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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-07T21:54:59Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=179119</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=179119"/>
				<updated>2023-12-21T06:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;U90919641: /* Survivability and armour */ ORION (revision)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Orion is a family of Russian unmanned aerial vehicles developed by Kronstadt Group. Its first flight occurred in 2016 after a development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24h and a maximum payload of 250 kg for medium altitude flights. The Strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missile and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the number of units built in total is estimated at around 48 drones.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Orion is a very good choice for players in ground RB that have not researched any CAS and helicopter branches of the tech tree. The Orion can be fitted with 2 x 9M113M-2 or 9M113FM3 missiles. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The first has a tandem warhead, which means that it has a high penetration but not so much post-penetration damage and requires aiming to parts of the tank with a higher ammo concentration or more crew members, like the turret. The second one uses a high-explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to this kinds of warheads.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M113M-2 or 9M113FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 250 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
&lt;br /&gt;
The 9M133M-2 Kornet-М is a supersonic tandem warhead missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent maneuverability, so you can for the most part reach any target so long as it is within the missile's strike range.&lt;br /&gt;
&lt;br /&gt;
The 9M113FM3 Kornet-М is a supersonic missile with a high explosive warhead. It penetrates as much as 61 mm of armour. The blast is enough to knock out most MBTs when hitting places that can trigger Overpressure, such as the turret or hull roof.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[9M133M-2]] or [[9M133FM3]] missiles, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two ATGMs are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAAs and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters)&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles&lt;br /&gt;
* Exceptional optical camera with 2nd Gen thermals&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two ATGMs for a price higher than most helicopters and attack aircraft (which can carry more ATGMs)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another tank, aircraft, or helicopter&lt;br /&gt;
* Small launch window&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]&lt;br /&gt;
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.&lt;br /&gt;
&lt;br /&gt;
The armed variant, was developed to be able to carry a payload weight of 250 kg with a maximum payload of 4 missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile and when it's used for combat operations that is its primary loadout.&lt;br /&gt;
&lt;br /&gt;
The Orion has other variants and has also been through different upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces, this version also was adapted to export, through the Orion-E variant. The Orion-E is an export variant of the reconnaissance version of the Orion, that has not found any client yet. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights in high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30h, with a weight of 5 tons and is still in development, with the first flight originally intended to be in 2023. Finally the Inokhodets-RU (Sirius) was an upgraded version of the Orion with a bigger and different design. With two engines instead of one, it increased the total payload to 450 kg and the cruise speed to 295 km/h, with a flight time of 40h. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft and its first flight occurred in 2023.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U90919641</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MQ-1&amp;diff=179118</id>
		<title>MQ-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MQ-1&amp;diff=179118"/>
				<updated>2023-12-21T06:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;U90919641: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_mq_1_predator&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an American strike UCAV (Unmanned Combat Aerial Vehicle), developed by General Atomics Aeronautical Systems. Developed from the General Atomics Gnat 750, the &amp;quot;Predator&amp;quot;, as the MQ-1 was named, would go on to serve in many conflicts around the world, including in Bosnia, Yugoslavia, Afghanistan, Iraq, and Libya, to name a few. It served extensively from 1995 until 2018, after which it was replaced by the MQ-9 &amp;quot;Reaper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Predator was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. All nations besides Russia and China gain access to this vehicle to spawn for 750 spawn points; this is not a researchable vehicle. This vehicle is useful in cases where other CAS is unavailable or unable to be used, for example in night battles. With 2 Hellfires, the arsenal is limited, though the drone can be useful to locate enemy vehicles once dry of missiles, with the excellent optical zoom and thermals.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.   &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114K Hellfire II}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; General Overview &lt;br /&gt;
&lt;br /&gt;
As the MQ-1 has a limited payload, it is advised to use the drone for reconnaissance rather than to destroy the first two targets you see. This will ensure that your team is able to identify and deal with threats as best they can, while using the drone as a backup in case of emergency situations. &lt;br /&gt;
&lt;br /&gt;
; Target Designation and Reconnaissance&lt;br /&gt;
&lt;br /&gt;
The MQ-1 is equipped with a highly effective targeting pod, boasting thermal vision and enhanced zoom. This allows the operator to scout targets from a long distance, and then being able to relay information to ground forces or close air support elements. Using the MQ-1 to survey the battlefield and relay targets is a tried and tested way of helping your team hold and capture objectives, critical for winning the game. &lt;br /&gt;
&lt;br /&gt;
; SEAD (Suppression of Enemy Air Defence) &lt;br /&gt;
&lt;br /&gt;
It can be said that due to the MQ-1's ability to somewhat hide from radar (due to its small size and high altitude) it can be used to destroy enemy Air Defence systems on the ground. This ensures that more well-armed teammates - such as the Apache helicopter - can operate more freely as there are less air defence systems in place to destroy them. This allows for teammates to destroy more vehicles and become more efficient in close air support. &lt;br /&gt;
&lt;br /&gt;
; Redeployment and Withdrawal &lt;br /&gt;
&lt;br /&gt;
Due to the nature of the MQ-1's spawning midair and slow speed, it is extremely slow to re-arm the vehicle. The speed of the MQ-1 can be compared to biplane aircraft. It is often easier to abandon the vehicle after the user has felt that its purpose has been served. &lt;br /&gt;
&lt;br /&gt;
This being said, the redeployment of the vehicle is possible in the sense that the MQ-1 can orbit different parts of a map. The MQ-1 has no problems climbing and gaining altitude, able to change areas of surveillance and relay further information to the team. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns close to battlefield&lt;br /&gt;
* The Hellfire missiles are accurate and have a long range&lt;br /&gt;
* Can carry a lot of fuel&lt;br /&gt;
* Has extremely high visibility of the battlefield with thermal targeting pod&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited payload, only two missiles&lt;br /&gt;
* Slow&lt;br /&gt;
* Extremely vulnerable to enemy SPAA&lt;br /&gt;
* High spawn cost compared to vehicles with higher payloads &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MQ-1 Predator was an unmanned aerial vehicle developed by General Atomics for the USAF in the 1990s. General Atomics was selected for the development of the aircraft in 1994 with its first flight on the 3rd July 1994 at El Mirage Airfield in the Mojave Desert. The aircraft had a lot of similarities to the General Atomics Gnat 750, which was a reconnaissance drone developed in the late 1980s.&lt;br /&gt;
&lt;br /&gt;
The aircraft participated in different exercises in 1995 as part of its ACTD (Advanced Concept Technology Demonstration). In this stage, it was flown by members of the US Navy, Air Force, Army, and the Marine Corps with successful results.&lt;br /&gt;
&lt;br /&gt;
This lead to the decision to deploy the MQ-1 in 1995 as part of the peacekeeping missions in the Balkans, thus it was deployed in Albania and former Yugoslavia. Its first deployment en masse was during the Afghan Campaign of 2001. At that point, the US had 60 Predators in service but 20 were lost in action during the campaign. However, problems soon started to appear, since most of these losses were not due to enemy fire, instead they happened because of reliability problems. The aircraft struggled with icy and cold weather conditions, which are normal in the mountains of Afghanistan. Thus the aircraft's development continued, incorporating a de-icing system, upgraded turbocharger, and improved avionics in what was called the Block 1 or MQ-1L.&lt;br /&gt;
&lt;br /&gt;
Its armed version, known as RQ-1 in the development process, incorporated pylons for guided ammunitions such as laser guided missiles, like the Hellfire ATGM. Several tests were carried during the early 2000s with good results and several simulated targets being destroyed by the Predator. These Predator models were put into service with the designation MQ-1A. Other tests occurred during 2001 after the CIA advocated to use the Hellfire armed version of the Predator to target high value targets like Osama Bin Laden. However these tests showed mixed results, because of issues with the missile fuze that were later resolved. This version however was only deployed to Afghanistan after the September 11 incident.&lt;br /&gt;
&lt;br /&gt;
The Predator as a platform showed good results, being the main UAV in service with the USAF and other branches of the US Armed Forces until the arrival of the MQ-9 Reaper, which was itself a further development of the MQ-1. The aircraft was deployed to the Balkans, Afghanistan, Pakistan, Iraq, Yemen, Libya, Syria and several other locations where it was used not only in military operations but also as a counter-terrorist weapon. Because of its unmanned nature, it was safer to use drones like the Predator to find and later execute any target without risking the lives of pilots or ground forces in the process.&lt;br /&gt;
&lt;br /&gt;
The Predator remained in limited US service up to 2018 when it was completely retired in favour of the heavier and more capable MQ-9 Reaper, but it didn't only fly for the US Armed Forces. The Italian Armed Forces signed a contract for 6 x MQ-1A Predator drones in 2002 with the units being delivered in 2004. These units were used in Afghanistan, Djibouti and Iraq with more than 8,000 hours of flight. Licenses for its sale were also given to Saudi Arabia, the UAE, Morocco and Egypt.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:MQ-1 Drone Wallpaper.jpg|thumb|none|MQ-1 UCAV equipped with two AGM-114 'Hellfire' missiles. ]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:General_Atomics_MQ-1_Predator|[Wikipedia] General Atomics MQ-1 Predator]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Atomics}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U90919641</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21_%22Lazur-M%22_(Germany)&amp;diff=173750</id>
		<title>MiG-21 &quot;Lazur-M&quot; (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21_%22Lazur-M%22_(Germany)&amp;diff=173750"/>
				<updated>2023-10-01T12:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;U90919641: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_bis_lazur&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_002.jpg}}&lt;br /&gt;
|store=11806&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Izdeliye [Product] 75A; NATO &amp;quot;Fishbed-L&amp;quot;) is a premium gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A version of the [[MiG-21bis]] with a homeland air-defense datalink system (Lazur-M); although the name may sound fancy, the jet itself is essentially yet another MiG-21bis. Like the other variants in East German and Soviet service, it is equipped with a powerful engine and varieties of weaponry for different occasions, capable of both intensive air-intercept missions or simple ground-attacking missions with unguided weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,177 || 2,142 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.8 || 38.8 || 191.0 || 179.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,303 || 2,240 || 36.4 || 37.0 || 262.0 || 225.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || - || 500 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-25-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,132 kg || colspan=&amp;quot;3&amp;quot; | 371 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,140 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,852 kg || 7,532 kg || 8,232 kg || 8,532 kg || 9,783 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,040 kgf || 7,344 kgf&lt;br /&gt;
| 1.07 || 0.98 || 0.89 || 0.86 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,040 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,068 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.32 || 1.20 || 1.10 || 1.06 || 0.92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|R-3R|R-3S|R-13M1|R-60MK}}&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 6 x R-60MK missiles&lt;br /&gt;
* 4 x R-60MK missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 2 x 32 S-5K rockets (64 total)&lt;br /&gt;
* 4 x 16 S-5K rockets (64 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-21bis.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! ZB-500 incendiary bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16 || 16, 32 || 16, 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
! S-24 rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-3R missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-3S missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-60MK missiles&lt;br /&gt;
| 1, 2 || 1 || 1 || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible loadout weight: 1,300 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 650 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 570 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The MiG-21 was initially designed as an interceptor however in war thunder it functions differently in a match. Using the speed of the interceptor role and design is key to success in this aircraft, utilising a &amp;quot;Boom and Zoom&amp;quot; playstyle is most effective, however the MiG-21 does have an ace up its sleeve: it turns remarkably well, you can confidentially turn with F-5 Tigers in it however the drawback of having small wings is that you lose a lot of your energy when turning, quite like the F-5. In short, Play mainly as a Boom and Zoom fighter but use your AoA (Angle of attack in relation to airflow/direction) to your advantage in those tight situations and always be wary of F-5's as they can pose a threat to your playstyle as they match it and as per usual keep an eye out for those missles.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Powerful Tumansky R-25 engine with high acceleration, climb rate, and power-to-weight ratio&lt;br /&gt;
* Relatively large air-to-air payload for its tier&lt;br /&gt;
* All-aspect IR AAMs&lt;br /&gt;
* Varieties of air-to-air/ground weapons&lt;br /&gt;
* Improved overall performance to previous Fishbeds&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Delta wing causes massive speed bleed in turns&lt;br /&gt;
* The R-25 engine has rather high fuel consumption at afterburning&lt;br /&gt;
* Control surfaces lock at higher speeds&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The &amp;quot;Lazur-M&amp;quot; (Лазурь-М; Azure-M), also known by its equipment name ARL-SM, was a communication equipment for PVO (Air-Defense Force) jets as part of their land-based air-defense system &amp;quot;Dozduh-1&amp;quot; (Воздух-1; Air-1). Lazur-M was first installed on the MiG-21S and retained on later models of the MiG-21 including the MiG-21bis; these were the base model of earlier MiG-21bis exported to Warsaw Pact countries, and the LSK (East German Air Force) was one of the users. Later deliveries were equipped with the Polyot ILS system (producing the [[MiG-21bis-SAU (Germany)|MiG-21bis-SAU]]; ''Sistema Avtomaticheskovo Upravleniya'', Automatic Landing System).&lt;br /&gt;
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The default livery in game is Red 872 (build no. 75033151) of JG (Jagdfliegergeschwader)-8, 1.LVD based in Neuhardenberg Marxwalde Airfield (now a regional airport) near Berlin. This aircraft was then numbered 24-27 of Luftwaffe and decommissioned on German Unification Day, and later scrapped in Dresden.&amp;lt;ref&amp;gt;Högel, Bianca. &amp;quot;Die Mig-21 in DER DDR.&amp;quot; DDR MiG-21 Lasur, n.d. https://www.biancahoegel.de/flug/typen/ru/mig/mig-21lazur-ddr.html.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
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;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_bis_lazur Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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;Related development&lt;br /&gt;
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* [[MiG-21 (Family)]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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* [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-part-1-en|[Shop] Pre-order: new rank VII Premium jet fighters (part 1)]]&lt;br /&gt;
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=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90919641</name></author>	</entry>

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