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		<updated>2026-05-06T14:58:37Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LDGP_Mk_83_(1,000_lb)&amp;diff=155214</id>
		<title>LDGP Mk 83 (1,000 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LDGP_Mk_83_(1,000_lb)&amp;diff=155214"/>
				<updated>2023-02-15T13:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;U90017228: Added the German Tornado IDS to the planes that have these bombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:1,000 lb LDGP Mk 83 bomb}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
[[File:LDGP Mk 83.png|left|thumb]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F3H}}{{Specs-Link|f3h-2}}&lt;br /&gt;
{{Navigation-Line|F9F}}{{Specs-Link|f9f-8}}&lt;br /&gt;
{{Navigation-Line|F11F}}{{Specs-Link|f11f_1_late}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4c}}{{-}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}{{-}}{{Specs-Link|f-4j}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5a}}{{-}}{{Specs-Link|f-5a_china}}{{-}}{{Specs-Link|f-5c}}{{-}}{{Specs-Link|f-5e}}{{-}}{{Specs-Link|f-5e_aidc}}&lt;br /&gt;
{{Navigation-Line|F-8}}{{Specs-Link|f-8e}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}&lt;br /&gt;
{{Navigation-Line|F-100}}{{Specs-Link|f-100d}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104g}}{{-}}{{Specs-Link|f-104g_china}}{{-}}{{Specs-Link|f-104g_italy}}{{-}}{{Specs-Link|f-104s}}{{-}}{{Specs-Link|f-104s_asa}}&lt;br /&gt;
{{Navigation-Line|G.91}}{{Specs-Link|fiat_g91_y}}{{-}}{{Specs-Link|fiat_g91_ys}}&lt;br /&gt;
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}&lt;br /&gt;
{{Navigation-Line|Nesher}}{{Specs-Link|nesher}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-4}}{{Specs-Link|a_4b}}{{-}}{{Specs-Link|a_4e_early}}{{-}}{{Specs-Link|a_4e_late_iaf}}{{-}}{{Specs-Link|a_4n}}&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|a_7e}}&lt;br /&gt;
{{Navigation-Line|AV-8}}{{Specs-Link|av_8a}}{{-}}{{Specs-Link|av_8c}}&lt;br /&gt;
{{Navigation-Line|Etendard}}{{Specs-Link|etndard_4m}}&lt;br /&gt;
{{Navigation-Line|F-84}}{{Specs-Link|f-84f}}{{-}}{{Specs-Link|f-84f_germany}}{{-}}{{Specs-Link|f-84f_italy}}{{-}}{{Specs-Link|f-84f_france}}{{-}}{{Specs-Link|f-84f_iaf}}{{-}}{{Specs-Link|f-84f_israel_iaf}}&lt;br /&gt;
{{Navigation-Line|F-105}}{{Specs-Link|f-105d}}&lt;br /&gt;
{{Navigation-Line|FJ-4}}{{Specs-Link|fj_4b}}{{-}}{{Specs-Link|fj_4b_agm_12b}}&lt;br /&gt;
{{Navigation-Line|SAAB-105}}{{Specs-Link|saab_105g}}&lt;br /&gt;
{{Navigation-Line|◄Tornado IDS}}{{Specs-Link|Tornado_IDS_(Germany)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 446.8 kg (985 lbs)&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 201.8 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Comp. H6&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 272.43 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''HE max penetration''' || 94 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour destruction radius''' || 11 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fragment dispersion radius''' || 145 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of bombs that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
[[File:LDGP Bombs.png|left|thumb|Comparison to other LDGP (low drag general purpose) Bombs]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Early in aviation history, applications for aircraft to serve in a military capacity surfaced, not only with the intent to scout a battlefield from an aerial vantage point but for the possibility to drop explosive bombs too. Due to the frail nature of the early wood-frame and cloth covered aircraft, lifting capacity resulted in the ability to only carry small bombs. Effectively these early bombers were hailed as aerial artillery fire which could reach targets hundreds of miles further than the most powerful land-based cannons of the time. Prior to the war, contests abounded where pilots would drop oranges or flour sacks upon predesignated targets to see who could hit closes to the centre.&lt;br /&gt;
&lt;br /&gt;
Italian aviators were the first to use bombs in a warfare capacity in 1912 during their campaign of Tripoli. These first bombs were conversions of existing cannon ammunition and were effective only against personnel as they did not provide a strong enough provision to damage hardened equipment or structures. As lifting capacity of aircraft increased, so did the ability for them to carry more and larger explosives.&lt;br /&gt;
&lt;br /&gt;
For the United States, bomb design did not become a priority until the middle of 1917 when a French official came to the U.S. with several samples of the Gros Andreau bombs which the French were using in large quantities at that time. Immediately these bombs were accepted by the U.S. and used as a standard in developing the first three sizes to be implemented in the military. These three bombs were known as the early &amp;quot;Mark&amp;quot; series, 25 lb Mk.I demolition bomb, 50 lb Mk.I demolition bomb and the 100 lb Mk.I demolition bomb. By December 1917, only six months later, the military put forth requirements for the development of bombs larger than the existing 100 lb bomb. After two more months of development, production of demolition bombs up to 1,000 lbs was started. Rejected 3-inch artillery rounds were the basis for early 25 lb bombs which were modified into a streamlined shape, very similar to the British Cooper bombs of the time. Larger bombs were manufactured and filled with explosive filler, all of which were placed into a streamlined body, of which a cylindrical shape was the most advantageous.&lt;br /&gt;
&lt;br /&gt;
Early on, the Mark series of bombs proved to be largely unsatisfactory in a number of different areas. The bomb body itself was weak due to the sheet metal it was made from and the number of welds needed to join the pieces together. The stabilizing fins were made of flimsy metal which tended to distort during both the handling and flight of the bomb, adversely affecting accuracy. For the field technicians, inserting the fuse was a complicated process which required removing the stabilizing fin structure potentially damaging the fins. The fuses tended to have a high fail rate and due to their design, they would instantly arm after release from the aircraft posing a direct to the delivery aircraft. Later modifications would eliminate many of the negative factors to include adding a nose fuse, time delaying arming of the fuse, strengthening of the stabilizing fins and adding primer detonators to ensure proper explosive train sequences. Other changes including streamlining all bomb bodies and utilising 100% T.N.T. as an explosive filler resulted in the newer &amp;quot;Modified Mark&amp;quot; series of Army bombs.&lt;br /&gt;
&lt;br /&gt;
Prior to World War II, the military determined that the Modified Mark series of bombs were obsolete requiring newer and up-to-date bombs to be developed. Both the U.S. Army and Navy began development of their own series of bombs, the Army with the &amp;quot;M&amp;quot; series and the Navy with their &amp;quot;Mk&amp;quot; series. Both similar, these bombs were designed with parallel sides, an ogival nose and a boat tail which is a box type-tail reinforced to prevent warping and aid with accurate drops. Due to the shortage of T.N.T., the Army filled their bombs with 50/50 Amatol with T.N.T. ends to seal in the Amatol and protect it from moisture. The Navy, on the other hand, continued to manufacture their bombs with 100% T.N.T.&lt;br /&gt;
&lt;br /&gt;
With the approach of World War II, the U.S. Army (including the Army Air Corps) and the Navy standardized their series of bombs allowing for interchanging between services, consolidating manufacturing capabilities and allowing for modifications which enabled British service aircraft to mount these bombs too. Even after the standardization of bombs in 1941, the standardization process went through a few phases of further refinement, the first of which changed all high-explosive bombs to be termed general purpose (G.P.) or general purpose high-explosive (G.P.H.E). Later the designation of demolition bomb would come back for a few specific bombs.&lt;br /&gt;
&lt;br /&gt;
When bombs are dropped, there is always a chance that something in the explosive train of the bomb will fail and it will not explode. Early AN style bombs were defusable in the event they did not explode on contact, meaning that any unexploded AN bomb could have the fuses and boosters removed without the bomb exploding, rendering it inert. To counter this and allow for the potential &amp;quot;dud&amp;quot; bomb to explode when tampered with, the AN G.P.H.E. series bombs with the modification &amp;quot;A1&amp;quot; annotated that these bombs now had special pins mounted in the bomb's baseplate which fused with the explosive filler making it impossible to remove the booster without causing the bomb to detonate. Other modifications later added would include minor changes to the bomb body or the type of explosive filling used. During this time a second option for bomb tails was added, the box-type tail was already the mainstay of the bombs, however, to create a more aerodynamic bomb a conical tail assembly was added. This stretched out low profile tail improved the aerodynamics of the carrying aircraft, allowing it to carry more ordnance.&lt;br /&gt;
&lt;br /&gt;
Progressing towards the Korean and Vietnam wars, piston-driven aircraft were giving way to jet fighters, bombers and attackers, many of which carried their ordnance on external pylons hung under the wing or underbelly. The new Mk 80 series bombs (Mk 81, 82, 83 and 84) were developed to keep external hung ordnance from creating too much drag on the delivery aircraft. Initially, the Mk 81 250 lb bombs were considered ineffective for their size or required a large amount to be effective and were removed from the munitions inventory. All-weather fighters and attackers were now being outfitted with the Mk series bombs and a new problem developed when it came to low-altitude attacks (typically coming in under low cloud cover) where the aircraft would deploy its ordnance which would hit the ground and explode catching the delivery aircraft in either the explosive blast or the shock-wave from the blast.&lt;br /&gt;
&lt;br /&gt;
Modifications were developed to slow down or retard the flight of bombs, allowing for the delivery aircraft to depart out of the blast zone before they hit and detonated. Several options became available which allowed these bombs to remain aerodynamic low-drag while en-route to the target, but when deployed converted to high-drag, slower falling bombs. One option was to attach four bladed plates to the rear of the bomb so that when the bomb deployed, these plates would pop out and create high-drag to slow the fall. Another option was to use a ballute which was basically an airbag which deployed from the rear of the bomb that acted like a drogue chute, effectively causing high-drag. Later during the fighting in Iraq, the US military brought back the 250 lb Mk 81 bombs due to their ability to be used when deploying against a specific target and to help minimize collateral damage.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[US Bombs General Information]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U90017228</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Saab_J35XS&amp;diff=152334</id>
		<title>Saab J35XS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Saab_J35XS&amp;diff=152334"/>
				<updated>2023-01-25T16:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;U90017228: changed the name from xs to fs like ingame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 35 Draken (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j35fs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_004.jpg}}&lt;br /&gt;
|store=11813&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Saab J-35XS turns very fast, however turning too fast at lower speeds can also lead to a &amp;quot;superstall&amp;quot;, which may cause a crash. Tight turns also lead to a significant loss of energy/speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,390 || 2,250 || 24.1 || 25.0 || 208.2 || 177.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-	&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || - || - || - || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM6C || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,765 kgf || 7,800 kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Akan m/55 cannon, wing-mounted (120 rpg)&lt;br /&gt;
** 1 x 30 mm Akan m/55 cannon + 12 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --&amp;gt;&lt;br /&gt;
{{main|RB24J|m/56D|Srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without Load&lt;br /&gt;
* 6 x RB24J air-to-air missiles&lt;br /&gt;
* 76 x 7,5 cm srak m/57B rockets&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 4 x RB24J air-to-air missiles + 76 x 7,5 cm srak m/57B rockets&lt;br /&gt;
* 4 x RB24J air-to-air missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24J air-to-air missiles + 76 x 7,5 cm srak m/57B rockets + 8 x m/56D rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Decent speed&lt;br /&gt;
* Good flares/chaffs&lt;br /&gt;
* Good turn rate&lt;br /&gt;
* Extremely powerful in a downtier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds speed fast&lt;br /&gt;
* Janky gun placement&lt;br /&gt;
* Gets destroyed in common uptiers&lt;br /&gt;
* Very limited count of flares/chaffs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_j35xs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 35 Draken (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90017228</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4J_Phantom_II&amp;diff=149301</id>
		<title>F-4J Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4J_Phantom_II&amp;diff=149301"/>
				<updated>2023-01-02T15:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;U90017228: /* Pros and cons */ put 1 extra con in there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the premium British version&lt;br /&gt;
| link-1 = F-4J(UK) Phantom II&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F-4J is a long range support aircraft equipped with long-range AIM-7F and AIM-9G missiles, as well as a very powerful pulse-Doppler radar. Due to it not having the &amp;quot;Agile Eagle&amp;quot; upgrade like the F-4E and having to mount an external gunpod to be able to carry a cannon, it is less manoeuvrable than the F-4E so dogfighting is not recommended.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,067 || 2,018 || rowspan=&amp;quot;2&amp;quot; | 16,000 || 26.5 || 27.3 || 154.4 || 144.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,216 || 2,139 || 25.5 || 26.0 || 217.6 || 184.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 614 || 588 || 473 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-10 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,213 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,972 kg || 18,055 kg || 20,078 kg || 26,420 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,240 kgf || 8,090 kgf&lt;br /&gt;
|1.01|| 0.90 || 0.81 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,240 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,340 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
|1.29|| 1.15 || 1.03 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|AIM-7E-2 Sparrow|AIM-7F Sparrow|AIM-9D Sidewinder|AIM-9G Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 247 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 15 x 750 lb M117 cone 45 bombs (11,250 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 20 mm Mk 11 mod 5 cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb M117 cone 45 bombs&lt;br /&gt;
| 3 || 3 || || || || 3 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| 2 || 2 || || || || 3 || || || || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| 38 || 57 || || || || 57 || || || || 57 || 38&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E-2 Sparrow missiles&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| || || 1, 2* || || || || || || 1, 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| || || 2* || || || || || || 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Sparrows on hardpoints 2/10 cannot be carried in conjunction with Sidewinders on hardpoints 3/9 respectively &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; AIM-7E-2 and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When compared to the F-4E, the F-4J is rather sluggish. It lacks the leading edge slats the F-4E has, and as such is less manoeuvrable. Therefore, the F-4J should be used rather as a sniper due to its AIM-7F Sparrow missiles and long range pulse-Doppler radar, which allows it to snipe unsuspecting enemies up to 20 km in frontal attacks. Always remember that most planes at the BR range will out-accelerate the F-4J, and as such, it is vital to maintain your speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with a pulse-Doppler radar, allowing targets close to the ground to be tracked and engaged&lt;br /&gt;
* Large selection of unguided munitions for ground attack&lt;br /&gt;
* Has a helmet mounted sight to launch AIM-9Gs off-boresight &lt;br /&gt;
* Good air-to-air missile combinations&lt;br /&gt;
** Can carry up to six powerful AIM-7F Sparrow missiles, which have a long burn time resulting in great range and sustained manoeuvrability&lt;br /&gt;
** AIM-9G IR missiles have good range and decent 18G overload capability&lt;br /&gt;
* An ample amount of countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target&lt;br /&gt;
* No guided air-to-ground weaponry&lt;br /&gt;
* No internal gun; while an external centerline 20 mm Mk 11 Mod 5 gunpod can optionally be mounted, this impacts performance&lt;br /&gt;
* Has poor manoeuvrability as it lacks the F-4E’s leading-edge slats&lt;br /&gt;
* Top speed and acceleration, while decent, isn’t nearly enough to outrun the majority opponents; this is disadvantageous considering the bad manoeuvrability means you absolutely cannot be caught and forced into a dogfight&lt;br /&gt;
* Wing overload is a thing for the F-4J when you roll and pitch&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F-4J Phantom is an upgrade of the previous F-4B variant, designed with the intent to improve the Phantom's air-to-air combat capabilities, based on lessons learned in combat during the Vietnam War. These upgrades included a more advanced radar (the AN/APG-59 pulse-Doppler radar), an improved fire control system, upgraded engines, increased options for secondary ordnance, while the infrared sensor under the nose was omitted. Over 500 F-4Js were built from 1966, and saw action at the end of the Vietnam War during Operation Linebacker in 1972. Lt. Randy &amp;quot;Duke&amp;quot; Cunningham and Radar-Intercept Officer Lt. Junior-Grade Willy Driscoll became aces while flying an F-4J, after shooting downing three MiG-17s on May 10, 1972.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U90017228</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-38&amp;diff=133139</id>
		<title>Yak-38</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-38&amp;diff=133139"/>
				<updated>2022-07-08T14:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;U90017228: /* Usage in battles */  Added how to land with the weak flaps and no airbrakes and how to land in vtol mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Yak-38M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-38&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage Yak-38 001.jpg|StoreImage Yak-38 002.jpg}}&lt;br /&gt;
|store=9688&lt;br /&gt;
|cockpit=cockpit_yak-38.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. As a VTOL aircraft (Vertical Take-Off and Landing) it can perform stationary flight, offering new gameplay possibilities compared to conventional jet aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,190 || 1,186 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 40.0 || 41.2 || 77.4 || 70.5 || rowspan=&amp;quot;2&amp;quot; | 520&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,207 || 1,199 || 37.3 || 38.6 || 113.1 || 94.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 650 || 500 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 850 || &amp;lt; 920 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load (NOTE: the Yak-38's gunpods and removable internal cannon are not counted)}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-27V-300 (main) || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | 6,645 kg || colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | 502 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Kolesov RD-36-35FV (lift jets) || 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg (main) || colspan=&amp;quot;2&amp;quot; | Vectored-thrust axial-flow turbojet&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7,470 kg || rowspan=&amp;quot;2&amp;quot; | 8,939 kg || rowspan=&amp;quot;2&amp;quot; | 9,395 kg || rowspan=&amp;quot;2&amp;quot; | 10,300 kg&lt;br /&gt;
|-&lt;br /&gt;
| 198 kg (lift jet) || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum main engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio in forward flight @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,600 kgf || N/A&lt;br /&gt;
| 0.88 || 0.73 || 0.70 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,600 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.88 || 0.73 || 0.70 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum lift engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio in VTOL (all 3 engines) @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || {{Annotation|2,840 kgf|12,280 kgf total thrust in VTOL (split over 3 engines)}}|| N/A&lt;br /&gt;
| 1.64 || 1.37 || 1.31 || 1.19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Yak-38 has no armour. It is a fairly large target with the entire fuselage being taken up with engines and fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 1 x 23 mm VSPU-36 ventral gun pod containing a GSh-23L cannon (160 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|Kh-23M|R-60}}&lt;br /&gt;
{{main|S-5KP|S-8M|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 10 x 100 kg OFAB-100 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs + 2 x 250 kg OFAB-250sv bombs (1,500 kg total)&lt;br /&gt;
* 64 x S-5KP rockets&lt;br /&gt;
* 64 x S-5KP rockets&lt;br /&gt;
* 96 x S-5KP rockets&lt;br /&gt;
* 40 x S-8M rockets&lt;br /&gt;
* 2 x S-24B rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 32 x S-5KP rockets + 2 x S-24B rockets&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 32 x S-5KP rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles + 1 &amp;quot;Delta&amp;quot; guidance pod&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Yak-38 is one of the most versatile aircraft in the Soviet tech tree as it has sufficient armament for all sorts of engagements: air-to-air, air-to-ground, air-to-sea. Thanks to its VTOL capabilities, it is able to achieve a &amp;quot;helicopter&amp;quot; playstyle if needed.&lt;br /&gt;
&lt;br /&gt;
'''When in air battles:'''&lt;br /&gt;
&lt;br /&gt;
The Yak-38 has an impressive sort of armaments for all engagements when in air battles. It can be used as a standard fighter with gun pods, ground units destroyer with gun pods, rockets, missiles and bombs or as a missile fighter with its potent R-60 air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
''As a fighter:''&lt;br /&gt;
&lt;br /&gt;
The Yak-38 has access to up to 4 rapid fire 23 mm gun pods, capable of becoming one of the most armed aircrafts when in a gun-to-gun dogfight. They are also capable of destroying ground units such as artillery, anti-air emplacements, armoured vehicles and even light armoured vessels such as cargo ships. It has also access to 2 R-60 air-to-air infrared guided missiles. This missiles are able to lock and engage an enemy up to 8 km away, perfect for long range engagements against unaware pilots. It should be noted that the Yak-38 is only able to carry only 2 of said missiles and they cannot be equipped with gunpods, potentially reducing its anti-air capabilities.&lt;br /&gt;
&lt;br /&gt;
''As a ground striker:''&lt;br /&gt;
&lt;br /&gt;
The ground ordnance on the Yak-38 leaves nothing to be desired, it carries a vast array of bomb, rockets and missiles loads which can be taken according to the situation. It has access to S-5KP unguided rockets which can be used against pillboxes, armoured vehicles such as tanks, enemy vessels such as destroyers and even enemy bases (not recommended as the TNT equivalent is really low compared to bombs). It has access to [[Ballistic Computer|CCIP ballistic computer]] which make the aiming of suspended ordnance a really easy task when doing CAS strikes.&lt;br /&gt;
&lt;br /&gt;
''As a bomber:''&lt;br /&gt;
&lt;br /&gt;
Thanks to the bomb payload the Yak-38 carries, it is able to act as a low level lightning strike bomber (flying close to the ground as fast as possible) although it is not recommended as the low payload it carries is not enough to take a single base completely (2 x 500 kg bombs). Playing as a bomber is not recommended in terms of cost-benefit but it is up to pilot's discretion.&lt;br /&gt;
&lt;br /&gt;
'''''When landing:'''''&lt;br /&gt;
&lt;br /&gt;
''Normal Landing:''&lt;br /&gt;
&lt;br /&gt;
If you are coming in for a landing you need to get rid of your speed. Unfortunately the Yak-38 had no airbrakes and weak flaps, so you cant get rid of your speed if you are going over 500Km/h with your flaps. When you are close to the airport in front of the runway you just need to maneuver to the sides watch out that when you have gotten rid of you speed that you are again in front of right on top of the runway. When your speed is gone you can put your gear down and if its helps the flaps to.&lt;br /&gt;
&lt;br /&gt;
''VTOL landing:'' &lt;br /&gt;
&lt;br /&gt;
Just come to the airport like normal and get rid of your speed. When you have the normal landing speed slowly increase the VTOL (with no engine power the VTOL has no power to) and lift the plane so you can get rid of the remaining speed. When you have no forward movement anymore you can turn on hover-mode and slowly remove the hover power (0% is remain height, 100% is increasing height, -100% is lowering height) don't hit the ground with -100% power.&lt;br /&gt;
&lt;br /&gt;
'''When in ground battles:'''&lt;br /&gt;
&lt;br /&gt;
This is the place where the Yak-38 shines, thanks to an unusual suspended ordnance, the manually-guided Kh-23M air-to-ground missile. The Kh-23M missile is controlled by the player via keyboard imput like like other manually-guided missiles such as the Nord and Bullpup missile. Despite only being able to carry 2 missiles, each one can be a knock-out if used correctly. Use them in a top attack preferably at an azimuth greater than 35° from the target so that the missile has clear line of sight with zero obstructions (fences, trees, buildings, etc) and is able to penetrate the roof as it has a really low armour penetration. The missile is able to be fired at a 10 km range from the target although it is not recommended to do so unless the pilot is very skilled in terms of controlling manually guided missiles. Besides the Kh-23M, the Yak-38 has access to bombs and rockets which can be used with the ballistic computer to make pinpoint accuracy attacks on enemy targets. It is up to pilot's discretion to decide the suspended ordnance carried.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* VTOL capability&lt;br /&gt;
* Fast acceleration - one of the fastest subsonic jets, can quickly hit Mach 0.98 in level flight!&lt;br /&gt;
* Plenty of payload options (20 setups)&lt;br /&gt;
* Has access to the very efficient S-24B rockets and Kh-23M AGMs, as well as R-60 AAMs&lt;br /&gt;
* CCIP for its guns and rockets mean you can easily target enemy ground units - S-24B rockets are especially effective&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Very small elevators with poor high-speed performance means slow turns&lt;br /&gt;
* Cannot use thrust vectoring in cruise flight or combat, unlike the Harriers - nozzles and lift engines automatically disengage at cruise speed&lt;br /&gt;
* No airbrakes, can be difficult to bleed enough speed for a regular landing, though it can use its VTOL engines as an airbrake once slower than 500 km/h&lt;br /&gt;
* Vertical landings require careful consideration of your velocity bleed.&lt;br /&gt;
* Somewhat fragile gear means careless landings can cause the plane to smash into the strip or carrier deck&lt;br /&gt;
* Very high RPM combined with low RPG count means you have to be very careful when using the gun(s)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/6942-development-yak-38-yak-38m-hover-jet-en|Devblog]] ===&lt;br /&gt;
Although Soviet engineers were experimenting with VTOL fixed wing aircraft design since the early 1960s, it wasn't until December 1967 before a formal order to develop a light VTOL strike aircraft as well as a corresponding trainer version was issued. As a result, engineers at the Yakovlev design bureau began work on the new aircraft in the late 1960s, basing their design on experience gained from developing the preceding Yak-36 - an early VTOL demonstration design.&lt;br /&gt;
&lt;br /&gt;
The new aircraft, designated Yak-36M, was being developed for immediate frontline service, operating both from land bases as well as aircraft-carrying ships. The aircraft's primary role was that of a strike aircraft, engaging ground and surface targets while also being suited to intercept enemy aircraft and helicopters if necessary.&lt;br /&gt;
&lt;br /&gt;
Not too long after work on the project began, the first prototype saw completion and conducted its maiden flight in December 1970. Subsequent prototypes and trials continued testing the aircraft's performance, particularly its novel VTOL capabilities. By 1973, the aircraft was considered ready and serial production commenced.&lt;br /&gt;
&lt;br /&gt;
After some further testing and crew training, the aircraft officially entered service with the Soviet Navy in August 1977, receiving the designation Yak-38. By 1982, over 140 Yak-38s were built, all of which served aboard the then new Kiev-class aircraft carriers. In the mid 1980s, the modernized Yak-38M version came into service, most prominently featuring more powerful engines as well as other improvements. About 50 Yak-38M were built before the type was ultimately decommissioned in 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-38 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Yak-38 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Yak-38 WTWallpaper 001.jpg|&lt;br /&gt;
File:Yak-38 WTWallpaper 002.jpg|&lt;br /&gt;
File:Yak-38 WTWallpaper 003.jpg|&lt;br /&gt;
File:Yak-38 WTWallpaper 004.jpg|&lt;br /&gt;
File:Yak-38 WTWallpaper 005.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|eRBzLn1se_Y|'''The Shooting Range #239''' - ''Pages of History'' section at 04:06 discusses the Yak-38.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Yak-38M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6942-development-yak-38-yak-38m-hover-jet-en|[Development] Yak-38 &amp;amp; Yak-38M: Hover Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504151-yak-38/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U90017228</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=132430</id>
		<title>Su-22M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=132430"/>
				<updated>2022-06-25T10:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;U90017228: /* Usage in battles */  The Use in battle for Bombing bases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet squadron strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-17/22 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_22m3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]] and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is largely similar but it has enhanced payload options: for example, it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The capacity of 12 flares/chaff is stingy but they still make the Su-22M3 a less vulnerable target to incoming missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite its long wingspan and very big profile, the Su-22M3 is pretty responsive and has a significant maneuverbaility for a plane its size. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduces roll rate and viceversa; low swept means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters in game. This ability, combined with the R-60 missile, makes up for a very capable fighter in the hands of a good pilot. The engine is a very powerful engine for a plane its size, able to make the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds are only able to be acquired when flying at singificant altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,205 || 2,190 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 27.5 || 148.5 || 142.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 477 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 740 || &amp;lt; 650 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn R-29BS-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,050 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,800 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,190 kg || 13,345 kg || 14,493 kg || 14,850 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,910 kgf || 10,156 kgf&lt;br /&gt;
| 0.83 || 0.76 || 0.70 || 0.68 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,226 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,570 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 0.94 || 0.87 || 0.85 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is a very vulnerable aircraft to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main &amp;quot;armor&amp;quot; to use when in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in game, with only 12 countermeasures. It should be noted that these are high caliber, meaning these countermeasures are more susceptible to work at higher efficiency rates compared to the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the high caliber flares are able to disrupt IR guidance even if afterburner is at full power, this is a unique advantage of the high caliber flares compared to the rest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
** 2 x 30 mm NR-30 cannons (80 rpg = 160 total) + 12 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|GSh-23L (23 mm)|GSh-23-2 (23 mm)}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}&lt;br /&gt;
{{main|S-3K|S-8KO|S-24B|S-25L|S-25O}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 28 x S-3K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 6 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x R-60 missiles + 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 28 x S-3K rockets&lt;br /&gt;
* 2 x R-60 missiles + 80 x S-8KO rockets&lt;br /&gt;
* 2 x R-60 missiles + 6 x S-24B rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-23M missiles&lt;br /&gt;
* 2 x R-60 missiles + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs + 2 x R-60 missiles (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets&lt;br /&gt;
* 2 x S-25O rockets + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles&lt;br /&gt;
* 2 x S-25L missiles + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 4 x R-60 missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 2 x 23 mm GSh-23-2 cannons&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 holds on of the biggest loadout count for attackers in game. Able to have a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.&lt;br /&gt;
&lt;br /&gt;
; Unguided rockets &lt;br /&gt;
&lt;br /&gt;
It is pretty straight forward that the use of unguided rockets are primarily for quick destruction of unarmored targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armored targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armored targets. The S-8KO rockets hold a much smaller explosive power for an increase in armor penetration. Good for taking out armored targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.&lt;br /&gt;
&lt;br /&gt;
; Dumb bombs and napalm &lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles such as a capture point or a strategic location in the map.&lt;br /&gt;
&lt;br /&gt;
; Air-to-Ground Missiles &lt;br /&gt;
&lt;br /&gt;
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capabilities. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wing unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.&lt;br /&gt;
&lt;br /&gt;
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.&lt;br /&gt;
&lt;br /&gt;
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with unswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22s  low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5c on your tail try to go to your teammates for help cause you cant out-turn them. &lt;br /&gt;
&lt;br /&gt;
If you are going for a bomb run the Su-22M3 is a good plane, You can have bomb's worth of destroying 2 bases and still have 2 R-60's on you. The tactic I always use when bombing is flying low to the ground cause you want to stay undetected by radar. You can use the 2 R-60's for self-defense or helping a team mate if they need any help. If they also have a duo with the same plane you can easily destroy all 4 bases.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and climb rate&lt;br /&gt;
* Numerous weapon loadout presets&lt;br /&gt;
* Brilliant selection of guided weapons to hit ground targets&lt;br /&gt;
* Variable sweep wing&lt;br /&gt;
* Brilliant S-25L laser-guided missiles&lt;br /&gt;
* Excellent manoeuvrability with wings at minimum sweep&lt;br /&gt;
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings&lt;br /&gt;
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge target&lt;br /&gt;
* Somewhat sluggish at near stall speeds&lt;br /&gt;
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings&lt;br /&gt;
* Lacks radar&lt;br /&gt;
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60s&lt;br /&gt;
* Requires the near constant use of manual wing sweep in combat&lt;br /&gt;
* Very low countermeasure count requires sparing use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Su-17M2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7487-development-squadron-vehicles-su-22m3-en|[Devblog] Squadron vehicles: Su-22M3]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U90017228</name></author>	</entry>

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