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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U85597184</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-29T14:58:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sakeen&amp;diff=117671</id>
		<title>Sakeen</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sakeen&amp;diff=117671"/>
				<updated>2021-12-16T07:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;U85597184: -added pros and cons description as well as tactics guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=s_199&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 13 mm MG 131 machine guns, nose-mounted (250 rpg = 500 total) + 2 x 7.92 mm MG 17 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
** 2 x 13 mm MG 131 machine guns, nose-mounted (250 rpg = 500 total) + 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SD50 (50 kg)|SC50JA (50 kg)|SD70 (70 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 70 kg SD70 bombs (280 kg total)&lt;br /&gt;
* 4 x 50 kg SD50 bombs (200 kg total)&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
the Avia S-199 is a downgraded BF-109G but with a weaker engine&lt;br /&gt;
&lt;br /&gt;
the aircraft flight perfomance is not the greatest at all so make sure you follow these tactics&lt;br /&gt;
&lt;br /&gt;
rule no.1: despite weak engine power on the aircraft it's recommended to gain some speed first followed by a shallow gradual climb&lt;br /&gt;
&lt;br /&gt;
rule no.2: never attempt to turn fight with other turn fighters since they can get on your 6 if committed &lt;br /&gt;
&lt;br /&gt;
rule no.3 : if failed or successfully killed an enemy do a shallow climb once again after dive and repeat&lt;br /&gt;
&lt;br /&gt;
the Avia S-199 as we know that it lacks and  engine power which mean that you can bleed it's speed very easily either any tactic you prefer&lt;br /&gt;
&lt;br /&gt;
the main strength of the avia S-199 is the firepower of her&lt;br /&gt;
&lt;br /&gt;
try to not get in front of it's guns&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
in summary here is the pros and cons of the aircraft&lt;br /&gt;
&lt;br /&gt;
* '''Pros:'''&lt;br /&gt;
* great firepower&lt;br /&gt;
* good survivability &lt;br /&gt;
* good turn rate ( at high speed only)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
* '''Cons:'''&lt;br /&gt;
* slow climb rate&lt;br /&gt;
* engine easily overheat&lt;br /&gt;
* poor energy retention &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Israel fighters}}&lt;/div&gt;</summary>
		<author><name>U85597184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Me_262_A-1a&amp;diff=109348</id>
		<title>Me 262 A-1a</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Me_262_A-1a&amp;diff=109348"/>
				<updated>2021-08-21T14:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;U85597184: Tactics for the Me-2622&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Me 262 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=me-262a-1a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
[[File:Me262 intercepting B-29.png|thumbnail|left|The Schwalbe in its interceptor role.]]&lt;br /&gt;
This aircraft is a true heavy fighter in every way: bomber &amp;quot;box formations&amp;quot; fall apart under your heavy rocket bombardments, flying fortresses perish within seconds by this machine's MK 108 cannons, whose unusually low velocity you will have to take into account.&lt;br /&gt;
&lt;br /&gt;
[[File:Cockpit_Me262.jpg|thumbnail|right|250px|The Schwalbe's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 824 || 796 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.0 || 16.0 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 909|| 865 || 27.7 || 28.0 || 24.5 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 558 || 529 || 380 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 600 || &amp;lt; 680 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Junkers Jumo 004B-1 ||  2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,280 kg || colspan=&amp;quot;3&amp;quot; |  287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 720 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,894 kg || 5,041 kg || 5,409 kg || 5,961 kg || 6,255 kg || 6,520 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 910 kgf || N/A&lt;br /&gt;
| 0.37 || 0.36 || 0.34 || 0.30 || 0.29 || 0.28&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 910 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.37 || 0.36 || 0.34 || 0.30 || 0.29 || 0.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15 mm Steel - Behind the pilot&lt;br /&gt;
* 15 mm Steel - Pilot's headrest&lt;br /&gt;
* 15 mm Steel - Between cockpit and fore fuel tank&lt;br /&gt;
* 15 mm Steel - Instrument panel plate&lt;br /&gt;
* 16 mm Steel x 2 - Ammunition protection plates&lt;br /&gt;
* 90 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 in front of pilot, 1 under pilot's feet, 2 behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus, ''Compressor'' and ''Engine'' upgrades have the highest priority. The cannons' stock belts are decent, but the high explosive content increases with the new ammo in ''Offensive 30 mm''. Including them into the upgrade route is not a bad idea. The same applies for the rockets in the ''R1 modification''. Being able to knock out bases (~40) or tanks (direct hit) with these warheads makes a long game much easier to win. ''New 30 mm cannons'' is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit any at 500 m (600 yds).&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm MK 108 cannons (2 x 100 RPG top + 2 x 80 RPG bottom = 360 total)&lt;br /&gt;
&lt;br /&gt;
The MK 108 has a high damage potential. With a great in-game burst mass of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead &amp;quot;Minengeschoss&amp;quot; (mine-shell), this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the MK 108 is no exception. The amazing rate of fire is exchanged with a very short barrel and small propellant charges, resulting in very poor ballistics. The MK 108 cannon fires very slow shells with a great bullet drop.&lt;br /&gt;
&lt;br /&gt;
The MK 108 cannons have an ammo indicator in the cockpit, which is typical of Luftwaffe aircraft. It sits directly beneath the compass (the one with the little plane in the middle). The left white column is for the two top autocannons. The right one is for the bottom two cannons; this bar is also taller than the left one as the ammo count is different for the two pairs.&lt;br /&gt;
&lt;br /&gt;
The MK 108 is a very bad anti-fighter weapon particularly in a jet-to-jet combat. Bullet drop and slow velocity result in a severe difficulty leading shots at ranges above 300 m (350 yds). In dogfights where both aircraft are constantly turning and changing direction, this trait gets even worse. The high speed of jet battles push the necessary lead for hitting the target farther in front of the enemy. Training with this weapon system before getting into battle is heavily advised.&lt;br /&gt;
&lt;br /&gt;
All four cannons are arranged in bundles of two mounted on the underside of the upper mounted in the nose of the aircraft. Two are outfitted with 100 RPG, while the other two have 30 RPG.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|R4M}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can externally outfit:&lt;br /&gt;
&lt;br /&gt;
* 24 x 55 mm R4M rockets&lt;br /&gt;
* 48 x 55 mm R4M rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a heavy fighter, the 'Schwalbe' is not nimble, but neither are other first-generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.&lt;br /&gt;
&lt;br /&gt;
However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years older than the 262 outclasses it. Against them, the 262's turn rate is your only advantage, with the exclusion of the Gloster Meteor. Avoid combat with Meteors if possible, however, if engaged with a Sea Meteor or any later variant, do not attempt to dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual, they will need to watch their altitude carefully.&lt;br /&gt;
&lt;br /&gt;
The 'Schwalbe' climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.&lt;br /&gt;
&lt;br /&gt;
The Schwalbe has three main possible usages:&lt;br /&gt;
&lt;br /&gt;
*'''Air-supremacy-fighter''':&lt;br /&gt;
&lt;br /&gt;
''Find and destroy other fighters''. While the historic purpose of the Me 262 was a bomber interceptor, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:&lt;br /&gt;
&lt;br /&gt;
# Find a target already engaged in combat and busy or an enemy who is alone.&lt;br /&gt;
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).&lt;br /&gt;
# Proceed closer to the enemy aircraft with the energy advantage you hold.&lt;br /&gt;
# Launch a deadly surprise attack.&lt;br /&gt;
# Escape any other nearby enemies with a &amp;quot;zoom climb&amp;quot; or a continuation of the approach at your maximum speed.&lt;br /&gt;
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.&lt;br /&gt;
&lt;br /&gt;
These tactics are virtually the same as used by the Fw 190 series and also works on all early jets ([[Meteor F Mk 3|Meteor F 3]], [[F-80A-5|P-80]], [[MiG-9]], [[F2H-2|F2H]], [[Kikka]], [[R2Y2 Kai V1|R2Y2]]), etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Against later jets, ([[Sea Meteor F Mk 3|Sea Meteor]], [[La-15]], [[F9F-2|F9F]]), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.&amp;lt;br&amp;gt;&lt;br /&gt;
Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For '''a few''' turns, the Schwalbe will easily outmanoeuvre most Korean War jets, apart from the naval carrier jets like the [[F9F-2|F9F Panther]] and [[Sea Meteor F Mk 3|Seameteor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Bomber interceptor''':&lt;br /&gt;
&lt;br /&gt;
Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default &amp;quot;i&amp;quot;) and go into a dive to gain speed. Rockets are also fun in this mode, as the Schwalbe has the option to carry up to 48 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.&lt;br /&gt;
&lt;br /&gt;
*'''Ground attacker''':&lt;br /&gt;
&lt;br /&gt;
Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the Schwalbe as two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 seconds unlock) rockets can destroy light pillboxes, medium tanks and mini bases (~50 rocket impacts). Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from a short distance. Also, the Me 262 can get dragged up to games where it will face Korean War jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes a viable option. The same applies if the last enemy is hiding and the tickets start to count down.&lt;br /&gt;
&lt;br /&gt;
Going against other countries would bring out their jets. Other countries' first-generation jets include the [[F-80A-5]], [[Meteor_F_Mk 3|Meteor Mk. 3]], [[Vampire_FB 5|Vampire]], [[MiG-9]], [[Kikka]] and [[Yak-15]]. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.&lt;br /&gt;
&lt;br /&gt;
* '''Top speed''' goes to the [[F-80C-10|F-80]], followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.&lt;br /&gt;
* The [[Sea_Meteor_F_Mk 3|Sea Meteor]] has the best '''acceleration''' in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allow for the most rapid dive in this time era.&lt;br /&gt;
* '''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal manoeuvres are reserved for emergency situations and should be avoided accordingly.&lt;br /&gt;
&lt;br /&gt;
As such, the Me 262 is often lacking in certain traits compared to its BR contemporaries. Always try to get a drop on the opponent and catch them by surprise rather than a straight-up dogfight.&lt;br /&gt;
&lt;br /&gt;
'''the tactics of the Me-262''':-&lt;br /&gt;
&lt;br /&gt;
-so the first thing you need before  the takeoff method is to get min fuel in it &lt;br /&gt;
&lt;br /&gt;
-after the take off gain speed at  (400-500 or greater )&lt;br /&gt;
&lt;br /&gt;
-then start to raise the nose a little bit around 10 degree angle (must doing )&lt;br /&gt;
&lt;br /&gt;
-after wards we need to raise our elevation degree to 15 degree and wait for your speed to go down to ( 250-200 km/h )&lt;br /&gt;
&lt;br /&gt;
-after your speed gets very low start by lowering the AOA of the elevation of the aircraft to around 10-5 degree (that's a must )&lt;br /&gt;
&lt;br /&gt;
-and  repeat untill you see the group of enemies&lt;br /&gt;
&lt;br /&gt;
that's a tactic i call it speed climb similar to the shallow climb &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament of 4 x 30 mm MK 108 cannons&lt;br /&gt;
* Powerful mine shells&lt;br /&gt;
* they are fast once they have the altitude advantage mentioned above &lt;br /&gt;
* Decent agility &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As with most Me 262s, the take-off run is relatively long&lt;br /&gt;
* Exposed and fragile engines, very prone to fires and oil leaks&lt;br /&gt;
* Mediocre aircraft gun ballistics: very low muzzle velocity and a lot of drag, hitting a manoeuvring target beyond 500 m is nearly impossible&lt;br /&gt;
* Cannons have very small ammo count, requires trigger discipline&lt;br /&gt;
* Cannons are inaccurate&lt;br /&gt;
* Tends to &amp;quot;flip about&amp;quot; after doing vertical manoeuvres&lt;br /&gt;
* Unusually high wing angle of attack is required for level flight at most speed ranges so aircraft tends to bleed energy easier when turning&lt;br /&gt;
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Messerschmitt Me 262 was a German jet fighter, fast bomber and reconnaissance aircraft of the WWII era. It was the world's first mass-produced jet fighter and the first jet aircraft to see combat. The first serial variant, the Me 262 A-1a, unofficially known as 'Schwalbe', arrived for flight testing in Lechfeld in July 1944. The construction used generic alloys, was almost fully riveted and its weight was rather high, all for the sake of ease of mass production. The Jumo 004B-1 jet engine (later B-2 and B-3) also housed a 2-stroke Riedel motorcycle engine, used as a starter. Two small 17-liter fuel tanks were used to power the starter. The rest of the fuel was housed in the fuselage. Two main and two extra fuel tanks were used. Main tanks held 900 liters of fuel, the nose tank had 170 liters and the rear tank held 600 liters.&lt;br /&gt;
&lt;br /&gt;
Radio equipment included the FuG 16ZY radio (later replaced with the FuG 15) and the FuG 25a IFF set. The 262 was armed with four 30mm MK 108 cannon with 100 rounds per gun for the top pair and 80 rounds per gun for the bottom pair. The pilot was protected by a 90mm armored glass and 15mm armored plating on the sides and back.&lt;br /&gt;
&lt;br /&gt;
The Me 262 A-1 was easier to fly than the Bf 109G. Considering the great range of available airspeeds, the cockpit equipment was rather sparse. Although the turn radius for the jet fighter was significantly wider than that of a piston fighter, it could better retain high speeds in a turn. Its acceleration was much worse than that of a piston plane, but the Me 262 had an incredible dive rate, which could occasionally threaten going past Mach 1.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=me-262a-1a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FighterImage_Me262V1 frontal.jpg|First prototype was fitted with a Jumo 210 600 hp and a wooden propeller. This saved the test pilot on at least one occasion.&lt;br /&gt;
File:FighterImage_Me262v1 take off asymetrical.jpg|Asymmetrical jet engine test prototype&lt;br /&gt;
File:FighterImage Me262A-1.jpg|Me 262A &amp;quot;White 3&amp;quot; at the Dübendorf airfield in Switzerland&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V77eUJjifzM|'''The Me-262 family''' discusses the {{PAGENAME}} at 1:26 - ''War Thunder Official Channel''|hgi1k_ljFYw|'''The Shooting Range #14''' - ''Pages of History'' section at 06:16 discusses the Me 262 and the Kikka.|bxalaBFUfb8|'''The Shooting Range #174''' - ''Pages of History'' section at 04:45 discusses the Me 262 &amp;quot;Schwalbe&amp;quot;.|Spx654gP4Ac|'''{{PAGENAME}} [Brutal Schwalbe]''' - ''Jengar''|6Xiqj1h2qrQ|'''AIR SHARK: The {{PAGENAME}}''' - ''MikeGoesBoom''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/320881-messerschmitt-me-262-a-1a-a-1au4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
[[Category:Aircraft by country]]&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;br /&gt;
[[Category:Jet fighters]]&lt;/div&gt;</summary>
		<author><name>U85597184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Me_262_A-1a&amp;diff=109347</id>
		<title>Me 262 A-1a</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Me_262_A-1a&amp;diff=109347"/>
				<updated>2021-08-21T14:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;U85597184: added tactics for the me-262 A-1a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Me 262 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=me-262a-1a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
[[File:Me262 intercepting B-29.png|thumbnail|left|The Schwalbe in its interceptor role.]]&lt;br /&gt;
This aircraft is a true heavy fighter in every way: bomber &amp;quot;box formations&amp;quot; fall apart under your heavy rocket bombardments, flying fortresses perish within seconds by this machine's MK 108 cannons, whose unusually low velocity you will have to take into account.&lt;br /&gt;
&lt;br /&gt;
[[File:Cockpit_Me262.jpg|thumbnail|right|250px|The Schwalbe's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 824 || 796 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.0 || 16.0 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 909|| 865 || 27.7 || 28.0 || 24.5 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 558 || 529 || 380 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 600 || &amp;lt; 680 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Junkers Jumo 004B-1 ||  2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 4,280 kg || colspan=&amp;quot;3&amp;quot; |  287 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 720 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 4,894 kg || 5,041 kg || 5,409 kg || 5,961 kg || 6,255 kg || 6,520 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 910 kgf || N/A&lt;br /&gt;
| 0.37 || 0.36 || 0.34 || 0.30 || 0.29 || 0.28&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 910 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.37 || 0.36 || 0.34 || 0.30 || 0.29 || 0.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15 mm Steel - Behind the pilot&lt;br /&gt;
* 15 mm Steel - Pilot's headrest&lt;br /&gt;
* 15 mm Steel - Between cockpit and fore fuel tank&lt;br /&gt;
* 15 mm Steel - Instrument panel plate&lt;br /&gt;
* 16 mm Steel x 2 - Ammunition protection plates&lt;br /&gt;
* 90 mm Bulletproof glass&lt;br /&gt;
* Self-sealing fuel tanks (1 in front of pilot, 1 under pilot's feet, 2 behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus, ''Compressor'' and ''Engine'' upgrades have the highest priority. The cannons' stock belts are decent, but the high explosive content increases with the new ammo in ''Offensive 30 mm''. Including them into the upgrade route is not a bad idea. The same applies for the rockets in the ''R1 modification''. Being able to knock out bases (~40) or tanks (direct hit) with these warheads makes a long game much easier to win. ''New 30 mm cannons'' is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit any at 500 m (600 yds).&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm MK 108 cannons (2 x 100 RPG top + 2 x 80 RPG bottom = 360 total)&lt;br /&gt;
&lt;br /&gt;
The MK 108 has a high damage potential. With a great in-game burst mass of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead &amp;quot;Minengeschoss&amp;quot; (mine-shell), this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the MK 108 is no exception. The amazing rate of fire is exchanged with a very short barrel and small propellant charges, resulting in very poor ballistics. The MK 108 cannon fires very slow shells with a great bullet drop.&lt;br /&gt;
&lt;br /&gt;
The MK 108 cannons have an ammo indicator in the cockpit, which is typical of Luftwaffe aircraft. It sits directly beneath the compass (the one with the little plane in the middle). The left white column is for the two top autocannons. The right one is for the bottom two cannons; this bar is also taller than the left one as the ammo count is different for the two pairs.&lt;br /&gt;
&lt;br /&gt;
The MK 108 is a very bad anti-fighter weapon particularly in a jet-to-jet combat. Bullet drop and slow velocity result in a severe difficulty leading shots at ranges above 300 m (350 yds). In dogfights where both aircraft are constantly turning and changing direction, this trait gets even worse. The high speed of jet battles push the necessary lead for hitting the target farther in front of the enemy. Training with this weapon system before getting into battle is heavily advised.&lt;br /&gt;
&lt;br /&gt;
All four cannons are arranged in bundles of two mounted on the underside of the upper mounted in the nose of the aircraft. Two are outfitted with 100 RPG, while the other two have 30 RPG.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|R4M}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can externally outfit:&lt;br /&gt;
&lt;br /&gt;
* 24 x 55 mm R4M rockets&lt;br /&gt;
* 48 x 55 mm R4M rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a heavy fighter, the 'Schwalbe' is not nimble, but neither are other first-generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.&lt;br /&gt;
&lt;br /&gt;
However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years older than the 262 outclasses it. Against them, the 262's turn rate is your only advantage, with the exclusion of the Gloster Meteor. Avoid combat with Meteors if possible, however, if engaged with a Sea Meteor or any later variant, do not attempt to dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual, they will need to watch their altitude carefully.&lt;br /&gt;
&lt;br /&gt;
The 'Schwalbe' climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.&lt;br /&gt;
&lt;br /&gt;
The Schwalbe has three main possible usages:&lt;br /&gt;
&lt;br /&gt;
*'''Air-supremacy-fighter''':&lt;br /&gt;
&lt;br /&gt;
''Find and destroy other fighters''. While the historic purpose of the Me 262 was a bomber interceptor, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:&lt;br /&gt;
&lt;br /&gt;
# Find a target already engaged in combat and busy or an enemy who is alone.&lt;br /&gt;
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).&lt;br /&gt;
# Proceed closer to the enemy aircraft with the energy advantage you hold.&lt;br /&gt;
# Launch a deadly surprise attack.&lt;br /&gt;
# Escape any other nearby enemies with a &amp;quot;zoom climb&amp;quot; or a continuation of the approach at your maximum speed.&lt;br /&gt;
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.&lt;br /&gt;
&lt;br /&gt;
These tactics are virtually the same as used by the Fw 190 series and also works on all early jets ([[Meteor F Mk 3|Meteor F 3]], [[F-80A-5|P-80]], [[MiG-9]], [[F2H-2|F2H]], [[Kikka]], [[R2Y2 Kai V1|R2Y2]]), etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Against later jets, ([[Sea Meteor F Mk 3|Sea Meteor]], [[La-15]], [[F9F-2|F9F]]), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.&amp;lt;br&amp;gt;&lt;br /&gt;
Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For '''a few''' turns, the Schwalbe will easily outmanoeuvre most Korean War jets, apart from the naval carrier jets like the [[F9F-2|F9F Panther]] and [[Sea Meteor F Mk 3|Seameteor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Bomber interceptor''':&lt;br /&gt;
&lt;br /&gt;
Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default &amp;quot;i&amp;quot;) and go into a dive to gain speed. Rockets are also fun in this mode, as the Schwalbe has the option to carry up to 48 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.&lt;br /&gt;
&lt;br /&gt;
*'''Ground attacker''':&lt;br /&gt;
&lt;br /&gt;
Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the Schwalbe as two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 seconds unlock) rockets can destroy light pillboxes, medium tanks and mini bases (~50 rocket impacts). Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from a short distance. Also, the Me 262 can get dragged up to games where it will face Korean War jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes a viable option. The same applies if the last enemy is hiding and the tickets start to count down.&lt;br /&gt;
&lt;br /&gt;
Going against other countries would bring out their jets. Other countries' first-generation jets include the [[F-80A-5]], [[Meteor_F_Mk 3|Meteor Mk. 3]], [[Vampire_FB 5|Vampire]], [[MiG-9]], [[Kikka]] and [[Yak-15]]. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.&lt;br /&gt;
&lt;br /&gt;
* '''Top speed''' goes to the [[F-80C-10|F-80]], followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.&lt;br /&gt;
* The [[Sea_Meteor_F_Mk 3|Sea Meteor]] has the best '''acceleration''' in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allow for the most rapid dive in this time era.&lt;br /&gt;
* '''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal manoeuvres are reserved for emergency situations and should be avoided accordingly.&lt;br /&gt;
&lt;br /&gt;
As such, the Me 262 is often lacking in certain traits compared to its BR contemporaries. Always try to get a drop on the opponent and catch them by surprise rather than a straight-up dogfight.&lt;br /&gt;
&lt;br /&gt;
'''the tactics of the Me-262''':-&lt;br /&gt;
&lt;br /&gt;
-so the first thing you need before  the takeoff method is to get min fuel in it &lt;br /&gt;
&lt;br /&gt;
-after the take off gain speed at around ( your personal choice but the speed must be high it won't be achieved without it)&lt;br /&gt;
&lt;br /&gt;
-then start to raise the nose a little bit around 10 degree angle (must doing )&lt;br /&gt;
&lt;br /&gt;
-after wards we need to raise our elevation degree to 15 degree and wait for your speed to go down ( your personal choice )&lt;br /&gt;
&lt;br /&gt;
-after your speed gets very low start by lowering the AOA of the elevation of the aircraft to around 10-5 degree (that's a must )&lt;br /&gt;
&lt;br /&gt;
-and  repeat untill you see the group of enemies&lt;br /&gt;
&lt;br /&gt;
that's a tactic i call it speed climb similar to the shallow climb &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament of 4 x 30 mm MK 108 cannons&lt;br /&gt;
* Powerful mine shells&lt;br /&gt;
* they are fast once they have the altitude advantage mentioned above &lt;br /&gt;
* Decent agility &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As with most Me 262s, the take-off run is relatively long&lt;br /&gt;
* Exposed and fragile engines, very prone to fires and oil leaks&lt;br /&gt;
* Mediocre aircraft gun ballistics: very low muzzle velocity and a lot of drag, hitting a manoeuvring target beyond 500 m is nearly impossible&lt;br /&gt;
* Cannons have very small ammo count, requires trigger discipline&lt;br /&gt;
* Cannons are inaccurate&lt;br /&gt;
* Tends to &amp;quot;flip about&amp;quot; after doing vertical manoeuvres&lt;br /&gt;
* Unusually high wing angle of attack is required for level flight at most speed ranges so aircraft tends to bleed energy easier when turning&lt;br /&gt;
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Messerschmitt Me 262 was a German jet fighter, fast bomber and reconnaissance aircraft of the WWII era. It was the world's first mass-produced jet fighter and the first jet aircraft to see combat. The first serial variant, the Me 262 A-1a, unofficially known as 'Schwalbe', arrived for flight testing in Lechfeld in July 1944. The construction used generic alloys, was almost fully riveted and its weight was rather high, all for the sake of ease of mass production. The Jumo 004B-1 jet engine (later B-2 and B-3) also housed a 2-stroke Riedel motorcycle engine, used as a starter. Two small 17-liter fuel tanks were used to power the starter. The rest of the fuel was housed in the fuselage. Two main and two extra fuel tanks were used. Main tanks held 900 liters of fuel, the nose tank had 170 liters and the rear tank held 600 liters.&lt;br /&gt;
&lt;br /&gt;
Radio equipment included the FuG 16ZY radio (later replaced with the FuG 15) and the FuG 25a IFF set. The 262 was armed with four 30mm MK 108 cannon with 100 rounds per gun for the top pair and 80 rounds per gun for the bottom pair. The pilot was protected by a 90mm armored glass and 15mm armored plating on the sides and back.&lt;br /&gt;
&lt;br /&gt;
The Me 262 A-1 was easier to fly than the Bf 109G. Considering the great range of available airspeeds, the cockpit equipment was rather sparse. Although the turn radius for the jet fighter was significantly wider than that of a piston fighter, it could better retain high speeds in a turn. Its acceleration was much worse than that of a piston plane, but the Me 262 had an incredible dive rate, which could occasionally threaten going past Mach 1.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=me-262a-1a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FighterImage_Me262V1 frontal.jpg|First prototype was fitted with a Jumo 210 600 hp and a wooden propeller. This saved the test pilot on at least one occasion.&lt;br /&gt;
File:FighterImage_Me262v1 take off asymetrical.jpg|Asymmetrical jet engine test prototype&lt;br /&gt;
File:FighterImage Me262A-1.jpg|Me 262A &amp;quot;White 3&amp;quot; at the Dübendorf airfield in Switzerland&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V77eUJjifzM|'''The Me-262 family''' discusses the {{PAGENAME}} at 1:26 - ''War Thunder Official Channel''|hgi1k_ljFYw|'''The Shooting Range #14''' - ''Pages of History'' section at 06:16 discusses the Me 262 and the Kikka.|bxalaBFUfb8|'''The Shooting Range #174''' - ''Pages of History'' section at 04:45 discusses the Me 262 &amp;quot;Schwalbe&amp;quot;.|Spx654gP4Ac|'''{{PAGENAME}} [Brutal Schwalbe]''' - ''Jengar''|6Xiqj1h2qrQ|'''AIR SHARK: The {{PAGENAME}}''' - ''MikeGoesBoom''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/320881-messerschmitt-me-262-a-1a-a-1au4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
[[Category:Aircraft by country]]&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;br /&gt;
[[Category:Jet fighters]]&lt;/div&gt;</summary>
		<author><name>U85597184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=90328</id>
		<title>MiG-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-9&amp;diff=90328"/>
				<updated>2021-01-16T17:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;U85597184: added tactics for the MiG-9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-9&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR's first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.&lt;br /&gt;
&lt;br /&gt;
Early on, Mikoyan-Gurevich's prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.&lt;br /&gt;
&lt;br /&gt;
Early tests showed that the fighter flew well and responded to the pilot's input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 is a stout little fighter and is flown best as a Boom &amp;amp; Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.&lt;br /&gt;
&lt;br /&gt;
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.&lt;br /&gt;
&lt;br /&gt;
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just 'spraying-and-praying', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 868 || 840 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.3 || 31.1 || 17.7 || 16.6 || rowspan=&amp;quot;2&amp;quot; | 895&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 955 || 909 || 27.8 || 29.0 || 26.8 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-20A-2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,505 kg || colspan=&amp;quot;3&amp;quot; | 266 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 670 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 3,937 kg || 4,195 kg || 4,517 kg || 4,839 kg || 5,044 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 800 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 800 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.33 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 55 mm bulletproof glass - canopy windscreen&lt;br /&gt;
* 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine&lt;br /&gt;
* 12 mm steel plate - just in front of the 37 mm magazine&lt;br /&gt;
&lt;br /&gt;
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;It's highly recommended to research Flight Performance modules first. The Engine upgrade significantly improves the quality of the plane.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.&lt;br /&gt;
&lt;br /&gt;
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemies, even without a precise hit&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 kph when the climb angle can be increased to about 15°.&lt;br /&gt;
&lt;br /&gt;
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.&lt;br /&gt;
&lt;br /&gt;
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you 'chickened-out' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.&lt;br /&gt;
&lt;br /&gt;
'''Tactics'''&lt;br /&gt;
&lt;br /&gt;
-start takeoff and gain speed around 400-500 km/h&lt;br /&gt;
&lt;br /&gt;
-start side climbing at 20 degree angle untill your speed drops around 210-200&lt;br /&gt;
&lt;br /&gt;
-level up and gain your speed back up and Repeat&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament allows it to hunt bombers effectively&lt;br /&gt;
* Somewhat cheap initial repair cost&lt;br /&gt;
* All armour is in the front of the aircraft to protect against defensive weapons&lt;br /&gt;
* Engines do not overheat at 100% throttle&lt;br /&gt;
* Is able to land quite well on engines like in the Me-262&lt;br /&gt;
* High rip speed for an early Soviet jet (a little over 1,000 km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Two different trajectories for both guns&lt;br /&gt;
* Limited ammunition of 160 (NS-23) and 40 (N-37D)&lt;br /&gt;
* No access to bombs or other payload options&lt;br /&gt;
* Underwhelming acceleration&lt;br /&gt;
* Unimpressive climb-rate&lt;br /&gt;
* Control lock starts at around 800 km/h&lt;br /&gt;
* Loses a lot of speed during turns&lt;br /&gt;
* Very bad turn rate even compared to some jet bombers&lt;br /&gt;
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.&lt;br /&gt;
&lt;br /&gt;
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.&lt;br /&gt;
&lt;br /&gt;
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centreline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.&lt;br /&gt;
&lt;br /&gt;
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurised cockpit continued to plague its early production.&lt;br /&gt;
&lt;br /&gt;
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.&lt;br /&gt;
&lt;br /&gt;
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.&lt;br /&gt;
&lt;br /&gt;
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.&lt;br /&gt;
&lt;br /&gt;
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.&lt;br /&gt;
&lt;br /&gt;
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.&lt;br /&gt;
&lt;br /&gt;
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.&lt;br /&gt;
&lt;br /&gt;
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.&lt;br /&gt;
&lt;br /&gt;
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.&lt;br /&gt;
&lt;br /&gt;
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.&lt;br /&gt;
&lt;br /&gt;
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.&lt;br /&gt;
&lt;br /&gt;
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.&lt;br /&gt;
&lt;br /&gt;
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.&lt;br /&gt;
&lt;br /&gt;
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j6oRU49ndX8|'''{{PAGENAME}} - Ace without the &amp;quot;L&amp;quot;''' - ''Napalmratte''|VnymTqdIc8Y|'''{{PAGENAME}} [Competitive at 7.0]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[He 162 A-1]]&lt;br /&gt;
* [[He 162 A-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U85597184</name></author>	</entry>

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