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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=UH-1D_(Germany)&amp;diff=126542</id>
		<title>UH-1D (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=UH-1D_(Germany)&amp;diff=126542"/>
				<updated>2022-04-07T04:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = UH-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uh_1d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. An icon of the Vietnam War, this upgraded Huey utility helicopter built under license by Dornier takes on its predecessors abilities and improves upon them in almost every way.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
▀UH-1D is a utility helicopter first and foremost.This means that it is not built for speed nor agility.&lt;br /&gt;
&lt;br /&gt;
However, compared to its contemporaries, such as [[Mi-4AV|Mi-4]], it is surprisingly fast (with only [[AH-1G]] being faster), thanks to its powerful Lycoming T53-L-13 turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
Engine provides 1,300 hp, making it the best performing engine in the [[UH-1 (Family)|Huey family]]. This allows the ▀UH-1D to reach speeds of almost 250 km/h while in stock configuration.&lt;br /&gt;
&lt;br /&gt;
Its climb rate is also very good for its BR, 15 m/s when stock is twice as good as [[SA 313B Alouette II (Germany)|its predecessor]] and it even beats some older [[Mi-24 (Family)|Mi-24]] helicopters by 6 m/s.&lt;br /&gt;
&lt;br /&gt;
In regards to its agility, it is average. While it is heavier than its predecessor and certainly not agile enough to perform barrel roll, it's good enough to perform defensive manoeuvres or lay its gun on targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 207 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 233 || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
Being designed as a utility helicopter, ▀UH-1D does not enjoy any defensive measures commonly found on dedicated attack helicopters, thus its survivability remains below average.&lt;br /&gt;
&lt;br /&gt;
There's no armour plating nor ballistic glass, and having only one engine, any damage to it can prove to be fatal.&lt;br /&gt;
&lt;br /&gt;
▀UH-1D has only two crew members, sitting side by side in the front of the helicopter. Due to the aforementioned lack of any armour or bulletproof glass, their survivability is quite poor.&lt;br /&gt;
&lt;br /&gt;
▀UH-1D also has no defensive countermeasures found on modern helicopters. There are no flares nor IRCM, thus it is quite vulnerable to IR missiles. It also has no RWR (radar warning receiver) nor MAW (missile approach warning), relying purely on visual detection to detect incoming cannon fire and SAMs.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Players' main focus should be on getting an SS.11 upgrade. This unlocks the ability to carry up to 6 [[SS.11|AS.11]] ATGMs. Those dramatically increases not only ▀UH-1D survivability, but also effectiveness against armoured targets. Thus it is preferable to start researching IL.68.22.I module first, as the player needs only one tier I module to progress and this module is a prerequisite for SS.11 upgrade. After that, it's up to the player what to research next.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
While ▀UH-1D can research NVD modification, players should be of note that Huey lacks dedicated built-in ATGM optics. This means only pilot gets access to NVD, drastically limiting Huey's effectiveness during night battles.&lt;br /&gt;
&lt;br /&gt;
Huey also lacks a ballistic computer, making its unguided rockets somewhat inaccurate at longer distances.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AS.11|FFAR Mighty Mouse|TDA|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 44 x TDA rockets&lt;br /&gt;
* 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)&lt;br /&gt;
* 6 x AS.11 missiles&lt;br /&gt;
&lt;br /&gt;
'''FFAR Mighty Mouse rockets''' - stock armament available from the get go. They are launched in pairs and have up to 290 mm of penetration. They are also slightly faster than the TDA rockets and have slightly bigger explosive mass. Sadly their warhead is not powerful enough to cause indirect kills, meaning the player needs to land a hit directly on the enemy tank in order to take him out.&lt;br /&gt;
&lt;br /&gt;
'''TDA rockets''' - tier I upgrade, these rockets offer slightly better penetration at cost of speed and explosive mass. Huey is also able to carry 6x more when compared to Mighty Mouse rockets.&lt;br /&gt;
&lt;br /&gt;
'''7.62 mm M134 minigun''' - probably players best choice of weapon against other helicopters and planes. While having a high rate of fire, being of rifle calibre they present no threat to most ground vehicles (though they will decimate those few open-top vehicles that are encountered).&lt;br /&gt;
&lt;br /&gt;
'''AS.11 missiles''' - best weapon to deal with ground targets, ▀UH-1D can carry up to 6x of them. They are able to penetrate up to 600 mm of armour. There are not many tanks at ▀UH-1D's battle rating that carry reactive or composite armour, making them quite good. Their launch window is also huge, making the task of acquiring targets easier.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As with other helicopters, pilots should either adopt tactics of '''helicopter rush''' or '''sniping with ATGMs'''.&lt;br /&gt;
&lt;br /&gt;
The longer the match goes on, the higher the chances of enemy AA appearing. This means the player's chance to successfully employ helicopter rush tactics gets lower as the match drags on, making helicopter rush viable only in the early game.&lt;br /&gt;
&lt;br /&gt;
From mid to late game, player might want to go with the tactic of sniping with ATGMs, picking off targets from maximum possible distance.&lt;br /&gt;
&lt;br /&gt;
'''Helicopter rush'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout:''' Mighty Mouse or TDA rockets&lt;br /&gt;
&lt;br /&gt;
It is entirely up to the player's preference which unguided rockets he picks, as both perform rather similarly.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
Even with better armoured helicopters, using unguided rockets is always a gamble. Player needs to get close and personal with enemy ground vehicles - ▀UH-1D, lacking any sort of armour or countermeasures, is thus extremely vulnerable. Players success depends on whenever the enemy team has active AA. Thus it is better to helicopter rush at start of the battle rather than during, as there's smaller chance of enemy AA being present.&lt;br /&gt;
&lt;br /&gt;
When helicopter rushing, player needs to approach the battlefield as low as possible, in order to avoid enemy radar and break line of sight by putting terrain, trees and structures between himself and the enemy. Players should select heliport spawn closer to the battlefield, and start approaching either enemy spawn or capture point; those areas have the highest chance of enemies being concentrated there.&lt;br /&gt;
&lt;br /&gt;
Players should try to gain as much speed as possible before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
Once nearing 1 km distance from the objective, player should pull up and convert speed into attitude. While this will position player in the killzone of most dedicated AA vehicles in game, chances of those being active at the start of the match are low, and it will also position him to easily target roof armour of enemy vehicles, which is usually thin and not protected by ERA, allowing unguided rockets to slice right through it. Player should try to visually identify any AA vehicles and eliminate them first, as it increases his chance of survival.&lt;br /&gt;
&lt;br /&gt;
While player can also attack similarly to the plane and fly ground level in order to avoid enemy AA, this tactic poses significant risk as most weapons carried by main battle tanks and IFVs can elevate high enough to target the player. Approaching helicopter '''will''' be heard before seen, as helicopters are loud, and more skilled players can determine helicopters direction from sound alone, allowing them to shoot helicopter down with machine guns and cannon fire as soon as it appears above the horizon. As ▀UH-1D lacks any armour, its survivability in this scenario is nearly non-existent.&lt;br /&gt;
&lt;br /&gt;
'''ATGM sniping'''&lt;br /&gt;
&lt;br /&gt;
'''Recommended loadout''': 6x AS.11 missile&lt;br /&gt;
&lt;br /&gt;
Having greater capacity than its predecessor, this payload in theory enables an accurate player to score 6 kills at maximum. Though player must be aware that AS.11 missiles are relatively slow and it might take time for them to reach their maximum range. Thus player should not waste their missiles at vehicles that are near cover as the enemy can leave his line of sight before the missile arrives.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
Player should approach battlefield flying at low altitude, keeping distance of 3 km (maximum range of ATGMs). Bleed speed and start hovering. Finding any cover to hover behind and to break line of sight tremendously helps players survival - even trees can become extremely useful.&lt;br /&gt;
&lt;br /&gt;
At ▀UH-1D BR, the biggest threat comes in the form of cannon SPAAGs, such as [[ZSU-23-4|Shilkas]]. Those have the same range as ▀UH-1D missiles, thus it is vital to stay vigilant at all times. 3km range should give the player enough time to dodge if he spots enemy SPAAG firing in his direction soon enough. Sadly, it is possible to meet AA armed with SAMs when uptiered - those pose an even bigger threat than cannon armed SPAAGs, as they give player little to no time to react due to their speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
Pop above the cover for a few seconds, launch a missile or two, then go back. Change position, rinse and repeat. Player should stay around an altitude of 25 m when not engaging enemy tanks. Helicopter at this altitude confuses tracking radar and search radar might not detect them at all. Also, proximity fuze of SAMs is disabled below 25 m. If player is higher and he detects incoming fire or SAM, he should try to duck below 25 m as fast as possible. Direct hit can and will obliterate ▀UH-1D, but those are harder to pull off when dodging.&lt;br /&gt;
&lt;br /&gt;
Staying in one place not only helps the enemy team to locate helicopter sooner, but some tanks with laser range finders might be able to shoot hovering helicopter down with tank guns at a range of several kilometres, since they present almost static target.&lt;br /&gt;
&lt;br /&gt;
Planes and other helicopters also pose significant threat to player as ▀UH-1D cannot equip guns together with any missiles - if plane is spotted, player should consider retreating, either to closest airfield or in the vicinity of friendly AA.  If an enemy helicopter is spotted, player may attempt to shoot it down with ATGM if its close enough, but due to their relatively slow speed, misses are to be expected.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Able to carry 6 AS.11s ATGMs&lt;br /&gt;
* Able to carry unguided HEAT rockets with good penetration (which the predecessor [[SA.313B Alouette II (Germany)|Alouette II]] could not)&lt;br /&gt;
* Reasonably fast&lt;br /&gt;
* Very wide ATGM camera gimbal limits (110 degrees to each side horizontally and +10 to -70 vertically)&lt;br /&gt;
* Light weight allows helicopter to glide reasonably well, for a helicopter (glide ratio 4:1, 15° below horizon)&lt;br /&gt;
* Excellent joystick specific handling characteristics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has a moderate tendency to nose over into an inverted dive&lt;br /&gt;
* Low redline speed (160 knots, 295 km/h),&lt;br /&gt;
* Helicopter is rather fat and long, therefore easy to hit&lt;br /&gt;
* Cannot equip any guns together with missile/rockets and the only gun modification allowed is the fixed M134 Minigun pods&lt;br /&gt;
* Night vision is essentially useless&lt;br /&gt;
* Lacks any sort of armour or countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The United States Army identified in 1952 a need for a new general utility helicopter which could also serve as medical evacuation (MEDEVAC) and instrument training helicopter too.  The current inventory of helicopters had several flaws which the Army wanted to overcome including being too large, underpowered or extremely complex to maintain.  The Army wanted a workhorse that was easy to maintain and have a fairly small profile. Twenty companies participated in the bidding process and in 1955, Bell Helicopter was selected to build three copies of the Model 204 for evaluation, and this version was designated XH-40 (Experimental Helicopter-40).&lt;br /&gt;
&lt;br /&gt;
The XH-40 was built with the Lycoming YT52-L-1 (LTC1B-1) turbo engine helicopter, the first non-piston helicopter tested by the military and first flew in 1956.  Even before the prototype had flown, the Army put in an order for six YH-40 service test aircraft in which they could field test to determine how it would work under military unit operations. Proving successful, Bell was awarded a contract to build another 100 helicopters which were designated HU-1A (Helicopter Utility-1A) and hence was officially named ''Iroquois''. Iroquois ended up being a mouthful for people to say, so a nickname developed from the HU-1 designation which ended up being pronounced as ''Huey'' and stuck.  In September 1962, the Department of Defense changed up the aircraft identification system to streamline between all of the different aircraft and their variations and changed the HU-1 to UH-1 (Utility Helicopter-1). Even with the change, the official Army name and the new DOD designation was rarely used as Huey was so well recognised as the name, that is what was to most people.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, with all of the positive feedback received for the YH-40, service tests performed by the Army found the T53-L-1A engine was found to be underpowered and could not perform to the level that was needed.  Bell proposed to swap the T53-L-1A engine with the T53-L-5 engine, upping the shaft horsepower from 770 to 960 (570 kW to 720 kW) and extended the cabin to accommodate more people, up to 7 passengers or four stretchers and a medical attendant.  The first production of the new helicopter UH-1B was delivered for service in 1961.&lt;br /&gt;
&lt;br /&gt;
Several aerodynamic deficiencies of an armed UH-1B was explicitly identified not having enough engine power to lift the necessary weapons systems.  The UH-1C was developed to overcome these problems by upgrading the helicopter with the T53-L-11 engine which had 1,100 shaft horsepower or 820 kW.  The UH-1B helicopters which were in the service of the Army at the time were also upgraded with the new engine.  Several adjustments were made to the UH-1C which included a new rotor-system, however, like many things which are upgraded, domino effect also requires other components and modules also to be updated.  A larger diameter rotor was installed to counter blade stall during dives which required the tail boom to be extended and larger synchronized elevators to be added. While operating in military operations, it was determined necessary to add a redundant hydraulic control system to allow for continued operation in the event of a failure in one system.  Larger fuel tanks allowed for further range with the total useful load capacity topping out at 4,673 lbs (2,120 kg). Mid-1966 saw the line production of the fully upgraded UH-1C helicopter.&lt;br /&gt;
&lt;br /&gt;
Huey model 204 helicopters were a huge success and were put to use in several different capacities. However, the Army wanted another version which facilitated the carrying of more troops which spawned the Model 205.  Bell adjusted by extending the HU-1B's fuselage by a total of 41 in (104 cm), boxed in the transmission and was able to add four more seats, two on each side of the transmission box facing out the side doors.  With the side doors being easily removable, options to fly without doors made for quick loading and unloading of the helicopter which could now accommodate 15 persons, including the crew and could now hold six stretchers and a medic. First flown in 1961, the 205 took on many of the same upgrades as the UH-1C including the T53-L-11 which enabled usage of multiple types of fuel.  Prototypes of this helicopter were designated YUH-1D, and the final assembly line aircraft was called the UH-1D.&lt;br /&gt;
&lt;br /&gt;
This helicopter while still under evaluation the Army sent it to Vietnam in 1962 where it began operations.  Initially only required as a general utility, MEDEVAC, and an instrument trainer, this helicopters role also expanded to include but not limited to air assault, cargo transport, search and rescue, electronic warfare and eventually ground attack.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the UH-1 earned several other nicknames other than &amp;quot;Huey&amp;quot; which quickly identified to troops what role the helicopter had been outfitted for.  Gunship versions of the UH-1s were identified as ''Frogs'' or ''Hogs'' if they carried rockets while if they just carried guns, they were identified as ''Cobras''.  Troop transport versions were called ''Slicks'' due to weapon pods being absent on the external pylons while they did retain their door gunners.  Later in the war from 1967 to 1968, the gunship Huey's were replaced by the new [[AH-1G|AH-1]] attack helicopters.&lt;br /&gt;
&lt;br /&gt;
The success of the Iroquois helicopters did not go unnoticed by allies of the United States. When the USA released the UH-1D model, the West German government agreed to purchase a license to manufacture the latest Iroquois helicopters at German factories, particularly those of the Dornier company. Between February 1967 and the end of 1981, German aircraft manufacturers constructed 352 UH-1D helicopters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uh_1d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:UH-1D Germany WTWallpaper 001.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 002.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 003.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 004.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 005.jpg&lt;br /&gt;
File:UH-1D Germany WTWallpaper 006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the helicopter;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5833-development-uh-1d-the-german-iroquois-helicopter-en|[Devblog] UH-1D: The German Iroquois Helicopter]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dornier}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PUMA&amp;diff=125789</id>
		<title>PUMA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PUMA&amp;diff=125789"/>
				<updated>2022-03-29T21:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: It has gen 3 thermals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_schutzenpanzer_puma&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The PUMA is a futuristic and unusual vehicle. It has a large profile, strong armor for an IFV, and weighs more than a [[T-72A]], but the mobility is still very good because of its impressive engine with more than 1,000 horsepower. The unmanned turret is equipped with a 30 mm autocannon with access to APFSDS and airburst rounds, reminiscent of the Swedish [[CV90 (Family)|CV90 family]]. The cherry on top is the MUSS soft-kill active protection system, which interferes with the guidance of incoming ATGMs. Although the PUMA is difficult to hide and is not particularly threatening to most MBTs from the front, it is a fairly tough target to destroy and can be a nightmare for enemy IFVs and helicopters, as it can shrug off most of their weapons and retaliate in turn.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Puma has mediocre armour at first sight, barely withstanding 12.7 mm rounds.. Its most protected piece is the  15 mm additional plate on the lower glacis. However, the spacing and modules make this vehicle a very capable one when it comes to survivability. The frontal glacis is in two parts, the upper area is 5 mm RHA sloped at 76 degrees and the lower one is 15 mm RHA sloped at 32 degrees. Both the upper and lower plates will not stop anything but SPAA ammunition at the battle rating and HEATFS projectiles. The lower glacis plate is not as strong since not sloped as much, but penetrating this plate will often result in shrapnel stopped by the engine deck. &lt;br /&gt;
[[File:Puma IFV vs 9M133.png|left|thumb|9M133 can be stopped by the composite array depending on the obliquity of the armour at LOS.]]&lt;br /&gt;
Thanks to the engine bay being on the front of the tank, it acts as a spaced armour to protect the crew from all sorts of attacks, along with the lower glacis composite armour and spall shields dividing the engine bay and the crew compartment. However, it comes at the expense of being lit on fire multiple times. The Puma has access to a powerful ERA that protects its sides. However, it is only effective on certain chemical munitions as the side armour of the Puma is non-existent. This armour is similar to the armour package seen on the skirts of the Challenger 2 and it offers a 500 mm protection against chemical munitions with a successful disruption up to 550 mm at 0° LOS. This protection is increased as the angling is higher. It is unable to fight against tandem warheads and ATGMs with a penetration above the stipulated. &lt;br /&gt;
&lt;br /&gt;
The space inside the crew compartment offers a really good protection for chemical energy shells such as HEATFS, ATGMs and anti-tank grenades, having a similar effect as on the Class 3(P). This makes the Puma capable of withstanding hits of almost all HEATFS of the BR  and even some ATGMs without fatal damage. It is also able to reduce the penetration or stop ATGM like the [[9M113 Konkurs]] and 9M112 (ATGM of the [[T-64B]]) although do not expect it to happen all the time, it depends on your angling, where the missile impacts and overpressure mechanics.&lt;br /&gt;
&lt;br /&gt;
;MUSS Active Protection System&lt;br /&gt;
&lt;br /&gt;
The Puma has access to an infra-red jammer, the MUSS APS. It is a constant active APS which provides protection against a wide variety of threats. The jamming device (commander's optics like system on the highest mount of the turret's roof) is mounted on the roof of the tank to cover the vulnerable frontal arc. It is called &amp;quot;Infrared Countermeasure&amp;quot; for the following reason: SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position nowhere near from the gunner's target. Furthermore, PUMA's MUSS active protection system provides a protective sphere around the vehicle against incoming missiles. The system works in a similar fashion to the Shtora system found on the Soviet T-90A and the EIREL system found on the French AMX-30B2 BRENUS. Contrary to the Soviet and French systems however, there is no need to point in the direction of the incoming threat however. Instead, the system is fully automatic and constantly surveys the 360 degrees of the vehicle's surroundings. &lt;br /&gt;
&lt;br /&gt;
MUSS will jam SACLOS missiles including wire-guidance: &amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[3M7]] ([[IT-1]])&lt;br /&gt;
* [[9M17M Falanga]] ([[Mi-4AV]]/[[Mi-24A]])&lt;br /&gt;
* [[9M17P Falanga-PV]] ([[Mi-24D (USSR)|Mi-24D]])&lt;br /&gt;
* 9M112 ([[T-64B]] / [[T-80B]])&lt;br /&gt;
* [[9M113 Konkurs|9M113]] ([[BMP-1]]/[[SPz BMP-1]]/[[BMP-2]])&lt;br /&gt;
* [[9M114 Shturm]] ([[Shturm-S]]/Russian Helicopters)&lt;br /&gt;
* 9M117 ([[T-55AM-1]]/[[T-62M-1]]/[[BMP-3]])&lt;br /&gt;
* 9M119 ([[T-72B]]/[[T-72B (1989)]]/[[T-80U]])&lt;br /&gt;
* [[9M120 Ataka]] ([[Mi-35M]]/[[Mi-28N]]/[[Ka-52]])&lt;br /&gt;
* [[9M311]] ([[ZPRK 2S6]])&lt;br /&gt;
* [[BGM-71A TOW]]&lt;br /&gt;
* [[BGM-71B TOW]]&lt;br /&gt;
* [[BGM-71C I-TOW]]&lt;br /&gt;
* [[AS.11]]&lt;br /&gt;
* [[HOT-1]]&lt;br /&gt;
* [[HOT-2 TOW]]&lt;br /&gt;
* [[HOT-3]] ([[EC-665 Tiger HAD]]/[[EC-665 Tiger HAP]]/[[EC-665 Tiger UHT]])&lt;br /&gt;
* MGM-51B ([[M551 Sheridan|M551]]/[[M60A2]])&lt;br /&gt;
* MGM-51C ([[XM-803]]/[[MBT-70]]/[[KPz-70]])&lt;br /&gt;
* [[Swingfire]] ([[Swingfire]]/[[Striker]])&lt;br /&gt;
* [[MILAN]] ([[Marder A1-]]/[[Ratel 20]]/[[Warrior]])&lt;br /&gt;
* [[HJ-73E]] ([[ZBD86]])&lt;br /&gt;
* [[Type 79]] ([[Type 89]])&lt;br /&gt;
* [[Roland]] ([[FlaRakPz 1]]/[[Roland 1]]/[[FlaRakRad]])&lt;br /&gt;
* [[VT1]] ([[FlaRakRad]]/[[ItO 90M]])&lt;br /&gt;
* ACRA ([[AMX-30 ACRA]])&lt;br /&gt;
* [[Rbs 55]] ([[UDES 33]]/[[Pvrbv 551]])&lt;br /&gt;
* [[Rbs 56]] ([[Strf 9040 BILL]])&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser-guided missiles (AGM-114 Hellfire, MIM146 ADATS, etc) will not be jammed by MUSS. In order to let the APS work, it must be turned on with a key in the control section. The APS module can be destroyed.&lt;br /&gt;
&lt;br /&gt;
MUSS can be used while on the move. While on the move (specially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and spot the Puma  and/or friendlies. When moving forward to an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM can hit the Puma if the ATGM is redirected towards the ground. MUSS creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight. It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. MUSS must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the Puma will be protected against SACLOS ATGMs. It should be noted that the Puma has access to Laser Warning Receiver (LWR), so the player does not need to rely on visual contact with the ATGM and the launcher. Thankfully, the thermal sights will be capable of detecting the fireball created by the ATGMs at certain distances.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, slat)&lt;br /&gt;
* High hardness rolled armour (turret)&lt;br /&gt;
* Aliminium alloy 7039 (turret)&lt;br /&gt;
* Composite screen (hull roof)&lt;br /&gt;
* Bulletproof glass (rear door pane)&lt;br /&gt;
* ERA/NERA (hull sides)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15+5 mm (76°) ''Upper glacis - Top'' &amp;lt;br&amp;gt; 15 mm (61°) ''Upper glacis - Bottom'' &amp;lt;br&amp;gt; 15 mm (58-60°) ''Lower glacis'' || 15 mm (13°) ''Top'' &amp;lt;br&amp;gt; 10+15 mm ''Bottom'' || 15 mm (10-15°) &amp;lt;br&amp;gt; 60 mm (13°) ''Door window'' || 15+5 mm (14°) ''Front glacis'' &amp;lt;br&amp;gt; 15+30 mm ''Fighting compartment'' &amp;lt;br&amp;gt; 10 mm ''Radiator vent''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet'' || 25+15 mm || 25+15 mm || 15+5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 15 mm thick.&lt;br /&gt;
* ERA and NERA panels cover the sides of the PUMA:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''ERA''': 340 mm ''Top'' &amp;lt;br&amp;gt; '''NERA''': 100+150 mm ''Radiator vent'' &amp;lt;br&amp;gt; '''NERA''': 250 mm ''Bottom''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|MK 30-2/ABM (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[MK 30-2/ABM (30 mm)|30 mm MK 30-2/ABM]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (100) || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -10°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''MK266:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PMC308:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''PMC287:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 87 || 86 || 81 || 75 || 70 || 65&lt;br /&gt;
|-&lt;br /&gt;
| MK266 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| PMC308 || 47 || 44 || 36 || 28 || 22 || 17&lt;br /&gt;
|-&lt;br /&gt;
| PMC287 || 121 || 119 || 111 || 97 || 93 || 83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MK266 || HEI-T* || 1,080 || 0.36 || 0 || 0.1 || 54.4 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PMC308 || HEI-T || 1,100 || 0.36 || 0.2 || 1.5 || 0.8 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PMC287 || APFSDS || 1,405 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG4 (5.56 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG4 (5.56 mm)|5.56 mm MG4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (1,000) || 890 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PUMA IFV is an effective vehicle against all types of targets, and even the heaviest of tanks such as the [[T-10M]] can even be defeated with a flanking maneuvre with APFSDS to the direct side at point blank. The best way to play the PUMA IFV is to go on the flank, using its mobility to get to places quickly. It has access to generation 2 thermals for the gunner and commander, and a very good optic which makes sniping an easy job to do. With the crewless turret, you can easily sit hull down in most positions which makes it hard for your enemies to effectively target you, though you are a big target, so it's best to be aware on the move.&lt;br /&gt;
&lt;br /&gt;
Another way to play is being a support vehicle and slightly being aggressive, where you can support your teammates at the frontline aiming for weak spots of enemies with APFSDS, or flanking them as the APFSDS can cut through easy weak spots and the sides and rear of enemies. While the PUMA can survive and soak up shots due to the empty space inside the vehicle, you can still be disabled by an engine shot, or a well placed shot to the side where all your crew is packed together. The PUMA provides good protection against most chemical warhead weapons aside from tandem charged warheads, as the PUMA is equipped with a mix of CLARA Explosive Reactive Armor, and composite armor. It may occasionally bounce early APDS and APFSDS to the angle of the frontal armor but it's best to still play cautiously as no vehicle is invincible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to IRCM that can disrupt most missiles.&lt;br /&gt;
* ERA on the side of the tank that will stop any chemical warheads.&lt;br /&gt;
* Crewless turret that can enable you to hull down effectively&lt;br /&gt;
* Empty space in the hull that can absorb shots.&lt;br /&gt;
* Access to APFSDS for an autocannon.&lt;br /&gt;
* Good mobility for its size.&lt;br /&gt;
* Blowout Panel for the turret.&lt;br /&gt;
* Very good optics&lt;br /&gt;
* Generation 3 Thermals for Commander and Gunner&lt;br /&gt;
* Laser Warning System to alert you of incoming fire from tanks or helicopters.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big target for its vehicle type.&lt;br /&gt;
* Fire rate is subpar compared to most of its counterparts.&lt;br /&gt;
* Has a timed HEI-T shell instead of HE-VT.&lt;br /&gt;
* IRCM can be spotted easily in NVD and Thermal sights.&lt;br /&gt;
* No access to ATGMs unlike its counterparts.&lt;br /&gt;
* Stock belt is subpar for defeating ground vehicles.&lt;br /&gt;
* Engine area is in the front, which can easily be disabled.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7604-development-puma-a-muss-have-en|[Devblog] PUMA: A &amp;quot;MUSS&amp;quot; Have]]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Flakpanzer_341&amp;diff=123323</id>
		<title>Flakpanzer 341</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Flakpanzer_341&amp;diff=123323"/>
				<updated>2022-02-17T16:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: /* Pros and cons */  Rep cost pretty low after the update, it shouldnt really be listed in the pros and cons section anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_flakpanzer_V_Coelian&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', also known as '''Flakpanzer V Coelian''', is a gift rank {{Specs|rank}} German SPAA {{Battle-rating}}. This vehicle was originally introduced as a main tree vehicle in [[Update 1.43]] but was shifted to a gift vehicle in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], making it only available to players who previously owned it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret)&lt;br /&gt;
* Structural steel (Side skirts, mudguards, storage boxes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (55°) ''Lower glacis'' || 50 mm (30°) ''Top'' &amp;lt;br&amp;gt; 41.5 mm ''Bottom'' &amp;lt;br&amp;gt; 5 mm (4°) ''Side skirts'' || 40 mm (25°) || 17 mm &amp;lt;br&amp;gt; 40 mm ''Area connecting to front glacis''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 60 mm (40°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm (40°) ''Gun mantlet'' || 40 mm &amp;lt;br&amp;gt; 30 mm ''Gun mantlet'' || 40 mm (cylindrical) || 16 mm (71°) ''Front part'' &amp;lt;br&amp;gt; 16 mm ''Rear part''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Crew positions Flakpanzer 341.png|thumb|346x346px|{{PAGENAME}}'s crew positions. As clearly seen here, the Driver, Gunner and Commander are all lined up if it shows its front, which means that the best place to shoot is the right side of the upper glacis]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
* Add-on 20 mm tracks cover the sides of the engine compartment.&lt;br /&gt;
* Mudguards and storage boxes on the hull are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is in practice an anti-aircraft turret put on top of a [[Panther G]] chassis. The frontal glacis can deflect some hasty shots, but most enemies will aim at the turret, which is poorly armoured. As with the other [[Panther tank (Family)|Panthers]], side armour is practically nonexistent, while the rear armour is weak. The rest of the turret, sides and rear, is only lightly armoured.&lt;br /&gt;
&lt;br /&gt;
The tank won't suffer much of ammo rack detonation, even when filled to the brim with ammunition. Your vehicle will rather be disabled when most of the crew is knocked out. The tank has the same 5-men crew as a standard Panther: driver, gunner, commander, loader and radio operator. The turret houses the gunner, commander and loader while the driver and radio operator both sit in the front hull section.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 852|rbMinHp= 531|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
As the tank is built on a [[Panther G]] chassis, it retains most of the mobility. As with the Panther G, the engine is a downgrade from the [[Panther A]] and [[Panther D]], with 600hp rather than 700hp. This means that it has somewhat sluggish acceleration, but better top speed than other anti-aircraft vehicles due to its torsion bar suspension. A negative point is the extremely poor reverse speed: only -3 km/h (AB &amp;amp; RB).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|FlaK44 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[FlaK44 (37 mm)|37 mm FlaK44]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,504 (8) || rowspan=&amp;quot;2&amp;quot; | 250 || rowspan=&amp;quot;2&amp;quot; | -5°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 0.31 || rowspan=&amp;quot;2&amp;quot; | 0.28 || rowspan=&amp;quot;2&amp;quot; | 0.25 || rowspan=&amp;quot;2&amp;quot; | 0.24&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with 2 [[FlaK44 (37 mm)|37mm FlaK 44]] cannons side by side in the turret. These guns have enough damage potential to down a single-engine aircraft with a single shot, with 2 or 3 needed to down larger aircraft. The guns have a fire rate of 250 shots per minute each, which gives a shot per second value of about 4 per gun. This should be enough to shoot down the planes that usually populate the air in battles in 6.7 like A2Ds, Su-6s and the like. Furthermore, the turret traverse speed is incredible fast for its BR, and the fastest of the non-radar SPAA.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APHE|Armour-piercing high-explosive}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''Sprgr. 18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''PzGr:''' {{Annotation|APHE|Armour-piercing high-explosive}}&lt;br /&gt;
* '''M.Gr.18:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 49 || 46 || 33 || 22 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 18 || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || 49 || 46 || 33 || 22 || 14 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M.Gr.18 || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 18 || FI-T || 820 || 0.62 || 0 || 0.1 || 49.3 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr || APHE || 770 || 0.69 || 1.2 || 9 || 22.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M.Gr.18 || FI-T || 914 || 0.55 || 0 || 0.1 || 108 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''188''' || 170&amp;amp;nbsp;''(+18)'' || 152&amp;amp;nbsp;''(+36)'' || 132&amp;amp;nbsp;''(+56)'' || 114&amp;amp;nbsp;''(+74)'' || 94&amp;amp;nbsp;''(+94)'' || 76&amp;amp;nbsp;''(+112)'' || 58&amp;amp;nbsp;''(+130)'' || 38&amp;amp;nbsp;''(+150)'' || 20&amp;amp;nbsp;''(+168)'' || 2&amp;amp;nbsp;''(+186)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear only after you've fired all clips in the rack.&lt;br /&gt;
* As your ammo is subdivided in 188 clips of 4 shells, you can pack a mix of FI-T and APHE shells to deal with both aircraft and lightly armoured ground vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} should be used as a vehicle of its class. It has the armament and fire rate to take out aircraft but lacks the penetration rates to effectively combat heavier tanks. Remember that the lead on the {{PAGENAME}} is less than on the Bofors due to its higher velocity (914m/s vs 874m/s) while having better damage. The {{PAGENAME}} can also go hunt light tanks, which rarely have the armour to stand up against the 49 mm penetration, but make sure that the {{PAGENAME}}'s firepower destroy them before they get a chance to shoot the {{PAGENAME}}. Here is a list of some of the vehicles the {{PAGENAME}} can take on:&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13 (Family)|AMX-13 series]]: Shoot at the side armour. If that is not present, shoot their tracks to bits and then their barrel. For the SS.11 version, just fire the 37 mm autocannons directly at the front missile rack.&lt;br /&gt;
* [[M56]] and [[M50|M50 Ontos]]: Anywhere, preferably with AP to maximise damage as the Flakpanzer 341's 37 mm has explosive filler.&lt;br /&gt;
* [[T92]]: Shoot it until it stops, then shoot the mini turrets.&lt;br /&gt;
* [[M42|M42 Duster]]: Anywhere. Preferably the tracks so that it stops, then the turret crew.&lt;br /&gt;
* [[BMP-1]]: Turret or side armour, as the autocannon won't get through the front.&lt;br /&gt;
* [[SU-100P|SU-100P]]: Due to the thin armour, shooting anywhere should cause sufficient damage.&lt;br /&gt;
* [[FV4005|Fv4005]]: Just fire at its turrets with as many armour-piercing shells as possible, and the problem should sort itself out.&lt;br /&gt;
* [[R3 T106 FA]], [[FIAT 6614|Fiat 6614]] and [[R3 T20 FA-HS]]: Shooting these vehicles anywhere will be sufficient, as long as they are hit before they get a shot off (except the T20 FA-HS, as its 20 mm armament)&lt;br /&gt;
&lt;br /&gt;
But remember, aircraft will still be the {{PAGENAME}}'s primary targets as an SPAA.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good armour for an anti-aircraft vehicle&lt;br /&gt;
* Incredible turret traverse speed to track down fast-flying aircraft&lt;br /&gt;
* 3.7 cm guns are devastating to enemy aircraft&lt;br /&gt;
* Has smoke grenades (6 in total)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
* Low penetration power on AP shell&lt;br /&gt;
* Smoke grenades are fired one at a time and take a while to hit the ground&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 3,7 cm Flakzwilling auf Panther Fahrgestell, Flakpanzer 341, also known as the ''Flakpanzer V Coelian'', was a concept for a Flakpanzer first proposed in early 1944. Reacting to the increased threat posed by fighter-bombers and low altitude attackers, a proposal was made for a Flakpanzer based on the hull of a Panzer V Panther. This would have a fully enclosed turret to protect the crews from enemy fire, unlike the turrets of vehicles that were already in use such as the [[Flakpanzer 38]] or the [https://en.wikipedia.org/wiki/M%C3%B6belwagen Flakpanzer IV Möbelwagen]. In response to this tender, Rheinmetall developed the &amp;quot;Coelian&amp;quot;, originally envisaging a number of the turret and armament variants such as the ''2cm Flak-Vierling 151'' armed with four 20 mm MG 151/20 guns. However, the German Army High Command's requirements kept on changing, demanding for ever-heavier armaments and armour, and eventually, two different designs were settled upon in May of 1944, one armed with a twinned 3.7 cm Flakzwilling 44, and one with a newly designed 5.5 cm Flak gun.&lt;br /&gt;
&lt;br /&gt;
However, by the time the design had been finalised, external factors had already more or less decided its fate. The impact of the Allied strategic bombing campaign on the German arms manufacturing industry, the lack of raw materials, and the need for ever-increasing quantities of Panther tanks meant that no Panther hulls could be released for the Coelian project. Work on the design was given a lower priority, and by February of 1945, only a single wooden mock-up model of the 3.7 cm twin-gun tower on the hull of a Panther D had been completed. The war ended before an actual prototype could be constructed.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A planned self-propelled anti-air installation based on a Panther tank from which the turret was removed and replaced with a special, newly-designed turret with paired 37mm FlaK 44 guns. The project never existed as a fully-constructed model. The project was cancelled due to Germany's defeat. It had reached the phase of having a tank chassis with a wooden model of the planned turret installed on it.&lt;br /&gt;
&lt;br /&gt;
In December, 1943 a wooden mock-up of the turret was built and installed on the chassis of a remodeled Pz.Kpfw.V Ausf.D Panther. Since the Pz.Kpfw.V Ausf.G Panther modification was already being produced, the AA vehicle was supposed to be built on the chassis of this modification with the option to install full-metal rollers with internal amortization. The number of serially produced vehicles has not been determined. Whether or not it was ever used in combat conditions is also unknown.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flakpanzer_V_Coelian Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tfk5OhY-Wf0|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Kugelblitz]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/637|[Devblog] Flakpanzer V &amp;quot;Coelian&amp;quot;]]&lt;br /&gt;
* [[wikipedia:Flakpanzer_Coelian|[Wikipedia] Flakpanzer Coelian]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/3-7-cm-flakzwilling-auf-panther-fahrgestell-341/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; 3.7 cm Flakzwilling auf Panther Fahrgestell &amp;quot;341&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Hidden vehicles]]&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M42&amp;diff=123105</id>
		<title>M42</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M42&amp;diff=123105"/>
				<updated>2022-02-15T17:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: /* Pros and cons */ Hull break no longer exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other usages&lt;br /&gt;
| link-1 = M42 (Disambiguation)&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = M42 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m42_duster&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American Self-Propelled Anti-Aircraft (SPAA) gun {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]]. While armed with the same turret and cannons from its predecessor the [[M19]], it has enhanced mobility by using the chassis of the light tank [[M41A1]] Walker Bulldog.&lt;br /&gt;
&lt;br /&gt;
The U.S. military awarded General Motors Corporation's tank division with a contract to design and build the M42 Duster, as an armoured light air-defence gun platform. Though initially developed to provide defence from air attacks, by the time the Duster was ready to be fielded in mass, the military switched gears determining that the Duster was not a useful tool against the jet aircraft which were beginning to fill the sky.&lt;br /&gt;
&lt;br /&gt;
While SPAA vehicles were initially designed to counter aircraft, other uses developed in which they saw action against armoured vehicles. Compared to other contemporary SPAA vehicles ([[ZSU-37]], [[Wirbelwind]], [[M13 MGMC|Multiple Gun Motor Carriage M13]], etc...) though, the M42 is typically regarded as the least effective when used against vehicles with armour protection. The penetration value of the armour-piercing rounds is considered too low to penetrate armour plating, even when not angled. The Duster, however, can be devastating against vehicles with very little to no armour, especially at 120 rounds per minute for each gun.&lt;br /&gt;
&lt;br /&gt;
Being considered a light tank, the M42 does not have the armour capability to stand up directly to many of the other vehicles which it will face on the battlefield, especially against tanks which may fire high-explosive shells. The Duster will fare better against machine gun fire and potentially against some of the lighter autocannon fire which it may encounter, though not for long. Due to the M42's lightweight nature, it is best to stage where there is cover to help shield the Duster. It is also essential to only expose the vehicle when necessary to get a shot. If discovered, it is best to have a contingency location to which to fall back and regroup.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Armour may as well be non-existent on the M42. Built off the chassis of the [[M41A1|M41 Walker Bulldog]], the SPAA can be penetrated by anything in the game, except for those few tanks armed with only machine guns, of course. In this tank, speed is your armour. A stationary Duster is a scrapped Duster unless you're firing on an aircraft, in which you should stop behind some cover.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (33°) ''Front glacis'' &amp;lt;br /&amp;gt; 25.7 mm (39°) ''Bottom glacis'' || 12.7 mm || 12.7 mm ''Top'' &amp;lt;br /&amp;gt; 19 mm ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm || 8 mm || 8 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
This tank can go about 72 km/h forwards and -20 km/h backwards. Either way, it's fast. Being built with neutral steering and lighter than the M41A1. It should have no difficulty getting out of a situation in a pinch.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Dual Automatic Gun M2 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M42 Duster is armed with two [[Bofors (40 mm)]] anti-aircraft guns. They have a decent rate of fire and you will seldom have to stop and wait for a reload - more likely, you'll have to wait for the gun barrel to cool down. Against aircraft, these guns are deadly. A shot or two will be more than enough to shoot down an enemy. They are also quite deadly against lightly armoured vehicles, such as enemy SPAAs or light tanks such as the [[Ru 251|Spähpanzer Ru 251]] or [[M41A1|M41 Walker Bulldog]], and you can pen the side of [[Panther A|Panthers]], too. However, they require direct hits. Against the Soviet heavy or British medium tanks you are likely to encounter, however these guns will do nothing for you. You will rarely get an opportunity to use the Bofors on another tank, as they simply lack the penetration to do so - 72 mm doesn't get you very far at Rank IV. If you can get the guns to hit, you should have no trouble knocking aircraft out of the sky.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 480 (8) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -3°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A ||35.22||48.75||59.20||65.47||69.65|| rowspan=&amp;quot;2&amp;quot; | 0.65 || rowspan=&amp;quot;2&amp;quot; | 0.58 || rowspan=&amp;quot;2&amp;quot; | 0.53 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These work fine, a hit on an aircraft means instant disassembly for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank.&lt;br /&gt;
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These mean bad news for aircraft, what should be used for AA work.&lt;br /&gt;
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are the worst belts against airplanes. However, they are able to hurt ground vehicles especially if shot into the side of an enemy tank. If you plan on penetrating tanks, load this and flank, since side shots are almost a necessity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 72 || 69 || 58 || 47 || 38 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Mk.II || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M81A1 || 72 || 69 || 58 || 47 || 38 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Mk.II || FI-T* || 874 || 0.86 || 0 || 0.1 || 63 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 50&amp;amp;nbsp;''(+10)'' || 38&amp;amp;nbsp;''(+22)'' || 14&amp;amp;nbsp;''(+46)'' || 2&amp;amp;nbsp;''(+58)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has no armour, but a lot of speed and guns that do nothing against anything with actual armour. Refrain from attacking enemies that can take a hit from you, though you can roam around the battlefield with your insane speed and act as a scout. Ironically, shooting enemies you know your shot will bounce off of makes sense if you look at it as it then makes the enemy vehicle show up on the mini-map for all players to see, although it will also expose you. However, you could stay with your teammates and shoot down planes that will be harassing them. They know the danger of the Bofors guns but for some pilots that is a gamble, they are willing to take. A good way to lure planes toward you is the act like you don't see them, shoot off at some distant (ground) target, at which the plane will notice you are &amp;quot;distracted&amp;quot; and as they begin to dive to attack you, quickly re-aim the cannons and fire.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 40 mm cannons are devastating to planes&lt;br /&gt;
* AP rounds able to penetrate roughly 60 mm can be used against most medium tank side armour it could face, like the [[T-34-85]], [[Chi-Ri II]], [[Panther A]]/[[Panther D|D]]&lt;br /&gt;
* Unsynchronized firing helps improve overall fire rate&lt;br /&gt;
* Outside from default belts, the other belt options are made of a single type of shell that can be relied on&lt;br /&gt;
* Relatively fast vehicle with good mobility due to the [[M41A1]] light tank basis&lt;br /&gt;
* Fast turret traverse rate helps track aircraft&lt;br /&gt;
* Improved mobility, protection and ammunition count compared to [[M19]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite 40 mm cannons and the unsynchronized firing, the overall fire rate is still lower than its contemporaries&lt;br /&gt;
* 40 mm AP rounds are not the best AP rounds to use overall due to relatively low penetration; cannot penetrate all-round protected heavy tanks like the [[IS-2]] or [[Tiger H1]]/[[Tiger E|E]]&lt;br /&gt;
* Relatively bad depression angles, a little worse than on the [[M19]], which means the {{PAGENAME}} has to expose itself to shoot over hills&lt;br /&gt;
* Open turret allows aerial attacks and machine guns to decimate the exposed crew&lt;br /&gt;
* Very thin armour hull, can be penetrated by .50 cal found on the [[M4]]&lt;br /&gt;
* Careless driving can damage the vehicle&lt;br /&gt;
* Ammo can be used up rather quickly due to the dual-gun firing, prolonged combat can find the ammo stowage run empty&lt;br /&gt;
* Easily ammo-racked due to racks scattered all around the turret, aerial autocannons could set it off if hit&lt;br /&gt;
* Bad mobility when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During late World War II and the Korean War, the US Army were using the [[M19|Twin Gun Motor Carriage M19]] as their main armoured forces anti-aircraft gun. However, during the Korean War, the US Army decides to phase out their M24 Chaffees and its variants, M19 included, in order to implement newer designs made in the time period. One of these newer designs was the development of the [[M41A1|M41 Walker Bulldog]] light tank. The 40 mm armament on the M19 was deemed effective enough to continue usage past the M19, so the turret of the M19 with the twin 40 mm cannons was taken off the chassis and modified to fit the chassis of the M41 light tank, which had a larger turret ring than the M24 Chaffee. This instalment of the anti-aircraft armament onto the M41 light tank was designated as the '''M42'''. The production of the vehicle began in early 1952 at the General Motors Cleveland Tank Plant and entered service in 1953, replacing the many other self-propelled anti-aircraft vehicles the army was fielding. Production continued from 1952 to December 1959, ending with a total number of 3,700 units. During the production, the M42 was upgraded in 1956 with a new engine and other upgrades common with the M41 light tank, this upgraded variant was the ''M42A1''.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M42 was kept in US inventory past the Korean War, however, it was sometime between then and the 1960s that the US Army came to the conclusion that ordinary anti-aircraft guns are unable to engage the new aircraft age of jets. Thus, the M42 was to be retired in 1963 and replaced by the HAWK surface-to-air missile. Though, even after their retirement, the units stationed at the Panama Canal Zone kept their M42s until the 1970s.&lt;br /&gt;
&lt;br /&gt;
Then in the 1960s, with the intensity of the Vietnam War brewing up, more American soldiers get stationed in the country. Experiences with the missile showed that the HAWK missile system suppose to engage the new jet planes performed badly in low-altitude defence. In order to ensure a tight grip on the airspace, the Army began to reissue the M42s to the Army in the air defence artillery battalions which contain four M42 batteries and one headquarters battery. These M42s start arriving in the fall of 1966 in three battalions, 1/44th, 5/2nd, and the 4/60th Battalions. Though, despite their role, no dire air threat was presented from the North Vietnamese to the South, so the M42s were relegated to ground support duties in a tradition shared by its past predecessors. The M42s in this role was deployed as on-point security, convoy escorts, or a perimeter defence; it was in these roles that the M42 earned its nickname '''&amp;quot;Duster&amp;quot;''' for its lethality and effectiveness in ground support roles against the infantry.&lt;br /&gt;
&lt;br /&gt;
After Vietnam, the M42 Dusters-equipped battalions were deactivated in late December 1971. These Dusters still in Vietnam were given to the ARVN forces. Training dusters at Fort Bliss were given back to the National Guard it was originally issued to, and multiple National Guard units were stationed with the M42 until it was officially retired in 1988, with the last unit retiring it be 2nd Battalion, 263 Air Defense Artillery.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The M42 self-propelled 40 mm anti-air mount built by General Motors (GM). It was based on the M41 light tank and was intended to replace the M19 self-propelled anti-air mount. The unofficial name &amp;quot;Duster&amp;quot; was also used for this installation. A total of 3,700 M42's were produced between 1951 and 1959.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m42_duster Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qKUEsKiPsDE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M19]]&lt;br /&gt;
* [[Ostwind II]]&lt;br /&gt;
* [[Phòng không T-34]] / [[Phòng không T-34 (USSR)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/752|[Development] La-5FN and M42 Duster]]&lt;br /&gt;
&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=122526</id>
		<title>Bfw. Jagdpanther G1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=122526"/>
				<updated>2022-02-08T22:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: /* Pros and cons */  Shell is an Apcbc not an aphe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium German tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the regular version&lt;br /&gt;
| link-1 = Jagdpanther&lt;br /&gt;
| usage-2 = the other vehicles of the family&lt;br /&gt;
| link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_panzerbefelhswagen_jagdpanther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a command variant of the [[Jagdpanther]], intended to be crewed by the battalion headquarters personnel to command a Jagdpanther company. The {{PAGENAME}} received a Fu 5 transmitter and a Fu 2 receiver radio. These changes, along with cosmetics, do not affect the vehicle in the game and the {{PAGENAME}} is otherwise the same specification-wise as the standard Jagdpanther.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br /&amp;gt; 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides a cumulative 20 mm of protection.&lt;br /&gt;
* Tracks and the lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
* Rear parts of the upper-side hull armour have tracks attached, adding additional 20 mm of armour.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As a premium vehicle, all modifications for the {{PAGENAME}} come unlocked.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Jagdpanther.png|right|thumb|x250px|[[Ammo racks]] of the Jagdpanther.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 46&amp;amp;nbsp;''(+14)'' || 31&amp;amp;nbsp;''(+29)'' || 16&amp;amp;nbsp;''(+44)'' || 1&amp;amp;nbsp;''(+59)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Left side empty: 31&amp;amp;nbsp;''(+29)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and to cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set on fire if shot. It is also strongly advised to use this tank to engage at long range, and to change position often.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour is sloped relative to incoming fire and thus negate a large part of the vehicle's defensive capabilities. By hiding behind buildings, trees and bushes, or behind a ridgeline,  its fighting capability is optimised. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with its right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are all on the left side of the vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire/are distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the legendary KwK 43 long 88. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and fire rate.&lt;br /&gt;
* Unlike other tanks, the gun's default APCBC shell is the best shell to use. It has great accuracy, velocity, penetration, and damage potential at all ranges.&lt;br /&gt;
* 5x Sight sufficient for most engagements&lt;br /&gt;
* Really good top speed and maneuverability. Makes getting into a strong early game position a breeze.&lt;br /&gt;
* The tank is based off the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of pen.&lt;br /&gt;
* Carries an amazing amount of smoke grenades.&lt;br /&gt;
* Despite not having a turret, the tank still has good gun depression.&lt;br /&gt;
* Since this is the premium Command Jagdpanther, it has all the premium bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad reverse speed might get the player killed&lt;br /&gt;
* Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20 pdr or [[IS-2 (Family)|IS-2]]'s BR-471 APHE can easily penetrate&lt;br /&gt;
* Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate&lt;br /&gt;
* Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like [[M18 GMC|M18]]&lt;br /&gt;
* A lot bigger than the [[StuG III G|StuG III]], [[Jagdpanzer IV|Jagdpanzer IVs]], and the [[Jagdpanzer 38(t)|Hetzer]], so may need to get used to the size and how to conceal it&lt;br /&gt;
* Penetration from the sides is often lethal as sides are littered with ammo&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The formidable 8.8 cm Pak 43 anti-tank gun was created as a longer version of the 8.8 cm Kwk 36. Two attempts were made to fit this gun onto a self-propelled chassis, the first was the[[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn chassis was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer mounting the formidable 8.8 cm Pak 43, built on the [[Panther D|Panther]] chassis with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''', which Hitler preferred over the longer '''8.8 cm Pak 43/3 auf Panzerjäger Panther'''.&lt;br /&gt;
&lt;br /&gt;
Throughout its production life of January 1944 to 1945, a total 415 of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanthers produced per month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was considered but never produced.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was a rather good design as a tank destroyer. It had a good power-to-weight ratio and had a gun that could penetrate any allied tank in service during the war. It did not suffer from as many reliability problems due to it's basis on the later [[Panther G|Panther Ausf. G]] model, which had fixed most of the Panther's initial problems. It also used an improved transmission and final drive (the two sources of most Panther issues), which were planned for the Panther II.&lt;br /&gt;
&lt;br /&gt;
===Command variant===&lt;br /&gt;
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, but they required a vehicle to house the commander of each battalion. So during the Jagdpanther's production, a command vehicle variant was also made from the Jagdpanther. These vehicles are distinguishable from regular-issue Jagdpanthers with the presence of more antennas to house the FuG8 30W radio that allows communication between the command tank and headquarters. Each battalion would have access to two '''Befehlswagen Jagdpanther''' for use to coordinate the battalion, other units in each battalion is 14 normal Jagdpanthers, 5 Bergepanthers for armour recovery, a repair company, two anti-aircraft platoons, a combat engineer platoon, and an armoured reconnaissance platoon&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
To equip the commanders of tank destroyer battalions, in the summer of 1944 production of a command vehicle based on the Jagdpanther tank destroyer was launched.&lt;br /&gt;
&lt;br /&gt;
These command vehicles were equipped with a FuG8 30W radio station with ranges of 10 km (phone) and 50-80 km (Morse key). The transmitter operated on a medium frequency range, from 1130-3000 kHz. The receiver operated in the 835-3000 kHz range.&lt;br /&gt;
&lt;br /&gt;
The FuG5 radio station was equipped with a whip antenna with a height of 2 meters, and the FuG8 radio, with a Sternantenne antenna with a height of 1.4 meters.&lt;br /&gt;
&lt;br /&gt;
These vehicles served in detached anti-tank battalions. The organization of these battalions was established by the KStN 1149c government schedule, issued on March 1, 1944. A company consisted of 14 vehicles, and two more Panzerbefehlswagen Jagdpanthers were driven by the company's command staff. Each battalion had 3 companies. An additional maintenance company had 5 Bergepanthers. In addition, each battalion had a repair company, two anti-aircraft defense platoons, a combat engineer platoon, and a reconnaissance armored transport platoon. The command staff of the battalion had two command Jagdpanthers equipped with additional radio stations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
Skin and camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerbefelhswagen_jagdpanther Bfw. Jagdpanther] on War Thunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - Non-premium version of the Bfw. Jagdpanther.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Jagdpanther|[Wikipedia] Jagdpanther]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_IV&amp;diff=122525</id>
		<title>Jagdpanzer IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_IV&amp;diff=122525"/>
				<updated>2022-02-08T22:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: Jagdpanzer now at 4.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_jgdpz_IV_L48&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', German armoury designation '''Sd.Kfz. 162''', is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Superstructure)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (47°) ''Upper glacis'' &amp;lt;br&amp;gt; 50 mm (55°) ''Lower glacis'' || 30 mm (12-48°) + 5 mm (29°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 22 mm (15°) || 20 mm (6°) ''Front'' &amp;lt;br&amp;gt; 20 mm (2°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 60 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (conical) ''Gun mantlet'' &amp;lt;br&amp;gt; 80 mm (spherical) ''Gun mount'' &amp;lt;br&amp;gt; 120 mm (50°) ''Gun mount frame'' || 30 mm (29°) || 30 mm (31°) || 20 mm &amp;lt;br&amp;gt; 60 mm ''Gun mount''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* The [[Add-on Armor]] module adds tracks on the front and sides of the superstructure and the front hull.&lt;br /&gt;
* Mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a very vulnerable front hull, which can be penetrated easily by most guns at the battle rating. The fact that the transmission is mounted directly behind the front glacis means that any shot will disable it. It can be a double-edged sword: the transmission will soak up most shots which can be good at long range, but at close range it is a death sentence, as it allows your enemy to casually flank to your vulnerable sides and take out your whole crew.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265|AoAweight=0.46}}&lt;br /&gt;
&lt;br /&gt;
Based on the chassis of the Pz.IV, the {{PAGENAME}} is slightly heavier but still benefits from the same all-round mobility: it accelerates steadily and is able to reach a maximum speed of 43 km/h in a dozen of seconds. The brakes are powerful and make the {{PAGENAME}} stop within meters (the violent braking however causes the hull to wobble, making your targeting less accurate). The reverse speed is good: it will get you out of a dangerous situation quickly but not enough to play overextending tactics. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning and you'll turn faster (6 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-3 km/h). Turning at high speed makes you significantly lose speed but your acceleration compensates for that aspect.&lt;br /&gt;
The stock tracks are narrow and grant you a decent mobility on hard terrain (solid ground, roads) but poor mobility on soft terrain (mud, snow, sand). Once researched, the &amp;quot;Winterketten&amp;quot; wide tracks for snowy terrain will grant you a very good mobility on soft terrain.&lt;br /&gt;
The {{PAGENAME}} reaches 17 km/h when fording, 17 km/h when driving uphill with some speed built-up but a mere 7 km/h uphill from a stop start.&lt;br /&gt;
Light and medium obstacles (fences, posts, bushes and small trees) are not a problem but large obstacles (trees, concrete blocks and parked vehicles) will hinder your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK39 L48 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK39 L48 (75 mm)|75 mm PaK39 L48]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±12° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 75 mm PaK39 L48 cannon stays reliably accurate until 1,200 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap, together with the poor magnification of your optics. Using the &amp;quot;sight distance control&amp;quot; feature can help mitigate that aspect.&lt;br /&gt;
&lt;br /&gt;
The average muzzle velocity of your APCBC and APCR shells still grants you flat predictible trajectories and thus helps firing at moving targets from a distance. HEAT and HE shells on the other hand are slow and will fly with a curved trajectory. Lacking a stabilizer, the tank can't accurately fire on the move.&lt;br /&gt;
&lt;br /&gt;
The gun has a limited traverse on the horizontal axis. This can make the tracking of a target difficult as the gun quickly reaches a stop. Take that constraint into account when positioning your hull at a firing spot. The traverse speed of the gun however is slow in comparison to other tank destroyers at the battle rating, which makes your targeting process slow. The elevation angle is average and the depression angle is good. Make good use of it to shoot from behind ridges.&lt;br /&gt;
&lt;br /&gt;
Your reload time is similar to vehicles at the same BR, if not a little longer than average. The gun recoil is average for a German vehicle and not important enough to throw your gun off target after firing.&lt;br /&gt;
&lt;br /&gt;
Although exemplary at lower battle ratings, the PaK39 will find itself coming up short at the {{PAGENAME}}'s BR. Compared to analogue 75 &amp;amp; 76 mm cannons, the PaK39 comes last in both ballistic performance and muzzle velocity. &lt;br /&gt;
&lt;br /&gt;
To compensate for these shortcomings, tanks mounting the PaK39 are able to use the PzGr 40 APCR shell which offers an increased penetration power at point blank range. Although lacking in significant post-penetration damage, using the APCR could mean the difference between disabling a vehicle and bouncing a shell.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The ammunition available to the {{PAGENAME}} allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''': APCBC; a shell with explosive filler but an average penetration power. It will destroy any tank it penetrates and should be the main ammunition used in battle. Few vehicles will be able to withstand this shell but follow-up shots may be needed occasionally.&lt;br /&gt;
* '''PzGr 40''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Pack a few of these shells to use against heavily armoured foes that the '''PzGr 39''' can't penetrate, or when sniping as the higher muzzle velocity makes aiming at moving targets easier.&lt;br /&gt;
* '''Hl.Gr 38B''': HEAT; a shaped charge with mediocre penetration but without penetration loss over distance. It penetrates only flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. It has however a very slow muzzle velocity (around twice slower than your fast projectiles).&lt;br /&gt;
* '''Sprgr. 34''': HE; a high-explosive round perfect to obliterate open and lightly armoured vehicles but it has a slow muzzle velocity.&lt;br /&gt;
* '''K.Gr.Rot Nb.''': Smoke shell; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 140 || 137 || 125 || 112 || 100 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 166 || 162 || 146 || 128 || 112 || 98&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 750 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0 || 0.1 || 872.1 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 930 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 71&amp;amp;nbsp;''(+8)'' || 62&amp;amp;nbsp;''(+17)'' || 53&amp;amp;nbsp;''(+26)'' || 44&amp;amp;nbsp;''(+35)'' || 35&amp;amp;nbsp;''(+44)'' || 26&amp;amp;nbsp;''(+53)'' || 17&amp;amp;nbsp;''(+62)'' || 9&amp;amp;nbsp;''(+70)'' || 1&amp;amp;nbsp;''(+78)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Pack 26&amp;amp;nbsp;''(+53)'' shells to go into battle with the left flank ammunition depleted (racks  1 to 6 emptied).&lt;br /&gt;
* The visual discrepancy concerns the number of shells per rack as well as the total number of sells (73 shells modeled for 79 available).&lt;br /&gt;
* Rack 1 is modeled as 3 shells, racks 2, 3, 7 &amp;amp; 8: 10 shells, racks 4 &amp;amp; 5: 8 shells, rack 6: 6 shells and rack 9: 11 shells.&lt;br /&gt;
* However, racks 1 to 7 contain 9 shells each while racks 8 and 9 contain 8 shells each.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG42 (7.92 mm)|7.92 mm MG42]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 1,200 (150) || 1,200 || -5°/+13° || ±5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a MG42 machine gun. Since it is mounted on the hull, it cannot effectively shoot at planes. However, it does have a higher fire rate, making it useful for gunning down lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
* In an offensive role, the {{PAGENAME}} should be played as a long range sniper, taking advantage of the APCBC shell's good penetration values, high gun accuracy and frontal sloped armour. Use your good mobility to get to a shooting spot. Engage targets from at least 1,000 m away to prevent enemy progress towards the objectives. You will also suppress enemy fire to prevent your team from being pinned down by enemy tank destroyers. Because of your weak side armour, always stay away from the frontline to avoid being flanked or swarmed and thus maximise your chances of survival. When engaging enemy tanks, privilege firing hull-down from behind cover. With your firepower, any enemy wandering in your sight alone is practically dead.&lt;br /&gt;
&lt;br /&gt;
* In a defensive role, your role is to contain the enemy advance in case of a breakthrough. The enemy will be pushing forward and thus moving the front line, making engagements take place at a closer range than you're comfortable with. You should identify and target in priority choke points, narrow passages and corridors of the map that the enemy will be forced to take. Your limited gun traverse still allows you to monitor an area spanning 212 m at 500 m distance without having to reposition your hull. A flanking enemy, artillery strikes or CAS will be the greatest threats to the {{PAGENAME}} in that combat role.&lt;br /&gt;
&lt;br /&gt;
* If you try to play the {{PAGENAME}} as a front-line tank or a support tank, you will be confronting with the following issues. As a turretless tank destroyer, your turning speed is too poor to manoeuvre quickly enough in close combat to face flanking enemies. You will be quickly disabled by any fire targeting your sides. As soon as you are immobilized (driver or transmission disabled), you are most likely dead. From up close, most tanks will have no problem penetrating your hull or your superstructure. And if are even slightly angled, most enemies will be able to penetrate your superstructure's side armour with little effort.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies:&lt;br /&gt;
&lt;br /&gt;
Any tank sporting a long gun of calibre 75 mm or bigger will disable you with little effort in a close range encounter at this battle rating because of your weak armour. For long range engagements, M4A3E2 Jumbos are the enemies most likely to bounce your shell from a distance. Luckily, it won't be able to return lethal fire from afar.&lt;br /&gt;
&lt;br /&gt;
;Defeating a {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
* Flanking the tank destroyer undetected and immobilizing it with your first shot remains your best chance to destroy it. But it is difficult because it will position very far from the frontline.&lt;br /&gt;
* The most suitable shells to deal with a {{PAGENAME}} are APCBC or APHE shells with a high penetration power.&lt;br /&gt;
* Force the {{PAGENAME}} out of position with indirect fire (artillery strikes) if you're at relative close range and it is locking down a passage.&lt;br /&gt;
* As a turretless tank destroyer with weak side armour, initiate a pincer movement on the {{PAGENAME}} together with a teammate. This will force it to retreat and relocate or face the  risk of being destroyed.&lt;br /&gt;
* In case of a frontal attack (choke point/corridor), try blinding the {{PAGENAME}} with smoke and then swarm it with several tanks to saturate its defensive capacities.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very comfortable to drive thanks to the fair acceleration &amp;amp; top speed&lt;br /&gt;
* Excellent gun traverse arc to each side gives the ability to shot while having the tank angled&lt;br /&gt;
* Low profile, not an easy target at long ranges&lt;br /&gt;
* Can load APCR to help with heavier tanks&lt;br /&gt;
* Frontal armour is well sloped and can mount tracks to improve protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable sides&lt;br /&gt;
* Will often face vehicles that can punch through its armour frontally&lt;br /&gt;
* PaK39 is lacking compared to enemy armaments&lt;br /&gt;
* Prone to ammo rack detonation&lt;br /&gt;
* As with most casemates, a dead transmission or driver means a dead vehicle&lt;br /&gt;
* Small vehicle, if it gets penetrated all the crew can be knocked out in one hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed was 100 mm front armour, 40-50 mm on the sides, wide tracks, a top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the [[Panther D|Panther]] tanks. Though this project was originally conceived over a completely new chassis, the [[Pz.IV G|Panzer IV]] was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the [[Marder III H|Marder IIIs]] showed that such features were necessary for a successful fighting vehicle.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV chassis was converted into the '''Jagdpanzer IV''', which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun [[StuG_III_G|StuG III]] was more than adequate in the role and Germany still needed reliable tanks that it could use.  The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original '''Jagdpanzer IV''' (with the 75 mm Pak 39 L/48 cannon), the [[Panzer IV/70(V)|Panzer IV/70 (V)]], and the [[Panzer IV/70(A)|Panzer IV/70 (A)]] (Both of which have the 75 mm Pak 42 L/70 cannon).&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer IV, mounting the 75 mm Pak 39, was designed and produced by Vomag. It was produced from January to November 1944 with about 769 units produced. The early version had a muzzle brake and ''zimmerit'' anti-magnetic paste added to the vehicle. However, the muzzle brake was removed as it kicks up a large amount of dust from the ground that obscures the gunner's sights so that was removed, and the ''zimmerit'' was also removed after September 1944 due to rumours that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of ''Schürzen'' side armour plates.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in an anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the popular Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battalion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge.&lt;br /&gt;
&lt;br /&gt;
After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the ''[[JPz 4-5|Hanomag-Henschel JPz 4-5|Kanonenjagdpanzer]]'', which has the nearly same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This self-propelled gun was developed in 1943 to strengthen German anti-tank defensive capabilities. A very low, welded hull was placed on the Pz.Kpfw. IV's chassis, with reasonably-sloped front and side armor plates. This way, the front armor was almost 50% thicker than the tank's base model. The combat and control crew compartments were located in the front, and the engine was in the rear. The tank destroyer was armed with a 75 mm 7,5cm Pak39 L/48 anti-tank gun with a long 48 caliber barrel, mounted in the combat crew compartment. On the exterior, the gun was covered by a massive, cast mantlet. To enhance the armor protection on the sides of the self-propelled vehicle, additional Schurzen side skirts were added. Self-propelled anti-tank guns released before September 1944 had anti-magnetic Zimmerit paste applied to their vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Vomag AG factories released 769 of these vehicles from January to October 1944.&lt;br /&gt;
&lt;br /&gt;
In August 1944, vehicles began to be produced with the 75 mm 7.5 cm KwK. 42 L/70 gun, similar to the gun installed on the Panther tank. This transition passed smoothly, and production of Jagdpanzer IV tanks with the shorter guns gradually tapered off.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer enjoyed great popularity with tank troops, since its gun could knock out virtually any Allied tank of its day.&lt;br /&gt;
&lt;br /&gt;
This anti-tank gun fought with anti-tank divisions on all fronts.&lt;br /&gt;
&lt;br /&gt;
The generally successful vehicle had a number of shortcomings. Its front armor was 60 mm thick, resulting in the loss of a number of vehicles. However, increasing the thickness to 80 mm shifted the vehicle's center of gravity, overloading the front pair of road wheels, which were prone to fail.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_jgdpz_IV_L48 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4H58VHkC6qc|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Panzer IV]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanzer 38(t)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[StuG III G]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
* [[75/46 M43]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Jagdpanzer_IV|[Wikipedia] Jagdpanzer IV]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/jagdpanzer-iv.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Jagdpanzer IV]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=241 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; SdKfz 162 Jagdpanzer IV (Panzerjager 39)]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=122258</id>
		<title>Bfw. Jagdpanther G1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=122258"/>
				<updated>2022-02-06T05:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: Jagdpanther no longer has 10x zoom sight, put in an update describing the 5x sight in the pros and cons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium German tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the regular version&lt;br /&gt;
| link-1 = Jagdpanther&lt;br /&gt;
| usage-2 = the other vehicles of the family&lt;br /&gt;
| link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_panzerbefelhswagen_jagdpanther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a command variant of the [[Jagdpanther]], intended to be crewed by the battalion headquarters personnel to command a Jagdpanther company. The {{PAGENAME}} received a Fu 5 transmitter and a Fu 2 receiver radio. These changes, along with cosmetics, do not affect the vehicle in the game and the {{PAGENAME}} is otherwise the same specification-wise as the standard Jagdpanther.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br /&amp;gt; 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides a cumulative 20 mm of protection.&lt;br /&gt;
* Tracks and the lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
* Rear parts of the upper-side hull armour have tracks attached, adding additional 20 mm of armour.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As a premium vehicle, all modifications for the {{PAGENAME}} come unlocked.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Jagdpanther.png|right|thumb|x250px|[[Ammo racks]] of the Jagdpanther.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 46&amp;amp;nbsp;''(+14)'' || 31&amp;amp;nbsp;''(+29)'' || 16&amp;amp;nbsp;''(+44)'' || 1&amp;amp;nbsp;''(+59)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Left side empty: 31&amp;amp;nbsp;''(+29)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and to cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set on fire if shot. It is also strongly advised to use this tank to engage at long range, and to change position often.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour is sloped relative to incoming fire and thus negate a large part of the vehicle's defensive capabilities. By hiding behind buildings, trees and bushes, or behind a ridgeline,  its fighting capability is optimised. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with its right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are all on the left side of the vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire/are distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the legendary KwK 43 long 88. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and fire rate.&lt;br /&gt;
* Unlike other tanks, the gun's default APHE shell is the best shell to use. It has great accuracy, velocity, penetration, and damage potential at all ranges.&lt;br /&gt;
* 5x Sight sufficient for most engagements&lt;br /&gt;
* Really good top speed and manoeuvrability. Makes getting into a strong early game position a breeze.&lt;br /&gt;
* The tank is based off the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of pen.&lt;br /&gt;
* Carries an amazing amount of smoke grenades.&lt;br /&gt;
* Despite not having a turret, the tank still has good gun depression.&lt;br /&gt;
* Since this is the premium Command Jagdpanther, it has all the premium bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad reverse speed might get the player killed&lt;br /&gt;
* Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20 pdr or [[IS-2 (Family)|IS-2]]'s BR-471 APHE can easily penetrate&lt;br /&gt;
* Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate&lt;br /&gt;
* Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like [[M18 GMC|M18]]&lt;br /&gt;
* A lot bigger than the [[StuG III G|StuG III]], [[Jagdpanzer IV|Jagdpanzer IVs]], and the [[Jagdpanzer 38(t)|Hetzer]], so may need to get used to the size and how to conceal it&lt;br /&gt;
* Penetration from the sides is often lethal as sides are littered with ammo&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The formidable 8.8 cm Pak 43 anti-tank gun was created as a longer version of the 8.8 cm Kwk 36. Two attempts were made to fit this gun onto a self-propelled chassis, the first was the[[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn chassis was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer mounting the formidable 8.8 cm Pak 43, built on the [[Panther D|Panther]] chassis with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''', which Hitler preferred over the longer '''8.8 cm Pak 43/3 auf Panzerjäger Panther'''.&lt;br /&gt;
&lt;br /&gt;
Throughout its production life of January 1944 to 1945, a total 415 of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanthers produced per month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was considered but never produced.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was a rather good design as a tank destroyer. It had a good power-to-weight ratio and had a gun that could penetrate any allied tank in service during the war. It did not suffer from as many reliability problems due to it's basis on the later [[Panther G|Panther Ausf. G]] model, which had fixed most of the Panther's initial problems. It also used an improved transmission and final drive (the two sources of most Panther issues), which were planned for the Panther II.&lt;br /&gt;
&lt;br /&gt;
===Command variant===&lt;br /&gt;
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, but they required a vehicle to house the commander of each battalion. So during the Jagdpanther's production, a command vehicle variant was also made from the Jagdpanther. These vehicles are distinguishable from regular-issue Jagdpanthers with the presence of more antennas to house the FuG8 30W radio that allows communication between the command tank and headquarters. Each battalion would have access to two '''Befehlswagen Jagdpanther''' for use to coordinate the battalion, other units in each battalion is 14 normal Jagdpanthers, 5 Bergepanthers for armour recovery, a repair company, two anti-aircraft platoons, a combat engineer platoon, and an armoured reconnaissance platoon&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
To equip the commanders of tank destroyer battalions, in the summer of 1944 production of a command vehicle based on the Jagdpanther tank destroyer was launched.&lt;br /&gt;
&lt;br /&gt;
These command vehicles were equipped with a FuG8 30W radio station with ranges of 10 km (phone) and 50-80 km (Morse key). The transmitter operated on a medium frequency range, from 1130-3000 kHz. The receiver operated in the 835-3000 kHz range.&lt;br /&gt;
&lt;br /&gt;
The FuG5 radio station was equipped with a whip antenna with a height of 2 meters, and the FuG8 radio, with a Sternantenne antenna with a height of 1.4 meters.&lt;br /&gt;
&lt;br /&gt;
These vehicles served in detached anti-tank battalions. The organization of these battalions was established by the KStN 1149c government schedule, issued on March 1, 1944. A company consisted of 14 vehicles, and two more Panzerbefehlswagen Jagdpanthers were driven by the company's command staff. Each battalion had 3 companies. An additional maintenance company had 5 Bergepanthers. In addition, each battalion had a repair company, two anti-aircraft defense platoons, a combat engineer platoon, and a reconnaissance armored transport platoon. The command staff of the battalion had two command Jagdpanthers equipped with additional radio stations.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
Skin and camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerbefelhswagen_jagdpanther Bfw. Jagdpanther] on War Thunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - Non-premium version of the Bfw. Jagdpanther.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Jagdpanther|[Wikipedia] Jagdpanther]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jagdpanther_G1&amp;diff=122257</id>
		<title>Jagdpanther G1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jagdpanther_G1&amp;diff=122257"/>
				<updated>2022-02-06T05:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: Jagdpanther no longer has a 10x sight, put an update in the Pros section describing the 5x sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the premium version&lt;br /&gt;
| link-1 = Bfw. Jagdpanther&lt;br /&gt;
| usage-2 = the other vehicles of the family&lt;br /&gt;
| link-2 = Panther tank (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_panzerjager_panther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Jagdpanther in itself is average but can be utilized to become extremely effective due to ricochet mechanics.&lt;br /&gt;
&lt;br /&gt;
Lighter shells (i.e. 76 mm M1 from the Sherman, 88 mm L/56 from the Tiger I, 90 mm M3 from the Jackson/Pershing) will have issues with shells ricocheting off the front plate due to the angle of the tank's upper frontal plate. However, heavier and/or higher velocity shells (SU-152, IS-2, T29/T34 are examples of tanks that will not experience this problem very much) will not have this issue due to the weight or velocity compensating for the increased slope and penetrating anyway (that is not to say that these types of shells cannot bounce, it is just much rarer due to their weight and high velocities.)&lt;br /&gt;
&lt;br /&gt;
The best way to use the Jagdpanther's armour is to find a small hill where you can angle the front of your tank upwards to where your gun can still fire back at incoming enemies, but also have your frontal armour maximized (due to the fact that your frontal armour will be at a higher angle for incoming shells, which will dramatically increase the odds of a shell ricocheting. ) Just be sure not to allow your bottom plate to be shown, as it is a potential weak point of the tank.&lt;br /&gt;
&lt;br /&gt;
The side and rear armour of the Jagdpanther is extremely thin (AA guns often can penetrate) and should be protected at all costs (as your ammunition is also stored in the sides.)&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br /&amp;gt; 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides cumulative 20 mm protection.&lt;br /&gt;
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.&lt;br /&gt;
*Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has decent mobility overall, however, there is one major downfall to this vehicle: its extremely slow reverse speed. For this reason, the {{PAGENAME}} cannot relocate quickly so it is best to position your vehicle in a spot where repositioning won't be necessary.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the Jagdpanther is the PaK 43 88 mm gun, which is one of the best all-around tank weapons at its BR. With an 11-second reload stock, it is accurate as well as causing large amounts of damage during a penetrating hit, as it also contains explosive filler that detonates once inside the hull of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK 43 (88 mm)|88mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39/43''', APCBC: stock ammunition, is by far the most useful ammunition for this tank and should be the primary type you carry through your battles.&lt;br /&gt;
* '''PzGr 40/43''', APCR: although on paper it appears to be a significant improvement in penetration capabilities, in reality it is often ineffective for two reasons:&lt;br /&gt;
** The amount of damage the shell creates within the hull of tank upon penetration is very little, with little to no shrapnel being created by a penetration. This makes a direct hit onto a critical module (such as a gunner or an ammunition rack) a necessity for this projectile, which can be sometimes difficult depending on the enemy you are facing.&lt;br /&gt;
** Although the stat card shows that the penetration does increase, due to the overall weight of the shell decreasing, sloped armour is much more difficult to penetrate (which at this battle rating is very common.) This makes this shell somewhat useless as a result, with the standard ammunition (PzGr 39/43) being far more effective against slopped armour.&lt;br /&gt;
* '''Hl.Gr 39''', HEAT: it serves very little purpose, as it lacks enough penetration to penetrate tanks from the front (or even side at the battle rating of this tank).&lt;br /&gt;
* '''Sprgr.43''', HE: it is ineffective against armoured targets, and should only either be carried for open-topped vehucles (SPAA/TD).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 43&amp;amp;nbsp;''(+17)'' || 25&amp;amp;nbsp;''(+35)'' || 19&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+59)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Right side empty: 19&amp;amp;nbsp;''(+41)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun on this tank is functional but is not powerful enough to cause any damage even to lightly armoured targets (such as AA vehicles). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Jagdpanther is best used defensively, to cover capture points and prevent their capture, and cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set the tank on fire if shot, as well as destroying the transmission. It's also strongly advised to use this tank at long range, and change position often.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour and sloped and thus negate a large part of its survival capabilities. By hiding behind buildings, trees and bushes, or on top of a hill, you optimise it's fighting capabilities. A well-positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with your right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are on the other side.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire or get distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the long 88 mm KwK 43 gun. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and fire rate.&lt;br /&gt;
* The default APCBC shell has great accuracy, penetration, and damage potential at all ranges.&lt;br /&gt;
* Really good top speed and manoeuvrability. Makes getting into a strong early game position a breeze.&lt;br /&gt;
* The tank is based on the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of penetration.&lt;br /&gt;
* Carries a large amount of smoke grenades.&lt;br /&gt;
* 5x Sight provides sufficient zoom for most engagements&lt;br /&gt;
* Despite not having a turret, the tank still has good gun depression.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible reverse speed. Shoot and scoot tactics are nearly impossible to pull off.&lt;br /&gt;
* The hull armour is tough, but common enemy tanks like the [[Centurion Mk 3]] and [[IS-2]] laugh at the Jagdpanther's frontal armour.&lt;br /&gt;
* Terrible side armour. Angling is ill-advised.&lt;br /&gt;
* Like most tank destroyers it lacks a turret. Coupled with the terrible reverse speed, getting flanked is almost always a death sentence.&lt;br /&gt;
* Despite the 5 men crew, the crew compartment is small. Any APHE shell that penetrates the armour will likely knock out all the crew in one shot.&lt;br /&gt;
* Despite not having a turret, it's still a big tank. Finding proper concealment can be a challenge.&lt;br /&gt;
* Roof armour is weak. Attackers and even some fighters machine guns can be lethal.&lt;br /&gt;
* The HEAT and HE rounds are completely useless while the APCR has mediocre penetration and damage potential. Don't bother taking anything but the default APCBC round into battle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Nazi Germany created the formidable 8.8 cm Pak 43 anti-tank gun, a longer version of the 8.8 cm Kwk 36. 2 attempts were made to fit this gun onto a self-propelled configuration, the first was [[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn was too small and underpowered to propel such a gun. The Jagdpanther was proposed in late 1942, as a tank destroyer from the [[Panther D|Panther]] chassis that could mount the formidable 8.8 cm Pak 43 with good armour and speed. The tank destroyer was created and designated SdKfz 173 and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name Jagdpanther by Hitler rather than using the longer 8.8 cm Pak 43/3 auf Panzerjäger Panther.&lt;br /&gt;
&lt;br /&gt;
Throughout its production life of January 1944 to 1945, 415 total of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanther produced a month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, G1 and G2. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pak 80 was mentioned but never came around to production.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was a rather good design as a tank destroyer, it had a good power-to-weight ratio and had a gun that could destroy any Allied tank in service in the war. It did not suffer as much reliability problems due to being based on the later model [[Panther G|Panther Ausf. G]], which had most of the initial problems fixed. It also used an improved transmission and final drive (the two sources of most Panther issues) that was planned for the Panther II.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, though most of the Jagdpanthers were sent to deal with the Soviet onslaught, where it first saw combat action. In Normandy, few of these vehicles were encountered by the Western Allies, though 12 were deployed in one occasion by the 654 schwere Panzerjäger-Abteilung against British units. One instance in July 30, 1944 saw three Jagdpanthers engage and destroy 10-11 Churchill tanks in about two minutes, though two of them were abandoned by the crew due to damage. The 654th was the only battalion to have a full complement of Jagdtigers of about 42 Jagdpanthers at the Western Front, the 559th battalion only had 10 to 14 of these vehicles. The largest concentration of the Jagdpanther on the west was during the Ardennes Offensive of about 20 vehicles combat-ready.&lt;br /&gt;
&lt;br /&gt;
After the end of World War II with Nazi Germany's fall, the Jagdpanther and its original Panther configuration saw service with France. The Jagdpanthers served France from 1945 to the 1960s.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
One of the most powerful and most successful German tank destroyers of World War II. This tank destroyer was designed by the company MIAG and was based on the Pz.Kpfw. V Panther tank. From October 1943 to April 1945, the MIAG, MNH, and MBA factories produced a total of 413 Jagdpanthers.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was mass-produced in three variants which differed in the following ways.&lt;br /&gt;
&lt;br /&gt;
The first variant was the early version of the G1 self-propelled gun, produced from January to September 1944. These vehicles had an 88 mm 8,8 cm Pak 43/2 gun with a one-piece barrel. The gun was fixed to the front armor with bolts inside the vehicle. Anti-magnetic Zimmerit paste was applied to the vehicle's vertical surface in its characteristic squares. Also, this variant lacked a snorkel. The plate covering the engine either completely lacked an opening or had an opening which was plugged closed.&lt;br /&gt;
&lt;br /&gt;
The second variant was the standard G1, which had an 88 mm 8,8 cm Pak 43/3 gun with a composite barrel. This tank destroyer also received a new gun mantlet. Zimmerit was not applied. Heat shields were installed around the exhaust pipe, and the guide wheels had a larger diameter.&lt;br /&gt;
&lt;br /&gt;
The third variant was the G2, which was equipped with a new gun mantlet reinforced with bolts. An armored plate taken from the Pz.Kpfw. V Ausf. G Panther tank was installed over the engine. The trenching tool and cleaning rod tube was moved to the rear.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer was a very effective weapon against all types of Soviet and Allied tanks. It was used on the Western and Eastern fronts until the end of the war.&lt;br /&gt;
&lt;br /&gt;
For a heavy vehicle, the Jagdpanther had good speed and maneuverability. On the other hand, this self-propelled vehicle inherited a number of disadvantages from the tank it was based on, primarily low mechanical reliability and relatively thin side armor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerjager_panther Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|bpMgT_WH36g|'''Jagdpanther: King Tiger's Gun &amp;amp; Panther's Chassis''' - ''Military History Visualized''|4bj1Tm7YNrs|'''Jagdpanther Tactics''' - ''Military History Visualized''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[CA Lorraine]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://storage.net-fs.com/hosting/3912593/3/index.htm 3D Experience - Jagdpanther interior]&lt;br /&gt;
* [[Wikipedia:Jagdpanther|[Wikipedia] Jagdpanther]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=uCO0chq-xcw The Shooting Range Episode 186]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-64B&amp;diff=121652</id>
		<title>T-64B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-64B&amp;diff=121652"/>
				<updated>2022-01-28T18:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: The ariete no longer has the best pen in the game, originally because dm53 was added, but it was nerfed aswell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_64_b_1984&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage T-64BV.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. In [[Update 1.79 &amp;quot;Project X&amp;quot;]], the vehicle gained the modification to equip &amp;quot;Kontakt-1&amp;quot; ERA blocks, transforming the variant into a '''T-64BV'''.&lt;br /&gt;
&lt;br /&gt;
The T-64B is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64A. Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 &amp;quot;Sprut&amp;quot; cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the T-64B allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.&lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Kontakt-1&amp;quot; ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a &amp;quot;pike&amp;quot; or triangular prism shape. The hull is also different as its covered with ERA and the distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Composite armour (Hull front, Turret front)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Armour radiation material (Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60* mm (68°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (62°) ''Lower glacis'' || 85 mm ''Front'' &amp;lt;br&amp;gt; 70 mm ''Rear'' &amp;lt;br. 20 mm (33°) ''Bottom'' || 20 mm (4-54°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Center'' &amp;lt;br&amp;gt; 20 mm (21-57°) ''Bottom'' || 30 + 30 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 40 + 30 mm&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour* !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 403 mm ''Kinetic'' &amp;lt;br&amp;gt; 476 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ''Angles +0-0°:''&amp;lt;br&amp;gt;440 mm ''Kinetic'' &amp;lt;br&amp;gt; 500 mm ''Chemical''&amp;lt;br&amp;gt; ''Angles +30-30°:''&amp;lt;br&amp;gt; 400 mm ''Kinetic'' &amp;lt;br&amp;gt; 450 mm ''Chemical'' || 200 mm ''Kinetic'' &amp;lt;br&amp;gt; 220 mm ''Chemical'' || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* A 5 mm RHA plate separates the engine from the crew compartment&lt;br /&gt;
* A log providing 100 mm thickness in wood is mounted on the rear.&lt;br /&gt;
* The snorkel tube on the turret rear provide 4 mm of structural steel.&lt;br /&gt;
* Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.&lt;br /&gt;
* Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.&lt;br /&gt;
* Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619|AoAweight=1.1|weight=41.2}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+14° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380&lt;br /&gt;
|-&lt;br /&gt;
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 9M112 || ATGM || 400 || 27.5 || 0.05 || 0.1 || 5,540 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty*&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 36&amp;amp;nbsp;''(+0)''&amp;lt;br /&amp;gt;36&amp;amp;nbsp;''(+0)'' || 34&amp;amp;nbsp;''(+2)''&amp;lt;br /&amp;gt;29&amp;amp;nbsp;''(+7)'' || 29&amp;amp;nbsp;''(+7)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+36)''&amp;lt;br /&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.&lt;br /&gt;
* The 4th Projectile Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.&lt;br /&gt;
* The 3th Propellant Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (150) || 700 || -5°/+70° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,250 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.&lt;br /&gt;
&lt;br /&gt;
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.&lt;br /&gt;
&lt;br /&gt;
'''T-64BV'''&lt;br /&gt;
&lt;br /&gt;
One of the later upgrades available to the T-64B is the &amp;quot;additional protection&amp;quot; upgrade, which covers the frontal hull and turret with &amp;quot;Kontakt-1&amp;quot; ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.&lt;br /&gt;
&lt;br /&gt;
'''Top-rank Adversaries'''&lt;br /&gt;
&lt;br /&gt;
* [[M1 Abrams (Family)|M1/IPM1/M1A1 Abrams]]: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition and the blast door: this often results in ammo detonation and the vehicle's destruction.&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2K]]: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]]/[[Leopard 2A5|2A5]]: The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.&lt;br /&gt;
&lt;br /&gt;
* [[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]]/[[Challenger 2|2]]: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.&lt;br /&gt;
&lt;br /&gt;
* [[Ariete]]/[[Ariete PSO|PSO]]: The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. Still avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.&lt;br /&gt;
&lt;br /&gt;
'''How to fight the T-64B'''&lt;br /&gt;
&lt;br /&gt;
Disable its gun: the gun mantlet is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face. The driver port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteeing a kill. However at long ranges this is a very small target so try and hit the T-64B's gun. The lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun. Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.&lt;br /&gt;
&lt;br /&gt;
Fighting the T-64BV (T-64B with &amp;quot;Kontakt-1&amp;quot; ERA) is a different situation. With the ERA, protection against chemical is 850 mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500 mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock-friendly grind, with decent stock HEAT shell and potent HE shell&lt;br /&gt;
* Upgraded hull armour allows it to shrug off hits from many top-rank cannons&lt;br /&gt;
* Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use&lt;br /&gt;
* Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions&lt;br /&gt;
* Very strong turret armour combined with a bad but usable -6° gun depression can allow it to hull down relatively well in some instances&lt;br /&gt;
* Upgraded 125 mm cannon inherited from the previous model&lt;br /&gt;
* The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper&lt;br /&gt;
* More diverse ammunition choices gives it a great deal of flexibility and allows it to engage at any distance and adapt to different situations and playstyle&lt;br /&gt;
* 9M112 &amp;quot;Kobra&amp;quot; ATGM capable of penetrating 650 mm of armour&lt;br /&gt;
* Replaces the &amp;quot;oil barrel&amp;quot; smoke grenades with two sets of four-barrelled smoke grenade launchers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horrible reverse speed (-4 km/h)&lt;br /&gt;
* Bad gun depression compared to its adversaries&lt;br /&gt;
* Gun elevation/depression speed is very slow compared to other MBTs (2.4 degrees per second)&lt;br /&gt;
* HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration&lt;br /&gt;
* High risk of ammunition detonation thanks to the vertical nature of the autoloader&lt;br /&gt;
* Frontal hull armour can be extremely easily penetrated by a variety of enemy vehicles&lt;br /&gt;
* Angling the tank causes the weak side armour to be exposed and let APFSDS to tear through the ammo carousel&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The T-64B or Object 447 was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 &amp;quot;Kobra&amp;quot; (radio-guided, NATO &amp;quot;AT-8 Songster&amp;quot;). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 1980s. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 T-64B were confirmed destroyed, including the &amp;quot;Bulat&amp;quot; model. Ukraine is now upgrading there there fleet of T-64B to a more modernized version called the T-64BM &amp;quot;Bulat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_64_b_1984 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:T-64B Snow.JPG|250px|thumb|none|The T-64B in War Thunder with Winter Camouflage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|P6SfZC-n-U4|'''T-64B vs M1 Abrams''' - ''War Thunder Official Channel''|9VBAWLdfLcw|'''The Shooting Range #90''' - ''Metal Beasts'' section at 00:26 discusses the T-64B.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5351-development-t-64b-when-good-is-not-good-enough-en|[Devblog] T-64B: When Good Is Not Good Enough]]&lt;br /&gt;
* [[wt:en/news/5503-development-t-64bv-defence-reaction-en|[Devblog] T-64BV: Defence Reaction]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BMP-2M&amp;diff=120868</id>
		<title>BMP-2M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BMP-2M&amp;diff=120868"/>
				<updated>2022-01-16T05:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: /* Pros and cons */   Just a simple fix, the text said the bmp 2m's nade launcher has 6 mm of pen, while ingame it only has 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = squadron Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = BMP (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_bmp_2m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|BMP-2M WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet light tank (infantry fighting vehicle) {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]]. The BMP-2M is a light, mobile yet lethal light tank. Although its survivability and armour are not remarkable, its armament and utility are unmatched at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The vehicle's playstyle is relatively similar to the [[BMP-2]]'s. The fast turret traverse speed, wide field of view, and thermals for the optics combined with a fast-firing 2A42 autocannon and four 9M133 ATGMs makes it an excellent close range combat IFV and good front line scout at open fields. Armour on this vehicle can only protect the crew from 7.62 mm fire at all angles and sometimes 12.7 mm or even 20 mm when being shot from the front. The BMP-2M can sometimes survive AP rounds such as APFSDS as they can penetrate the vehicle without significant damage due to its large empty space inside. The overpressure mechanic will mean that often even a poorly placed HEAT round may immediately knock out the crew. Overall, survivability is poor, and the BMP-2M should use its manoeuvrability to flank opponents and strike before the enemy can locate you and return fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*High hardness rolled armour (hull and turret)&lt;br /&gt;
*Alloy ABT-101 (engine deck)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull||12 mm (81°)||13 mm ''Top''&lt;br /&gt;
15 mm ''Bottom''&lt;br /&gt;
|16 mm ''Doors''&lt;br /&gt;
13 mm ''Door frame''&lt;br /&gt;
|5 mm&lt;br /&gt;
12 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret||20 mm ''Turret front''&lt;br /&gt;
25 mm ''Gun mantlet''&lt;br /&gt;
|12 - 16 mm||10 mm||6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=558|rbMinHp=318}}&lt;br /&gt;
&lt;br /&gt;
With 60 extra horsepower, the BMP-2M has excellent mobility compared to the BMP-2. The acceleration of the BMP-2M in off road conditions is excellent, and it is able to keep up with top tier MBTs like the [[T-80U]], [[M1A2 Abrams]] and [[Leopard 2A5]]. The reverse speed however is still -10 km/h and it still has no neutral steering. Its amphibious capabilities can be useful to cross deep water sections to reach places normally unreachable for other vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
For module research, the following order is recommended:&lt;br /&gt;
&lt;br /&gt;
* Parts, then FPE to increase the durability&lt;br /&gt;
* 9M133FM-3 and NVD&lt;br /&gt;
* 30 mm APDS, Laser rangefinder and Filters&lt;br /&gt;
* Pick the next modules you wish to research depending on your needs&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
As this tank has a similar playstyle to its 8.3 counterpart, the [[BMP-2]], the main armament of the Shipunov 2A42 30 mm autocannon is a very versatile weapon, considering its vertical guidance, traverse speed, and large selection of ammo belts.&lt;br /&gt;
&lt;br /&gt;
It is not recommended to engage in long-term combat without ATGMs using only the autocannon with any tank heavier than a light tank or an Anti-Tank Missile Carrier unless using the APDS ammo selection. If not using APDS, for heavier tanks it is recommended to cripple it by shooting its tracks and the main armament.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A42 (30 mm)|30 mm 2A42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (250) || rowspan=&amp;quot;2&amp;quot; | 550 || rowspan=&amp;quot;2&amp;quot; | -4°/+74° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 1.30 || rowspan=&amp;quot;2&amp;quot; | 1.15 || rowspan=&amp;quot;2&amp;quot; | 1.06 || rowspan=&amp;quot;2&amp;quot; | 1.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 65 || 63 || 54 || 44 || 36 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm HE || 65 || 63 || 54 || 44 || 36 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm APT || 65 || 63 || 54 || 44 || 36 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm APDS || 82 || 81 || 79 || 75 || 72 || 69&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AG-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
{{Notice|It is recommended to fire the main and additional armaments separately, using separate keybinds for &amp;quot;Fire from secondary guns&amp;quot; and &amp;quot;Fire from the main calibre gun&amp;quot; or by setting keybinds to select the different weapon groups, as this 30 mm grenade launcher has a very different shell trajectory to the main 30 mm autocannon.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[AG-30 (30 mm)|30 mm AG-30]] || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 300 (300) || 400 || N/A || N/A || N/A || 1.8 || 1.8 || 1.8 || 1.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| VOG-30 || VOG* || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| VOG-30 || VOG* || 185 || 0.28 || 0 || 0.1 || 55.44 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || 0&amp;amp;nbsp;''(+1)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133}}&lt;br /&gt;
&lt;br /&gt;
Unlike the BMP-2 which only has one ATGM launcher and takes some time to reload, the ATGMs on the BMP-2M are arranged in 4 slots, 2 on either side of the tank. If all 4 are expended, an extra 4 will be able to reload if chosen in the battle start up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[9M133]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 8 (4) || -5°/+10° || N/A || N/A || 26.00 || 23.00 || 21.20 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 9M133 || ATGM (tandem) || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200&lt;br /&gt;
|-&lt;br /&gt;
| 9M133FM-3 || ATGM-VT || 61 || 61 || 61 || 61 || 61 || 61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M133 || ATGM (tandem) || 300 || 5,500 || 26 || 0.4 || 0.01 || 6,160 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 9M133FM-3 || ATGM-VT || 320 || 10,000 || 28 || 0.2 || 0.01 || 9,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 1&amp;amp;nbsp;''(+1)'' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled as 2 loadouts of 4 missiles&lt;br /&gt;
* Missiles are fired from A to D (see picture).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the stock grind, the vehicle is best played as a scout, as the stock ammo with the exception of the ATGMs is poor. Once it is spaded, the vehicle is basically a complete lineup in itself. It can play the part of a light tank, with excellent manoeuvrability, the ability to scout and repair, and the fast-firing autocannon to flank and destroy light to medium armoured targets.&lt;br /&gt;
Along with its scout capability to mark enemy armoured targets for allies or eliminate them with its ATGMs. If played cautiously, it can be played as a true IFV, supporting MBTs in close-quarters battle (CQB).&lt;br /&gt;
&lt;br /&gt;
However, when playing close-quarter battle this, it is a support vehicle, and should not engage in frontal brawls with MBTs, as it will quickly be destroyed, due to it's thin armour. It can be played at long range, using its scouting ability and ATGMs to knock out targets at long ranges.&lt;br /&gt;
While not its purpose, the BMP-2M can also be played as a last resort SPAA with its fast firing 30 mm autocannon and proximity fuse ATGMs in case there is no dedicated vehicle to perform this role.&lt;br /&gt;
&lt;br /&gt;
===Combat tactics===&lt;br /&gt;
&lt;br /&gt;
Avoid frontal confrontation with enemies of any kind, due to the very thin armour and hull-break in combination with the high density of ammunition and crew. Any weapon of calibre .50 cal or larger will absolutely shred the BMP-2M to pieces. The vehicle can be played in different roles:&lt;br /&gt;
&lt;br /&gt;
'''Long-range engagement:''' it can use its scouting ability and ATGMs to mark and track targets at long distance. Unlike the BMP-2, this improved variant carries an ATGM with a tandem shaped warhead. This weapon can easily deal with any armour found at its battle rating and even above it. Furthermore, 4 out of the total 8 missiles can be simultaneously fired and controlled at any given time, allowing to engage multiple targets standing close by launching each missile in quick succession before the initial one impacted. This is only further reinforced through the ability to fire on the move at any speed, unlike almost all other ATGM carrying systems. Even in the case that only one missile is left, a 6-second reload will help a quick re-engagement. Be aware that your ATGMs have a lower velocity than the common APFSDS and HEAT-FS round that your enemies will fire: if you and your enemy fire at the same time, you will most likely be killed first. Once the laser rangefinder is unlocked, one can use APDS rounds at range as it can easily pen the side and roofs of most enemies it will face, and the high volume of rounds will quickly disable if not destroy the target.&lt;br /&gt;
&lt;br /&gt;
'''Support and repair:''' this style of gameplay is most useful in close quarters environments especially when the vehicle is stock, making use of the autocannon, seeking out flanks and assisting with fast repairs. Good communication about targets is possible through the scouting feature. Adding to the support role is the 9M133FM-3 missile equipped with a HE warhead and proximity most effective against helicopters in particular.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:''' the main features of this strategy are the BMP-2's mobility and the 30 mm APDS belt which easily punches through the sides of any vehicle at its BR. The main focus is on targeting crew members and modules, as the post penetration damage is very localized. Basic knowledge about crew positions is most useful to get the most out of the rather short APDS belt (160 shells).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 2A42 autocannon can punch through most vehicles at its battle rating from the back, side and sometimes front&lt;br /&gt;
* Fast turret traverse speed&lt;br /&gt;
* Gen-2 thermal optics for the gunner, wide field of view and 2.5 to 12 times zoom for gun sight, suitable for combat at any range&lt;br /&gt;
* 1,200 mm penetration power for the standard 9M133 missile; can fire and guide all four missiles simultaneously while on the move&lt;br /&gt;
* Can equip 9M133FM-3 HE missiles with proximity fuses, useful for SPAA purposes&lt;br /&gt;
* Amphibious ability can be useful for crossing the water to areas hard-to-reach for other vehicles&lt;br /&gt;
* Very cheap repair cost means easy Silver Lions profit from combat&lt;br /&gt;
* Roof-mounted grenade launcher can clear obstacles that typically machine guns can not&lt;br /&gt;
* Relatively easy stock grind&lt;br /&gt;
* Can be played as a light tank, long range tank, CQB support vehicle, or SPAA&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Missiles mounted on the turret have a chance to explode from shrapnel if too close to any form of explosion&lt;br /&gt;
* Chassis can only protect the crew from 7.62 mm and with limited 12.7 mm or bigger calibre ammunition protection from the front&lt;br /&gt;
* No neutral steering, and a slow reverse speed of -10 km/h&lt;br /&gt;
* Grenade launcher has only 3 mm of pen and generally can't destroy opponents, instead being used against obstacles and clearing ERA at close range, sometimes damaging tracks or exposed ammo racks (eg ATGMs) at very close range&lt;br /&gt;
* ATGMs require discipline to use, as the urge to fire all four of them on contact is near irresistible. While firing all four ATGM ensures that the target tank is absolutely annihilated, it is a waste of ammunition if operator does not redirect remaining missiles away from already destroyed tank towards next target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 2017, the Russian Ministry of Defense signed a contract with KBP Instrument Design ('''''Konstruktorskoe Buro Priborostroeniya)''''' for the modernization of BMP-2 and BMD-2 to the BMP-2M ICV &amp;quot;Berezhok&amp;quot; and &amp;quot;Bereg&amp;quot; (not to be confused with the BMP-2M made by Kurganmashzavod. The M is the general designator for modernized units). It is meant to be a cost-effective update which will augment a clear sophistication compared to the BMP-3. It equipped the B05Ya01 Berezhok turret keeping the same autocannon of the BMP-2, the 2A42 30 mm autocannon, a PKTM 7.62 mm coaxial machine gun (tank version of the PKM), an AGS-30 30 mm grenade launcher, 2 B05S011 guided weapon system which made the BMP-2M capable of firing 4 9M113M Kornet ATGM (2 launchers per turret side), new NVD from the BMD-4, 1PZ-13 commander's periscope, the BPK-3-42 gunner's primary sight (GPS), PL-1 laser illuminator, a 370-horsepower UDT-23 engine, new armament stabilizers, ballistics computer and a laser rangefinder. The &amp;quot;Berezhok&amp;quot; variant was preferred by Algeria while the Russian MoD decided for the BMP-2M made by Kurganmashzavod. Currently, the production of the BMP-2M is still kept with the first 18 units being delivered in 2020.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6758-development-squadron-vehicles-bmp-2m-berezhok-en|Devblog]] ===&lt;br /&gt;
In the early 2000's, aside from the development of the new BMP-3, the Russian military had been looking into modernization of the widespread BMP-2 combat vehicles to face the challenges of the time. Amongst other projects proposed to the Russian Ministry of Defense under this program, an idea was raised to install the Berezhok combat complex on the BMP-2 chassis. Berezhok was a combat module created on the basis of the BMP-2 turret, but significantly increasing the overall fire potential of the vehicle. The main changes that Berezhok brought were the modern fire control system, the new highly capable Kornet ATGM, and the 30 mm automatic grenade launcher on the top of the turret. The BMP-2M with the Berezhok module was produced for export to the Algerian army, and also purchased by the Russian Ministry of Internal Affairs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bmp_2m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BMP-2M Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BMP-2M_WTWallpaper_001.jpg|&lt;br /&gt;
File:BMP-2M_WTWallpaper_002.jpg|&lt;br /&gt;
File:BMP-2M_WTWallpaper_003.jpg|&lt;br /&gt;
File:BMP-2M_WTWallpaper_004.jpg|&lt;br /&gt;
File:BMP-2M_WTWallpaper_005.jpg|&lt;br /&gt;
File:BMP-2M_WTWallpaper_006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|25_5geR39Zw|'''BMP Family''' discusses the {{PAGENAME}} at 05:33 - ''War Thunder Official Channel''|3MvXhKo9llU|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|SXxz6_3D82w|'''{{PAGENAME}} - Squadron Effort to Top Tier''' - ''Napalmratte''|qSQ9o2nQdBg|'''{{PAGENAME}} - The Russian Death Kornet''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BMP-2]]: Base variant for the BMP-2M.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6758-development-squadron-vehicles-bmp-2m-berezhok-en|[Devblog] Squadron vehicles: BMP-2M &amp;quot;Berezhok&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TAM_2C&amp;diff=115523</id>
		<title>TAM 2C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TAM_2C&amp;diff=115523"/>
				<updated>2021-11-09T16:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: Deleted bulletpoint in cons saying it has a locked 12x sight, this was changed in a recent update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = TAM (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_thyssen_henschel_tam_2c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour is composed of welded steel, providing protection up to 32 mm.&lt;br /&gt;
&lt;br /&gt;
The front can defend against 12.7 mm machine gun ammo, but the side armour is only proof against standard machine guns of 7.62 mm. However, most enemies that can be faced will usually have a 12.7 mm machine gun or larger in their possession, making it so even a burst of bullets could riddle the TAM with holes. With this in mind, take caution when flanking a tank with a disabled gun to get a side shot, as you can easily lose a few crew members to machine gunfire. This becomes less of an issue after unlocking the APFSDS round when side shots are rarely as necessary.&lt;br /&gt;
&lt;br /&gt;
The TAM is vulnerable to overpressure, and so HE rounds that hit have a chance of instantly destroying the vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Armour Type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour - Gunner's Optics Port (Turret Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11-32 mm (77°) ''Upper Glacis'' &amp;lt;br&amp;gt; 32 mm (29-60°) ''Lower Glacis'' || 15 mm || 11 mm || 5-32 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30-50 mm (6-35°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm + 30 mm (51-63°) ''Mantlet Front'' &amp;lt;br&amp;gt; 25 mm (7-10°) ''Mantlet Sides'' || 25 mm ''Crew Compartment'' &amp;lt;br&amp;gt; 15 mm ''Bustle'' || 15 mm || 11-30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 35 mm || 11 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and Suspension - 20 mm&lt;br /&gt;
* Fenders and side skirts- 4 mm&lt;br /&gt;
* There is a 25 mm ring around the gun where it meets the mantlet.&lt;br /&gt;
* The mantlet covers most of the turret front&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
{{tankMobility|abMinHp=1,116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|FMK.4 Modelo 1L (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the TAM 2C is FMK.4 Model 1L, is a licensed variant of the British L7A1 105 mm. It has access to the powerful DM63, with a penetration of up to 436 mm. This is enough to destroy any tank, however ones with high angled upper frontal plate (UFP) it will be a challenge but flank and shoot from the side.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FMK.4 Modelo 1L (105 mm)|105 mm FMK.4 Modelo 1L]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -7°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane ||32.4||44.8||54.4||60.2||64.0|| rowspan=&amp;quot;2&amp;quot; |8.70|| rowspan=&amp;quot;2&amp;quot; |7.70|| rowspan=&amp;quot;2&amp;quot; |7.10|| rowspan=&amp;quot;2&amp;quot; |6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|20.2||23.8||28.9||32.0||34.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370&lt;br /&gt;
|-&lt;br /&gt;
| DM63 || APFSDS || 436 || 434 || 426 || 416 || 406 || 396&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM63 || APFSDS || 1,455 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_TAM.jpg|right|thumb|x250px|[[Ammo racks]] of the TAM (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 41&amp;amp;nbsp;''(+9)'' || 30&amp;amp;nbsp;''(+20)''|| 21&amp;amp;nbsp;''(+11)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
For the stock grind, it is recommended to get to a vantage point and use your binoculars to scout enemies, only taking easy shots. This can net quite a bit of RP if successful, the only problem is that such maps are rare. This vehicle requires much map knowledge to play, as it has poor gun handling and depression. Combined with the high repair cost, the stock grind is terrible. However, once you get DM33 you can get a bit more adventurous, but one must still exercise caution as the TAM 2C has poor survivability. Try not to ever expose much of yourself from cover. The 3rd generation thermals allow you to see enemies that few others on your team can see, as the TAM 2C is the only German ground vehicle to get 3rd gen thermals, or anything higher than 1st gen in the gun sight. It is recommended not to push corners, as the TAM has little armour, the engine is in the front (so you are immobilized at best) and the turret is mounted on the back of the tank, so you have to expose a lot of the vehicle in order to peek. The Laser Warning System (LWS) allows you to know when you are &amp;quot;painted&amp;quot; by laser rangefinders or designators, so you can duck back into cover whenever you are seen by an enemy. Finally, the DM63 APFSDS lets you to be much more risk-taking as you can now penetrate things like the [[M1 Abrams|Abrams]]'s LFP, and more reliably penetrate the turret weakspots on Russian tanks like the [[T-80U]]. The machine guns, although with a lower rate of fire than the MG3 on most other German tanks of the BR, can elevate higher than the gun, so you can engage helicopters better.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful DM63 APFSDS round making it competitive at its battle rating.&lt;br /&gt;
* Decent mobility allowing it to flank and retreat.&lt;br /&gt;
* Excellent reverse speed, as fast in reverse as it is forwards.&lt;br /&gt;
* High quality thermals in gunner and commander's sights.&lt;br /&gt;
* Large first stage ammo stowage allows for enough rounds for the entire match.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor armour makes it vulnerable to overpressure and heavy machine guns.&lt;br /&gt;
* Mediocre gun depression, only -7°.&lt;br /&gt;
* Very poor stock grind with expensive module RP costs.&lt;br /&gt;
* Stock DM12 HEAT-FS is incredibly inadequate at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:TAM 2C 2019.jpg|thumb|450x450px|A TAM 2C of the Argentine army.]]&lt;br /&gt;
The TAM 2C was a modernized variant of the [[TAM]] (Tanque Argentino Mediano), the primary main battle tank (MBT) of the Argentine army. Initially designed in the 1980s, the TAM 2C originated as an upgraded variant of the original TAM, with improved weaponry, protection and equipment. The 2C variant prototype was initially unveiled in 2013, and the final production contract between the Argentine army and contractors was signed in 2015. In total, 74 TAMs will be upgraded to the 2C standard, which started in 2018.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
In 2010, the Argentine army began the process of acquiring a new main battle tank to replace it's fleet of ageing TAM vehicles, developed in the 1980s. A number of foreign tanks were considered, including the German [[Leopard 2 (Family)|Leopard 2]] , French [[Leclerc]], Israeli [[Merkava (Family)|Merkava]] and the Russian [[T-90A|T-90]]. However, at the end, they chose to upgrade the existing TAM vehicles rather than proceeding with a new tank, due to budget restraints and the fact that most MBTs would've had trouble traversing Argentina's rough terrain. Several foreign firms bidded for the modernization, which was eventually given to Israel's Elbit Systems.&lt;br /&gt;
&lt;br /&gt;
The TAM was given many upgrades, primarily to it's equipment. The vehicle received a new electrical turret drive allowing for faster turret traverse, as well as a set of NVD (thermal imager) devices for the commander and driver. The vehicle received an upgraded set of laser rangefinders, more accurate than those fitted on the original TAM. Additionally, racks were added to the rear of the vehicle for stowing crew belongings, and an APU unit was added to provide power when the engine was turned off.&lt;br /&gt;
&lt;br /&gt;
In terms of armament, the TAM 2C retained the 105 mm gun fitted on the TAM. However, it received a new stabilization system that would turn off when the gun was being loaded. This made loading much easier, as the previous system would cause the gun to continuously change elevation while traversing rough terrain, which prevented the gun from being loaded properly. The TAM 2C also received a new APFSDS round with much-improved penetration, and a new HEAT-FS round.&lt;br /&gt;
&lt;br /&gt;
The original armour scheme of the TAM was retained, with a maximum of 50 mm of armour on the upper glacis. Mobility also stayed the same, with no upgrades to the engine block. However, the TAM 2C lost the ability to carry the TAM's extra rear fuel tanks, as the space was occupied by the new APU unit.&lt;br /&gt;
&lt;br /&gt;
=== Production ===&lt;br /&gt;
The first TAM 2C prototype was unveiled in 2013, having been upgraded by Elbit systems. After technical evaluations, the vehicle was accepted for service, and the Argentine government signed a contract with Elbit for the modernization of 74 TAM vehicles. In total, the modernization of these vehicles will cost $110 million dollars. While expensive, this is tiny compared to the cost of acquiring a completely new MBT. The first TAM was reportedly upgraded to 2C standard in 2017, with initial production starting in 2018.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_thyssen_henschel_tam_2c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PJLUJNFD1Nw|'''The Shooting Range #224''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|lpzy1Xw6e1g|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''|o9QmPp1ZaoM|'''Should You Grind The {{PAGENAME}}?''' - ''Sako Sniper''|q_BQExWq6ZI|'''{{PAGENAME}} - Hard Hitting Lightweight Ft. DM63''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 1 (Family)]]&lt;br /&gt;
* [[CV 90105 TML]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Army Recognition. (2017, July 04). TAM 2C main battle tank technical data pictures 80407176. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://www.armyrecognition.com/argentina_army_tanks_heavy_armoured_vehicles_uk/tam_2c_main_battle_tank_technical_data_pictures_80407176.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Lucian, S., &amp;lt;nowiki&amp;gt;&amp;amp;&amp;lt;/nowiki&amp;gt;amp; Muñozsays, J. (2018, February 14). TAM 2C Main Battle Tank. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://tanks-encyclopedia.com/coldwar/argentina/tam-2c-main-battle-tank&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PaK43_(88_mm)&amp;diff=110419</id>
		<title>PaK43 (88 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PaK43_(88_mm)&amp;diff=110419"/>
				<updated>2021-09-07T23:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: Edited the comparison with analogue Section. Added some pictures showing off the length of various 88m compared to the Pak 43 Linked 3 Videos that showcase Tank destroyers equipped with this weapon. Will edit this article more in the following days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The 88 mm PaK43 (''Panzerabwehrkanone, literally &amp;quot;armour defence cannon&amp;quot;'') is the anti-tank version of the famous 'long 88', the [[KwK43 (88 mm)|KwK43]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_panther}}&lt;br /&gt;
* {{Specs-Link|germ_panzerbefelhswagen_jagdpanther}}&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_nashorn}}&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
* {{Specs-Link|germ_waffentrager_krupp_steyr}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The 88 mm Pak43 cannon is the anti-tank version of the other Long 88 guns, it features high velocity rounds, good penetration and post penetration damage, overall making it a very versatile weapon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Notable equivalents include the Russian D50 and D10S cannons found at this Br range with similar damage, penetration and reload speed.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The cannon is mainly used for defensive play, due to the the below average reload speed. At most BRs that it is found, it can punch through everything you encounter. Notable exceptions are the hull of the Super Pershing and T25, along with some of the hulls of Russian TDs that appear in this BR range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great Firepower&lt;br /&gt;
* Great Versatility&lt;br /&gt;
* Great Velocity&lt;br /&gt;
* Ease of Use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly sub-par reload speed&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot (93).png|alt=Cannon Barrel Length of Tiger 1|thumb|Cannon Barrel Length of Tiger 1]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Screenshot (94).png|alt=Cannon Barrel Length of the Tiger II|thumb|Cannon Barrel Length of the Tiger II]]&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
https://www.youtube.com/watch?v=92db-SF8KpY Gaijinn's Official Video on German Tank Destroyers&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=GsCIbQ6TKIQ Oxy's Video on Rank III German Tanks (Nashorn at 8:43)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=XHXnRCjJI6g Oxy's Video on Rank IV German Tanks&lt;br /&gt;
&lt;br /&gt;
Timestamps For Weapons Equipped with Pak43: IV Rank&lt;br /&gt;
&lt;br /&gt;
0:41- Waffenträger&lt;br /&gt;
[[File:Screenshot (95).png|alt=Cannon Barrel Length of the Pak43|thumb|Cannon Barrel Length of the Pak43]]&lt;br /&gt;
28:42 - Jagdpanther&lt;br /&gt;
&lt;br /&gt;
32:15 - Ferdinand&lt;br /&gt;
&lt;br /&gt;
42:29 - Bfw.Jagdpanther&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Jagdpanther_from_the_side.png&amp;diff=110418</id>
		<title>File:Jagdpanther from the side.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Jagdpanther_from_the_side.png&amp;diff=110418"/>
				<updated>2021-09-07T23:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pak 43 Cannon Barrel length ( To be compared to various other German 88mm guns you will see&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Tiger_II_(P)_from_the_side.png&amp;diff=110417</id>
		<title>File:Tiger II (P) from the side.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Tiger_II_(P)_from_the_side.png&amp;diff=110417"/>
				<updated>2021-09-07T23:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cannon Barrel Length of Various 88mm (To be compared with the length of the Pak43&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Tiger_H1_from_the_side.png&amp;diff=110416</id>
		<title>File:Tiger H1 from the side.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Tiger_H1_from_the_side.png&amp;diff=110416"/>
				<updated>2021-09-07T23:32:49Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cannon Barrel Length for Tiger 1&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PaK43_(88_mm)&amp;diff=110366</id>
		<title>PaK43 (88 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PaK43_(88_mm)&amp;diff=110366"/>
				<updated>2021-09-07T04:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;U83302723: I added a very good amount of bulk and information to the page. I am going to be adding more and reviewing the articles as a whole in the following days. Please bear with me as this is my first ever edit and there are likely formatting Issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Make an air or ground vehicles list on which this weapon is installed in our game.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 88mm PaK43 (''Panzerabwehrkanone, literally 'armour defence cannon''') is the anti-tank version of the famous 'long 88', the [[KwK43 (88 mm)|KwK43]]. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_panther}}&lt;br /&gt;
* {{Specs-Link|germ_panzerbefelhswagen_jagdpanther}}&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_nashorn}}&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
* {{Specs-Link|germ_waffentrager_krupp_steyr}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The 88mm Pak43 cannon is the anti-tank version of the other Long 88 guns, It features high velocity rounds, good penetration and post penetration damage overall making it a very versatile weapon&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m&lt;br /&gt;
!100 m&lt;br /&gt;
!500 m&lt;br /&gt;
!1,000 m&lt;br /&gt;
!1,500 m&lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 39/43&lt;br /&gt;
|APCBC&lt;br /&gt;
|237&lt;br /&gt;
|234&lt;br /&gt;
|222&lt;br /&gt;
|207&lt;br /&gt;
|194&lt;br /&gt;
|181&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 40/43&lt;br /&gt;
|APCR&lt;br /&gt;
|279&lt;br /&gt;
|273&lt;br /&gt;
|252&lt;br /&gt;
|227&lt;br /&gt;
|205&lt;br /&gt;
|185&lt;br /&gt;
|-&lt;br /&gt;
|Hl.Gr 39&lt;br /&gt;
|HEAT&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|Sprgr.43&lt;br /&gt;
|HE&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 39/43&lt;br /&gt;
|APCBC&lt;br /&gt;
|1,000&lt;br /&gt;
|10.16&lt;br /&gt;
|1.2&lt;br /&gt;
|14&lt;br /&gt;
|108.8&lt;br /&gt;
|48°&lt;br /&gt;
|63°&lt;br /&gt;
|71°&lt;br /&gt;
|-&lt;br /&gt;
|PzGr 40/43&lt;br /&gt;
|APCR&lt;br /&gt;
|1,130&lt;br /&gt;
|7.3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|66°&lt;br /&gt;
|70°&lt;br /&gt;
|72°&lt;br /&gt;
|-&lt;br /&gt;
|Hl.Gr 39&lt;br /&gt;
|HEAT&lt;br /&gt;
|600&lt;br /&gt;
|7.64&lt;br /&gt;
|0&lt;br /&gt;
|0.3&lt;br /&gt;
|1,100&lt;br /&gt;
|62°&lt;br /&gt;
|69°&lt;br /&gt;
|73°&lt;br /&gt;
|-&lt;br /&gt;
|Sprgr.43&lt;br /&gt;
|HE&lt;br /&gt;
|820&lt;br /&gt;
|9.4&lt;br /&gt;
|0&lt;br /&gt;
|0.1&lt;br /&gt;
|1,000&lt;br /&gt;
|79°&lt;br /&gt;
|80°&lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The closest American equivalent to this cannon is going to be both the 90mm T15E1-1 cannon found on the Super Pershing, and the 90mm M3 cannon on the T25&lt;br /&gt;
&lt;br /&gt;
For the Russians there really isn't  a suitable equivalent at this BR, since most of the Russians either use their huge 122mm or the medium velocity 85mm&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The cannon is mainly going to be used for defensive play, due to the the below average reload speed of a stock crew. At Most of the BR's that you experience it can punch through everything you encounter. Notable exceptions are the hull of the Super Pershing and T25, along with some of the hulls of Russian TD's that appear in this BR range&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great Firepower&lt;br /&gt;
* Great Versatility&lt;br /&gt;
* High Velocity&lt;br /&gt;
* Ease of Use&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly Sub-Par reload speed&lt;br /&gt;
* Limited Traverse ( For Tank Destroyers)&lt;br /&gt;
* Easy to get Cannon Barreled&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U83302723</name></author>	</entry>

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