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		<updated>2026-04-23T01:05:13Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=129806</id>
		<title>Mi-28N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=129806"/>
				<updated>2022-06-01T04:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Replaced one of my images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Mi-28N 4.1.png|thumb|400x400px|Mi-28N in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 273 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 324 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
*[[File:War Thunder Screenshot 2022.06.01 - 00.04.22.50.png|thumb|Armour on the Mi-28N]]42 mm Bulletproof glass (52°) - Frontal windshield&lt;br /&gt;
* 22 mm Bulletproof glass - Side windows&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit front, middle, rear and bottom&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit sides and doors&lt;br /&gt;
* 16 mm Ceramic  - Cockpit sides&lt;br /&gt;
* 8 mm Steel - Canopy framing&lt;br /&gt;
&lt;br /&gt;
The gunner and the pilot are protected frontally and laterally by bulletproof glass. The front, rear, lower side and bottom of the cockpit are protected by aluminium alloy plates and there is an additional protection plate between the pilot and the gunner. The lower sides of the cockpit are protected by aluminum alloy superposed to ceramic while the canopy cockpit is protected by steel and bulletproof glass.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg) + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
[[File:Mi-28N 4.10.png|thumb|350x350px|Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M39 Igla|9M120 Ataka|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 4 x 9M120 Ataka missiles&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 8 x 9M120 Ataka missiles&lt;br /&gt;
* 8 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 8 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 16 x 9M120 Ataka missiles&lt;br /&gt;
* 16 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 16 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 8 x 9M39 Igla missiles + 40 x S-8KO rockets&lt;br /&gt;
* 8 x 9M39 Igla missiles + 10 x S-13OF rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 10 x S-13OF rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 16 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 9M39 Igla missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The Mi-28N is a fast, heavily armed and armoured, but not very manoeuvrable helicopter. For many, the Havoc is the perfect helicopter for utter destruction, giving it can mount a total of sixteen Ataka ATGMs as well as liquid explosives as just some icing on the cake. Combined with the 2A42 autocannon equipped with APDS rounds penetrating 82mm of armour, high-resolution thermals and decent survivability, the Havoc is great for all missions. It's a great first-spawner; 8 Igla AAMs are very useful, especially at the start of matches. They've got great flare resistance, and while they may not pull as much as a Mistral, they can still be great for shooting down dangerous enemies like A-10s and other jets that have just spawned in the air.&lt;br /&gt;
&lt;br /&gt;
'''With ATGMs'''&lt;br /&gt;
[[File:Mi-28N 3.3.png|thumb|350x350px|Mi-28N firing an Ataka ATGM]]&lt;br /&gt;
At a comfortable range, 16 Atakas is more than enough ATGMs to deal with any and all threats that your team faces. It's suggested to go for priority targets first, the targets that your team is struggling to eliminate, like an enemy tank in a hull-down position, or for you, any SPAAs that may be in the area. This will be very useful for your team. If you run out of Atakas, it is advised to return to base and rearm for a second run. &lt;br /&gt;
&lt;br /&gt;
It's advised to watch for SPAAs first before you get down to business. At this battle rating, SAMs are incredibly deadly. Once one fires on you, you've run out of options if you're unable to terrain mask. Their missiles can reach you in seconds from kilometers away, so always be sure you are clear of enemy air defence before engaging the rest of the enemy team. If at low altitude, you could play whack-a-mole with the enemy SPAA, in hopes to drain their ammunition reserves, though letting your team get to them first is a better strategy.&lt;br /&gt;
&lt;br /&gt;
Atakas can double as an AA platform as well. Unlike the Hellfires seen on many Western helicopters, the Atakas don't go straight up, as they are beam-riding ATGMs. This means you can lock an enemy aircraft, of course under the Ataka's maximum range of 6km, fire, and watch it go to the target. If the target is manoeuvering, be sure to hit your sight stabilization (lock) key again so that you can give some control to the missile while it's locked on to the enemy. Not doing this could lead to the Ataka missing. As the Atakas don't feature a proximity fuse like the Vikhr missiles, a direct hit is required. &lt;br /&gt;
&lt;br /&gt;
'''With rockets + AAM'''&lt;br /&gt;
&lt;br /&gt;
The Havoc's first spawn loadout is an effective combination of rockets and air-to-air missiles. The gun alone is enough to destroy many targets. The rockets are great for disabling enemy tanks at range, and destroying them when up close. The Iglas, while not the best AAMs, are able to be mounted in racks of four - two on each side -  making a grand total of eight air-to-air missiles. This gives you a lot of opportunity to engage enemy air units, especially helicopters; whether they spawn in first or they come into the game later with ATGMs: if you happen to survive to the mid-game, you can be an essential air defence platform for your team.&lt;br /&gt;
[[File:Mi-28N 4.7.png|thumb|400x400px|Mi-28N firing the 2A42 autocannon]]&lt;br /&gt;
It's recommended to climb directly above the battlefield if there are no enemy SPAAs. If there are, stick to the lower ground and let them be destroyed later on in the match; it's not worth it to poke out and attempt to duel it, especially if it knows your exact location. Rushing in and hoping to see a group of enemies is not the best strategy; your chopper will be easily shot down this way. Knowledge is power. Above the battlefield, and with the thermal imaging, you can essentially scout every enemy for your team by shooting a couple of rounds.&lt;br /&gt;
&lt;br /&gt;
Once clear, a good strategy is to begin hammering tanks with the 30mm autocannon. These can stop them right in the tracks and critically damage components, which could allow your team to secure a capture point, destroy a few tanks you've damaged, and just turn the tide in favor for your team in general. It's a great way to rack up kill assists, which not only help you, but your team as well! However, there is one thing to consider, and that's ammunition. You have 250 rounds; and a better strategy than holding down the trigger is just to tap fire. You'll be more accurate this way; in some cases you'll find yourself sniping out enemy transmissions and engines from large distances by tapping. This not only conserves ammunition, but provides maximum efficiency by negating as many missed shots as possible.&lt;br /&gt;
&lt;br /&gt;
You can also plot the perfect route for you to engage targets. Since you can see a large portion of the enemy team, a good tactic is to pick out an area with the least amount of enemy tanks. The route maximizes survivability, and once those targets are destroyed, and if there is a capture point nearby, it could be yours for the taking. This works best on long range maps or matches without a lot of players.&lt;br /&gt;
&lt;br /&gt;
It's advised to be quite careful at low altitudes with the Havoc. It's not the most manoeuvrable thing in the world; it takes one wrong manoeuvre and the chopper is rendered destroyed. The Mi-28N is particularly lacking in the pitch speed. This makes it great for long turns around corners, but quick manoeuvres can be quite a challenge. Landing quickly can prove to be difficult as well; it's advised to use the hover key to avoid a vortex ring if you do plan on making quick landings.&lt;br /&gt;
&lt;br /&gt;
Oftentimes you'll note that enemies you've killed will spawn an SPAA to remove you in an instant, so it is greatly recommended to get some distance between you and the enemies after you destroy a few. The Havoc can get out fast thanks to its high top speed and acceleration, but be careful not to overspeed and compress into the ground from a dive.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Ground Assault'''&lt;br /&gt;
&lt;br /&gt;
The best loadout to take in Arcade Ground Assault is the 16 Atakas and the S-13OFs, or the 16 Atakas and 40 S-8KOs, if you're a sharpshooter. 16 Atakas is a more fitting number for this mode, and you can destroy the enemy planes that come in at the start, and the pesky SPAA that spawn later a few rounds in. The turret works wonders in this mode too! Use it to destroy transmissions and engines to stop the enemy tanks from approaching the base too quickly. &lt;br /&gt;
[[File:Mi-28N 4.9.png|thumb|350x350px|Mi-28N armed to the teeth]]&lt;br /&gt;
The S-13OFs can basically guarantee kills as they're so powerful. However, you have 10 shots, then you must return to rearm. Paired with 16 Atakas along with the cannon and you have a deadly loadout.&lt;br /&gt;
&lt;br /&gt;
The S-8KOs can serve the same purpose as the gun; immobilize enemy tanks that are closing in on the base. However, you have 40 of these to shoot out. This means you have a lot of room to miss a couple of rockets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing speed. &lt;br /&gt;
* Very effective anti-tank capabilities. &lt;br /&gt;
* Can carry 8 Iglas for air-to-air capabilities&lt;br /&gt;
* Wide array of countermeasures: 128 flares, MAW, and a 360 degree RWR&lt;br /&gt;
* Very effective and punchy cannon&lt;br /&gt;
* High-resolution thermal imaging&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy helicopter; this impacts its manoeuvrability&lt;br /&gt;
* Only 250 rounds for the main gun, fire sparingly&lt;br /&gt;
* Igla AAMs can pull only 10Gs, engaging jet fighters can sometimes be a challenge&lt;br /&gt;
* Large target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the introduction into service of the Mil Mi-24 ''Hind'', design work began on an optimised attack helicopter with reduced secondary transport capacities, intended for a primary anti-armour and anti-helicopter role as well as providing aerial cover for helicopter landings. Following a number of proposed concepts, a preliminary design was chosen in 1977. Following the construction of a mock-up, a prototype was constructed and first flew on November 10th 1982, with a second prototype completed in 1983. Trials of the Mi-28 began in 1984, but the type lost out to the Kamov Ka-50. Despite this, lower priority development of the Mi-28 continued and production of the Mi-28 was approved in December of 1987. In January of 1988, the first prototype Mi-28A flew, fitted with more powerful engines and a different tail rotor; this prototype was first shown to the Western world at the 1989 Paris Air Show. In 1991, a second prototype of the Mi-28A flew, but with the end of the Cold War, the end of the Soviet Union, and ensuing cuts in the defence budget, the Mi-28A was re-evaluated and found superior to the Ka-50, especially due to it lacking all-weather capabilities. As such, the Ka-50A was cancelled in 1993.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N was first presented in 1995, and first flew on November 14th, 1996. Unlike the preceding Mi-28A, the Mi-28N was fitted with a whole array of vision aids, such as a radar, a gun camera, and a forward-looking infrared (FLIR) sight, giving it all-weather capability. Once again, the post-Cold War realities in the Russian Federation meant that funds were not available and the program was given a low priority.&lt;br /&gt;
&lt;br /&gt;
This changed in 2000, when attention was given to re-equipping the Russian Army. The Mi-28N was given a new priority, as a future replacement of the Mi-24. In 2004, a second prototype with an altered main rotor design was flown and, after trials, the first production Mi-28N was accepted by the Russian military on June 5th 2006, with the type being declared operational in October 2009. An export model, the Mi-28NE, has since been sold to both Iraq and Algeria. An updated model, the Mi-28NM, was first flown in 2016, with the first production examples delivered to the Russian military in June 2019.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mi-28N WTWallpaper 001.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 002.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 003.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 004.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 005.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 006.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 007.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MH--YaXl17g|'''Mi-28N Havoc - &amp;quot;Russian Sledgehammer&amp;quot; Review &amp;amp; Gameplay (Helicopters)''' - ''BaconGaming''|bxalaBFUfb8|'''The Shooting Range #174''' - ''Metal Beasts'' section at 00:32 discusses the Mi-28N.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6436-development-mi-28n-incoming-havoc-en|[Development] Mi-28N - Incoming Havoc]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Mi-28N_suspended_armament.png&amp;diff=129805</id>
		<title>File:Mi-28N suspended armament.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Mi-28N_suspended_armament.png&amp;diff=129805"/>
				<updated>2022-06-01T04:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=129804</id>
		<title>Mi-28N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-28N&amp;diff=129804"/>
				<updated>2022-06-01T04:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Pros and cons. Added supporting images, wrote the 'Usage in battles' section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_28n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Mi-28N 4.1.png|thumb|400x400px|Mi-28N in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 273 || 256 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 324 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
*[[File:War Thunder Screenshot 2022.06.01 - 00.04.22.50.png|thumb|Armour on the Mi-28N]]42 mm Bulletproof glass (52°) - Frontal windshield&lt;br /&gt;
* 22 mm Bulletproof glass - Side windows&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit front, middle, rear and bottom&lt;br /&gt;
* 10 mm Aluminium alloy - Cockpit sides and doors&lt;br /&gt;
* 16 mm Ceramic  - Cockpit sides&lt;br /&gt;
* 8 mm Steel - Canopy framing&lt;br /&gt;
&lt;br /&gt;
The gunner and the pilot are protected frontally and laterally by bulletproof glass. The front, rear, lower side and bottom of the cockpit are protected by aluminium alloy plates and there is an additional protection plate between the pilot and the gunner. The lower sides of the cockpit are protected by aluminum alloy superposed to ceramic while the canopy cockpit is protected by steel and bulletproof glass.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg)&lt;br /&gt;
** 1 x 30 mm 2A42 cannon, chin turret (250 rpg) + 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
[[File:Mi-28N 2.5.png|thumb|350x350px|Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M39 Igla|9M120 Ataka|S-8KO|S-13OF|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 4 x 9M120 Ataka missiles&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 8 x 9M120 Ataka missiles&lt;br /&gt;
* 8 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 8 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 16 x 9M120 Ataka missiles&lt;br /&gt;
* 16 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 16 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 8 x 9M39 Igla missiles&lt;br /&gt;
* 8 x 9M39 Igla missiles + 40 x S-8KO rockets&lt;br /&gt;
* 8 x 9M39 Igla missiles + 10 x S-13OF rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 10 x S-13OF rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 16 x 9M120 Ataka missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 9M39 Igla missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 4 x 9M39 Igla missiles + 8 x 9M120 Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The Mi-28N is a fast, heavily armed and armoured, but not very manoeuvrable helicopter. For many, the Havoc is the perfect helicopter for utter destruction, giving it can mount a total of sixteen Ataka ATGMs as well as liquid explosives as just some icing on the cake. Combined with the 2A42 autocannon equipped with APDS rounds penetrating 82mm of armour, high-resolution thermals and decent survivability, the Havoc is great for all missions. It's a great first-spawner; 8 Igla AAMs are very useful, especially at the start of matches. They've got great flare resistance, and while they may not pull as much as a Mistral, they can still be great for shooting down dangerous enemies like A-10s and other jets that have just spawned in the air.&lt;br /&gt;
&lt;br /&gt;
'''With ATGMs'''&lt;br /&gt;
[[File:Mi-28N 3.3.png|thumb|350x350px|Mi-28N firing an Ataka ATGM]]&lt;br /&gt;
At a comfortable range, 16 Atakas is more than enough ATGMs to deal with any and all threats that your team faces. It's suggested to go for priority targets first, the targets that your team is struggling to eliminate, like an enemy tank in a hull-down position, or for you, any SPAAs that may be in the area. This will be very useful for your team. If you run out of Atakas, it is advised to return to base and rearm for a second run. &lt;br /&gt;
&lt;br /&gt;
It's advised to watch for SPAAs first before you get down to business. At this battle rating, SAMs are incredibly deadly. Once one fires on you, you've run out of options if you're unable to terrain mask. Their missiles can reach you in seconds from kilometers away, so always be sure you are clear of enemy air defence before engaging the rest of the enemy team. If at low altitude, you could play whack-a-mole with the enemy SPAA, in hopes to drain their ammunition reserves, though letting your team get to them first is a better strategy.&lt;br /&gt;
&lt;br /&gt;
Atakas can double as an AA platform as well. Unlike the Hellfires seen on many Western helicopters, the Atakas don't go straight up, as they are beam-riding ATGMs. This means you can lock an enemy aircraft, of course under the Ataka's maximum range of 6km, fire, and watch it go to the target. If the target is manoeuvering, be sure to hit your sight stabilization (lock) key again so that you can give some control to the missile while it's locked on to the enemy. Not doing this could lead to the Ataka missing. As the Atakas don't feature a proximity fuse like the Vikhr missiles, a direct hit is required. &lt;br /&gt;
&lt;br /&gt;
'''With rockets + AAM'''&lt;br /&gt;
&lt;br /&gt;
The Havoc's first spawn loadout is an effective combination of rockets and air-to-air missiles. The gun alone is enough to destroy many targets. The rockets are great for disabling enemy tanks at range, and destroying them when up close. The Iglas, while not the best AAMs, are able to be mounted in racks of four - two on each side -  making a grand total of eight air-to-air missiles. This gives you a lot of opportunity to engage enemy air units, especially helicopters; whether they spawn in first or they come into the game later with ATGMs: if you happen to survive to the mid-game, you can be an essential air defence platform for your team.&lt;br /&gt;
[[File:Mi-28N 4.7.png|thumb|400x400px|Mi-28N firing the 2A42 autocannon]]&lt;br /&gt;
It's recommended to climb directly above the battlefield if there are no enemy SPAAs. If there are, stick to the lower ground and let them be destroyed later on in the match; it's not worth it to poke out and attempt to duel it, especially if it knows your exact location. Rushing in and hoping to see a group of enemies is not the best strategy; your chopper will be easily shot down this way. Knowledge is power. Above the battlefield, and with the thermal imaging, you can essentially scout every enemy for your team by shooting a couple of rounds.&lt;br /&gt;
&lt;br /&gt;
Once clear, a good strategy is to begin hammering tanks with the 30mm autocannon. These can stop them right in the tracks and critically damage components, which could allow your team to secure a capture point, destroy a few tanks you've damaged, and just turn the tide in favor for your team in general. It's a great way to rack up kill assists, which not only help you, but your team as well! However, there is one thing to consider, and that's ammunition. You have 250 rounds; and a better strategy than holding down the trigger is just to tap fire. You'll be more accurate this way; in some cases you'll find yourself sniping out enemy transmissions and engines from large distances by tapping. This not only conserves ammunition, but provides maximum efficiency by negating as many missed shots as possible.&lt;br /&gt;
&lt;br /&gt;
You can also plot the perfect route for you to engage targets. Since you can see a large portion of the enemy team, a good tactic is to pick out an area with the least amount of enemy tanks. The route maximizes survivability, and once those targets are destroyed, and if there is a capture point nearby, it could be yours for the taking. This works best on long range maps or matches without a lot of players.&lt;br /&gt;
&lt;br /&gt;
It's advised to be quite careful at low altitudes with the Havoc. It's not the most manoeuvrable thing in the world; it takes one wrong manoeuvre and the chopper is rendered destroyed. The Mi-28N is particularly lacking in the pitch speed. This makes it great for long turns around corners, but quick manoeuvres can be quite a challenge. Landing quickly can prove to be difficult as well; it's advised to use the hover key to avoid a vortex ring if you do plan on making quick landings.&lt;br /&gt;
&lt;br /&gt;
Oftentimes you'll note that enemies you've killed will spawn an SPAA to remove you in an instant, so it is greatly recommended to get some distance between you and the enemies after you destroy a few. The Havoc can get out fast thanks to its high top speed and acceleration, but be careful not to overspeed and compress into the ground from a dive.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Ground Assault'''&lt;br /&gt;
&lt;br /&gt;
The best loadout to take in Arcade Ground Assault is the 16 Atakas and the S-13OFs, or the 16 Atakas and 40 S-8KOs, if you're a sharpshooter. 16 Atakas is a more fitting number for this mode, and you can destroy the enemy planes that come in at the start, and the pesky SPAA that spawn later a few rounds in. The turret works wonders in this mode too! Use it to destroy transmissions and engines to stop the enemy tanks from approaching the base too quickly. &lt;br /&gt;
[[File:Mi-28N 4.9.png|thumb|350x350px|Mi-28N armed to the teeth]]&lt;br /&gt;
The S-13OFs can basically guarantee kills as they're so powerful. However, you have 10 shots, then you must return to rearm. Paired with 16 Atakas along with the cannon and you have a deadly loadout.&lt;br /&gt;
&lt;br /&gt;
The S-8KOs can serve the same purpose as the gun; immobilize enemy tanks that are closing in on the base. However, you have 40 of these to shoot out. This means you have a lot of room to miss a couple of rockets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing speed. &lt;br /&gt;
* Very effective anti-tank capabilities. &lt;br /&gt;
* Can carry 8 Iglas for air-to-air capabilities&lt;br /&gt;
* Wide array of countermeasures: 128 flares, MAW, and a 360 degree RWR&lt;br /&gt;
* Very effective and punchy cannon&lt;br /&gt;
* High-resolution thermal imaging&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy helicopter; this impacts its manoeuvrability&lt;br /&gt;
* Only 250 rounds for the main gun, fire sparingly&lt;br /&gt;
* Igla AAMs can pull only 10Gs, engaging jet fighters can sometimes be a challenge&lt;br /&gt;
* Large target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the introduction into service of the Mil Mi-24 ''Hind'', design work began on an optimised attack helicopter with reduced secondary transport capacities, intended for a primary anti-armour and anti-helicopter role as well as providing aerial cover for helicopter landings. Following a number of proposed concepts, a preliminary design was chosen in 1977. Following the construction of a mock-up, a prototype was constructed and first flew on November 10th 1982, with a second prototype completed in 1983. Trials of the Mi-28 began in 1984, but the type lost out to the Kamov Ka-50. Despite this, lower priority development of the Mi-28 continued and production of the Mi-28 was approved in December of 1987. In January of 1988, the first prototype Mi-28A flew, fitted with more powerful engines and a different tail rotor; this prototype was first shown to the Western world at the 1989 Paris Air Show. In 1991, a second prototype of the Mi-28A flew, but with the end of the Cold War, the end of the Soviet Union, and ensuing cuts in the defence budget, the Mi-28A was re-evaluated and found superior to the Ka-50, especially due to it lacking all-weather capabilities. As such, the Ka-50A was cancelled in 1993.&lt;br /&gt;
&lt;br /&gt;
The Mi-28N was first presented in 1995, and first flew on November 14th, 1996. Unlike the preceding Mi-28A, the Mi-28N was fitted with a whole array of vision aids, such as a radar, a gun camera, and a forward-looking infrared (FLIR) sight, giving it all-weather capability. Once again, the post-Cold War realities in the Russian Federation meant that funds were not available and the program was given a low priority.&lt;br /&gt;
&lt;br /&gt;
This changed in 2000, when attention was given to re-equipping the Russian Army. The Mi-28N was given a new priority, as a future replacement of the Mi-24. In 2004, a second prototype with an altered main rotor design was flown and, after trials, the first production Mi-28N was accepted by the Russian military on June 5th 2006, with the type being declared operational in October 2009. An export model, the Mi-28NE, has since been sold to both Iraq and Algeria. An updated model, the Mi-28NM, was first flown in 2016, with the first production examples delivered to the Russian military in June 2019.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_28n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mi-28N WTWallpaper 001.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 002.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 003.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 004.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 005.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 006.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 007.jpg&lt;br /&gt;
File:Mi-28N WTWallpaper 008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MH--YaXl17g|'''Mi-28N Havoc - &amp;quot;Russian Sledgehammer&amp;quot; Review &amp;amp; Gameplay (Helicopters)''' - ''BaconGaming''|bxalaBFUfb8|'''The Shooting Range #174''' - ''Metal Beasts'' section at 00:32 discusses the Mi-28N.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6436-development-mi-28n-incoming-havoc-en|[Development] Mi-28N - Incoming Havoc]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
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		<title>File:Mi-28N cockpit armour.png</title>
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		<title>File:Mi-28N on helipad.png</title>
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&lt;div&gt;Mi-28N armed with Ataka ATGMs and S-8KO unguided rockets&lt;/div&gt;</summary>
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		<title>File:Mi-28N in flight.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Mi-28N_in_flight.png&amp;diff=129800"/>
				<updated>2022-06-01T03:52:23Z</updated>
		
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Mi-28N_firing_its_gun.png&amp;diff=129799</id>
		<title>File:Mi-28N firing its gun.png</title>
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		<title>File:Mi-28N firing a missile.png</title>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125649</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125649"/>
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&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|400x400px|Ka-52 in flight.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bullet proof glass covers only the front windscreen of the helicopter - 44 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the sides of the helicopter located on each side of the cockpit - 20 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the bottom of the self-sealing fuel tanks - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rounds)&lt;br /&gt;
&lt;br /&gt;
The 30mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* Default belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}'' - max penetration: 62 mm at 100 m.&lt;br /&gt;
* Ground targets belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}'' - max penetration: 81 mm at 100 m.&lt;br /&gt;
* Air targets belt:  ''{{Annotation|HEF-T|High-Explosive Fragmentation - Tracer (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}'' - max penetration: 3 mm at any distance.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120M Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|400x400px|Ka-52 armed with S-8KO unguided rockets.]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 80 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9M120M Ataka missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 flares.&lt;br /&gt;
&lt;br /&gt;
* 128 Flares are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the flares automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--https://forum.warthunder.com/index.php?/topic/494102-ka-52-rocket-boi/ https://forum.warthunder.com/index.php?/topic/494216-video-best-guided-missiles/&amp;amp;ct=1596066103 //rocket knockout video only--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2350bhp and 210kfg of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[2A42_(30_mm)|2A42 autocannon]]'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its legendary [[2A42_(30_mm)|2A42 autocannon]], the same cannon installed on the [[Ka-50]] and [[BMP-2|BMP-2]]'''''.''''' &amp;lt;!-- //to be linked to FP's //--&amp;gt; The 2A42 is able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|Ka-52 firing the 2A42 30mm autocannon.]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127_Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120M_Ataka|9M120M Ataka]] missiles are to used before. These are the same missiles used on the &amp;lt;nowiki/&amp;gt;[[Mi-35M]] and Mi-28 helicopters, and they offer up to 950mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M120M_Ataka|9M120M Ataka]] missiles''' &lt;br /&gt;
&lt;br /&gt;
The [[9M120M_Ataka|9M120M Ataka]] missiles travel at 550 meters per second; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|Ka-52 armed with Ataka missiles and S-8KO unguided rockets.]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9K127_Vikhr|9K121 Vikhr]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127_Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M39_Igla|9M39 Igla]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39_Igla|9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground. &lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 meters above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb|400x400px|Ka-52 firing S-8KO unguided rockets.]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;[[File:Ka-52 Landing.png|thumb|350x350px|Ka-52 on the grass.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter.&lt;br /&gt;
* Good level of armour protection around the flight deck.&lt;br /&gt;
* Very fast - up to 320kph&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Six hard points&lt;br /&gt;
* Features the 2A42 30mm autocannon seen on the BMP-2s&lt;br /&gt;
* The 30mm cannon with an AP belt can penetrate up to 82mm of armour, it can go through the roofs of most vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles.&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52s armor and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The only major operational usage of the Ka-52 &amp;quot;Alligator&amp;quot; was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=helicopter&amp;amp;vehicleClass=attack_helicopter&amp;amp;vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]] - An American attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger UHT]] - A German attack helicopter.&lt;br /&gt;
* [[Ka-50]] - The Soviet attack helicopter used as the basis for the Ka-52.&lt;br /&gt;
* [[AH Mk.1]] - A British attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger HAD]] - A French attack helicopter.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125634</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125634"/>
				<updated>2022-03-28T21:33:02Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|400x400px|Ka-52 in flight.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bullet proof glass covers only the front windscreen of the helicopter - 44 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the sides of the helicopter located on each side of the cockpit - 20 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the bottom of the self-sealing fuel tanks - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rounds)&lt;br /&gt;
&lt;br /&gt;
The 30mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* Default belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}'' - max penetration: 62 mm at 100 m.&lt;br /&gt;
* Ground targets belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}'' - max penetration: 81 mm at 100 m.&lt;br /&gt;
* Air targets belt:  ''{{Annotation|HEF-T|High-Explosive Fragmentation - Tracer (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}'' - max penetration: 3 mm at any distance.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120M Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|400x400px|Ka-52 armed with S-8KO unguided rockets.]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 80 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9M120M Ataka missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 flares.&lt;br /&gt;
&lt;br /&gt;
* 128 Flares are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the flares automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--https://forum.warthunder.com/index.php?/topic/494102-ka-52-rocket-boi/ https://forum.warthunder.com/index.php?/topic/494216-video-best-guided-missiles/&amp;amp;ct=1596066103 //rocket knockout video only--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2350bhp and 210kfg of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[2A42_(30_mm)|2A42 autocannon]]'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its legendary [[2A42_(30_mm)|2A42 autocannon]], the same cannon installed on the [[Ka-50]] and [[BMP-2|BMP-2]]'''''.''''' &amp;lt;!-- //to be linked to FP's //--&amp;gt; The 2A42 is able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|Ka-52 firing the 2A42 30mm autocannon.]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127_Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120M_Ataka|9M120M Ataka]] missiles are to used before. These are the same missiles used on the &amp;lt;nowiki/&amp;gt;[[Mi-35M]] and Mi-28 helicopters, and they offer up to 950mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M120M_Ataka|9M120M Ataka]] missiles''' &lt;br /&gt;
&lt;br /&gt;
The [[9M120M_Ataka|9M120M Ataka]] missiles travel at 550 meters per second; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|Ka-52 armed with Ataka missiles and S-8KO unguided rockets.]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9K127_Vikhr|9K121 Vikhr]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127_Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M39_Igla|9M39 Igla]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39_Igla|9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground. &lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 meters above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb|400x400px|Ka-52 firing S-8KO unguided rockets.]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well place shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;[[File:Ka-52 Landing.png|thumb|350x350px|Ka-52 on the grass.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter.&lt;br /&gt;
* Good level of armour protection around the flight deck.&lt;br /&gt;
* Very fast - up to 320kph&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Six hard points&lt;br /&gt;
* Features the 2A42 30mm autocannon seen on the BMP-2s&lt;br /&gt;
* The 30mm cannon with an AP belt can penetrate up to 82mm of armour, it can go through the roofs of most vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles.&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52s armor and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The only major operational usage of the Ka-52 &amp;quot;Alligator&amp;quot; was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=helicopter&amp;amp;vehicleClass=attack_helicopter&amp;amp;vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]] - An American attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger UHT]] - A German attack helicopter.&lt;br /&gt;
* [[Ka-50]] - The Soviet attack helicopter used as the basis for the Ka-52.&lt;br /&gt;
* [[AH Mk.1]] - A British attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger HAD]] - A French attack helicopter.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125633</id>
		<title>Ka-52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-52&amp;diff=125633"/>
				<updated>2022-03-28T21:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Fixed spelling errors. Added pictures and corrected other information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|400x400px|Ka-52 in flight.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bullet proof glass covers only the front windscreen of the helicopter - 44 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the sides of the helicopter located on each side of the cockpit - 20 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the bottom of the self-sealing fuel tanks - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rounds)&lt;br /&gt;
&lt;br /&gt;
The 30mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* Default belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}'' - max penetration: 62 mm at 100 m.&lt;br /&gt;
* Ground targets belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}'' - max penetration: 81 mm at 100 m.&lt;br /&gt;
* Air targets belt:  ''{{Annotation|HEF-T|High-Explosive Fragmentation - Tracer (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}'' - max penetration: 3 mm at any distance.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120M Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|400x400px|Ka-52 armed with S-8KO unguided rockets.]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 80 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9M120M Ataka missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 flares.&lt;br /&gt;
&lt;br /&gt;
* 128 Flares are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield that reduces the heat escaping through the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the flares automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--https://forum.warthunder.com/index.php?/topic/494102-ka-52-rocket-boi/ https://forum.warthunder.com/index.php?/topic/494216-video-best-guided-missiles/&amp;amp;ct=1596066103 //rocket knockout video only--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2350bhp and 210kfg of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[2A42_(30_mm)|2A42 autocannon]]'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its legendary [[2A42_(30_mm)|2A42 autocannon]], the same cannon installed on the [[Ka-50]] and [[BMP-2|BMP-2]]'''''.''''' &amp;lt;!-- //to be linked to FP's //--&amp;gt; The 2A42 is able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|Ka-52 firing the 2A42 30mm autocannon.]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127_Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120M_Ataka|9M120M Ataka]] missiles are to used before. These are the same missiles used on the &amp;lt;nowiki/&amp;gt;[[Mi-35M]] and Mi-28 helicopters, and they offer up to 950mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M120M_Ataka|9M120M Ataka]] missiles''' &lt;br /&gt;
&lt;br /&gt;
The [[9M120M_Ataka|9M120M Ataka]] missiles travel at 550 meters per second; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|Ka-52 armed with Ataka missiles and S-8KO unguided rockets.]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9K127_Vikhr|9K121 Vikhr]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127_Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the [[9M39_Igla|9M39 Igla]] missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39_Igla|9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground. &lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 meters above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb|400x400px|Ka-52 firing S-8KO unguided rockets.]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well place shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;[[File:Ka-52 Landing.png|thumb|350x350px|Ka-52 on the grass.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter.&lt;br /&gt;
* Good level of armour protection around the flight deck.&lt;br /&gt;
* Very fast - up to 320kph&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Six hard points&lt;br /&gt;
* Features the 2A42 30mm autocannon seen on the BMP-2s&lt;br /&gt;
* The 30mm cannon with an AP belt can penetrate up to 82mm of armour, it can go through the roofs of most vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles.&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52s armor and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The only major operational usage of the Ka-52 &amp;quot;Alligator&amp;quot; was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=helicopter&amp;amp;vehicleClass=attack_helicopter&amp;amp;vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]] - An American attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger UHT]] - A German attack helicopter.&lt;br /&gt;
* [[Ka-50]] - The Soviet attack helicopter used as the basis for the Ka-52.&lt;br /&gt;
* [[AH Mk.1]] - A British attack helicopter.&lt;br /&gt;
* [[EC-665 Tiger HAD]] - A French attack helicopter.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Landing.png&amp;diff=125632</id>
		<title>File:Ka-52 Landing.png</title>
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				<updated>2022-03-28T21:28:06Z</updated>
		
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&lt;div&gt;Ka-52 on the grass.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Armament.png&amp;diff=125623</id>
		<title>File:Ka-52 Armament.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Armament.png&amp;diff=125623"/>
				<updated>2022-03-28T21:22:52Z</updated>
		
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&lt;div&gt;Ka-52 armed with S-8KO unguided rockets.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_3.png&amp;diff=125622</id>
		<title>File:Ka-52 3.png</title>
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				<updated>2022-03-28T21:17:42Z</updated>
		
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&lt;div&gt;Ka-52 in flight.&lt;/div&gt;</summary>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Atakas.png&amp;diff=125621</id>
		<title>File:Ka-52 Atakas.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Atakas.png&amp;diff=125621"/>
				<updated>2022-03-28T21:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
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&lt;div&gt;Ka-52 armed with Ataka missiles and unguided rockets.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_2A42.png&amp;diff=125620</id>
		<title>File:Ka-52 2A42.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-52_2A42.png&amp;diff=125620"/>
				<updated>2022-03-28T21:12:59Z</updated>
		
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&lt;div&gt;Ka-52 firing the 2A42 30mm autocannon.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Rockets.png&amp;diff=125619</id>
		<title>File:Ka-52 Rockets.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-52_Rockets.png&amp;diff=125619"/>
				<updated>2022-03-28T21:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
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&lt;div&gt;Ka-52 firing S-8KO unguided rockets.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125603</id>
		<title>Ka-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125603"/>
				<updated>2022-03-28T18:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Added links for weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_29&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-29 1.png|thumb|400x400px|Ka-29 landing on the ice.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In flight, it is found that the Ka-29 is surprisingly quite manoeuvrable and fast for its size. It can do all sorts of manoeuvres thanks to its powerful Klimov TV3-117V turboshaft engines, thin profile, and coaxial rotor design. The Ka-29 is more than capable of quickly avoiding enemy fire due to this. Oftentimes exceeding 300 km/h, the Ka-29 is also quite fast too. This allows you to get into good positions with [[9M114 Shturm]] missiles or set up for the perfect rocket strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 262 || 248 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 293 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The survivability of the Ka-29 is quite effective, especially in terms of fire control. There is a lot of empty space behind the cockpits and under the engines. Nothing critical lies in the tail either, allowing you to keep flying even if some control surfaces are damaged. Being able to take multiple rounds, the helicopter is great for those lightning quick in-and-out styled missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Ka-29 armour protection.png|thumb|Armour on the Ka-29]]&lt;br /&gt;
&lt;br /&gt;
One thing to note in the Ka-29 are the fuel tanks. There are 8 of them stored under the cargo bay, in the belly of the helicopter. While they are self-sealing, it is not uncommon for multiple of these fuel tanks to catch on fire from enemy hits. Only a substantial amount of fuel tanks on fire will result in critical components being damaged, so most of the time, the fuel tanks will just burn their capacity of fuel off, and the fire will be put out. Engine fires however are a different story. Similar to the Mi-24 family, the Ka-29 boasts great survivability for its profile.&lt;br /&gt;
&lt;br /&gt;
As for armour, the helicopter is equipped with bulletproof glass in front of the pilot and gunner, with a thickness of 22 mm. On the doors and surrounding the frontal portion of the helicopter, 8 mm thick steel plating can be found; 3 on each side. The helicopter is not armoured in any other aspect aside from this.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ka-29.png|thumb|300x300px|Ka-29 armed with S-8KO unguided rockets and the 2A42 30 mm cannon. mounted on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)|GShG-7.62 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between five presets:&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun (2,000 rpg)&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM + 1 x 30 mm 2A42 cannon (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M114 Shturm|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 40 x S-8KO rockets + 8 x 9M114 Shturm missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:Ka-29 5.2.png|thumb|400x400px|Ka-29 hovering over icy waters.]]&lt;br /&gt;
In Ground RB, with its armament, speed, and manoeuvrability, the Ka-29 is the perfect support helicopter. With the [[9M114 Shturm]] missiles, you'll be able to pick off targets from a distance, more importantly high-profile targets in good positions that may be giving your team a hard time. Eight Shturms is more than enough to destroy a great amount of enemies. If you run out of ATGMs, it is advised to return to the helipad and re-arm. If you feel that you can still fight and be supportive to the team, you have 40 S-8KOs and, if unlocked, the [[2A42 (30 mm)]] cannon. &lt;br /&gt;
&lt;br /&gt;
The S-8KO unguided rockets penetrate up to 420 mm of armour at a 0° angle. They are great for destroying light tanks and critically damaging MBTs from range. Up close, they destroy anything. Since the Ka-29 has access to the ballistic computer, this allows for great accuracy with both the rockets and the gun. As for the 7.62 mm GShG-7.62 minigun operated by the gunner, it is only really useful against helicopters you may encounter early game. As your degree of fire is limited with the GShG-7.62, helicopters are easier targets than fast-flying jets. Generally, it is recommended to leave destroying air targets to your teammates. The Ka-29 lacks effective air-to-air capabilities, though the 2A42 may be able to ward off any incoming jet aircraft eager to shoot you down. &lt;br /&gt;
&lt;br /&gt;
With no RWR on board, it is advised to check each spawn for any SPAA that could be lying there. Going up high and attacking tanks from above, while still holding your altitude, is a great strategy, though it is imperative that you watch the skies for inbound enemy aircraft. If a MANPADs is spotted, using the 'Periodic countermeasure release' button can come in handy. As FIM-92 Stinger air-to-air missiles oftentimes prove to be invincible to countermeasures once in the air, so-called &amp;quot;pre-flaring&amp;quot; at the sight of a MANPADs vehicle using the periodic countermeasure release seems to be one of the only options to defend against these threats. There is a chance that the missile will go for your flares right off the launch, but this is not guaranteed to happen every time. Being very flare-resistant missiles, defense against MANPADs should be a top priority, alongside destroying enemy ground units.&lt;br /&gt;
&lt;br /&gt;
In Ground Assault Arcade, the Ka-29 also functions well in its support role. The best loadout to take is the [[9M114 Shturm]] ATGMs and the [[S-8KO]] unguided rockets. In this mode, your munitions automatically reload once spent, allowing for more longevity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In Helicopter EC, the gun shines in this mode in an air-to-air capability, though it is recommended that you watch your ammo. Bringing Shturms is a must if you would like to engage enemy helicopters outside 1km range. The S-8KOs are a comfortable platform in this mode, as you fire each one of them individually. Paired with the ballistic computer, the Ka-29 can rack up multiple ground kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly nimble&lt;br /&gt;
* Coaxial rotor design increases stability, especially in fast dives&lt;br /&gt;
* Effective anti-tank capabilities&lt;br /&gt;
* The [[2A42 (30 mm)]] cannon is incredibly potent, especially with the 'Ground targets' belt&lt;br /&gt;
* Large amount of countermeasures, including HIRSS and IRCM&lt;br /&gt;
* Ballistic computer allows for precise shooting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rotary machine gun is rifle-calibre, making it useless against heavy armour&lt;br /&gt;
* Rotary machine gun has limited degrees of fire, making usage difficult&lt;br /&gt;
* No air-to-air missiles, majorly vulnerable versus other aircraft and helicopters&lt;br /&gt;
* Lacks thermal vision, can only use basic infrared image intensifiers&lt;br /&gt;
* Low ammo count for the 30mm, some trigger discipline is required&lt;br /&gt;
* Lacks an RWR, making spotting ground-based air defences like SAMs and MANPADs difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|Devblog]] ===&lt;br /&gt;
Development of the Ka-29 began in 1973, after engineers at the Kamov Design Bureau decided to create an attack transport variant of the Ka-27, which itself had successfully undertaken its maiden flight that year. Initially, the machine was to be designated Ka-252TB, but was later changed to Ka-29. The Ka-29 was intended to support amphibious naval operations by providing fire support for advancing troops.&lt;br /&gt;
&lt;br /&gt;
After some development work, the prototype of the Ka-29 was ready for testing and conducted its maiden flight in July 1976. Testing was successfully completed by 1979, with the Ka-29 entering mass production in 1984. Shortly after, the Ka-29 entered service with the Soviet Navy in 1985, serving aboard the newly commissioned Ivan Rogov-class landing ships.&lt;br /&gt;
&lt;br /&gt;
Production of the Ka-29 lasted until 1988, with about 60 units of the type being built. This helicopter saw combat in Chechnya in 2000-2001, and a few units served in police special operations branches. The Ka-29 is still in service with Russian and foreign navies more than three decades after its initial introduction to service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_29 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-29 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 06.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|[Devblog] Kamov Ka-29: Nimble Fatboy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125376</id>
		<title>Ka-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125376"/>
				<updated>2022-03-27T02:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Removed a part of my Usage of battles description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_29&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-29 1.png|thumb|400x400px|Ka-29 landing on the ice.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;In flight, it is found that the Ka-29 is surprisingly quite manoeuvrable and fast for its size. It can do all sorts of manoeuvres thanks to its powerful Klimov TV3-117V turboshaft engines, thin profile, and coaxial rotor design. The Ka-29 is more than capable of quickly avoiding enemy fire due to this. Oftentimes exceeding 300km/h, the Ka-29 is also quite fast too. This allows you to get into good positions with Shturm missiles or set up for the perfect rocket strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 262 || 248 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 293 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
The survivability of the Ka-29 is quite effective, especially in terms of fire control. There is a lot of empty space behind the cockpits and under the engines. Nothing critical lies in the tail either, allowing you to keep flying even if some control surfaces are damaged. Being able to take multiple rounds, the helicopter is great for those lightning quick in-and-out styled missions.&lt;br /&gt;
[[File:War Thunder Screenshot 2022.03.26 - 19.55.57.07.png|thumb|Armour on the Ka-29]]&lt;br /&gt;
One thing to note in the Ka-29 are the fuel tanks. There are 8 of them stored under the cargo bay, in the belly of the helicopter. While they are self-sealing, it is not uncommon for multiple of these fuel tanks to catch on fire from enemy hits. Only a substantial amount of fuel tanks on fire will result in critical components being damaged, so most of the time, the fuel tanks will just burn their capacity of fuel off, and the fire will be put out. Similar to the Mi-24 family, the Ka-29 boasts great survivability for its profile.&lt;br /&gt;
&lt;br /&gt;
As for armour, the helicopter is equipped with bulletproof glass in front of the pilot and gunner, with a thickness of 22mm. On the doors and surrounding the frontal portion of the helicopter, 8mm thick steel plating can be found; 3 on each side. The helicopter is not armoured in any other aspect aside from this.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ka-29.png|thumb|300x300px|Ka-29 armed with S-8KO unguided rockets and the 2A42 30mm cannon. mounted on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)|GShG-7.62 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between five presets:&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun (2,000 rpg)&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM + 1 x 30 mm 2A42 cannon (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M114 Shturm|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 40 x S-8KO rockets + 8 x 9M114 Shturm missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Ka-29 5.2.png|thumb|400x400px|Ka-29 hovering over icy waters.]]&lt;br /&gt;
In Ground RB, with its armament, speed, and manoeuvrability, the Ka-29 is the perfect support helicopter. With the Shturms, you'll be able to pick off targets from a distance, more importantly high-profile targets in good positions that may be giving your team a hard time. 8 Shturms is more than enough to destroy a great amount of enemies. If you run out of ATGMs, it is advised to return to the helipad and re-arm. If you feel that you can still fight and be supportive to the team, you have 40 S-8KOs and, if unlocked, the 30mm 2A42 cannon. &lt;br /&gt;
&lt;br /&gt;
The S-8KO unguided rockets penetrate up to 420mm of armour at a 0° angle. They are great for destroying light tanks and critically damaging MBTs from range. Up close, they kill anything. Since the Ka-29 has access to the ballistic computer, this allows for great accuracy with both the rockets and the gun. As for the 7.62 minigun operated by the gunner, it is only really useful against helicopters you may encounter early game. As your degree of fire is limited with the minigun, helicopters are easier targets than fast-flying jets. Generally, it is recommended to leave destroying air targets to your teammates. The Ka-29 lacks effective air-to-air capabilities, though the 2A42 may be able to ward off any incoming jet aircraft eager to shoot you down. &lt;br /&gt;
&lt;br /&gt;
With no RWR on board, it is advised to check each spawn for any SPAA that could be lying there. Going up high and attacking tanks from above, while still holding your altitude, is a great strategy, though it is imperative that you watch the skies for inbound enemy aircraft. If a MANPADs is spotted, using the 'Periodic countermeasure release' button can come in handy. As FIM-92 Stinger air-to-air missiles oftentimes prove to be invincible to countermeasures once in the air, so-called &amp;quot;pre-flaring&amp;quot; at the sight of a MANPADs vehicle using the periodic countermeasure release seems to be one of the only options to defend against these threats. There is a chance that the missile will go for your flares right off the launch, but this is not guaranteed to happen every time. Being very flare-resistant missiles, defense against MANPADs should be a top priority, alongside destroying enemy ground units.&lt;br /&gt;
&lt;br /&gt;
In Ground Assault Arcade, the Ka-29 also functions in its support role. The best loadout to take is the Shturm ATGMs and the S-8KO unguided rockets. In this mode, your munitions automatically reload once spent, allowing for more longevity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In Helicopter EC, the gun shines in this mode in an air-to-air capability, though it is recommended that you watch your ammo. Bringing Shturms is a must if you would like to engage enemy helicopters outside 1km range. The S-8KOs are a comfortable platform in this mode, as you fire each one of them individually. Paired with the ballistic computer, the Ka-29 can rack up multiple ground kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly nimble&lt;br /&gt;
* Coaxial rotor design increases stability, especially in fast dives&lt;br /&gt;
* Effective anti-tank capabilities&lt;br /&gt;
* The 30mm 2A42 cannon is incredibly potent, especially with the 'Ground targets' belt&lt;br /&gt;
* Large amount of countermeasures, including HIRSS and IRCM&lt;br /&gt;
* Ballistic computer allows for precise shooting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Minigun is rifle-calibre, making it useless against heavy armour&lt;br /&gt;
* Minigun has limited degrees of fire, making usage difficult&lt;br /&gt;
* No air-to-air missiles, majorly vulnerable versus other aircraft and helicopters&lt;br /&gt;
* Lacks thermal vision, can only use basic infrared image intensifiers&lt;br /&gt;
* Low ammo count for the 30mm, some trigger discipline is required&lt;br /&gt;
* Lacks an RWR, making spotting ground-based air defences like SAMs and MANPADs difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|Devblog]] ===&lt;br /&gt;
Development of the Ka-29 began in 1973, after engineers at the Kamov Design Bureau decided to create an attack transport variant of the Ka-27, which itself had successfully undertaken its maiden flight that year. Initially, the machine was to be designated Ka-252TB, but was later changed to Ka-29. The Ka-29 was intended to support amphibious naval operations by providing fire support for advancing troops.&lt;br /&gt;
&lt;br /&gt;
After some development work, the prototype of the Ka-29 was ready for testing and conducted its maiden flight in July 1976. Testing was successfully completed by 1979, with the Ka-29 entering mass production in 1984. Shortly after, the Ka-29 entered service with the Soviet Navy in 1985, serving aboard the newly commissioned Ivan Rogov-class landing ships.&lt;br /&gt;
&lt;br /&gt;
Production of the Ka-29 lasted until 1988, with about 60 units of the type being built. This helicopter saw combat in Chechnya in 2000-2001, and a few units served in police special operations branches. The Ka-29 is still in service with Russian and foreign navies more than three decades after its initial introduction to service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_29 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-29 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 06.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|[Devblog] Kamov Ka-29: Nimble Fatboy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125372</id>
		<title>Ka-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125372"/>
				<updated>2022-03-27T00:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Fixed up the 'Ka-29 5' image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_29&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-29 1.png|thumb|400x400px|Ka-29 landing on the ice.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;In flight, it is found that the Ka-29 is surprisingly quite manoeuvrable and fast for its size. It can do all sorts of manoeuvres thanks to its powerful Klimov TV3-117V turboshaft engines, thin profile, and coaxial rotor design. The Ka-29 is more than capable of quickly avoiding enemy fire due to this. Oftentimes exceeding 300km/h, the Ka-29 is also quite fast too. This allows you to get into good positions with Shturm missiles or set up for the perfect rocket strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 262 || 248 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 293 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
The survivability of the Ka-29 is quite effective, especially in terms of fire control. There is a lot of empty space behind the cockpits and under the engines. Nothing critical lies in the tail either, allowing you to keep flying even if some control surfaces are damaged. Being able to take multiple rounds, the helicopter is great for those lightning quick in-and-out styled missions.&lt;br /&gt;
[[File:War Thunder Screenshot 2022.03.26 - 19.55.57.07.png|thumb|Armour on the Ka-29]]&lt;br /&gt;
One thing to note in the Ka-29 are the fuel tanks. There are 8 of them stored under the cargo bay, in the belly of the helicopter. While they are self-sealing, it is not uncommon for multiple of these fuel tanks to catch on fire from enemy hits. Only a substantial amount of fuel tanks on fire will result in critical components being damaged, so most of the time, the fuel tanks will just burn their capacity of fuel off, and the fire will be put out. Similar to the Mi-24 family, the Ka-29 boasts great survivability for its profile.&lt;br /&gt;
&lt;br /&gt;
As for armour, the helicopter is equipped with bulletproof glass in front of the pilot and gunner, with a thickness of 22mm. On the doors and surrounding the frontal portion of the helicopter, 8mm thick steel plating can be found; 3 on each side. The helicopter is not armoured in any other aspect aside from this.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ka-29.png|thumb|300x300px|Ka-29 armed with S-8KO unguided rockets and the 2A42 30mm cannon. mounted on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)|GShG-7.62 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between five presets:&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun (2,000 rpg)&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM + 1 x 30 mm 2A42 cannon (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M114 Shturm|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 40 x S-8KO rockets + 8 x 9M114 Shturm missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Ka-29 5.2.png|thumb|400x400px|Ka-29 hovering over icy waters.]]&lt;br /&gt;
In Ground RB, with its armament, speed, and manoeuvrability, the Ka-29 is the perfect support helicopter. With the Shturms, you'll be able to pick off targets from a distance, more importantly high-profile targets in good positions that may be giving your team a hard time. 8 Shturms is more than enough to destroy a great amount of enemies. If you run out of ATGMs, it is advised to return to the helipad and re-arm. If you feel that you can still fight and be supportive to the team, you have 40 S-8KOs and, if unlocked, the 30mm 2A42 cannon. &lt;br /&gt;
&lt;br /&gt;
The S-8KO unguided rockets penetrate up to 420mm of armour at a 0° angle. They are great for destroying light tanks and critically damaging MBTs from range. Up close, they kill anything. Since the Ka-29 has access to the ballistic computer, this allows for great accuracy with both the rockets and the gun. As for the 7.62 minigun operated by the gunner, it is only really useful against helicopters you may encounter early game. As your degree of fire is limited with the minigun, helicopters are easier targets than fast-flying jets. Generally, it is recommended to leave destroying air targets to your teammates. The Ka-29 lacks effective air-to-air capabilities, though the 2A42 may be able to ward off any incoming jet aircraft eager to shoot you down. &lt;br /&gt;
&lt;br /&gt;
With no RWR on board, it is advised to check each spawn for any SPAA that could be lying there. Going up high and attacking tanks from above, while still holding your altitude, is a great strategy, though it is imperative that you watch the skies for inbound enemy aircraft. If a MANPADs is spotted, using the 'Periodic countermeasure release' button can come in handy. As FIM-92 Stinger air-to-air missiles oftentimes prove to be invincible to countermeasures once in the air, so-called &amp;quot;pre-flaring&amp;quot; at the sight of a MANPADs vehicle using the periodic countermeasure release seems to be one of the only options to defend against these threats. There is a chance that the missile will go for your flares right off the launch, but this is not guaranteed to happen every time. However, it surely beats a rare chance for it to go for any flares once the missile is already heading towards you. Being very flare-resistant missiles, defense against MANPADs should be a top priority, alongside destroying enemy ground units.&lt;br /&gt;
&lt;br /&gt;
In Ground Assault Arcade, the Ka-29 also functions in its support role. The best loadout to take is the Shturm ATGMs and the S-8KO unguided rockets. In this mode, your munitions automatically reload once spent, allowing for more longevity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In Helicopter EC, the gun shines in this mode in an air-to-air capability, though it is recommended that you watch your ammo. Bringing Shturms is a must if you would like to engage enemy helicopters outside 1km range. The S-8KOs are a comfortable platform in this mode, as you fire each one of them individually. Paired with the ballistic computer, the Ka-29 can rack up multiple ground kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly nimble&lt;br /&gt;
* Coaxial rotor design increases stability, especially in fast dives&lt;br /&gt;
* Effective anti-tank capabilities&lt;br /&gt;
* The 30mm 2A42 cannon is incredibly potent, especially with the 'Ground targets' belt&lt;br /&gt;
* Large amount of countermeasures, including HIRSS and IRCM&lt;br /&gt;
* Ballistic computer allows for precise shooting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Minigun is rifle-calibre, making it useless against heavy armour&lt;br /&gt;
* Minigun has limited degrees of fire, making usage difficult&lt;br /&gt;
* No air-to-air missiles, majorly vulnerable versus other aircraft and helicopters&lt;br /&gt;
* Lacks thermal vision, can only use basic infrared image intensifiers&lt;br /&gt;
* Low ammo count for the 30mm, some trigger discipline is required&lt;br /&gt;
* Lacks an RWR, making spotting ground-based air defences like SAMs and MANPADs difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|Devblog]] ===&lt;br /&gt;
Development of the Ka-29 began in 1973, after engineers at the Kamov Design Bureau decided to create an attack transport variant of the Ka-27, which itself had successfully undertaken its maiden flight that year. Initially, the machine was to be designated Ka-252TB, but was later changed to Ka-29. The Ka-29 was intended to support amphibious naval operations by providing fire support for advancing troops.&lt;br /&gt;
&lt;br /&gt;
After some development work, the prototype of the Ka-29 was ready for testing and conducted its maiden flight in July 1976. Testing was successfully completed by 1979, with the Ka-29 entering mass production in 1984. Shortly after, the Ka-29 entered service with the Soviet Navy in 1985, serving aboard the newly commissioned Ivan Rogov-class landing ships.&lt;br /&gt;
&lt;br /&gt;
Production of the Ka-29 lasted until 1988, with about 60 units of the type being built. This helicopter saw combat in Chechnya in 2000-2001, and a few units served in police special operations branches. The Ka-29 is still in service with Russian and foreign navies more than three decades after its initial introduction to service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_29 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-29 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 06.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|[Devblog] Kamov Ka-29: Nimble Fatboy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-29_5.2.png&amp;diff=125371</id>
		<title>File:Ka-29 5.2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-29_5.2.png&amp;diff=125371"/>
				<updated>2022-03-27T00:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ka-29 hovering over icy waters.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125370</id>
		<title>Ka-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125370"/>
				<updated>2022-03-27T00:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_29&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-29 1.png|thumb|400x400px|Ka-29 landing on the ice.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;In flight, it is found that the Ka-29 is surprisingly quite manoeuvrable and fast for its size. It can do all sorts of manoeuvres thanks to its powerful Klimov TV3-117V turboshaft engines, thin profile, and coaxial rotor design. The Ka-29 is more than capable of quickly avoiding enemy fire due to this. Oftentimes exceeding 300km/h, the Ka-29 is also quite fast too. This allows you to get into good positions with Shturm missiles or set up for the perfect rocket strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 262 || 248 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 293 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
The survivability of the Ka-29 is quite effective, especially in terms of fire control. There is a lot of empty space behind the cockpits and under the engines. Nothing critical lies in the tail either, allowing you to keep flying even if some control surfaces are damaged. Being able to take multiple rounds, the helicopter is great for those lightning quick in-and-out styled missions.&lt;br /&gt;
[[File:War Thunder Screenshot 2022.03.26 - 19.55.57.07.png|thumb|Armour on the Ka-29]]&lt;br /&gt;
One thing to note in the Ka-29 are the fuel tanks. There are 8 of them stored under the cargo bay, in the belly of the helicopter. While they are self-sealing, it is not uncommon for multiple of these fuel tanks to catch on fire from enemy hits. Only a substantial amount of fuel tanks on fire will result in critical components being damaged, so most of the time, the fuel tanks will just burn their capacity of fuel off, and the fire will be put out. Similar to the Mi-24 family, the Ka-29 boasts great survivability for its profile.&lt;br /&gt;
&lt;br /&gt;
As for armour, the helicopter is equipped with bulletproof glass in front of the pilot and gunner, with a thickness of 22mm. On the doors and surrounding the frontal portion of the helicopter, 8mm thick steel plating can be found; 3 on each side. The helicopter is not armoured in any other aspect aside from this.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ka-29.png|thumb|300x300px|Ka-29 armed with S-8KO unguided rockets and the 2A42 30mm cannon. mounted on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)|GShG-7.62 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between five presets:&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun (2,000 rpg)&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM + 1 x 30 mm 2A42 cannon (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M114 Shturm|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 40 x S-8KO rockets + 8 x 9M114 Shturm missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Ka-29 5.png|thumb|400x400px|Ka-29 hovering over the water.]]&lt;br /&gt;
In Ground RB, with its armament, speed, and manoeuvrability, the Ka-29 is the perfect support helicopter. With the Shturms, you'll be able to pick off targets from a distance, more importantly high-profile targets in good positions that may be giving your team a hard time. 8 Shturms is more than enough to destroy a great amount of enemies. If you run out of ATGMs, it is advised to return to the helipad and re-arm. If you feel that you can still fight and be supportive to the team, you have 40 S-8KOs and, if unlocked, the 30mm 2A42 cannon. &lt;br /&gt;
&lt;br /&gt;
The S-8KO unguided rockets penetrate up to 420mm of armour at a 0° angle. They are great for destroying light tanks and critically damaging MBTs from range. Up close, they kill anything. Since the Ka-29 has access to the ballistic computer, this allows for great accuracy with both the rockets and the gun. As for the 7.62 minigun operated by the gunner, it is only really useful against helicopters you may encounter early game. As your degree of fire is limited with the minigun, helicopters are easier targets than fast-flying jets. Generally, it is recommended to leave destroying air targets to your teammates. The Ka-29 lacks effective air-to-air capabilities, though the 2A42 may be able to ward off any incoming jet aircraft eager to shoot you down. &lt;br /&gt;
&lt;br /&gt;
With no RWR on board, it is advised to check each spawn for any SPAA that could be lying there. Going up high and attacking tanks from above, while still holding your altitude, is a great strategy, though it is imperative that you watch the skies for inbound enemy aircraft. If a MANPADs is spotted, using the 'Periodic countermeasure release' button can come in handy. As FIM-92 Stinger air-to-air missiles oftentimes prove to be invincible to countermeasures once in the air, so-called &amp;quot;pre-flaring&amp;quot; at the sight of a MANPADs vehicle using the periodic countermeasure release seems to be one of the only options to defend against these threats. There is a chance that the missile will go for your flares right off the launch, but this is not guaranteed to happen every time. However, it surely beats a rare chance for it to go for any flares once the missile is already heading towards you. Being very flare-resistant missiles, defense against MANPADs should be a top priority, alongside destroying enemy ground units.&lt;br /&gt;
&lt;br /&gt;
In Ground Assault Arcade, the Ka-29 also functions in its support role. The best loadout to take is the Shturm ATGMs and the S-8KO unguided rockets. In this mode, your munitions automatically reload once spent, allowing for more longevity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In Helicopter EC, the gun shines in this mode in an air-to-air capability, though it is recommended that you watch your ammo. Bringing Shturms is a must if you would like to engage enemy helicopters outside 1km range. The S-8KOs are a comfortable platform in this mode, as you fire each one of them individually. Paired with the ballistic computer, the Ka-29 can rack up multiple ground kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly nimble&lt;br /&gt;
* Coaxial rotor design increases stability, especially in fast dives&lt;br /&gt;
* Effective anti-tank capabilities&lt;br /&gt;
* The 30mm 2A42 cannon is incredibly potent, especially with the 'Ground targets' belt&lt;br /&gt;
* Large amount of countermeasures, including HIRSS and IRCM&lt;br /&gt;
* Ballistic computer allows for precise shooting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Minigun is rifle-calibre, making it useless against heavy armour&lt;br /&gt;
* Minigun has limited degrees of fire, making usage difficult&lt;br /&gt;
* No air-to-air missiles, majorly vulnerable versus other aircraft and helicopters&lt;br /&gt;
* Lacks thermal vision, can only use basic infrared image intensifiers&lt;br /&gt;
* Low ammo count for the 30mm, some trigger discipline is required&lt;br /&gt;
* Lacks an RWR, making spotting ground-based air defences like SAMs and MANPADs difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|Devblog]] ===&lt;br /&gt;
Development of the Ka-29 began in 1973, after engineers at the Kamov Design Bureau decided to create an attack transport variant of the Ka-27, which itself had successfully undertaken its maiden flight that year. Initially, the machine was to be designated Ka-252TB, but was later changed to Ka-29. The Ka-29 was intended to support amphibious naval operations by providing fire support for advancing troops.&lt;br /&gt;
&lt;br /&gt;
After some development work, the prototype of the Ka-29 was ready for testing and conducted its maiden flight in July 1976. Testing was successfully completed by 1979, with the Ka-29 entering mass production in 1984. Shortly after, the Ka-29 entered service with the Soviet Navy in 1985, serving aboard the newly commissioned Ivan Rogov-class landing ships.&lt;br /&gt;
&lt;br /&gt;
Production of the Ka-29 lasted until 1988, with about 60 units of the type being built. This helicopter saw combat in Chechnya in 2000-2001, and a few units served in police special operations branches. The Ka-29 is still in service with Russian and foreign navies more than three decades after its initial introduction to service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_29 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-29 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 06.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|[Devblog] Kamov Ka-29: Nimble Fatboy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125369</id>
		<title>Ka-29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-29&amp;diff=125369"/>
				<updated>2022-03-27T00:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Added Usage of Battles section. Added Flight performance section. Added Armour and survivability section. Added pictures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_29&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-29 1.png|thumb|400x400px|Ka-29 landing on the ice.]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;In flight, it is found that the Ka-29 is surprisingly quite manoeuvrable and fast for its size. It can do all sorts of manoeuvres thanks to its powerful Klimov TV3-117V turboshaft engines, thin profile, and coaxial rotor design. The Ka-29 is more than capable of quickly avoiding enemy fire due to this. Oftentimes exceeding 300km/h, the Ka-29 is also quite fast too. This allows you to get into good positions with Shturm missiles or set up the perfect rocket strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 262 || 248 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 293 || 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
The survivability of the Ka-29 is quite effective, especially in terms of fire control. There is a lot of empty space behind the cockpits and under the engines. Nothing critical lies in the tail either, allowing you to keep flying even if some control surfaces are damaged. Being able to take multiple rounds, the helicopter is great for those lightning quick in-and-out styled missions.&lt;br /&gt;
[[File:War Thunder Screenshot 2022.03.26 - 19.55.57.07.png|thumb|Armour on the Ka-29]]&lt;br /&gt;
One thing to note in the Ka-29 are the fuel tanks. There are 8 of them stored under the cargo bay, in the belly of the helicopter. While they are self-sealing, it is not uncommon for multiple of these fuel tanks to catch on fire from enemy hits. Only a substantial amount of fuel tanks on fire will result in critical components being damaged, so most of the time, the fuel tanks will just burn their capacity of fuel off, and the fire will be put out. Similar to the Mi-24 family, the Ka-29 boasts great survivability for its profile.&lt;br /&gt;
&lt;br /&gt;
As for armour, the helicopter is equipped with bulletproof glass in front of the pilot and gunner, with a thickness of 22mm. On the doors and surrounding the frontal portion of the helicopter, 8mm thick steel plating can be found; 3 on each side. The helicopter is not armoured in any other aspect aside from this.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ka-29.png|thumb|300x300px|Ka-29 armed with S-8KO unguided rockets and the 2A42 30mm cannon. mounted on the left side of the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)|GShG-7.62 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between five presets:&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun (2,000 rpg)&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM&lt;br /&gt;
** 1 x 7.62 mm GShG-7.62 machine gun + HIRSS + 256 x countermeasures + IRCM + 1 x 30 mm 2A42 cannon (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M114 Shturm|S-8KO|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 8 x 9M114 Shturm missiles&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 40 x S-8KO rockets + 8 x 9M114 Shturm missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Ka-29 5.png|thumb|400x400px|Ka-29 hovering over the water.]]&lt;br /&gt;
In Ground RB, with its armament, speed, and manoeuvrability, the Ka-29 is the perfect support helicopter. With the Shturms, you'll be able to pick off targets from a distance, more importantly high-profile targets in good positions that may be giving your team a hard time. 8 Shturms is more than enough to destroy a great amount of enemies. If you run out of ATGMs, it is advised to return to the helipad and re-arm. If you feel that you can still fight and be supportive to the team, you have 40 S-8KOs and, if unlocked, the 30mm 2A42 cannon. &lt;br /&gt;
&lt;br /&gt;
The S-8KO unguided rockets penetrate up to 420mm of armour at a 0° angle. They are great for destroying light tanks and critically damaging MBTs from range. Up close, they kill anything. Since the Ka-29 has access to the ballistic computer, this allows for great accuracy with both the rockets and the gun. As for the 7.62 minigun operated by the gunner, it is only really useful against helicopters you may encounter early game. As your degree of fire is limited with the minigun, helicopters are easier targets than fast-flying jets. Generally, it is recommended to leave destroying air targets to your teammates. The Ka-29 lacks effective air-to-air capabilities, though the 2A42 may be able to ward off any incoming jet aircraft eager to shoot you down. &lt;br /&gt;
&lt;br /&gt;
With no RWR on board, it is advised to check each spawn for any SPAA that could be lying there. Going up high and attacking tanks from above, while still holding your altitude, is a great strategy, though it is imperative that you watch the skies for inbound enemy aircraft. If a MANPADs is spotted, using the 'Periodic countermeasure release' button can come in handy. As FIM-92 Stinger air-to-air missiles oftentimes prove to be invincible to countermeasures once in the air, so-called &amp;quot;pre-flaring&amp;quot; at the sight of a MANPADs vehicle using the periodic countermeasure release seems to be one of the only options to defend against these threats. There is a chance that the missile will go for your flares right off the launch, but this is not guaranteed to happen every time. However, it surely beats a rare chance for it to go for any flares once the missile is already heading towards you. Being very flare-resistant missiles, defense against MANPADs should be a top priority, alongside destroying enemy ground units.&lt;br /&gt;
&lt;br /&gt;
In Ground Assault Arcade, the Ka-29 also functions in its support role. The best loadout to take is the Shturm ATGMs and the S-8KO unguided rockets. In this mode, your munitions automatically reload once spent, allowing for more longevity on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In Helicopter EC, the gun shines in this mode in an air-to-air capability, though it is recommended that you watch your ammo. Bringing Shturms is a must if you would like to engage enemy helicopters outside 1km range. The S-8KOs are a comfortable platform in this mode, as you fire each one of them individually. Paired with the ballistic computer, the Ka-29 can rack up multiple ground kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly nimble&lt;br /&gt;
* Coaxial rotor design increases stability, especially in fast dives&lt;br /&gt;
* Effective anti-tank capabilities&lt;br /&gt;
* The 30mm 2A42 cannon is incredibly potent, especially with the 'Ground targets' belt&lt;br /&gt;
* Large amount of countermeasures, including HIRSS and IRCM&lt;br /&gt;
* Ballistic computer allows for precise shooting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Minigun is rifle-calibre, making it useless against heavy armour&lt;br /&gt;
* Minigun has limited degrees of fire, making usage difficult&lt;br /&gt;
* No air-to-air missiles, majorly vulnerable versus other aircraft and helicopters&lt;br /&gt;
* Lacks thermal vision, can only use basic infrared image intensifiers&lt;br /&gt;
* Low ammo count for the 30mm, some trigger discipline is required&lt;br /&gt;
* Lacks an RWR, making spotting ground-based air defences like SAMs and MANPADs difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|Devblog]] ===&lt;br /&gt;
Development of the Ka-29 began in 1973, after engineers at the Kamov Design Bureau decided to create an attack transport variant of the Ka-27, which itself had successfully undertaken its maiden flight that year. Initially, the machine was to be designated Ka-252TB, but was later changed to Ka-29. The Ka-29 was intended to support amphibious naval operations by providing fire support for advancing troops.&lt;br /&gt;
&lt;br /&gt;
After some development work, the prototype of the Ka-29 was ready for testing and conducted its maiden flight in July 1976. Testing was successfully completed by 1979, with the Ka-29 entering mass production in 1984. Shortly after, the Ka-29 entered service with the Soviet Navy in 1985, serving aboard the newly commissioned Ivan Rogov-class landing ships.&lt;br /&gt;
&lt;br /&gt;
Production of the Ka-29 lasted until 1988, with about 60 units of the type being built. This helicopter saw combat in Chechnya in 2000-2001, and a few units served in police special operations branches. The Ka-29 is still in service with Russian and foreign navies more than three decades after its initial introduction to service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_29 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-29 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 06.jpg|&lt;br /&gt;
File:Ka-29 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6612-development-kamov-ka-29-nimble-fatboy-en|[Devblog] Kamov Ka-29: Nimble Fatboy]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-29.png&amp;diff=125368</id>
		<title>File:Ka-29.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-29.png&amp;diff=125368"/>
				<updated>2022-03-27T00:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ka-29 armed with S-8KO unguided rockets and the 2A42 cannon.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-29_1.png&amp;diff=125367</id>
		<title>File:Ka-29 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-29_1.png&amp;diff=125367"/>
				<updated>2022-03-27T00:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ka-29 landing on the ice.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-29_5.png&amp;diff=125366</id>
		<title>File:Ka-29 5.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-29_5.png&amp;diff=125366"/>
				<updated>2022-03-27T00:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ka-29 hovering over the water.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ka-29_armour_protection.png&amp;diff=125363</id>
		<title>File:Ka-29 armour protection.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ka-29_armour_protection.png&amp;diff=125363"/>
				<updated>2022-03-27T00:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ka-29 armour protection statistics.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=117251</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=117251"/>
				<updated>2021-12-12T21:10:25Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Replaced my older pics from July with more spicier ones. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other helicopter named A129&lt;br /&gt;
| link = A-129 International (p)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:A129CBT in flight.png|thumb|300x300px|A129CBT in flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|300px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, nose-mounted ball turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:Hellfire rack.png|thumb|300px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-92 Stinger|BGM-71C Improved TOW|BGM-71D TOW-2|Mistral}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Hydra-70 M247|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating and is effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT.png|thumb|300x300px|A129CBT - Weapons]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring Hellfire missiles, the best overall loadout for the A129CBT. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to rearm. If not, and you haven't had the chance to use your rocket pods yet, utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20 mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stingers or Mistral air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the AAMs and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing air-to-air missiles comes into play. AAMs are great for destroying enemy first-spawn helicopters and enemies on CAS duty if you survive until the middle of the match. The Mistrals were once inadequate against helicopters, specifically Russian ones, that were the most common in matches before their respective BR increases. Since the [[Mi-28N]] and the [[Ka-52]] now reside at 11.0, it's physically impossible to face them unless you put a 10.0 vehicle in your lineup. These helicopters were the reason Mistrals weren't effective; they were the most common and deadly helicopters, and they were quite modern as well, as these helicopters had MAW systems on board. This meant that, upon firing a Mistral at them, dozens of flares and chaff would spit out of the side of their helicopters, leading your missile off-course, whereas with a Stinger, they wouldn't do that, as they're more resistant to countermeasures than the Mistral. However, the Stingers pull less than the Mistral, and against aircraft, you'd have to shoot a Stinger when an aircraft was in a straight line. With the Mistral however, you can just fire them and the nimble 12G missile is on its way to score you yet another air frag. And since the [[Mi-28N]] and the [[Ka-52]] are 11.0, the main drawback of the Mistrals were eliminated. The only enemy you can still face with MAW systems on board is the [[Ka-50]], but since most of their pilots sit back in a comfortable spot far away with Vikhrs, you won't attain a missile lock on them at range anyways.&lt;br /&gt;
[[File:A129CBT Stinger.png|left|thumb|300px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough precision, especially accounting for the ballistic computer, that could be 19 frags. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, and later, CAS jets like the [[A-4B]], [[A-4E Early]], [[G.91 R/4 (Germany)|G.91 R/4 (Germany),]] and others.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part''' &lt;br /&gt;
&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them. &lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.&lt;br /&gt;
[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|300px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team while close to the ground. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning and you know it's an SPAA, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. Usually, a laser warning means an MBT is pointing a laser at you, which isn't much of a threat. If not, you can utilize the thermal sight to determine where most of the enemy team is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.)  &lt;br /&gt;
&lt;br /&gt;
While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack or stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent. &lt;br /&gt;
&lt;br /&gt;
When flying high, you are able to see the battlefield and identify priority targets for both you and your team. You can initiate SPAA duels if enemy SPAAs happen to spawn first or mark nearby enemies for teammates and squadmates. Diving back down low gets you to the helicopter's cruising speed of around 230-250 km/h, where you can initiate your attack run and you are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield. Staying up at altitude with a turret is not a bad strategy at all. It's a great way to spot enemies for your teammates as well as get assists if you'd like to spawn in an aircraft afterwards.&lt;br /&gt;
&lt;br /&gt;
The downsides are that you run the risk of being spotted by the entire enemy team. There is also no radar clutter for the enemy SPAAs and diving back down can result in crashing.&lt;br /&gt;
[[File:A129CBT 4.png|thumb|300x300px|A129CBT firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
On the other hand,  flying low gives you the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h just a few feet off the ground through a warzone. &lt;br /&gt;
&lt;br /&gt;
With enough practice (and rockets), you can even clear out groups of light tanks rushing the capture points early in the game at range. Sniping can be applied to soft targets as well. However, it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. It is best to only fire rockets at immediate threats like SPAAs. &lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all. Enemy IFVs and tanks like the [[Leopard 2K]] and the [[AMX-40]] will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20 mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the [[M3A3 Bradley]] or the [[Type 89]], but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been expended. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit your fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Armament is lacklustre compared to other helicopters&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A129CBT_in_flight.png&amp;diff=117250</id>
		<title>File:A129CBT in flight.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A129CBT_in_flight.png&amp;diff=117250"/>
				<updated>2021-12-12T21:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT in flight.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A129CBT.png&amp;diff=117249</id>
		<title>File:A129CBT.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A129CBT.png&amp;diff=117249"/>
				<updated>2021-12-12T21:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT - Weapons&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A129CBT_4.png&amp;diff=117248</id>
		<title>File:A129CBT 4.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A129CBT_4.png&amp;diff=117248"/>
				<updated>2021-12-12T21:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT firing the M197 cannon.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M197.png&amp;diff=117247</id>
		<title>File:M197.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M197.png&amp;diff=117247"/>
				<updated>2021-12-12T21:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT firing the M197 cannon.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=117246</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=117246"/>
				<updated>2021-12-12T20:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Removed my section on SPAA dueling. This tactic is impossible to perform nowadays due to the ballistic changes given to unguided munitions on helicopters recently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other helicopter named A129&lt;br /&gt;
| link = A-129 International (p)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT 1.1.png|thumb|300px|A129CBT in flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|300px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, nose-mounted ball turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:Hellfire rack.png|thumb|300px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-92 Stinger|BGM-71C Improved TOW|BGM-71D TOW-2|Mistral}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Hydra-70 M247|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating and is effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT Desert.png|thumb|300px|A129CBT flying over the battlefield.]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring Hellfire missiles, the best overall loadout for the A129CBT. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to rearm. If not, and you haven't had the chance to use your rocket pods yet, utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20 mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stingers or Mistral air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the AAMs and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing air-to-air missiles comes into play. AAMs are great for destroying enemy first-spawn helicopters and enemies on CAS duty if you survive until the middle of the match. The Mistrals were once inadequate against helicopters, specifically Russian ones, that were the most common in matches before their respective BR increases. Since the [[Mi-28N]] and the [[Ka-52]] now reside at 11.0, it's physically impossible to face them unless you put a 10.0 vehicle in your lineup. These helicopters were the reason Mistrals weren't effective; they were the most common and deadly helicopters, and they were quite modern as well, as these helicopters had MAW systems on board. This meant that, upon firing a Mistral at them, dozens of flares and chaff would spit out of the side of their helicopters, leading your missile off-course, whereas with a Stinger, they wouldn't do that, as they're more resistant to countermeasures than the Mistral. However, the Stingers pull less than the Mistral, and against aircraft, you'd have to shoot a Stinger when an aircraft was in a straight line. With the Mistral however, you can just fire them and the nimble 12G missile is on its way to score you yet another air frag. And since the [[Mi-28N]] and the [[Ka-52]] are 11.0, the main drawback of the Mistrals were eliminated. The only enemy you can still face with MAW systems on board is the [[Ka-50]], but since most of their pilots sit back in a comfortable spot far away with Vikhrs, you won't attain a missile lock on them at range anyways.&lt;br /&gt;
[[File:A129CBT Stinger.png|left|thumb|300px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough precision, especially accounting for the ballistic computer, that could be 19 frags. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, and later, CAS jets like the [[A-4B]], [[A-4E Early]], [[G.91 R/4 (Germany)|G.91 R/4 (Germany),]] and others.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part''' &lt;br /&gt;
&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them. &lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.&lt;br /&gt;
[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|300px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team while close to the ground. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning and you know it's an SPAA, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. Usually, a laser warning means an MBT is pointing a laser at you, which isn't much of a threat. If not, you can utilize the thermal sight to determine where most of the enemy team is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.)  &lt;br /&gt;
&lt;br /&gt;
While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack or stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent. &lt;br /&gt;
&lt;br /&gt;
When flying high, you are able to see the battlefield and identify priority targets for both you and your team. You can initiate SPAA duels if enemy SPAAs happen to spawn first or mark nearby enemies for teammates and squadmates. Diving back down low gets you to the helicopter's cruising speed of around 230-250 km/h, where you can initiate your attack run and you are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield. Staying up at altitude with a turret is not a bad strategy at all. It's a great way to spot enemies for your teammates as well as get assists if you'd like to spawn in an aircraft afterwards.&lt;br /&gt;
&lt;br /&gt;
The downsides are that you run the risk of being spotted by the entire enemy team. There is also no radar clutter for the enemy SPAAs and diving back down can result in crashing.&lt;br /&gt;
&lt;br /&gt;
[[File:CBT Turret.png|thumb|300px|A129CBT firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand,  flying low gives you the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h just a few feet off the ground through a warzone. &lt;br /&gt;
&lt;br /&gt;
With enough practice (and rockets), you can even clear out groups of light tanks rushing the capture points early in the game at range. Sniping can be applied to soft targets as well. However, it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. It is best to only fire rockets at immediate threats like SPAAs. &lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all. Enemy IFVs and tanks like the [[Leopard 2K]] and the [[AMX-40]] will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20 mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the [[M3A3 Bradley]] or the [[Type 89]], but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been expended. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit your fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Armament is lacklustre compared to other helicopters&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=110259</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=110259"/>
				<updated>2021-09-03T01:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Changed the sloppy layout of my texts from July. Changed the air-to-air missile description. Resized images accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT 1.1.png|thumb|200px|A129CBT in flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|400x400px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, nose-mounted ball turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:Hellfire rack.png|thumb|400x400px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-92 Stinger|BGM-71C Improved TOW|BGM-71D TOW-2|Mistral}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Hydra-70 M247|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71D TOW-2 missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets + 8 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x Mistral missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 2 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AIM-92 Stinger missiles + 4 x BGM-71D TOW-2 missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating and is effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT Desert.png|thumb|350x350px|A129CBT flying over the battlefield.]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring Hellfire missiles, the best overall loadout for the A129CBT. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to rearm. If not, and you haven't had the chance to use your rocket pods yet, utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20 mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stingers or Mistral air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the AAMs and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing air-to-air missiles comes into play. AAMs are great for destroying enemy first-spawn helicopters and enemies on CAS duty if you survive until the middle of the match. The Mistrals were once inadequate against helicopters, specifically Russian ones, that were the most common in matches before their respective BR increases. Since the [[Mi-28N]] and the [[Ka-52]] now reside at 11.0, it's physically impossible to face them unless you put a 10.0 vehicle in your lineup. These helicopters were the reason Mistrals weren't effective; they were the most common and deadly helicopters, and they were quite modern as well, as these helicopters had MAW systems on board. This meant that, upon firing a Mistral at them, dozens of flares and chaff would spit out of the side of their helicopters, leading your missile off-course, whereas with a Stinger, they wouldn't do that, as they're more resistant to countermeasures than the Mistral. However, the Stingers pull less than the Mistral, and against aircraft, you'd have to shoot a Stinger when an aircraft was in a straight line. With the Mistral however, you can just fire them and the nimble 12G missile is on its way to score you yet another air frag. And since the [[Mi-28N]] and the [[Ka-52]] are 11.0, the main drawback of the Mistrals were eliminated. The only enemy you can still face with MAW systems on board is the [[Ka-50]], but since most of their pilots sit back in a comfortable spot far away with Vikhrs, you won't attain a missile lock on them at range anyways.&lt;br /&gt;
[[File:A129CBT Stinger.png|left|thumb|400x400px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough precision, especially accounting for the ballistic computer, that could be 19 frags. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, and later, CAS jets like the [[A-4B]], [[A-4E Early]], [[G.91 R/4 (Germany)|G.91 R/4 (Germany),]] and others.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part''' &lt;br /&gt;
&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them. &lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.&lt;br /&gt;
[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|400x400px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team while close to the ground. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning and you know it's an SPAA, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. Usually, a laser warning means an MBT is pointing a laser at you, which isn't much of a threat. If not, you can utilize the thermal sight to determine where most of the enemy team is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.)  &lt;br /&gt;
&lt;br /&gt;
While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack or stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent. &lt;br /&gt;
&lt;br /&gt;
When flying high, you are able to see the battlefield and identify priority targets for both you and your team. You can initiate SPAA duels if enemy SPAAs happen to spawn first or mark nearby enemies for teammates and squadmates. Diving back down low gets you to the helicopter's cruising speed of around 230-250 km/h, where you can initiate your attack run and you are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield. Staying up at altitude with a turret is not a bad strategy at all. It's a great way to spot enemies for your teammates as well as get assists if you'd like to spawn in an aircraft afterwards.&lt;br /&gt;
&lt;br /&gt;
The downsides are that you run the risk of being spotted by the entire enemy team. There is also no radar clutter for the enemy SPAAs and diving back down can result in crashing.&lt;br /&gt;
&lt;br /&gt;
[[File:CBT Turret.png|thumb|350x350px|A129CBT firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand,  flying low gives you the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h just a few feet off the ground through a warzone.&lt;br /&gt;
&lt;br /&gt;
;SPAA dueling&lt;br /&gt;
&lt;br /&gt;
Engaging at close range is a problem for all helicopters. Long range won't be a problem however, especially with the ballistic computer. This is where SPAA dueling comes in. It is a form of long-range combat between an aircraft or rotorcraft and an SPAA. Essentially, to ensure your safety while flying to the battlefield, it's essential that your thermal sight, if unlocked, is on and pointing at the enemy spawn. If there are any SPAAs, you will get a warning on the RWR for most of them (exceptions include hand-aimed firing from an SPAA, or a heat-seeker-only SAM system like the [[Type 93]]), unless their radar is hiding behind some hard cover. It is much easier to duel a gun SPAA rather than a missile SPAA.  &lt;br /&gt;
&lt;br /&gt;
For starters, let's say you have spotted an enemy missile SPAA aiming right at you in the thermal sight. Lock the SPAA up as soon as possible with the sight stabilisation system in the missile sight view by pressing the default key (F). If you've used top helicopters with ATGMs before, you'll know what this screen will look like. &lt;br /&gt;
[[File:FlaRakPz-1-duel.gif|left|thumb|400x400px|Tutorial on how to effectively duel an SPAA from range.]]&lt;br /&gt;
Let's say you are facing an enemy FlaRakPz 1 that spawned first. Once locked via sight stabilisation, enter third person view. There will be a red box with crosshairs in it. What you want to do is aim your ballistic computer rockets on the bottom line of the crosshair and once you fly about halfway above that line, fire all of your rockets, best done by holding the &amp;quot;Fire rocket salvo&amp;quot; button, and then pitch the helicopter up to the top line of the crosshair in the box. Once all the rockets are fired, beat a hasty retreat. If the SPAA has fired a missile at you, fire countermeasures and get back to your helipad to rearm and retry if your rockets happen to have missed. You can somewhat guarantee your survival for the early part of the game and possibly even the entire game if you're lucky. This strategy also works in late game if you're stripped from your ATGMs.&lt;br /&gt;
&lt;br /&gt;
SPAA dueling is very important to know at all battle ratings, especially when facing more powerful SAM systems like the FlaRakRad, ADATS, ItO 90M, etc. In downtiers, SPAA dueling becomes way easier as the most dangerous SPAAs you'll face is just a FlaRakPz 1 or the Roland 1. The rest of them will be gun SPAAs. Tracer fire is much easier to dodge than a missile. However you'll find that gun SPAAs can be harder to take out at times from long range as they can fire on the move with usually stabilised guns. You'll want them to stop moving first. It's common knowledge that it is way easier to hit a target that isn't moving than a moving one. You want the gun SPAAs to take aim at you. The tracers will need a fair bit of time to get to your helicopter once fired from the gun SPAA. When a gun SPAA locks the helicopter, they will only see a helicopter moving in one direction, assuming you are just another easy target for them. Once the RWR gives you a long beep, and the SPAA has stopped moving and has started firing, it's time to repeat the steps explained earlier. Lock the enemy SPAA via sight stabilisation if you haven't done so already. Aim the rockets, fire, and head back to base and await results. &lt;br /&gt;
&lt;br /&gt;
With enough practice (and rockets), you can even clear out groups of light tanks rushing the capture points early in the game. SPAA dueling can be applied to soft targets as well. However, it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. &lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all. Enemy IFVs and tanks like the [[Leopard 2K]] and the [[AMX-40]] will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20 mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the [[M3A3 Bradley]] or the [[Type 89]], but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been expended. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit your fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Armament is lacklustre compared to other helicopters&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related developement&lt;br /&gt;
&lt;br /&gt;
* [[A-129 International (p)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=106918</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=106918"/>
				<updated>2021-07-15T07:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Enlarged the images I uploaded before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT 1.1.png|thumb|400x400px|A129CBT in flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|400x400px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters at its battle rating, it is prone to exploding into many pieces after a hit from a missile. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, nose-mounted ball turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:Hellfire rack.png|thumb|500x500px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-92 Stinger|BGM-71C Improved TOW|Mistral}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Hydra-70 M247|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating and is effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT Desert.png|thumb|400x400px|A129CBT flying over the battlefield.|left]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring Hellfire missiles, the best overall loadout for the A129CBT. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to rearm. If not, and you haven't had the chance to use your rocket pods yet, utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20 mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stinger air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the Stingers and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing the Stingers comes into play. The Stingers are great for hunting enemy first-spawn helicopters, specifically Russian helicopters. The Mistrals are a mixed bag with this helicopter: they may pull more Gs than the Stinger, but the Stingers are much more resistant to enemy countermeasures. The Mistrals will go right for countermeasures fired by, most frequently, enemies that get a laser warning or enemies with MAW systems on board like the [[Ka-50]]. Mistrals are only recommended if you're going primarily after enemy CAS jets, the Mistrals are way better at their job when dealing with enemy jets.&lt;br /&gt;
[[File:A129CBT Stinger.png|thumb|500x500px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough precision, especially accounting for the ballistic computer, that could be 19 frags. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, especially the first-spawn [[Ka-52]] or [[Mi-28N]] that can wreak havoc on your team in the early game with liquid explosive rockets. They may need more than one Stinger fired at them sometimes though, as they are quite sturdy helicopters.&lt;br /&gt;
&lt;br /&gt;
Against aircraft however, the Stingers become a bit more tricky to use. The key to Stingers against enemy aircraft is to fire them at the right time. Since the Stingers only have a maximum overload of 10Gs, they won't be as manoeuvrable during flight. However, if all the missile has to do is fly straight, there's a good change that it will hit the target in question. The best time to fire Stingers is when an enemy aircraft is diving. They will be more focused on getting their weapons on target; a helicopter-borne AAM is the last thing that will be on their mind. It is advised to get a bit low when aircraft spawn so that they don't spot you if you're up high already. If all goes well, it's one less CAS plane for your team to worry about.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part''' &lt;br /&gt;
&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically and conservatively. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them. &lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.&lt;br /&gt;
[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|450x450px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. If not, you can utilize the thermal sight to determine where most of the enemy team is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.) While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack or stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent. &lt;br /&gt;
&lt;br /&gt;
When flying high, you are able to see the battlefield and identify priority targets for both you and your team. You can initiate SPAA duels if enemy SPAAs happen to spawn first or mark nearby enemies for teammates and squadmates. Diving back down low gets you to the helicopter's cruising speed of around 230-250 km/h, where you can initiate your attack run and you are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield.&lt;br /&gt;
&lt;br /&gt;
The downsides are that you run the risk of being spotted by the entire enemy team. There is also no radar clutter for the enemy SPAAs and diving back down can result in crashing.&lt;br /&gt;
&lt;br /&gt;
[[File:CBT Turret.png|thumb|400x400px|A129CBT firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
On the other hand,  flying low gives you the element of surprise and keeps you safe from potential SPAAs. You're also able to retreat faster as the helicopter is usually at maximum speed. However, crashing is more likely and entering the battlefield will have you subjected to a hail of bullets. If you bleed all of your speed in a turn, you will be a sitting duck and finding good targets is way harder while flying at 230 km/h through the combat zone.&lt;br /&gt;
&lt;br /&gt;
;'''SPAA Dueling'''&lt;br /&gt;
&lt;br /&gt;
Engaging at close range is a problem for all helicopters. Long range won't be a problem however, especially with the ballistic computer. This is where SPAA dueling comes in. It is a form of long-range combat between an aircraft or rotorcraft and an SPAA. Essentially, to ensure your safety while flying to the battlefield, it's essential that your thermal sight, if unlocked, is on and pointing at the enemy spawn. If there are any SPAAs, you will get a warning on the RWR for most of them (exceptions include hand-aimed firing from an SPAA, or a heat-seeker-only SAM system like the [[Type 93]]), unless their radar is hiding behind some hard cover. It is much easier to duel a gun SPAA rather than a missile SPAA.  &lt;br /&gt;
&lt;br /&gt;
For starters, let's say you have spotted an enemy missile SPAA aiming right at you in the thermal sight. Lock the SPAA up as soon as possible with the sight stabilisation system in the missile sight view by pressing the default key (F). If you've used top helicopters with ATGMs before, you'll know what this screen will look like. &lt;br /&gt;
[[File:FlaRakPz-1-duel.gif|left|thumb|300x300px|Tutorial on how to effectively duel an SPAA from range.]]&lt;br /&gt;
Let's say you are facing an enemy FlaRakPz 1 that spawned first. Once locked via sight stabilisation, enter third person view. There will be a red box with crosshairs in it. What you want to do is aim your ballistic computer rockets on the bottom line of the crosshair and once you fly about halfway above that line, fire all of your rockets, best done by holding the &amp;quot;Fire rocket salvo&amp;quot; button, and then pitch the helicopter up to the top line of the crosshair in the box. Once all the rockets are fired, beat a hasty retreat. If the SPAA has fired a missile at you, fire countermeasures and get back to your helipad to rearm and retry if your rockets happen to have missed. You can somewhat guarantee your survival for the early part of the game and possibly even the entire game if you're lucky. This strategy also works in late game if you're stripped from your ATGMs.&lt;br /&gt;
&lt;br /&gt;
SPAA dueling is very important to know at all battle ratings, especially when facing more powerful SAM systems like the FlaRakRad, ADATS, ItO 90M, etc. In downtiers, SPAA dueling becomes way easier as the most dangerous SPAAs you'll face is just a FlaRakPz 1 or the Roland 1. The rest of them will be gun SPAAs. Tracer fire is much easier to dodge than a missile. However you'll find that gun SPAAs can be harder to take out at times from long range as they can fire on the move with usually stabilised guns. You'll want them to stop moving first. It's common knowledge that it is way easier to hit a target that isn't moving than a moving one. You want the gun SPAAs to take aim at you. The tracers will need a fair bit of time to get to your helicopter once fired from the gun SPAA. When a gun SPAA locks the helicopter, they will only see a helicopter moving in one direction, assuming you are just another easy target for them. Once the RWR gives you a long beep, and the SPAA has stopped moving and has started firing, it's time to repeat the steps explained earlier. Lock the enemy SPAA via sight stabilisation if you haven't done so already. Aim the rockets, fire, and head back to base and await results. &lt;br /&gt;
&lt;br /&gt;
With enough practice (and rockets), you can even clear out groups of light tanks rushing the capture points early in the game. SPAA dueling can be applied to soft targets as well. However, it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. &lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all. Enemy IFVs and tanks like the [[Leopard 2K]] and the [[AMX-40]] will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20 mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the [[M3A3 Bradley]] or the [[Type 89]], but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In Arcade Assault, you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been expended. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit your fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1-vs-1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Good speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, cannot tank as many hits as its counterparts&lt;br /&gt;
* Armament is lacklustre compared to other helicopters&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related developement&lt;br /&gt;
&lt;br /&gt;
* [[A-129 International (p)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=106688</id>
		<title>A129CBT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A129CBT&amp;diff=106688"/>
				<updated>2021-07-11T06:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: Added lots of pictures. Lots of information on the 'Usage in battles' section. Added more information about rocket payloads in Arcade Assault. Added a .gif to explain SPAA dueling. Added section about SPAA dueling. Added different playstyle options + more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_129_cbt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:A129CBT 1.1.png|thumb|400x400px|A129CBT - Flight]]&lt;br /&gt;
Outfitting the A129CBT with general payload options (Hellfires, rockets, air-to-air missiles) does not make the helicopter any slower than its adversaries, in fact at times you'll easily be one of the fastest helicopters on the battlefield. The A129CBT is able to do manoeuvres other helicopters can only dream about, even with full payload options. In Ground RB matches however, there should not be many times you'll have to move too much to avoid enemies. You are able to get good positions thanks to your speed, and, if done right, you will be able to dodge incoming missiles from enemy SPAA or enemy jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 269 || 253 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 319 || 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:A129CBT armour.png|400px|thumb|A129CBT - Survivability]]&lt;br /&gt;
The A129CBT is not very survivable. Like many helicopters above and below its battle rating, it is prone to exploding into many pieces after a hit from a SAM or AAM. It does have some armour on the cockpit area, but in battles that won't really protect you from anything you'll face. The A129CBT uses Kevlar boron carbide, a composite material which is limited only to instrument, floor and side panels around the cockpit. It does not provide the same level of protection as seen on other helicopters. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon, nose-mounted ball turret (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;[[File:Hellfire rack.png|thumb|600x600px|A129CBT missile rack fully loaded with AGM-114B Hellfire air-to-ground missiles]]&lt;br /&gt;
{{main|AGM-114B Hellfire|AIM-92 Stinger|BGM-71C Improved TOW|Mistral}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|Hydra-70 M247|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x Mistral missiles&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
*38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 38 x Hydra-70 M247 rockets + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x BGM-71C Improved TOW missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 8 x AGM-114B Hellfire missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x BGM-71C Improved TOW missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 2 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x Mistral missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns + 4 x AGM-114B Hellfire missiles + 2 x AIM-92 Stinger missiles + 6 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The A129CBT is a great helicopter for its battle rating. Not only are there great line-up options to pair the helicopter up with, but you sit at a battle rating which allows you to be effective both in downtiers and uptiers. For Ground RB, it is recommended you bring in a light vehicle able to scout, with access to the &amp;quot;Air strike&amp;quot; modification. This will mean that once you have captured a point, and scouted a vehicle, you'll be able to get into the helicopter with Hellfires straight away if you happen to get knocked out early. This is the best strategy as if you manage to pull it off inside a match that has only just started, you will likely surprise unsuspecting enemies who might think it's still to early to worry about enemy aircraft.&lt;br /&gt;
[[File:A129CBT Desert.png|thumb|600x600px|A129CBT flying over the battlefield.]]&lt;br /&gt;
For Ground RB, you have two options:&lt;br /&gt;
&lt;br /&gt;
With enough spawn points, you can bring the best overall loadout for the A129CBT: Hellfires. With the Hellfires, you'll easily be able to pick off players from a distance. If spawning in during the early minutes of a match, the Hellfires will be a dangerous weapon for pretty much any enemy vehicle you'll be able to track. If you run out of Hellfires during your match, it is advised you return to base to get rearmed. If not, and you haven't had the chance to use your rocket pods yet, there can be situations where you'll be able to utilize them whilst still being useful to your team. With rockets, you'll need to stay low to avoid any incoming SPAA or, if there are no SPAA, fly above the battlefield and take out priority targets. Usually, sticking behind mountains or tree lines will suffice. This should not pose a challenge as the A129CBT has access to the ballistic computer. You'll need to quickly scan, engage, and then disengage. If you feel as if you are still able to fight, you still have access to your main 20mm cannon, which is effective against soft targets and Western MBTs.&lt;br /&gt;
&lt;br /&gt;
For a first spawn, you can bring the AIM-92 Stinger air-to-air missiles and Hydra-70 M247 rockets, or a full load of Hydra-70s. Do keep in mind that the A129CBT flies a bit sluggish with the full rocket load compared to the Stingers and half rocket load for obvious reasons. You won't be as manoeuvrable whilst bringing a full rocket load, so you must be sure that you can score multiple frags with them and the ballistic computer. This is where bringing the Stingers comes into play, and the idea starts to make sense. The Stingers are great for hunting enemy first-spawn helicopters, specifically Russian helicopters. The Mistrals are a mixed bag with this helicopter; they may pull more Gs than the Stinger, but the Stingers are much more resistant to enemy countermeasures. The Mistrals will go right for countermeasures fired by, most frequently, enemies that get a laser warning or enemies with MAW systems on board like the [[Ka-50]]. Mistrals are only recommended if you're going after enemy CAS jets primarily; the Mistrals are way better at their job when dealing with enemy jets.&lt;br /&gt;
[[File:A129CBT Stinger.png|left|thumb|500x500px|A129CBT firing an AIM-92 Stinger AAM]]&lt;br /&gt;
38 rockets are more than enough if you are precise with the ballistic computer. You have 19 clicks - 19 shots to destroy the enemy with 38 rockets. With enough luck and precision, especially accounting for the ballistic computer, that could be 19 frags, not even mentioning the usage of the 20mm cannon with an armoured targets belt on top of this. With 38 rockets, you'll be more manoeuvrable compared to a full rocket load, as well as have an early anti-air capability for your team if there are no first-spawn SPAAs on your team. This is a great way to deter all helicopters, especially the first-spawn [[Ka-52]]&amp;lt;nowiki/&amp;gt;s and [[Mi-28N]]&amp;lt;nowiki/&amp;gt;s that can wreak havoc on your team in the early game with liquid explosive rockets. They may need more than one Stinger fired at them sometimes though, as they are quite tanky helicopters.&lt;br /&gt;
&lt;br /&gt;
Against aircraft however, the Stingers become a bit more tricky to use. The key to Stingers against enemy aircraft is to fire them at the right time. Since the Stingers only have a maximum overload of 10Gs, they won't be as manoeuvrable during flight. However, if all the missile has to do is fly straight, there's a good change that it will hit the target in question. The best time to fire Stingers is when an enemy aircraft is diving. They will be more focused on getting their weapons on target; a helicopter-borne AAM is the last thing that will be on their mind. It is advised to get a bit low when aircraft spawn so that they don't spot you if you're up high already. If all goes well, it's one less CAS plane for your team to worry about.&lt;br /&gt;
&lt;br /&gt;
'''The tactical part'''&lt;br /&gt;
All of this unearths a new playstyle for the A129CBT: playing tactically. You can bide your time and shoot down enemy CAS jets and helicopters that may spawn both early and later in the match, or you can fly around terrain, even capturing zones, supporting a team to a strategic point, and destroying ground targets with the sizeable amount of Hydras on board the helicopter. The A129CBT is very functional when supporting allied ground units right on top of them. &lt;br /&gt;
&lt;br /&gt;
One strategy is to actually take a capture point yourself. For example, in Domination matches with three capture points, the amount of enemies at each capture point is rarely balanced evenly. This leaves you to attack the capture point with the least amount of enemies and potentially capture the point yourself if the enemies are eradicated from said point and there are no nearby enemies to fire at you. Long range maps like Maginot Line and Fields of Poland are great for this. It is best to do this on long range maps, but this is doable in close range/urban matches if the player amount is small during that match or the capture point has a lot of cover for you to hide behind while capturing.[[File:Lurk.png|thumb|A129CBT - Flying above the battlefield searching for priority targets. This is a great example of what is described here.|550x550px]]&lt;br /&gt;
Make sure not to put yourself into the fray and crosshairs of half the enemy team. To avoid this, fly up a bit as soon as you spawn. If you are prompted with a laser warning, dive while firing countermeasures and lower your collective to prevent a crash at low altitude. If not, you can utilize the thermal sight to determine where most of the enemy is going and where they will be, if there are any SPAAs that haven't spotted you yet, and who will be the knot in your team's battle on the ground (for instance, an MBT in a sniper spot or a M3A3 Bradley in a hull down position.) While you're up there, try to plot a route where you can engage while taking as minimal fire as possible, while also setting yourself a priority target like an SPAA, an MBT in a good position, or a group of light tanks/MBTs going to one area. Then, fly back down to the safety of the terrain and initiate your attack OR stay high up if you haven't been spotted by enemy tanks. There are both advantages and disadvantages for flying high and low, and choosing which way to fly is usually map dependent. &lt;br /&gt;
&lt;br /&gt;
'''Pros of flying high:'''&lt;br /&gt;
&lt;br /&gt;
* You are able to see the battlefield and identify priority targets for both you and your team&lt;br /&gt;
* You can initiate SPAA duels if enemy SPAA happen to spawn first&lt;br /&gt;
* Mark nearby enemies for teammates and squadmates &lt;br /&gt;
* Diving back down low gets you to the helicopter's cruising speed of around 230kph-250kph, where you can initiate your attack run&lt;br /&gt;
* You are able to destroy tanks of all types with the turret alone (top-down) once directly above the battlefield&lt;br /&gt;
&lt;br /&gt;
'''Cons of flying high:'''&lt;br /&gt;
&lt;br /&gt;
* You run the risk of being spotted by the entire enemy team&lt;br /&gt;
* No radar clutter for the enemy SPAAs - you're on your own&lt;br /&gt;
* Diving back down can result in crashing&lt;br /&gt;
* CarA129CBT lurking at low altitudeefully guided ATGMs, if not spotted, spell doom for the helicopter&lt;br /&gt;
&lt;br /&gt;
'''Pros of flying low:'''&lt;br /&gt;
[[File:CBT Turret.png|thumb|500x500px|A129CBT - Firing the cannon]]&lt;br /&gt;
&lt;br /&gt;
* Gives you the element of surprise&lt;br /&gt;
* Keeps you safe from potential SPAA&lt;br /&gt;
* Able to retreat faster as the helicopter is at maximum speed&lt;br /&gt;
&lt;br /&gt;
'''Cons of flying low:'''&lt;br /&gt;
&lt;br /&gt;
* Crashing is more likely&lt;br /&gt;
* Entering the battlefield will have you subjected to a hail of bullets&lt;br /&gt;
* If you bleed all of your speed in a turn, you are a sitting duck&lt;br /&gt;
* Finding good targets is way harder while flying 230kph through the warzone&lt;br /&gt;
&lt;br /&gt;
==== SPAA Dueling ====&lt;br /&gt;
Engaging at close range is a problem for all helicopters on some scale, small or large. Long range won't be a problem however, especially with the ballistic computer. This is where SPAA dueling comes in. SPAA dueling is a form of long-range combat between an aircraft or rotorcraft and an SPAA. Essentially, to ensure your safety while flying to the battlefield, it's essential that your thermal sight, if unlocked, is on and pointing at the enemy spawn(s). If there are any SPAAs, you will get a warning on the RWR for most of them (Exceptions include hand-aimed firing from an SPAA, or a heat-seeker-only SAM system like the Type 93.), unless their radar is hiding behind some hard cover. It is much easier to SPAA duel a gun SPAA rather than a missile SPAA.  &lt;br /&gt;
&lt;br /&gt;
For starters, let's say you have spotted an enemy missile SPAA aiming right at you in the thermal sight. Lock the SPAA up as soon as possible with the sight stabilisation system in the missile sight view by pressing the default key: F. If you've used top helicopters with ATGMs before, you'll know what this screen will look like. &lt;br /&gt;
[[File:FlaRakPz-1-duel.gif|left|thumb|400x400px|Tutorial via .gif on how to effectively duel an SPAA from range.]]&lt;br /&gt;
Say it's an enemy FlaRakPz 1 that spawned first, like in the GIF here. What you want to do is, once locked via sight stabilisation, enter third person view. There will be a red box with crosshairs in it (as shown in the second image). What you want to do is aim your ballistic computer rockets on the bottom line of the crosshair and once you fly about halfway above that line, fire all of your rockets, best done by holding the 'Fire rocket salvo' button, and then pitch the helicopter up to the top line of the crosshair in the box. Once all the rockets are fired, beat a hasty retreat. If the SPAA has fired a missile at you, fire countermeasures and get back to your helipad to rearm and retry if your rockets happen to have missed. If you end up destroying the enemy SPAA, good on you. You can somewhat guarantee your survival for the early part of the game and possibly even the entire game if you're lucky. This strategy also works in late game if you're strapped from your ATGMs.&lt;br /&gt;
&lt;br /&gt;
SPAA dueling is very important to know at all battle ratings, especially when facing more powerful SAM systems like the FlaRakRad, ADATS, ItO 90M, etc. In downtiers, which happen a good amount, SPAA dueling becomes way easier as the worst SPAA you'll see is just a FlaRakPz 1 or the Roland 1 at 9.7. The rest of them are gun SPAA. Tracer fire is much easier to dodge than a missile; however you'll find that gun SPAA can be harder to take out at times from long range as they can fire on the move with usually stabilised guns. &lt;br /&gt;
&lt;br /&gt;
For gun SPAA, you'll want them to stop moving first. It's common knowledge that it is way easier to hit a target that isn't moving than a target that is moving. You want the gun SPAA to take aim at you. The tracers will need a fair bit of time to get to your helicopter once fired from the gun SPAA. When a gun SPAA locks the helicopter, they will only see a helicopter moving in one direction, assuming you are just another easy target for them. This is far from the case however. Once the RWR gives you a long beep, and the SPAA has stopped moving and has started firing, it's time to repeat the steps explained earlier. Lock the enemy SPAA via sight stabilisation if you haven't done so already. Aim the rockets, fire, and head back to base and await results. &lt;br /&gt;
&lt;br /&gt;
With enough practice (and enough rockets), you can even clear out groups of light tanks rushing the capture points early in the game. SPAA dueling can be applied to soft targets as well, however it is advised that you avoid sniping MBTs unless absolutely necessary as it is seen as a waste of rockets as they can take more hits than light targets. &lt;br /&gt;
&lt;br /&gt;
Sometimes the enemy SPAA isn't an SPAA at all! Enemy IFVs and tanks like the Leopard 2K and the AMX-40 will proudly take the role of an SPAA if one didn't spawn early on their team. This is what you need to watch out for. While flying above the battlefield, 20mm autocannon fire and well-placed shots with ATGMs is nothing to sneeze at. Make sure to always stay vigilant against these types of tanks. The turret is more than enough to deal with the light targets like the M3A3 Bradley or the Type 89, but the bigger targets like the Leopard 2K may need some Hydras down range to take out swiftly if you aren't high above them already.&lt;br /&gt;
&lt;br /&gt;
In '''Arcade Assault''', you won't have to worry about going back to base to reload your weapons as they will automatically replenish once every munition has been used up. It's recommended you bring either Hellfires + rockets, or rockets + air-to-air missiles, or a full loadout of rockets. A full rocket load is also a good choice because the rockets fire individually, meaning you can clear out entire rows of enemy tanks and greatly benefit you and your team in their fight towards victory.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter Battles'''&lt;br /&gt;
&lt;br /&gt;
When playing helicopter battles, your best shot at staying alive and being effective is to bring a load-out of air-to-air missiles and rockets. The air-to-air missiles should be used against the more dangerous, unsuspecting helicopters like the [[Ka-50]]. They can be easily taken down, and considering that you have 4 missiles at your disposal, that is a potential of 4 easy kills. With rockets, you'll be able to take out ground AI targets. Usually, they will take 1 or 2 shots at minimum to destroy. Rockets are also quite effective in close range as a last ditch effort to come out on top when fighting a 1v1. Your main 20 mm cannon is an absolute monster in this mode. Here you'll be able to easily get kills with it. It does overheat however, so shoot with moderation and pick your targets whilst keeping any other nearby enemies in mind. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good and in most cases, unmatched manoeuvrability&lt;br /&gt;
* Respectable speed&lt;br /&gt;
* Deadly 20 mm autocannon&lt;br /&gt;
* Can carry AIM-92 Stinger or Matra Mistral air-to-air missiles&lt;br /&gt;
* Very effective anti-tank capabilities&lt;br /&gt;
* Functional in almost every lineup&lt;br /&gt;
&lt;br /&gt;
* Has access to countermeasures and a ballistic computer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile - cannot tank as many hits as its counterparts&lt;br /&gt;
* Armament is lackluster compared to other helicopters&lt;br /&gt;
* Air-to-air missiles launch downwards&lt;br /&gt;
* Slower than its counterparts (230-250 km/h in average with armament)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story of the A129 Mangusta &amp;quot;Combat&amp;quot;, (also known as A129 ESS, A129 CBT and A129 Mangusta) began during the late stages of the Cold War. The helicopter began to be developed at the request of the Italian Army, whom saw the need to equip its air units with a dedicated attack helicopter with anti-tank capabilities. The A129 was the first dedicated attack helicopter fully designed and built in Western Europe. Its project began in 1978 and its final project was ready only in 1982. The A129 made its first official maiden flight on the 15th of September of 1983, at the Agusta company Cascina-Costa facilities. The flight lasted about 30 minutes. Agusta pilots were extremely happy with the results, and went on record and said that the helicopter had great handling. They had previously only performed shake down flights twice prior to the first official flight. It was given the name Mangusta by the Italian army and Agusta employees. This name was mainly chosen due to the fact that the A129 was a direct competitor of the Bell A-1 Cobra that at that time rivaled the Agusta project. (The mongoose is known for its ease in killing poisonous snakes).&lt;br /&gt;
&lt;br /&gt;
One of the many characteristics that pushed the A129 Mangusta was also how versatile it was. It was able to carry many types of weapons, such as Hellfires, BGM-TOW, anti-tank missiles, Mistral/Stinger air-to-air missiles, 81 mm Medusa rockets, 70 mm Hydra rockets, and much more. At the time, the first variants of the A129 had access to the latest avionics, and incorporated both day and night capabilities and also was able to be used in bad weather, where there is low visibility. The testing and evaluation program lasted until mid-1987, when a production contract would be signed for that model, that would later generate several different variants during its career. That early version would only ever be seen with BGM TOW ATGM's and rockets. However, more armament options would be able to be fitted if needed.&lt;br /&gt;
&lt;br /&gt;
Later down the line, Agusta had generated a lot of interest for this type of helicopter, so they developed a newer version of the A129 Mangusta in line with export market specifications and needs. This new version of the A129 would go under the designation A129 &amp;quot;International&amp;quot;. The International went through several variations, each version had different armaments and engines fitted, such as one having access to the T800 engine, and different types of thermal imaging sights, a .50 cal turret, an enclosed 20 mm cannon, or what is now staple of the A129CBT, the 20 mm M197 three-barrel Gatling-type rotary cannon.&lt;br /&gt;
&lt;br /&gt;
No country had decided to pick up the A129 International, however in 1986, the governments of Italy, Netherlands, Spain and the UK signed a memorandum of understanding to develop an improved version of the A129, called the Joint European Helicopter. The memorandum called for the installation of more powerful engines, a new rotor system, retractable landing gear, better sensors, and more powerful weaponry, but the project collapsed in 1990, when Great Britain and the Netherlands decided to buy the American AH-64 Apache, while Spain opted for the joint made French-German Eurocopter Tiger. This however was not the end of the A129 International. Although it was not bought, everything that had been learned from that version of the helicopter would actually be re-utilized for an upgrade for the Italian Army's A129s. This lead to what we know as the A129 Mangusta &amp;quot;Combat&amp;quot; or &amp;quot;CBT&amp;quot; for short. The CBT was an updated version for the Italian Army, incorporating the same advances of the International version, A-129, where the avionics were modernized and the motorization kept original with Rolls Royce Gem 2-1004D's that produced a maximum unit power of 1120 HP. The Italian Army CBTs would be used in many theaters of war, such as in Iraq and Afghanistan. The Italian Army CBTs did not go out of service. Instead, another upgrade program was made which gave birth to the A129 Mangusta &amp;quot;Delta&amp;quot;. The Delta was presented in 2011. The &amp;quot;D&amp;quot; variant improves the armament and optics of the Mangusta, incorporating Israeli-made Spike fire-and-forget ATGMs. The A129 Delta will then go out of service and be replaced with an entirely new helicopter, called the A249.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6989-development-italian-helicopters-en|Devblog]] ===&lt;br /&gt;
The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb manoeuvrability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20 mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
https://live.warthunder.com/post/985571/en/&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_129_cbt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A129CBT Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A.129 CBT WTWallpaper 001.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 002.jpg|&lt;br /&gt;
File:A.129 CBT WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[A-129 International (p)]]&lt;br /&gt;
* [[AB 205 A-1]]&lt;br /&gt;
* [[A.109EOA-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6989-development-italian-helicopters-en|[Devblog] Italian Helicopters]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Agusta}}&lt;br /&gt;
{{Italy helicopters}}&lt;/div&gt;</summary>
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		<title>File:CBT Turret.png</title>
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&lt;div&gt;A129CBT firing the turret&lt;/div&gt;</summary>
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		<title>File:Lurking.png</title>
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&lt;div&gt;A129CBT lurking at low altitude&lt;/div&gt;</summary>
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		<title>File:A129CBT Desert.png</title>
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&lt;div&gt;The A129CBT Mangusta flying over American Desert. (3)&lt;/div&gt;</summary>
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				<updated>2021-07-11T06:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: A129CBT flying over American Desert with enemies firing at it&lt;/p&gt;
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&lt;div&gt;A129CBT flying over American Desert with enemies firing at it&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

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		<title>File:Hellfire rack.png</title>
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&lt;div&gt;A129CBT's Hellfire rack&lt;/div&gt;</summary>
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		<id>https://old-wiki.warthunder.com/index.php?title=File:A129CBT_Hellfires.png&amp;diff=106680</id>
		<title>File:A129CBT Hellfires.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A129CBT_Hellfires.png&amp;diff=106680"/>
				<updated>2021-07-11T06:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT with Hellfire AGMs armed.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:A129CBT_Stinger.png&amp;diff=106679</id>
		<title>File:A129CBT Stinger.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:A129CBT_Stinger.png&amp;diff=106679"/>
				<updated>2021-07-11T06:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missile off the rails&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:FlaRakPz-1-duel.gif&amp;diff=106678</id>
		<title>File:FlaRakPz-1-duel.gif</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:FlaRakPz-1-duel.gif&amp;diff=106678"/>
				<updated>2021-07-11T05:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brief tutorial on how to duel an SPAA in a helicopter.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Flying_low.png&amp;diff=106677</id>
		<title>File:Flying low.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Flying_low.png&amp;diff=106677"/>
				<updated>2021-07-11T04:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT flying low.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Diving_down_low.png&amp;diff=106676</id>
		<title>File:Diving down low.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Diving_down_low.png&amp;diff=106676"/>
				<updated>2021-07-11T04:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT diving down low.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Starry_Night.png&amp;diff=106675</id>
		<title>File:Starry Night.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Starry_Night.png&amp;diff=106675"/>
				<updated>2021-07-11T04:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT flying during nighttime.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Turret.png&amp;diff=106674</id>
		<title>File:Turret.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Turret.png&amp;diff=106674"/>
				<updated>2021-07-11T04:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT M197 gatling gun firing&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Above_American_Desert.png&amp;diff=106673</id>
		<title>File:Above American Desert.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Above_American_Desert.png&amp;diff=106673"/>
				<updated>2021-07-11T04:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;U86032715: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A129CBT above American Desert.&lt;/div&gt;</summary>
		<author><name>U86032715</name></author>	</entry>

	</feed>