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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-17T17:29:32Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Volokolamsk&amp;diff=117391</id>
		<title>Volokolamsk</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Volokolamsk&amp;diff=117391"/>
				<updated>2021-12-15T09:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;U87908687: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Volokolamsk}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;right-area&amp;quot;&amp;gt;&lt;br /&gt;
        [[File:MapIcon Ground Volokolamsk.jpg|center|408px|link=]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
   &lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground Volokolamsk.jpg|thumbnail|right|300px|The Full Volokolamsk Map]]&lt;br /&gt;
'''Volokolamsk''' is a ground forces map available in all modes. It was added in [[Update 1.57 &amp;quot;Battle March&amp;quot;]] and removed from the Random Battles map cycle in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], but was added back to the game in [[Update  &amp;quot;Winged Lions&amp;quot;]], The map consists of a series of small towns separated by open; snow covered fields, and dense forested areas; as well as some small hills. There are a number of small farm building clusters dotted around the map. A railway line runs in from the east, going down into and across the south of the map, before coming up through the east of the map. Most of the buildings in the map can be destroyed.&lt;br /&gt;
&lt;br /&gt;
In the west of the map is the town of Zhdanovo. The town has three main areas; in the west a road runs northwards through the town, there are a few buildings along the road, but otherwise the area is very open with few trees, and only gentle hills to provide cover, and separate the area from the rest of the town. The Middle of the town contains a small cluster of four buildings, a number of small hills separate the area from the rest of the town and provide cover for players in and around the area, providing a number of opportunities to go hull down. In the east of the town there are two building clusters separated by a narrow strip of woodland. A small hill separates this area from the middle of the town. To the west of the woodland combat takes place at shorter ranges due to the area being hemmed in by the hills in the area and the forested strip to the east. The area to the east of the woodland is more open, and combat can take place at longer ranges with players shooting each other from positions on the hills and ridge lines to the north and south of the building cluster.&lt;br /&gt;
&lt;br /&gt;
In the middle of the map is the town of Nelidovo. The town is formed around a &amp;quot;U-Shaped&amp;quot; road, with two roads coming off of it. The terrain in and around the town is extremely uneven, with many dips and hills forming ridgelines. The many buildings, fences and tree rows; in to town tend to force combat down to close range engagements, but players must be wary of enemy tanks hiding in the forests and ridgelines surrounding the town, as there are plenty of places from which players can fire into different parts of the town. Just to the south of the town there is a main road which runs from west to east across the entire map, linking up with Zhdanovo in the west and Stantsiya Dubosekovo in the east.&lt;br /&gt;
&lt;br /&gt;
To the south of this road there is a strip of completely open field, with only dips in the terrain, and the ridgelines they form, to provide cover for players. Further south there is a dense forest, streching from the western edge of the map and almost reaching the town of Stantsiya Dubosekovo in the west. To the south of the forest there is another extremely open area, which the previously mentioned train line runs through. Only a few small tree clusters and a derailed train provide cover in this area. The train line is raised up from the terrain, separating the very south of the map from the rest of the area. South of the train line the terrain is again extremely open, a road runs along the southern edge of the map linking up with the town of Stantsiya Dubosekovo.&lt;br /&gt;
&lt;br /&gt;
In the north of the map is the town of Bolshoe Nikolskoe. It is set at the meeting point of 4 roads, with a destroyed church in the middle of the town acting as a sort of roundabout. The terrain is, like in most areas of the map, rather uneven; the town itself sits on a slight hill, being slightly higher than the surrounding terrain, this is most noticeable in the north of the town where there can be a significant difference in elevation between the town and the edge of the forest to the north. The combat style is very similar to that in Nelidovo, there are several hills in the surrounding area which provide good shots into the town. Players can use the low ground to the north in an attempt to flank enemy tanks in the town.&lt;br /&gt;
&lt;br /&gt;
In the east of the map are the towns of Petelino and Stantsiya Dubosekovo. The town of Petelino consists of around a dozen plots of land (each containing one or two buildings), along either side of a single road. Immediately to the west of the town is a large dense forest, and immediately to the east is the railway line. The railway line runs along a raised embankment, player can cross the line and use the embankment for cover to advance past the town.&lt;br /&gt;
&lt;br /&gt;
The town of Stantsiya Dubosekovo consists of a few buildings and Dubosekovo railway station. To the west of the station are a series of trench fortifications and destroyed German tanks. The fortifications are meant to be a recreation of those used by Panfilov's Twenty-Eight Guardsmen. This area is extremely open with very little cover.&lt;br /&gt;
&lt;br /&gt;
The full tanks map (seen to the right) is 4km x 4km, however the map is usually split into smaller areas, focused around different towns. Dependent on the map configuration and the game mode (AB, RB or SB) the tank battle area changes location and size. The air battle area is 32km x 32km in all modes. The tank battle areas are:&lt;br /&gt;
&lt;br /&gt;
'''Domination:''' 1.4km x 1.4km (in AB &amp;amp; RB) or 3.7km x 3.7km (in SB)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Battle:''' 1.9km x 1.9km (in all modes)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Conquest #1:''' 1.4km x 1.4km (in AB &amp;amp; RB) or 2.2km x 2.2km (in SB)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Conquest #2:''' 1.4km x 1.4km (in AB &amp;amp; RB) or 1.9km x 1.9km (in SB)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Conquest #3:''' 1.4km x 1.4km (in AB &amp;amp; RB) or 1.8km x 1.8km (in SB)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
The towns seen in the map are all real towns, in an area approximately 7km (4.3 miles) southeast of the town of Volokolamsk. The general layout of the map is reasonably accurate to the layout of the real life towns; although the exact road layout and route of the train line are different in real life.&lt;br /&gt;
&lt;br /&gt;
The map was made in collaboration with the film crew of Panfilov's 28 Men, a war film based on the Soviet propaganda legend of Panfilov's Twenty-Eight Guardsmen (a group of 28 soldiers who defended Dubosekovo railway station, during the battle of Moscow). According to the legend on 16th November 1941 28 Soviet soldiers made a heroic last stand in the defence of Dubosekovo railway station, against a large German assault, destroying 18 of the German's 64 tanks and killing 70 German Soldiers, before being all being killed in combat. Heavy fighting by men from the Red Army's 316th Rifle Division did occur around the station at Dubosekovo, however the details of the fighting (and that the 28 men made a heroic last stand) were fabricated by Vasily Koroteev and Aleksander Krivitsky, journalists for the Red Army's newspaper &amp;quot;Krasnaya Zvezda&amp;quot;, in an attempt to boost morale. The Legend spread and on 21 July 1942, the 28 Guardsmen were all posthumously awarded the title &amp;quot;Hero of the Soviet Union&amp;quot;. In 1942 and 1947 soldiers named among those listed as dead in the legend were found alive after being arrested; this prompted an investigation into the story. Four more soldiers listed in the legend were found to be alive and in 1948 a report declared that the last stand of the 28 men &amp;quot;did not occur. It was a pure fantasy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The area around Volokolamsk saw heavy fighting as part of the Battle of Moscow. On 30 September 1941 German forces commenced their offensive on Moscow and by mid-November they were within 100km (62 miles) of the USSR's capital. German forces launched an attack on Volokolamsk, which was being defended by the Soviet  316th Rifle Division. Volokolamsk fell on October 27th 1941 and the 316th were forced to fall back to the east of Volokolamsk. The Division’s 1075th Rifle Regiment set up defences at Dubosekovo railroad station. On the morning of 16th November they were attacked by the German 2nd Panzer Division, and by 10am (Moscow time) the German forces had control of the villages of Petelino and Nelidovo. It is reported that they managed to destroy &amp;quot;some&amp;quot; tanks and suffered over 100 casualties. Volokolamsk was liberated on 20th December 1941 by the 331st Rifle Division. The Battle of Moscow ended in defeat for the Germans on 7 January 1942.&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three capture points. (For AB and RB) the battle area is restricted to the town of Zhdanovo in the west of the map. Point A among some buildings in the west of the playable area, B is in among some small farm buildings in the east of the playable area, and C is among some buildings in the middle of the playable area. In SB the battle area is nearly the entire 4km x 4km map. One capture zone is in the middle of the town of Nelidovo (in the middle of the map) and the two other points are among farm buildings to the east and west of the town.&lt;br /&gt;
[[File:MapLayout Domination Volokolamsk.jpg|x300px|thumbnail|none|The Domination configuration in AB &amp;amp; RB.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three configurations of the conquest mode, each with one capture point. The Conquest #1 battle area is in the middle of the map (around the town of Nelidovo), with the capture point in the middle of the town. In Conquest #2 the battle area is in the north of the map (around the town of Bolshoe Nikolskoe), with the capture zone at the church, in the centre of the town. Finally in the Conquest #3 configuration, the battle area is in the southeast of the map (around the rail station at Stantsiya Dubsekovo), with the capture point in the open, at a set of trenches in front of the station. [[File:MapLayout Conquest1 Volokolamsk.jpg|x300px|thumbnail|none|The Conquest #1 configuration in AB &amp;amp; RB.]]&lt;br /&gt;
[[File:MapLayout Conquest2 Volokolamsk.jpg|x300px|thumbnail|none|The Conquest #2 configuration in AB &amp;amp; RB.]]&lt;br /&gt;
[[File:MapLayout Conquest3 Volokolamsk.jpg|x300px|thumbnail|none|The Conquest #3 configuration in AB &amp;amp; RB.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two capture points, each owned by one of the teams. The battle area is in the middle of the map (around the town of Nelidovo), with the capture points in the east and west of the town.&lt;br /&gt;
[[File:MapLayout Battle Volokolamsk.jpg|x300px|thumbnail|none|The Battle configuration in AB &amp;amp; RB.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
''Describe what focus a team should have when spawning into the map''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|A5cNf8Wa61M|'''Map Review: Volokolamsk''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on location/battle;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
[[wt:en/devblog/current/881|[Devblog] Volokolamsk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U87908687</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sagittario_2&amp;diff=112824</id>
		<title>Sagittario 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sagittario_2&amp;diff=112824"/>
				<updated>2021-10-01T08:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;U87908687: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sagittario_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian jet fighter with a battle rating of 8.7 (AB), 9.0 (RB) and 8.0 (SB). It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sagittario 2 has great manoeuvrability, at its battle rating and even above it, there won't be many aircraft that can match your speed, rate of climb, or energy retention. Whilst playing the Sagittario 2, you are able to do amazing manoeuvres that the enemy team could only dream of doing. Due to this, an experienced player in this aircraft can become quite a dangerous opponent. The max altitude of the Sagittario 2 is 11,000 metres, thanks to its rate of climb, you should be able to reach it at the beginning of the match with minimal effort required. One other great thing is how easily you can pull Gs with it, use it to your advantage and you should rack up quite a few eliminations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,005 || 978 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.0 || 25.6 || 36.6 || 34.7 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,085 || 1,050 || 23.5 || 24.0 || 54.5 || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,125 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 550 || &amp;lt; 610 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Derwent 9 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,405 kg || colspan=&amp;quot;3&amp;quot; | 227 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 580 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 2,686 kg || 2,946 kg || 3,216 kg || 3,341 kg || 5,641 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,536 kgf || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,536 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.46 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm bulletproof glass - Windscreen&lt;br /&gt;
* 6.5 mm steel - Behind pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano HS 825 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Hispano HS 825 cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the Sagittario 2 is quite straightforward, it's an aircraft that nearly anyone can pick up and do fairly well in. This is mainly due to its amazing flight performance, which when compared with the majority of aircraft you'll face at your battle rating, make this vehicle quite fun to use. The best way to play the Sagittario 2 is to climb as high as you can, and use boom and zoom tactics. This is highly effective mainly due to the powerful 30 mm HS 825 cannons that the Sagittario has access to. When you've descended, you're still a really good dog-fighter so you are able to perform quite a lot of manoeuvres that many aircraft are not able to pull off. Make sure you always consider that during engagements, especially because the aircraft can easily pull G's without too much punishment towards the player controlling it. Keep in mind, if you want to take advantage of its speed and manoeuvrability, you will have to keep the aircraft as light as possibile, meaning bringing the minimal amount of fuel. This to some may seem like a disadvantage, but it's most likely the most effective way to get eliminations with the vehicle as it allows the aircraft to remain fast and nimble. Do keep in mind that if you decide not to bring a lot of fuel, you won't be in the battle as long, so make sure to make every second count.&lt;br /&gt;
&lt;br /&gt;
Another thing that people may claim is a disadvantage is the low ammo count; although this is true, doesn't mean the vehicle suffers. The HS 825 cannons are extremely deadly, they have a very high muzzle velocity, which paired up with the hard hitting 30 mm cannons, means that the majority of enemy aircraft you'll face will be destroyed after a small barrage of your main weapon. One of the other many advantages of the Sagittario 2 is its high speed, it can go up to 1,050 km/h in realistic battles. The Sagittario 2 can also work at low altitude, as an AI ground pounder, the main cannons it has access to are just as effective at taking out ground AI targets as they are at taking down air targets. This can be very effective as you can easily take advantage of your speed at the beginning of the match to slip past undetected by enemy aircraft. You could also use this to surprise enemies by flanking them once they've flown past you, unaware that you're actually able to go behind them.&lt;br /&gt;
&lt;br /&gt;
The Sagittario 2 does not have access to any countermeasures so keep that in mind if you choose to bring it in ground RB. Its cannons are enough to easily make make short work for the majority of lightly armoured ground vehicles, such as IFVs and SPAAs. Considering it doesn't have any payload options such as rockets or bombs, you'll have to entirely rely on your main cannons, and that also goes for air vehicles, as you don't have access to air-to-air missiles. It is not recommended to land on short runways, it should be avoided or risk crashing at the end. This also applies for Arcade battles, overall in the Sagittario 2, try at all times to take advantage of your abilities, as its the best way to come on top in duels, and win the match.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely agile, able to outturn most aircraft&lt;br /&gt;
* Relatively high top speed for its BR&lt;br /&gt;
* 2 x hard hitting 30 mm cannons are excellent at taking down other aircraft&lt;br /&gt;
* The HS 825 cannons have a very high muzzle velocity (1,050 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammunition capacity, only 120 rpg&lt;br /&gt;
* No payload options&lt;br /&gt;
* The only available belt is 100% tracers, no armour-piercing ammo&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the Sagittario 2 began roughly around the 1950's, during the cold war. The aircraft would be designed by Sergio Stefanutti, who was one of the most original and innovative Italian aeronautical designers. In fact in 1939 he produced the S.S.4 that was the first fighter in the world to fly with canard lifting surfaces and forward landing gear.&lt;br /&gt;
&lt;br /&gt;
During the Second World War he was involved in the construction of the &amp;quot;Light fighter&amp;quot;, fast and well-armed, which was able to compete with those in its class, equal in weight, dimensions and even greater in power, which couldn't be mass-produced because of the unfavorable conclusion of the conflict. His work as a designer also continued into the 1940s and 1950s, when, despite the destruction of the war, the Italian aviation industry was still showing its strength, proposing numerous new types of aircraft for both the internal and international market.&lt;br /&gt;
&lt;br /&gt;
Eventually, he'd come up with The Aerfer &amp;quot;Sagittario II&amp;quot; (Sagittarius II), the light jet fighter with arrow wings. It was the first Italian supersonic jet fighter, designed and produced at the beginning of the 1950s by Sergio Stefanutti and was a logical development on the light fighters previously built for SAI Ambrosini. The Sagittario 2 was actually a development of previous Stefanutti designs, originally based of a pre-war piston-engine aircraft meant for racing.&lt;br /&gt;
&lt;br /&gt;
Eventually, after a few shortcomings which included some issues with the jet engine, the Sagittario was born. There were a lot of advancements made during the development of the Sagittario, but sadly whilst conducting tests, it was quickly learned about certain defects of the aircraft, one of them being discovered after landing.&lt;br /&gt;
&lt;br /&gt;
To keep it simple, when the aircraft utiliste its breaks to stop. The weight of the engine placed in the bow gave the aircraft a tendency to rotate with the nose low down, making impact with the ground and an ensuing somersault of the aircraft a possible and dangerous outcome.&lt;br /&gt;
[[File:Saggitario 2 (1) History.png|thumb|Sagittario 2 during tests in airfield]]&lt;br /&gt;
At the beginning of 1953, while the prototype of the &amp;quot;Sagittario&amp;quot;, obtained by modifying the SAI S.7, was still being subjected to flying tests and was giving its first positive results, the &amp;quot;Sagittario II&amp;quot; was created on the drawing boards of SAI Ambrosini. The main difference between the Sagittario 2 and the previous Sagittario 1 would be the fact that the new aircraft would be built entirely with metal and propelled by a jet engine with a much greater thrust. The Sagittario 2's engine would be a Rolls-Royce Derwent 9, which allowed the Sagittario 2 to reach speeds of over 1000km an hour.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously it was the first Italian supersonic jet Italy would have produced. In September 1953, while the planning continued, the Aeronautica Militare Italiana (Italian Air force), which financed the work on the aircraft making use of the funds made available by the United States, under the aegis of the M.D.A.P. programs of mutual assistance to the NATO countries, decided that its construction, more complex than that of the previous Sagittario I, would be entrusted to the Neapolitan Company Aerfer. Aerfer had been previously known for in the aeronautical field by making some parts for the Republic F-84 G &amp;quot;Thunderjet&amp;quot; jet fighter-bombers. In addition, they offered maintenance for certain US made aircraft stationed in Europe.&lt;br /&gt;
[[File:Sagittario 2 (2) History.png|thumb|Sagittario 2 ]]&lt;br /&gt;
After a lot of discussion, eventually an agreement was would be  made between the SAI Ambrosini and Aerfer for the transfer of the preliminary project and the rights to produce Stefanutti's new light fighter under licence, so that it would be given the new complete name Aerfer-Ambrosini S. &amp;quot;Sagittario II&amp;quot;. The Italian air-force would order a total of 2 prototypes, and would make them undergo a series of intense tests. Part of the tests would focus on the armament, speaking of which, the Sagittario 2 was armed with a Hispano-Suiza 825 cannon.&lt;br /&gt;
&lt;br /&gt;
It would hold up to 120 rounds per cannon, they fired bullets that were 113mm long and 30mm in diameter. The bullets had a total weight of 360 grams. The reason the cannons would actually be as powerful as they were was due to the ammunition being 40% larger than the bullets of the same caliber used by the other small Western cannons then in production. As an example, the French DEFA used a 275 gram bullet, and the British Aden used 220 gram bullet.&lt;br /&gt;
&lt;br /&gt;
That paired up with its amazing muzzle velocity would guarantee a very hard-hitting weapon, which rest assured, would be able to completely destroy a lot of aircraft with just a short burst. Overall, the Sagittario 2 would be a very promising vehicle, it didn't get picked up by the Italian air force, but was was learnt from the Sagittario 2 would be later re-used on a later project by Aerfer, called the Aerfer Ariete, a modified Sagittario 2 with a more powerful engine.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7191-development-aerfer-sagittario-2-the-legacy-continues-en|Devblog]] ===&lt;br /&gt;
In the early 1950's, Italian aircraft designers began work on developing a jet aircraft on the basis of a successful pre-war piston-engine race plane, initially with the goal of constructing a pure technology demonstrator. This aircraft - named Sagittario - took to the skies in January 1953, displaying promising performance.&lt;br /&gt;
&lt;br /&gt;
Convinced of the aircraft's potential, the aircraft designers continued work and developed the design further into the Sagittario 2. The new aircraft featured an improved design, a significantly more powerful jet engine and comparably heavy armament for an aircraft of its time. Two prototypes of the Sagittario 2 were built and test flown in 1956.&lt;br /&gt;
&lt;br /&gt;
However, despite its state-of-the-art design and excellent performance, the Sagittario 2 faced many problems during development as its manufacturer - Aerfer - struggled to allocate enough resources into its development. As a result, the aircraft had a drawn out development period which meant that newer aircraft were entering service while the Sagittario 2 was still being tested. Because of this, the Sagittario 2 would fail to enter production as the procurement of the more promising Fiat G.91 was right around the corner.&lt;br /&gt;
&lt;br /&gt;
While not getting past prototype stage, the Sagittario 2 would serve as a basis for the subsequent development of another jet fighter prototype.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7191-development-aerfer-sagittario-2-the-legacy-continues-en|[Devblog] Aerfer Sagittario 2: The Legacy Continues]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526650-sagittario-ii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aerfer}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U87908687</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lightweight_Type_I_Model_II_(75_mm)&amp;diff=111221</id>
		<title>Lightweight Type I Model II (75 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lightweight_Type_I_Model_II_(75_mm)&amp;diff=111221"/>
				<updated>2021-09-11T03:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;U87908687: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The Lightweight Type 1 Model II is a 75mm Main armament built by the Imperial Japanese Army as a prototype for the [[Na-To]] and the [[Chi-To]].''&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Type_5_75_mm_tank_gun&amp;lt;/ref&amp;gt;''This cannon was developed to be placed on the [[Na-To]], as the previous [[Ho-Ni III]] was becoming Insufficient against the advanced Allied tanks.''  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_na_to|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m &lt;br /&gt;
!100 m &lt;br /&gt;
!500 m &lt;br /&gt;
!1,000 m &lt;br /&gt;
!1,500 m &lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE &lt;br /&gt;
|APHE &lt;br /&gt;
|140 &lt;br /&gt;
|137 &lt;br /&gt;
|125 &lt;br /&gt;
|111 &lt;br /&gt;
|99 &lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 APCR &lt;br /&gt;
|APCR &lt;br /&gt;
|177 &lt;br /&gt;
|175 &lt;br /&gt;
|151 &lt;br /&gt;
|127 &lt;br /&gt;
|108 &lt;br /&gt;
|91&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE &lt;br /&gt;
|HE &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0% &lt;br /&gt;
!50% &lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE &lt;br /&gt;
|APHE &lt;br /&gt;
|830 &lt;br /&gt;
|6.56 &lt;br /&gt;
|1.3 &lt;br /&gt;
|15 &lt;br /&gt;
|84.8 &lt;br /&gt;
|47° &lt;br /&gt;
|60° &lt;br /&gt;
|65°&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 APCR &lt;br /&gt;
|APCR &lt;br /&gt;
|930 &lt;br /&gt;
|4.15 &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A &lt;br /&gt;
|66° &lt;br /&gt;
|70° &lt;br /&gt;
|72°&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE &lt;br /&gt;
|HE &lt;br /&gt;
|830 &lt;br /&gt;
|6.17 &lt;br /&gt;
|0 &lt;br /&gt;
|0.1 &lt;br /&gt;
|490 &lt;br /&gt;
|79° &lt;br /&gt;
|80° &lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Since this gun has a long reload, it’s best to sit at a quiet place and snipe the enemy team. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good post penetration damage &lt;br /&gt;
* Great Penetration &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=FfUZJ4NWOhU  https://www.youtube.com/watch?v=P36V3298J6k  https://www.youtube.com/watch?v=0fd3XPSrDCc https://www.youtube.com/watch?v=_uVxaZFCBlo&amp;amp;t=81s&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U87908687</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lightweight_Type_I_Model_II_(75_mm)&amp;diff=111220</id>
		<title>Lightweight Type I Model II (75 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lightweight_Type_I_Model_II_(75_mm)&amp;diff=111220"/>
				<updated>2021-09-11T03:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;U87908687: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The Lightweight Type 1 Model II is a 75mm Main armament built by the Imperial Japanese Army as a prototype for the [[Na-To]] and the [[Chi-To]].''&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Type_5_75_mm_tank_gun&amp;lt;/ref&amp;gt;''This cannon was developed to be placed on the [[Na-To]], as the previous [[Ho-Ni III]] was becoming Insufficient against the advanced Allied tanks.''  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_5_na_to|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m &lt;br /&gt;
!100 m &lt;br /&gt;
!500 m &lt;br /&gt;
!1,000 m &lt;br /&gt;
!1,500 m &lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE &lt;br /&gt;
|APHE &lt;br /&gt;
|140 &lt;br /&gt;
|137 &lt;br /&gt;
|125 &lt;br /&gt;
|111 &lt;br /&gt;
|99 &lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 APCR &lt;br /&gt;
|APCR &lt;br /&gt;
|177 &lt;br /&gt;
|175 &lt;br /&gt;
|151 &lt;br /&gt;
|127 &lt;br /&gt;
|108 &lt;br /&gt;
|91&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE &lt;br /&gt;
|HE &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8 &lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0% &lt;br /&gt;
!50% &lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|Type 1 APHE &lt;br /&gt;
|APHE &lt;br /&gt;
|830 &lt;br /&gt;
|6.56 &lt;br /&gt;
|1.3 &lt;br /&gt;
|15 &lt;br /&gt;
|84.8 &lt;br /&gt;
|47° &lt;br /&gt;
|60° &lt;br /&gt;
|65°&lt;br /&gt;
|-&lt;br /&gt;
|Type 4 APCR &lt;br /&gt;
|APCR &lt;br /&gt;
|930 &lt;br /&gt;
|4.15 &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A &lt;br /&gt;
|66° &lt;br /&gt;
|70° &lt;br /&gt;
|72°&lt;br /&gt;
|-&lt;br /&gt;
|Type 90 HE &lt;br /&gt;
|HE &lt;br /&gt;
|830 &lt;br /&gt;
|6.17 &lt;br /&gt;
|0 &lt;br /&gt;
|0.1 &lt;br /&gt;
|490 &lt;br /&gt;
|79° &lt;br /&gt;
|80° &lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Since this gun has a long reload, it’s best to sit at a quiet place and snipe the enemy team. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good post penetration damage &lt;br /&gt;
* Great Penetration &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U87908687</name></author>	</entry>

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