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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16A_ADF&amp;diff=154773</id>
		<title>F-16A ADF</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16A_ADF&amp;diff=154773"/>
				<updated>2023-02-11T13:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Inclusion of performance graph (vs MiG-29)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_16a_block_15_adf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,093 || 2,063 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 20.6 || 252.7 || 240.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,198 || 2,146 || 19.3 || 19.8 || 340.8 || 295.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 470 || 463 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,970 kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with internal fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,942 kg || 10,193 kg || 11,210 kg || 12,914 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,490 kgf || 8,985 kgf&lt;br /&gt;
| 1.01 || 0.88 || 0.80 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,434 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 15,225 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.71 || 1.49 || 1.36 || 1.18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-7M Sparrow|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7M Sparrow missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7M Sparrow missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-16A ADF can be a powerful fighter with multiple playstyles, rushing straight into battle or hanging high and utilizing the [[AIM-7M Sparrow]]s. Players that plan to stay low and accelerate straight into action will be satisfied with the F-16's low-altitude performance and radar. Players that want to keep high and sling AIM-7Ms at targets will be more than pleased with the F-16's strong climb rate, range of the AIM-7M, and radar. A mixed countermeasure loadout (1 flare, 1 chaff) is recommended because it allows 30 countermeasure drops against radar or IR missiles. In order to be prepared for matches that may extend longer than usual, select the 20-minute fuel option in conjunction with the 300-gallon drop tank. The F-16 consumes a lot of fuel on afterburner, so it's essential to use it wisely unless the max fuel amount is selected.&lt;br /&gt;
&lt;br /&gt;
The AIM-7Ms must be used wisely since only 2 Sparrows can be carried simultaneously. For long-range, high-altitude fights, seek out targets closing in fast. Do not fire at targets already about to notch or beginning to notch. AIM-7Ms are excellent for these types of engagements due to their range and manoeuvrability. As for low-altitude engagements, look for targets closing in fast and at around 500 metres altitude or above. Do not fire at targets that are flying very close to the ground because the radar will track underneath the intended target, and the missile will miss. As for [[AIM-9L Sidewinder]]s, players can be more generous with them since the ADF can carry up to 6 AIM-9Ls. If a player finds themselves above the fight, it will be effortless to fire off missiles at distracted enemies and score kills quickly. AIM-9Ls are very strong from the rear aspect and require hard defending from the opponent to evade successfully.&lt;br /&gt;
&lt;br /&gt;
The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Countering the [[MiG-29]]&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an [[R-60M]] or an [[R-27T]].&lt;br /&gt;
&lt;br /&gt;
In a dogfight, the F-16 will easily outperform a MiG-29 due to its superior low-speed handling. It should be noted that the F-16 can be a bit &amp;quot;floppy&amp;quot; at low speeds , and if not corrected, can lead to being shot down.&lt;br /&gt;
[[File:MiG-29 vs F-16A ADF performance (WT version 2.23.1.17).png|thumb|460x460px|F-16A ADF has excellent hidden sustain turn performance only available to those using sim controls due to the artificial G-limiter (which is actually just aggressive control stiffness/&amp;quot;compressibility&amp;quot;) of the aircraft.]]&lt;br /&gt;
The MiG-29 at high altitude can be dangerous if the opponent utilizes [[R-27ER]]s. The R-27ER has superb range, acceleration, and manoeuvrability. To counter this, stay on the lookout for MiG-29s and R-27ERs and be prepared to go into a notch position and drop chaff. The R-27ER burns for 9 seconds which allows it to be spotted for a long time before the motor burns out. The F-16 will not be able to fight BVR against a MiG-29 unless it gets the jump/fires the missile far in advance. The R-27ER is a much quicker missile than the AIM-7M, and the R-27ER will reach its intended target much faster than the AIM-7M, even if launched at the same time. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and climb rate, the former of which helps the F-16 recover from the lower speeds that it can dogfight at&lt;br /&gt;
* Excellent energy retention&lt;br /&gt;
* Excellent manoeuvrability at low to medium speeds&lt;br /&gt;
* Decent top speed&lt;br /&gt;
* 20 mm Vulcan cannon has high velocity and rate of fire&lt;br /&gt;
* Six powerful missiles: up to six all aspect AIM-9Ls and up to two potent SARH AIM-7Ms&lt;br /&gt;
* Drop tank available to extend range&lt;br /&gt;
* Bubble canopy with excellent unobstructed 360° visibility gives great situational awareness in simulator mode&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks any air-to-ground suspended ordnance whatsoever&lt;br /&gt;
* Internal M61 cannon has a small ammo pool&lt;br /&gt;
* Very poor manoeuvrability at higher speeds (above around 850km/h) due to angle of attack (AOA) limiter&lt;br /&gt;
** Staying at these higher speeds is ideal for general air combat, but greatly limits manoeuvring and dogfighting ability&lt;br /&gt;
** At these speeds, poor nose pointing ability makes it troublesome to lock Sidewinders, get an ACM radar lock, or aim the gun&lt;br /&gt;
** Only by going below these speeds (thus getting slow) does ''any'' semblance of dogfighting ability whatsoever begin to be gained&lt;br /&gt;
** Acceleration can be &amp;quot;too good&amp;quot;: Poor high speed manoeuvrability combined with excellent acceleration and energy retention means heavy down-throttling and air braking is practically required to drop below these speeds to dogfight&lt;br /&gt;
* Very hot engine temperature&lt;br /&gt;
* Extremely high fuel consumption on afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-1980s, after the deactivation of the USAF Air Defense Command, the ANG (Air National Guard) was tasked with defending North American airspace from Soviet bombers. To complete this task, 270 F-16A/Bs were to be converted into ADFs (Air Defense Fighters) at Ogden Air Logistics Center in Utah. General Dynamics carried out the first conversions and then sent kits to Ogden to complete the conversion. The ADF conversion included upgrading the AN/APG-66 radar to improve target acquisition of small targets, IFF for distinguishing friendlies and foes (AN/APX-109), and a 150,000-candlepower night spotlight for identification.&lt;br /&gt;
&lt;br /&gt;
The first F-16 ADF was delivered to the Oregon Air National Guard in March 1989. Conversions started from 1989 to 1992, with around 270 airframes converted to ADF F-16s. However, with the dissolution of the Soviet Union, there was no longer a purpose for the F-16 ADF. The Air National Guard F-16s were to be slowly phased out and were either converted back to the original F-16A/B configuration or placed in storage. The North Dakota ANG had the last few F-16 ADFs in service until they were retired in 2007. Since the F-16 ADFs in storage had low flight hours, they were sold to other countries like Jordan (Peace Falcon program) and Thailand (Peace Naresuan IV program.)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_16a_block_15_adf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:IFF F-16 ADF.png|&amp;lt;small&amp;gt;4-blade &amp;quot;bird slicer&amp;quot; antenna on the nose of the F-16A ADF (AN/APX-109)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MiG-29_vs_F-16A_ADF_performance_(WT_version_2.23.1.17).png&amp;diff=154772</id>
		<title>File:MiG-29 vs F-16A ADF performance (WT version 2.23.1.17).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MiG-29_vs_F-16A_ADF_performance_(WT_version_2.23.1.17).png&amp;diff=154772"/>
				<updated>2023-02-11T13:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sustain Turn Performance: Minimum fuel (30%, no drop tank), Clean configuration (no additional weapons) at 1000m.&lt;br /&gt;
&lt;br /&gt;
Subjected to human error: Self tested ~2 hours manually with averaged data points and excluded &amp;gt;5% outliers, graphed in excel.&lt;br /&gt;
&lt;br /&gt;
For KPH multiply speed by 1.85, for mph multiply speed by 1.15, for m/s multiply by 0.515&lt;br /&gt;
&lt;br /&gt;
F-16's controls suddenly stiffen up around 350 knots and severely hampers the aircraft's controllability without trim.&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U8745385&amp;diff=154771</id>
		<title>User:U8745385</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U8745385&amp;diff=154771"/>
				<updated>2023-02-11T13:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I generally just do references and I fix occasional wiki related stuff. Mostly though I add &amp;quot;actual&amp;quot; characteristics of aircraft behaviour in-game in particular for joystick users.&lt;br /&gt;
&lt;br /&gt;
I mostly play SB but I occasionally play a few games of RB and even rarely AB. I'm formally known as &amp;quot;the guy who plays with [https://www.youtube.com/watch?v=0m0msgtipLA eye-bleeding slide-show-like framerates]&amp;quot; but now I'm more known as the &amp;quot;polymath&amp;quot; who likes to &amp;quot;[https://youtu.be/25EMeMyyvDQ?t=133 lob rockets] at other players.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I also own amateurly built google website used for references in the Tremulous open source game community that looks like it was designed by a 5 year old because it is very old, however I have recently been featuring War Thunder related content: https://sites.google.com/site/zdrytchx/how-to&lt;br /&gt;
&lt;br /&gt;
Some additional references may be hosted in my MEGA folder instead: https://mega.nz/#F!8DQGnAjZ!PY_6XZ8affINB_G35T9SXA&lt;br /&gt;
[[File:MiG-29 vs F-16A ADF performance (WT version 2.23.1.17).png|alt=alternative text|thumb|616x616px|caption]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MiG-29_vs_F-16A_ADF_performance_(WT_version_2.23.1.17).png&amp;diff=154770</id>
		<title>File:MiG-29 vs F-16A ADF performance (WT version 2.23.1.17).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MiG-29_vs_F-16A_ADF_performance_(WT_version_2.23.1.17).png&amp;diff=154770"/>
				<updated>2023-02-11T13:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Self tested ~2 hours manually with averaged data points and excluded &amp;gt;5% outliers, graphed in excel.&lt;br /&gt;
&lt;br /&gt;
For KPH multiply speed by 1.85, for mph multiply speed by 1.15, for m/s multiply by 0.515&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=142700</id>
		<title>File:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=142700"/>
				<updated>2022-10-23T13:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: U8745385 uploaded a new version of File:MiG-17 Cockpit (2022).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MiG-17 received a new cockpit introduced in Update &amp;quot;Danger Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cockpits]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=142698</id>
		<title>File talk:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=142698"/>
				<updated>2022-10-23T13:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unable to update/replace image and may need help.&lt;br /&gt;
[[User:U8745385|U8745385]] ([[User talk:U8745385|talk]])&lt;br /&gt;
: Hi, what seems to be the issue? - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:56, 13 October 2022 (UTC)&lt;br /&gt;
:: If you check the version history, both images are identical, but have different file size data. I talked to supermariops and I've come to a conclusion it's a bug related to how wiki works, although he reckons the media server is just slow. Because I had initially uploaded the change with an identical file name, the file history version shows an identical image, but it won't let me correct this until I actually upload a third change to the image because the image with the stick moved has already been uploaded to the server thereby [https://cdn.discordapp.com/attachments/626496088630886422/1030087896927055872/unknown.png checksum] is catching and is therefore blocking the attempted reupload fix. Image version 2 should look like this: [https://cdn.discordapp.com/attachments/449617578244177922/1030089043976912956/untitled2_2.PNG this] [[User:U8745385|U8745385]] ([[User talk:U8745385|talk]])&lt;br /&gt;
::: Try &amp;quot;force-refreshing&amp;quot; the file page ([[:File:MiG-17_Cockpit_(2022).png]]) by shift-clicking the refresh button or ctrl+F5 on most browsers, it's likely that the original image is just cached in your browser. - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 12:33, 13 October 2022 (UTC)&lt;br /&gt;
:::: I did try that, but it didn't work. Either way the problem did resolve itself afterall as supermariops had mentioned. [[User:U8745385|U8745385]] ([[User talk:U8745385|talk]]) 13:03, 23 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=141492</id>
		<title>File talk:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=141492"/>
				<updated>2022-10-13T12:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unable to update/replace image and may need help.&lt;br /&gt;
[[User:U8745385|U8745385]] ([[User talk:U8745385|talk]])&lt;br /&gt;
: Hi, what seems to be the issue? - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 11:56, 13 October 2022 (UTC)&lt;br /&gt;
:: If you check the version history, both images are identical, but have different file size data. I talked to supermariops and I've come to a conclusion it's a bug related to how wiki works, although he reckons the media server is just slow. Because I had initially uploaded the change with an identical file name, the file history version shows an identical image, but it won't let me correct this until I actually upload a third change to the image because the image with the stick moved has already been uploaded to the server thereby [https://cdn.discordapp.com/attachments/626496088630886422/1030087896927055872/unknown.png checksum] is catching and is therefore blocking the attempted reupload fix. Image version 2 should look like this: [https://cdn.discordapp.com/attachments/449617578244177922/1030089043976912956/untitled2_2.PNG this] [[User:U8745385|U8745385]] ([[User talk:U8745385|talk]])&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=141485</id>
		<title>File talk:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File_talk:MiG-17_Cockpit_(2022).png&amp;diff=141485"/>
				<updated>2022-10-13T11:54:19Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Created page with &amp;quot;Unable to update/replace image and may need help. ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unable to update/replace image and may need help.&lt;br /&gt;
[[User:U8745385|U8745385]] ([[User talk:U8745385|talk]])&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=141483</id>
		<title>File:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=141483"/>
				<updated>2022-10-13T11:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: U8745385 uploaded a new version of File:MiG-17 Cockpit (2022).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MiG-17 received a new cockpit introduced in Update &amp;quot;Danger Zone&amp;quot;. Needs annotation (unless you want my MS paint skills)&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lim-5P_(Germany)&amp;diff=141482</id>
		<title>Lim-5P (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lim-5P_(Germany)&amp;diff=141482"/>
				<updated>2022-10-13T11:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Added Lim-5p cockpit (needs annotation!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mig-17p_lim_5p&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Lim-5P (LI''cencyjny Myśliwiec; Licensed Fighter)'' is a Polish built MiG-17PF in East-German service. Compared to the [[MiG-17]] in the Soviet tech tree, the MiG-17PF/{{PAGENAME}} features an airborne radar to search for aerial targets, an afterburning engine, and a uniform armament with three 23 mm cannons. While players of China's [[Shenyang F-5]] will find the performance very similar thanks to the afterburner, the Lim-5P has 3 x 23 mm cannons and no missiles. Although the 23 mm guns have more ammo, players might need more practice to utilize this jet properly. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,101 || 1,094 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.8 || 23.0 || 39.1 || 36.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,126 || 1,114 || 21.2 || 21.5 || 61.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players who own the Chinese (North Korean) [[Shenyang F-5|F-5]] will soon find themselves at home thanks to the exact same engine configuration- the VK-1F turbojet engine in this case; this sets Lim-5P apart from its Soviet counterparts. The overall handling though is very similar as well as they share the very same MiG-17 airframe aside from lacking the infamous N-37D cannon for higher damage; so most of the same traits shared on MiG-17 series are also a thing on Lim-5P. Be sure not to go too fast (&amp;gt; 900 km/h; the control surfaces lock up beyond this speed and increase the odds of an unwanted crash) and do make sure you finish off the target as fast as possible, bail from the battlefield before anything with better missiles come over; also beware of the below average roll rate, this could be a problem in necessary dogfights but the overall maneuverability is still sufficient to finish off damaged jets or jet bombers if needed.&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,112 kg || colspan=&amp;quot;2&amp;quot; | 234 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Afterburning centrifugal-flow turbojet&lt;br /&gt;
| 4,463 kg || 4,887 kg || 5,283 kg || 5,336 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,380 kgf || 2,932 kgf&lt;br /&gt;
| 0.66 || 0.60 || 0.55 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,380 kgf&amp;lt;br&amp;gt;(0 km/h) || 2,932 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 0.66 || 0.60 || 0.55 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Like his Fresco cousins, aside from a 60 mm windshield, it has 16 mm steel plates behind the pilot seats and a 10 mm one by the intake; although it might not sound much to autocannons, but having this extra layer of protection is better than none at all for the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 23 mm NR-23 cannons, chin-mounted (100 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
Different from his cousins in other trees, Lim-5P replaced the nose 37 mm N-37D cannon with another 23 mm NR-23 instead; perhaps there are some weight reduction in this case but this also decrease the overall firepower. For players who find 23 mm sometimes unreliable, this is a good time to practice its ballistics and make sure every shot counts; 100 rounds per gun is not as forgiving as NATO jets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
MiG-17 equivalent for the DDR line fighters is the best description for Lim-5P; it is the Polish licensed version of MiG-17PF and this also marks its identity as a all-weather interceptor with a RP-5 radar. It might not be very reliable due to its electronics, but 8 km detection range at higher altitude does also gives players an edge on spotting enemies beforehand; this is especially true in SB since who spot first really matters in this case (but do make sure the target is indeed an enemy). Another feature of Lim-5P is the VK-1F afterburner turbojet engine, players of [[Shenyang F-5]] will soon find themselves at home as this further boost its capability to chase down enemies with lower energy or altitude with ease, sometimes even handling supersonic jets in dire. &lt;br /&gt;
&lt;br /&gt;
However, players will also find the similar flaws from his cousins: control surfaces lock up and subpar roll rate at higher speeds. Be sure to check the speeds before chasing down enemies or players will meet their demise quickly; do beware of jets with missiles when doing dogfights, since the heat from the afterburner is high, turn it off for better odds to dodge the missile. Meanwhile, it has 3x23 mm NR-23 cannons instead of the conventional 2x23 mm and a 37 mm N-37D config for lighter weight during interception missions and also higher ammo count; to some players it means more rounds to sparse, while some consider it as a big nerf from his cousins since the 23 mm rounds don't fly as straight as their NATO counterparts and some might prefer having a 37 mm for an instant-kill. Trigger discipline is still essential for this jet (300 rounds in total) to make sure the best efficiency can be achieved- it is still an autocannon, after all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good acceleration due to the afterburner&lt;br /&gt;
* Has a RP-5 radar to search enemies&lt;br /&gt;
* Above average top speed and climb rate&lt;br /&gt;
* Turn rate is better than most enemies it faces&lt;br /&gt;
* More ammo for cannons compared to MiG-15s/17s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather bad roll rate at high speeds&lt;br /&gt;
* Compresses at high speeds&lt;br /&gt;
* 23 mm cannons have subpar velocity&lt;br /&gt;
* Lacks ground-attack ordnances &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-17 (NATO: Fresco) has been the weapon of choice for Warsaw Pact or allies of Soviet Union and has already been exported to tens of countries throughout the 1950s; while the development for supersonic jets were still in progress, some countries with better heavy industry capabilities decided to get the license for building them domestically. Aside from the other wide-spread build of Shenyang J-5 (歼-5), the other licensed build was the WSK &amp;quot;PZL-Mielec&amp;quot; Lim-5 and 6 from Poland.&lt;br /&gt;
&lt;br /&gt;
The licensing contract was signed in 1955 as the replacement of the earlier Lim-2 (MiG-15), Lim-5P was the all-weather variant of MiG-17PF with revisions on armaments and engine, as well as a RP-5 radar for target acquisition. By the end of 1960, 129 of them were built; some of them were also converted into Lim-6M and -6MR variant as attacker/recon aircraft for Polish Air Force.&lt;br /&gt;
&lt;br /&gt;
The LSK (''Luftstreitkräfte;'' East German Airforce) acquired 40-48 of MiG-17PF/Lim-5P from both USSR and Poland as one of the composition of their jet fighter/attacker fleets. They didn't join any combats and been phrased out by newer jets from USSR between 1970 to 1973, either being scrapped or been transferred to Guinea-Bissau in the 1980s.&amp;lt;ref&amp;gt;https://acesflyinghigh.wordpress.com/2015/11/08/combat-jets-of-the-east-german-air-force-1956-to-1969-the-early-days/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[File:Lim-5P Cockpit (2022).png|thumb|Unlike other MiG-17 variants, the Lim-5P has a unique cockpit with drastically improved visibility, a single artificial horizon reference line on both the collimator and the radar with separate search and track radars.]]Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-17p_lim_5p Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0uTPOTTUKxY|'''The Shooting Range #309''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-17 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer PZL-Mielec}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Lim-5P_Cockpit_(2022).png&amp;diff=141481</id>
		<title>File:Lim-5P Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Lim-5P_Cockpit_(2022).png&amp;diff=141481"/>
				<updated>2022-10-13T11:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added in &amp;quot;Danger Zone&amp;quot; update, which added the Lim-5P. Unlike other MiG-17 variants, this aircraft has a unique cockpit with an artificial horizon on both the collimator and the radar with similar operation to the one found on the MiG-19PT. Unknown if its a bug or intentional.&lt;br /&gt;
&lt;br /&gt;
Needs Annotation!&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shenyang_F-5&amp;diff=141480</id>
		<title>Shenyang F-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shenyang_F-5&amp;diff=141480"/>
				<updated>2022-10-13T11:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: updated cockpit (needs annotation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese license-built jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-17_f5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced as a [[wt:en/news/6353-development-new-war-thunder-nation-china-en|premium pack]] in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] and was removed from the store after the [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|9th Anniversary Sale]]. It later returned for purchase in-game with Golden Eagles {{ge}} during the [[wt:en/news/7534-special-lunar-new-year-en|2022 &amp;quot;Lunar New Year&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:MiG-17 Cockpit (2022).png|thumb|The '''Shenyang F-5''''s instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-17 was the solution to upgrading the MiG-15 and naturally with it being a successful fighter which was mass-produced, variants eventually became available for other nations to purchase. China was one of the countries which sought to acquire the later versions of the MiG-17 which utilized the VK-1F style afterburning engines. With its sleek frame, swept-back wings and tailplane, the F-5 though a bit heavier than the typical MiG-17 is a powerhouse in the sky. Compared to many other aircraft, using the afterburner will allow the F-5 to outclimb many of its contemporaries including the F-86 variants. Many pilots who hope to catch an F-5 in a climb will be disappointed when they stall out only to see the F-5 dropping in on them from above for an easy shot. &lt;br /&gt;
&lt;br /&gt;
Thanks to the new engine, its sustained turn rate was improved by ~10% and can reach 19 deg/s when keeping the speed in horizontal turns close to 500 km/h which is more than enough to outturn in two circle fights most of subsonic or transonic jets like the CL-13, F-86 or J29F.&lt;br /&gt;
&lt;br /&gt;
Though not built for instantaneous turns, at the top of a climbing arc, the F-5 can make a relatively quick reversal as they nose over and begin to descend, pulling back on the throttle, extending flaps and air brakes, the F-5 can set themselves up for a shot at a stalled out fighter or can manoeuvre to end up as the hunter in chase of its prey.&lt;br /&gt;
&lt;br /&gt;
When diving in this fighter, it is crucial to watch the aircraft's speed, as it is possible to go slightly supersonic and at that point the control stiffening becomes excessive, making it extremely difficult to execute any finite movements.&lt;br /&gt;
&lt;br /&gt;
With this fighter sporting an afterburner, it is essential to either watch the fuel level or take more into battle. The afterburner will consume fuel much faster than the aircraft without it. One advantage of this fighter as it consumes its fuel is that the plane becomes lighter and can eke out a bit more speed.&lt;br /&gt;
&lt;br /&gt;
As an air-to-air fighter, it is possible to include two PL-2 air-to-air missiles in conjunction with the guns, or you can eliminate the missiles and entirely rely on the 37 mm and 2 x 23 mm autocannons. The gun placement on the underside of the fuselage is ideal for not needing to worry about convergence; however, the pilot will need to compensate for the different drop rates of the 37 and 23 mm cannons to ensure both will impact the enemy fighter without one or the other over-shooting or under-shooting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,101 || 1,094 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.8 || 23.0 || 39.1 || 36.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,126 || 1,114 || 21.2 || 21.5 || 61.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-5 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,112 kg || colspan=&amp;quot;2&amp;quot; | 234 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Afterburning centrifugal-flow turbojet&lt;br /&gt;
| 4,464 kg || 4,888 kg || 5,284 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,380 kgf || 2,932 kgf&lt;br /&gt;
| 0.66 || 0.60 || 0.55 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,380 kgf&amp;lt;br&amp;gt;(0 km/h) || 2,932 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 0.66 || 0.60 || 0.55 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass - Front canopy windshield&lt;br /&gt;
* 16 mm Steel plate - Pilot's seat back&lt;br /&gt;
* 25 mm Steel plate - Pilot's headrest&lt;br /&gt;
* 10 mm Steel plate - in the nose of the aircraft before the cockpit&lt;br /&gt;
&lt;br /&gt;
The F-5 has just enough armour protection to protect the pilot from machine-gun fire, smaller cannon fire and even some more substantial indirect cannon hits. Though not a guarantee of the pilot's survivability, the 10 mm steel plate in conjunction with the 60 mm bulletproof glass will aid in protecting the pilot in the event, he happens upon a bomber with defensive turrets or ends up in a head-on attack against another fighter. The 16 mm steel plates in the seat back and headrest will provide minimal protection as if ammunition fire from the rear penetrates that far, it is likely that the aircraft will already be experiencing catastrophic engine or structural failure.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
Just like Shenyang F5's old brother [[MiG-17]], the different caliber armaments on both sides of the plane will balance each other out. Despite the F-5 holding the largest caliber among the its fighter peers, the 37 mm N-37D cannon needs experience to ace. Though the two &amp;quot;smaller&amp;quot; 23 mm NR-23 cannons are deadly and easier to master than the 37 mm N-37D. Due to the low ammo rounds per gun, all cannons are not of the &amp;quot;spray and pray&amp;quot; type. These guns rarely overheat, though this is mostly since the magazine will be empty after only five seconds of shooting. It is necessary to fire in bursts only if confidence is high enough that the shots can hit the targets. For ammo selection, one should use &amp;quot;Air targets&amp;quot; belt on all cannons since it contains the most high-explosive and incendiary shells that have great effect against air targets. Launching ground strikes using &amp;quot;Armored targets&amp;quot; belts is not a good option due to the slightly inaccurate and unpredictable trajectory.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|PL-2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x PL-2 missiles&lt;br /&gt;
&lt;br /&gt;
Players also have access to PL-2 air-to-air missiles, which are the Chinese version of the Soviet [[R-3S|K-13 AAM]], which is similar to NATO [[AIM-9B Sidewinder|AIM-9B Sidewinder AAM]]. The missiles are not great at this battle rating, but still usable. Players can choose not to carry them if they prefer using the gun to fight. To use these missiles, player have to spool up the tracker first. Spooling up the tracker will take 1 second. Just like AIM-9B or any other first generation AAM, PL-2 does not have any off-axis angle to lock the target. To increase the chance of hitting, aim at the opponent's tail while they are flying in a straight line and fire at a distance less than 2 km. Any manoeuvre the opponent performs will prevent the missile from hitting its target.&lt;br /&gt;
&lt;br /&gt;
Players also have access to two 250 kg bombs. Two 250 kg bombs are not enough to bomb a base so they are only useful in the ground attack role in ground realistic battles. Keep aware of the tactical situation at hand to bring the most optimal weapons loadout to the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shenyang F-5 can be summarized as an energy-specialized variant of the Soviet MiG-17. The Shenyang F-5 is heavier, thus its instantaneous turn rate is moderately worse than the MiG-15s and the MiG-17s. However, when facing these aircraft, you can take advantage of your afterburner thanks to which this plane has better sustained turn rate at medium and high speed than both the MiG-17 and MiG-15. You should not turnfight these opponents or other planes like the Sabre series in most circumstances, instead, you should keep the fight strictly vertical. You have a far better climb rate, far more thrust than any MiG-15, -17 or CL-13B, therefore you can dictate the fight with relative ease. While you try to attain your altitude advantage, be aware of the Angle-Of-Attack (AoA) the MiG-15 and 17 can still pull, you most likely will have to dodge 1 or 2 firing solutions, then you will be out of harm's way, given you don't make a critical mistake. Turn this altitude advantage into an energy advantage to decide how and when to engage an enemy.&lt;br /&gt;
&lt;br /&gt;
At high speed, the Sabre is much more manoeuvrable than you are. The Sabre will pull much harder, roll much better, and his guns are a lot easier to use. You must not try to roll around the Sabre's guns and reverse him often, because while this can work, the accessibility of his guns paired with his superior high-speed manoeuvrability leaves you at a very high chance of severe damage, or knock-out. If a Sabre is at your six-o'clock, and you two are at near equal speed, and obviously he's not extremely close: you should pitch up, turn your afterburner on, and climb. Not a single Sabre in-game can even rival your climb rate, thus, he will watch you takeoff, and there is nothing he can do besides disengaging from the pursuit.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you are behind a Sabre and you cannot land shots, be aware. If he starts rolling, rapidly losing speed, and you start rapidly closing the distance, drop your throttle a tad, and pop your airbrakes. This &amp;quot;pre-airbraking&amp;quot; prevents you from overshooting, because once you start overshooting in the Shenyang F-5, you are in a lot of danger. Take your time with defensive Sabres, do not let them bait you into an overshoot. If the worst-case scenario arises and you overshoot, put yourself into a vertical corkscrew by utilizing your powerful thrust and manoeuvring energy retention to stall out your opponent. Be careful not to fly straight over their nose.&lt;br /&gt;
&lt;br /&gt;
Uptiers in this plane are tough. Supersonic fighters outrun, and outclimb you, so while you are more manoeuvrable, you are relatively slow. Fighters such as the F-5C pull a lot of AoA at high speed. Your plane also compresses, so if you want to reliably dodge these aircraft, you need to actually slow yourself down to ~950 km/h, where you have optimal elevator, aileron, and rudder responsiveness. High-speed manoeuvrability is the only con of this plane, but you should only keep yourself slow when it's appropriate to do so.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent low-medium speed manoeuvrability&lt;br /&gt;
* Great stall characteristics&lt;br /&gt;
* Powerful flaps, so powerful in fact, you may &amp;quot;float&amp;quot; on landing.&lt;br /&gt;
* Difficult to break wings in turns&lt;br /&gt;
* Effective airbrakes&lt;br /&gt;
* Has a gyro gunsight that helps leading shots to some extent in simulator&lt;br /&gt;
* Access to anti-aircraft missiles&lt;br /&gt;
* Hard-hitting, concentrated armament&lt;br /&gt;
* Almost impossible to directly out-dogfight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor high-speed manoeuvrability, suffers from extreme elevator, rudder, and aileron compression&lt;br /&gt;
* Flaps break at speeds above 530 km/h (330 mph)&lt;br /&gt;
* Afterburner chews through fuel&lt;br /&gt;
* Guns have low velocity and different shell arcs which requires pilot practice to learn to use effectively&lt;br /&gt;
* Very low ammo count for both types of guns&lt;br /&gt;
* PL-2 missiles have very narrow locking arc and low G-force tolerance when launching&lt;br /&gt;
* The 250 kg high-drag bombs are very challenging to drop accurately due to their curved trajectory and slow speed&lt;br /&gt;
* Will have to deal with Phantoms and other supersonic aircraft with better weapons and speed&lt;br /&gt;
* Frontal-upward vision is entirely blocked out by the large cockpit frame, which disadvantages the pilot in simulator&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soviet [[MiG-17]] was [[J-4|used quite extensively]] by the PLAAF in the early Cold War era. A production license for the more advanced MiG-17F model, which featured an afterburner, was obtained in the mid-1950s, and the result was the domestic Shenyang J-5, which made its first flight in 1956. In 1961, plans were obtained for the license production of the radar-equipped MiG-17PF model, but the ongoing Sino-Soviet split led to issues with the Chinese industry that delayed the first flight of the &amp;quot;J-5A&amp;quot; to 1964. At this point, the aircraft was rather obsolete, with the supersonic age being well underway, and production only continued for a few more years. Fewer J-5s were produced than the later [[J-6A|J-6]].&lt;br /&gt;
&lt;br /&gt;
A unique trainer variant called the JJ-5 was produced by combining the cockpit of the MiG-15UTI with J-5 airframe elements and reduced armament; there was no trainer version of the MiG-17 since the Soviet Union saw no issue with using the MiG-15UTI for training new MiG-17 pilots.&lt;br /&gt;
&lt;br /&gt;
The J-5 was exported under the designation of '''F-5''' (not to be confused with the American F-5 Freedom Fighter) to numerous countries, including Albania, North Korea, Bangladesh, and Pakistan. The majority of these operators have retired the F-5 at the time of writing, with the lone exception being North Korea. J-5s remaining in the PLAAF inventory have been converted to target drones.&lt;br /&gt;
&lt;br /&gt;
The vehicle represented in War Thunder is painted in the livery of the North Korean Air Force and has apparently been modified to use PL-2 air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-17_f5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ioO9_5Sxtc8|'''Shenyang F-5 -It's a Long Way To The Top''' - ''Napalmratte''|33fqmccr64w|'''Is the Shenyang F-5 Worth Your Money?''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[F-86 Sabre (Family)]]&lt;br /&gt;
* [[J29 (Family)]]&lt;br /&gt;
* [[Hunter (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Shenyang_J-5|[Wikipedia] Shenyang J-5]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Shenyang}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-17AS&amp;diff=141479</id>
		<title>MiG-17AS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-17AS&amp;diff=141479"/>
				<updated>2022-10-13T11:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: updated cockpit (needs annotation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-17_cuba&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. It was removed from the Gaijin store after the [[wt:en/news/7674-shop-may-sale-en|2022 May sale]] and is currently unobtainable in-game.&lt;br /&gt;
&lt;br /&gt;
As a {{PAGENAME}} flying in Cuban colors, the plane represents a fighter-bomber version of the [[MiG-17]] series that was exported to Cuba in 1964.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:MiG-17 Cockpit (2022).png|thumb|The '''MiG-17AS'''' instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-17AS is powered by the Klimov VK-1 jet engine, the same as the engine found on the [[MiG-17]].  This engine performs well at higher altitudes, and affords this vehicle much better high-altitude flight characteristics than its American counterpart, the [[F-86 (Family)|F-86]].  This also means that the MiG-17 performs much better in vertical manoeuvres than many other aircraft.  The engine also gives this vehicle very good energy retention and a high climb rate.  At high speeds (&amp;gt;900 km/h), the aircraft experiences compression and loses roll and pitch authority.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,097 || 1,061 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 41.2 || 39.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,128 || 1,114 || 21.2 || 21.5 || 59.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,958 kg || colspan=&amp;quot;2&amp;quot; | 227 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,310 kg || 4,755 kg || 5,130 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:MiG-17AS Armour Scheme.png|right|thumb|The armour plates on the {{PAGENAME}}.]]&lt;br /&gt;
The {{PAGENAME}} armour around the pilot is a bit more substantial than that seen on F-86 Sabres. With a large 10 mm steel plate in the nose, this armour protects both the pilot and the fuel tank from any glancing frontal shots from going through and causing damage. A 60 mm bullet proof glass is also present in front of the pilot, which may also offer some ballistic protection against machine gun rounds. However, the glass and steel armour are not substantial enough to take a head-on attack from a similar aircraft, so don't use these as a safety net from head-on attacks. 16 mm steel plates cover the pilot's seat, which will protect the pilot against any glancing shots approaching from the rear, but it does not protect the fuel tank.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} structure overall is minimal, with the a lot of empty spaces in the fuselage and tail, but the control surfaces all over are still vulnerable to being cut and driving the {{PAGENAME}} out of control. Although there are two self-sealing fuel tanks on the {{PAGENAME}}, the largest one is seated right behind the pilot and so can be prone to being hit. This means an enemy that misses an attempt at a pilot snipe can still have a chance of hitting the fuel tank and igniting it, causing crippling damages to the overall {{PAGENAME}} structure.&lt;br /&gt;
&lt;br /&gt;
Like the MiG-15 before it, if the tail vertical stabilizer gets knocked off the plane, so are the elevators, leaving the aircraft helpless if not already determined a victory by the score system to the offending enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
The Nudelman N-37D was a 37 mm autocannon which replaced the Nudelman-Suranov NS-37 autocannons. The N-37D was 30% lighter than the NS-37, but to lighten the load, a sacrifice was made causing a 23% drop in muzzle velocity in comparison. Even with the loss of muzzle velocity, this autocannon can still fire at 400 rounds per minute which equates to just over six per second, emptying the belt in just over 7 seconds if the firing button is continuously held and the gun does not jam. The continuous fire of this weapon should not be attempted as only one or two rounds is enough to take down the largest of aircraft, though a dodging fighter may take a few more rounds before one connects.&lt;br /&gt;
&lt;br /&gt;
The Nudelman-Rikhter NR-23 was a 23 mm autocannon which was widely used on many Soviet aircraft. The NR-23 has a faster muzzle velocity over the N-37D by 200 m/s, firing them at the same time will not result in them landing in the same place as the N-37D will begin to drop sooner. Firing at around 900 rounds per minute, the NR-23 can unload a good amount of ammunition downrange, however, with a limited supply of only 80 rounds per gun, it is best to fire in small bursts when the pilot has a good gun solution. Firing in &amp;quot;hopes&amp;quot; to hit the target will result in many missed and wasted shots and may very well cause the {{PAGENAME}} to go dry just when those rounds are needed the most.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|R-3S|S-21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x S-21 unguided rockets&lt;br /&gt;
* 2 x R-3S air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
Though built as a fighter-interceptor the {{PAGENAME}} has the suspended ordnance option to actually take on a multi-role function. The {{PAGENAME}} can function also as a fighter-bomber, fighter-attacker as well as a fighter-interceptor. To fulfil the bomber role, the MiG can be outfitted with two 250 kg bombs, though not enough to put a dent in an enemy base, these bombs are a great option for strategic bombing of vehicles or anti-aircraft artillery which may be a bit more spread out. These one-off or mobile targets are difficult for the higher up bombers to hit, but a fast and nimble strategic fighter-bomber can get in low and deliver the ordnance on to the target more efficiently.&lt;br /&gt;
&lt;br /&gt;
As for the fighter-attacker role, the S-21 unguided rockets come into play. These unguided rockets are best used against ground-based tanks or high altitude bombers. Since the rockets are unguided, they work best against slow-moving targets and firing at a relatively short-range to endure positive contact either crippling the enemy vehicle or destroying it. The S-21 is a fire-and-forget rocket in that once it takes off, there is nothing more to do than let it reach its destination. At this point, the fighter can take evasive action or set up for another run if there are any rockets available to shoot.&lt;br /&gt;
&lt;br /&gt;
For fast-paced air-to-air combat, the {{PAGENAME}} can be outfitted with two R-3S missiles (reversed engineered AIM-9 Sidewinder also known as the Vympel K-13 or NATO AA-2 &amp;quot;Atoll&amp;quot;). This missile works best when flying behind the target aircraft to allow the system enough time to gain a lock. Once the lock is achieved, the missile can be fired. It is best to fire between 1 and 1.5 km from the target to allow for the least amount of reaction time and potential for evasive action on the enemy aircraft's part. Firing a missile from a greater distance is possible, however, the more that the enemy fighter can react to the missile launch, the better the odds are that they will be successful in evading the missile. If the missile is evaded, all is not lost, many times the enemy fighter had to perform several energy bleeding manoeuvres to evade the missile which may ultimately set them up for the {{PAGENAME}} pilot to close in and eliminate the target with their 37 mm and 23 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Against enemy aircraft ====&lt;br /&gt;
The MiG-17AS has much better high-altitude flight characteristics most planes at its rank, so it is best played in higher-altitude dogfights. Nearer to sea level, the competition will have better engine performance.&lt;br /&gt;
&lt;br /&gt;
This vehicle performs much better in vertical manoeuvres than many other aircraft, and such manoeuvres may be employed to cause an enemy aircraft to stall, giving the player an easy kill. But make sure that there are no other enemies nearby before attempting a low-speed stall manoeuvre.&lt;br /&gt;
&lt;br /&gt;
The engine also gives this vehicle very good energy retention and a high climb rate. However, the plane begins to compress at high speeds, and aiming may become difficult. Watch out for this during diving attacks.&lt;br /&gt;
&lt;br /&gt;
So, this plane is well-suited for medium-speed dogfights, where it can utilise its energy retention and good turn rate against enemy aircraft. In addition, luring enemies to slow speeds will allow the MiG-17AS's air-to-air missiles to better track and destroy them. (In practically all other cases, the poor-tracking missiles will struggle to keep up with a fast-moving, turning enemy.)&lt;br /&gt;
&lt;br /&gt;
As for cannon armament, the MiG-17AS has three high-calibre cannons. This may sound perfect at first glance, but the armament setup on this plane does create difficulties on further consideration. First of all, these cannons are all slow-firing, and it is not uncommon that a fast-moving enemy will slip between cannon shells and avoid destruction. Also, the shells have a fairly low muzzle velocity compared to that of other jets at this rank, and have quite a noticeable drop. Combined with the slow firing speed, this makes aiming difficult at the best of times, and extremely challenging at ranges over 400 m. But as if all of that wasn't enough, the cannons are mounted below the nose of the plane, making aim difficult for players inexperienced in flying with this gun positioning. Furthermore, all three cannons have quite low ammo counts, so trigger discipline is key. All in all, this vehicle's guns are certainly not its strong point, but keep in mind that the aircraft's admirable flight characteristics can more than make up for this weakness: when the enemy is stalled out in front of this aircraft, its guns are more than enough to guarantee the kill.&lt;br /&gt;
&lt;br /&gt;
==== Against ground targets ====&lt;br /&gt;
The MiG-17AS has the option to mount 2 x 250 kg bombs. However, these bombs considerably harm the vehicle's flight performance, and have quite low destructive power. Using them against armoured ground targets is often difficult.&lt;br /&gt;
&lt;br /&gt;
In most cases, a better option is to use the 2 x S-21 air-to-ground rockets available to this aircraft. These each contain a very good 9.95 kg of TNT, and may be fired separately. They also have quite respectable penetration, and will be able to penetrate the roof armour of many of the tanks that this vehicle might face in ground RB. They also have a decent velocity, and are easier to aim than bombs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very hard-hitting cannons&lt;br /&gt;
* Good manoeuvrability at low to moderate speeds&lt;br /&gt;
* Mounts two air-to-air missiles&lt;br /&gt;
* Better high-speed manoeuvrability than the MiG-15&lt;br /&gt;
* Doesn't rip its wings easily&lt;br /&gt;
* Good top speed, especially in a dive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow roll rate at high speeds&lt;br /&gt;
* Missiles are short-range&lt;br /&gt;
* Poor visibility in simulator: T-tail, gunsight and thick canopy frames create blind spots towards front and rear&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts&lt;br /&gt;
* Tail hangs very close to the ground. Along with the pelvic fin, this can make takeoff trickier if the pilot is careless.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Korean War showed that the MiG-15 and [[MiG-15bis|MiG-15 bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15|MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left-wing and some minor details.&lt;br /&gt;
&lt;br /&gt;
These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading-edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the Mig-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.&lt;br /&gt;
&lt;br /&gt;
The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the [[MiG-15bis|MiG-15 bis]]. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-17_cuba Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SA65YXTKyBU|'''Should You Buy The MiG 17 AS''' - ''Sako Sniper''|hPPDvFNbbR0|'''Mig-17AS - So Good, Even I got An Ace In It''' - ''Napalmratte''|4Hbdwwb01NQ|'''F5 Shenyang &amp;amp; Cuban MIG 17 AS''' - ''Pinhead_Plays''|fCSKtDYDAYk|'''War Thunder Sim - MiG-17AS - Missile Armed MiG17''' - ''Spicysauced'' (Part starts at 6:16)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-15]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]&lt;br /&gt;
* [[Shenyang F-5]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super Mystere B2|Super Mystere]]&lt;br /&gt;
* Hawker [[Hunter (Family)|Hunter]]&lt;br /&gt;
* North American [[F-86 (Family)|F-86]] Sabre&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Mikoyan-Gurevich_MiG-17|[Wikipedia] Mikoyan-Gurevich MiG-17]]&lt;br /&gt;
* [https://www.historynet.com/mig-17-produced-north-vietnams-first-jet-to-air-victories.htm &amp;lt;nowiki&amp;gt;[History Net]&amp;lt;/nowiki&amp;gt; MiG-17 produced north Vietnam's first jet to air victories]&lt;br /&gt;
* [http://www.urrib2000.narod.ru/EqMiG17-e.html &amp;lt;nowiki&amp;gt;[Ruben Urribarres]&amp;lt;/nowiki&amp;gt; The MiG-17 Fresco in Cuba]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=141478</id>
		<title>MiG-17</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-17&amp;diff=141478"/>
				<updated>2022-10-13T11:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Updated MiG-17 cockpit (needs annotation!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-17&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. It is known by many names in the world, with a NATO reporting name of ''Fresco'', the Chinese name [[J-4|''Shenyang J-5 (歼-5)'']], Czechoslovak ''S-104'' and the Polish name ''PZL-Mielec Lim-5''.&lt;br /&gt;
&lt;br /&gt;
Building off of the successful [[MiG-15]], the {{PAGENAME}} improves performance and handling to be better able to tolerate the higher speeds common in jet combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:MiG-17 Cockpit (2022).png|thumb|The '''MiG-17''''s instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The MiG-17 is a high-subsonic fighter aircraft, it retained the Klimov VK-1 engine that was used by its predecessor, the MiG-15bis. Although the plane is heavier, its level speed performance is slightly improved due to aerodynamic improvements such as a new thinner and more highly swept wing and tailplane. The level speed at sea level is 1,121 km/h, very close to its structural speed limit and over 40 km/h higher than the MiG-15, that makes it very comparable with other jets like the F-86F series.&lt;br /&gt;
The climb rate performance remained the same: with full fuel tanks it is 50 m/s at very low altitude and 35 m/s above 5,000 m altitude, which puts it on par with the Sabre series but is significantly worse than the British Hawker Hunter F.1 or French Super Mystère B2 with an afterburner that can get to 6,000 m altitude in over two minutes. Since the MiG-17 is heavier its thrust to weight ratio is decreased and it affects its acceleration at low and medium speeds, but at higher speed due to lower drag and more swept wings it is slightly better.&lt;br /&gt;
Prolonged usage of maximum power in this plane may cause its engine to overheat after 10 minutes of flight, when the plane is cruising and not in any combat situation it is recommended to reduce it to 95% or 90% which does not have any operation limit.&lt;br /&gt;
&lt;br /&gt;
The dogfighting capabilities are very close to its precursor, while it is over 200 kg heavier its wing area is also increased, so the wing loading is slightly lower, at low and medium speed its turn rate is slightly worse, but once the plane reaches 750 km/h it gets better. However it still suffers to some extent from compressibility issues near transonic speed. The MiG-17 is still a very dangerous foe to the Sabre series and many other jet fighters, one of its main strengths is performance in vertical manoeuvres. It is also capable of outturning the Sabre, the Super Mystère or Hunter so facing them should not be a problem.&lt;br /&gt;
Its roll rate is practically the same as the MiG-15bis, mediocre at low and medium speed and it can get very bad above 900 km/h. It is very close to 100 °/s at 600 km/h IAS and lowers to ~50 °/s upon reaching 900 km/h IAS.&lt;br /&gt;
The airbrake is the same: it can help slow down to the speed range where its turn rate is the best. Flaps also have the same speed limit, over 600 km/h in take-off position and 450 km/h for landing, which is quite high, just like its landing gear, which can come very handy when the plane is landing after having taken some damage.&lt;br /&gt;
&lt;br /&gt;
With full-real controls it is very pleasant to fly, does not have any stability issues at any speed and it is very easy to aim. Its nose will keep dropping until it reaches 850 km/h IAS so it might need some positive pitch trimming below that speed, above that it should be trimmed from -1% to 3%, depending on how fast it is.&lt;br /&gt;
The stalling characteristics are quite forgiving, after reaching the maximum angle of attack it will not start rolling to any side immediately, but its speed will keep decreasing very fast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,091 || 1,061 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 41.2 || 39.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,128 || 1,114 || 21.2 || 21.5 || 59.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,958 kg || colspan=&amp;quot;2&amp;quot; | 227 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,310 kg || 4,755 kg || 5,130 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.57 || 0.52 || 0.48 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;[[File:MiG-17 Armour Layout.png|thumb|Armour layout for the MiG-17]]&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in cockpit front.&lt;br /&gt;
&lt;br /&gt;
* 16 mm Steel plates behind the pilot.&lt;br /&gt;
* 10 mm Steel plate in the nose.&lt;br /&gt;
&lt;br /&gt;
This armour layout lets the pilot be secured while leaving the tail and wings unprotected.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to prioritize performance modification and 37mm belts over other modifications.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, nose-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|S-5K|S-5M|S-21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 16 x S-5M rockets&lt;br /&gt;
* 2 x S-21 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-17 should be played like its predecessors, the MiG-15s. In 1v1 situations, the -17 will easily win if played correctly, and due to its superior flight characteristics it is easier to win fights against multiple enemies. You have the upper hand in the initial dogfight, as your great turn will allow you to get on their 6 without much difficulty. However, in a prolonged engagement the chances of you losing increase due to your heavier weight and good, yet not spectacular energy retention. If the player is uncomfortable with dogfighting, the MiG-17 can also be a very effective boom-and-zoom fighter.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration and speed in dives&lt;br /&gt;
* Excellent climb rate, almost same as the [[MiG-15bis]]&lt;br /&gt;
* Guns will tear even the heaviest of bombers into shreds with an accurate burst&lt;br /&gt;
* Very good manoeuvrability at low to medium speeds&lt;br /&gt;
* More manoeuvrable at high speeds than the MiG-15s&lt;br /&gt;
* Excellent energy retention, but still loses some speed when turning hard&lt;br /&gt;
* If you airbrake enemies should struggle to make you overshoot&lt;br /&gt;
* Performs well at altitude when compared to aircraft such as the F-86F Sabres and the Hunter F.1&lt;br /&gt;
* Can safely reach a speed of 1,150 km/h (IAS) and up to Mach 1.10 when diving&lt;br /&gt;
* Hard to break wings in a turn without rolling&lt;br /&gt;
* Very similar to the [[MiG-15bis]], meaning similar play styles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Roll rate is not on par with others in this tier&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Mediocre acceleration in speeds between 800 - 1,100 km/h&lt;br /&gt;
* Acceleration and energy retention makes defensive fighting harder as you might overshoot targets&lt;br /&gt;
* Poor forward visibility in Simulator, as a large canopy frame and the gunsight block the top and bottom&lt;br /&gt;
* Lacks radar rangefinder for the gyro sight&lt;br /&gt;
* Engine eventually might overheat when operated over 96% throttle&lt;br /&gt;
* Does not handle damage very well&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Korean war showed that the MiG-15 and [[MiG-15bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left wing and some minor details.&lt;br /&gt;
&lt;br /&gt;
These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the MiG-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.&lt;br /&gt;
&lt;br /&gt;
The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the [[MiG-15bis]]. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-17 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:MiG-17_Image1.png|thumb|none|300px|A MiG-17 avoiding the rounds from an F-86F-25 Sabre.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig17vf86.png|thumb|none|300px|A MiG-17 after a hard-earned victory over an F-86 Sabre.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OM1wefnHzYM|'''Using The {{PAGENAME}} To Absolutely Dominate!''' - ''Spit_flyer''|amZQtFjHAn4|'''The Shooting Range #82''' - ''Tactics &amp;amp; Strategy'' section at 00:28 discusses the use of the {{PAGENAME}} against ground forces.|8W7zbLuhrM4|'''How to fight the OP {{PAGENAME}}!''' - ''MikeGoesBoom''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[MiG-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[MiG-17AS]]&lt;br /&gt;
* [[J-4]]&lt;br /&gt;
* [[Shenyang F-5]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[F-86 Sabre (Family)|F-86 Family]]&lt;br /&gt;
* [[F9F (Family)|F9F Family]]&lt;br /&gt;
* [[J29 (Family)|J29 Family]]&lt;br /&gt;
* [[Hunter (Family)|Hunter Family]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/857/|[Devblog] MiG-17]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=141477</id>
		<title>File:MiG-17 Cockpit (2022).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MiG-17_Cockpit_(2022).png&amp;diff=141477"/>
				<updated>2022-10-13T11:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MiG-17 received a new cockpit introduced in Update &amp;quot;Danger Zone&amp;quot;. Needs annotation (unless you want my MS paint skills)&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136171</id>
		<title>MiG-15bis ISh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136171"/>
				<updated>2022-09-02T05:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Technically you still need to dive otherwise the accuracy's pretty unreliable. Some players prefer S-5 rockets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-15bis_ish&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as a [[wt:en/news/5924-development-shop-jet-packs-en|premium pack]] but was removed from sale after the 2019 [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|Birthday sale]]. The {{PAGENAME}} has since been made temporarily available for purchase in-game ({{GE}}) during the [[wt:en/news/7279-special-day-of-the-russian-aerospace-forces-en|2021]] and [[wt:ru/news/15850-akciya-den-vvs-rossii-ru|2022]] &amp;quot;Day of the Russian Aerospace Forces&amp;quot; mini-events.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|250px|The MiG-15bis ISH's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,090 || 1,076 || 20.4 || 20.7 || 59.1 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,768 kg || colspan=&amp;quot;2&amp;quot; | 239 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,100 kg || 4,598 kg || 4,930 kg || 6,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|S-1of|S-5K|S-5M}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 100 kg OFAB-100 bombs (600 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 48 x S-5K rockets&lt;br /&gt;
* 48 x S-5M rockets&lt;br /&gt;
* 8 x S-1of rockets&lt;br /&gt;
&lt;br /&gt;
The MiG benefits from multiple suspended weapon payloads, consisting of six x 100 kg bombs, four x 250 kg bombs, two x 500 kg bombs, 8 x S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration&lt;br /&gt;
* Above average manoeuvrability&lt;br /&gt;
* Powerful main armament, especially effective against bombers&lt;br /&gt;
* Ground strike capability&lt;br /&gt;
** Able to carry 8x [[S-1of]] HE or 48x [[S-5K]] HEAT rockets&lt;br /&gt;
** Ballistic computer for rockets&lt;br /&gt;
** Depressed direction results in the player less prone to crashing into trees or buildings&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9)&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts&lt;br /&gt;
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view&lt;br /&gt;
* CCIP position may be obscured by the aircraft in third person&lt;br /&gt;
** The pipper in cockpit view requires the player to move the pilot's head position fully up to see the impact point for downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead&lt;br /&gt;
** The computed impact point may be blocked by the instrument panel if the aircraft is flying too slowly or is manoeuvring aggressively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;&amp;quot;S&amp;quot;&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-15bis_ish Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Metal Beasts'' section at 00:39 discusses the MiG-15bis ISH.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MiG-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5924-development-shop-jet-packs-en|[Shop] Jet Packs!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136170</id>
		<title>MiG-15bis ISh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136170"/>
				<updated>2022-09-02T05:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: nesting simulator specific points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-15bis_ish&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as a [[wt:en/news/5924-development-shop-jet-packs-en|premium pack]] but was removed from sale after the 2019 [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|Birthday sale]]. The {{PAGENAME}} has since been made temporarily available for purchase in-game ({{GE}}) during the [[wt:en/news/7279-special-day-of-the-russian-aerospace-forces-en|2021]] and [[wt:ru/news/15850-akciya-den-vvs-rossii-ru|2022]] &amp;quot;Day of the Russian Aerospace Forces&amp;quot; mini-events.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|250px|The MiG-15bis ISH's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,090 || 1,076 || 20.4 || 20.7 || 59.1 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,768 kg || colspan=&amp;quot;2&amp;quot; | 239 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,100 kg || 4,598 kg || 4,930 kg || 6,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|S-1of|S-5K|S-5M}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 100 kg OFAB-100 bombs (600 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 48 x S-5K rockets&lt;br /&gt;
* 48 x S-5M rockets&lt;br /&gt;
* 8 x S-1of rockets&lt;br /&gt;
&lt;br /&gt;
The MiG benefits from multiple suspended weapon payloads, consisting of six x 100 kg bombs, four x 250 kg bombs, two x 500 kg bombs, 8 x S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration&lt;br /&gt;
* Above average manoeuvrability&lt;br /&gt;
* Powerful main armament, especially effective against bombers&lt;br /&gt;
* Ground strike capability&lt;br /&gt;
** Able to carry 8x [[S-1of]] rockets&lt;br /&gt;
** Ballistic computer for rockets&lt;br /&gt;
** No need to dive while using rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9)&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts&lt;br /&gt;
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view&lt;br /&gt;
* CCIP position may be obscured by the aircraft in third person&lt;br /&gt;
** The pipper in cockpit view requires the player to move the pilot's head position fully up to see the impact point for downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead&lt;br /&gt;
** The computed impact point may be blocked by the instrument panel if the aircraft is flying too slowly or is manoeuvring aggressively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;&amp;quot;S&amp;quot;&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-15bis_ish Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Metal Beasts'' section at 00:39 discusses the MiG-15bis ISH.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MiG-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5924-development-shop-jet-packs-en|[Shop] Jet Packs!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-1of&amp;diff=136169</id>
		<title>S-1of</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-1of&amp;diff=136169"/>
				<updated>2022-09-02T05:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: 61mm penetrating effect label was missing + a little hint for using it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.--&amp;gt;&lt;br /&gt;
[[File:WeaponImage S-1of.png|thumb|left|420px|The S-1of rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''S-1of''' is an anti-infantry and soft-targets ground-strike tube-launched high-explosive rocket.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-15bis_ish}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the bomb.--&amp;gt;&lt;br /&gt;
The S-1of is a HE rocket type in war thunder with a peak velocity of 440m/s. The S-1of alongside the [[S-21]] and the larger [[S-24]] rockets are often called &amp;quot;Tiny Ivans&amp;quot; due to their similar usage in ground battles. However because the S-1of is only found on the [[MiG-15bis ISH]] in a mount pointed downwards, it requires particular special circumstances to be utilised effectively.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S-1of is a HE rocket type with 9.3 kg of TNT and approximately 35 metre fragment dispersion radius with 61mm armour-penetrating effect.&amp;lt;!-- Interpolation estimate only. Closest HE object I know with the dispertion radius is the type 94 GPHE (19.6kg filler) @ 63m. Radius approximately reduces by 10m every 5kg. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--Give a comparative description of bombs that have firepower equal to these type of weapons.--&amp;gt;&lt;br /&gt;
Very similar to the [[S-21]] in performance, but usage technique is drastically different due to its firing angle of approximately 25 degrees.&amp;lt;!-- needs confirmation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While intended for ground strikes, the best place to use this rocked is for destroying air targets due to the awkward firing angle. Currently only the MiG-15 Bis ISH has these rockets so the following Pros and Cons are in reference to this aircraft using them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Comes with timed fuse&lt;br /&gt;
* Can be used while dodging aircraft in a head-on situation simultaneously&lt;br /&gt;
* Destroys lightly armoured vehicles upon direct hits&lt;br /&gt;
* Excellent tool for acting as an air defence interceptor against the bomber spam in simulator battles&lt;br /&gt;
* Remaining tube launchers after all rockets have been dispensed has zero drag&lt;br /&gt;
* Detonating effects can easily overpressure most tanks when impacting almost anywhere on the roof surfaces&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Because it points downwards, it can be awkward to aim.&lt;br /&gt;
* Unreliable against tanks due to the extremely narrow firing timing if you want to score a direct hit&lt;br /&gt;
** Aiming may be easier for joystick pilots by unloading (pushing the stick forward) to increase the time the CCIP pipper stays on target&lt;br /&gt;
* Fragmentation radius is very small.&lt;br /&gt;
* Slows down the MiG-15 Bis ISH by roughly 200 km/h and climb rate by 16m/s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.--&amp;gt;&lt;br /&gt;
[[File:(War Thunder SB) MiG-15 Bis ISH - Tiny Ivans 200m Rocket Air Burst Fuse.mp4|thumb|Example usage as an air defence weapon against bombers|center]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136168</id>
		<title>MiG-15bis ISh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-15bis_ISh&amp;diff=136168"/>
				<updated>2022-09-02T05:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: carries S-1of not S-21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-15bis_ish&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as a [[wt:en/news/5924-development-shop-jet-packs-en|premium pack]] but was removed from sale after the 2019 [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|Birthday sale]]. The {{PAGENAME}} has since been made temporarily available for purchase in-game ({{GE}}) during the [[wt:en/news/7279-special-day-of-the-russian-aerospace-forces-en|2021]] and [[wt:ru/news/15850-akciya-den-vvs-rossii-ru|2022]] &amp;quot;Day of the Russian Aerospace Forces&amp;quot; mini-events.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|250px|The MiG-15bis ISH's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,062 || 1,046 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 22.0 || 41.4 || 39.8 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,090 || 1,076 || 20.4 || 20.7 || 59.1 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,768 kg || colspan=&amp;quot;2&amp;quot; | 239 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,100 kg || 4,598 kg || 4,930 kg || 6,100 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.60 || 0.53 || 0.50 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
The MiG 15 bis ISH carries multiple offensive weapons which consist of two 23 mm cannons and a 37 mm cannon. There is limited ammo on both, so eliminate enemies on the first pass if possible.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|S-1of|S-5K|S-5M}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 100 kg OFAB-100 bombs (600 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 48 x S-5K rockets&lt;br /&gt;
* 48 x S-5M rockets&lt;br /&gt;
* 8 x S-1of rockets&lt;br /&gt;
&lt;br /&gt;
The MiG benefits from multiple suspended weapon payloads, consisting of six x 100 kg bombs, four x 250 kg bombs, two x 500 kg bombs, 8 x S-1of or 48 x S-5K/S-5M rockets, mounted on two external mounted pods. Note that the pods are mounted at a downward-facing angle. This aircraft carries no air-to-air weapons nor any type of decoy munitions.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG 15's main opponents are the same as most Soviet jets, mostly American and British jets, although some piston-driven aircraft will be a threat at low speeds. The MiG is not very good at turning at high speeds, as it loses speed very easily. If you intend to support your ground allies in any case, bombs are the better option. Rockets are only effective against light ground targets such as AA emplacements and aircraft on the ground. Try to avoid turning battles as the MiG is not exceptional, however, it is better than most Soviet aircraft at that battle rating. Being up-tiered is not good news since Tier 6 aircraft have some access to air-to-air missiles. Here avoiding aircraft in some situations is your best bet, that said the cannons, if aimed carefully will rip an aircraft to pieces, causing critical hits or sending them back to the hangar.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent climb rate and acceleration&lt;br /&gt;
* Above average manoeuvrability&lt;br /&gt;
* Powerful main armament, especially effective against bombers&lt;br /&gt;
* Ground strike capability&lt;br /&gt;
** Able to carry 8x [[S-1of]] rockets&lt;br /&gt;
** Ballistic computer for rockets&lt;br /&gt;
** No need to dive while using rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Somewhat slow roll rate&lt;br /&gt;
* Poor controllability due to compression at high Mach numbers (&amp;gt; Mach 0.9)&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts&lt;br /&gt;
* Poor forward visibility in simulator, as a large canopy frame and the gunsight block the top and bottom view&lt;br /&gt;
* CCIP position may be obscured by the aircraft in third person, while the pipper in cockpit view requires the player to move the pilot's head position fully up to see the impact point for downward-launching rockets, effectively making the armoured glass frame block the view of what's ahead&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
After World War II was over, the leaders of the USSR realized that they were behind the leading states of the world in the sphere of jet aircraft construction, most notably in the full-scale production of turbojet engines. Consequently, a delegation including the designers A. I. Mikoyan and V. Y. Klimov was sent to Great Britain towards the end of 1946. Their negotiations were successful, resulting in the purchase of two of the most advanced turbojet engines at that time: the Rolls-Royce Derwent Mk.V and the Rolls-Royce Nene I/Nene II. The British consented to sell their newest strategic designs easily enough, since they believed that the Soviet industrial/technological apparatus could not handle the mass production of sophisticated assemblies. However, very soon that the Rolls-Royce engines were launched into full-scale Soviet production under the designations RD-500 and RD-45.&lt;br /&gt;
&lt;br /&gt;
The emergence of the new engines led to the creation of Soviet jet fighters able to compete with the leading models of the world. In 1947, the Mikoyan Design Bureau started the development of a front line fighter with a Nene (RD-45) turbojet engine and an airtight cockpit: the I-310 (&amp;quot;&amp;quot;S&amp;quot;&amp;quot;). The first S-01 prototype aircraft made its first flight on December 30, 1947, and, after working on the test results, was launched into full-scale production in 1948 under the designation MiG-15. The plane's airframe was an all-metal monoplane configuration with mid-swept wings and empennage. Thus the MiG-15 became the first production swept-wing fighter.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 was equipped with a RD-45F single-shaft turbojet engine rated at 2,270 kg of thrust with a double-entry centrifugal compressor. The plane's armament included a 37 mm Nudelman N-37D cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23KM guns with 160 rounds in total. The cannons were mounted in the forward fuselage on a lowerable carriage. Two 100 kg or 50 kg bombs could be suspended under the wings. To increase its flight range, the aircraft could carry two external fuel tanks with a capacity ranging from 250 to 600 litres.&lt;br /&gt;
&lt;br /&gt;
The MiG-15 fighter was notable for its simple and reliable structure, high flight and operating characteristics, and powerful armament. Its maximum speed, rate of climb, ceiling, and flight range were the best among Soviet fighters at the time and superior to many foreign aircraft, as well.&lt;br /&gt;
&lt;br /&gt;
The first production MiG-15s with RD-45F engines began to leave the factory floor in early 1949. In 1950, more advanced MiG-15bis fighters replaced them in the factory assembly lines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-15bis_ish Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Metal Beasts'' section at 00:39 discusses the MiG-15bis ISH.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MiG-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5924-development-shop-jet-packs-en|[Shop] Jet Packs!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-24B&amp;diff=136167</id>
		<title>S-24B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-24B&amp;diff=136167"/>
				<updated>2022-09-02T05:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: give it at least something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
[[File:WeaponImage S-24.png|thumb|left|420px|The S-24 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig_23m}}{{-}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_23mla}}{{-}}{{Specs-Link|mig_23mld}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|mig_27k}}{{-}}{{Specs-Link|mig_27m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_17m4}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24v}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Essentially a slower but smokeless motor variant of the [[S-24]]&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-24&amp;diff=136166</id>
		<title>S-24</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-24&amp;diff=136166"/>
				<updated>2022-09-02T05:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Nerf to pen 80-&amp;gt;65mm (based on stat card, untested)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage S-24.png|thumb|left|420px|The S-24 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The S-24 is a heavy unguided HE bomb with a rocket motor attached and basic aerodynamic fins and nose cone.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig-21_f13}}{{-}}{{Specs-Link|mig-21_pfm}}{{-}}{{Specs-Link|mig-21_s}}{{-}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig-21_bis_sau}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su-7b}}{{-}}{{Specs-Link|su-7bkl}}{{-}}{{Specs-Link|su-7bmk}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Jet bombers'''}}{{Specs-Link|il_28sh}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}{{Specs-Link|mi_24d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
The S-24 is a HE rocket type with a peak velocity of 410 m/s and minimal launch angle variance. The S-24, alongside the smaller [[S-21]] and [[S-1of]] rockets, are often called &amp;quot;Tiny Ivans&amp;quot; due to their similar usage in ground battles to the [[Tiny Tim]].&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The S-24 rocket has approximately a 71 m fragment dispersion radius.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of rockets that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The S-24 performs similar to the smaller [[S-21]] and [[S-1of]] ground strike rockets, only with larger explosive factor.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The S-24 has a timed fuse so it may be used against aircraft and the strong explosive filler allows it to be used to knock out Ground Vehicles, pillboxes and even ships with 65 mm penetration and a TNT filler of 25.5 kg.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent anti-everything tool&lt;br /&gt;
* Fires one-by-one&lt;br /&gt;
* Slightly faster than the S-21&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It can take some time getting used to the different ranges which the rocket should be launched from if you intend to hit aircraft&lt;br /&gt;
* Rockets dip much more after losing propulsion compared to the S-21&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The S-24 was an unguided rocket intended for anti-infantry and other light target ground strikes with a ground proximity fuse which can be set between 3 and 33 metres with a forward direction biased shrapnel spray. Initially, it did not have a proximity fuse, however, this was added later as testing showed over 70% of the shrapnel was uselessly embedded into the ground in the vicinity where the rocket landed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S-21&amp;diff=135151</id>
		<title>S-21</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S-21&amp;diff=135151"/>
				<updated>2022-08-19T05:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: removed trailing line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage S-21.png|thumb|left|420px|The S-21 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-15|short}}&lt;br /&gt;
* {{Specs-Link|mig-15bis_nr23_german|short}}&lt;br /&gt;
* {{Specs-Link|mig-15bis_nr23_china|short}}&lt;br /&gt;
* {{Specs-Link|mig-17|short}}&lt;br /&gt;
* {{Specs-Link|mig-17_cuba|short}}&lt;br /&gt;
* {{Specs-Link|mig-17_china|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For heavily armoured vehicles, the best utility of the rockets is to try and aim towards the roof of the tanks. The blast would more than likely penetrate through and devastate their crew compartments. Even in a near-miss, the rockets have a chance of damaging the tracks to hinder the enemy movement in another pass. In some cases, aiming at the area of the track deliberately is doable to attack the weaker belly and side armour of the tank.&lt;br /&gt;
&lt;br /&gt;
Very lightly armored vehicles can be critically damaged if the rocket lands around maximum of three-meter from target. So aim carefully and hope the rocket connects close enough to destroy the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A rocket full of High Explosive characteristics - a direct hit can result in elimination or a severe critical damage to the enemy&lt;br /&gt;
* Decent penetration of 62 mm can deal with most weak-points in armoured vehicles&lt;br /&gt;
* Fires one-by-one that allow for a more steady follow-up shot against targets&lt;br /&gt;
* Does not automatically explode&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124364</id>
		<title>M197 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124364"/>
				<updated>2022-03-19T08:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_cbt}}&lt;br /&gt;
* {{Specs-Link|ah_1f}}&lt;br /&gt;
* {{Specs-Link|ah_1s_early}}&lt;br /&gt;
* {{Specs-Link|ah_1s_late}}&lt;br /&gt;
* {{Specs-Link|ah_1s}}&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The M197 is basically a light weight M61 Vulcan toned down with only 3 barrels (as opposed to 6) and shoots at 450 RPM or 7.5 bullets per second (vs 6000, or 100 bullets per second) to reduce the recoil strain on platforms utilising the weapon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|P|Practice}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Armored targets:''' {{Annotation|API-T|Armor-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Armored targets || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armoured targets belt can penetrate most MBTs from the top&lt;br /&gt;
* High ammunition count (750 rounds)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun overheats quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124362</id>
		<title>M197 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124362"/>
				<updated>2022-03-19T08:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: autoformat error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_cbt}}&lt;br /&gt;
* {{Specs-Link|ah_1f}}&lt;br /&gt;
* {{Specs-Link|ah_1s_early}}&lt;br /&gt;
* {{Specs-Link|ah_1s_late}}&lt;br /&gt;
* {{Specs-Link|ah_1s}}&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|P|Practice}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Armored targets:''' {{Annotation|API-T|Armor-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Armored targets || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armoured Target belts have sufficient penetration to destroy most MBTs from the top&lt;br /&gt;
* Has 100 seconds of ammunition (750 Rounds)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun only shoots 7.5 bullets per second (450 RPM), severely limiting the damage output&lt;br /&gt;
* Gun overheats after shooting only about 50 bullets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124361</id>
		<title>M197 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M197_(20_mm)&amp;diff=124361"/>
				<updated>2022-03-19T08:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_129_cbt}}&lt;br /&gt;
* {{Specs-Link|ah_1f}}&lt;br /&gt;
* {{Specs-Link|ah_1s_early}}&lt;br /&gt;
* {{Specs-Link|ah_1s_late}}&lt;br /&gt;
* {{Specs-Link|ah_1s}}&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|P|Practice}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armor-piercing incendiary tracer}}&lt;br /&gt;
* '''Armored targets:''' {{Annotation|API-T|Armor-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armor-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Air targets || 36 || 33 || 27 || 22 || 17 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Armored targets || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 53 || 50 || 39 || 28 || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armoured Target belts have sufficient penetration to destroy most MBTs from the top&lt;br /&gt;
* Has 100 seconds of ammunition (750 Rounds)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun only shoots 7.5 bullets per second (450 RPM), severely limiting the damage output&lt;br /&gt;
* Gun overheats after shooting only about 50 bullets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=123075</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=123075"/>
				<updated>2022-02-15T05:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: SB not available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but its purchase opens 15 season levels and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 14 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 15 – 24 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 25 – 34 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 35 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit that will be issued together with an award for performing a battle task of medium complexity. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the awards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes, but it does open 15 levels of the “battle Pass” immediately, which is 20% of the entire basic prize table. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It isn’t necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Also all the Warbonds within the main part of the prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters. Battle Pass tasks are not available for [[Simulator Battles|Simulation]] modes.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize. (Note, system was updated for [[Battle_Pass:_Season_III,_&amp;quot;Strength_athletics&amp;quot;|Season III]], see [[Warbonds#Balance|Warbonds Balance]]).&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes, after the coupon becomes tradable. You must make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after upgrade.  [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIC&amp;diff=107216</id>
		<title>Mirage IIIC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIC&amp;diff=107216"/>
				<updated>2021-07-20T01:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: lotta stuff added, mostly joystick charcteristics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mirage_3c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_mirage_3c.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;The Mirage IIIC has one of the best joystick handling characteristics of any aircraft in War Thunder, with the capability to perform a Kulbit, which is essentially a backflip in forward flight. Unlike the [[J35D|J35]] &amp;quot;Draken&amp;quot; it retains superb handling characteristics in a deep stall, allowing rapid-reaction vector-thrust-like manoeuvrability albeit the yaw control being commanded by the inverse roll control axis. It also does not suddenly transition from lack of elevator authority to excessive pitch-up authority like the [[J35D|J35]] but joystick pilots will still need to monitor their airspeed so sudden manoeuvring does not result in an Over-G wing stress or an unwanted cobra. The Mirage III also as a result of its low stall speed (100 knots, 185 km/h) is capable of tight turns only beaten by the [[J35D|J35]] however it has superb manoeuvring energy retention whilst on joystick, with the capacity to bleed speed at will, resulting in what is potentially, an irreversible supersonic fighter in the hands of a veteran pilot.&lt;br /&gt;
&lt;br /&gt;
New pilots may find assistance utilising the Stability Augmentation System (SAS) mode set to dampening to prevent unwanted stalls. Additionally, setting pitch-axis multiplier down to less than 0.95 will also aid with unwanted Over-G wing stress situations.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Mirage IIIE has differing flight characteristics to the Mirage IIIC, in that the IIIE flight model has heavier moment of inertia, resulting in sluggish control input.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,087 || 2,045 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.5 || 30.1 || 109.3 || 97.7 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,238 || 2,160 || 26.7 || 28.0 || 173.1 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel, no booster)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9B || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,340 kg || colspan=&amp;quot;2&amp;quot; | 258 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load, no booster) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,450 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,900 kg || 7,673 kg || 8,206 kg || 10,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP, no booster)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,230 kgf || 5,538 kgf&lt;br /&gt;
| 0.80 || 0.72 || 0.67 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,118 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 7,502 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.09 || 0.98 || 0.91 || 0.69&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mirage IIIC has no armour and is very susceptible to damage. Hits that do not outright destroy the aircraft will severely hamper manoeuvrability and performance. A damaged engine will require immediate landing, since the aircraft loses a lot of energy while turning, the loss of power will be very noticeable. Wing or tail/rudder damage will result in flatspins if the aircraft is taken to low speeds or if too many G's are pulled.&lt;br /&gt;
&lt;br /&gt;
Overall, if damaged, a pilot should seek to land as soon as possible while attempting to make as few manoeuvres as possible.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 36 x SNEB type 23 rockets + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 36 x SNEB type 23 rockets + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 36 x SNEB type 23 rockets + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 36 x SNEB type 23 rockets + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x AIM-9B Sidewinder missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 36 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 72 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x AIM-9B Sidewinder missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 36 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 72 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirage IIIC is a multirole strike fighter which can be used in a wide variety of roles from air-to-air and a really limited role in air-to-ground.&lt;br /&gt;
&lt;br /&gt;
'''When in air battles:'''&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIC is one of the most feared planes in the sky, not only because of its speed but because of its powerful air-to-air missiles. However, the Mirage lacks &amp;quot;ACM&amp;quot; (Air Combat Manoeuvring) bore-sight lock capability, and thus it must &amp;quot;search&amp;quot; then &amp;quot;acquire lock&amp;quot; before being able to slave a missile to its radar, which can be exceedingly frustrating to use for joystick pilots, where the uncaged seeker of the Matra Magic missile will often lose lock without radar slaving assistance.&lt;br /&gt;
&lt;br /&gt;
The Mirage has a wide range of AAMs featuring both IR seeker and radar-guided missiles: the AIM-9B, Matra R550 Magic 1, Matra R530E and the Matra R530. Each of the missiles has its pros and cons which will be explained. It should be noted that the Mirage '''should not be used as a bomber in Air Realistic battles''' due to its mediocre bomb payload.&lt;br /&gt;
&lt;br /&gt;
''AIM-9B:''&lt;br /&gt;
&lt;br /&gt;
This is one of the most universal and basic IR AAM which is available in many nations. Although they are one of the easiest missiles to evade, their speed and range make them deadly against unaware enemies.&lt;br /&gt;
&lt;br /&gt;
''Matra R550 Magic 1:''&lt;br /&gt;
&lt;br /&gt;
This is a unique French IR AAM which is hard to evade without the use of flares due to its high speed, G-limit and firing range. They are similar to the [[SRAAM]] missiles in terms of use due to its G-limit. The main difference is that the R550 does not have a thrust vectoring system, meaning it has to gain speed when launched in order to make turns which differs from SRAAM which can turn while gaining speed in super short distances (less than 1 km but greater than 200 m) due to the vectoring thrust.&lt;br /&gt;
&lt;br /&gt;
''Matra R530E:''&lt;br /&gt;
&lt;br /&gt;
This IR AAM has a tremendous explosive power, speed, and firing range. Despite not being the most agile AAM in the game, they are the best IR long range AAM. This comes with a cost, the Mirage only has access to 1 carried on the belly pylon. This missile should only be used when chasing enemy planes in a run, not while turning. The main downside is fighting against planes with Infrared Countermeasures (IRCM) and Missile Alert Warning (MAW) which will automatically dump flares upon detecting the missile.&lt;br /&gt;
&lt;br /&gt;
''Matra R530:''&lt;br /&gt;
&lt;br /&gt;
This is the biggest radar-guided AAM in the game, exactly the same as the R530E but with radar guidance and without a maximum lock-on range in rear aspect, meaning it can be fired at any target locked by the radar no matter the aspect (rear, front, side, etc). The main downsides of this missile are the same as the R530E but this time it loses its &amp;quot;stealth&amp;quot; factor as many planes carry Radar Warning Receivers (RWR). MAW, IRCM and flares will not affect the performance of the missile as the only way to evade a radar lock-on missile is to escape from the radar range and azimuth or by causing interference using the ground (refer to [[Airborne radars#Clutter]]).&lt;br /&gt;
&lt;br /&gt;
Take the required payload upon discretion.&lt;br /&gt;
&lt;br /&gt;
'''When in ground battles:'''&lt;br /&gt;
&lt;br /&gt;
The Mirage has a decent payload when in GRB. Although limited, the Mirage can do competitive CAS runs with the SNEB rocket pods, bombs, and Nord AGMs. With the help of the ballistic computer, the Mirage is capable of enhancing the accuracy of this armament in addition to its 30 mm gun pods. It should be noted that the amount of ordnance is really small (only 36 x SNEB rockets, 2 x 400 kg bombs, 2 x 250 kg bombs, or 1 x AS-30 Nord AGM) but can be deadly in a good pilot's hands.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Magic missiles have very high probability of kill&lt;br /&gt;
* Long range Matra R530E missile allows you to catch pilots by surprise&lt;br /&gt;
* 30 mm cannons are nose-mounted, so there is little need for convergence&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Variety of suspended armament is vast&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds energy at high angles of attack&lt;br /&gt;
* Relatively low thrust to weight ratio compared to its peers&lt;br /&gt;
* No armour&lt;br /&gt;
* Oldest/weakest engine of all current top-rank planes&lt;br /&gt;
* Can't accelerate from dogfight in time&lt;br /&gt;
* No flares&lt;br /&gt;
* No RWR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Post-war French aviation ===&lt;br /&gt;
Back in the 1940s, after the Second World War, although France was still in ruins at this time, the French aviation design team had never stopped their research work. The first design built by France after the Second World War was the famous VB.10 fighter, which completed its first flight mission in 1947, though the original design work was started in 1940 and interrupted by the German invasion. Even though the French designers are full of enthusiasm for serving their motherland, the government still couldn't provide enough money and resources to help them achieve their design dream, so the French Air Force was still equipped with American F-84 Thunderjets and British Vampires at the beginning of the Cold War. The SNCASE company also chose to buy the production license for de Havilland Vampire fighters, naming it &amp;quot;Mistral&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Those early American and British designs helped the French designers learn about jet fighters, so they were able to launch a series of successful works such as the SO.4050 Vautour, MD.452 Mystère II, MD.454 Mystère IVA, and Super Mystère B.2 in the 1950s. But on the other hand, when the American F-100 Super Sabre and Soviet MiG-19 fighter entered into service in 1954 and 1955, the French Air Force only has subsonic designs, even the latest Super Mystère B.2 could only break the speed of sound in a dive, so they had to buy North American F-100D fighters in the 1950s, while the US Air Force received their first F-104A Starfighter.&lt;br /&gt;
&lt;br /&gt;
But the French designers wouldn't be beaten a second time. Marcel Ferdinand Bloch, designer of the famous MB.152 piston fighter, had been captured by Germans during the Second World War because of his Jewish identity, but was saved by the US Third Army in 1945. After that, since his brother had participated with the French guerrillas during World War II and changed his name to Char D'Assaut, to commemorate his brother's achievements, Bloch also changed his name to Dassault. In 1947, Dassault company received their first order from French Air Force to build three prototype planes, and the first of them successfully flew in 1949. The duration of the entire development work was only 18 months, it was named MD.450 Ouragan fighter which was introduced into service in 1952.&lt;br /&gt;
&lt;br /&gt;
Their second product, MD.452 Mystère II was based on their previous fighter design and used swept-wing to improve the flight performance. MD.454 Mystère IVA was one of the most famous products made by Dassault company during the 1950s, which was used by the Israel Air Force during the Suez Canal War in 1956 and successfully beaten the Egyptian MiG-15 fighters.&lt;br /&gt;
&lt;br /&gt;
=== The tale of &amp;quot;Mirage&amp;quot; ===&lt;br /&gt;
In response to the challenge of the Soviet Union's new Mach 2 fighter called MiG-21 which would enter into service in 1960, Dassault's answer was the MD.550 Mystère-Delta program which was usually misunderstood by the public as a design born on the basis of the Super Mystère B.2 fighter, but in fact it was born based on an improved version of the Mystère IV fighter, and there was no direct relationship between it and the Super Mystère B.2. Initially competing with Dassault's MD.550 project were Nord 1500 Griffon, SE-212 Durandal, and SO.9050 Trident II projects, unsurprisingly, the Mystère-Delta stood out and soon received an order from the French Air Force to manufacture two prototypes.&lt;br /&gt;
&lt;br /&gt;
In 1956, after the first design changes, the Mystère-Delta prototype was renamed as Mirage I fighter, it only had one air-to-air missile as its primary weapon, and only achieved Mach 1.6 during the flight test even after it opened the rocket motor. To achieve the goal of reaching Mach 2 speed in level flight, Dassault changed the main design again, including a change in fixed air intake design to the variable air intake design and introduced area rule design on the Mirage I fighter. The Mirage I design was abandoned at last, and the Mirage II fighter was a design that used Turboméca Gabizo afterburning turbojets along with a pair of the SEPR rocket motors, but it was cancelled and never built.&lt;br /&gt;
&lt;br /&gt;
The final design which truly entered into service in 1961 was called Mirage III, and the first truly mass production version was called Mirage IIIC because the A version of the Mirage III family was only used for research propose, and Mirage IIIB was the training version of Mirage IIIC fighter. The basic weapon used on the Mirage IIIC fighter was two DEFA 552 30 mm cannons which could carry 250 rounds in total, also Dassault company introduced the Matra R.530 radar or infrared-guided medium-range air-to-air missile into their product, which had a maximum firing range of 18 km and maximum manoeuvring overload of 12G. The Mirage IIIC fighter could also carry two AIM-9B Sidewinder infrared-guided short-range air-to-air missile for WVR combat in the 1960s too. In 1975, the famous Matra R.550 Magic 1 infrared-guided short-range air-to-air missile with maximum manoeuvring overload of 35G successfully entered into service, both the Mirage III fighter and the Mirage F.1 fighter were upgraded to have Magic missile launch capabilities during this period.&lt;br /&gt;
&lt;br /&gt;
For the ground attack role, the Mirage IIIC fighter can use unguided bombs and SNEB 68 mm rocket, also the Nord AS.20 and AS.30 radio-guided air-to-ground missiles is a good choice for the pilot though their fighter can only equip one of them under the fuselage.&lt;br /&gt;
&lt;br /&gt;
As for the avionics, Mirage IIIC fighter was equipped with Cyrano I bis search and fire-control radar in the beginning, later it was upgraded to Cyrano IIA radar which improved performance. Since it entered into service in 1961, Cyrano radar suffered many technical problems, which led to the fact that the first 25 Mirage IIIC didn't receive their original fire-control radar when they entered into service, and this problem was solved later. Apart from that, the Cyrano I bis and Cyrano IIA radar only have the air-to-air capacity, the air-to-ground capability like the ground-mapping mode was added into Cyrano IIB radar which was installed into Australian Mirage IIIO fighter and latter version, besides, Mirage IIIC fighter was also one of the first western military aircraft design used Head-Up-Display in the beginning, called CSF95 which only had air-to-air capacity too, the other two is Blackburn Buccaneer and North American A-5 Vigilante attacker, and it was also one of the first European design which equipped Crouzet 20 Central Air Data Computer in the beginning too because the BAC Lightning only received its own Central Air Data Computer since the F.2A version.&lt;br /&gt;
&lt;br /&gt;
The power plant of the Mirage IIIC fighter was SNECMA Atar 9B turbojet engine, also the pilot can choose to equip the SEPR 841 auxiliary rocket motor to improve the flight performance at high altitude, though they need to remove the two DEFA 552 30 mm cannons first.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6728-development-mirage-iiic-an-illusive-figure-en|Devblog]] ===&lt;br /&gt;
In 1952, the French government issued a specification for a lightweight, all-weather jet fighter capable of reaching supersonic speeds. Three French aircraft manufacturers responded to the call, designing new aircraft to meet the given specifications. Among them was Dassault Aviation which came up with the MD.550 Delta - a single engine delta wing design with a large vertical stabilizer and provisions for an additional propulsion system in the form of a rocket engine.&lt;br /&gt;
&lt;br /&gt;
The MD.550 Delta prototype first took to the skies in June 1954. After having its flight data evaluated, the design underwent some changes and received the official name Mirage I. Subsequent test flights of the redesigned prototype showed improvements in flight performance, but Dassault quickly came to the conclusion that the aircraft was too small and light to meet the required ordnance-carrying capabilities and as such the prototype was eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
However, Dassault didn't want to give up on the design. Instead, the company continued developing the aircraft, quickly coming up with an enlarged and more powerful version called Mirage II. With the advent of more powerful versions of the SNECMA Atar engines in the late 1950s, the Mirage II concept was abandoned before it even left the drawing board and Dassault immediately began working on an even larger version of the aircraft around the new engines. The result of this undertaking was the creation of the Mirage III.&lt;br /&gt;
&lt;br /&gt;
By this time, the aircraft had also caught the attention of the French Air Force, which motivated Dassault to proceed with further development. In November 1956, the Mirage III first took to the skies, and after a number of subsequent test flights, an order for 10 pre-production machines, designated Mirage IIIA, was issued by the French Air Force.&lt;br /&gt;
&lt;br /&gt;
Following positive experiences with the pre-production machines, the military placed a further order for 95 machines of the first production version, designated Mirage IIIC. This version of the Mirage first flew in October 1960 and entered official service in 1961, remaining in service with French units until the late 1980s.&lt;br /&gt;
&lt;br /&gt;
Apart from French service, the Mirage IIIC also saw extensive use with the Israeli Air Force during the Six Day War as well as the Yom Kippur War of the late 1960s and early 1970s. Some of the Israeli Mirages were later on sold to Argentina, which in turn used its Mirages in the Falklands War of the 1980s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mirage_3c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Images'''&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Mirage IIIC WTWallpaper 01.jpg|&lt;br /&gt;
File:Mirage IIIC WTWallpaper 02.jpg|&lt;br /&gt;
File:Mirage IIIC WTWallpaper 03.jpg|&lt;br /&gt;
File:Mirage IIIC WTWallpaper 04.jpg|&lt;br /&gt;
File:Mirage IIIC WTWallpaper 05.jpg|&lt;br /&gt;
File:Mirage IIIC WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|QAA4S31Hbhw|'''The Shooting Range #202''' - ''Pages of History'' section at 04:40 discusses the Mirage III.|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6728-development-mirage-iiic-an-illusive-figure-en|[Devblog] Mirage IIIC: An Illusive Figure]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bloch}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=107215</id>
		<title>J35D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=107215"/>
				<updated>2021-07-20T01:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=saab_j35d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_saab_j35d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the first Swedish jet capable of Mach 2. The jet is highly agile and is the first plane in War Thunder capable of performing the famous &amp;quot;Cobra manoeuvre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:J35D profile D33F.png|alt=A Saab Draken flying through thick overcast with a sunset illuminating the clouds below it.|left|thumb|460x460px|A {{PAGENAME}} flying above cloudy weather.]]&lt;br /&gt;
The Saab {{PAGENAME}} Draken is a highly agile interceptor of the Swedish aviation family. This interceptor uses a double delta wing-configuration and a powerful Avon engine to achieve both excellent high and low-speed performance at various altitudes. This aircraft is outfitted with two wing-mounted Akan m/55 auto-cannons and up to four [[RB24]]/[[RB24J]] missiles. Along with options for both anti-air and anti-ground rockets, the {{PAGENAME}} becomes a versatile platform with a high potential thanks to unmatched manoeuvrability. Having the lowest stall speed of any supersonic jet (78 knots, 145 km/h, equivalent to the [[Ho 229 V3]] and [[Bf 109 E-4|Bf 109 E]]), it has slightly more than twice the available lift-weight capacity of the [[MiG-21MF (Germany)|MiG-21MF]] (115 knots, 210 km/h), the {{PAGENAME}} comfortably dogfights any opponent who dares to challenge it in a 1v1.&lt;br /&gt;
&lt;br /&gt;
The cost of this manoeuvrability is the large reduction in speed when turning. The {{PAGENAME}} usually drops below 500 km/h airspeed when performing aggressive manoeuvres. This lack of speed usually leaves the {{PAGENAME}} vulnerable to enemy attacks, since avoiding missiles or gunfire becomes a lot more difficult. This makes the {{PAGENAME}} a unique flying experience where the player needs to be constantly aware of the current airspeed, while still avoiding dumping all speed at once. In order to maximize the stored speed, the {{PAGENAME}} should be flown carefully. Aerial manoeuvres should be avoided and turning has to be done slowly. The efficiency of the {{PAGENAME}} significantly increases when played with higher speeds. Although the plane becomes more sluggish at speeds close to 1,100 km/h, the {{PAGENAME}} still manages to outmanoeuvre incoming missiles. Avoiding incoming homing devices usually leads to deceleration, but with careful planning, this speed can always be regained thanks to the strong acceleration the engine provides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,055 || 2,003 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.1 || 151.4 || 139.6 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,257 || 2,150 || 23.5 || 25.0 || 211.6 || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM 6C || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 8,105 kg || colspan=&amp;quot;2&amp;quot; | 208 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 6m fuel || 21m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,748 kg || 10,318 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 6m fuel || 21m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,575 kgf || 8,028 kgf&lt;br /&gt;
| 0.92 || 0.78 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,575 kgf&amp;lt;br /&amp;gt;(0 km/h) || 10,126 kgf&amp;lt;br /&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 0.98 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is one of the many high-rank planes entirely without protection, much like the [[F-4 Phantom II (Family)|F-4 Phantom]] series of fighters. Although the later variants of the Draken featured bird strike-proof cockpits, no Draken variant was fitted with armour plating or bulletproof glass. In-game, this downside can be quite hard to notice since higher rank vehicles tend to boast incredible amounts of firepower, making every hit incredibly devastating. A {{PAGENAME}} pilot should, like every other pilot, avoid damages at all costs as any damage deteriorates the aircraft's performance and ability to stay in the fight.&lt;br /&gt;
[[File:J35D protection.jpg|thumb|400px|right|The '''{{PAGENAME}}''' forgoes armour for additional speed and manoeuvrability.]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is outfitted with two 30 mm Akan m/55 cannons, which are Swedish manufactured variants of the British [[ADEN (30 mm)|ADEN]] cannons. These two cannons offer a high burst mass and velocity at medium ranges. Although these guns are dangerous, they are quite limited by their ammunition count. Just like the J32B, these cannons have 90 rounds each, giving the player a total of 180 shells. The cannons should be fired with caution in order to maximize the amount of damage they provide. Since the missiles are outdated RB24 missiles, a {{PAGENAME}} pilot needs to be prepared to engage most enemies with these cannons rather than suspended armaments.&lt;br /&gt;
&lt;br /&gt;
Another issue with the {{PAGENAME}} is the cannon placement. The two Akans are wing-mounted rather than center-mounted. This is a downgrade compared to the gun placement found on the earlier J32B since set convergence now plays a role. This makes the {{PAGENAME}} lose effectiveness at certain ranges since the target has the chance to fly between the shells, and when hitting a target, the shells are unlikely to concentrate to a singular point, lowering the amount of damage created. This placement creates difficulty in complex manoeuvres, since putting the plane sideways creates a vertical spread. A wise {{PAGENAME}} pilot will commence target practice with the guns prior to battle as they are important for the plane's overall survivability and combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24 missiles + 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24J missiles&lt;br /&gt;
* 2 x RB24J missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24J missiles + 38 x srak m/57B rockets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{main|m/56D}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is able to carry 12 suspended m/56D unguided rockets for ground-strike purposes. These rockets have a TNT filler with the same penetration as the earlier [[m/49A]] found on the earlier ground-strike planes. The rockets fire individually starting from the left, and are placed in a vertical angle, These rockets are devastating against lighter vehicles at high tiers. Thanks to a single-fire system and good velocity, the effectiveness can be quite high if practised. But due to the {{PAGENAME}} being only available for use at top-tier, these rockets have a very low chance of reliably working, since the targets are usually heavily armoured. The {{PAGENAME}} lacks a ballistic missile computer and is easily countered by missile SPAA, making the {{PAGENAME}} a bad pick for close air support in general. If the player feels the need for a challenge, the {{PAGENAME}} is at the very least highly manoeuvrable, giving players the option to do several dangerous passes in a short period of time.&lt;br /&gt;
&lt;br /&gt;
{{main|srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} offers a pair of unguided m/57B rocket pods. These rockets are designed for bomber interception, and are very devastating against aerial targets. These rockets fire in pairs, in contrast to the single-fire m/56D rockets for ground-attack purposes. Being placed parallel with the plane, these rockets are comfortable to aim due to the traditional angle, as well as the center fuselage mounting they offer. These pods weigh less than the full RB24 loadout, but still require a {{PAGENAME}} pilot to engage targets the same way as with the internal Akan m/55 cannons, making them quite redundant. These pods are for pilots looking for a challenge, while still staying effective in aerial combat.&lt;br /&gt;
&lt;br /&gt;
{{main|RB24}}&lt;br /&gt;
&lt;br /&gt;
A later modification found on the {{PAGENAME}} is the option to carry four RB24 missiles, the same being found on the previous J32B Lansen. These missiles are mounted separately from each other, with two under the center fuselage, and two under the outer delta. Having four of these missiles significantly lowers the performance of the {{PAGENAME}}, meaning that more aggressive players should consider if they will find a practical use for this suspended armament. Defensive and more cautious players will, however, enjoy these missiles since they offer a more distanced approach to engaging targets. A pilot should still be aware that these missiles tend to miss most opponents at high-tier due to missile countermeasures, as well as higher speeds and manoeuvrability found at these tiers.&lt;br /&gt;
&lt;br /&gt;
{{main|RB24J}}&lt;br /&gt;
&lt;br /&gt;
The crown jewel of the {{PAGENAME}}'s modifications are the four RB24J air-to-air missiles carried under the same pylons as before. These missiles have twice the G-load and a wider seeker, giving it a lot more flexibility than its older counterpart. Thanks to their supreme mobility, they can easily engage and destroy close opponents with minimal effort. This feature is incredibly helpful for the {{PAGENAME}}, since most engagements forces the plane to slow down. The RB24J air-to-air missiles allows the {{PAGENAME}} to close the gap between the enemy and itself, no matter the difference in speed, making it one of the most important tools in the {{PAGENAME}}'s arsenal. This missile is heavily recommended for any pilot that wants to make the most out of their Draken.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} can be a bit &amp;quot;over the top&amp;quot; when it comes to in-game performance. The {{PAGENAME}} doesn't underperform in any area, even when stock. Yet the {{PAGENAME}} quickly suffers when facing several opponents at once. This is due to the incredible manoeuvrability the {{PAGENAME}} possesses, which becomes its worst enemy in battles. The {{PAGENAME}} comfortably dodges incoming enemies when at higher speeds, but quickly loses this advantage after the first few passes due to the reduction of speed. Avoiding can still be done easily, but high-load missiles require a speed above 800 km/h to be reliably dodged. To avoid the likelihood of a low-speed experience, the {{PAGENAME}} should manoeuvre with caution, with the same style as a pilot preventing wings from ripping. The recommended way to use this trick is to control the elevators with the use of the &amp;quot;pitch axis&amp;quot; button. By tapping this button rapidly, a {{PAGENAME}} pilot can prevent high-G manoeuvres while still keeping their backs cleared by looking behind them in a defensive-like approach. The amount of pulling can be varied depending on what is approaching the Draken. It's important to remember that aileron rolling can still be done without much consequence, and will come in handy when avoiding enemies in a defensive situation.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the Akan m/55'''&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} isn't on the receiving end of an attack, the dominating manoeuvrability and acceleration start to show. The Draken has the ability to stick with almost any enemy. A rude, but effective approach is to engage already slow enemies since the Draken will never overshoot a target. This should also be done with caution since this is still a sacrifice of valuable energy required to avoid incoming attacks. Learning when to strike is key for the {{PAGENAME}}, since staying alive is always a number one priority.&lt;br /&gt;
&lt;br /&gt;
When it comes to firing on a target, the {{PAGENAME}} immediately shows it's unorthodox gun placement. Shooting opponents running away, or firing on bypassing enemies might often result in the {{PAGENAME}} missing the target entirely. To avoid this, a pilot can both train their aim and learn useful aerial manoeuvres to increase the likelihood of hitting opponents. A general tip when firing upon passing opponents is to make the enemy pass the {{PAGENAME}} along its horizontal axis. This ensures that the target passes through both guns, and the time on target automatically increases. Although this tactic won't focus as much lead on a singular point as a regular approach, it will still assure some shells connect with the target, which is usually enough to finish off any opponent.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the RB24 and RB24J'''&lt;br /&gt;
[[File:J35D intercept by D33F.png|alt=A J35D, shadowed by sunlight, climbs above the clouds to intercept.|thumb|420x420px|A shadowed {{PAGENAME}} climbing to intercept. ]]&lt;br /&gt;
The missile gameplay favors altitude and separation over head-on engagements and dogfights. Thanks to the {{PAGENAME}}'s performance, the plane can easily flank to the side or reach incredible altitudes while keeping a safe speed. Catching enemies off-guard can be quite difficult, but trying to stay off the radar lock function (keeps you hidden from RWR), is a good start. The early RB24 missiles have no real use of Radar locking, while the RB24J's improve significantly from this function. Avoid locking them until you're in a close proximity to the target. The more speed you have compared to the target also affects the result. A slower opponent has less time to react, while a faster one has extra time and usually agility to avoid incoming homing devices. It's important to know which planes you're attacking and when they're vulnerable to incoming attacks. Even if the missile doesn't hit, the {{PAGENAME}} can easily catch up with the enemy due to their slower speed afterwards. It's important to still make good use of the Akan m/55 while playing with suspended armament. These missiles can effectively help close the distance between the {{PAGENAME}} and its target, where gunfire is ideal. This also spreads out the missiles between opponents, letting the {{PAGENAME}} rank up more kills when played strategically.&lt;br /&gt;
&lt;br /&gt;
'''Superstalling'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features one of the largest wing-areas of any fighter. Although this gives the {{PAGENAME}} a high advantage in terms of manoeuvrability and speed, the plane suffers from a unique, but dangerous downside. This downside becomes apparent when damaged, stalling, deploying negative elevator for a extended period of time or flying with unassisted realistic or full real controls. This feature is known as a &amp;quot;superstall&amp;quot;, and can result in complete destruction of the aircraft. A superstall can be noticed by the parachute-like falling the plane experiences. The plane spins, and can't exit the manoeuvre for a extended period of time. In order to exit a superstall, the {{PAGENAME}} is outfitted with four tiny air-brakes positioned at the rear of the aircraft. Deploying these air-brakes will pull the tail-section upwards, allowing a {{PAGENAME}} pilot to regain airflow under their wings. It's important to avoid superstalling since the {{PAGENAME}} stays incredible vulnerable during this period.&lt;br /&gt;
&lt;br /&gt;
Joystick handling characteristics additionally behaves uniquely unusual in this aircraft in that it encourages an unwanted nose-up authority in that when bleeding speed, the aircraft suddenly jerks upwards without command from the pilot, potentially triggering a deep stall so it is highly recommended to watch the angle of attack guage next to the gunsight and as the airspeed bleeds, if the nose suddenly jerks upwards, push the stick fully forward temporarily, and then relax back to slightly aft of neutral. Unfortunately, the Stability Augmentation System (SAS) has rather limited capability in preventing a stall in this aircraft, and has a tendency to worsen your flight condition when stalled so it is advised to fly with SAS disabled (set to manual).&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The J35D is equipped with a PS-03 search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | PS-03 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 90,000 m&amp;lt;br /&amp;gt;(theoretical) || 30,000 m || ±60.0° || -30.0°/+60.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | PS-03 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 75,000 m || 200 m || ±60.0° || -30.0°/+60.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superior manoeuvrability - able to out-turn anything it wishes&lt;br /&gt;
* High top speed - can catch most top tier aircraft at low altitudes&lt;br /&gt;
* Strong acceleration&lt;br /&gt;
* Easy and short takeoff/landing&lt;br /&gt;
* Low stall speed - air-brakes prevent &amp;quot;superstalling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turning - sustained speed degenerates quickly when manoeuvring at speeds below 1,000 km/h&lt;br /&gt;
* Unorthodox gun placement - less accurate and more tricky to get used to&lt;br /&gt;
* Lack of countermeasures - no flares or RWR&lt;br /&gt;
* Sluggish performance when paired with suspended armaments&lt;br /&gt;
* Relatively low maximum fuel load, can make it vulnerable in case of prolonged engagements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Notice|'''Fun Fact''': Pilots of the {{PAGENAME}} created a term called '''superstalling''', unlike typical aircraft which would stall, nose over, and recover, the Draken's control surfaces remain ineffective for some time as the aircraft falls, potentially causing it to crash.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Background&lt;br /&gt;
&lt;br /&gt;
The discussion about a new fighter project, capable of intercepting small groups of bombers at an altitude of 10 kilometres, was brought up in the autumn of 1949, just a few months from the introduction of the [[J29A|J29 Tunnan]]. The threat was deemed to be transonic bombers, which needed to be intercepted before reaching Swedish airspace. This meant the next big project, Saab would focus on a high-speed interceptor capable of exceeding the Mach number, while still being able to function as an all-weather, daytime fighter.&lt;br /&gt;
&lt;br /&gt;
;Saab 210 Lilldraken&lt;br /&gt;
&lt;br /&gt;
This new project for a supersonic fighter-interceptor was given the name &amp;quot;project 1200&amp;quot;. This project would be lead by the Saab engineer Erik Bratt. His team tinkered with various ideas on how to create a supersonic fighter with low-speed handling, to ease landing on shorter runways. The team came up with a double delta design that made use of two wing angles, giving the plane less drag at higher speeds, while staying manoeuvrable at lower speeds. In order to test this design, the team constructed a miniature version of the new fighter, named Saab 210, which also received the nickname &amp;quot;Lilldraken&amp;quot; (translates to small kite). This plane was just 70% the size of the regular Draken and was used for extensive testing of handling as well as ergonomics of a double delta configuration. This prototype was first flown on January 21st, 1952.&lt;br /&gt;
&lt;br /&gt;
The Saab 210 would see many changes to its design in order to finalize the look of the upcoming J35 Draken. The nose was changed to better suit radar use, its air intakes moved back for a better view, and the tail reconstructed to fit a drag-chute. All of which would be found on the J35 Draken later on.&lt;br /&gt;
&lt;br /&gt;
;Saab 35 Draken&lt;br /&gt;
&lt;br /&gt;
[[File:Saab 35 Draken prototypes.jpg|thumb|Two prototype Saab 35 Draken flying in formation.]]&lt;br /&gt;
With the tests finished, the Draken would finally see full-scale prototypes. The first prototype took to the skies in October 1955, and deliveries of the first variant, the J35A, would commence in 1959. By 1960 the first Drakens would officially be in service. These would be stationed at F13 Bråvalla and F16 Gotland. Later variants would be placed all over Sweden, with various purposes. Being used for bomber interception, reconnaissance and trainers, the Saab 35 Draken would see the longest service life of any fighter in the Swedish air force. The Draken would serve for almost 40 years, having 615 planes produced during its lifespan.&lt;br /&gt;
&lt;br /&gt;
;{{PAGENAME}} Draken&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Draken variant that was planned and built due to the new requirements the Swedish KFF (Kungliga FlygFörvaltningen or Royal air ministry) issued to Saab. The new requirements specified that the next fighter had to intercept high altitude bombers flying at Mach 1.5, while still carrying the same weaponry and ordnance the earlier J35B offered. This required Saab to upgrade the RM6B engine found on the J35B, which meant the design had to be slightly altered. The air intakes were elongated, and the fuselage got altered to support the use of drop-tanks in the center. The first {{PAGENAME}} took to the skies on the 28th of August 1962, but the first planes delivered would be without radar equipment. These would be known as the J35D1, of which 24 of which were made. The other planes got the name J35D2 and would later be known as the {{PAGENAME}} when the original D1s got their radar equipment installed.&lt;br /&gt;
&lt;br /&gt;
A total of 120 {{PAGENAME}} Drakens would be built between 1963-1964. Being outfitted with the Rm 6C (Avon 300-series), this version was the fastest Draken to take to the skies. This Draken would also be exported to the Austrian air-force. In order to export these planes to Austria, Saab ended up buying back 24 of the Swedish serving {{PAGENAME}}s and converting them to the Austrian requirements, which meant fitting the planes with the bird-proof cockpit from the J35F, as well as repainting them for Austrian service. These Austrian Drakens, designated J35Ö (sometimes designated J35OE), saw extensive use all the way towards the 21st century, being taken out of service in 2005.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|Devblog]] ===&lt;br /&gt;
In the late 1940s, the Swedish Ministry of Defence released a set of requirements for a new, cutting edge jet interceptor. Among other requirements, the new aircraft was to be capable of reaching speeds of Mach 2 and able to hunt down transonic bombers, while being easily maintained and capable of taking off from special public roads.&lt;br /&gt;
&lt;br /&gt;
Saab began developing an aircraft around these specifications in the early 1950s and quickly came to the conclusion that a double delta wing design was needed in order to achieve all the requirements. However, this design was yet untried and untested, which led to the creation of the Saab 210 - a testbed aircraft which pioneered the double delta wing design.&lt;br /&gt;
&lt;br /&gt;
Having gained the necessary insight on the performance of the double delta wing, Saab engineers transferred the newly acquired experience into the development of the actual aircraft to address the Ministry's requirements - the J35 Draken was born.&lt;br /&gt;
&lt;br /&gt;
The J35 Draken undertook its maiden flight in October 1955 and entered service with the Swedish Air Force in March 1960. Over 650 Drakens of various modifications would be built until the end of production, serving with Sweden until the late 1990s before being decommissioned. Apart from Swedish service, the J35 Draken also saw use with Denmark, Finland and Austria. The Austrian Air Force was the last operator to decommission the Draken in 2005, while some units are still in civilian use.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=saab_j35d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J 35D Draken WTWallpaper 01.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 001.jpg|&lt;br /&gt;
File:J 35D Draken WTWallpaper 02.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 002.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 003.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 004.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hNfRQMZUMQg|'''The Shooting Range #195''' - ''Metal Beasts'' section at 00:32 discusses the J35D.|yTXhTOHjvaM|'''Some Problems Can Be Solved With a Little Bit Of Cobra''' - ''WhooptieDo''|Ewi0jo_rvo0|'''Erect Superstall, Abrupt Entry''' - ''Flying Magazine''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Challenge'' section at 10:47 discusses how to perform the Cobra.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Comparable aircraft&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21F-13]]&lt;br /&gt;
* [[Lightning F.6]]&lt;br /&gt;
* [[F-4C Phantom II]]&lt;br /&gt;
* [[MiG-21MF (Germany)|MiG-21MF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|[Devblog] Saab J35D Draken - The Supersonic Kite]]&lt;br /&gt;
* [[wikipedia:Saab_35_Draken|[Wikipedia] - Saab 35 Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479305-saab-j35d/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=107214</id>
		<title>J35D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=107214"/>
				<updated>2021-07-20T01:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: joystick flight handling issues are unique to this aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=saab_j35d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_saab_j35d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the first Swedish jet capable of Mach 2. The jet is highly agile and is the first plane in War Thunder capable of performing the famous &amp;quot;Cobra manoeuvre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:J35D profile D33F.png|alt=A Saab Draken flying through thick overcast with a sunset illuminating the clouds below it.|left|thumb|460x460px|A {{PAGENAME}} flying above cloudy weather.]]&lt;br /&gt;
The Saab {{PAGENAME}} Draken is a highly agile interceptor of the Swedish aviation family. This interceptor uses a double delta wing-configuration and a powerful Avon engine to achieve both excellent high and low-speed performance at various altitudes. This aircraft is outfitted with two wing-mounted Akan m/55 auto-cannons and up to four [[RB24]]/[[RB24J]] missiles. Along with options for both anti-air and anti-ground rockets, the {{PAGENAME}} becomes a versatile platform with a high potential thanks to unmatched manoeuvrability. Having almost twice the wing surface of a [[MiG-21MF (Germany)|MiG-21MF]], the {{PAGENAME}} comfortably dogfights any opponent who dares to challenge it.&lt;br /&gt;
&lt;br /&gt;
The cost of this manoeuvrability is the large reduction in speed when turning. The {{PAGENAME}} usually drops below 500 km/h airspeed when performing aggressive manoeuvres. This lack of speed usually leaves the {{PAGENAME}} vulnerable to enemy attacks, since avoiding missiles or gunfire becomes a lot more difficult. This makes the {{PAGENAME}} a unique flying experience where the player needs to be constantly aware of the current airspeed, while still avoiding dumping all speed at once. In order to maximize the stored speed, the {{PAGENAME}} should be flown carefully. Aerial manoeuvres should be avoided and turning has to be done slowly. The efficiency of the {{PAGENAME}} significantly increases when played with higher speeds. Although the plane becomes more sluggish at speeds close to 1,100 km/h, the {{PAGENAME}} still manages to outmanoeuvre incoming missiles. Avoiding incoming homing devices usually leads to deceleration, but with careful planning, this speed can always be regained thanks to the strong acceleration the engine provides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,055 || 2,003 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.1 || 151.4 || 139.6 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,257 || 2,150 || 23.5 || 25.0 || 211.6 || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM 6C || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 8,105 kg || colspan=&amp;quot;2&amp;quot; | 208 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 6m fuel || 21m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,748 kg || 10,318 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 6m fuel || 21m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,575 kgf || 8,028 kgf&lt;br /&gt;
| 0.92 || 0.78 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,575 kgf&amp;lt;br /&amp;gt;(0 km/h) || 10,126 kgf&amp;lt;br /&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 0.98 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is one of the many high-rank planes entirely without protection, much like the [[F-4 Phantom II (Family)|F-4 Phantom]] series of fighters. Although the later variants of the Draken featured bird strike-proof cockpits, no Draken variant was fitted with armour plating or bulletproof glass. In-game, this downside can be quite hard to notice since higher rank vehicles tend to boast incredible amounts of firepower, making every hit incredibly devastating. A {{PAGENAME}} pilot should, like every other pilot, avoid damages at all costs as any damage deteriorates the aircraft's performance and ability to stay in the fight.&lt;br /&gt;
[[File:J35D protection.jpg|thumb|400px|right|The '''{{PAGENAME}}''' forgoes armour for additional speed and manoeuvrability.]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is outfitted with two 30 mm Akan m/55 cannons, which are Swedish manufactured variants of the British [[ADEN (30 mm)|ADEN]] cannons. These two cannons offer a high burst mass and velocity at medium ranges. Although these guns are dangerous, they are quite limited by their ammunition count. Just like the J32B, these cannons have 90 rounds each, giving the player a total of 180 shells. The cannons should be fired with caution in order to maximize the amount of damage they provide. Since the missiles are outdated RB24 missiles, a {{PAGENAME}} pilot needs to be prepared to engage most enemies with these cannons rather than suspended armaments.&lt;br /&gt;
&lt;br /&gt;
Another issue with the {{PAGENAME}} is the cannon placement. The two Akans are wing-mounted rather than center-mounted. This is a downgrade compared to the gun placement found on the earlier J32B since set convergence now plays a role. This makes the {{PAGENAME}} lose effectiveness at certain ranges since the target has the chance to fly between the shells, and when hitting a target, the shells are unlikely to concentrate to a singular point, lowering the amount of damage created. This placement creates difficulty in complex manoeuvres, since putting the plane sideways creates a vertical spread. A wise {{PAGENAME}} pilot will commence target practice with the guns prior to battle as they are important for the plane's overall survivability and combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24 missiles + 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24J missiles&lt;br /&gt;
* 2 x RB24J missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24J missiles + 38 x srak m/57B rockets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{main|m/56D}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is able to carry 12 suspended m/56D unguided rockets for ground-strike purposes. These rockets have a TNT filler with the same penetration as the earlier [[m/49A]] found on the earlier ground-strike planes. The rockets fire individually starting from the left, and are placed in a vertical angle, These rockets are devastating against lighter vehicles at high tiers. Thanks to a single-fire system and good velocity, the effectiveness can be quite high if practised. But due to the {{PAGENAME}} being only available for use at top-tier, these rockets have a very low chance of reliably working, since the targets are usually heavily armoured. The {{PAGENAME}} lacks a ballistic missile computer and is easily countered by missile SPAA, making the {{PAGENAME}} a bad pick for close air support in general. If the player feels the need for a challenge, the {{PAGENAME}} is at the very least highly manoeuvrable, giving players the option to do several dangerous passes in a short period of time.&lt;br /&gt;
&lt;br /&gt;
{{main|srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} offers a pair of unguided m/57B rocket pods. These rockets are designed for bomber interception, and are very devastating against aerial targets. These rockets fire in pairs, in contrast to the single-fire m/56D rockets for ground-attack purposes. Being placed parallel with the plane, these rockets are comfortable to aim due to the traditional angle, as well as the center fuselage mounting they offer. These pods weigh less than the full RB24 loadout, but still require a {{PAGENAME}} pilot to engage targets the same way as with the internal Akan m/55 cannons, making them quite redundant. These pods are for pilots looking for a challenge, while still staying effective in aerial combat.&lt;br /&gt;
&lt;br /&gt;
{{main|RB24}}&lt;br /&gt;
&lt;br /&gt;
A later modification found on the {{PAGENAME}} is the option to carry four RB24 missiles, the same being found on the previous J32B Lansen. These missiles are mounted separately from each other, with two under the center fuselage, and two under the outer delta. Having four of these missiles significantly lowers the performance of the {{PAGENAME}}, meaning that more aggressive players should consider if they will find a practical use for this suspended armament. Defensive and more cautious players will, however, enjoy these missiles since they offer a more distanced approach to engaging targets. A pilot should still be aware that these missiles tend to miss most opponents at high-tier due to missile countermeasures, as well as higher speeds and manoeuvrability found at these tiers.&lt;br /&gt;
&lt;br /&gt;
{{main|RB24J}}&lt;br /&gt;
&lt;br /&gt;
The crown jewel of the {{PAGENAME}}'s modifications are the four RB24J air-to-air missiles carried under the same pylons as before. These missiles have twice the G-load and a wider seeker, giving it a lot more flexibility than its older counterpart. Thanks to their supreme mobility, they can easily engage and destroy close opponents with minimal effort. This feature is incredibly helpful for the {{PAGENAME}}, since most engagements forces the plane to slow down. The RB24J air-to-air missiles allows the {{PAGENAME}} to close the gap between the enemy and itself, no matter the difference in speed, making it one of the most important tools in the {{PAGENAME}}'s arsenal. This missile is heavily recommended for any pilot that wants to make the most out of their Draken.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} can be a bit &amp;quot;over the top&amp;quot; when it comes to in-game performance. The {{PAGENAME}} doesn't underperform in any area, even when stock. Yet the {{PAGENAME}} quickly suffers when facing several opponents at once. This is due to the incredible manoeuvrability the {{PAGENAME}} possesses, which becomes its worst enemy in battles. The {{PAGENAME}} comfortably dodges incoming enemies when at higher speeds, but quickly loses this advantage after the first few passes due to the reduction of speed. Avoiding can still be done easily, but high-load missiles require a speed above 800 km/h to be reliably dodged. To avoid the likelihood of a low-speed experience, the {{PAGENAME}} should manoeuvre with caution, with the same style as a pilot preventing wings from ripping. The recommended way to use this trick is to control the elevators with the use of the &amp;quot;pitch axis&amp;quot; button. By tapping this button rapidly, a {{PAGENAME}} pilot can prevent high-G manoeuvres while still keeping their backs cleared by looking behind them in a defensive-like approach. The amount of pulling can be varied depending on what is approaching the Draken. It's important to remember that aileron rolling can still be done without much consequence, and will come in handy when avoiding enemies in a defensive situation.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the Akan m/55'''&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} isn't on the receiving end of an attack, the dominating manoeuvrability and acceleration start to show. The Draken has the ability to stick with almost any enemy. A rude, but effective approach is to engage already slow enemies since the Draken will never overshoot a target. This should also be done with caution since this is still a sacrifice of valuable energy required to avoid incoming attacks. Learning when to strike is key for the {{PAGENAME}}, since staying alive is always a number one priority.&lt;br /&gt;
&lt;br /&gt;
When it comes to firing on a target, the {{PAGENAME}} immediately shows it's unorthodox gun placement. Shooting opponents running away, or firing on bypassing enemies might often result in the {{PAGENAME}} missing the target entirely. To avoid this, a pilot can both train their aim and learn useful aerial manoeuvres to increase the likelihood of hitting opponents. A general tip when firing upon passing opponents is to make the enemy pass the {{PAGENAME}} along its horizontal axis. This ensures that the target passes through both guns, and the time on target automatically increases. Although this tactic won't focus as much lead on a singular point as a regular approach, it will still assure some shells connect with the target, which is usually enough to finish off any opponent.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the RB24 and RB24J'''&lt;br /&gt;
[[File:J35D intercept by D33F.png|alt=A J35D, shadowed by sunlight, climbs above the clouds to intercept.|thumb|420x420px|A shadowed {{PAGENAME}} climbing to intercept. ]]&lt;br /&gt;
The missile gameplay favors altitude and separation over head-on engagements and dogfights. Thanks to the {{PAGENAME}}'s performance, the plane can easily flank to the side or reach incredible altitudes while keeping a safe speed. Catching enemies off-guard can be quite difficult, but trying to stay off the radar lock function (keeps you hidden from RWR), is a good start. The early RB24 missiles have no real use of Radar locking, while the RB24J's improve significantly from this function. Avoid locking them until you're in a close proximity to the target. The more speed you have compared to the target also affects the result. A slower opponent has less time to react, while a faster one has extra time and usually agility to avoid incoming homing devices. It's important to know which planes you're attacking and when they're vulnerable to incoming attacks. Even if the missile doesn't hit, the {{PAGENAME}} can easily catch up with the enemy due to their slower speed afterwards. It's important to still make good use of the Akan m/55 while playing with suspended armament. These missiles can effectively help close the distance between the {{PAGENAME}} and its target, where gunfire is ideal. This also spreads out the missiles between opponents, letting the {{PAGENAME}} rank up more kills when played strategically.&lt;br /&gt;
&lt;br /&gt;
'''Superstalling'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features one of the largest wing-areas of any fighter. Although this gives the {{PAGENAME}} a high advantage in terms of manoeuvrability and speed, the plane suffers from a unique, but dangerous downside. This downside becomes apparent when damaged, stalling, deploying negative elevator for a extended period of time or flying with unassisted realistic or full real controls. This feature is known as a &amp;quot;superstall&amp;quot;, and can result in complete destruction of the aircraft. A superstall can be noticed by the parachute-like falling the plane experiences. The plane spins, and can't exit the manoeuvre for a extended period of time. In order to exit a superstall, the {{PAGENAME}} is outfitted with four tiny air-brakes positioned at the rear of the aircraft. Deploying these air-brakes will pull the tail-section upwards, allowing a {{PAGENAME}} pilot to regain airflow under their wings. It's important to avoid superstalling since the {{PAGENAME}} stays incredible vulnerable during this period.&lt;br /&gt;
&lt;br /&gt;
Joystick handling characteristics additionally behaves uniquely unusual in this aircraft in that it encourages an unwanted nose-up authority in that when bleeding speed, the aircraft suddenly jerks upwards without command from the pilot, potentially triggering a deep stall so it is highly recommended to watch the angle of attack guage next to the gunsight and as the airspeed bleeds, if the nose suddenly jerks upwards, push the stick fully forward temporarily, and then relax back to slightly aft of neutral. Unfortunately, the Stability Augmentation System (SAS) has rather limited capability in preventing a stall in this aircraft, and has a tendency to worsen your flight condition when stalled so it is advised to fly with SAS disabled (set to manual).&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The J35D is equipped with a PS-03 search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | PS-03 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 90,000 m&amp;lt;br /&amp;gt;(theoretical) || 30,000 m || ±60.0° || -30.0°/+60.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | PS-03 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 75,000 m || 200 m || ±60.0° || -30.0°/+60.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superior manoeuvrability - able to out-turn anything it wishes&lt;br /&gt;
* High top speed - can catch most top tier aircraft at low altitudes&lt;br /&gt;
* Strong acceleration&lt;br /&gt;
* Easy and short takeoff/landing&lt;br /&gt;
* Low stall speed - air-brakes prevent &amp;quot;superstalling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turning - sustained speed degenerates quickly when manoeuvring at speeds below 1,000 km/h&lt;br /&gt;
* Unorthodox gun placement - less accurate and more tricky to get used to&lt;br /&gt;
* Lack of countermeasures - no flares or RWR&lt;br /&gt;
* Sluggish performance when paired with suspended armaments&lt;br /&gt;
* Relatively low maximum fuel load, can make it vulnerable in case of prolonged engagements&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Notice|'''Fun Fact''': Pilots of the {{PAGENAME}} created a term called '''superstalling''', unlike typical aircraft which would stall, nose over, and recover, the Draken's control surfaces remain ineffective for some time as the aircraft falls, potentially causing it to crash.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Background&lt;br /&gt;
&lt;br /&gt;
The discussion about a new fighter project, capable of intercepting small groups of bombers at an altitude of 10 kilometres, was brought up in the autumn of 1949, just a few months from the introduction of the [[J29A|J29 Tunnan]]. The threat was deemed to be transonic bombers, which needed to be intercepted before reaching Swedish airspace. This meant the next big project, Saab would focus on a high-speed interceptor capable of exceeding the Mach number, while still being able to function as an all-weather, daytime fighter.&lt;br /&gt;
&lt;br /&gt;
;Saab 210 Lilldraken&lt;br /&gt;
&lt;br /&gt;
This new project for a supersonic fighter-interceptor was given the name &amp;quot;project 1200&amp;quot;. This project would be lead by the Saab engineer Erik Bratt. His team tinkered with various ideas on how to create a supersonic fighter with low-speed handling, to ease landing on shorter runways. The team came up with a double delta design that made use of two wing angles, giving the plane less drag at higher speeds, while staying manoeuvrable at lower speeds. In order to test this design, the team constructed a miniature version of the new fighter, named Saab 210, which also received the nickname &amp;quot;Lilldraken&amp;quot; (translates to small kite). This plane was just 70% the size of the regular Draken and was used for extensive testing of handling as well as ergonomics of a double delta configuration. This prototype was first flown on January 21st, 1952.&lt;br /&gt;
&lt;br /&gt;
The Saab 210 would see many changes to its design in order to finalize the look of the upcoming J35 Draken. The nose was changed to better suit radar use, its air intakes moved back for a better view, and the tail reconstructed to fit a drag-chute. All of which would be found on the J35 Draken later on.&lt;br /&gt;
&lt;br /&gt;
;Saab 35 Draken&lt;br /&gt;
&lt;br /&gt;
[[File:Saab 35 Draken prototypes.jpg|thumb|Two prototype Saab 35 Draken flying in formation.]]&lt;br /&gt;
With the tests finished, the Draken would finally see full-scale prototypes. The first prototype took to the skies in October 1955, and deliveries of the first variant, the J35A, would commence in 1959. By 1960 the first Drakens would officially be in service. These would be stationed at F13 Bråvalla and F16 Gotland. Later variants would be placed all over Sweden, with various purposes. Being used for bomber interception, reconnaissance and trainers, the Saab 35 Draken would see the longest service life of any fighter in the Swedish air force. The Draken would serve for almost 40 years, having 615 planes produced during its lifespan.&lt;br /&gt;
&lt;br /&gt;
;{{PAGENAME}} Draken&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Draken variant that was planned and built due to the new requirements the Swedish KFF (Kungliga FlygFörvaltningen or Royal air ministry) issued to Saab. The new requirements specified that the next fighter had to intercept high altitude bombers flying at Mach 1.5, while still carrying the same weaponry and ordnance the earlier J35B offered. This required Saab to upgrade the RM6B engine found on the J35B, which meant the design had to be slightly altered. The air intakes were elongated, and the fuselage got altered to support the use of drop-tanks in the center. The first {{PAGENAME}} took to the skies on the 28th of August 1962, but the first planes delivered would be without radar equipment. These would be known as the J35D1, of which 24 of which were made. The other planes got the name J35D2 and would later be known as the {{PAGENAME}} when the original D1s got their radar equipment installed.&lt;br /&gt;
&lt;br /&gt;
A total of 120 {{PAGENAME}} Drakens would be built between 1963-1964. Being outfitted with the Rm 6C (Avon 300-series), this version was the fastest Draken to take to the skies. This Draken would also be exported to the Austrian air-force. In order to export these planes to Austria, Saab ended up buying back 24 of the Swedish serving {{PAGENAME}}s and converting them to the Austrian requirements, which meant fitting the planes with the bird-proof cockpit from the J35F, as well as repainting them for Austrian service. These Austrian Drakens, designated J35Ö (sometimes designated J35OE), saw extensive use all the way towards the 21st century, being taken out of service in 2005.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|Devblog]] ===&lt;br /&gt;
In the late 1940s, the Swedish Ministry of Defence released a set of requirements for a new, cutting edge jet interceptor. Among other requirements, the new aircraft was to be capable of reaching speeds of Mach 2 and able to hunt down transonic bombers, while being easily maintained and capable of taking off from special public roads.&lt;br /&gt;
&lt;br /&gt;
Saab began developing an aircraft around these specifications in the early 1950s and quickly came to the conclusion that a double delta wing design was needed in order to achieve all the requirements. However, this design was yet untried and untested, which led to the creation of the Saab 210 - a testbed aircraft which pioneered the double delta wing design.&lt;br /&gt;
&lt;br /&gt;
Having gained the necessary insight on the performance of the double delta wing, Saab engineers transferred the newly acquired experience into the development of the actual aircraft to address the Ministry's requirements - the J35 Draken was born.&lt;br /&gt;
&lt;br /&gt;
The J35 Draken undertook its maiden flight in October 1955 and entered service with the Swedish Air Force in March 1960. Over 650 Drakens of various modifications would be built until the end of production, serving with Sweden until the late 1990s before being decommissioned. Apart from Swedish service, the J35 Draken also saw use with Denmark, Finland and Austria. The Austrian Air Force was the last operator to decommission the Draken in 2005, while some units are still in civilian use.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=saab_j35d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J 35D Draken WTWallpaper 01.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 001.jpg|&lt;br /&gt;
File:J 35D Draken WTWallpaper 02.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 002.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 003.jpg|&lt;br /&gt;
File:Saab J35 WTWallpaper 004.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hNfRQMZUMQg|'''The Shooting Range #195''' - ''Metal Beasts'' section at 00:32 discusses the J35D.|yTXhTOHjvaM|'''Some Problems Can Be Solved With a Little Bit Of Cobra''' - ''WhooptieDo''|Ewi0jo_rvo0|'''Erect Superstall, Abrupt Entry''' - ''Flying Magazine''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Challenge'' section at 10:47 discusses how to perform the Cobra.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Comparable aircraft&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21F-13]]&lt;br /&gt;
* [[Lightning F.6]]&lt;br /&gt;
* [[F-4C Phantom II]]&lt;br /&gt;
* [[MiG-21MF (Germany)|MiG-21MF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|[Devblog] Saab J35D Draken - The Supersonic Kite]]&lt;br /&gt;
* [[wikipedia:Saab_35_Draken|[Wikipedia] - Saab 35 Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479305-saab-j35d/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Waffentrager&amp;diff=107213</id>
		<title>Waffentrager</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Waffentrager&amp;diff=107213"/>
				<updated>2021-07-20T01:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: A lot of people tend to forget its poor reload rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_waffentrager_krupp_steyr&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (76°), 20 mm (46°) ''Front glacis'' &amp;lt;br&amp;gt; 5 mm (46°) ''Engine grille'' &amp;lt;br&amp;gt; 20 mm (44°) ''Lower glacis'' &amp;lt;br&amp;gt; 10 mm (46°) ''Crew ports'' || 10 mm (25°) ''Top'' &amp;lt;br&amp;gt; 10 mm ''Bottom'' || 10 mm (26°) ''Top'' &amp;lt;br&amp;gt; 10 mm (15°) ''Bottom'' || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (41°) ''Turret front'' &amp;lt;br&amp;gt; 20 mm (5-46°) ''Gun mantlet'' || 10 mm (22-24°) || 10 mm (24°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Belly armour is 5 mm thick.&lt;br /&gt;
* A 10 mm structural steel plate covers the engine from the crew.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=199|rbMinHp=124}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
After the ''Parts'' modification, the most useful upgrades are the ''Horizontal Drive'', ''Adjustment of Fire'', and ''Mobility'' modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.33 || 15.68 || 19.04 || 21.06 || 22.40 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 26&amp;amp;nbsp;''(+4)'' || 21&amp;amp;nbsp;''(+9)'' || 16&amp;amp;nbsp;''(+14)'' || 11&amp;amp;nbsp;''(+19)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Right side empty: 21&amp;amp;nbsp;''(+9)''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Despite its fully-traversable turret, the Waffenträger is a classic tank destroyer. It has a potent gun, which can defeat almost any heavy tank at this tier, even at long ranges. The shells have great penetration, great explosive filler, and above-average velocity for the tier. The vehicle even has a better-than-average reload speed.  (Note: keep in mind that the Waffenträger is not equipped with any machine guns.)&lt;br /&gt;
&lt;br /&gt;
However, this vehicle also has poor mobility. It's just slow (both forwards and reverse), especially when stock and acceleration are poor. The tank struggles on slopes and is completely unsuited for close-up brawling. Another downside to this vehicle is its poor armour setup. Although the armour protection can defend against machine-gun fire, any cannon shell will penetrate with ease. High explosive shells may also overpressure the vehicle. And finally, the open-top turret compartment is vulnerable to aircraft and artillery fire. Therefore, it may be necessary to work with SPAA teammates and find cover under trees or behind buildings.&lt;br /&gt;
&lt;br /&gt;
In addition to the poor mobility, the Waffenträger suffers a lack of gun depression when the cannon is pivoted above the radio operator's or driver's hatch, so careful hull placement is required when engaging targets below your slope level. The Waffenträger also suffers a reduced reload rate due to its cramped turret, making the act of reloading the breach with the large shells difficult and awkward.&lt;br /&gt;
&lt;br /&gt;
Given the vehicle's advantages and disadvantages, a good way to play this vehicle is often in a sniping play-style. Staying hidden, keeping distance, and only exposing the vehicle to shoot capitalizes on the strength of the vehicle's gun while minimizing the effects of its weak armour. Additionally, it is effortless to hide this vehicle behind cover in a hull-down position since it has a low profile and good gun depression.&lt;br /&gt;
&lt;br /&gt;
Alternatively, it may also be beneficial to employ a more ambush-based playstyle with this vehicle. But since this requires more close-up engagements, be careful to avoid lengthy brawls, where the Waffenträger's poor armour and mobility will hinder it greatly. Positioning is still critical. Finally, it may be sometimes possible to engage the enemy while orienting the vehicle sideways or backwards. This protects the engine and transmission from enemy fire and prevents the protruding frontal optics ports from interfering with gun traverse and depression.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 88 mm PaK 43 gun power can destroy any vehicle it meets&lt;br /&gt;
* Full rotating turret with the powerful gun&lt;br /&gt;
* Decent -8° gun depression for hull-down positions&lt;br /&gt;
* Low profile construction makes the vehicle easily conceal&lt;br /&gt;
* Suspension and tracks cover a good portion of the lower side hull for protection&lt;br /&gt;
* All AP and APHE shells over-pierce the tank without dealing much damage due to the fragile armour&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open-top turret crew vulnerable to shrapnel, machine guns, airstrikes, artillery, and such&lt;br /&gt;
* Gun recoil can jump the vehicle dramatically, throwing off the aim and bouncing the vehicle position&lt;br /&gt;
* Fragile overall armour of between 10-20 mm&lt;br /&gt;
* 5 mm roof armour means an aerial attack is deadly&lt;br /&gt;
* 5 mm belly armour makes any HE shots able to penetrate through the bottom&lt;br /&gt;
* Front-mounted engine and transmission means both can be knocked out with a front shot, immobilizing the vehicle&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Hatches on the front of the tank can disrupt the aim&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In as early as 1942, the German Wehrmacht was looking for a way to make large anti-tank guns easier to deploy and transport and fire the gun and fight on the front lines. Four major German companies (Krupp, Rheinmetall, Borsig, and Ardelt) took part in a tender of the Waffenamt (German Army Weapons Agency) in 1943 for the project. Then, in April 1944, the four companies presented their prototypes. With Krupp and Steyr working together on a design, and Rheinmetall and Borsig on their own. Both designs envisaged placing the 8.8 cm PaK 43 L / 71 in a lightly armoured, upwardly open, rotatable tower mounted on a hull of a Raupenschlepper Ost (a tracked artillery mover) to keep costs down and reduce complexity. However, the decision was made for the prototype of the last company, Ardelt, therefore making the Krupp-Steyr design unwanted by the Waffenamt.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Due to the design losing the tender, the tank never saw mass production or combat service. Only one wooden model and one prototype were manufactured on September 2, 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|e1e7dEJigJQ|'''The Shooting Range #74''' - ''Metal Beasts'' section at 00:36 discusses the Waffenträger.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4902-development-krupp-steyr-waffentr%C3%A4ger-a-deadly-surprise-en|[Devblog] Krupp-Steyr Waffenträger - A Deadly Surprise]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu&amp;diff=107212</id>
		<title>Ki-27 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu&amp;diff=107212"/>
				<updated>2021-07-20T00:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Describing traits that it is essentially a &amp;quot;Ki-43 with Ki-10 flight characteristics&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = Chinese version&lt;br /&gt;
| link = Ki-27 otsu (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki-27_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The Allied reporting name for this plane was &amp;quot;Nate&amp;quot;; however, it was also called &amp;quot;Abdul&amp;quot; in the &amp;quot;China Burma India&amp;quot; theater by many post-war sources.&lt;br /&gt;
&lt;br /&gt;
The Ki-27 is a front-line fighter for interwar / pre-WW2 historical engagements such as the Battles of Khalkin Gol. In most maps, the Ki-27 will distinguish itself as a low-level dog-fighter; its performance below 1,000 m is superb and it can manoeuvre away from nearly any other comparable fighter. Like the Ki-10 series before it, the Ki-27 otsu suffers from its poor armament (twin 7.7 mm Type 89s) and weak armour, which means it makes for a poor interceptor despite its high speed, but the Ki-27 makes an excellent escort for friendly bombers and flying boats. Providing cover for their allied bombers is a top priority for the Ki-27 pilots.&lt;br /&gt;
&lt;br /&gt;
Like its [[Ki-10-II|Ki-10]] predecessor, the Ki-27 relies on its manoeuvrability for its protection. Turn-Fighting, therefore, is vital for a Ki-27 pilot. Avoid diving on opponents, due to the Ki-27's fuel feed issues, and focus on scaring enemy pursuers away from bombers rather than chasing a kill. A lone Ki-27 is easy prey for allied energy fighters. Like most Japanese fighters, engaging an enemy head-on is not recommended. If fighting an enemy &amp;quot;energy Fighter&amp;quot; head-on, a good strategy is to turn away (usually a slight turn as you'll want him to miss you, but also pass you), and hope that he turns to follow.&lt;br /&gt;
&lt;br /&gt;
Like the comparable [[A5M4]], the Ki-27's carburettor engine suffers from fuel feed issues in negative G manoeuvres, like diving. Nosing down ''will'' cause the engine to choke out. Positive G manoeuvres like the Split-S are preferred. This issue will allow enemies to out dive the Ki-27, so engaging at low altitudes is preferred.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Ki-27 runs hot and will overheat at 100% throttle on all but the coldest maps. To cool off, ease the throttle back to 40% or 50% and, if possible, try to gain altitude. If the engine overheats during a dog fight, try to break off if the opportunity presents itself. No pilot can outmanoeuvre on an overheated engine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 476 || 465 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 10.2 || 10.6 || 8.5 || 8.5 || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 517 || 495 || 9.8 || 10.0 || 18.6 || 12.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 220 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; 296&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,300 m || 705 hp || 846 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Ki-27 does not have any armour, so your great turn rate is the only real defence. The fuel tanks aren't self-sealing either, which only strengthens the need to use your great turn rate. There is one fuel tank above and behind the oil cooling system; the rest are in the wings, with 2 in each wing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
At this rank, the order of research is mainly personal preference, though the Ki-27 Otsu will benefit significantly from defensive and performance enhancing modifications.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 89 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
A superior dogfighter for turn-fighting, the Ki-27 is the first plane to begin showing the features typical of the Japanese [[A6M2|&amp;quot;Zero&amp;quot;]] but with none of the bite. Its speed and manoeuvrability are plagued by engine problems, with no armour and a standard armament.&lt;br /&gt;
&lt;br /&gt;
In battle, no Allied fighter can out-turn you, except for biplanes, but most will outgun you (and even most biplanes match the Ki-27 in armament).&lt;br /&gt;
&lt;br /&gt;
Biplanes make easy prey for the Ki-27, and it can easily outmanoeuvre the [[P-36C|P-36 Hawk]], the [[F2A-1|F2A Brewster Buffalo]] and the [[I-16 type 24|I-16 Ishak]], but their stronger armaments will knock out a Ki-27 in a single good burst. Simply outrunning any of them is an excellent evasive manoeuvre. [[Hurricane Mk I/L|Hurricane Mk I]]s can strictly compete with the Ki-27 Otsu in manoeuvrability, but the Hurricane's heavier armament (four times that of the Ki-27) can also quickly shred a Ki-27. Additionally, outrunning a Hurricane in a Ki-27 is not possible. [[I-15bis|I-15]]s, which the Ki-27 historically outperformed, will be the bane of a Ki-27s existence, as their excellent turn ability will force it into energy bleeding manoeuvres or Boom &amp;amp; Zoom style combat. Risky with competition around to abuse either state.&lt;br /&gt;
&lt;br /&gt;
Despite its low battle rating, you can face some challenging foes when flying the Ki-27. Bi-planes will give you a run for your money in terms of manoeuvrability, while some early mono-planes will be faster and more heavily armed than you. Therefore, it is important to judge your foes accordingly.&lt;br /&gt;
&lt;br /&gt;
One of the most challenging opponents is the ''[[I-153 M-62|I-153 Chaika]]''. It is not a mere upgraded [[I-15bis]], but in all performance aspects ''equal'' to the Nakajima Ki-27 fighter. Also on the Russian side, the Mig-3 is a significant threat. It is one of the fastest aircraft in its battle rating and has decent armament. In skilled hands, it can be an almost impossible opponent to combat, especially when using Boom &amp;amp; Zoom tactics against you. Your only defence will be to try and outmanoeuvre it or to lure it into a turn fight. The I-16 is also a familiar opponent.&lt;br /&gt;
&lt;br /&gt;
From America, you will face the [[P-26A-33|P-26]]. They are quite good divers and have a decent roll rate, but will not be able to outmanoeuvre you in a turn fight. The [[P-36A|P-36]] is more challenging. Faster and well armed, you will have to rely on your turn rate to try and outmanoeuvre them.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Ki-43-I]], it has marginally better manoeuvrability with a very low stall speed  (49 knots (91 km/h) with flaps) however the Ki-27 retains the power to weight ratio of the [[Ki-10 (Family)|Ki-10]] biplane, allowing it to climb very steeply at a 45 degree climb angle. The Ki-27 retains an interesting manoeuvrability aspect of the [[Ki-10 (Family)|Ki-10]] in that while gliding at stall speed, pushing the throttle fully open will allow it to gain enough speed spontaneously start what is essentially, an infinitely powered loop instead of stalling the climb.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability, on par with biplanes&lt;br /&gt;
* Good stability in turns&lt;br /&gt;
* Good speed, for its tier&lt;br /&gt;
* Excellent climb, can reach above 20 m/s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited firepower&lt;br /&gt;
* Engine overheats rapidly on hot maps&lt;br /&gt;
* Engine chokes in negative G dives&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Nakajima Ki-27 otsu began as the Ki-11, a competitor for the [[Ki-10-I|Kawasaki Ki-10]] biplane. While faster and more modern than the Ki-10 biplane, the Ki-11 wasn't adopted because the Imperial Japanese Army valued manoeuvrability over speed. Nakajima continued development of the design before finalising the Ki-12, a modern monoplane with a liquid-cooled engine and retractable landing gear, but the Army denied it outright as too maintenance heavy for forward airbases in Manchuria and China. The redesigned plane instead featured a radial air-cooled engine, fixed landing gear and fully enclosed cockpit and received the designation Ki-27.&lt;br /&gt;
&lt;br /&gt;
In 1936, the Ki-27 competed against the Kawasaki Ki-28 (a prototype design fated to never enter production) and the Mitsubishi Ki-33 (a de-navalised [[A5M4|A5M]]). While the Ki-33 outperformed the Ki-27 in most regards, the Imperial Japanese Army was loath to adopt a &amp;quot;navy fighter&amp;quot;, and approved the Ki-27 with minor modifications. The Ki-27 entered service as the Army Type 97 Fighter.&lt;br /&gt;
&lt;br /&gt;
While the Ki-10 would not be finally phased out from front line service until 1942, by 1940, the Ki-27 was the primary army fighter on the front lines. It was unmatched by any plane in the Chinese air force inventory, and outperformed the Soviet [[I-15bis|I-15]] and [[I-16 type 18|I-16]] fighters in the Battles of Khalkhin Gol, with some pilots scoring 11 kills against Soviet planes in a single day. Against Chinese Curtiss [[P-36A|P-36 Hawks]], veteran Ki-27 pilots achieved similar, but not as impressive kill rates.&lt;br /&gt;
&lt;br /&gt;
Over China, the Ki-27 was unmatched until the deployment of the [[P-40E-1|P-40 Warhawks]] with the American Volunteer Group. After America's entry into the war, the Ki-27 also fared poorly against the US Navy's F2A Brewster Buffalo and F4F Wildcat and was removed from most front line service within the first months of the war, replaced by the much-improved Ki-43. However, it remained a front line fighter in Thai service, where the Ki-27 scored recorded kills against [[P-51D-30|P-51]]s and at least one [[P-38G-1|P-38]].&lt;br /&gt;
&lt;br /&gt;
Because of their high production numbers and relatively few losses, Ki-27 would see a renewed role late in the war as Kamikaze planes.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/202077-nakajima-ki-27-otsu/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Nakajima_Ki-27|[Wikipedia] Nakajima Ki-27]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=107211</id>
		<title>RBT-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=107211"/>
				<updated>2021-07-20T00:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Marketplace and the store are very different. I can't access marketplace as a DMM user&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_rbt_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=RBT-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was available as a prize during the 2016 &amp;quot;Thunder League&amp;quot; eSports tournament as a giveaway prize for watching the Twitch stream, later every Dog-Tag owner who voted for Team ''Dislike'' earned one due to the &amp;quot;Champion&amp;quot; prize. It is currently available through the [https://trade.gaijin.net/ Gaijin Marketplace] for individual sale or through the 'Project-X' trophy.&lt;br /&gt;
&lt;br /&gt;
The RBT-5 is a regular [[BT-5]] with the mounts to hold two 250 kg TT-250 torpedoes modified as rockets. The large calibre rockets prove hard to aim, but a real dealer to anything it hits.&lt;br /&gt;
&lt;br /&gt;
This tank is quite unique. It has virtually no armour, weights only 11,5 tons and has a massive 400 HP engine (442 HP fully upgraded), giving it up to 38 HP/Ton ratio. This paired with excellent Christie suspension allows it to drive like a race car among tanks. Gun is an adequate 45mm 20-K cannon with decent penetration and quick reload.&lt;br /&gt;
&lt;br /&gt;
Do remember - the RBT-5's two rockets are quite apart from each other, and that should be taken into account when aiming. The first rocket to be fired is the one on the left side of the turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (62°) ''Front glacis''&amp;lt;br&amp;gt; 20 mm (18°) ''Driver port'' &amp;lt;br&amp;gt; 30 mm (62°) ''Lower glacis'' &amp;lt;br&amp;gt; 40 mm (13°) ''Plate joint''|| 15 mm (1°) || 13 mm (0-59°)|| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (11-43°) ''Gun mantlet'' &amp;lt;br&amp;gt; 15 mm ''Turret front'' || 15 + 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheel are both 15 mm thick.&lt;br /&gt;
* Rocket mounts provide additional spaced armour of 15 mm on the turret sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=566|rbMinHp=323}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BT-5.png|right|thumb|x250px|[[Ammo racks]] of the BT-5]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''86''' || 72 ''(+14)''|| 57 ''(+29)'' || 43 ''(+43)'' || 29 ''(+57)'' || 15 ''(+71)''|| 1 ''(+85)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 29 ''(+57)''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TT-250}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TT-250]] tank torpedo&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9°/+50° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| TT-250 || Rocket || 150 || 150 || 150 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| TT-250 || Rocket || 260 || 6,500 || 250 || 0 || 0.1 || 0 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The RBT-5 is really flexible when it comes to the usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capping tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline / point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.&lt;br /&gt;
&lt;br /&gt;
Once capped, the player can either quickly ambush behind a nearby cover waiting for the enemy to re-cap it, or just drive around the battlefield and help the teammates. Its 70 mm penetration and 29 g TNT will one-shot pretty much anything around its BR. If not, the 3 second reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the RBT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death to the RBT-5 so the player must respond fast and accurate.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II (Disambiguation)|Pz.IIs]]: Although not as fast as the RBT-5, the Pz.IIs still have an average speed of around 40km/h. Also they are equipped with a deadly 20mm autocannon that will punch holes on the RBT-5 with ease, and their rate of fire can quickly kill multiple crew. The RBT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234/2|Sd.Kfz.234 series]]: These wheeled vehicles all have scary on-road speed of more than 60 km/h, so in any map with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all so the player can use this to their advantage. Wiggle / circle around them to avoid their guns and force then to turn, then aim carefully and immobile them. Note that the DT machine gun on the RBT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and kill any crew, so don't think of destroying these wheeled tanks with the MG.&lt;br /&gt;
&lt;br /&gt;
* [[M8 Greyhound]], [[M3 Stuart (Family)|M3 Stuarts]]: These vehicles are equally fast, and the M8 can outrun the RBT-5 if it's travelling on road, allowing them to get to the point before the RBT-5 does. Therefore if America is on the other side the player might want to change their tactic and not to rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the RBT-5's armour apart and kills the crew inside. Also most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]]: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander / gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 45mm 20-K gun offers great penetration&lt;br /&gt;
* 20-K gun offers a good rate of fire&lt;br /&gt;
* The BR-240 APHEBC rounds deals the best damage and spalling at its rank, allowing for impressive post-penetration damage&lt;br /&gt;
* One of the fastest tanks in the game, the best acceleration and overall mobility&lt;br /&gt;
* Front armour, although very thin, may bounce shells thanks to the decent sloping of the glacis&lt;br /&gt;
* Sometimes used in high rank matches as scout/distraction/intruder - spawning does not account to a total of 3 spawns&lt;br /&gt;
* Excellent turning radius, allows the vehicle exploit enemy vehicles' turret traverse speed&lt;br /&gt;
* Very powerful rockets, can even instantly destroy a Maus, allowing the RBT-5 to handle even formidable foes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with only 2 rockets&lt;br /&gt;
* Rockets are set at a fixed angle which further complicates aiming, does not allow for zeroing targets&lt;br /&gt;
* Armour can only cope with rifle caliber rounds, could also deflect a few heavy machine gun rounds&lt;br /&gt;
* Very vulnerable to quick-firing automatic cannons like the German 20mm cannons or the TShN&lt;br /&gt;
* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew&lt;br /&gt;
* Rockets may overshoot at close range, due to the affixed nature of the mounting&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''BT''', or ''Bystrokhodny tank'', was the forerunner to the [[T-34 (1941)|T-34]]. The tank's name translates to &amp;quot;high-speed tank&amp;quot; and it lived up to that expectation. The BT series of tank's origin lays with an American Racing enthusiast named Walter Christie, also a prolific automotive designer. When the U.S. Army Ordnance Bureau repeatedly declined to produce Christie's designs, he becomes so frustrated with them for turning their interests away from a tracked vehicle able to go 60 miles per hour, so he turned to other countries such as Great Britain, Poland, and the Soviet Union. The Soviet's were eager to purchase his designs and were able to receive two M1931 turret-less examples that were labeled as &amp;quot;agricultural tractors&amp;quot;, as well as the license to build more of their own variants. The Soviets quickly produced working prototypes of Christie's tanks and made various changes and improvements at the KhPZ factory in Kharkov. The development of the Christie suspension on the tank would become the BT-2 light tank. Further development would improve the BT-2 design as the BT-5, released sometime in 1935.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Christie design was based on the concept of &amp;quot;convertible tanks&amp;quot; which was to reduce the wear of tank tracks as they were quite unreliable at the time. The tracks could be removed and instead the vehicle would run on a chain drive to allow the tank to reach high-speed on roads with just the wheels that could be steered by pivoting the front road wheels. The conversion took about 30 minutes to complete. The Soviets saw the &amp;quot;convertible tank&amp;quot; feature of the Christie design to be of little use due to the lack of paved road in the Soviet Union, which was necessary for the use of the wheel conversion. The conversion also added unnecessary complexity and weight, so this was removed from later Soviet tank designs.&lt;br /&gt;
&lt;br /&gt;
The primary changes from the BT-2 to the '''[[BT-5|BT-5]]''' was its new larger cylindrical shaped turret and more powerful 45 mm 20-K cannon. The new turret was capable of housing radio equipment and gave crew more freedom to move around. The BT-5 was slightly heavier then the BT-2, but the armour was left unchanged. The 12 cylinder M5 power-plant that was based off an American Liberty aircraft engine that was adapted for use with the BT series. It allowed the tank to travel up to impressive speeds. Several variants of the BT-5 were constructed that included features such as flamethrowers, 76.2mm cannon, and a snorkel to aid in fording waterways. Projects in extending the BT's role in other jobs also took place, such as the '''RBT-5''', which is a rocket launcher artillery variant that mounts two large 420 mm tank torpedoes on the turret, but this did not past prototypes. During its development, it was also slowly replaced by the improved [[BT-7]] model being produced form 1935 onward. A reported 1,884 BT-5 light tanks were produced from 1932 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The BT tanks were meant to be a cavalry tank, and at the time of their introduction they were considered some of the finest tanks against other countries' tanks. They had great mobility of all available tanks, and its 45 mm gun could perform very well in combat. The only drawbacks of the design was its light armour and its gasoline engine, which caused the design to be rather flammable to improvised incendiary weapons. The BT-5's most notable combat service came against the Japanese at Khalkhin Gol. The tactics of Soviet Marshal Georgi Zhukov and the performance of his BT-5 and BT-7 tanks led to a decisive victory. It was during this battle that the BT tendency to catch fire was found, but its performance was positive against the inferior Japanese armoured forces.&lt;br /&gt;
&lt;br /&gt;
During the Spanish civil war, a force of BT-5s fought with the Republican forces and performed quite well against its inferior German and Italian opponents, whom deployed lightly armoured tanks with machine guns as their armament. With the outbreak of World War II, the BT-5 was deployed against Poland and aided in the defense of Russia from the invading German army in Operation Barbarossa, though was of little use against the better German [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]]. The BT-5 saw service through to the end of the war, where it participated alongside BT-7s and more modern Soviet tanks against Japanese-controlled Manchuria in August 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23rbt5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''|EJwluuEto-A|'''War Thunder RBT-5 on his game''' - ''Qwizler''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.pro/en/league Thunder League Tournament]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U8745385&amp;diff=106996</id>
		<title>User:U8745385</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U8745385&amp;diff=106996"/>
				<updated>2021-07-15T22:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I generally just do references and I fix occasional wiki related stuff. Mostly though I add &amp;quot;actual&amp;quot; characteristics of aircraft behaviour in-game in particular for joystick users.&lt;br /&gt;
&lt;br /&gt;
I mostly play SB but I occasionally play a few games of RB and even rarely AB. I'm formally known as &amp;quot;the guy who plays with [https://www.youtube.com/watch?v=0m0msgtipLA eye-bleeding slide-show-like framerates]&amp;quot; but now I'm more known as the &amp;quot;polymath&amp;quot; who likes to &amp;quot;[https://youtu.be/25EMeMyyvDQ?t=133 lob rockets] at other players.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I also own amateurly built google website used for references in the Tremulous open source game community that looks like it was designed by a 5 year old because it is very old, however I have recently been featuring War Thunder related content: https://sites.google.com/site/zdrytchx/how-to&lt;br /&gt;
&lt;br /&gt;
Some additional references may be hosted in my MEGA folder instead: https://mega.nz/#F!8DQGnAjZ!PY_6XZ8affINB_G35T9SXA&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5_No.6_Mod.9&amp;diff=106995</id>
		<title>Type 5 No.6 Mod.9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5_No.6_Mod.9&amp;diff=106995"/>
				<updated>2021-07-15T22:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: newline fix and add screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Type 5 No.6 Mod.9.png|thumb|left|420px|The Type 5 No.6 Mod.9 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a7m2}}&lt;br /&gt;
* {{Specs-Link|j2m3}}&lt;br /&gt;
* {{Specs-Link|n1k2_j}}&lt;br /&gt;
* {{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can be fired individually&lt;br /&gt;
* Incredible explosive mass (10kg, 62mm equivalent RHA penetration), comparable to a modern Sidewinder missile&lt;br /&gt;
* Airburst setting makes it useable against both Aircraft and ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely slow travel speed of 230m/s (828km/h): even the maximum fuse length of 1000m requires you to close to short range on tail chases&lt;br /&gt;
* Heavy: carrying 2 rockets adds 168kg to the aircraft's combat weight&lt;br /&gt;
* only 2 rockets can be carried at a time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Shot 2021.06.30 23.03.55.jpg|thumb|A P-38 Lightning is blown up by a Japanese interception rocket bomb.|link=https://wiki.warthunder.com/File:Shot_2021.06.30_23.03.55.jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106994</id>
		<title>Type 3 No.6 Mod.27 Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106994"/>
				<updated>2021-07-15T22:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: filler for useage title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Type 3 No.6 Mod.27 Mk.1.png|thumb|left|420px|The Type 3 No.6 Mod.27 Mk.1 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
A late war rocket bomb used to intercept bomber formations. The type 3 No. 6 originally used a white phosphorus incendiary warhead intended to set bombers alight, with a customisable ground-set timed fuse.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a6m5hei}}&lt;br /&gt;
* {{Specs-Link|a7m2}}&lt;br /&gt;
* {{Specs-Link|j2m3}}&lt;br /&gt;
* {{Specs-Link|n1k2_j}}&lt;br /&gt;
* {{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''The Type 3 No. 6 rocket bomb is a moderately slow projectile with a maximum speed of 270 m/s with 2.5 kg of equivalent TNT explosiveness with approximately 30mm RHA equivalent penetration and an anti-air splash radius of approximately 30 metres comparable to the american HVAR rocket . All aircraft that feature this projectile feature the superior [[Type 5 No.6 Mod.9]] rocket with exception of the [[A6M5 Hei]].''&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This rocket is a rather mediocre ordinance capable of destroying only aerial and lightly armoured targets. Where available, research and utilise the Type 5 No. 6 Mod. 9 rocket in place, however this rocket is sufficiently light as an intermediary addition to your fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Rocket goes boom. Unfortunately the boom isn't very big.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Light and has minimal drag&lt;br /&gt;
* Minimal parabolic drop&lt;br /&gt;
* Launches straight on all equipped aircraft&lt;br /&gt;
* Minor spread&lt;br /&gt;
* Single-launches&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It is only loaded in a pair of two.&lt;br /&gt;
* Rather mediocre for air to air usefulness due to the small fragmentation radius&lt;br /&gt;
* Rather mediocre for destroying ground units&lt;br /&gt;
* Does not have pyrophoric filler in WT and thus acts as a regular HE rocket only &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the late war period, Japan started resorting aircraft priorities towards the destruction of enemy bombers and fleet. To assist with the defence, several rocket designs were approved for usage in battle, one of which being the Type 3 No. 6 pyrophoric rocket bomb. While the rockets are only loaded in a pairs of two on aircraft currently in war thunder, there has been a mention by the history team behind the production of the anime series ''The Magnificent Kotobuki'' (荒野のコトブキ飛行隊) that they may have been loaded with up to 6 or 8 pairs on the [[Ki-43 (Family)|''Ki-43 (Family'')]] ''Hayabusa'' and ''[[Ki-84 (Family)]]'' however such documents proving the historical usage by said aircraft are either absent or have not been found by the international community, or could have been made up by misinterpretation such as in the case of the jet powered ''J7W2'' theoretical adaption of the [[J7W1]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Shot 2021.06.30 23.03.55.jpg|thumb|A P-38 Lightning is blown up by a Japanese interception rocket bomb.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Type 5 No.6 Mod.9]], the superior rocket bomb found as sequential research after the Type 3 No. 6 Mod.27 rocket bomb.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106993</id>
		<title>Type 3 No.6 Mod.27 Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106993"/>
				<updated>2021-07-15T22:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: remove /n ewlines autoformatting issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Type 3 No.6 Mod.27 Mk.1.png|thumb|left|420px|The Type 3 No.6 Mod.27 Mk.1 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
A late war rocket bomb used to intercept bomber formations. The type 3 No. 6 originally used a white phosphorus incendiary warhead intended to set bombers alight, with a customisable ground-set timed fuse.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a6m5hei}}&lt;br /&gt;
* {{Specs-Link|a7m2}}&lt;br /&gt;
* {{Specs-Link|j2m3}}&lt;br /&gt;
* {{Specs-Link|n1k2_j}}&lt;br /&gt;
* {{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''The Type 3 No. 6 rocket bomb is a moderately slow projectile with a maximum speed of 270 m/s with 2.5 kg of equivalent TNT explosiveness with approximately 30mm RHA equivalent penetration and an anti-air splash radius of approximately 30 metres comparable to the american HVAR rocket . All aircraft that feature this projectile feature the superior [[Type 5 No.6 Mod.9]] rocket with exception of the [[A6M5 Hei]].''&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This rocket is a rather mediocre ordinance capable of destroying only aerial and lightly armoured targets. Where available, research and utilise the Type 5 No. 6 Mod. 9 rocket in place, however this rocket is sufficiently light as an intermediary addition to your fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Light and has minimal drag&lt;br /&gt;
* Minimal parabolic drop&lt;br /&gt;
* Launches straight on all equipped aircraft&lt;br /&gt;
* Minor spread&lt;br /&gt;
* Single-launches&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It is only loaded in a pair of two.&lt;br /&gt;
* Rather mediocre for air to air usefulness due to the small fragmentation radius&lt;br /&gt;
* Rather mediocre for destroying ground units&lt;br /&gt;
* Does not have pyrophoric filler in WT and thus acts as a regular HE rocket only &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the late war period, Japan started resorting aircraft priorities towards the destruction of enemy bombers and fleet. To assist with the defence, several rocket designs were approved for usage in battle, one of which being the Type 3 No. 6 pyrophoric rocket bomb. While the rockets are only loaded in a pairs of two on aircraft currently in war thunder, there has been a mention by the history team behind the production of the anime series ''The Magnificent Kotobuki'' (荒野のコトブキ飛行隊) that they may have been loaded with up to 6 or 8 pairs on the [[Ki-43 (Family)|''Ki-43 (Family'')]] ''Hayabusa'' and ''[[Ki-84 (Family)]]'' however such documents proving the historical usage by said aircraft are either absent or have not been found by the international community, or could have been made up by misinterpretation such as in the case of the jet powered ''J7W2'' theoretical adaption of the [[J7W1]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Shot 2021.06.30 23.03.55.jpg|thumb|A P-38 Lightning is blown up by a Japanese interception rocket bomb.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Type 5 No.6 Mod.9]], the superior rocket bomb found as sequential research after the Type 3 No. 6 Mod.27 rocket bomb.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106992</id>
		<title>Type 3 No.6 Mod.27 Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_3_No.6_Mod.27_Mk.1&amp;diff=106992"/>
				<updated>2021-07-15T22:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Why's this empty? here have some content,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Type 3 No.6 Mod.27 Mk.1.png|thumb|left|420px|The Type 3 No.6 Mod.27 Mk.1 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
A late war rocket bomb used to intercept bomber formations. The type 3 No. 6 originally used a white phosphorus incendiary warhead intended to set bombers alight, with a customisable ground-set timed fuse.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a6m5hei}}&lt;br /&gt;
* {{Specs-Link|a7m2}}&lt;br /&gt;
* {{Specs-Link|j2m3}}&lt;br /&gt;
* {{Specs-Link|n1k2_j}}&lt;br /&gt;
* {{Specs-Link|n1k2_jko}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''The Type 3 No. 6 rocket bomb is a moderately slow projectile with a maximum speed of 270 m/s with 2.5 kg of equivalent TNT explosiveness with approximately 30mm RHA equivalent penetration and an anti-air splash radius of approximately 30 metres comparable to the american HVAR rocket . All aircraft that feature this projectile feature the superior [[Type 5 No.6 Mod.9]] rocket with exception of the [[A6M5 Hei]].''&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This rocket is a rather mediocre ordinance capable of destroying only aerial and lightly armoured targets. Where available, research and utilise the Type 5 No. 6 Mod. 9 rocket in place, however this rocket is sufficiently light as an intermediary addition to your fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Light and has minimal drag&lt;br /&gt;
* Minimal parabolic drop&lt;br /&gt;
* Launches straight on all equipped aircraft&lt;br /&gt;
* Minor spread&lt;br /&gt;
* Single-launches&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It is only loaded in a pair of two.&lt;br /&gt;
* Rather mediocre for air to air usefulness due to the small fragmentation radius&lt;br /&gt;
* Rather mediocre for destroying ground units&lt;br /&gt;
* Does not have pyrophoric filler in WT and thus acts as a regular HE rocket only &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the late war period, Japan started resorting aircraft priorities towards the destruction of enemy bombers and fleet. To assist with the defence, several rocket designs were approved for usage in battle, one of which being the Type 3 No. 6 pyrophoric rocket bomb. While the rockets are only loaded in a pairs of two on aircraft currently in war thunder, there has been a mention by the history team behind the production of the anime series ''The Magnificent Kotobuki'' (荒野のコトブキ飛行隊) that they may have been loaded with up to 6 or 8 pairs on the [[Ki-43 (Family)|''Ki-43 (Family'')]] ''Hayabusa'' and ''[[Ki-84 (Family)]]'' however such documents proving the historical usage by said aircraft are either absent or have not been found by the international community, or could have been made up by misinterpretation such as in the case of the jet powered ''J7W2'' theoretical adaption of the [[J7W1]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Shot 2021.06.30 23.03.55.jpg|thumb|A P-38 Lightning is blown up by a Japanese interception rocket bomb.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Type 5 No.6 Mod.9]], the superior rocket bomb found as sequential research after the Type 3 No. 6 Mod.27 rocket bomb.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-38_hit_by_Type_5_No.6_Mod.9_rocket.jpg&amp;diff=106991</id>
		<title>File:P-38 hit by Type 5 No.6 Mod.9 rocket.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-38_hit_by_Type_5_No.6_Mod.9_rocket.jpg&amp;diff=106991"/>
				<updated>2021-07-15T22:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A P-38 Lighting is obliterated by a [[Type 5 No.6 Mod.9]] rocket bomb&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Psrak_m/49B&amp;diff=50422</id>
		<title>Psrak m/49B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Psrak_m/49B&amp;diff=50422"/>
				<updated>2020-04-30T10:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: trailing whitespace bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:m/49A}}&lt;br /&gt;
[[File:145mm psrak m49a rocket.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_a21a_3|short}}&lt;br /&gt;
* {{Specs-Link|saab_a21rb|short}}&lt;br /&gt;
* {{Specs-Link|saab_a32a|short}}&lt;br /&gt;
* {{Specs-Link|saab_b18b|short}}&lt;br /&gt;
* {{Specs-Link|vampire_fb5_j28b|short}}&lt;br /&gt;
* {{Specs-Link|saab_j29b|short}}&lt;br /&gt;
* {{Specs-Link|saab_j29d|short}}&lt;br /&gt;
* {{Specs-Link|saab_t18b_1|short}}&lt;br /&gt;
* {{Specs-Link|saab_t18b_2|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the rocket.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Caliber'''&lt;br /&gt;
|145 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Projectile Mass'''&lt;br /&gt;
|42 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''max. speed'''&lt;br /&gt;
|410 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Type'''&lt;br /&gt;
|RDX&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|2.7 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''TNT equivalent'''&lt;br /&gt;
|3.46kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuze Sensitivity'''&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!0°&lt;br /&gt;
!30°&lt;br /&gt;
!60°&lt;br /&gt;
|-&lt;br /&gt;
|'''10m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''100m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''500m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1000m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1500m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''2000m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A tad overkill&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Psrak_m/49B&amp;diff=50421</id>
		<title>Psrak m/49B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Psrak_m/49B&amp;diff=50421"/>
				<updated>2020-04-30T10:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:m/49A}}&lt;br /&gt;
[[File:145mm psrak m49a rocket.jpg|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_a21a_3|short}}&lt;br /&gt;
* {{Specs-Link|saab_a21rb|short}}&lt;br /&gt;
* {{Specs-Link|saab_a32a|short}}&lt;br /&gt;
* {{Specs-Link|saab_b18b|short}}&lt;br /&gt;
* {{Specs-Link|vampire_fb5_j28b|short}}&lt;br /&gt;
* {{Specs-Link|saab_j29b|short}}&lt;br /&gt;
* {{Specs-Link|saab_j29d|short}}&lt;br /&gt;
* {{Specs-Link|saab_t18b_1|short}}&lt;br /&gt;
* {{Specs-Link|saab_t18b_2|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--Tell us about the tactical and technical characteristics of the rocket.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Caliber'''&lt;br /&gt;
|145 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Projectile Mass'''&lt;br /&gt;
|42 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''max. speed'''&lt;br /&gt;
|410 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Type'''&lt;br /&gt;
|RDX&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|2.7 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''TNT equivalent'''&lt;br /&gt;
|3.46kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuze Sensitivity'''&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!0°&lt;br /&gt;
!30°&lt;br /&gt;
!60°&lt;br /&gt;
|-&lt;br /&gt;
|'''10m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''100m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''500m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1000m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''1500m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''2000m'''&lt;br /&gt;
|500 mm&lt;br /&gt;
|433 mm&lt;br /&gt;
|250 mm&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A tad overkill&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48643</id>
		<title>MiG-21SMT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48643"/>
				<updated>2020-04-15T01:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: WHY IS WIKI EDITOR SO BUGGY REEEEEEEEEEEEEEEE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an evolution of the previous [[MiG-21F-13|MiG-21 F-13]], the {{PAGENAME}} inherits some flight characteristics of its older sibling.&lt;br /&gt;
&lt;br /&gt;
Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the {{PAGENAME}} comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the {{PAGENAME}} is best in class when it comes to acceleration and climbing performance.&lt;br /&gt;
&lt;br /&gt;
Maneuverability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the {{PAGENAME}} will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.&lt;br /&gt;
&lt;br /&gt;
When it comes to raw straight-line speed, the {{PAGENAME}} can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 kph indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the {{PAGENAME}} is more than able to intercept almost any target, the only exception being [[F-4C Phantom II|F-4C]] which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,180 || 2,152 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.7 || 37.6 || 136.4 || 126.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,318 || 2,240 || 35.4 || 36.0 || 196.3 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
!Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Wing Performance (Clean Configuration)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Maximum Climb&lt;br /&gt;
(Use Mach Number until IAS lowers to the appropriate value)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Efficiency&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! Mach Number !! IAS (km/h) &lt;br /&gt;
(max-zero fuel) &lt;br /&gt;
! Nose Angle (Sea Level, Degrees)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Climb Rate (m/s)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide&lt;br /&gt;
Angle, Ratio&lt;br /&gt;
&lt;br /&gt;
(Degrees, ratio)&lt;br /&gt;
!Critical Angle of Attack&lt;br /&gt;
(Degrees)&lt;br /&gt;
!Zero-Thrust 1G Stall (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Corner Speed (kph)&lt;br /&gt;
|-&lt;br /&gt;
| 0.90 || ~950-680 || 44-65&lt;br /&gt;
|280-195&lt;br /&gt;
|~900-640&lt;br /&gt;
|~4.1, ~14:1&lt;br /&gt;
|25&lt;br /&gt;
|278-216&lt;br /&gt;
|850&amp;lt;!-- Two Tests: 11.3 Gs, 1118 kph, max fuel load (equates to 890 kph) 10.3Gs, 1063 kph, max fuel load (equates to 850 kph). Used lower value. Note that actual corner speed boundry has to be lower than the calculated number because G-load limit is a probability zone that increases chance of rip above G tolerance.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,950 kg || colspan=&amp;quot;2&amp;quot; | 360 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,761 kg || 7,739 kg || 8,267 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,917 kgf || 7,295 kgf&lt;br /&gt;
| 1.08 || 0.94 || 0.88 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,917 kgf&amp;lt;br /&amp;gt;(0 kph) || 7,850 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.16 || 1.01 || 0.95 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L autocannon (200 RPG)&lt;br /&gt;
&lt;br /&gt;
The GSh-23L fires at a rate of 3,396 rounds per minute, which leaves the plane with a 3.53 second firing time&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|S-5K|S-24|R-3S|R-60}}&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K unguided rockets&lt;br /&gt;
* 96 x S-5K unguided rockets&lt;br /&gt;
* 4 x S-24 unguided rockets&lt;br /&gt;
* 4 x R-3S air-to-air missiles&lt;br /&gt;
* 4 x R-60 air-to-air missiles&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x R-3S air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.&lt;br /&gt;
&lt;br /&gt;
When it comes to dumb-fire rockets, {{PAGENAME}} can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, {{PAGENAME}} is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. If the pilot is feeling less adventurous, a slow and methodical boom and zoom attrition on the enemy air targets is also a possibility. However, it should be noted that at high altitudes, the aircraft is not responsive due to its high wing load and may pose an easy target to more nimble foes. While MiG-21 SMT can handle air targets with ease, ground targets may pose more of a problem, due to its lacklustre ground attack weaponry, fragile airframe and its low turn rate which may spell doom for its user trying to pull from a dive. Not all is lost, as it still has access to S-24 rockets, which can easily crack even the most hardened ground target.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High thrust-to-weight ratio &lt;br /&gt;
* Excellent acceleration from 1,000 - 1,200 kph&lt;br /&gt;
* R-60 missile is second highest G loading missile in-game (can lock on in some side aspect scenarios)&lt;br /&gt;
* Maintains speed in turns better than [[MiG-21 F-13]]&lt;br /&gt;
* Much higher rate of fire than earlier cannon-armed Soviet jets&lt;br /&gt;
* One of the only aircraft in game to feature a radar warning receiver&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Belly-mounted cannon can cause shots to go lower than expected&lt;br /&gt;
* Less agile than other MiG-21 variants&lt;br /&gt;
* Extra care on takeoff and landing must be taken to prevent the ventral fin from hitting the runway&lt;br /&gt;
* Using afterburner on the deck can overspeed the aircraft even in a slight climb&lt;br /&gt;
** The SMT variant has a significantly increased change of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)&lt;br /&gt;
* [[R-60]] has less explosive mass than [[R-3S]]&lt;br /&gt;
* Radar is of shorter range than most competitors &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|M1QGN0ge4C8|'''The Shooting Range #181''' - ''Metal Beasts'' section at 00:29 discusses the MiG-21 SMT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_mf}}&lt;br /&gt;
* {{Specs-Link|mig-21_f13}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=48642</id>
		<title>MiG-21F-13</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21F-13&amp;diff=48642"/>
				<updated>2020-04-15T01:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Added links to ruski mig21 family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_f13}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Chinese license-built version&lt;br /&gt;
| link = J-7II&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After the Korean War, several nations came out with various aircraft which would out-fly opposing aircraft, especially in a dogfight. The U.S. introduced the Lockheed F-104 Starfighter and Northrop F-5 Freedom Fighter while European nations France, England and Sweden rolled out the Dassault Mirage F-1, Mirage III, English Electric Lightning, Hawker Hunter and the Saab Draken. At this time the Soviet Union was working on further developing the twin-engine MiG-19 but realized what it actually needed was a fast, single-engine light-weight fighter in what ultimately became the most highly produced supersonic fighter in the world and used by over 60 countries. This fighter was the Ye-66a (‘‘Ye’’ stands for “Yedinitsa” or single-unit), later changed to MiG-21 F-13 or as dubbed by NATO, the Fishbed-C. The F-13 designation identifies that this is an updated (Forsirovannyy) version which can equip the K-13 missile system capable of using the R-3S air-to-air missiles.&lt;br /&gt;
[[File:MiG-21_smigol_chat_bann.png|400px|thumb|left|The sleek and aerodynamic '''{{PAGENAME}}'''.]]&lt;br /&gt;
The {{PAGENAME}} was built to be a point defence interceptor not an air-defence fighter slated for combat missions, basically a short-range day fighter. Essentially it was a missile which houses a pilot, one 30 mm cannon and two R-3S air-to-air missiles. The sleek airframe was made with aluminium alloys, steel, magnesium and fibreglass. The air-intake cone automatically adjusts during the flight to help the aircraft remain aerodynamic. The fighter sported a delta wing with a 57° leading edge and even the all-moving tailplane utilizes the swept feature. Everything about this jet focus on speed which lends it reaching out to the Mach 2 range. The strength of the aircraft is its speed in a straight line whether in a climb, level flight or a dive, however, when it turns at all, it haemorrhages its energy and when it gets below 700 kph, it is difficult to get back up to speed without diving to make up that speed. When caught near the ground and going slow will be extremely frustrating for a MiG-21 pilot.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} as-built shaped like a missile excels in air-to-air combat, but beware of turning or manoeuvres, though they will slow you enough to get behind an enemy fighter, it may also slow you enough for another enemy fighter to get a missile lock or gun solution on you. Always be aware of your surroundings. Though this fighter can be outfitted with rockets or bombs (250 and 500 kg), these options should be reserved for special situations as the attacker/bomber function was never designed as a multi-role function as it was with the [[F-4C Phantom II|F-4C]]. The R-3S missiles can be a challenge to get used to, so newer pilots may elect to outfit the S-5K rockets and use them to go after bombers. With only 60 rounds of 30 mm cannon ammunition, trigger control is a must or else you will be waiting often for a reload timer to count down or will be frequently returning to base to reload.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
[[File:Mig 21 wtwallpaper 003.jpg‎|450px|thumb|right|Looking at the business end of a '''{{PAGENAME}}'''.]]&lt;br /&gt;
Due to the {{PAGENAME}} being an interceptor fighter, its main purpose is to interdict enemy aircraft. For this purpose, a jet fighter should meet certain criteria such as being light-weight, fast, aerodynamic and cheap to build and maintain. The {{PAGENAME}} fits all of these criteria to a tee. Sitting at a take-off weight of 9.5 tons and an afterburner thrust output from the R-11F-300 jet engine of 5480 kgf, the MiG was a rocket compared to other contemporary fighters/interceptor aircraft. The closest comparable aircraft in-game are the Hunter F 1, Hunter F.6 and the Super Mystere B2. Pound for pound and thrust for thrust, the Hunter F 1 is the closest with a take-off weight of 9.5 tons and power output from a Rolls-Royce Avon Mk. 113 engine with 3188.1 kgf, however, the final thrust output was no contest with the {{PAGENAME}} able to fly 1,000 kph faster than the Hunter at top speed.&lt;br /&gt;
&lt;br /&gt;
Manoeuvrability in the MiG, for the most part, is non-existent. Due to the shape of the wings and the aerodynamics of the entire aircraft, it is built mostly for high-speed low-drag in a straight flight and that becomes apparent when it enters into a manoeuvre or a turn where it begins to bleed speed at a horrendous rate. With no adjustment to the throttle, a {{PAGENAME}} can drop from 1,000 kph to 600 - 700 kph just by making a turn or manoeuvring from flying in a straight line. MiG pilots must take into account when they attempt evasive manoeuvres after a missile is fired at them as doing so they may avoid the missile, but they may also end up flying under 700 kph which is a bad place to be and can be difficult to return from if there is no room to dive to build up speed. The best bet to use the {{PAGENAME}} is up at higher altitudes where the jet flies faster and has room to dive if the speed needs to be built up after turning or manoeuvring.&lt;br /&gt;
 &lt;br /&gt;
While the {{PAGENAME}} can be outfitted with 250 kg or 500 kg bombs, adding the extra weight impacts this fighter even more. With the bombs placed on under-wing pylons, it decreases the roll-rate of the aircraft having that weight away from the centre of the aircraft (or in comparison to a clean aircraft – without bombs). Bombs are an option for the aircraft, however, due to needing to maintain speeds above 700 kph using the MiG as a bomber is less effective and can expose this aircraft to other fighters which prey on low and slow aircraft. &lt;br /&gt;
&lt;br /&gt;
[[File:MiG-21_kohler_001.jpg|450px|thumb|right|The '''{{PAGENAME}}''' in an agressive power-climb ready to intercept.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,209 || 2,194 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.6 || 35.2 || 98.3 || 90.7 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,313 || 2,235 || 32.8 || 33.7 || 129.2 || 110.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Clean Configuration Lift Performance&lt;br /&gt;
|-&lt;br /&gt;
! Zero-Thrust, 1G Stall speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Corner speed&lt;br /&gt;
(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| 210-244 || 757 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,110 kg || colspan=&amp;quot;3&amp;quot; | 311 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,676 kg || 6,352 kg || 6,967 kg || 7,152 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,484 kgf || 5,226 kgf&lt;br /&gt;
| 0.92 || 0.82 || 0.75 || 0.73 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,484 kgf&amp;lt;br /&amp;gt;(0 km/h) || 5,226 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.92 || 0.82 || 0.75 || 0.73 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
* 16 mm Steel – behind the pilot's seat&lt;br /&gt;
* 25 mm Steel – pilot’s headrest&lt;br /&gt;
* 65 mm Bulletproof glass – forward canopy windscreen&lt;br /&gt;
&lt;br /&gt;
With the {{PAGENAME}} configured for and operated as an interceptor, not much thought was put into protecting the aircraft as it was relatively cheap and easy to build and maintain. However, protections were put in place for the pilot which on the other hand was a valuable asset. Protective steel behind the seat and pilot’s headrest along with the 65 mm bulletproof glass helped protect the pilot from defensive fire coming from bomber turrets or from smaller calibre guns found on many Western fighters of the time. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}’s role as an interceptor basically had it scramble from the airfield when enemy fighters/bombers entered the area and it went full afterburner to reach attack altitude where it would make several passes, down the aircraft and return to the airfield. Due to its speed and limited weapon load-out, further protections for the aircraft’s critical component were not necessary and thus left off the aircraft to allow for its light-weight and quick intercept capability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
This '''''{{PAGENAME}}''''' has the following offensive weapons:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm NR-30 cannon (60 RPG)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has been outfitted with a single 30 mm Nudelman-Rikhter NR-30 cannon. This gun is the perfect weapon for an interceptor class aircraft as it is large enough calibre to do some serious damage, however, this cannon only houses 60 rounds of ammunition. While the small ammunition pool appears to be a negative point to the aircraft, minimizing weight is necessary to ensure this aircraft can intercept inbound enemy aircraft. Trigger control is a necessary skill the pilot must use to ensure enough rounds available to make the necessary shots before returning to base to reload.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|S-5K|S-24|R-3S|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x R-3S air-to-air missiles&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (total 500 kg)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (total 1,000 kg)&lt;br /&gt;
&lt;br /&gt;
While classed and built as a fighter-interceptor with the purpose of attacking enemy aircraft invading the homeland, the {{PAGENAME}} can be outfitted with air-to-air ordnance to support this fighting tactic or it can also load up on ground-attack ordnance which can inflict some damage. Though available, this is not a strong suit for this aircraft.&lt;br /&gt;
&lt;br /&gt;
;Air-to-air combat&lt;br /&gt;
&lt;br /&gt;
As a true fighter-interceptor, the {{PAGENAME}} in conjunction with its 30 mm NR-30 autocannon, it can also be outfitted with two additional air-to-air combat options. First is the R-3S air-to-air missiles of which only two are allocated at a time. When on the tail of an enemy aircraft there are two tones which will be emitted when attempting a missile lock, the first tone is the system searching for a target, once the target is locked onto, the tone will noticeably change. Once changed to the second tone, the missile can be fired. An enemy fighter which is paying attention to any notifications for an inbound missile does have a chance to avoid the missile, however, the longer they wait to initiate, the harder it will be for them to avoid being hit by the missile. &lt;br /&gt;
&lt;br /&gt;
Secondary air-to-air armament comes in the package of 32 S-5K unguided rockets. Though less than accurate when fired off singly, salvos of these rockets will increase the chance that at least one or two rockets may hit the intended target. This ordnance is difficult to use against faster fighters, however, it may be ideal to utilise against slower bombers which may have a more difficult time out flying or outmanoeuvring these rockets. &lt;br /&gt;
&lt;br /&gt;
;Ground attack combat&lt;br /&gt;
&lt;br /&gt;
Though developed as a fast interceptor, the {{PAGENAME}} can carry ordnance which is more specifically used for ground attack than aerial attack. Two options for rockets are available, the 32 x S-5K rockets already mentioned in the air-to-air combat section and the 2 x S-24 240 mm unguided rockets. The S-5K rockets can be used to great effect on anti-aircraft artillery, lightly armoured vehicles and aircraft landing, taking-off or parked on runways waiting for repairs or reloading. Since the S-5K is unguided and therefore not highly accurate, especially being launched from the {{PAGENAME}} and low altitudes, it is best to launch large salvos at the intended targets to increase the chances a hit is made. The S-24 rocket is just over two metres long and therefore only two can be outfitted on the aircraft. This rocket has its similarities to the U.S. unguided rocket the [[Tiny Tim]]. These larger rockets pack a punch and can be used for enemies on the ground clustered together, harder targets such as medium and heavy tanks, reinforced pillboxes and can even whittle away at the enemy bases.&lt;br /&gt;
&lt;br /&gt;
A final ground attack option is to outfit bombs to the aircraft in either total weight of 500 kg or 1,000 kg. Either 250 kg or 500 kg bombs can be mounted to underwing pylons to be used on ground targets, however, while these are attached to the aircraft, its overall speed and manoeuvrability will suffer. Bombing with the {{PAGENAME}} can be a bit of a challenge without a bombsight or trying to hit a target while in a dive. Attempting a horizontal attack reduces the overall speed of the aircraft and makes it an easier target for enemy fighters waiting to pounce.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The {{PAGENAME}} was designed to be a fighter-interceptor and thus all of its design features shape it into virtually a missile with a cockpit. This aircraft wasn't designed to carry the load the [[F-4C]], [[G.91 YS]] or the [[Super Mystere B2]], but it was built for speed and to bring along the minimal amount of armament to do its job. &lt;br /&gt;
&lt;br /&gt;
As a fighter-interceptor, the {{PAGENAME}} needed to get from Point A (the airbase) to Point B (the inbound enemy aircraft) in the shortest amount of time possible, shoot it and return to base to get ready for the next one. This jet can remain fast if it is flying in a straight line, however do not try to sustain dogfights in it. Despite this MiG receiving a new FM update on the 7th of Nov. 2019 (weight reduction, aerodynamics and climb rate improved), it still has a high AoA, meaning it bleeds a good amount of speed in hard turns.&lt;br /&gt;
&lt;br /&gt;
The best use of this aircraft is to utilise its excellent speed and rate of climb and gain altitude and begin to level off when you are either at bomber altitude or just above any enemy fighters flying around. It is here you can use the great [[Boom &amp;amp; Zoom]] qualities of the aircraft and select a target and begin to dive on it. It is during this phase when you can attempt to get a lock with the R-3S air-to-air missiles and launch it or you can strafe any unwary targets with the 30 mm NR-30 autocannon. Extremely short bursts are a must in order to conserve ammunition (only 60 rounds total), but this powerful gun only needs one or two good shots to remove a wing, take out a pilot or disable an engine. Once shots have been taken, regardless if they hit or missed, engage the afterburner and return to higher altitudes and set up for another Boom &amp;amp; Zoom run. [[Boom &amp;amp; Run]] techniques also work in that you can use the phenomenal speed of the {{PAGENAME}} to outrun just about any aircraft on the map (however beware of the [[F-4C]] which can keep pace if not outrun the {{PAGENAME}}).&lt;br /&gt;
&lt;br /&gt;
Options are available to use this aircraft in the role of ground-attack, however, this may be an extreme challenge, especially to any novice fighter jet pilots. While the 30 mm autocannon is standard in all of the ordnance load-outs, when adding a secondary suspended armament, you are limited to only one type. In this case, you will need to choose from 32 light-weight S-5K rockets, two S-24 rockets, two 250 kg bombs or two 500 kg bombs. The added weight and loss of aerodynamics when adding any of this ordnance can be difficult to overcome, especially since this aircraft is built for speed over manoeuvrability. &lt;br /&gt;
&lt;br /&gt;
When attacking ground targets, it is best to place the {{PAGENAME}} into a relatively shallow dive, it is important to remember to properly line up for the target ahead of time because with the external ordnance fine-tune manoeuvring can be difficult especially when corrections need to be made at the last minute. Lack of a bombsight makes bombing smaller targets a bit more difficult to hit. When flying low to take on ground targets, make sure you leave yourself an out when the situation turns bad. The best practice here is to ensure you keep your speed up, slow enough to hit the target, but fast enough to get away when the situation turns.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3'&amp;quot; |Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair||Compressor&lt;br /&gt;
| &lt;br /&gt;
| Offensive 30 mm||||S5K&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters||&lt;br /&gt;
| Airframe&lt;br /&gt;
| ||FAB-250||C-24&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair||&lt;br /&gt;
| &lt;br /&gt;
| New 30 mm cannons||||R-3S&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit||Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| ||FAB-500||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed (true interceptor)&lt;br /&gt;
* Moderately high acceleration&lt;br /&gt;
* Has access to air-to-air missiles (R-3S)&lt;br /&gt;
* Hard-hitting 30 mm cannon, quick bursts make 60 rounds last long and are enough for kills&lt;br /&gt;
* Great maneuverability at high speeds (and low speeds as of Update 7.11.2019), can sustain 11G - 12G even at 1,200 km/h IAS (can also pull 13G for a second), best-used with Boom &amp;amp; Zoom tactics&lt;br /&gt;
* Fairly small target; as of November 2019 the MiG-21F-13 has the smallest wingspan for a playable aircraft in the entire game&lt;br /&gt;
* Multiple choices for suspended armaments depending on the map being played&lt;br /&gt;
* Very good roll rate at all speeds&lt;br /&gt;
* Has access to one of the larges rockets with a timed fuse, the S-24 which may be used against aircraft.&lt;br /&gt;
* Does not spin easily in a positive G-load stall&lt;br /&gt;
* Rapid energy bleeding can allow you to go from mach 1 to landing speeds in a single hard 90 degree turn with trimming controls, allowing for rapid base return and landings&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one gun with 60 rounds of ammunition, a minuscule 3.6 seconds total firing time (compared to 24 seconds of the 3x gunpod loadout of the F4 Phantom)&lt;br /&gt;
* Quirky rudder characteristics on mouse aim&lt;br /&gt;
* Missiles have a short lock-on range and are unreliable due to firing orientation requirements for a consistent hit&lt;br /&gt;
* Mediocre when used against ground targets and as an air defence interceptor&lt;br /&gt;
* Single cannon (no back up during jams)&lt;br /&gt;
* Single type suspended armament, no multi-role options such as missiles + bombs or rockets + bombs&lt;br /&gt;
* Stable unstalled inverted spin with awkward recovery technique for joystick pilots&lt;br /&gt;
* Abnormally strong up-righting torque (for a jet) can be annoying when aiming&lt;br /&gt;
* Weak engine; the [[CL-13B Mk.6]] has more thrust when spaded compared to a stock MiG-21's dry stock thrust.&lt;br /&gt;
* Negative pitch stability above 500 kph&lt;br /&gt;
* Deepstalled flatspinning MiG-21s cannot recover from spin&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21 series of planes would become the most widely-used family of fighter jets in the world, with over 4,000 produced, including license-built copies in China, India and Czechoslovakia. The roots of this highly successful combat aircraft started in the mid-1950s, with the Soviet desire to create a Mach-2 capable light fighter. The first MiG-21F prototypes were presented at the Tushino air show in June 1956, and deliveries started in 1958. The model, &amp;quot;Fishbed C&amp;quot; in NATO parlance, was widely exported. In the Soviet Union, it was replaced by the MiG-21PF model after 1961.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|Devblog]]===&lt;br /&gt;
Development of the MiG-21 dates back to the early 1950s, when the Mikoyan design bureau was conducting development work on a design study for a new swept-wing jet aircraft. Further work on the project led to the creation of a seperate, delta wing prototype, designated ‘Ye-4’. With test flights showing promising results, but also much room for improvement, work on the Ye-4 resumed. Further tweaks and modifications to the design eventually lead to the Ye-5 prototype, which conducted its maiden flight in January 1956.&lt;br /&gt;
&lt;br /&gt;
During testing, the Ye-5 received its new designation ‘MiG-21’ and was officially ordered into production. However, production of this initial batch of MiG-21s was rather short, with only a handful of machines being built. In the meantime, an improved version of the aircraft - the Ye-6 - was being worked on. By May 1958, testing of the Ye-6 was deemed to be completed. Shortly afterwards, in July, the Ye-6 was ordered into mass production under the designation MiG-21F and was to replace the initial MiG-21 as the standard production model. The aircraft weaponry consists of two 30 mm automatic cannons. The next step was to equip the aircraft with guided “air-to-air” missiles but in to do this one of the cannons had to be removed. &lt;br /&gt;
&lt;br /&gt;
From there on, the MiG-21 would go on to be produced in enormous numbers and in various different variants, both for the needs of the Soviet Union, as well as for export. Around 60 countries have or still use the MiG-21 in various capacities and modifications today.&lt;br /&gt;
&lt;br /&gt;
Well over 11,000 MiG-21s have been produced, including licence-built versions (more than 2,400 models were built in China under the J-7 designation), since the start of production in 1959, with the legendary ‘Fishbed’ becoming the most mass produced combat aircraft since the Korean War and taking part in more armed conflicts than a single devblog would ever be able to cover. But as an example we can mention its participation in the Vietnam War where the MiG-21 was able to push back against the latest U.S. aircraft (which were in majority).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Mig 21 wtwallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|E941IRtmZdE|'''The Shooting Range #165''' - ''Metal Beasts'' section at 00:35 discusses the MiG-21.|dskugw7Ofk8|'''Slick Plays''' - ''How to Mig 21 - using the [[J-7II]]''|1psFOw8yTY4|'''Spit_flyer''' - ''They Made MiG-21 Mode Into A Real Thing!''|t8WZHks0N9U|'''Spicysauced''' - ''War Thunder Sim - MiG-21 - First Impressions''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Chengdu [[J-7II]]&lt;br /&gt;
*{{Specs-Link|mig-21_mf}}&lt;br /&gt;
*{{Specs-Link|mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6350-development-mig-21f-13-the-silver-swallow-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-21F-13: The Silver Swallow]]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=68 militaryfactory.com website - Mikoyan-Gurevich MiG-21 (Fishbed)]&lt;br /&gt;
* [https://www.historynet.com/the-iconic-mig-21-fishbed.htm historynet.com website - The Iconic MiG-21 &amp;quot;Fishbed&amp;quot;]&lt;br /&gt;
* [https://nationalinterest.org/blog/buzz/russias-mig-21-fighter-could-keep-flying-and-fighting-100-years-85466 nationalinterest.org website - Russia's MiG-21 Fighter Could Keep Flying and Fighting for 100 Years]&lt;br /&gt;
* Bridgewater, S., &amp;amp; Gibbs, R. (Eds.). (2019). MiG's Fabulous Fishbed. MiG - Red Star Fighters, 52–61. ISBN ''9781912205127''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48641</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48641"/>
				<updated>2020-04-15T01:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Fix for the Fix for the Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_mf}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2295|| 2,240 ||32.3|| 33.0 ||192.8|| 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br /&amp;gt;(0 kph) || 6,977 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-24|S-5K|R-3S|R-60}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| FAB-250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| UB-16&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| UB-32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| C-24&lt;br /&gt;
| R-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* R60 missile can pull up to 18 G&lt;br /&gt;
* R60 can be launched with a decent load factor&lt;br /&gt;
* Agile enough to easily take a good firing position&lt;br /&gt;
* Gsh23L has a great rate of fire and is accurate&lt;br /&gt;
* Better at manoeuvres compared to other nations top jet fighters&lt;br /&gt;
* Great arsenal of suspended armamants with very decent options&lt;br /&gt;
* Due to its small fuselage and short wings, it's much harder to hit it (compared to the huge F-4C)&lt;br /&gt;
* Germany's first top rank jet fighter with radar&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower accelerator compared to comparable jet fighters&lt;br /&gt;
* Although it has 200 rounds, trigger control is required in order to conserve ammunition&lt;br /&gt;
* Abysmal energy retention&lt;br /&gt;
* People who have mastered the MiG-19s will find it hard to use the new double 23mm cannon&lt;br /&gt;
* Requires a lot skill and experience to be effectively used&lt;br /&gt;
* Non-durable flaps. Combat/Take-off flaps rip at 550 kph.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
*''{{Specs-Link|mig-21_smt}}''&lt;br /&gt;
*''{{Specs-Link|mig-21_f13}}''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48639</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48639"/>
				<updated>2020-04-15T01:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Accidental revert fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_mf}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2295|| 2,240 ||32.3|| 33.0 ||192.8|| 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br /&amp;gt;(0 kph) || 6,977 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-24|S-5K|R-3S|R-60}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| FAB-250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| UB-16&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| UB-32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| C-24&lt;br /&gt;
| R-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* R60 missile can pull up to 18 G&lt;br /&gt;
* R60 can be launched with a decent load factor&lt;br /&gt;
* Agile enough to easily take a good firing position&lt;br /&gt;
* Gsh23L has a great rate of fire and is accurate&lt;br /&gt;
* Better at manoeuvres compared to other nations top jet fighters&lt;br /&gt;
* Great arsenal of suspended armamants with very decent options&lt;br /&gt;
* Due to its small fuselage and short wings, it's much harder to hit it (compared to the huge F-4C)&lt;br /&gt;
* Germany's first top rank jet fighter with radar&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower accelerator compared to comparable jet fighters&lt;br /&gt;
* Although it has 200 rounds, trigger control is required in order to conserve ammunition&lt;br /&gt;
* Abysmal energy retention&lt;br /&gt;
* People who have mastered the MiG-19s will find it hard to use the new double 23mm cannon&lt;br /&gt;
* Requires a lot skill and experience to be effectively used&lt;br /&gt;
* Non-durable flaps. Combat/Take-off flaps rip at 550 kph.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48637</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48637"/>
				<updated>2020-04-15T01:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: mig21 family links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_mf}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2295|| 2,240 ||32.3|| 33.0 ||192.8|| 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br /&amp;gt;(0 kph) || 6,977 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-24|S-5K|R-3S|R-60}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| FAB-250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| UB-16&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| UB-32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| C-24&lt;br /&gt;
| R-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* R60 missile can pull up to 18 G&lt;br /&gt;
* R60 can be launched with a decent load factor&lt;br /&gt;
* Agile enough to easily take a good firing position&lt;br /&gt;
* Gsh23L has a great rate of fire and is accurate&lt;br /&gt;
* Better at manoeuvres compared to other nations top jet fighters&lt;br /&gt;
* Great arsenal of suspended armamants with very decent options&lt;br /&gt;
* Due to its small fuselage and short wings, it's much harder to hit it (compared to the huge F-4C)&lt;br /&gt;
* Germany's first top rank jet fighter with radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower accelerator compared to comparable jet fighters&lt;br /&gt;
* Although it has 200 rounds, trigger control is required in order to conserve ammunition&lt;br /&gt;
* Abysmal energy retention&lt;br /&gt;
* People who have mastered the MiG-19s will find it hard to use the new double 23mm cannon&lt;br /&gt;
* Requires a lot skill and experience to be effectively used&lt;br /&gt;
* Non-durable flaps. Combat/Take-off flaps rip at 550 kph.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
*{{Specs-Link|mig-21_smt}}&lt;br /&gt;
*{{Specs-Link|mig-21_f13}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48636</id>
		<title>MiG-21SMT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48636"/>
				<updated>2020-04-15T01:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Links to mig21 family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an evolution of the previous [[MiG-21F-13|MiG-21 F-13]], the {{PAGENAME}} inherits some flight characteristics of its older sibling.&lt;br /&gt;
&lt;br /&gt;
Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the {{PAGENAME}} comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the {{PAGENAME}} is best in class when it comes to acceleration and climbing performance.&lt;br /&gt;
&lt;br /&gt;
Maneuverability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the {{PAGENAME}} will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.&lt;br /&gt;
&lt;br /&gt;
When it comes to raw straight-line speed, the {{PAGENAME}} can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 kph indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the {{PAGENAME}} is more than able to intercept almost any target, the only exception being [[F-4C Phantom II|F-4C]] which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,180 || 2,152 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.7 || 37.6 || 136.4 || 126.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,318 || 2,240 || 35.4 || 36.0 || 196.3 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
!Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Wing Performance (Clean Configuration)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Maximum Climb&lt;br /&gt;
(Use Mach Number until IAS lowers to the appropriate value)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Efficiency&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! Mach Number !! IAS (km/h) &lt;br /&gt;
(max-zero fuel) &lt;br /&gt;
! Nose Angle (Sea Level, Degrees)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Climb Rate (m/s)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide&lt;br /&gt;
Angle, Ratio&lt;br /&gt;
&lt;br /&gt;
(Degrees, ratio)&lt;br /&gt;
!Critical Angle of Attack&lt;br /&gt;
(Degrees)&lt;br /&gt;
!Zero-Thrust 1G Stall (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Corner Speed (kph)&lt;br /&gt;
|-&lt;br /&gt;
| 0.90 || ~950-680 || 44-65&lt;br /&gt;
|280-195&lt;br /&gt;
|~900-640&lt;br /&gt;
|~4.1, ~14:1&lt;br /&gt;
|25&lt;br /&gt;
|278-216&lt;br /&gt;
|850&amp;lt;!-- Two Tests: 11.3 Gs, 1118 kph, max fuel load (equates to 890 kph) 10.3Gs, 1063 kph, max fuel load (equates to 850 kph). Used lower value. Note that actual corner speed boundry has to be lower than the calculated number because G-load limit is a probability zone that increases chance of rip above G tolerance.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,950 kg || colspan=&amp;quot;2&amp;quot; | 360 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,761 kg || 7,739 kg || 8,267 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,917 kgf || 7,295 kgf&lt;br /&gt;
| 1.08 || 0.94 || 0.88 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,917 kgf&amp;lt;br /&amp;gt;(0 kph) || 7,850 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.16 || 1.01 || 0.95 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L autocannon (200 RPG)&lt;br /&gt;
&lt;br /&gt;
The GSh-23L fires at a rate of 3,396 rounds per minute, which leaves the plane with a 3.53 second firing time&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|S-5K|S-24|R-3S|R-60}}&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K unguided rockets&lt;br /&gt;
* 96 x S-5K unguided rockets&lt;br /&gt;
* 4 x S-24 unguided rockets&lt;br /&gt;
* 4 x R-3S air-to-air missiles&lt;br /&gt;
* 4 x R-60 air-to-air missiles&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x R-3S air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.&lt;br /&gt;
&lt;br /&gt;
When it comes to dumb-fire rockets, {{PAGENAME}} can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, {{PAGENAME}} is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. If the pilot is feeling less adventurous, a slow and methodical boom and zoom attrition on the enemy air targets is also a possibility. However, it should be noted that at high altitudes, the aircraft is not responsive due to its high wing load and may pose an easy target to more nimble foes. While MiG-21 SMT can handle air targets with ease, ground targets may pose more of a problem, due to its lacklustre ground attack weaponry, fragile airframe and its low turn rate which may spell doom for its user trying to pull from a dive. Not all is lost, as it still has access to S-24 rockets, which can easily crack even the most hardened ground target.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High thrust-to-weight ratio &lt;br /&gt;
* Excellent acceleration from 1,000 - 1,200 kph&lt;br /&gt;
* R-60 missile is second highest G loading missile in-game (can lock on in some side aspect scenarios)&lt;br /&gt;
* Maintains speed in turns better than [[MiG-21 F-13]]&lt;br /&gt;
* Much higher rate of fire than earlier cannon-armed Soviet jets&lt;br /&gt;
* One of the only aircraft in game to feature a radar warning receiver&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Belly-mounted cannon can cause shots to go lower than expected&lt;br /&gt;
* Less agile than other MiG-21 variants&lt;br /&gt;
* Extra care on takeoff and landing must be taken to prevent the ventral fin from hitting the runway&lt;br /&gt;
* Using afterburner on the deck can overspeed the aircraft even in a slight climb&lt;br /&gt;
** The SMT variant has a significantly increased change of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)&lt;br /&gt;
* [[R-60]] has less explosive mass than [[R-3S]]&lt;br /&gt;
* Radar is of shorter range than most competitors &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|M1QGN0ge4C8|'''The Shooting Range #181''' - ''Metal Beasts'' section at 00:29 discusses the MiG-21 SMT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_mf}}&lt;br /&gt;
* {{Specs-Link|mig-21_f13}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48635</id>
		<title>MiG-21SMT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21SMT&amp;diff=48635"/>
				<updated>2020-04-15T01:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: cobra and partial afterburner performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_smt}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an evolution of the previous [[MiG-21F-13|MiG-21 F-13]], the {{PAGENAME}} inherits some flight characteristics of its older sibling.&lt;br /&gt;
&lt;br /&gt;
Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the {{PAGENAME}} comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the {{PAGENAME}} is best in class when it comes to acceleration and climbing performance.&lt;br /&gt;
&lt;br /&gt;
Maneuverability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the {{PAGENAME}} will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.&lt;br /&gt;
&lt;br /&gt;
When it comes to raw straight-line speed, the {{PAGENAME}} can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 kph indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the {{PAGENAME}} is more than able to intercept almost any target, the only exception being [[F-4C Phantom II|F-4C]] which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,180 || 2,152 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.7 || 37.6 || 136.4 || 126.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,318 || 2,240 || 35.4 || 36.0 || 196.3 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
!Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Wing Performance (Clean Configuration)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Maximum Climb&lt;br /&gt;
(Use Mach Number until IAS lowers to the appropriate value)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Efficiency&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! Mach Number !! IAS (km/h) &lt;br /&gt;
(max-zero fuel) &lt;br /&gt;
! Nose Angle (Sea Level, Degrees)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Climb Rate (m/s)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Best Glide&lt;br /&gt;
Angle, Ratio&lt;br /&gt;
&lt;br /&gt;
(Degrees, ratio)&lt;br /&gt;
!Critical Angle of Attack&lt;br /&gt;
(Degrees)&lt;br /&gt;
!Zero-Thrust 1G Stall (kph)&lt;br /&gt;
(max-zero fuel)&lt;br /&gt;
!Corner Speed (kph)&lt;br /&gt;
|-&lt;br /&gt;
| 0.90 || ~950-680 || 44-65&lt;br /&gt;
|280-195&lt;br /&gt;
|~900-640&lt;br /&gt;
|~4.1, ~14:1&lt;br /&gt;
|25&lt;br /&gt;
|278-216&lt;br /&gt;
|850&amp;lt;!-- Two Tests: 11.3 Gs, 1118 kph, max fuel load (equates to 890 kph) 10.3Gs, 1063 kph, max fuel load (equates to 850 kph). Used lower value. Note that actual corner speed boundry has to be lower than the calculated number because G-load limit is a probability zone that increases chance of rip above G tolerance.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13F-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,950 kg || colspan=&amp;quot;2&amp;quot; | 360 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,761 kg || 7,739 kg || 8,267 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,917 kgf || 7,295 kgf&lt;br /&gt;
| 1.08 || 0.94 || 0.88 || 0.74&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,917 kgf&amp;lt;br /&amp;gt;(0 kph) || 7,850 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.16 || 1.01 || 0.95 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L autocannon (200 RPG)&lt;br /&gt;
&lt;br /&gt;
The GSh-23L fires at a rate of 3,396 rounds per minute, which leaves the plane with a 3.53 second firing time&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|S-5K|S-24|R-3S|R-60}}&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K unguided rockets&lt;br /&gt;
* 96 x S-5K unguided rockets&lt;br /&gt;
* 4 x S-24 unguided rockets&lt;br /&gt;
* 4 x R-3S air-to-air missiles&lt;br /&gt;
* 4 x R-60 air-to-air missiles&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 64 x S-5K unguided rockets&lt;br /&gt;
* 2 x R-35 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x S-24 unguided rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x R-3S air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
* 2 x R-60 air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.&lt;br /&gt;
&lt;br /&gt;
When it comes to dumb-fire rockets, {{PAGENAME}} can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, {{PAGENAME}} is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. If the pilot is feeling less adventurous, a slow and methodical boom and zoom attrition on the enemy air targets is also a possibility. However, it should be noted that at high altitudes, the aircraft is not responsive due to its high wing load and may pose an easy target to more nimble foes. While MiG-21 SMT can handle air targets with ease, ground targets may pose more of a problem, due to its lacklustre ground attack weaponry, fragile airframe and its low turn rate which may spell doom for its user trying to pull from a dive. Not all is lost, as it still has access to S-24 rockets, which can easily crack even the most hardened ground target.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High thrust-to-weight ratio &lt;br /&gt;
* Excellent acceleration from 1,000 - 1,200 kph&lt;br /&gt;
* R-60 missile is second highest G loading missile in-game (can lock on in some side aspect scenarios)&lt;br /&gt;
* Maintains speed in turns better than [[MiG-21 F-13]]&lt;br /&gt;
* Much higher rate of fire than earlier cannon-armed Soviet jets&lt;br /&gt;
* One of the only aircraft in game to feature a radar warning receiver&lt;br /&gt;
* Can use partial afterburner to mimic {{Specs-Link|mig-21_mf}} performance with greater fuel economy&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Belly-mounted cannon can cause shots to go lower than expected&lt;br /&gt;
* Less agile than other MiG-21 variants&lt;br /&gt;
* Extra care on takeoff and landing must be taken to prevent the ventral fin from hitting the runway&lt;br /&gt;
* Using afterburner on the deck can overspeed the aircraft even in a slight climb&lt;br /&gt;
** The SMT variant has a significantly increased change of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)&lt;br /&gt;
* [[R-60]] has less explosive mass than [[R-3S]]&lt;br /&gt;
* Radar is of shorter range than most competitors &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|M1QGN0ge4C8|'''The Shooting Range #181''' - ''Metal Beasts'' section at 00:29 discusses the MiG-21 SMT.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48633</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=48633"/>
				<updated>2020-04-15T00:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: There was a time where I cobra fought a J-35 and won after four successive cobras in a row.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_mf}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2295|| 2,240 ||32.3|| 33.0 ||192.8|| 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br /&amp;gt;(0 kph) || 6,977 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-24|S-5K|R-3S|R-60}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| FAB-250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| UB-16&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| UB-32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| C-24&lt;br /&gt;
| R-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* R60 missile can pull up to 18 G&lt;br /&gt;
* R60 can be launched with a decent load factor&lt;br /&gt;
* Agile enough to easily take a good firing position&lt;br /&gt;
* Gsh23L has a great rate of fire and is accurate&lt;br /&gt;
* Better at manoeuvres compared to other nations top jet fighters&lt;br /&gt;
* Great arsenal of suspended armamants with very decent options&lt;br /&gt;
* Due to its small fuselage and short wings, it's much harder to hit it (compared to the huge F-4C)&lt;br /&gt;
* Germany's first top rank jet fighter with radar&lt;br /&gt;
* Can perform a cobra with full real controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower accelerator compared to comparable jet fighters&lt;br /&gt;
* Although it has 200 rounds, trigger control is required in order to conserve ammunition&lt;br /&gt;
* Abysmal energy retention&lt;br /&gt;
* People who have mastered the MiG-19s will find it hard to use the new double 23mm cannon&lt;br /&gt;
* Requires a lot skill and experience to be effectively used&lt;br /&gt;
* Non-durable flaps. Combat/Take-off flaps rip at 550 kph.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Zuni_Mk32_Mod_0_ATAP&amp;diff=48632</id>
		<title>Zuni Mk32 Mod 0 ATAP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Zuni_Mk32_Mod_0_ATAP&amp;diff=48632"/>
				<updated>2020-04-15T00:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|t2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&lt;br /&gt;
* 457mm HEAT penetration&lt;br /&gt;
* 6.8kg of Composition B, 8.91 kg equivalent TNT&lt;br /&gt;
* ~33m fragmentation radius against aircraft&lt;br /&gt;
* 722 m/s peak speed&lt;br /&gt;
* 4 rockets per pod&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Zuni mk 32s are truely, an anti-everything tool just like the [[S-24]] air to ground rocket albeit with a much better reliability penetrating hard targets due to its HEAT warhead. However, Zuni loadouts tend to be rather heavy in War Thunder, so it is not recommended to be used for air to air combat.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 457mm HEAT penetration allows it to penetrate many MBTs from the front&lt;br /&gt;
* 8.91 kg equivalent TNT allows for non-direct hits to significantly damage light targets&lt;br /&gt;
* Air burst fuse availability allows for irregular use in air to air combat&lt;br /&gt;
* Aircraft tend to carry a lot of Zunis to the point you can spam them at range&lt;br /&gt;
* Aircraft with this weapon typically have [[CCIP]] allowing for long range launching&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rockets are rather slow to accelerate&lt;br /&gt;
* Pods are rather heavy&lt;br /&gt;
* Pods have immense drag (Mitsubishi T-2 does not have fairings for the pods and the phantom carries too many)&lt;br /&gt;
* Current aircraft are forced to carry ''too many'' Zunis to the point it can cripple aircraft performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Zuni_Mk32_Mod_0_ATAP&amp;diff=48631</id>
		<title>Zuni Mk32 Mod 0 ATAP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Zuni_Mk32_Mod_0_ATAP&amp;diff=48631"/>
				<updated>2020-04-15T00:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;U8745385: Interpolate radius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|f-4c}}&lt;br /&gt;
* {{Specs-Link|f-4e}}&lt;br /&gt;
* {{Specs-Link|f-4ej}}&lt;br /&gt;
* {{Specs-Link|t2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&lt;br /&gt;
* 457mm HEAT penetration&lt;br /&gt;
* 6.8kg of Composition B, 8.91 kg equivalent TNT&lt;br /&gt;
* ~33m fragmentation radius against aircraft&lt;br /&gt;
* 722 m/s peak speed&lt;br /&gt;
* 4 rockets per pod&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 457mm HEAT penetration allows it to penetrate many MBTs from the front&lt;br /&gt;
* 8.91 kg equivalent TNT allows for non-direct hits to significantly damage light targets&lt;br /&gt;
* Air burst fuse availability allows for irregular use in air to air combat&lt;br /&gt;
* Aircraft tend to carry a lot of Zunis to the point you can spam them at range&lt;br /&gt;
* Aircraft with this weapon typically have [[CCIP]] allowing for long range launching&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rockets are rather slow to accelerate&lt;br /&gt;
* Pods are rather heavy&lt;br /&gt;
* Pods have immense drag (Mitsubishi T-2 does not have fairings for the pods and the phantom carries too many)&lt;br /&gt;
* Current aircraft are forced to carry ''too many'' Zunis to the point it can cripple aircraft performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U8745385</name></author>	</entry>

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