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		<id>https://old-wiki.warthunder.com/index.php?title=Custom_units_creation&amp;diff=194770</id>
		<title>Custom units creation</title>
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				<updated>2024-11-09T22:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will explain step by step how to create custom units that can be used in singleplayer missions using existing assets which can be accessed through the CDK.&lt;br /&gt;
&lt;br /&gt;
= Creating objectGroups =&lt;br /&gt;
In order to make a custom unit you have to find interesting assets in the Asset Viewer, then use their names to create a custom BLK file.&lt;br /&gt;
It is possible to put multiple objects and textures into a single BLK file and make for example an airfield.&lt;br /&gt;
In most cases objectGroups can't be destroyed, sometimes they have a very simple damage model, but their HP amount can't be adjusted.&lt;br /&gt;
&lt;br /&gt;
== Finding objects using CDK tools ==&lt;br /&gt;
&lt;br /&gt;
# Open the Asset Viewer which can be found in '''WarThunder\WarThunderCDK\assetviewer.cmd'''&lt;br /&gt;
# Find the '''Filter''' tab which should be located in the left bottom corner, it can be used to find objects&lt;br /&gt;
# As an example type '''det_trench_half_c''' there and wait until the Asset Viewer finds this objectGroup&lt;br /&gt;
#: ''Note: You don't have to type the whole name of object if you want to find it, you can just type '''trench''' and it will show lots of objects that contain this name''&lt;br /&gt;
# You should see a couple of objects, the ones that you need are with a tree icon next to their name&lt;br /&gt;
# Write down its full name somewhere and the model's '''type''' which can be found in the right top corner in the Properties window&lt;br /&gt;
&lt;br /&gt;
Note: Almost all object types can be used to create objectGroups, but ships and tanks (high quality models) might have some issues with textures.&lt;br /&gt;
&lt;br /&gt;
== Creating a BLK file ==&lt;br /&gt;
&lt;br /&gt;
:1. Create a new file with '''*.blk''' extension&lt;br /&gt;
:2. Copy all this code below to the BLK file and use it as a template:&lt;br /&gt;
&lt;br /&gt;
 className:t=&amp;quot;composit&amp;quot;&lt;br /&gt;
 node{&lt;br /&gt;
  type:t=&amp;quot;&amp;quot;&lt;br /&gt;
  name:t=&amp;quot;&amp;quot;&lt;br /&gt;
  tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]]&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
::* className: Object type&lt;br /&gt;
::* name: Name of the object&lt;br /&gt;
::* tm: Position and rotation, first 9 numbers control its rotation in [[wikipedia:Rotation_matrix|3x3 rotation matrix]], three last numbers control its position (west/east | up/down | north/south - all of them in meters)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::* If you add &amp;quot;$%&amp;quot; before the name it will make it possible to move the object vertically&lt;br /&gt;
::Example:&lt;br /&gt;
&lt;br /&gt;
 name:t=&amp;quot;$%det_trench_half_c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:3. Add the name of object from the Asset Viewer&lt;br /&gt;
::* To do that you have to know what kind of object it is, you could check model's type in the Properties window, then add a proper type of this object (dynObject or rendInst or some other)&lt;br /&gt;
:4. Move your file to a proper folder to make the game and Mission Editor able to use it&lt;br /&gt;
::* Go to your game location&lt;br /&gt;
::* Find '''content''' folder and open it&lt;br /&gt;
::* Check if there's a '''pkg_local''' folder, if not then create it&lt;br /&gt;
::* Inside, create a '''gamedata''' folder and then an '''objectGroups''' folder, so that your final filepath should be '''WarThunder\content\pkg_local\gamedata\objectGroups\'''&lt;br /&gt;
::* Move your custom object to the objectGroups folder&lt;br /&gt;
:5. Find your custom object in the Mission Editor&lt;br /&gt;
&amp;lt;!--:By default it is not possible to see objectGroups in the mission but it can be fixed&lt;br /&gt;
&lt;br /&gt;
:# Open the War Thunder game folder&lt;br /&gt;
:# Go to '''WarThunder\WarThunderCDK\'''&lt;br /&gt;
:# Open '''application.blk''' file in notepad or any similar software&lt;br /&gt;
:# Find this line: '''base:t=&amp;quot;../content/pkg_local/gameData/units/structures&amp;quot;'''&lt;br /&gt;
:# Paste under the line above: '''base:t=&amp;quot;../content/pkg_local/gameData/objectGroups&amp;quot;'''&lt;br /&gt;
:# Go to this location: '''WarThunder\WarThunderCDK\dagor3_cdk\bin64\plugins\de3x\missions\'''&lt;br /&gt;
:# Open config.blk file in notepad or any similar software&lt;br /&gt;
:# At the bottom, below all lines, add: '''&amp;quot;@override:units&amp;quot; { &amp;quot;@override:objectGroups&amp;quot; { &amp;quot;@override:classes&amp;quot; { path:t=&amp;quot;../content/pkg_local/gameData/objectGroups&amp;quot;; } } } '''--&amp;gt;&lt;br /&gt;
:# Open the Mission Editor&lt;br /&gt;
:# Create a new unit&lt;br /&gt;
:# Change its type to '''objectGroups'''&lt;br /&gt;
:# Find your object on the list of available objects in '''class''' tab, it should use the name of BLK file that contains it&lt;br /&gt;
&lt;br /&gt;
== Creating more advanced objectgroups ==&lt;br /&gt;
=== Airfields ===&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 30%;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width: 60%;&amp;quot; |Example&lt;br /&gt;
|-&lt;br /&gt;
| Code for adding airfields&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 airfield{&lt;br /&gt;
  start:p3=0.0, 0.0, 0.0&lt;br /&gt;
  end:p3=0.0, 0.0, 0.0&lt;br /&gt;
  width:r=0.0&lt;br /&gt;
  spawn:p3=0.0, 0.0, 0.0&lt;br /&gt;
 &lt;br /&gt;
  repairTags{&lt;br /&gt;
   type_attack_helicopter:b=no&lt;br /&gt;
   type_utility_helicopter:b=no&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| start: Starting position of the runway&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 start:p3=835.0, 0.0, 40.0&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| end: Ending position of the runway&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 end:p3=-835.0, 0.0, 40.0&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width: Total width of the airfield&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 width:r=140.0&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| spawn: Spawn position(s) (in metres)&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 spawn:p3=720.0, 0.0, 30.5&lt;br /&gt;
 spawn:p3=720.0, 0.0, 50.5&lt;br /&gt;
 spawn:p3=720.0, 0.0, 10.5&lt;br /&gt;
 spawn:p3=700.0, 0.0, 30.5&lt;br /&gt;
 spawn:p3=700.0, 0.0, 50.5&lt;br /&gt;
 spawn:p3=700.0, 0.0, 10.5&lt;br /&gt;
 spawn:p3=680.0, 0.0, 30.5&lt;br /&gt;
 spawn:p3=680.0, 0.0, 50.5&lt;br /&gt;
 spawn:p3=680.0, 0.0, 10.5&lt;br /&gt;
 spawn:p3=660.0, 0.0, 30.5&lt;br /&gt;
 spawn:p3=660.0, 0.0, 50.5&lt;br /&gt;
 spawn:p3=660.0, 0.0, 10.5&lt;br /&gt;
 spawn:p3=720.0, 0.0, 70.5&lt;br /&gt;
 spawn:p3=700.0, 0.0, 70.5&lt;br /&gt;
 spawn:p3=680.0, 0.0, 70.5&lt;br /&gt;
 spawn:p3=720.0, 0.0, -9.5&lt;br /&gt;
 spawn:p3=700.0, 0.0, -9.5&lt;br /&gt;
 spawn:p3=680.0, 0.0, -9.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Meaning of numbers in start, end and spawn lines:&lt;br /&gt;
** First number - The north/south position&lt;br /&gt;
** Second number - Height (shouldn't be used)&lt;br /&gt;
** Third number - The east/west position&lt;br /&gt;
&lt;br /&gt;
* repairTags: Used to disable repairing of certain vehicle types&lt;br /&gt;
*: Available types:&lt;br /&gt;
** type_fighter&lt;br /&gt;
** type_assault&lt;br /&gt;
** type_bomber&lt;br /&gt;
** type_attack_helicopter&lt;br /&gt;
** type_utility_helicopter&lt;br /&gt;
&lt;br /&gt;
= Creating structures =&lt;br /&gt;
Structures are similar objects to objectGroups, but unlike them they can be destroyed, you can give them a real damage model and adjust it. Structures also support effects, for example objects can start to smoke after being hit, or they will explode after being destroyed.&lt;br /&gt;
&lt;br /&gt;
== Finding objects using CDK tools ==&lt;br /&gt;
&lt;br /&gt;
# Open the Asset Viewer which can be found in '''WarThunder\WarThunderCDK\assetviewer.cmd'''&lt;br /&gt;
# Find the '''Filter''' tab which should be located in the left bottom corner, it can be used to find objects&lt;br /&gt;
# As an example type '''berlin_bridge_01_a''' there and wait until the Asset Viewer find the objectGroup&lt;br /&gt;
#: Note: you don't have to type the whole name of object if you want to find it, you can just type '''bridge''' and it will show lots of objects that contain this name&lt;br /&gt;
# You should see a couple of objects, the ones that you need have a teapot icon next to their name&lt;br /&gt;
# Write down its full name and the model's '''type''' which can be found in the right top cornet in Properties window&lt;br /&gt;
&lt;br /&gt;
Note: Only '''dynModel''' objects can be used to create objectGroups because of one requirement - it needs to have '''collision''' and '''skeleton''' models to which the damage model can be assigned&lt;br /&gt;
&lt;br /&gt;
== Creating a BLK file ==&lt;br /&gt;
&lt;br /&gt;
:1. Create a new file with '''.blk''' extension&lt;br /&gt;
:2. Copy all this code below to the BLK file and use it as a template:&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 90%;&amp;quot; |Code&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 model:t=&amp;quot;&amp;quot;&lt;br /&gt;
 subclass:t=&amp;quot;fortification&amp;quot;&lt;br /&gt;
 dynCollisionGeom:b=yes&lt;br /&gt;
 hasExpl:b=yes&lt;br /&gt;
 hasDmg2:b=yes&lt;br /&gt;
 hasDmg2Collision:b=yes&lt;br /&gt;
 hasDmg:b=no&lt;br /&gt;
 damageableByGun:b=no&lt;br /&gt;
 expClass:t=&amp;quot;&amp;quot;&lt;br /&gt;
 renderInWaterReflection:b=yes&lt;br /&gt;
 toGround:b=no&amp;lt;br&amp;gt;&lt;br /&gt;
 DamageParts{&lt;br /&gt;
   armor45{        // armor type&lt;br /&gt;
     body_dm{        // armor plate    &lt;br /&gt;
      hp:r=100.0&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
 }&amp;lt;br&amp;gt;&lt;br /&gt;
 DamageEffects{&lt;br /&gt;
   part{&lt;br /&gt;
     name:t=&amp;quot;body_dm&amp;quot;&lt;br /&gt;
     onKill{&lt;br /&gt;
       expl:r=1.0&lt;br /&gt;
     }&lt;br /&gt;
     onHit{&lt;br /&gt;
      smoke:r=0.0&lt;br /&gt;
      fire:r=0.0&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:* model: Name of the object&lt;br /&gt;
:* subclass: Sets the object's subclass&lt;br /&gt;
:: List of available subclasses:&lt;br /&gt;
::* radar&lt;br /&gt;
::* fortification&lt;br /&gt;
:* dynCollisionGeom: Used to disable or enable its physical collision model, so it won't be possible to fly or drive through it&lt;br /&gt;
:* hasExpl: If set to ''yes'' it will show explosion effect after its destruction&lt;br /&gt;
:* hasDmg2: Enables the damage model&lt;br /&gt;
:* hasDmg2Collision: Makes it possible to reduce its HP amount by just crashing your plane into it&lt;br /&gt;
:* damageableByGun: If set to ''yes'' it will be possible to damage the object using guns, machine guns, cannons etc.&lt;br /&gt;
:* expClass: Assigns a specific unit type to the object&lt;br /&gt;
:: List of available expClasses:&lt;br /&gt;
::* exp_zero&lt;br /&gt;
::* exp_bridge&lt;br /&gt;
::* exp_tank&lt;br /&gt;
::* exp_radar&lt;br /&gt;
::* exp_ai_tank&lt;br /&gt;
:* toGround: Enables or disables the ability to move the object vertically&lt;br /&gt;
:* DamageParts: Used to give the object armour and set its HP value&lt;br /&gt;
::Some of available armor types:&lt;br /&gt;
::*armor10&lt;br /&gt;
::*armor45&lt;br /&gt;
::*steel&lt;br /&gt;
::*wood&lt;br /&gt;
::*dural&lt;br /&gt;
::*glass&lt;br /&gt;
::*brick&lt;br /&gt;
::*concrete&lt;br /&gt;
::*armored_glass&lt;br /&gt;
::*tank_structural_steel&lt;br /&gt;
::*RHA_tank&lt;br /&gt;
::*CHA_tank&lt;br /&gt;
::Alternative code for the DamageParts:&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 90%;&amp;quot; |Code&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 DamageParts{&lt;br /&gt;
  formatVersion:i=2&lt;br /&gt;
  armorClass:t=&amp;quot;armor45&amp;quot;&lt;br /&gt;
  hp:r=100&lt;br /&gt;
    body_dm{          // part name&lt;br /&gt;
     armorThickness:r=45.0&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:: ''Note: Part names can be found in the ''collision'' model in the Asset Viewer''&lt;br /&gt;
:* DamageEffects: Used to give the object various graphical effects when it is damaged or destroyed&lt;br /&gt;
&lt;br /&gt;
:3. Add the name of object from the Asset Viewer&lt;br /&gt;
:4. Move your file to a proper folder to make the game and Mission Editor be able to use it&lt;br /&gt;
::* Go to your game location&lt;br /&gt;
::* Find '''content''' folder and open it&lt;br /&gt;
::* Check if there's a '''pkg_local''' folder, if not then create it&lt;br /&gt;
::* Create more folders so that looks like this when you are done '''WarThunder\content\pkg_local\gamedata\units\structures\'''&lt;br /&gt;
::* Move your custom object to the structures folder&lt;br /&gt;
:5. Find your custom object in the Mission Editor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other ways of creating units and modifying them =&lt;br /&gt;
It is possible to make a custom unit based on any other unit in game and modify it a bit.&lt;br /&gt;
To do that you have to:&lt;br /&gt;
&lt;br /&gt;
# Create a new BLK file and give it unique name&lt;br /&gt;
# Place the BLK in the correct folder depending on what kind of unit you want to edit&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\flightModels - '''planes'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\objectGroups - '''static objects'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\air_defence - '''stationary AAA units'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\structures - '''bridges, artillery units and other stationary objects that can be destroyed'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\tankmodels - '''tanks'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\tracked_vehicles - '''AI low quality tracked vehicles'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\wheeled_vehicles - '''AI low quality wheeled vehicles'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\units\ships - '''boats and ships'''&lt;br /&gt;
#* WarThunder\content\pkg_local\gamedata\weapons - '''weapons'''&lt;br /&gt;
# Open the BLK file&lt;br /&gt;
# Paste the code below and use it as a template&lt;br /&gt;
&lt;br /&gt;
 include &amp;quot;#/develop/gameBase/gameData/Weapons/gunBrowning50_turret_late.blk&amp;quot;&lt;br /&gt;
 &amp;quot;@override:aimMaxDist&amp;quot;:r = 100000&lt;br /&gt;
&lt;br /&gt;
* include: Imports all the code from an existing unit in-game&lt;br /&gt;
&lt;br /&gt;
: '''include &amp;quot;[path and .blk name of the weapon or unit as it is written in your weapon preset]&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
* override: Overwrites existing values, you need to know how that line is called in order to edit it&lt;br /&gt;
&lt;br /&gt;
: '''&amp;quot;@override:[the line which you want to edit]&amp;quot;:[correct datatype] = [new value]'''&lt;br /&gt;
&lt;br /&gt;
If you want to edit a line that is located in the code block you should write it like this:&lt;br /&gt;
 &amp;quot;@override:texStreaming&amp;quot; { &amp;quot;@override:biasGroup[1]&amp;quot; { &amp;quot;@override:lqMipBiasHQ&amp;quot;:i=3 } }&lt;br /&gt;
&lt;br /&gt;
It will change set the lqMipBiasHQ to 3 in the BLK file where the code structure looks like this:&lt;br /&gt;
 texStreaming{&lt;br /&gt;
   biasGroup{&lt;br /&gt;
     lqMipBiasHq:i=3&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
The number 1 in '''@override:biasGroup[1]''' parameter refers to the block number, it should be used when there is more than one block with the same name, for example most of in game vehicles use more than one weapons{ block, one for the main cannon and the other for their machine guns or any other secondary weapons.&lt;br /&gt;
&lt;br /&gt;
== Applying custom skins to existing units ==&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|FkKPtkey91g|'''Video explaining how to apply custom skins'''}}&lt;br /&gt;
&lt;br /&gt;
:1. Create a new text file in the following directory if you want to make it for a plane, helicopter, tank or ship&lt;br /&gt;
::* Plane: ''WarThunder\content\pkg_local\gameData\flightModels''&lt;br /&gt;
::* Helicopter: ''WarThunder\content\pkg_local\gameData\flightModels''&lt;br /&gt;
::* Tank: ''WarThunder\content\pkg_local\gameData\units\tankModels''&lt;br /&gt;
::* Ship: ''WarThunder\content\pkg_local\gameData\units\ships''&lt;br /&gt;
:2. Change its name to for example ''custom_unit_a_4b'' and then file extension to '''.blk'''&lt;br /&gt;
:3. Open the text file and then copy this code there:&lt;br /&gt;
&lt;br /&gt;
 include &amp;quot;#/develop/gameBase/gameData/&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 skin{&lt;br /&gt;
  name:t=&amp;quot;&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
 replace_tex{&lt;br /&gt;
   from:t=&amp;quot;*&amp;quot;&lt;br /&gt;
   to:t=&amp;quot;UserSkins\&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
::* '''include''' line is used to import everything from one of existing units' blk file, for example if you want to import everything from the A-4B's blk file you will need to set its directory to &amp;quot;#/develop/gameBase/gameData/flightModels/a_4b.blk&amp;quot;.&lt;br /&gt;
::: Unit's blk file are stored here:&lt;br /&gt;
::: Planes: &amp;quot;#/develop/gameBase/gameData/flightModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Helicopter: &amp;quot;#/develop/gameBase/gameData/flightModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Tanks: &amp;quot;#/develop/gameBase/gameData/units/tankModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Ships: &amp;quot;#/develop/gameBase/gameData/units/ships/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: You can find all unit names in [[CDK Reference|CDK Reference]] article&lt;br /&gt;
&lt;br /&gt;
::* '''skin''' part is basically what you can find in zip archives of skins which you can download from [https://live.warthunder.com/feed/camouflages/ live.warthunder.com].&lt;br /&gt;
::: In order to make it work you need to set the first line to skin{ then copy all code which is used to replace existing textures (replace_tex), of course to make it work properly you need to point at proper directory, for example:&lt;br /&gt;
&lt;br /&gt;
 skin{&lt;br /&gt;
  name:t=&amp;quot;custom_a_4b_skin&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;a_4b_c*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\A-4B NOD\a_4b.dds&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;a_4b_c_dmg*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\A-4B NOD\a_4b_c_dmg.dds&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  replace_tex{&lt;br /&gt;
    from:t=&amp;quot;a_4b_n*&amp;quot;&lt;br /&gt;
    to:t=&amp;quot;UserSkins\A-4B NOD\a_4b_n.dds&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
 replace_tex{&lt;br /&gt;
   from:t=&amp;quot;a_4b_n_dmg*&amp;quot;&lt;br /&gt;
   to:t=&amp;quot;UserSkins\A-4B NOD\a_4b_n_dmg.dds&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
::* '''Name''' line is used to set the skin's name to make it usable in the Mission Editor and custom missions.&lt;br /&gt;
&lt;br /&gt;
:4. Open the Mission Editor&lt;br /&gt;
:5. Create a new unit and set its ''class'' to your unit's name&lt;br /&gt;
:6. Open the Object Properties window by pressing P and then set its skin name to the name that you set in '''name:t=&amp;quot;&amp;quot;'''&lt;br /&gt;
::''Note: You can find Skin tab at the bottom, if it is not there then you need to edit it manually in the mission file, add skin:t=&amp;quot;&amp;quot; with your skin name under props{ block''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: If you want this unit to be attacked by other AI units you will need to add ''expClass:t=&amp;quot;&amp;quot;'' line at the bottom of your file with the custom unit, you also need to set it for a proper unit type:&lt;br /&gt;
&lt;br /&gt;
: Tanks: expClass:t=&amp;quot;exp_tank&amp;quot;&lt;br /&gt;
: Tank destroyers: expClass:t=&amp;quot;exp_tank_destroyer&amp;quot;&lt;br /&gt;
: SPAAGs: expClass:t=&amp;quot;exp_SPAA&amp;quot;&lt;br /&gt;
: Heavy tanks: expClass:t=&amp;quot;exp_heavy_tank&amp;quot;&lt;br /&gt;
: Bombers: expClass:t=&amp;quot;exp_bomber&amp;quot;&lt;br /&gt;
: Attackers: expClass:t=&amp;quot;exp_assault&amp;quot;&lt;br /&gt;
: Fighters: expClass:t=&amp;quot;exp_fighter&amp;quot;&lt;br /&gt;
: Various ships types:&lt;br /&gt;
:: expClass:t=&amp;quot;exp_torpedo_boat&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_gun_boat&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_torpedo_gun_boat&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_submarine_chaser&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_destroyer&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_cruiser&amp;quot;&lt;br /&gt;
:: expClass:t=&amp;quot;exp_naval_ferry_barge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [https://live.warthunder.com/post/991136/en/ Similar method but explained by using images]&lt;br /&gt;
&lt;br /&gt;
== Removing physical parts from existing units ==&lt;br /&gt;
Some parts in existing tanks or ships can be removed by using hidenode line, as an example it is possible to move the main cannon or turret from the tank's 3d model.&lt;br /&gt;
[[File:Panther without side skirts.jpg|250px|thumb|right|Panther tank with removed side skirts]]&lt;br /&gt;
&lt;br /&gt;
:1. Create a new text file in the following directory if you want to make it for a plane, helicopter, tank or ship&lt;br /&gt;
::* Plane: ''WarThunder\content\pkg_local\gameData\flightModels''&lt;br /&gt;
::* Helicopter: ''WarThunder\content\pkg_local\gameData\flightModels''&lt;br /&gt;
::* Tank: ''WarThunder\content\pkg_local\gameData\units\tankModels''&lt;br /&gt;
::* Ship: ''WarThunder\content\pkg_local\gameData\units\ships''&lt;br /&gt;
:2. Change its name to for example ''custom_unit_tiger'' and then file extension to '''.blk'''&lt;br /&gt;
:3. Open the text file and then copy this code there:&lt;br /&gt;
&lt;br /&gt;
 include &amp;quot;#/develop/gameBase/gameData/&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;@override:weapon_presets&amp;quot; { preset { name:t=&amp;quot;your_weapon_preset_name&amp;quot;; blk:t=&amp;quot;gameData/flightModels/weaponPresets/custom_preset_file.blk&amp;quot;; } } &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 90%;&amp;quot; |Example of use&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 include &amp;quot;#/develop/gameBase/gameData/units/tankModels/germ_pzkpfw_V_ausf_G_panther.blk&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;@override:weapon_presets&amp;quot; { preset { name:t=&amp;quot;panther_no_tracks&amp;quot;; blk:t=&amp;quot;gameData/units/tankModels/weaponPresets/custom_preset_without_tracks.blk&amp;quot;; } } &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::* '''include''' line is used to import everything from one of existing units' blk file, for example if you want to import everything from the A-4B's blk file you will need to set its directory to &amp;quot;#/develop/gameBase/gameData/flightModels/a_4b.blk&amp;quot;.&lt;br /&gt;
::: Unit's blk file are stored here:&lt;br /&gt;
::: Planes: &amp;quot;#/develop/gameBase/gameData/flightModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Helicopter: &amp;quot;#/develop/gameBase/gameData/flightModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Tanks: &amp;quot;#/develop/gameBase/gameData/units/tankModels/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: Ships: &amp;quot;#/develop/gameBase/gameData/units/ships/''unit_name''.blk&amp;quot;&lt;br /&gt;
::: You can find all unit names in [[CDK Reference|CDK Reference]] article&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:4. Create a folder called weaponPresets in that directory with your unit's blk file&lt;br /&gt;
:5. Open that folder and create a new blk file there, set its name to for example ''custom_weapon_preset.blk'' and copy this code there:&lt;br /&gt;
&lt;br /&gt;
 hideNodes{&lt;br /&gt;
   node:t=&amp;quot;node_name&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
:: ''Note: Don't forget to change the directory from the main file ('''blk:t=''') to match the one where you created your weapon preset ''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::* '''hideNodes''' is usually used to hide some parts in planes, helicopters, tanks or ships that are not used, for example pylons when you select its default preset that has fixed guns only and no bombs or other similar weapons. In tank and ship models it is possible to remove way more parts than in planes, for example their turrets, guns, external equipment, some wheels, tracks that are used as an additional armor etc. &lt;br /&gt;
::: In order to hide one of parts you need to:&lt;br /&gt;
:::1. Open the Asset Viewer&lt;br /&gt;
:::2. In '''Filter''' tab which is located in the left bottom corner type unit's name which you want to edit&lt;br /&gt;
:::3. Select its '''dynModel''' (green &amp;quot;teapot&amp;quot;) model and check the window on the right side, then scroll down there until you see ''Node visibility'' tab (you can check their names there and also toggle them to check which name is assigned to what part)&lt;br /&gt;
:::4. Add nodes in '''node''' line&lt;br /&gt;
::::As an example this is how it is done for the Panther G tank:&lt;br /&gt;
&lt;br /&gt;
 hideNodes{&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_l_01&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_l_02&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_l_03&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_l_04&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_l_05&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_r_01&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_r_02&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_r_03&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_r_04&amp;quot;&lt;br /&gt;
   node:t=&amp;quot;ex_armor_turret_r_05&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
::It removes all tracks that are used as an additional armor&lt;br /&gt;
::Note: Removing nodes also removes them from the damage model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:4. Open the Mission Editor&lt;br /&gt;
:5. Create a new unit and set its ''class'' to your unit's name&lt;br /&gt;
:6. Scroll down and set its weapon preset in the '''weapons''' tab to the custom one that you just created  [[Category:War Thunder CDK]]&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194718</id>
		<title>A32A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194718"/>
				<updated>2024-11-08T13:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=A32A cockpit view.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was designed and developed by the Swedish company SAAB. Development began in 1948 and it first flew in 1952. Deliveries to the Swedish air force, Flygvapnet, began in 1954. In Flygvapnet, it was used as a ground-attack aircraft, being able to carry a large array of different bombs and unguided rockets as well as four 20 mm Akan m/49 cannons. It remained in service until 1978 but never saw use in combat. Powered by a license-built Rolls-Royce Avon engine, locally designated the RM5, it was able to break the sound barrier in a dive, thus becoming the first Swedish aircraft to fly faster than the speed of sound.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], the SAAB A32A Lansen is a very slow and janky aircraft. But since it is an attacker, it does not need great agility. It has ballistics computers for bombs, rockets, and its cannons. In air RB/SB, it can use its [[Mb m/50 (600 kg)|600 kg mb m/50 bombs]] to destroy a full base, or destroy several ground targets in air RB. It lacks flares but it has access to two chaff pods, which may be useful against early SARH missiles. Unlike the J32, it lacks missiles, but it can still be used in air to air combat, its radar is quite powerful and can be used to locate targets through clouds and fog, and its four 20 mm cannons have a very decent ammo pool. It also has good energy retention so you can energy trap MiG-21s and other delta wing fighters with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 297 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.&lt;br /&gt;
&lt;br /&gt;
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following belts are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
*Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
*Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;&lt;br /&gt;
*Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre chaff&lt;br /&gt;
| ||464|| || || || || || || || || ||464||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x psrak m/49B rockets&lt;br /&gt;
* 24 x srak m/51 rockets&lt;br /&gt;
* 12 x hprak m/49 rockets&lt;br /&gt;
* 12 x 120 kg sb m/61 bombs (1,440 kg total)&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs (1,800 kg total)&lt;br /&gt;
* 3 x Brandbomb m/58 incendiary bombs&lt;br /&gt;
* 928 x large calibre chaff&lt;br /&gt;
{{Navigation-End}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs'''&lt;br /&gt;
&lt;br /&gt;
*12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
*5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
*3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
*3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
*3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets'''&lt;br /&gt;
&lt;br /&gt;
*24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
*24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;&lt;br /&gt;
*12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;'''Air realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
'''Ground realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
'''Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Good handling and stability at low speeds&lt;br /&gt;
*High kinetic energy efficiency&lt;br /&gt;
*Large payload of 1.5 tons&lt;br /&gt;
*Wide range of outboard weapons&lt;br /&gt;
*Ballistic computer&lt;br /&gt;
*Large ammunition for offensive armament&lt;br /&gt;
*Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low thrust capability&lt;br /&gt;
*Poor maneuverability&lt;br /&gt;
*Fragile wing spars&lt;br /&gt;
*Large size&lt;br /&gt;
*Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
*No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.&lt;br /&gt;
&lt;br /&gt;
Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.&lt;br /&gt;
&lt;br /&gt;
During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.&lt;br /&gt;
&lt;br /&gt;
As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|Launch of the Rb.04C|left]]&lt;br /&gt;
In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.&lt;br /&gt;
[[File:A32A on ground.jpg|thumb|A32A on the ground]]&lt;br /&gt;
The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A32A takeoff.png|&lt;br /&gt;
File:A32A 5x250kg.png|&lt;br /&gt;
File:A32A midair.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vI159Jebqhk|'''The Shooting Range #356''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|s6mS74VckHw|'''Nothing To Offer! A32A! - Sweden - Review!''' - ''Jengar''|sRblvUj85-E|A32A Lansen: Scandinavian Striker}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/480094-a-32a-lansen/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Saab_32_Lansen|[Wikipedia] Saab 32 Lansen]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=194717</id>
		<title>A32A Röd Adam</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=194717"/>
				<updated>2024-11-08T13:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=A32A cockpit view.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.&lt;br /&gt;
&lt;br /&gt;
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
* 4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following belts are available for the Akan m/49:&lt;br /&gt;
* Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
* Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;&lt;br /&gt;
* Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x psrak m/49B rockets&lt;br /&gt;
* 24 x srak m/51 rockets&lt;br /&gt;
* 12 x hprak m/49 rockets&lt;br /&gt;
* 12 x 120 kg sb m/61 bombs (1,440 kg total)&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs (1,800 kg total)&lt;br /&gt;
* 3 x Brandbomb m/58 incendiary bombs&lt;br /&gt;
* 32 x chaff&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
'''Ground realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
'''Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good handling and stability at low speeds&lt;br /&gt;
* High kinetic energy efficiency&lt;br /&gt;
* Large payload of 1.5 tons&lt;br /&gt;
* Wide range of outboard weapons&lt;br /&gt;
* Ballistic computer&lt;br /&gt;
* Large ammunition for offensive armament&lt;br /&gt;
* Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low thrust capability&lt;br /&gt;
* Poor maneuverability&lt;br /&gt;
* Fragile wing spars&lt;br /&gt;
* Large size&lt;br /&gt;
* Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
* No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.&lt;br /&gt;
&lt;br /&gt;
Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.&lt;br /&gt;
&lt;br /&gt;
During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.&lt;br /&gt;
&lt;br /&gt;
As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|Launch of the Rb.04C]]&lt;br /&gt;
In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.&lt;br /&gt;
&lt;br /&gt;
=== F 17 Kallinge ===&lt;br /&gt;
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]&lt;br /&gt;
The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].&lt;br /&gt;
&lt;br /&gt;
The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A &amp;quot;Röd Adam&amp;quot;. It is distinguished by the F 17 Kallinge wing camouflage and the red letter &amp;quot;A&amp;quot; on the wing, from which its name was derived: &amp;quot;red&amp;quot; in Swedish is Röd, &amp;quot;A&amp;quot; in the phonetic alphabet is Adam.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A32A_cockpit_view.jpeg&amp;diff=194716</id>
		<title>File:A32A cockpit view.jpeg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A32A_cockpit_view.jpeg&amp;diff=194716"/>
				<updated>2024-11-08T13:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: by TunderTunder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by TunderTunder&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194715</id>
		<title>A32A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194715"/>
				<updated>2024-11-08T13:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was designed and developed by the Swedish company SAAB. Development began in 1948 and it first flew in 1952. Deliveries to the Swedish air force, Flygvapnet, began in 1954. In Flygvapnet, it was used as a ground-attack aircraft, being able to carry a large array of different bombs and unguided rockets as well as four 20 mm Akan m/49 cannons. It remained in service until 1978 but never saw use in combat. Powered by a license-built Rolls-Royce Avon engine, locally designated the RM5, it was able to break the sound barrier in a dive, thus becoming the first Swedish aircraft to fly faster than the speed of sound.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], the SAAB A32A Lansen is a very slow and janky aircraft. But since it is an attacker, it does not need great agility. It has ballistics computers for bombs, rockets, and its cannons. In air RB/SB, it can use its [[Mb m/50 (600 kg)|600 kg mb m/50 bombs]] to destroy a full base, or destroy several ground targets in air RB. It lacks flares but it has access to two chaff pods, which may be useful against early SARH missiles. Unlike the J32, it lacks missiles, but it can still be used in air to air combat, its radar is quite powerful and can be used to locate targets through clouds and fog, and its four 20 mm cannons have a very decent ammo pool. It also has good energy retention so you can energy trap MiG-21s and other delta wing fighters with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 297 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.&lt;br /&gt;
&lt;br /&gt;
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following belts are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
*Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
*Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;&lt;br /&gt;
*Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre chaff&lt;br /&gt;
| ||464|| || || || || || || || || ||464||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x psrak m/49B rockets&lt;br /&gt;
* 24 x srak m/51 rockets&lt;br /&gt;
* 12 x hprak m/49 rockets&lt;br /&gt;
* 12 x 120 kg sb m/61 bombs (1,440 kg total)&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs (1,800 kg total)&lt;br /&gt;
* 3 x Brandbomb m/58 incendiary bombs&lt;br /&gt;
* 928 x large calibre chaff&lt;br /&gt;
{{Navigation-End}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs'''&lt;br /&gt;
&lt;br /&gt;
*12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
*5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
*3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
*3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
*3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets'''&lt;br /&gt;
&lt;br /&gt;
*24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
*24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;&lt;br /&gt;
*12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;'''Air realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
'''Ground realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
'''Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Good handling and stability at low speeds&lt;br /&gt;
*High kinetic energy efficiency&lt;br /&gt;
*Large payload of 1.5 tons&lt;br /&gt;
*Wide range of outboard weapons&lt;br /&gt;
*Ballistic computer&lt;br /&gt;
*Large ammunition for offensive armament&lt;br /&gt;
*Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low thrust capability&lt;br /&gt;
*Poor maneuverability&lt;br /&gt;
*Fragile wing spars&lt;br /&gt;
*Large size&lt;br /&gt;
*Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
*No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.&lt;br /&gt;
&lt;br /&gt;
Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.&lt;br /&gt;
&lt;br /&gt;
During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.&lt;br /&gt;
&lt;br /&gt;
As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|Launch of the Rb.04C|left]]&lt;br /&gt;
In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.&lt;br /&gt;
[[File:A32A on ground.jpg|thumb|A32A on the ground]]&lt;br /&gt;
The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A32A takeoff.png|&lt;br /&gt;
File:A32A 5x250kg.png|&lt;br /&gt;
File:A32A midair.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vI159Jebqhk|'''The Shooting Range #356''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|s6mS74VckHw|'''Nothing To Offer! A32A! - Sweden - Review!''' - ''Jengar''|sRblvUj85-E|A32A Lansen: Scandinavian Striker}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/480094-a-32a-lansen/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Saab_32_Lansen|[Wikipedia] Saab 32 Lansen]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
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		<id>https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194710</id>
		<title>A32A</title>
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&lt;div&gt;{{About&lt;br /&gt;
|about= Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was designed and developed by the Swedish company SAAB. Development began in 1948 and it first flew in 1952. Deliveries to the Swedish air force, Flygvapnet, began in 1954. In Flygvapnet, it was used as a ground-attack aircraft, being able to carry a large array of different bombs and unguided rockets as well as four 20 mm Akan m/49 cannons. It remained in service until 1978 but never saw use in combat. Powered by a license-built Rolls-Royce Avon engine, locally designated the RM5, it was able to break the sound barrier in a dive, thus becoming the first Swedish aircraft to fly faster than the speed of sound.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], the SAAB A32A Lansen is a very slow and janky aircraft. But since it is an attacker, it does not need great agility. It has ballistics computers for bombs, rockets, and its cannons. In air RB/SB, it can use its [[Mb m/50 (600 kg)|600 kg mb m/50 bombs]] to destroy a full base, or destroy several ground targets in air RB. It lacks flares but it has access to two chaff pods, which may be useful against early SARH missiles. Unlike the J32, it lacks missiles, but it can still be used in air to air combat, its radar is quite powerful and can be used to locate targets through clouds and fog, and its four 20 mm cannons have a very decent ammo pool. It also has good energy retention so you can energy trap MiG-21s and other delta wing fighters with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 297 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.&lt;br /&gt;
&lt;br /&gt;
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following belts are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
*Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
*Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;&lt;br /&gt;
*Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre chaff&lt;br /&gt;
| ||464|| || || || || || || || || ||464||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x psrak m/49B rockets&lt;br /&gt;
* 24 x srak m/51 rockets&lt;br /&gt;
* 12 x hprak m/49 rockets&lt;br /&gt;
* 12 x 120 kg sb m/61 bombs (1,440 kg total)&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs (1,800 kg total)&lt;br /&gt;
* 3 x Brandbomb m/58 incendiary bombs&lt;br /&gt;
* 928 x large calibre chaff&lt;br /&gt;
{{Navigation-End}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs'''&lt;br /&gt;
&lt;br /&gt;
*12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
*5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
*3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
*3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
*3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets'''&lt;br /&gt;
&lt;br /&gt;
*24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
*24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;&lt;br /&gt;
*12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;'''Air realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
'''Ground realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
'''Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Good handling and stability at low speeds&lt;br /&gt;
*High kinetic energy efficiency&lt;br /&gt;
*Large payload of 1.5 tons&lt;br /&gt;
*Wide range of outboard weapons&lt;br /&gt;
*Ballistic computer&lt;br /&gt;
*Large ammunition for offensive armament&lt;br /&gt;
*Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low thrust capability&lt;br /&gt;
*Poor maneuverability&lt;br /&gt;
*Fragile wing spars&lt;br /&gt;
*Large size&lt;br /&gt;
*Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
*No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.&lt;br /&gt;
&lt;br /&gt;
Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.&lt;br /&gt;
&lt;br /&gt;
During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.&lt;br /&gt;
&lt;br /&gt;
As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|Launch of the Rb.04C]]&lt;br /&gt;
In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:A32A over the sea!.jpg|&amp;lt;small&amp;gt;A32A&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vI159Jebqhk|'''The Shooting Range #356''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|s6mS74VckHw|'''Nothing To Offer! A32A! - Sweden - Review!''' - ''Jengar''|sRblvUj85-E|A32A Lansen: Scandinavian Striker}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/480094-a-32a-lansen/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Saab_32_Lansen|[Wikipedia] Saab 32 Lansen]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194709</id>
		<title>A32A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A&amp;diff=194709"/>
				<updated>2024-11-08T13:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: from RA to A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was designed and developed by the Swedish company SAAB. Development began in 1948 and it first flew in 1952. Deliveries to the Swedish air force, Flygvapnet, began in 1954. In Flygvapnet, it was used as a ground-attack aircraft, being able to carry a large array of different bombs and unguided rockets as well as four 20 mm Akan m/49 cannons. It remained in service until 1978 but never saw use in combat. Powered by a license-built Rolls-Royce Avon engine, locally designated the RM5, it was able to break the sound barrier in a dive, thus becoming the first Swedish aircraft to fly faster than the speed of sound.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], the SAAB A32A Lansen is a very slow and janky aircraft. But since it is an attacker, it does not need great agility. It has ballistics computers for bombs, rockets, and its cannons. In air RB/SB, it can use its [[Mb m/50 (600 kg)|600 kg mb m/50 bombs]] to destroy a full base, or destroy several ground targets in air RB. It lacks flares but it has access to two chaff pods, which may be useful against early SARH missiles. Unlike the J32, it lacks missiles, but it can still be used in air to air combat, its radar is quite powerful and can be used to locate targets through clouds and fog, and its four 20 mm cannons have a very decent ammo pool. It also has good energy retention so you can energy trap MiG-21s and other delta wing fighters with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 297 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.&lt;br /&gt;
&lt;br /&gt;
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following belts are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
*Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
*Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;&lt;br /&gt;
*Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre chaff&lt;br /&gt;
| ||464|| || || || || || || || || ||464||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 24 x psrak m/49B rockets&lt;br /&gt;
* 24 x srak m/51 rockets&lt;br /&gt;
* 12 x hprak m/49 rockets&lt;br /&gt;
* 12 x 120 kg sb m/61 bombs (1,440 kg total)&lt;br /&gt;
* 5 x 250 kg mb m/50 bombs (1,250 kg total)&lt;br /&gt;
* 3 x 500 kg mb m/56 bombs (1,500 kg total)&lt;br /&gt;
* 3 x 600 kg mb m/50 bombs (1,800 kg total)&lt;br /&gt;
* 3 x Brandbomb m/58 incendiary bombs&lt;br /&gt;
* 928 x large calibre chaff&lt;br /&gt;
{{Navigation-End}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs'''&lt;br /&gt;
&lt;br /&gt;
*12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
*5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
*3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
*3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
*3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets'''&lt;br /&gt;
&lt;br /&gt;
*24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
*24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;&lt;br /&gt;
*12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;'''Air realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
'''Ground realistic battles'''&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
'''Simulator battles'''&lt;br /&gt;
&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons===&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Good handling and stability at low speeds&lt;br /&gt;
*High kinetic energy efficiency&lt;br /&gt;
*Large payload of 1.5 tons&lt;br /&gt;
*Wide range of outboard weapons&lt;br /&gt;
*Ballistic computer&lt;br /&gt;
*Large ammunition for offensive armament&lt;br /&gt;
*Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Low thrust capability&lt;br /&gt;
*Poor maneuverability&lt;br /&gt;
*Fragile wing spars&lt;br /&gt;
*Large size&lt;br /&gt;
*Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
*No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The A32A Lansen was the initial ground-attack variant of the Saab 32 'Lansen' attacker / fighter aircraft. Designed to replace the obsolete propeller-powered Saab 18, the aircraft's design was influenced by late-war German aircraft designs such as the P. 1101, P.1110, P.1111 and P.1112. The aircraft featured a conventional low-mounted swept-wing with a sleek fuselage housing a two-man crew, while the later J 32 fighter variant had a single crewmember. The A32A was introduced in 1955 with a total of 287 aircraft built for the attack role, serving until the end of the 1970s.&lt;br /&gt;
&lt;br /&gt;
Following the end of the Second World War, the primary Swedish ground-attack aircraft was the obsolete Saab 18, a propeller-driven aircraft initially designed in the late 1930s. The initial design was influenced by late-war German aircraft designs such as the P. 1101, P.1110, P.1111 and P.1112, whose blueprints were given to Saab by former Messerschmitt engineers who fled to Switzerland. Among these engineers was Hermann Behrbohm, who would become a key contributor to the Saab 29, 32 and J 35 programs.&lt;br /&gt;
[[File:A32-F17.jpg|thumb|A32 from the F17 air wing, 1960]]&lt;br /&gt;
In terms of design, the A32A had a sleek fuselage with a low-mounted wing swept 35 degrees. The aircraft was powered by a Svenska Flygmotor RM5, which was a license-produced version of the Rolls-Royce Avon jet engine. This engine provided the A 32A with a thrust-to-weight ratio of ~0.3, while the later J32B fighter featured a heavily-upgraded RM6 engine producing significantly-more thrust. From the outset, the A32A was designed to house significant amounts of electronic warfare and weapons systems. The aircraft carried four 20 mm Oerlikon aircraft cannons in the nose, and could be fitted with unguided weapons including rockets and bombs up to 600 kg. The A32A could also carry two Rb 04 anti-ship missiles, one of the first cruise missiles to enter service.&lt;br /&gt;
&lt;br /&gt;
In total, 287 A32A Lansens were produced for the Swedish Air Force between 1955 and 1957, replacing the Saab 18. The aircraft proved to be fairly reliable in service in terms of both aircraft and weapons systems. Additionally, the A32A was intended to carry nuclear weapons as part of Sweden's nuclear program; these plans were shelved with the end of Sweden's nuclear program. The A32A was Sweden's last dedicated ground-attack aircraft; the last airframes were phased out in the 1970s in favour of the AJ 37 Viggen.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:A32A over the sea!.jpg|&amp;lt;small&amp;gt;A32A&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vI159Jebqhk|'''The Shooting Range #356''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.|s6mS74VckHw|'''Nothing To Offer! A32A! - Sweden - Review!''' - ''Jengar''|sRblvUj85-E|A32A Lansen: Scandinavian Striker}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/480094-a-32a-lansen/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Saab_32_Lansen|[Wikipedia] Saab 32 Lansen]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190959</id>
		<title>A32A Röd Adam</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190959"/>
				<updated>2024-08-13T21:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.&lt;br /&gt;
&lt;br /&gt;
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.&lt;br /&gt;
&lt;br /&gt;
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.&lt;br /&gt;
&lt;br /&gt;
A32A armor scheme&lt;br /&gt;
&lt;br /&gt;
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following ribbons are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
&lt;br /&gt;
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;&lt;br /&gt;
&lt;br /&gt;
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs:'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets:'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== '''In air realisic battles''' ===&lt;br /&gt;
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in &amp;quot;dogfights&amp;quot;. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]&amp;lt;nowiki/&amp;gt;s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
=== '''In ground realistic battles''' ===&lt;br /&gt;
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential &amp;quot;frags&amp;quot;. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
=== '''In simulator battles''' ===&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good handling and stability at low speeds&lt;br /&gt;
* High kinetic energy efficiency&lt;br /&gt;
* Large payload of 1.5 tons&lt;br /&gt;
* Wide range of outboard weapons&lt;br /&gt;
* Ballistic computer&lt;br /&gt;
* Large ammunition for offensive armament&lt;br /&gt;
* Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low thrust capability&lt;br /&gt;
* Poor maneuverability&lt;br /&gt;
* Fragile wing spars&lt;br /&gt;
* Large size&lt;br /&gt;
* Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
* No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
''In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.''&lt;br /&gt;
&lt;br /&gt;
''Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.''&lt;br /&gt;
&lt;br /&gt;
''During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 meters. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.''&lt;br /&gt;
&lt;br /&gt;
''As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.''&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|''Launch of the Rb.04C'']]&lt;br /&gt;
''In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.''&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
''The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20mm m/49 guns, bombs and unguided rockets of various calibers. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.''&lt;br /&gt;
&lt;br /&gt;
=== '''F 17 Kallinge''' ===&lt;br /&gt;
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]&lt;br /&gt;
''The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]&amp;lt;nowiki/&amp;gt;s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].''&lt;br /&gt;
&lt;br /&gt;
''The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A &amp;quot;Röd Adam&amp;quot;. It is distinguished by the F 17 Kallinge wing camouflage and the red letter &amp;quot;A&amp;quot; on the wing, from which its name was derived: &amp;quot;red&amp;quot; in Swedish is '''Röd''', &amp;quot;A&amp;quot; in the phonetic alphabet is '''Adam'''.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190901</id>
		<title>A32A Röd Adam</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190901"/>
				<updated>2024-08-12T12:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.''&lt;br /&gt;
&lt;br /&gt;
''The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.''&lt;br /&gt;
&lt;br /&gt;
''As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.&lt;br /&gt;
&lt;br /&gt;
A32A armor scheme&lt;br /&gt;
&lt;br /&gt;
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following ribbons are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
&lt;br /&gt;
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;&lt;br /&gt;
&lt;br /&gt;
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs:'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Rockets:'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== '''In air realisic battles''' ===&lt;br /&gt;
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in &amp;quot;dogfights&amp;quot;. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]&amp;lt;nowiki/&amp;gt;s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
=== '''In ground realistic battles''' ===&lt;br /&gt;
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential &amp;quot;frags&amp;quot;. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
=== '''In simulator battles''' ===&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good handling and stability at low speeds&lt;br /&gt;
* High kinetic energy efficiency&lt;br /&gt;
* Large payload of 1.5 tons&lt;br /&gt;
* Wide range of outboard weapons&lt;br /&gt;
* Ballistic computer&lt;br /&gt;
* Large ammunition for offensive armament&lt;br /&gt;
* Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low thrust capability&lt;br /&gt;
* Poor maneuverability&lt;br /&gt;
* Fragile wing spars&lt;br /&gt;
* Large size&lt;br /&gt;
* Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
* No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
''In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.''&lt;br /&gt;
&lt;br /&gt;
''Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.''&lt;br /&gt;
&lt;br /&gt;
''During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 meters. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.''&lt;br /&gt;
&lt;br /&gt;
''As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.''&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|''Launch of the Rb.04C'']]&lt;br /&gt;
''In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.''&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
''The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20mm m/49 guns, bombs and unguided rockets of various calibers. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.''&lt;br /&gt;
&lt;br /&gt;
=== '''F 17 Kallinge''' ===&lt;br /&gt;
The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]&amp;lt;nowiki/&amp;gt;s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].&lt;br /&gt;
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]&lt;br /&gt;
The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A &amp;quot;Röd Adam&amp;quot;. It is distinguished by the F 17 Kallinge wing camouflage and the red letter &amp;quot;A&amp;quot; on the wing, from which its name was derived: &amp;quot;red&amp;quot; in Swedish is '''Röd''', &amp;quot;A&amp;quot; in the phonetic alphabet is '''Adam'''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190900</id>
		<title>A32A Röd Adam</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190900"/>
				<updated>2024-08-12T12:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.''&lt;br /&gt;
&lt;br /&gt;
''The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.''&lt;br /&gt;
&lt;br /&gt;
''As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.&lt;br /&gt;
&lt;br /&gt;
A32A armor scheme&lt;br /&gt;
&lt;br /&gt;
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following ribbons are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
&lt;br /&gt;
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;&lt;br /&gt;
&lt;br /&gt;
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs:'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Missiles:'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== '''In air realisic battles''' ===&lt;br /&gt;
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in &amp;quot;dogfights&amp;quot;. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]&amp;lt;nowiki/&amp;gt;s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
=== '''In ground realistic battles''' ===&lt;br /&gt;
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential &amp;quot;frags&amp;quot;. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
=== '''In simulator battles''' ===&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good handling and stability at low speeds&lt;br /&gt;
* High kinetic energy efficiency&lt;br /&gt;
* Large payload of 1.5 tons&lt;br /&gt;
* Wide range of outboard weapons&lt;br /&gt;
* Ballistic computer&lt;br /&gt;
* Large ammunition for offensive armament&lt;br /&gt;
* Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low thrust capability&lt;br /&gt;
* Poor maneuverability&lt;br /&gt;
* Fragile wing spars&lt;br /&gt;
* Large size&lt;br /&gt;
* Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
* No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
''In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.''&lt;br /&gt;
&lt;br /&gt;
''Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.''&lt;br /&gt;
&lt;br /&gt;
''During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 meters. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.''&lt;br /&gt;
&lt;br /&gt;
''As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.''&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|''Launch of the Rb.04C'']]&lt;br /&gt;
''In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.''&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
''The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20mm m/49 guns, bombs and unguided rockets of various calibers. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.''&lt;br /&gt;
&lt;br /&gt;
=== '''F 17 Kallinge''' ===&lt;br /&gt;
The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]&amp;lt;nowiki/&amp;gt;s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].&lt;br /&gt;
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]&lt;br /&gt;
The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A &amp;quot;Röd Adam&amp;quot;. It is distinguished by the F 17 Kallinge wing camouflage and the red letter &amp;quot;A&amp;quot; on the wing, from which its name was derived: &amp;quot;red&amp;quot; in Swedish is '''Röd''', &amp;quot;A&amp;quot; in the phonetic alphabet is '''Adam'''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190895</id>
		<title>A32A Röd Adam</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190895"/>
				<updated>2024-08-11T21:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.''&lt;br /&gt;
&lt;br /&gt;
''The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.''&lt;br /&gt;
&lt;br /&gt;
''As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.&lt;br /&gt;
&lt;br /&gt;
A32A armor scheme&lt;br /&gt;
&lt;br /&gt;
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following ribbons are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
&lt;br /&gt;
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;&lt;br /&gt;
&lt;br /&gt;
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs:'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Missiles:'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== '''In air realisic battles''' ===&lt;br /&gt;
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in &amp;quot;dogfights&amp;quot;. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]&amp;lt;nowiki/&amp;gt;s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
=== '''In ground realistic battles''' ===&lt;br /&gt;
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential &amp;quot;frags&amp;quot;. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
=== '''In simulator battles''' ===&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good handling and stability at low speeds&lt;br /&gt;
* High kinetic energy efficiency&lt;br /&gt;
* Large payload of 1.5 tons&lt;br /&gt;
* Wide range of outboard weapons&lt;br /&gt;
* Ballistic computer&lt;br /&gt;
* Large ammunition for offensive armament&lt;br /&gt;
* Presence of chaff that prevent lock by enemy radars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low thrust capability&lt;br /&gt;
* Poor maneuverability&lt;br /&gt;
* Fragile wing spars&lt;br /&gt;
* Large size&lt;br /&gt;
* Lack of guided weapons, especially air-to-air missiles&lt;br /&gt;
* No LTC to counter enemy infrared sensors&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]&lt;br /&gt;
''In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.''&lt;br /&gt;
&lt;br /&gt;
''Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.''&lt;br /&gt;
&lt;br /&gt;
''During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 meters. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.''&lt;br /&gt;
&lt;br /&gt;
''As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.''&lt;br /&gt;
[[File:Launch of the Rb.04C.jpg|thumb|''Launch of the Rb.04C'']]&lt;br /&gt;
''In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.''&lt;br /&gt;
[[File:A32A &amp;quot;Röd Adam&amp;quot; at the airbase.jpg|thumb|A32A &amp;quot;Röd Adam&amp;quot; at the airbase]]&lt;br /&gt;
''The A32A &amp;quot;Lansen&amp;quot; was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20mm m/49 guns, bombs and unguided rockets of various calibers. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.''&lt;br /&gt;
&lt;br /&gt;
=== '''F 17 Kallinge''' ===&lt;br /&gt;
The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]&amp;lt;nowiki/&amp;gt;s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].&lt;br /&gt;
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]&lt;br /&gt;
The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A &amp;quot;Röd Adam&amp;quot;. It is distinguished by the F 17 Kallinge wing camouflage and the red letter &amp;quot;A&amp;quot; on the wing, from which its name was derived: &amp;quot;red&amp;quot; in Swedish is '''Röd''', &amp;quot;A&amp;quot; in the phonetic alphabet is '''Adam'''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
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		<id>https://old-wiki.warthunder.com/index.php?title=A32A_R%C3%B6d_Adam&amp;diff=190890</id>
		<title>A32A Röd Adam</title>
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&lt;div&gt;{{About&lt;br /&gt;
|about= premium Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= SAAB 32 Lansen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_a32a_red_adam&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometers - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.''&lt;br /&gt;
&lt;br /&gt;
''The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|Mig-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.''&lt;br /&gt;
&lt;br /&gt;
''As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,088 || 1,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.6 || 44.7 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,101 || 1,094 || 33.6 || 34.0 || 66.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM5A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,322 kg || colspan=&amp;quot;3&amp;quot; | 294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,151 kg || 9,568 kg || 10,191 kg || 11,084 kg || 12,992 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,424 kgf || 4,633 kgf&lt;br /&gt;
| 0.51 || 0.48 || 0.45 || 0.42 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,424 kgf&amp;lt;br&amp;gt;(0 km/h) || 4,908 kgf&amp;lt;br&amp;gt;(1,160 km/h)&lt;br /&gt;
| 0.54 || 0.51 || 0.48 || 0.44 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The airframe itself does not have a high survivability: the airplane, of course, can survive a machine-gun burst or a couple of hits from a soviet 23-mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. The minus is also large dimensions, which greatly simplify the enemy shooting at the machine.&lt;br /&gt;
&lt;br /&gt;
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armor, as well as 50 mm armored glass, but this protection is enough for a few fragmentation shells, and armor-piercing 12.7- and 20-mm shells will easily penetrate this armor.&lt;br /&gt;
&lt;br /&gt;
A32A armor scheme&lt;br /&gt;
&lt;br /&gt;
On the A32A it is definitely not worth taking risks - any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/49 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
4x 20mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 meters, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.&lt;br /&gt;
&lt;br /&gt;
The following ribbons are available for the Akan m/49:&lt;br /&gt;
&lt;br /&gt;
Standard - a mixed tape, not bad against both air and ground vehicles;&lt;br /&gt;
&lt;br /&gt;
Ground targets - the tape is ineffective against aerial targets, and 38 mm armor-piercing shell penetration will not be enough to destroy armored vehicles;&lt;br /&gt;
&lt;br /&gt;
Air targets - the most preferred tape against enemy aircraft and lightly armored SAMs. The high-explosive shells are very effectively “sawing” planes, while the armor-piercing shells can easily deal with various lightly armored IFVs, BMPs or light tanks.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As is typical of attackers, the aircraft has a fairly wide selection of suspended armament, and the presence of a ballistic computer greatly simplifies the attack and increases the overall effectiveness of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_A32A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[sb m/61 (120 kg)|120 kg sb m/61]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (250 kg)|250 kg mb m/50]] bombs&lt;br /&gt;
| || 1 || || || 1 || || 1 || || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/56 (500 kg)|500 kg mb m/56]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[mb m/50 (600 kg)|600 kg mb m/50]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Brandbomb m/58 incendiary]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[hprak m/49]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49B]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/51]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chaff&lt;br /&gt;
| || 16 || || || || || || || || || || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 1,850 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}For pilots are available:&lt;br /&gt;
&lt;br /&gt;
'''Bombs:'''&lt;br /&gt;
&lt;br /&gt;
* 12 x 120-kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;&lt;br /&gt;
* 5 x 250-kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.&lt;br /&gt;
* 3 x 500-kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600-kg m/50, while the same number of bombs can be hung on the aircraft;&lt;br /&gt;
* 3 x 600-kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large kill radius. It is excellent at destroying bases and concentrations of ground vehicles;&lt;br /&gt;
* 3 x 500-kg Brandbomb m/58 incendiary tanks - useless against armored vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.&lt;br /&gt;
&lt;br /&gt;
'''Missiles:'''&lt;br /&gt;
&lt;br /&gt;
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armored vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;&lt;br /&gt;
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armored vehicles with closed fighting compartment;&lt;br /&gt;
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5,25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.&lt;br /&gt;
&lt;br /&gt;
For air battles it is recommended to take three 600-kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250-kg bombs - that's five potential kills, or load three 600-kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armor on these combat ratings, and the overpressure will destroy open vehicles with one hit.{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== '''In air realisic battles''' ===&lt;br /&gt;
In ARB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early reagents - you have to rely on the gained energy and speed, and do not get involved in &amp;quot;dogfights&amp;quot;. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21]]&amp;lt;nowiki/&amp;gt;s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy - if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.&lt;br /&gt;
&lt;br /&gt;
=== '''In ground realistic battles''' ===&lt;br /&gt;
In GRB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.&lt;br /&gt;
&lt;br /&gt;
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600-kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250-kg bombs. They require an accurate hit near the tank, but that's five potential &amp;quot;frags&amp;quot;. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.&lt;br /&gt;
&lt;br /&gt;
=== '''In simulator battles''' ===&lt;br /&gt;
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:&lt;br /&gt;
&lt;br /&gt;
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.&lt;br /&gt;
&lt;br /&gt;
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].&lt;br /&gt;
&lt;br /&gt;
And if in the first case you can somehow fight with the enemy armored vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Well-designed ground attack platform&lt;br /&gt;
* Wide range of ordnance to suit various situations&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely slow acceleration&lt;br /&gt;
* Slow turn speed it is unable to turn fight or out-manoeuvre even heavier bombers or avoid locked missiles&lt;br /&gt;
* Lacks countermeasures to suit its ground attack role&lt;br /&gt;
* Will consistently face IR based weaponry and more advanced jets&lt;br /&gt;
* Unable to use speed to avoid missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SAAB 32 Lansen (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=166525</id>
		<title>Pvkv m/43 (1963)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=166525"/>
				<updated>2023-07-05T20:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Pvkv m/43 (1946)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_pvkv_m43_1963&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1963).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, superstructure)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20-30 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 70 mm (32°) ''Centre and lower glacis'' || 30 mm || 20 mm ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (30°) + 5 mm ''Lower glacis'' || 20-30 mm (10°) ''Front glacis'' &amp;lt;br&amp;gt; 5-9 mm (20°) ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 70 mm (30°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (21°) ''Driver viewport'' &amp;lt;br&amp;gt; 70 mm (spherical) ''Gun mantlet'' || 30 mm (12°) ''Front'' &amp;lt;br&amp;gt; 25 mm (24-27°) ''Rear'' || 25 mm (9°) || 9 mm (5°) ''Front'' &amp;lt;br&amp;gt; 9 mm (17°) ''Rear'' &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 9 mm (cylindrical) || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and  torsion bars are 15 mm thick.&lt;br /&gt;
* Storage boxes and mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
With a power of 324 horsepower per 25 tons of mass, the Pvkv m/43 (1963) will only keep up with allied medium and heavy tanks, and barely keep up with the main crossfires and positions.  Although the claimed top speed is 47 km/h, most of the time on the ground you will see 30-35 km/h, but no more. Any difficult obstacles like a river, mud, or even a 20 degree climb will be a very difficult task for this vehicle.  You won't be able to retreat quickly either - only 6 kilometers/hour back. In summary, the mobility of this self-propelled gun is sufficient only to deliver the gun from the spawn to the firing position.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=460|rbMinHp=287}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:pvkan m/43 (75 mm)/Ammunition|slpgr m/43, sgr m/38, 7.5 cm slpprj m/49}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Pvkv_m-43_(1963).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.83''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || 42&amp;amp;nbsp;''(+1)'' || 26&amp;amp;nbsp;''(+17)'' || 23&amp;amp;nbsp;''(+20)'' || 19&amp;amp;nbsp;''(+24)'' || 16&amp;amp;nbsp;''(+27)'' || 7&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+42)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X8.0 || X16.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 (1963) has a casemate design, and as such, plays best as a sniper. With mediocre armour compared to its peers, it will depend on positioning or tank support in order to survive to deliver its shots. Move with tanks to your front, or find a long range sniping position in order to remain effective and support your team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Starts with a stock APCBC found on the previous [[Pvkv m/43 (1946)]] and [[Strv m/42 DT]]&lt;br /&gt;
* Has access to a powerful APDS&lt;br /&gt;
* Great gun depression of -15°&lt;br /&gt;
* Relatively mobile&lt;br /&gt;
* Wide horizontal gun arc&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDS is a tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and light armour&lt;br /&gt;
* Casemated tank destroyer - dead engine = dead Pvkv&lt;br /&gt;
* Tall silhouette makes tank vulnerable at hull-down position&lt;br /&gt;
* Poor reverse&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Thin roof armour - 20 mm shells can penetrate the top of the tank, knocking out the crew&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle brake, a gun travel lock, and a bore evacuator/fume extractor. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_m43_1963 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&amp;amp;oldid=949440407&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=166524</id>
		<title>Pvkv m/43 (1963)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=166524"/>
				<updated>2023-07-05T20:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;U89890807: Added a information about mobility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Pvkv m/43 (1946)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_pvkv_m43_1963&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1963).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, superstructure)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20-30 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 70 mm (32°) ''Centre and lower glacis'' || 30 mm || 20 mm ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (30°) + 5 mm ''Lower glacis'' || 20-30 mm (10°) ''Front glacis'' &amp;lt;br&amp;gt; 5-9 mm (20°) ''Engine compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 70 mm (30°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (21°) ''Driver viewport'' &amp;lt;br&amp;gt; 70 mm (spherical) ''Gun mantlet'' || 30 mm (12°) ''Front'' &amp;lt;br&amp;gt; 25 mm (24-27°) ''Rear'' || 25 mm (9°) || 9 mm (5°) ''Front'' &amp;lt;br&amp;gt; 9 mm (17°) ''Rear'' &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 9 mm (cylindrical) || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and  torsion bars are 15 mm thick.&lt;br /&gt;
* Storage boxes and mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
With a power of 324 horsepower per 25 tons of mass, the Pvkv m/43 (1956) will only keep up with allied medium and heavy tanks, and barely keep up with the main crossfires and positions.  Although the claimed top speed is 46 km/h, most of the time on the ground you will see 30-35 km/h, but no more.  Any difficult obstacles like a river, mud, or even a 20 degree climb will be a very difficult task for this vehicle.  You won't be able to retreat quickly either - only 6 kilometers/hour back. In summary, the mobility of this self-propelled gun is sufficient only to deliver the gun from the spawn to the firing position.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=460|rbMinHp=287}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:pvkan m/43 (75 mm)/Ammunition|slpgr m/43, sgr m/38, 7.5 cm slpprj m/49}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Pvkv_m-43_(1963).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.83''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || 42&amp;amp;nbsp;''(+1)'' || 26&amp;amp;nbsp;''(+17)'' || 23&amp;amp;nbsp;''(+20)'' || 19&amp;amp;nbsp;''(+24)'' || 16&amp;amp;nbsp;''(+27)'' || 7&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+42)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X8.0 || X16.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 (1963) has a casemate design, and as such, plays best as a sniper. With mediocre armour compared to its peers, it will depend on positioning or tank support in order to survive to deliver its shots. Move with tanks to your front, or find a long range sniping position in order to remain effective and support your team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Starts with a stock APCBC found on the previous [[Pvkv m/43 (1946)]] and [[Strv m/42 DT]]&lt;br /&gt;
* Has access to a powerful APDS&lt;br /&gt;
* Great gun depression of -15°&lt;br /&gt;
* Relatively mobile&lt;br /&gt;
* Wide horizontal gun arc&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDS is a tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and light armour&lt;br /&gt;
* Casemated tank destroyer - dead engine = dead Pvkv&lt;br /&gt;
* Tall silhouette makes tank vulnerable at hull-down position&lt;br /&gt;
* Poor reverse&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Thin roof armour - 20 mm shells can penetrate the top of the tank, knocking out the crew&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle brake, a gun travel lock, and a bore evacuator/fume extractor. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_m43_1963 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&amp;amp;oldid=949440407&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U89890807</name></author>	</entry>

	</feed>