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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U86277952</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-16T12:04:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=H-34_(France)&amp;diff=194051</id>
		<title>H-34 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=H-34_(France)&amp;diff=194051"/>
				<updated>2024-10-26T14:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = H-34&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=h_34_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Sikorsky H-34 was manufactured as a piston-engined military helicopter originally intended for anti-submarine warfare; however, it has also seen service as a medium transport helicopter and as a combat helicopter. This tail dragging helicopter has the radial reciprocating engine mounted in the nose of the aircraft, with the driveshaft traversing through the cockpit. French aviation company Sud-Aviation assembled a total of 135 H-34s built in the US, along with a total of 166 H-34s produced by Sud-Aviation under license from Sikorsky for use in the French Air Force, Navy, and Army Aviation (ALAT). Due to the ruggedness of the H-34, it had an impressive track record under French command in the Algerian War where it garnered over 190,000 flying hours evacuating French troops from combat locations, including many night-time operations.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. Unlike other helicopters, the '''{{Specs|name}}''' has a very large size, which comes with severe drawbacks - it is not agile at all and a very big target for enemy anti-aircraft fire. It is, however, quite fast, being able to consistently maintain 300 km/h in level flight. With a range of armaments including bombs, rockets, and ATGMs, the H-34 has a variety of options for dealing with enemy armour; however, be wary of flying too close to enemy SPAA, as its sluggishness and lack of armour protection make it an excellent target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 182 || 169 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 213 || 198&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
[[File:H-34 .png|thumb]]&lt;br /&gt;
The French H-34 is a U.S.-made helicopter adapted by France. It lacks armor, making the pilots and co-pilot vulnerable to enemy aircraft. Additionally, the fuel tank is not armored. The engine is positioned in front of the pilots, which is not typical for helicopter designs, but this configuration may make it harder for enemies to target the engine directly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 61C (50 kg)|AS.11|HVAR|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The helicopter's machine guns are mounted towards the nose of the helicopter, in front of the landing gear struts. These machine guns can be loaded with one of four different ammo belts (Default, Universal, Tracers, and Stealth). However, owing to their small calibre, they are only effective for attacking very lightly armoured targets (&amp;lt; 10 mm maximum armour thickness), they have limited effectiveness against aircraft and are ultimately useless against armoured targets. Their relatively low rate of fire offers better aim controllability at the expense of total damage output.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns (250 rpg = 1,000 total) + 2 x AS.11 missiles + 6 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
In this configuration, the H-34 is equipped with two AS.11 ATGM pylons mounted alongside the nose of the aircraft, along with six HVAR unguided rockets mounted on a vertical rail on the left side of the helicopter.&lt;br /&gt;
&lt;br /&gt;
The helicopter's six HVAR rockets with their 36 mm of high-explosive armour penetration are effective at crippling and possibly destroying enemy tanks with well-placed shots to the roof, engine deck, and tracks. However, their awkward placement on a vertical rail on the left side of the helicopter, as well as their relatively slower velocity and increased drop compared to most other unguided rockets, makes precisely aiming these rockets tricky.&lt;br /&gt;
&lt;br /&gt;
A far more effective weapon versus armoured targets, the helicopter's two AS.11 ATGM's with their 600 mm of armour penetration can easily damage and destroy enemy tanks and other armoured targets with a well-placed hit. However, this helicopter can only carry two of these missiles at a time, the smallest ATGM loadout of any helicopter in the game, which severely limits the helicopter's combat potential.&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns (250 rpg = 1,000 total) + 10 x 50 kg Type 61C bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
In this configuration, the H-34 is equipped with ten 50 kg Type-61C bombs, with six bombs loaded onto external pylons on the sides of the helicopter, and four bombs mounted on rails below the fuselage. These bombs can destroy enemy armoured vehicles when dropped within 2 meters of the target. Their small explosive mass requires particularly careful aim in order to effectively strike at ground targets. However, care must still be taken in order to remain out of the 67 m fragmentation radius of these bombs in order to avoid splash damage to the helicopter itself.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly fast, able to maintain speeds in excess of 322 km/h (200 mph) in level flight&lt;br /&gt;
* Decent structural durability, though this isn't saying much&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large size makes it a large target&lt;br /&gt;
* Sluggish handling characteristics&lt;br /&gt;
* Weak engine and rotor transmission durability - a few hits from light-caliber rounds can quickly destroy them&lt;br /&gt;
* Awkward HVAR rocket placement makes accurate aim tricky&lt;br /&gt;
* Bomb loadout is inadequate against heavily armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The H-34 was developed in the early 1950s as the successor to the H-19 Chickasaw. The new helicopter was enlarged and was overall more powerful than its predecessor, yet still retained some core design elements, such as the nose-mounted radial engine under the cockpit.&lt;br /&gt;
&lt;br /&gt;
The H-34 performed its maiden flight in March 1954 and was adopted into service shortly afterwards, first with the U.S. Navy in 1955 and then U.S. Army in 1956.&lt;br /&gt;
&lt;br /&gt;
However, the H-34 was also widely exported and built under licence by other nations. France was one of the earliest nations to adopt the H-34, with it entering service in 1956. France initially received numerous American-built disassembled H-34s, which were then reassembled in France. Later on, the Sud-Aviation company acquired a licence to produce the H-34s locally. In the end, close to 300 French H-34s were built and used by the French forces. The vehicle was actively used during the war in Algeria, marking the first mass use of attack helicopters by the French army.&lt;br /&gt;
&lt;br /&gt;
Of course, the H-34 Choctaw saw service with many more countries around the world and participated in numerous conflicts of the '50s and '60s. Although the helicopter was being phased out from military service with most operators by the 1970s, the H-34 (or S-58 if the civilian designation is used) is still being used for civilian operations today. In total, over 2,100 H-34s were built when taking into account all modifications of the type.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6083-development-h-34-choctaw-a-worthy-start-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=h_34_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:H-34 France WTWallpaper 001.jpg&lt;br /&gt;
File:H-34 France WTWallpaper 002.jpg&lt;br /&gt;
File:H-34 France WTWallpaper 003.jpg&lt;br /&gt;
File:H-34 France WTWallpaper 004.jpg&lt;br /&gt;
File:H-34 France WTWallpaper 005.jpg&lt;br /&gt;
File:H-34 France WTWallpaper 006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jjanlLrycGo|'''The Shooting Range #156''' - ''Pages of History'' section at 05:13 discusses the H-34.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related aircraft&lt;br /&gt;
&lt;br /&gt;
* Sikorsky [[H-34]] (USA)&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mil [[Mi-4AV|Mi-4]] Hound&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6083-development-h-34-choctaw-a-worthy-start-en|[Devblog] H-34 Choctaw: A Worthy Start]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sikorsky}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:H-34_.png&amp;diff=194050</id>
		<title>File:H-34 .png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:H-34_.png&amp;diff=194050"/>
				<updated>2024-10-26T14:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;crew and fule tanks&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RCV_(P)&amp;diff=194049</id>
		<title>RCV (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RCV_(P)&amp;diff=194049"/>
				<updated>2024-10-26T13:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Type 16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_icv_prototype&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Annotation|CTWV|Common Tactical Wheeled Vehicle}} {{Annotation|RCV|Recon Combat Vehicle}}''' is a squadron rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:CREW .png|thumb|Here is the crew of the CTWV RCV ]]&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The CTWV RCV is a reconnaissance vehicle that lacks composite armor but is filled with spall liner and rolled homogeneous armor, making it difficult for armor-piercing shots to eliminate the crew members. The CTWV RCV has a larger crew than typical reconnaissance vehicles, consisting of five members: driver, gunner, commander, machine gunner, and loader, which enhances its survivability.&lt;br /&gt;
&lt;br /&gt;
The engine is located at the front of the CTWV RCV, providing extra protection for the crew. It can withstand low-velocity armor-piercing shots and HEAT rounds, but a shot to the engine will immobilize the vehicle, leaving it vulnerable. The ammunition is not armored and is positioned in the lower middle of the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
[[File:Armor of the CTWV RCV .png|thumb|Armor of the CTWV RCV ]]&amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Bushmaster 2 Mk.44 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Bushmaster 2 Mk.44 (30 mm)|30 mm Bushmaster 2 Mk.44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 360 (90) || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -10°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''MK266:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''MK258:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:Bushmaster 2 Mk.44 (30 mm)/Ammunition|APDS, HEI-T*, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.52 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Mk.52 (7.62 mm)|7.62 mm Mk.52]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Dating back to January 2018, the development of the '''CTWV (Common Tactical Wheeled Vehicle)''' program started with the JGSDF requesting both Mitsubishi and Komatsu to provide prototypes to a new series of wheeled vehicles to replace the ageing Type 96 Wheeled APCs and supplement their prototypes with combat variants. Mitsubishi based their CTWV on the already developed [[Type 16 (Family)|Type 16 MCV]] (Program A), while Komatsu, as the original developer of the Type 96 WAPC, pushed a redesigned upgrade of the Type 96 WAPC (Program B). Komatsu's project was soon cancelled in July 2018, leaving Mitsubishi as the only remaining developer.&lt;br /&gt;
&lt;br /&gt;
Mitsubishi, who aimed to standardize the design using the Type 16 MCV platform and components, developed three primary variants for the CTWV program:&lt;br /&gt;
&lt;br /&gt;
* (CTWV) ICV &amp;lt;small&amp;gt;(Infantry Combat Vehicle)&amp;lt;/small&amp;gt; - 30 mm Bushmaster + Mk 52 chain gun&lt;br /&gt;
* (CTWV) RCV &amp;lt;small&amp;gt;(Recon Combat Vehicle)&amp;lt;/small&amp;gt; - Same as ICV including a surveillance camera and a satellite communication antenna&lt;br /&gt;
* (CTWV) MM &amp;lt;small&amp;gt;(Mobile Mortar)&amp;lt;/small&amp;gt; - 120 mm Thales mortar system&lt;br /&gt;
&lt;br /&gt;
{{Notice|The design work for these configurations was most likely recycled from the previous &amp;quot;{{Annotation|将来装輪戦闘車両|Shōrai Sō wa sentō sharyō}}&amp;quot; (Future Wheeled Combat Vehicle) project, precursor to the Type 16 MCV.}}&lt;br /&gt;
&lt;br /&gt;
With these prototypes built and tested in 2023-24, procurement of these vehicles are listed as &amp;quot;Type 24 ICV/MM&amp;quot; with the expected designation of the RCV as &amp;quot;Type 25 RCV&amp;quot;. Further orders were made on the vehicles by FY 2024; 24 ICVs and 8 MMs, with expectations for an additional 18 ICVs, 8 MMs, and 8 RCVs in FY 2025.&lt;br /&gt;
&lt;br /&gt;
Together with the license production of the AMV Patria in 2022, the CTWV, soon to be most likely known as the officially adopted Type 24, will continue the wheeled mobilization of the JGSDF.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Type 16 (Family)]] - Base hull&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[File:France_flag.png|30px|link=]] [[VBCI-2 (MCT30)]]&lt;br /&gt;
* [[File:Italy_flag.png|30px|link=]] [[Freccia (Disambiguation)]] IFV&lt;br /&gt;
* [[File:FRG_flag.png|30px|link=]] [[PUMA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.shephardmedia.com/news/landwarfareintl/jgsdf-lines-up-next-generation-wheeled-armoured-vehicles/ &amp;lt;nowiki&amp;gt;[Shephard Media]&amp;lt;/nowiki&amp;gt; JGSDF lines up next-generation wheeled armoured vehicles]&lt;br /&gt;
* [https://www.defensenews.com/land/2022/10/06/japan-tests-new-armored-vehicles-in-bid-for-common-platform/ &amp;lt;nowiki&amp;gt;[Defense News]&amp;lt;/nowiki&amp;gt; Japan tests new armored vehicles in bid for common platform]&lt;br /&gt;
* [[wikipedia:ja:共通戦術装輪車|[ja.Wikipedia] 共通戦術装輪車]]&lt;br /&gt;
&lt;br /&gt;
{{Japan light tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
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		<title>File:CREW .png</title>
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				<updated>2024-10-26T13:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
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&lt;div&gt;CREW&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

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				<updated>2024-10-26T13:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
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&lt;div&gt;CTWC RCV&lt;/div&gt;</summary>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=194045</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=194045"/>
				<updated>2024-10-26T12:56:29Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Throughout the late '60s, the JASDF came to note that their Fuji T-1 subsonic light trainer failed miserably at preparing pilots for the mach 2+ heavy frontline fighters currently in use with the JASDF, such as the [[F-104J]] and the [[F-4EJ Phantom II]]. At first, Japan considered acquiring foreign aircraft, but that idea quickly died down as the USA only offered the T-38 Talon and SEPECAT started asking for exorbitant licensing fees for their [[Jaguar (Family)|Jaguar]]. Realizing that foreign trainers were out of the question, a new set of development programs were started to develop new indigenous supersonic jets for Japan: First, the T-X program to field a supersonic trainer aircraft, and later the SF-X program stemming from it, to develop a single-seat attack aircraft on the basis of the T-X aircraft. Development of both aircraft was handed to Mitsubishi Heavy Industries after a fierce design proposal competition from Mitsubishi, Kawasaki, and Fuji. The first prototype of the new trainer &amp;quot;T-2&amp;quot; rolled off the production line on April 28, 1971, and conducted many static and ground tests before performing its first flight on July 20th of that year. After testing came to an end, production was authorized, and 90 T-2s were built, divided across 28 &amp;quot;T-2(Z)s&amp;quot;, or &amp;quot;''Zenkigata'' ([[T-2 Early|early type]])&amp;quot; and 62 &amp;quot;T-2(K)s&amp;quot;, or &amp;quot;''Kokigata'' (late type)&amp;quot;. The aforementioned SF-X program to develop a strike aircraft based on the T-X would result in the [[F-1]].&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], is the first indigenous Japanese supersonic jet aircraft. It serves as a stepping stone from the subsonic rank 5 jets to the world of heavy supersonics at rank 6 and after. The T-2 has above-average speed and handling characteristics for its tier, along with decent missiles, however the biggest downside is the lack of any countermeasures, making the T-2 in the hands of less experienced pilots easy prey for the powerful all-aspect missiles at its tier such as the [[AIM-9L]] and the [[R-60M]]. Pilots flying the T-2 must exercise caution, maintain good situational awareness, and pick their engagements correctly to avoid taking a 30G missile to the face when they least expect it. Players who enjoy the T-2 should look forward to the [[F-1]], a direct development of the aircraft, turning the trainer T-2 into a fully fledged single-seat strike fighter.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[JM117 cone 45 (750 lb)|750 lb JM117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The T-2 is a fast aircraft with very short wings, which makes it less effective at turning. A good tactic is to use &amp;quot;Boom and Zoom,&amp;quot; which involves climbing to a high altitude and then diving down on enemies. After the attack, it’s important to maintain full speed while flying away to avoid enemy fire. However, be cautious of missiles; the T-2 doesn’t have flares or chaff, so it’s essential to be selective about which enemy aircraft to dive on.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=194044</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=194044"/>
				<updated>2024-10-26T12:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Throughout the late '60s, the JASDF came to note that their Fuji T-1 subsonic light trainer failed miserably at preparing pilots for the mach 2+ heavy frontline fighters currently in use with the JASDF, such as the [[F-104J]] and the [[F-4EJ Phantom II]]. At first, Japan considered acquiring foreign aircraft, but that idea quickly died down as the USA only offered the T-38 Talon and SEPECAT started asking for exorbitant licensing fees for their [[Jaguar (Family)|Jaguar]]. Realizing that foreign trainers were out of the question, a new set of development programs were started to develop new indigenous supersonic jets for Japan: First, the T-X program to field a supersonic trainer aircraft, and later the SF-X program stemming from it, to develop a single-seat attack aircraft on the basis of the T-X aircraft. Development of both aircraft was handed to Mitsubishi Heavy Industries after a fierce design proposal competition from Mitsubishi, Kawasaki, and Fuji. The first prototype of the new trainer &amp;quot;T-2&amp;quot; rolled off the production line on April 28, 1971, and conducted many static and ground tests before performing its first flight on July 20th of that year. After testing came to an end, production was authorized, and 90 T-2s were built, divided across 28 &amp;quot;T-2(Z)s&amp;quot;, or &amp;quot;''Zenkigata'' ([[T-2 Early|early type]])&amp;quot; and 62 &amp;quot;T-2(K)s&amp;quot;, or &amp;quot;''Kokigata'' (late type)&amp;quot;. The aforementioned SF-X program to develop a strike aircraft based on the T-X would result in the [[F-1]].&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]], is the first indigenous Japanese supersonic jet aircraft. It serves as a stepping stone from the subsonic rank 5 jets to the world of heavy supersonics at rank 6 and after. The T-2 has above-average speed and handling characteristics for its tier, along with decent missiles, however the biggest downside is the lack of any countermeasures, making the T-2 in the hands of less experienced pilots easy prey for the powerful all-aspect missiles at its tier such as the [[AIM-9L]] and the [[R-60M]]. Pilots flying the T-2 must exercise caution, maintain good situational awareness, and pick their engagements correctly to avoid taking a 30G missile to the face when they least expect it. Players who enjoy the T-2 should look forward to the [[F-1]], a direct development of the aircraft, turning the trainer T-2 into a fully fledged single-seat strike fighter.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[JM117 cone 45 (750 lb)|750 lb JM117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The T-2 is a fast aircraft with very short wings, which makes it less effective at turning. A good tactic is to use &amp;quot;Boom and Zoom,&amp;quot; which involves climbing to a high altitude and then diving down on enemies. After the attack, it’s important to maintain full speed while flying away to avoid enemy fire. However, be cautious of missiles; the T-2 doesn’t have flares or chaff, so it’s essential to be selective about which enemy aircraft to dive on.''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TKX_(P)&amp;diff=194041</id>
		<title>TKX (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TKX_(P)&amp;diff=194041"/>
				<updated>2024-10-26T12:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Type 10 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_10_prototype&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an earlier iteration of the [[TKX]], serving as a prototype of the [[Type 10 (Family)|Type 10 MBT]]. As the Japanese Self-Defense Forces (JSDF) pursue ongoing advancements in tank technology, they've prioritized key enhancements over the [[Type 90]], These upgrades include a focus on reduced weight without compromising armour effectiveness, heightened integration of {{Annotation|C4I|command, control, communication, computer &amp;amp; intelligence}} capabilities, and the introduction of modular armour configurations. These modular slots allow for the seamless interchangeability of armour kits, ranging from lightweight to standard and even specialized war kits. The TKX (P) is the foundational platform for the Type 10 series, presenting a &amp;quot;barebones&amp;quot; configuration ready to accommodate various modular armour configurations tailored to specific operational requirements.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. The '''{{Specs|name}}''' comes as a supplement to the [[Type 90]] with the improved Gen 3 thermals as opposed to Gen 1 and a smaller mantlet at the cost of turret side protection and overall mobility. As an early prototype of the Type 10, it doesn't come with its distinct Type 10 APDSFS shell. This leaves the TKX (P) as a hybrid of the [[Type 16 (Family)|Type 16]] in overall manoeuvre paths and spotting visibility with the firepower of a [[Type 90]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;The armor of the TKX (P) is not the best, but it can stop rounds if they hit the wrong areas. The turret cheeks are by far the most armored part of the TKX (P), featuring up to 600 mm of armor made from various materials. However, if luck is not on one’s side, some tanks may be able to shoot through the turret cheeks and eliminate the commander.&lt;br /&gt;
[[File:TKX (P) Crew .png|thumb|Here is the crew positions and armor]]&lt;br /&gt;
The turret has composite armor only in the front, so a well-placed shot to the side can result in the loss of both the commander and the gunner. Additionally, the hull of the TKX (P) lacks sufficient armor, with composite armor only present at the very front of the tank, totaling about 500 mm. An experienced player can exploit this weakness by targeting the lower front plate, which can take out the driver.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,626|rbMinHp=1,061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TKG (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TKG (120 mm)|120 mm TKG]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 35 || rowspan=&amp;quot;2&amp;quot; | -7°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TKG (120 mm)/Ammunition|JM12A1, JM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -8°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The TKX (P) is a prototype of the [[Type 10]] with the modular turret side armour not equipped and only able to fire JM33 as it's too early in development to fire the new Type 10 APDFS shell. With these missing upgrades, the TKX (P) bolsters the Type 90 line-up as a sidegrade trading these features:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;big&amp;gt;+&amp;lt;/big&amp;gt; Stronger frontal protection&lt;br /&gt;
* &amp;lt;big&amp;gt;+&amp;lt;/big&amp;gt; Better thermals (Gen 3 instead of 1)&lt;br /&gt;
* &amp;lt;big&amp;gt;-&amp;lt;/big&amp;gt; Relatively slower, especially in acceleration&lt;br /&gt;
* &amp;lt;big&amp;gt;-&amp;lt;/big&amp;gt; Smaller autoloader rack (14 instead of 18)&lt;br /&gt;
&lt;br /&gt;
The TKX is a highly mobile and fast-firing MBT that excels in flanking and sniping roles. However, its armour is not reliable and it is vulnerable to enemy fire, so it requires constant situational awareness and effective use of its hydropneumatic suspension, LWS, Laser Rangefinder and smoke grenades. The Type 10 should not engage in frontal assaults or close combat, but rather support allied MBTs from a safe distance and exploit its mobility and firepower to deal damage and relocate as needed. Getting early warnings of potential incoming fire thanks to its LWS, providing enough time and knowledge to retreat or dodge incoming shells.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Autoloaded 120 mm cannon, 4-second reload unaffected by crew or fire&lt;br /&gt;
* Has access to 3rd generation thermal sights for the gunner and commander&lt;br /&gt;
* Quite mobile, high power-to-weight ratio and high reverse speed&lt;br /&gt;
* Fitted with hydropneumatic suspension, although this can only be operated when stationary&lt;br /&gt;
** Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges&lt;br /&gt;
* Primary ammunition storage protected within blow-out containment in the rear of the turret&lt;br /&gt;
* Relatively small profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only three crew, a well-placed shot can easily cause a full crew knock-out&lt;br /&gt;
* Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks&lt;br /&gt;
* Hydropneumatic suspension ceases to work when the engine is hit&lt;br /&gt;
* Relatively poor gun depression, unless the suspension is used&lt;br /&gt;
* Armour is very spread out in the front with the only well-defended places being the upper front plate, turret cheeks, and breech&lt;br /&gt;
* Lacks turret side armour&lt;br /&gt;
* While fast in top speed, this tank is a bit slow to accelerate&lt;br /&gt;
* Slow elevation/depression speed for the main gun&lt;br /&gt;
* Slower turret traverse than most other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Main|Type 10 (Family)#History|l1=Type 10 (Family)}}&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
==== Challenges of New Millennium ====&lt;br /&gt;
In the mid-1990s, after the introduction of the previous TKX-1, [[Type 90 (Family)|Type 90 MBT]], the Ministry of Defense soon realised that, despite its superior FCS even for NATO standards, further upgrading the Type 90 would be impractical (for the time being) due to its already heavy weight in Japan's standards; while the previous [[Type 61 (Family)|Type 61 Medium Tank]] had no chance when facing even the earliest MBTs and [[Type 74 (Family)|Type 74 MBT]] was too costly to be [[Type 74 (G)|upgraded]]. The possible rivals of Japan, like Mainland China and the Russia Federation had already developed their new MBTs (PLAGF [[ZTZ96 (Family)|ZTZ96]] and [[ZTZ99 (Family)|ZTZ99]]/Russian [[T-90A]]); in view of maintaining a team of tank designers as well as a part of national defense, JGSDF passed a new plan for a next-generation MBT with redundancy for further upgrades (modularity), thus inherited the project name: TKX-2.&lt;br /&gt;
[[File:JGSDF Type10 tank 2012-05-27.jpg|x350px|right|thumb|none|A JGSDF Type 10 at Camp Takeyama, Japan.]]&lt;br /&gt;
==== From Kyumaru to Hitomaru ====&lt;br /&gt;
The TKX-2 project aimed for the light weight of a Type 74 (at 40 tons, loaded) while being smaller than Type 90, equipping a domestic 120 mm smoothbore gun with latest {{Annotation|C4ISR|Command, Control, Communications, Computers, Intelligence, Surveillance, and Reconnaissance}} system, modular composite armour, and new engines paired with HMT transmission. TKX-2 was led by the {{Annotation|TRDI|Technical Research and Development Institute}} with help from Mitsubishi Heavy Industries. The new smoothbore gun and its new APFSDS were developed by Nippon Steel Corporation and Daikin Industries respectively. These designs were tested on a Tank Test Bed (TTB) developed from the 6th prototype of Type 90 and was first shown in a booklet in the early 2000s; the result of TTB proved the designs and project TKX-2 started in 2002. The 1st prototype was assembled in November 2004 and tested at JGSDF Camp Higashi-Chitose; MHI built the 2nd prototype in 2005, while there were also 3 Type 90s converted as the test bed for tank platoon command systems.&lt;br /&gt;
&lt;br /&gt;
Finally, with the evaluations from JGSDF Fuji School, Ordnance School, and leaked photos of the 2nd prototype, the TKX-2 was unveiled on 14 June 2010 to the public during the opening of JGSDF East Fuji Manoeuvre Area and it was then named Type 10 in October. It served as the most advanced MBT of the first decade of the 2000s, and is an icon of the JGSDF moving forward into the 21st century.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_10_prototype Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[Type 90 (Family)]] - &amp;lt;small&amp;gt;(predecessor)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Type 10 (Family)]]&lt;br /&gt;
** [[TKX]] - &amp;lt;small&amp;gt;(Prototype with armour kit)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[Type 10]] - &amp;lt;small&amp;gt;(Production model)&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
{{columns|2|&lt;br /&gt;
* [[File:France flag.png|30px|link=]] [[Leclerc (Family)]]&lt;br /&gt;
* [[File:FRG flag.png|30px|link=]] [[Leopard 2 (Family)]]&lt;br /&gt;
* [[File:Italy flag.png|30px|link=]] [[Ariete (Family)]]&lt;br /&gt;
* [[File:USA flag.png|30px|link=]] [[M1 Abrams (Family)]]&lt;br /&gt;
* [[File:Britain flag.png|30px|link=]] [[Challenger (Disambiguation)|Challenger MBT]]&lt;br /&gt;
* [[File:Israel flag.png|30px|link=]] [[Merkava (Family)]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[T-72 (Family)|T-72 / T-90 (Family)]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[T-80 (Family)]]&lt;br /&gt;
* [[File:China flag.png|30px|link=]] [[ZTZ96 (Family)]]&lt;br /&gt;
* [[File:China flag.png|30px|link=]] [[ZTZ99 (Family)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:TKX_(P)_Crew_.png&amp;diff=194040</id>
		<title>File:TKX (P) Crew .png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:TKX_(P)_Crew_.png&amp;diff=194040"/>
				<updated>2024-10-26T12:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;crew&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U86277952&amp;diff=193837</id>
		<title>User:U86277952</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U86277952&amp;diff=193837"/>
				<updated>2024-10-22T13:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: Created page with &amp;quot;Hello! Welcome to my user page. I started playing War Thunder back in 2016 on my PlayStation, and I've now moved over to PC. I recently learned about the Wiki and hope you tak...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! Welcome to my user page. I started playing War Thunder back in 2016 on my PlayStation, and I've now moved over to PC. I recently learned about the Wiki and hope you take the time to read the information and knowledge I contribute there! :)&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_SEP_V2&amp;diff=193836</id>
		<title>M1A2 SEP V2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_SEP_V2&amp;diff=193836"/>
				<updated>2024-10-22T13:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: Survivability and armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M1 Abrams (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1a2_sep2_abrams&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The combat operations of the early 2000s with Operation Iraqi Freedom showcased that the [[M1A2 SEP|M1A2 System Enhancement Package (SEP)]] still had rooms for improvements. Combat-oriented upgrades such as the Tank Urban Survival Kit (TUSK) I and II were first fitting to the M1A2 SEP. However, following the cancellation for the US Army Future Combat System program, it becomes clear the M1A2 Abrams will remain the workhorse of the US Army for the foreseeable future, and work began on the next upgrade for the M1A2 Abrams with SEP V2. SEP V2 incorporated many internal changes to the sights, computers and electronics, as well as a new auxillary power unit. The most notable exterior change was the addition of a CROWS (Common Remotely Operated Weapon Station) to allow the commander to remotely operate the heavy machine gun atop the tank. The '''M1A2 SEP V2''' was accepted into service for the US Army in 2008, equipping all Armor Brigade Combat Teams by 2013.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. The primary differences on the M1A2 SEP V2 compared to the preceding M1A2 SEP is the elevated CROWS for the M2 Browning machine gun and the ARAT II explosive reactive armour that can be attached. The extra weight from these non-removable additions put the M1A2 SEP V2 at around 66 tons, reducing the tank’s overall mobility compared to M1A2 SEP. The only characteristic that went unchanged is the firepower, firing the same shells through the same M256 cannon. The biggest plus of the M1A2 SEP V2 is that player has the opportunity of being able to bring two M1A2 SEP into battle without having to use a backup, which can be an advantage for team composition in its own way.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M1A2 SEP V2 has excellent turret armor, capable of withstanding multiple hits to the turret cheeks. However, there is a slight vulnerability around the composite armor near the gun. This area is more easily penetrated, which could disable the gun and breech, and, if unfortunate enough could incapacitate the entire turret crew. Aside from this, the turret armor is highly effective.&lt;br /&gt;
&lt;br /&gt;
Now, looking at the hull, it’s noticeably less protected compared to the turret. The only area of the hull with composite armor is the front lower plate. This makes the tank more vulnerable to shots aimed at the lower hull, where an enemy hit could immobilize the vehicle or, with a lucky strike, eliminate the entire crew.&lt;br /&gt;
[[File:Crew of the M1A2 SEP V2 .png|thumb|The M1A2 SEP V2 Abrams has a four-person crew. The '''driver''' is seated in the hull at the front of the tank. In the turret, on the left side, you’ll find the '''gunner''', with the '''commander''' positioned just above and behind the gunner. To the right of both the gunner and commander is the '''loader''', responsible for managing the tank's ammunition.]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Armor and crew of the M1A2 SEP V2.png|thumb|The armor of the M1A2 SEP V2 shows how well the crew is protected in the turret, with strong defensive capabilities. However, there is a noticeable weak spot in the hull, particularly around the '''upper front plate'''.]]&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2058|rbMinHp=1343|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M256 (120 mm)/Ammunition|M830, M829, M830A1, M829A2, M908}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Proximity-fused rounds&lt;br /&gt;
* Decent armour&lt;br /&gt;
* Amazing reload time (with an ace crew)&lt;br /&gt;
* Amazing APFSDS round&lt;br /&gt;
* A lot of secondary armaments&lt;br /&gt;
* Has ERA&lt;br /&gt;
* Amazing thermal&lt;br /&gt;
* Commanders sights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy weight&lt;br /&gt;
* Large size&lt;br /&gt;
* Decently sized weak spots&lt;br /&gt;
* ERA cannot be removed&lt;br /&gt;
* ERA not as effective compared to other tanks&lt;br /&gt;
* No spall liner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the [[M1A2 SEP]] (System Enhancement Package) tank came in to become the new standard US Army tank for the turn of the millennia, focus on developing the M1A2 Abrams declined as priority went into the development of the Future Combat System (FCS) that was expected to start replacing the Abrams in 2015. Instead, development steps during the early 2000s were moreso reactionary to the insurgency warfare in Iraq after the US invasion in 2003. Such modifications included IED jammers, bustle rack extensions, armored gun shields for the machine guns, and Tank Urban Survival Kit (TUSK).&amp;lt;ref name=&amp;quot;ZalogaM1A2_OIF&amp;quot;&amp;gt;Zaloga 2019, 21-25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, as FCS continued to have development problem and would eventually be cancelled in 2009, the US Army realized that the M1A2 SEP would be the main battle tank for the army a little while longer than expected. As such, in 2006, the US Army contracted General Dynamics Land System (GDLS) to begin developing the next SEP version, simply designated “SEP V2”. SEP V2 was primarily an improvement to internal components, adapting the gun controls to accept the latest ammunitions, new processing and memory improvements for the computers, new color displays, new operating system, refurbished engines, new transmission, and a battery-powered auxiliary power unit. For external components, the most prominent change was the implementation of a M153A1E1 CROWS-LP (Common Remotely Operated Weapon Station-Low Profile) that allowed the commander to fire the machine gun from within the tank’s protection. &lt;br /&gt;
In February 2008, the M1A2 SEP V2 was accepted into service and GDLS would be awarded a contract to upgrade 435 M1A1 Abrams into M1A2 SEP V2 standards, which was fulfilled by January 2017.&amp;lt;ref name=&amp;quot;GreenM1Abrams&amp;quot;&amp;gt;Green 2015, 150-153&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZalogaM1A2_SEP&amp;quot;&amp;gt;Zaloga 2019, 30-31&amp;lt;/ref&amp;gt; The M1A2 SEP V2 remained the primary workhorse of the US Army. It also served as the basis of tests for the hard-kill active protection systems, such as Raytheon’s Quick Kill APS system, the Rafael Trophy system, and a new Modular APS program. In September 2017, the US Army provided a contract for 261 Trophy systems to be implemented onto M1A2 SEP V2 tanks,&amp;lt;ref name=&amp;quot;ZalogaM1A2_APS&amp;quot;&amp;gt;Zaloga 2019, 35-36&amp;lt;/ref&amp;gt; and in July 2022 GDLS was contracted to procure and provide Trophy for M1A2 SEP V2 tanks and onwards.&amp;lt;ref name=&amp;quot;DOD_APS&amp;quot;&amp;gt;US Department of Defense 2022&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Work already began on improving the M1A2 SEP V2 further down the service life and in June 2011, a new set of improvements in the form of Engineering Change Proposals (ECP) was set.&amp;lt;ref name=&amp;quot;ZalogaM1A2_SEP&amp;quot; /&amp;gt; The improvements called for new power generation and monitoring capabilities, utilization of Line-Replaceable Modules maintenance scheme, IED jammers, an ammunition data link for smart munition usage, auxiliary power unit, and armor upgrades.&amp;lt;ref name=&amp;quot;USArmy_SEPV3&amp;quot;&amp;gt;Givens 2017&amp;lt;/ref&amp;gt;  These ECP were folded into M1A2 SEP V3, of which GLDS was contracted in September 2012 to develop, with the first M1A2 SEP V3 begin deliveries in October 2017. &amp;lt;ref name=&amp;quot;ZalogaM1A2_SEP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A further development of the M1A2 Abrams started in 2022 as the M1A2 SEP V4 with the first prototype arriving at Fort Hood for the 2nd Battalion, 12th Cavalry Regiment of the 1st Brigade Combat Team in 1st Cavalry Division. The SEP V4 was supposed to introduce a new commander and gunner primary sight, both with new laser range finders, thermal imagers, and video cameras; a new meteorological sensor to collect weather data, new communication and data sharing systems, and an upgrade to the ammunition data link for the upcoming XM1147 Advanced Multi-Purpose (AMP) round.&amp;lt;ref name=&amp;quot;TWZ_M1A2SEPV4&amp;quot;&amp;gt;Trevithick 2022&amp;lt;/ref&amp;gt; However, SEP V4 was officially cancelled in September 2023 as the US Army announced a change in focus in improving the Abrams combat capability for the future with the development of the M1E3 variant.&amp;lt;ref name=&amp;quot;USA_M1E3&amp;quot;&amp;gt;US Army Public Affairs 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1a2_sep2_abrams Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Givens, Ashley. 2017. &amp;quot;Army rolls out latest version of iconic Abrams Main Battle Tank&amp;quot;. US Army. Last modified October 09, 2017. [https://www.army.mil/article/194952/army_rolls_out_latest_version_of_iconic_abrams_main_battle_tank Website] ([https://web.archive.org/web/20240527205556/https://www.army.mil/article/194952/army_rolls_out_latest_version_of_iconic_abrams_main_battle_tank Archive]).&lt;br /&gt;
* Green, Michael. 2015. ''Images of War: M1 Abrams Tank Rare Photographs from Wartime Archives''. South Yorkshire, UK: Pen &amp;amp; Sword Military.&lt;br /&gt;
* Trevithick, Joseph. 2022. &amp;quot;&amp;quot;. The War Zone. Last modified October 06, 2022. [https://www.twz.com/our-first-look-at-the-armys-upgraded-m1a2-sepv4-abrams-tank Website] ([https://web.archive.org/web/20240527210203/https://www.twz.com/our-first-look-at-the-armys-upgraded-m1a2-sepv4-abrams-tank Archive]).&lt;br /&gt;
* US Army Public Affairs. 2023. &amp;quot;Army Announces Plans for M1E3 Abrams Tank modernization&amp;quot;. US Army. Last modified September 06, 2023. [https://www.army.mil/article/269706/army_announces_plans_for_m1e3_abrams_tank_modernization Website] ([https://web.archive.org/web/20240527205939/https://www.army.mil/article/269706/army_announces_plans_for_m1e3_abrams_tank_modernization Archive])&lt;br /&gt;
* US Department of Defense. 2022. &amp;quot;Contracts For July 7, 2022&amp;quot;. US Department of Defense. Last modified July 07, 2022. [https://www.defense.gov/News/Contracts/Contract/Article/3086364/source/GovDelivery/ Website] ([https://web.archive.org/web/20240527204712/https://www.defense.gov/News/Contracts/Contract/Article/3086364/source/GovDelivery/ Archive]).&lt;br /&gt;
* Zaloga, Steven J. 2019. ''M1A2 Abrams Main Battle Tank 1993-2018''. Oxford, UK: Osprey Publishing.&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Armor_and_crew_of_the_M1A2_SEP_V2.png&amp;diff=193835</id>
		<title>File:Armor and crew of the M1A2 SEP V2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Armor_and_crew_of_the_M1A2_SEP_V2.png&amp;diff=193835"/>
				<updated>2024-10-22T12:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1A2 SEP V2&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Crew_of_the_M1A2_SEP_V2_.png&amp;diff=193834</id>
		<title>File:Crew of the M1A2 SEP V2 .png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Crew_of_the_M1A2_SEP_V2_.png&amp;diff=193834"/>
				<updated>2024-10-22T12:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CREW&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15C_MSIP_II&amp;diff=193810</id>
		<title>F-15C MSIP II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15C_MSIP_II&amp;diff=193810"/>
				<updated>2024-10-21T17:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: Survivability and armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_15c_msip2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a further development of the F-15A, the F-15C being almost impossible to visually distinguish from its earlier predecessor. It was originally intended as a small upgrade to the F-15A, but would go on to be much more. Coming only a few years later, in its initial fit the only major difference was extra fuel, with the same engines, radar, and still no countermeasures. The Multi-Stage Improvement Program (MSIP) II refit in the mid-1980s aimed to rectify that. The F-15C gained access to the AN/APG-63 PSP radar, flares, new engines optimised for high speeds, and the ability to carry conformal fuel tanks to further extend range - all part of MSIP.&lt;br /&gt;
&lt;br /&gt;
Soldiering on through the late '80s and '90s, the F-15C would gain access to the [[AIM-9M Sidewinder|AIM-9M]] and [[AIM-120A|AMRAAM]] before receiving two new radars in the early 2000s: the {{Annotation|AESA|Active Electronically Scanned Array}} AN/APG-63 (v)2 in late 2000, and the worse AN/APG-63 (v)1 in early 2001. The introduction of the AIM-9X and {{Annotation|JHMCS|Joint Helmet-Mounted Cueing System}} in the early to mid-2000s led to more and more advanced variants of missiles and radars. The F-15C is still in service today, though it is finally in the process of being phased out by the F-15EX after almost five decades of service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the F-15C MSIP II in its mid-2000s variant serves as arguably one of the strongest air supremacy fighters in War Thunder. While its flight performance is marginally worse than the preceding [[F-15A]], the F-15C stands out with its large complement of air-to-air missiles, notably sharing the crown for most {{Annotation|ARH|Active Radar-Homing}} missiles at 8 with the [[F-15J(M)]] of the Japanese tree. {{Annotation|HMD|Helmet-Mounted Display}} integration also provides the ability to slave both heat-seeking missiles and radar, which is a very useful capability in the fast-paced battles of 4th generation aircraft. The only real downside is the lacking CAS ability with only dumb bombs and 3 TV-guided bombs compared to many of the other fighters of this rank, as the F-15C wasn't intended as a multirole aircraft; that role was filled by the later F-15E Strike Eagle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2542 || 2506 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.1 || 23.7 || 235.7 || 222 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,590 kg || colspan=&amp;quot;3&amp;quot; | 349 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,421 kg || 16,583 kg || 18,080 kg || 19,693 kg || 31,486 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,070 kgf || 8,410 kgf&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.85 || 0.53&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,500 kgf&amp;lt;br&amp;gt;(1,250 km/h) || 14,250 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.85 || 1.72 || 1.58 || 1.45 || 0.91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The '''F-15C MSIP II''' has no armor and relies entirely on its '''speed''' and '''maneuverability''' as a form of '''defense''' against enemy aircraft and anti-air threats. Instead of absorbing hits, it focuses on '''evading''' attacks through agile flight and high-speed maneuvers, using its performance to stay out of harm's way in combat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;!-- &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| || || || || || 6* || || 6* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs&lt;br /&gt;
| || || || || || 6* || || 6* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1, 6 || || || || || 1, 6 || || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1, 6 || || || || || 1, 6 || || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || 1 || || || || || 1 || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-31 JDAM (1,970 lb)|1,970 lb GBU-31 JDAM]] bombs&lt;br /&gt;
| || 1 || || || || || 1 || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || || 1 || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || 3 || || || || || 3 || || || || || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-120A]] missiles&lt;br /&gt;
| 1 || || 1 || 1 || 1 || || || || 1 || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 610 gal drop tanks&lt;br /&gt;
| || 1 || || || || || 1 || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 gal drop tanks&lt;br /&gt;
| || || || || || 1* || || 1* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible weight imbalance: 1,900 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15 &amp;quot; | * Bombs on hardpoints 6/8 can be equipped in conjunction with 750 gal drop tanks on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 750 gal drop tanks + 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-120A missiles + 2 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles + 2 x 750 gal drop tanks&lt;br /&gt;
* 4 x AIM-120A missiles&lt;br /&gt;
* 8 x AIM-120A missiles + 2 x 750 gal drop tanks&lt;br /&gt;
* 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total)&lt;br /&gt;
* 12 x 250 lb Mk 81 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 2 x 750 gal drop tanks + 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 750 gal drop tanks + 12 x 250 lb Mk 81 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Diverse payload options&lt;br /&gt;
* Fast at its prime altitude&lt;br /&gt;
* Good amount of countermeasures&lt;br /&gt;
* Adequate turn time for a jet&lt;br /&gt;
* Overall good flight performance&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=YAH-64&amp;diff=193809</id>
		<title>YAH-64</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=YAH-64&amp;diff=193809"/>
				<updated>2024-10-21T16:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: Survivability and armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yah_64&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Following the cancellation of the Lockheed AH-56 Cheyenne on August 9, 1972, as a result of its huge airframe and poor all-weather performance, the US Army launched the Advanced Attack Helicopter (AAH) program. Drawing from the experience of the Vietnam War, an attack helicopter was requested with a lower minimum top speed of 269 km/h, a twin-engine configuration for better survivability, heavier weaponry, and a longer combat radius than the [[AH-1 (Family)|AH-1 Cobra]] already in service. Bell, the Boeing Vertol/Grumman group, Hughes, Lockheed Martin, and Sikorsky all submitted proposals for the new AAH program. In July 1973, the US Department of Defense chose Bell and Hughes as the final candidates, and both companies were instructed to construct their prototype helicopters for flight testing. Hughes' prototype '''YAH-64''' first flew on September 30, 1975, whereas Bell's prototype YAH-63 first flew on October 1, 1975. In 1976, the YAH-64 was chosen, primarily due to its more damage-tolerant four-blade main rotor and more stable landing gear layout. Initially, the US Army intended that the new helicopter would be armed with a 30 mm cannon and 16 TOW ATGMs. However, as the still-in-development air-to-ground missile (AGM-114) Hellfire promised better range and lethality than the TOW ATGM, the anti-tank missile armament specification was later changed to 16 AGM-114 Hellfires, which became the mainstay of the US Army attack helicopter anti-armour weaponry.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the YAH-64 is a two-seat, twin-engine ground attack helicopter with the gunner (front) and pilot (rear) sitting in tandem, similar to the AH-1 Cobra. Equipped with a thermal imaging device and armed with the AGM-114B Hellfires as its primary anti-armour weapon, it can easily spot targets from a long distance and engage targets as far away as 8 km using semi-active laser homing (SALH), which is significantly beyond the range of most SPAA vehicles, with the exception of some radar-guided SAM missiles. Players can also choose to equip Hydra-70 M247 rockets for light anti-armour purposes, which is made easier by the installation of a ballistic computer on board. As an early prototype of the iconic AH-64 Apache attack helicopter, the YAH-64 lacks IRCM and flare/chaff countermeasures. It also lacks any air-to-air missiles, limiting its capacity to engage air targets effectively.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 278 || 262 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 321 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;[[File:YAH-64 bulletproof glass.png|thumb|'''Red areas''' represent the '''bulletproof glass''' (likely around the rear seat where the pilot is located, with around 22 mm of thickness).&lt;br /&gt;
&lt;br /&gt;
'''Green areas''' indicate the '''armor sheets''' (surrounding both the pilot and co-pilot/gunner, made of Kevlar and about 20 mm thick).]]&lt;br /&gt;
The YAH-64 features bulletproof glass around the pilot's cockpit in the rear seat, with a thickness of about 22 mm. Both the pilot and the co-pilot/gunner (CPG) have layers of Kevlar armor around their seats, with a thickness of 20 mm. However, if someone decides to fly aggressively in this helicopter, the CPG is most likely to be the first to get injured or killed. This is because the gunner's position lacks the same bulletproof glass protection as the pilot’s, though the gunner's canopy can sometimes stop 12.7 mm rounds, such as those fired from German tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114B Hellfire]] missiles&lt;br /&gt;
| 2, 4 || 2, 4 || 2, 4 || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 16 x AGM-114B Hellfire missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Activation of 3rd person lock by changing MFD on the pilot's view&lt;br /&gt;
* Amazing 30 mm cannon, can easily take out most tanks, and when locked can take out jets and helicopters too&lt;br /&gt;
* Can carry up to 16 Hellfire air-to-ground missiles&lt;br /&gt;
* Can use ballistic computer to dramatically increase the effectiveness of Hydra rockets&lt;br /&gt;
* Can lock targets for 30 mm cannon to automatically track&lt;br /&gt;
* Excellent thermals&lt;br /&gt;
* Well armoured for a helicopter, can take 2-3 critical hits to take it down, may survive hits from SAMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not equipped with air-to-air missiles&lt;br /&gt;
* Does not have as many armament options as the regular AH-64&lt;br /&gt;
* The 30 mm cannon is relatively inaccurate&lt;br /&gt;
* Lack of IRCM and countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yah_64 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''AH-64 Apache Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hughes}}&lt;br /&gt;
{{USA helicopters}}&lt;br /&gt;
{{Squadron helicopters}}&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:YAH-64_bulletproof_glass.png&amp;diff=193808</id>
		<title>File:YAH-64 bulletproof glass.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:YAH-64_bulletproof_glass.png&amp;diff=193808"/>
				<updated>2024-10-21T16:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;U86277952: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The YAH-64 features bulletproof glass around the pilot's cockpit in the rear seat&lt;/div&gt;</summary>
		<author><name>U86277952</name></author>	</entry>

	</feed>