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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U86952927</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-11T22:27:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M26_(France)&amp;diff=195468</id>
		<title>M26 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M26_(France)&amp;diff=195468"/>
				<updated>2024-11-22T16:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: Add ammo racks from the american M26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M26 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_m26_pershing&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Seeking out a replacement to the ubiquitous M4 Sherman, the US Army produced the T26E3 heavy tank after a long production run fraught with delays. Later re-designated the M26 Pershing, its arrival late in 1945 meant that it had little effect in the course of World War II. Due to their late arrival, and a comparatively large production run of 2212 tanks meant that the US Army soon found itself with a surplus of tanks it had little need for. Thus, most Pershings were used for the Korean war, or lent out to allies such as Belgium and France. While other allies retained on to their M26 fleet for longer, Belgium retaining it till 1969, France quickly swapped them out for M47 Pattons.&lt;br /&gt;
&lt;br /&gt;
The '''Medium Tank M26 Pershing''' was made available in the French ground tree in [[Update &amp;quot;Kings of Battle&amp;quot;]] . In comparison to the lighter, faster nature of French tanks such as the [[AMX M4]], the Pershing's play style is a considerable departure from previous vehicles. Additionally, its specifications are fairly average, not excelling in any one area but doing well enough in most. The M26 , while not slow, lacks speed to be a quick responder. Armour is similar, and slightly better than the [[AMX M4]]'s, but many of the higher-velocity cannons employed by other tanks at its rank can penetrate its armour. The 90mm gun present on the Pershing is quite devastating, especially when the M82 APHE is used. The APHE shell contains over 137g of TNT filler, almost always resulting in one shots - a phenomenon not commonly experienced in the French ground tree. However, the Pershing's shells lack the punch needed to go through the front glacis of most enemies it faces, including the Panther and even other American tanks including itself. While HVAP can alleviate this somewhat, its lack of angled penetration forces it to be used only for thick, flat armour. Ultimately, while requiring a great deal of skill from the player, the M26 can prove to be a capable tank in the right hands and situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 mm (42-46°) ''Front Glacis'' &amp;lt;br&amp;gt; 162.5 mm (25-60°) ''Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (28-53°) ''Lower Glacis'' || 76.2 mm (0-1°) ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-3°) ''Rear'' || 50.8 mm (7°) ''Top'' &amp;lt;br&amp;gt; 22.2 mm (71°) ''Bottom'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 mm (1-84°) ''Gun mantlet''|| 76.2 mm (2-54°) || 76.2 mm (0-79°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (90 mm)|90 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.62 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 12.5 || 14.7 || 17.9 || 19.7 || 21.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (90 mm)/Ammunition|T33 shot, M82 shot, M304 shot, M71 shell, M313}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 56&amp;amp;nbsp;''(+14)'' || 48&amp;amp;nbsp;''(+22)'' || 40&amp;amp;nbsp;''(+30)'' || 32&amp;amp;nbsp;''(+38)'' || 24&amp;amp;nbsp;''(+46)'' || 17&amp;amp;nbsp;''(+53)'' || 11&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.&lt;br /&gt;
* Rack 9 is a first stage ammo rack. It totals 10 shells which will be replenished over time when not interrupted by firing.&lt;br /&gt;
** The restocking time is longer than the normal reload time of the gun (about 13 seconds). Take this into account when playing.&lt;br /&gt;
* If you pack 17&amp;amp;nbsp;''(+53)'' shells, it will keep most of the hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 575 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m26_pershing Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=192023</id>
		<title>Category:Game modes</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Game_modes&amp;diff=192023"/>
				<updated>2024-09-09T18:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: /* Realistic Battles */ add something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game modes}}&lt;br /&gt;
[[File:GameModes Banner TripleWindow.jpg|x250px|frameless|center|link=]]&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
=== Arcade Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade mode, the game draws two teams of players (up to 32 people) with planes of different nations with similar [[battle ratings]]. It is possible to see aircraft of the same type on opposing teams. Damage models, flight models, and physics are greatly simplified (e.g. in very high-speed dives, planes do not have their wings ripped off and are still controllable), but retain some realism (e.g. bombers are not as manoeuvrable as fighters), and ammunition reloads after a certain period of time without players needing to return to an airfield. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows where the enemy plane will be by the time your shots reach it if the plane continues its current trajectory. Multiple views are available: third person view, cockpit view (if the aircraft has a cockpit model), gunner view (if the aircraft has a gunner), and virtual cockpit view. Arcade mode games are played in either &amp;quot;Ground Strike&amp;quot; mode - where in order to win you must destroy all enemy ground units, shoot down all enemy aircraft, or destroy the enemy bombing points and airfield - or &amp;quot;Domination&amp;quot; mode, which consists of seizing enemy airfields by landing your aircraft on them, causing the opposing team to slowly lose 'tickets'; the team whose tickets reach zero first or lose all of their aircraft loses. Players are able to keep respawning with as many aircraft and backups as they have in their lineup.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade ground battles, tank handling is simplified (tanks move faster, and turn faster than they would do in reality), spotted enemy vehicles are displayed on the minimap and have visible nametags above them. There is also an &amp;quot;Aim assistant&amp;quot; - a crosshair indicating where a shot would land if fired at the current elevation, together with an indication of how likely the shell will be able to penetrate the target.&lt;br /&gt;
&lt;br /&gt;
Teams are composed with no regard to nationality, the only factor is the vehicle's [[battle ratings|battle rating]]. Lastly, when your vehicle is knocked out, you can respawn with a different vehicle (from your line-up), up to 3 spawns total (+ 1 reserve tank).&lt;br /&gt;
&lt;br /&gt;
During the battles, the player can collect &amp;quot;airstrike points&amp;quot; by scoring kills or assists to play as a random aircraft from three different classes: fighters (costing one point), strike aircraft (two points), or bombers (three points). Each aircraft can be controlled for only one minute. [[Nuclear weapons|In a battle of BR 6.0 or higher, you can spawn as a nuclear bomb-equipped bomber for 15 airstrike points. The side who were able to drop the nuclear bomb will instantly win the round.]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Arcade naval battles, all naval vessels receive a significant boost of engine power and traverse speed to make them easier to control, and spotted enemy vehicles are displayed on the minimap and have visible nametags on them (similar to Ground Arcade battles). There is an &amp;quot;aim assistant&amp;quot; similar to the aircraft lead marker, and simplified ranging mechanics that will always aim where your mouse is pointed. Additionally, various secondary weapons are deployed instantaneously and will be reloaded anywhere on the map once depleted, similar to Air Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In this mode, you can spawn as a naval vessel up to 3 times, and all reserve vessels can be respawned for free up to 3 times without the use of backups.&lt;br /&gt;
&lt;br /&gt;
Similar to Ground Realistic battles, you can collect &amp;quot;spawn points&amp;quot; for aircraft by performing actions within the battle, and are able to choose aircraft from your own preselected line-up, provided the aircraft is not more than one BR step higher than your highest-rated vessel (for example, a BR 3.3 boat would allow up to BR 3.7 aircraft to be used). A random aircraft from game-generated pools of the same nation can also be selected instead (with a BR lower than your highest-rated vessel by up to 1.0), divided into two categories: fighters and bombers/strike aircraft. You can spawn as an aircraft up to 2 times. If you wanted to respawn the same type of aircraft again (e.g. respawning as a fighter for second time), the respawn price for said category of aircraft will be doubled.&lt;br /&gt;
&lt;br /&gt;
Furthermore, there are modifiers to the speed in the game. Notably:&lt;br /&gt;
&lt;br /&gt;
* Horizontal targeting speed multiplier is x2. (since [[Update &amp;quot;Air Superiority&amp;quot;]])&lt;br /&gt;
* Torpedo speed multiplier is a piecewise linear dependence on the travelled distance (since [[Update &amp;quot;Red Skies&amp;quot;]]):&lt;br /&gt;
** Up to 4 km the multiplier is 3;&lt;br /&gt;
** From 4 to 8 km multiplier drops linearly from 3 to 1;&lt;br /&gt;
** Over 8 km the multiplier is 1.&lt;br /&gt;
&lt;br /&gt;
'''[[Assault Mode|Air Assault/Ground Assault:]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Assault mode, the same rules as in other Arcade modes apply to flight and damage models and in-flight rearming. The main objective is for a team of 10 players to defend their base from growing waves (15 in Air Assault or 11 in Ground Assault) of enemy AI-controlled vehicles. In Air Assault, the bomber's gunners are active but most of the fighters and howitzers do not pose a direct threat to the player. There is also an unlimited number of respawns at 80% AB Silver Lion repair cost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battles ===&lt;br /&gt;
'''Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Realistic mode is designed for more experienced players. More realistic damage models, flight models, and physics makes gameplay less forgiving, and aircraft fly much more similarly to their historical counterparts, with their strengths and weaknesses more apparent than in Arcade mode. Also, once all ammunition and ordnance are expended, players will have to return to their airfield to reload, and there is no 'leading marker' to assist with aiming. In this mode, unlike Arcade, teams often feature aircraft from specific nations, making gameplay more accurately reflect historical encounters such as the Battle of Stalingrad, fought between the USSR and Germany, or the Battle of Midway, fought between the Japanese Empire and the US. These historical scenarios will all have different objectives similar to the battles they represent, such as destroying a German tank advance at Kursk or repelling a Japanese attack at Pearl Harbor.&lt;br /&gt;
&lt;br /&gt;
Unlike Arcade Aviation Battle, the vehicle chosen before starting the game will be the only one to appear, without any respawn.&lt;br /&gt;
&lt;br /&gt;
'''Ground Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Ground Realistic battles, characteristics of the Realistic mode are similar to that of the Aviation Realistic mode - Tank behaviour is more realistic. Tanks feel overall much more &amp;quot;heavy&amp;quot; - they accelerate slower, lose much more speed in turns, do not slide so much, and handle much more &amp;quot;jerky&amp;quot; as real tanks do. Traversing the turret and aiming the gun at the target also takes much more time, some crew skills become very obvious (an inexperienced gunner first rotates the turret horizontally, and only then slowly adjusts the gun elevation, while an experienced gunner can do both tasks at the same time). Then, when your tank is hit, and needs a field repair, doing it takes much longer than it does in Arcade battles (often up to 2 minutes).&lt;br /&gt;
&lt;br /&gt;
Unlike its Arcade counterpart, Ground Realistic battles use a &amp;quot;spawn points&amp;quot; mechanic. Players are given a starting amount of spawn points to spawn their first ground vehicles. They can collect spawn points via various actions within the battle to respawn when they are knocked out. Different types of vehicles have different spawn costs (i.e. light tanks usually have lower spawn cost than heavy tanks), and the battle rating of the vehicle relative to the maximum battle rating of the battle will also affect the cost. You can respawn as long as you have enough spawn points and vehicles that are still allowed to spawn (i.e. a non-reserve vehicle can be respawned one more time provided that you have a backup).&lt;br /&gt;
&lt;br /&gt;
During the battle, you are also able to choose an aircraft/helicopter from your own preselected line-up to spawn. Unlike ground Arcade battles, aircraft/helicopters spawned in ground Realistic battles can be controlled indefinitely, and various properties from air Realistic battles (i.e. limited fuel and ammunition) are also applied.&lt;br /&gt;
&lt;br /&gt;
[[Nuclear weapons|In a battle of BR 6.7 or higher, you can spawn as a nuclear bomb-equipped bomber for 2,500 spawn points, a team that is able to drop the nuclear bomb will instantly win the round. Dropping the nuclear bomb also rewards the player with &amp;quot;Doomsday&amp;quot; award.]]&lt;br /&gt;
&lt;br /&gt;
Last important differences are visual - there is no coloured crosshair to tell you where your shot will go after being fired, or whether it can penetrate your target. Enemy vehicles are also not displayed on the minimap, and have no name tags on them - instead, only a red coloured icon is briefly displayed on the minimap when nearby allies scout or hit a vehicle, approximately showing you the position of an enemy.&lt;br /&gt;
&lt;br /&gt;
'''Naval Forces:'''&amp;lt;br&amp;gt;&lt;br /&gt;
In Naval Realistic battles, all naval vessels behave more realistically, being noticeably slower to accelerate and traverse around. The ship's damage model is also slightly less forgiving, with some modules, such as ammunition elevators, being more prone to damage and negatively affecting the ship. Secondary weapons are also more limited, having a slightly longer delay to deploy the weapon and, once empty, can only be refilled in captured points (similar to Ground Realistic battles). Hit enemy vehicles are displayed on the minimap, and name tags about the model of the vehicle and the player's name is not shown, like in Ground Realistic battles.&lt;br /&gt;
&lt;br /&gt;
The aiming mechanics are also more limited. A simple horizontal-only lead marker (shaped like a small &amp;quot;V&amp;quot;) is displayed, which takes time to calculate and update. The measured range to the enemy will only be updated periodically with a noticeable margin of error. While it is possible to adjust range by moving the mouse like in Naval Arcade battles, precise aiming requires the use of the &amp;quot;distance correction&amp;quot; controls to adjust the range of the guns independently of mouse movement.&lt;br /&gt;
&lt;br /&gt;
Naval Realistic battles have the same spawn mechanics as Naval Arcade battles.&lt;br /&gt;
&lt;br /&gt;
In addition, aircraft also behave the same as in Air Realistic, with mid-air reload being unavailable. As such, if the player has expended their payload, they must land on an airfield or an aircraft carrier to reload. In some maps where only aircraft carriers are present, some larger planes will have great difficulty in landing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Simulator Battles ===&lt;br /&gt;
'''SB''' mode is based on the most realistic simulation settings; only the first-person view in the cockpit or gunner views are available, there are no ally indications or kill confirmations, and flight physics are at their most realistic settings, reflecting the real-world attributes of aircraft to a fairly accurate level. The gameplay of Simulator mode is similar to that of realistic battles - two teams of different nations are fighting each other for dominance in the sky and on the ground to achieve their objectives, but the realism of the game at this level is even higher. Simulator settings also require players to play with a joystick, gamepad or 'mousejoy' as opposed to mouse-aim available in other modes, lead indicators are not present and players must return to airfields to rearm and repair their aircraft.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
=== Overview ===&lt;br /&gt;
One of the most immersive and challenging modes that players can experience is the Air Simulator Mode. Players take control of aircraft in a realistic and demanding simulation environment.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
==== Realism and Authenticity ====&lt;br /&gt;
Air Simulator Mode in War Thunder strives for unparalleled realism, providing players with an authentic aviation experience. The mode incorporates a variety of realistic elements, only the first-person view in the cockpit or gunner views are available and flight physics are at their most realistic settings, reflecting the real-world attributes of aircraft to a fairly accurate level. This commitment to authenticity adds depth and complexity to gameplay, requiring players to master the intricacies of their chosen aircraft. Additionally the gameplay of Simulator mode is similar to that of realistic battles - two teams of different nations are fighting each other for dominance in the sky and on the ground to achieve their objectives, but the realism of the game at this level is even higher. &lt;br /&gt;
&lt;br /&gt;
==== Cockpit View ====&lt;br /&gt;
One of the defining features of Air Simulator Mode is the requirement to fly from the cockpit view. This perspective provides a first-person view from inside the aircraft's cockpit, limiting the player's field of vision compared to other game modes. Flying from the cockpit requires a deeper understanding of the aircraft's instruments and controls, enhancing the overall realism of the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Controls and Inputs ====&lt;br /&gt;
In Air Simulator Mode, players can choose between simplified controls and more advanced, realistic setups. The latter often involves the use of joysticks, pedals, and other flight simulation peripherals to mimic the controls of a real aircraft. This level of control customization allows players to tailor their experience to their preferred level of realism and challenge.&lt;br /&gt;
&lt;br /&gt;
Although you can play simulator with a full on Hands on Stick and Throttle, there are also control modes for those just getting started, Such as control modes for controllers, or even “Mouse Joystick”  &lt;br /&gt;
&lt;br /&gt;
=== Challenges and Rewards ===&lt;br /&gt;
==== Communication and Teamwork ====&lt;br /&gt;
Air Simulator Mode emphasizes communication and teamwork among players. Coordinating with teammates becomes crucial for success, as players must work together to achieve mission objectives and gain a strategic advantage over the opposing team. Effective communication is facilitated through in-game chat and voice communication options.&lt;br /&gt;
&lt;br /&gt;
==== Realistic Damage, Respawns and Repair ====&lt;br /&gt;
Unlike in Realistic Battles, Air Simulator Mode features realistic damage models and repair, and respawning. Once an aircraft is critically damaged, players must safely land to repair or face the consequences of losing their aircraft. However even if you are shot down, you can still respawn and continue in the match by paying the spawn cost of the aircraft. &lt;br /&gt;
&lt;br /&gt;
Experience and Progression&lt;br /&gt;
&lt;br /&gt;
Participating in Air Simulator Mode contributes to players' overall progression in War Thunder. Successful missions and skillful flying are rewarded with experience points and in Silver Lions, allowing players to unlock new aircraft, upgrades, and modifications for their existing planes. Additionally players can progress their battle pass through playing simulator battles. And finally, simulator battles have a higher reward gain then in realistic, with the progression being multiplied x3. &lt;br /&gt;
&lt;br /&gt;
Additionally, when progressing for aircraft camouflages, a single kill in simulator counts as 9 kills towards the progression of the aircraft camo being unlocked. &lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
War Thunder's Air Simulator Mode stands as a testament to the game's commitment to realism and immersion. For players seeking a challenging and authentic aviation experience, whether you are new, or an experienced player. This mode offers a rich and rewarding journey into the world of virtual aerial combat. Whether soaring through the skies in a classic propeller-driven fighter or commanding a modern jet, Air Simulator Battles provides a captivating and true-to-life portrayal of aerial warfare. --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[Enduring Confrontation]]===&lt;br /&gt;
Enduring Confrontation (also known as &amp;quot;EC&amp;quot;) is a separate game mode for aircraft and ships in War Thunder. Unlike in traditional random battles, this mode allows you to join a battle at any point in the battle's progression. You also have unlimited respawns, subject to certain rules. In EC, the emphasis is on the players’ ability to influence the situation on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Battles in EC occur as '''Events''', so you can find this mode in the &amp;quot;Events and Tournaments&amp;quot; tab. EC is the primary game mode for aircraft in Simulator Battles, and a simplified version of it in Arcade mode is the only separate game mode for helicopters. To join a battle in Enduring Confrontation, you can either wait in the general queue as you would in random battles, or call up a list of active rooms (ongoing battles) sorted by country and rank and, if there are available spots on a team, join your preferred side in that room. You can call up a list of rooms by pressing the button of the same name near the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==== [Enduring Confrontation] Naval Battles ====&lt;br /&gt;
The Naval version of Enduring Confrontation allows players to bring a lineup of {{Annotation|vessels|BR minimum of 3.3}} and {{Annotation|aircraft|BR 1.0-7.0}} to battle on large Air battle maps with significant open water that have been specially adapted for Naval EC. It is available only between Thursday 11:00 GMT and Sunday 11:00 GMT every week, rotating between Arcade and Realistic difficulty every 24 hours. The &amp;quot;Arcade&amp;quot; difficulty of Naval EC is actually a mix of Arcade and Realistic; being essentially the same as Realistic, but allowing vessels and aircraft to reload secondary weapons in mid-air and at sea, as well as showing the exact vehicles currently used by the enemy players in the &amp;quot;Statistics&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
You need to have a BR 4.7-5.0 vessel in your lineup in order to participate in Naval EC. Naval EC uses a special spawn points system. Vessels of BR 5.0 and below do not cost any spawn points, and vessels above BR 5.0 will cost a certain amount of spawn points depending on the BR. Spawning in an aircraft also costs a certain amount of spawn points depending on the aircraft type and loadout (similar to Ground Realistic battles). Every respawn will cost Silver Lions depending on the repair cost of the vehicle. The longer combat distances mean that Naval EC is more fit for larger vessels, such as late cruisers and capital ships. While many of the tasks found in the Air Simulator version are carried over, gameplay remains focused on the naval battle, with port assaults and convoy actions being the typical gameplay experience. Ports serve both as objectives and respawn points, with the potential to shift the frontline and deal massive ticket bleed. However, ports are difficult to capture due to their defenses — AI-controlled coastal artillery guard the ports alongside enemy players, and these need to be eliminated before you can start capturing a port.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Gain Air Superiority - fly into the indicated zone with an aircraft and capture it.&lt;br /&gt;
* Destroy/Escort the convoy - a naval convoy will spawn in open water, alongside nearby respawn points for boats and ships.&lt;br /&gt;
* Destroy/Escort the bombers/surveillance aircraft - a group of aircraft/a single aircraft will spawn, then fly around in circles, slowly moving in a certain direction.&lt;br /&gt;
* Help allied forces capture the port - a group of friendly ships will spawn near a friendly port, then proceed to sail towards an enemy port.&lt;br /&gt;
* Locate/Destroy the carrier - get within a certain distance to the enemy carrier, then sink it.&lt;br /&gt;
&lt;br /&gt;
==== [PvE] Helicopter Battles ====&lt;br /&gt;
Helicopter PvE is a multiplayer mode in which a player team of helicopters fights against waves of AI targets and completes different tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks include:&lt;br /&gt;
&lt;br /&gt;
* Destroy a base - destroy an enemy base which is protected by SPAA&lt;br /&gt;
* Destroy the convoy - destroy a convoy moving somewhere on the map&lt;br /&gt;
* Destroy the bombers - destroy a group of strike aircraft&lt;br /&gt;
* Capture a pad - &amp;quot;pick up an agent&amp;quot; by landing on the helipad marked with a red A and capturing it&lt;br /&gt;
* Land on any pad - land on any friendly helipad after &amp;quot;picking up the agent&amp;quot; without being shot down&lt;br /&gt;
* Front line - assist ground forces in attacking or defending a sector&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
==== Historic missions ====&lt;br /&gt;
Events mode is often available in Realistic and Simulator battle settings, allowing players to partake in battles recreated as accurately as possible using historical sets of aircraft, rather than using the regular matchmaking system of battle ratings. This allows for a more challenging experience for players wishing to play less advanced nations, whilst still providing balanced gameplay through different numbers of players on each team - the more technologically advanced team will often have several less aircraft than the disadvantaged team, whilst the opposition will retain numerical superiority. Occasionally, special community events will be held with Arcade mode settings.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* '''''Flight of the swallows'''''&lt;br /&gt;
&lt;br /&gt;
:German team has sole access to the [[Me_262_A-1a|Me 262 ''Schwalbe'']] jet fighter and must bring down a bomber formation of [[B-17G-60-VE|B-17G Flying Fortresses]]. All while they are under attack by their escorts, the legendary [[P-51D-5|P-51D ''Mustang'']]. &amp;quot;''In 1944, on the threshold of the battle of the Bulge, the US was concerned about the increasing numbers of jet-propelled aircraft in German hands. In order to put an end to this threat, an armada of B-17’s were tasked with bombing the airfields that the &amp;quot;swallows&amp;quot; were based at.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''''Operation Uranus'''''&lt;br /&gt;
&lt;br /&gt;
:German forces are trying to break through the encircled city of Stalingrad.&lt;br /&gt;
&lt;br /&gt;
*'''''Operation &amp;quot;Chastise&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
:Night time escort mission. [[Lancaster B Mk III|Lancaster]] formation must break through German air defense on their way to an industrial night raid. [[:Category:Britain_aircraft|RAF]] equivalent to 'Guardian Angels' event. &amp;quot;''On the 5th of March, 1943, the Battle of Ruhr was begun; a campaign of strategic bombing that took place during the Second World War. This campaign was planned as an assault on the German industrial area of Ruhr, and both British and American forces took part.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*'''''Guardian Angels'''''&lt;br /&gt;
&lt;br /&gt;
:[[:Category:USA_aircraft|USAAF]] equivalent to 'Guardian Angels' event, but in the daytime and B-17s&amp;quot;''Schweinfurt was the location of most of the ball-bearing production in Germany at the onset of World War II, it was eventually devastated following a series of Allied strategic bombing raids. It was hoped that the destruction of the factories located in the city would cripple the production of new tanks and aircraft.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Squadron battles ====&lt;br /&gt;
For Arcade and matched by ranks, this mode lets teams of 8 players per side duel each other for air supremacy. [[Matchmaker]] will only put squadron members of the same clan into the teams, so have 8 fellow pilots ready! Maximum opponent dispersion is one rank e.g. [[:Category:Third_rank_aircraft|rank III]] vs [[:Category:Fourth_rank_aircraft|rank IV]] is possible, but not [[:Category:Second_rank_aircraft|rank II]] vs [[:Category:Fourth_rank_aircraft|rank IV]].&lt;br /&gt;
&lt;br /&gt;
For Realistic a different setup is in use known as Tactical Battles with fixed line-ups and a team count of 7v7. Unlike common tank RB matches, all markers are enabled. There is also a Battle Rating cap [https://forum.warthunder.com/index.php?/topic/408054-season-schedule-for-squadron-battles/ that slowly decreases].&lt;br /&gt;
&lt;br /&gt;
Due low attendance this event is limited to the following times:&lt;br /&gt;
&lt;br /&gt;
*17:00 -&amp;gt; 23:00 (West coast US time)&lt;br /&gt;
*20:00 -&amp;gt; 02:00 (East coast &amp;amp; Peru &amp;amp; Columbia &amp;amp; Ecuador &amp;amp; Cuba &amp;amp; Jamaica time)&lt;br /&gt;
*22:00 -&amp;gt; 04:00 (East Brazilian &amp;amp; Argentinian &amp;amp; Greenland time)&lt;br /&gt;
*'''01:00 -&amp;gt; 07:00 GMT (British, Irish &amp;amp; Portuguese time)'''&lt;br /&gt;
*02:00 -&amp;gt; 08:00 (Central European time)&lt;br /&gt;
*03:00 -&amp;gt; 09:00 (East European &amp;amp; Near East &amp;amp; South Africa time)&lt;br /&gt;
*09:00 -&amp;gt; 15:00 (Manila &amp;amp; Perth time)&lt;br /&gt;
&lt;br /&gt;
Often enough, no available opposition caused teams of players to wait almost indefinitely, or the matchmaker to go haywire and put jet versus piston aircraft. [https://forum.warthunder.com/index.php?/topic/226192-squadron-battles-availability/ Official forum announcement] detailing these changes.&amp;lt;br&amp;gt;&lt;br /&gt;
A Question and answer session script can be found on the War Thunder forum: [http://forum.warthunder.com/index.php?/topic/227286-qa-session-about-squadron-battles/ Q&amp;amp;A session about Squadron Battles]&lt;br /&gt;
&lt;br /&gt;
==== Racing ====&lt;br /&gt;
Players use the plane at his disposal to fly through a marked course to get to the finish line first. The matchmaker only takes eras into account. Rockets, bombs and [[:Category:Ammunition|guns]] are disabled.&lt;br /&gt;
&lt;br /&gt;
In the [[wt:en/news/2623-formula-war-thunder-the-first-stage-en|&amp;quot;Formula War Thunder&amp;quot;]] time is of the essence. Players are sorted via the ELO system and the best racers win in-game prizes.&lt;br /&gt;
&lt;br /&gt;
==== Floats ====&lt;br /&gt;
All [[:Category:First_rank_aircraft|era I]] [[:Category:Hydroplanes|boat- and hydro-planes]] of War Thunder gather in this mode to try and conquer capture zones on the water.&lt;br /&gt;
&lt;br /&gt;
==== Rapid fire! ====&lt;br /&gt;
Lightly armoured [[:Category:Anti-aircraft_vehicles|anti-air vehicles]] duels each other here without the interference of their bigger brothers. For balancing reasons Era V &amp;amp; the Kugelblitz are not participating.&lt;br /&gt;
&lt;br /&gt;
==== PvE ====&lt;br /&gt;
Exclusive for the Victory Day a special mission was available for play in War Thunder's event browser. &amp;quot;Victory Hour&amp;quot; was a scripted Berlin map wherein a four men tank platoon (the players) were on to repel a German counterattack and then press forwards to capture the Reichstag. In style it was similar to the singleplayer missions available for aviation, albeit earning more [[:Category:Currency_and_research_points|Silver Lions and Research Points]] and having the earlier in [[March_to_Victory!|&amp;quot;March to Victory!&amp;quot;]] introduced spawn point system for special vehicles (here: [[IS-2 (1944)|IS-2 mod.44]]).&lt;br /&gt;
&lt;br /&gt;
==== War in Mid Air ====&lt;br /&gt;
In this event, teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy the armoured vehicles that are positioned inside the city and subsequently the anti-air units as well.&lt;br /&gt;
&lt;br /&gt;
The task of the defending anti-aircraft vehicles is to stop the attack from happening and hold the city. Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation team succeeds in its task, the ticket bleed stops and the task will switch to destroying the remaining anti-air vehicles.&lt;br /&gt;
&lt;br /&gt;
===='100' Team Deathmatch====&lt;br /&gt;
The '100' event features in both Air and Ground Force battles and is currently exclusive to [[Arcade Battles|Arcade mode]]. In Air Battles, the event is played on the Khalkhin Gol map, in Ground Battles the [[Poland (Ground Forces)|Poland]] map is used. Teams battle it out to be the first team to reach 100 destroyed enemies vehicles and win. The event has unlimited respawns.&lt;br /&gt;
&lt;br /&gt;
==== Tank Football ====&lt;br /&gt;
Special event for ground forces. It features a modified M551 Sheridan and the [[Football Field]] map. This game mode appeared for the first time in [[wt:en/news/5624-event-a-fiery-ball-football-competition-for-tanks-update-en|&amp;quot;A fiery ball&amp;quot; event]]. The objective is to have scored more goals than the enemy team within the time limit. If either team reaches a three-goal advantage in 3v3 matches (or five in 5v5) over the other, the match will end instantly regardless of remaining time. The match features 2 regular 5 minute halves in each game. In case of a draw, players will get 2 additional periods of 1.5 minutes each. Only game time is taken into account (as in five a side or mini football). If the results after the two additional periods is still a draw - victory will not be awarded to either team.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[April Fool's Day|April Fools (1st April) Events]]===&lt;br /&gt;
Every year on the 1st April, War Thunder has held special one time only events. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day! Past events can be found here: [[April Fool's Day]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== [[World_War|World War Mode]] ===&lt;br /&gt;
A game mode involving battles on a global map. Conflict will occur in the format of &amp;quot;operations&amp;quot;, which include dozens of individual battles.&lt;br /&gt;
The game mode differs significantly for the commander, officers and ordinary members of a squadron. Commanders and officers are able to choose which operations their squadrons will participate in, move forces in real time on the operational map and initiate battles.&lt;br /&gt;
&lt;br /&gt;
In the World War game, RB game mode will be used with the marker mechanics of AB.&lt;br /&gt;
&lt;br /&gt;
== Singleplayer ==&lt;br /&gt;
&lt;br /&gt;
=== Single Missions ===&lt;br /&gt;
Each mission unlocked by fulfilling criteria similar to achievements. Short missions usually with a gameplay twist and a short narrative, alongside a .&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Campaign ===&lt;br /&gt;
Via selecting settings a historic campaign can be played where vehicles and missions are given by the game. After each sortie, the available missions change and the previous mission's impacts the military campaign on the strategic map.&lt;br /&gt;
&lt;br /&gt;
=== Historical Campaign ===&lt;br /&gt;
Available only after purchasing in the store. Currently, the Pacific Campaign for the US or Japan is playable.&lt;br /&gt;
&lt;br /&gt;
=== User Missions ===&lt;br /&gt;
Community created sorties. Visit [http://live.warthunder.com/feed/missions/ live.warthunder].&lt;br /&gt;
&lt;br /&gt;
=== Mission Editor ===&lt;br /&gt;
Available in the lower left corner of the test flight window once the vehicle in question is bought. Allows for creating missions with set parameters and style like Dynamic Campaign.&lt;br /&gt;
&lt;br /&gt;
=== Test drive/flight/sail ===&lt;br /&gt;
For testing various configurations of the vehicle, in different weather settings as well as with the possibility to chose the quantity of ammunition on-board (tanks/ships).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TPK_6.41&amp;diff=191899</id>
		<title>TPK 6.41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TPK_6.41&amp;diff=191899"/>
				<updated>2024-09-03T18:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: /* Ammo racks */  Add ammo table and picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_tpk_641_vpc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The turret has 1 crew, and the hull has 5 crewmembers. The gunner is in a turret at the back of the vehicle, far from the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
You are not immune to light machine gun fire, and any exposure to machine gun fire will knock out all your crew out. However thanks to the 6 person crew and the absence of armor, hits by solid shot will not be deadly most of the time.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Structural steel (hull, turret)&lt;br /&gt;
* Cast homogeneous armour (thin and narrow shield in front of the gunner, on the turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3 mm || 3 mm || 3 mm || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 5-10 mm ''Shield''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=227|rbMinHp=142}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KAD (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (120) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -3°/+81° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan=&amp;quot;2&amp;quot; | 9.10 || rowspan=&amp;quot;2&amp;quot; | 8.05 || rowspan=&amp;quot;2&amp;quot; | 7.42 || rowspan=&amp;quot;2&amp;quot; | 7.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || 68.0 || 75.2 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, HEI-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.37.0.171''' --&amp;gt;&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || 8&amp;amp;nbsp;''(+2)'' || 6&amp;amp;nbsp;''(+4)'' || 4&amp;amp;nbsp;''(+6)'' || 2&amp;amp;nbsp;''(+8)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The vehicle's ammunition is grouped in pairs of boxes: 240 rounds per pair, with a total of 1,200 equipped with all the boxes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed&lt;br /&gt;
* Excellent firepower against planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* High recoil&lt;br /&gt;
* Minimal gun depression&lt;br /&gt;
* Truck cab limits forward depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_tpk_641_vpc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_TPK_6.41.png&amp;diff=191898</id>
		<title>File:Ammoracks TPK 6.41.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_TPK_6.41.png&amp;diff=191898"/>
				<updated>2024-09-03T18:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: Category:Ammo racks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ammo racks]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=E.B.R._(1951)&amp;diff=189289</id>
		<title>E.B.R. (1951)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=E.B.R._(1951)&amp;diff=189289"/>
				<updated>2024-07-02T10:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: Added information on armour and ammunition racks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = E.B.R. (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_panhard_ebr_1951&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1951''' is the first variant of the [[E.B.R. (Family)|Panhard E.B.R. armoured car family]]. In general, the Panhard E.B.R. armoured car is an 8x8 wheeled armoured car built on the basis of the previous Panhard AM 40 P/Model 201, an armoured car born before World War II but only at the prototype level. All variants of the Panhard E.B.R. armoured car family are powered by a 200 horsepower 6 litre 12HD horizontally opposed air-cooled 12-cylinder engine (with dual carburettors and 6.6:1 compression, allowing it to run on low-octane petrol) and had a crew of four: two drivers (front and rear), and a gunner and a commander, both sitting in the oscillating turret. The engine was located beneath the fighting compartment's floor, which necessitated the removal of the turret in order to perform extensive engine repairs. The Panhard E.B.R. Modèle 1951 was the first mass-produced variant, with around 836 units manufactured between 1951 and 1954. The main armament is a 75 mm SA 49 tank gun that was manually loaded and mounted in a round-shaped FL 11 oscillating turret. The ammunition and ballistics of the US Army 75 mm M3 and M6 tank guns were shared by the SA 49 tank gun.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]], the Panhard E.B.R. Modèle 1951 is a fast and agile light tank that is suited for flanking and capturing zones. On open maps, try to be the first to reach the flanking positions. Due to its low muzzle velocity and poor accuracy, its primary armament is unreliable across long distances. If you are attacked from the front, simply retreat or outmanoeuvre your opponent. Never engage in a frontal assault on an enemy or exchange shots with multiple opponents at the same time. Use your superior mobility and high speed to sneak across the maps and ambush isolated enemies in combat. Its thin armour is not able to withstand even a heavy machine gun. When confronted with multiple opponents, use smoke to conceal your retreat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The E.B.R 1951's armor is primarily designed to protect against small-caliber machine gun fire and shell fragments. Its hull and turret are made of welded steel plates, providing reasonable protection against low-caliber machine guns and light artillery fire. However, it should be noted that the E.B.R 1951 is not intended to engage in direct combat with heavy tanks or powerful anti-tank weaponry.&lt;br /&gt;
&lt;br /&gt;
While the armor is not very thick, the tank compensates for its vulnerability by relying on its excellent speed and agility to avoid enemy fire. Its speed and maneuverability make it a difficult target for slower tanks and artillery, allowing the E.B.R 1951 to employ hit-and-run tactics effectively.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof - rear, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (turret base, turret, gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 22 mm (56-70°) ''Upper glacis'' &amp;lt;br&amp;gt; 16 mm (75°) ''Sides'' &amp;lt;br&amp;gt; 40 mm (16°) ''Lower glacis'' || style=&amp;quot;text-align:center&amp;quot; | 16 mm || 22 mm (56-70°) ''Upper glacis'' &amp;lt;br&amp;gt; 16 mm (75°) ''Sides'' &amp;lt;br&amp;gt; 40 mm (16°) ''Lower glacis'' || style=&amp;quot;text-align:center&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (spherical) ''Turret front'' &amp;lt;br&amp;gt; 60 mm (spherical) ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (cylindrical) || 40 mm (spherical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm (18°) ''Rear half''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (conical) ''Base'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Dome'' || 20 mm (conical) ''Outer ring'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Wheels and the chassis are 10 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=310|rbMinHp=177}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA49 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA49 (75 mm)|75 mm SA49]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.5 || 18.2 || 22.1 || 24.4 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA49 (75 mm)/Ammunition|M72 shot, M48 shell, M89, M61 shot}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.37.0.37''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 55&amp;amp;nbsp;''(+5)'' || 49&amp;amp;nbsp;''(+11)'' || 37&amp;amp;nbsp;''(+23)'' || 25&amp;amp;nbsp;''(+35)'' || 22&amp;amp;nbsp;''(+38)'' || 19&amp;amp;nbsp;''(+41)'' &lt;br /&gt;
|1&amp;amp;nbsp;''(+59)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Rack 7 is a first-stage ammo rack. It totals 18 shells will get replenished over time when not interrupted by firing.&lt;br /&gt;
** The restocking time is longer than the normal reload time of the gun (about 12 seconds). Take this into account when playing.&lt;br /&gt;
* Shells are modelled individually and disappear after having being fired or loaded.&lt;br /&gt;
* Hull empty: 19 (+41) shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The E.B.R (1951) is a fast light tank perfect for flanking and capturing points. In open maps, try to be the first in flanking points. Its low muzzle velocity and poor accuracy make its canon unreliable above 600 m. If attacked frontally, try to outspeed or outmanoeuvre your enemy. If immobilised, try to shoot the enemy's canon or weak points. In rural and urban combat, your only strategy will be to flank otherwise you'll not be able to penetrate medium and heavy tanks at this BR. Its weak armour can't resist .50 cal HMGs from the sides so be careful against M18s and Shermans. When threatened by multiple enemies, use the smoke to cover your retreat and do not engage them even if it's to destroy a track or taking an easy shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast on road, both forward and backwards like the [[Sd.Kfz.234 (Family)|Sd.Kfz.234]]&lt;br /&gt;
* Fast turret traverse of ~25°/s allows it to engage agile targets like [[M18 Hellcat (Family)|M18]] easily&lt;br /&gt;
* 75 mm M61 shell has great penetration and explosive filler. Can knock out common tanks like [[Pz.IV H]], [[M4A3 (76) W|M4A3]], [[T-34-57]], etc. with a single shot&lt;br /&gt;
* Has a narrow and low silhouette, easy to hide behind vegetation and cover&lt;br /&gt;
* High reverse speed and access to smoke grenade launchers grant it excellent tactical agility, meaning that the EBR can get out of dangerous situations quickly&lt;br /&gt;
* Capable of quick retreat and movement even with the loss of a wheel&lt;br /&gt;
* Frontal armour is entirely capable of shrugging off .50 cals&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relies on roads heavily as mobility on loose surfaces is quite poor&lt;br /&gt;
* Thin side armour can be penetrated by anything more powerful than .30 cals: heavy MGs and autocannons (e.g. [[M16 MGMC]], [[Wirbelwind]]) are considerably dangerous&lt;br /&gt;
* Steering radius is quite large, navigation in confined environment can be awkward&lt;br /&gt;
* M61 shell cannot reliably penetrate tanks like [[StuG III G]], [[T14]], [[KV-1E]]&lt;br /&gt;
* Wheels are large and spread out, can get damaged easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_panhard_ebr_1951 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Panhard}}&lt;br /&gt;
{{France light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_E.B.R._(1951).png&amp;diff=189288</id>
		<title>File:Ammoracks E.B.R. (1951).png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_E.B.R._(1951).png&amp;diff=189288"/>
				<updated>2024-07-02T10:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: Category:Ammo racks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ammo racks]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-13_(FL11)&amp;diff=189282</id>
		<title>AMX-13 (FL11)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-13_(FL11)&amp;diff=189282"/>
				<updated>2024-07-02T08:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= French light tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other variants&lt;br /&gt;
|link= AMX-13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_13_fl_11&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX-13/75 FL-11''' is the first subvariant of the [[AMX-13|AMX-13/75 FL-10]], which is the first variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. France had been fighting in the First Indochina War for six years by February 1952. Jean Letourneau, French Minister of State for Relations with Associated States, requested that the most advanced light tank, the AMX-13/75 FL-10, be delivered to cavalry units fighting the Viet Minh. However, the massive FL-10 turret and its long, high-velocity 75 mm SA 50 L/57 tank gun were simply unsuitable for Vietnam. To meet such demands, it was decided that the AMX-13/75 FL-10 would need to be modified to be suited for confined environments within the jungle while also being light enough that it could be transported by air. This was accomplished by equipping the AMX-13/75 FL-10 hull with the new FL-11 turret, primarily designed for the [[E.B.R. (1951)|Panhard Engin Blindé de Reconnaissance (E.B.R.) Modèle 1951]]; it was smaller and lighter, and had a shorter gun that was more suited to the dense jungle environment, being able to more effectively use its high-explosive shell to provide infantry support. The new tank was designated AMX-13/75 FL-11. While it was a successful modification that saved 1.5 tonnes of weight, the vehicle still had to be completely disassembled to be air-transported, and the eventual end of the war meant that the tank would never enter mass-production. The initial batch of 5 units was ultimately sold to Morocco.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the AMX-13/75 FL-11, like other light tanks, excels as a flanker and scout due to its extremely thin armour. The sloped upper glacis plate and turret front may deflect some rounds from weaker enemy tanks, but everything else will easily penetrate the AMX-13/75 FL-11 armour. Frontal assaults against the adversary should not be carried out with the AMX-13/75 FL-11. Furthermore, due to its sluggish reverse speed, it is difficult to return to cover after being detected; therefore, vigilant awareness of the surroundings is required in combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This light tank actually has decent armour at its battle rating, especially in the turret front area where 40 mm sloped at ~60° will defeat some small calibre guns. However, although the turret's front armour is good, this does not mean you can just go hull down and be safe, it will only provide you a chance to survive a shot and reposition (a useful tactic to learn when playing the AMX-13). Everywhere else has only 20 mm of flat armour. The upper front plate is sloped at 66°, which may ricochet long-range shots. With only 10 mm of roof armour, stay away from low-flying aircraft as your own armament does not enable you to engage aerial threats.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof - rear, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (turret base, turret, gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (38-40°) ''Turret base'' &amp;lt;br&amp;gt; 20 mm (66°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (cylindrical) ''Transmission carter'' &amp;lt;br&amp;gt; 20 mm (51°) ''Lower glacis'' || 20 mm (32-34°) ''Turret base'' &amp;lt;br&amp;gt; 20 mm Sides || 20 mm (32-34°) ''Turret base'' &amp;lt;br&amp;gt; 15 mm (1°) ''Top'' &amp;lt;br&amp;gt; 15 mm (44°) ''Bottom'' || 20 mm (24°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm ''Centre'' &amp;lt;br&amp;gt; 10 mm (5°) ''Rear'' &amp;lt;br&amp;gt; 5 mm ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (spherical) ''Turret front'' &amp;lt;br&amp;gt; 60 mm (spherical) ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (cylindrical) || 40 mm (spherical) ''Turret front'' &amp;lt;br&amp;gt; 10 mm (18°) ''Rear half''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm (conical) ''Base'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Dome'' || 20 mm (conical) ''Outer ring'' &amp;lt;br&amp;gt; 10 mm (spherical) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Storage boxes and mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=418|rbMinHp=239}}&lt;br /&gt;
&lt;br /&gt;
With a power ratio of 26.97 HP/ton in AB, or 15.42 HP/ton in RB ('''stock!'''), the {{PAGENAME}} chassis offers mobility that leave almost nothing to be desired (reverse speed is kind of slow with only -6 km/h). With its wide tracks, even soft terrain is not that hard to cross. The only thing to consider while driving this light tank is obstacles as they can significantly reduce your speed, thus making you vulnerable and/or less effective. One could make very good use of such a fast and small vehicle by avoiding contact while making a large flanking manoeuvre, scouting enemies and popping out sometimes to take down enemies from unexpected angles.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA49 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 75 mm SA49 cannon is quite decent at the BR. Its only flaw being a bad firing arc (shell drops fast with distance), which makes long-range engagements inadvisable. Penetration rates are comparable to those of the Russian [[F-34 (76 mm)|F-34]] cannon or those of the British [[Ordnance QF 6-pounder Mk.V (57 mm)|QF 6-pounder]]'s stock shot. While not being the best gun at the BR, it certainly provides enough firepower to destroy any enemy's flank. Horizontal drive is fast, allowing for fast reaction shots in close range engagements. As for elevation angles, -6° of depression feels a bit lacking while 13° of elevation is clearly the worst thing about this configuration: you cannot engage air targets. One last thing to consider about your main gun: it is mounted on an oscillating turret, which makes stop-and-shoot tactics ineffective. Coaxial armament is the classic French MAC 31 with 100 rounds loaded and ready to turn those soft targets to shreds. A sweet addition to this tank is 4 smoke launchers located on the lower turret part's back, these can be used either to shield you and your allies from incoming fire, to cover your retreat or to hide your team's movements from enemy sight. Smoke launchers at this low BR prepares players to higher-ranking battlefields and tactic opportunities, make sure to master them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA49 (75 mm)|75 mm SA49]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.5 || 18.2 || 22.1 || 24.4 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA49 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 32&amp;amp;nbsp;''(+5)'' || 21&amp;amp;nbsp;''(+16)'' || 13&amp;amp;nbsp;''(+24)'' || 5&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AMX-13 (FL11), in line with most light tanks, shines best as a flanker and scout, due to its almost non-existent armour. Some shots against lower tiers can be bounced off by the sloped upper glacis plate and turret front, but anywhere else will get penetrated with ease. A sub-par gun without APHE ammunition means frontal engagements are mostly out of the question.&lt;br /&gt;
&lt;br /&gt;
Scout and flank, as any other light tank should. The AMX-13 (FL11) cannot stand up to direct assaults from the enemy; it has irrelevant armour, decent speed, a useable gun with lacking depression (especially facing forward), and only 3 crew. The bad reverse speed also makes it unable to retreat behind cover once discovered, so caution in engagements is advised. It is also worth noting that the low velocity and high drop rate of its shells allow the FL11 to engage from behind slopes without having to reveal itself.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent penetration&lt;br /&gt;
* Fairly small and has a low profile: easy to hide, helps scouting&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Has smoke launchers&lt;br /&gt;
* Poorly aimed shots may bounce off the 40 mm sloped turret&lt;br /&gt;
* Unlike most light tanks, impervious to HMG from the front&lt;br /&gt;
* Engine in the front protects crew in head on engagements&lt;br /&gt;
* Has access to the same APCBC shot with HE filler as the [[M4 Sherman (Family)|M4 Shermans]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very bad gun handling&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Low velocity cannon: long-range shots are hard to land&lt;br /&gt;
* Unstable cannon pitch up when firing, makes it difficult to stay on target&lt;br /&gt;
* Unstable cannon pitch up when braking, makes it difficult and slow to acquire targets right after stopping&lt;br /&gt;
* Mediocre gun depression (especially facing forward)&lt;br /&gt;
* Bad reverse&lt;br /&gt;
* Bad elevation and no top-mounted MG makes it vulnerable to aircraft&lt;br /&gt;
* Turret area is filled with ammo&lt;br /&gt;
* Lamps on the hull will stop you from aiming from specific angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|AMX-13#History|l1=History of the AMX-13}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In 1952, the First Indochina War had been raging for six years. The French Army was facing a better and better armed enemy and their cavalry units were still equipped with WW2 tanks like the M24 or the M5A1. The French government decided to send the latest developed French tank, the AMX-13, in Indochina. However, the AMX-13 needed to undergo modifications for the South-Eastern theater. The large FL-10 autoloader turret and the long 75 mm gun made the AMX-13 unadapted for the logistical constraints of the colonial conflict (limited air transport capabilities and combat in constricted urban environments).&lt;br /&gt;
&lt;br /&gt;
That's why a new turret was installed (the FL-11 equipping the Panhard EBR reconnaissance armoured car) which was smaller, lighter and sporting a shorter 75 mm gun. The new turret made the tank less tall and shorter in overall length. However, the new turret was cramped, which was detrimental to the manual reloading of the gun. No major modification was brought to the hull: the only noticeable difference was the shift from 4 track return rollers to 2.&lt;br /&gt;
&lt;br /&gt;
The production started in 1954 with an order for 20 units but only 5 were produced. By that time, the First Indochina War had come to an end and the need for such an urban combat vehicle had disappeared.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The 5 {{PAGENAME}} were allocated to the 2nd Foreign Cavalry Regiment in Oujda, Morocco. They never saw combat action and were sold in 1956 to the Moroccan Army following the country's independence. The light tanks stayed in the Moroccan arsenal until 1973. It is unclear if they ever saw combat under Moroccan flag.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_fl_11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 03:38 discusses the {{PAGENAME}}.|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the AMX-13.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M24 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AMX-13|[Wikipedia] AMX-13]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar-france-amx-13-avec-tourelle-fl-11/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; AMX-13 Avec Tourelle FL-11]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=189231</id>
		<title>ARL-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=189231"/>
				<updated>2024-07-01T10:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: /* General info */ Correction of information, strangely some did not correspond to reality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= French tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the heavy tank version&lt;br /&gt;
|link= ARL-44 (ACL-1)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_arl_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ARL 44''' was a French heavy tank that was developed shortly before the conclusion of World War II. Only sixty units were ever manufactured, beginning in 1949. The vehicle was unimpressive and only saw limited service. The tank was decommissioned in 1953. The ARL 44 is undoubtedly based on an earlier French heavy tank design. The hull is long but narrow, built for crossing deep trenches during wartime. The covered suspension, with its many small road wheels, is the most evident indication of its Char B1 heavy tank ancestry; it is virtually identical to that of the [[B1 ter|Char B1 ter]]. Partly due to a lack of a powerful enough engine, the tank compensates by using a more efficient petro-electrical transmission. As this type of transmission easily overheats, the ARL 44 was outfitted with a remarkable and complicated set of ventilators and cooling ducts; the engine deck was extended behind the track to accommodate them all.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the ARL-44 is insufficiently armoured to serve as a frontline heavy tank in its intended duty. It should instead be played as a sniper. The front of the vehicle is powerful enough to resist most ammunition fired from enemies. Furthermore, with an above-average reload time, staying away from the front lines helps prevent the tank from being overwhelmed by adversaries. The main armament is fairly powerful, but it lacks explosive filler to disable or destroy opponents with a single shot. To maximize damage, always target modules and crew locations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola)&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (48°) ''Front glacis'' &amp;lt;br&amp;gt;100 mm (spherical) ''MG port'' &amp;lt;br&amp;gt;50 mm ''Hull compartment between the tracks'' &amp;lt;br&amp;gt;50 mm (63°) ''Lower glacis'' || 50 mm &amp;lt;br&amp;gt;25 mm ''Tracks cover'' || 50 mm (32°) ''Rear glacis'' &amp;lt;br&amp;gt;30 mm (20°) ''Hull compartment between the tracks'' || 20 mm &amp;lt;br&amp;gt;10 mm ''Radiator vents'' &amp;lt;br&amp;gt;10 mm (72°) ''Engine access panel''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 110 mm (0-79°) ''Turret front'' &amp;lt;br&amp;gt; 66 mm ''Gun mantlet'' &lt;br /&gt;
50 mm ''Gun mantlet's edge'' &lt;br /&gt;
| 30 mm (14°) &lt;br /&gt;
30 mm + 20 mm (14°) ''Side cover by tracks'' &lt;br /&gt;
| 30 mm (8°) || 20 mm (79°) ''Front'' &amp;lt;br&amp;gt; 10 mm ''Center''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
In spite of its armour the {{PAGENAME}} still has weak spots easy to target. Avoid showing your sides and/or your back to enemy tanks and you should be mostly fine. Because of the large weak spots like the turret cheeks or the hull between the tracks, it is better to stay as far as possible from the frontline, using the very powerful gun to knock down enemies.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} suffers from poor traction and a low top speed for a tank destroyer, the powerful engine and good transmission allows the  {{PAGENAME}} to accelerate quickly and turn effectively despite its immense size. The vehicle has decent mobility even in close quarters, however at these ranges your armour is ineffective and your gun impractical, so it is ill-advised to fight at close range, even if you have the mobility to support it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA45 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA45 (90 mm)|90 mm SA45]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 21.1 || 29.2 || 35.5 || 39.3 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun is clearly the biggest quality of the {{PAGENAME}} as it can take down anything at this battle rating from a good distance. Keep in mind that your reload rate is rather slow. The shells have no explosive filler but every penetrating shot carries a very large amount of shrapnel. Destroying enemies with one shot is thus a frequent occurrence, even if this tanks only has solid shots.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA45 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.1.112''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 25&amp;amp;nbsp;''(+12)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Hull empty: 25&amp;amp;nbsp;''(+12)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a not a well enough armoured vehicle to play as a frontline or support tank and should be played as a sniper: take advantage of your very good gun to disable enemies with well placed shots while staying at a distance guaranteeing your survivability. Your frontal glacis is strong enough to resist most enemy guns beyond 800 m but there are obvious weak spots your opponents will prioritize: the turret cheeks, the MG port, the turret cupola and the lower glacis to a lesser extent. Staying far (between 800 m and 1,000 m) will make it difficult for enemy players to target your weak spots with accuracy and will give you time to react on incoming shots.&lt;br /&gt;
&lt;br /&gt;
Your gun has a very good penetration power allowing you to stay at a distance but the lack of explosive filler is detrimental to your performance . Your reload time is a bit longer than most opponents, so aim precisely and make every shot count. Make sure to target modules and crew positions to maximise the damage.  Disabling the enemy gunner on your first shot will also be critical to win engagements as the enemy vehicle could return fire before your second shot. Use the &amp;quot;sight distance control&amp;quot; feature to increase your chances of successfully hitting enemy tanks from long distance.&lt;br /&gt;
&lt;br /&gt;
Fighting in close quarters require a great knowledge of your tank: when attacking frontally, the shake of the suspension is small enough to fire on the move at 10 km/h, and its immense penetration gives you an advantage against both stabilized and unstabilized tanks, giving you the opportunity to land the first shot on the enemy. When encountering an enemy from an angle, lure them to shoot first by showing your frontal plate while keeping your turret hidden. If an enemy approaches from behind, use the great hull and turret traverse speed to quickly react to the threat.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* Tank destroyers with powerful guns that can penetrate you from afar: Sturer Emil, Panzer IV/70(V), Nashorn, Waffenträger, VFW, ISU-122, ISU-122S, Charioteer Mk VII or ISU-122 (China). The IS-2 and the IS-2 (China) can be added to the list as they sport as gun identical in performance to the ISU-122&lt;br /&gt;
* Tanks firing HEAT/HEATFS shells that can defeat your frontal glacis: PT-76B, PT-76 (China) or Ikv 103.&lt;br /&gt;
* Tanks firing APDS shots that can defeat your frontal glacis: Challenger, Comet I, Iron Duke IV, Centurion Mk 1, Sherman Vc (Italy), Pvkv m/43 (1963) or Strv 74.&lt;br /&gt;
* Tanks whose cannon is powerful enough to penetrate your frontal glacis once closer to your vehicle (500 m distance): M36 GMC, Tiger H1, Tiger E, Panther D, Panther A, T-34-85, SU-85M, IS-1, KV-85, Chi-Ri II, M4A3 (76) W HVSS, T-34-85 (S-53) (China), T-34-85 Gai or M36 (China).&lt;br /&gt;
&lt;br /&gt;
;How to defeat an {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
[[File:ARL-44 weakspot.png|thumb|As seen in this picture, this weak spot only has less than 100 mm effective thickness, meaning that even 3.7 tanks can easily penetrate there, let alone 5.7 tanks with better penetration and more explosives]]&lt;br /&gt;
&lt;br /&gt;
* Behind the track and the front sprocket wheel, there is a thin, vertical armour plate of only 50 mm thick. Behind that is the 3rd ammo rack. Thus if an ARL-44 is facing you frontally, shoot at either of the two front sprocket wheels. An average gun with at least 110 mm penetration (at 0°) on a shell with explosive filler (e.g. an [[M10 (Family)|M10]] tank destroyer) will certainly punch through the track, wheel, the armour, then ultimately explode inside the hull. The spot is quite small from a distance.&lt;br /&gt;
* Do not attack the {{PAGENAME}} frontally unless you have enough armour to afford it.&lt;br /&gt;
* Sneak around it and target the turret from the back or the side. The {{PAGENAME}} has a slow turret traverse and flat side and rear armour, making it especially vulnerable to flanking.&lt;br /&gt;
* If you have no other option than to attack it frontally, blind it with smoke before closing the gap. Target the turret cheeks or the cupola as they are weak spots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is good as long as you don't push it&lt;br /&gt;
** Good acceleration at low speed&lt;br /&gt;
** Good hull turning rate&lt;br /&gt;
* Frontal armour is thick with 120 mm of sloped armour on the glacis.&lt;br /&gt;
* Complex side armour negates occasional HEAT shells.&lt;br /&gt;
* Potent gun&lt;br /&gt;
** Very high penetration power&lt;br /&gt;
** Good spalling&lt;br /&gt;
** High muzzle velocity round: easy to aim at distances&lt;br /&gt;
* It has its best ammo in stock&lt;br /&gt;
* Can be played a little like a heavy tank when facing weaker enemies.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Overall weak turret armour&lt;br /&gt;
** Turret armour is underwhelming at 100-110 mm of flat armour. Most 75 mm guns can penetrate at range.&lt;br /&gt;
** Weak gun mantlet is only 60 mm flat armour&lt;br /&gt;
** Turret back is only 20 mm thick, vulnerable to HMG fire.&lt;br /&gt;
* Hull armour has many weak spots&lt;br /&gt;
** Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.&lt;br /&gt;
** Side vulnerable to solid shots.&lt;br /&gt;
** Weak lower plate is only 50 mm, a major shot trap.&lt;br /&gt;
** A hit to a track from the front has a high chance of both knocking out the track and some crew members. High calibre guns may be able to one shot.&lt;br /&gt;
* Moving can be unpleasant with the outdated suspension&lt;br /&gt;
** Tracks have poor ground traction&lt;br /&gt;
** Hill climbing is hard&lt;br /&gt;
** Struggles reaching top speed&lt;br /&gt;
* Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France's influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called &amp;quot;transitional tank&amp;quot;. This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could &amp;quot;experiment&amp;quot; on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.&lt;br /&gt;
&lt;br /&gt;
Initially, the new tank was required, apart from using existing tank parts, to have a weight of 30 tonnes, a top armour thickness of 60 mm and a primary gun of the 75 mm calibre. As the engineers were limited to using existing parts for their new machine, it very quickly became apparent that the amount of innovation that was possible for the new machine was equally limited. Thus, the ARL-44 soon took on the resemblance of a Char B1, with the exception of the turret and gun. The end of the war in 1945 didn't stop development however, quite the opposite in fact. The design went through several changes, from increasing the armour thickness to the installation of a new engine and the new 90 mm French cannon, despite the fact that there was no longer a need for such a vehicle. At that point, the further development and subsequent limited production run of the ARL-44 was only used for &amp;quot;propaganda&amp;quot; purposes, with the aim of increasing the morale of the French people in the post-war period. In the end, only 60 ARL-44s were constructed and no sooner than they were introduced into service, they were also decommissioned due to, unsurprisingly, unsatisfactory performance, at the beginning of the 1950s. Despite this, the project did fulfill one of its major goals - generate experience for a new generation of French tank designers. Thanks to experiences gained from projects like the ARL-44, France would build its first true modern MBT only a decade later, serving as proof that the ARL-44 was not in vain after all.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_arl_44 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CFmL0qG0bB4|'''The Shooting Range #231''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|kKzzN3pzLSI|'''The Shooting Range #86''' - ''War Machines'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|[Devblog] ARL-44 - A Battleship in Disguise]]&lt;br /&gt;
* [[wikipedia:ARL_44|[Wikipedia] ARL 44]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/ARL-44.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ARL-44]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SA45_(90_mm)&amp;diff=187641</id>
		<title>SA45 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SA45_(90_mm)&amp;diff=187641"/>
				<updated>2024-06-20T09:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: Some filling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''SA45 (90 mm)''' is a French tank destroyer cannon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_arl_44}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
This is the best French gun in this BR, with penetrating power that can knock out any armour at its BR. However, its reload rate is rather slow.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Thanks to its high penetration power, the ARL-44 can attack anyone who wants to oppose it. As with all tanks that use an autoloader, you'll need to remember to retreat from the front line to stop and refill your magazine.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power&lt;br /&gt;
* Assisted by a 24-round autoloader&lt;br /&gt;
* High muzzle velocity (1,000 m/s)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reload time&lt;br /&gt;
* No armour-piercing shell with an explosive filler&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=187637</id>
		<title>ARL-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ARL-44&amp;diff=187637"/>
				<updated>2024-06-20T09:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;U86952927: add a pros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= French tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the heavy tank version&lt;br /&gt;
|link= ARL-44 (ACL-1)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_arl_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ARL 44''' was a French heavy tank that was developed shortly before the conclusion of World War II. Only sixty units were ever manufactured, beginning in 1949. The vehicle was unimpressive and only saw limited service. The tank was decommissioned in 1953. The ARL 44 is undoubtedly based on an earlier French heavy tank design. The hull is long but narrow, built for crossing deep trenches during wartime. The covered suspension, with its many small road wheels, is the most evident indication of its Char B1 heavy tank ancestry; it is virtually identical to that of the [[B1 ter|Char B1 ter]]. Partly due to a lack of a powerful enough engine, the tank compensates by using a more efficient petro-electrical transmission. As this type of transmission easily overheats, the ARL 44 was outfitted with a remarkable and complicated set of ventilators and cooling ducts; the engine deck was extended behind the track to accommodate them all.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the ARL-44 is insufficiently armoured to serve as a frontline heavy tank in its intended duty. It should instead be played as a sniper. The front of the vehicle is powerful enough to resist most ammunition fired from enemies. Furthermore, with an above-average reload time, staying away from the front lines helps prevent the tank from being overwhelmed by adversaries. The main armament is fairly powerful, but it lacks explosive filler to disable or destroy opponents with a single shot. To maximize damage, always target modules and crew locations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret, cupola)&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (48°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 50 mm ''Hull compartment between the tracks'' &amp;lt;br&amp;gt; 50 mm (63°) ''Lower glacis'' || 50 mm &amp;lt;br&amp;gt; 25 mm ''Tracks cover'' || 35 mm (32°) ''Rear glacis'' &amp;lt;br&amp;gt; 35 mm (20°) ''Hull compartment between the tracks'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents'' &amp;lt;br&amp;gt; 5 mm (18°) ''Engine access panel''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 110 mm (0-70°) ''Turret front'' &amp;lt;br&amp;gt; 66 mm ''Gun mantlet'' || 60 mm (14°) || 20 mm (8°) || 20 mm (11°) ''Front'' &amp;lt;br&amp;gt; 10 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies are 10 mm thick.&lt;br /&gt;
* An additional 25 mm RHA plate separates the engine from the crew compartment.&lt;br /&gt;
&lt;br /&gt;
In spite of its armour the {{PAGENAME}} still has weak spots easy to target. Avoid showing your sides and/or your back to enemy tanks and you should be mostly fine. Because of the large weak spots like the turret cheeks or the hull between the tracks, it is better to stay as far as possible from the frontline, using the very powerful gun to knock down enemies.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} suffers from poor traction and a low top speed for a tank destroyer, the powerful engine and good transmission allows the  {{PAGENAME}} to accelerate quickly and turn effectively despite its immense size. The vehicle has decent mobility even in close quarters, however at these ranges your armour is ineffective and your gun impractical, so it is ill-advised to fight at close range, even if you have the mobility to support it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA45 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA45 (90 mm)|90 mm SA45]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 21.1 || 29.2 || 35.5 || 39.3 || 41.8 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun is clearly the biggest quality of the {{PAGENAME}} as it can take down anything at this battle rating from a good distance. Keep in mind that your reload rate is rather slow. The shells have no explosive filler but every penetrating shot carries a very large amount of shrapnel. Destroying enemies with one shot is thus a frequent occurrence, even if this tanks only has solid shots.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA45 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.1.112''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 25&amp;amp;nbsp;''(+12)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Hull empty: 25&amp;amp;nbsp;''(+12)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a not a well enough armoured vehicle to play as a frontline or support tank and should be played as a sniper: take advantage of your very good gun to disable enemies with well placed shots while staying at a distance guaranteeing your survivability. Your frontal glacis is strong enough to resist most enemy guns beyond 800 m but there are obvious weak spots your opponents will prioritize: the turret cheeks, the MG port, the turret cupola and the lower glacis to a lesser extent. Staying far (between 800 m and 1,000 m) will make it difficult for enemy players to target your weak spots with accuracy and will give you time to react on incoming shots.&lt;br /&gt;
&lt;br /&gt;
Your gun has a very good penetration power allowing you to stay at a distance but the lack of explosive filler is detrimental to your performance . Your reload time is a bit longer than most opponents, so aim precisely and make every shot count. Make sure to target modules and crew positions to maximise the damage.  Disabling the enemy gunner on your first shot will also be critical to win engagements as the enemy vehicle could return fire before your second shot. Use the &amp;quot;sight distance control&amp;quot; feature to increase your chances of successfully hitting enemy tanks from long distance.&lt;br /&gt;
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Fighting in close quarters require a great knowledge of your tank: when attacking frontally, the shake of the suspension is small enough to fire on the move at 10 km/h, and its immense penetration gives you an advantage against both stabilized and unstabilized tanks, giving you the opportunity to land the first shot on the enemy. When encountering an enemy from an angle, lure them to shoot first by showing your frontal plate while keeping your turret hidden. If an enemy approaches from behind, use the great hull and turret traverse speed to quickly react to the threat.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* Tank destroyers with powerful guns that can penetrate you from afar: Sturer Emil, Panzer IV/70(V), Nashorn, Waffenträger, VFW, ISU-122, ISU-122S, Charioteer Mk VII or ISU-122 (China). The IS-2 and the IS-2 (China) can be added to the list as they sport as gun identical in performance to the ISU-122&lt;br /&gt;
* Tanks firing HEAT/HEATFS shells that can defeat your frontal glacis: PT-76B, PT-76 (China) or Ikv 103.&lt;br /&gt;
* Tanks firing APDS shots that can defeat your frontal glacis: Challenger, Comet I, Iron Duke IV, Centurion Mk 1, Sherman Vc (Italy), Pvkv m/43 (1963) or Strv 74.&lt;br /&gt;
* Tanks whose cannon is powerful enough to penetrate your frontal glacis once closer to your vehicle (500 m distance): M36 GMC, Tiger H1, Tiger E, Panther D, Panther A, T-34-85, SU-85M, IS-1, KV-85, Chi-Ri II, M4A3 (76) W HVSS, T-34-85 (S-53) (China), T-34-85 Gai or M36 (China).&lt;br /&gt;
&lt;br /&gt;
;How to defeat an {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
[[File:ARL-44 weakspot.png|thumb|As seen in this picture, this weak spot only has less than 100 mm effective thickness, meaning that even 3.7 tanks can easily penetrate there, let alone 5.7 tanks with better penetration and more explosives]]&lt;br /&gt;
&lt;br /&gt;
* Behind the track and the front sprocket wheel, there is a thin, vertical armour plate of only 50 mm thick. Behind that is the 3rd ammo rack. Thus if an ARL-44 is facing you frontally, shoot at either of the two front sprocket wheels. An average gun with at least 110 mm penetration (at 0°) on a shell with explosive filler (e.g. an [[M10 (Family)|M10]] tank destroyer) will certainly punch through the track, wheel, the armour, then ultimately explode inside the hull. The spot is quite small from a distance.&lt;br /&gt;
* Do not attack the {{PAGENAME}} frontally unless you have enough armour to afford it.&lt;br /&gt;
* Sneak around it and target the turret from the back or the side. The {{PAGENAME}} has a slow turret traverse and flat side and rear armour, making it especially vulnerable to flanking.&lt;br /&gt;
* If you have no other option than to attack it frontally, blind it with smoke before closing the gap. Target the turret cheeks or the cupola as they are weak spots.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is good as long as you don't push it&lt;br /&gt;
** Good acceleration at low speed&lt;br /&gt;
** Good hull turning rate&lt;br /&gt;
* Frontal armour is thick with 120 mm of sloped armour on the glacis.&lt;br /&gt;
* Complex side armour negates occasional HEAT shells.&lt;br /&gt;
* Potent gun&lt;br /&gt;
** Very high penetration power&lt;br /&gt;
** Good spalling&lt;br /&gt;
** High muzzle velocity round: easy to aim at distances&lt;br /&gt;
* It has its best ammo in stock&lt;br /&gt;
* Can be played a little like a heavy tank when facing weaker enemies.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Overall weak turret armour&lt;br /&gt;
** Turret armour is underwhelming at 100-110 mm of flat armour. Most 75 mm guns can penetrate at range.&lt;br /&gt;
** Weak gun mantlet is only 60 mm flat armour&lt;br /&gt;
** Turret back is only 20 mm thick, vulnerable to HMG fire.&lt;br /&gt;
* Hull armour has many weak spots&lt;br /&gt;
** Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.&lt;br /&gt;
** Side vulnerable to solid shots.&lt;br /&gt;
** Weak lower plate is only 50 mm, a major shot trap.&lt;br /&gt;
** A hit to a track from the front has a high chance of both knocking out the track and some crew members. High calibre guns may be able to one shot.&lt;br /&gt;
* Moving can be unpleasant with the outdated suspension&lt;br /&gt;
** Tracks have poor ground traction&lt;br /&gt;
** Hill climbing is hard&lt;br /&gt;
** Struggles reaching top speed&lt;br /&gt;
* Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France's influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called &amp;quot;transitional tank&amp;quot;. This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could &amp;quot;experiment&amp;quot; on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.&lt;br /&gt;
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Initially, the new tank was required, apart from using existing tank parts, to have a weight of 30 tonnes, a top armour thickness of 60 mm and a primary gun of the 75 mm calibre. As the engineers were limited to using existing parts for their new machine, it very quickly became apparent that the amount of innovation that was possible for the new machine was equally limited. Thus, the ARL-44 soon took on the resemblance of a Char B1, with the exception of the turret and gun. The end of the war in 1945 didn't stop development however, quite the opposite in fact. The design went through several changes, from increasing the armour thickness to the installation of a new engine and the new 90 mm French cannon, despite the fact that there was no longer a need for such a vehicle. At that point, the further development and subsequent limited production run of the ARL-44 was only used for &amp;quot;propaganda&amp;quot; purposes, with the aim of increasing the morale of the French people in the post-war period. In the end, only 60 ARL-44s were constructed and no sooner than they were introduced into service, they were also decommissioned due to, unsurprisingly, unsatisfactory performance, at the beginning of the 1950s. Despite this, the project did fulfill one of its major goals - generate experience for a new generation of French tank designers. Thanks to experiences gained from projects like the ARL-44, France would build its first true modern MBT only a decade later, serving as proof that the ARL-44 was not in vain after all.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|Devblog]]''&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_arl_44 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CFmL0qG0bB4|'''The Shooting Range #231''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|kKzzN3pzLSI|'''The Shooting Range #86''' - ''War Machines'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther A]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5205-development-arl-44-a-battleship-in-disguise-en|[Devblog] ARL-44 - A Battleship in Disguise]]&lt;br /&gt;
* [[wikipedia:ARL_44|[Wikipedia] ARL 44]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/ARL-44.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ARL-44]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U86952927</name></author>	</entry>

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