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		<updated>2026-04-15T00:01:29Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=177657</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=177657"/>
				<updated>2023-11-28T21:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
The Ki-48 was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller-driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At its battle rating, the enemy tanks you will be facing have little armour, and the Ki-148's 130 kg of TNT warhead will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48 is a very typical Japanese frontline bomber in regards to its flight performance. It is incredibly manoeuvrable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armour for its BR and role. It has substantially more armour than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you from your six.&lt;br /&gt;
&lt;br /&gt;
'''Armour components include:'''&lt;br /&gt;
&lt;br /&gt;
* Three 16.5 mm steel plates:&lt;br /&gt;
** One as seat armour: protecting the pilot from small calibre rounds from behind&lt;br /&gt;
** One protecting the ventral gunner from fighters on your six&lt;br /&gt;
** One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
* One 12.5 mm steel plate: protecting the pilot from head-on attacks.&lt;br /&gt;
* Two 6.5 mm steel plates under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armour, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}Being a premium, all modifications come unlocked with the plane. There are premium research and SL benefits too, making this plane a good choice for low tier grinding. It has a very low repair cost and gives fairly decent turnouts per battle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional manoeuvrability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities.&lt;br /&gt;
&lt;br /&gt;
For Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130 kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception.&lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5 km) away from the target at speeds exceeding 225 mph (375 km/h) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile. It's a good idea to cut throttle to 50% or less, to allow the missile to overtake the plane and to avoid approaching the target too quickly. This is especially useful when attacking groups of SPAAs, as they usually congregate near spawn and are closely packed together. Launch even farther away than normal, so they won't be able to hit you while guiding the missile.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Magneto&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|Controllable&lt;br /&gt;
Not auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armour to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb capacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|'''Ki-48 Otsu II + HONOUR MISSILE!''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=177584</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=177584"/>
				<updated>2023-11-27T19:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: adding image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;[[File:Ki-48 II otsu bombers.jpg|thumb|Ki-48s in formation over the Philippines]]&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
The Ki-48 was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller-driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At its battle rating, the enemy tanks you will be facing have little armour, and the Ki-148's 130 kg of TNT warhead will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48 is a very typical Japanese frontline bomber in regards to its flight performance. It is incredibly manoeuvrable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armour for its BR and role. It has substantially more armour than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you from your six.&lt;br /&gt;
&lt;br /&gt;
'''Armour components include:'''&lt;br /&gt;
&lt;br /&gt;
* Three 16.5 mm steel plates:&lt;br /&gt;
** One under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
** One protecting the ventral gunner from fighters on your six&lt;br /&gt;
** One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
* One 12.5 mm steel plate: protecting the pilot from head-on attacks.&lt;br /&gt;
* One 6.5 mm steel plate as seat armour: protecting the pilot from small calibre rounds from behind&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armour, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional manoeuvrability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities.&lt;br /&gt;
&lt;br /&gt;
For Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130 kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception.&lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5 km) away from the target at speeds exceeding 225 mph (375 km/h) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armour to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb capacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|'''Ki-48 Otsu II + HONOUR MISSILE!''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_bombers.jpg&amp;diff=177583</id>
		<title>File:Ki-48 II otsu bombers.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_bombers.jpg&amp;diff=177583"/>
				<updated>2023-11-27T19:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-48 II otsu bombers in formation&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=176035</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=176035"/>
				<updated>2023-11-02T20:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ki-48_II_otsu_GarageImage.jpeg|350px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
The Ki-48 was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller-driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At its battle rating, the enemy tanks you will be facing have little armour, and the Ki-148's 130 kg of TNT warhead will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48 is a very typical Japanese frontline bomber in regards to its flight performance. It is incredibly manoeuvrable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armour for its BR and role. It has substantially more armour than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you from your six.&lt;br /&gt;
&lt;br /&gt;
'''Armour components include:'''&lt;br /&gt;
&lt;br /&gt;
* Three 16.5 mm steel plates:&lt;br /&gt;
** One under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
** One protecting the ventral gunner from fighters on your six&lt;br /&gt;
** One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
* One 12.5 mm steel plate: protecting the pilot from head-on attacks.&lt;br /&gt;
* One 6.5 mm steel plate as seat armour: protecting the pilot from small calibre rounds from behind&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armour, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional manoeuvrability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities.&lt;br /&gt;
&lt;br /&gt;
For Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130 kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception.&lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5 km) away from the target at speeds exceeding 225 mph (375 km/h) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armour to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb capacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|'''Ki-48 Otsu II + HONOUR MISSILE!''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=175937</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=175937"/>
				<updated>2023-11-02T16:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|Ki-48_II_otsu_GarageImage.jpeg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
The Ki-48 was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller-driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At its battle rating, the enemy tanks you will be facing have little armour, and the Ki-148's 130 kg of TNT warhead will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48 is a very typical Japanese frontline bomber in regards to its flight performance. It is incredibly manoeuvrable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armour for its BR and role. It has substantially more armour than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you from your six.&lt;br /&gt;
&lt;br /&gt;
'''Armour components include:'''&lt;br /&gt;
&lt;br /&gt;
* Three 16.5 mm steel plates:&lt;br /&gt;
** One under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
** One protecting the ventral gunner from fighters on your six&lt;br /&gt;
** One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
* One 12.5 mm steel plate: protecting the pilot from head-on attacks.&lt;br /&gt;
* One 6.5 mm steel plate as seat armour: protecting the pilot from small calibre rounds from behind&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armour, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional manoeuvrability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities.&lt;br /&gt;
&lt;br /&gt;
For Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130 kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception.&lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5 km) away from the target at speeds exceeding 225 mph (375 km/h) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armour to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb capacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|'''Ki-48 Otsu II + HONOUR MISSILE!''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_Formation.jpeg&amp;diff=175935</id>
		<title>File:Ki-48 II otsu Formation.jpeg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_Formation.jpeg&amp;diff=175935"/>
				<updated>2023-11-02T16:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Ki-48 bombers in formation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-48 bombers in formation&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_GarageImage.jpeg&amp;diff=175932</id>
		<title>File:Ki-48 II otsu GarageImage.jpeg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-48_II_otsu_GarageImage.jpeg&amp;diff=175932"/>
				<updated>2023-11-02T16:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Ki-48 II Otsu in the hangar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-48 II Otsu in the hangar&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U90101485&amp;diff=175349</id>
		<title>User:U90101485</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U90101485&amp;diff=175349"/>
				<updated>2023-10-26T18:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey It's HazmatCat.&lt;br /&gt;
I love Japanese and German aircraft. I am obsessed with Stukas and Zeros, even though they are lower teir!&lt;br /&gt;
 {{Userbox&lt;br /&gt;
 |id              = [[File:IJN_flag.png]]&lt;br /&gt;
 |id-background   = #B0313F&lt;br /&gt;
 |info            = This member is an &amp;lt;br /&amp;gt; Imperial Japanese Air Force main&lt;br /&gt;
 |info-background = #B0313F&lt;br /&gt;
 |info-color      = white&lt;br /&gt;
 |info-font-size  = 10&lt;br /&gt;
 |class           = userbox-img-scale&lt;br /&gt;
}}&lt;br /&gt;
{{Userbox&lt;br /&gt;
 |id              = {{#unit:b7a2_homare_23|icon}}&lt;br /&gt;
 |id-background   = {{#ifeq:{{#unit:g8n1|price|currency}}|S|#314654|#403A1D}}&lt;br /&gt;
 |id-style        = width: 1px; height: 1px;&lt;br /&gt;
 |info            = This member considers [[{{#unit:b7a2_homare_23|article}}|B7A2 mod.12]] the best aircraft in game.&lt;br /&gt;
 |info-background = #f6f6f6&lt;br /&gt;
 |info-font-size  = 10&lt;br /&gt;
 |info-style      = width: 100px;&lt;br /&gt;
 |border          = #a2a9b1&lt;br /&gt;
 |class           = userbox-img-scale&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B7A2_(Homare_23)&amp;diff=175085</id>
		<title>B7A2 (Homare 23)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B7A2_(Homare_23)&amp;diff=175085"/>
				<updated>2023-10-23T19:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Japanese bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = B7A2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b7a2_homare_23&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a prototype to test the new Homare 23 engine on the [[B7A2]] which boasted 200 hp more than the Homare 12 installed on the production line of the B7A2. Other than the engine, the fuselage, wings, and armament haven't changed resulting in an enhanced [[B7A2]] which wasn't able to be mass-produced.&lt;br /&gt;
&lt;br /&gt;
The Ryusei (Homare 23) was introduced in [[Update &amp;quot;La Royale&amp;quot;]] as a reward for [[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;]]. Like its previous production model, the [[B7A2]], it's deceivingly manoeuvrable and has an even stronger engine for the same plane, still lacking any real armour. It can bite back with its defensive 13 mm machine gun or engage frontally with two wing-mounted Type 99 Model 2 cannons. While technically classified as a carrier-borne torpedo bomber, it is very capable of fulfilling the roles of dive-, level-, and torpedo bombing targets. While the max tonnage of bombs doesn't increase over the previous [[B6N (Family)|B6N Tenzan]], it can carry four additional wing-mounted 60 kg bombs next to its bomb bay that can load two 250 kg or six 60 kg. The main playstyle of the B7A2 is more like an unarmoured attacker, using its arsenal of bombs and cannons on targets either in the sky, on the ground, or on the sea with the deadly precision of its gyrostabilized dive-bomber sight.&lt;br /&gt;
&lt;br /&gt;
;Nicknames&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''流星 (Ryūsei, &amp;quot;Shooting Star&amp;quot;)''&lt;br /&gt;
* Allied reporting name: ''Grace''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 566 || 549 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.5 || 21.4 || 11.9 || 11.9 || rowspan=&amp;quot;2&amp;quot; | 270&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 609 || 586 || 19.8 || 20.0 || 18.8 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 680 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~15 || ~15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The B7A2 has a single 13mm steel plate behind the engine that protects the pilot from headon attacks. It works well, however the aircraft itself is still very fragile. Although it contains self sealing fuel tanks, the B7A2 is still vulnerable to catching fire. The tanks in the wing only make the problem worse. The B7A2 should not be involved in combat where it requires the use of the tail gunner. The best strategy is to use evasive maneuvers because of the plane's good maneuverability but poor survivability. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Number 80 Mod. 1 (800 kg)|Type 91 Model 3 (850 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs + 2 x 250 kg Navy Type 98 Number 25 bombs (740 kg total)&lt;br /&gt;
* 1 x 800 kg Number 80 Mod. 1 bomb (800 kg total)&lt;br /&gt;
* 1 x 850 kg Type 91 Model 3 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low altitude dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the [[A6M3]], [[A6M3 mod. 22]], and [[A6M3 mod. 22Ko]]. If unable to shake an enemy off your tail, these &amp;quot;Zeroes&amp;quot; can be relied on as they have impressive low altitude capabilities.&lt;br /&gt;
&lt;br /&gt;
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can &amp;quot;hover&amp;quot; above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to &amp;quot;hover&amp;quot; above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.&lt;br /&gt;
&lt;br /&gt;
Having a B7A2 on any team, no matter the game mode, never hurts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Bomber spawn&lt;br /&gt;
** 1 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedo]]&lt;br /&gt;
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles&lt;br /&gt;
** 10 x [[Navy Type 97 Number 6 (60 kg)|Type 97 No.6 Land Bomb (60kg)]]&lt;br /&gt;
*** Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets (+4 on the wings that drop in pairs)&lt;br /&gt;
** 1 x [[Number 80 Mod. 1 (800 kg)|No.80 Land Bomb (800 kg)]]&lt;br /&gt;
*** Heaviest bomb Japanese Navy can offer&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Excellent manoeuvrability&lt;br /&gt;
* '''{{PAGENAME}}''' specific&lt;br /&gt;
** Airbrakes&lt;br /&gt;
** Short take-off and landing distance&lt;br /&gt;
** 2 x wing mounted [[Type 99 Model 2 (20 mm)]]&lt;br /&gt;
** 1 x tail defensive [[Type 2 (13 mm)]] with good coverage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Relatively Large target&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Little armour, and no self-sealing fuel tanks&lt;br /&gt;
** Exposed tail gunner&lt;br /&gt;
* Easily compress when exceeding 600 km/h&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Limited WEP time (only 5 minutes 20 seconds of water injection)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b7a2_homare_23 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NwtZninBT0I|'''The Shooting Range #368''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|9emoh5qAlO4|'''Battle Pass: Armour Breaking Ambusher''' discusses the {{PAGENAME}} at 1:34 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8368-development-battle-pass-vehicles-b7a2-homare-23-ryusei-en|[Devblog] Battle Pass vehicles: B7A2 (Homare 23) Ryusei]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aichi}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=175071</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=175071"/>
				<updated>2023-10-23T18:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Will incorporate into my next edit. This one reverted all my changes, I will revert to previous. Moderator please approve.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]]. The Ki-48 series of aircraft was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At a BR of 2.3, the enemy tanks you will be facing have little armor, and the Ki-148's warhead with 130kg of TNT will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&lt;br /&gt;
A very typical Japanese frontline bomber in regards to its flight performance. It is incredibly maneuverable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armor for its BR and role. It has substantially more armor than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you on your six.&lt;br /&gt;
&lt;br /&gt;
====== Armor Components Include: ======&lt;br /&gt;
Three 16.5mm Steel Plates:&lt;br /&gt;
&lt;br /&gt;
* One under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
* One protecting the ventral gunner from fighters on your six&lt;br /&gt;
* One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
&lt;br /&gt;
One 12.5mm Steel Plate: protecting the pilot from head-on attacks.&lt;br /&gt;
&lt;br /&gt;
One 6.5mm Steel Plate as Seat Armor: protecting the pilot from small caliber rounds from behind&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armor, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional maneuverability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities. &lt;br /&gt;
&lt;br /&gt;
In Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception. &lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5km) away from the target at speeds exceeding 225mph (375kph) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armor to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb compacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|''Ki-48 Otsu II + HONOUR MISSILE!&lt;br /&gt;
''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
The Ki-48-II Otsu is subject to change thanks to many players historical reports. Here are some articles for more information on potential upcoming changes:&lt;br /&gt;
&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/hUBRdJHgCjSJ Armor Thickness]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/yFOx42Nh96yL Machine Guns for the gunners]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/u0bMiWx108uN Airbrakes/Divebrakes]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/3m0Z3tZh9w3m Bomb Bay Doors]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-148_I-Go_Model_1B&amp;diff=174652</id>
		<title>Ki-148 I-Go Model 1B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-148_I-Go_Model_1B&amp;diff=174652"/>
				<updated>2023-10-17T20:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The Ki-148, ('''Kawasaki I-Gо̄ Model 1 Otsu),''' is a large, manually guided cruise missile intended for use by the Imperial Japanese Army to defend the homeland from the impending American Invasion. Designed for use as an anti-shipping missile along with its sister project, the Ki-147, it only was used in tests before the war came to a close in 1945. More successful than its larger counterpart, the smaller, more maneuverable Ki-148 has a unique role in War Thunder as an effective close air support ordnance option.&lt;br /&gt;
&lt;br /&gt;
The Ki-148 can be launched exclusively from the [[Ki-48-II otsu|Ki-48-II Otsu]], a Japanese light bomber obtained during the 2023 Tokushu Heiki crafting event. It has a rather large warhead for a cruise missile, meaning the lightly armored targets it will encounter at a BR of 2.3 won't require a direct hit to kill. It can be used against ships and tanks, owing to its excellent versatility when it comes to its launch range. The Ki-148 was a pioneer in guided weapon systems, and as such, it has a few shortcomings. The warhead is rather small for the missiles large weight and size, and the missile is also extremely slow (150m/s). One needs to take care when guiding the missile and ideally drop it when a direct line of sight to the target is acquired.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ki_48_2_otsu}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Ki-148 behaves rather uniquely in the air. Upon releasing the missile from the Ki-48, the pilot notices that the plane may be faster than the missile. This is especially true if the missile is launched at an angle higher than zero degrees on the horizon. The missile will slowly accelerate to its top speed, and then it will enter a state of continuous thrust. Missile guidance improves with speed, however it will have a tendency to pitch up, so continuous management of the Ki-148's elevators is critical&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Units'''&lt;br /&gt;
!'''Top Speed'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Explosive Mass'''&lt;br /&gt;
!'''Firing Range'''&lt;br /&gt;
!'''Missile Guidance Time'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Imperial'''&lt;br /&gt;
|336 MPH&lt;br /&gt;
|1500 lbs&lt;br /&gt;
|315lbs of TNT&lt;br /&gt;
|7.5 miles&lt;br /&gt;
|90 seconds, 80 with thrust&lt;br /&gt;
|-&lt;br /&gt;
|'''Metric'''&lt;br /&gt;
|540 KPH&lt;br /&gt;
|680 kg&lt;br /&gt;
|143kgs of TNT&lt;br /&gt;
|12 km&lt;br /&gt;
|90 seconds, 80 with thrust&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The Ki-148's warhead is excellent when compared with medium bombs of other aircraft. Direct hits will kill anything it hits, unless it is a large destroyer or cruiser. Hits that are within a few feet of the target will generally result in its destruction, unless it is heavily armored. When striking ships, usually a direct hit is needed to kill the target, albeit a close miss can kill a torpedo boat. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The Ki-148's warhead packs a punch, similar to that of 250kg bombs of other nations. No other nation or aircraft has a weapon quite like the Ki-48's, unless one chooses to venture into the ATGMs on jets at much higher BRs. The [[PC 1400 X (1,400 kg)|FRITZ-X]] is the only other guided weapon system available to WW2 era aircraft, albeit it is a guided bomb, not a guided cruise missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Ki-148 can be used in mixed battles, both land and sea. &lt;br /&gt;
&lt;br /&gt;
'''The missile needs to be launched so that:''' &lt;br /&gt;
&lt;br /&gt;
* The pilot can maintain visual with the missile at all times&lt;br /&gt;
* The missile will eventually overtake the pilot's aircraft&lt;br /&gt;
* The target is far enough to allow the missile and your aircraft to have significant distance to avoid self-combustion&lt;br /&gt;
* The mothership won't be destroyed while guiding the missile&lt;br /&gt;
&lt;br /&gt;
These requirements can be a challenge for some pilots to master. On top of that, the pressure of enemy aircraft and flak defense can contribute to the difficulty of the situation. A few strategies to remedy this are to approach from a height, but at a shallow angle. Launch the missile as soon as you see a viable target. It is recommended to launch the missile above 200mph to avoid stalling the missile. Launch should be completed at a shallow angle, and then a slight diving maneuver of your aircraft will be helpful to allow the missile to rise above the aircraft. This gives good visual on the missile. It is worth noting that the missile cannot collide with your own aircraft, leaving the pilot free from worry that the missile will destroy his or her own plane. Cutting engine power also allows the missile to accelerate you as quickly as possible. Once this is complete, you are now free to guide the missile as you please.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large explosive mass means excellent damage radius&lt;br /&gt;
* Extremely low BR of 2.3, you'll face thin or no armor&lt;br /&gt;
* Excellent accuracy when controlled by a skilled pilot&lt;br /&gt;
* Launched from the highly versatile Ki-48 light bomber&lt;br /&gt;
* Very long range and excellent burn time&lt;br /&gt;
* Allows for unique gameplay not seen on any other propeller driven aircraft&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely slow when launched, requires the pilot to cut engines to line up behind the missile&lt;br /&gt;
* Difficult to control due to a tendency to pitch up&lt;br /&gt;
* Large weight hampers the mothership's performance&lt;br /&gt;
* Very high spawn cost in Ground RB&lt;br /&gt;
* Requires the mothership to become vulnerable to attack whilst guiding the missile&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The Kawasaki Ki-148, also known as the I-Go Model 1 Otsu, was an experimental guided missile developed by Japan during World War II. Designed for anti-ship and anti-aircraft purposes, it employed a radio guidance system, which was advanced technology for its time. The missile measured approximately 5 metres in length and had a wingspan of about 4 metres. Although the Ki-148 underwent testing and trials, it did not see operational use before the end of the war due to Japan's wartime challenges. Consequently, its impact on the outcome of the conflict was limited, and much of Japan's experimental weaponry was either dismantled or captured by Allied forces after World War II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=174613</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=174613"/>
				<updated>2023-10-16T18:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Adding more sections, will be back to add photos as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50236_ki_48_ii_otsu_japan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]]. The Ki-48 series of aircraft was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At a BR of 2.3, the enemy tanks you will be facing have little armor, and the Ki-148's warhead with 130kg of TNT will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&lt;br /&gt;
A very typical Japanese frontline bomber in regards to its flight performance. It is incredibly maneuverable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-48 has above average armor for its BR and role. It has substantially more armor than other Japanese bombers at its tier, and is fully equipped with self-sealing fuel tanks. Additionally, all of its fuel tanks are mounted towards the center of the aircraft, making wing fires extremely unlikely, and giving the plane good survivability. The gunners on this plane are decently protected from attackers coming at you on your six.&lt;br /&gt;
&lt;br /&gt;
====== Armor Components Include: ======&lt;br /&gt;
Three 16.5mm Steel Plates:&lt;br /&gt;
&lt;br /&gt;
* One under the pilot, protecting him from attacks from enemy SPAAs&lt;br /&gt;
* One protecting the ventral gunner from fighters on your six&lt;br /&gt;
* One protecting the dorsal gunner from fighters on your six&lt;br /&gt;
&lt;br /&gt;
One 12.5mm Steel Plate: protecting the pilot from head-on attacks.&lt;br /&gt;
&lt;br /&gt;
One 6.5mm Steel Plate as Seat Armor: protecting the pilot from small caliber rounds from behind&lt;br /&gt;
&lt;br /&gt;
The small self-sealing tanks, the armor, and the small engine cooling system make the Ki-48 a very survivable medium bomber, especially for Japanese standards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional maneuverability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities. &lt;br /&gt;
&lt;br /&gt;
In Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B]], a manually-guided cruise missile with 130kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception. &lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5km) away from the target at speeds exceeding 225mph (375kph) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at a low rank&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Decent survivability, additionally there is armor to protect the gunners and pilot&lt;br /&gt;
* Able to fly back to base on one engine&lt;br /&gt;
* Engines will not overheat quickly, good power&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb compacity&lt;br /&gt;
* Lacks a bombsight&lt;br /&gt;
* No turret coverage in the front of the aircraft&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
* Very high spawn cost in ground RB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-48 served in China from late 1940, replacing the Kawasaki [[Ki-32]], and were widely used in the Philippines, Malaya, Burma, New Guinea, the Solomon Islands and the Dutch East Indies, where the Ki-48 Ia and Ib models, slow and poorly armed, were supplemented by the marginally improved Ki-48 IIa and IIc, which were maintained in service along with the older types until the end of the war.&lt;br /&gt;
&lt;br /&gt;
All models continued in service until the Battle of Okinawa during April 1945, when many were converted into kamikaze aircraft (Ki-48-II KAI Tai-Atari) armed with an 800 kg (1,760 lb) bomb. Some aircraft were modified to act as testbeds; one carried the Kawasaki Ki-148 guided missile intended for use on the Kawasaki Ki-102 in late 1944, and one was modified to test a Ne-0 pulsejet engine in late 1944 to early 1945.&lt;br /&gt;
&lt;br /&gt;
The fact that all models continued in service until 1945 reflects that many Ki-48s survived more often than not. This was due to the use of small ship formations (three to ten aircraft) escorted by large numbers of fighters (25–75), typically Nakajima Ki-43s. Although not as fast as more modern fighters, after 1942, the aircraft was still fast enough to enable it to often avoid interception unless it ran into a standing patrol of fighters.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt; The 90th Air Regiment of the 5th Air Army (based in Hopei, north China) equipped with Ki-48s was the only Japanese air unit in China proper to engage the Soviets, although others were advanced in preparation. It flew 20 sorties against the Soviets during 14 August 1945.&lt;br /&gt;
&lt;br /&gt;
'''As a testbed for the Ki-148'''&lt;br /&gt;
&lt;br /&gt;
About 180 Ki-148 Missiles were built to defend the Japanese mainland for the anticipated land invasion. Although the Ki-148 was designed to be launched from [[Ki-102 otsu|Ki-102]] Strike fighters, the Japanese Army Air Force needed to sufficiently test and deploy missiles before they could be used in combat. The Ki-48-II Otsu was the aircraft selected to launch and test these missiles. In late 1944, A Ki-48-II was modified with a missile control system and the bomb bay was removed, and trials with the Ki-148 commenced. The missile turned out to be successful, more so than its larger counterpart, the Ki-147.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|bzFaOt1Cc_U|'''Ki-48-II Otsu in War Thunder''' - ''Tim's Variety War Thunder''|MXCd8-LSYsc|'''Ki-48-II otsu Lowtier ATGM''' - ''CaptainTonyYT''|ytjEDa9-Jqg|''Ki-48 Otsu II + HONOUR MISSILE!&lt;br /&gt;
''' - ''demologic76''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[Ki-148 I-Go Model 1B]],  the Cruise Missile that the Ki-48 is able to carry&lt;br /&gt;
* [[Ki-49-I|Ki-49]], a similar frontline bomber&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
The Ki-48-II Otsu is subject to change thanks to many players historical reports. Here are some articles for more information on potential upcoming changes:&lt;br /&gt;
&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/hUBRdJHgCjSJ Armor Thickness]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/yFOx42Nh96yL Machine Guns for the gunners]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/u0bMiWx108uN Airbrakes/Divebrakes]&lt;br /&gt;
* [https://community.gaijin.net/issues/p/warthunder/i/3m0Z3tZh9w3m Bomb Bay Doors]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=173996</id>
		<title>Ki-48-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-48-II_otsu&amp;diff=173996"/>
				<updated>2023-10-05T17:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ki_48_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese frontline bomber {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]]. The Ki-48 series of aircraft was an early-war Japanese light bomber, and was used successfully in the war against China. It was used to bomb critical supply lines and Chinese infrastructure during the land invasion of China. Pilots noted the plane for being fast enough to escape interception. The Ki-48-II otsu is currently the only propeller driven aircraft than can carry a guided missile, the [[Ki-148 I-Go Model 1B|Ki-148]], and serves as a very unique collectible from the Missile Workshop event. At a BR of 2.3, the enemy tanks you will be facing have little armor, and the Ki-148's warhead with 130kg of TNT will make short work of enemy units. The enemy aircraft at this BR won't be much of a threat when the Ki-48 is in the hands of an experienced pilot. Its high speed allows it to run away from danger, and two gunners in the rear can help pick persistent fighters off of your six.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&lt;br /&gt;
A very typical Japanese frontline bomber in regards to its flight performance. It is incredibly maneuverable, especially after dispatching the suspended ordnance. It has a low stall speed, and has a comparatively high top speed for its Battle Rating. The Ki-48 has a somewhat sluggish roll rate when using the ailerons alone, so some assistance from the rudder may be required when performing quick turns. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 520 || 499 || 27.1 || 28.0 || 14.1 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 428 || 400 || 250 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 360 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Ki-148 I-Go Model 1B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x Ki-148 I-Go Model 1B missile&lt;br /&gt;
* 8 x 50 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
* 4 x 100 kg Army Type 94 GPHE bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm Type 98 machine gun, ventral turret (675 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Ki-48-II Otsu can be used as a frontline bomber in Air Battles, owing to its high top speed, its exceptional maneuverability (for a bomber), and its small profile. It is able to quickly deliver ordnance to frontline units and dispatch them with ease. However, enemy fighters will make short work of you if they are faster, so it is advisable to flee the area as soon as all ordnance is spent. The Ki-48-II Otsu shines in mixed battles, because of its unique armament capabilities. &lt;br /&gt;
&lt;br /&gt;
In Naval and Ground Battles, the Ki-48-II Otsu has the ability to equip the [[Ki-148 I-Go Model 1B|Ki-148]] [[Ki-148 I-Go Model 1B|I-Go Model 1B]], a manually-guided cruise missile with 130kg of TNT. Mounted under the fuselage, the missile adds a large amount of weight and drag, meaning that the pilot needs to find a target as quickly as possible to avoid being a target for interception. &lt;br /&gt;
&lt;br /&gt;
==== Using the Ki-148 ====&lt;br /&gt;
One will note that it is rather difficult to control the missile due to its natural tendency to pitch up at its maximum speed. Additionally, the visual control because increasingly difficult as the missile gets farther away from the aircraft. The pilot must keep the line of sight on the missile at all times to ensure it hits the target. This prevents the Ki-48 from taking evasive action whilst guiding the cruise missile. One trick to keeping the line of sight on the missile is to go into the gunner view, hover the crosshair on the target, and direct the missile to the crosshair. Launching the missile is relatively complicated due to the missile being unable to stay in front of the aircraft when dropped at too low of a speed or too high of an angle. Your best bet is to launch the missile less than 2 miles (3.5km) away from the target at speeds exceeding 225mph (375kph) to avoid being the missile lagging behind. If there is anti-air defense up, prioritize targeting it from farther away, to avoid being hit whilst guiding the missile. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Ki-48-II Otsu has relatively powerful engines for its weight and Battle Rating. The Instructor usually does a good job of managing the engines, but if need be, the engines have easy controls to learn. The propeller pitch should be kept at 90-100% while on WEP, using 100% for very high speeds and 90% for takeoff and landing speeds. 95% is a happy medium if the pilot wishes to keep it at one setting. The radiators can be kept at a low setting on most maps, at around roughly 10-30%. The supercharger's second gear is only activated at high altitudes exceeding 11,000 feet (roughly 3,250 meters) The mixture is not as important as any of the other controls, but a good rule is to keep it above 60% at all times, and closer to 100% at sea level.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ability to carry the [[Ki-148 I-Go Model 1B|Ki-148]] guided missile at 2.3&lt;br /&gt;
* Excellent top speed for its Battle Rating&lt;br /&gt;
* Good handling characteristics&lt;br /&gt;
* Wide turret coverage in the rear&lt;br /&gt;
* Armor to protect the gunners and pilot&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Well detailed cockpit&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak defensive armament&lt;br /&gt;
* Low bomb compacity&lt;br /&gt;
* Difficult to use the cruise missile&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawasaki}}&lt;br /&gt;
{{Japan bombers}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A6M3&amp;diff=172024</id>
		<title>A6M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A6M3&amp;diff=172024"/>
				<updated>2023-09-18T14:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A6M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a6m3_zero&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;[[File:A6M3topview.png|thumb|The A6M3 is the only model of the zero to feature square wingtips. These increase the roll rate and the top speed.]]&lt;br /&gt;
The '''{{Specs|pseudonym}} mod. 32''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The A6M3 mod. 32, first (major) improvement of the [[A6M]] series, comes with the new Sakae 21 engine, offering more power and high altitude performance with an added two-speed supercharger. Due to the engine being slightly heavier and longer it got shifted slightly closer to the cockpit with a new engine cowling and a slightly smaller main fuel tank. It also gained the ability to carry a 330 gallon drop tank (30 minutes of fuel) under the fuselage. Next to engine changes, the Model 32 cuts down on the wing size to eliminate the need for folding wing tips.&lt;br /&gt;
&lt;br /&gt;
All of these changes offer a better roll rate, a higher diving speed of 670 km/h and only an increase in the max speed by 11 km/h. This comes at the cost of nearly 1,000 km less range and worse turning capabilities, the strengths of the [[A6M]] series.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:A6M3climbing.png|thumb|The A6M3 climbing with a fuel tank and bombs. Note that it is not advisable to use bombs in Air Battles]]&lt;br /&gt;
As an upgrade of the already formidable [[A6M2 mod. 11]], the A6M3 is not to be underestimated. Its clipped wings trade off some agility for extra dive speed (~40 km/h (25 mph) more) and a slightly faster roll rate. The extra 40 km/h provides a bit more freedom of engagement and acts as a surprise element as no one expects a Zero to be able to travel at ~700 km/h without ripping. This can come in handy when facing the Soviet Yak family since they compress and eventually rip slightly earlier than the A6M3. The nimble fighter also maintains its elevator authority until rather late in a dive (around the 550-600 km/h mark) and can withstand some serious wing load (14G at a time) which allows it to pull off risky manoeuvres and surprise opponents with very tight turns which can put it on their sixes in a matter of seconds. But all of this comes at the cost of massive energy bleeding so be wary of your surroundings when pulling such stunts. All in all its best use is as a turnfighter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 537 || 522 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.6 || 17.1 || 10.1 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 288&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 578 || 556 || 15.8 || 16.0 || 18.2 || 13.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 630 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 397 || 368 || 220 || ~15 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 420 || &amp;lt; 410 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* No self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 (20 mm)|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Navy Type 97 Number 6 (60 kg)|60 kg Navy Type 97 Number 6]] bombs&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 330 l drop tanks&lt;br /&gt;
| || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Maximum permissible loadout weight: 150 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 330 l drop tank&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
{{Navigation-End}}It is recommended to use the drop tank in Air Realistic Battles combined with a minimum fuel load. The reason for this is because you can take just 13 minutes of fuel, use the drop tank for climbing, and once you get into battle, you can jettison the tank giving you increased maneuverability.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:A6M3droptankandbomb.png|thumb|The A6M3 carrying a bomb and a fuel tank]]&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Zero is a extremely effective dogfighter with a very tight turn. Head on engagements should not be taken with any plane, especially Americans such as the F6F and the P-51, as the Zero is very fragile. Any hit can be lethal. The engine is very weak and fuel tanks can easily catch ablaze. At the start of the match, try climbing to be able to dive on unaware opponents. The plane can exceed 700 km/h allowing it to commit to very steep or long dives with slight stiffening. The biggest threats to the plane are American planes due to their potent and numerous guns, but any plane can be taken in a turn-fight victoriously.&lt;br /&gt;
&lt;br /&gt;
In offence, aim to begin turn-fights with your opponents as you will outclass them, but take very careful shots. The guns are the weakest aspect of the plane and must be used with precision. Always aim for the fuel tanks or pilot as those are the most effective ways to take down enemy aircraft. Make sure to tail burning aircraft loosely as most fuel tanks are self-sealing. Bomber and other heavier planes should not be taken on as the guns are very ineffective. Only careful pilot snipes should be taken, otherwise conserve ammo for future engagements.&lt;br /&gt;
&lt;br /&gt;
To defend yourself from the rear, perform a split S, which consists of rolling and turning downwards in the opposite direction, and turn to the enemy to begin engaging them. Planes will quickly overshoot and will have difficulty regaining dominance. If caught in a head-on situation, roll and dive downwards towards the enemy, make sure to have no commitment.&lt;br /&gt;
&lt;br /&gt;
* In Simulator, the A6M Zero is overall a great plane to fly. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. Although not thick, these frames can still be obstructions in a fight. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. The A6M can perform dogfighting, some ground pounding and some intercepting.&lt;br /&gt;
* You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque.&lt;br /&gt;
* For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. With the amazing stableness the aim should be easy. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. You can turn with most planes with your combat/takeoff flaps deployed. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters.&lt;br /&gt;
&lt;br /&gt;
* For ground pounding with bombs, look for tanks and pillboxes. First you need some separation between you and the target so you have enough time to line-up the drop. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. If you only use the MGs, your targets are trucks, AAA and howitzers. Dive at it and stabilise the plane so the gunsight stays overall still at the target. Then, once the target fills out around 1/6 of the gunsight, open fire. If your aim is accurate you can destroy one target in a single pass. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Save them for any unexpected dogfights.&lt;br /&gt;
* Landing is easy thanks to the low stall speed and lovely handling. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
*[[File:ChasingA6M3.png|thumb|Pilots will be thankful for the extra speed, ammo, rate of climb, and roll rate compared to the A6M2, with just a .3 BR increase]]P-61: this plane is one tough nut to crack. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it.&lt;br /&gt;
* I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. They will quickly lose control and start spinning and it is quite hard to recover. Then simply get some separation, turn around and put some solid shots into them. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint.&lt;br /&gt;
&lt;br /&gt;
* F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also set you aflame easily. Start a turnfight whenever you see these stubby planes. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''A'''6M for Carrier-based fighter:&lt;br /&gt;
** Strictly air-to-air role&lt;br /&gt;
*** Gets 2 x [[Navy Type 97 Number 6 (60 kg)|Type 97 No.6 Land Bomb (60 kg)]], but strongly ill-advised for air battles&lt;br /&gt;
** Decent cannon armament&lt;br /&gt;
** Extremely manoeuvrable&lt;br /&gt;
*** Excellent turn rate&lt;br /&gt;
*** Excellent roll rate&lt;br /&gt;
** Very short takeoff distance&lt;br /&gt;
&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Excellent manoeuvrability&lt;br /&gt;
** Nose-mounted armament&lt;br /&gt;
** Small radiator drag&lt;br /&gt;
&lt;br /&gt;
* '''{{PAGENAME}} model 32''' specific:&lt;br /&gt;
** Ability to carry a drop tank&lt;br /&gt;
** Clipped wings compared to average [[A6M (Family)|A6M]] model&lt;br /&gt;
*** Slightly higher dive speed&lt;br /&gt;
*** Slightly faster roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''A'''6M for Carrier-based fighter:&lt;br /&gt;
** Strictly air-to-air role&lt;br /&gt;
** Limited ammo&lt;br /&gt;
** Slow&lt;br /&gt;
** Low dive speed, and easily compressed in a dive&lt;br /&gt;
&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Poor MG offensive armament: [[Type 97 navy (7.7 mm)|7.7 mm Type 97 MG]]&lt;br /&gt;
** Poor Cannon offensive armament: [[Type 99 Model 1 (20 mm)|20 mm Type 99 Model 1 Cannon]]&lt;br /&gt;
*** Very low muzzle velocity&lt;br /&gt;
** Fragile, little armour, and no self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
* '''{{PAGENAME}} model 32''' specific:&lt;br /&gt;
** Clipped wings compared to average [[A6M (Family)|A6M]] model&lt;br /&gt;
*** Slightly worse agility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In April of 1942, a new A6M model fighter was launched. The main difference between the A6M3 model 32 and the A6M2 Model 21 was the new Sakae 21 engine (1130 hp), which had a two-stage supercharger making it more stable at higher altitudes and a propeller diameter of 3.05 m (150 mm greater than that of its predecessor). The engine was much heavier and longer than those used in previous models, so to prevent displacement of the center of gravity the engine was moved closer to the cockpit and the main fuel tank's capacity was reduced from 518 to 470 liters.&lt;br /&gt;
&lt;br /&gt;
Also, the folding wingtips were removed, which increased the plane's dive speed limit but reduced its manoeuvrability and range. The latter side effect was particularly important as it made it impossible to use the A6M3 effectively during the 1942 campaign in the Solomon Islands. The 20 mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds. Also, the aircraft could carry two 60 kg bombs.&lt;br /&gt;
&lt;br /&gt;
A total of 343 A6M3 Model 32s were made for the Japanese navy.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tetsuzo_Iwamoto_Profile.jpg|thumb|none|200px|link=User:U64962917#Iwamoto_Tetsuzō|[[User:U64962917#Iwamoto_Tetsuzō|Iwamoto]] flew sorties throughout the Pacific Theater in an {{PAGENAME}}.]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a6m3_zero Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[A6M (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Template:AirManufacturer Mitsubishi|Mitsubishi]] [[A6M2]] &amp;lt;small&amp;gt;(previous model)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Template:AirManufacturer Mitsubishi|Mitsubishi]] [[A6M3 mod. 22]] &amp;lt;small&amp;gt;(following model)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* [[Template:AirManufacturer Nakajima|Nakajima]] [[Ki-43 (Family)|Ki-43]] Hayabusa (▃ Oscar)&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Seafire]]&lt;br /&gt;
* Hawker [[Hurricane (Family)|Sea Hurricane]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Mitsubishi_A6M_Zero#A6M3_Type_0_Model_32|[Wikipedia] A6M3 Type 0 Model 32]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/295060-mitsubishi-a6m3-mod-32/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:ChasingA6M3.png&amp;diff=172023</id>
		<title>File:ChasingA6M3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:ChasingA6M3.png&amp;diff=172023"/>
				<updated>2023-09-18T14:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A6M3 showing off its square wingtips&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A6M3climbing.png&amp;diff=172022</id>
		<title>File:A6M3climbing.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A6M3climbing.png&amp;diff=172022"/>
				<updated>2023-09-18T14:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A6M3 climbing with a user skin&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A6M3droptankandbomb.png&amp;diff=172021</id>
		<title>File:A6M3droptankandbomb.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A6M3droptankandbomb.png&amp;diff=172021"/>
				<updated>2023-09-18T14:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A6M3 uneven payload&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A6M3topview.png&amp;diff=172020</id>
		<title>File:A6M3topview.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A6M3topview.png&amp;diff=172020"/>
				<updated>2023-09-18T14:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A6M3, viewed from the top over the ocean&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-203_(37_mm)&amp;diff=171915</id>
		<title>Ho-203 (37 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-203_(37_mm)&amp;diff=171915"/>
				<updated>2023-09-14T17:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Major edit. Added the entire page and filled in all the sections. I am planning to do this for most Japanese Cannon pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Ho-203 cannon.jpg|thumb|A Ho-203 Cannon on display. This was the mainstay cannon of the IJA's heavy fighter weaponry. It was also used in Schrage Musik Style cannons on modified J2M Raiden Night-Fighters.]]&lt;br /&gt;
The Ho-203 37mm is a Japanese, early rank cannon found on a handful of twin engine fighters, namely some Ki-45s and the Ki-96. It is a fast firing, high damage cannon that has the ability to one-shot many heavily armed planes. It is always paired with two fast firing [[Ho-5 (20 mm)|20mm Ho-5 cannons]] that allow you to preserve ammo by alternating which guns you use. They typically have a low ammo count, but have a much higher fire rate than other 37mm cannons, meaning trigger discipline is of the utmost importance. The low BR in which this cannon is found is a blessing in disguise, because your opposition is generally moving at very low speeds, allowing you proper time to lead your shots.&lt;br /&gt;
&lt;br /&gt;
The main downsides of the cannon are its low muzzle velocity and its inability to carry AP ammo. This severely limits its effectiveness in Ground RB, because you will be unable to get through any armor with this cannon. The low muzzle velocity makes it difficult to target small, nimble fighters.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ki-45_hei}}&lt;br /&gt;
* {{Specs-Link|ki-45_tei}}&lt;br /&gt;
* {{Specs-Link|ki-45_hei_tei_china}}&lt;br /&gt;
* {{Specs-Link|ki-96}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The cannon is a very fast firing cannon in terms of its caliber, but it is still nothing compared to the fire rate of 20mm cannons. It shines in the bomber-interception role, where it can be used to target large bombers. It usually takes a single hit to cripple a bomber or destroy it.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with various 37mm cannons: ===&lt;br /&gt;
The cannon is regarded as one of the fastest firing 37mms when compared with other nations. However, it has a lower muzzle velocity and no access to AP ammo.&lt;br /&gt;
&lt;br /&gt;
* [[BK 3.7 (37 mm)|BK 3.7▀]]: Germany's only 37mm cannon is probably the best 37mm cannon of the war. Although it has a lower fire rate, the cannon is deadly accurate, has a ridiculous muzzle velocity, great penetration on AP shells, and much more ammo than its counterparts when mounted in the belly.&lt;br /&gt;
* [[M4 (37 mm)|M4]]/[[M10 (37 mm)|M10▃]]: America's 37mm found in the [[P-63 (Family)|Kingcobra]]/[[P-39 (Family)|Airacobra]] family of aircraft, as well as a few others. It has very poor accuracy, and only half the fire rate of the Ho-203. It suffers from poor belt selection, and its AP rounds do not have much penetrating power. Its ammo count is what gives it a slight advantage when compared to the Ho-203&lt;br /&gt;
* [[NS-37 (37 mm)|NS-37▂]]: There are many high caliber Russian guns, but the variant that sees the same foes as the Ho-203 is the infamous NS-37. It has almost as fast of a fire rate as the Ho-203. It has very strong AP rounds as well, making it a really good pick for Ground RB. The only complaint pilots have is the inaccuracy of the gun and its tendency to jam incredibly quickly.&lt;br /&gt;
* [[Breda Model 39 37/54 (37 mm)|Breda Model 39 37/54 (37 mm)▄]]: The Italian 37mm has better velocity than the Ho-203, access to somewhat mediocre AP rounds, and a good ammo count. However, the rate of fire is absolutely abysmal. Found on some Italian Attackers, it suits a role different than the Ho-203.&lt;br /&gt;
* [[Ho-204 (37 mm)|Ho-204▅]]: Essentially an upgraded Ho-203. It boasts more than double the ammunition count, 40% more explosive filler, a faster muzzle velocity, an even faster fire rate, more accuracy, and less tendency to jam. It is only found on the elusive [[Ki-108 Kai]], but it is a very solid interceptor cannon.&lt;br /&gt;
* [[Type 94 (37 mm)|Type-94▅]]: Currently the only cannon in the game that is used in both a tank and a plane, the Type-94 was the first anti tank cannon that Japan built. It has extremely poor penetration on tanks, a low muzzle velocity, and an obsoletely abysmal rate of fire (it is a tank cannon after all). It has no tracer filler on its HE rounds making leading shots almost impossible, coupled with the fact that it has poor muzzle velocity. The AP rounds have little penetration, however they do have excellent post penetration damage. Currently the cannon is found on the [[Ki-45 otsu]] variant, as well as the [[Ha-Go|Ha]]-[[Ha-Go Commander|Go]] and [[Ro-Go]] series of tanks. It is a very poor choice of aircraft cannon.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Boasting an incredible fire rate and good explosive filler, the Ho-203 cannon shines in hitting large, slow targets like bombers. It is usually a one hit kill, and requires skill to lead your shots due to its low muzzle velocity. It is found on interceptor aircraft, and is mounted in the nose of most planes, making it easier to hit the designated target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast fire rate for a 37mm cannon&lt;br /&gt;
* Good explosive filler&lt;br /&gt;
* Mounted in the nose&lt;br /&gt;
* Will not jam quickly when upgraded&lt;br /&gt;
* Fairly accurate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor muzzle velocity&lt;br /&gt;
* No access to AP rounds&lt;br /&gt;
* Very limited ammo&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The story of the Ho-203 begins in World War I with the French ''Canon d'Infanterie de 37 modèle 1916 TRP'' which was designed as a man portable weapon for destroying machine gun nests. After the war ended, Japan began licensing multiple designs from France including the Modéle 1916 TRP which became the [[Type 11 pattern 1922 (37 mm)]] Infantry Support Gun, which has a vertically sliding breech block and steel tube frame that replaces the original wheeled carriage. The Ho-203 is a variant of the Type 11 adapted for a long recoil action enabling automatic fire at a rate of 120 rounds per minute at a muzzle velocity of 1,900f/s (570m/s) and an effective range of 3,000 feet (900 meters). The Ho-203 is fed with a 15 round drum magazine and mounted as a bomber killer weapon for the [[Ki-45 (Family)|Ki-45-KAI]] and in a [[Schräge Musik]] mount on Ki-46 for use as heavy fighters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{China aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ho-203_cannon.jpg&amp;diff=171914</id>
		<title>File:Ho-203 cannon.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ho-203_cannon.jpg&amp;diff=171914"/>
				<updated>2023-09-14T16:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Ho-203 cannon on display&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-49-I&amp;diff=151077</id>
		<title>Ki-49-I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-49-I&amp;diff=151077"/>
				<updated>2023-01-19T00:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Added Images, fixed wrong information, added armor X-Ray, and fixed spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-49 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki-49_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;[[File:Ki-49TopView.png|alt=A Training Squadron Ki-49-I flies over parts of Japanese-captured China|thumb|A Training Squadron Ki-49-I flies over Japanese-captured China]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It is the first model of the Ki-49 family in War Thunder. It is notably fast in level flight, features excellent protection from the rear, and is fairly maneuverable when making use of its very large elevators. It's the first Japanese bomber to get access to any significant armor protection, and there's plenty of it to be found. Pilots will find the Ki-49 versatile in Air Battles because of it's ability to frontline bomb as well as base bomb. Your speed makes up for your payload since you can always make many trips to rearm.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 449 || 435 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 30.8 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 677&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 486 || 466 || 27.8 || 29.0 || 17.1 || 12.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 580 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 412 || 369 || 240 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 360 || &amp;lt; 350 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armor ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Ki-49 Armor.png|alt=The armor placement found on all the Ki-49s in War Thunder|thumb|The armor placement found on all the Ki-49s in War Thunder]]68 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 12.5 mm Steel plate in front of the pilot&lt;br /&gt;
* 16.5 mm Steel plate behind the pilots&lt;br /&gt;
* 12.5 mm Steel plate behind the dorsal gunner&lt;br /&gt;
* 12.5 mm Steel plates surrounding the dorsal gunner&lt;br /&gt;
* 12.5 mm Steel plates in front of the tail gunner&lt;br /&gt;
&lt;br /&gt;
The armor gives the very cramped gunners some extra protection from all types of aircraft ammunition. The poor placement of the gunners on a traditional Japanese plane with no armor, like the [[G4M1]], means that your gunners can get knocked out all at once with a good burst. The Ki-49-I is the first aircraft to address the issue and gunner knockouts are less common than they used to be with older planes. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Being a bomber, speed is not necessarily an important attribute, however, payload and armament are. Upgrading the bombs allows for more target flexibility and damage potential while turret upgrades will help survivability. the turret belts and the ''New Turret'' upgrades are useful. The ''New Turrets'' upgrade will allow you to fire the turrets for longer periods of time and having access to multiple ammunition belts is also helpful. The engine upgrades are also useful in that they will help you reach your target faster and will control engine temperature. Having all of the weapons upgrades will help drastically in unlocking the other modules on this aircraft.&lt;br /&gt;
&lt;br /&gt;
The best way of grinding with this aircraft is to play cautiously and to use communication. As with any bomber, if you're caught alone or off guard you are an easy target for enemy fighters and attackers. Although not a sure tactic, having a fighter escort will boost research point gains drastically. This goes for both arcade and realistic battles. Generally, try to destroy as many targets as possible without wasting bombs. If done in a speedy fashion it is possible to drop multiple payloads in realistic battles. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for constant bombardment. If done correctly, flying the {{PAGENAME}} in all modes will net you large amounts of research points.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
[[File:Ki-49Dropping.png|alt=A formation of Ki-49-Is drops 250kg bombs over soft targets|left|thumb|450x450px|A formation of Ki-49-Is drops 250kg bombs over soft targets]]&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 50 kg Army Type 94 GPHE bombs (600 kg total)&lt;br /&gt;
* 4 x 250 kg Army Type 92 GPHE bombs (1,000 kg total)&lt;br /&gt;
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)&lt;br /&gt;
&lt;br /&gt;
The Ki-49-I shares the same somewhat lacking bombload options as all other [[Ki-49 (Family)|Ki-49s]], although being at a lower BR than the rest of them makes it slightly more acceptable. It is able to carry a maximum bomb load of 1,000 kg (in the form of 4 x 250 kg bombs). The best loadout is generally the 4 x 250 kg bombs as it is by far the largest total load; the 12 x 50 kg bombs are not much use on account of their small size and thus limited damage. Although a reduction in total bomb load, the single 500 kg bomb can also be useful against ground targets, due to its larger blast radius.&lt;br /&gt;
&lt;br /&gt;
[[File:Ki-49 20mm.png|alt=Ki-49-I Fires the dorsal 20mm Ho-1 cannon|thumb|Ki-49-I Fires the dorsal 20mm Ho-1 cannon. It packs a serious punch in exchange for a slow fire rate.]]&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-1 (20 mm)|Type 89 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Ho-1 cannon, dorsal turret (150 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 89 machine gun, nose turret (483 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 89 machine gun, 2 x beam turrets (483 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 89 machine gun, ventral turret (483 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 89 machine gun, tail turret (828 rpg)[[File:Ki-49Under.png|alt=A significant part of the plane's underbelly suffers from lack of turret cover. There is no way to defend from enemies that are directly below the aircraft.|thumb|A significant part of the plane's underbelly suffers from lack of turret cover. There is no way to defend from enemies that are directly below the aircraft.]]&lt;br /&gt;
&lt;br /&gt;
The defensive armament of the Ki-49-I is similar to the other members of the [[Ki-49 (Family)|Ki-49 family]]. While the 20 mm cannon is certainly nice to have, its effectiveness is somewhat limited by being blocked from shooting directly rearwards by the aircraft's tail; it also cannot shoot downwards thanks to its location on the top of the aircraft. The rest of the defensive armament is generally weak consisting of single 7.7 mm machine guns.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ho-5:''' Being a better option than the Type 99 20mm cannon found on the G4M1 but found in a slightly worse position, the gun can take some getting used to. It has a much higher velocity and a much higher damage output. The two drawbacks are its incredibly slow rate of fire (400RPM) and its unfavorable position. You'll need to actively bait the fighter onto your tail position in order to effectively defend yourself from the fighter threat.&lt;br /&gt;
&lt;br /&gt;
[[File:Ki-49VentralTurret.png|thumb|The Ki-49's ventral turret fires at an approaching fighter. While type 89 machine guns aren't much of a threat to fighters, it deter some opponents]]&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ki-49's role is a low-altitude medium bomber capable of destroying ground targets such as pillboxes and tanks. Although hindered by a low total bomb capacity, this aircraft is renowned for its impressive maneuverability. This being said, it is very easy for the Ki-49 to hover above an area and drop all of its payloads rather quickly. Heavy bombers such as the G8N1 Renzan have a harder time due to their sheer size and slow rate of turn. Make sure to select the 4 x 250 kg bomb load outs if attacking targets like tanks, pillboxes, or smaller ships.&lt;br /&gt;
[[File:Ki-49OverIndo.png|left|thumb|A Ki-49 sporting camoflage of the 61st Sentai of the Indonesian combat zone]]&lt;br /&gt;
If attacked by fighters, it is important to remember and recognize the Ki-49's turning capabilities. Try not to act like a &amp;quot;sitting duck&amp;quot; because the Ki-49 features little armor protection and has limited defensive capabilities as far as weapons go. With only 7.7 mm machine guns, this aircraft is not suited for air to air combat against fighters. The best belt to use is the armored targets belt. If you can't shake someone off your tail aim for the pilot or the engine - your only hope of destroying the enemy plane. Get comfortable with setting up a position and exposing your enemy to the Ho-1 cannon's line of fire. Dive and make sure your enemy is forced to attack from above and behind, at a slight angle, to ensure that your cannon shots will connect. Those are the shots that count.&lt;br /&gt;
&lt;br /&gt;
This aircraft has the ability to hold up to 1,000 kg of bombs in several different variations. 12 x 50 kg  bombs, 4 x 250 kg bombs and 1 x 500 kg bomb. Use the 12x 50 kg bombs to attack AAA, Howitzers, and Artillery. They are not viable against bigger targets since direct hits are needed to destroy them. Use the 4 x 250 kg bombs to destroy heavier targets such as medium tanks, pillboxes, destroyers, and cargo ships. The 250kg bombs are also the best loadout against bases. The 500kg bombs only real use is in ground RB, where it is advantageous to have a large blast radius.&lt;br /&gt;
&lt;br /&gt;
In Arcade battles, this aircraft is particularly proficient at bombing bases, especially with a maxed reload crew skill. Since the Ki-49 can virtually turn on a dime, instead of having to line up longer bombing runs like heavy bombers this aircraft can &amp;quot;hover&amp;quot; over the base or airfield and attempt dive attacks. It's also possible to use this same tactic against pillboxes or tanks. With fighter cover, a good reload time skill and good aim it's possible to destroy dozens of ground units.&lt;br /&gt;
&lt;br /&gt;
Although unconventional, this aircraft is a fantastic weapon if you want to bait the enemy. Ideally, you would want to attract a higher flying enemy down to you and to get into a turn fight. This way, depending on the enemy aircraft you can outmaneuver and distract him while teammates fly down to finish him off.&lt;br /&gt;
&lt;br /&gt;
A few things to note about the plane in realistic battles. The first is that the top speed of the poor bomber is low, and the most dangerous part is that compression will always set in at redline speeds. This makes it almost impossible to pull out of a high speed dive without ripping your wings. There is however, a very simple solution to the problem. The bomb bay doors create an immense amount of drag when opened, and it effectively acts as a makeshift airbrake that can save the plane from compressing into the ground or ripping its wings.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ki-49Level.png|thumb|The Ki-49-I in flight]]&lt;br /&gt;
The standard setup for manual engine control follows the standard Japanese procedure of keeping the propeller pitch in the mid-90s and the radiators open under 50%. If you want to be super picky about mixture settings, the generic formula is as follows: The mixture should be set to around 100% at sea level, and every 1km higher you go, subtract 10% from the initial 100% mixture until you reach 4km.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*[[File:Ki-49AngledDrop.png|thumb|The Ki-49-I releases four 250kg bombs from its bomb bay]][[File:Ki-49Explode.png|thumb|Ki-49-I scores a direct hit!]]Multiple gunners for protection in almost all directions&lt;br /&gt;
* Armor protection around pilots and gunners&lt;br /&gt;
* Somewhat maneuverable and decent climb rate for a medium bomber&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
* Can frontline bomb thanks to a responsive elevator&lt;br /&gt;
* Internal payload creates no drag&lt;br /&gt;
* Much more survivable than earlier Japanese bombers&lt;br /&gt;
* Two pilots, increasing survivability &lt;br /&gt;
&lt;br /&gt;
[[File:Ki-49Landing.png|thumb|Fowler flaps on the Ki-49 provide a tremendous amount of lift allowing for slow, gentle landings]]&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bombload suffers both in max capacity and explosive filler&lt;br /&gt;
* Not much CAS potential&lt;br /&gt;
* Lacks the ability to carry torpedoes unlike other Japanese bombers&lt;br /&gt;
* The wing is an entire fuel tank, therefore any hits to the wing can cause fuel tank fires&lt;br /&gt;
* Early versions of the Ki-49 only get 7.7mm defensive guns, which have terrible damage output&lt;br /&gt;
* Very poor roll rate&lt;br /&gt;
* Easily falls prey to enemy interceptors&lt;br /&gt;
* Compresses severely in high speed dives&lt;br /&gt;
* Unlike the G4M1, 20 mm is mounted upwards, therefore it cannot fire at targets at the level directly behind the plane&lt;br /&gt;
* Weak engine horsepower&lt;br /&gt;
&lt;br /&gt;
[[File:Ki-49Refuel.png|thumb|A Ki-49-I refueling]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Ki-49 first saw service in China. After the outbreak of the Pacific War, it flew in New Guinea Australia. The Ki-49 was also used in the defence of the Philippines.&lt;br /&gt;
The first unit to receive Ki-49 Donryu was the 61st Sentai in China.&lt;br /&gt;
An unknown amount of Ki-49s were involved in the Battle of Okinawa in 1945.&lt;br /&gt;
&lt;br /&gt;
* ''95th Sentai, Papua New Guinea 1943''&lt;br /&gt;
* ''61st Sentai, French Indochina 1944 ''&lt;br /&gt;
* ''7th Sentai, 2nd Chutai 1944-45''&lt;br /&gt;
* ''24th Sentai, 2nd Chutai  Philippines 1944-45''&lt;br /&gt;
* ''62st Sentai 3rd Chutai Burma 1944''&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Nakajima Ki-49-I Donryu Army Bomber, type 100 model 1 (code name &amp;quot;Helen&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Twin-engine monoplane medium bomber with retractable landing gear and tail wheel. The development of a new medium bomber (heavy bomber, by Japanese standards) for the Japanese Army Air Force began in the spring of 1938. The new airplane was to replace the Mitsubishi Ki-21 bomber.&lt;br /&gt;
&lt;br /&gt;
Based on Japan's experience in its war with China, special attention was given to providing the bomber with high speed capabilities and strong defensive weaponry so that it could operate without fighter cover. The crew needed protective armor, and self-sealing fuel tanks were essential.&lt;br /&gt;
&lt;br /&gt;
The first prototype of the Ki-49 (#4901) made its first flight in August of 1939. Production of the aircraft began in August 1940, and the plane was designated as the Nakajima Ki-49-i Donryu (&amp;quot;Storm Dragon&amp;quot;), type 100 model 1.&lt;br /&gt;
&lt;br /&gt;
The Ki-49-i was equipped with two air-cooled 14-cylinder radial Hakadzima Ha-41 engines rated at 1,250 hp each. The plane's defensive armament included 1 Ho-1 Type 97 20 mm cannon in the upper fuselage and five 7.7 mm Type 89 machine guns (which were significantly modernized versions of the Vickers), located in the nose, sides, and underneath the aircraft. In addition, one gun was located in a tail turret, the first time such a turret was employed by an aircraft of the Japanese army. The bomb bay, which occupied almost the entirety of the aircraft's middle section, could carry bombs ranging from 100 to 250 kilograms, in various combinations. A normal load was 750 kilograms, an overweight load, up to 1,000.&lt;br /&gt;
&lt;br /&gt;
The new planes began to be delivered to the front in August of 1941 and were widely used over New Britain and New Guinea as well as in raids on the Australian port of Darwin.&lt;br /&gt;
&lt;br /&gt;
It soon became evident that the Ha-41 engine's power was insufficient, and the controllability of the aircraft suffered as a result. The bomber's speed was not high enough to outrun the newer fighter planes. However, pilots approved of the plane's armor, the power of its defensive weaponry, and the reduction of that weaponry's &amp;quot;blind spots&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In all, 128 Ki-49-i aircraft were constructed.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki-49_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Ki-49 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=559 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Nakajima Ki-49 Donryu (Helen)]&lt;br /&gt;
* [http://www.pilotfriend.com/photo_albums/timeline/ww2/Nakajima%20Ki%2049%20Helen.htm &amp;lt;nowiki&amp;gt;[pilotfriend]&amp;lt;/nowiki&amp;gt; Nakajima Ki 49 Helen]&lt;br /&gt;
* [http://wp.scn.ru/en/ww2/b/1033/65 &amp;lt;nowiki&amp;gt;[wings palette]&amp;lt;/nowiki&amp;gt; Nakajima Ki-49 Donryu/Helen]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Refuel.png&amp;diff=151076</id>
		<title>File:Ki-49Refuel.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Refuel.png&amp;diff=151076"/>
				<updated>2023-01-18T23:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
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&lt;div&gt;Ki-49 sits at base&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Landing.png&amp;diff=151075</id>
		<title>File:Ki-49Landing.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Landing.png&amp;diff=151075"/>
				<updated>2023-01-18T23:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fowler flaps found on the Ki-49&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Explode.png&amp;diff=151074</id>
		<title>File:Ki-49Explode.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Explode.png&amp;diff=151074"/>
				<updated>2023-01-18T23:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49 scores a hit&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49AngledDrop.png&amp;diff=151073</id>
		<title>File:Ki-49AngledDrop.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49AngledDrop.png&amp;diff=151073"/>
				<updated>2023-01-18T23:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4x 250kg from a Ki-49-I&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Level.png&amp;diff=151072</id>
		<title>File:Ki-49Level.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Level.png&amp;diff=151072"/>
				<updated>2023-01-18T23:56:06Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49-I in flight&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49VentralTurret.png&amp;diff=151071</id>
		<title>File:Ki-49VentralTurret.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49VentralTurret.png&amp;diff=151071"/>
				<updated>2023-01-18T23:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49 Firing Ventral Turret&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49OverIndo.png&amp;diff=151070</id>
		<title>File:Ki-49OverIndo.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49OverIndo.png&amp;diff=151070"/>
				<updated>2023-01-18T23:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49-I over French Indochina&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Under.png&amp;diff=151047</id>
		<title>File:Ki-49Under.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Under.png&amp;diff=151047"/>
				<updated>2023-01-18T19:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Underside of Ki-49-I&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49Dropping.png&amp;diff=151046</id>
		<title>File:Ki-49Dropping.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49Dropping.png&amp;diff=151046"/>
				<updated>2023-01-18T19:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Formation of Ki-49-I's dropping 4x 250kg bombs&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49TopView.png&amp;diff=151045</id>
		<title>File:Ki-49TopView.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49TopView.png&amp;diff=151045"/>
				<updated>2023-01-18T19:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Training Squadron Ki-49-I flies over parts of Japanese-captured China&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49_Armor.png&amp;diff=151044</id>
		<title>File:Ki-49 Armor.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49_Armor.png&amp;diff=151044"/>
				<updated>2023-01-18T19:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49 Armor placement&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-49_20mm.png&amp;diff=151043</id>
		<title>File:Ki-49 20mm.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-49_20mm.png&amp;diff=151043"/>
				<updated>2023-01-18T18:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ki-49-I Fires the dorsal 20mm Ho-1 cannon&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-8&amp;diff=124593</id>
		<title>Su-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-8&amp;diff=124593"/>
				<updated>2022-03-25T00:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: 240 Rounds per second is correct measurement. Worked on pros and cons, will be back after more testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=su-8&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The flight performance of this plane is extremely sluggish, despite having a combined total of 4,000 horsepower, the plane still struggles to perform most manoeuvres. It has a poor turn radius, low lock-up speeds, and has a subpar climb rate compared to other aircraft at this BR. In mixed battles, the performance is made even worse with suspended ordnance options, which can up to 1,500 kg of additional weight. The plane does however have a silver lining, at low speeds, landing flaps can provide a very high amount of lift, which allows the plane to turn on a dime. The flaps can withstand speeds no more than 280 km/h (155 mph), but they can allow for the plane to make sharp turns to get into position to use the 45 mm cannons or establish a bomb line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,150 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 527 || 511 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.9 || 26.7 || 6.6 || 6.6 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 574 || 550 || 24.1 || 25.0 || 12.3 || 9.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 720 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 380 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-8 has copious amounts of armour, similar to other Russian strike aircraft such as the IL-2. This means the Su-8 can withstand incredible amounts of punishment, especially from machine gun fire. Dual engines allow the plane to return home if one is taken out, and pilot armour protects the pilot in any head-on engagement. The Su-8 should take every head-on engagement possible for this reason. In addition to pilot armour, the rear gunner also has good protection from the front and back of the aircraft. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
This is a premium aircraft, which means all modifications will be unlocked when this plane is obtained.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 45 mm NS-45 cannons, belly-mounted (50 rpg = 200 total)&lt;br /&gt;
* 8 x 7.62 mm ShKAS machine guns, wing-mounted (600 rpg = 4,800 total)&lt;br /&gt;
&lt;br /&gt;
The incredible NS-45 cannon seen on the [[Yak-9K]] is mounted on the Su-8. However instead of one cannon, the Su-8 wields four of these monstrous cannons. The armoured targets belt can penetrate the roof of every tank at the Su-8's BR, as well as the sides of many lightly-armoured vehicles. There is a price to pay for having such incredible armament. The recoil on these guns is extremely significant, it is recommended to fire in very short, controlled bursts. The recoil on this gun is effectively a stopping mechanism, as it can bleed so much speed when attacking a target, that you'll need to continuously adjust lead for every shot you fire. The gun velocity is pretty good, however it does not compare to the German MK 103 tank busting cannon, which has a much higher velocity. You'll need to calculate for gun drop when shooting at ground targets from a distance of more than a kilometre. &lt;br /&gt;
&lt;br /&gt;
The smaller calibre ShKAS machine guns are also an important asset to this aircraft's success. They have an incredibly high rate of fire, and the Su-8 has eight of them. This means you can effectively have a fire rate of 240 rounds per second. This is an incredible amount of bullets, and any soft AI target in Air Battles will be completely obliterated by a short burst. Once again, this incredible feature has a price to pay. The guns have a tendency to jam rather quickly, so short bursts are the key to success. The guns are also mounted very far away from the nose. Gun targeting needs to be set correctly in order for maximum effect, 500 m or so will be good for attacking ground units and spraying at pesky fighters. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}&lt;br /&gt;
{{main|RS-82|RBS-82|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs + 3 x 250 kg FAB-250sv bombs (1,350 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs + 2 x 500 kg FAB-500sv bombs (1,400 kg total)&lt;br /&gt;
* 10 x RS-82 rockets&lt;br /&gt;
* 10 x RS-82 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RS-82 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 10 x RS-82 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets&lt;br /&gt;
* 10 x RBS-82 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RS-132 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RS-132 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 6 x RS-132 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RBS-132 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 6 x RBS-132 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''Excellent firepower and payload'''&lt;br /&gt;
** 8x 7mm Machine guns with an individual fire rate twice that of most 7mm guns. The combined 8 machine guns fire '''&amp;lt;u&amp;gt;240&amp;lt;/u&amp;gt;''' rounds '''''per second'''''.&lt;br /&gt;
** 4x 45mm cannons absolutely annihilate aircraft on any hit, and have no trouble penetrating the rooves of any tank at the BR&lt;br /&gt;
** Wide range of payload options, can carry up to 1430kg of bombs and rockets in total. 2x 500kg bombs are perfect for mixed battlest&lt;br /&gt;
* '''Incredible survivability'''&lt;br /&gt;
** Lots of pilot armor, engine armor, and gunner armor to protect from most calibers of weapons you'll face&lt;br /&gt;
** Rear gunner has good coverage, allowing you to deter any fighter that gets close&lt;br /&gt;
* '''Other bonuses'''&lt;br /&gt;
** Low repair cost, very high research modifier. All modifications purchased at start&lt;br /&gt;
** Gets an attacker airspawn. Coupled with a steady climb, it's a good choice for intercepting bombers.&lt;br /&gt;
** Landing flaps can significantly increase turn time in a pinch&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''Performance Issues'''&lt;br /&gt;
** Turn time is not on par with other aircraft at its BR. Feels sluggish and will lose energy fast&lt;br /&gt;
** Compression issues at high speeds. It's best not to dive in this plane&lt;br /&gt;
* '''Weaponry Issues'''&lt;br /&gt;
** Significant recoil when firing the NS 45, will cause a bleed in speed.&lt;br /&gt;
** Guns mounted in the wings, necessary to set a convergence, but not all shells will hit&lt;br /&gt;
** Guns jam incredibly fast, so short bursts are recommended&lt;br /&gt;
* '''Vulnerabilities in engagements'''&lt;br /&gt;
** Very large target that is easy to hit&lt;br /&gt;
** Gunner provides little protection against heavy fighters and other strike aircraft&lt;br /&gt;
** No bombsight for mixed battles, a bombing run requires a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WlS7yspnciI|'''Battle Pass: Firepower''' discusses the {{PAGENAME}} at 03:26 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7526-development-battle-pass-vehicles-su-8-en|[Devblog] Battle Pass vehicles: Su-8]]&lt;br /&gt;
&lt;br /&gt;
{{USSR strike aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-8&amp;diff=124084</id>
		<title>Su-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-8&amp;diff=124084"/>
				<updated>2022-03-11T02:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Will come back and edit more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=su-8&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
The flight performance of this plane is extremely sluggish, despite having a combined total of 4,000 horsepower, the plane still struggles to perform most maneuvers. It has a poor turn radius, low lock up speeds, and has a subpar climb rate compared to other aircraft at the BR. In mixed battles, the poor performance is often made worse with suspended ordnance options, which can up to 1.5 thousand kilograms of additional weight to the plane. The plane does however have a silver lining, at low speeds, landing flaps can provide a very high amount of lift, which allows the plane to turn on a dime. The flaps can withstand speeds no more than 280 km/h (155 mph), but they can allow for the plane to make sharp turns to get into position to use the 45mm cannons or establish a bomb line. {{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,150 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| N/A || N/A || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || N/A || N/A || N/A || N/A || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 574 || 550 || 24.1 || 25.0 || 12.3 || 9.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 720 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 380 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-8 has copious amounts of armor, similar to other Russian strike aircraft such as the IL-2. This means the Su-8 can withstand incredible amounts of punishment, especially from machine gun fire. Dual engines allow the plane to return home if one is taken out, and pilot armor protects the pilot in any head-on engagement. The Su-8 should take every head-on engagement possible for this reason. In addition to pilot armor, the rear gunner also has good protection from the front and back of the aircraft. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
This is a premium aircraft, which means all modifications will be unlocked when this plane is obtained from the Battle Pass or from a coupon on the Gaijin Market.{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 45 mm NS-45 cannons, belly-mounted (50 rpg = 200 total)&lt;br /&gt;
* 8 x 7.62 mm ShKAS machine guns, wing-mounted (600 rpg = 4,800 total)&lt;br /&gt;
&lt;br /&gt;
The incredible NS-45 cannon seen on the [[Yak-9K]] and others is mounted on the Su-8. However instead of one cannon, the Su-8 wields '''&amp;lt;u&amp;gt;FOUR&amp;lt;/u&amp;gt;''' of these monstrous cannons. Any round that hits an aircraft is almost guaranteed to kill it, and the armored targets belt can penetrate the tops of every tank at the Su-8's BR, as well as the sides of many lightly armored vehicles. There is a price to pay for having such incredible armament. The recoil on these guns is extremely significant, and given the plane's high gun recoil, it is recommended to fire in very short, controlled bursts. The recoil on this gun is effectively a stopping mechanism, as it can bleed so much speed when attacking a target, that you'll need to continuously adjust lead for every shot you fire. The gun velocity is pretty good, however it does not compare to the legendary German MK-103 tank busting cannon, which has a much higher velocity. You'll need to calculate for gun drop when shooting at ground targets from a distance of more than a kilometer. &lt;br /&gt;
&lt;br /&gt;
The smaller caliber ShKAS machine guns are also an important asset to this aircraft's success. They have an incredibly high rate of fire, and the Su-8 has 8 of them. This means you can effectively have a fire rate of '''240 rounds PER SECOND'''. This is an incredible amount of bullets, and any soft AI target in Air Battles will be completely obliterated by a short burst. Once again, this incredible feature has a price to pay. The guns have a tendency to jam rather quickly, so short bursts are the key to success. The guns are also mounted very far away from the nose. Gun targeting needs to be set correctly in order for maximum effect, 500 meters or so will be good for attacking ground units and spraying at pesky fighters. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}&lt;br /&gt;
{{main|RS-82|RBS-82|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs + 3 x 250 kg FAB-250sv bombs (1,350 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs + 2 x 500 kg FAB-500sv bombs (1,400 kg total)&lt;br /&gt;
* 10 x RS-82 rockets&lt;br /&gt;
* 10 x RS-82 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RS-82 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 10 x RS-82 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets&lt;br /&gt;
* 10 x RBS-82 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 10 x RBS-82 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RS-132 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RS-132 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 6 x RS-132 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets + 9 x 100 kg FAB-100sv bombs (900 kg total)&lt;br /&gt;
* 10 x RBS-132 rockets + 3 x 250 kg FAB-250sv bombs (750 kg total)&lt;br /&gt;
* 6 x RBS-132 rockets + 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (200 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WlS7yspnciI|'''Battle Pass: Firepower''' discusses the {{PAGENAME}} at 03:26 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7526-development-battle-pass-vehicles-su-8-en|[Devblog] Battle Pass vehicles: Su-8]]&lt;br /&gt;
&lt;br /&gt;
{{USSR strike aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A6M6c&amp;diff=109929</id>
		<title>A6M6c</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A6M6c&amp;diff=109929"/>
				<updated>2021-08-28T01:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A6M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a6m6c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the new Sakae 31a engine, the A6M6c has a water-methanol injection that makes the engine less vulnerable to overheating under WEP. The main flaw of this engine is that once the water-methanol mixture runs out, WEP cannot be utilized anymore. The [[B7A2]] also shares this similar flaw with the A6M6c. The WEP lasts for a total of 8 minutes, so it's recommended to conserve it once cruising altitude is reached. Saving a few minutes of WEP for a dogfight can make a vital difference in combat effectiveness. In total, the WEP setting adds 136 additional horsepower compared to 100% throttle setting.&lt;br /&gt;
&lt;br /&gt;
The general flight performance of this Zero will match the traditional expectations. It is relatively light and nimble, it has an excellent turn rate, and it has great low altitude performance. However, when compared with other late war zeros such as the [[A6M5]] [[A6M5 Ko|Ko]]/[[A6M5 otsu|Otsu]], it feels much heavier and more sluggish. It also has a rather poor rate of climb. It behaves similarly to the [[A6M5 Hei]], and if the pilot is familiar with the Hei, the pilot can master the A6M6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 522 || 506 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 21.7 || 7.8 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 566 || 543 || 19.1 || 20.0 || 14.4 || 10.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 398 || 369 || 220 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 420 || &amp;lt; 410 || &amp;gt; 336&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A6M6c boasts pilot armour, armoured glass, and self-sealing fuel tanks, elements missing on earlier models of the A6M. It has increased survivability because of these bonus features. However, it isn't as tough as a P-51, as it is still a Zero, and the wings are vulnerable to incendiary rounds. The armour will save you, but you should not rely on it as your primary advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total)&lt;br /&gt;
* 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)&lt;br /&gt;
* 10 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To master the A6M6c in the air, the pilot needs to channel all of the Zero's strengths and exploit them against the enemy. The primary goal is to set up a turning engagement and open fire roughly 300 meters from the target in a turn. The Zero is vulnerable to energy fighting tactics, so it isn't recommended to boom and zoom, as the Zero isn't a fast aircraft. The A6M6c has a poor rate of climb, and it is recommended to side climb slightly and engage targets that are low in energy and altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Zero's manual engine controls are simple to learn. The propeller pitch should be kept at 95% at all times. The radiators both should be kept between 5 and 15% depending if you are on a hot or cold map. The second supercharger gear should be activated at 3,500 m and above. The Mixture can be kept at 60% percent for all altitudes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament with good ammo count, the 13 mm MGs are effective&lt;br /&gt;
* Retains some of the famous manoeuvrability of the A6M series, makes for a capable dogfighter&lt;br /&gt;
* Has some armour, combined with better guns it makes the plane capable for bomber hunting&lt;br /&gt;
* Can carry effective rockets&lt;br /&gt;
* Stronger WEP than earlier Zeros&lt;br /&gt;
* Capable of carrier landing and takeoff&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier than other zeros, does not handle as well&lt;br /&gt;
* Vulnerable to incendiary rounds&lt;br /&gt;
* Very poor top speed&lt;br /&gt;
* Not potent at high altitude&lt;br /&gt;
* Limited WEP mode. Only 8 minutes of WEP.&lt;br /&gt;
* Rockets are launched two at a time, limiting the amount of targets you can destroy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a6m6c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|477cgrAHIQg|'''Battle Pass &amp;quot;Fearless Voltigeur&amp;quot;''' discusses the {{PAGENAME}} at 03:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
[[A6M (Family)|The zero family]]&lt;br /&gt;
&lt;br /&gt;
* [[A6M5 Hei]] - A similar aircraft with identical payload options&lt;br /&gt;
* [[A6M5 otsu|A6M5 Otsu]] - An upgunned zero with significant weight reduction&lt;br /&gt;
* [[A6M5 Ko]] - A zero in the premium aircraft family&lt;br /&gt;
* [[A6M5]] - The standard refrence for the A6M5 family&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7247-development-battle-pass-vehicles-a6m6c-en|[Devblog] Battle Pass vehicles: A6M6c]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A6M6c&amp;diff=109865</id>
		<title>A6M6c</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A6M6c&amp;diff=109865"/>
				<updated>2021-08-27T01:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A6M (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a6m6c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the new Sakae 31a engine, the A6M6c has a water-methanol injection that makes the WEP less vulnerable to overheating. The main flaw of this engine is that once of the water-methanol mixture runs out, the WEP cannot be utilized anymore. The [[B7A2]] also shares this similar flaw with the A6M6c. The WEP lasts for a total of 8 minutes, so it's recommended to conserve it once cruising altitude is reached. Saving a few minutes of WEP for a dogfight can make a difference in combat effectiveness. In total, the WEP setting adds 136 additional horsepower compared to 100% throttle setting.&lt;br /&gt;
&lt;br /&gt;
The general flight performance of this zero will match the traditional expectations. It is relatively light and nimble, it has an excellent turn rate, and it has great low altitude performance. However, when compared with other late war zeros such as the [[A6M5]] [[A6M5 Ko|Ko]]/[[A6M5 otsu|Otsu]], it feels much heavier and more sluggish. It also has a rather poor rate of climb. It behaves similarly to the [[A6M5 Hei|A6M5 Hei,]] and if the pilot is familiar with the Hei, the pilot can master the A6M6.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 522 || 506 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 21.7 || 7.8 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 566 || 543 || 19.1 || 20.0 || 14.4 || 10.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 398 || 369 || 220 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 420 || &amp;lt; 410 || &amp;gt; 336&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A6M6c boasts pilot armor, armored glass, and self sealing fuel tanks, elements missing on earlier models of the A6M. It has increased survivability because of these bonus features. However, it isn't as tough as a P-51, as it is still a zero , and the wings are vulnerable to incendiary rounds. The armor will save you, but you should not rely on it as your primary advantage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total)&lt;br /&gt;
* 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (240 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)&lt;br /&gt;
* 10 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
=== Air Realistic Battles ===&lt;br /&gt;
To master the A6M6c in the air, the pilot needs to channel all of the zeros strengths and exploit them against the enemy. The primary goal is to set up a turning engagement and open fire roughly 300 meters from the target in a turn. The zero is vulnerable to energy fighting tactics, so it isn't recommended to boom and zoom, as the zero isn't a fast aircraft. The A6M6c has a poor rate of climb, and it is recommended to side climb slightly and engage targets that are low in energy and altitude. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Zero's manual engine controls are simple to learn. The propeller pitch should be kept at 95% at all times. The radiators both should be kept between 5 and 15% depending if you are on a hot or cold map. The second supercharger gear should be activated at 3,500 m and above. The Mixture can be kept at 60% percent for all altitudes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament with good ammo count, the 13 mm MGs are effective&lt;br /&gt;
* Retains some of the famous maneuverability of the A6M series, makes for a capable dogfighter&lt;br /&gt;
* Has some armor, combined with better guns it makes the plane capable for bomber hunting&lt;br /&gt;
* Can carry effective rockets&lt;br /&gt;
* Stronger WEP than earlier Zeros&lt;br /&gt;
* Capable of carrier landing and takeoff &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier than other zeros, does not handle as well&lt;br /&gt;
* Vulnerable to incendiary rounds&lt;br /&gt;
* Very poor top speed&lt;br /&gt;
* Not potent at high altitude &lt;br /&gt;
* Limited WEP mode. Only 8 minutes of WEP.&lt;br /&gt;
* Rockets are launched two at a time, limiting the amount of targets you can destroy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a6m6c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|477cgrAHIQg|'''Battle Pass &amp;quot;Fearless Voltigeur&amp;quot;''' discusses the {{PAGENAME}} at 03:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7247-development-battle-pass-vehicles-a6m6c-en|[Devblog] Battle Pass vehicles: A6M6c]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_27&amp;diff=103338</id>
		<title>I-16 type 27</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_27&amp;diff=103338"/>
				<updated>2021-05-20T16:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Minor Grammatical fixes!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type27&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. It is the final development of the I-16, and it has the best set of weapons and ordnance available compared to the rest of the I-16s. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:I-16 Type 27 Underview.png|thumb|The I-16 has a tendency to bleed speed when pulling sharp turns]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The I-16 often falls behind other aircraft in the performance department. It has a poor top speed, coupled with a weak engine and poor high altitude performance, as well as poor energy retention. This makes the I-16 difficult to play when given the energy disadvantage. The I-16 however is the most maneuverable aircraft at its BR (save [[A6M (Family)|Zeros]]). The I-16 also has a great roll rate. One thing that is important to note is how the flaps behave. The I-16's flaps have only one setting, landing. The flaps on landing settings will rip above 200 km/h, and create excess drag. Don't try to use them in a dogfight, they won't be much help, and they will most likely rip off. The gear also takes a long time to deploy, since it is hand-cranked.&lt;br /&gt;
&lt;br /&gt;
The plane excels at low altitudes, like most Russian aircraft. Dogfighting at high altitudes will result in you stalling out. Try to take on most fighters bellow 4000 meters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 442 || 425 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.3 || 17.9 || 13.8 || 13.8 || rowspan=&amp;quot;2&amp;quot; | 272&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 490 || 463 || 16.1 || 16.5 || 23.6 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~16 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:I-16 Type 27 cockpit.png|thumb|The I-16's unarmored and exposed cockpit]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel plate on pilot's seat.&lt;br /&gt;
&lt;br /&gt;
The armour will not save you. The I-16 has a weak and small airframe, so any shot is capable of severely crippling it. It is also worth noting that the I-16 has no canopy for the cockpit. The plane is not survivable in the least. However, you can make it so your plane never gets hit in the first place. Since your plane is small, pull evasive loops and turns to avoid enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}The upgraded ShVAK machine guns will be of utmost importance. These machine guns tend to jam up frequently, so rush them. As for the performance modifications, focus on the compressor, wings repair, engine, and engine injection. Research the bomb and rocket options last, or alternatively, if you use the plane in mixed battles, research the bombs first.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:I-16 Type 27 wingview.png|thumb|The I-16's powerful ShVAK cannons make short work of enemy fighters.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)&lt;br /&gt;
&lt;br /&gt;
It is important to note that the ShKAS machine guns have a great rate of fire, the tradeoff being that they jam quickly. Only use the guns in short bursts, to ensure they won't jam. The ShVAK cannons are the early models, meaning they have regular Tracer rounds. Select Air Targets belts for good results.&lt;br /&gt;
[[File:I-16 Type 27 bomb.png|thumb|The 100kg bombs strapped under the fuselage of the I-16]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 2 x 50 kg FAB-50sv bombs (100 kg total)&lt;br /&gt;
* 6 x RS-82 rockets&lt;br /&gt;
* 6 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
The I-16 has good payload options for its BR and size. The bombs can kill pretty much anything if accurately dropped. The RBS-82 rockets are also capable of killing medium tanks if they are directly hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:I-16 Type 27 hit by flak.png|thumb|The I-16 gets hit by an airburst flak shell.]]&lt;br /&gt;
[[File:I-16 Type 27 from top.png|thumb|A beautiful I-16 flyby]]&lt;br /&gt;
'''Realistic''':&lt;br /&gt;
[[File:I-16 Type 27 Scenic1.png|thumb|A damaged I-16 combusts]]&lt;br /&gt;
In realistic battles this I-16 shares a similar playstyle as its predecessors, which is turnfighting. Start off the match by climbing between 10-17 degrees to gain altitude. Although this is not a real BnZ fighter, getting some altitude will still grant you many opportunities.&lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 comes from pretty much any fighter aircraft at this BR, since they all have a significant top speed/climb rate advantage (such as Ki-43 and Bf 109 F). A common scenario you will encounter is, you will see those planes higher than you before an engagement due to your inferior climb rate. They will always try to BnZ you, while your only effective tactic is to evade their dives and bleed their energy. Bank towards your teammates and keep climbing with WEP. As the enemy starts diving on you, wait until the distance closes to ~0.9 km, then use your great roll rate and turn rate, suddenly roll to one side and dodge under the attacker. This will usually force them to either shoot at an awkward position and miss (usually), or they will straightup relinquish the pass and pull up. Some enemies might lose patience after a few successful dodges and chase you rather than zooming away to try and destroy you. Now again utilise your agility to perform horizontal manoeuvres such as scissors, in a combination of short vertical movements such as Immelmanns and chandelles, to force an overshoot or to get on their tail. With careful aiming, the pair of ShVAK cannons will quickly destroy a fighter.&lt;br /&gt;
[[File:I-16 Type 27 USer Skin.png|thumb|The I-16 sporting a custom camouflage]]&lt;br /&gt;
Remember to always avoid head-ons when playing this aircraft - it's super fragile, you can often get one shot by the heavy-armed aircraft at this BR, such as the Bf 109 E-4 and P-40 variants. Due to the lack of engine horse-power at high altitude, always try to engage enemy aircraft below 4,000 m, and DO NOT toggle flaps over 200 kph, because they will typically rip off at those speeds. Also, do not try to out-dive any monoplane as the I-16's light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention. However some short dives will gather you speed for more manoeuvres, or drag enemy BnZ planes to the deck. Once they are low, it is rather easy to outmanoeuvre them.&lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes such as Ki-27, energy tactics like BnZ are to be favoured over turning and burning. When you do not have altitude advantage over the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the I-16 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with I-16.&lt;br /&gt;
&lt;br /&gt;
The I-16 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
[[File:I-16 Type 27 on ground.png|thumb|The I-16 sitting on an airfield]]&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
[[File:I-16 Type 27 Cammo.png|thumb|]]&lt;br /&gt;
The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
[[File:I-16 Type 27 underview rockets.png|thumb|The I-16 armed with powerful AP rockets]]&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Several hits with the ShVAK cannon will effectively damage the enemy. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the twin ShVAK can deal quite a bit of damage. Without an engine most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, use the 2 MG for soft targets like trucks, artillery and AA cars. Save the ammo for the ShVAK in case of an unwanted dogfight.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300m high. When the runway fills up your gunsight, drop speed to around 210 kph and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 kph. You must control the rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They are easily damaged by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rate aren't as good&lt;br /&gt;
* Twin ShVAK cannons have good fire rate, adequate velocity and accuracy, and 150 RPG capacity allows for reasonably long engagements&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Is a very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
* Has two ShVAKs that compliment the cannons, with great fire rate.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or [[A6M2]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Uses early ShVAKs that have a lot of poor quality HEF-I rounds&lt;br /&gt;
* Although it's manoeuvrable, it can still be out-turned by some Japanese turn-fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat cantilever monoplane with a composite construction and retractable landing gear.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 is a variation of the I-16 Type 18 fighter equipped with an M-62 engine and the same wing-mounted cannon armament as on the I-16 Type 17, which was created based on the I-16 Type 10 in the same way.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 was powered by the 9-cylinder air-cooled Shvetsov M-62 radial engine with a rated output of 800 hp. The engine possessed a double-speed central-drive supercharger which increased its altitude limit. The plane was equipped with the AV-1 variable-pitch propeller with a larger propeller spinner.&lt;br /&gt;
&lt;br /&gt;
One important alteration was the installation of a rubber self-sealing cover on the fuel tank. This prevented fuel leaks caused by small arms fire.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27's armament consisted of two 20 mm rapid-firing Shpitalny-Vladimirov ShVAK aviation cannons with 150 shells each. The cannons were located in the wing's central section outside the propeller interference zone. The fuselage housed a portion of the cannons' ammunition. The cannons were fed by tubes located behind the fuselage's first former and running across the central wing section along a forward longeron.&lt;br /&gt;
&lt;br /&gt;
Two more synchronized ShKAS cannons were installed under nacelles in the fuselage above the engine. They had 650 rounds each.&lt;br /&gt;
&lt;br /&gt;
The new cannons led to an increase in the airplane's weight and a corresponding reduction in its flight characteristics. For this reason, although the I-16 Type 27 was capable of aerial combat, it was mainly used to attack ground targets or as an interceptor.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 was produced in small numbers in 1939. Only 59 were built in total. It saw limited use in the first stage of the Great Patriotic War, primarily as an attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:I-16 Type 27 Flight.png|The I-16 firing its guns&lt;br /&gt;
File:I-16 Type 27 Scenic 2.png|The I-16 flies over a capture point, armed with six rockets&lt;br /&gt;
File:I-16 Type 27 Horizontal view.png|I-16 on the ground&lt;br /&gt;
File:I-16 Type 27 fuselage.png|I-16 strafing ground units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[I-16 (Family)|I-16 Family]]&lt;br /&gt;
* [[I-16 type 28|I-16 Type 28]], a similar model found in the premium section of the Russian Air Tree&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520555-i-16-type-18-27/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_27&amp;diff=103251</id>
		<title>I-16 type 27</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_27&amp;diff=103251"/>
				<updated>2021-05-19T13:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: Major overhaul of the page.  Added many high res images. NOTE TO MOD: History section is from the Wikepedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type27&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. It is the final development of the I-16, and it has the best set of weapons and ordnance available compared to the rest of the I-16s.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:I-16 Type 27 Underview.png|thumb|The I-16 has a tendency to bleed speed when pulling sharp turns]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
The I-16 often falls behind other aircraft in the performance department. It has a poor top speed, coupled with a weak engine and poor high altitude performance, as well as poor energy retention. This makes the I-16 difficult to play when given the energy disadvantage. The I-16 however is the most maneuverable aircraft at its BR (Save zeros). The I-16 also has a great roll rate. One thing that is important to note is how the flaps behave. The I-16's flaps have only one setting - Landing. The flaps will rip above 200kph, and create excess drag. Don't try to use them, they won't be much help. The Gear also takes a long time to deploy, since it is hand-cranked.&lt;br /&gt;
&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 442 || 425 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.3 || 17.9 || 13.8 || 13.8 || rowspan=&amp;quot;2&amp;quot; | 272&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 490 || 463 || 16.1 || 16.5 || 23.6 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~16 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,530 m || 850 hp || 1,020 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200 m || 800 hp || 960 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:I-16 Type 27 cockpit.png|thumb|The I-16's unarmored and exposed cockpit]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel plate on pilot's seat.&lt;br /&gt;
&lt;br /&gt;
The Armor will not save you. The I-16 has a weak and small airframe, so any shot is capable of severely crippling it. It is also worth noting that the I-16 has no canopy for the cockpit. The plane is not survivable in the least. However, you can make it so your plane never gets hit in the first place. Since your plane is small, pull evasive loops and turns to avoid enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:I-16 Type 27 wingview.png|thumb|The I-16's powerful ShVAK cannons make short work of enemy fighters.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)&lt;br /&gt;
&lt;br /&gt;
It is important to note that the ShKAS machine guns have a great rate of fire, the tradeoff being that they jam quickly. Only use the guns in short burst, to ensure they won't Jam. The ShVAK cannons are the early models, meaning they have regular Tracer rounds. Select Air Targets belts for good results.&lt;br /&gt;
[[File:I-16 Type 27 bomb.png|thumb|The 100kg bombs strapped under the fuselage of the I-16]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
* 6 x RS-82 rockets&lt;br /&gt;
* 6 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
The I-16 has good payload options for its BR and size. The bombs can kill pretty much anything if accurately dropped. The RBS-82 rockets are also capable of killing medium tanks if they are directly hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:I-16 Type 27 hit by flak.png|thumb|The I-16 gets hit by an airburst flak shell.]]&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:I-16 Type 27 from top.png|thumb|A beautiful I-16 flyby]]&lt;br /&gt;
'''Realistic''':&lt;br /&gt;
[[File:I-16 Type 27 Scenic1.png|thumb|A damaged I-16 combusts]]&lt;br /&gt;
In realistic battles this I-16 shares a similar playstyle as its predecessors, which is turnfighting. Start off the match by climbing between 10-17 degrees to gain altitude. Although this is not a real BnZ fighter, getting some altitude will still grant you many opportunities. &lt;br /&gt;
&lt;br /&gt;
Your biggest threat when flying the I-16 comes from pretty much any fighter aircraft at this BR, since they all have a significant top speed/climb rate advantage (such as Ki-43 and Bf 109 F). A common scenario you will encounter is, you will see those planes higher than you before an engagement due to your inferior climb rate. They will always try to BnZ you, while your only effective tactic is to evade their dives and bleed their energy. Bank towards your teammates and keep climbing with WEP. As the enemy starts diving on you, wait until the distance closes to ~0.9 km, then use your great roll rate and turn rate, suddenly roll to one side and dodge under the attacker. This will usually force them to either shoot at an awkward position and miss (usually), or they will straightup relinquish the pass and pull up. Some enemies might lose patience after a few successful dodges and chase you rather than zooming away to try and destroy you. Now again utilise your agility to perform horizontal manoeuvres such as scissors, in a combination of short vertical movements such as Immelmanns and chandelles, to force an overshoot or to get on their tail. With careful aiming, the pair of ShVAK cannons will quickly destroy a fighter.&lt;br /&gt;
[[File:I-16 Type 27 USer Skin.png|thumb|The I-16 sporting a custom Camouflage]]&lt;br /&gt;
Remember to always avoid head-ons when playing this aircraft - it's super fragile, you can often get one shot by the heavy-armed aircraft at this BR, such as the Bf 109 E-4 and P-40 variants. Due to the lack of engine horse-power at high altitude, always try to engage enemy aircraft below 4,000 m, and DO NOT toggle flaps over 200 kph, because they will typically rip off at those speeds. Also, do not try to out-dive any monoplane as the I-16’s light weight means that it is relatively slow at building up speed in a dive and also causes it to have lacklustre energy retention. However some short dives will gather you speed for more maneuvers, or drag enemy BnZ planes to the deck. Once they are low, it is rather easy to out-maneuver them. &lt;br /&gt;
&lt;br /&gt;
When confronting slower but more manoeuvrable planes such as Ki-27, energy tactics like BnZ are to be favoured over turning and burning. When you do not have altitude advantage over the Ki-27, the use of rolls is the most desired if not a nigh obligatory form of evasion. There is minimal chance to turn out or outrun the Ki-27, but you can out-roll it, particularly at high speeds. On the other hand, zoom climbs are a bit of a mixed bag. While the I-16 sometimes can get away with it through its superior power-to-weight ratio, the Ki-27 has a much lower stall speed which sometimes allows it to stay all the way through the zoom climb with I-16. &lt;br /&gt;
&lt;br /&gt;
The I-16 is not a very effective interceptor, not being much faster than most monoplane bombers in its rank while having both a rather weak armament and protection.&lt;br /&gt;
[[File:I-16 Type 27 on ground.png|thumb|The I-16 sitting on an Airfield]]&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
[[File:I-16 Type 27 Cammo.png|thumb|The I-16 making it rain]]&lt;br /&gt;
The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when maneuvering it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
[[File:I-16 Type 27 underview rockets.png|thumb|The I-16 armed with powerful AP rockets]]&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Several hits with the ShVAK cannon will effectively damage the enemy. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the twin ShVAK can deal quite a bit of damage. Without an engine most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, use the 2 MG for soft targets like trucks, artillery and AA cars. Save the ammo for the ShVAK in case of an unwanted dogfight.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300m high. When the runway fills up your gunsight, drop speed to around 210 kph and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 kph. You must control the rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They are easily damaged by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead. &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rate aren't as good&lt;br /&gt;
* Twin ShVAK cannons have good fire rate, adequate velocity and accuracy, and 150 RPG capacity allows for reasonably long engagements&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Is a very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or [[A6M2]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Uses early ShVAKs that have a lot of poor quality HEF-I rounds&lt;br /&gt;
* Although it's manoeuvrable, it can still be out-turned by some Japanese turn-fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The pilots nicknamed the aircraft Ishak (Russian: Ишак, Donkey/Hinny) because it was similar to the Russian pronunciation of &amp;quot;I-16&amp;quot; (&amp;quot;ee-shestnadtset&amp;quot;). When Operation Barbarossa erupted on 22 June 1941, 1,635 of 4,226 VVS aircraft were I-16s of all variants, fielded by 57 fighter regiments in frontier areas. The main assault delivered by the Luftwaffe (in support of Wehrmacht Army Group Centre) was directed against the Soviet Western Special Military District, that deployed 361 (424 according to other sources) I-16s. During the early phase of the campaign the I-16 bases were the main targets for the German aircraft and after 48 hours of combat, of the 1,635 Polikarpov monoplanes in service on 21 June 1941, only 937 were left. By 30 June the number of I-16s in western front line units had dropped to 873, including 99 that required repairs. To stem the Luftwaffe aerial assault several I-16 pilots adopted the taran tactic and sacrificed their lives, ramming German aircraft.&lt;br /&gt;
&lt;br /&gt;
Its main opponent in the sky in 1941 was the German Messerschmitt Bf 109. The I-16 was slightly more maneuverable than the early Bf 109s and could fight the Messerschmitt Bf 109E, or Emil, on equal terms in turns. Skilled Soviet pilots took advantage of the Polikarpov's superior horizontal maneuverability and liked it enough to resist the switch to more modern fighters. The German aircraft, however, outclassed its Soviet opponent in service ceiling, rate of climb, acceleration and, crucially, in horizontal and diving speed, due to better aerodynamics and a more powerful engine. The main versions of the I-16 had a maximum speed of 450–470 km/h (279–291 mph), while the Bf 109E had a maximum speed of 560–570 km/h (347–353 mph), the more streamlined Bf 109F Friedrich could hit 615–630 km/h (372-390plus mph). So German pilots held the initiative and could decide if they wanted to chase their opponents, could attack them from above and behind and then gain altitude for a new attack. Meanwhile, Polikarpovs could only defend each other by forming a defensive circle or via horizontal maneuverability.&lt;br /&gt;
&lt;br /&gt;
Moreover, in terms of armament, Messerschmitts had a slight edge on the I-16. The Emil carried two wing-mounted 20mm MG FF cannons and two synchronized 7.92 mm MG-17s with a weight of a one-second salvo of 2.37 kg, while the most common version of the I-16 – armed with just two synchronized and two wing-mounted 7.62 ShKAS – could deliver 1.43 kg of bullets each second. Finally, the ammunition storage on a Messerschmitt exceeded that of the I-16, carrying 1,000 rounds for each machine gun (plus sixty drum-housed rounds for each cannon), while the Polikarpov carried just 450 rounds for each ShKAS gun.&lt;br /&gt;
&lt;br /&gt;
Around half of all produced I-16s were still in service in 1943, when they were finally replaced.&amp;lt;sup&amp;gt;[citation needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specially modified I-16s were used in the Zveno parasite aircraft experiments using the Tupolev TB-3 as a mothership.&lt;br /&gt;
&lt;br /&gt;
The Luftwaffe was known to have captured some I-16 and UTI-4 two-seat trainers (two of which were marked with the Stammkennzeichen codes DM+HC and DM+HD) and flown from the Erprobungstelle Rechlin central Luftwaffe test facility by Kampfgeschwader 200 (KG 200). The Luftwaffe was not the only air force able to test its fighters against the I-16; the Japanese captured a few I-16s as well, and the Romanian Air Force also got one when a Soviet pilot defected. The Finnish Air Force (FAF) captured some I-16s (along with several other Soviet types). During the Winter War and the Continuation War, the Finns captured six I-16s and one I-16UTI. Two of the captured I-16s and I-16UTIs were put back into flying condition and flight tested.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat cantilever monoplane with a composite construction and retractable landing gear.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 is a variation of the I-16 Type 18 fighter equipped with an M-62 engine and the same wing-mounted cannon armament as on the I-16 Type 17, which was created based on the I-16 Type 10 in the same way.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 was powered by the 9-cylinder air-cooled Shvetsov M-62 radial engine with a rated output of 800 hp. The engine possessed a double-speed central-drive supercharger which increased its altitude limit. The plane was equipped with the AV-1 variable-pitch propeller with a larger propeller spinner. &lt;br /&gt;
&lt;br /&gt;
One important alteration was the installation of a rubber self-sealing cover on the fuel tank. This prevented fuel leaks caused by small arms fire.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27's armament consisted of two 20 mm rapid-firing Shpitalny-Vladimirov ShVAK aviation cannons with 150 shells each. The cannons were located in the wing's central section outside the propeller interference zone. The fuselage housed a portion of the cannons' ammunition. The cannons were fed by tubes located behind the fuselage's first former and running across the central wing section along a forward longeron.&lt;br /&gt;
&lt;br /&gt;
Two more synchronized ShKAS cannons were installed under nacelles in the fuselage above the engine. They had 650 rounds each.&lt;br /&gt;
&lt;br /&gt;
The new cannons led to an increase in the airplane's weight and a corresponding reduction in its flight characteristics. For this reason, although the I-16 Type 27 was capable of aerial combat, it was mainly used to attack ground targets or as an interceptor.&lt;br /&gt;
&lt;br /&gt;
The I-16 Type 27 was produced in small numbers in 1939. Only 59 were built in total. It saw limited use in the first stage of the Great Patriotic War, primarily as an attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I-16 Type 27 Flight.png|The I-16 firing its guns&lt;br /&gt;
File:I-16 Type 27 Scenic 2.png|The I-16 Flies over a capture point, armed with six rockets&lt;br /&gt;
File:I-16 Type 27 Horizontal view.png|I-16 On the ground&lt;br /&gt;
File:I-16 Type 27 fuselage.png|I-16 strafing ground units&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[I-16 (Family)|I-16 Family]]&lt;br /&gt;
* [[I-16 type 28|I-16 Type 28]], a similar model found in the premium section of the Russian Air Tree&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520555-i-16-type-18-27/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_Scenic1.png&amp;diff=103244"/>
				<updated>2021-05-19T13:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_Scenic_2.png&amp;diff=103243</id>
		<title>File:I-16 Type 27 Scenic 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_Scenic_2.png&amp;diff=103243"/>
				<updated>2021-05-19T13:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_on_ground.png&amp;diff=103242</id>
		<title>File:I-16 Type 27 on ground.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_on_ground.png&amp;diff=103242"/>
				<updated>2021-05-19T13:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_lower.png&amp;diff=103241</id>
		<title>File:I-16 Type 27 lower.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_lower.png&amp;diff=103241"/>
				<updated>2021-05-19T13:25:27Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_Horizontal_view.png&amp;diff=103240</id>
		<title>File:I-16 Type 27 Horizontal view.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:I-16_Type_27_Horizontal_view.png&amp;diff=103240"/>
				<updated>2021-05-19T13:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;U90101485: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U90101485</name></author>	</entry>

	</feed>