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		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112951</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112951"/>
				<updated>2021-10-03T22:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a heavily modified T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}The ZSU-57-2's mobility is rather good. Its faster than most mediums, while weighing 28 tons and having a 520 hp engine at 2000 RPM. &lt;br /&gt;
&lt;br /&gt;
Manouverability is good at all speeds, as its a relatively light tank with a powerful engine. You bleed a lot of speed while turning, but the turning is fast and responsive. You do not have neutral steering.&lt;br /&gt;
&lt;br /&gt;
Maximum speed is ''limited'' by the transmission to 51kmh forwards and 8kmh in reverse for RB, and 55/9kmh for AB.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes. A direct hit will most likely either kill it instantly or crit it hard enough to lead to a frag. However, unlike its Chinese brother at 8.0, the WZ305, the ZSU-57-2 does not have access to any HE-VT shells so it is always beneficial to lead with extra care and only open fire if the plane is closer than 1,5km's (1 mile), as the cannon's accuracy and difficulty with aim leave much to be desired. At above 800 meters, the inaccuracy will be very noticable.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate almost any tank's side armour (excluding the Maus, in which case its recommended to get out of sight) and even some tanks' frontal armour. In a flank the ZSU-57-2 can finish off up to even 4 opponents by the second, with the 8 shells (4 per cannon) before another belt gets loaded 2,6-2 seconds later. But, getting pinned down is most likely your death, becouse of the very thin armor that is easy to penetrate at even long range with .50 cals which will be one of your most common weapons to get fragged by.&lt;br /&gt;
&lt;br /&gt;
With the ZSU's lack of survivability, its both bad and good to take full ammo, but taking less than 30 belts empties the turret of ammo - but not the crew, the other signature feature of the ZSU. Its very easy to strafe from the air becouse of the large and open top turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50/50 of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt a lot.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your anti-tank belt, it is comprised of fully APHECBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - The full HE belt, versus planes. One hit is most likely enough to crit (which leads to a death) or an instant frag.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - 50/50 belt, not recommended for use. It used to have higher penetration than the BR-281, but today it has been reduced to the same effectiveness of the Default belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APHECBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112950</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112950"/>
				<updated>2021-10-03T22:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a heavily modified T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}The ZSU-57-2's mobility is rather good. Its faster than most mediums, while weighing 28 tons and having a 520 hp engine at 2000 RPM. &lt;br /&gt;
&lt;br /&gt;
Manouverability is good at all speeds, as its a relatively light tank with a powerful engine. You bleed a lot of speed while turning, but the turning is fast and responsive. You do not have neutral steering.&lt;br /&gt;
&lt;br /&gt;
Maximum speed is ''limited'' by the transmission to 51kmh forwards and 7kmh in reverse for RB, and 55/8kmh for AB.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes. A direct hit will most likely either kill it instantly or crit it hard enough to lead to a frag. However, unlike its Chinese brother at 8.0, the WZ305, the ZSU-57-2 does not have access to any HE-VT shells so it is always beneficial to lead with extra care and only open fire if the plane is closer than 1,5km's (1 mile), as the cannon's accuracy and difficulty with aim leave much to be desired. At above 800 meters, the inaccuracy will be very noticable.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate almost any tank's side armour (excluding the Maus, in which case its recommended to get out of sight) and even some tanks' frontal armour. In a flank the ZSU-57-2 can finish off up to even 4 opponents by the second, with the 8 shells (4 per cannon) before another belt gets loaded 2,6-2 seconds later. But, getting pinned down is most likely your death, becouse of the very thin armor that is easy to penetrate at even long range with .50 cals which will be one of your most common weapons to get fragged by.&lt;br /&gt;
&lt;br /&gt;
With the ZSU's lack of survivability, its both bad and good to take full ammo, but taking less than 30 belts empties the turret of ammo - but not the crew, the other signature feature of the ZSU. Its very easy to strafe from the air becouse of the large and open top turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50/50 of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt a lot.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your anti-tank belt, it is comprised of fully APHECBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - The full HE belt, versus planes. One hit is most likely enough to crit (which leads to a death) or an instant frag.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - 50/50 belt, not recommended for use. It used to have higher penetration than the BR-281, but today it has been reduced to the same effectiveness of the Default belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APHECBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112949</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112949"/>
				<updated>2021-10-03T22:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a heavily modified T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}The ZSU-57-2's mobility is rather good. Its faster than most mediums, while weighing 28 tons and having a 520 hp engine at 2000 RPM. &lt;br /&gt;
&lt;br /&gt;
Manouverability is good at all speeds, as its a relatively light tank with a powerful engine. You bleed a lot of speed while turning, but the turning is fast and responsive. You do not have neutral steering.&lt;br /&gt;
&lt;br /&gt;
Maximum speed is ''limited'' by the transmission to 50kmh forwards and 7kmh in reverse for RB, and 54/8kmh for AB.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes. A direct hit will most likely either kill it instantly or crit it hard enough to lead to a frag. However, unlike its Chinese brother at 8.0, the WZ305, the ZSU-57-2 does not have access to any HE-VT shells so it is always beneficial to lead with extra care and only open fire if the plane is closer than 1,5km's (1 mile), as the cannon's accuracy and difficulty with aim leave much to be desired. At above 800 meters, the inaccuracy will be very noticable.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate almost any tank's side armour (excluding the Maus, in which case its recommended to get out of sight) and even some tanks' frontal armour. In a flank the ZSU-57-2 can finish off up to even 4 opponents by the second, with the 8 shells (4 per cannon) before another belt gets loaded 2,6-2 seconds later. But, getting pinned down is most likely your death, becouse of the very thin armor that is easy to penetrate at even long range with .50 cals which will be one of your most common weapons to get fragged by.&lt;br /&gt;
&lt;br /&gt;
With the ZSU's lack of survivability, its both bad and good to take full ammo, but taking less than 30 belts empties the turret of ammo - but not the crew, the other signature feature of the ZSU. Its very easy to strafe from the air becouse of the large and open top turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50/50 of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt a lot.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your anti-tank belt, it is comprised of fully APHECBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - The full HE belt, versus planes. One hit is most likely enough to crit (which leads to a death) or an instant frag.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - 50/50 belt, not recommended for use. It used to have higher penetration than the BR-281, but today it has been reduced to the same effectiveness of the Default belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APHECBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112948</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112948"/>
				<updated>2021-10-03T22:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Mobility */ i accidentally tested a bunch of mobility and stuff becouse i didnt see that it was already here...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a heavily modified T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}The ZSU-57-2's mobility is rather good. Its faster than most mediums, while weighing 28 tons and having a 520 hp engine at 2000 RPM. (AB 909 hp) &lt;br /&gt;
&lt;br /&gt;
Manouverability is good at all speeds, as its a relatively light tank with a powerful engine. You bleed a lot of speed while turning, but the turning is fast and responsive. You do not have neutral steering.&lt;br /&gt;
&lt;br /&gt;
Maximum speed is ''limited'' by the transmission to 50kmh forwards and 7kmh in reverse for RB, and 54/8kmh for AB.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes. A direct hit will most likely either kill it instantly or crit it hard enough to lead to a frag. However, unlike its Chinese brother at 8.0, the WZ305, the ZSU-57-2 does not have access to any HE-VT shells so it is always beneficial to lead with extra care and only open fire if the plane is closer than 1,5km's (1 mile), as the cannon's accuracy and difficulty with aim leave much to be desired. At above 800 meters, the inaccuracy will be very noticable.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate almost any tank's side armour (excluding the Maus, in which case its recommended to get out of sight) and even some tanks' frontal armour. In a flank the ZSU-57-2 can finish off up to even 4 opponents by the second, with the 8 shells (4 per cannon) before another belt gets loaded 2,6-2 seconds later. But, getting pinned down is most likely your death, becouse of the very thin armor that is easy to penetrate at even long range with .50 cals which will be one of your most common weapons to get fragged by.&lt;br /&gt;
&lt;br /&gt;
With the ZSU's lack of survivability, its both bad and good to take full ammo, but taking less than 30 belts empties the turret of ammo - but not the crew, the other signature feature of the ZSU. Its very easy to strafe from the air becouse of the large and open top turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50/50 of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt a lot.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your anti-tank belt, it is comprised of fully APHECBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - The full HE belt, versus planes. One hit is most likely enough to crit (which leads to a death) or an instant frag.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - 50/50 belt, not recommended for use. It used to have higher penetration than the BR-281, but today it has been reduced to the same effectiveness of the Default belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APHECBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112946</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=112946"/>
				<updated>2021-10-03T22:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Description */  I added mobility, some playstyle, and tested quite a lot of the ZSU's speed and mobility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a heavily modified T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}The ZSU-57-2's mobility is rather good. Its faster than most mediums, while weighing 28 tons and having a 520 hp engine at 2000 RPM. (AB 909 hp) &lt;br /&gt;
&lt;br /&gt;
Manouverability is good at all speeds, as its a relatively light tank with a powerful engine. You bleed a lot of speed while turning, but the turning is fast and responsive. You do not have neutral steering.&lt;br /&gt;
&lt;br /&gt;
Maximum speed is ''limited'' by the transmission to 50kmh forwards and 7kmh in reverse for RB, and 54/8kmh for AB.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Acceleration tests (Asphalted road)&lt;br /&gt;
|-&lt;br /&gt;
|Mode&lt;br /&gt;
|10kmh&lt;br /&gt;
|25kmh&lt;br /&gt;
|50kmh&lt;br /&gt;
|-&lt;br /&gt;
|AB&lt;br /&gt;
|0,6 seconds&lt;br /&gt;
|1,8 seconds&lt;br /&gt;
|6,7 seconds&lt;br /&gt;
|-&lt;br /&gt;
|RB&lt;br /&gt;
|1 second&lt;br /&gt;
|3,5 seconds&lt;br /&gt;
|15,5 seconds&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Mobility Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Mode&lt;br /&gt;
|hp (2000RPM)&lt;br /&gt;
|Max speed (Forwards)&lt;br /&gt;
|Max speed (Reverse)&lt;br /&gt;
|hp per ton&lt;br /&gt;
|-&lt;br /&gt;
|AB&lt;br /&gt;
|909 hp&lt;br /&gt;
|54kmh&lt;br /&gt;
|8kmh&lt;br /&gt;
|32,4 hp/ton&lt;br /&gt;
|-&lt;br /&gt;
|RB&lt;br /&gt;
|520 hp&lt;br /&gt;
|50kmh&lt;br /&gt;
|7kmh&lt;br /&gt;
|18,5 hp/ton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes. A direct hit will most likely either kill it instantly or crit it hard enough to lead to a frag. However, unlike its Chinese brother at 8.0, the WZ305, the ZSU-57-2 does not have access to any HE-VT shells so it is always beneficial to lead with extra care and only open fire if the plane is closer than 1,5km's (1 mile), as the cannon's accuracy and difficulty with aim leave much to be desired. At above 800 meters, the inaccuracy will be very noticable.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate almost any tank's side armour (excluding the Maus, in which case its recommended to get out of sight) and even some tanks' frontal armour. In a flank the ZSU-57-2 can finish off up to even 4 opponents by the second, with the 8 shells (4 per cannon) before another belt gets loaded 2,6-2 seconds later. But, getting pinned down is most likely your death, becouse of the very thin armor that is easy to penetrate at even long range with .50 cals which will be one of your most common weapons to get fragged by.&lt;br /&gt;
&lt;br /&gt;
With the ZSU's lack of survivability, its both bad and good to take full ammo, but taking less than 30 belts empties the turret of ammo - but not the crew, the other signature feature of the ZSU. Its very easy to strafe from the air becouse of the large and open top turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50/50 of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt a lot.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your anti-tank belt, it is comprised of fully APHECBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - The full HE belt, versus planes. One hit is most likely enough to crit (which leads to a death) or an instant frag.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - 50/50 belt, not recommended for use. It used to have higher penetration than the BR-281, but today it has been reduced to the same effectiveness of the Default belt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APHECBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Zhukovsky%27s_I-153-M62&amp;diff=61642</id>
		<title>Zhukovsky's I-153-M62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Zhukovsky%27s_I-153-M62&amp;diff=61642"/>
				<updated>2020-06-21T17:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Flight Performance */ About teh planes performance and weaponry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153_m62_zhukovskiy&lt;br /&gt;
|cockpit=cockpit_i-153_m62_zhukovskiy.jpg&lt;br /&gt;
|store=8167&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian biplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Zhukovskys_I-153-M62.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
'''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Soviet biplane {{Battle-rating}}. It was introduced in [[Update 1.31]]. It costs 250 Golden Eagles. The plane is painted after the camouflage scheme of Soviet pilot Sergey Y. Zhukovsky in the 127th Fighter Aviation Regiment of the Soviet Air Forces.&lt;br /&gt;
&lt;br /&gt;
The main purpose of the 153 Chaika is to support operations as an escort, air superiority, or ground attack fighter aircraft. It is best used, however, as an air superiority aircraft. Due to its fast climb rate, tight turning radius, and speed, it outperforms many of its contemporaries. Tactically, climb high at the start of a match to pursue bombers or other fighters by diving on them, targeting engines and fuel tanks. &lt;br /&gt;
&lt;br /&gt;
Once the threat of enemies at altitude is removed, or when engaging bombers such as the PBY, H6K, Blenheim, or Beaufort, it is highly advisable to kill the gunners of the aircraft and force it to dive, and begin targeting the engines and wings. Against fighters, head-oning is an OK strategy if you disengage and loop around onto the hostile aircraft. At low altitudes, the turning capabilities of the aircraft, coupled with its excellent climb rate, allow you to attack and retreat at will. &lt;br /&gt;
&lt;br /&gt;
Zhukovsky's Chaika is a distinctive vehicle in mainly appearance. It performs very well and can take bombs and rockets into battle. With a forward armament of 4 x 7.62 mm ShKAS machine guns, it can quite quickly ruin enemy planes, and its payload options allow it to deal with a couple lightly armoured vehicles while it's over the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
The I-153 M62 Premium handles like a dream. Outperforms most fighters at its BR. It flies faster, turns better and climbs better than the tech tree variant. It accelerates fast and has a good max speed. It turns best at low-mid altitude. Can be used for air supremecy, since it has 4x 7.62mm ShKAS machine guns that shred enemies. Can also hold 8x RBS-82 rockets which are very powerful for the BR. You can hold RS-82 rockets and bombs aswell, but RBS-82 rockets will be the most useful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 421 || 409 || 10,700 || 14.1 || 14.4 || 11.3 || 11.3 || 274&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 466 || 444 || 10,700 || 13.0 || 13.3 || 24.2 || 15.2 || 274&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 570 || 570 || ??? || ~14 || ~14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 340 || &amp;lt; 340 || &amp;gt; 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 m || 930 hp || 1,116 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 880 hp || 1,056 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
* No armour glazing, open cockpit&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
'''''Zhukovsky's'' I-153-M62''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine gun, nose mounted (750 + 520 + 500 + 700 (Top right clockwise) = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air-defence fighter and watch as the enemy plummets towards the ground.&lt;br /&gt;
&lt;br /&gt;
Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable. &lt;br /&gt;
&lt;br /&gt;
Many aircraft will attempt to Boom &amp;amp; Zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]]:&lt;br /&gt;
&lt;br /&gt;
This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa|Sunderland]]:&lt;br /&gt;
&lt;br /&gt;
This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]]:&lt;br /&gt;
&lt;br /&gt;
These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As Zhukovsky's I-153-M62 is a premium vehicle, it comes will all modules researched.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible turn radius&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* High rate of fire with 4 7.62 mm machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low speed&lt;br /&gt;
* Minimal damage output with default belts for the 7.62 mm machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;The Polikarpov I-153 &amp;quot;&amp;quot;Chaika&amp;quot;&amp;quot; (&amp;quot;&amp;quot;Seagull&amp;quot;&amp;quot;) was an advanced version of the I-15 fighter developed in 1932 (thus its designation, meaning &amp;quot;&amp;quot;I-15 Third Model&amp;quot;&amp;quot;). The first aircraft of this type took off in August 1938, but it was only a year later that it was launched into full-scale production.&lt;br /&gt;
&lt;br /&gt;
The prototype served as &amp;quot;&amp;quot;Black 69&amp;quot;&amp;quot; with the 127th Fighter Aviation Regiment of the Western Military District. This aircraft was piloted by Sergey Yakovlevich Zhukovsky, a Soviet ace who scored 13 planes destroyed and 15 shared destroyed.&lt;br /&gt;
&lt;br /&gt;
By the start of the war, Zhukovsky was a Junior Lieutenant and a Flight Commander with the 127th Fighter Aviation Regiment at Grodno. On June 22, 1941, he took part in nine air duels and shot down five enemy aircraft (three of them while piloting &amp;quot;&amp;quot;Black 69&amp;quot;&amp;quot;), and on June 29, he scored three more victories. He flew a total of over 500 sorties during the years of the war.&lt;br /&gt;
&lt;br /&gt;
Sergey Yakovlevich Zhukovsky was awarded with the Order of Lenin, six Orders of the Red Banner of Labour, the Order of Alexander Nevsky, the Order of the Patriotic War 1st Class, two Orders of the Red Star, and sixteen medals. He retired from the Soviet Air Force as a Colonel General of Aviation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-6_(M-71F)&amp;diff=61634</id>
		<title>Su-6 (M-71F)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-6_(M-71F)&amp;diff=61634"/>
				<updated>2020-06-21T15:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;U89274005: /* Pros and cons */ Added Pros and Cons. Can help to see what teh vehicle is good for.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=su-6_m71}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version with an AM-42 engine&lt;br /&gt;
| link = Su-6 (AM-42)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Su-6_M-71F.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attacker {{Battle-rating}}. It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 493 || 476 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.2 || 28.2 || 8.4 || 8.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 290 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 380 || &amp;lt; 395 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-37 (37 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 37 mm NS-37 cannons, wing-mounted (45 rpg = 90 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AO-25M-1 (25 kg)|FAB-50 (50 kg)|FAB-100 (100 kg)|FAB-250M43 (250 kg)}}&lt;br /&gt;
{{main|RS-82|RBS-82|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs (400 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs (300 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100 bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs + 10 x RS-82 rockets (300 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50 bombs + 10 x RBS-82 rockets (300 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RS-82 rockets (400 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RBS-82 rockets (400 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, dorsal turret (196 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 37 mm&lt;br /&gt;
|&lt;br /&gt;
| RO-132&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 37 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros: Powerful 37mm cannons, Armor, Good Secondary Weapons, High ammo count.'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons: Bad Manueverability, Slow, Very low angles available on defensive MG.'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|VSCwCJOW4-Q|'''The Shooting Range #117''' - ''Pages of History'' section at 04:42 discusses the Su-6.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR attackers}}&lt;/div&gt;</summary>
		<author><name>U89274005</name></author>	</entry>

	</feed>