<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U88722516</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U88722516"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U88722516"/>
		<updated>2026-04-05T06:35:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=131619</id>
		<title>MBK-161 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=131619"/>
				<updated>2022-06-18T22:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mbk_161_1944&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured &amp;quot;citadel&amp;quot;, thereby improving the vessel's survivability. &lt;br /&gt;
&lt;br /&gt;
With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additioanlly, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 kph in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The MBK-161 late quite well-suited to holding capture points with its heavy armour and substantial armament. The boat is quite well-protected, meaning that it can soak up substantial enemy small-arms fire, though it is still vulnerable to heavier guns, rockets or torpedoes. Its armament of two 76 mm cannons, two 45 mm cannons, a 37 mm autocannon and two machine guns can easily take care of motor torpedo boats and small coastal vessels.&lt;br /&gt;
&lt;br /&gt;
One main strategy for the MBK-161 late is to park the vessel close to a capture point, firing and destroying any small boats attempting to capture the point. The MBK-161 is exceedingly slow, meaning that it will take a while for you to get anywhere; hence, it is best to find an ideal firing position to camp at. Try to angle the boat by ~45 degrees off of the firing direction, as this will increase the effective thickness of your armour without restricting the firing arcs of your main weapons. Keep in mind that the MBK-161's weapons are distributed throughout the length of the vessel, so approaching directly at the enemy is not advised. Fire from an angle or fully broadside to use all of the MBK-161's weapons.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 does also have good survivability. Most notably, a 52 mm armour plate protects the vessel's centre section between the two 76 mm turrets. However, the vessel's fore and aft sections have just 12 mm of armour. Given the game's crew loss mechanics, soaking fire in the fore and aft sections will deplete the crew in those sections, causing more crew to be moved into those sections and eventually causing the ship to be destroyed due to crew loss. To avoid this, make sure to angle the vessel in order to increase effective armour thickness and avoid prolonged engagements with enemy vessels. Avoid vessels with weapons over 76 mm in calibre, such as gunboats and destroyers, as their AP shells can penetrate your main armour plate.&lt;br /&gt;
&lt;br /&gt;
There are two main types of foes to be aware of. First, high-tier MTBs, such as the [[PT-810]], [[Jaguar-Klasse|Jaguar]], and [[Pr. 206]] (in arcade battles). These vessels feature rapid-firing autocannons that will shred the MBK-161's unarmoured sections. They are also extremely fast so targeting can be more difficult. Against these vessels, land cover and ambush tactics are important. Try to get within 1 km of the vessels, then ambush them with your superior gun armament. Be aware of secondary armaments, such as torpedoes and rockets, which many high-tier MTBs carry.&lt;br /&gt;
&lt;br /&gt;
More dangerous are gunboats and destroyers. Gunboats such as the [[USS Douglas]] carry automatic 76 mm cannons that provide significant firepower at longer ranges than your 45 and 37 mm cannons. Destroyers such as the [[USS Aylwin]] carry high calibre weapons that will penetrate your armour. Against the former, your main strategy is to ambush the gunboat at a distance where your 37 and 45 mm cannons are effective. This will typically be below 2 km in distance. Avoid longer engagements as their automatic 76 mm cannons provide more firepower than your two 76 mm cannons. Avoid engaging destroyers at all costs, as they outgun you significantly, and you lack any heavy weapons (i.e. torpedoes) to deal with them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armour can protect against everything up to 76 mm HE shells, meaing that you are very survivable against small calibre weapons&lt;br /&gt;
** 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central &amp;quot;citadel&amp;quot;&lt;br /&gt;
* Extremely heavy armament for a coastal vessel&lt;br /&gt;
** Main guns do decent damage and are quite effective against coastal vessels&lt;br /&gt;
** Secondary weapons are potent against coastal ships and aircraft alike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor mobility, with a low maximum speed and slow turn&lt;br /&gt;
* Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour&lt;br /&gt;
* Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with&lt;br /&gt;
** Main guns have limited firing angles due to the placement of secondary weapons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1200-hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.&lt;br /&gt;
&lt;br /&gt;
In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats &amp;quot;BK-503&amp;quot; and &amp;quot;BK-505&amp;quot; were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-7BKL&amp;diff=131615</id>
		<title>Su-7BKL</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-7BKL&amp;diff=131615"/>
				<updated>2022-06-18T21:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Flight performance */ Flight Performance and modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-7 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su-7bkl&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The Su-7BKL has the same flight performance as the [[Su-7B]], with excellent acceleration and climb rate, along with decent manoeuvrability. The biggest advantage of the Su-7BKL is its acceleration and top speed, with a TWR above 0.8 across most flight regimes and fuel loads. This means that the Su-7BKL out-accelerates almost every aircraft at its BR, with the exception of [[Harrier (Family)|Harriers]] at lower speeds. Top speed is just over Mach 1 at lower altitude, making the Su-7BKL faster than most aircraft it faces. Given its powerful engine, the Su-7BKL has an extremely impressive climb rate of almost 200 m/s. Given its acceleration, top speed and climb rate, few aircraft can keep up with the Su-7BKL in straight-line dashes.&lt;br /&gt;
&lt;br /&gt;
The Su-7BKL's manoeuvrability performance is not as impressive. Its sustained turn rate at low speeds is competitive, but instantaneous turn rate and maximum angle-of-attack are both relatively low compared to its adversaries. This may make it more difficult to get guns on target. Additionally, some yaw instability occurs at medium speeds when pulling high-G turns. Finally, note that the Su-7BKL can break its wings in turns exceeding 9 G's, though this G-number isn't obtainable unless the aircraft is clean and carrying less than 20 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,166 || 2,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.5 || 28.5 || 168.0 || 159.6 || rowspan=&amp;quot;2&amp;quot; | 1,250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,323 || 2,232 || 26.6 || 27.0 || 225.2 || 195.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 473 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 700 || &amp;lt; 650 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn AL-7F-1-250 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,446 kg || colspan=&amp;quot;2&amp;quot; | 343 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,411 kg || 10,585 kg || 11,664 kg || 15,010 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,848 kgf || 8,257 kgf&lt;br /&gt;
| 0.88 || 0.78 || 0.71 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,664 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 9,974 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.06 || 0.94 || 0.86 || 0.66&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The pilot is protected by light aluminium plates and an armoured glass windscreen. These will not stop 20 mm AP frontally, but offer decent protection from the rear.&lt;br /&gt;
* The engine is only protected by fuel tanks underneath. These can reduce the damage from shrapnel, but it is otherwise unprotected.&lt;br /&gt;
* The flight control's cables go underneath the fuselage, and have a good chance to stay in one piece when hit.&lt;br /&gt;
* The aircraft does not come with flares but has RWR. It will struggle against anything higher than its BR.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}If you aim to play the Su-7BKL in ground battles, the first priority is to unlock the aircraft's anti-ground ordnance. The FAB-500 bombs and S-24 rockets are particularly helpful. Otherwise, focus on flight performance upgrades, starting with compressor, airframe, wings repair and engine. After those upgrades are researched and purchased, the other flight performance upgrades can be researched. The 30 mm ammunition belts can be researched last as the stock ammunition belts are quite potent.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|S-3K|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 160 x S-5K rockets&lt;br /&gt;
* 6 x S-24 rockets&lt;br /&gt;
* 42 x S-3K rockets&lt;br /&gt;
* 6 x 250 kg OFAB-250sv bombs (1,500 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs + 2 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|SRD-5}}--&amp;gt;&lt;br /&gt;
The Su-7BKL is equipped with a SRD-5 rangefinding radar, located in the nose of the aircraft. It will automatically detect and lock onto planes within the range. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good horizontal flight speed&lt;br /&gt;
* Large variety of mounted weapons&lt;br /&gt;
* Powerful cannons capable of accurate strafing runs together with the ballistic computer&lt;br /&gt;
* Fast climb rate&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Has RWR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre controllability&lt;br /&gt;
* Subpar roll rate, even with the boosters modification installed&lt;br /&gt;
* No guided weapons&lt;br /&gt;
* No flares/chaff&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su-7bkl Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497245-su-7bkl/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-6&amp;diff=131525</id>
		<title>Su-6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-6&amp;diff=131525"/>
				<updated>2022-06-17T20:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-6 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_6_single&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Su-6 is a Soviet prototype attack aircraft built to replace the [[IL-2 (Family)|IL-2]]. This first prototype Su-6 lacked the rear gunner of the later production [[Su-6 (AM-42)]] and [[Su-6 (M-71F)]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;If you have flown the [[IL-2 (Family)|IL-2]], the Su-6 is a very familiar experience, as it shares many of the IL-2’s performance characteristics. The greatest improvement of the Su-6 compared to the IL-2 is a much-improved top speed of 491 km/h, almost 100 km/h faster than the ultimate IL-2 variants. Other than that, the aircraft has very similar characteristics to the IL-2: competitive instantaneous turn rate, subpar energy retention in sustained turns (particularly at higher speeds), moderately responsive control surfaces and a decent turn rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 468 || 451 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 24.3 || 6.7 || 6.7 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 515 || 491 || 20.8 || 22.0 || 13.5 || 9.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 458 || 431 || 290 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 380 || &amp;lt; 395 || &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;Compared to the [[IL-2 (Family)|IL-2]] and [[IL-10]], the Su-6 is much less survivable mainly due to a reduction in armour plating. The aircraft’s armour is concentrated around the cockpit, with 12 mm of plating in the lower front and back, 6 mm of plating on the sides, and 65 mm of bulletproof glass in front of the cockpit. Unlike the IL-2 and IL-10, the Su-6’s engine block is unarmoured, meaning that headons in this aircraft are extremely dangerous due to the risk of engine damage. &lt;br /&gt;
&lt;br /&gt;
The Su-6’s main fuel tank is located directly underneath the cockpit and is also covered by the cockpit armour; this fuel tank is also self-sealing and features a neutral gas fire suppression system. The oil cooling system is mounted between the engine and cockpit, but is unarmoured making it more susceptible to damage.&lt;br /&gt;
&lt;br /&gt;
* 6 mm steel behind propeller spinner&lt;br /&gt;
* 6 mm steel under oil cooling systems&lt;br /&gt;
* 6 mm steel on both sides of fuel tank&lt;br /&gt;
* 6 mm steel on both sides of pilot&lt;br /&gt;
* 8 mm steel above pilot's head&lt;br /&gt;
* 12 mm steel in front of and behind fuel tank&lt;br /&gt;
* 12 mm steel behind pilot&lt;br /&gt;
* 65 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|VYa-23 (23 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm VYa-23 cannons, wing-mounted (115 rpg = 230 total)&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, wing-mounted (750 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AO-25M-1 (25 kg)|FAB-50sv (50 kg)|FAB-100sv (100 kg)}}&lt;br /&gt;
{{main|RS-82|RBS-82|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs (400 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50sv bombs (300 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs (400 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50sv bombs + 10 x RS-82 rockets (300 kg total)&lt;br /&gt;
* 6 x 50 kg FAB-50sv bombs + 10 x RBS-82 rockets (300 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RS-82 rockets (400 kg total)&lt;br /&gt;
* 16 x 25 kg AO-25M-1 bombs + 10 x RBS-82 rockets (400 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful offensive armament: heavy-hitting 23 mm cannons and fast-firing 7.62 mm machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow for its BR: top speed of only 491 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_6_single Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZnopLjce42E|'''The Shooting Range #225''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497243-su-6-single/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR strike aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-3&amp;diff=131523</id>
		<title>Pe-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-3&amp;diff=131523"/>
				<updated>2022-06-17T20:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Pe-3 (e)&lt;br /&gt;
| link-2 = Pe-3bis&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pe-3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;Given that it was derived from a twin-engine dive bomber, the Pe-3’s flight performance is very lacklustre. The one advantage of the Pe-3 is that it is relatively fast, capable of reaching 500 km/h in level flight and 600 km/h in a dive. However, its climb rate and acceleration are both poor due to a lack of engine power. The aircraft’s turn rate is also quite mediocre even for a twin engine heavy fighter, though it is superior to aircraft such as the [[Do 217 J-1|Do 217 J]]. The Pe-3’s control surfaces are relatively responsive, though elevator and aileron compression starts to occur past 500 km/h. Unlike the [[Pe-2-1|Pe-2]], the Pe-3 does not have dive brakes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 485 || 469 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 28.7 || 7.2 || 7.2 || rowspan=&amp;quot;2&amp;quot; | 326&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 524 || 504 || 24.7 || 26.0 || 12.7 || 9.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 470 || 320 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 440 || &amp;gt; 307&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 1,100 hp || 1,186 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,050 hp || 1,132 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
The Pe-3 is actually quite survivable, given its larger size and spaced-out components. The aircraft’s fuel tanks are located the wings and behind the cockpit, and are all self-sealing and feature an inert gas pressurisation system to prevent fires. As a result, the aircraft can sometimes survive fuel tank fires, though this should not be relied upon. Additionally, compared to its dive bomber sibling, the Pe-3 gets armour around the cockpit: 45 mm of bulletproof glass in front of the cockpit, 13 mm of steel on the pilot’s seat and 6-12 mm of steel around the dorsal gunner’s station.&lt;br /&gt;
&lt;br /&gt;
However, the aircraft’s engines and oil tanks are exposed and unarmoured, meaning that they are vulnerable to damage. Given that the aircraft is underpowered to begin with, the loss of an engine may prevent the aircraft from making it back to base.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}If you intend on playing the Pe-3 as a ground attacker, the DZ-40 and RO-132 modifications should be your first priority in order to unlock the Pe-3’s suspended armament options. If not, starting with offensive 12 mm belts is a good idea to unlock more effective ammunition. After that, focus on flight performance upgrades, particularly the engine upgrades, to improve climb rate and handling.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs (400 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs + 2 x 100 kg FAB-100sv bombs (700 kg total)&lt;br /&gt;
* 6 x RS-132 rockets&lt;br /&gt;
* 6 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (750 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, tail turret (250 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great armament&lt;br /&gt;
* Air spawn in realistic and simulator battles&lt;br /&gt;
* Carries rockets, fantastic for ground striking and bomber hunting&lt;br /&gt;
* Good roll rate for a larger aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad top speed for a twin-engine fighter&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Bad turn rate&lt;br /&gt;
* Lack of defensive armament&lt;br /&gt;
* Severe control stiffening above 600 km/h IAS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&lt;br /&gt;
;Petlyakov Pe-3 Heavy Twin-Engine Fighter&lt;br /&gt;
&lt;br /&gt;
When the Great Patriotic War began in the summer of 1941, the Air Force of the Workers' and Peasants' Red Army urgently needed a patrol/interceptor aircraft to fight the enemy's bombers and scouts. But with a war in progress, troops could only quickly receive a twin-engined fighter if it were based on some plane currently in production. The older Pe-2's fighter design fit this need perfectly.&lt;br /&gt;
&lt;br /&gt;
In August 1941, the Petlyakov Design Bureau was instructed to design a fighter version of the Pe-2. The first prototype Pe-3 fighter, redesigned from the production Pe-2 bomber, series 16, flew for the first time on August 7, 1941. Only seven days passed between the order for the aircraft and its delivery for trials!&lt;br /&gt;
&lt;br /&gt;
Structurally, the Pe-3 fighter differed from the Pe-2 in the layout of its forward and middle fuselage and its armament. Additional fuel tanks were put in the plane's fuselage, with one located in the bomb bay and two others replacing the gunner's cockpit. The plane was modified to be a two-seater.&lt;br /&gt;
&lt;br /&gt;
The fighter had increased offensive armament. The nose weapon mount of the prototype Pe-3 model consisted of two 12.7mm Berezin BK machine guns with 150 rounds each and one 7.62mm ShKAS machine gun with 450 rounds. The TSS-1 upper mount in the navigator's cockpit consisting of a 7.62mm ShKAS machine gun with 750 rounds was kept unchanged from the Pe-2. Since there was no one to provide fire from the lower rear of the aircraft, a fixed tail mount with a 7.62mm ShKAS machine gun with 250 rounds, which had been tested before on the VI-100 high-altitude fighter, was installed.&lt;br /&gt;
&lt;br /&gt;
The plane's bombing armament was drastically simplified. Only four bomb racks remained from the Pe-2: two in the engine nacelle bomb bays and two (external) under the fuselage. The total bomb capacity was reduced to 400 kg for standard load and 700 kg (two 250-kg bombs and two 100-kg bombs) when overloaded. The brake covers under the wings were removed together with the gears, and, as a result, the ability to perform dive bombing was gone.&lt;br /&gt;
&lt;br /&gt;
Production Pe-3s had the ShKAS nose machine gun removed, but the magazine capacity of the BK machine guns was increased up to 250 rounds each.&lt;br /&gt;
&lt;br /&gt;
During armament testing of the nose mount, it was found that the Plexiglas fuselage nose section could not withstand the muzzle gas pressure, resulting in its destruction. Plexiglas was first replaced with duralumin and then with steel. The aircraft glazing was reduced when large observation blisters and the upper glass hatch of the gunner's cockpit were removed.&lt;br /&gt;
&lt;br /&gt;
The heavy fighters were delivered from the factory to the front lines with equipment corresponding to the main production Pe-3 aircraft. The total number of Pe-3s built in 1941 was 196; 11 more planes were assembled from available stocks of parts in April 1942.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=pe-3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|P-SgcRs0gSA|'''Glorious Versatility! {{PAGENAME}}!&amp;quot;'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pe-2-31&amp;diff=131522</id>
		<title>Pe-2-31</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pe-2-31&amp;diff=131522"/>
				<updated>2022-06-17T20:20:00Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* General info */ Added flight performance, survivability and modifications info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Pe-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pe-2-31&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. In some localisations, this aircraft is known as Pe-2-21, instead of Pe-2-31. There is no difference between them.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The Pe-2-31’s flight performance is relatively good for an aircraft at its BR, but remains mediocre among twin-engined light bombers. The climb rate and acceleration are both quite low, but the aircraft is quite fast, capable of reaching ~500 km/h in level flight and over 600 km/h in a dive.&lt;br /&gt;
&lt;br /&gt;
The aircraft’s turn performance is quite underwhelming, as is common among twin-engined light bombers, and energy retention is quite lackluster. Given its role as a dive bomber, the Pe-2-31 is equipped with wing-mounted airbrakes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 511 || 495 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.6 || 31.3 || 7.2 || 7.2 || rowspan=&amp;quot;2&amp;quot; | 326&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 550 || 530 || 26.5 || 28.0 || 12.4 || 9.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 508 || 477 || 320 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 440 || &amp;gt; 307&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
The Pe-2-31 is actually quite survivable, given its larger size and spaced-out components. The aircraft’s fuel tanks are located the wings and behind the cockpit, and are all self-sealing and feature an inert gas pressurisation system to prevent fires. As such, some fuel tank fires are survivable, though this cannot be relied on.&lt;br /&gt;
&lt;br /&gt;
However, the Pe-2-31’s engines and cockpit are all quite susceptible to damage, with no armour protecting the engine and just 8 mm of steel behind the pilot and gunner. Lucky shots to the engines can knock them out easily, and given that the Pe-2-31 is quite underpowered, it is quite difficult to make it back to base with a single engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}The DZ-40 and RO-132 modifications should be your first priority in order to unlock the Pe-2-31’s suspended armament options. After that, focus on flight performance upgrades, especially the engine and engine injection modifications, to improve handling. The weapon belts can be upgraded last as their performance advantage is minimal.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (150 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose-mounted (450 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|RS-132|RBS-132}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (600 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs + 2 x 250 kg FAB-250sv bombs (900 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)&lt;br /&gt;
* 10 x RS-132 rockets&lt;br /&gt;
* 10 x RBS-132 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, ventral turret (230 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (750 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, 2 x beam turret (225 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improvement from the previous Pe-2-1&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Manoeuvrable because of the light weight&lt;br /&gt;
* Has more armament than its predecessor&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low bomb load&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Some of the gunners have obsolete armaments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Since the Pe-2's mass production had begun, its defensive armament was recognized by the military as weak for a modern bomber. Beginning with series 13 (launched in April to May of 1941), the ShKAS hatch mount was replaced with a VUB-2 turret with a 12.7mm BT machine gun and a magazine capacity of 200 rounds. The starboard ShKAS machine gun mounted to port forward was replaced with a 12.7mm BK machine gun with 150 rounds. Also, the magazine capacity of the port ShKAS was decreased to 450 rounds.&lt;br /&gt;
&lt;br /&gt;
By June 22, 1941, when Germany invaded the USSR, factories had managed to produce 490 new dive bombers. Subsequent upgrades of the Pe-2 were then made based on combat experience.&lt;br /&gt;
&lt;br /&gt;
Series 22 saw the installation of M-105RA engines with floatless carburettors, which improved the aircraft's behavior when diving. Beginning with series 23, an extra ShKAS machine gun with 225 rounds was installed in the radio operator/gunner's cockpit. It was designed to fire from side ball mounts and through the upper fuselage hatch. The area of the navigator's and the radio operator/gunner's protective armour was increased, and the robustness of the fuel system was improved. The aircraft was equipped with an inert gas filling system, and duralumin tanks were replaced with fiber ones, which were more effective at dealing with bullets. By series 32, the aircraft could be fitted with guide rails to hold 10 RS-132 unguided rockets under the wings. Some Pe-2s were equipped with RO-82 launchers to fire RS-82 unguided rockets backwards, to defend against any fighters attacking from the aircraft's lower rear. Since September 1941, the Pe-2's bomb load was upgraded by adding KMB-Pe-2 bomblet clusters, which enabled the efficient bombing of soft area-type targets.&lt;br /&gt;
&lt;br /&gt;
A total of 1,671 dive bombers were manufactured by four mass production factories during 1941. The new plane served on all front lines from the Barents Sea to the Black Sea. The Pe-2s were received not only by regiments of the Air Force of the Workers' and Peasants' Red Army but also by aviation units of the Northern, Baltic, and Black Sea Fleets.&lt;br /&gt;
&lt;br /&gt;
From February 1942 (series 64) on, the side ball mounts were replaced with pivot mounts and the turret's sighting angle was increased. Series 80 saw yet another defensive upgrade: the navigator's and the radio operator/gunner's positions were given upgraded armour.&lt;br /&gt;
&lt;br /&gt;
On 12 January 1942, chief designer V. M. Petlyakov died in an air crash while flying in a Pe-2. His position was filled by his deputy, A. M. Izakson, who was later replaced by another of Petlyakov's colleagues, A. I. Putilov.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pe-2-31 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ogZid3HAvLA|'''Talisman Series, PE-2-31. Dont try this at home!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Petlyakov}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Battle_of_North_Cape.png&amp;diff=119445</id>
		<title>File:Battle of North Cape.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Battle_of_North_Cape.png&amp;diff=119445"/>
				<updated>2021-12-26T15:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USN-produced diagram of the Battle of North Cape.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Battle_of_North_Cape_26_December_1943_map.png. Public domain.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Channel_Dash.jpg&amp;diff=119444</id>
		<title>File:Channel Dash.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Channel_Dash.jpg&amp;diff=119444"/>
				<updated>2021-12-26T15:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scharnhorst and Gneisenau dashing through the English Channel.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Gneisenau-and-Scharnhorst-channel.jpg. Public domain.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_firing_at_HMS_Glorious.jpg&amp;diff=119443</id>
		<title>File:Scharnhorst firing at HMS Glorious.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_firing_at_HMS_Glorious.jpg&amp;diff=119443"/>
				<updated>2021-12-26T15:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;German battleship Scharnhorst firing her forward 283mm guns, during the engagement with the British aircraft carrier Glorious and her escorts, 8 June 1940.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:El_buque_alem%C3%A1n_Scharnhorst_durante_la_batalla_contra_el_Glorious.jpg&lt;br /&gt;
&lt;br /&gt;
Public domain in the USA. Published June 8th 1940.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119442</id>
		<title>File:Scharnhorst Recognition Drawing.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119442"/>
				<updated>2021-12-26T15:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USN-produced recognition of Scharnhorst.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Scharnhorst-1-A503-FM30-50.jpg&lt;br /&gt;
&lt;br /&gt;
Public domain in the USA.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119441</id>
		<title>File:Scharnhorst Recognition Drawing.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119441"/>
				<updated>2021-12-26T15:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USN-produced recognition of Scharnhorst.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Scharnhorst-1-A503-FM30-50.jpg&lt;br /&gt;
&lt;br /&gt;
Public domain in the USA.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_(1939).jpg&amp;diff=119440</id>
		<title>File:Scharnhorst (1939).jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_(1939).jpg&amp;diff=119440"/>
				<updated>2021-12-26T15:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;German Battlecruiser Scharnhorst in 1939.&lt;br /&gt;
&lt;br /&gt;
Link: &amp;lt;nowiki&amp;gt;https://commons.wikimedia.org/wiki/File:Bundesarchiv_DVM_10_Bild-23-63-12,_Schlachtschiff_%22Scharnhorst%22.jpg&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file is licensed under the Creative Commons [https://creativecommons.org/licenses/by-sa/3.0/de/deed.en Attribution-Share Alike 3.0 Germany] license. &lt;br /&gt;
&lt;br /&gt;
Attribution: Bundesarchiv, DVM 10 Bild-23-63-12 / CC-BY-SA 3.0&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119439</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119439"/>
				<updated>2021-12-26T15:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* External links */ History section done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; ''Scharnhorst'', and her sister ''Gneisenau'', were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ''Scharnhorst'' was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with ''Gneisenau'' in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from ''Scharnhorst'' to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the ''Rawalpindi'' was sunk, and only 38 crew members survived from the crew of 276. ''Scharnhorst'' and ''Gneisenau'' then escaped in a squall, pursued by British battleships ''Warspite'', ''Hood'', and ''Repulse'', who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst firing at HMS Glorious.jpg|thumb|400x400px|Scharnhorst firing her forward 283 mm guns at HMS Glorious, June 8th 1940.]]&lt;br /&gt;
In 1940, ''Scharnhorst'' participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to ''Scharnhorst'' which put her “A” turret out of action; ''Scharnhorst'' spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, ''Scharnhorst'' and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers ''Ardent'' and ''Acasta''. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, ''Scharnhorst'' set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, ''Scharnhorst'' was hit by a torpedo from ''Acasta'', resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; ''Scharnhorst'' spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
[[File:Channel Dash.jpg|left|thumb|343x343px|Scharnhorst and Gneisenau dashing the English Channel.]]&lt;br /&gt;
In January of 1941, ''Scharnhorst'' and ''Gneisenau'' broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, ''Scharnhorst'' sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship ''Bismarck'' in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in ''Scharnhorst'' and ''Gneisenau'' being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ''Bismarck'' would ultimately conduct the raid escorted by the cruiser ''[[Prinz Eugen]]'', with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, ''Scharnhorst'', ''Gneisenau'', and ''[[Prinz Eugen]]'' were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though ''Scharnhorst'' hit two mines and an E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
[[File:Battle of North Cape.png|thumb|A diagram of the Battle of North Cape.]]&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser [[Prinz Eugen|''Prinz'' ''Eugen'']] to Norway to join the battleship ''Tirpitz''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that ''Scharnhorst'' would meet her demise. In December of 1943, ''Scharnhorst'' attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet, sent to intercept and sink the ''Scharnhorst'', was composed of the battleship ''Duke of York'', heavy cruiser ''Jamaica'' and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers ''[[HMS Norfolk|Norfolk]]'', ''[[HMS Belfast|Belfast]]'' and ''Sheffield''.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, ''Scharnhorst'' unknowingly turned towards the ''Duke of York''. At 4:20 PM, the forces made contact, and ''Scharnhorst'' was simultaneously engaged by ''Duke of York'' and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 7 PM, all of ''Scharnhorst’s'' main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: ''Scharnhorst'' had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; ''Scharnhorst’s'' wreck was discovered in 2000 at a depth of 300 metres.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Editors of GWR. (n.d.). ''Longest range hit by a ship's gun''. Guinness World Records. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.guinnessworldrecords.com/world-records/longest-range-hit-by-a-ships-gun&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Farley, R. (2017, April 8). ''Scharnhorst: Nazi Germany's Super Battleship or paper tiger?'' The National Interest. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://nationalinterest.org/blog/the-buzz/scharnhorst-nazi-germanys-super-battleship-or-paper-tiger-20078&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Kalu, M. C. (2019, April 4). ''Speed and strength - Scharnhorst - german battleship with 25 photos''. WAR HISTORY ONLINE. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.warhistoryonline.com/history/speed-and-strength-scharnhorst-german-battleship-with-25-photos.html&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Lettens, J. (2008, August 28). ''Wrecksite - Scharnhorst Battleship 1939-1943''. Wrecksite.eu. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.wrecksite.eu/wreck.aspx?115556&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Potts, J. R. (2019, May 2). ''KMS Scharnhorst. Military Factory - Global Defense Reference''. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.militaryfactory.com/ships/detail.php?ship_id=KMS-Scharnhorst&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Roblin, S. (2021, December 19). ''Scharnhorst: How hitler's pocket battleship was destroyed''. 19FortyFive. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.19fortyfive.com/2021/12/scharnhorst-how-hitlers-pocket-battleship-was-destroyed/&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119438</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119438"/>
				<updated>2021-12-26T15:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Atlantic raids and Channel Dash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; ''Scharnhorst'', and her sister ''Gneisenau'', were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ''Scharnhorst'' was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with ''Gneisenau'' in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from ''Scharnhorst'' to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the ''Rawalpindi'' was sunk, and only 38 crew members survived from the crew of 276. ''Scharnhorst'' and ''Gneisenau'' then escaped in a squall, pursued by British battleships ''Warspite'', ''Hood'', and ''Repulse'', who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst firing at HMS Glorious.jpg|thumb|400x400px|Scharnhorst firing her forward 283 mm guns at HMS Glorious, June 8th 1940.]]&lt;br /&gt;
In 1940, ''Scharnhorst'' participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to ''Scharnhorst'' which put her “A” turret out of action; ''Scharnhorst'' spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, ''Scharnhorst'' and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers ''Ardent'' and ''Acasta''. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, ''Scharnhorst'' set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, ''Scharnhorst'' was hit by a torpedo from ''Acasta'', resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; ''Scharnhorst'' spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
[[File:Channel Dash.jpg|left|thumb|343x343px|Scharnhorst and Gneisenau dashing the English Channel.]]&lt;br /&gt;
In January of 1941, ''Scharnhorst'' and ''Gneisenau'' broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, ''Scharnhorst'' sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship ''Bismarck'' in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in ''Scharnhorst'' and ''Gneisenau'' being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; ''Bismarck'' would ultimately conduct the raid escorted by the cruiser ''[[Prinz Eugen]]'', with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, ''Scharnhorst'', ''Gneisenau'', and ''[[Prinz Eugen]]'' were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though ''Scharnhorst'' hit two mines and an E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
[[File:Battle of North Cape.png|thumb|A diagram of the Battle of North Cape.]]&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser [[Prinz Eugen|''Prinz'' ''Eugen'']] to Norway to join the battleship ''Tirpitz''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that ''Scharnhorst'' would meet her demise. In December of 1943, ''Scharnhorst'' attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet, sent to intercept and sink the ''Scharnhorst'', was composed of the battleship ''Duke of York'', heavy cruiser ''Jamaica'' and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers ''[[HMS Norfolk|Norfolk]]'', ''[[HMS Belfast|Belfast]]'' and ''Sheffield''.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, ''Scharnhorst'' unknowingly turned towards the ''Duke of York''. At 4:20 PM, the forces made contact, and ''Scharnhorst'' was simultaneously engaged by ''Duke of York'' and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 7 PM, all of ''Scharnhorst’s'' main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: ''Scharnhorst'' had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; ''Scharnhorst’s'' wreck was discovered in 2000 at a depth of 300 metres.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_firing_at_HMS_Glorious.jpg&amp;diff=119437</id>
		<title>File:Scharnhorst firing at HMS Glorious.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_firing_at_HMS_Glorious.jpg&amp;diff=119437"/>
				<updated>2021-12-26T15:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;German battleship Scharnhorst firing her forward 283mm guns, during the engagement with the British aircraft carrier Glorious and her escorts, 8 June 1940&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Channel_Dash.jpg&amp;diff=119436</id>
		<title>File:Channel Dash.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Channel_Dash.jpg&amp;diff=119436"/>
				<updated>2021-12-26T15:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scharnhorst and Gneisenau dashing through the English Channel&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119435</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119435"/>
				<updated>2021-12-26T15:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Battle of North Cape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Scharnhorst, and her sister Gneisenau, were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Scharnhorst was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with Gneisenau in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from Scharnhorst to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the Rawalpindi was sunk, and only 38 crew members survived from the crew of 276. Scharnhorst and Gneisenau then escaped in a squall, pursued by British battleships Warspite, Hood, and Repulse, who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1940, Scharnhorst participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to Scharnhorst which put her “A” turret out of action; Scharnhorst spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, Scharnhorst and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers Ardent and Acasta. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, Scharnhorst set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, Scharnhorst was hit by a torpedo from Acasta, resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;4 Scharnhorst spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
In January of 1941, Scharnhorst and Gneisenau broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, Scharnhorst sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship Bismarck in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in Scharnhorst and Gneisenau being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Bismark would ultimately conduct the raid escorted by the cruiser Prinz Eugen, with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, Scharnhorst, Gneisenau, and Prinz Eugen were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though Scharnhorst hit two mines and E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
[[File:Battle of North Cape.png|thumb|A diagram of the Battle of North Cape.]]&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser [[Prinz Eugen|''Prinz'' ''Eugen'']] to Norway to join the battleship Tirpitz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that ''Scharnhorst'' would meet her demise. In December of 1943, ''Scharnhorst'' attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet, sent to intercept and sink the ''Scharnhorst'', was composed of the battleship ''Duke of York'', heavy cruiser ''Jamaica'' and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers ''[[HMS Norfolk|Norfolk]]'', ''[[HMS Belfast|Belfast]]'' and ''Sheffield''.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, ''Scharnhorst'' unknowingly turned towards the ''Duke of York''. At 4:20 PM, the forces made contact, and ''Scharnhorst'' was simultaneously engaged by ''Duke of York'' and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 7 PM, all of ''Scharnhorst’s'' main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: ''Scharnhorst'' had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; ''Scharnhorst’s'' wreck was discovered in 2000 at a depth of 300 metres.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119434</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119434"/>
				<updated>2021-12-26T15:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Battle of North Cape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Scharnhorst, and her sister Gneisenau, were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Scharnhorst was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with Gneisenau in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from Scharnhorst to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the Rawalpindi was sunk, and only 38 crew members survived from the crew of 276. Scharnhorst and Gneisenau then escaped in a squall, pursued by British battleships Warspite, Hood, and Repulse, who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1940, Scharnhorst participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to Scharnhorst which put her “A” turret out of action; Scharnhorst spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, Scharnhorst and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers Ardent and Acasta. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, Scharnhorst set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, Scharnhorst was hit by a torpedo from Acasta, resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;4 Scharnhorst spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
In January of 1941, Scharnhorst and Gneisenau broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, Scharnhorst sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship Bismarck in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in Scharnhorst and Gneisenau being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Bismark would ultimately conduct the raid escorted by the cruiser Prinz Eugen, with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, Scharnhorst, Gneisenau, and Prinz Eugen were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though Scharnhorst hit two mines and E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
[[File:Battle of North Cape.png|thumb|A diagram of the Battle of North Cape.]]&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser [[Prinz Eugen|''Prinz'' ''Eugen'']] to Norway to join the battleship Tirpitz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that ''Scharnhorst'' would meet her demise. In December of 1943, ''Scharnhorst'' attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet, sent to intercept and sink the ''Scharnhorst'', was composed of the battleship ''Duke of York'', heavy cruiser ''Jamaica'' and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers ''[[HMS Norfolk|Norfolk]]'', ''[[HMS Belfast|Belfast]]'' and ''Sheffield''.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, ''Scharnhorst'' unknowingly turned towards the ''Duke of York''. At 4:20 PM, the forces made contact, and ''Scharnhorst'' was simultaneously engaged by ''Duke of York'' and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 7 PM, all of ''Scharnhorst’s'' main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: ''Scharnhorst'' had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; ''Scharnhorst’s'' wreck was discovered in 2000 at a depth of 300 metres.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Battle_of_North_Cape.png&amp;diff=119433</id>
		<title>File:Battle of North Cape.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Battle_of_North_Cape.png&amp;diff=119433"/>
				<updated>2021-12-26T15:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USN-produced diagram of the Battle of North Cape.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119432</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119432"/>
				<updated>2021-12-26T15:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Operational service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Scharnhorst, and her sister Gneisenau, were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Scharnhorst was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with Gneisenau in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from Scharnhorst to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the Rawalpindi was sunk, and only 38 crew members survived from the crew of 276. Scharnhorst and Gneisenau then escaped in a squall, pursued by British battleships Warspite, Hood, and Repulse, who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1940, Scharnhorst participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to Scharnhorst which put her “A” turret out of action; Scharnhorst spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, Scharnhorst and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers Ardent and Acasta. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, Scharnhorst set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, Scharnhorst was hit by a torpedo from Acasta, resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;4 Scharnhorst spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
In January of 1941, Scharnhorst and Gneisenau broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, Scharnhorst sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship Bismarck in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in Scharnhorst and Gneisenau being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Bismark would ultimately conduct the raid escorted by the cruiser Prinz Eugen, with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, Scharnhorst, Gneisenau, and Prinz Eugen were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though Scharnhorst hit two mines and E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser Prinz Eugen to Norway to join the battleship Tirpitz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that Scharnhorst would meet her demise. In December of 1943, Scharnhorst attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet, sent to intercept and sink the ''Scharnhorst'', was composed of the battleship Duke of York, heavy cruiser Jamaica and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers Norfolk, ''Belfast'' and Sheffield.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, ''Scharnhorst'' unknowingly turned towards the ''Duke of York''. At 4:20 PM, the forces made contact, and ''Scharnhorst'' was simultaneously engaged by Duke of York and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 7 PM, all of ''Scharnhorst’s'' main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: ''Scharnhorst'' had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; ''Scharnhorst’s'' wreck was discovered in 2000 at a depth of 300 metres.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119431</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=119431"/>
				<updated>2021-12-26T14:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */ Draft, do not publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283-mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/33 AA (105 mm)|3.7 cm SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|Ar 196 A-3}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Big guns on a fast cruiser hull&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Scharnhorst (1939).jpg|thumb|450x450px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
'''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, ''Scharnhorst'' was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (“panzerschiffe”).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; ''Scharnhorst'' operated with her sister ship ''Gneisenau'' during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany’s navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (“''panzerschiffe''”: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the ''Deutschland'' class of “pocket battleships”, armed with six 11-inch (283 mm) guns and displacing ~10000 tons each. However, these ships were still inadequate to deal with the Royal Navy’s battlecruisers, as well as the new French fast battleships ''Dunkerque'' and ''Strasbourg''.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the ''Deutschland'' class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|400x400px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. ''Scharnhorst'' had a displacement of 32 100 tons standard and 38 100 tons fully loaded: a ~20000 ton increase from the ''Deutschland'' class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the ''Deutschlands'' but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, ''Scharnhorst'' had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; ''Scharnhorst'' had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Scharnhorst'' was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. ''Scharnhorst'' was massive, at 234 metres long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmaneuverable: during her sea trials in 1939, ''Scharnhorst'' took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared “clipper-style” bow that prevented the forward “A” turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
''Scharnhorst'' was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Scharnhorst, and her sister Gneisenau, were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Scharnhorst was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Early war service:&lt;br /&gt;
&lt;br /&gt;
Scharnhorst saw her first combat action with Gneisenau in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from Scharnhorst to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the Rawalpindi was sunk, and only 38 crew members survived from the crew of 276. Scharnhorst and Gneisenau then escaped in a squall, pursued by British battleships Warspite, Hood, and Repulse, who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1940, Scharnhorst participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to Scharnhorst which put her “A” turret out of action; Scharnhorst spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, Scharnhorst and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers Ardent and Acasta. In the ensuing battle, all three British ships were sunk, with the loss of 1519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, Scharnhorst set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km. However, Scharnhorst was hit by a torpedo from Acasta, resulting in the deaths of 50 sailors and severe flooding which put the “C” turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;4 Scharnhorst spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Atlantic raids and channel dash&lt;br /&gt;
&lt;br /&gt;
In January of 1941, Scharnhorst and Gneisenau broke out into the Atlantic to begin a raid on allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, Scharnhorst sank a total of 9 ships totalling 50 588 tons, while the two ships together sank over 110 000 tons of allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship Bismarck in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in Scharnhorst and Gneisenau being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Bismark would ultimately conduct the raid escorted by the cruiser Prinz Eugen, with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, Scharnhorst, Gneisenau, and Prinz Eugen were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;4 All three ships made it through the channel, though Scharnhorst hit two mines and E-boat was lost.24 The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser Prinz Eugen to Norway to join the battleship Tirpitz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that Scharnhorst would meet her demise. In December of 1943, Scharnhorst attempted another sortie into the North Atlantic.4 However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser’s main fleet was composed of the battleship Duke of York, heavy cruiser Jamaica and four destroyers.4 &lt;br /&gt;
&lt;br /&gt;
At 9 AM, Scharnhorst contacted the British cruisers Norfolk, Belfast and Sheffield.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, Scharnhorst unknowingly turned towards the Duke of York. At 4:20 PM, the forces made contact, and Scharnhorst was simultaneously engaged by Duke of York and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;46 By 7 PM, all of Scharnhorst’s main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one-by-one, and at 8 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;6 The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: Scharnhorst had taken 19 torpedoes before she sank, along with hundreds of high calibre shells.46 Scharnhorst’s wreck was discovered in 2000 at a depth of 300 metres.4 &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119430</id>
		<title>File:Scharnhorst Recognition Drawing.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_Recognition_Drawing.jpg&amp;diff=119430"/>
				<updated>2021-12-26T14:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USN-produced recognition of Scharnhorst.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_(1939).jpg&amp;diff=119429</id>
		<title>File:Scharnhorst (1939).jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Scharnhorst_(1939).jpg&amp;diff=119429"/>
				<updated>2021-12-26T14:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;German Battlecruiser Scharnhorst in 1939.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-314&amp;diff=119397</id>
		<title>PT-314</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-314&amp;diff=119397"/>
				<updated>2021-12-26T01:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* General info */ Survivability, mobility, armament.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_elco_80ft_pt_boat_mod01&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The PT-314, as a MTB, isn't the most survivable. It has a crew count of 12, many of which are located at the gun turrets, meaning that the boat can't take too many hits before the crew is depleted. The boat's engines, fuel tank and ammunition stowages are all exposed above the waterline to some extent, meaning that they are susceptible to critical damage. The only armoured spots are the bridge (6.35 mm of hardened armour) and the 40 mm cannon (12.7 mm antifragmentation armour); the ship's other turrets are easily knocked out by enemy gunfire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
The PT-314's mobility is fairly competitive among MTBs. The boat has a top speed of 105 kph in arcade and 75 kph in realistic mode, making it fairly fast among MTBs. Additionally, the PT-314 has a decent turning circle, though sustained turns will bleed off the boat's speed. Finally, the PT-314's acceleration is pretty mediocre for a MTB.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to a single 40 mm Bofors guns at the stern of the vessel. This weapon is extremely potent against aircraft due to its accuracy and punching power. Though this weapon fires slower than the 20 mm Oerlikon or 12.7 mm AN/M2, it more than makes up for it due to its hard-hitting 40 mm shells. The 40 mm Bofors is capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The gun fires from 4-round clips that reload continuously, meaning that the weapon is capable of continuous fire. However, note that it will eventually overheat and jam after firing for too long.&lt;br /&gt;
&lt;br /&gt;
Alongside the 40 mm cannon, the PT-314 gets access to a single 37 mm AN-M4 cannon located on the bow. This weapon is an interesting autocannon and fires much slower than the Bofors at the rear. It's also magazine-fed, meaning that it will have to reload after every thirty shots. Despite this, the weapon has great damage-dealing capacity and can be used in conjunction with the 40 mm Bofors cannon to deal with naval targets.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to a single 20 mm Oerlikon cannon as its secondary armament. The 20 mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun but can be used against ships as well. The weapon has access to three belts: Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to two dual 12.7 mm AN/M2 machine gun mounts. The AN/M2 is a navalized anti-aircraft version of the popular Browning machine gun. This gun is rather ineffective at dealing significant damage to enemy aircraft, and is only effective within a ~1.5 to 2 km range at most. As well, keep in mind that these guns have a long 12-second reload after the gun’s magazine has been depleted. Due to the magazine configuration, the gun will not jam with continuous firing.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.13 (569 mm)}}&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to four Mk. 13 569 mm torpedoes, also found on many other American MTBs. This torpedo is a short torpedo designed for aircraft, and as a result, it has some downsides. Notably, the torpedo has a small explosive filler of 178 kg of TNT, along with a slow running speed of 56 kph. The torpedoes have a maximum range of 5.21 km, and no modification is available to increase this range. The primary downside of these torpedoes is that you will likely need multiple hits to destroy larger vessels; against cruisers, the torpedoes may not even do damage if running at 1 metre depth. Additionally, the slow speed of these torpedoes makes them quite difficult-to-aim. Thus, the Mk. 13 is best used in ambush situations from short range, where multiple hits are highly likely.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good firepower, can effectively engage both air and other sea targets&lt;br /&gt;
* Good mobility, with great top speed&lt;br /&gt;
* Armour is thin enough not to set off HE fuzes&lt;br /&gt;
* Relatively small target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns are awkwardly placed around the hull&lt;br /&gt;
* Thin armour means it's easily shredded even by the lightest caliber machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
PT-314 was laid down on 11 December 1942 and launched on 20 February 1943. PT-314 was in service from 11 March 1943 until sold on 23 June 1948. PT-314 served in MTB RON 5 in the South Pacific under Lt John W. Ewell. &amp;lt;ref&amp;gt;Steve Laroe, US PT Boats List: Squadron List, http://www.hazegray.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PT-314 was the lead boat in a class of 54 (314-367) built for the US Navy in 1943.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Elco}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=119396</id>
		<title>TKA-412</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=119396"/>
				<updated>2021-12-26T01:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* General info */ Armament, Mobility, armaments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_g5_rct&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet motor gun boat {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
As with the regular [[G-5]], the TKA-106 has practically no survivability. The ship has a tiny crew count of just six crew members and no armour, meaning that a couple of machine gun hits can knock the vessel out. The ships vital components are all clustered close together, making them vulnerable to damage.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
The TKA-106 is an extremely mobile vessel. It can reach a top speed of 107 kph in realistic mode and 138 kph in arcade, making it one of the fastest vessels in the game, even faster than its predecessor. The TKA-106 also benefits from a fast acceleration to its top speed. The ships turn time is quite fast, though keep in mind that sustained turns will result in much of the ship's speed being bled away.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|DShK (12.7 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The TKA-106 carries a pair of DShK machine guns as its main armament . The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The DShK isn't a particularly high-damaging weapon and drops off in effectiveness past 1.5 km. However, it is still quite effective when use against small coastal vessels. The TKA-106 gets access to three ammunition belts: Universal, HE, and AP. Of these belts, the HE belt is most effective against smaller vessels and aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|M-8}}&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
The TKA-106 gets access to 48 M-8 rockets, with 24 mounted in a trainable launcher and 24 more in a quick-reload magazine. The M-8 rocket is quite adequate for damaging larger targets and are quite easy to aim. However, these rockets are less lethal than some comparable munitions, due to their lower calibre and small TNT warhead (0.6 kg). As a result, it is advisable to salvo-fire the M-8s against large targets in order to ensure a fast and easy kill.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast (faster than even the previous G-5 versions)&lt;br /&gt;
* 2 gunners instead of 1&lt;br /&gt;
* Superior locations for the weapons (no frontal blind spot)&lt;br /&gt;
* 12.7 mm is enough to damage and destroy other boats and planes at the battle rating&lt;br /&gt;
* Rocket-rack can unleash a deadly barrage, and has reserve to fully reload once&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No torpedoes&lt;br /&gt;
* Rockets are inaccurate and prove difficult to aim on water&lt;br /&gt;
* Few crew members&lt;br /&gt;
* Exposed ammunition boxes increase chance of being ammo-racked&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=119395</id>
		<title>MBK-161 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=119395"/>
				<updated>2021-12-26T01:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mbk_161_1944&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured &amp;quot;citadel&amp;quot;, thereby improving the vessel's survivability. &lt;br /&gt;
&lt;br /&gt;
With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additioanlly, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 kph in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armour can protect against everything up to 76 mm HE shells, meaing that you are practically invincible to coastal ship guns&lt;br /&gt;
** 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central &amp;quot;citadel&amp;quot;&lt;br /&gt;
* Extremely heavy armament for a coastal vessel&lt;br /&gt;
** Main guns do decent damage and are quite effective against coastal vessels&lt;br /&gt;
** Secondary weapons are potent against coastal ships and aircraft alike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor mobility, with a low maximum speed and slow turn&lt;br /&gt;
* Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour&lt;br /&gt;
* Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with&lt;br /&gt;
** Main guns have limited firing angles due to the placement of secondary weapons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1200-hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.&lt;br /&gt;
&lt;br /&gt;
In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats &amp;quot;BK-503&amp;quot; and &amp;quot;BK-505&amp;quot; were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=119394</id>
		<title>MBK-161 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=119394"/>
				<updated>2021-12-26T01:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* General info */ Mobility, armament, Pros/cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mbk_161_1944&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured &amp;quot;citadel&amp;quot;, thereby improving the vessel's survivability. &lt;br /&gt;
&lt;br /&gt;
With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additioanlly, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 kph in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armour can protect against everything up to 76 mm HE shells, meaing that you are practically invincible to coastal ship guns&lt;br /&gt;
** 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central &amp;quot;citadel&amp;quot;&lt;br /&gt;
* Extremely heavy armament for a coastal vessel&lt;br /&gt;
** Main guns do decent damage and are quite effective against coastal vessels&lt;br /&gt;
** Secondary weapons are potent against coastal ships and aircraft alike&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor mobility, with a low maximum speed and slow turn&lt;br /&gt;
* Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour&lt;br /&gt;
* Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with&lt;br /&gt;
** Main guns have limited firing angles due to the placement of secondary weapons&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1200-hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.&lt;br /&gt;
&lt;br /&gt;
In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats &amp;quot;BK-503&amp;quot; and &amp;quot;BK-505&amp;quot; were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Moskva&amp;diff=119393</id>
		<title>Moskva</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Moskva&amp;diff=119393"/>
				<updated>2021-12-26T00:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Survivability and armour */ Survivability, mobility, usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_moskva&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It is the first destroyer-leader in the game, second one being Tashkent.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
Moskva has great survivability for a destroyer, given that it is a destroyer leader. First, the ship has a crew count of 323 crew members, comparable to the American [[USS Sumner|Sumner]] or German [[Type 1936 (Family)|Type 1936]]-class destroyers. The ship's ammunition racks and transmission are all located well below the waterline, decreasing the chance that they are hit. However, the Moskva's engines are partly above water and can be knocked out quite easily.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
As with many WWII-era Soviet destroyers, the Moskva enjoys great mobility, particularly its top speed: 80 kph in realistic and 107 kph in arcade. In fact, the Moskva is the fastest destroyer in the game, jointly with its sister ship [[Leningrad]]. However, Moskva's acceleration, turn time and rudder shift are mediocre among ships of its class.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva carries five B-13 guns in single mountings. Of these, two are mounted ahead of the superstructure, two at the aft, and one gun is mounted in an inconvenient position behind the main superstructure but ahead of the funnels. Thus, the ship must expose its broadside to allow all guns to fire.&lt;br /&gt;
&lt;br /&gt;
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5&amp;quot;/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5&amp;quot;/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5&amp;quot; guns, which have a similar fire rate.&lt;br /&gt;
&lt;br /&gt;
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)|45 mm/46 21-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva carries two 76 mm 34-K mountings at the aft. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.&lt;br /&gt;
&lt;br /&gt;
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
The Moskva also carries two 45 mm 21-K mountings beside the second forward gun, in front of the superstructure. The 21-K mounting is rather mediocre and performs far poorer than the smaller-calibre but faster firing 70-K 37 mm gun. These guns have an extremely similar reload sped to the 34-K, but pack much less punch. That said, these weapons are still quite effective against small ships and aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva has a rather lacklustre anti-aircraft armament of eight 12.7 mm DShK machine guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Moskva does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva gets access to eight 53-38 torpedoes in two quad mounts, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it's range - without the &amp;quot;torpedo mode&amp;quot; modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the &amp;quot;torpedo mode&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Moskva is an interesting ship to play, with a quirky set of characteristics. It has a high top speed making it good for base-capturing, but its main guns are most effective at longer ranges due to their fast velocity and high damage. As a result, the Moskva can be played as an aggressive flanker / base-capturer, or alternatively, as a sniper.&lt;br /&gt;
&lt;br /&gt;
The Moskva's decent survivability and good top speed make it well-suited for rushing to capture bases; the ship can also flank enemies effectively due to the aforementioned characteristics. However, when doing so, be extremely aware of your surroundings: rushing forward will lead to enemy ships focusing on you, and despite your decent survivability, you will be outgunned and destroyed by heavily-armed destroyers such as the [[USS Sumner|Sumner]]. This is compounded by the fact that your engines are relatively exposed, meaning that an initial enemy salvo may disable your engines and leave you dead in the water. As a result, island cover is key to playing the Moskva effectively. Use ground cover to prevent enemies from hitting you, until you are directly on their flank and/or capturing a base.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Moskva's main armament lends itself well to sniping. The 130 mm B-13 cannon has decent accuracy, great muzzle velocity (870 m/s), and good damage, meaning that it is better used at longer ranges (7+ km) where you can more effectively damage enemy destroyers. This also mitigates the cannons' main flaws: slow traverse and a mediocre reload speed. At close range, you will be outgunned by American &amp;amp; German destroyers, who generally benefit from faster reloads, and consequently, higher DPS. Either way, make good use of island cover to preserve your survivability.&lt;br /&gt;
&lt;br /&gt;
Finally, the Moskva's secondary armament is rather lacklustre, meaning that you will have to rely on allied destroyers for protection against enemy aircraft. The 76 mm cannons are decent against enemy coastal vessels but ineffective against aircraft, particularly because they lack a proximity-fuze (HE-VT) shell. Aside from the two 76's, the Moskva only has eight DShK machine guns, which are effectively useless past 2 km. Thus, stay near friendly vessels, as they can provide you with adequate anti-air cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptionally fast, one of the fastest bluewater ships in the game&lt;br /&gt;
* Large crew size makes it durable and hard to sink&lt;br /&gt;
* Hard hitting main battery guns with great shell velocity&lt;br /&gt;
* Decent long-range AA defences&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target - will draw fire from enemy team very quickly&lt;br /&gt;
* Average rate of fire from main guns&lt;br /&gt;
* Gun placement leads to inaccurate broadsides&lt;br /&gt;
* Torpedoes have a very short distance when stock, difficult to use unless very close to enemy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Russians observed the construction of the French Destroyer Leaders (''contre-torpilleur''), they realized that they need something to lead the newly build Project 7 and Project 7U destroyers. The result was the Leningrad-class of destroyers named after important Soviet cities, one of which was Moscow. Though the sea-worthiness of the ships were questionable, in the end, they got the job done.&lt;br /&gt;
&lt;br /&gt;
There were other ships constructed as well:&lt;br /&gt;
&lt;br /&gt;
* Leningrad (first ship in the class)&lt;br /&gt;
* Minks&lt;br /&gt;
* Kharkov&lt;br /&gt;
* Baku&lt;br /&gt;
* Tbilisi&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Black Sea Shipyard}}&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=119392</id>
		<title>Leningrad</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=119392"/>
				<updated>2021-12-26T00:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_leningrad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=Leader Leningrad (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as part of the 2019 [[wt:en/news/6037-event-sea-voyage-en|Sea Voyage]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The Leningrad has good survivability for a destroyer. First, it has a very high crew count of 344 crew members. Second, the ship's vital components are primarily located under the waterline making them harder to hit. However, the engine blocks are partially exposed, meaning that this ship can have its engines knocked out quite easily. Each of the five main cannons also have a ready-rack of 20 shells located beside the gun, which can be detonated with accurate fire. As with most destroyers, the Leningrad lacks armour on the hull, the only armour being thin anti-fragmentation armour on the gun turrets.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
As with the [[Moskva]], its sister-ship, the Leningrad is extremely mobile. The main highlight of the Leningrad's mobility is its top speed: 80 kph (43 kts) in realistic and 107 kph in arcade! This destroyer is among the fastest in the game, and can rush to bases faster than any other destroyer. However, Leningrad's acceleration, turning circle and rudder shift are pretty mediocre among ships of its class.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.&lt;br /&gt;
&lt;br /&gt;
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees/second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5&amp;quot;/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5&amp;quot;/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5&amp;quot; guns, which have a similar fire rate.&lt;br /&gt;
&lt;br /&gt;
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.&lt;br /&gt;
&lt;br /&gt;
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad's six 37 mm 70-Ks serve as the main component of its anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the &amp;quot;torpedo mode&amp;quot; modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the &amp;quot;torpedo mode&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequate survivability for a destroyer with a high crew count&lt;br /&gt;
** Most vital components, except the engines and ready-racks, are located below the waterline&lt;br /&gt;
* Very high top speed of 80 kph in RB and 107 kph in AB&lt;br /&gt;
* Main cannons are quite accurate and have a high muzzle velocity (870 m/s)&lt;br /&gt;
* Powerful secondary &amp;amp; anti-aircraft weapons suite&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engines and ready-racks can be easily damaged by accurate enemy fire&lt;br /&gt;
* Rudder shift, acceleration and turning time are mediocre&lt;br /&gt;
* Main cannons have a slow traverse and reload time&lt;br /&gt;
** Firing angles are non-ideal, as the only time all 5 guns can fire together is in a complete broadside&lt;br /&gt;
* Mediocre torpedoes with a range of 4 km without the torpedo mode modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_leningrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Leningrad WTWallpaper001.jpg&lt;br /&gt;
File:Leningrad WTWallpaper002.jpg&lt;br /&gt;
File:Leningrad WTWallpaper003.jpg&lt;br /&gt;
File:Leningrad WTWallpaper004.jpg&lt;br /&gt;
File:Leningrad WTWallpaper005.jpg&lt;br /&gt;
File:Leningrad WTWallpaper006.jpg&lt;br /&gt;
File:Leningrad WTWallpaper007.jpg&lt;br /&gt;
File:Leningrad WTWallpaper008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6041-development-leningrad-from-the-ashes-en|[Devblog] Leningrad: From The Ashes]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Zhdanov Shipyard}}&lt;br /&gt;
{{USSR destroyers}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=119391</id>
		<title>Leningrad</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=119391"/>
				<updated>2021-12-26T00:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* General info */ Mobility, Survivability, Pros/Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_leningrad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=Leader Leningrad (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as part of the 2019 [[wt:en/news/6037-event-sea-voyage-en|Sea Voyage]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The Leningrad has good survivability for a destroyer. First, it has a very high crew count of 344 crew members. Second, the ship's vital components are primarily located under the waterline making them harder to hit. However, the engine blocks are partially exposed, meaning that this ship can have its engines knocked out quite easily. Each of the five main cannons also have a ready-rack of 20 shells located beside the gun, which can be detonated with accurate fire. As with most destroyers, the Leningrad lacks armour on the hull, the only armour being thin anti-fragmentation armour on the gun turrets.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
As with the [[Moskva]], its sister-ship, the Leningrad is extremely mobile. The main highlight of the Leningrad's mobility is its top speed: 80 kph (43 kts) in realistic and 107 kph in arcade! This destroyer is among the fastest in the game, and can rush to bases faster than any other destroyer. However, Leningrad's acceleration, turning circle and rudder shift are pretty mediocre among ships of its class.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.&lt;br /&gt;
&lt;br /&gt;
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees/second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5&amp;quot;/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5&amp;quot;/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5&amp;quot; guns, which have a similar fire rate.&lt;br /&gt;
&lt;br /&gt;
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.&lt;br /&gt;
&lt;br /&gt;
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad's six 37 mm 70-Ks serve as the main component of its anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the &amp;quot;torpedo mode&amp;quot; modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the &amp;quot;torpedo mode&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequate survivability for a destroyer with a high crew count&lt;br /&gt;
** Most vital components, except the engines and ready-racks, are located below the waterline&lt;br /&gt;
* Very high top speed of 80 kph in RB and 107 kph in AB&lt;br /&gt;
* Main cannons are quite accurate and have a high muzzle velocity (870 m/s)&lt;br /&gt;
* Powerful secondary &amp;amp; anti-aircraft weapons suite&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engines and ready-racks can be easily damaged by accurate enemy fire&lt;br /&gt;
* Rudder shift, acceleration and turning time are mediocre&lt;br /&gt;
* Main cannons have a slow traverse and reload time&lt;br /&gt;
** Firing angles are non-ideal, as the only time all 5 guns can fire together is in a complete broadside&lt;br /&gt;
* Mediocre torpedoes with a range of 4 km without the torpedo mode modification&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_leningrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Leningrad WTWallpaper001.jpg&lt;br /&gt;
File:Leningrad WTWallpaper002.jpg&lt;br /&gt;
File:Leningrad WTWallpaper003.jpg&lt;br /&gt;
File:Leningrad WTWallpaper004.jpg&lt;br /&gt;
File:Leningrad WTWallpaper005.jpg&lt;br /&gt;
File:Leningrad WTWallpaper006.jpg&lt;br /&gt;
File:Leningrad WTWallpaper007.jpg&lt;br /&gt;
File:Leningrad WTWallpaper008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6041-development-leningrad-from-the-ashes-en|[Devblog] Leningrad: From The Ashes]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Zhdanov Shipyard}}&lt;br /&gt;
{{USSR destroyers}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=119390</id>
		<title>MPK-163</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=119390"/>
				<updated>2021-12-25T23:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Armament */ Armament &amp;amp; Usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_163&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] along with the initial Soviet naval tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MPK-163 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 8 mm, steel&lt;br /&gt;
* Superstructure: 4 mm, steel&lt;br /&gt;
&lt;br /&gt;
Armour on this ship is largely non-existent. The only armour to be found is on the gun turrets, and maxes out at 12 mm, meaning anything larger than 7.7 mm in calibre will punch through at nearly any range. The crew is thankfully plentiful and well-spaced throughout the ship, meaning you can tank a couple of hits before a total crew loss is observed. Engines are easily damaged and have a tendency to lead to fires aboard the ship. Ammunition stowage is decently protected, though remains vulnerable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Straight-line speed is excellent when spaded; this vessel is capable of reaching 71 km/h in Arcade Battles, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manoeuvrable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;{{main|90-K (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MPK-163 carries a single 85 mm 90-K cannon as its main armament. The 90-K is a decent main weapon with a moderate fire rate of 17 rounds per minute (3.5-second reload). The weapon itself is decent against larger ships, but lacks lethality against faster vessels and aircraft due to its lower fire rate (compared to the ship’s 70-K autocannon).&lt;br /&gt;
&lt;br /&gt;
The gun has access to three main shell types - the O-365K high-explosive (HE) shell, the O-365D time-fuzed (HE-TF) shell, and the BR-365 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential, only being useful against armoured targets like the soviet armoured boats. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary gun is a 37 mm 70-K gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub-chasers of your size.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MPK-163 also carries 3 twin DShK machine gun mounts. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. However, at shorter ranges, the weapons can be highly lethal to small vessels or aircraft. The 12.7 mm machine guns do not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BB-1 depth charge|RBM mortar}}&lt;br /&gt;
&lt;br /&gt;
The RBM mortars launch explosive projectiles about 36 m to the side of the ship, perpendicular to the ship's axis. The mortar charges are a proximity weapon and explode on impact. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The MPK-163 is a very versatile large coastal vessel with adequate survivability, mobility and armament. This ship can be played as a “gunship” utilizing its heavy armament, or alternatively, be used to capture bases relying on its mobility and decent survivability.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 is a very well-armed vessel at its BR, and you should take advantage of this strength. The vessel’s strongest armament is the 37 mm 70-K autocannon mounted at the rear of the ship; thus, it is advisable to switch to manually control this weapon and use it to shred any coastal vessels that you might see. &lt;br /&gt;
&lt;br /&gt;
In general, the ship can be played using ambush or flanking tactics. Use islands and ground cover to hide your ship from enemy fire, and destroy any ships that sail into your line of fire; alternatively, flank the enemy and mow them down. Try to keep your broadside on the enemy vessels, as you can bring more guns on target. The MPK-163’s overwhelming gun armament ensures that you can easily destroy any vessels or aircraft that you see. The 85 mm main gun is less effective against fast targets and should only be used against survivable, large targets such as the American SC-497. The DShKs are effective against ships and aircraft alike, but given that the 37 mm autocannon is more lethal, it is advisable to leave them on AI control.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 has two other favourable characteristics: good mobility and survivability. The ship can reach a top speed of 82 km/h in arcade and 49 km/h in realistic, which means that you can reach capture points quickly. Additionally, the ship has a crew count of 60, which means that your ship can take a couple of hits before going down. Utilize the good mobility and survivability to capture bases if your team’s MTBs cannot capture them; again, shred any ships that come into your line-of-fire using your main armament. When capturing bases, be aware of enemy torpedoes, as the MPK-163 is a very large target. A single torpedo hit is almost always lethal.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast for a ship of its size&lt;br /&gt;
* Effective cannon&lt;br /&gt;
* Good secondaries and AA guns for its battle rating&lt;br /&gt;
* Lots of spaced-out crew&lt;br /&gt;
* Surprisingly good flanker with its heavy weapons and decent speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Reload on the main cannon is mediocre at best&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor steering&lt;br /&gt;
* Has a habit of igniting easily&lt;br /&gt;
* The RBM mortars have limited firing angles.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Pr. 122bis, MPK-163 was a ship of the [[MPK Pr.122bis|Pr. 122bis]] class (NATO designation: Kronshtadt class) with modified main armament. Commissioned in the 1950s, the Kronshtadt class served as border patrol vessels and were also capable of anti-submarine duties. MPK-163 was a unique member of the Pr. 122bis class armed with one less 37 mm 70-K autocannon - her counterpart, the Pr. 122bis, can be found in the Soviet coastal forces tech tree as a gift premium vessel.&lt;br /&gt;
&lt;br /&gt;
In the late 1940s, the Pr. 122bis or Kronshtadt class were developed as a 300-ton displacement small submarine chaser class for the Soviet Union’s fleet, though they were substantially larger than wartime ship classes such as the MO-4 and OD-200 classes. The ships displaced 325 tons full load and had a crew of 50, though the MPK-163 had two more crew members and displaced 380 tons full load. Standard vessels were powered by three 1200 hp diesel engines, though the MPK-163 had the centre diesel engine exchanged for a 1000 hp gas turbine engine. This addition resulted in the fitting of a second funnel behind the first one, giving the ship it’s unique appearance compared to other vessels of its class.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 was also equipped with an 85 mm main cannon and three dual DShK heavy machine gun mounts. It also equipped a single 37 mm 70-K anti-aircraft cannon, which differed from the other ships of the class as the Pr. 122bis ships carried two 70-K AA guns. As a submarine chaser, the MPK-163 was capable of fitting depth charges or naval mines. In total, 236 Pr. 122bis vessels were produced, though the MPK-163 is a unique vessel among the Pr. 122bis class. The MPK-163 entered service in December of 1955 as the last ship in the Pr. 122 class with hull number 673; after 14 years of service, it was retired in April of 1970.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt-class_submarine_chaser|[Wikipedia] Kronshtadt-class submarine chaser]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=119243</id>
		<title>ITP (M-1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=119243"/>
				<updated>2021-12-24T01:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */ Short history section added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=itp_m1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_ITP (M-1) (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ITP&amp;quot; is an acronym in Russian for &amp;quot;heavy cannon fighter&amp;quot;, and that is an accurate description of the ITP (M-1). As a prototype fighter from the Polikarpov design bureau, the ITP looks something like a crossing between the [[MiG-3 (Family)|MiG-3]] and [[I-185 (M-82)|I-185]]. Much like the famous [[Yak-9T]], the ITP has a powerful 37 mm cannon mounted in the propeller hub. Two additional nose-mounted 20 mm ShVAK cannons with a generous ammo supply round out its internal armament. The good flight performance allows pilots with sharp aim to swiftly tear their targets apart. The ITP is a great option for both air and mixed battles, suited for punching holes in tanks, shredding bombers, and tangling with enemy fighters. Few Soviet aircraft can boast this versatility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 658 || 639 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.6 || 12.6 || 12.4 || rowspan=&amp;quot;2&amp;quot; | 395&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 695 || 676 || 20.2 || 21.0 || 17.8 || 15.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ITP (M-1) is a fairly good all-rounder but has a number of quirks. The top speed appears impressive on the statcard, with 676 km/h at 6,100 m in Realistic Battles practically matching the [[I-185 (M-71)]] a whole battle rating above it, but most engagements will not occur that high and that speed is not practically achievable. It cannot sustain more than about 520 km/h at sea level, having to rely on its good horizontal energy retention to catch up with its targets at low altitudes. The climb rate is good. The turn rate is decent and the ITP will retain energy in turns quite well at medium speeds but suffer somewhat in low speed engagements. It has noticeable control surface compression above 500-600 km/h IAS in terms of roll rate and rudder control, but the elevator thankfully remains quite responsive; the ITP will have an easier time pulling out of a dive than any [[La-5 (Family)|La-5]].&lt;br /&gt;
&lt;br /&gt;
One of the main sources of annoyance when flying the ITP (M-1) is its temperamental AM-37P engine. Soviet inline engines are not known for being easygoing to begin with, but the AM-37P is particularly prone to overheating, especially at lower altitudes. When using automatic engine control, it will begin overheating when left at 100% throttle and using WEP drives the temperature gauge into orange and often even red zones. The propeller pitch is adjustable but increasing it above 70% will cause overspeed warnings to show up and is generally not recommended. Using MEC is highly recommended to help manage the engine temperatures. To best take advantage of engine performance with MEC, keep the propeller pitch at 70% and both radiators at 100%. This will drastically prolong the time your engine stays at healthy temperatures, and allows for far more liberal usage of WEP. For colder maps, closing the radiators at 75-50% is possible. Mixture should be set to 120% from sea level to 6,000 m. The minimum fuel load of the ITP (M-1) exceeds the match time for air AB and RB battles, and the enriched mixture gives a substantial performance boost. Only when above 6,000 m should the mixture be lowered to 60%, as it starts hindering the performance of the aircraft. &lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 365 || 345 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 250 || &amp;lt; 500 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
[[File:ITP (M-1) armor schematic.png|thumb|300px|ITP (M-1) armour diagram]]&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
# 13 mm Steel - Rear pilot armour&lt;br /&gt;
&lt;br /&gt;
Despite being heavily armed, the ITP (M-1) is hardly armoured, which is something of a trend for Polikarpov aircraft. The rear protection protects the pilot from being knocked out by rifle-calibre machine guns but is insufficient against heavy machine guns and cannons. There is no bulletproof glass in the cockpit canopy, so head-on engagements are risky, but the pilot sits rather low in the fuselage and presents a small target. Getting hit anywhere is a bad idea since the cooling systems are distributed throughout the nose and wing roots and the engine cannot tolerate much abuse. The wing-mounted fuel tanks can be ignited by enemy fire during turning engagements. However, the wing tanks and the central tanks are self-sealing (1 in each wing, 1 under the pilot abd 1 under the 37 mm cannon breech).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SH-37 (37 mm)|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm SH-37 cannon, nose-mounted (50 rpg)&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
Trigger discipline heavily rewards the ITP, spraying should only be done when in doubt or necessity, as it only can count on 50 rounds for the 37 mm cannon and 2 x 200 rounds for both 20 mm cannons. Still, a burst of its armament will deal significant damage, as the 37 mm is coupled with two 20 mm ShVAK cannons, nose-mounted as well. While it performs best within ranges under 1 km from its target, its nose-mounted armaments will limit the dispersion cone. Taking the Default belt is a compromise allowing to use the cannon for any target and fill a multirole approach on the battlefield.&lt;br /&gt;
&lt;br /&gt;
;SH-37&lt;br /&gt;
&lt;br /&gt;
Only one HEI-T 37 mm round has to land on the enemy plane to cause significant damage, mostly instant fire or even ripping off a wing/the tail. While the Default ammunition belt is armed with both HEI-T (High-explosive Incendiary Tracer, Self Destroying- meant for air targets) and API-T (Armour-Piercing Incendiary Tracer- meant for ground, armoured targets), one can instead choose to focus on one playstyle by changing belts for the cannon: one being composed entirely of HEI-T (meaning that the ITP loses most of its capability to destroy &amp;quot;hard&amp;quot; targets, such as Medium and Light tanks, without taking any ordnance) and the other being composed entirely of API-T, meaning that shots landed on aircraft will not include the firepower of the high-explosive round. The API-T rounds are still good against aircraft, as a good shot can detonate fuel tanks, knock out engines, or tear off flight surfaces, but they might overpenetrate and pass through with minimal damage on occasion.&lt;br /&gt;
&lt;br /&gt;
;ShVAK&lt;br /&gt;
&lt;br /&gt;
Twin ShVAKs are common armaments for the Lavochkin fighters and they do not act any differently on the ITP (M-1). They are accurate and shoot quickly but are not very powerful. They are still important to utilize since the Sh-37 does not have a high volume of fire and smaller aircraft may be able to dodge the shots easily. The Default belt works fine against aircraft, combining an equal mix of AP-I rounds for damaging modules and igniting fuel tanks and FI-T rounds for help with aiming and applying some light explosive damage. For ground pounding, the Armoured Targets belt has a greater proportion of AP-I rounds and is capable of penetrating the turret roofs of certain vehicles. Either will do fine against open-topped vehicles. Avoid belts containing HEF rounds, as they do very little damage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RBS-82|RS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 8 x RS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
The ITP (M-1) has a decent selection of suspended ordnance for a Soviet single-engine fighter. The twin 100 kg bombs are generally the best option for Ground RB, as they are dropped individually and are large enough to destroy armoured targets if delivered with good accuracy. Dropping them next to or on top of enemies may require some practice since they are mounted on the wings.&lt;br /&gt;
&lt;br /&gt;
The rockets are more situational. The RS-82 rockets are not very useful against ground targets since they only have small high explosive warheads. The RBS-82 rockets are very similar but have a delayed fuse allowing them to penetrate armour. A successful penetration will usually destroy a tank in one hit, but this can be difficult to accomplish since they have a low velocity and are not very accurate.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ITP (M-1) is capable of fulfilling different roles on the battlefield: thanks to its nose-mounted armament, it can perform aircraft interception while also having the potential for ground attack. In aerial combat, the ITP shines at quickly disposing of enemy aircraft, relying on Boom &amp;amp; Run tactics in engagements. Its 37 mm cannon is what makes it so deadly: any shots landed onto any enemy plane will, most of the time, cripple it, if not outright destroy it.&lt;br /&gt;
&lt;br /&gt;
The ITP is not a head-on opportunistic fighter: rather, it relies on planned Boom and Run passes, by attacking enemy fighters that are in a lower energy state, or by swooping in and destroying distracted enemies engaged in turnfight. Use of WEP should, just as its ammunition management, be limited towards maintaining speed after pulling out of a dive or a quick boost, as continuous use will quickly overheat the engine. Avoid turnfighting as the aircraft loses a considerable amount of speed in any sort of vertical manoeuvres. Rather than entering a turnfight, the ITP must maintain a high speed to quickly get away from dedicated turnfighting aircraft such as the Japanese [[Ki-43-III otsu]], a common enemy at its BR, then climb again and plan another Boom and Run pass.&lt;br /&gt;
&lt;br /&gt;
When focusing entirely on a ground attack role, the ITP performs best as a dive-attacker, rather than a low-flying approach, as altitude and speed are the ITP's guarantee to survive enemy fighters tailing it.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament can destroy large targets with just a quick burst&lt;br /&gt;
* Fairly manoeuvrable at higher speeds&lt;br /&gt;
* Versatile 37 mm cannon can load Armoured targets belts, capable of penetrating up to 60 mm of armour&lt;br /&gt;
* Can carry bombs and rockets, allowing it to play a CAS role in ground battles&lt;br /&gt;
* Great climb rate, can manage 30 degrees climb with WEP&lt;br /&gt;
* Powerful engine, can outrun most aircraft at its BR (&amp;lt;5,000 m)&lt;br /&gt;
* Large ammo count for the 37 mm cannon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Catches fire easily if damaged (liquid cooling system and fuel are located in the wings)&lt;br /&gt;
* The pilot is poorly protected&lt;br /&gt;
* Acceleration isn't very good compared to other aircraft at a similar BR&lt;br /&gt;
* Engine is prone to overheating&lt;br /&gt;
* Minimum fuel load is 30 minutes, weighing down the aircraft and reducing the manoeuvrability&lt;br /&gt;
* 37 mm cannon can be inaccurate if fired in prolonged bursts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Polikarpov ITP (Istrebitel' Tyazhely Pushechny - heavy cannon fighter) was a prototype Soviet fighter aircraft that never reached production. Designed to mount a heavy armament of 20 and 37 mm cannon, the ITP was significantly hampered by the unreliability of its powerplants, resulting in its eventual cancellation in 1944.&lt;br /&gt;
&lt;br /&gt;
In 1940, the Polikarpov design bureau set out to develop a single-engined heavy fighter. The aircraft was designed to mount a 37 mm B.G. Shpitalny Sh-37 cannon with 50 rounds of ammunition, along with a pair of 20 mm ShVAK cannons with 140 rounds each. The aircraft could also carry eight RS-82 rockets underwing, or two bombs up to 100 kg each. The aircraft was built of a mixed wood and metal construction with a conventional wing and undercarriage. The aircraft could obtain a maximum speed of 655 km/h at altitude.&lt;br /&gt;
&lt;br /&gt;
By the end of 1940, the primary design work had been completed. The first prototype aircraft was completed in October of 1941, and in May 1942, the aircraft flew for the first time. However, the aircraft’s development was greatly hampered by the unreliability of its powerplants; the ITP prototypes flew with the M-107 and AM-39 engines, the latter achieving a maximum output of 1700 hp, yet engines frequently failed during testing. By 1944, it was evident that while the ITP was a promising design, it offered little advantage over existing Soviet fighter designs. The death of chief designer Nikolai Polikarpov in July 1944 was the final nail in the coffin, as all work on the design was subsequently stopped.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|Devblog]] ===&lt;br /&gt;
At the end of 1940, the aircraft designer Nikolai Polikarpov came up with the initiative to create a fundamentally new combat aircraft for Soviet aviation - a fighter with heavy cannon armament, that could fulfill tasks typical for heavy fighters and attack aircraft, while possessing the flight characteristics of a light single-engine monoplane fighter. The military accepted Polikarpov's idea with interest, formulating tasks for the future aircraft, such as effective air combat, including the destruction of bombers, aerial destruction of tanks and armoured vehicles, as well as escort missions. The assembly of the first prototype began in May of 1941, however, due to the rapid offensive from the enemy towards Moscow, production had to be evacuated to Novosibirsk, Siberia, where the test unit was completed.&lt;br /&gt;
&lt;br /&gt;
ITP (M-1) (ITP is for &amp;quot;heavy cannon fighter&amp;quot;) was a monoplane fighter with a 1,650 hp M-107P engine, the armament of the aircraft consisted of a 37mm Sh-37 motor-mounted gun and a pair of 20mm ShVAK cannons. Flight tests began in February 1942, but were not fully completed due to engine problems. A little later, versions with the M-107A and the AM-37 engines were tested, on the second prototype, the 37mm cannon was replaced with another ShVAK cannon. Work on the ITP project was interrupted due to the untimely death of the Soviet &amp;quot;king of fighters&amp;quot; in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=itp_m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:ITP (M-1) WTWallpaper 01.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 02.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 03.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9ffyPCaxp9k|'''Battle Pass Vehicles''' discusses the {{PAGENAME}} at 03:20 - ''War Thunder Official Channel''|57j2HIxn7qk|'''ITP (M-1) Seal Clubbing Review''' - ''Dimitri_Rudov''|1tNEooOmoQg|'''The BEAST Within! ITP (M-1)! - USSR - Premium Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Yak-9T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|[Devblog] Battle Pass vehicles: ITP (M-1)]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-28B&amp;diff=119241</id>
		<title>Yak-28B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-28B&amp;diff=119241"/>
				<updated>2021-12-24T01:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */ Short history section added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=yak-28b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This bomber is relatively fast, it can break the sound barrier above 4,000 metres. It also has a very high acceleration, high energy retention and a very good climb rate. However, it has a very poor turn rate and experiences moderate compression above 1,000 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,864 || 1,860 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.3 || 32.5 || 46.5 || 36.2 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,880 || 1,871 || 31.7 || 32.0 || 104.9 || 74.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,124 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 630 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 550 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11AF-300 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,196 kg || colspan=&amp;quot;3&amp;quot; | 378 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,430 kg || 11,588 kg || 12,784 kg || 13,311 kg || 16,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,484 kgf || 5,231 kgf&lt;br /&gt;
| 1.00 || 0.90 || 0.82 || 0.79 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,484 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,231 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.00 || 0.90 || 0.82 || 0.79 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm NR-23 cannon, nose-mounted (50 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-46 (250 kg)|FAB-500M-46 (500 kg)|FAB-1500M-46 (1,500 kg)|FAB-3000M-46 (3,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs (800 kg total)&lt;br /&gt;
* 6 x 250 kg FAB-250M-46 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-46 bombs (1,000 kg total)&lt;br /&gt;
* 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)&lt;br /&gt;
* 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is rather fast, has an immense acceleration, but turns also very poorly. This feature however gives it a good energy retention that allows it to juggle enemies if they get behind. The Yak-28B is also infamous for its very inaccurate bombsight in level flight, so to counter this con, you should consider diving at -20° or lower as it makes your bombs more likely to hit their target. The CCIP function is available, however, as it was installed in the bombardier nose, the function is only available in 3rd person view. Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Harrier (Family)]]: Harriers are very common and can pose you a significant threat, especially the ones that are loaded with the AIM-9G (AV-8A, AV-8C, Harrier GR.3) that has a very long range and a good 18 G overload. Harriers can also very commonly be seen flying very high, so they're very likely to spot you and dive on you. But you have a higher speed and a slightly better climb rate, so when you see a Harrier, make sure you're the farthest away from him and try to keep that distance. But if it fires a missile less than 3 km away from you and you don't happen to have countermeasures, you're very likely to lose your aircraft.&lt;br /&gt;
&lt;br /&gt;
* [[Lightning F.6]] / : another common enemy packed with some dangerous armement ([[Red Top]] missiles) and high performance that can easily sneak behind you. But you have an ace up your sleeve: Vertical manoeuvres. Since the Lightning has a high angle of attack, it will bleed a lot of speed when turning, and even more when manoeuvring vertically. So to avoid it, start a vertical manoeuvre and once the Lightning bled enough speed, dive back, and you'll easily leave him behind. Do remember however that having flares is recommended when attempting this kind of manoeuvre.&lt;br /&gt;
&lt;br /&gt;
* [[F8U-2]] / [[T-2]]: The same applies to the F8U-2 and the T-2, except the T-2 has less dangerous missiles and slightly more speed.&lt;br /&gt;
&lt;br /&gt;
* [[F-4C Phantom II|F-4C]]: Possibly your worst enemy. Although quite rare, this plane has access to the [[AIM-7D Sparrow]]. You can fool these with Chaff, but you don't have RWR so you can't know when the F-4C has you locked and when the Sparrow is coming. This plane also can outperform you in every possible way so if a F-4C is eager to chase you, get rid of it as fast as possible by requesting support from your team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Immense acceleration&lt;br /&gt;
* High top speed&lt;br /&gt;
* Very good climb rate&lt;br /&gt;
* Has access to flares and chaff for self-defense against missiles (64 units in total)&lt;br /&gt;
* High energy retention&lt;br /&gt;
* Above 1,000 km/h, your plane compresses very slightly. This allows you to pull hard in a turn without any significant overload&lt;br /&gt;
* Very resistant flaps and gear that acts like an airbrake&lt;br /&gt;
* Very easy stock grind (if you do not count the amount of RP needed)&lt;br /&gt;
* The 3,000 kg bomb is very useful for bombing runs in ground RB (in air RB too, as it can destroy every kind of land targets)&lt;br /&gt;
* Has a primary weapon that can help you destroy some light ground targets at the end of the match&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)&lt;br /&gt;
* No airbrakes&lt;br /&gt;
* Below 1,000 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard&lt;br /&gt;
* Fuel starvation happens in negative-G manoeuvres&lt;br /&gt;
* Horrible turn rate that makes you vulnerable to even AIM-9Bs if you do not have countermeasures&lt;br /&gt;
* Low roll rate&lt;br /&gt;
* Extremely inaccurate bomb sight&lt;br /&gt;
* The drogue chute opens at 280 km/h and drops at 200 km/h&lt;br /&gt;
* Absolutely pitiful ammo capacity for NR-23 cannon renders it useless for nearly everything&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Yak-28 “Brewer” is a swept-wing turbojet bomber used by the Soviet Air Force in the 1960s. In the late 1950s, the Yakovlev design bureau began work on an improved version of the Yak-26, which underperformed and failed to enter production. The new aircraft was powered by two Tumansky R-11 afterburning turbojet engines producing 57 kn of thrust each, slung in underwing nacelles. Otherwise, the aircraft featured a conventional configuration, with a 45-degree swept wing and a mid-tail-mounted horizontal stabilizer. The aircraft was primarily subsonic at low altitude but capable of 1840 km/h at higher altitude.&lt;br /&gt;
&lt;br /&gt;
The first flight of the new aircraft occurred in March of 1958, and the western world first saw the aircraft at the Tushino Airshow in 1961. Initially, western analysts believed it to be a continuation of the Yak-25 fighter series, and was given the reporting name “Flashlight”, but once its actual role was realized, it was redesignated “Brewer”. The Yak-28 aircraft was ultimately quite successful in its role and several variants were created, including the Yak-28B tactical bomber, Yak-28P interceptor (armed with air-to-air missiles), the Yak-28R reconnaisance aircraft and the Yak-28U trainer. A total of 1180 Yak-28s of all variants were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-28b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3AXZaPoFojs|'''The Shooting Range #264''' - ''Pages of History'' section at 04:06 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7184-development-yak-28b-the-bomb-express-en|[Devblog] Yak-28B: the Bomb Express]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526062-yakovlev-yak-28b/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F-105D_in_flight_with_bombs.jpg&amp;diff=119240</id>
		<title>File:F-105D in flight with bombs.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F-105D_in_flight_with_bombs.jpg&amp;diff=119240"/>
				<updated>2021-12-24T01:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Republic F-105D-30-RE Thunderchief (SN 62-4234) in flight with a full bomb load of M117 750 lb bombs. Normally drop tanks were carried on the inboard wing pylons. This aircraft was shot down on 24 December 1968 over Laos while being assigned to the Wing Headquarters, 355th Tactical Fighter Wing, Takhli RTAFB.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Republic_F-105D-30-RE_(SN_62-4234)_in_flight_with_full_bomb_load_060901-F-1234S-013.jpg. Public Domain.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-105D&amp;diff=119238</id>
		<title>F-105D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-105D&amp;diff=119238"/>
				<updated>2021-12-24T01:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: Just added a quick history section to Aussie_Mantis's draft. Feel free to review / edit / publish with the rest. : )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-105d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]]. A nickname often associated with the {{PAGENAME}} was &amp;quot;Thud&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Like its contemporaries in the [[Su-7 (Family)|Su-7 family]], the {{PAGENAME}} is a strike aircraft designed for ordnance delivery at high speeds at low altitude, and its design reflects this, with powerful acceleration, excellent control authority at high speeds, good roll rate, and plentiful choices in bomb options. The {{PAGENAME}} also has a full range of ballistic computer programming, including CCIP for Rockets, Bombs and Cannons, plus a CCRP function that uses its surprisingly capable AN/ASG-19 radar. While it lacks a true &amp;quot;lock&amp;quot; function, the gun has a radar-ranging gunsight as well as a Search and IFF function that allows it to at least see targets in front and above it to a relatively high degree of efficiency at ranges of up to 37 kilometers. This allows it to see enemies to some extent, and plan ahead to avoid them. The F-105 was designed with nuclear strike in mind, and it performs best roaring through valleys and over hills at low altitude, reaching speeds of almost mach 1.2 when clean, and mach 1.05 with a full load of sixteen 750-pound M117 bombs. Famous for its use during Operation Rolling Thunder in Vietnam as the United States Air Force's main strike aircraft, the F-105, like the [[P-47 (Family)|P-47]] and [[F-84 (Family)|F-84]] that preceded it, has a reputation for being an aircraft capable of taking heavy punishment. However, it had several fatal flaws, including the lack of any standoff air-to-ground ordnance, the positioning of the fuel tanks directly above control cables and the at-times temperamental engine, the low-altitude, low-speed passes that it was forced to fly, and the doctrines of the time.&lt;br /&gt;
&lt;br /&gt;
This fighter has chaff in pods, but does not have flares. It is vulnerable to the IR Air-to-Air Missiles (AAMs) that are prevalent at the battle-rating range that it fights at, as well as the radar-guided anti-aircraft guns and the IR or Beam-riding Surface-to-Air Missiles (SAMs) it faces at the battle-rating. This is offset by the aforementioned roll rate and control authority, meaning that it can easily outroll or outmaneuver any rear-aspect AAM in-game except the [[Matra R550 Magic 1|Matra R.550 Magic]], which can only be outmaneuvered with range and the assumption that the Magic's booster has shut off. Since it was designed to perform toss-bombing at high speeds on the deck, it also has the capability to pull surprisingly high Gs and turn/loop tighter than expected for an attack aircraft, managing turns of 12-13 Gs with empty bomb racks and 4 Sidewinders, or 13-14 G clean with 12 minutes of fuel left in the tank at around ~1100 km/h, and still manages 10-11 G sustained turns above and below those speeds. Seeing as these speeds, fuel loads and payloads are fairly standard conditions when turning away from a base to head home for more ordnance, or while tussling with MiGs over the battlefield, the {{PAGENAME}} makes a capable dogfighter in its own right. Not many enemy pilots expect the {{PAGENAME}} to be capable of popping a 12 G sustained turn immediately after destroying a base, and even fewer expect it from an attacker glued onto their tail!      &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,129 || 2,102 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.5 || 149.3 || 141.5 || rowspan=&amp;quot;2&amp;quot; | 1,050&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,206 || 2,167 || 27.5 || 28.0 || 202.8 || 175.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 2,350 || 827 || 444 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | J75-P-19W || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2699 kg || colspan=&amp;quot;2&amp;quot; | Jet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7060 kgf || 11060 kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ~13309 kgf&amp;lt;br&amp;gt;(1109 km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |'''IMPORTANT: This aircraft cannot carry flares.''' The countermeasure pods are AN/ALE-38/41 Chaff dispensers, which, unlike modern countermeasures pods or USN countermeasure systems, use neither a common calibre nor dispenser system as flares. The {{PAGENAME}} was never equipped with the AN/ALE-40 combined Chaff/Flare suite used on the [[F-4E|F-4E]], nor the AN/ALE-29 chaff/flare dispenser used on the [[A-4 (Family)|A-4 Skyhawks]] and [[https://wiki.warthunder.com/index.php?title=A-7_Corsair_II_(Family)&amp;amp;oldid=118900|A-7 Corsairs]].&lt;br /&gt;
 |!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 12.7mm armour plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
Since the aircraft is so big, and has a considerable amount of interior space, gunfire will often pass through the empty innards of the aircraft. Single hits from 20 mm or 23 mm cannons such as the [[GSh-23L (23 mm)|Gryazev-Shipunov GSh-23L]], [[Hispano Mk.V (20 mm)|Hispano Mk.V]] and [[Browning-Colt Mk12 Mod 0 (20 mm)|Browning-Colt Mk12 Mod 0]] will likely cause no damage other than slight damage to the wings or fuselage. Longer bursts with more hits will cause more serious damage that is likely to require repair at the airfield as soon as possible.  Often, cannon bursts from the rear will destroy the engine and disable the tail control, forcing the pilot to bail out, but the wings, fuselage and tail assembly will all stay attached to the plane until the aircraft slams into the ground. Theoretically, it is possible to control the aircraft entirely with flap input and throttle control without the elevator, but this requires almost ideal conditions that almost never occur. The {{PAGENAME}}, however, lends itself better to this than most aircraft, thanks to flaps that are large, tough, and durable, with rip speeds in excess of 750 km/h.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s tail control and elevators are particularly vulnerable to enemy fire, and even single hits that wouldn't even damage the fuselage or wings will likely cripple or seriously impair your tailplane. This is compounded by the fact that the {{PAGENAME}} has control cables for the tail in both the top and the bottom of the aircraft, and therefore is extremely vulnerable to enemy fire. Enemy missiles are almost guaranteed to destroy the tail control, wing control, or ignite the massive fuel tanks in the fuselage. {{PAGENAME}} pilots must take utmost care to dodge missiles or otherwise avoid confrontations where enemy missiles come into play, such as prolonged tail-chases in a target-rich environment. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, nose-mounted (1,028 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|M118 (3,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |This aircraft has many different payloads. For convenience, the aircraft's ordnance has been split into sections.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load (clean, no pylons)&lt;br /&gt;
&lt;br /&gt;
; '''Air-to-Air Missiles:''' &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; '''Air-To-Ground Missiles:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 32 x countermeasures&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles + 32 x countermeasures&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles (10,500 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles (6,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (4,500 lb total)&lt;br /&gt;
* 9 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles (9,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; '''Rockets:''' &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets + 32 x countermeasures&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; '''Bombs:''' &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 32 x countermeasures (10,500 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (8,500 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (10,500 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (6,000 lb total)&lt;br /&gt;
* 3 x 3,000 lb M118 bombs (9,000 lb total)&lt;br /&gt;
* 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; '''Multirole:''' &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (8,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (8,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Summary &amp;amp; Recommendations &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} carries a range of bombs, but the payloads an {{PAGENAME}} pilot will often use are:&lt;br /&gt;
&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total) This payload is best for bombing bases. It takes seven M117 bombs to destroy a base at 9.7, and with 16 bombs, dropping in 5 pairs of 2 and 6 individual drops, an {{PAGENAME}} can easily pickle off four pairs of bombs (8 total) before using the remaining ones to destroy another base, lighting the afterburner, and heading for home.&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total) This payload is one of the best for bombing bases and then switching into an Air to Air role. The AIM-9E missiles are capable against aircraft that are slow, and useful for causing faster aircraft to maneuver to avoid missiles, forcing them to lose speed and giving you a chance to close the gap.&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total) One of the single most effective payloads, this may be used as a substitute for the above payload if a pilot dislikes having to pickle off eight bombs individually, as now, with a single push of a button, two M118s come sliding off the rails. These two bombs combined are more than enough for a base, but are also effective in their own right as Capture-point clearing bombs, or for destroying aircraft staying on the airfield near the end of a match. Campers beware!&lt;br /&gt;
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total) Two heavy-duty bullpups and four sidewinders make for a powerful punch against both ground and air targets. The M117s are there merely as additional ordnance, and may be jettisoned where necessary for a cleaner aircraft, or used against enemy targets.&lt;br /&gt;
&lt;br /&gt;
[[File:F-105 in hangar.png|thumb|524x524px|Loaded for bear — an {{PAGENAME}} in the hangar, loaded with fourteen M117 demolition bombs, and four AIM-9Es on the outboard pylons. Note the size when compared to the ~1.8 metre-tall mechanics.]]&lt;br /&gt;
The LDGP Mark 82 500lbs bombs provided stock, and the AGM-12B/sidewinder combinations serve no point once spaded. The Mark 82 can quickly be replaced by the extremely effective M117, which bomb-for-bomb provides the most effective bombing option, since it carries the most TNT for its weight. In addition to this, the Thunderchief carries as many M117s as it does Mark 82s, and also has far more available ordnance options that pair M117s together with other weapons, such as bullpups. The AGM-12B and Sidewinder/Chaff pod combinations allow for a maximum of two AGM-12Bs, a full rack of bombs on the centreline, and four AIM-9B/Es. Once the AGM-12C has been unlocked, carrying these combinations is useless, since the AGM-12C is superior in every metric, and given the limit on how many bullpups can be carried with AIM-9s, it's more useful to carry the larger missile rather than the smaller one.&lt;br /&gt;
&lt;br /&gt;
Something to consider is that more experienced players may find Mark 83 effectively redundant, as the M117s that precede them in the modifications menu carry nearly 210 kilograms of TNT equivalent, and the F-105 can carry more of them than Mark 83s. While at first, the Mk 83's additional 66 kilograms of TNT equivalent (for a total of 276kg per thousand-pound bomb) seem like an improvement, the M117 has nearly identical fragment dispersion/vehicle destruction radii, as well as only 7mm less armour penetration. Coupled with the aircraft's ballistic computer for precision-bombing, experienced pilots shouldn't need the extra explosive mass to destroy a ground target, and since on a single hardpoint, the F-105 carries more M117s than Mark 83s (4-6 as opposed to 3 for the Mark 83), even novice pilots may find it easier to use the M117, since they have more M117s to drop. Pilots will also find it easier to acquire the M117 than the Mark 83 on this aircraft, as M117s are available as a Tier I modification, while Mark 83s are in Tier II, and the Thunderchief has far more Tier II modifications that should take a higher priority over the Mark 83, such as New Boosters or AIM-9Bs.&lt;br /&gt;
&lt;br /&gt;
Chaff is not advisable for the {{PAGENAME}}. At this battle rating, the {{PAGENAME}} faces mostly IR missiles, and given its flight performance, pilots must rely on maneuvering alone to defeat the [[AIM-9B|AIM-9Bs]], [[AIM-9E|AIM-9Es]], [[R-3S|R-3Ss]], [[AIM-9G|AIM-9Gs]] that are typical to planes around the 8.7-9.7 BR range, as well as the occasional [[R-60|R-60s]], [[AIM-9J|AIM-9Js]]/[[Rb24|Rb 24Js]], and rare [[AIM-7C Sparrow|AIM-7C,]] [[AIM-7D]] and [[AIM-7E]] sparrows that it can face from time to time. All of these missiles can be defeated with appropriate maneuvering and avoidance of enemy aircraft, making chaff pods entirely redundant, and at the moment, just something that takes up more space on a hard point that could be used by a bomb, missile, or rocket pod. However, in Ground RB, chaff may be useful in temporarily spoofing early missile and gun SPAA. That said, no SPAA at that BR is entirely radar-based, and most radar-based SPAAGs use their radar to determine only a target solution rather than guide any sort of weapon. For instance, the most common anti-aircraft missile systems in Ground RB — the [[Roland 1]], [[Type 93]], [[Ozelot]], [[2S6]] and [[ADATS]] — all use either IR guidance or a form of semi-active beam-riding guidance that completely ignores chaff.&lt;br /&gt;
&lt;br /&gt;
Four AGM-12Bs is the maximum amount of guided ordnance that the {{PAGENAME}} can carry, if a pilot requires a lot of guided missiles to take out tanks in Ground RB. Due to the ballistic computer, it is often better to take bombs instead, since you can drop from higher up and on different flight profiles where enemy tanks and SPAAs do not expect air attack.&lt;br /&gt;
&lt;br /&gt;
The Mighty Mouse FFARs that it receives are effective, but slightly underpowered compared to the Zunis, S-8s, S-24s, S-25s and 13,5cm m/70 [[A-4E Early|other]] [[Su-7BKL|similar]] [[AJ37|aircraft]] in and around its battle rating receive. At the moment, the LAU-3s cannot be used with AIM-9Es, bombs, or any other payloads outside of either on their own or with chaff. This makes bringing FFARs a sub-par option compared to other ordnance options already available for the F-105D Thunderchief.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;The F-105 is an extremely versatile aircraft. Used in a bombing role, typically designated by either &amp;quot;A for Attack&amp;quot; or &amp;quot;B for Bomber&amp;quot;, the F-105 in fact excels at both air-to-ground and air-to-air roles, though the aircraft is typically less successful in the latter than the former.&lt;br /&gt;
&lt;br /&gt;
=== Usage against Air Targets ===&lt;br /&gt;
While the F-105 is classified as an attacker, the aircraft lends itself well to air-to-air work. The aircraft, however, requires basic knowledge on how to fly jets in energy-fighting maneuvers. &lt;br /&gt;
&lt;br /&gt;
==== On the Offensive ====&lt;br /&gt;
The F-105's best advantage is in its speed and considerably powerful engine. The aircraft has good energy retention and turning performance at speed, thanks to the nuclear toss-bombing flight profile that the aircraft was designed for. The F-105 does not have any issue with using this ability to loop rapidly at high speed in the vertical by turning quickly and at high Gs in the horizontal. Managing around 12Gs in a sustained turn beginning at Mach 1.0, the F-105 has performance entirely unexpected from a single-engined attacker of its size at its battle rating. F-105Ds also possess strengthened wing spars that earlier variants did not, and unlike said earlier variants, will not tear its wings in sustained maneuvers very easily. Managing up to 13Gs, and up to fourteen Gs in rare cases, the F-105's large, strong wings grant it energy retention in addition to roll rate, and the swept-wing construction makes it one of the faster-accelerating aircraft at its battle rating- more than enough to match more nimble [[MiG-19 (Family)|MiG-19s]] and [[MiG-21 (Family)|MiG-21s]] at certain speeds.&lt;br /&gt;
&lt;br /&gt;
===== On the Defensive =====&lt;br /&gt;
The {{PAGENAME}} is extremely survivable. The size of the aircraft means that the aircraft can shrug off damage to its airframe and wings easily and keep flying, and it is easy to glide back to base when out of fuel or damaged. The Thud has a chance to put out fires in its spinal fuel tanks, but due to its position above the engine, if the rear fuel tank gets set on fire, the engine will likely burn down with it. However, the {{PAGENAME}} is good at gliding home and back to base even when the engine is down or after sustaining heavy damage. The pilot lacks protection from the front and sides, and the aircraft lacks any sort of protection for fuel tanks, engine, control cables and control surfaces, unlike its well-armoured stablemate, the A-7 Corsair II. The aircraft can lose a wingtip and a tail fin, but still make it home to base and glide in for a landing. The gears are extremely durable and lend themselves well to rough landing, and the high ground clearance allows the aircraft a better chance of avoiding a tail strike in a high-speed landing.&lt;br /&gt;
&lt;br /&gt;
The size of the aircraft is a double-edged sword, as enemy missiles are almost guaranteed to go off when in proximity to the aircraft. Dodging high-G missiles can become a hassle as while rolling the aircraft and jinking are the most effective methods of taking missiles off your tail, they also increase the surface area that is presented to the proxy fuse. Smaller, more maneuverable missiles such as [[R-60|R-60s]] and [[SRAAM|SRAAMs]] have an extremely slim chance to detonate even after you appear to have &amp;quot;dodged&amp;quot; it since the proximity fuze is still live after the missile loses its lock. &lt;br /&gt;
&lt;br /&gt;
All of these pale in comparison to its speed, roll rate, and acceleration. Few aircraft possess the {{PAGENAME}}'s aptitude for speed. Only higher-BR aircraft it sees in full uptiers, such as the [[MiG-21SMT]] and the [[MiG-21MF (Germany)|MiG-21MF]],  [[F-104 (Family)|F-104 Starfighters]] and [[F-4F Early|F-4F(e)s]] have the ability to keep up with it. Speed is a form of protection in and of itself, since the {{PAGENAME}} can simply jettison its ordnance and run away from whatever it doesn't want to face. However, loading heavy payloads like the bombs required to destroy bases leech away at its speed, and thus speed is only really an option when running the aircraft with AIM-9Es only, or completely clean.&lt;br /&gt;
&lt;br /&gt;
Thanks to the roll rate, the F-105D is able to quickly roll to dodge enemy gunfire, and also enemy missiles. The latter is essential, given the fact that the F-105D never carried any flares, and will never recieve flares due to never carrying any such countermeasures in real life. &lt;br /&gt;
&lt;br /&gt;
=== Usage against Ground Targets ===&lt;br /&gt;
While the {{PAGENAME}} can carry up to four air-to-ground guided missiles, it can only do this with four AGM-12Bs. This load is hardly optimal, particularly since with the ballistic computer, bombs might be far more effective anyhow. The {{PAGENAME}} does get AGM-12Cs, but only two of them. Keep in mind that with this payload, you cannot carry AIM-9Es for self-defense, nor chaff for spoofing radar. While still able to destroy ground targets, this payload's effectiveness is sometimes questionable in the face of the other payloads this versatile aircraft is capable of carrying. When carrying AIM-9Es or chaff pods, the amount of air-to-ground missiles that the aircraft is able to carry drops to two. The aircraft can only carry two AGM-12s and AIM-9Es with bombs, meaning that using combined loads of AGM-12Bs and missiles/chaff is entirely moot once AGM-12Cs are unlocked and available to the player. The {{PAGENAME}} lacks any fire-and-forget air-to-ground ordnance, as well as any kind of good stand-off ordnance to use against SPAAs. This means that aircraft is vulnerable to enemy SPAA armaments since novice pilots will have to fly low in order to use the bombs, the AGM-12s require constant attention to hit moving targets, and the aircraft lacks any sort of standoff ordnance to use against AAA while staying at an appreciable distance away.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is equipped with a full range of ballistic computer functionality. The ''Constantly Computed Impact Point'' (''CCIP'') function helps show the pilot where bombs and rockets will go when released. The ''Constantly Computed Release Point'' (''CCRP'') function that uses the powerful onboard radar system to paint a target on the ground, and it gives the pilot an alert when &amp;quot;release authority&amp;quot; is handed over at a point where if the bomb is dropped, the projectile will hit the target selected. The CCRP system is effective at any altitude, but requires the pilot to have good timing and knowledge of the system being used. The CCIP system is also useable from most altitudes, but is most effective in dives below 1000 metres above ground level, meaning that the pilot will have to fly low, exposing themselves to enemy fire as a result. While this is not usually a problem in Air RB, in Ground RB, where ground-based Short-Range Air Defense (SHORAD) is present, the aircraft is particularly vulnerable to radar-assisted Gun AAA, enemy IR/Beam-riding SAMs, and main cannons. &lt;br /&gt;
&lt;br /&gt;
Despite this vulnerability, the aircraft is extremely tough and survivable.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed and energy retention for Boom &amp;amp; Zoom tactics&lt;br /&gt;
* Good dogfighter at high speeds with a surprising amount of pull&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Effective control authority at speeds in excess of ~700 km/h&lt;br /&gt;
* Excellent takeoff flaps with a high rip speed (~823 km/h) that may be used during combat &lt;br /&gt;
* High pull at speeds of ~1000 km/h (12-14 G)&lt;br /&gt;
* Excellent M61 Vulcan cannon with large ammo pool&lt;br /&gt;
* Excellent range of payloads&lt;br /&gt;
* Shrugs off damage to wings, airframe and fuselage&lt;br /&gt;
* Four AIM-9Es for air to air work&lt;br /&gt;
* Good search radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks armour &lt;br /&gt;
* Easily set ablaze from the side and rear&lt;br /&gt;
* Acceleration is middling compared to other aircraft; take care not to lose too much speed&lt;br /&gt;
* Bad low speed handling&lt;br /&gt;
* Tail control easily disabled by missiles or gunfire&lt;br /&gt;
* Large target while turning&lt;br /&gt;
* No flares; vulnerable to IR missiles&lt;br /&gt;
* Chaff pods supplant AIM-9Es and/or air-to-ground ordnance, and have a relatively low countermeasure count&lt;br /&gt;
* Its own IR missiles are mediocre, and do not pull hard enough or have a high enough track rate for dogfights&lt;br /&gt;
* Lacks advanced TV/Laser-guided missiles &lt;br /&gt;
* Radar lacks ACM mode,  changeable FOV or changeable range, and may only be used as a rangefinder&lt;br /&gt;
* High minimum landing approach speed may be difficult for novice jet players&lt;br /&gt;
* High payload results in sluggish performance with full loads of bombs&lt;br /&gt;
* Extremely high fuel consumption on Afterburner; requires careful management of fuel supply on minimum or 20 minutes fuel load&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:F-105D in flight with bombs.jpg|thumb|An F-105D in flight over Vietnam with a full load of 750 lb bombs.]]&lt;br /&gt;
The F-105 Thunderchief is an American supersonic fighter-bomber that served during the Vietnam war. Originally an advanced derivative of the RF-84F, the F-105 was a large attack aircraft designed for both nuclear and conventional strike. F-105s would see extensive service in Vietnam as the USAF’s primary attack aircraft until high loss rates forced it to be retired from active service. A total of 833 aircraft were built.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The F-105 originated as an internal project of the RF-84F Thunderflash photo-reconnaissance aircraft, featuring the same wing-mounted engine intake system. The aircraft was designed for low-altitude strike and featured a small, highly swept wing with variable intakes built into the wing root. The aircraft was initially designed around the Allison J71, but the design grew so large that the aircraft was instead designed around the Pratt &amp;amp; Whitney J75 producing 107 kn of thrust with afterburner. The first YF-105A prototype flew in October of 1955, and despite being powered by a less powerful engine, managed to attain Mach 1.2 in level flight. The initial F-105A received a mixed response from the USAF, and an initial order of 199 aircraft was reduced to 15 F-105s, including six prototypes, six F-105Bs and three RF-105Bs.&lt;br /&gt;
&lt;br /&gt;
In March of 1956, the USAF ordered a further 75 F-105Bs and 17 RF-105B reconnaissance variant aircraft. The aircraft was named “Thunderchief”, a continuation of Republic’s “Thunder” line with the earlier [[P-47 (Family)|P-47]] Thunderbolt, [[F-84B-26|F-84]] Thunderjet and [[F-84F]] Thunderstreak. The F-105B was followed by the F-105D variant in 1957, which would become the definitive F-105 variant produced. This variant of the F-105 housed the AN/ASG-19 “Thunderstick” bombing/navigation system for improved air-to-ground capabilities. The first F-105D flew in June of 1959; in total, 610 aircraft were produced.&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
The F-105B entered service with the USAF in August of 1958, while the F-105D variant began to replace F-105Bs in frontline units between 1960 and 1965. During testing in June of 1961, the F-105 delivered 7 tons of bombs, the largest bombload ever carried by a single-engine fighter. The F-105 would soon see active combat in the Vietnam war, where it served as the USAF’s primary attack aircraft. The F-105s would eventually fly over 20000 combat missions in Vietnam, and despite its large and unwieldy airframe, shoot down 27 Vietnamese MiGs. 24 of these aircraft were shot down using the F-105’s internal Vulcan cannon.&lt;br /&gt;
&lt;br /&gt;
However, F-105s in Vietnam suffered from an extremely high loss rate: of 833 total F-105s produced, 382 aircraft were lost, mostly to ground anti-aircraft fire. 17 aircraft were shot down by enemy aircraft. The F-105 had the unfortunate distinction of being the only American aircraft to have been removed from combat due to high loss rates, being replaced in its ground attack role by the [[F-4E Phantom II|F-4]] Phantom II and F-111 Aardvark. Aircraft of the F-105G “Wild Weasel” suppression of enemy air defence (SEAD) variant remained in service until the end of the Vietnam war, after which they were replaced by the F-4G Wild Weasel IV. Following the end of the Vietnam war, the remaining F-105s were rapidly retired, with the last F-105G flying in February of 1984.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4H9GuHPLOcs|'''The Shooting Range #283''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* National Air and Space Museum. (n.d.). Republic F-105D thunderchief. Republic F-105D Thunderchief. Retrieved December 24, 2021, from &amp;lt;nowiki&amp;gt;https://www.si.edu/object/republic-f-105d-thunderchief%3Anasm_A19820064000&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Swopes, B. (2021, August 10). Payload archives. This Day in Aviation. Retrieved December 24, 2021, from &amp;lt;nowiki&amp;gt;https://www.thisdayinaviation.com/tag/payload/&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}} {{USA attackers}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F-105D_in_flight_with_bombs.jpg&amp;diff=119237</id>
		<title>File:F-105D in flight with bombs.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F-105D_in_flight_with_bombs.jpg&amp;diff=119237"/>
				<updated>2021-12-24T01:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Republic F-105D-30-RE Thunderchief (SN 62-4234) in flight with a full bomb load of M117 750 lb bombs. Normally drop tanks were carried on the inboard wing pylons. This aircraft was shot down on 24 December 1968 over Laos while being assigned to the Wing Headquarters, 355th Tactical Fighter Wing, Takhli RTAFB.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Northrop_YF-5A.jpg&amp;diff=119235</id>
		<title>File:Northrop YF-5A.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Northrop_YF-5A.jpg&amp;diff=119235"/>
				<updated>2021-12-24T01:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Northrop YF-5A prototype.&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Northrop_YF-5A.jpg. Public domain.&lt;br /&gt;
[[Category:Historical photos]]&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5A&amp;diff=119234</id>
		<title>F-5A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5A&amp;diff=119234"/>
				<updated>2021-12-24T01:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */ Full history added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50153_f_5a_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Direct Hit&amp;quot;]] as a reward for the [[wt:en/news/7350-event-export-order-en|2021 Export Order]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,429 || 1,421 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.1 || 28.2 || 112.4 || 99.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 926 || 560 || 555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-13 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,051 kg || colspan=&amp;quot;3&amp;quot; | 365 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 271 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 4,580 kg || 4,992 kg || 5,462 kg || 5,814 kg || 9,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 960 kgf || 1,426 kgf&lt;br /&gt;
| 0.62 || 0.57 || 0.52 || 0.49 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,200 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 2,459 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.07 || 0.99 || 0.90 || 0.85 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-5A has neiter armour plates nor bulletproof glass and the fuel tanks are self-sealing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 20 mm M39A2 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
** 2 x 20 mm M39A2 cannons (280 rpg = 560 total) + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 1 x 1,000 lb LDGP Mk 83 bomb (1,000 lb total)&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets + 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 1 x 1,000 lb LDGP Mk 83 bomb (1,000 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets + 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 6 x 250 lb LDGP Mk 81 bombs + 76 x FFAR Mighty Mouse rockets (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 2 x AGM-12B Bullpup missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 2 x AGM-12B Bullpup missiles + 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets + 1 x 1,000 lb LDGP Mk 83 bomb (1,000 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets + 1 x 750 lb M117 cone 45 bomb (750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 38 x FFAR Mighty Mouse rockets + 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 38 x FFAR Mighty Mouse rockets + 1 x 750 lb M117 cone 45 bomb + 2 x AGM-12B Bullpup missiles (750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 38 x FFAR Mighty Mouse rockets + 2 x AGM-12B Bullpup missiles + 1 x 500 lb LDGP Mk 82 bomb (500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 38 x FFAR Mighty Mouse rockets + 2 x AGM-12B Bullpup missiles + 1 x 1,000 lb LDGP Mk 83 bomb (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F-5A Freedom Fighter is a light fighter designed by Northrop in the 1950s. Designed as a private export venture, the aircraft was designed in both fighter and trainer variants (N-156F and N-156T). The F-5A entered service in the 1960s and was widely exported under the US’s Military Assistance Program to developing countries. The F-5A would later be developed into the more advanced F-5E, and later on, serve as the basis of the YF-17 / F/A-18.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
[[File:Northrop YF-5A.jpg|thumb|The first Northrop YF-5A prototype.]]&lt;br /&gt;
Design work for the F-5 began in the early 1950s under the leadership of Northrop’s VP of engineering Edgar Schmued, who was well-known for his work in designing the P-51 Mustang and F-86 Sabre with North American Aviation. By 1955, the design team had selected the General Electric J85 engine as the powerplant. That year, the US Navy issued a requirement for a light jet fighter to operate off its escort carriers, and Northrop quickly adapted its prototype design for naval service; however, the Navy requirement disappeared when the escort carriers were retired, and Northrop redesigned its aircraft once again. By this time, the prototypes were designated as the N-156T and N-156F, as trainer and fighter variants, respectively.&lt;br /&gt;
&lt;br /&gt;
The final design of the N-156 would emerge in March of 1956, with a conventional wing design and its two J85 engines mounted in the rear fuselage. While the USAF had little interest in a light fighter such as the N-156F, it selected the N-156T as the replacement of the T-33 Shooting Star, which would go on to enter service as the T-38 Talon. The first YT-38 would fly in July of 1959 and serve as the USAF’s primary trainer, a role it continues to serve today. Meanwhile, the USAF also ordered three N-156F prototypes to fulfil its requirement for a low-cost fighter that could be exported to less developed countries under the Military Assistance Program (MAP). This role was confirmed by the Kennedy administration’s selection of the N-156F as the winner of the F-X competition, for a low-cost fighter to be exported under the MAP program. The N-156F was subsequently renamed the F-5 “Freedom Fighter”.&lt;br /&gt;
&lt;br /&gt;
The F-5A’s design centered on its two J85 engines, each producing up to 22 kn of thrust with afterburner. While initial N-156 prototypes had engines mounted mid-wing and ahead of the tail (similar to the F-4), the final design featured a pair of engines at the rear of the vehicle. The F-5 could attain a speed of Mach 1.4 at high altitude and could carry up to 6200 lbs of ordnance on five underwing hardpoints. Being optimized for ground attack, the F-5 lacked an air-to-air radar. However, it could carry two AIM-9 Sidewinders on wingtip pylons along with its nose-mounted 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
Being designed for export, a total of 624 F-5As were produced by Northrop, including 3 YF-5A prototypes. Another 200 F-5B two-seater aircraft were produced, lacking internal cannons but otherwise combat-ready. Additionally, Canadair produced 140 aircraft under license for the Royal Canadian Air Force, while CASA in Spain produced 70 aircraft. The F-5A was widely exported under the MAP program to countries including Iran, South Korea, the Philippines, Turkey, Greece, and the Republic of China, while Norway, Spain and Canada purchased/produced the aircraft directly. With the success of the F-5A, the USAF acquired 12 airframes from the MAP program for combat trials in Vietnam, under the code name “Skoshi Tiger” (“Little Tiger”); this led to the F-5’s “Tiger” nickname. The Skoshi Tigers received modifications to instruments and the addition of a fueling probe, and were redesignated F-5C.&lt;br /&gt;
&lt;br /&gt;
Later on, the F-5A would lead to more advanced variants. In 1970, Northrop won a competition for a new light export fighter, with a much larger focus on air-to-air combat to counter the threat from late-generation MiG-21s. This aircraft was the [[F-5E]]/F, advanced versions of the earlier F-5A/Bs now renamed “Tiger II”. The F-5E was similarly widely-exported and modified versions are still in service with export customers, and several aircraft served with NAS Miramar (the so-called TOPGUN) as adversary aircraft, mimicking the MiG-21. Finally, the F-5A’s airframe served as the basis of several design studies which culminated in the YF-17 “Cobra”, a light fighter that lost the USAF LightWeight Fighter (LWF) competition to the F-16 Fighting Falcon. The YF-17 would later be enlarged into the F/A-18 Hornet, which is operated by the US Navy as a multirole combat aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7346-development-export-order-f-5a-usa-en|[Devblog] “Export Order”: F-5A (USA)]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Sherman, R. (1999, December 27). 5 freedom fighter / tiger. F-5 Tiger - Military Aircraft. Retrieved December 22, 2021, from &amp;lt;nowiki&amp;gt;https://man.fas.org/dod-101/sys/ac/f-5.htm&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
* Yarrish, G. (2020, February 26). Northrop F-5 Freedom Fighter. Flight Journal. Retrieved December 22, 2021, from &amp;lt;nowiki&amp;gt;https://www.flightjournal.com/northrop-f-5-freedom-fighter/&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Northrop_YF-5A.jpg&amp;diff=119233</id>
		<title>File:Northrop YF-5A.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Northrop_YF-5A.jpg&amp;diff=119233"/>
				<updated>2021-12-24T01:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Northrop YF-5A prototype.&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kurnass&amp;diff=119036</id>
		<title>Kurnass</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kurnass&amp;diff=119036"/>
				<updated>2021-12-22T15:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This aircraft is almost identical to the American [[F-4E Phantom II]] with little changes like Israeli weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61 cannon (640 rpg) + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-62A Walleye I (505 kg)|GBU-15(V)1/B (2,000 lb)|AGM-65B}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7E-2 Sparrow|AIM-9E Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm M61 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9P Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 2 x AIM-9E Sidewinder missiles (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 2 x AIM-9P Sidewinder missiles (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 4 x AIM-7E Sparrow missiles (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 2 x AIM-9E Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 2 x AIM-9P Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E Sparrow missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E-2 Sparrow missiles (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Israel was a prominent user of the [[F-4 Phantom II (Family)|F-4 Phantom II]], having acquired its Phantoms starting in 1968. At first, the USA was unwilling to offer Israel the F-4, but developments in 1967-1968 led the USA to reconsider its position. Notably, a French embargo of Israeli aircraft and the defection of a Soviet MiG-21 convinced the USA to sell its F-4Es to Israel. The first of these aircraft arrived in January of 1968, nicknamed Kurnass (Heavy Hammer) in service.&lt;br /&gt;
&lt;br /&gt;
Israeli Phantoms saw their first combat action in the War of Attrition (1967-1970) against Egypt, where they were used against Egyptian ground and air targets. During this time, more Phantoms continued to be delivered including six RF-4E reconnaissance Phantoms. During the Yom Kippur war, Israeli Phantoms were once again used against air and ground targets. This conflict also marked the debut of the AGM-65 Maverick in Israeli service shortly after the missile entered service with the USAF.&lt;br /&gt;
&lt;br /&gt;
In total, Israeli Phantoms scored ~116 aerial kills against Arab aircraft between 1969-1982 compared to ~55 combat losses (total number disputed). The last Phantom was delivered in 1976, with a total of 204 aircraft delivered, including some as replacements for aircraft lost during the Yom Kippur war. In the last decades of the 20th century, the Phantom was complemented with newer aircraft such as the F-15 and F-16; the last Israeli Phantom was retired in 2004.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Aloni, S. (n.d.). ''Israeli Kurnass Aces – Part 1''. F4Phantom.com. Retrieved December 22, 2021, from &amp;lt;nowiki&amp;gt;http://www.f4phantom.com/SmokeTrails/ST1503_1.pdf&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Jewish Virtual Library. (1998). ''IAF Aircraft Inventory''. McDonnell Douglas F-4 Phantom II. Retrieved December 22, 2021, from &amp;lt;nowiki&amp;gt;https://www.jewishvirtuallibrary.org/mcdonnell-douglas-f-4-phantom-ii&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kurnass&amp;diff=119009</id>
		<title>Kurnass</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kurnass&amp;diff=119009"/>
				<updated>2021-12-22T03:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4e_iaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This aircraft is almost identical to the American [[F-4E Phantom II]] with little changes like Israeli weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm M61 cannon (640 rpg) + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-62A Walleye I (505 kg)|GBU-15(V)1/B (2,000 lb)|AGM-65B}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7E-2 Sparrow|AIM-9E Sidewinder|AIM-9P Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm M61 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9P Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AGM-65B missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 2 x AIM-9E Sidewinder missiles (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 2 x AIM-9P Sidewinder missiles (2,020 kg total)&lt;br /&gt;
* 4 x 505 kg AGM-62A Walleye I bombs + 4 x AIM-7E Sparrow missiles (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x 505 kg AGM-62A Walleye I bombs (2,020 kg total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 1 x 20 mm M61 cannon (1,200 rpg)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 16 x 750 lb M117 cone 45 bombs (12,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 18 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9P Sidewinder missiles (9,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 10 x 750 lb M117 cone 45 bombs + 4 x AIM-9P Sidewinder missiles (7,500 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 4 x AIM-7E-2 Sparrow missiles + 7 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9P Sidewinder missiles (7,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 2 x AIM-9E Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 2 x AIM-9P Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E Sparrow missiles (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-15(V)1/B bombs + 4 x AIM-7E-2 Sparrow missiles (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Israel was a prominent user of the [[F-4 Phantom II (Family)|F-4 Phantom II]], having acquired its Phantoms starting in 1968. At first, the USA was unwilling to offer Israel the F-4, but developments in 1967-1968 led the USA to reconsider its position. Notably, a French embargo of Israeli aircraft and the defection of a Soviet MiG-21 convinced the USA to sell its F-4Es to Israel. The first of these aircraft arrived in January of 1968, nicknamed Kurnass (Heavy Hammer) in service.&lt;br /&gt;
&lt;br /&gt;
Israeli Phantoms saw their first combat action in the War of Attrition (1967-1970) against Egypt, where they were used against Egyptian ground and air targets. During this time, more Phantoms continued to be delivered including six RF-4E reconnaissance Phantoms. During the Yom Kippur war, Israeli Phantoms were once again used against air and ground targets. This conflict also marked the debut of the AGM-65 Maverick in Israeli service shortly after the missile entered service with the USAF.&lt;br /&gt;
&lt;br /&gt;
In total, Israeli Phantoms scored 116.5 aerial kills against Arab aircraft between 1969-1982 compared to ~55 combat losses (total number disputed). The last Phantom was delivered in 1976, with a total of 204 aircraft delivered, including some as replacements for aircraft lost during the Yom Kippur war. In the last decades of the 20th century, the Phantom was complemented with newer aircraft such as the F-15 and F-16; the last Israeli Phantom was retired in 2004.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{Israel jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-27K&amp;diff=119008</id>
		<title>MiG-27K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-27K&amp;diff=119008"/>
				<updated>2021-12-22T03:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other MiG-27&lt;br /&gt;
| link = MiG-27M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_27k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-6-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon (300 rpg) + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|KAB-500 (500 kg)|KAB-500L (500 kg)|R-13M1|R-60M}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T}}&lt;br /&gt;
{{main|S-5KP|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 2 x Kh-29T missiles&lt;br /&gt;
* 4 x R-60M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 128 x S-5KP rockets&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x S-24B rockets&lt;br /&gt;
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)&lt;br /&gt;
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles&lt;br /&gt;
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 40 x S-8KO rockets&lt;br /&gt;
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total) + 2 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total) + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total) + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500 bombs + 4 x R-60M missiles (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500 bombs + 2 x R-13M1 missiles (1,000 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500L bombs (2,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500L bombs + 2 x R-13M1 missiles (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500L bombs + 4 x R-60M missiles (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-27K is the final Soviet version of the MiG-27 ground attack aircraft, derived from the MiG-23. This variant of the MiG-27 differs from previous versions mainly through the inclusion of an onboard laser designator and compatibility with TV-guided weapons systems.&lt;br /&gt;
&lt;br /&gt;
The MiG-27K is a variant of the MiG-27, a ground-attack aircraft derived from the earlier MiG-23. Compared to the MiG-23, the MiG-27 featured a revised downward-sloping nose, leading the aircraft to be nicknamed “Balkon” (“Balcony”) because of its improved frontal visibility. The aircraft also had simpler non-variable intake ramps and a fixed engine nozzle, leading to weight savings. In accordance with its ground attack role, the MiG-27 lacked a radar and was instead fitted with ground attack systems.&lt;br /&gt;
&lt;br /&gt;
The MiG-27K followed the previous MiG-27M as the ultimate variant of the MiG-27 in Soviet service. The most notable change was the addition of a laser designator and targeting pod in the nose of the aircraft. Additionally, the aircraft gained the ability to carry TV-guided munitions. In total, roughly 200 MiG-27Ks were built for the Soviet air force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sea_Vixen_F.A.W._Mk.2&amp;diff=119007</id>
		<title>Sea Vixen F.A.W. Mk.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sea_Vixen_F.A.W._Mk.2&amp;diff=119007"/>
				<updated>2021-12-22T03:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=dh_110_sea_vixen&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Sea Vixen Wiki Image 5.jpg|thumb|Sea Vixen after using one of its [[Red Top]] AAM's.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|1,109||1,093|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||24.5||25.5||42.7||39.4|| rowspan=&amp;quot;2&amp;quot; |325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|1,117||1,109||23.6||24.0||68.8||55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||N/A||407||324|| ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 685 || &amp;lt; 750 || &amp;lt; 440 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.208 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,872 kg || colspan=&amp;quot;2&amp;quot; | 291 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,274 kg || 16,359 kg || 17,545 kg || 21,205 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,029 kgf || N/A&lt;br /&gt;
| 0.70 || 0.61 || 0.57 || 0.47&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,029 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.70 || 0.61 || 0.57 || 0.47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Sea Vixen Wiki Image 2.jpg|thumb|Sea Vixen flying on [[Frozen Pass (Ground Forces)|Frozen Pass]].]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour  ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Sea Vixen FAW.2 has no armour plates or bulletproof glass. The engines are both mounted in the centre of the airframe, with fuel tanks mainly in the wings. The tail overall is fairly weak and can be blown off easily by large calibre cannons, however the flap on the rear of the elevator can sometimes absorb shots, protecting the main elevator from damage.  Unfortunately the Sea Vixen generally handles poorly when damaged, performance is reduced fairly significantly by damage to the wings and asymmetric damage can make control very difficult.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Sea Vixen Wiki Image 3.jpg|thumb|Sea Vixen launching a [[Firestreak]] AAM.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|Mk.M1 (540 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|Firestreak|Red Top}}&lt;br /&gt;
{{main|AP Mk II|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x Firestreak missiles&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 540 lb Mk.M1 bombs (2,160 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 4 x 500 lb H.E. M.C. Mk.II bombs (4,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 4 x Red Top missiles&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 24 x AP Mk II rockets&lt;br /&gt;
* 2 x Firestreak missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x Red Top missiles + 8 x RP-3 rockets&lt;br /&gt;
* 2 x Red Top missiles + 12 x AP Mk II rockets&lt;br /&gt;
* 2 x Red Top missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x Firestreak missiles + 72 x RN rockets&lt;br /&gt;
* 2 x Red Top missiles + 72 x RN rockets&lt;br /&gt;
* 8 x RP-3 rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 12 x AP Mk II rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x Red Top missiles + 2 x AGM-12B Bullpup missiles + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x Firestreak missiles + 2 x AGM-12B Bullpup missiles + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 4 x Firestreak missiles + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 4 x Red Top missiles + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 144 x RN rockets + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:Sea Vixen Wiki Image 4.jpg|thumb|Sea Vixen after destroying a target with its [[AGM-12B Bullpup|AGM-12B]] Bullpup.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed of over 1,100 km/h at sea level&lt;br /&gt;
* Good acceleration thanks to its two powerful engines&lt;br /&gt;
* [[Red Top]] missiles can be very hard to dodge when used correctly&lt;br /&gt;
* Climbs better than most aircraft it faces&lt;br /&gt;
* Is surprisingly manoeuvrable&lt;br /&gt;
* Can carry [[AGM-12B Bullpup]] air-to-ground missiles&lt;br /&gt;
* Decent ground attack ordnance loadouts&lt;br /&gt;
* Can drop bombs / fire rockets separately instead of in pairs&lt;br /&gt;
* Can take-off and land from aircraft carriers&lt;br /&gt;
* The AI Mk.18 radar is better than that found on most aircraft you face.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The Sea Vixen has no guns or cannons, relying entirely on missiles for air-to-air combat&lt;br /&gt;
* Missiles are rear-aspect only so you cannot engage targets you are approaching head-on (or from the front aspect in general)&lt;br /&gt;
* Although you can use [[RN]] rockets for air-to-air they are very hard to aim and are impact fuse only&lt;br /&gt;
* Both [[Red Top]] and [[Firestreak]] missiles do not have great range when fired from directly behind a target.&lt;br /&gt;
* Only having four air-to-air missiles with no other air-to-air armament limits how many kills you can get without re-arming&lt;br /&gt;
* Unlike in aircraft with guns you cannot opportunistically kill ground targets while flying around&lt;br /&gt;
* Targets with flares can be very hard to kill&lt;br /&gt;
* Having only missiles enforces a fairly high minimum engagement range on you (missiles require time to start tracking after launch, and arm their proximity fuse).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The de Havilland '''Sea Vixen''' is a British twin-boom, twin-engine carrier air-defence aircraft employed by the Royal Navy’s fleet air arm from the 1950s to 1970s.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy had interest in a carrier defence fighter after the Second World War, and issued a requirement for such an aircraft in 1946. De Havilland began producing an aircraft, the DH 110, to fulfill this requirement. However, the Fleet Air Arm decided to proceed with the Sea Venom instead as it was cheaper and available sooner. In spite of this, De Havilland continued work on the DH 110 independently, finishing the first prototype in September of 1951. This prototype exceeded expectations and could regularly attain supersonic speeds during test flights.&lt;br /&gt;
&lt;br /&gt;
Tragedy soon struck when the DH 110 prototype disintegrated in midair during the Farnborough Airshow in 1952, resulting in the deaths of 31 people including the crew of two. As a result, the DH 110 underwent significant design changes to improve its structural stability, resulting in its maximum speed being reduced to Mach 0.91. This aircraft was offered to the Fleet Air Arm and replaced the previous Sea Venoms as the RN’s primary air defence fighter. In February of 1955, 110 aircraft were ordered, with the name “Sea Vixen”.&lt;br /&gt;
&lt;br /&gt;
The Sea Venom was built with an unconventional twin-boom design, which de Havilland had perfected through its design of the twin-boomed [[Vampire FB 5|Vampire]] and [[Venom FB.4|Venom]] fighters. The Sea Venom was also the first British aircraft with no internal gun armament, relying entirely on its suspended ordnance. The FAW. 1 variant was capable of carrying 4 Firestreak AAMs for fleet defence, while the FAW. 2 variant could carry the more advanced Red Top missile. The aircraft had two Rolls-Royce Avon engines producing 33 Kn of thrust each and a crew of two, with the pilot’s canopy offset to the left and the radar operator’s seat flush within the fuselage.&lt;br /&gt;
&lt;br /&gt;
The first Sea Vixens entered service with frontline squadrons in 1959. The Sea Vixen failed to see any combat service during its short service, but served with the Fleet Air Arm in deployments off of Iraq, Tanganyika (part of modern-day Tanzania), Indonesia and more. The aircraft were replaced by the more modern [[Phantom FG.1|Phantom]] FG. 1, a British variant of the American F-4 Phantom II. The last Sea Vixens were retired from active duty in 1972; a total of 145 were built, though 55 had been lost to accidents.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/7160-development-sea-vixen-faw-2-breaking-convention-en|Devblog]]===&lt;br /&gt;
[[File:Sea Vixen Wiki Image 1.jpg|thumb|Sea Vixen on HMS Ark Royal (R09).]]&lt;br /&gt;
Development of the Sea Vixen began in 1946 when de Havilland entered talks with the Admiralty on designing a future radar-equipped naval jet fighter with all-weather capability. Official requirements were drawn up in January 1947, by which time however de Havilland was already working on a design based on the preceding Vampire and Venom fighters designated DH 110.&lt;br /&gt;
&lt;br /&gt;
Despite decreasing interest in the project by the late 1940's, in September 1951, the first prototype conducted its maiden flight. However, only a year later, the same prototype crashed during an air show, thus further impeding the project's progress. While the RAF abandoned the idea of purchasing the DH 110 by the mid 1950's, the FAA gained a renewed interest in the aircraft and placed an order for 110 machines to be built in February 1955. Along with the order, the DH 110 received its official designation 'Sea Vixen'.&lt;br /&gt;
&lt;br /&gt;
As the Sea Vixen entered service with the FAA in 1959, de Havilland took note of the feedback gained from operational use of the aircraft and continued working on the Sea Vixen in an effort to improve its design. As a result, the Sea Vixen FAW.2 made its debut in 1962 which featured a number of improvements, of which one of the more notable ones was the ability to carry the Red Top air-to-air missiles. Over 140 Sea Vixens were built, most of which were converted over to the FAW.2 modification after its commissioning into service.&lt;br /&gt;
&lt;br /&gt;
Although the British Sea Vixens never took part in any wars, they were still involved in a number of different combat operations primarily in Africa and the Middle East where they provided fire support for ground troops and flew patrols.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=dh_110_sea_vixen Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Sea Vixen F.A.W. Mk.2 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 006.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zn2uhgI2PPg|'''Best twin-boom aircraft''' discusses the {{PAGENAME}} at 01:37 - ''War Thunder Official Channel''|ObEcMPqFBbE|'''The Shooting Range #259''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[Buccaneer S.2]]&lt;br /&gt;
* [[Javelin F.(A.W.) Mk.9]]&lt;br /&gt;
* [[Sea Venom FAW 20]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7160-development-sea-vixen-faw-2-breaking-convention-en|[Development] Sea Vixen FAW.2: Breaking Convention]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526082-dh-110-sea-vixen-faw-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-103&amp;diff=119001</id>
		<title>PT-103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-103&amp;diff=119001"/>
				<updated>2021-12-22T01:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_elco_80ft_pt_boat&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Elco 80 ft PT-103 has relatively average survivability for a boat of its size. The boat lacks armour (apart from some hardened armour on the bridge and on the Oerlikon cannon) and is constructed entirely out of wood, resulting in poor survivability. The ship boat a crew count of 12 crew members, which is pretty average for the most part. The vital components are clustered towards the center of the vessel, which is pretty normal for most boats of its size.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The PT-103 has decent mobility for a small MTB. The boat can make a top speed of 106 km/h in AB spaded, or 76 km/h in RB spaded; this makes it a very fast vessel, slower than some Soviet boats like the [[G-5 (Family)|G-5]] or [[Pr. 123K &amp;quot;Komsomolets&amp;quot;|Pr. 123]], but faster than most boats at its BR. The rudder shift and turning agility aren't the best, given that the PT-103 is a relatively large PT boat. As a result, it is always safer to plan your manoeuvres well before you execute them with this ship, since the vessel's turning circle and agility are subpar even with the rudder replacement upgrade.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament consists of two twin .50 cal M2 Browning machine gun turrets, for a total of 4 .50 cal machine guns. The turrets are set towards the center of the hull, one to the right of the bridge and one to the left, rear, of the pilot house. One drawback of the turret placement is that only one turret (2 machine guns) can be pointed in most directions. Only one turret can fire forwards, only one turret can fire to the left, both turrets can fire to the right, and neither turret can fire towards the rear. On the other hand, the turrets have excellent elevation angles (up to +60 degrees), allowing these turrets to effectively engage aerial targets. The .50 cals can shred torpedo boats in seconds, especially when broadside, but against more heavily armoured targets they may struggle. Against aerial targets, multiple hits will normally be required to down one, but with the good fire rate of 576 rpm multiple hits can be regularly attained.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
PT-103's secondary armament consists of one 20 mm/70 Oerlikon Mk.II autocannon. The Oerlikon cannon is mounted on the rear deck of the ship, and it has very good traverse (±180 degrees) and elevation angles (-5 to +60 degrees). The fire rate of 450 rpm is decent, and the reloading rate is very quick at only 4 seconds. The 20 mm can be used against air and sea targets, and deals heavy damage; it can cripple an enemy aircraft with as few as only one hit and can also disable an enemy torpedo boat in seconds. The only downside to the Oerlikon is its placement: it can not fire to the front of the ship. This means that you will not be able to get the Oerlikon on target when facing towards the enemy. It is not recommended to face the rear of the ship towards the enemy, but in the case than an enemy gets behind you the 20 mm can deal heavy damage very quickly. It can also fire to the sides.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 in Mk.8 (533 mm)|Mk.6 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Two Mk.8 torpedoes can be equipped, even when stock; they are located one on each side of the bridge. They are not independently aimed, and as such to aim them you will have to turn the entire hull of the ship. They can be fired at any speed, with any direction of travel. These torpedoes can be incredibly useful, as they can usually destroy smaller boats outright, and will severely damage even most of the largest ships you will face. The torpedoes have an arming distance of 50 meters and a travel distance of up to 9.14 kilometers.&lt;br /&gt;
&lt;br /&gt;
After research, 8 Mk.6 depth charges can be equipped. They are located on either side of the hull rear, with four on each side. These will generally not be effective in combat, although in certain rare situations they can be. As such, you may consider not bringing depth charges, as most of the time they will not be useful and they also function as additional ammo racks, increasing the likelihood of your untimely demise.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The PT-103 is a versatile light motor torpedo boat well-suited to flanking and ambushing, with a good combination of gun and torpedo armament.&lt;br /&gt;
&lt;br /&gt;
The PT-103’s gun armament consists of a 20 mm Oerlikon autocannon plus two dual AN-M2 12.7mm machine guns, which is quite adequate at its BR. However, the weapons are split into two weapons groups, with the Oerlikon set as a secondary weapon. Additionally, the PT-103 suffers from poor firing arcs: the 12.7mm machine guns cannot fire towards the rear while the Oerlikon cannot fire forwards. The best way to make use of this vehicle’s armament is to flank right of the target, as you can fire all three turrets in this direction. Additionally, the PT-103 has two torpedoes which can be used to destroy any larger vessels, such as sub-chasers and barges.&lt;br /&gt;
&lt;br /&gt;
In terms of survivability, the PT-103 has a mediocre crew count of 12 crew members, meaning that the vehicle should be played with caution. Thus, you should try to employ ambush tactics in order to preserve the PT-103’s survivability. Hide behind smaller islands and destroy any coastal ships, large or small, as they pass into your line of fire. While the PT-103 is a fast boat, it isn’t too agile, and also has a large profile, so you’d want to avoid rushing forward and/or capturing bases. Instead, flank and utilize your powerful armament to decimate any enemy torpedo boats.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very strong armament at its BR: four 12.7 mm and one 20 mm cannon provide substantial anti-ship firepower&lt;br /&gt;
** Ship can outgun virtually any other motor torpedo boat at its BR, though motor gun boats may have more armament&lt;br /&gt;
* Gets access to 533 mm torpedoes which can destroy any targets that the guns cannot&lt;br /&gt;
* High top speed of 106 km/h in AB or 76 km/h in RB&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, as the entire hull is unprotected and made from wood&lt;br /&gt;
** Mediocre crew count of twelve crew members&lt;br /&gt;
* While top speed is great, turning mobility is quite subpar compared to other small MTBs&lt;br /&gt;
* Guns have suboptimal firing arcs, as the 20 mm Oerlikon cannot fire forwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''PT-103''''' was laid down on January 24, 1942 by the Electric Boat Co., Elco Works, in Bayonne, New Jersey. It was launched on on May 16, 1942, and was completed on June 12, 1942. It entered service as the '''''USS PT-103'''''.&lt;br /&gt;
&lt;br /&gt;
It was assigned to Motor Torpedo Boat Squadron 5 (MTBRon 5), commanded by CDR Henry Farrow, USN. MTBRon 5 was assigned to the Panama Sea Frontier from 1942 to 1943. Afterwards, it was sent to the Solomon Islands where it saw action at a number of locations, including Rendova, Vella Lavella, Treasury, Bougainville, Green, and Emirau. At the end of 1944 the squadron was disbanded, and the ships were distributed between other squadrons to replace lost ships.&lt;br /&gt;
&lt;br /&gt;
The '''''USS PT-103''''' was transferred to Motor Torpedo Boat Squadron 18 (MTBRon 18) under the command of LT Edward MacCauley, III, USNR, on February 15, 1945. MTBRon 18 was assigned to the Southwest Pacific. It saw action at Dreger Harbor, Aitape, Hollandia, Wakde, and Mios Woendi, in New Guinea; at Manus in the Admiralties; and at Morotai in the Halmaheras. The squadron was also temporarily based at Kana Kopa, New Guinea, and later at San Pedro Bay, Philippines. PT-103 was scuttled by American forces on November 4, 1945, at Samar, Philippines.&lt;br /&gt;
&lt;br /&gt;
The ship had a displacement of 56 t, a length of 80 ft, a beam of 20 ft 8 in, and a draft of 5 ft. It was powered by three 3,600 shp Packard W-14 M2500 gasoline engines, and had three shafts. The armament consisted of one single 40 mm mount, four 21&amp;quot; torpedoes, one 37 mm mount (added by the crew on August 1, 1943), one 20 mm mount, and two twin .50 cal. machine guns. The crew complement was 17 sailors and officers, and the maximum speed of 41 knots.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Radigan, Joseph M. PT-103. NavSource Naval History. http://www.navsource.org/archives/12/05103.htm&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Elco}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-565&amp;diff=104016</id>
		<title>PT-565</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-565&amp;diff=104016"/>
				<updated>2021-05-31T19:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Primary armament */ Armament.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_elco_80ft_pt_boat_mod02&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-565 gets access to a single 40 mm Bofors guns at the stern of the vessel. This weapon is extremely potent against aircraft due to its accuracy and punching power. Though this weapon fires slower than the 20mm Oerlikon or 12.7mm AN/M2, it more than makes up for it due to its hard-hitting 40 mm shells. The 40 mm Bofors is capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The gun fires from 4-round clips that reload continuously, meaning that the weapon is capable of continuous fire. However, note that it will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
Alongside the 40 mm cannon, the PT-565 gets access to a single 37 mm AN-M4 cannon located on the bow. This weapon is an interesting autocannon and fires much slower than the Bofors at the rear. It's also magazine-fed, meaning that it will have to reload after every thirty shots. Despite this, the weapon has great damage-dealing capacity and can be used in conjunction with the 40 mm Bofors cannon to deal with naval targets.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&amp;lt;!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-565 gets access to a single 20 mm Oerlikon cannon. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has OK firing angles due to its awkward position between the AN-M4 and the bridge. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to it’s high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-565 has access to two dual AN/M2 machine guns for anti-aircraft defence. The AN/M2 is a navalized anti-aircraft version of the popular Browning machine gun. This gun is rather ineffective at dealing significant damage to enemy aircraft, and is only effective within ~1.5-2 kilometres at most. As well, keep in mind that these guns have a long 12-second reload after the gun’s magazine has been used. Due to the magazine configuration, the gun will not jam with continuous firing.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.13 (569 mm)|Mk.7}}&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-565 gets access to four 569 mm Mk.13 torpedoes for use against larger targets. The Mk.13 torpedoes are generally quite weak, but nevertheless, they can get the job done. The torpedoes have a small explosive mass of 178 kilograms, which means that it may take more than one torpedo to sink any early destroyers the PT-565 faces at its BR. The torpedoes are also quite slow and easy-to-dodge, having a top speed of 56 km/h. As a result, these torpedoes are best used as a close-in weapon against destroyers and cruisers, fired from a range of ~1-2 km where they are hard to dodge regardless of the enemy's speed.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PT-565 was an Elco 80-foot class Motor Torpedo Boat of the United States Navy. It was laid down by the Electric Launch Company (Elco) in Bayonne, NJ, on 28 April 1944. She was launched on 20 September 1944 and completed and commissioned on 8 December 1944.&lt;br /&gt;
&lt;br /&gt;
PT-565 had a length of 80 ft, a beam of 20 ft 8 in, and a draft of 5 ft. The displacement was 56 tons and it was manned by a crew of 17. The ship was powered by three 1,500 shp Packard W-14 M2500 gasoline engines, turning three shafts; a speed of 41 knots could be achieved. The armament consisted of one 40 mm gun, two twin .50 cal mounts (total of 4 machine guns), and four 21 inch torpedoes.&lt;br /&gt;
&lt;br /&gt;
PT-565 was first assigned to Motor Torpedo Boat Squadron Thirty-Eight (MTBRon 38), under the command of LCDR Charles A. Mills, Jr., USNR. BTBRon 38 was sent to the Southwest Pacific, arriving at Samar in the Philippines in May through June of 1945. The squadron was based out of Basilan Island, Philippines. The squadron saw little combat, except for August 1945 when the squadron's boats strafed ground targets on Borneo.&lt;br /&gt;
&lt;br /&gt;
PT-565 was placed out of service on 24 October 1945. She was then transferred to the State Department, Foreign Liquidation Commission in May 1946 and sold. Her fate after the sale is unknown.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Elco 77 ft PT-59]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Elco}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-314&amp;diff=104014</id>
		<title>PT-314</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-314&amp;diff=104014"/>
				<updated>2021-05-31T19:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Primary armament */ Gun armament.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_elco_80ft_pt_boat_mod01&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)|AN-M4 (37 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to a single 40 mm Bofors guns at the stern of the vessel. This weapon is extremely potent against aircraft due to its accuracy and punching power. Though this weapon fires slower than the 20mm Oerlikon or 12.7mm AN/M2, it more than makes up for it due to its hard-hitting 40 mm shells. The 40 mm Bofors is capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The gun fires from 4-round clips that reload continuously, meaning that the weapon is capable of continuous fire. However, note that it will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
Alongside the 40 mm cannon, the PT-314 gets access to a single 37 mm AN-M4 cannon located on the bow. This weapon is an interesting autocannon and fires much slower than the Bofors at the rear. It's also magazine-fed, meaning that it will have to reload after every thirty shots. Despite this, the weapon has great damage-dealing capacity and can be used in conjunction with the 40 mm Bofors cannon to deal with naval targets.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&amp;lt;!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to a single 20 mm Oerlikon cannon as its secondary armament. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun but can be used against ships as well. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to it’s high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PT-314 gets access to two dual 12.7 mm AN/M2 machine gun mounts. The AN/M2 is a navalized anti-aircraft version of the popular Browning machine gun. This gun is rather ineffective at dealing significant damage to enemy aircraft, and is only effective within ~1.5-2 kilometres at most. As well, keep in mind that these guns have a long 12-second reload after the gun’s magazine has been used. Due to the magazine configuration, the gun will not jam with continuous firing.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|Mk.13 (569 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good firepower, can effectively engage both air and other sea targets&lt;br /&gt;
* Good mobility, with great top speed&lt;br /&gt;
* Armour is thin enough not to set off HE fuzes&lt;br /&gt;
* Relatively small target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns are awkwardly placed around the hull&lt;br /&gt;
* Thin armour means it's easily shredded even by the lightest caliber machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
PT-314 was laid down on 11 December 1942 and launched on 20 February 1943. PT-314 was in service from 11 March 1943 until sold on 23 June 1948. PT-314 served in MTB RON 5 in the South Pacific under Lt John W. Ewell. &amp;lt;ref&amp;gt;Steve Laroe, US PT Boats List: Squadron List, http://www.hazegray.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PT-314 was the lead boat in a class of 54 (314-367) built for the US Navy in 1943.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Elco}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Carmi_(PC-466)&amp;diff=104012</id>
		<title>Carmi (PC-466)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Carmi_(PC-466)&amp;diff=104012"/>
				<updated>2021-05-31T19:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_pc_466_carmi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|3-inch Mark 10 (76 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PC-466 Carmi has access to two 76 mm Mk 10 guns as its main armament. The Mk 10 gun is a great main gun for low tier naval battles, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is an early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HEVT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&amp;lt;!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. --&amp;gt;The PC-466 Carmi has access to two single 20 mm Oerlikon cannons for anti-aircraft defence. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.6 depth charge}}&lt;br /&gt;
&lt;br /&gt;
This ship can be armed with depth charges, once they are researched. These come pre-armed with a 3 second fuse, and once dropped in the water will explode after this time. You can adjust the fuse time in the menu in the Battle Lobby when you select the ship. Depth charges can come in quite handy if you have a boat or ship close on your aft and you can't turn around to shoot them. This type of situation comes up mainly at Capture Points when there are multiple enemy ships or boats trying to capture the point and destroy you. Just get pointed straight and drop 2-3 of them behind you. (Left-Cntl by default). Even if the boat or ship is fast, the charge will either break their hull or cause significant damage to the vessel, allowing you to get away or turn around.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship was laid down on September 1, 1941 by George Lawley and Sons in Neponset, Massachusetts. It was launched on April 29, 1942, and was named the '''''USS PC-466'''''. It was originally classified as a submarine chaser, but was re-designated as a control submarine chaser on August 20, 1945, and was named the '''''USS PCC-466'''''. During the Japanese surrender the '''''USS PCC-466''''' was present in Tokyo Bay, in September of 1945. It was decommissioned on March 1, 1947 and was sent to the Pacific Reserve Fleet, Columbia River Group, in Astoria, Oregon. It was once more classified as a submarine chaser, '''''PC-466''''', on October 27, 1955. It was named the '''''Carmi''''' on February 1, 1956, and was sold for scrap in 1960.&lt;br /&gt;
&lt;br /&gt;
The ship had a displacement of 280 t, a length of 173 ft 8 in, a beam of 23 ft, and a draft of 10 ft 10 in. It was powered by two 1,440 bhp Fairbanks Morse 38D8 1/8 diesel engines, and featured a Westinhouse single reduction gear, and had two shafts. The armament consisted of one 3&amp;quot;/50 dual purpose gun mount, one 40mm gun mount, three 20 mm guns, two rocket launchers, four depth charge projectors, and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 20.2 knots.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Priolo, Gary P. Carmi PC-466. NavSource Naval History. http://www.navsource.org/archives/12/010466.htm&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer George Lawley and Sons}}&lt;br /&gt;
{{USA sub-chasers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LCS(L)(3)&amp;diff=104010</id>
		<title>LCS(L)(3)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LCS(L)(3)&amp;diff=104010"/>
				<updated>2021-05-31T19:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_lcs_l_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LCS(L)(3) gets access to four 40 mm Bofors guns in two twin mounts. These weapons are extremely potent anti-aircraft and anti-coastal-ship guns due to their accuracy and punching power. Though these weapons fire slower than the 20mm Oerlikon or 12.7mm AN/M2, they more than make up for it due to their hard-hitting 40 mm shells. These guns are capable of shredding aircraft and small boats from ranges of 2.5 km away, though effectiveness will drop off after that range due to the large bullet drop. The guns fire from 4-round clips that reload continuously, meaning that they are capable of continuous fire. However, note that they will eventually jam after firing too long.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|3-inch Mark 10 (76 mm)}}&amp;lt;!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LCS(L)(3) has access to a single 76 mm Mk 10 gun as its secondary armament. The Mk 10 gun is a decent secondary armament, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is a early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HEVT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LCS(L)(3) has access to four dual 20 mm Oerlikon cannons. The 20mm Oerlikon Cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two twin mounted 40 mm guns can decimate small vessels and torpedo boats&lt;br /&gt;
* Secondary 76 mm gun has VT-fuse shell. If you use it correctly, you could counter enemy tying to lay the torpedo/heavy bomber&lt;br /&gt;
* Decent crew count, able to resist small vessels&lt;br /&gt;
* Does not hull break&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather sluggish, the slowest boat in its rank, on par with SF40, torpedo and bomber is a large threat&lt;br /&gt;
* Wooden structure, very vulnerable to fire, the crew get knocked out quickly if you are on fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During World War II, the American military took a big gamble on landing naval infantry and armour – the Americans used the strategy of quickly capturing coastline using landing ships in all three theaters of war. The landing ships and boats themselves had light armaments and could not fully cover their marines during landings, so the question arose about the creation of a small maneuverable gunboat with enough firepower to support naval landings against enemy infantry, lightly armoured fortifications and fire positions. The LCI (Landing Craft Infantry) designs were used as a basis, with the addition of a 76 mm gun with an armour screen, two twin 40 mm cannons and four twin 20 mm machine guns. The powertrain remained the same as on the LCI – two sets of four engines with 225 hp each, with a total power output of 1800 hp. The artillery ship's maximum speed was 16 knots. The gunboat was designated LCS (L) – Landing Craft Support (Large). It took just 10 days to prepare such a ship from the landing platform. It could escort its landing party and support it with fire along the coast, and work as an anti-aircraft vessel or provide a smokescreen for the actions of larger ships. The LCS gunboat's baptism of fire was in the battle for Okinawa. It was later used in operations on the Pacific Ocean. After the end of World War II, the US used these ships in the Korean War and Vietnam, and provided them to allies.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5584-fleet-development-lcs-l-3-mighty-midget-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5584-fleet-development-lcs-l-3-mighty-midget-en|[Devblog] LCS (L)(3): Mighty Midget]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Albina Engine and Machine Works}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=104009</id>
		<title>MBK-161 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=104009"/>
				<updated>2021-05-31T18:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mbk_161_1944&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|F-34 (76 mm)}}&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the wepaon has a poor traverse rate and lacks HE-TF / HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A tarmour piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against enemy armoured boats.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&amp;lt;!-- Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries a single 37 mm 70-K anti aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
Along with the aforementioned 70-K autocannon, the MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MBK-161 (1944) carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn’t do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of th The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.&lt;br /&gt;
&lt;br /&gt;
The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1200-hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.&lt;br /&gt;
&lt;br /&gt;
In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats “BK-503” and “BK-505” were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yenot&amp;diff=104008</id>
		<title>Yenot</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yenot&amp;diff=104008"/>
				<updated>2021-05-31T18:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Armament */ All armament info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_skr_pr50_jenot&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 50 gets access to three 100 mm B-34 naval cannons which are quite effective against enemy vessels. The weapons fire 15 rounds per minute, which is relatively good for a wepaon of its size, but suffers from a slow traverse rate similar to other Soviet naval cannons. The Pr. 50 gets access to three shells: a standard HE shell, a HE-TF time fuze shell or a HE-VT proximity fuzed shell. Of these, the HE shell is ideal against naval targets while the HE-VT is the most effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|V-11 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 50 carries two dual 37 mm 70-K mounts for anti-aircraft defence. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon gets access to three belts - default, AP and HE. The HE belt is usually the best belt as it is the most effective against enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)|MBU-600 mortar|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 50 gets access to two 533 mm 53-38 torpedoes. The 53-38 torpedo is also found on most Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range large-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships if you can get close enough to fire them. On the Pr. 50, these may be used as a close-in backup weapon against ships that outgun you.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR frigates}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-103&amp;diff=104005</id>
		<title>PT-103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-103&amp;diff=104005"/>
				<updated>2021-05-31T18:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;U88722516: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_elco_80ft_pt_boat&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
The Elco 80 ft PT-103 has relatively average survivability for a boat of its size. The boat lacks armour (apart from some hardened armour on the bridge and on the Oerlikon cannon) and is constructed entirely out of wood, resulting in poor survivability. The ship boat a crew count of 12 crew members, which is pretty average for the most part. The vital components are clustered towards the center of the vessel, which is pretty normal for most boats of its size.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
The PT-103 has decent mobility for a small MTB. The boat can make a top speed of 106 km/h in AB spaded, or 76 km/h in RB spaded; this makes it a very fast vessel, slower than some Soviet boats like the [[G-5 (Family)|G-5]] or [[Pr. 123K &amp;quot;Komsomolets&amp;quot;|Pr. 123]], but faster than most boats at its BR. The rudder shift and turning agility aren't the best, given that the PT-103 is a relatively large PT boat. As a result, it is always safer to plan your maneuvers well before you execute them with this ship, since the vessel's turning circle and agility are subpar even with the rudder replacement upgrade.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament consists of two twin .50 cal M2 Browning machine gun turrets, for a total of 4 .50 cal machine guns. The turrets are set towards the center of the hull, one to the right of the bridge and one to the left, rear, of the pilot house. One drawback of the turret placement is that only one turret (2 machine guns) can be pointed in most directions. Only one turret can fire forwards, only one turret can fire to the left, both turrets can fire to the right, and neither turret can fire towards the rear. On the other hand, the turrets have excellent elevation angles (up to +60 degrees), allowing these turrets to effectively engage aerial targets. The .50 cals can shred torpedo boats in seconds, especially when broadside, but against more heavily armored targets they may struggle. Against aerial targets, multiple hits will normally be required to down one, but with the good fire rate of 576 rpm multiple hits can be regularly attained.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
PT-103's secondary armament consists of one 20 mm/70 Oerlikon Mk.II autocannon. The Oerlikon cannon is mounted on the rear deck of the ship, and it has very good traverse (±180 degrees) and elevation angles (-5 to +60 degrees). The fire rate of 450 rpm is decent, and the reloading rate is very quick at only 4 seconds. The 20 mm can be used against air and sea targets, and deals heavy damage; it can cripple an enemy aircraft with as few as only one hit and can also disable an enemy torpedo boat in seconds. The only downside to the Oerlikon is its placement: it can not fire to the front of the ship. This means that you will not be able to get the Oerlikon on target when facing towards the enemy. It is not recommended to face the rear of the ship towards the enemy, but in the case than an enemy gets behind you the 20 mm can deal heavy damage very quickly. It can also fire to the sides.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 in Mk.8 (533 mm)|Mk.6 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Two Mk.8 torpedoes can be equipped, even when stock; they are located one on each side of the bridge. They are not independently aimed, and as such to aim them you will have to turn the entire hull of the ship. They can be fired at any speed, with any direction of travel. These torpedoes can be incredibly useful, as they can usually destroy smaller boats outright, and will severely damage even most of the largest ships you will face. The torpedoes have an arming distance of 50 meters and a travel distance of up to 9.14 kilometers.&lt;br /&gt;
&lt;br /&gt;
After research, 8 Mk.6 depth charges can be equipped. They are located on either side of the hull rear, with four on each side. These will generally not be effective in combat, although in certain rare situations they can be. As such, you may consider not bringing depth charges, as most of the time they will not be useful and they also function as additional ammo racks, increasing the likelihood of your untimely demise.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very strong armament at its BR: four 12.7 mm and one 20 mm cannon provide substantial anti-ship firepower&lt;br /&gt;
** Ship can outgun virtually any other motor torpedo boat at its BR, though motor gun boats may have more armament&lt;br /&gt;
* Gets access to 533 mm torpedoes which can destroy any targets that the guns cannot&lt;br /&gt;
* High top speed of 106 km/h in AB or 76 km/h in RB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, as the entire hull is unprotected and made from wood&lt;br /&gt;
** Mediocre crew count of twelve crew members&lt;br /&gt;
* While top speed is great, turning mobility is quite subpar compared to other small MTBs&lt;br /&gt;
* Guns have suboptimal firing arcs, as the 20 mm Oerlikon cannot fire forwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''PT-103''''' was layed down on January 24, 1942 by the Electric Boat Co., Elco Works, in Bayonne, New Jersey. It was launched on on May 16, 1942, and was completed on June 12, 1942. It entered service as the '''''USS PT-103'''''.&lt;br /&gt;
&lt;br /&gt;
It was assigned to Motor Torpedo Boat Squadron 5 (MTBRon 5), commanded by CDR Henry Farrow, USN. MTBRon 5 was assigned to the Panama Sea Frontier from 1942 to 1943. Afterwards, it was sent to the Solomon Islands where it saw action at a number of locations, including Rendova, Vella Lavella, Treasury, Bougainville, Green, and Emirau. At the end of 1944 the squadron was disbanded, and the ships were distributed between other squadrons to replace lost ships.&lt;br /&gt;
&lt;br /&gt;
The '''''USS PT-103''''' was transferred to Motor Torpedo Boat Squadron 18 (MTBRon 18) under the command of LT Edward MacCauley, III, USNR, on February 15, 1945. MTBRon 18 was assigned to the Southwest Pacific. It saw action at Dreger Harbor, Aitape, Hollandia, Wakde, and Mios Woendi, in New Guinea; at Manus in the Admiralties; and at Morotai in the Halmaheras. The squadron was also temporarily based at Kana Kopa, New Guinea, and later at San Pedro Bay, Philippines. PT-103 was scuttled by American forces on November 4, 1945, at Samar, Philippines.&lt;br /&gt;
&lt;br /&gt;
The ship had a displacement of 56 t, a length of 80 ft, a beam of 20 ft 8 in, and a draft of 5 ft. It was powered by three 3,600 shp Packard W-14 M2500 gasoline engines, and had three shafts. The armament consisted of one single 40 mm mount, four 21&amp;quot; torpedoes, one 37 mm mount (added by the crew on August 1, 1943), one 20mm mount, and two twin .50 cal. machine guns. The crew complement was 17 sailors and officers, and the maximum speed of 41 knots.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Radigan, Joseph M. PT-103. NavSource Naval History. http://www.navsource.org/archives/12/05103.htm&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Elco}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U88722516</name></author>	</entry>

	</feed>