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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=195600</id>
		<title>Hornet Mk.III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=195600"/>
				<updated>2024-11-24T14:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: remove contradiction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Hornet Mk.I&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hornet_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The DH.103 Hornet was a twin engine fighter developed by the de Havilland Company as a successor to the DH.98 Mosquito. The aircraft was introduced into the RAF at the end of World War II with the intention of being used in the Pacific Theatre against the Japanese Empire. It had notably long range, which was an excellent choice for covering large portions of land and sea in the colonies far from Europe. The aircraft was also used in strike missions during the Malayan Emergency, and it served from 1946-1956. The Hornet Mk.III was the most common variant of the Hornet with a total of 132 built.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]], the Hornet sits at a BR where it can face both jets and very high-performance piston engine fighters. Common threats for the Hornet are the P-51H, the Bf 109 K, and early jets such as the F-80C and F-2H Banshee. The Hornet starts with an air defence fighter spawn. This allows the Hornet to climb to very high altitudes from the beginning of the match and have a good position from which start diving into enemies. The Hornet lacks an airbrake, but also has a hard time gaining speed past 750 km/h, this is very helpful to avoid being pursued by other props, since you can stay in a dive much longer than them. The Hornet also has very good high speed handling and it will pull high G turns at those speeds without any problem. But it is still a very large aircraft and not very manoeuvrable compared to a single engine fighter, so staying fast and high is its best bet.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For pilots who loved the Mosquito, the Hornet is a dream come true.&lt;br /&gt;
&lt;br /&gt;
As a descendant of the [[Mosquito FB Mk VI]], it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, insane climb rate, and excellent manoeuvrability with flaps, especially for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents which it faces, namely Bf 109s and most Italian fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 716 || 698 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.8 || 27.5 || 19.2 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 833 || 787 || 23.9 || 24.0 || 44.1 || 30.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 826 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 370 || 356 || 287 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
* Two 3 mm Steel boxes behind the pilot in the fuselage&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Lots of fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your intended role of the Hornet decides which upgrades you go for first. When going for a ground attacker, focus on the payload modules and cannon upgrades, with survivability modules coming next due to needing to lower the extra weight the payloads add.&lt;br /&gt;
&lt;br /&gt;
When going for any other role, the belts and cannons should come first, followed by the performance upgrades, ultimately leading to Engine Injection and 150 octane fuel, adding a whopping 245 and 288 horsepower respectively.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Hornet_Mk.I.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[G.P. Mk.IV (500 lb)|500 lb G.P. Mk.IV]] bombs&lt;br /&gt;
| || || 1* || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M.C. Mk.I (1,000 lb)|1,000 lb M.C. Mk.I]] bombs&lt;br /&gt;
| || || 1* || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AP Mk I]] rockets&lt;br /&gt;
| 2 || 2* || || || 2* || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[AP Mk II]] rockets&lt;br /&gt;
| 2 || 2* || || || 2* || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[RP-3]] rockets&lt;br /&gt;
| 2 || 2* || || || 2* || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | * Bombs on hardpoints 3/4 cannot be equipped in conjunction with rockets on adjacent hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x AP Mk II rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a descendant of the legendary [[Mosquito FB Mk VI|Mosquito]], one should expect a similar playstyle with the Hornet. However, due to the vastly improved performance, the aircraft can perform amicably in most situations it is thrown in.&lt;br /&gt;
&lt;br /&gt;
'''Fighter''': The Hornet does very well in a dogfighting situation for a heavy fighter. It can use its powerful quad [[Hispano Mk.V (20 mm)|Hispano Mk.Vs]] to shred any fighter which falls within its gun sights. The incredible top speed and acceleration/climb rate allow it to gain and maintain energy advantages over most of its competition. From there the Hornet can pick and choose when to attack. Since you cannot fall back on manoeuvrability to shake enemy fighters from your six, playing the Hornet requires good situational awareness and a general understanding of the enemies' top speed, climb rate, and energy, as you must prevent enemy fighters from catching you if you want to stay alive. Never assume you can outmanoeuvre an enemy plane, so always rely on speed and altitude to stay alive. While flying the Hornet can often require periods of extending/increasing your energy advantage before re-engaging, it is important to stay aggressive. Support your teammates whenever you can (clearing enemies from their six, dragging enemies away so they can focus on a single enemy, etc.) or you may soon find yourself alone versus multiple enemy fighters, a situation even the powerful Hornet can struggle in. The Hornet's ability to swoop in, make a high-speed guns pass, then extend away safely vs everything with a propeller can make it a valuable addition to any team. Even if it can't get guns on target, the enemy has to dodge the Hornet and this provides opportunities for more nimble allies to secure easy kills.&lt;br /&gt;
&lt;br /&gt;
However, one should take note that most single-engined fighters (and even some medium bombers) will turn circles around the Hornet, so turn-fighting should be avoided whenever possible. Use the Hornet's high speed, climb rate, and energy retention to stay safe from enemy guns until opportunities to attack present themselves, because the Hornet will not be winning many turnfights. Pretty much any plane with forward-facing guns can cut inside the Hornet's turning radius at most speeds, so never enter 1-circle turnfights. The Hornet can however, win prolonged rate fights vs other poor turners with significantly less engine power (such as Do 335s), as the massive amount of power it generates allows it to maintain speed throughout turns even with the combat/takeoff flaps deployed. This is generally not the best way to fly the hornet, even when the rare opportunity to turnfight presents itself, as a low and slow Hornet is extremely vulnerable to anything that finds it.&lt;br /&gt;
&lt;br /&gt;
High speed and great climb rate coupled with its amazing armament make the Hornet an extremely potent user of the Boom &amp;amp; Zoom fighting doctrine. Always attempt to maintain an energy and altitude advantage versus the enemy aircraft and avoid tunnel vision which means, be aware of the aircraft around you. Tunnel vision prevents you from seeing an enemy aircraft get the drop on you until its too late and either tracer fire is whizzing past or the Hornet's engine is on fire.&lt;br /&gt;
&lt;br /&gt;
'''Ground Attacker:''' When upgraded, the Hornet can load 4 AP or RP-3 rockets and two 1,000 lb bombs. This, combined with the performance of the Hornet and power of the Hispanos allow it to be an amazing ground attacker that can shred any ground target in sight. The AP rockets are your best bet when it comes to ground attack, as they are more accurate than the RP-3s, fly faster, impact harder and penetrate more armour. However, when destroying light targets, the RP-3s are better due to the increased explosive filler.&lt;br /&gt;
&lt;br /&gt;
'''Bomber Hunter''': Due to its amazing performance, powerful armament and air defence fighter spawn point, the Hornet can make for a powerful interceptor when played carefully. Climb to bomber altitudes (4,000 metres and up) and begin prowling for a target. When attacking bombers, the worst angle of attack is from the rear, typically most bombers have their heaviest armament here, not to mention bullet impact is harder (especially from .50 calibre machine guns and 20 mm cannons) as the aircraft is flying towards a speeding bullet, increasing the damage it will do and the likelihood of being hit. Notable examples you can encounter at this rank are the [[B-29A-BN]], [[B-17G-60-VE]], [[PB4Y-2]], [[He 177 A-5]], [[G8N1]] and the premium [[Be-6]]. Remember, the body of the aircraft can soak up a lot of damage, instead dive from above or climb from below and aim for the wings, without engines or a wing, the bomber will fall like a rock. Attacking from oblique angles makes it difficult for the bomber gunners to acquire a target solution and causes them to traverse and fire which spreads out their bullet patterns making it more difficult to hit a speeding target.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament, the Hispano Mk.V has a high rate of fire and causes a lot of fragmentation damage&lt;br /&gt;
* Extremely quick, can compete with some of the best single-engined fighters&lt;br /&gt;
* Has excellent payload options, several varieties of rockets and up to 2,000 lb in bombs&lt;br /&gt;
* Good amount of ammo for the cannons&lt;br /&gt;
* One of the fastest props at all altitudes&lt;br /&gt;
* Fantastic climb rate, especially when spaded, can beat the Do 335s to altitude&lt;br /&gt;
* Air defense fighter spawn means the Hornet will spawn higher than all planes except bombers.&lt;br /&gt;
* Thin body for a twin-engined fighter&lt;br /&gt;
* Experience with the Mosquito transitions between the planes&lt;br /&gt;
* Control surfaces remain effective even at redline speeds (which is good because speed is necessary to staying alive)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not great at destroying heavy bombers like the He 177, susceptible to engine damage or a knocked out pilot&lt;br /&gt;
* Poor roll rate and turn rate&lt;br /&gt;
* Poor engine performance at high altitude&lt;br /&gt;
* Terrible nose authority due to rudder performance &lt;br /&gt;
* Despite the durable construction, the Hornet is made out of wood, meaning you cannot take much damage and remain in the fight&lt;br /&gt;
* Fires deal serious damage to the wooden airframe&lt;br /&gt;
* Wings are littered with fuel tanks&lt;br /&gt;
* Despite the thin body, it is still a large target&lt;br /&gt;
* Carrying the max payload has a significant effect on flight performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The de Havilland Hornet first started out as a private venture by the de Havilland company. Having built the extremely successful Mosquito multi-role fighter, the company wants to improve on the design to make a faster and longer ranged heavy fighter. The project was soon developed to meet the Air Ministry specification F.12/43, which called for a fast, long-range fighter that operated in the Far East, in fact, the design was drawn around the Hornet. The first prototype was a more streamlined, smaller Mosquito with more powerful Rolls-Royce Merlin engines. The wings were designed for adaptation for naval uses and could fold. Pilot comfort and stability had a very high priority. According to accounts by test pilots, the Hornet is easily capable of taking on single engine fighters. It entered Squadron service in mid-1946. However, it was rarely used as World War Two was drawing to a close. Instead, the plane saw combat operations during the Malayan Emergency and continued to serve the RAF until 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hornet_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SKeFUWKudoY|'''The Shooting Range #63''' - ''Pages of History'' section at 07:39 discusses the Hornet.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mosquito FB Mk VI]]&lt;br /&gt;
* [[Ki-83]]&lt;br /&gt;
* [[He 219 A-7]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4913-development-de-havilland-hornet-deadly-sting-en|[Development] De Havilland Hornet: Deadly Sting!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378375-hornet-mkiii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=193721</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=193721"/>
				<updated>2024-10-20T13:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Light]]&lt;br /&gt;
*[[Stefano Turr]]&lt;br /&gt;
*[[Pr. 206]]&lt;br /&gt;
*[[Saetta P-494]]&lt;br /&gt;
*[[USS Atlanta]]&lt;br /&gt;
{{Userbox/Favorite vehicle|us_cruiser_atlanta_class_atlanta}}&lt;br /&gt;
{{Userbox/Favorite vehicle|it_p494_saetta}}&lt;br /&gt;
{{Userbox/Favorite vehicle|ussr_skr_pr35|country}}&lt;br /&gt;
==Pages I have improved/want to improve==&lt;br /&gt;
&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Drache]]&lt;br /&gt;
*[[MV-611]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=193720</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=193720"/>
				<updated>2024-10-20T13:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Light]]&lt;br /&gt;
*[[Stefano Turr]]&lt;br /&gt;
*[[Pr.206]]&lt;br /&gt;
*[[Saetta P-494]]&lt;br /&gt;
*[[USS Atlanta]]&lt;br /&gt;
{{Userbox/Favorite vehicle|us_cruiser_atlanta_class_atlanta}}&lt;br /&gt;
{{Userbox/Favorite vehicle|it_p494_saetta}}&lt;br /&gt;
{{Userbox/Favorite vehicle|ussr_skr_pr35|country}}&lt;br /&gt;
==Pages I have improved/want to improve==&lt;br /&gt;
&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Drache]]&lt;br /&gt;
*[[MV-611]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Tama&amp;diff=193573</id>
		<title>IJN Tama</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Tama&amp;diff=193573"/>
				<updated>2024-10-15T12:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Survivability and armour */ There are cruisers with far worse armour (Primauguet)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_kuma&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (多摩, [[Abbreviations#.28JP.29_Naval|namesake]]: Tama River), saw eventful service during her lifetime. Commissioned shortly after World War I, her early missions included the Siberian Intervention and diplomatic duties, such as transporting the US ambassador to Japan in 1925. During the Second Sino-Japanese War, Tama conducted coastal patrols and later became part of the 5th Fleet, tasked with operations in the northern Pacific. She participated in the Aleutian Islands campaign during World War II but suffered damage from enemy action and harsh weather. In 1944, Tama was heavily damaged during the Battle off Cape Engaño, and on 25 October 1944, she was sunk by the submarine USS Jallao while attempting to withdraw, with all hands lost.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]] as IJN Kuma. However, due to discrepancies in the 3D model compared to the real-life vessel, she was renamed IJN Tama in the [[Update &amp;quot;Dance of Dragons&amp;quot;]], as the model more accurately matched the ship.&lt;br /&gt;
&lt;br /&gt;
Tama performs best in countering enemy destroyers and poorly armoured cruisers, but she struggles against more heavily protected targets. Her broadside damage is above average, though she loses most of her firepower when engaging targets directly ahead or astern. The torpedoes have below-average warhead and low speed, but with the torpedo mode enabled, they offer exceptional range. Overall, Tama faces challenges typical of early interwar cruisers, balancing capability with limited tonnage.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IJN Tama is one of the weakest light cruisers when it comes to taking enemy fire, being unable to repel anything but destroyers in a direct, short-range gun battle. On top of having the lowest crew complement among cruisers, it suffers from one major weakness: ammunition explosions.&lt;br /&gt;
&lt;br /&gt;
[[File:Kuma-armour-xray-composite.jpg|thumb|left|450px|Tama's Charges, Shells and Torpedoes (highlighted red) are exposed to a direct enemy fire]]&lt;br /&gt;
&lt;br /&gt;
Both: First-stage ammo stowage and its main ammunition storage (Charge/Shell/Ammunition storage rooms) are exposed to direct enemy fire. The main storage is somewhat protected by the 44.6&amp;amp;nbsp;mm plate above it, however, it's above the waterline, allowing for lucky shells to get unimpaired into one of the rooms and blow it up. If the crew did not suffer particularly many casualties beforehand - ship can survive, however, such a blow is extremely severe, turning what otherwise would be a fresh ship, into a burning husk rapidly taking water in.&lt;br /&gt;
&lt;br /&gt;
Moreover: The citadel armour is the weakest among cruisers, amounting to only {{#unit:jp_cruiser_kuma|броня | цитадель | борт}}&amp;amp;nbsp;mm RHA. While on paper [[{{#unit:germ_cruiser_emden_1944|article}}|{{#unit:germ_cruiser_emden_1944|name}}]] has only {{#unit:germ_cruiser_emden_1944|броня | цитадель | борт}}&amp;amp;nbsp;mm, it's just for an internal plate, with a second 50&amp;amp;nbsp;mm plate in front of it. Under battle conditions this gives her much better protection, in particular at a point-blank range, where she's completely immune to Tama's 140&amp;amp;nbsp;mm type 2 SAP shells. Tama's citadel armour is enough to deflect only secondary armament (such as [[3-inch Mark 10 (76 mm)|&lt;br /&gt;
3-inch Mark&amp;amp;nbsp;10]]), HE shells from the main guns or certain low-penetration AP shells at a high angle of attack (such as [[180 mm/60 B-1-K (180 mm)|180 mm/60 B-1-K]]'s PB-32 SAPCBC shell at angles of over 72°, or Tama's own 140&amp;amp;nbsp;mm type&amp;amp;nbsp;2&amp;amp;nbsp;SAP shells at any angle).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 52&lt;br /&gt;
|SpeedBackStockAB = 22&lt;br /&gt;
|TurnTimeStockAB = 217.867&lt;br /&gt;
|TurnSpeedStockAB = 37&lt;br /&gt;
|SpeedForwardSpadedAB = 71&lt;br /&gt;
|SpeedBackSpadedAB = 29&lt;br /&gt;
|TurnTimeSpadedAB = 101.466&lt;br /&gt;
|TurnSpeedSpadedAB = 47&lt;br /&gt;
&lt;br /&gt;
|SpeedForwardStockRB = 52&lt;br /&gt;
|SpeedBackStockRB = 22&lt;br /&gt;
|TurnTimeStockRB = 249.2&lt;br /&gt;
|TurnSpeedStockRB = 37&lt;br /&gt;
|TurnTimeSpadedRB = 173.8&lt;br /&gt;
|TurnSpeedSpadedRB = 43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with every cruiser, the FPE and Tools are the most important modifications. Following that the goal is to reach the Ammo Wetting and 140 mm mod 1 SAP shells as soon as possible. Rudder Replacement would be a wise choice for the 3rd modification to unlock, as it increases your chances of dodging torpedoes, bombs, or perhaps even incoming shells if spotted early enough. In tier III the  140 mm mod 1 SAP and then Ventilation should be prioritized to increase firing power and decrease the crew loss in an event of a fire. The final required modification for the tier should typically be the Propeller Replacement, as it offers a significant improvement in mobility. Finally, for the tier IV you unlock Ammo Wetting, then Torpedo Mode. From now there's more freedom of choice. Two primary paths include the rest of Seakeeping or unlocking the Targeting modifications to help with the roll issues of the main guns. The least important modification is the Bomb mortar, as using depth charges on a cruiser is a grossly misguided venture.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|140 mm/50 3rd Year Type (140 mm)}}&lt;br /&gt;
&lt;br /&gt;
Tama has above-average sustained firepower for its BR when firing a broadside of 6 guns from the first-stage ammo stowage, even despite ship's individual guns being sub-pair when compared with an armament of the ships in the same BR. As a consequence she as the worst firepower directly in the rear and ahead. Especially given an extremely narrow-angle where 3 turrets firing ahead can simultaneously shoot at the same target, while at the rear she's covered by just a single 140 mm gun.&lt;br /&gt;
&lt;br /&gt;
Guns have an acceptable reload speed and the second-best turning speed in its BR, though they suffer from one of the worst shell velocities among counterparts. Good horizontal guidance of the turrets allows her to fire most of its guns at a relatively steep angle of approach, minimizing exposed silhouette. That said though, once receiving all mobility upgrades, the ship will have an issue with roll exceeding negative vertical guidance of the turrets during the turns at high speed, making it impossible to engage targets at any range, often for significantly more than the full gun reload time.&lt;br /&gt;
&lt;br /&gt;
Four types of ammunition are available, with HE shells being the only one open without any modifications unlocked:&lt;br /&gt;
&lt;br /&gt;
* Type 0 '''HE''' - Primary type of shell, useful against all targets at all ranges. It's relatively good in fighting enemy ships of all types, primarily thanks to its good chance of igniting enemies. When fighting heavy cruisers with HE, shells should be fired at the superstructure whenever possible to prevent shells from being nullified by the armour.&lt;br /&gt;
* Type 0 '''HE-DF''' - Time-fuzed anti-aircraft shells. Their usability is highly situational due to the vertical guidance of just +20° that prevents effective engagement of anything but torpedo bombers.&lt;br /&gt;
* Type 2 '''SAP''' - tier 1 modification, it offers a larger explosive payload comparing to the type 1, though its penetration is usually insufficient to engage armoured parts of enemy cruisers at anything but the point-blank range. It's useful primarily against unarmoured targets, such as most of destroyers.&lt;br /&gt;
* Type 1 '''SAPBC''' - anti-cruiser semi-armour piercing shells, with increased penetration for the price of explosive payload. Though even with that increase, it will still struggle against heavy cruisers, or even citadels of a certain light cruisers at range. Still, though, it is typically the primary shell type to be used against heavier enemy warships.&lt;br /&gt;
&lt;br /&gt;
{{:140 mm/50 3rd Year Type (140 mm)/Ammunition|140 mm type 0 HE, 140 mm type 2 SAP, 140 mm type 0 HE-TF, 140 mm mod 1 SAP}}&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Dual-mount secondary 25 mm guns are positioned on sides of the first funnel. They have relatively good firing arcs, both: horizontal and vertical, although rarely able to bring both emplacements firing at a target at the same time. Realistically speaking those are the primary anti-aircraft armament of the ship.&lt;br /&gt;
&lt;br /&gt;
That said though - they are still an exceptionally poor anti-aircraft weaponry, the worst among cruisers of all nations, being able to take down only the least cautious enemy airplanes. Similarly, when faced with enemy boats - using primary armament to take them down is always a vastly superior solution, even when manually controlling the guns.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 92 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Next to the bridge superstructure there are located two 7.7 mm machine guns. They play a support role against hostiles below 1 km range, that said though: Within its BR those guns provide an insignificant amount of firepower, being nothing more than a nuance to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 6 (533 mm)|Type 95 depth charge|Mk.6 mod1 mine}}&lt;br /&gt;
&lt;br /&gt;
The Tama comes with an unusual type of torpedoes for a Japanese warship. Its wet-heater Type 6 torpedoes are the worst torpedoes one can find one a Japanese Capital Ship, featuring low damage potential, slow speed, and a relatively short range (although that gets alleviated by the Torpedo Mode). The notable upside of the ship is the fact that she carries a full reload of torpedoes, allowing for surprise attacks and exploiting opportunities more than once during the battle.&lt;br /&gt;
&lt;br /&gt;
==== Stock ====&lt;br /&gt;
When stock, with just 7 km range at the speed of 65 km/h, the usefulness of torpedoes is limited pretty much only to short-range counter-torpedo activities, or late-match encounters. That said though, ideally, torpedoes would be used only as a defensive measure, dropped between main gun salvoes or during the turns, as typically hostile ships will have ample time to avoid while themselves having faster and more potent torpedoes.&lt;br /&gt;
&lt;br /&gt;
==== Torpedo Modification ====&lt;br /&gt;
Once equipped with a torpedo modification it increases range to 15 km at the price of decreasing speed all the way down to 48 km/h. Use cases extend to an area-denial, taking down less aware cruisers or AI-controlled units, notably Cargo ships. The very slow speed, however, is a significant challenge, as sometimes you'll find even cruisers easily avoiding hits, with the barest adjustments of course making it impossible to score hit by the time torpedo actually arrives at the target location. Hitting a destroyer with torpedoes after the modification boils down mostly to luck or failure of the enemy captain to first change the course and then spot an obvious, slow-moving trails. Typically a wider cone of torpedo spread might be preferable for increasing a hit chance when dropping them against the larger number of enemy ships. Trying to nail a lone warship at a long range is a moot effort.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one E7K2 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) but it does carry 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Tama is a relatively weak cruiser, requiring more skill to play than the majority of its counterparts. It's not exceptional in any dimension while having two important downsides: exposed ammunition storage and negligible anti-aircraft armament. Even a typical upside of the Japanese warships - torpedoes - is crippled due to Tama featuring the worst torpedoes one could find in Japan. Torpedo mode mitigates the issue somewhat, but if one wants to play torpedo-centric gameplay, any Japanese destroyer would be a better choice.&lt;br /&gt;
&lt;br /&gt;
The best strategy is to be a strong team player. Use vastly superior anti-aircraft armament of the friendly warships to provide you with an anti-aircraft cover, pick equal or weaker targets with your guns, use your torpedoes on larger groups of enemies or AI targets. If playing arcade, you should drop torpedoes frequently, and if it's not convenient to make a 180° turn to attack with the other side (e.g. because you'd break the formation), just drop them into the water without any target, and wait for an automatic reload. Tama's main speed is higher than the one of other ships, so you can perform evasive action while keeping decently close to a group of friendlies. When concentrated by multiple enemy ships, you should attempt to break contact and flee, or at least put 1 friendly between you and them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Above-average firepower for the main calibre broadside&lt;br /&gt;
* Able to reload torpedoes in battle&lt;br /&gt;
* Good maximum speed for the BR&lt;br /&gt;
* Very long-range torpedoes (although relatively slow)&lt;br /&gt;
* One scout plane.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed ammunition storage often leads to the ammunition explosions&lt;br /&gt;
* Poor AA armament&lt;br /&gt;
* Poor forward and rear-facing weaponry compared to the counterparts&lt;br /&gt;
* SAP shells offer a very poor penetration and a relatively low explosive filler&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Since [[Update &amp;quot;Dance of Dragons&amp;quot;]] the ship previously known as &amp;quot;Kuma&amp;quot; was renamed to the more model accurate &amp;quot;Tama&amp;quot;. The history section hasn't been updated yet and therefore may not be relevant to &amp;quot;Tama&amp;quot;.&lt;br /&gt;
 |!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kuma (球磨) was laid down in August 1918 in Sasebo Navy Yard on the southernmost Japanese main island, Kyushu. She was completed in 10 months and launched in July 1919. She did not see any action during the interwar period, being kept out of the Second Sino-Japanese War. In 1929 she had rainwater protection devices added to the top of her funnels, making them characteristically bulbous (this missing is but one of several issues with the in-game model of Kuma which most closely reminds a 1942 refit of her sister ship, Tama (多摩)).&lt;br /&gt;
&lt;br /&gt;
Her first combat action was Operation M (M作戦), invasion of the Philippines, where she faced her first fight, being attacked by US airplanes ([[PBY-5 Catalina|Catalinas]] and [[B-17 (Family)|B-17]]s) while covering the landings in the northern part of the Philippines. She proceeded further south assisting invasion forces, where she fired her guns at the Cebu harbor, sinking coastal trading vessels. Following that she was ordered to secure the city of Zamboanga, where Kuma assisted with amphibious landings, shelled armed resistance on land and, in the evening of 3 March 1942, has sunk 12 ships in the Sulu Sea, marking it the most successful day in the ship's history. During the night of 8 April 1942 she was attacked by two US torpedo boats ([[Elco 77 ft PT-20|Elco 77 ft]]) while escorting an invasion force. She suffered a direct hit from an [[Mk.8-3 C/D (533 mm)|Mk. 8 torpedo]] in the bow, though it failed to detonate saving the ship. She continued her role as a cover of further landings, ending with the battle of Corregidor Island on 6 May 1942.&lt;br /&gt;
&lt;br /&gt;
In June 1943 Kuma was sent to guard the port of Makassar, where she survived a raid of seventeen [[B-24/PB4Y (Family)|B-24]] bombers, suffering only minor damage from near-misses.&lt;br /&gt;
&lt;br /&gt;
In November 1943 the ship underwent a significant refit of the armament. Dry-docked in Singapore, her catapult and the turret number 5 ahead of the catapult were removed, instead, two triple-mount [[25 mm/60 Type 96 (25 mm)|25 mm anti-aircraft cannons]] were installed on top of the two dual-mount 25 mm in the front.&lt;br /&gt;
&lt;br /&gt;
Early morning of 11 January 1944, during the naval exercises at the Malacca Strait, a lookout on Kuma spotted a periscope-like object. Called in Fubuki-class destroyer Uranami identified it as a false periscope, presuming it to be released by one of the friendly submarines (Japanese used floating devices made of wood and bamboo to lure US aircraft into wasting bombs). This periscope, however, belonged to the British submarine HMS Tally-Ho that at 11:43 fired a spread of 7 torpedoes, Kuma spotted them and attempted evasive action, however, it suffered a hit with two torpedoes to the stern, tearing off a large part of it and igniting fires across decks. Seven minutes into the action depth charges detonated on the quarterdeck. Captain called to abandon ship and within the following seven minutes Kuma has sunk, stern-first, with 138 lives lost. Survivors were rescued by the Uranami, including the captain.&lt;br /&gt;
&lt;br /&gt;
She rested on her starboard, 46 m underwater, with her stern missing all the way to the port propeller. She met an unusually sad fate, being looted for scrap with a use of floating cranes. In 2014 it was reported that looters have cleared up nearly the entire wreck, metal likely being sold to China at the price of roughly 600 Malaysian Ringgit per tonne (125 € / $140 / ¥15,000). Large pieces of Kuma's wreck [https://www.reddit.com/r/WarshipPorn/comments/26b3rq/plundered_remains_of_the_wreck_of_the_ijn_light/ were photographed] in May 2014, later that month Malaysian Marine Depart­ment managed to [https://www.thestar.com.my/news/nation/2014/05/23/sea-salvage-work-halted-dept-sinks-its-teeth-into-vessel-illegally-stripping-wrecks-for-scrap capture the group] responsible for the lootings.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6171-development-kuma-the-fighting-bear-en|Devblog]] ===&lt;br /&gt;
Due to the expectation that the Tenryū-class cruiser wouldn't perform to the satisfaction of the naval command in its role of leader and the appearance of newer and faster destroyer types, with which the Tenryū wasn't able to keep up with, the shortcomings of the Japanese small cruiser concept became evident. These shortcomings were further emphasized with the advent of the large American Omaha-class light cruiser, capable of easily outgunning the Tenryū-class.&lt;br /&gt;
&lt;br /&gt;
In response to this, Japanese shipbuilders revised Tenryū's design and developed a new, larger version of the ship with increased speed, range and firepower. This new successor design would become known as the Kuma-class light cruiser. With the design being accepted, outstanding plans for the construction of the four remaining Tenryū-class light cruisers, as well as three other cruisers, were cancelled, while an order to construct five Kuma-class light cruisers was issued instead.&lt;br /&gt;
&lt;br /&gt;
Kuma, the lead ship of her class, was laid down in August 1918, launched in July 1919 and subsequently entered service with the IJN the following year, in August of 1920. Immediately after her commissioning, Kuma was deployed as part of the Japanese intervention in Siberia against Bolshevik forces.&lt;br /&gt;
&lt;br /&gt;
During the early 1930s, Kuma underwent a significant refit and later took part in hostilities during the Second Sino-Japanese War, patrolling off the coast of China and assisting in landing operations.&lt;br /&gt;
&lt;br /&gt;
Following the attack on Pearl Harbor, Kuma participated in the Invasion of the Philippines and would remain stationed there until August 1942. After a brief refit in September, Kuma joined the Dutch East Indies and New Guinea campaigns, being tasked with transporting troops and patrolling the local waters until late 1943.&lt;br /&gt;
&lt;br /&gt;
In January 1944, Kuma came under torpedo attack from the British submarine HMS Tally-Ho, shortly after departing Penang. Kuma suffered two hits, with the resulting damage and subsequent depth charge detonations sealing the ship's fate. Kuma was later struck from navy records in March 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_kuma Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6171-development-kuma-the-fighting-bear-en|[Development] Kuma: The Fighting Bear]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Sasebo Naval Arsenal}}&lt;br /&gt;
{{Japan light cruisers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La_Combattante_P730&amp;diff=192975</id>
		<title>La Combattante P730</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La_Combattante_P730&amp;diff=192975"/>
				<updated>2024-09-24T06:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French coastal Motor Gun Boat '''La Combattante (P730)'''&lt;br /&gt;
| usage = bluewater destroyer&lt;br /&gt;
| link = La Combattante&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_p730_combattante&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French motor gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}&lt;br /&gt;
* '''.50 AP belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}&lt;br /&gt;
* '''.50 APIT belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:AN-M2 (12.7 mm)/Ammunition|HEI, API-T, AP}}&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{Specs-Fleet-Special}}&lt;br /&gt;
&amp;lt;!-- ''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SS.11}}&lt;br /&gt;
''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* The SS.11s are hard to use due to their MCLOS nature&lt;br /&gt;
* Slower than contemporary boats&lt;br /&gt;
* 40 mm Bofors guns may become inadequate at this BR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9050-development-french-coastal-fleet-closed-testing-begins-soon-en|[Devblog] French Coastal Fleet Closed Testing Begins Soon!]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Constructions Mecaniques de Normandie}}&lt;br /&gt;
{{France boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VLT-1&amp;diff=192974</id>
		<title>VLT-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VLT-1&amp;diff=192974"/>
				<updated>2024-09-24T06:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_vlt1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 3 (40 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1919V (550 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decently fast&lt;br /&gt;
* Torpedo mounts can turn, something unheard of in other torpedo boats&lt;br /&gt;
* 40 mm Bofors guns can offer great damage&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Can face [[Pr. 206]]s and [[USS Frank Knox]]es, and is hopeless against them&lt;br /&gt;
* Wooden construction means you can easily be set on fire&lt;br /&gt;
* Torpedoes have a short range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9050-development-french-coastal-fleet-closed-testing-begins-soon-en|[Devblog] French Coastal Fleet Closed Testing Begins Soon!]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Constructions navales de Meulan}}&lt;br /&gt;
{{France boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Arras&amp;diff=192973</id>
		<title>Arras</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Arras&amp;diff=192973"/>
				<updated>2024-09-24T06:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_arras_class_arras&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|138.6 mm/55 model 1910 (138.6 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:138.6 mm/55 model 1910 (138.6 mm)/Ammunition|138.6 mm OEA Mle 1919 HE, 138.6 mm OPF Mle 1910 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|75 mm/35 model 1897 (75 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:75 mm/35 model 1897 (75 mm)/Ammunition|75 mm OEA Mle 1917 HE, 75 mm OPF Mle 1917 SAP, 75 mm OEA Mle 1917 HE-TF}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss pattern 1914 (8 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Can hull break smaller boats&lt;br /&gt;
* Is capable of inflicting serious damage against destroyers&lt;br /&gt;
* High survivability, at 103 crew&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Gun placement means you have to fully expose yourself to fire broadsides&lt;br /&gt;
* Large and easily recognisable target&lt;br /&gt;
* Long reload time and slow turret traverse speed&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9050-development-french-coastal-fleet-closed-testing-begins-soon-en|[Devblog] French Coastal Fleet Closed Testing Begins Soon!]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Arsenal de Brest}}&lt;br /&gt;
{{France sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191997</id>
		<title>MPK Pr.11451</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191997"/>
				<updated>2024-09-08T15:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_pr11451&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.11451's armour is not the best as it will only reliably protect against small arms fire from the reserve boats that are common in the battles you'll be fighting. Its crew count of 36 also should not be relied upon to protect you but they are more widely distributed compared to its predecessor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As a hydrofoil, the MPK Pr.11451 is an extremely fast boat, capable of reaching speeds of up to 120 km/h once spaded. However that also makes it hard to manoeuvre once it reaches high speeds.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/60 AK-176M (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/60 AK-176M (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|30 mm/54 AK-630M (30 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:30 mm/54 AK-630M (30 mm)/Ammunition|HEF-T*, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-72 (400 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate.&lt;br /&gt;
Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast, at 120 km/h when spaded&lt;br /&gt;
* Robust armament suite&lt;br /&gt;
* Has access to a radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Large target&lt;br /&gt;
* The huge size of its hydrofoils means it can't access shallow areas&lt;br /&gt;
* Completely outclassed against destroyers&lt;br /&gt;
* Torpedoes have a low explosive filler&lt;br /&gt;
* Can face heavy cruisers like the [[Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|[Devblog] MPK Pr.11451: Shallow Water Domination]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer More Shipyard}}&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191996</id>
		<title>MPK Pr.11451</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191996"/>
				<updated>2024-09-08T15:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_pr11451&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.11451's armour is not the best as it will only reliably protect against small arms fire from the reserve boats that are common in the battles you'll be fighting. Its crew count of 36 also should not be relied upon to protect you but they are more widely distributed compared to its predecessor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As a hydrofoil, the MPK Pr.11451 is an extremely fast boat, capable of reaching speeds of up to 120 km/h once spaded. However that also makes it hard to manoeuvre once it reaches high speeds.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/60 AK-176M (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/60 AK-176M (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|30 mm/54 AK-630M (30 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:30 mm/54 AK-630M (30 mm)/Ammunition|HEF-T*, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-72 (400 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate.&lt;br /&gt;
Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast, at 120 km/h when spaded&lt;br /&gt;
* Robust armament suite&lt;br /&gt;
* Has access to a search and tracking radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Large target&lt;br /&gt;
* The huge size of its hydrofoils means it can't access shallow areas&lt;br /&gt;
* Completely outclassed against destroyers&lt;br /&gt;
* Torpedoes have a low explosive filler&lt;br /&gt;
* Can face heavy cruisers like the [[Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|[Devblog] MPK Pr.11451: Shallow Water Domination]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer More Shipyard}}&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Condottieri_(Family)&amp;diff=191965</id>
		<title>Condottieri (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Condottieri_(Family)&amp;diff=191965"/>
				<updated>2024-09-07T13:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Raimondo Montecuccoli-class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Condottieri-class light cruiser}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Condottieri class''' was a group of 12 light cruisers built for the Regia Marina during World War II. These 12 light cruisers were divided into subvariants:&lt;br /&gt;
&lt;br /&gt;
* Alberto di Giussano class (4 units)&lt;br /&gt;
* Luigi Cadorna class (2 units)&lt;br /&gt;
* Raimondo Montecuccoli class (2 units)&lt;br /&gt;
* Duca d'Aosta class (2 units)&lt;br /&gt;
* Duca degli Abruzzi class (2 units)&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
;Alberto da Giussano class:&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_cruiser_bartolomeocolleoni_1940}} &amp;lt;sub&amp;gt;(1932)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
;Raimondo Montecuccoli class:&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_cruiser_montecuccoli}} &amp;lt;sub&amp;gt;(1943)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Duca d'Aosta class:&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_cruiser_eugenio_di_savoia}} &amp;lt;sub&amp;gt;(1943)&amp;lt;/sub&amp;gt;&lt;br /&gt;
* ▂{{Specs-Link|ussr_cruiser_kerch}} &amp;lt;sub&amp;gt;(1953)&amp;lt;/sub&amp;gt; - &amp;lt;small&amp;gt;(previously RN Duca d'Aosta)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rank V===&lt;br /&gt;
&lt;br /&gt;
;Duca degli Abruzzi class:&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_cruiser_garibaldi_class_abruzzi}} &amp;lt;sub&amp;gt;(1944)&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Vehicles are listed in order of refit year, not build year&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Family pages]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Condottieri class was a grouping of 5 classes of Italian light cruisers, each class being different from the other in which technological development could be seen from the oldest Alberto di Giussano class to the new Duca degli Abbruzzi class.&lt;br /&gt;
&lt;br /&gt;
Each class is named after the first ship in the group, and the classes are divided into:&lt;br /&gt;
&lt;br /&gt;
# Alberto di Giussano-class&lt;br /&gt;
# Luigi Cadorna-class&lt;br /&gt;
# Raimondo Montecuccoli-class&lt;br /&gt;
# Duca D'Aosta-class&lt;br /&gt;
# Duca degli Abruzzi-class&lt;br /&gt;
&lt;br /&gt;
=== Alberto di Giussano-class ===&lt;br /&gt;
The Condottieri class cruisers of the Alberto di Giussano type, designed and built for exploration missions and hunting enemy destroyers, were initially classified as 'Large Explorers', then as Light Cruisers.&lt;br /&gt;
&lt;br /&gt;
Since this type of cruiser was designed to explore vast areas of sea and hunt down french destroyers, they were modified to have good speed at sea, but this made them less armoured, in fact, during test sailings and battles the hull suffered much damage; during World War II the hull was reinforced, but in the same war all cruisers of this type were lost.&lt;br /&gt;
&lt;br /&gt;
Instead of building more cruisers of this type, the design was revised with new and better ones, which led to the creation of the '''Luigi Cadorna''' type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ship name&lt;br /&gt;
!Builder&lt;br /&gt;
!Laid down&lt;br /&gt;
!Launch&lt;br /&gt;
!Commissioning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fate&lt;br /&gt;
|-&lt;br /&gt;
|RN Alberto di Giussano&lt;br /&gt;
|Ansaldo&lt;br /&gt;
|29 March 1928&lt;br /&gt;
|27 March 1930&lt;br /&gt;
|5 February 1931&lt;br /&gt;
|13 December 1941&lt;br /&gt;
|Sunk by 2 torpedoes of HMS Maori&lt;br /&gt;
|-&lt;br /&gt;
|RN Alberico da Barbiano&lt;br /&gt;
|Ansaldo&lt;br /&gt;
|16 April 1928&lt;br /&gt;
|23 August&lt;br /&gt;
1930&lt;br /&gt;
|9 June 1931&lt;br /&gt;
|13 December 1941&lt;br /&gt;
|Sunk by HMS Sikh, HMS Legion and HMS Maori&lt;br /&gt;
|-&lt;br /&gt;
|[[RN Bartolomeo Colleoni]]&lt;br /&gt;
|Ansaldo&lt;br /&gt;
|21 June 1928&lt;br /&gt;
|21 December&lt;br /&gt;
1930&lt;br /&gt;
|10 February 1932&lt;br /&gt;
|19 July 1940&lt;br /&gt;
|Sunk by various British Destroyers and HMAS Sydney&lt;br /&gt;
|-&lt;br /&gt;
|RN Giovanni delle Bande Nere&lt;br /&gt;
|Castellammare di Stabia&lt;br /&gt;
|31 October 1928&lt;br /&gt;
|27 April 1930&lt;br /&gt;
|1 January 1931&lt;br /&gt;
|1 April 1942&lt;br /&gt;
|Sunk by HMS Urge (N17)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luigi Cadorna-class ===&lt;br /&gt;
During construction, it became evident that the first four light cruisers (Alberto di Giussano-class) were too fragile, so the Regia Marina began to design an improved version that was named Luigi Cadorna, whose improvements were hull stability and strength, and a new catapult for aircraft.&lt;br /&gt;
&lt;br /&gt;
The main armament still consisted of eight 152/53 cannons but these belonged to the new 1929 model and were installed on larger towers than the previous ones.&lt;br /&gt;
&lt;br /&gt;
The secondary armament consisted of 6 pieces of 100/47 positioned between the 2 funnels in 3 twin installations, while the anti-aircraft armament at the outbreak of war had 8 single 20mm and 4 twin 13.2mm emplacements and at the end still retained 2 twin torpedo launchers and could carry between 84 and 138 naval mines, depending on the model.&lt;br /&gt;
&lt;br /&gt;
In '''particular''', the ''Cadorna'' was modified in 1943, with an aircraft catapult with 2 twin 20mm emplacements; the following year the torpedoes were removed&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ship name&lt;br /&gt;
!Builder&lt;br /&gt;
!Laid down&lt;br /&gt;
!Launch&lt;br /&gt;
!Commissioning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fate&lt;br /&gt;
|-&lt;br /&gt;
|RN Luigi Cadorna&lt;br /&gt;
|C.R.D.A.&lt;br /&gt;
|19 September 1930&lt;br /&gt;
|30 September 1931&lt;br /&gt;
|11 August 1933&lt;br /&gt;
|1951&lt;br /&gt;
|Broken up in 1953&lt;br /&gt;
|-&lt;br /&gt;
|RN Armando Diaz&lt;br /&gt;
|O.T.O.&lt;br /&gt;
|28 July 1930&lt;br /&gt;
|10 July 1932&lt;br /&gt;
|29 April 1933&lt;br /&gt;
|25 February 1941&lt;br /&gt;
|Sunk by HMS Upright (N89)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raimondo Montecuccoli-class ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ship name&lt;br /&gt;
!Builder&lt;br /&gt;
!Laid down&lt;br /&gt;
!Launch&lt;br /&gt;
!Commissioning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fate&lt;br /&gt;
|-&lt;br /&gt;
|[[RN Raimondo Montecuccoli]]&lt;br /&gt;
|Ansaldo&lt;br /&gt;
|1 October 1931&lt;br /&gt;
|2 August 1934&lt;br /&gt;
|30 June 1935&lt;br /&gt;
|31 May 1964&lt;br /&gt;
|Broken up in 1972&lt;br /&gt;
|-&lt;br /&gt;
|RN Muzio Attendolo&lt;br /&gt;
|C.R.D.A.&lt;br /&gt;
|10 April 1933&lt;br /&gt;
|9 September 1934&lt;br /&gt;
|7 August 1935&lt;br /&gt;
|2 December 1942&lt;br /&gt;
|Sunk by U.S. bombers, wreck broken up in 18 October 1946&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Duca D'Aosta-class ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ship name&lt;br /&gt;
!Builder&lt;br /&gt;
!Laid down&lt;br /&gt;
!Launch&lt;br /&gt;
!Commissioning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fate&lt;br /&gt;
|-&lt;br /&gt;
|RN Emanuele Filiberto Duca d'Aosta / &lt;br /&gt;
Z-15 [[Kerch (cruiser)|Kerch]]&lt;br /&gt;
|O.T.O.&lt;br /&gt;
|29 October 1932&lt;br /&gt;
|22 April 1934&lt;br /&gt;
|13 July 1935&lt;br /&gt;
|2 March 1949&lt;br /&gt;
|War repatriation to Soviet Navy. Decommissioned on 20 February 1959 and broken up in 1961.&lt;br /&gt;
|-&lt;br /&gt;
|[[RN Eugenio di Savoia]] /&lt;br /&gt;
C-24 Elli II&lt;br /&gt;
|Ansaldo&lt;br /&gt;
|6 July 1933&lt;br /&gt;
|16 March 1935&lt;br /&gt;
|16 January 1936&lt;br /&gt;
|26 June 1951&lt;br /&gt;
|War repatriation to Hellenic Navy (Greece). Broken up in 1973.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Duca degli Abruzzi-class ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Ship name&lt;br /&gt;
!Builder&lt;br /&gt;
!Laid down&lt;br /&gt;
!Launch&lt;br /&gt;
!Commissioning&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Fate&lt;br /&gt;
|-&lt;br /&gt;
|[[RN Duca degli Abruzzi|RN Luigi di Savoia Duca degli Abbruzzi]]&lt;br /&gt;
|O.T.O.&lt;br /&gt;
|28 December 1933&lt;br /&gt;
|21 April 1936&lt;br /&gt;
|1 December 1937&lt;br /&gt;
|1961&lt;br /&gt;
|Broken up in 1965&lt;br /&gt;
|-&lt;br /&gt;
|RN Giuseppe Garibaldi&lt;br /&gt;
|C.R.D.A.&lt;br /&gt;
|28 December 1933&lt;br /&gt;
|21 April 1936&lt;br /&gt;
|20 December 1937&lt;br /&gt;
|16 November 1976 &lt;br /&gt;
|Broken up in September 1978&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/da_giussano.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Alberto Da Giussano]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/da_barbiano.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Alberico da Barbiano]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/colleoni.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Bartolomeo Colleoni]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/dalle_bande_nere.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Giovanni dalle Bande Nere]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/cadorna.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Luigi Cadorna]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/diaz.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Armando Diaz]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/LMNO/montecuccoli.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Raimondo Montecuccoli]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/attendolo.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Muzio Attendolo]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/ABCD/duca_aosta.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Emanuele Filiberto Duca d'Aosta]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/EFGHI/eugenio_savoia.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Eugenio di Savoia]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/LMNO/luigi_di_savoia.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Luigi di Savoia Duca degli Abruzzi]&lt;br /&gt;
* [https://www.marina.difesa.it/noi-siamo-la-marina/mezzi/mezzi-storici/Pagine/EFGHI/garibaldi_leggero.aspx &amp;lt;nowiki&amp;gt;[Marina Militare]&amp;lt;/nowiki&amp;gt; Giuseppe Garibaldi]&lt;br /&gt;
&lt;br /&gt;
{{Italy light cruisers}}&lt;br /&gt;
{{USSR light cruisers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191846</id>
		<title>MPK Pr.11451</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191846"/>
				<updated>2024-09-01T15:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_pr11451&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like its predecessor, its armour is not the best as it'll only reliably protect against small arms fire from the reserve boats that are common in the battles you'll be fighting. Its crew count of 36 also should not be relied upon to protect you but they are more widely distributed compared to its predecessor.&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As it is a hydrofoil, the Pr.11451 is an extremely fast boat, capable of reaching speeds of up to 120 km/h once spaded. However that also makes it hard to manoeuvre once it reaches high speeds. &lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/60 AK-176M (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/60 AK-176M (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|30 mm/54 AK-630M (30 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:30 mm/54 AK-630M (30 mm)/Ammunition|HEF-T*, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-72 (400 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate.&lt;br /&gt;
Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Currently the fastest boat in-game, at 120 km/h when spaded&lt;br /&gt;
*Robust armament suite&lt;br /&gt;
*Has access to radar&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Large target&lt;br /&gt;
*The huge size of its hydrofoils means it can't access shallow areas&lt;br /&gt;
*Completely outclassed against destroyers&lt;br /&gt;
*Torpedoes are weak compared to other boats&lt;br /&gt;
*Can face heavy cruisers like the [[Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|[Devblog] MPK Pr.11451: Shallow Water Domination]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer More Shipyard}}&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191845</id>
		<title>MPK Pr.11451</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.11451&amp;diff=191845"/>
				<updated>2024-09-01T14:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_pr11451&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|76 mm/60 AK-176M (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/60 AK-176M (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|30 mm/54 AK-630M (30 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:30 mm/54 AK-630M (30 mm)/Ammunition|HEF-T*, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-72 (400 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate.&lt;br /&gt;
Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Currently the fastest boat in-game, at 120 km/h when spaded&lt;br /&gt;
*Robust armament suite&lt;br /&gt;
*Has access to radar&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Large target&lt;br /&gt;
*The huge size of its hydrofoils means it can't access shallow areas&lt;br /&gt;
*Completely outclassed against destroyers&lt;br /&gt;
*Torpedoes are weak compared to other boats&lt;br /&gt;
*Can face heavy cruisers like the [[Prinz Eugen]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8952-development-mpk-pr11451-shallow-water-domination-en|[Devblog] MPK Pr.11451: Shallow Water Domination]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer More Shipyard}}&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bourrasque&amp;diff=190825</id>
		<title>Bourrasque</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bourrasque&amp;diff=190825"/>
				<updated>2024-08-10T16:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Ships like the F.K. (Frank Knox) and British destroyers like the Calpe completely outclass it in its regard; With its atrocious reload time it simply cannot brawl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_destroyer_bourrasque_class_bourrasque&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a French WWII destroyer and the lead ship of her class. The Bourrasque-class destroyers were smaller and slower than the preceding [[Jaguar (Destroyer) (Family)|Chacal-class destroyers]]. Bourrasque was laid down on 12th November 1923 and launched on 5th August 1925. The main armament consisted of four Canon de 130 mm Modéle 1919 in shielded single mounts covered by 10 mm thick antifragmentation armour plates on the front and sides. The secondary armament consisted of a pair of Canon de 37 mm Modéle 1925 for anti-aircraft protection and two triple launchers for 550 mm 23DT torpedoes. During her short war career, the ship participated in Operation Dynamo, where on 30th May 1940, while evacuating troops from Dunkerque, she struck a German naval mine and sunk with loss of about 500 out of the 1,100-1,200 crew and troops onboard.&lt;br /&gt;
&lt;br /&gt;
Bourrasque was introduced together with French navy in [[Update &amp;quot;La Royale&amp;quot;]]. The Bourrasque suffers from very slow turret rotation speed and abysmal reload of 11 seconds, which can be reduced down to 8 seconds when the crew is aced. The magazines and shell rooms are deep under the waterline, making them well-protected against detonation. Captains are advised to use SAP shells in the main guns for its penetration capability while aiming for enemy vessel weak spots such as magazines and shell rooms. The torpedoes are quite fast with max speed of 72 km/h while also having more than average range of 9 km and high explosive yield of 308 kg of TNT. The ship itself is quite mediocre, but when in good hands, it can be formidable foe, especially when relying on torpedo ambushes and close-range support roles with her powerful 130 mm cannons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Bourrasque X-Ray.png|thumb|The Bourrasque with X-Ray view enabled, showing the location of all modules]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Bourrasque, like most other reserve vessels, features minimal armour, instead relying on its mobility and small size to avoid being hit. The only armour that can be found on the ship are the gun shields, reaching 10 mm thick. The ship is quite compact, meaning most shots that hit the vessel will damage or destroy a component, and the small number of crew means that prolonged combat will eventually lead to its destruction.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The ship suffers from this rare combination of a very low maximum speed and a relatively poor turning radius. While smaller and slower destroyers typically can turn in less than 200 m stock, Bourrasque can't achieve that result until she unlocks the Rudder Replacement modification. This is an unusually bad result. But with Rudder unlocked she becomes a completely different beast, able to easily dodge torpedoes and bombs alike.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 55&lt;br /&gt;
|SpeedBackStockAB = 23&lt;br /&gt;
|TurnTimeStockAB = 123.333&lt;br /&gt;
|TurnSpeedStockAB = 38&lt;br /&gt;
|SpeedForwardSpadedAB = 75&lt;br /&gt;
|SpeedBackSpadedAB = 31&lt;br /&gt;
|TurnTimeSpadedAB = 65.867&lt;br /&gt;
|TurnSpeedSpadedAB = 48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Because the Bourrasque is a reserve ship, it starts with half of its modifications already unlocked. It is recommended to research the SAPBC rounds first, as this significantly increases the performance of the vessel. After unlocking the improved ammunition, Primary Armament Targeting or Torpedo Mode are vital to research, as the somewhat slow traverse speed can be offset by the former, and the latter gives the Bourrasque a deadly long range torpedo armament.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:Bourrasque Guns.png|thumb|300x300px|A close-up view of the forward mounted guns]]&lt;br /&gt;
{{main|130 mm/40 model 1919 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bourrasque carries a large punch for its small size, mounting 4 x 130 mm guns, that combine an average rate of fire (7.5 rounds a minute) and deadly ammunition, allowing the ship to combat all enemies it can face. Like other French ships, the guns mounted at the front of the ship have decent firing angles, but the guns at the rear have inadequate firing angles, and require the ship to be almost parallel with its opponent to get all four guns on target. Choices of ammunition are excellent for this tier, granting both devastating HE and SAPBC rounds, the former being excellent at destroying external modules, stripping enemy vessels of their crew, and igniting fires on the deck. The SAPBC rounds, on the other hand, feature a fuse which allows the round to penetrate into an enemy vessel and destroy its internal modules. These rounds make it very easy to disable an enemies engines, crippling their mobility and making them a far easier target, allowing the captain of the Bourrasque to target the ammunition storage and swiftly sending their opponent back to the hangar.&lt;br /&gt;
&lt;br /&gt;
{{:130 mm/40 model 1919 (130 mm)/Ammunition|130 mm OEA Mle 1932, 130 mm OPFA Mle 1923}}&lt;br /&gt;
&lt;br /&gt;
Both rounds have a velocity of 725 m/s, making it easy to adjust to the SAPBC once they are unlocked. However, the muzzle velocity of these rounds is quite low compared to other reserve vessels, meaning that at a distance, enemy ships will be able to hit you before you hit them. The 130 mm OEA Mle.32 HE rounds have a lot of explosive mass, having a TNT equivalence of 3.96 kg. The 130 mm OPFA Mle.23 SAPBC rounds lose 2 kg of TNT equivalence, but gains a significant amount of penetration and the inclusion of a fuse.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/50 model 1933 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like most early French destroyers, the Bourrasque features a minimal load of secondary weapons, amounting to only 2 x 37 mm guns. These 37 mm guns are not automatic, meaning they have a low rate of fire and are ineffective against aircraft, especially due to the lack of a timed fuse or proximity fuse round. These guns also have very little explosive mass and no penetration, making them ineffective against everything except small coastal vessels.&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/50 model 1933 (37 mm)/Ammunition|37 mm OEA Mle 1925}}&lt;br /&gt;
&lt;br /&gt;
The 37 mm OEA Mle.25 HE rounds have a muzzle velocity of 810 m/s, allowing it to easily hit distant target. However, the explosive mass is only 50 g, meaning they do little damage, and with only 3 mm of penetration, they struggle to damage even deck-mounted weapons.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1923DT (550 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bourrasque carries a deadly torpedo armament, having 2 x triple tube 550 mm torpedo launchers mounted amidships. This gives the captain access to an extremely dangerous torpedo volley for this tier, combining some very solid torpedoes in terms of both range, speed, and explosive mass. One thing to note about these launchers is, like other French destroyers, they have horrible firing angles, requiring the vessel to show its entire side to an enemy to fire a volley. These volleys do however, guarantee the destruction of any foe encountered within 1 or 2 hits, and allow captains of the Bourrasque to destroy enemy vessels that are outside its effective firing distance.&lt;br /&gt;
&lt;br /&gt;
The 550 mm Modèle 1923 DT torpedoes are extremely deadly, both with and without the Torpedo Mode modification. Without this modification, these torpedoes are lethal at short to medium ranges, having a top speed of 72 km/h and a range of 9 km, allowing it to easily intercept enemy vessels at short range. With the modification enabled, the speed is reduced to 65 km/h, but gains 4 km range, allowing it destroy enemies well beyond the effective combat distance of enemy vessels.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Bourrasque is best used to support other friendly vessels, as the low top speed and non-existent anti-aircraft battery put it at a significant disadvantage compared to other ships. Supporting your allies is a sure way to easily get kills and assists while usually avoiding incoming fire, while also reducing your chances of being hit by an enemy aircraft. The easiest way to destroy enemy vessels with the Bourrasque is to simply take out the enemies running gear, then swiftly sending them back to the hangar by destroying their ammo racks. If you are finding it hard to hit the magazines, do not fret, as the large rounds this ship fires allows it to quickly dispatch crew from enemy vessels. The lack of protection, small crew, and the compact nature of this ship means that being hit is usually quite fatal, regardless of where the enemy hits. Always try to avoid incoming fire by 'wiggling' and only expose the side of your ship in close quarters battles, where it is most important to get all guns on target. The small turning circle of the ship allows it to easily dodge torpedoes, so long as you are aware of your surroundings.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
Enemy vessels with autocannons, like the 40 mm [[2pdr QF Mk.VIII (40 mm)|Pom Pom]] or [[Bofors (40 mm) (Family)|Bofors]], or even 20 mm guns can easily strip the Bourrasque of crew and disable its internal and external components, so be mindful of these enemies. Guns of these type are usually not carried on ships at this tier, but there are a few exceptions, such as the British [[HMS Vega]] and [[HMS Calpe]], the German [[Type 1934A (Family)|Type 1934A-class]] destroyers, and all Soviet destroyers. The easiest way to avoid getting hit by these guns is to sit outside their firing range, at about 4 km, allowing you to fight on equal grounds with these vessels.&lt;br /&gt;
&lt;br /&gt;
As with any bluewater vessel, a single coastal vessel can spell doom for the Bourrasque. Always try to keep a small island or piece of wreckage between you and coastal vessels, so you can easily avoid being torpedoes. Do not rely on your 37 mm guns to destroy these, as the lack of damage struggles even against some coastal boats. Instead, try to keep a bit of distance to allow your 130 mm guns to depress enough to dispatch the enemy boat.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tight turning circle makes it easy to dodge torpedoes and change direction quickly&lt;br /&gt;
* Small size makes it easier to avoid incoming fire&lt;br /&gt;
* Deadly torpedo armament&lt;br /&gt;
* 130 mm guns are extremely effective against any enemy encountered&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rear mounted guns have limited firing angles&lt;br /&gt;
* Torpedo launchers have very poor firing angles&lt;br /&gt;
* No anti-aircraft armament&lt;br /&gt;
* Secondary weapons are inadequate against most targets&lt;br /&gt;
* No protection and small crew&lt;br /&gt;
* Below average top speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
==== Bourrasque-class ====&lt;br /&gt;
The Bourrasque-class destroyers were a group of twelve ships built during the 1920s under a 1922 programme. This programme was a part of a larger programme designed to completely modernise the French Navy post-World War I, and while they were smaller and slower than the larger [[Chacal]] class, they were still comparable to contemporary destroyers. These ships reached 2,000 t under full load, and under standard load reached 1,319 t. The Bourrasque-class ships were 106 m (347ft, 9in) long, a beam of 9.64 m (31ft, 8in), and a 4.3 m (14ft, 1in) draught. Each ship was powered by two steam turbines, each turbine driving a propeller shaft. Both turbines were provided steam by three boilers each. The turbines were rated at a combined power of 31,000 horsepower, propelling the ships up to 33 knots (66 km/h), and with the fuel on board, could travel 5,600 km (3,000 nautical miles) at a speed of 15 kn (28 km/h). The armament of the Bourrasque-class consisted of 4 x 130 mm Mle. 19 for their main guns, 2 x 37 mm Mle. 25 for their secondary armament, and their anti-aircraft battery consisted of 4 x 13.2 mm machine guns in single mounts. They also had 2 x triple 550 mm torpedo launchers and 2 x depth charge chutes, allowing them to carry a total of sixteen 200 kg depth charges. The Bourrasque-class was in service from the mid-1920s all the way to the '50s, serving in both the Free French Navy and the Vichy French Navy, as well as serving in the Polish Navy and the Royal Navy.&lt;br /&gt;
[[File:Bourrasque Dunkirk.jpg|right|thumb|Bourrasque sinking at Dunkirk]]&lt;br /&gt;
==== Bourrasque ====&lt;br /&gt;
The Bourrasque, the lead ship of the class, was laid down on 12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; November 1923 and was completed on the 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; September 1926, entering service on the same day of her completion. In 1931, the Bourrasque-class underwent a refit, adding 1 x 75 mm Mle. 24, 2 x 37 mm Mle. 25 cannons, and 2 x twin-mounted 13.2 mm machine guns. Another refit in 1939-1940 introduced the British Type 123 sonar to the vessels. Bourrasque participated in Operation Dynamo, the Dunkirk Evacuation, where she was struck by a French mine which then detonated the depth charges, resulting in a massive explosion, killing roughly 500 of the 1,100 troops onboard.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_destroyer_bourrasque_class_bourrasque Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar ships from other nations&lt;br /&gt;
&lt;br /&gt;
* [[USS Litchfield]]&lt;br /&gt;
* [[Kerch (destroyer)|Kerch]]&lt;br /&gt;
* [[RN Turbine]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:French destroyer Bourrasque|[Wikipedia] French destroyer Bourrasque]]&lt;br /&gt;
* [http://dunkirk1940.org/index.php?&amp;amp;p=1_256 &amp;lt;nowiki&amp;gt;[Dunkirk 1940 - The Before, The Reality, The Aftermath]&amp;lt;/nowiki&amp;gt; The French Destroyer Bourrasque]&lt;br /&gt;
* [http://www.navypedia.org/ships/france/fr_dd_bourrasque.htm &amp;lt;nowiki&amp;gt;[Navypedia]&amp;lt;/nowiki&amp;gt; BOURRASQUE destroyers (1926 - 1928)]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Ateliers et Chantiers de France}}&lt;br /&gt;
{{France destroyers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spokoinyy&amp;diff=190650</id>
		<title>Spokoinyy</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spokoinyy&amp;diff=190650"/>
				<updated>2024-08-04T07:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */ source: firsthand experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_pr56_spokoinyy&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the lead ship of the [[Pr.56 (Family)|Project 56 (Kotlin-class)]] destroyers, which were the last gun-only destroyers built for the Soviet Navy. The Project 56 destroyers were improved, scaled down, and modified versions of the previous experimental Project 41 - [[Neustrashimy]] destroyer, better suited for large scale production as they were smaller, cheaper, and easier to build in large quantities. Spokoinyy was laid down on 4th March 1953 and commissioned on 8th October 1957. She was assigned to the Northern Fleet on 12th September 1956 and performed various training duties and exercises throughout her career before being decommissioned on 19th April 1990 and subsequently sold for scrap. Spokoinyy, unlike other ships of her class, never underwent any modernization.&lt;br /&gt;
&lt;br /&gt;
Spokoinyy was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. She is a modified version of the previous Neustrashimy-class destroyer, sharing the same hull design, magazine locations, as well as the air track and search radar Fut-N or two quintuple torpedo launchers, although differently placed. The secondary 45 mm guns are split into one behind each main armament turrets and two between funnels on each side of hull, unlike two behind each main armament turrets on Neustrashimy. The Spokoinyy's propulsion is divided into two sections with boilers and transmission paired under each funnel, so a direct hit into one section does not leave the ship dead in the water.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like most destroyers, the armour of the Spokoinyy is practically non-existent, the limited anti-frag armour only capable of resisting low-calibre fire and small amounts of explosive fragmentation. The bridge, turrets and smoke funnels have 10 mm of anti fragmentation armour, with the hull itself being completely unprotected.&lt;br /&gt;
&lt;br /&gt;
It is rather difficult to be ammo-racked in the Spokoinyy, at least from the front, as the ammunition is below the waterline. However, the amidships auxiliary ammo storage and aft shell room are poking a little above the waterline, creating a potentially lethal or at least crippling weak spot. When it comes to threats from the air, the Spokoinyy is very weak against bombs as any other destroyer. It is able to resist most strafing attacks with ease, as well as a couple of rocket attacks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As one of the most modern destroyers in the game, the Spokoinyy has a sleek hull and is equipped with powerful engines, enabling the over 3,000 t vessel to reach a top speed of 71 km/h (88 km/h in Arcade), a more than respectable speed for a destroyer, putting it on par with some of the faster coastal vessels ([[Albatros]], [[SKR-7]], etc.). When it comes to manoeuvrability, the Spokoinyy is equally admirable. The ship is able to pull tight turns while retaining relatively high speeds, as well as having fast acceleration and deceleration.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 64&lt;br /&gt;
|SpeedBackStockAB = 29&lt;br /&gt;
|TurnTimeStockAB = 117.483&lt;br /&gt;
|TurnSpeedStockAB = 45&lt;br /&gt;
|TurnTimeSpadedAB = 61.2&lt;br /&gt;
|TurnSpeedSpadedAB = 48&lt;br /&gt;
&lt;br /&gt;
|SpeedForwardStockRB = 61&lt;br /&gt;
|SpeedBackStockRB = 28&lt;br /&gt;
|TurnTimeStockRB = 130.8&lt;br /&gt;
|TurnSpeedStockRB = 35&lt;br /&gt;
|TurnTimeSpadedRB = 81&lt;br /&gt;
|TurnSpeedSpadedRB = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|130 mm/58 SM-2-1 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Spokoinyy is armed with 4 x 130 mm/58 SM-2-1 semi automatic cannons divided into 2 dual-mount turrets. The gun handling is superb. The turrets can traverse and elevate quickly and are capable of firing almost straight up (maximum +82°).&lt;br /&gt;
&lt;br /&gt;
The cannons have access to 3 types of shells: HE, SAPCBC and HE-VT.&lt;br /&gt;
&lt;br /&gt;
The HE shell has excellent filler, at 3.8 kg, useful against coastal vessels and for setting fires on larger ships. The SAPCBC has a rather decent 2.2 kg of filler and 113 mm of penetration at 10 km, recommended for use against medium to large enemy destroyers and lightly armoured cruisers. The HE-VT is an air-bursting shell for use against aircraft, being highly effective in this role. The explosive filler is 3 kg, which is more than enough to tear the wings off the heaviest of enemy bombers. The HE shell has a high muzzle velocity, making aiming at longer ranges much easier.&lt;br /&gt;
&lt;br /&gt;
{{:130 mm/58 SM-2-1 (130 mm)/Ammunition|130 mm OF-42 HE, 130 mm PB-42 SAP, 130 mm ZS-42R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-20-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Spokoinyy is armed with 16 x 45 mm/89 SM-20-ZIF automatic cannons divided into 4 quad-mounted turrets, capable of shredding apart enemy aircraft. The 45 mm cannons only have access to HE shells, meaning they will do little to no damage to heavily armoured targets. The fast firing rate (0.4-second reload) creates a solid defence against coastal vessels that get too close, but are of mixed effectiveness against aircraft.&lt;br /&gt;
&lt;br /&gt;
The guns are great for tearing apart softer vehicles such as aircraft but AI gunners tend not to be that accurate. As the 45 mm is one of the largest calibre automatic AA mounts, the guns run out of ready-use ammunition distressingly quickly and the AI gunner can often fire at an incoming plane and use up all the ready-use ammo before the plane has even gotten close, leaving you defenceless unless you take notice and manually use the main guns to shoot the plane down instead.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-20-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-56 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Spokoinyy is armed with 2 x 5-tube torpedo launchers. With a relatively heavy warhead of 400 kg, these are your main weapon against heavily armoured threats or when attempting sneak attacks at a distance, though you may wish to go into battle without loading them as they present a potential threat to yourself should they be hit and blow you up. Your torpedoes have a max range of 13 km (8 km without torpedo mode) and can be used at almost point blank, though the torpedo must travel at least 50 m to arm.&lt;br /&gt;
&lt;br /&gt;
'''1-metre depth''' - This is the most universal depth used for all types of engagements. This depth is capable of hitting practically any vessel, including PT boats. The main downside is that enemy ships can see the trail left in the wake of the torpedo, potentially allowing your enemy some time to notice the threat and evade.&lt;br /&gt;
&lt;br /&gt;
'''4-metre depth''' - This is the recommended depth for attempting sneak attacks on major ships such as cruiser and battleships, as most of them have a draft extending over 4 m below the waterline This depth is setting also has the advantage of potentially being able to hit underneath the belt armour of an enemy, causing catastrophic damage. Only your team will be able to see the torpedo symbol and it will not leave any visible water trail as compared to the 1 metre depth torpedo.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | '''Torpedo Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 2,000 || 93 || 8.00 || 1 || 50 || TNT || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 2,000 || 75 || 13.00 || 1 || 50 || TNT || 400 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Spokoinyy can be armed with BB-1 depth charges, originally intended for use against submarines. They are useless in all naval battles. It is not recommended to load them in the ship as they do not have any practical use in game.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
[[File:Kotlin Radar arrangement.png|thumb|Kotlin's radar arrangement - Red: Fut-N air/surface search radar Blue: Sfera-56 fire control radar]]&lt;br /&gt;
The Spokoinyy has access to a Fut-N air/surface search radar and Sfera-56 tracking and fire control radar. The Fut-N is located on top of the mizzen mast (rear mast). Sfera-56 in front of the main mast is located on top of the bridge (refer to picture). Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, you can use this surprise to your advantage.&lt;br /&gt;
&lt;br /&gt;
The radar system has a maximum range of 150 km, although you'll usually have the maximum set at 10 km during a match because of how close everything is. While the radar system can detect enemy aircraft within the radar radius using the search radar, it can also lock onto an individual aircraft using the tracking radars and provide a firing solution in order to guide either your 45 mm mounts or the main guns when manually firing at a plane, which can be a massive help for sniping aircraft out of the sky with the 130 mm HE-VT shells, though you should keep in mind that the lead indicator given by the radars does not account for the movement of your own vessel, do not forget to adjust for that when aiming. The indicator also doesn't really account for the drop of your shells, so you should aim a little above the indicated lead when at longer ranges.&lt;br /&gt;
&lt;br /&gt;
This radar system can give you a huge advantage with situational awareness, as no plane should be able to catch you unawares in most conditions, though be warned that the radar system can have trouble detecting planes which are at high altitude, since the search radar has a blind spot directly overhead. The tracking radars, by contrast, have no blind spot directly overhead, but a blind spot directly to the rear of the ship, this is what the faded cone represents on the radar display. If an aircraft you have locked onto moves into this cone, you will lose the lock and not be able to apply another one until the aircraft moves out of the cone.&lt;br /&gt;
&lt;br /&gt;
Be aware of radar interference (mountains, trees, tall structures in general), as they will affect both your search and tracking capability.&lt;br /&gt;
[[File:Radar interface Pr. 35.png|right|thumb|Kotlin radar display. &amp;lt;br&amp;gt; Dark green: within targeting radar angle &amp;lt;br&amp;gt; Light green: targeting radar dead zone]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Fut-N - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
!{{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
!{{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
!{{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
|150,000 m||10,000 m||360°||0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Sfera-56 - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
!{{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
!{{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
!{{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m, moves up to &amp;lt;br&amp;gt; 30,000 m when tracked &amp;lt;br&amp;gt; aircraft moves out of range || 100 m || 315° || 0°/+80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Spokoinyy is a Cold War destroyer, excelling in use as a support and anti air ship. The powerful 130 mm shells are able to decimate enemy destroyers and are capable of killing some of the weaker cruisers, in some circumstances. The main guns are also highly useful against aircraft, due to the high muzzle velocity HE-VT shells, great gun handling and your radar. The high speed and agility of the ship makes it a decent runner for capping points, evading enemies and generally moving around the map. The torpedoes can be formidable against cruisers and battleships if used correctly, though some people decide to leave them behind and focus on the guns. The 45 mm mounts are capable of providing decent secondary anti-surface fire against coastal vessels and are lethal to aircraft that they hit.&lt;br /&gt;
&lt;br /&gt;
The Spokoinyy is arguably most effective as an anti-air flagship, since it is able to detect aircraft from even dozens of kilometres away and has an effective AA range of potentially up to 7-9 km with the main guns. Absolutely no aircraft (in regular circumstances) should be able to surprise the Spokoinyy while the search radar is active. The Spokoinyy, when used in Enduring Confrontation events, is the most reliable &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game, combining formidable anti-surface firepower with a capability for anti-air that surpasses even many cruisers.&lt;br /&gt;
&lt;br /&gt;
As a (relatively) modern destroyer, the Spokoinyy has a very capable fire control system, enabling prediction estimates (the aiming indicator) to update much faster than on the common WW2 era destroyers. This allows for greatly increased accuracy at longer ranges. A competent player in a Spokoinyy can reliably duel enemy destroyers at ranges that are several kilometres or more further than the ranges at which an enemy can effectively shoot back from.&lt;br /&gt;
&lt;br /&gt;
For example, a Spokoinyy can potentially start getting hits on small enemies such as destroyers from 10-15km away, whilst most players with WW2 destroyer calibre guns will have serious trouble hitting their own shots in return at such ranges, especially if the Spokoinyy is firing whilst being evasive with manoeuvres and throttle control, something which would normally heavily disrupt your own aiming but is allowed in the Pr.56 because of the fast update rate of the FCS. And with the high speed of the Spokoinyy, the ship can usually control the ranges at which battle is fought at, keeping the enemy from closing to effective gun range, especially since the advanced fire control commonly gives the Spokoinyy the first hits, which can often strike enemy propulsion modules and thus slow them down before they get the chance to close in. This is highly useful in EC events where the huge map size complements this kind of gameplay, whereas it may be less useful in the much shorter ranges usually found in regular matches.&lt;br /&gt;
&lt;br /&gt;
Absolutely no battleship should be engaged with the 130 mm as the cannons are ineffective at damaging capital ships. When facing heavily armoured vessels, torpedoes are a must as they will be your only reliable weapon against them. The Spokoinyy should move evasively when being fired at by a major ship as a single salvo can be enough to instantly cripple or even destroy you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Capable AA protection&lt;br /&gt;
* Fast-firing 130 mm cannons with 360° of rotation and 82° of elevation&lt;br /&gt;
* Equipped with a radar system&lt;br /&gt;
* Can use proximity fuze shells&lt;br /&gt;
* Superior FCS&lt;br /&gt;
* Can launch ten torpedoes&lt;br /&gt;
* Has excellent SAPCBC shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Guns aren't the most accurate even with the rangefinder&lt;br /&gt;
* Lacking in protection against enemy gunfire&lt;br /&gt;
* Small number of crewmen&lt;br /&gt;
* Ready racks have to load up again when all of the shells have been fired (takes approx. 2 minutes)&lt;br /&gt;
* Tendency to list heavily when performing tight turn, making firing at close range opponents inside the turn impossible&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Spokoinyy is a cheaper and smaller version of the Neustrashimy-class destroyer, which was seen as being too large and expensive for economic series production, as well as too slow. The reduced length also came with the cost of the removal of the RBU-2500 anti-submarine rockets as well as a deck redesign in order to fit the same firepower the Pr. 41 Neustrashimy had. In order to do so, the aft 45 mm anti-air turrets were moved to the sides at the mast level separated by said mast, giving it parallel turrets. The other 2 turrets were moved as well, one stayed in front to the bridge behind the 130 mm turret and the second one was moved on top of a platform just above the second torpedo launcher at the aft right behind the second 130 mm turret. The fire control radars were moved, one on top of the bridge and one behind the main mast.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_pr56_spokoinyy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Zhdanov Shipyard}}&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=190148</id>
		<title>Saetta P-494</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=190148"/>
				<updated>2024-07-21T18:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Replace obsoloscent information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_p494_saetta&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage {{PAGENAME}} (2).jpg|GarageImage {{PAGENAME}} (3).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
Between the 1950s and '70s, the Italian Navy was experimenting with particular gunboats whose armament and configuration could be quickly changed. These boats would be called convertible gunboats (''motoconvertibili''), going from the [[MC-490]] to the Lampo class and finally the [[MC Freccia (Family)|Freccia class]]. The P-494 Saetta was the second and last of the Freccia class to be built, laid down 11 June 1964, launched 11 April 1965 and finally commissioned 25 April 1966. She took part in several sea trials and tests, changing armament several times like her sister [[Freccia P-493|P-493 Freccia]], but in comparison to her sister she would use the missile gunship configuration equipped with a 105 mm missile launcher tower, firing Nettuno anti-ship explosive missiles with a small electronic fuse for aerial targets. This configuration was used only by the P-494 Saetta, because eventually the project was abandoned and the P-494 Saetta would be decommissioned on 15 May 1986.&lt;br /&gt;
&lt;br /&gt;
The P-494 Saetta was added with the Italian naval tech tree in [[Update &amp;quot;Starfighters&amp;quot;]], and was the first ship in the game to have anti-ship missiles. It is equipped with two 40 mm Breda-Bofors cannons that are excellent for taking out coastal ships and enemy aircraft with HE and HE-VT projectiles, but very ineffective against destroyers and cruisers. This is where the 105 mm missile launcher equipped with Nettuno missiles comes in, these anti-ship missiles can severely damage destroyers and cruisers if aimed at the right spots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Saetta Screenshot 1.jpg|thumb|Saetta sails into battle]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only armour on this vehicle surrounds the two 40 mm main cannons, which can be useful for keeping the guns operational when coming under fire. However, the rest of the vehicle has no armour protection.&lt;br /&gt;
&lt;br /&gt;
The Saetta can survive a number of hits when dealing with gunboats, but higher-calibre cannons such as those on destroyers will have no trouble sinking it.&lt;br /&gt;
&lt;br /&gt;
The hull of this vessel is made up of 8 mm of steel, and the superstructure is made up of 4 mm of steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Saetta has the highest top speed of any non-premium rank 5 Italian boat. With such speed, it is often able to reach desirable locations on the map before the enemy is able to.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
[[File:Type 107 Screenshot.jpg|thumb|The front 40 mm mounting on the Saetta]]&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/70 Breda-Bofors type 107 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament on the Saetta is a pair of 40 mm/70 Breda-Bofors Type 107 cannons, one at the bow and one at the stern. These guns have access to two ammunition belt types, High Explosive Fragmentation Incendiary Tracers belts or High Explosive Variable Time Fuse belts, the latter of which has a 7 m trigger radius making it quite useful for dealing enemy aircraft, especially when they are at relatively close range.&lt;br /&gt;
&lt;br /&gt;
Both turrets have a full 360° arc of horizontal rotation and traverse at 95°/second, certainly fast enough to keep up with most surface and air targets. These guns are protected by some armour which will aid in keeping them operational against enemy fire, although this is the only armour on the whole vessel.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{Specs-Fleet-Special}}&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Nettuno}}&lt;br /&gt;
[[File:Nettuno Missile GIF.gif|thumb|Nettuno Missile]]&lt;br /&gt;
&lt;br /&gt;
The Secondary armament on the Saetta is the Nettuno missile (also known as &amp;quot;Sea Killer Mk.1&amp;quot;), these missiles have a range of 10 km (6.2 miles) with a max velocity of 280 m/s and carry a warhead with just over 25 kg of TNT equivalent, these also feature a proximity fuse making them ideal for engaging enemy air units as well as their usual anti ship-role.&lt;br /&gt;
&lt;br /&gt;
The missiles are carried in a five-round launcher just behind the Saetta's bridge and smoke funnel structure which does mean that the launcher cannot be aimed towards the bow but rather has a 260 degree turning arc of which it navigates at a speed of 11 degrees per second.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Saetta Screenshot 4.jpg|thumb|Saetta fires a Nettuno missile, has a user skin https://live.warthunder.com/post/912798/en/]]&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guided missiles are the Saetta's most unique feature. This missile can be used to attack ships quite effectively (usually it can destroy a smaller vessel in one hit), and is also very capable of destroying enemy aircraft, thanks to its proximity fuse. When using the missile, remember that the launcher cannot point directly forwards, and that the enemy must be near the sides or rear of the vessel before a firing solution is achieved. Also keep in mind that the missile is not very fast (280 m/s), and that it can take a considerable amount of time to reach the target.&lt;br /&gt;
&lt;br /&gt;
As for the main cannons, the Saetta's 40 mm Bofors are great for dealing with smaller boats. They can also be used to harass destroyers by repeatedly disabling their guns, though with some considerable effort. The Saetta is equipped with a radar, and has a lead indicator for use in an anti-air role. The lead indicator, when used with the vehicle's 40 mm cannons and proximity fuzes, makes dealing with aircraft a breeze.&lt;br /&gt;
&lt;br /&gt;
This vessel has quite a high top speed, and is often able to reach favourable positions on the map before the enemy. This speed can also be used to help the vessel outflank the enemy and take them by surprise.&lt;br /&gt;
&lt;br /&gt;
Since the Saetta is unable to survive more than a few hits from an enemy destroyer, it is recommended to stay away from their firing lines, and to keep to cover if possible. Certainly, it is almost never a good idea to engage an enemy destroyer at ranges above one or two kilometres.&lt;br /&gt;
&lt;br /&gt;
[[File:Saetta Screenshot 3.jpg|thumb|Saetta while sailing, Featured user skin https://live.warthunder.com/post/912798/en/]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with Nettuno guided missiles&lt;br /&gt;
* Guided missiles are able to make quick work of enemy boats&lt;br /&gt;
* High speed&lt;br /&gt;
* Radar with lead indicator&lt;br /&gt;
* Cannons provide great stopping power&lt;br /&gt;
* Great agility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not suited for fighting destroyers&lt;br /&gt;
* Not suited for long range combat with its cannons&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Saetta Screenshot 2.jpg|thumb|Saetta firing a Nettuno missile, user skin: https://live.warthunder.com/post/912798/en/]]&lt;br /&gt;
{{main|MC Freccia (Family)|l1=History of the Motocovertibile Classe Freccia}}&lt;br /&gt;
&lt;br /&gt;
The Saetta, designated MC591 when it was built, was a Motoconvertible gun boat, this series was an evolution of the earlier Lampo class which itself was a development of the MC490 Folgore. The Saetta is the second ship of the Freccia class, being laid down after the Freccia P-493 and before the never completed Dardo P-495. After its launch in 1965 the Saetta was outfitted and entered service with the Italian Navy on the 25th April 1966. In the same year as its commissioning the centrally mounted 40 mm turret was replaced with a five round launcher for the Nettuno (later designated &amp;quot;Sea Killer Mk.1&amp;quot;) Anti Ship Missile, these missiles were carried onboard until the mid 1970s after which the main role of the '''Saetta (P-494)''' and its sister ship [[Freccia P-493|Freccia (P-493)]] were taken over by the Sparviero class patrol boats of which more were available, with 7 in active service at the time. With less demand for the use of the two ships the Freccia was decommissioned on the 15th of February 1985 and the Saetta on the 15th of May 1986.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_p494_saetta Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YWpuLgAKm_g|'''P-494 Saetta - Freccia-Class Motoconvertibili - Naval''' - ''Cmdr. Tyrael''|-XtgK9-DNCQ|'''Saetta P-494 - Missiles To End Gun Superiority?''' - ''Napalmratte''|a7CRHmjXTBo|'''Saetta P-494 Missile Boat - Review &amp;amp; Gameplay''' - ''BaconGaming''|R49DdNEH0WM|'''Saetta P-494 - Flipped Review''' - ''Flipped StuG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer CRDA}}&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Hood&amp;diff=187238</id>
		<title>HMS Hood</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Hood&amp;diff=187238"/>
				<updated>2024-06-15T14:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_battlecruiser_hood&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''HMS Hood (51), 1941''' was the first of the planned four Admiral-class battlecruisers. Ordered during World War I, her keel was notably laid down on 31 May 1916; the same day as the Battle of Jutland. Many design flaws were found in previous battlecruiser designs. This would go on to cause drastic revisions, delaying her launch until August of 1918, much longer than typical for British shipbuilding of the era. She would benefit greatly from this redesign, gaining a belt of equal strength to battleships of her era and the same battery of 8x{{Annotation|15-inch|381 mm}} guns, while still having the speed of a battlecruiser. This essentially made her the first &amp;quot;fast battleship&amp;quot; despite her battlecruiser designation. She was so powerful that during a postwar visit, the US Navy would note that she could defeat any American ship except for the Colorados (the then-latest US Battleship) in straight combat, and could easily outrun all American battleships while doing so. &amp;quot;The Mighty Hood&amp;quot; would be a symbol of the power of the British navy throughout the interwar period, and though scheduled for a massive overhaul this would be curtailed by the outbreak of war. She would famously be sent to intercept the infamous Bismarck on its first voyage, tragically being lost less than 5 minutes after the Bismarck opened fire to an extremely lucky magazine hit. This would galvanize the entire available Royal Navy to converge on and sink the Bismarck; its first voyage becoming the last.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], HMS Hood is an extremely powerful ship, the strongest battlecruiser built by the Royal Navy. Her main battery stands out with the highest penetration {{Annotation|SAP|Semi-armour piercing}} rounds found on any ship, good armour and great speed complementing the impressive firepower. Coming in her 1941 refit, this, unfortunately, predates the advent of {{Annotation|HE-VT|High-explosive variable-timed}} shells. This leaves the anti-aircraft capability lacking, though not nearly so bad as early dreadnoughts or preceding battlecruisers such as the [[HMS Invincible]]. Captains can expect Hood to perform well in all modes, but notably, the speed is a major advantage for those playing Naval Enduring Confrontation.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
HMS Hood stands out from other battlecruisers in many ways, but one of the most noticeable is in her armour protection. Typically, a battlecruiser was intended to be faster, but less armoured than the battleships of their generation. Hood instead, has equivalent protection to battleships of its generation, with a {{Annotation|12-inch|304.8 mm}} belt, inclined at 13 degrees to give it equivalent protection to the {{Annotation|13 inches|330.2 mm}} of armour found on the Queen Elizabeths. That is a drastic improvement over both the preceding battlecruisers in the Royal Navy and the battlecruisers of other nations. The battlecruiser [[IJN Kongo]] for example, has a measly {{Annotation|8-inch|203 mm}} belt in comparison. This does fall to {{Annotation|7 inches|177.8 mm}} and then {{Annotation|5 inches|127 mm}} of armour higher on the hull, but the belt itself covers the entirety of the vitals from the foremost to sternmost turrets. The main belt will protect against all but the most powerful guns at typical battle ranges, and the lesser armoured portions of the hull don't have very many crew compartments either, leading the ship to be extremely survivable with its 1418 crew. &lt;br /&gt;
&lt;br /&gt;
The turrets are also well armoured, with {{Annotation|15 inches|381 mm}} of armour on the mantlet and {{Annotation|12 inches|304.8 mm}} on the forward half of the turret. The rear half has {{Annotation|11 inches|279.4 mm}} of armour on both the sides and rear, and the roof has {{Annotation|5 inches|127 mm}} protecting from plunging fire. This will stop battleship shells at all but point-blank range. The turret barbettes are reasonably protected above the deck with {{Annotation|12 inches|304.8 mm}} of armour above the deck, though this falls below the deck to {{Annotation|6-10 inches|152.4-254 mm}}. Notably, Hood doesn't have shell rooms in the barbettes like American battleships, lowering the chance of catastrophic fire when hit.&lt;br /&gt;
&lt;br /&gt;
The deck also has multiple layers of armour as is typical on battlecruisers, the upper layer having {{Annotation|1.25 inches|31.75 mm}} of armour to trigger the fuses on shells and bombs, with a second, {{Annotation|0.75-inch|19.05 mm}} layer to stop the blast and splinters. Just in case a shell manages to get past these two layers there is also a third, {{Annotation|2-inch|50.8 mm}} plate above the magazines. Speaking of, the magazines are positioned well below the waterline and should be well protected from enemy fire unless your opponent has Adalbert Schneider as their gunnery officer. Hood also has torpedo protection with up to 250 kg of effectiveness, which should protect against most torpedoes, with notable exceptions like the Japanese [[Type 93 (610mm) (Family)|Long Lance]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Hood is a fairly fast capital ship, capable of 57 km/h in RB, making her slightly faster than the IJN Kongo, and slightly slower than the Scharnhorst and Kronshtadt. Her acceleration is as can be expected of a ship her size, being quite poor. In addition, her 262 m long hull means she struggles to turn, has an enormous turning radius and bleeds a lot of speed while manoeuvring.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|15 inch/42 BL Mark I (381 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Hood currently possesses the second-largest guns in the game (surpassed only by the [[IJN Mutsu]]), with eight 381 mm 15&amp;quot;/42 BL Mark I cannons mounted in four twin turrets, larger than those on the Bayern by 1 mm. She has two rounds available, 15 inch 4crh CPC, a SAPCBC shell, and 15 inch 4crh Mark XIIa APC, an APCBC shell. The SAPCBC shell, while having a smaller filler than the equivalent SAP shells on the Bayern and the Japanese 356 mm, is still the strongest SAP shell in the game, solely due to its penetration. Penetrating 487 mm at point blank, it has very minimal penetration falloff, and it still penetrates 308 mm at 15 km, while the Bayern can only penetrate 170 mm at that range, while the Japanese 356 mm SAP can't even reach that penetration at 1 km. This allows the Hood to smash any battleship designed before &amp;quot;all or nothing&amp;quot; armour schemes came into wide use, as while their main belts may be able to hold up, their weaker upper belts stand no chance, and several of these SAP shells finding their way around the realms of enemy ammunition magazines will have very entertaining results. Due to the high filler, even hits to the upper hull may cause a large enough explosion to detonate ammunition several decks below.&lt;br /&gt;
&lt;br /&gt;
The APCBC shell is fairly strong with ~20 kg of TNT effective filler and decent penetration statistics, making it quite handy for punching deep into the internals of an opposing capital ship and bypassing most, if not all armour that it comes across while in regular battle ranges.&lt;br /&gt;
&lt;br /&gt;
{{:15 inch/42 BL Mark I (381 mm)/Ammunition|15 inch 4crh CPC, 15 inch 4crh Mark XIIa APC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Hood has the standard British secondaries of seven twin 102 mm 4&amp;quot;/45 Mark XVI cannons. These guns do barely any damage to cruisers or capital ships and, although the SAP shell can do work on opposing destroyers, they are most useful in the role of AA batteries. Unlike other British ships using the same gun, Hood's secondaries do not get the much superior HE-VT shell, since she was sunk before the shell was developed in reality. The time-fused shells have a habit of exploding after passing behind an aircraft rather than next to it or simply just not close enough to do damage, but it is still better to have a flak field than not.&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.VIII (40 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Unlike the swarms of light AA guns that can be seen on other WW2-era capital ships, Hood's AA only consists of seven mounts due to the ship accidentally becoming an oversized reef before anti-air spam came in vogue. However, three of those mounts are the glorious octuple 40 mm 2pdr QF Mk.VIII, which can spew a lovely cloud of 40mm shells into the general direction of an oncoming aircraft. The other four mounts are the more lacklustre quadruple 12.7 mm Vickers Mk. V, which are essentially just there for moral support.&lt;br /&gt;
&lt;br /&gt;
However, the true moral support comes in the form of five 20-barreled UP (Unrotated Projectile) rocket launchers, designed to hurl rockets which lay airborne tripwires attached to mines at enemy aircraft. While they are indicated as 'Auxiliary calibre guns' in-game, since testing proved them as useless in-game as in real life, they were unfortunately not implemented.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.IV (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Hood has twelve 533 mm Mk.IV torpedoes, the same seen on HMS Marlborough, in four launchers, two per side, near the back of the superstructure. The torpedoes are awful, slow, hard to aim, and worst of all, unlike other WW1-era ships, these launchers and their reserve torpedoes are located above the waterline in very exposed positions, meaning they are prone to explode when hit. It is not advised to take them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HMS Hood, as a battlecruiser, possesses exceptional speed. However unlike other battlecruisers such as the [[HMS Invincible]] that precedes it, it does not sacrifice armour nor firepower to attain this speed. She can destroy most ships with a single well-placed salvo and is completely capable of duking it out with other capital ships as well. &lt;br /&gt;
&lt;br /&gt;
;Against BCs &amp;amp; BBs&lt;br /&gt;
&lt;br /&gt;
Whenever Hood is fighting other battlecruisers or battleships, the recommended shell for most situations differs from most other capital ships. At typical ranges in arcade and realistic battles, the {{Annotation|SAP|Semi-armour piercing}} shells will typically be able to penetrate the belt of many battleships. The {{Annotation|15-inch|381 mm}} {{Annotation|SAP|Semi-armour piercing}} actually has more penetration that many early battleships {{Annotation|AP|Armour-piercing}} rounds. Captains should attempt to aim slightly at the waterline around the magazines (typically underneath the front or rear turrets) as the penetration and subsequent discharge of the large explosive mass will extremely often result in catastrophic damage; many &amp;quot;one-shots&amp;quot; can be expected with good placement of salvos. On the off chance that combat is taking place at further ranges; for example in naval enduring confrontation; captains should load a small amount of {{Annotation|APCBC|Armour-piercing capped ballistic capped}} for those situations, though more precise aim will be required as these have less than half the explosive mass.&lt;br /&gt;
&lt;br /&gt;
;Against CAs &amp;amp; Below&lt;br /&gt;
&lt;br /&gt;
Anything that is not a capital ship will be penetrated under almost all circumstances by the {{Annotation|SAP|Semi-armour piercing}} shell; this is the only one which should be used against cruisers and the like. Against extremely lightly armoured targets attempts should be made to engage from angles closer to the bow or stern of the enemy ship if possible. The shells have such great penetration that against lightly armoured cruisers overpenetration is common even with the {{Annotation|SAP|Semi-armour piercing}} round; this results in little damage even with a successful hit. One option when engaging multiple enemies is to utilize the ranging shot function. This fires one turret at a time, mitigating the 30 seconds the main battery takes to reload. The secondary battery also comes into usefulness here, though at only {{Annotation|4 inches|102 mm}} and with a paltry {{Annotation|0.125-inch|3.2 mm}} shield for protection, these are both very limited in capability and extremely easy to dispatch with even autocannons, let alone shell splinters. These should be left unrepaired whenever possible to not drain crew.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Features eight 381 mm (15 inches) cannons with powerful shells to choose from&lt;br /&gt;
* Good top speed for her size&lt;br /&gt;
* Sufficient armour protection on the critical section of the ship&lt;br /&gt;
* Large profile allows the ship to absorb a lot of shells and contain the damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, can be easily spotted and hit&lt;br /&gt;
* Relatively weak armour plating on the upper section of the ship&lt;br /&gt;
* Very poor agility due to hull size, makes dodging bombs and torpedoes difficult&lt;br /&gt;
* Extremely slow main turret traverse speed, inability to fire reactively &lt;br /&gt;
* Low secondary and anti-air defence for such a large ship&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7691-development-hms-hood-the-imperial-representative-en|Devblog]] ===&lt;br /&gt;
The British Admiral-class battlecruisers date back to 1915 when an original battleship design with characteristics similar to the Queen Elizabeth-class was converted into 30 knot battlecruisers. In 1916, the project was approved and orders were placed at the shipyards, but the Battle of Jutland, which showed the full omissions in the defence of the British battlecruisers, required new improvements to the project, which dragged on until August 1917.&lt;br /&gt;
&lt;br /&gt;
Although four Admiral-class battlecruisers were ordered and laid down in shipyards, only one would be completed. The one ship of the class that would see completion would become HMS Hood, named after an 18th-century British admiral. The ship was laid down in the John Brown &amp;amp; Company shipyard in Scotland in September 1916. Following its launching in 1918 and subsequent fitting-out, HMS Hood was commissioned into the ranks of the Royal Navy in May 1920, thus also becoming the largest warship in service at the time.&lt;br /&gt;
&lt;br /&gt;
Upon entering service, HMS Hood took part in several showing-the-flag and training exercises in the interwar period. In November 1923 the ship set out to circumnavigate the globe as part of The Empire Cruise, visiting ports in South Africa, India, Australia, New Zealand, Canada and the United States before returning to British waters in September 1924.&lt;br /&gt;
[[File:Bundesarchiv Bild 146-1998-035-05, Schlachtschiff Bismarck, Seegefecht.jpg|thumb|350px|right|HMS Hood's explosion with HMS Prince of Wales near, taken from [[Prinz Eugen]]]]&lt;br /&gt;
At the outbreak of WWII, the recently overhauled HMS Hood was operating in the area around Iceland, hunting for German vessels. After the Fall of France, HMS Hood took part in Operation Catapult - the destruction of the French fleet at Mers-el-Kébir in July 1940, with HMS Hood briefly duelling French battleship Dunkerque and crippling her with four hits that would have sunk the vessel had she not been close enough to the shore to beach herself. However, HMS Hood's most famous and final engagement would become that of the Battle of the Denmark Strait in which the warship, along with HMS Prince of Wales clashed with the German battleship Bismarck and the accompanying heavy cruiser Prinz Eugen. Suffering a lethal strike to one of its magazines shortly after the start of the engagement, HMS Hood blew up and sank within three minutes with catastrophic losses and only 3 survivors. Due to its popularity among the British at the time and its tragic loss during the vessel's fateful last engagement, HMS Hood retains its legendary status and is to this day one of the most well-known British warships.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_battlecruiser_hood Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7691-development-hms-hood-the-imperial-representative-en|[Devblog] HMS Hood: The Imperial Representative]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ShipManufacturer John Brown and Company}}&lt;br /&gt;
{{Britain battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ItPsV_Leopard&amp;diff=187026</id>
		<title>ItPsV Leopard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ItPsV_Leopard&amp;diff=187026"/>
				<updated>2024-06-03T21:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */ The VEAK no longer has proxy fuzes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_itpsv_90&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Finnish: ''Ilmatorjuntapanssarivaunu'' 90; Anti-Aircraft Tank 90) represented the retrofitted fleet of SPAAG in Finnish Army by combining the chassis of Leopard 2A4 and Marconi Marksman turret systems from previous T-55AM chassis. Finland ordered 7 Marksman system from British in 1990 as their supplementary to low-altitude air-defense, these systems were originally installed on seven Polish T-55AM chassis and have been served in the Finnish Army since then; due to the aging of T-55AM chassis and seeking for more reliable chassis, the previous fleet has been stored since 2010 until new stock of Leopard 2A4 has arrived, which 7 of these tanks were converted as the new ItPsV 90 in service at 2015. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]] as part of the Swedish/Finnish SPAA line, instead of the well-known T-55AM which gained the name of the gun systems, Finnish retrofitted the gun system with spare Leopard 2A4 from Germany. Not only improving its mobility vastly thanks to the powerful MTU diesel engine, it also provide reliable air-defense for Swedish players and can be relocate to any combat position where it needed; whether against aircrafts or ground vehicles, it can handle them all with relatively ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The vehicle's survivability is rather odd, because the Hull can be durable due to it being the hull of a 2A4, but the turret is extremely weak.&lt;br /&gt;
&lt;br /&gt;
Frontally, one can get lucky and bounce some shots from the hull being barely scratched, but should not expect miracles, the Leopards always relied to their turret in armour, somewhat neglecting the hull. Hits to sides will also penetrate its armour with most guns, including autocannons although the fuel tanks and tracks might absorb those if lucky, but one should be weary.&lt;br /&gt;
&lt;br /&gt;
The oddity begins especially when begins the talk about the elephant in the room, the Marksman turret. It can block heavy MG fire and that's it. Any hit to the turret will very likely lead to the vehicle's demise, due to it not only housing 2/3 of your crew, but the ammo reserves too. That also makes the driver it's only somewhat protected crewmember, he sits at front left (when looking at the tank straight on) behind a composite screen of armour and has some composite slats added to the sides of the tank's front to cover him. &lt;br /&gt;
&lt;br /&gt;
The vehicle can survive unscathed if it gets shot from the side below the turret, because there is just empty space there, but that's not really a good trait, more so a case of getting lucky with the enemy having a bad shot.&lt;br /&gt;
&lt;br /&gt;
Shots to the rear will always immobilize the vehicle, since the whole engine and transmission are there, coupled with fuel tanks in front which will likely result in the need to use FPE before starting repairs.&lt;br /&gt;
&lt;br /&gt;
Generally, one should try their best to remain unseen by enemy armour, the guns might be able to dish out damage, but the vehicle can barely take any. Planes will also prove deadly if they can get their guns on it, due to the thin turret armour and extremely thin roof armour. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (51°) ''Lower Front Plate'' &amp;lt;br&amp;gt; 35 mm (53°-82°) ''Upper Front Plate'' || 10 mm ''Top'' &amp;lt;br&amp;gt; 35 mm ''Mid'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 20 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (19°-39°) &amp;lt;br&amp;gt; 30 mm ''Turret ring'' || 20 mm (varied angles) || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Players can tell the engine as soon as they take a drive on it - the iconic turbocharging sound of MTU MB 873 Ka-501 will give itself right away; thanks to its high power output and reliable transmission with good reverse speed, ItPsV 90 can relocate faster than all its counterparts both in NATO and Eastern Bloc.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,131|rbMinHp=1,327}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KDA (35 mm)}}&lt;br /&gt;
The vehicle is armed with two Swiss made 35 mm Oerlikon KDA cannons with a rate of fire of 550 RPM. As an SPAA, it can engage and track targets which move rapidly. Ammo pool is respectable at 460 rounds, and reloading at a point is rather quick as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KDA (35 mm)|35 mm Oerlikon KDA]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (230) || rowspan=&amp;quot;2&amp;quot; | 550 || rowspan=&amp;quot;2&amp;quot; | -10°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 79.3 ||109.7||133.2||147.3||156.7|| rowspan=&amp;quot;2&amp;quot; | 1.30 || rowspan=&amp;quot;2&amp;quot; |1.15|| rowspan=&amp;quot;2&amp;quot; |1.06|| rowspan=&amp;quot;2&amp;quot; |1.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 53.5 ||63.0||76.5||84.6||90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ItPsV 90 has 3 types of ammunition available:&lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary tracer (HEI-T): the shells are self-destroying, but the self-destruction range is the same as the radar's lead indicator maximum distance, therefore making the shells practically unusable at longer ranges&lt;br /&gt;
* Armour-piercing incendiary tracer (API-T): they can be used extremely effectively against lightly-armoured vehicles and enemy SPAAs. Even though the damage to enemy aircraft is reduced unless hitting a critical module, because of the lack of HE filler. The shell can still be used outside of the radar range because it is not self destructive. Although it might not be able to penetrate heavier targets frontally, the guns will do short work of nearly every enemy vehicle from the side (even the heaviest IS tanks if one is able to aim and ricochet their shots well enough from the drive wheels) &lt;br /&gt;
* High-velocity armour-piercing discarding sabot (APDS): They can be used against targets mentioned above and provide way easier time due to their higher penetration, requiring less precise aiming to wound or destroy the target, but one should bear in mind the ammo amount is rather limited, so ammo should not be wasted needlessly. The APDS rounds can be used against aircraft and helicopters as well, but it is not advisable to do so due to their very limited count.&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM13:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon KDA (35 mm)/Ammunition|HEI-T*, API-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When players first get on hand with ItPsV 90, they will have deja vu from a very similar vehicle in British tech-tree: [[Chieftain Marksman]]. Since both systems shared the same Marconi Marksman turret, players from British tech tree can get used to the gun very quickly; as ItPsV 90 now uses Leopard 2A4 chassis, it can now moves faster than its counterparts at its tier with ease.&lt;br /&gt;
&lt;br /&gt;
One thing players will soon notice is the rather huge size of ItPsV 90 - a Leopard 2A4 is at around 3 m, due to the ammo fed systems and radar electronics, the vehicle is now at 4.82 m; not only it gives the vehicle away even from afar and behind cover, it will also be a major problem as enemy explosive ammunitions i.e. HEFS, HEAT or missiles now have better odds to hit the vehicle and triggering overpressure. Another note is that, like any other SPAA at its tier, the turret is rather unprotected against bullets above .50 caliber; if it faces US, Eastern Bloc or Chinese tanks which usually have pintle .50 cal HMG, the turret crew will very likely been shattered by the bullets, let alone IFVs with autocannons. Even if the enemy only has GPMG, if their main cannon is not knocked out right away, chances are penetrated shots in the face (literary) can send the turret sky high or even disintegrate ItPsV 90 from existence. Therefore in most cases, do not push ItPsV 90 to frontline unless it has been cleared. To migrate the mobility problems, Finnish upgraded ItPsV 90 with Leopard 2A4 chassis (previous T-55AM with 690 hp engine); not only it has doubled the power output, thanks to the lighter weight (at only 48 tons vs 55.2 tons of Leopard 2A4), it now enjoys superior mobility against most vehicles at its tier with up to 30.5 hp/ton power ratio. If players opted for more aggressive approach and using ItPsV 90 as an oversized IFV, be sure to utilize its superior mobility and move to appropriate vantage points i.e. corners of road intersections where enemy might not play attention when they are pushing through, thanks to the penetration of Oerlikon 35 mm autocannon, most vehicles will fall victim of ItPsV 90 if the shells land on their weak spots (Soviet tank usually have 80 mm hull side, so hitting them on where the torsion bars are), for more reliable penetrations, the 40 spare rounds of all Oerlikon 35 mm gun systems are in fact for APDS when researched, they can make very short work of enemies; just be sure to spare your ammo if there are multiple targets.&lt;br /&gt;
&lt;br /&gt;
When facing what it has been intended for - aircrafts, the radar system can detect targets within 12 km radius, the distance is more than enough for players to react albeit other systems have longer range. Thanks to the flat ballistic of 35 mm, it can hit targets at up to 3 km given the target didn't evade; for maximize efficiency, it is better to lure the target within 2 km where they will have very little reaction time for the oncoming shots, choosing targets which flies straightly or those at very low energy can earn some quick victories for ItPsV 90. Beware for the target altitude though as tracking radars will misalign with the target when they flies too low. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good mobility provided by the Leopard 2 hull and powerpack&lt;br /&gt;
** Technically possesses the best mobility out of all Leopard 2s due to its light weight, giving a power-to-weight ratio of 30.49 hp/ton spaded in RB&lt;br /&gt;
* 35mm cannons are effective against aircraft and light vehicles, as well as most tanks from the side&lt;br /&gt;
* Better hull protection than most SPAA at its tier&lt;br /&gt;
* Commander override for turret for last-ditch retaliation &lt;br /&gt;
* Very versatile compared to the VEAK 40, its speed, tracks, and API-T/APDS rounds means it's faster than many light tanks at its tier and can take on medium tanks frontally. &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very unprotected turret rated only for rifle-caliber bullets&lt;br /&gt;
* Huge profile, can be spotted from afar (4.82 m vs 3 m on Leopard 2 series)&lt;br /&gt;
* Relative short radar search range at only 12 km&lt;br /&gt;
* Struggles at taking out air targets beyond 2-3km unless using precious ammo (generally APDS maxes out at ~4km). Lack of proximity shells means unpredictable moving targets are very hard to hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ItPsV-90, or Ilmatorjuntapanssarivaunu 90, is a Finnish SPAAG. Used for low-air defense, the ItPsv-90 was used to shoot down low-flying aircraft and UAVs. Orignally, the ItPsV-90 was on a Polish T-55 tank hull used in the 1990s. Finland had several units until 2010, when the systems were moved into wartime storage. Five years later, in 2015, the systems were installed on the Leopard 2A4 hull. The ItPsV-90 variant in-game with the 2A4 hull would enter service for the Finnish army in 2016 and is still in use with 7 units made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_itpsv_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GLhl4uB0QhU|'''The Shooting Range #347''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Gepard]]&lt;br /&gt;
* [[Chieftain Marksman]]&lt;br /&gt;
* [[Type 87]]&lt;br /&gt;
* [[PGZ09]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_101&amp;diff=185383</id>
		<title>Strv 101</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_101&amp;diff=185383"/>
				<updated>2024-04-19T22:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_101&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the Swedish designation for the [[Centurion Mk 10]]. In 1959-1960, Sweden acquired another 110 of [[Centurion (Family)|Centurion]] tanks from the United Kingdom, this time the improved Mk 10 to reinforce the existing fleet of [[Strv 81]]s. The {{PAGENAME}} were a fitting choice since the older 84 mm cannon were getting obsolete in usage and the older version [[Strv 81]] would be getting upgrades to meet the standards of the new {{PAGENAME}} which meant they would get a [[L7 (105 mm) (Family)|105 mm L7]] among other things, but these wouldn't happen till 1964-1966. The {{PAGENAME}} would only get a upgrade once and would serve in the Swedish army until 1995 when they were phased out for the [[Strv 121]]. It had a long service alongside the [[Strv 103 (Family)|Strv 103]] as the backbone for the armoured forces of Sweden, playing a vital role in Swedish defence. Their fate is either dismantled or ended up in museum at the end of their almost 50 year service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Strv 101 has increased firepower over earlier Strv 81. As one of the first tanks to be equipped with the 105 mm Royal Ordnance L7A1 tank gun, it equips players with devastating firepower that will undoubtedly destroy any opponent's tanks. Ammunition options are limited to armour-piercing discarding sabot (APDS) or high explosive squash head (HESH) rounds. Nonetheless, with a staggering 350 mm of armour penetration for the primary anti-tank ammunition, the Centurion Mk 10 is capable of dealing with any foe on the battlefield. However, the mobility of all Centurions is below average, owing to the tank's enormous weight combined with a low horsepower engine. The playstyles are quite similar to the Strv 81, with nearly identical armour arrangement.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strv 101 has the same armour layout as the [[Centurion Mk 10]]. Weakpoints are the same, that includes the lower frontal plate and some areas on the turret. The armour can bounce and stop some shells, but shouldn't be relied upon, particularly against HEATFS and APDS shells. The tank also comes with 6 mm thick sideskirts which can occasionally prematurely detonate incoming HEAT shells. The armour plate above the engine is very thin, and can be penetrated by most aircraft cannons and some machine guns.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 51 + 76.2 mm (57°) ''Upper front plate'' &amp;lt;br&amp;gt;76.2 mm (45°) ''Lower front plate'' || 50.8 mm (12°) || 32 mm (7°) ''Upper'' &amp;lt;br&amp;gt;19 mm (62°) ''Lower'' || 7 - 29 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 - 152 mm &amp;lt;br&amp;gt;152 mm ''Mantlet''&lt;br /&gt;
| 89 mm || 89 mm || 29 - 50.8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152 mm || 90 - 152 mm || 90 mm || 29 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Sideskirts are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,007|rbMinHp=575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 101 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 101 (105 mm)|105 mm kan Strv 101]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.7 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 101 (105 mm)/Ammunition|slpprj m/61, slsgr m/61A, slspgr m/61, rökgr m/61}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/39B (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/39B (8 mm)|8 mm ksp m/39B]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 649 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High-penetrating gun with access to APDS and HESH shots&lt;br /&gt;
* Good gun depression and elevation angles (-10/+20), giving it great terrain adaptation&lt;br /&gt;
* Upper glacis and gun mantlet can resist most full-calibre AP shells (e.g. [[T-44-100]])&lt;br /&gt;
* Good mobility options with neutral steering and sufficient reverse speed&lt;br /&gt;
* Reasonably fast reload speed&lt;br /&gt;
* Smoke grenades can cover up the player when there is danger&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis is still a prominent weak spot&lt;br /&gt;
* Mediocre top speed and acceleration&lt;br /&gt;
* No access to HEATFS, unlike other nations' L7 guns&lt;br /&gt;
* Engine armour is weak from the top, can be damaged by aircraft guns&lt;br /&gt;
* Small internal compartment (only 4 crew members) with ammunition scattered all over&lt;br /&gt;
* Very slow vertical targeting speed&lt;br /&gt;
* Armour becomes weak in an uptier against early APFSDS and HEATFS (e.g. [[T-69 II G|T-69 IIG]], [[T-55AM-1|T-55AM]])&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Strv 101 was the designation given to the 110 British Centurion Mk 10s (105 mm gun) equipped with Swedish communication equipment that were bought in 1958. They were bought after the order for the 240 Centurion Mk 3s that were designated Strv 81. The Swedish Army would then upgrade them to the Strv 101R specification in the 1980s which included Renovation and Modifications. The Strv 106 designation, Strv 101Rs upgraded with new suspensions and fire control system, was proposed but never built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_101 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Centurion (Family)]]&lt;br /&gt;
** [[Centurion Mk 10]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=184589</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=184589"/>
				<updated>2024-04-01T12:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Undo revision 182654 by U44629479 (talk) really?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes, being the fastest in the game and having a reasonable explosive filler, can be used to bring down larger boats and destroyers effectively, the mines can be reserved for ambushes on larger enemy ships with an equally devastating effect if utilized properly.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
At the end of 1960, the development of a small torpedo carrier with increased operational criteria began. During development, the experience gained from previous projects proved to be very beneficial. This resulted in Project 131 Libelle, a 30 t boat with two torpedo tubes, two mine ejectors and a twin 23 mm anti-aircraft gun. There was the possibility of dismantling the mine ejectors and turning the ship into a transport variant that could transport up to 10 people (e.g. combat swimmers).&lt;br /&gt;
&lt;br /&gt;
After the construction of four prototypes at the Peene shipyard in Wolgast, mass production of these boats began. By May 1977, 30 boats had been built. There were attempts to export the project to other nations, such as the Soviet Union, Poland, Bulgaria or Cuba, but this never materialized.&lt;br /&gt;
&lt;br /&gt;
From 1984 to 1989, these ships were decommissioned. After the reunification of Germany, the German Navy demilitarized the remaining boats and handed them over to several navy and military museums throughout Germany.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|9fuuBBRM3nM|'''This is How You Play - Pr.131.400 Libelle-Klasse V-990 - Naval Gameplay/Guide''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [http://s-boot.net/englisch/sboats-vm-libelle.html &amp;lt;nowiki&amp;gt;[Die Schnellboot-Seite] Small Torpedo-S-Boat (Klein-Torpedoschnellboot) &amp;quot;Libelle&amp;quot; (Projekt 131)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Schiffswerft Rechlin}}&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201M&amp;diff=182268</id>
		<title>MPK Pr.201M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201M&amp;diff=182268"/>
				<updated>2024-02-27T08:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201K&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M is a successor to the [[MPK Pr.122bis]] and the most produced model among all the MPK Pr.201 series, with around 200 being built. Although it was constructed in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the [[MPK Pr.204]] in the 1960s. However, it remained in service with the Border Guards until 1991.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during the [[Update &amp;quot;Ground Breaking&amp;quot;]]. Its gameplay remains the same as the previous model, the [[MPK Pr.201K]], utilizing two twin 25 mm autocannons for destroying lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M has virtually no armour, only being protected by steel on the hull and the superstructure. The only armour it possesses is located on its two twin 25 mm turrets. It can withstand small arms fire and some heavy machine gun fire, but it is vulnerable to autocannon fire. Despite having only 29 crew members, it has surprisingly good survivability. However, you should be cautious with the front hull because all of the ammo is located there. Conceal the front hull or you risk being destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M is quite fast, boasting a speed of 52 km/h forward and 20 km/h in reverse (RB/SB). This speed allows you to flank the enemy and seek cover to catch other boats by surprise, sometimes even catching unaware PT boats off guard with its two rapid-firing twin 25 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a common naval autocannon found on many Soviet naval ships. It is effective against lightly-armoured targets and PT boats and can also serve as anti-aircraft defense. However, it's important to exercise caution because you cannot fire the 25 mm cannon if the enemy is directly in front of your boat, as the bridge and rocket launcher block the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|YAM-43 mine|RBU-1200}}&lt;br /&gt;
&lt;br /&gt;
The MPK Pr.201M is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with 32 kg of explosive material. These depth charges can be launched in a salvo of 20, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, requiring adjustments to the boat's hull to accurately aim the launcher. Additionally, the limited range of approximately 1 km makes it challenging to successfully hit enemy vessels.&lt;br /&gt;
&lt;br /&gt;
The boat also carries 20 YAM-43 coastal mines, each containing 20 kg of explosive material. These mines can be strategically deployed to obstruct enemy movement into vital areas, such as capture points. Placing these mines along common enemy routes can effectively impede their progress. These mines are particularly effective against enemy destroyers due to their larger size, while smaller boats have a better chance of evading mines if spotted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M, although designed as a sub-chaser, finds itself in a unique role in War Thunder due to the absence of submarines. Its impressive armament, consisting of two twin 25 mm autocannons, allows it to excel as a Boat Hunter. These autocannons make it well-suited for dismantling enemy PT boats and other lightly armoured vessels. The coastal mines prove valuable for obstructing enemy movement in key areas, strategically placed where enemy vessels are expected to pass. The depth charges, while suitable for engaging enemy destroyers, pose a challenge due to aiming difficulties and limited launch range.&lt;br /&gt;
&lt;br /&gt;
Given its lack of armour, it's advisable not to rush to the frontline immediately. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your two twin 25 mm armaments can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive autocannon firepower capable of obliterating enemy boats and other lightly armoured vessels&lt;br /&gt;
* Decent mobility for a sub-chaser&lt;br /&gt;
* Coastal mines can effectively obstruct enemy pathways to key areas&lt;br /&gt;
* Can perform anti-aircraft duties when enemy aircraft are approaching&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* These autocannons can only be fired sideways&lt;br /&gt;
* The utilization of depth charges presents significant difficulty&lt;br /&gt;
* Autocannons have a long reload time&lt;br /&gt;
* Hopeless against destroyers when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1957-1958, a total of 10 [[MPK Pr.201K]] boats were delivered to the navy for field testing and evaluation. After the navy's assessment, they identified necessary and unnecessary changes that needed adjustment before mass production could begin.&lt;br /&gt;
&lt;br /&gt;
The project's revisions included modifications to the hull, as well as changes to the armament and equipment. To reduce top weight, the decision was made to replace the 45mm SM-21-ZIF mount with the same 25mm 2M-3 mount found on the bow. This not only saved weight but also simplified and standardized the fire control for the ship. This improved version also received more advanced radar, transmission, identification equipment, and sonar.&lt;br /&gt;
&lt;br /&gt;
A total of 160 MPK Pr.201M boats were built and delivered to the navy and the Border Guard between 1958 and 1967, with around 60 more being constructed for export.&lt;br /&gt;
&lt;br /&gt;
In 1964, the Kerch Shipyard tested an improved version of the MPK Pr.201, named Pr.201T. It was equipped with two 400 mm torpedo launchers for SET-40 anti-submarine torpedoes. However, it didn't meet the navy's expectations due to its slow speed, which limited the effective use of torpedoes. Post-war submarines had improved to the point where the MPK Pr.201M couldn't effectively intercept them, leading to its gradual replacement by more advanced ships like the [[MPK Pr.204]].&lt;br /&gt;
&lt;br /&gt;
In the end, some MPK Pr.201M boats were sold to other nations, while others remained in service and were transferred to the Border Guards, serving until 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Krasny Metallist}}&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=182267</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=182267"/>
				<updated>2024-02-27T08:01:04Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: elaborated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes, being the fastest in the game and having a reasonable explosive filler, can be used to bring down larger boats and destroyers effectively, the mines can be reserved for ambushes on larger enemy ships with an equally devastating effect if utilized properly.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
At the end of 1960, the development of a small torpedo carrier with increased operational criteria began. During development, the experience gained from previous projects proved to be very beneficial. This resulted in Project 131 Libelle, a 30 t boat with two torpedo tubes, two mine ejectors and a twin 23 mm anti-aircraft gun. There was the possibility of dismantling the mine ejectors and turning the ship into a transport variant that could transport up to 10 people (e.g. combat swimmers).&lt;br /&gt;
&lt;br /&gt;
After the construction of four prototypes at the Peene shipyard in Wolgast, mass production of these boats began. By May 1977, 30 boats had been built. There were attempts to export the project to other nations, such as the Soviet Union, Poland, Bulgaria or Cuba, but this never materialized.&lt;br /&gt;
&lt;br /&gt;
From 1984 to 1989, these ships were decommissioned. After the reunification of Germany, the German Navy demilitarized the remaining boats and handed them over to several navy and military museums throughout Germany.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|9fuuBBRM3nM|'''This is How You Play - Pr.131.400 Libelle-Klasse V-990 - Naval Gameplay/Guide''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J34&amp;diff=180384</id>
		<title>J34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J34&amp;diff=180384"/>
				<updated>2024-01-14T22:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Not a con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=hunter_f50_sweden&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Hunter Mk.50 (designated the '''J34''') was acquired by Sweden in 1954, after being considered for an interceptor aircraft that would mainly attack bombers at high altitudes. The J34 could be considered as a stop gap while the J35 Draken was still in development. While the J29 Tunnan was the backbone of the Swedish Air Force, the Hunter was deployed around Stockholm to protect the capital from incoming bombers. It was given to the F8 and F18 air wings and, while it retained its standard armament, it was also armed with the RB24 air-to-air missile. The J34's biggest flaw proved to be its lack of radar, this meant successful interceptions could only happen in daytime and with clear skies (this probably motivated SAAB to give the J35 Draken all-weather capabilities). Sweden acquired 120 J34s; they started to be phased out in favour of the more modern J35 in the 1960s, being given to less prominent air wings like the F9 and F10 squadrons. The last J34 in service was retired in 1969.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]], the J34, like all Hunters, is a very capable subsonic fighter, it sits in the transonic area, where its speed is very close to breaking the sound barrier. Topping out at 1109 km/h when fully upgraded, you will see yourself out speeding even supersonic fighters. This is because the J34 has a very good acceleration above 700 km/h. Its armament is also very capable against air targets, the four 30 mm ADEN cannons can destroy most aircraft with a short burst, while the RB24 missiles are very useful to attack enemies that are distracted or moving slow. You also hold your energy pretty well, being capable to energy trap aircraft like the MiG-21, Milan and other delta wing fighters with ease, however it should be noted that the manoeuvrability below 700 km/h is very bad, and since the aircraft lacks countermeasures, staying fast and agile is your best chance to stay alive.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J34 is a transonic jet fighter, powered by the Rolls-Royce Avon Mk115 engine. Reaching speeds up to 1,109 km/h at sea level, with the capability of reaching Mach 1 in a dive. Performing similarly to the [[Hunter F.1]], the J34 works best at high speed. Above 700 km/h is where manoeuvrability and climb rate are best, though overheating can become an issue when at 100% throttle for extended periods of time. Despite lacking an afterburner, a decent climb rate of 56 m/s can be used for getting the drop on other jets with relative ease. Extended turning should be avoided as the J34 loses speed quickly when turning. Falling victim to the similar flaws of other Hunters, the high stall speed can get an unprepared pilot into a punching bag for other fighters such as Sabres or MiGs. Combat flaps help with manoeuvring when below 600 km/h IAS where the plane begins to struggle, but may still be ineffective in comparison. The airbrake is effective but is located on the underside of the fuselage and can't be used when the landing gear is deployed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,099 || 1,093 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.9 || 33.3 || 44.9 || 40.5 || rowspan=&amp;quot;2&amp;quot; | 820&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,118 || 1,109 || 30.4 || 31.0 || 68.6 || 56.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,193 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 603 || 581 || 465 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.115 || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 6,309 kg || colspan=&amp;quot;2&amp;quot; | 238 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 4m fuel || 15m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 6,666 kg || 7,499 kg || 7,799 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 4m fuel || 15m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,469 kgf || N/A&lt;br /&gt;
| 0.52 || 0.46 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,837 kgf&amp;lt;br&amp;gt;(1,193 km/h) || N/A&lt;br /&gt;
| 0.58 || 0.51 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With powerful guns and a high top speed, the J34 does excel at Boom &amp;amp; Zoom tactics.&lt;br /&gt;
&lt;br /&gt;
Side climbing at a 10° angle to get high altitudes is ideal, as going head first into engagements can overwhelm the J34. When engaging multiple opponents it's best to try to run, as turning would lose too much speed to continue engaging. Dropping in on already busy or unsuspecting jet to fire an RB24 missile or with cannons is an effective method of attack.&lt;br /&gt;
&lt;br /&gt;
The 30 mm ADEN cannons easily tear apart other jets, with the four cannons achieving a one-second burst mass of 21 kg. Carrying 600 rounds of ammo (150 rpg), it can quickly expend all the ammunition. Quick bursts greatly help conserve ammo while still doing devastating damage, with the tracers and onboard rangefinding radar aiding in landing shots.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
The J34 is equipped with an AN/APG-30 rangefinding radar, though it is not physically modelled. It detects other planes within range and is helpful for close range aiming.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful cannons&lt;br /&gt;
* Effective airbrake&lt;br /&gt;
* Decent acceleration at high speed&lt;br /&gt;
* Can outrun most jets when in a climb&lt;br /&gt;
* Access to RB24 missiles&lt;br /&gt;
* Very good top speed for a subsonic jet&lt;br /&gt;
* Good energy retention in dogfights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability, especially at low speeds&lt;br /&gt;
* Engine is prone to overheating fast&lt;br /&gt;
* Difficult in uptiers&lt;br /&gt;
* No flares or chaff&lt;br /&gt;
* Large target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:J34.jpg|thumb|343x343px|Swedish Air Force J34 Hunter, 1955]]&lt;br /&gt;
In the 1950s and after developing the J29 Tunnan, the Swedish Air Force needed a high speed interceptor capable of intercepting enemy bombers at high altitudes, mostly Soviet Designs, that at the time, could still be intercepted by subsonic aircraft. While the J29 formed the backbone of the Swedish Air Force, the Hawker Hunter was employed in the interception role, but it was also used in patrols and if needed, in air-to-air combat.&lt;br /&gt;
&lt;br /&gt;
Thus the Swedish Air Force acquired a total of 120 units of the Mk.50 variant (very similar to the Mk.4) in 1959. The Hunter was designated J34 and assigned to the F8 and F18 fighter wings defending Stockholm. The aircraft retained the same armament as the British variant (4 x ADEN 30 mm cannons) but was also fitted with AIM-9 Sidewinder missiles.&lt;br /&gt;
&lt;br /&gt;
The J34 could be considered a stop gap between the J29 Tunnan and the J35 Draken (both aircraft designed and made in Sweden by SAAB). The aircraft's deliveries started in 1955 and finished relatively fast, two years later. One of its biggest downsides was the lack of radar, making interceptions viable just during the day and with clear skies. However, it was much faster than the J29, and even being subsonic, its maximum speed was very close to breaking the sound barrier (1150 km/h), all of this provided by the powerful Rolls-Royce Avon 23 (RM 5B) engine&lt;br /&gt;
&lt;br /&gt;
In the 1960s, the J34 was phased out in favour of the supersonic, all-weather fighter, the J35 Draken. Thus it was given to the F9 and F10 air wings, that were less prominent, meanwhile, it was also used by the Swedish Air Force's aerobatic team Acro Hunter, using five J34s. A project to modernize the J34 was considered in 1958, being fitted with a Swedish-made engine (with an afterburner) but since the only improvement was to the flight performance, and the J35 Draken had much superior electronics, navigation equipment, and armament, the project was cancelled, and the last J34 was retired in 1969.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hunter_f50_sweden Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Hunter (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* [https://www.avrosys.nu/aircraft/Jakt/121j34/121J34.htm '''J 34 - Hawker Hunter F.4 Mk 50 (1955-1969) - Avrosys''']&lt;br /&gt;
* '''[[wikipedia:Hawker_Hunter|Hawker Hunter - Wikipedia]]'''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=180224</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=180224"/>
				<updated>2024-01-08T10:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: yuuh uh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Light]]&lt;br /&gt;
*[[Stefano Turr]]&lt;br /&gt;
&lt;br /&gt;
==Pages I have improved/want to improve==&lt;br /&gt;
&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Drache]]&lt;br /&gt;
*[[MV-611]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MV-611&amp;diff=180182</id>
		<title>MV-611</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MV-611&amp;diff=180182"/>
				<updated>2024-01-07T15:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian motor gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CRDA60t (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=it_ms471_1a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
Built as MS-11, the boat was launched on January 31, 1942, and completed and commissioned on April 29, 1942. It was deployed to North Africa on September 3, 1942, where it operated alongside [[MS-15]]. Their mission was to transport a squadron of Guastatori (combat engineers) of the San Marco Regiment from Marsa Matruk to a location near the port of Alexandria. They also conducted anti-submarine surveillance and naval ambush operations with other units. Following the Armistice of Italy on September 8, 1943, MS-11 became part of the 1st Motor Torpedo Squadron stationed in Leros. However, on September 26, 1943, it suffered severe damage from a German air attack. To prevent it from sinking, the crew intentionally ran the boat aground on the beach. After World War II, MS-11 underwent modernization and conversion into a motor gunboat equipped with six 20 mm positions and renamed as MV-611 (MV stands for '''M'''oto '''V'''edetta, in english patrol boat). From 1958, it was deployed in Magdalena for cadet training until it was replaced by MS-444 in 1964. MV-611 was ultimately decommissioned on May 1, 1965.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Starfighters&amp;quot;]], the MV-611 is a motor gunboat armed with six 20 mm Breda guns. It is capable of inflicting significant damage to enemy coastal vessels. However, it should be noted that the MV-611 is vulnerable to enemy strikes due to its CRDA 60(t) hull, which is not particularly armoured. Nevertheless, the boat offers good speed and manoeuvrability. The best strategy for operating these boats is to flank the enemy and avoid head-on engagements.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
With a crew of just 22 people and absolutely no armour, the MV-611 will not be able to survive much, if anything. As the battle rating of the ship is high enough to face reserve destroyers, this can become a huge problem, as they can easily knock you out.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
With a top speed of 61 km/h (Realistic battles) or 82 km/h (Arcade battles), it certainly isn't the slowest ship around. You can keep pace with quite a few torpedo boats and leave sub-chasers and other patrol craft in the dust. Rudder shift time is quite good and it can turn easily. In terms of manoeuvrability, it's definitely a &amp;quot;light gunboat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MV-611 has 6 x 20 mm Breda autocannons, seen on Italian ships all the way from the reserves. They have tiny clips, a low rate of fire, and don't inflict a lot of damage. On the plus side, they reload extremely fast and their positioning allows you to use at least 3 guns on any surface or air target, depending on their direction. The fast reload time can allow you to dish out an almost unending stream of bullets downrange.&lt;br /&gt;
&lt;br /&gt;
* Universal: {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* HE belt: {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}  {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* AP belt: {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:20_mm/65_Breda_(20_mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MV-611's playstyle is incredibly dependent on the match's top battle rating - when it is top tier, it can easily shred through the small, wooden hulled boats of 1.3-1.7 with its 6 autocannons, but when uptiered to 3.3, it becomes next to useless against destroyers, anti-aircraft barges and [[PG 02]]s, as the guns lack the damage to sink them in a short enough time. Your best bet is to take out their main armaments and run away before they repair.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can attempt to play defensively, though in rough seas it would be somewhat hard to keep your guns on target. However, you should always be on the lookout for heavily armed boats (e.g. the [[PT-59]]; especially in uptiers) as even a very short burst from them can mean a free ticket back to the hangar with its awful survivability. Overall, the MV-611 can be incredibly fun or incredibly stressful, depending on the match.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Breda autocannons&lt;br /&gt;
* Decently fast&lt;br /&gt;
* When downtiered, can perform exceptionally well&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Can face destroyers and is hopeless against them&lt;br /&gt;
* Next to useless in uptiers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the Second World War, of the initial 36 units of the 'CRDA 60t' type, 14 remained, of which 4 were destined for the USSR and 1 for France due to the 1947 Peace Treaty prohibiting Italy from owning and operating units belonging to the torpedo boat category.&lt;br /&gt;
&lt;br /&gt;
After the Reconstruction of the Italian Navy, thanks to the American and British motor torpedo boats named GIS (Galleggianti Inseguimento Siluri = Floats Pursuit Torpedoes), the &amp;quot;CRDA 60t&amp;quot; type ships were reclassified MV (Motovedetta = Patrol boat) and with this classification they were to remove all torpedoes present in the MVs but this was not done on all of them for the simple reason that Italy at that time joined NATO and because of the increased tension in the Eastern front.&lt;br /&gt;
&lt;br /&gt;
In 1952, when the peace clauses were declared null and void, the MVs were reclassified as torpedo boats and finally, in 1954, assumed the new and definitive characteristics MS 471-475 and MS 481-484.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[CRDA60t (Family)]]&lt;br /&gt;
* [[20 mm/65 Breda (20 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://www.marinaiditalia.com/public/uploads/2011_01_16.pdf&lt;br /&gt;
* https://xoomer.virgilio.it/ramius/Militaria/motosiluranti-motovedette-mas.html&lt;br /&gt;
{{ShipManufacturer CRDA}}&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=177714</id>
		<title>Drache</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=177714"/>
				<updated>2023-11-30T19:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_minelayer_drache&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
While it has barely any armour like the majority of coastal ships, the Drache is compensated for by its huge crew complement of 300 and plenty of hull space, thus significantly buffing its survivability.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Drache is rather slow, with its two diesel engines barely competing with various submarine chasers found at its BR.&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 SK L/45 (88 mm)}}&lt;br /&gt;
The Drache has a pair of 88 mm guns, which are perfect for combating larger opponents you may face (e.g. [[Type K-7 No.4|Japanese submarine chasers]]). The HE rounds can be used to make short work of any PT boats while the APCBC shells may be saved for more heavily-armoured boats like the [[MBK pr.186]] which are more common at your BR.&lt;br /&gt;
{{:88 mm/45 SK L/45 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31, PzGr 39}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
In addition to the 88 mm guns, there are also two dual 37 mm mounts, with a choice of AP and HE shells. They should be kept as second-hand weapons as their rate of fire is lesser than their [[FlaK-Lafette C/36 (37 mm)|autocannon counterparts]].&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Drache sports an extremely powerful anti-aircraft arsenal of two 20 mm Flakvierling 38 guns and two Flakzwilling 38 guns, which can shred any aircraft or PT boat that would be foolish enough to dare and try to approach you.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|EMC mine|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
While both the mines and depth charges are potent if utilized correctly, they are purely situational and may act more as a larger ammo rack than an effective weapon; It is advised not to bring them with you.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Drache is a powerful yet slow ship and should be played as such. Since you have a coastal spawn, one such tactic would be to try and provide fire support for your team, taking out PT boats with ease as you hobble over to the capture point. Once you reach the capture point, defending it should be your top priority. You can use your potent 88 mm guns at this point to knock out enemies your team would otherwise have trouble dealing with (e.g. [[SF40 Light|AA ferries]] or the [[Albatros]]).&lt;br /&gt;
&lt;br /&gt;
Another tactic you can use is to be the damage absorber of your team, using your huge amounts of empty space to soak up large amounts of damage while also shielding the rest of your teammates. Though you are capable of withstanding torpedoes, depth charges and some bombs, you are not invincible. Some players may try and stick very close to you to take advantage of your non-existent gun depression and to incapacitate you. However if you react quickly enough with your 20 mm guns this can be avoided.&lt;br /&gt;
===Enemies worth noting===&lt;br /&gt;
*'''Any Soviet boats above 3.7 (MPK Pr.12412, SKR-7)''': Should you get uptiered, these boats will be your greatest concern. Their 76 mm guns have a significantly faster fire rate than yours, leaving you with little chances to return fire. It is advised not to engage them at any cost, unless you have no other choice.&lt;br /&gt;
*'''Destroyers (USS Litchfield, Kerch)''': Various destroyers like the aforementioned are in plentiful supply around your BR, and their armament significantly outweighs yours. While they might have a harder time trying to sink you than most other ships due to your large amounts of empty space that will absorb damage, it is also strongly advised not to engage them.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Accurate main guns that can knock out PT boats in a few hits&lt;br /&gt;
* Powerful secondary armament&lt;br /&gt;
* Large and empty hull space allows the boat to absorb hits from bombs and enemy fire&lt;br /&gt;
* Huge crew count for a boat with coastal spawn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Has only two main guns that is too weak to effectively damage destroyers or frigates&lt;br /&gt;
* Very slow and sluggish to manoeuvre&lt;br /&gt;
* Large and easily recognisable profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=177713</id>
		<title>Drache</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=177713"/>
				<updated>2023-11-30T19:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_minelayer_drache&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
While it has barely any armour like the majority of coastal ships, the Drache is compensated for by its huge crew complement of 300 and plenty of hull space, thus significantly buffing its survivability.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Drache is rather slow, with its two diesel engines barely competing with various submarine chasers found at its BR.&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 SK L/45 (88 mm)}}&lt;br /&gt;
The Drache has a pair of 88 mm guns, which are perfect for combating larger opponents you may face (e.g. [[Type K-7 No.4|Japanese submarine chasers]]). The HE rounds can be used to make short work of any PT boats while the APCBC shells may be saved for more heavily-armoured boats like the [[MBK Pr.186]].&lt;br /&gt;
{{:88 mm/45 SK L/45 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31, PzGr 39}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
In addition to the 88 mm guns, there are also two dual 37 mm mounts, with a choice of AP and HE shells. They should be kept as second-hand weapons as their rate of fire is lesser than their [[FlaK-Lafette C/36 (37 mm)|autocannon counterparts]].&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Drache sports an extremely powerful anti-aircraft arsenal of two 20 mm Flakvierling 38 guns and two Flakzwilling 38 guns, which can shred any aircraft or PT boat that would be foolish enough to dare and try to approach you.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|EMC mine|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
While both the mines and depth charges are potent if utilized correctly, they are purely situational and may act more as a larger ammo rack than an effective weapon; It is advised not to bring them with you.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Drache is a powerful yet slow ship and should be played as such. Since you have a coastal spawn, one such tactic would be to try and provide fire support for your team, taking out PT boats with ease as you hobble over to the capture point. Once you reach the capture point, defending it should be your top priority. You can use your potent 88 mm guns at this point to knock out enemies your team would otherwise have trouble dealing with (e.g. [[SF40 Light|AA ferries]] or the [[Albatros]]).&lt;br /&gt;
&lt;br /&gt;
Another tactic you can use is to be the damage absorber of your team, using your huge amounts of empty space to soak up large amounts of damage while also shielding the rest of your teammates. Though you are capable of withstanding torpedoes, depth charges and some bombs, you are not invincible. Some players may try and stick very close to you to take advantage of your non-existent gun depression and to incapacitate you. However if you react quickly enough with your 20 mm guns this can be avoided.&lt;br /&gt;
===Enemies worth noting===&lt;br /&gt;
*'''Any Soviet boats above 3.7 (MPK Pr.12412, SKR-7)''': Should you get uptiered, these boats will be your greatest concern. Their 76 mm guns have a significantly faster fire rate than yours, leaving you with little chances to return fire. It is advised not to engage them at any cost, unless you have no other choice.&lt;br /&gt;
*'''Destroyers (USS Litchfield, Kerch)''': Various destroyers like the aforementioned are in plentiful supply around your BR, and their armament significantly outweighs yours. While they might have a harder time trying to sink you than most other ships due to your large amounts of empty space that will absorb damage, it is also strongly advised not to engage them.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Accurate main guns that can knock out PT boats in a few hits&lt;br /&gt;
* Powerful secondary armament&lt;br /&gt;
* Large and empty hull space allows the boat to absorb hits from bombs and enemy fire&lt;br /&gt;
* Huge crew count for a boat with coastal spawn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Has only two main guns that is too weak to effectively damage destroyers or frigates&lt;br /&gt;
* Very slow and sluggish to manoeuvre&lt;br /&gt;
* Large and easily recognisable profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.123K&amp;diff=174200</id>
		<title>Pr.123K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.123K&amp;diff=174200"/>
				<updated>2023-10-08T11:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Pr.123-bis&lt;br /&gt;
| link-2 = Pr.123K (A-11)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_123k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr.123K, like the majority of PT boats, has no armour. As this is a boat of the same class as its predecessor in-game (Pr.123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr.123K has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an magnificent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr.123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage, which leads to a sort of &amp;quot;hit and run&amp;quot; playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|KPV (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123K has half the number of machine guns of the Pr.123bis, but they have a larger calibre (dual 14.5 mm KPV machine guns). This is generally a disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.&lt;br /&gt;
&lt;br /&gt;
However, the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers.  Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km.&lt;br /&gt;
&lt;br /&gt;
The guns are mounted in the stern, giving a very wide angle of fire, excluding a relatively small angle either side of straight ahead.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).&lt;br /&gt;
&lt;br /&gt;
The Pr.123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.123K can seem as a downgrade from the previous Pr.123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K does best in base-capturing abilities, as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr.123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.&lt;br /&gt;
&lt;br /&gt;
Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds, making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr.123 gets two large torpedoes which are often enough to knock out anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely mobile with a high top speed and snappy control response&lt;br /&gt;
** Very small silhouette makes this boat extremely difficult to engage at range&lt;br /&gt;
* Two heavy-hitting machine guns capable of shredding through most boats at its BR&lt;br /&gt;
* Gets access to torpedoes which can easily destroy anything up to the size of a destroyer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely no armour and just 7 crew members cause the ship to have terrible survivability&lt;br /&gt;
** The hull is made of wood and can easily be set alight by machine-gun fire&lt;br /&gt;
* Two fewer guns than the preceding Pr.123bis&lt;br /&gt;
* Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret&lt;br /&gt;
* Only two torpedoes which fire forward, compared to four on many comparable MTBs&lt;br /&gt;
*Can't hit anything in wavy waters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
Pr.123K &amp;quot;Komsomolets&amp;quot; was the last variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. The ship differed from previous Pr.123 versions due to the removal of one 12.7 mm DShK machine gun turret, the installation of a heavier 14.5 mm machine gun turret, and the installation of two Identification Friend-or-Foe (IFF) and target search radars. As well, the ship carried a new design of smoke generator designed to operate for longer periods of time. In total, 205 boats were built from 1949 to 1951.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K was the final development of the Pr.123 class, and had improved armament and sensor equipment. Compared to the previous Pr.123bis, several changes were made to the basic ship design. The Pr.123K was built with a new, more spacious open bridge, which housed the steering and control equipment. As well, the Pr.123K lost the forward machine gun turret of the Pr.123bis, while the rear turret was upgraded to a dual KPV machine gun turret. The ship had less powerful engines compared to the Pr.123bis (200 fewer hp per engine), but was capable of a higher top speed thanks to a lighter and more hydrodynamic hull. Finally, the ship gained two new radars - the &amp;quot;Zarnitsa&amp;quot; air-search radar and the &amp;quot;Fakel-M&amp;quot; IFF device. Both were mounted on a dome behind the bridge.&lt;br /&gt;
&lt;br /&gt;
In total, 205 Pr.123K boats were built between 1949 and 1951, several years after their earlier counterparts. Of these, some ships were delivered without the radar installation. Two ships were modified with single and dual hydrofoils (being the A-10 and A-11 models), which were capable of even higher speeds in tests. As well, over 100 Pr.123K MTBs were exported to Warsaw-pact countries. The ships had a long service life, some ships remaining in export service until 1990.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=173634</id>
		<title>Drache</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Drache&amp;diff=173634"/>
				<updated>2023-09-30T09:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_minelayer_drache&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 SK L/45 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:88 mm/45 SK L/45 (88 mm)/Ammunition|8.8 cm Spgr. L/4.5 Lh 31, 8.8 cm Spgr. L/4.5 Br. Lh 31, PzGr 39}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|EMC mine|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Powerful secondary armament&lt;br /&gt;
*Can withstand some types of bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Large profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=H.C_Mk.I_(12,000_lb)&amp;diff=173471</id>
		<title>H.C Mk.I (12,000 lb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=H.C_Mk.I_(12,000_lb)&amp;diff=173471"/>
				<updated>2023-09-27T06:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:H.C Mk.I.jpg|left|thumb]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|lancaster_mk1}}&lt;br /&gt;
* {{Specs-Link|lancaster_mk3}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely large destruction radius&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Significantly hinders flight performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:H.C_Mk.I.jpg&amp;diff=173113</id>
		<title>File:H.C Mk.I.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:H.C_Mk.I.jpg&amp;diff=173113"/>
				<updated>2023-09-23T17:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: A photo of that infamous 12,000 lb bomb, taken by me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A photo of that infamous 12,000 lb bomb, taken by me&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34_(Family)&amp;diff=165148</id>
		<title>T-34 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34_(Family)&amp;diff=165148"/>
				<updated>2023-06-19T22:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Rank III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:T-34 (Family)}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''T-34''' is a Soviet medium tank design put into service in 1940. It served throughout World War II and is the most produced World War II tank design at a total of roughly 65,000 units.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (Prototype)]]&lt;br /&gt;
* [[T-34 (1st Gv.T.Br.)]]&lt;br /&gt;
* [[T-34E]]&lt;br /&gt;
* [[T-34 (1940)]]&lt;br /&gt;
* [[T-34 (1941)]]&lt;br /&gt;
* [[T-34 (1942)]]&lt;br /&gt;
* ␗[[T-34 (1943) (China)]]&lt;br /&gt;
* [[T-34E STZ]]&lt;br /&gt;
* ▀[[T-34-747(r) (Germany)]] - ''(German captured &amp;amp; modified T-34 1942)''&lt;br /&gt;
&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
* ▄[[T-34 (Sweden)]] - Finnish&lt;br /&gt;
* [[T-34-57]]&lt;br /&gt;
* [[T-34-57 (1943)]]&lt;br /&gt;
* ␗[[Phòng không T-34]] - ''(Vietnamese SPAA based on T-34 chassis)''&lt;br /&gt;
* ▂[[Phòng không T-34 (USSR)]] - ''(Vietnamese SPAA based on T-34 chassis)''&lt;br /&gt;
* [[T-34-85 (D-5T)]]&lt;br /&gt;
* ␗[[T-34-85 (S-53) (China)]]&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* ▄[[T-34-85 (Sweden)]] - Finnish&lt;br /&gt;
* [[T-34-85]]&lt;br /&gt;
* ␗[[T-34-85 Gai]]&lt;br /&gt;
* ␗[[T-34-85 No.215]]&lt;br /&gt;
* [[T-34-85E]]&lt;br /&gt;
* [[T-34-100]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle family in more detail than in the introduction. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the family's dev blog entries (if applicable).''&lt;br /&gt;
&lt;br /&gt;
==Variants (in-game)==&lt;br /&gt;
===Medium Tanks===&lt;br /&gt;
====Prototype====&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (Prototype)|A-34]] &amp;lt;small&amp;gt;- (Prototype)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====T-34-76====&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1940)|T-34 Mod. 1940]]&lt;br /&gt;
** [[T-34E STZ|T-34 Mod. 1940 STZ]]&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1941)|T-34-76 Mod. 1941]]&lt;br /&gt;
** [[T-34E|T-34E]]&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1942)|T-34 Mod. 1942]]&lt;br /&gt;
** [[T-34-747(r) (Germany)|Pz. 747(r) 'T-34C']] &amp;lt;small&amp;gt;- (▀ German captured, designated and uparmoured)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1943) (China)|T-34 Mod. 1943]] &amp;lt;small&amp;gt;- (␗ Currently no Soviet vehicle available)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====T-34-57====&lt;br /&gt;
&lt;br /&gt;
* [[T-34-57|T-34 Mod. 1941 (ZiS-4)]]&lt;br /&gt;
* [[T-34-57 (1943)|T-34 Mod. 1943 (ZiS-4M)]]&lt;br /&gt;
&lt;br /&gt;
====T-34-85====&lt;br /&gt;
&lt;br /&gt;
* [[T-34-85 (D-5T)|T-34-85 Mod. 1943]] &amp;lt;small&amp;gt;- ([[D-5T (85 mm)|D-5T]] gun)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[T-34-85|T-34-85 Mod. 1944]] &amp;lt;small&amp;gt;- ([[ZIS-S-53 (85 mm)|S-53]] gun)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[T-34-85E]] &amp;lt;small&amp;gt;- (Model uparmoured with mesh screens to defeat HEAT shells)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[T-34-85 Gai|T-34-85 Gai]] &amp;lt;small&amp;gt;- (␗ Chinese remodel with loader cupola &amp;amp; [[DShK (12.7 mm)|DShK]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====T-34-100====&lt;br /&gt;
&lt;br /&gt;
* [[T-34-100]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tank Destroyers===&lt;br /&gt;
&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
** [[SU-85M]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[SU-122P]]&lt;br /&gt;
&lt;br /&gt;
===SPGs===&lt;br /&gt;
&lt;br /&gt;
* [[SU-122]]&lt;br /&gt;
&lt;br /&gt;
===SPAAs===&lt;br /&gt;
&lt;br /&gt;
* [[Phòng không T-34 (USSR)|Phòng không T-34]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tH84-eL18Og|'''T-34 Family''' - ''War Thunder Official Channel''|RkzTeKDqmnw|'''Long-serving tanks''' discusses the {{PAGENAME}} at 07:02 - ''War Thunder Official Channel''|KUSnuNXASxE|'''Most produced tanks''' discusses the {{PAGENAME}} at 4:00 - ''War Thunder Official Channel''|gtR1y-gLGs4|'''Legends: T-34'''  - ''War Thunder Official Channel''|XorVHprN6f8|'''The T-34 Family''' - ''War Thunder Official Channel''|Lec0mwCN81I|'''The Shooting Range #84''' - ''War Machines'' section at 00:30 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bofors_Flak_28_(40_mm)&amp;diff=163831</id>
		<title>Bofors Flak 28 (40 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bofors_Flak_28_(40_mm)&amp;diff=163831"/>
				<updated>2023-06-06T18:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: no such thing as an ap round in the flak 28&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bofors Flak 28 (40 mm).png|thumb|x250px|The 40 mm Bofors Flak 28 on the Nürnberg.]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''40 mm Bofors Flak 28''' is a naval anti-aircraft single mounting fitted with either captured Bofors 40 mm L/60 guns, or those produced under German occupation during WWII.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_cruiser_emden_1944}}&lt;br /&gt;
* {{Specs-Link|germ_cruiser_nurnberg}}&lt;br /&gt;
* {{Specs-Link|germ_cruiser_prinz_eugen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The Bofors Flak 28 has a barrel diameter of 40 mm and has a barrel length of 2.25 m. It has a magazine size of 4 rounds and has a rate of fire of 160 rounds per minute, though firing for too long will jam the gun.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
There is one ammunition choice available for this gun:&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 881 || 0.9 || 0.0 || 0.1 || 98.6 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
All naval Bofors 40 mm L60 guns are virtually identical, the only difference between them being the rate of fire: all single mounts fire at 160 rpm, while twin and quadruple mounts fire at 156 rpm. They all fire the same ammunition from 4-round ammunition clips and have a short enough reload that they can sustain continuous fire as if there wasn't a reload at all. In other words, their cyclic rate of fire (mechanical rate of fire) is the same as their effective rate of fire (rate of fire with reload times taken into account). All naval Bofors 40 mm L60 guns can jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
The only naval Bofors 40 mm L/70 currently present in the game is the [[MEL58 (40 mm)|MEL58]], which is, by and large, superior with a much higher rate of fire of 240 rounds per minute. The only other difference is the HE round: the MEL58's HE round has less explosive mass (36.25 g TNTeq), but it has a higher muzzle velocity (1,030 m/s).&lt;br /&gt;
&lt;br /&gt;
The Bofors Flak 28 is the only naval Bofors gun in-game with access to a pure HE ammunition choice, at the cost of not having any AP options. Every other naval Bofors gun has ammunition choices comprised of a mix of HE and AP, in ratios of 1:1, 3:1, or 1:3.&lt;br /&gt;
&lt;br /&gt;
'''Compared to other common guns of similar calibre:'''&lt;br /&gt;
&lt;br /&gt;
* [[3,7 cm SK C/30 (37 mm)]]: The 3,7 cm SK C/30 has a higher muzzle velocity for both its AP and HE rounds (1,000 m/s) and has a stronger AP round (87 mm @ 10 m, 0°; 0.0374 kg TNTeq); but it has a much slower rate of fire (30 rpm), has a weaker HE round (27.4 g TNTeq), and has a lower projectile mass for both its AP round (0.82 kg) and HE round (0.75 kg). This gun is single-shot and cannot jam.&lt;br /&gt;
&lt;br /&gt;
* [[3,7 cm FlaK-Lafette C/36 (37 mm)]] and [[3,7 cm FlaK-Lafette LM/42 (37 mm)]]: These guns have a higher rate of fire (250 rpm), but they have a lower muzzle velocity for both their AP round (845 m/s) and HE round (815 m/s), have a weaker AP round (67 mm @ 10 m, 0°) and a weaker HE round (44.03 g TNTeq), and have a lower projectile mass for both their AP round (0.7 kg) and HE round (0.623 kg). These guns fire from a 5-round ammunition clip and have a very quick reload, so their cyclic rate of fire and effective rate of fire are practically identical. They cannot jam.&lt;br /&gt;
&lt;br /&gt;
* [[70-K (37 mm)]]: The 70-K has a higher muzzle velocity for its HE round (880 m/s); but it has has a lower rate of fire (150 rpm), has a lower muzzle velocity for its AP round (880 m/s), has a weaker AP round (79 mm @ 10 m, 0°) and a weaker HE round (56.98 g TNTeq), and has a lower projectile mass in both its AP round (0.758 kg) and HE round (0.72 kg). It fires from a 500-round magazine and can jam if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* [[2pdr QF Mk.IIc (40 mm)]] and [[2pdr QF Mk.VIII (40 mm)]]: These guns have a higher rate of fire (200 rpm) and have a lower projectile mass in their AP round (0.91 kg); but they have a lower muzzle velocity for its AP and HE rounds (701 m/s), have a weaker AP round (60 mm @ 10 m, 0°) and a weaker HE round (71 g TNTeq), and have a lower projectile mass in both their HE round (0.82 kg). They fire from a 56 round magazine and cannot jam.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
One of the best medium-range anti-aircraft cannons in the game, the Bofors Flak 28 provides very good AA coverage for any ships that it's mounted on. With a 98.6 g TNT equivalent explosive charge in each HE round, any hit on an enemy aircraft will usually result in critical damage, if not a kill. The rounds that these guns fire have an above-average muzzle velocity and projectile mass, resulting in a much longer effective range than guns of similar calibre: laterally (i.e. targeting surface targets), the maximum range is about 3.25 km.&lt;br /&gt;
&lt;br /&gt;
Despite each gun's small magazine size of only four rounds, the reload is short enough that there isn't any noticeable difference between its cyclic rate of fire (the rate of fire only considering the mechanical speed of the gun) and its effective rate of fire (the rate of fire accounting for reload times). In other words, they can sustain virtually continuous fire, as if there was no reloading at all. However, this comes at the cost that if fired for too long, the gun can jam. For this reason, it can be advantageous to set the AI gunners to only target aircraft. If allowed to target surface targets, the AI gunners will often waste ammunition on targets well outside of the gun's maximum range, leaving the guns jammed when actually needed.&lt;br /&gt;
&lt;br /&gt;
The Bofors Flak 28 only has one choice of ammunition, the default clips, which are consists purely of high-explosive rounds, making it the only naval Bofors gun in the game with such an option. Other naval Bofors guns have mixed ammunition choices, at most having 3 rounds of HE for every 1 round of AP. Against aircraft, and small boats in certain situations, this effectively raises the gun's effectively 33% by getting rid of the &amp;quot;useless&amp;quot; AP round. However, this comes at the cost of not having any AP rounds. Given though that the Bofors Flak 28 is only currently found on cruisers in-game, this isn't much of an issue, since any armoured enemies can be more effectively dealt with using the cruiser's main armament, anyway.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large explosive mass in HE round&lt;br /&gt;
* Very quick reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can jam if fired for too long&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
In 1928, the Swedish Royal Navy contracted the Bofors Company to design a suitable replacement for their Vickers 2-pounder guns anti-aircraft guns (the Vickers &amp;quot;Pom-Poms&amp;quot;). Work on the design began right away and a prototype model was produced by mid-1930. The prototype had a vertical sliding breech block design and was automatic. Upon firing, the recoil of the gun would open the breech and eject the spent casing out its rear whilst an autoloading mechanism would insert the next round into the empty breech, after which the action of the gun sliding back into place would close the breech once again, leaving the gun ready to fire once more.&lt;br /&gt;
&lt;br /&gt;
While proving the potential of the design, the prototype failed to meet the specified rate of fire requirement of 130 rounds per minute. It wasn't until 1934 that a production model, 40 mm L/60 Model 1934, was ready. In the following years, minor improvements led to the development of 40 mm L/60 Model 1936, which would finally be accepted into Swedish service as 40 mm/60 Model 1936. Despite its name, the barrel length of the 40 mm L/60 Model 1936 was actually 2250 mm (56.25 calibres).&lt;br /&gt;
&lt;br /&gt;
Germany first acquired the Bofors gun near the start of WWII at the defeat of Poland, the Netherlands, and France, as well as during the Norway Campaign, capturing many Polish, Dutch, and British models. Eventually, these were put into service by the Wehrmacht as the 4 cm/56 Flak 28, for use in the Heer (the German army) as a towed anti-aircraft gun and in the Kriegsmarine (the German navy) as a medium anti-aircraft gun on the heavy cruisers Admiral Hipper and Prinz Eugen, and for use as stationary AAA installations in coastal fortifications.&lt;br /&gt;
&lt;br /&gt;
The guns supplied to Admiral Hipper and Prinz Eugen were manufactured in Norway at Waffenfabrik Kongsberg (Norwegian: Kongsberg Våpenfabrikk), which had obtained a license to produce the gun prior to WWII but had to halt production during the invasion of Norway by Germany in early 1940. Several months later, with Norwegian capitulation in June 1940 marking the end of the Norway Campaign, Waffenfabrik Kongsberg started production again, this time under German occupation, producing a small amount of Bofors guns, as well as ammunition and spare parts, most of which would be supplied to Admiral Hipper and Prinz Eugen. Several hundred guns were also purchased from Hungarian arms manufacturer MAVAG in 1941. On Kriegsmarine ships, in addition to Admiral Hipper and Prinz Eugen, the Bofors Flak 28 was also fitted to Schnellboote in 1942, and at least one example was fitted to the light cruiser Nürnberg in 1944, and possibly other cruisers as well.&lt;br /&gt;
&lt;br /&gt;
During WWII, the Kriegsmarine only ever utilized the Bofors guns in single mountings. Being a captured design, the 4 cm/56 Flak 28 under German use was operated in much the same way as its Allied counterparts. The turret was hand operated by two crewmen, one sitting on each side of the gun. The crewman on the right-hand side of the gun was the gun trainer, who traversed the turret horizontally by turning a handcrank. Opposite him was the gunlayer, who elevated the gun in the same manner, with elevation limits of -6°/+90°. Ammunition for Bofors guns was manufactured in 4-round clips. Although the Allies had created HE, SAP, AP, and other types of rounds, Germany only ever produced high-explosive ammunition for the gun, which were preset to self-destroy after 10.5 seconds of flight time. Ammunition, in the clips, was placed by other crewmen directly into a &amp;quot;hopper&amp;quot;, letting the gun's automatic loading mechanism do the rest of the work. So long as there was ammunition in the mechanism, the gunlayer could fire the gun by pressing a foot pedal. Spent casings were ejected out the rear of the gun and guided by chutes directed towards the front of the gun, where they could be discarded safely away from the crew.&lt;br /&gt;
&lt;br /&gt;
By the end of WWII, the Kriegsmarine had 825 4 cm/56 Flak 28 guns in service. With the unconditional surrender of Germany in May 1945 and the subsequent dissolution of the Wehrmacht, the 4 cm Flak 28 ended German production and service. Nevertheless, the Bofors gun, proving its effectiveness during WWII, continued to see use throughout NATO nations. Now split into East and West, rising tensions between NATO and the USSR pushed West Germany to create a new military, the Bundeswehr, in November 1955, including a new navy, the Deutsche Marine, founding in January 1956. Here, the Bofors gun once again entered German service. The 40 mm Bofors L/60 remained in use on Deutsche Marine ships well into the 1980s, a true testament to the effectiveness of a gun which has its origins leading back nearly 90 years ago.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[3,7 cm FlaK-Lafette C/36 (37 mm)]]&lt;br /&gt;
* [[3,7 cm FlaK-Lafette LM/42 (37 mm)]]&lt;br /&gt;
* [[3,7 cm SK C/30 (37 mm)]]&lt;br /&gt;
* [[Bofors (40 mm) (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.lonesentry.com/ordnance/4cm-flak-28-bofors-antiaircraft-gun.html Lone Sentry - 4 cm Flak 28 (Bofors): Antiaircraft Gun (Ex-Swedish)] - Originally ''Catalog of Enemy Ordnance Material'', United States Office of the Chief of Ordnance, 1945, p. 129&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WNUS_4cm-56_mk12.php#Use_by_Britain NavWeaps - USA Bofors 40 mm L/60 Model 1936]&lt;br /&gt;
* [[wikipedia:Bofors_40_mm_gun|[Wikipedia] Bofors 40 mm gun]]&lt;br /&gt;
&lt;br /&gt;
{{Germany naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=8cwt_QF_Mk_I_(114_mm)&amp;diff=163524</id>
		<title>8cwt QF Mk I (114 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=8cwt_QF_Mk_I_(114_mm)&amp;diff=163524"/>
				<updated>2023-06-01T21:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_dark_class}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Is capable of hull breaking most boats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Very low muzzle velocity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The 8 centum weight, Quick-Firing Mark I is a naval gun with an unusual history. The design for this 4.5-inch gun was developed to replace the 230 mm spigot mortar on the Churchill AVRE (Armoured Vehicle Royal Engineers) as a weapon for firing petard charges against fortifications. However, the British Army instead decided to pursue the development of a 6.5-inch design which became the L6A1 mounted on post-war models. Fortunately for the designers, the Royal Navy was looking for a more powerful replacement for the [[6pdr 7cwt QF Mk IIA (57 mm)|6pdr 7cwt QF Mk IIA]] on their Motor Torpedo Boats in 1944. After comparative trials at Shoeburyness alongside the British Army's QF 95 mm Howitzer, the 8cwt QF Mark I was accepted by the Royal Navy, but it did not enter service until 1946. A smooth-bore design with a semi-automatic action, the 98 guns were accepted into Royal Navy service and were mounted on the British Motor Torpedo Boats of the post-war period including the [[Dark Adventurer]]. A prototype stabilized variant was also developed using the stabilization system from [[Centurion (Family)|Centurion]] tank, but it was not adopted due to the excessive weight from the modifications.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=162686</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=162686"/>
				<updated>2023-05-15T06:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Reverting constructive edits? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162656</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162656"/>
				<updated>2023-05-14T18:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Light]]&lt;br /&gt;
*[[Stefano Turr]]&lt;br /&gt;
==Pages I have improved/want to improve==&lt;br /&gt;
*[[V-990]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=75/46_M43&amp;diff=162655</id>
		<title>75/46 M43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=75/46_M43&amp;diff=162655"/>
				<updated>2023-05-14T18:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_semovente_m43_75_46&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_75_46_M43.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} has the same protection as the 75/34 M43 but sits at a higher battle rating, reducing its effectiveness. While still effective against earlier guns, it will begin to encounter enemies with weapons that can easily defeat its armour, such as the American 76 mm M1 or British QF 17-pounder. The upper glacis will be easily penetrated by these guns, and the superstructure, while more heavily protected, will similarly be easily penetrated, and due to the confined nature of the fighting compartment likely result in destruction of the vehicle. The lower glacis is easily penetrated at closer ranges, however the transmission will typically absorb most of the damage. Angling can be used to increase the effectiveness of the superstructure, however exposed cheeks become a weak spot for enemies to target. Using an obstacle to hide the vehicles cheeks while angling is important to maintain effective armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, casemate)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (78°) ''Upper glacis'' &amp;lt;br&amp;gt; 50 mm (40°) ''Lower glacis - top'' &amp;lt;br&amp;gt; 35 mm (50°) ''Lower glacis - bottom'' || 40 mm  &amp;lt;br&amp;gt; 40 + 25 + 4 mm ''Casemate area'' &amp;lt;br&amp;gt; 40 + 4 mm ''Side skirts area'' || 25 mm ''Upper plate'' &amp;lt;br&amp;gt; 25 mm (15°) ''Lower plate'' || 25 mm (12°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (1-12°) ''Engine deck'' &amp;lt;br&amp;gt; 10 mm (12°) ''Engine access panels''  &amp;lt;br&amp;gt; 5 mm (12°) ''Engine vents'' &amp;lt;br&amp;gt; 15mm (5°) ''Radiator hood'' &amp;lt;br&amp;gt; 5 mm (5°) ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || 75 mm (5°) + 25 mm (25°) ''Casemate front plate'' &amp;lt;br&amp;gt; 90 mm (5°) + 25 mm (25°) ''Driver port'' &amp;lt;br&amp;gt; 60 + 30 mm (spherical) + 25 mm (25°) ''Gun mantlet'' || 45 mm (7-9°) + 25 mm || 45 mm || 15 mm (0-4°) ''Centre'' &amp;lt;br&amp;gt; 15 mm (18°) ''Sides''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies 10 mm thick.&lt;br /&gt;
* The belly is 15 mm thick.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has reasonable mobility for a tank destroyer, being able to hit and maintain around 37 km/h when driving off-road on level ground. The vehicle has an average reverse speed, reaching -6 km/h in its single gear. Despite its lack of neutral steering, the {{PAGENAME}} can traverse its hull reasonably quickly from a full stop, greatly helping to overcome its lack of a turret.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=164}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OTO 75/43 mod.40 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OTO 75/43 mod.40 (75 mm)|75 mm OTO 75/43 mod.40]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+16° || rowspan=&amp;quot;2&amp;quot; | ±18° || rowspan=&amp;quot;2&amp;quot; | N/A || 12.3 || 17.1 || 20.7 || 22.9 || 24.4 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OTO 75/43 mod.40 (75 mm)/Ammunition|Granata Perforante mod.39, Granata mod.34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks 75-46 M43.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 25&amp;amp;nbsp;''(+17)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 504 (24) || 600 || -10°/+75° || ±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the Breda Mod. 38 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Semovente's M43 75/46 lacks any kind of turret, which has its benefits and its disavantages. At a distance, the Semovente's M43 75/46 limited traverse is less a handicap and makes it harder for the weak spots of the vehicle to be hit. The vehicle's primary advantages include its low profile and powerful gun which can easily defeat most enemies it will encounter at range while remaining a relatively obscured target. Using the vehicle's gun depression and low profile to take advantage of terrain, such as a rock, building, or hill, will make it harder to hit, increasing its survivability.  Unlike other Self propelled guns, the Semovente's M43 75/46 does not have unreliable armour, this allows the vehicle to play a more aggressive role.&lt;br /&gt;
&lt;br /&gt;
Against weaker enemies, such as vehicles equipped with the American 75 mm M3, it can more aggressively expose itself, but care must be taken in case the M43's mobility is impaired or against vehicles with more powerful guns. If you play too close to the frontline, most tanks will be capable of disabling you due to your weak sides. If you are exposed any enemy can simpily flank you and easy take you out of the match without too much effort.&lt;br /&gt;
&lt;br /&gt;
In terms of armament the 75 mm OTO 75/43 mod.40 gun can defeat most enemies at its ranking, with only some heavier tanks able to effectively resist the gun, such as the [[Churchill VII]] or the uparmoured [[KV-1 (ZiS-5)]]. In this case, waiting for the enemy to expose a vulnerable area of their armour or identifying them for allies to target is ideal. Attempting to flank or more aggressively approach should be avoided. If facing higher ranked vehicles, more caution must be used, as there will be more enemies able to resist your fire while being able to defeat your own armour. Knowledge of appropriate weak spots can help defeating vehicles like the [[M4A3E2]] Jumbo or [[IS-1]] tanks, but these may be unreliable, meaning a more cautious approach is safer.&lt;br /&gt;
&lt;br /&gt;
Mobility wise, it's not the greatest but it will be adeqaute enough that you won't usually be lagging behind your comrades in a match unless the map features a lot of muddy terrain or water. Its good to note that the Semovente M43 75/46 has weak sides, if you expose your tank to enemy vehicles you won't have enough time to react. So it is overall vital that you do not get flanked and you always have friendly tanks to aid you whenever you are in trouble.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective gun penetration, damage, and reload&lt;br /&gt;
* Small frontal profile makes the tank easy to conceal and difficult to hit&lt;br /&gt;
* High and low gun depression, can be used to crest over hills while only exposing the more heavily armoured superstructure&lt;br /&gt;
* Decent mobility and good hull traverse&lt;br /&gt;
* Mounted machine gun can be used to fire in a frontal arc&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Generally ineffective armour against similarly tiered vehicles&lt;br /&gt;
* Lack of turret and thin side armour are vulnerable to being flanked&lt;br /&gt;
* Lacks an APCR shell for more heavily armoured targets&lt;br /&gt;
* Confined interior and only 3 crew lessens survivability on penetration&lt;br /&gt;
* No turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|105/25_M43#History|l1=History of the 105/25 M43}}&lt;br /&gt;
&lt;br /&gt;
The story of the Semovente M43 75/46 began during the late stages of the second world war. In mid-1942, the Italian Army put out a set of requirements for a new vehicle that could double up as both an infantry support vehicle as well as a tank destroyer, depending on the situation. In response to this, Fiat-Ansaldo and OTO Melara both began developing together prototypes around these requirements in parallel. The two competing designs primarily differed in the chassis choice. OTO picked the newer chassis of the P40 heavy tank whilst Fiat-Ansaldo chose to opt for a newer and larger version of the chassis already in production for their Semovente M42. This decision allowed Fiat-Ansaldo to complete their prototype much sooner. In February 1943, the Semovente [[105/25 M43]] was presented to military officials and was soon afterwards ordered into production, following successful trials. Production began in April 1943, with a planned production run of over 800 vehicles. However, with Italy's industry at this late stage of the war being severely crippled, production was slow and reaching such high production goals was more than unlikely. Just prior to the signing of the armistice in September, the 30th vehicle rolled off the assembly line. The Semovente 105/25 M43 proved itself in combat during the defence of Rome, where the SPGs successfully engaged German forces trying to retake the city. The {{PAGENAME}} is a further variant which was developed from the Italian Semovente 105/25. The main changes included improved armour to the vehicle, which greatly increased its surviability against allied tanks. Another change included the adoption of the German Pak 40 anti-tank gun in place of the original 105 mm howitzer.&amp;lt;ref name=&amp;quot;LeartiglieriedelRegioEsercito&amp;quot;&amp;gt;Filippo Cappellano. ''Le Artiglierie del Regio Esercito nella Seconda Guerra Mondiale'', Italy, Storia Militare, 1998&amp;lt;/ref&amp;gt; Due end stages of the war, and the consistant bombardment of Italian factories and supply lines, it lead to the low production of the Italian-licensed version of the cannon. In the end only eleven {{PAGENAME}} were fully built, while others were outfitted with the available Italian 75 mm Ansaldo L/34 gun, leading to the production of the [[75/34 M43]] tank destroyer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_semovente_m43_75_46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CbzyzAuAFyc|'''{{PAGENAME}} Review, The Stug 3G's italian brother!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[105/25 M43]] / [[M43 &amp;quot;G.C.Leoncello&amp;quot;]]&lt;br /&gt;
* [[75/34 M43]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanzer 38(t)]]&lt;br /&gt;
* [[Jagdpanzer IV]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Semovente_da_75/46|[Wikipedia] Semovente da 75/46]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=162654</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=162654"/>
				<updated>2023-05-14T18:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: add video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RsDH6FXncSQ|'''{{PAGENAME}} - Update Apex Predators Dev Server - War Thunder''' - ''TheEuropeanCanadian ''}}&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162650</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162650"/>
				<updated>2023-05-14T18:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_no4_ch8}}&lt;br /&gt;
{{Userbox/Favorite vehicle|cn_type_65_aa|country}}&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Heavy]]&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Stefano Turr]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=162647</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=162647"/>
				<updated>2023-05-14T18:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and in addition to only 5 crew members, makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=75/46_M43&amp;diff=162646</id>
		<title>75/46 M43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=75/46_M43&amp;diff=162646"/>
				<updated>2023-05-14T18:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_semovente_m43_75_46&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_75_46_M43.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} has the same protection as the 75/34 M43 but sits at a higher battle rating, reducing its effectiveness. While still effective against earlier guns, it will begin to encounter enemies with weapons that can easily defeat its armour, such as the American 76 mm M1 or British QF 17-pounder. The upper glacis will be easily penetrated by these guns, and the superstructure, while more heavily protected, will similarly be easily penetrated, and due to the confined nature of the fighting compartment likely result in destruction of the vehicle. The lower glacis is easily penetrated at closer ranges, however the transmission will typically absorb most of the damage. Angling can be used to increase the effectiveness of the superstructure, however exposed cheeks become a weak spot for enemies to target. Using an obstacle to hide the vehicles cheeks while angling is important to maintain effective armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, casemate)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (78°) ''Upper glacis'' &amp;lt;br&amp;gt; 50 mm (40°) ''Lower glacis - top'' &amp;lt;br&amp;gt; 35 mm (50°) ''Lower glacis - bottom'' || 40 mm  &amp;lt;br&amp;gt; 40 + 25 + 4 mm ''Casemate area'' &amp;lt;br&amp;gt; 40 + 4 mm ''Side skirts area'' || 25 mm ''Upper plate'' &amp;lt;br&amp;gt; 25 mm (15°) ''Lower plate'' || 25 mm (12°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (1-12°) ''Engine deck'' &amp;lt;br&amp;gt; 10 mm (12°) ''Engine access panels''  &amp;lt;br&amp;gt; 5 mm (12°) ''Engine vents'' &amp;lt;br&amp;gt; 15mm (5°) ''Radiator hood'' &amp;lt;br&amp;gt; 5 mm (5°) ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Casemate || 75 mm (5°) + 25 mm (25°) ''Casemate front plate'' &amp;lt;br&amp;gt; 90 mm (5°) + 25 mm (25°) ''Driver port'' &amp;lt;br&amp;gt; 60 + 30 mm (spherical) + 25 mm (25°) ''Gun mantlet'' || 45 mm (7-9°) + 25 mm || 45 mm || 15 mm (0-4°) ''Centre'' &amp;lt;br&amp;gt; 15 mm (18°) ''Sides''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick and bogies 10 mm thick.&lt;br /&gt;
* The belly is 15 mm thick.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has reasonable mobility for a tank destroyer, being able to hit and maintain around 37 km/h when driving off-road on level ground. The vehicle has an average reverse speed, reaching -6 km/h in its single gear. Despite its lack of neutral steering, the {{PAGENAME}} can traverse its hull reasonably quickly from a full stop, greatly helping to overcome its lack of a turret.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=164}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OTO 75/43 mod.40 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OTO 75/43 mod.40 (75 mm)|75 mm OTO 75/43 mod.40]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+16° || rowspan=&amp;quot;2&amp;quot; | ±18° || rowspan=&amp;quot;2&amp;quot; | N/A || 12.3 || 17.1 || 20.7 || 22.9 || 24.4 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OTO 75/43 mod.40 (75 mm)/Ammunition|Granata Perforante mod.39, Granata mod.34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks 75-46 M43.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 25&amp;amp;nbsp;''(+17)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 504 (24) || 600 || -10°/+75° || ±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the Breda Mod. 38 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Semovente's M43 75/46 lacks any kind of turret, which has its benefits and its disavantages. At a distance, the Semovente's M43 75/46 limited traverse is less a handicap and makes it harder for the weak spots of the vehicle to be hit. The vehicle's primary advantages include its low profile and powerful gun which can easily defeat most enemies it will encounter at range while remaining a relatively obscured target. Using the vehicle's gun depression and low profile to take advantage of terrain, such as a rock, building, or hill, will make it harder to hit, increasing its survivability.  Unlike other Self propelled guns, the Semovente's M43 75/46 does not have unreliable armour, this allows the vehicle to play a more aggressive role.&lt;br /&gt;
&lt;br /&gt;
Against weaker enemies, such as vehicles equipped with the American 75 mm M3, it can more aggressively expose itself, but care must be taken in case the M43's mobility is impaired or against vehicles with more powerful guns. If you play too close to the frontline, most tanks will be capable of disabling you due to your weak sides. If you are exposed any enemy can simpily flank you and easy take you out of the match without too much effort.&lt;br /&gt;
&lt;br /&gt;
In terms of armament the 75 mm OTO 75/43 mod.40 gun can defeat most enemies at its ranking, with only some heavier tanks able to effectively resist the gun, such as the [[Churchill VII]] or the uparmoured [[KV-1 (ZiS-5)]]. In this case, waiting for the enemy to expose a vulnerable area of their armour or identifying them for allies to target is ideal. Attempting to flank or more aggressively approach should be avoided. If facing higher ranked vehicles, more caution must be used, as there will be more enemies able to resist your fire while being able to defeat your own armour. Knowledge of appropriate weak spots can help defeating vehicles like the [[M4A3E2]] Jumbo or [[IS-1]] tanks, but these may be unreliable, meaning a more cautious approach is safer.&lt;br /&gt;
&lt;br /&gt;
Mobility wise, it's not the greatest but it will be adeqaute enough that you won't usually be lagging behind your comrades in a match unless the map features a lot of muddy terrain or water. Its good to note that the Semovente M43 75/46 has weak sides, if you expose your tank to enemy vehicles you won't have enough time to react. So it is overall vital that you do not get flanked and you always have friendly tanks to aid you whenever you are in trouble.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective gun penetration, damage, and reload&lt;br /&gt;
* Small frontal profile makes the tank easy to conceal and difficult to hit&lt;br /&gt;
* High and low gun depression, can be used to crest over hills while only exposing the more heavily armoured superstructure&lt;br /&gt;
* Decent mobility and good hull traverse&lt;br /&gt;
* Mounted machine gun can be used to fire in a frontal arc&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Generally ineffective armour against similarly tiered vehicles&lt;br /&gt;
* Lack of turret and thin side armour are vulnerable to being flanked&lt;br /&gt;
* Lacks an APCR shell for more heavily armoured targets&lt;br /&gt;
* Confined interior and only 3 crew lessens survivability on penetration&lt;br /&gt;
* No turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|105/25_M43#History|l1=History of the 105/25 M43}}&lt;br /&gt;
&lt;br /&gt;
;The story of the Semovente M43 75/46 began during the late stages of the second world war. In mid-1942, the Italian Army put out a set of requirements for a new vehicle that could double up as both an infantry support vehicle as well as a tank destroyer, depending on the situation. In response to this, Fiat-Ansaldo and OTO Melara both began developing together prototypes around these requirements in parallel. The two competing designs primarily differed in the chassis choice. OTO picked the newer chassis of the P40 heavy tank whilst Fiat-Ansaldo chose to opt for a newer and larger version of the chassis already in production for their Semovente M42. This decision allowed Fiat-Ansaldo to complete their prototype much sooner. In February 1943, the Semovente 105/25 M43 was presented to military officials and was soon afterwards ordered into production, following successful trials. Production began in April 1943, with a planned production run of over 800 vehicles. However, with Italy's industry at this late stage of the war being severely crippled, production was slow and reaching such high production goals was more than unlikely. Just prior to the signing of the armistice in September, the 30th vehicle rolled off the assembly line. The Semovente 105/25 M43 proved itself in combat during the defence of Rome, where the SPGs successfully engaged German forces trying to retake the city. The {{PAGENAME}} is a further variant which was developed from the Italian Semovente 105/25. The main changes included improved armour to the vehicle, which greatly increased its surviability against allied tanks. Another change included the adoption of the German Pak 40 anti-tank gun in place of the original 105 mm howitzer.&amp;lt;ref name=&amp;quot;LeartiglieriedelRegioEsercito&amp;quot;&amp;gt;Filippo Cappellano. ''Le Artiglierie del Regio Esercito nella Seconda Guerra Mondiale'', Italy, Storia Militare, 1998&amp;lt;/ref&amp;gt; Due end stages of the war, and the consistant bombardment of Italian factories and supply lines, it lead to the low production of the Italian-licensed version of the cannon. In the end only eleven {{PAGENAME}} were fully built, while others were outfitted with the available Italian 75 mm Ansaldo L/34 gun, leading to the production of the 75/34 M43 tank destroyer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_semovente_m43_75_46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|CbzyzAuAFyc|'''{{PAGENAME}} Review, The Stug 3G's italian brother!''' - ''Joseph 2000''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[105/25 M43]] / [[M43 &amp;quot;G.C.Leoncello&amp;quot;]]&lt;br /&gt;
* [[75/34 M43]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanzer 38(t)]]&lt;br /&gt;
* [[Jagdpanzer IV]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Semovente_da_75/46|[Wikipedia] Semovente da 75/46]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer FIAT-Ansaldo}}&lt;br /&gt;
{{Italy tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162569</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=162569"/>
				<updated>2023-05-13T11:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Heavy]]&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Stefano Turr]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Oerlikon_KAD_(20_mm)&amp;diff=162568</id>
		<title>Oerlikon KAD (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Oerlikon_KAD_(20_mm)&amp;diff=162568"/>
				<updated>2023-05-13T11:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Hs820 20mm Cannon belt fed and drum.png|thumb|Depicting the Hs820 20 x 139 mm cannon, with its different feed mechanisms.]]&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''20 mm Oerlikon KAD''' is a 20 x 139 mm gas/blowback autocannon which was mainly used in anti-aircraft roles. The Oerlikon KAD went by two other names, the Hs.820 and M139.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_oto_r3_t20_fa}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rate of fire: 996 rounds per minute&lt;br /&gt;
* Muzzle Velocity: 1,000 m/s (3,460fps)&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
[[File:M139 Ammo cutaway, .png|thumb|Shows Ammunition used, XM206 is not available in-game]]&lt;br /&gt;
&lt;br /&gt;
There are two shell types across three belts.&lt;br /&gt;
&lt;br /&gt;
* Default- API-T/HEF-I (Armour-Piercing Incendiary- Tracer/High Explosive Fragmentation-Incendiary ) &lt;br /&gt;
* M594- HEF-I/HEF-I/API-T (Anti-Air)&lt;br /&gt;
* M601- API-T/API-T/HEF-I (Ground Targets)&lt;br /&gt;
&lt;br /&gt;
The M594 and M601 shells are American shells. &lt;br /&gt;
&lt;br /&gt;
* M601- API-T round, up to 53 mm of penetration at point-blank range, good for attacking light vehicles and some tanks if only from the sides and back.  Has a tungsten-carbide penetrator and a .75g XM71 incendiary pellet inside. &lt;br /&gt;
* M594- HEF-I Good for anti-aircraft use. Has M955 self-destroying fuse, tracer base and 120 grams of explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The cannon is effective in both an anti-air and in a ground attack role if used correctly. Its high muzzle velocity means targeting need less lead. Its high rate of fire however is a double-edged sword: the gun should be fired in short bursts, or it will deplete quickly. The recoil is also significant.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire and muzzle velocity&lt;br /&gt;
* High penetration with M601 rounds when used at close range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cycles through ammunition quickly, trigger control is a must&lt;br /&gt;
* Significant recoil, can be hard to control&lt;br /&gt;
* Can really only penetrate targets form the side/back or in weak points&lt;br /&gt;
* Ineffective against heavier tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The history of the Oerlikon KAD is rather convoluted, existing as the same weapon across three different names, the Oerlikon KAD, HS.820 and M139. Despite its high performance, it was out-competed by other guns, however, it still found use in aircraft, ground and naval roles. Originally made to replace the HS.404 cannon, and was based on the Swiss 20x139mm FMK round. It's original producers, Hispano-Suiza had its armaments division purchased by Oerlikon in 1970 and was renamed the Oerlikon KAD. The US produced a slightly modified version called the M139. Under the HS.820 name, it was fitted to a number of various weapon mounts for anti-aircraft purposes. Under the M139 title, it was fitted on the M114A2 and the MICV-65. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Hispano-Suiza_HS.820&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The weapon's major selling points were actually ones concerning logistics. The internals of the gun was simplified making it cheaper to produce and easier to maintain. For its size and role, the KAD was relatively light, weighing 57 kg (125lb.). The casing for the ammunition had a special lubricating coating, eliminating the need to grease the gun. Improved metallurgy and design allowed for extended barrel life, with the average barrel being good for 15,000 rounds. It was also one of the first guns to come with &amp;quot;totally harmless&amp;quot; practice ammunition,  used for training and special testing. &lt;br /&gt;
&lt;br /&gt;
The original HS.820 came with a long list of specialized ammunition types, however, only the American munitions are available in-game.  It was also able to be fitted with two types of anti-tank grenades, launched from the barrel of the gun. Neither of these are in-game. &amp;lt;ref&amp;gt;https://www.smallarmsreview.com/archive/pdfdmp.cfm?docid=4716.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://bulletpicker.com/pdf/TM%2043-0001-27,%20Small%20Caliber%20Ammunition.pdf#page=284&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Italy anti-aircraft guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anti-aircraft guns]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.251/10&amp;diff=161744</id>
		<title>Sd.Kfz.251/10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.251/10&amp;diff=161744"/>
				<updated>2023-05-04T06:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Sd.Kfz.251 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_251_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Sd.Kfz.251-10.jpg|ArtImage_Sd.Kfz.251-10.png}}&lt;br /&gt;
|market=items_Sd.Kfz.251/10 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield)&lt;br /&gt;
* Structural steel (mudguards, undercarriage)&lt;br /&gt;
* Wheel (front tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14.5 mm (20°) ''Engine compartment'' &amp;lt;br&amp;gt; 14.5 mm (30°) ''Driver cabin'' &amp;lt;br&amp;gt; 8 mm (41°) ''Lower glacis'' || 8 mm (41°) ''Top - Engine'' &amp;lt;br&amp;gt; 8 mm (35°) ''Top - Crew compartment'' &amp;lt;br&amp;gt; 8 mm (19°) ''Bottom - Engine'' &amp;lt;br&amp;gt; 8 mm (34°) ''Bottom - Crew compartment'' &amp;lt;br&amp;gt; 8 mm + 8 mm (34°) ''Storage bins'' &amp;lt;br&amp;gt; 8 mm ''Bottom - Undercarriage'' || 8 mm (31°) &amp;lt;br&amp;gt; 5.5 mm (42°) ''Lower glacis'' || 8 mm (8°) ''Engine compartment'' &amp;lt;br&amp;gt; 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 6 mm (36°) ''Centre'' &amp;lt;br&amp;gt; 6 mm (22°) ''Sides'' || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick while torsion bars are 10 mm thick.&lt;br /&gt;
* Wheels are 10 mm thick and mudguards are 5 mm thick.&lt;br /&gt;
* The belly armour is 5.5 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=142|rbMinHp=88}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK L/45 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK L/45 (37 mm)|37 mm PaK L/45]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 168 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±25° || rowspan=&amp;quot;2&amp;quot; | N/A || 17.6 || 24.3 || 29.6 || 32.7 || 34.8 || rowspan=&amp;quot;2&amp;quot; | 3.5 || rowspan=&amp;quot;2&amp;quot; | 3.1 || rowspan=&amp;quot;2&amp;quot; | 2.9 || rowspan=&amp;quot;2&amp;quot; | 2.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:PaK L/45 (37 mm)/Ammunition|PzGr, PzGr 40}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''168''' || 157&amp;amp;nbsp;''(+11)'' || 145&amp;amp;nbsp;''(+23)'' || 133&amp;amp;nbsp;''(+35)'' || 121&amp;amp;nbsp;''(+47)'' || 109&amp;amp;nbsp;''(+59)'' || 97&amp;amp;nbsp;''(+71)'' || 85&amp;amp;nbsp;''(+83)'' || 73&amp;amp;nbsp;''(+95)'' || 61&amp;amp;nbsp;''(+107)'' || 49&amp;amp;nbsp;''(+119)'' || 37&amp;amp;nbsp;''(+131)'' || 25&amp;amp;nbsp;''(+143)'' || 13&amp;amp;nbsp;''(+155)'' || 1&amp;amp;nbsp;''(+167)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks Sd.Kfz.251-10.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 4, shells disappear from the rack only after you fire all 4 shells in the set.&lt;br /&gt;
* Each rack contains 3 sets of 4 shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.251/10 is a light armored half track with decent mobility, with a quick firing high velocity, but low spalling 37 mm main gun. For these reasons, the Sd.Kfz.251/10 should not be used in the frontlines due to being so lightly armored even against 7.62 mm machine gun fire can and will harm you. &lt;br /&gt;
&lt;br /&gt;
''As a sniper:''&lt;br /&gt;
&lt;br /&gt;
Due to its gun's high muzzle velocity, the {{PAGENAME}} is more than capable of having a sniper combat role in long range maps. It should be noted that the main gun sights have really low zoom (though normal for the BR it sits at), meaning it is not capable of achieving shots at extreme ranges but will dominate the long range engagements like many German high velocity guns.&lt;br /&gt;
&lt;br /&gt;
''As a support vehicle:''&lt;br /&gt;
&lt;br /&gt;
This is the most reliable role the Sd.Kfz.251/10 can play as, especially since not every map the player will have the sniping distances needed (Sweden or Berlin for example). It should be performing support fire from behind the most armored vehicles at the BR (Pz.III for example) and utilize its quick firing gun to disable or destroy enemy tanks. It should be noted that machine gun fire is your worst enemy as:&lt;br /&gt;
&lt;br /&gt;
a) the crew is exposed&lt;br /&gt;
&lt;br /&gt;
b) it is an open top vehicle&lt;br /&gt;
&lt;br /&gt;
c) has little to no armor which can barely stop 7.62 mm at point blank ranges, 12.7 mm (.50 cal) will completely destroy it if strafed with&lt;br /&gt;
&lt;br /&gt;
Due to being a halftrack, the {{PAGENAME}} has superb traction and decent speed compared to fully wheeled vehicles. It is able to move through rough terrain easier than fully wheeled vehicles (snow, sand, mud, etc.) but still somewhat maintain its speed as a wheeled vehicle in urban terrain such as roads, although it will be definitely slower compared to fully wheeled vehicles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|As a half track, the {{PAGENAME}} shares tank track traction but does not share tank steering. The front wheels have to turn like a normal car.}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour does not trigger most APHE rounds fired at it&lt;br /&gt;
* Relatively punchy APCR round and high-velocity&lt;br /&gt;
* Very fast reload&lt;br /&gt;
* High survivability due to a crew of five&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively bad mobility, especially in mud and snow&lt;br /&gt;
* Very thin armour, cannot block heavy machine gunfire&lt;br /&gt;
* Open top, weak against planes and machine guns&lt;br /&gt;
* Best shell is APCR, which is underwhelming at medium/long ranges&lt;br /&gt;
* Gun shield does not do a good job at protecting the gunner&lt;br /&gt;
* Gun is centrally located so peeking without exposing the engine is difficult&lt;br /&gt;
* Vulnerable to artillery&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developed on the basis of the unarmored Sd.Kfz.11 halftrack, the Sd.Kfz.251 entered service with the Wehrmacht in 1939 and was intended as the primary transportation vehicle for the Panzergrenadier units of the German army. As such, the vehicle was intended to taxi troops into battle and protect them from small arms fire and shrapnel. By the end of the war, over 15,000 units of the Sd.Kfz.251 were built.&lt;br /&gt;
&lt;br /&gt;
However, platoon leader vehicles received a special upgrade to their firepower in order to increase the effectiveness of fire support provided for advancing infantry. Namely, the standard machine gun mount was replaced by a turret housing a 3.7cm PaK anti-tank cannon. These versions, designated Sd.Kfz. 251/10, served with the Wehrmacht until 1944, by which time over 300 units were built.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6871-development-crafting-event-strategist-sd-kfz-251-10-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_251_10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Sd.Kfz. 251/10 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 001.jpg|&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 002.jpg|&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 003.jpg|&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 004.jpg|&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 005.jpg|&lt;br /&gt;
File:Sd.Kfz. 251-10 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LrohrJ_R5oE|'''The {{PAGENAME}} Tank Destroyer''' - ''Orangefan''|wrWvXzvPfv0|'''{{PAGENAME}}, Worth the Grind? - Wargame &amp;quot;Strategist&amp;quot;''' - ''ConeOfArc''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other German half-tracks&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz. 6/2]]&lt;br /&gt;
* [[15 cm Pz.W.42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:news/6871-development-crafting-event-strategist-sd-kfz-251-10-en|[Devblog] Crafting event &amp;quot;Strategist&amp;quot;: Sd.Kfz.251/10]]&lt;br /&gt;
* [[wikipedia:Sd.Kfz._251|[Wikipedia] Sd.Kfz. 251]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/sdkfz-251_hanomag.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Sd.Kfz.251]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Hanomag}}&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-tracks]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=161464</id>
		<title>User:U85531623</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U85531623&amp;diff=161464"/>
				<updated>2023-04-28T06:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An expatriate from [https://en.wikipedia.org/wiki/User:Browhatwhyamihere Wikipedia], and a coastal player who thinks it's extremely underrated. I rarely edit here anyway...&lt;br /&gt;
Boats that I am somewhat good at:&lt;br /&gt;
&lt;br /&gt;
*[[Type K-7 No.4|Type K-7]]&lt;br /&gt;
*[[SF40 Heavy]]&lt;br /&gt;
*[[V-990]]&lt;br /&gt;
*[[Stefano Turr]]&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161463</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161463"/>
				<updated>2023-04-28T06:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: Undo revision 161462 by U85531623 (talk) test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and in addition to only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161462</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161462"/>
				<updated>2023-04-28T06:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Like every PT boat, it has barely any adequate armour and in addition to only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage. &lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161263</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161263"/>
				<updated>2023-04-23T17:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As with every PT boat, it has barely any adequate armour and in addition to only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, which are a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161262</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161262"/>
				<updated>2023-04-23T17:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: de-italicised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As with every PT boat, it has barely any adequate armour and in addition to only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Its mobility is excellent, only slightly slower than its contemporaries, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament, which are a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161261</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161261"/>
				<updated>2023-04-23T17:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: /* General info */ add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''As with every PT boat, it has barely any adequate armour and in addition to only 5 crew members, which makes it a fragile boat to play with. It also has engines that can somewhat be easily set on fire, a weakness shared with Soviet torpedo boats such as the [[Pr.123-bis]].''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Its mobility is excellent, only slightly slower than its contemporaries, making it perfect for hit-and-run tactics. Combined with its relatively small size, it makes the boat an extremely hard-to-hit target, especially if the opposing ship is a destroyer or patrol ship.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
''The main armament, which are a pair of 23 mm autocannons, can be used to great effect in ambush and hit-and-run situations, but at the cost of making it hard to aim in windy conditions and/or at high speed. The API-T belt can be used to destroy PT boats very quickly, though it may have trouble dealing damage to more armoured boats which are more common at its BR such as the [[MBK-161 early]]. It also has extremely small magazines, that combined with a fast rate of fire, can be depleted within 5 seconds of continuous fire, so it is best to fire in short bursts.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target. However it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in point-capturing operations: you can use its speed to your advantage to capture points quickly. Thus, it is recommended to rush to the capture points immediately at the start of every battle. Once these points have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able to severely damage you. A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23 mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161171</id>
		<title>V-990</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-990&amp;diff=161171"/>
				<updated>2023-04-22T11:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U85531623: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pr_131&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ZU-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''HEI-T:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:ZU-23 (23 mm)/Ammunition|HEF-I, API-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-65 (533 mm)|UDM-E mine}}&lt;br /&gt;
The boat has space for two torpedoes and two mines. While the torpedoes are effective and can be used to bring down larger boats and destroyers with significant effect, the mines are situational at best so it isn't recommended to equip them.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The V-990 overall has a similar playstyle to the [[Pr.123K]]; though with a more powerful yet inaccurate armament and worse survivability. The gun is positioned in the rear, forcing you  to expose your side, which consequently makes you an easier target, however it is compensated for by its extreme mobility for an MTB, which you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
The V-990 performs best in base-capturing operations; you can use its speed to your advantage to capture bases quickly; thus it is recommended to rush to the bases immediately at the start of every battle. Once these bases have been captured, you can move to ambush tactics, taking cover behind islands to take out boats that are approaching you or using your speed to approach and torpedo unsuspecting destroyers and larger ships. However, use your speed carefully as even smaller boats are able of severely damaging you; A single shot from a destroyer can easily send you back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Against other MTBs, the 23mm guns are usually more than enough to shred them to pieces, but they have extremely poor stability, making it difficult to hit enemies especially in windy conditions: They are reserved for ambush tactics. If you react quickly enough with them, you might almost certainly win the engagement. It also has two potent torpedoes ideal for taking out destroyers and smaller ships (e.g. [[HMCS Brantford]]), or at least incapacitating them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, reaches its top speed in only a few seconds&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Decent gun with fast traverse, short bursts are sometimes enough to destroy an enemy&lt;br /&gt;
* Fast and powerful torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability, with only 5 crew members&lt;br /&gt;
* Inaccurate and unstable gun&lt;br /&gt;
* The cabin constitutes a huge forward blindspot for the rear gun &lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very fast rate of fire will deplete the small magazines quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pr_131 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany boats}}&lt;/div&gt;</summary>
		<author><name>U85531623</name></author>	</entry>

	</feed>