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		<updated>2026-04-27T03:05:23Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123753</id>
		<title>Yak-9UT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123753"/>
				<updated>2022-02-23T07:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Ground &amp;amp; Naval Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9ut&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT doesn't have any the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm configuration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 651 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 696 || 672 || 18.8 || 19.3 || 22.3 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 1,500 hp || 1,590 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
The aircraft features&lt;br /&gt;
&lt;br /&gt;
*Single frontal 64 mm bulletproof glass plate.&lt;br /&gt;
*Single rear 64mm bulletproof glass plate located at the headrest of the cockpit.&lt;br /&gt;
*8mm steel plate located behind the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|N-37 (37 mm)|NS-23 (23 mm)|B-20S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom &amp;amp; Zoom aircraft, provided you pay attention to your speed. Turn-fighting and dogfighting above 4500 meters are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.&lt;br /&gt;
&lt;br /&gt;
While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal kph lost (~30 kph) and the ability to regain this speed extremely fast.&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3,000 and 4,500 meters, with bombers being around 4,000 to 5,600 meters. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a bust which is around two and half seconds.&lt;br /&gt;
&lt;br /&gt;
If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.&lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
While the earlier Yak-9T/K are able to reliably destroy enemies at their lower BR, the Yak-9UT will struggle to inflict serious damage to medium and heavy tanks with the 45mm, while the 37mm is barely capable of penetrating most medium tanks even from high angles of attack, and the 23mm is all but useless against these targets. Still, it will often require multiple accurate passes with the 45mm to knock out the crew of such tanks, and with the limited ammunition supply of 29 rounds, a more reliable yet slower strategy is to aim for the engine deck in order to set the tank's fuel alight multiple times and burn their FPE reserves, this has the added benefit of immobilising the target for a significant period of time, which may allow your team to capitalise on the enemy tank's lack of mobility in certain situations.&lt;br /&gt;
&lt;br /&gt;
As can be ascertained, the Yak-9UT is ultimately rather unsuitable for CAS at it's BR, only truly effective at destroying light tanks and SPAA with the 37mm and 45mm. The 23mm and 20mm configuration has decent effect against such targets, but a diving attack is necessitated as both cannons will have very little effect at low-medium angles of attack against all but the most weakly armoured enemies.&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT is all but completely useless for attacking naval targets in Naval RB at it's BR. Thus...&lt;br /&gt;
&lt;br /&gt;
'''In Ground RB and especially in Naval battles, the Yak-9UT is best suited as an air superiority fighter. As the 37mm and 45mm AP shells required to penetrate tanks provide extremely inconsistent damage against enemy air targets, and neither provide substantial post-pen damage against armoured targets, you will find much more success loading full HE belts and destroying enemy CAS.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)&lt;br /&gt;
* Flaps are fast to deploy and are helpful if used properly&lt;br /&gt;
* Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets&lt;br /&gt;
* Able to choose between various cannons&lt;br /&gt;
* Decent low-to-mid altitude acceleration and climb&lt;br /&gt;
* Decent energy retention at lower altitudes&lt;br /&gt;
* Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m&lt;br /&gt;
* Very short engine spool up and spool down time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low diving speed (you lose wings over 720 km/h IAS)&lt;br /&gt;
* Low ammunition capacity for the cannon&lt;br /&gt;
* Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)&lt;br /&gt;
* 20 mm B-20S cannons are very weak compared to contemporaries&lt;br /&gt;
* Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed&lt;br /&gt;
* Ailerons stiffen above 500 km/h&lt;br /&gt;
* Flaps break if fully deployed past 280 km/h IAS&lt;br /&gt;
* Flaps only have Landing position&lt;br /&gt;
* The 45 mm NS-45 cannon is a challenge to effectively use&lt;br /&gt;
* Unable to switch between the N-37 and the NS-23 without going back to the hangar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9ut Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j-95iL_T0kE|'''War Thunder Sub's Choice Ep 40: Yak-9UT [Packing 45 mm Shotgun!]&amp;quot;'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109523-yakovlev-yak-9ut/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123752</id>
		<title>Yak-9UT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123752"/>
				<updated>2022-02-23T07:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Ground &amp;amp; Naval Battles */ Removal of text copy-pasted from Yak-9K/T page, expanded on suitability of Yak-9UT in Ground RB and Naval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9ut&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT doesn't have any the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm configuration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 651 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 696 || 672 || 18.8 || 19.3 || 22.3 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 1,500 hp || 1,590 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
The aircraft features&lt;br /&gt;
&lt;br /&gt;
*Single frontal 64 mm bulletproof glass plate.&lt;br /&gt;
*Single rear 64mm bulletproof glass plate located at the headrest of the cockpit.&lt;br /&gt;
*8mm steel plate located behind the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|N-37 (37 mm)|NS-23 (23 mm)|B-20S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom &amp;amp; Zoom aircraft, provided you pay attention to your speed. Turn-fighting and dogfighting above 4500 meters are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.&lt;br /&gt;
&lt;br /&gt;
While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal kph lost (~30 kph) and the ability to regain this speed extremely fast.&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3,000 and 4,500 meters, with bombers being around 4,000 to 5,600 meters. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a bust which is around two and half seconds.&lt;br /&gt;
&lt;br /&gt;
If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.&lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
While the earlier Yak-9T/K are able to reliably destroy enemies at their lower BR, the Yak-9UT will struggle to inflict serious damage to medium and heavy tanks with the 45mm, while the 37mm is barely capable of penetrating most medium tanks even from high angles of attack, and the 23mm is all but useless against these targets. Still, it will often require multiple accurate passes with the 45mm to knock out the crew of such tanks, and with the limited ammunition supply of 29 rounds, a more reliable yet slower strategy is to aim for the engine deck in order to set the tank's fuel alight multiple times and burn their FPE reserves, this has the added benefit of immobilising the target for a significant period of time, which may allow your team to capitalise on the enemy tank's lack of mobility in certain situations.&lt;br /&gt;
&lt;br /&gt;
As can be ascertained, the Yak-9UT is ultimately rather unsuitable for CAS at it's BR, only truly effective at destroying light tanks and SPAA with the 37mm and 45mm. The 23mm and 20mm configuration has decent effect against such targets, but a diving attack is necessitated as both cannons will have very little effect at low-medium angles of attack against all but the most weakly armoured enemies.&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT is all but completely useless for attacking naval targets in Naval RB at it's BR. Thus...&lt;br /&gt;
&lt;br /&gt;
'''In Ground RB and especially in Naval battles, the Yak-9UT is best suited as an air superiority fighter. As the 37mm and 45mm AP shells required to penetrate tanks provide extremely inconsistent damage against enemy air targets, and neither provide substantial post-pen damage against armoured targets. You will find much more success loading full HE belts and destroying enemy CAS.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)&lt;br /&gt;
* Flaps are fast to deploy and are helpful if used properly&lt;br /&gt;
* Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets&lt;br /&gt;
* Able to choose between various cannons&lt;br /&gt;
* Decent low-to-mid altitude acceleration and climb&lt;br /&gt;
* Decent energy retention at lower altitudes&lt;br /&gt;
* Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m&lt;br /&gt;
* Very short engine spool up and spool down time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low diving speed (you lose wings over 720 km/h IAS)&lt;br /&gt;
* Low ammunition capacity for the cannon&lt;br /&gt;
* Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)&lt;br /&gt;
* 20 mm B-20S cannons are very weak compared to contemporaries&lt;br /&gt;
* Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed&lt;br /&gt;
* Ailerons stiffen above 500 km/h&lt;br /&gt;
* Flaps break if fully deployed past 280 km/h IAS&lt;br /&gt;
* Flaps only have Landing position&lt;br /&gt;
* The 45 mm NS-45 cannon is a challenge to effectively use&lt;br /&gt;
* Unable to switch between the N-37 and the NS-23 without going back to the hangar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9ut Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j-95iL_T0kE|'''War Thunder Sub's Choice Ep 40: Yak-9UT [Packing 45 mm Shotgun!]&amp;quot;'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109523-yakovlev-yak-9ut/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123751</id>
		<title>Yak-9UT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123751"/>
				<updated>2022-02-23T06:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9ut&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT doesn't have any the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm configuration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 651 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 696 || 672 || 18.8 || 19.3 || 22.3 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 1,500 hp || 1,590 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
The aircraft features&lt;br /&gt;
&lt;br /&gt;
*Single frontal 64 mm bulletproof glass plate.&lt;br /&gt;
*Single rear 64mm bulletproof glass plate located at the headrest of the cockpit.&lt;br /&gt;
*8mm steel plate located behind the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|N-37 (37 mm)|NS-23 (23 mm)|B-20S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom &amp;amp; Zoom aircraft, provided you pay attention to your speed. Turn-fighting and dogfighting above 4500 meters are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.&lt;br /&gt;
&lt;br /&gt;
While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal kph lost (~30 kph) and the ability to regain this speed extremely fast.&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3,000 and 4,500 meters, with bombers being around 4,000 to 5,600 meters. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a bust which is around two and half seconds.&lt;br /&gt;
&lt;br /&gt;
If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.&lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
In ground and naval battles, the Yak-9K is able to destroy armoured targets, with ease. It does not have any secondary armaments such as bombs or rockets. However, it's 45 mm cannon is able to destroy heavy tanks. To do this, aim for the roof and dive straight down upon them like an angle which is fighting a demon.&lt;br /&gt;
&lt;br /&gt;
In ship combat, the 45 mm cannon is able to penetrate the decks of many heavily armoured ships, but you must aim for roof or sides of the ships. Handling smaller ships such as Patrol boats, do not fly in a straight line instead zip up and down, left to right then suddenly turn and shoot them. A single well placed shot will destroy their ammo racks and set the ship to visit davy jones locker!&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)&lt;br /&gt;
* Flaps are fast to deploy and are helpful if used properly&lt;br /&gt;
* Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets&lt;br /&gt;
* Able to choose between various cannons&lt;br /&gt;
* Decent low-to-mid altitude acceleration and climb&lt;br /&gt;
* Decent energy retention at lower altitudes&lt;br /&gt;
* Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m&lt;br /&gt;
* Very short engine spool up and spool down time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low diving speed (you lose wings over 720 km/h IAS)&lt;br /&gt;
* Low ammunition capacity for the cannon&lt;br /&gt;
* Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)&lt;br /&gt;
* 20 mm B-20S cannons are very weak compared to contemporaries&lt;br /&gt;
* Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed&lt;br /&gt;
* Ailerons stiffen above 500 km/h&lt;br /&gt;
* Flaps break if fully deployed past 280 km/h IAS&lt;br /&gt;
* Flaps only have Landing position&lt;br /&gt;
* The 45 mm NS-45 cannon is a challenge to effectively use&lt;br /&gt;
* Unable to switch between the N-37 and the NS-23 without going back to the hangar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9ut Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j-95iL_T0kE|'''War Thunder Sub's Choice Ep 40: Yak-9UT [Packing 45 mm Shotgun!]&amp;quot;'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109523-yakovlev-yak-9ut/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123750</id>
		<title>Yak-9UT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9UT&amp;diff=123750"/>
				<updated>2022-02-23T06:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9ut&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT has an extremely high acceleration rate which is enhanced compared to earlier Yaks due to using the new Klimov M-107 engine. Unfortunately, like all Yaks, it has a poor engine performance at high altitude, though not as bad as VK-105 powered Yaks. It also has good manoeuvrability that gets better at higher speeds (above 400 km/h), but you will still be outmanoeuvred by Zeroes and Spitfires. Keep in mind that the ailerons will start to compress above 500 km/h&lt;br /&gt;
&lt;br /&gt;
The Yak-9UT doesn't have any the ability to carry bombs, however, it does have access to other gun configuration options many other aircraft do not have. By default, you have twin B-20S 20 mm cannons mounted on the top of the nose cowling and a single 23 mm cannon mounted in the propeller shaft, you have also access to the twin B-20S and an N-37 37 mm cannon with higher damage but less ammo and fire rate. Finally, the last gun setting, a single B-20S and an N-45 45 mm cannon with only HEFI-T rounds (High Explosive Fragmentation Incendiary Tracers) that has a benefit of higher bullet speed and an additional round of ammo over the 37 mm variant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 651 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 696 || 672 || 18.8 || 19.3 || 22.3 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 1,500 hp || 1,590 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
The aircraft features&lt;br /&gt;
&lt;br /&gt;
*Single frontal 64 mm bulletproof glass plate.&lt;br /&gt;
*Single rear 64mm bulletproof glass plate located at the headrest of the cockpit.&lt;br /&gt;
*8mm steel plate located behind the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|N-37 (37 mm)|NS-23 (23 mm)|B-20S (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three presets:&lt;br /&gt;
** 1 x 23 mm NS-23 cannon, nose-mounted (80 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg) + 2 x 20 mm B-20S cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
** 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg) + 1 x 20 mm B-20S cannon, nose-mounted (170 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since this aircraft has a very high low-to-middle altitude acceleration, you should use this plane primarily as a dogfighter at those altitudes. It is also important to note that this plane like all Yaks and like most other Soviet-built fighters, low high-altitude performance, however, even at higher altitudes, this fighter can be used as a Boom &amp;amp; Zoom aircraft, provided you pay attention to your speed. Turn-fighting and dogfighting above 4500 meters are discouraged as at this altitude, many other aircraft will have superior turn capabilities and engine performance compared to the Yak-9UT, leaving it to struggle for any flight advantage.&lt;br /&gt;
&lt;br /&gt;
While performance tends to suffer at higher altitudes, when kept closer to the ground, the Yak's performance starts to shine. This is especially true with its energy retention, such as performing a ~270-degree turn with minimal kph lost (~30 kph) and the ability to regain this speed extremely fast.&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3,000 and 4,500 meters, with bombers being around 4,000 to 5,600 meters. It's important to use your height advantage, drop down from your height and get behind the enemy. Once behind the fighter or bomber, do not engage it until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust, if armed with the 45 mm cannon (which is no longer than two seconds). Using the 37 mm N-37 cannon or the 23 mm NS-23 cannon, use a bust which is around two and half seconds.&lt;br /&gt;
&lt;br /&gt;
If you miss your shot and they turn, depending on how sharp their turn is, follow them. If it's a very sharp turn do not make the turn, instead, open the throttle and climb back up to gain a height advantage. Once here, you can then attempt to line up another shot on them or find a new target to go after.&lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
In ground and naval battles, the Yak-9K is able to destroy armoured targets, with ease. It does not have any secondary armaments such as bombs or rockets. However, it's 45 mm cannon is able to destroy heavy tanks. To do this, aim for the roof and dive straight down upon them like an angle which is fighting a demon.&lt;br /&gt;
&lt;br /&gt;
In ship combat, the 45 mm cannon is able to penetrate the decks of many heavily armoured ships, but you must aim for roof or sides of the ships. Handling smaller ships such as Patrol boats, do not fly in a straight line instead zip up and down, left to right then suddenly turn and shoot them. A single well placed shot will destroy their ammo racks and set the ship to visit davy jones locker!&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent lower speed manoeuvrability that gets even better above 400 km/h (250 mph)&lt;br /&gt;
* Flaps are fast to deploy and are helpful if used properly&lt;br /&gt;
* Nose-mounted 23 mm and 37 mm cannons are effective against all types of aerial targets&lt;br /&gt;
* Able to choose between various cannons&lt;br /&gt;
* Decent low-to-mid altitude acceleration and climb&lt;br /&gt;
* Decent energy retention at lower altitudes&lt;br /&gt;
* Able to exceed 550 km/h IAS at low altitudes and 500 km/h IAS at 4,000 m&lt;br /&gt;
* Very short engine spool up and spool down time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low diving speed (you lose wings over 720 km/h IAS)&lt;br /&gt;
* Low ammunition capacity for the cannon&lt;br /&gt;
* Engine easily overheats above 96% throttle (use 94 to 95% throttle to cool down)&lt;br /&gt;
* 20 mm B-20S cannons are very weak compared to contemporaries&lt;br /&gt;
* Engine power drops past 5 km altitude, which means less acceleration, climb, and overall speed&lt;br /&gt;
* Ailerons stiffen above 500 km/h&lt;br /&gt;
* Flaps break if fully deployed past 280 km/h IAS&lt;br /&gt;
* Flaps only have Landing position&lt;br /&gt;
* The 45 mm NS-45 cannon is a challenge to effectively use&lt;br /&gt;
* Unable to switch between the N-37 and the NS-23 without going back to the hangar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9ut Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j-95iL_T0kE|'''War Thunder Sub's Choice Ep 40: Yak-9UT [Packing 45 mm Shotgun!]&amp;quot;'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109523-yakovlev-yak-9ut/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_V&amp;diff=115214</id>
		<title>Tempest Mk V</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_V&amp;diff=115214"/>
				<updated>2021-11-05T03:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Pros and cons */ Removed con about hispano consistency seeing as their new damage profile makes them far more consistent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tempest (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tempest_mkv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 649 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.5 || 22.4 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 370&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 788 || 703 || 19.6 || 20.1 || 30.1 || 20.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 412 || 389 || 269 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 440 || &amp;lt; 430 || &amp;lt; 530 || &amp;gt; 337&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,447 m || 2,085 hp || 2,585 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,981 m || 1,735 hp || 2,151 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tempest Mk.V has a fairly average level of survivability compared to most single engine fighters. In terms of armour, the pilot is protected by 16.9 mm of steel in their seat, and 44.5 mm of bulletproof glass at the front of the cockpit. This armour will protect the pilot against machinegun and some cannon rounds from the direct front and rear, but is fairly weak and does not cover all angles. The Napier Sabre 2 24 cylinder engine is somewhat robust, and should continue to function for some time after being hit with a few rounds. The plane will continue to fly after taking some hits to the fuselage, wings, or tail, but with increasingly dramatic reductions in manoeuvrability as more damage is taken. Especially hits to the wings dis-balance the plane, and make turning especially difficult. Overall the plane should not be expected to survive long against enemies with substantial levels of firepower (such as the [[MG 151 (20 mm)|MG-151]] cannon).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climb with your team as high as you can muster (&amp;lt;4,000 m) and proceed to feast on anything the Spitfires above drop from their clouds.  Speed is life and should never be wasted. Maintaining its velocity is the way of the Tempest in realistic battles.&lt;br /&gt;
&lt;br /&gt;
The Tempest Mk. V excels at low to medium altitude battles, performing both as a Boom'n'Zoomer, ground attacker or energy fighter. To efficiently utilise its full engine power, do not get above 6,000 m or 19,000 ft, as the engine power drops significantly beyond that point. However, due to the supercharged engine, it outperforms aircraft like the Fw 190 D-9 by far at high altitudes (over 7,600 m or 25,000 ft) but gets obliterated by Ta 152Hs and some Bf 109 models, such as the K-4s and G-10s. To counter the BF109K-4, pilot Pierre Clostermann was quoted as saying:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tempest V. Messerschmitts: I kept on reminding my pilots to keep their speed above 300 m.p.h., for &amp;quot;109's&amp;quot; could turn better than we could at low speed, and you had to watch out for the 30 mm cannon in their propeller - it didn't give you a second chance. The best technique was to do a spiral dive, work up to a speed of 450 m.p.h., do a straight climb and then start all over again. The &amp;quot;109's&amp;quot; on the other hand, knowing that we dived faster than they did, tried to get us up to 16,000 feet, where our Tempests were heavy and our engines sluggish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In Arcade battles, stick with WEP on and Boom &amp;amp; Zoom tactics. On realistic you can try the above strategy, but you may find that due to mouse aim some adaptations must be implemented. Don't lose sight of your attacker and be on guard for when his cannon fires. As soon as you see the barrel flash, you have about 0.7 seconds to take your plane out of the way, depending on the distance. At that point, you can throw off his aim by performing a low Yo-Yo to gain more speed and proceed to zoom away if you're below 3,000 m or 10,000 ft, because at this altitude your engine should provide enough power for you to outrun the BF109K-4 or G-10. However, you may find that the Tempest Mk.V is a cinder brick because you accelerate stupidly fast diving straight to the ground. When in trouble at high heights, dive like there is no tomorrow.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Excellent acceleration in dive&lt;br /&gt;
* Good manoeuvrability at high speeds&lt;br /&gt;
* Powerful engine providing both great acceleration and top speed below 3 km altitude&lt;br /&gt;
* Strong airframe&lt;br /&gt;
* Powerful armament with lots of ammo allowing to stay a long time in battle and ability to take out even four-engined bombers easily&lt;br /&gt;
* Air belts are powerful against aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor engine performance at high altitudes&lt;br /&gt;
* Sub-par manoeuvrability at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From its initial conception, the Hawker Tempest was conceived of as a replacement for the Typhoon, a fighter-bomber created by the Hawker company in 1941. The Typhoon had many deficiencies such as an unreliable engine, insufficient structural strength leading in some cases to the entire tail detaching, a sub-standard rate of climb and poor high altitude performance. Because of these, it could not compete with the latest fighter of the time, the German Focke-Wolf FW190, and the Typhoon's was removed from its planned role as an interceptor and used mainly for ground strike missions. The Tempest prototype, first flown in February 1943, inherited some of the traits of its older brother, but experts took into account Hawker's negative experience and did their best to refine the aerodynamic shape of the new aircraft. The wing was slightly shorter, the profile more slender, and the back edge elliptical. Compensating the fuel capacity lost in the newly designed, thinner wings, came in the way of adding another fuel tank to the fuselage which accounted for the increased length of the aircraft. Consequently, the tail section was also modified, most noticeably by a fairing fitted to the vertical fin's leading edge and an increase of the tailplane chord.&lt;br /&gt;
&lt;br /&gt;
Due to the unavailability of Napier Sabre Mk IV engine, which was supposed to keep the new aircraft from having the Typhoon's &amp;quot;beard&amp;quot; radiator, the same Sabre Mk IIA engine, rated at 2,180 HP, had to be installed along with a four-bladed de Havilland propeller. On the first batch of Tempests (100 aircraft) the armament stayed unchanged, but subsequent fighters had the long-barrelled Hispano Mk II gun replaced with the more rapid and light Hispano Mk V. The ammunition was also increased from 140 to 150 rounds per gun. Thanks to the strength of its wings, the aircraft could carry a substantial bomb load or two 500 lb or 1000 lb bombs, two 45 or 90-gallon fuel tanks, or eight 76 mm rockets. The Tempest proved far more successful and popular with its pilots than the Typhoon, eliminating its predecessor's shortcomings.&lt;br /&gt;
&lt;br /&gt;
Front line service for the Tempest began in April 1944, when 50 Tempest Mk Vs formed the first Tempest Wing at Newchurch. The Tempest Wing was particularly active in the build-up to D-Day, but when the first German V-1 flying bombs began to fall on British soil, the Tempest was found to be one of the only fighters fast enough to counter the new threat. Fast, manoeuvrable and heavily armed, the Tempest was also able to prove a threat to the Messerschmitt Me 262 jet fighter by destroying a total of 20 262s. Some 1,700 Tempests were manufactured until the aircraft was phased out of service with the RAF in 1949.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
From its initial conception, the Hawker Tempest was conceived of as a replacement for the Typhoon, a fighter-bomber created by the Hawker company in 1941. The Typhoon had many deficiencies such as an unreliable engine, insufficient structural strength leading in some cases to the entire tail detaching, sub-standard rate of climb and a poor high altitude performance. Because of these it could not compete with the latest fighter of the time, the German Focke-Wolf FW190, and the Typhoon's was removed from its planned role as an interceptor and used mainly for ground strike missions. The Tempest prototype, first flown in February 1943, inherited some of the traits of its older brother, but experts took into account Hawker's negative experience and did their best to refine the aerodynamic shape of the new aircraft. The wing was slightly shorter, the profile more slender, and the back edge elliptical. To compensate for the fuel capacity lost in the new, thinner wings, another fuel tank was added to the fuselage which accounted for the increased length of the aircraft. Consequently, the tail section was also modified, most noticeably by a fairing fitted to the vertical fin's leading edge and an increase of the tail plane chord.&lt;br /&gt;
&lt;br /&gt;
Due to the unavailability of Napier Sabre Mk IV engine, which was supposed to keep the new aircraft from having the Typhoon's &amp;quot;beard&amp;quot; radiator, the same Sabre Mk IIA engine, rated at 2180 HP, had to be installed; this was fitted with a de Havilland four bladed propeller. On the first batch of Tempests (100 aircraft) the armament stayed unchanged, but subsequent fighters had the long-barrelled Hispano Mk II gun replaced with the more rapid and light Hispano Mk V. The ammunition was also increased from 140 to 150 rounds per gun. Thanks to the strength of its wings, the aircraft could carry a substantial bomb load or two 500 lb or 1000 lb bombs, two 45 or 90 gallon fuel tanks, or eight 76 mm rockets. The Tempest proved far more successful and popular with its pilots than the Typhoon, eliminating its predecessor's shortcomings.&lt;br /&gt;
&lt;br /&gt;
Front line service for the Tempest began in April 1944, when 50 Tempest Mk Vs formed the first Tempest Wing at Newchurch. The Tempest Wing was particularly active in the build up to D-Day, but when the first German V-1 flying bombs began to fall on British soil, the Tempest was found to be one of the only fighters fast enough to counter the new threat. Fast, manoeuvrable and heavily armed, the Tempest was also able to prove a threat to the Messerschmitt Me 262 jet fighter, with 20 262s being destroyed by Tempests. Some 1700 Tempests were manufactured until the aircraft was phased out of service with the RAF in 1949.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tempest_mkv Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|D9koCGqkWtE|'''Realistic: Tempest Mk V [Beastmode]''' - ''Jengar''|MS89qL3sbD8|'''Pages of History: Tempest Mk. V'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/184--en|[Ace of the Month] Pierre Clostermann]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Moskva&amp;diff=100248</id>
		<title>Moskva</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Moskva&amp;diff=100248"/>
				<updated>2021-04-09T05:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_moskva&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It is the first destroyer-leader in the game, second one being Tashkent.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva carries five B-13 guns in single mountings. Of these, two are mounted ahead of the superstructure, two at the aft, and one gun is mounted in an inconvenient position behind the main superstructure but ahead of the funnels. Thus, the ship must expose its broadside to allow all guns to fire.&lt;br /&gt;
&lt;br /&gt;
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5&amp;quot;/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5&amp;quot;/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5&amp;quot; guns, which have a similar fire rate.&lt;br /&gt;
&lt;br /&gt;
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)|45 mm/46 21-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva carries two 76 mm 34-K mountings at the aft. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.&lt;br /&gt;
&lt;br /&gt;
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
The Moskva also carries two 45 mm 21-K mountings beside the second forward gun, in front of the superstructure. The 21-K mounting is rather mediocre and performs far poorer than the smaller-calibre but faster firing 70-K 37 mm gun. These guns have an extremely similar reload sped to the 34-K, but pack much less punch. That said, these weapons are still quite effective against small ships and aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva has a rather lacklustre anti-aircraft armament of eight 12.7 mm DShK machine guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Moskva does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Moskva gets access to eight 53-38 torpedoes in two quad mounts, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it's range - without the &amp;quot;torpedo mode&amp;quot; modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the &amp;quot;torpedo mode&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the name states, it is a destroyer leader, which invariably places the ship on the front line, but alternately, stay back far enough to shell the enemy. This ship can take a stand-off stance due to it having one of the strongest destroyer guns in the game. The secondary guns are useful, but expect mixed results depending on if you are engaging aircraft or other boats.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptionally fast, one of the fastest bluewater ships in the game&lt;br /&gt;
* Large crew size makes it durable and hard to sink&lt;br /&gt;
* Hard hitting main battery guns with great shell velocity&lt;br /&gt;
* Decent long-range AA defenses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target - will draw fire from enemy team very quickly&lt;br /&gt;
* Average rate of fire from main guns&lt;br /&gt;
* Gun placement leads to inaccurate broadsides&lt;br /&gt;
* Torpedoes have a very short distance when stock, difficult to use unless very close to enemy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Russians observed the construction of the French Destroyer Leaders (''contre-torpilleur''), they realized that they need something to lead the newly build Project 7 and Project 7U destroyers. The result was the Leningrad-class of destroyers named after important Soviet cities, one of which was Moscow. Though the sea-worthiness of the ships were questionable, in the end, they got the job done.&lt;br /&gt;
&lt;br /&gt;
There were other ships constructed as well:&lt;br /&gt;
&lt;br /&gt;
* Leningrad (first ship in the class)&lt;br /&gt;
* Minks&lt;br /&gt;
* Kharkov&lt;br /&gt;
* Baku&lt;br /&gt;
* Tbilisi&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=99129</id>
		<title>La-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=99129"/>
				<updated>2021-03-25T03:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: Minor changes to wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=la-15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet jet fighter {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
The La-15 is a special jet, it lies somewhere in the middle of the 8.0 jets due to its wings being incredibly weak for the engine it possesses and is one of the few planes that can break its wings clean off in level flight. However, due to the battle rating and the speeds that jet combat is usually fought at, you shouldn't need to rely on your top speed: The La-15 can be classed as an underestimated jet, relying on it's a performance at slow speeds (700 kph - 300 kph) to win battles of manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 999 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.0 || 25.2 || 25.6 || 23.9 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,037 || 1,022 || 23.2 || 23.5 || 38.4 || 31.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 500 || 470 || 320 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 535 || &amp;lt; 630 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-500 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,790 kg || colspan=&amp;quot;3&amp;quot; | 228 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 567 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,054 kg || 3,262 kg || 3,492 kg || 3,700 kg || 3,870 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (112%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 112%&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,350 kgf || 1,499 kfg&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,350 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,499 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 105 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 6 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 23 mm NR-23 cannon, chin-mounted (100 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The La-15 should be used in as an American Fighter when not in engagements (straight lines, absolute minimal turning to retain speed) and as a &amp;quot;jet-turn-fighter&amp;quot; when in engaged with enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
Here are the DON'Ts of the La-15...&lt;br /&gt;
&lt;br /&gt;
# '''DON'T''' climb at the beginning of the match, use the beginning of the match to fly straight forward to the enemy, as low to the ground you can get.&lt;br /&gt;
# '''DON'T''' keep yourself on 100% throttle. Use the special 112% power that the La-15's engine gives you. The WEP, as one could call it, lasts for a long time, and when overheating, just simply turn it off for about 15 - 60 seconds, after which it can be turned on again&lt;br /&gt;
# '''DON'T''' commit to a head-on attack or turn hard after one. Your guns are hard to aim in the heat of head-on and it would be advised to break when closing in on a head-on, or preemptively turn to get on their 6 immediately.&lt;br /&gt;
# '''DON'T''' get into a situation where you must fly at high speeds defensively. When an enemy shows up on your tail, if you have superior speed, outrun him, however, if he has superior speed, slow down to a point in which higher G turns don't G-lock you and where you can take full advantage of an enemy fighter's higher speed to get behind them. Make them bleed their energy turning to get you while avoiding their attacks and engage your flaps when you're slow enough to deploy without ripping.&lt;br /&gt;
&lt;br /&gt;
However, DO the following:&lt;br /&gt;
&lt;br /&gt;
# '''DO''' go straight at the beginning of the match, the La-15 still can reach a high enough speed where it can outrun planes that turn to get behind you.&lt;br /&gt;
# '''DO''' bring 11 - 20 minutes of fuel at maximum. You'll have enough fuel to last you a usual jet battle's time with WEP on when you need it, and you won't catch on fire. The La-15 has a lot more maneuverability when only 11 minutes of fuel are taken. '''Do keep in mind that only taking 11 minutes of fuel will result in a lower wing rip speed of around 920 - 910 kph!'''&lt;br /&gt;
# '''DO''' keep going straight after you break from a head-on attack or overshoot, you can win the acceleration battle with almost any American jet you face. '''You are ''light'', as with almost all Russian jets you are much lighter than your American counterparts and will always win a battle of low speed acceleration, but lose a battle of diving acceleration.'''&lt;br /&gt;
# '''DO''' slow down when an enemy plane that's faster than you are behind you. Most enemy planes will try to keep their speed, which puts you in a situation to pull hard turns without G-locking. If you're fast, do some light horizontal turns, but don't turn into the vertical, most American fighters will beat you at energy retention at higher speeds then have no acceleration when they stall which leads you to always be in front of their guns. If possible, keep rolling and spiraling, using your 'w' 'a' 's' 'd' keys to dodge attacks and then come out as the slower but still manoeuvrable plane when they try to dogfight you.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
'''F-86 Sabre/CL-13A Sabre:'''&lt;br /&gt;
&lt;br /&gt;
The F-86 Sabre is one of the main rivals of the La-15 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvers, the Sabre will lose to the La-15 in any manoeuvering engagements.&lt;br /&gt;
&lt;br /&gt;
'''Meteor:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. Its airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight.&lt;br /&gt;
If you are slower than the La-15, '''Do not try to climb, break, or use an airbrake''', the La-15 has very good energy retention in a climb and it's airbrake very effective at level flight, so refrain from these types of defensive flying.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons have a decent rate of fire and punch.&lt;br /&gt;
* Good energy retention.&lt;br /&gt;
* Decent acceleration.&lt;br /&gt;
* Cockpit visibility is above average.&lt;br /&gt;
* Decent manoeuvrability around 500-700 kph/310-435 mph.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
* good top speed for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed for a swept wing jet.&lt;br /&gt;
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).&lt;br /&gt;
* Ineffective airbrake.&lt;br /&gt;
* Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.&lt;br /&gt;
* Ammunition is limited, restricted to firing short accurate bursts from close range.&lt;br /&gt;
* Doesn't take battle damage very well especially to the wings of the aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The La-15 was a contemporary of the MiG-15 and Yak-30, that would see limited production numbers and remain in service through the 1950s in secondary roles. The NATO name for it was &amp;quot;Fantail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Designer S.A. Lavochkin followed on his successful line of World War II piston-engine fighters with a series of jet prototypes in 1947. One of these, the La-174, became the basis for the production La-15. The fighter used a licence-built Rolls-Royce Derwent engine. A larger and more capable prototype, the La-176D, would be the first Soviet aircraft to break Mach (first in a dive in 1948 and then in level flight the next year) but never entered production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=la-15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vGVV_IRRVVI|'''Permanent Disadvantages - La-174 / La-15''' - ''DEFYN''|AbjFlWS9EzI|'''La-15 and La-174 - First Impressions''' - ''MagzTV''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[La-174]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Yak-30]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Lavochkin_La-15|[Wikipedia] Lavochkin La-15]]&lt;br /&gt;
* [http://www.airvectors.net/avlajet.html#m3 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; Lavochkin Jet Fighters - La-15]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-15&amp;diff=71726</id>
		<title>Yak-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-15&amp;diff=71726"/>
				<updated>2020-09-25T09:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;U84033996: Described the advantages against other jets in greater detail and laid out some tips for flying style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-15}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the later version&lt;br /&gt;
| link = Yak-15P&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].&lt;br /&gt;
&lt;br /&gt;
The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered &amp;quot;sub-par&amp;quot; performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This coupled with its good rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.&lt;br /&gt;
&lt;br /&gt;
The Yak-15's major faults include a low top speed, poor acceleration, little armour protection, inability to re-start the engine below 270 kph (170 mph), and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the [[He_162_A-2|He 162 A-2]], the [[Meteor_F_Mk_3|Meteor F. Mk.3]], and the [[F-80A-5]]. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional &amp;quot;jet fighter&amp;quot; at all. The Yak-15 is most easily viewed as a late-war [[Yak-3]] powered by a jet engine and with a different armament.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 719 || 699 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.1 || 20.1 || 19.7 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 792 || 755 || 18.3 || 18.5 || 26.5 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-10 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,017 kg || colspan=&amp;quot;3&amp;quot; | 177 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 760 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 2,195 kg || 2,397 kg || 2,581 kg || 2,618 kg || 2,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 910 kgf || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 910 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.41 || 0.38 || 0.35 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5mm Armor plating behind pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, nose-mounted (60 rpg = 120 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a &amp;quot;zoom climb&amp;quot; where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a &amp;quot;speed trap&amp;quot; and can either be followed by a &amp;quot;hammerhead&amp;quot; attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle. This allows the Yak-15 to outperform even the best-turning first-generation jets such as the [[Ho 229 V3|Ho 299]] and the [[Vampire FB 5|Vampire]](s), as long as you have an energy advantage.  &lt;br /&gt;
&lt;br /&gt;
Additionally, vertical manoeuvres should be used in favour of horizontal manoeuvres, especially when not actively engaging with an enemy. For example, if turning to approach an enemy, it is best to use a 180° vertical loop rather than a horizontal 180° turn, as this allows you to convert the potential energy gained from your height increase into horizontal speed as you dive. This is a key skill in flying the Yak-15 as speed losses from horizontal manoeuvres take a long time to recover, and should be employed whenever needing to adjust for a horizontal deviation of 30° or greater. Additionally, pilots should refrain from making high-G manoeuvres outside of combat, and should keep all control inputs smooth.&lt;br /&gt;
&lt;br /&gt;
However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the [[Ki-200|Ki-200]], and the [[Me_163_B|Me-163]]. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.&lt;br /&gt;
&lt;br /&gt;
To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, although still more than most other cannons.&lt;br /&gt;
&lt;br /&gt;
With some practice, it is possible to consistently get about 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the [[F7F-1]] may also take longer to destroy than other fighters.&lt;br /&gt;
&lt;br /&gt;
In arcade battles, the Yak-15 is capable of breaking up a &amp;quot;furball&amp;quot; due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining the &amp;quot;Offensive 23 mm&amp;quot; modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the &amp;quot;Compressor&amp;quot; and &amp;quot;Engine&amp;quot; upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn time for a jet fighter (can outturn F8Fs at some moments)&lt;br /&gt;
* Good armament (when the shells hit)&lt;br /&gt;
* Fairly good roll rate&lt;br /&gt;
* Fairly responsive at higher speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slowest jet fighter of the game&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Mediocre rate of climb&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Lack of armour protection&lt;br /&gt;
* Inability to carry a payload&lt;br /&gt;
* Inability to re-start the engine below 270 kph (170 mph)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
 &amp;quot;An all-metal, single-seat fighter equipped with a turbojet engine.&lt;br /&gt;
&lt;br /&gt;
Its development started at the end of World War II, when the Soviet Union captured numerous German components, including Junkers Jumo-004 jet engines. This engine was studied in the USSR, and the Klimov OKB created a domestic counterpart under the designation RD-10. In turn, the Yakovlev OKB used the design to produce a jet fighter based on the latest version of the well-liked Yak-3.&lt;br /&gt;
&lt;br /&gt;
The designers decided in favor of the pod-and-boom layout. A turbojet engine with 900 kg thrust was mounted instead of the old VK-107A piston engine. The engine was inclined so that the jet stream exited underneath the fuselage and wing. The rest of the airframe was left almost unchanged, except for an additional heat shield, made of refractory steel, located in the exhaust section. The aircraft's armament included two Nudelman-Suranov NS-23KM cannons with 60 rounds each. The cannons were housed in the forward fuselage above the engine. The new Yakovlev fighter was originally called the Yak-Jumo but later obtained the designation Yak-15.&lt;br /&gt;
&lt;br /&gt;
The first flight of the Yak-15 was on April 24, 1946, and the plane was launched into full-scale production in the autumn of the same year. Production Yak-15 planes had a different engine, the RD-10, manufactured in the USSR. The service life of the earliest engines was officially claimed to be 25 hours, but in reality it was 17 hours at best. Nevertheless, the Yak-15 was very easy to pilot, and its steering was similar to that of the Yak-3, which had been the basis of its development. As a result, it was decided that although the Yak-15 did not meet the requirements of the Air Force for a modern combat fighter, it was perfectly suitable as a transition from prop to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
In addition to its engine's limited service life, the Yak-15 had a number of distinctive disadvantages. The most commonly encountered defects during its operation included hydraulic fluid leaks (through the sealing rings of the landing gear shock struts), the rupturing of rudder control cable threads, and the deterioration of tail wheel springs (probably caused by overheating). But the Yak-15's main disadvantage was its very short flight range.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the significance of the Yak-15 in the history of Soviet aviation should not be underestimated. Hundreds of pilots underwent training on planes of this type, and it was the Yak-15 that became the first Soviet jet aircraft officially accepted for service in the Air Force as well as the first jet fighter that enabled military pilots to master advanced aerobatics.&lt;br /&gt;
&lt;br /&gt;
Production of the Yak-15 was discontinued in 1947. In all, 280 planes were constructed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Cockpit Yak-15.jpg|thumb|none|250px|Cockpit of the Yak-15 explained.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aPfgmUwiJMA|'''The Shooting Range #10''' - ''Pages of History'' section at 05:51 discusses the Yak-15.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U84033996</name></author>	</entry>

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