<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U82730941</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U82730941"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U82730941"/>
		<updated>2026-04-09T14:32:11Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=9M37M&amp;diff=189211</id>
		<title>9M37M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=9M37M&amp;diff=189211"/>
				<updated>2024-06-30T13:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_9a35_m2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 120 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 39.2 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 700 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3.2 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 16 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.69 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 4 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
* [[FIM-92 Stinger]] - Greater lock range but has worse explosive mass and can't pull 20G. Also doesn't have color contrast seeking.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can pull 20G which is double all comparable SAMs&lt;br /&gt;
* More explosive filler compared to other SAMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Shorter lock range than its NATO counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-27SM&amp;diff=189210</id>
		<title>Su-27SM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-27SM&amp;diff=189210"/>
				<updated>2024-06-30T13:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_27sm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the dissolution of the USSR, the Russian Federation cancelled many future aircraft projects meant to replace the existing inventory, such as the Su-37 and MiG-1.44. Due to the tight budget of the post-Soviet era, it was instead decided to upgrade existing aircraft with modern avionics and weaponry. The first of such upgrades was the '''Su-27SM''' (NATO reporting name: '''Flanker-E'''). The Su-27SM upgrade focused primarily on avionics, fire control, and flight control systems, with the primary upgrades being a new cockpit overhaul featuring HOTAS controls, multiple new multi-function displays replacing the old analog instruments, an entirely new navigation system using GLONASS (the Russian equivalent to GPS), a new fire-control system with an improved radar and electro-optical sighting system (IRST) allowing compatibility with new missiles such as the R-77 and slaving of weaponry such as the Kh-29 to the air-to-ground modes in the radar, and a far more advanced mission computer. Finally, the defensive suite was also overhauled, with the SPO-15 ''Beryoza'' being replaced by the modern ''Pastel'' radar warning receiver, and the famous ''Sorbtsiya'' wingtip jamming pods were also replaced by the more modern ''Khibiny'' system. The first Su-27SMs began trials in the late '90s and started entering service shortly after the turn of the century. The Su-27SM standard would receive various upgrades throughout its life, culminating in the modern day Su-27SM3 variant.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the Su-27SM will be very familiar and is in most aspects similar to the previous [[Su-27]] in the tech tree. The primary differences are its armament, as the Su-27SM has access to the new R-77 Active Radar Homing missile to increase its lethality in air combat. More importantly, the Su-27SM offers guided ordnance options over its predecessor, in the forms of the KAB-500 TV guided bombs, the Kh-29TD medium range TV guided missiles, and the unique KAB-1500Kr, one of the largest TV guided weapons in-game. The Su-27SM unfortunately does not fix the main shortcomings of its predecessor against its contemporaries, such as the insufficiently low amount of countermeasures, the sub-par radar system, or the unstable flight dynamics. All in all, the Su-27SM serves as a step up from its predecessor, and in the right hands, can prove to be a dangerous aircraft in both air-to-air and air-to-ground engagements.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2401 || 2357 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.5 || 25.0 || 186.7 || 174.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn AL-31F || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,520 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)&lt;br /&gt;
* 96 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9 !! width=&amp;quot;5%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Su-27.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 1 || 6 || 6 || 6 || 6 || 6 || 6 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250-270 (250 kg)|250 kg OFAB-250-270]] bombs&lt;br /&gt;
| || 1 || 1, 2, 6 || 1, 5 || 1, 4 || 1, 2 || 1, 5 || 1, 2, 6 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-500Kr (500 kg)|500 kg KAB-500Kr]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-1500Kr (1,500 kg)|1,500 kg KAB-1500Kr]] bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || || 20, 40 || || || || || 20, 40 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| || || 5, 10 || || || || || 5, 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25O]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OF]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OFM]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29TD]] missiles&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ET]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-77]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-73 missiles&lt;br /&gt;
* 6 x R-73 missiles&lt;br /&gt;
* 2 x R-27T missiles&lt;br /&gt;
* 6 x R-27R missiles&lt;br /&gt;
* 2 x R-27ET missiles&lt;br /&gt;
* 6 x R-27ER missiles&lt;br /&gt;
* 6 x R-77 missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x S-25O rockets&lt;br /&gt;
* 4 x Kh-29TD missiles&lt;br /&gt;
* 38 x 100 kg OFAB-100 bombs (3,800 kg total)&lt;br /&gt;
* 30 x 250 kg OFAB-250-270 bombs (7,500 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500Sh bombs (4,000 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500Kr bombs (2,000 kg total)&lt;br /&gt;
* 1 x 1,500 kg KAB-1500Kr bomb (1,500 kg total)&lt;br /&gt;
* 8 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very effective dorsal airbrake&lt;br /&gt;
* Has access to the largest guided bomb in the game&lt;br /&gt;
* Has 4x Kh-29TD missiles which is more than any other aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8903-development-su-27sm-ferocious-flanker-en|Devblog]] ===&lt;br /&gt;
The modernization program for the aging Su-27s in the Russian Air Force fleet was developed at KnAAPO at the end of 2002. This program aimed to qualitatively improve the combat qualities of the aircraft, improve flight performance and expand its capabilities. The Su-27 received a new RWR, an updated weapons control system and an updated radar for operating R-77 missiles, air-to-surface missiles and KAB-500Kr and KAB-1500Kr guided bombs. The first serially modernized Su-27SM were put into service in 2003, where it's currently in service with the Russian Air Force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8903-development-su-27sm-ferocious-flanker-en|[Devblog] Su-27SM: Ferocious Flanker!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=189185</id>
		<title>RDS-4 (Nuclear bomb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=189185"/>
				<updated>2024-06-30T03:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''RDS-4''' is a Soviet nuclear bomb that is usable in ground realistic battles. First tested on August 23, 1953, the RDS-4 was the Soviet Union's first mass-produced tactical nuclear weapon that can be dropped by a bomber. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
The bomb is only carried by the following dedicated mission assets:&lt;br /&gt;
&lt;br /&gt;
* ☢TU-4&lt;br /&gt;
* ☢IL-28&lt;br /&gt;
* ☢Su-7BKL&lt;br /&gt;
&lt;br /&gt;
It is not available on tech tree vehicles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the bomb.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 2,983 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The RDS-4 is a nuclear bomb that is capable of destroying the map and ending the game.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
This nuclear weapon possesses the ability to decisively conclude a conflict without causing harm to any enemies.&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
You would deploy this bomb to conclude the game upon its detonation on the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Instantly ends the game with a victory&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The RDS-4 &amp;quot;'''''Tatyana&amp;quot;''''' (Lit. Fairy Queen) was the first mass-produced aerial-delivered nuclear weapon produced by USSR. This nuclear bomb, with a composition of Plutonium-239 and enriched Uranium-235, was tested on August 23, 1953 at the Semipalatinsk Test Site (or Semipalatinsk-21) in today's Kazakhstan; where the test showed the overall explosion yield was around 30 kt. Future tests also tested for the possibility of assaults after nuclear blasts against NATO targets if the Cold War turned into nuclear apocalypse.&lt;br /&gt;
&lt;br /&gt;
RDS-4 was used until 1966 when it was eventually replaced by newer bombs such as RN-24/25/28 bombs.  &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ydCurWAKnCE|'''RDS-4 nuclear test''' - ''Goosebumps''&amp;lt;br&amp;gt;Real-life test of the RDS-4 bomb during the Totskoye nuclear exercise}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mark_6_(Nuclear_bomb)|☢Mark 6]]&lt;br /&gt;
* [[Mark_7_(Nuclear_bomb)|☢Mark 7]]&lt;br /&gt;
* [[AN-52_(Nuclear_bomb)|☢AN-52]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Nuclear bombs}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=189180</id>
		<title>Template:Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=189180"/>
				<updated>2024-06-29T22:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added new USSR guided bombs to the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|1,092 lb|495 kg}}}}[[GBU-16 Paveway II (1,092 lb)|GBU-16 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|505 kg}}[[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|510 kg}}[[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-8 (2,000 lb)|GBU-8]]{{-}}[[GBU-15(V)1/B (2,000 lb)|GBU-15(V)1/B]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|957 kg}}[[GBU-10 Paveway II (957 kg)|GBU-10 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Germany'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,400 kg}}[[PC 1400 X (1,400 kg)|PC 1400 X (Fritz X)]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USSR'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|50 kg}}[[KAB-50L (50 kg)|KAB-50L]]{{-}}[[KAB-50TV (50 kg)|KAB-50TV]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[KAB-500Kr (500 kg)|KAB-500Kr]]{{-}}[[KAB-500Kr-E (500 kg)|KAB-500Kr-E]]{{-}}[[KAB-500L (500 kg)|KAB-500L]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,500 kg}}[[KAB-1500Kr (1,500 kg)|KAB-1500Kr]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Britain'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|277 kg}}[[GBU-12 Paveway II (277 kg)|GBU-12 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|546 kg}}[[Mk.13 (546 kg)|Mk.13]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-24 Paveway III (2,000 lb)|GBU-24 Paveway III]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''China'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|250 kg}}[[GB250 (260 kg)|GB250]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[GB-500J (570 kg)|GB-500J]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,000 kg}}[[GB-1000J (1,090 kg)|GB-1000J]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''France'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|400 kg}}[[BGL-400 (400 kg)|BGL-400]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|970 kg}}[[BGL-1000 (970 kg)|BGL-1000]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|&amp;lt;small&amp;gt;See also&amp;lt;/small&amp;gt;}}&amp;lt;small&amp;gt;[[Template:Bombs|List of unguided bombs]]{{-}}[[Template:Retarded bombs|List of retarded bombs]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation on armaments]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189179</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189179"/>
				<updated>2024-06-29T22:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Orion is a family of Russian unmanned aerial vehicles developed by Kronstadt Group. Its first flight occurred in 2016 after a development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24h and a maximum payload of 250 kg for medium altitude flights. The Strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the number of units built in total is estimated at around 48 drones.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Orion is a very good choice for players in ground RB that have not researched any CAS and helicopter branches of the tech tree. The Orion can be fitted with two 9M113M-2 or 9M113FM3 missiles. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The first has a tandem warhead, which means that it has a high penetration but not so much post-penetration damage and requires aiming to parts of the tank with a higher ammo concentration or more crew members, like the turret. The second one uses a high-explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M113M-2 or 9M113FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 250 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2|KAB-50L (50 kg)|KAB-50TV (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
* 2 x 50 kg KAB-50L bombs (100 kg total)&lt;br /&gt;
* 2 x 50 kg KAB-50TV bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
The 9M133M-2 Kornet-М is a supersonic tandem warhead missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent maneuverability, so you can for the most part reach any target so long as it is within the missile's strike range.&lt;br /&gt;
&lt;br /&gt;
The 9M113FM3 Kornet-М is a supersonic missile with a high explosive warhead. It penetrates as much as 61 mm of armour. The blast is enough to knock out most MBTs when hitting places that can trigger Overpressure, such as the turret or hull roof.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[9M133M-2]] or [[9M133FM3]] missiles, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two ATGMs are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAAs and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters)&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles&lt;br /&gt;
* Has access to fire and forget guided bombs&lt;br /&gt;
* Exceptional optical camera with 2nd Gen thermals&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two ATGMs for a price higher than most helicopters and attack aircraft (which can carry more ATGMs)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another tank, aircraft, or helicopter&lt;br /&gt;
* Small launch window&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]&lt;br /&gt;
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.&lt;br /&gt;
&lt;br /&gt;
The armed variant, was developed to be able to carry a payload weight of 250 kg with a maximum payload of 4 missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile and when it's used for combat operations that is its primary loadout.&lt;br /&gt;
&lt;br /&gt;
The Orion has other variants and has also been through different upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces, this version also was adapted to export, through the Orion-E variant. The Orion-E is an export variant of the reconnaissance version of the Orion, that has not found any client yet. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights in high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30h, with a weight of 5 tons and is still in development, with the first flight originally intended to be in 2023. Finally the Inokhodets-RU (Sirius) was an upgraded version of the Orion with a bigger and different design. With two engines instead of one, it increased the total payload to 450 kg and the cruise speed to 295 km/h, with a flight time of 40h. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft and its first flight occurred in 2023.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=185701</id>
		<title>Su-22M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=185701"/>
				<updated>2024-04-28T00:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet squadron strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-17/22 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_22m3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 was an export variant of the Su-17 strike aircraft developed by the Soviet Union. Used by different nations around the globe, the Su-22M3 variant employed the airframe of the Su-17M3 and adapted it to use a similar engine to that of the export variants of the MiG-23, in this case, the Tumansky R-29BS-300 engine. Being exported to Syria, Su-22s were employed during the Yom Kippur War and in the 1982 Lebanese War with several losses to Israeli aircraft. During the Syrian Civil War, they were used by the Syrian Air Force to attack rebel forces and suffered limited casualties up to 2015. After that, some were lost to MANPADS, two units were lost to Israeli Patriot missiles, and one was lost to an American F/A-18E Super Hornet.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Winged Lions&amp;quot;]], the Su-22M3 has some differences from its tech tree counterpart, the [[Su-17M2]]. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]], and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is similar, but the Su-22M3 has enhanced payload options: it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The 12 flares/chaff capacity is stingy, but they still make the Su-22M3 a less vulnerable target to incoming missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite its long wingspan and massive profile, the Su-22M3 is pretty responsive and has significant manoeuvrability for a plane of its profile. Thanks to the variable wing swept, it can move its center of mass and, thus, increase or decrease its roll rate. A higher wing angle allows for higher speeds with a reduced roll rate and vice versa; a lower sweep means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters. Combined with the R-60 missile, this ability makes it a capable fighter in the hands of a good pilot. The engine is potent for a plane its size, making the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds can only be acquired when flying at significant altitudes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,205 || 2,190 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 27.5 || 148.5 || 142.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,251 || 2,232 || 26.6 || 27.0 || 193.3 || 169.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1417&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 477 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 740 || &amp;lt; 650 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn R-29BS-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,050 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,800 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,190 kg || 13,345 kg || 14,493 kg || 14,850 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,910 kgf || 10,156 kgf&lt;br /&gt;
| 0.83 || 0.76 || 0.70 || 0.68 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,226 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,570 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 0.94 || 0.87 || 0.85 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is vulnerable to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main &amp;quot;armour&amp;quot; to use in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in-game, with only 12 countermeasures. These are large-calibre countermeasures, meaning they are more effective than the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the large-calibre flares can disrupt IR guidance even if the afterburner is at full power. However, the Su-22M3 is still vulnerable to BVR missiles (Beyond-Visual-Range), like those mounted on the F-14 Tomcat and some models of the F-4 Phantom. The Su-22M3 lacks BVR weapons, and pilots must close the distance with the attacker to have a chance to fight back.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm NR-30 cannons, wing root-mounted (80 rpg = 160 total)&lt;br /&gt;
** 2 x 30 mm NR-30 cannons + 12 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;21&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Su-22UM3K_(Germany).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || || 1 || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| 5 || || 1 || 4 || 4 || 1 || || 5&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| 1 || || 1 || 3 || 3 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| 1 || || 1 || 3 || 3 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| 1 || || 1 || 2 || 2 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| 1 || || 1 || 2 || 2 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| 1 || || || 1 || 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[S-3K]] rockets&lt;br /&gt;
| 7 || || || 7 || 7 || || || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| 20 || || 20 || || || 20 || || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| 1 || || 1 || 1 || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25O]] rockets&lt;br /&gt;
| 1 || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-23M]] missiles&lt;br /&gt;
| 1* || || || || || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-25ML]] missiles&lt;br /&gt;
| 1 || || || 1 || 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29L]] missiles&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| || 1 || 2 || || || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60MK]] missiles&lt;br /&gt;
| || 1 || 2 || || || 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25L]] missiles&lt;br /&gt;
| 1 || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || || 1* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 820 l drop tanks&lt;br /&gt;
| 1 || || || 1 || 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * The Delta-NG targeting pod must be carried when equipping Kh-23M missiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 4 x 820 l drop tanks&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 6 x R-60MK missiles&lt;br /&gt;
* 28 x S-3K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 6 x S-24B rockets&lt;br /&gt;
* 2 x S-25O rockets&lt;br /&gt;
* 2 x S-25L missiles&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250Sh bombs (2,500 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500Sh bombs (4,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.&lt;br /&gt;
&lt;br /&gt;
; Unguided rockets&lt;br /&gt;
&lt;br /&gt;
It is pretty straightforward that the use of unguided rockets are primarily for quick destruction of unarmoured targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armoured targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armoured targets. The S-8KO rockets hold a much smaller explosive power for an increase in armour penetration. Good for taking out armoured targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.&lt;br /&gt;
&lt;br /&gt;
; Dumb bombs and napalm&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armoured targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armoured columns and lockdown areas for lightly armoured vehicles such as a capture point or a strategic location in the map.&lt;br /&gt;
&lt;br /&gt;
; Air-to-ground missiles&lt;br /&gt;
&lt;br /&gt;
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capability. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.&lt;br /&gt;
&lt;br /&gt;
; Air-to-Air missiles&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles are versatile in medium-range engagements. However, the limited range of 3 km (&amp;gt;2 mi) means that the Su-22M3 runs the risk of becoming trapped in a dogfight where its poor turn and roll rates reduce the chances of getting a lock. Additionally, the R-60s' short range means that pilots must stay alert for BVR missiles, which will destroy the Su-22M3 without warning. Flanking the enemy side and engaging from behind will let the pilot take advantage of the six R-60s the Su-22M3 can carry.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wings upswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.&lt;br /&gt;
&lt;br /&gt;
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.&lt;br /&gt;
&lt;br /&gt;
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with upswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22's low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5C on your tail, try to go to your teammates for help because you can't out-turn them no mater what.&lt;br /&gt;
&lt;br /&gt;
For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy 2 bases and still have 2 R-60s for use. Try to fly low towards the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or for assisting with any teammates that need help. A small team of {{PAGENAME}}s can quickly destroy all of the enemy bases.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and climb rate&lt;br /&gt;
* Numerous weapon loadout presets&lt;br /&gt;
* Brilliant selection of guided weapons to hit ground targets&lt;br /&gt;
* Variable sweep wing&lt;br /&gt;
* Brilliant S-25L laser-guided missiles&lt;br /&gt;
* Excellent maneuverability with wings at minimum sweep&lt;br /&gt;
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings&lt;br /&gt;
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge target&lt;br /&gt;
* Somewhat sluggish at near stall speeds&lt;br /&gt;
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings&lt;br /&gt;
* Lacks radar&lt;br /&gt;
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60/R-60MK&lt;br /&gt;
* Requires the near constant use of manual wing sweep in combat&lt;br /&gt;
* Very low countermeasure count requires sparing use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 incorporated several design features. It increased the fuel capacity compared to older Su-17 variants like the Su-17M2. It added new structures for K-13 and R-60 missiles. In Syrian hands, it served in the Yom Kippur War and the 1982 Lebanese War. During the Syrian Civil War, most aircraft used by the governmental forces used unguided ammunition such as &amp;quot;dumb&amp;quot; bombs, napalm bombs and cluster bombs against rebel fortifications and terrorist groups. An unknown number were lost to MANPADS from the rebel forces and in two incidents they fought the US and Israel. In the first (2017), an American F/A-18E Super Hornet encountered, intercepted, and destroyed a Syrian Su-22. In the second one (2018), two Su-22s were lost to Patriot missiles from Israel.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_22m3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;;;Related Development&lt;br /&gt;
;;*[[Su-17/22 (Family)]]&lt;br /&gt;
;; '''Other jet planes with variable sweep wings'''&lt;br /&gt;
;* [[Tornado (Family)]]&lt;br /&gt;
;* [[MiG-23 (Family)]]&lt;br /&gt;
;* [[F-14 (Family)|F14 (Family)]]&lt;br /&gt;
;* [[F-111A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7487-development-squadron-vehicles-su-22m3-en|[Devblog] Squadron vehicles: Su-22M3]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:USSR_bombers&amp;diff=185414</id>
		<title>Template:USSR bombers</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:USSR_bombers&amp;diff=185414"/>
				<updated>2024-04-20T19:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Made a category for the PO-2 variants and made an other category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|USSR bombers}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|SB and Ar}}{{Specs-Link|sb_2m_100}}{{-}}{{Specs-Link|sb_2m_103c}}{{-}}{{Specs-Link|sb_2m_103_mv3}}{{-}}{{Specs-Link|sb_2m_103u}}{{-}}{{Specs-Link|sb_2m_103u_mv3}}{{-}}{{Specs-Link|sb_2m_105}}{{-}}{{Specs-Link|ar_2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Yer-2 (petrol)}}{{Specs-Link|er-2_m105_mv3}}{{-}}{{Specs-Link|er-2_m105_tat}}{{-}}{{Specs-Link|er-2_m105r_tat}}{{-}}{{Specs-Link|er-2_m105r_lu2b}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Yer-2 (diesel)}}{{Specs-Link|er-2_ach30b_early}}{{-}}{{Specs-Link|er-2_ach30b_late}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Tu}}{{Specs-Link|tu-2_early}}{{-}}{{Specs-Link|tu-2}}{{-}}{{Specs-Link|tu-2_postwar}}{{-}}{{Specs-Link|tu-2_postwar_late}}{{-}}{{Specs-Link|tu_4}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Pe}}{{Specs-Link|pe-2-1}}{{-}}{{Specs-Link|pe-2-31}}{{-}}{{Specs-Link|pe-2-83}}{{-}}{{Specs-Link|pe-2-110}}{{-}}{{Specs-Link|pe-2-205}}{{-}}{{Specs-Link|pe-2-359}}{{-}}{{Specs-Link|pe-8_m82}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|IL}}{{Specs-Link|db_3b}}{{-}}{{Specs-Link|il-4}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Po}}{{Specs-Link|po-2}}{{-}}{{Specs-Link|po-2m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|mbr-2}}{{-}}{{Specs-Link|tb_3_m17_32}}{{-}}{{Specs-Link|yak-4}}{{-}}{{Specs-Link|be_6}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|Lend-Lease}}{{Specs-Link|pby-5a_ussr}}{{-}}{{Specs-Link|hp52_hampden_tbmk1_ussr_utk1}}{{-}}{{Specs-Link|a_20g_30_ussr}}{{-}}{{Specs-Link|b_25j_30_vvs_ussr}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:USSR_tank_destroyers&amp;diff=185343</id>
		<title>Template:USSR tank destroyers</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:USSR_tank_destroyers&amp;diff=185343"/>
				<updated>2024-04-18T23:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Moved the object 775 into the &amp;quot;ATGM&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|USSR tank destroyers}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|SU-76M}}{{Specs-Link|ussr_su_76m_1943}}{{-}}{{Specs-Link|ussr_su_76m_5st_kav_corps}}{{-}}{{Specs-Link|ussr_su_85a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SU-57B}}{{Specs-Link|ussr_su_57b}}{{-}}{{Specs-Link|ussr_su_76d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|T-34 Derivatives}}{{Specs-Link|ussr_su_122}}{{-}}{{Specs-Link|ussr_su_85_1943}}{{-}}{{Specs-Link|ussr_su_85m}}{{-}}{{Specs-Link|ussr_su_100_1945}}{{-}}{{Specs-Link|ussr_su_122P}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Heavy Tank Derivatives}}{{Specs-Link|ussr_su_100Y}}{{-}}{{Specs-Link|ussr_isu_122}}{{-}}{{Specs-Link|ussr_isu_122s}}{{-}}{{Specs-Link|ussr_su_152}}{{-}}{{Specs-Link|ussr_isu_152}}{{-}}{{Specs-Link|ussr_object_268}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SU-100P and Derivatives}}{{Specs-Link|ussr_su_100p}}{{-}}{{Specs-Link|ussr_object_120}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Wheeled}}{{Specs-Link|ussr_zsu_29k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Airborne}}{{Specs-Link|ussr_asu_57}}{{-}}{{Specs-Link|ussr_asu_85}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Rocket}}{{Specs-Link|ussr_bm_8_24}}{{-}}{{Specs-Link|ussr_bm_13n}}{{-}}{{Specs-Link|ussr_bm_31_12}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}{{Specs-Link|ussr_it_1}}{{-}}{{Specs-Link|ussr_9p149}}{{-}}{{Specs-Link|ussr_object_775}}{{-}}{{Specs-Link|ussr_9p157}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Artillery}}{{Specs-Link|ussr_2s1}}{{-}}{{Specs-Link|ussr_2s3m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|ussr_su_5_1}}{{-}}{{Specs-Link|ussr_zis_30}}{{-}}{{Specs-Link|ussr_su_122_54}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}{{Specs-Link|ussr_su_57}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:USSR_anti-aircraft_vehicles&amp;diff=185342</id>
		<title>Template:USSR anti-aircraft vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:USSR_anti-aircraft_vehicles&amp;diff=185342"/>
				<updated>2024-04-18T23:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Moved the ZSU-23-4m4 into the &amp;quot;sam&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|USSR anti-aircraft vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|GAZ-AAA}}{{Specs-Link|ussr_gaz_4m}}{{-}}{{Specs-Link|ussr_gaz_dshk}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|BTR-152}}{{Specs-Link|ussr_btr_152a}}{{-}}{{Specs-Link|ussr_btr_152d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Wheeled/Half-tracked}}{{Specs-Link|ussr_gaz_mm_72k}}{{-}}{{Specs-Link|ussr_zis_12_94KM_1945}}{{-}}{{Specs-Link|ussr_zis_43}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Radar SPAAG}}{{Specs-Link|ussr_zsu_23_4}}{{-}}{{Specs-Link|ussr_zsu_37_2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}{{Specs-Link|ussr_zsu_23_4m4}}{{-}}{{Specs-Link|ussr_9a35_m2}}{{-}}{{Specs-Link|ussr_zprk_2s6}}{{-}}{{Specs-Link|ussr_pantsyr_s1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|ussr_zut_37}}{{-}}{{Specs-Link|ussr_zsu_37}}{{-}}{{Specs-Link|ussr_btr_zd}}{{-}}{{Specs-Link|ussr_zsu_57_2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Czechoslovakia'''}}{{Specs-Link|ussr_m53_59}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''North Vietnam'''}}{{Specs-Link|ussr_type_65_aa}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:USSR_heavy_tanks&amp;diff=185341</id>
		<title>Template:USSR heavy tanks</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:USSR_heavy_tanks&amp;diff=185341"/>
				<updated>2024-04-18T23:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Moved the KV-220 int the &amp;quot;Other KVs&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|USSR heavy tanks}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|KV-1}}{{Specs-Link|ussr_kv_1_L_11}}{{-}}{{Specs-Link|ussr_kv_1_zis_5}}{{-}}{{Specs-Link|ussr_kv_1e}}{{-}}{{Specs-Link|ussr_kv_1s}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|KV-2}}{{Specs-Link|ussr_kv_2_1939}}{{-}}{{Specs-Link|ussr_kv_2_1940}}{{-}}{{Specs-Link|ussr_kv_2_zis_6}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other KVs}}{{Specs-Link|ussr_kv_85}}{{-}}{{Specs-Link|ussr_kv_122}}{{-}}{{Specs-Link|ussr_kv_220}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|IS-1/2}}{{Specs-Link|ussr_is_1}}{{-}}{{Specs-Link|ussr_is_2_1943}}{{-}}{{Specs-Link|ussr_is_2_1944}}{{-}}{{Specs-Link|ussr_is_2_1944_321}}{{-}}{{Specs-Link|ussr_is_2_1944_revenge}}{{-}}{{Specs-Link|ussr_object_248}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other IS tanks}}{{Specs-Link|ussr_is_3}}{{-}}{{Specs-Link|ussr_is_4m}}{{-}}{{Specs-Link|ussr_is_6}}{{-}}{{Specs-Link|ussr_is_7}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|T-10}}{{Specs-Link|ussr_t_10a}}{{-}}{{Specs-Link|ussr_t_10m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Multi-turreted}}{{Specs-Link|ussr_t_35}}{{-}}{{Specs-Link|ussr_smk}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|ussr_object_279}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|Lend-Lease}}{{Specs-Link|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:TankManufacturer_Kirov&amp;diff=185151</id>
		<title>Template:TankManufacturer Kirov</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:TankManufacturer_Kirov&amp;diff=185151"/>
				<updated>2024-04-17T00:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Moved the KV-220 into the &amp;quot;Other&amp;quot; section of the &amp;quot;Heavy Tanks&amp;quot; section as it doesn't fit in the &amp;quot;KV-1&amp;quot; or &amp;quot;KV-2&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Leningrad Kirov Plant (Ленинградский Кировский Завод)&amp;lt;!--[[Kirov]]--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Medium Tanks'''}}&lt;br /&gt;
{{Navigation-Line|[[T-28 (Family)|T-28]]}}{{Specs-Link|ussr_t_28_1938}}{{-}}{{Specs-Link|ussr_t_28}}{{-}}{{Specs-Link|ussr_t_28E}}&lt;br /&gt;
{{Navigation-Line|[[T-80 (Family)|T-80]]}}{{Specs-Link|ussr_t_80b}}{{-}}{{Specs-Link|ussr_t_80u}}{{-}}{{Specs-Link|ussr_t_80uk}}{{-}}{{Specs-Link|ussr_t_80bvm}}&lt;br /&gt;
{{Navigation-Line|'''Heavy Tanks'''}}&lt;br /&gt;
{{Navigation-Line|[[KV-1 (Family)|KV-1]]}}{{Specs-Link|ussr_kv_1_L_11}}{{-}}{{Specs-Link|ussr_kv_1_zis_5}}{{-}}{{Specs-Link|ussr_kv_1e}}{{-}}{{Specs-Link|ussr_kv_1s}}&lt;br /&gt;
{{Navigation-Line|[[KV-2 (Family)|KV-2]]}}{{Specs-Link|ussr_kv_2_1939}}{{-}}{{Specs-Link|ussr_kv_2_1940}}{{-}}{{Specs-Link|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|ussr_smk}}{{-}}{{Specs-Link|ussr_kv_220}}{{-}}{{Specs-Link|ussr_is_7}}{{-}}{{Specs-Link|ussr_object_279}}&lt;br /&gt;
{{Navigation-First-Line|'''Captured'''}}&lt;br /&gt;
{{Navigation-Line|KV}}{{Specs-Link|germ_kv_1B_finland}}{{-}}{{Specs-Link|germ_kv_1_kwk_40}}{{-}}{{Specs-Link|germ_kv_2_754r}}&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|sw_t_28|T-28 (Sweden)}}&lt;br /&gt;
{{Navigation-Line|'''Export'''}}{{Specs-Link|sw_t_80u|T-80U (Sweden)}}&lt;br /&gt;
{{Navigation-First-Line|'''See Also'''}}[[Template:TankManufacturer_ChTZ|Chelyabinsk Tractor Plant]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
[[Category:Germany vehicles]]&lt;br /&gt;
[[Category:Tank manufacturers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=185100</id>
		<title>Strela-10M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=185100"/>
				<updated>2024-04-16T14:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added a missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9a35_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Lit. ''Arrow''; NATO codename: '''SA-13 ''Gopher''''') is one of the missile systems that composed the extensive air-defence layers of Soviet and Warsaw Pact ground forces. As the direct upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as a stop-gap before the new [[ZPRK 2S6]] system could be developed by the 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close layer of the air-defense network for the army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]] as the Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (for example; MT-LBU with 9S80 search radar) nor command vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle has nothing but a PKM light machine gun to harass enemies or gun down exposed crews on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the 9A35M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.&lt;br /&gt;
&lt;br /&gt;
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.&lt;br /&gt;
&lt;br /&gt;
The interesting part of the 9A35M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 9A35M2 to get away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Armored Glass (gunner window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (54°) ''Top'' &amp;lt;br&amp;gt; 7 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 14 + 5 mm (37-67°) ''Lower glacis'' || 7 + 7 mm (23°) ''Top'' &amp;lt;br&amp;gt; 7 mm ''Bottom'' || 7 mm (5°) || 7 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 7 mm ''Turret front'' &amp;lt;br&amp;gt; 30 mm (45°) ''Gunner window'' || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.&lt;br /&gt;
* There is a 7 mm internal RHA screen separating the engine from the other compartments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 9A35M2 {{PAGENAME}}'s mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not-often-used but still valuable feature is the 9A35M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 9A35M2 will not win many races against other vehicles, it is still fast enough to do its job well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M37M}}&lt;br /&gt;
&lt;br /&gt;
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the [[Ozelot]], [[Type 93]], and [[LAV-AD]]. It has both Infrared homing and contrast-seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.&lt;br /&gt;
&lt;br /&gt;
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M37M]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M37M/Ammunition|9M37M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKMB (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG on the 9A35M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the [[Type 93]] and [[Ozelot]] cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 9A35M2 already has very nice missiles for that exact purpose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKMB (7.62 mm)|7.62 mm PKMB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 700 || -5°/+20° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The 9A35M2 {{PAGENAME}} uses a single tracking radar with the absence of a search radar. Because the 9M37M is not a SACLOS or beam-riding missile, you won't have a chance to use the tracking radar most time. It will come in handy when you notice an enemy aircraft from far away yet it hasn't entered your effective firing range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 9S86 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a powerful SPAA, the 9A35M2 {{PAGENAME}} has a very irritating weakness. Due to the lack of supporting vehicles of common Soviet AA batteries especially radar vehicles, players will have to rely on crew voices, the sound of rotor/jet or visual acquisition of enemy aircraft. As such, the best way to use the {{PAGENAME}} is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.&lt;br /&gt;
&lt;br /&gt;
The contrast-seeking mode of 9M37M allows the {{PAGENAME}} to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such a method is more likely to cause the missing target instead in this case. Although the {{PAGENAME}} can scout the enemy, it cannot also fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.&lt;br /&gt;
&lt;br /&gt;
In arcade mode it is best to spawn in mid to late game and stay in your spawn as you won't need to worry about replenishing your missiles at a cap point as you can do so right from your spawn. You also usually don't have to worry about spotting aircraft in arcade mode as they are usually marked for you and you usually have time to get a lock and launch before enemy aircraft decide to engage you. If you see an aircraft launch a rocket or drop a bomb just drive in a straight line perpendicular to the flight path of the enemy aircraft and unless the enemy has a large bomb you should survive with minimal damage (just make sure to also launch a missile at them). If you are facing helicopters do the same if they have rockets but if they have ATGMs then prioritize killing the target rather than dodging the missile as if you kill them the missile will usually not hit you as the helicopter will no longer be able to laser guide the missile. It's still best to move a little bit just in case the missile is still heading to your last known position. Due to your ability to engage multiple targets simultaneously and the close proximity that aircraft and helicopters spawn in arcade mode the {{PAGENAME}} is one of the best AA vehicles in arcade mode.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The missiles have a high overload factor&lt;br /&gt;
* Due to contrast-locking, the range is on par with Stingers&lt;br /&gt;
* Except for the launcher assembly, the rest of the vehicle is very low to the ground which allows it to easily hide behind rocks, bushes, or buildings&lt;br /&gt;
* Amphibious, can reach a few places other vehicles cannot&lt;br /&gt;
* In arcade mode you can replenish your missiles without being on a cap zone&lt;br /&gt;
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No search radar. Detecting targets relies on manual spotting&lt;br /&gt;
* Engine suffers on inclines. Hills are not your friend&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and can use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system despite the [[2S6|9K22 'Tunguska']] also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous Strela system, being mounted on a lightly armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.&lt;br /&gt;
&lt;br /&gt;
The [[9M37M|9M37]] missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defence system in use at the time.&lt;br /&gt;
&lt;br /&gt;
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9a35_m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;Similar Vehicles&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-23-4M4]]&lt;br /&gt;
&lt;br /&gt;
;Western counterparts&lt;br /&gt;
&lt;br /&gt;
* Gunless SAM&lt;br /&gt;
** [[Type 93]]&lt;br /&gt;
** [[Ozelot]]&lt;br /&gt;
** [[SANTAL]]&lt;br /&gt;
* Gun-armed SAM&lt;br /&gt;
** [[LAV-AD]]&lt;br /&gt;
** [[SIDAM 25 (Mistral)]]&lt;br /&gt;
** [[Machbet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7983-development-9a35m2-it-s-time-to-master-missiles-en|[Devblog] 9A35M2 - it's time to master missiles!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=185099</id>
		<title>Strela-10M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strela-10M2&amp;diff=185099"/>
				<updated>2024-04-16T14:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added some tips for arcade mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_9a35_m2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Lit. ''Arrow''; NATO codename: '''SA-13 ''Gopher''''') is one of the missile systems that composed the extensive air-defence layers of Soviet and Warsaw Pact ground forces. As the direct upgrade of the previous 9K31 Strela-1 systems, the Strela-10M2 systems were developed as a stop-gap before the new [[ZPRK 2S6]] system could be developed by the 1970s; however, the system was not very reliable against jets of its era during field tests and was delayed to mid-1970s for deployment. The systems, which could be said as the close layer of the air-defense network for the army corps, are still being used by many ex-Soviet republics with upgrades introduced to the missile seeker for better counter-ECCM capabilities.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]] as the Soviet's first SAM battery in-game, although the 9A35M2 launcher vehicle doesn't have divisional search vehicles (for example; MT-LBU with 9S80 search radar) nor command vehicles to search aerial targets; but hiding the vehicle and seek for opportunities to take down enemy jets or helicopters that gets too close is achievable. Be sure not to rush to the front as the vehicle has nothing but a PKM light machine gun to harass enemies or gun down exposed crews on very rare occasions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The survivability of the 9A35M2 is lacking, which is to be expected of a small SPAA vehicle. However, it is not without some quirks that can sometimes keep a player alive.&lt;br /&gt;
&lt;br /&gt;
The thickest armour on the vehicle is only 14 mm, the rest is 7 mm. This is barely enough to protect the crew from stray low-calibre MG fire and more distant shrapnel, and will not provide any protection against higher-calibre MGs, rocket and bomb explosions, or even the odd HE shell.&lt;br /&gt;
&lt;br /&gt;
The interesting part of the 9A35M2 is its relatively uncluttered interior that can make hasty enemy shots ineffective. Two of the three crew members sit in the very front of the hull (commander and driver), with the third (gunner) towards the rear underneath the launcher assembly. The engine sits in the middle of the vehicle, with the rear section holding a few spare missiles. Therefore, when enemy fire strikes the middle of the vehicle (which many players instinctively aim for), it will often knock out the gunner and/or the turret assembly but leave the front two crew members, and sometimes even the engine, unscathed, allowing the 9A35M2 to get away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret, underbody)&lt;br /&gt;
* Armored Glass (gunner window)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (54°) ''Top'' &amp;lt;br&amp;gt; 7 mm (80°) ''Upper glacis'' &amp;lt;br&amp;gt; 14 + 5 mm (37-67°) ''Lower glacis'' || 7 + 7 mm (23°) ''Top'' &amp;lt;br&amp;gt; 7 mm ''Bottom'' || 7 mm (5°) || 7 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 7 mm ''Turret front'' &amp;lt;br&amp;gt; 30 mm (45°) ''Gunner window'' || 7 mm || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
* The underbody is 7 mm thick, and a tiny attached track of 15 mm thick is placed on the roof.&lt;br /&gt;
* There is a 7 mm internal RHA screen separating the engine from the other compartments.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 9A35M2 {{PAGENAME}}'s mobility is solidly average. The engine can propel the little vehicle at a decent speed but takes a while to do so, and is not happy when climbing hills. A not-often-used but still valuable feature is the 9A35M2's amphibious capability, allowing it to reach a few places and take some shorter routes that other vehicles cannot. In all, while the 9A35M2 will not win many races against other vehicles, it is still fast enough to do its job well.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|9M37M}}&lt;br /&gt;
&lt;br /&gt;
The 9M37M missile is a worthy analogue to the Stinger-type missiles found on Western IR SAM vehicles such as the [[Ozelot]], [[Type 93]], and [[LAV-AD]]. It has both Infrared homing and contrast-seeking guidance methods, which make it very formidable in all-aspect engagements. Furthermore, it has a brilliant overload of 20G, almost double any contemporary ground-based IR SAM system. Against highly manoeuvrable targets, these missiles are far easier to score hits with.&lt;br /&gt;
&lt;br /&gt;
There are no missile upgrades available, the stock missile is the top missile. The proximity fuse and warhead weight are both sufficient for destroying or crippling any aerial target it connects with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M37M]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M37M/Ammunition|9M37M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKMB (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG on the 9A35M2 is pretty much an afterthought, given that open-top vehicles are exceedingly rare at this BR. However, it is very handy to have around for clearing small fences or obstacles in front of the vehicle, something other IR SAM vehicles like the [[Type 93]] and [[Ozelot]] cannot do. It is not recommended to use this as an offensive weapon against air targets given its limited firing arcs and the fact that the 9A35M2 already has very nice missiles for that exact purpose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKMB (7.62 mm)|7.62 mm PKMB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (250) || 700 || -5°/+20° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The 9A35M2 {{PAGENAME}} uses a single tracking radar with the absence of a search radar. Because the 9M37M is not a SACLOS or beam-riding missile, you won't have a chance to use the tracking radar most time. It will come in handy when you notice an enemy aircraft from far away yet it hasn't entered your effective firing range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 9S86 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a powerful SPAA, the 9A35M2 {{PAGENAME}} has a very irritating weakness. Due to the lack of supporting vehicles of common Soviet AA batteries especially radar vehicles, players will have to rely on crew voices, the sound of rotor/jet or visual acquisition of enemy aircraft. As such, the best way to use the {{PAGENAME}} is as a short-range surprise weapon against enemy aircraft and helicopters. The missiles cannot reach as far as many of the radar missile-equipped SPAA vehicles you will often be playing alongside, but they have very good overload and do not give the enemy a radar warning. Engaging aircraft that are busy with other targets or just starting to exit the battlefield is the best way to engage, as distracted enemies are less likely to see the missile and dump flares.&lt;br /&gt;
&lt;br /&gt;
The contrast-seeking mode of 9M37M allows the {{PAGENAME}} to successfully lock any helicopter from 4 to 5 km. Sometimes, even a scout UAV is no exception. This mode also has high resistance against flares and HIRSS. The 9M37M has good mobility and endurance, but the field of vision of its seeker is a bit limited. Some players will aim the further place of the target to save the energy of the missile. However, such a method is more likely to cause the missing target instead in this case. Although the {{PAGENAME}} can scout the enemy, it cannot also fight the ground threats. Avoid getting close to the frontline, and help the allies find the enemies if possible.&lt;br /&gt;
&lt;br /&gt;
In arcade mode it is best to spawn in mid to late game and stay in your spawn as you won't need to worry about replenishing your missiles at a cap point as you can do so right from your spawn. You also usually don't have to worry about spotting aircraft in arcade mode as they are usually marked for you and you usually have time to get a lock and launch before enemy aircraft decide to engage you. If you see an aircraft launch a rocket or drop a bomb just drive in a straight line perpendicular to the flight path of the enemy aircraft and unless the enemy has a large bomb you should survive with minimal damage (just make sure to also launch a missile at them). If you are facing helicopters do the same if they have rockets but if they have ATGMs then prioritize killing the target rather than dodging the missile as if you kill them the missile will usually not hit you as the helicopter will no longer be able to laser guide the missile. It's still best to move a little bit just in case the missile is still heading to your last known position. Due to your ability to engage multiple targets simultaneously and the close proximity that aircraft and helicopters spawn in arcade mode the {{PAGENAME}}is one of the best AA vehicles in arcade mode.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The missiles have a high overload factor&lt;br /&gt;
* Due to contrast-locking, the range is on par with Stingers&lt;br /&gt;
* Except for the launcher assembly, the rest of the vehicle is very low to the ground which allows it to easily hide behind rocks, bushes, or buildings&lt;br /&gt;
* Amphibious, can reach a few places other vehicles cannot&lt;br /&gt;
* In arcade mode you can replenish your missiles without being on a cap zone&lt;br /&gt;
* More survivable than it seems due to crew placement and empty space in the rear of the vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No search radar. Detecting targets relies on manual spotting&lt;br /&gt;
* Engine suffers on inclines. Hills are not your friend&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZRK 9A35M2 'Strela-10M2' was built to be the successor of the 9K31 'Strela-1' built on the BRDM-2 wheeled chassis, and can use the older missile from that platform if needed. Development of the new vehicle began on July 24th, 1969, with the decision being made to continue developing a new IR SAM system despite the [[2S6|9K22 'Tunguska']] also being developed at the same time, economical reasons often being cited as the main deciding factor to continue with both. The faster reaction time of the Strela missile system, as well as its immunity to radar jamming, were also highly desired by the Soviet Army's anti-aircraft forces.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous Strela system, being mounted on a lightly armoured amphibious car, the new vehicle would be mounted on the newer and more mobile MT-LB, an infantry transport vehicle from the late 1950s. This would provide far more room for equipment and extra ammunition, among other things.&lt;br /&gt;
&lt;br /&gt;
The [[9M37M|9M37]] missile went through testing from 1973 to 1974, but disappointing results forced a delay while the kinks were ironed out. Designers of the Strela system used this time to introduce improved equipment onto the MT-LB base vehicle, such as more modern radios and provisioning for easier connection to the Soviet integrated air defence system in use at the time.&lt;br /&gt;
&lt;br /&gt;
The vehicle was first introduced in 1976 and has been in service ever since. Combat usage first occurred in 1988 during the Angolan Civil War, with the first large-scale use of the system being Operation Desert Storm, during which it is believed 27 coalition aircraft were hit by Iraqi missiles, with 14 of those being lost.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_9a35_m2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;Similar Vehicles&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-23-4M4]]&lt;br /&gt;
&lt;br /&gt;
;Western counterparts&lt;br /&gt;
&lt;br /&gt;
* Gunless SAM&lt;br /&gt;
** [[Type 93]]&lt;br /&gt;
** [[Ozelot]]&lt;br /&gt;
** [[SANTAL]]&lt;br /&gt;
* Gun-armed SAM&lt;br /&gt;
** [[LAV-AD]]&lt;br /&gt;
** [[SIDAM 25 (Mistral)]]&lt;br /&gt;
** [[Machbet]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7983-development-9a35m2-it-s-time-to-master-missiles-en|[Devblog] 9A35M2 - it's time to master missiles!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=9M37M&amp;diff=170710</id>
		<title>9M37M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=9M37M&amp;diff=170710"/>
				<updated>2023-09-04T01:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added some comparisons with other SAMs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_9a35_m2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
* [[FIM-92 Stinger]] - Greater lock range and flare tolerance but less explosive power and can only pull 10G vs the 9M37M being able to pull 20G&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can pull 20G which is double all comparable SAMs&lt;br /&gt;
* More explosive filler compared to other SAMs&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Shorter lock range vs it's NATO counterparts&lt;br /&gt;
* Low flare tolerance&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M-65_(130_mm)/Ammunition&amp;diff=160760</id>
		<title>M-65 (130 mm)/Ammunition</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M-65_(130_mm)/Ammunition&amp;diff=160760"/>
				<updated>2023-04-16T22:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Changed the ammo type for BR-482B to APHECBC instead of APCBC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki/&amp;gt;{{#vardefine: BR-482B penetration | BR-482B &amp;amp; APHECBC &amp;amp; 364 &amp;amp; 360 &amp;amp; 342 &amp;amp; 321 &amp;amp; 302 &amp;amp; 284}}&amp;lt;!--&lt;br /&gt;
      --&amp;gt;{{#vardefine: OF-482M penetration | OF-482M &amp;amp;    HE &amp;amp;  37 &amp;amp;  37 &amp;amp;  37 &amp;amp;  37 &amp;amp;  37 &amp;amp;  37}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: BR-482B details | BR-482B &amp;amp; APHECBC &amp;amp; 1,000 &amp;amp; 33.4 &amp;amp; 1.2 &amp;amp;  19 &amp;amp; 192.5 &amp;amp; 48° &amp;amp; 63° &amp;amp; 71°}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: OF-482M details | OF-482M &amp;amp;    HE &amp;amp;   900 &amp;amp; 33.4 &amp;amp;   0 &amp;amp; 0.1 &amp;amp; 3,640 &amp;amp; 79° &amp;amp; 80° &amp;amp; 81°}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{AmmoPenetrationTable|{{{1|}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{AmmoDetailsTable|{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{AmmoTablePage|BR-482B, OF-482M}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M-65_(130_mm)&amp;diff=160759</id>
		<title>M-65 (130 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M-65_(130_mm)&amp;diff=160759"/>
				<updated>2023-04-16T22:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_object_279}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_rnd_aphecbc.png]] BR-482B ({{Annotation|APHECBC|Armour-Piercing High Explosive Capped Ballistic Capped}}) is a top of its class shell, boasting a massive TNT load, high penetration and excellent velocity.&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_rnd_he.png]] OF-482M ({{Annotation|HE|High explosive}}) is rather redundant and less desired, due to BR-482B having a very lethal TNT load already sufficient for any threat including the lightest SPAA.&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|BR-482B, OF-482M}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* BR-482B has great penetration at angles.&lt;br /&gt;
* BR-482B had better penetration than early APFSDS at close range.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Velocity is still low compared to APFSDS which effects calculation of drop and lead.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Bluewater_Fleet_USSR&amp;diff=160731</id>
		<title>Category:Bluewater Fleet USSR</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Bluewater_Fleet_USSR&amp;diff=160731"/>
				<updated>2023-04-16T19:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bluewater Fleet USSR}}&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Coastal Fleet USSR|Coastal Fleet]]&lt;br /&gt;
|[[:Category:Bluewater Fleet USSR|Bluewater Fleet]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7_besposhchadny}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_regele_ferdinand_class_letuchiy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7_ryany}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_smelyi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_blagorodny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battlecruiser_kronshtadt}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_mikhail_kutuzov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_parizhskaya_kommuna}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_shcherbakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
[[Category:USSR ships]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=160727</id>
		<title>Object 279</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=160727"/>
				<updated>2023-04-16T19:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_279&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=Object 279 (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
The Object 279's unique look comes with its design as being more capable of cross-country travelling in a possible nuclear warfare scenario. This produces its unique hull shape, four-track designs, and a large 130 mm cannon to deal with threats.&lt;br /&gt;
&lt;br /&gt;
Upon release, Object 279 was nicknamed &amp;quot;Moon Rover&amp;quot; by the War Thunder Community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well-protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is the peak of steel armour design, having its armour only consist of homogeneous steel armour. It is also arguably the most well-armoured heavy tank in the game. Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.&lt;br /&gt;
&lt;br /&gt;
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.&lt;br /&gt;
&lt;br /&gt;
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.&lt;br /&gt;
&lt;br /&gt;
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.&lt;br /&gt;
&lt;br /&gt;
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,291|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The mobility is good for a vehicle of its size and weight, with a -18 km/h reverse speed, meaning it can actually back out of situations. As a heavy tank, the turning capabilities remain sub-par and the Object 279 loses a lot of speed when turning.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-65 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is a powerful 130 mm gun. It has decent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-65 (130 mm)|130 mm M-65]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M-65 (130 mm)/Ammunition|BR-482B, OF-482M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 31&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 36&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+12)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+16)'' || 17&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 19&amp;amp;nbsp;''(+21)'' || 14&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+39)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.&lt;br /&gt;
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The KPVT is an very effective machine gun, on par with certain autocannons in terms of penetration, and can easily shred lightly armoured vehicles or even the sides of certain MBTs thanks it its 45 mm of penetration. The muzzle velocity of the KPVT is almost the same as the main gun, meaning it can be used as an ranging machine gun.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a knock-out. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a tank destroyer, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 130 mm gun; able to one-shot majority of the enemy tanks&lt;br /&gt;
* Main gun has a two-plane stabilizer&lt;br /&gt;
* Good overall mobility for its weight&lt;br /&gt;
* Access to rangefinder and NVD&lt;br /&gt;
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft&lt;br /&gt;
* Fuel tanks are self-sealing and will extinguish by themselves without incurring damage&lt;br /&gt;
* Extremely angled and thick cast armour&lt;br /&gt;
* Quick reloading speed for the size of the gun, first stage ammo consists of a 13 shell auto loader&lt;br /&gt;
* Can survive multiple hits from an ATGM frontally&lt;br /&gt;
* Turret armour is extraordinarily tough, even against APDS rounds&lt;br /&gt;
* Good reverse speed&lt;br /&gt;
* Secondary machine gun can act as a ranging MG&lt;br /&gt;
* Has great armour penetration that rivals early APFSDS rounds and packs an explosive punch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate turret traverse speed&lt;br /&gt;
* Inadequate depression angle, a feature shared by all Soviet tanks&lt;br /&gt;
* Vulnerable to high-calibre HE rounds; pylons connecting tank to tracks make for very appealing targets for such shells&lt;br /&gt;
* Most tanks at your BR can penetrate you from the front&lt;br /&gt;
* Very long main gun barrel can be a liability, allowing observant enemies to spot the tank hiding around corners&lt;br /&gt;
* Low muzzle velocity compared to APFSDS and APDS shells commonly found at this BR&lt;br /&gt;
* APFSDS will almost always knock you out because of your ammo rack&lt;br /&gt;
* No laser rangefinder&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Object_279/History|l1=History of the Object 279}}&lt;br /&gt;
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|400px|thumb|Object 279 in the Kubinka Tank Museum]]&lt;br /&gt;
&lt;br /&gt;
The Object 279 heavy tank was a combat vehicle intended to break through prepared defenses of the enemy in difficult terrain such as swamps, deep snow and vertical obstacles like boulders, hedgehogs, etc. Such cross-country capability was achieved through four tracks. It was developed between 1954 and 1960 jointly by {{Annotation|OKBT LKZ|Leningrad Kirov Plant}} and {{Annotation|VNII-100|Institute No. 100}} in Leningrad under the leadership of {{Annotation|L. S. Troyanov|Lyev Syergyeyevich Troyanov}}. The presentation of the prototype for factory tests, as well as the hull and turret for firing tests, was planned for the last quarter of 1957 and the production of two machines by the second quarter of 1958.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (&amp;lt;nowiki&amp;gt;ISBN 978-5-85905-623-1&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By March 1956, the preliminary design was prepared and the technical project by December of the same year, having a 1:1 size wooden mockup by the 30th of December. In the summer of 1957, two sets of hulls and turrets were manufactured, and their armour was tested by shelling at the {{Annotation|NIIBT|38th Research and Testing Institute of Armoured Vehicles}} polygon. The technical project was finalized by November-December of 1957, having further increased armour protection. The deadlines for the new experimental vehicles were adjusted due to the large backlog of components needed, ending up in the last quarter of 1959 for the factory tests sample and second quarter of 1960 for the last two samples. The factory prototype passed the factory tests and drove for 502 km (with the engine running for 86 hours). The second prototype was successfully completed but the third prototype did not finish assembly. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the direction of {{Annotation|GBTU|Main Automotive-Armoured Tank Directorate}} alongside the government, the project was terminated in January 1961 with the first and third prototype being sent to the NIIBT landfill, and the second prototype left in storage at VNII-100.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event&lt;br /&gt;
File:Object 279 WTWallpaper 001.jpg|&lt;br /&gt;
File:Ussr object 279.png|Old Object 279 stat card image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''|hmkMTKZt9J4|'''Object 279 moving on its own after restoration work''' - ''Roman Alymov''|okTc-87-XvU|'''Object 279 - prototype heavy tank''' - ''01e9''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Object_279|[Wikipedia] Object 279]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ussr_object_279.png&amp;diff=160725</id>
		<title>File:Ussr object 279.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ussr_object_279.png&amp;diff=160725"/>
				<updated>2023-04-16T19:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Original black and white Object 279 stat card image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Original black and white Object 279 stat card image.&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=153323</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=153323"/>
				<updated>2023-02-02T02:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}, nicknamed &amp;quot;The devil's broomstick&amp;quot;. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3,000 m, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5,000 plus  without burning much of your precious rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5,000 m, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
&lt;br /&gt;
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 km/h with ease and locks up at Mach 0.76, descending from height from 5,000 m needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the  '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely  high rate of up to 116.4 m/s in AB and 100.0 m/s in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at Mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8,000 m, will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed &amp;amp; small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing its advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the BI, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on its side, use the rudder during the turns to help cause more fiction with the air, which will start reducing its speed. Due to the shape of the BI which features great glider aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 m or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Incredible climb rate; can climb at a whopping 70° when spaded&lt;br /&gt;
* Very small size makes successfully hitting it troublesome&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive due to its great speed&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds&lt;br /&gt;
* Very limited armament, only two ShVAK cannons with 45 rounds each&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|Xbo38TOUWy4|🅱️i video}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=152999</id>
		<title>Object 279</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=152999"/>
				<updated>2023-01-29T19:30:06Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_279&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=Object 279 (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
The Object 279's unique look comes with its design as being more capable of cross-country travelling in a possible nuclear warfare scenario. This produces its unique hull shape, four-track designs, and a large 130 mm cannon to deal with threats.&lt;br /&gt;
&lt;br /&gt;
Upon release, Object 279 was nicknamed &amp;quot;Moon Rover&amp;quot; by the War Thunder Community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well-protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is the peak of steel armour design, having its armour only consist of homogeneous steel armour. It is also arguably the most well-armoured heavy tank in the game. Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.&lt;br /&gt;
&lt;br /&gt;
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.&lt;br /&gt;
&lt;br /&gt;
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.&lt;br /&gt;
&lt;br /&gt;
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.&lt;br /&gt;
&lt;br /&gt;
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,291|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The mobility is good for a vehicle of its size and weight, with a -18 km/h reverse speed, meaning it can actually back out of situations. As a heavy tank, the turning capabilities remain sub-par and the Object 279 loses a lot of speed when turning.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-65 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is a powerful 130 mm gun. It has decent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-65 (130 mm)|130 mm M-65]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 364 || 360 || 342 || 321 || 302 || 284&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 1,000 || 33.4 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 900 || 33.4 || N/A || 0.1 || 3,640 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 31&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 36&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+12)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+16)'' || 17&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 19&amp;amp;nbsp;''(+21)'' || 14&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+39)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.&lt;br /&gt;
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The KPVT is an very effective machine gun, on par with certain autocannons in terms of penetration, and can easily shred lightly armoured vehicles or even the sides of certain MBTs thanks it its 45 mm of penetration. The muzzle velocity of the KPVT is almost the same as the main gun, meaning it can be used as an ranging machine gun.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a one shot. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a tank destroyer, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 130 mm gun; able to one-shot majority of the enemy tanks&lt;br /&gt;
* Main gun has a two-plane stabilizer&lt;br /&gt;
* Good overall mobility for its weight&lt;br /&gt;
* Access to rangefinder and NVD&lt;br /&gt;
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft&lt;br /&gt;
* Fuel tanks are self-sealing and will extinguish by themselves without incurring damage&lt;br /&gt;
* Extremely angled and thick cast armor&lt;br /&gt;
* Quick reloading speed for the size of the gun, first stage ammo consists of a 13 shell auto loader&lt;br /&gt;
* Can survive multiple hits from an ATGM frontally&lt;br /&gt;
* Turret armor is extraordinarily tough, even against APDS rounds&lt;br /&gt;
* Good reverse speed&lt;br /&gt;
* Secondary machine gun can act as a ranging MG&lt;br /&gt;
* Has armor great penetration that rivals early APFSDS rounds and packs an explosive punch&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate turret traverse speed&lt;br /&gt;
* Inadequate depression angle, a feature shared by all Soviet tanks&lt;br /&gt;
* Vulnerable to high caliber HE rounds; pylons connecting tank to tracks make for very appealing targets for such shells&lt;br /&gt;
* Most tanks at your BR can penetrate you from the front&lt;br /&gt;
* Very long main gun barrel can be a liability, allowing observant enemies to spot the tank hiding around corners&lt;br /&gt;
* Low muzzle velocity compared to APFSDS and APDS shells commonly found at this BR&lt;br /&gt;
* APFSDS will almost always one shot you because of your ammo rack&lt;br /&gt;
* No laser rangefinder&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Object_279/History|l1=History of the Object 279}}&lt;br /&gt;
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|400px|thumb|Object 279 in the Kubinka Tank Museum]]&lt;br /&gt;
&lt;br /&gt;
The Object 279 heavy tank was a combat vehicle intended to break through prepared defenses of the enemy in difficult terrain such as swamps, deep snow and vertical obstacles like boulders, hedgehogs, etc. Such cross-country capability was achieved through four tracks. It was developed between 1954 and 1960 jointly by {{Annotation|OKBT LKZ|Leningrad Kirov Plant}} and {{Annotation|VNII-100|Institute No. 100}} in Leningrad under the leadership of {{Annotation|L. S. Troyanov|Lyev Syergyeyevich Troyanov}}. The presentation of the prototype for factory tests, as well as the hull and turret for firing tests, was planned for the last quarter of 1957 and the production of two machines by the second quarter of 1958.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (&amp;lt;nowiki&amp;gt;ISBN 978-5-85905-623-1&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By March 1956, the preliminary design was prepared and the technical project by December of the same year, having a 1:1 size wooden mockup by the 30th of December. In the summer of 1957, two sets of hulls and turrets were manufactured, and their armour was tested by shelling at the {{Annotation|NIIBT|38th Research and Testing Institute of Armored Vehicles}} polygon. The technical project was finalized by November-December of 1957, having further increased armour protection. The deadlines for the new experimental vehicles were adjusted due to the large backlog of components needed, ending up in the last quarter of 1959 for the factory tests sample and second quarter of 1960 for the last two samples. The factory prototype passed the factory tests and drove for 502 km (with the engine running for 86 hours). The second prototype was successfully completed but the third prototype did not finish assembly. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the direction of {{Annotation|GBTU|Main Automotive-Armored Tank Directorate}} alongside the government, the project was terminated in January 1961 with the first and third prototype being sent to the NIIBT landfill, and the second prototype left in storage at VNII-100.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event&lt;br /&gt;
File:Object 279 WTWallpaper 001.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''|okTc-87-XvU|Object 279 testing footage|hmkMTKZt9J4|Object 279 moving on it's own after restoration work}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Object_279|[Wikipedia] Object 279]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=152997</id>
		<title>Object 279</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=152997"/>
				<updated>2023-01-29T19:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: added video of object 279 moving under its own power after restoration work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_279&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=Object 279 (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
The Object 279's unique look comes with its design as being more capable of cross-country travelling in a possible nuclear warfare scenario. This produces its unique hull shape, four-track designs, and a large 130 mm cannon to deal with threats.&lt;br /&gt;
&lt;br /&gt;
Upon release, Object 279 was nicknamed &amp;quot;Moon Rover&amp;quot; by the War Thunder Community.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well-protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is the peak of steel armour design, having its armour only consist of homogeneous steel armour. It is also arguably the most well-armoured heavy tank in the game. Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.&lt;br /&gt;
&lt;br /&gt;
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.&lt;br /&gt;
&lt;br /&gt;
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.&lt;br /&gt;
&lt;br /&gt;
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.&lt;br /&gt;
&lt;br /&gt;
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,291|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The mobility is good for a vehicle of its size and weight, with a -18 km/h reverse speed, meaning it can actually back out of situations. As a heavy tank, the turning capabilities remain sub-par and the Object 279 loses a lot of speed when turning.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-65 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is a powerful 130 mm gun. It has decent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-65 (130 mm)|130 mm M-65]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 364 || 360 || 342 || 321 || 302 || 284&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 1,000 || 33.4 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 900 || 33.4 || N/A || 0.1 || 3,640 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 31&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 36&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+12)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+16)'' || 17&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 19&amp;amp;nbsp;''(+21)'' || 14&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+39)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.&lt;br /&gt;
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The KPVT is an very effective machine gun, on par with certain autocannons in terms of penetration, and can easily shred lightly armoured vehicles or even the sides of certain MBTs thanks it its 45 mm of penetration. The muzzle velocity of the KPVT is almost the same as the main gun, meaning it can be used as an ranging machine gun.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a one shot. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a tank destroyer, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 130 mm gun; able to one-shot majority of the enemy tanks&lt;br /&gt;
* Main gun has a two-plane stabilizer&lt;br /&gt;
* Good overall mobility for its weight&lt;br /&gt;
* Access to rangefinder and NVD&lt;br /&gt;
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft&lt;br /&gt;
* Fuel tanks are self-sealing and will extinguish by themselves without incurring damage&lt;br /&gt;
* Extremely angled and thick cast armour&lt;br /&gt;
* Quick reloading speed for the size of the gun, first stage ammo consists of a 13 shell auto loader&lt;br /&gt;
* Can survive multiple hits from an ATGM frontally&lt;br /&gt;
* Turret is extraordinary though, even against modern sabot rounds&lt;br /&gt;
* Good reverse speed&lt;br /&gt;
* Secondary machine gun can act as a ranging MG&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate turret traverse speed&lt;br /&gt;
* Inadequate depression angle, a feature shared by all Soviet tanks&lt;br /&gt;
* Vulnerable to high calibre HE; pylons connecting tank to tracks make for very appealing targets for such shells&lt;br /&gt;
* Most tanks at your BR can penetrate you from the front&lt;br /&gt;
* Very long main gun barrel can be a liability, allowing observant enemies to spot the tank hiding around corners&lt;br /&gt;
* Low muzzle velocity compared to APFSDS and APDS shells commonly found at this BR&lt;br /&gt;
* No laser rangefinder&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Object_279/History|l1=History of the Object 279}}&lt;br /&gt;
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|400px|thumb|Object 279 in the Kubinka Tank Museum]]&lt;br /&gt;
&lt;br /&gt;
The Object 279 heavy tank was a combat vehicle intended to break through prepared defenses of the enemy in difficult terrain such as swamps, deep snow and vertical obstacles like boulders, hedgehogs, etc. Such cross-country capability was achieved through four tracks. It was developed between 1954 and 1960 jointly by {{Annotation|OKBT LKZ|Leningrad Kirov Plant}} and {{Annotation|VNII-100|Institute No. 100}} in Leningrad under the leadership of {{Annotation|L. S. Troyanov|Lyev Syergyeyevich Troyanov}}. The presentation of the prototype for factory tests, as well as the hull and turret for firing tests, was planned for the last quarter of 1957 and the production of two machines by the second quarter of 1958.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Отечественные Бронированные Машины 1945-1965 гг. - Часть 1 - Легкие, средние и тяжелые танки, М. В. Павлов, И. В. Павлов (&amp;lt;nowiki&amp;gt;ISBN 978-5-85905-623-1&amp;lt;/nowiki&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By March 1956, the preliminary design was prepared and the technical project by December of the same year, having a 1:1 size wooden mockup by the 30th of December. In the summer of 1957, two sets of hulls and turrets were manufactured, and their armour was tested by shelling at the {{Annotation|NIIBT|38th Research and Testing Institute of Armored Vehicles}} polygon. The technical project was finalized by November-December of 1957, having further increased armour protection. The deadlines for the new experimental vehicles were adjusted due to the large backlog of components needed, ending up in the last quarter of 1959 for the factory tests sample and second quarter of 1960 for the last two samples. The factory prototype passed the factory tests and drove for 502 km (with the engine running for 86 hours). The second prototype was successfully completed but the third prototype did not finish assembly. &amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the direction of {{Annotation|GBTU|Main Automotive-Armored Tank Directorate}} alongside the government, the project was terminated in January 1961 with the first and third prototype being sent to the NIIBT landfill, and the second prototype left in storage at VNII-100.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event&lt;br /&gt;
File:Object 279 WTWallpaper 001.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''|okTc-87-XvU|Object 279 testing footage|hmkMTKZt9J4|Object 279 moving on it's own after restoration work}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Object_279|[Wikipedia] Object 279]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=143371</id>
		<title>RDS-4 (Nuclear bomb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=143371"/>
				<updated>2022-10-26T14:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''RDS-4''' is a Soviet nuclear bomb that is usable in ground realistic battles. First tested on August 23, 1953, the RDS-4 was the Soviet Union's first mass-produced tactical nuclear weapon that can be dropped by a bomber. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
*[[Tu-4|☢Tu-4]] &lt;br /&gt;
*[[IL-28|☢IL-28]]&lt;br /&gt;
*[[Su-7BKL|☢Su-7BKL]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the bomb.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass'''&lt;br /&gt;
| 2,983 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass'''&lt;br /&gt;
| 0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type'''&lt;br /&gt;
| TNT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite the information on the in-game stat card, the RDS-4 is a nuclear bomb that is capable of destroying the map and ending the game.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ydCurWAKnCE|'''RDS-4 nuclear test''' - ''Goosebumps''&amp;lt;br&amp;gt;Real-life test of the RDS-4 bomb during the Totskoye nuclear exercise}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mark_6_(Nuclear_bomb)|☢Mark 6]]&lt;br /&gt;
* [[Mark_7_(Nuclear_bomb)|☢Mark 7]]&lt;br /&gt;
* [[AN-52_(Nuclear_bomb)|☢AN-52]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Nuclear bombs}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=137268</id>
		<title>T-80UK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=137268"/>
				<updated>2022-09-15T14:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80uk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 EDKV || HE-TF || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| 9M119 || ATGM || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| 3BM46 || APFSDS || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 EDKV || HE-TF || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM46 || APFSDS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Missile details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 9M119 || ATGM || ___ || _,___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7841-development-squadron-vehicles-t-80uk-en|[Devblog] Squadron vehicles:T-80UK]]&lt;br /&gt;
&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{Squadron ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=136922</id>
		<title>T-80UK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80UK&amp;diff=136922"/>
				<updated>2022-09-14T14:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Created article for T-80UK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80uk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-80UK WebsiteImage 1.jpg|T-80UK WebsiteImage 2.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CANNON PAGE|Cannon Name]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | __ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[CANNON PAGE|Cannon Name]] (x_) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ___ (__) || rowspan=&amp;quot;2&amp;quot; | ___ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || ___ || _.__ || _._ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || _.__ || __ || _ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''__''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CANNON PAGE|Cannon Name]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | __ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[CANNON PAGE|Cannon Name]] (x_) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ___ (__) || rowspan=&amp;quot;2&amp;quot; | ___ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || ___ || _.__ || _._ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''__''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to machine gun}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MACHINE GUN PAGE|Machine Gun Name]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || -__°/+__° || ±__°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=136918</id>
		<title>Category:USSR ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=136918"/>
				<updated>2022-09-14T14:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: added the T-80UK to the soviet ground vehicles tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USSR ground vehicles}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bt_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_26_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_28_1938}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_60_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_70_1942}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_5_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_gaz_dshk}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_8_24}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_rbt_5}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ba_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m3c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_50}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_34_40_41_group|T-34|&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941_l_11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E_STZ}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_28_t_28e_group|T-28/T-28E|&lt;br /&gt;
  {{Tree-Unit|ussr_t_28}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_28E}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_L_11}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1939}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80}}&lt;br /&gt;
{{Tree-Arrow|6}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_30}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_29k}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_mm_72k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_152a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_126sp}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_zut_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_smk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_13n}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_valentine_mk_9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76d}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7a_f32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_zis_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pt_76b}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_su_isu_group|SU-152/ISU-152|&lt;br /&gt;
  {{Tree-Unit|ussr_su_152}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_152}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_su_85_group|SU-85|&lt;br /&gt;
  {{Tree-Unit|ussr_su_85_1943}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_su_85m}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_isu_122}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zis_43}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_57_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100Y}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_65_aa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1940}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_220}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_V}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_100}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_is_2_1944_group|IS-2 (1944)|&lt;br /&gt;
  {{Tree-Unit|ussr_is_2_1944}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|ussr_is_2_1944_321}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100p}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_isu_122s}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_2s3m}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_zd}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_object_248}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pt_76_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_54_1949}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_54_group|T-54|&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1947}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1951}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_906}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122_54}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_268}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_57_2}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_object_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_55a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_55_amd_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_62_group|T-62|&lt;br /&gt;
  {{Tree-Unit|ussr_t_62}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_62m1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_72b_group|T-72B|&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b_1989}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64a_1971}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64_b_1984}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80b}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_685}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_it_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_9p149}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_23_4}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_55_am}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72av_turms}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmd_4}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72m2_moderna}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_90a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72b3_2011}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80bvm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_2s25}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_2s25m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_9p157}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zprk_2s6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_80uk}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|4tLiivpJ7nk|'''Book of Records USSR''' - ''War Thunder Official Channel''|klfkO6hJQGk|'''Climbing the ranks with Soviet tanks'''  - ''War Thunder Official Channel''|z5ZZzHNPYi4|'''Russian ground forces Tier I - Review and Analysis''' - ''Oxy''|TXWa-Nnc6IE|'''Russian ground forces Tier II - Review and Analysis''' - ''Oxy''|MRlEuQRfHdk|'''Russian ground forces Tier III - Review and Analysis''' - ''Oxy''|nw2LFVdhm5s|'''Russian ground forces Tier IV - Review and Analysis''' - ''Oxy''|XtuTkDhE3OQ|'''Russian ground forces Tier V - Review and Analysis''' - ''Oxy''|idwfz6_Nl6I|'''Russian ground forces Tier VI/VII - Review and Analysis''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=112026</id>
		<title>RDS-4 (Nuclear bomb)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RDS-4_(Nuclear_bomb)&amp;diff=112026"/>
				<updated>2021-09-14T00:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Created a basic article for the soviet nuclear bomb RDS-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
RDS-4 is a soviet nuclear bomb that was first tested on August 23, 1953.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
*☢️TU-4&lt;br /&gt;
*☢️IL-28SH&lt;br /&gt;
*☢️SU-7BKL&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Po-2&amp;diff=109198</id>
		<title>Po-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Po-2&amp;diff=109198"/>
				<updated>2021-08-19T18:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=po-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_po-2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. One of the more infamous planes in War Thunder, the Po-2 has a rather affectionate palindrome nickname of &amp;quot;2-OP&amp;quot; from the community for its history in the game. This plane is no longer obtainable unless it is given out during events.&lt;br /&gt;
&lt;br /&gt;
The Po-2 is a very slow aircraft, earning a reputation of affection thanks to its poor characteristics. The Po-2 is about nine times as slow as the jets, and its maximum speed is one-third of a good amount of its opponents at BR 1.0. Being so, it is flown mostly for sheer fun with no intent of competitiveness. It does not come without its strengths, though - the Po-2 can carry a very effective bombload, and it can be very evasive against enemy aircraft, thanks to its slow speed and impressive manoeuvrability. The rear gunner is also decent, being in charge of a very effective machine gun. Unfortunately for the Po-2's enthusiasts, this is also the only armament it has, and the aircraft is so fragile that even a fast-firing gun does not often suffice to rid the Po-2 of a sad fate. Whenever confrontation with fighters is avoidable, one should avoid it and stay safe.&lt;br /&gt;
&lt;br /&gt;
When the Po-2 was added, it was originally unlockable by research as a non-premium vehicle. However, it is currently hidden in the tech tree. The Po-2 can still be acquired, though. Once in a while, there is usually an event that rewards the Po-2 for completing it. It should be noted that while it appears before the BB-1 in the tech tree, users who have not unlocked the Po-2 via events or researching it before it was hidden will not see it in the tech tree. Additionally, the Po-2 is separate from the attacker line, and you do not need to have the Po-2 unlocked to research the BB-1 and the aircraft that follow it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 130 || 126 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.5 || 31.4 || 1.8 || 1.7 || rowspan=&amp;quot;2&amp;quot; | 258&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 138 || 134 || 29.6 || 30.0 || 2.8 || 2.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 200 || &amp;lt; 200 || &amp;gt; 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 700 m || colspan=&amp;quot;2&amp;quot; |114 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shvetsov M-11D 5-cylinder || colspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 170 kg || Radial || Air&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 117 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 116 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 123 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 120 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | Infinite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Po-2 has a 13 mm steel plate in the nose, which is something but not useful as if you are attacked from the front you cannot retaliate. In Air RB, the Po-2's airframe is surprisingly reliable and is perfectly controllable even with serious damage, however, past a certain amount of damage (yellow all over and worse) you will not have enough power to keep airborne for much longer. At this point, you can make an emergency landing and act as an anti-aircraft gun for the rest of the match.&lt;br /&gt;
&lt;br /&gt;
It also has a small, self-sealing fuel tank, as well as a tiny oil tank in from of it, both just behind the engine. This leads to a low chance of catching on fire, however, if you are set on fire you have very little chance of putting it out due to your slow speed.&lt;br /&gt;
&lt;br /&gt;
* 13 mm Steel plate in the nose.&lt;br /&gt;
* Small, single, self-sealing fuel tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 50 kg FAB-50sv bombs (300 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs + 2 x 50 kg FAB-50sv bombs (300 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Po-2 does at times shine in Ground Realistic Battles, being potentially useful at any battle rating. Its slow speed makes it very easy to dive-bomb accurately with, and its 100 kg bombs are sufficient to put any tank out of order. A Po-2 pilot can even cause great humiliation to [[Maus]] commanders. However, tanks' light machine guns are no small threat for the small biplane, and even tanks' main guns can give it a very bad day, let alone dedicated AA platforms. To avoid this, Po-2 pilots should fly low and try their best to not fly in a straight line, and plan their attacks ahead, looking at the map to see where enemies were marked and inferring the enemies' locations from cap points.&lt;br /&gt;
&lt;br /&gt;
In Air RB, your best bet is probably to spawn at bomber altitude as opposed to the airfield which, while presenting the risk of wing ripping, is better than struggling for speed at the altitude which most of the fighting at this rank takes place (that is, low altitude). Furthermore, you should take the 6x50kg bombs as, despite being smaller, they mean you have the chance to destroy 3 higher value targets instead of 2. You should choose a group of ground targets to attack, stationary tanks are good to bomb as any bomb can destroy them and they yield a decent reward. Moving targets are horrible and not worth it as short fuses lead to you being hit by your own bombs and long fuses lead to a very low hit probability since your bombs are small and must detonate very close to the target to have any effect, which is incredibly difficult to guarantee with a fuse.&lt;br /&gt;
&lt;br /&gt;
After using up your bombs, find some vehicles, artillery, or AA emplacements you want to destroy and approach them. Be sure to use evasive manoeuvres as you approach, as your slow speed leads to AA hitting you far more often than it would on other planes. Flyover, but slightly to the side of your targets at a very low altitude, then switch to your rear gunner and destroy them (if you fly directly over then your tail will prevent your tail gunner from getting a shot). After destroying 2 targets using this method you should fire off your remaining bullets and let your gunner reload, as otherwise, you will probably run out of ammo halfway through your third strafing run. Since you can reload as many times as you like, this is a sustainable way of doing decently well, and you can destroy upwards of 20 targets (with some luck, on the right map.)&lt;br /&gt;
&lt;br /&gt;
If attacked by enemy aircraft, you stand a small but appreciable chance of destroying them. When approached, point your aircraft directly away from the enemy and shoot at them with your rear gunner, preferably once they are within half a kilometre, though your gun can be effective out to 800 metres with some luck. If you have them unlocked, Universal belts are the best for almost all situations, since they make aiming far easier and more importantly have a higher chance of setting the attacker on fire, which will down them almost every time. As well as this, some pilots will break off once they are set on fire or seriously damaged, since they don't judge the effort to be worth it, but most pilots don't tend to think like this and require a &amp;quot;Significant Emotional Event&amp;quot; in order to stop shooting at you.&lt;br /&gt;
&lt;br /&gt;
It should be noted that some people up-tier Po-2s into jet battles, which can be a valid strategy with the right tactics. You should always fly low in jet battles because most jets will not waste their altitude and energy on a Po-2 flying at treetop level. &amp;quot;Most&amp;quot; is the operative word here and even if you don't get downed, many jet battles are over before you even reach your intended target, even on smallish maps such as Malta. It has been noted that a North Korean Po-2 was credited with a jet-kill during the Korean war when an attacking F-94 Starfire stalled out trying to line up a shot at a Po-2 and crashed.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Difficult to tail due to low speed&lt;br /&gt;
* Decent bomb load&lt;br /&gt;
* Rear Gunner is armed with one of the best machine guns in terms of rate-of-fire in-game&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Has bombsight&lt;br /&gt;
* Slow speed helps with accurate bombing bombing&lt;br /&gt;
* Very capable rudder, useful for quick evasive manoeuvres&lt;br /&gt;
* Low stall speed ~88 km/h with bombs and ~74 km/h without bombs&lt;br /&gt;
* In high tier ground battles you can land at a helipad and get an air spawn&lt;br /&gt;
* One of the easiest aircraft to land in any condition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No forward-firing armament&lt;br /&gt;
* Fragile (wood and fabric - though very immune to radar)&lt;br /&gt;
* Horribly slow&lt;br /&gt;
* Very hard to gain altitude&lt;br /&gt;
* Low service ceiling&lt;br /&gt;
* No armour or bulletproof glass protection for the pilot or the gunner&lt;br /&gt;
* Can not excess over ~200 km/h without over-revving engine and ~230 km/h for mid-air rapid disassembly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Po-2 was the primary aircraft of the infamous 588th Night Bomber Regiment of the Soviet Armed Forces. The Regiment, commonly nicknamed &amp;quot;Night Witches&amp;quot; was the only regiment in the world to entirely consist of women. The regiment was often looked down upon by their male counterparts, but as the Second World War raged, they earned the undying respect of the Soviet Army. Their nickname &amp;quot;Night Witches&amp;quot; comes from the characteristic sound of their Po-2's, that was all that could be heard during their nightly raids as their engines were set to idle and they would glide through to Night to their victims, completely silent. This sound, or lack thereof, brought their enemy's thoughts to the broomsticks of Witches and thus called them ''&amp;quot;Nachthexen&amp;quot;''. Meaning ''Night Witches'' in English.&lt;br /&gt;
&lt;br /&gt;
Every single member of the Night Witches had by the end of the war flown at least 800 missions, which was completely unheard of. Especially considering that an American pilot was generally allowed to retire if he survived 25 missions. Some of the most famous Night Witches, Yekaterina Ryabova and Nadezhda Popova were reported to once have completed 18 ground attack missions in a single night. Not only was it extremely humiliating for the German Army to be defeated by the outdated Po-2, but the fact that they were piloted by women added insult to injury. It went on to the degree that German High Command offered to award the Iron Cross to anyone that shot down a Night Witch. Only 30 people claimed that bounty in the entire war.&lt;br /&gt;
&lt;br /&gt;
Twenty-three Night Witches were awarded the &amp;quot;Hero of the Soviet Union&amp;quot; title, 2 the &amp;quot;Hero of Russia&amp;quot; title and 1 the &amp;quot;Hero of Kazakhstan&amp;quot; title. 24,000 sorties and 23,000 tons of bombs dropped on target is also on their résumé. As the war went on and they became Heroes in the Soviet Union, they were offered better planes, but they refused. They stuck with the Po-2, they flew it when the war started and they continued to fly it when they participated in the Battle of Berlin in 1945.&lt;br /&gt;
&lt;br /&gt;
The Po-2 was used in the Korean War by the North Koreans, where it inflicted considerable damage against airbases. United Nations forces found it incredibly difficult to track and shoot down Po-2s, due to the wood and fabric construction of the plane giving it a very small radar signature. The top speed of the Po-2 was well below the stall speed of most aircraft at the time. It's also the only biplane credited with a jet kill, achieved when a Lockheed F-94 Starfire attempted to attack a low-flying Po-2 and stalled in the process, losing control and crashing.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The U-2, or Po-2, was a multi-role biplane, created by Nikolay Polikarpov in 1928. The U-2 was designed as a primary civilian trainer and was forgiving and easy to fly. Its inaugural flight took place on 7th January 1928, with M. M. Gromov at the controls. As designed, the U-2 was a conventional biplane with an air-cooled 100-HP M-11 engine. The aircraft was widely used in agriculture, transport and other roles. Staff plane and ambulance variants also existed, as well as reconnaissance, passenger, floatplane and many other versions.&lt;br /&gt;
&lt;br /&gt;
By 1932, a new military trainer variant, U-2VS was designed. It could carry six 8-kg dummy bombs on underwing pylons and had a gunner turret in the rear seat. After the German invasion of the Soviet Union in 1941, many existing U-2s were converted to light night bombers. Modifications were made by both the Polikarpov Design Bureau, directly at the factories, and even in the field, by mechanics at front-line squadrons. As a result, the number of operational variants was high. The plane could carry from 100 to 350 kg of bombs. By 1943, the number of frontline Po-2 regiments reached its peak of up to 70 night bomber regiments. After Nikolay Polikarpov died in 1944, the aircraft was redesignated Po-2 in his memory. The aircraft remained in serial production until 1953, with over 33,000 built.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
File:Ivan_Kozhedub_2.jpg|link=User:U64962917#Kozhedub,_Ivan_N.|[[User:U64962917#Kozhedub,_Ivan_N.|Kozhedub's]] first flying experience was as a teenager when he learned to fly the Polikarpov U-2 (trainer versions of the Po-2).&lt;br /&gt;
File:Lydia_Litvyak_profile.jpg|link=User:U64962917#Litvyak, Lydia V.|[[User:U64962917#Litvyak, Lydia V.|Litvyak]] first soloed in a Polikarpov Po-2 at the age of 15 and would later pilot Yak-1 and Yak-1B fighters in the Great Patriotic War.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=bomber&amp;amp;vehicle=po-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tEytRULfHfw|'''Spade Review. {{PAGENAME}}. A strange learning experience.''' - ''Joseph 2000''|8q0PXrB632g|'''The Polikarpov {{PAGENAME}}''' - ''SirKittalot''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[OS2U-1]] / [[OS2U-3]]&lt;br /&gt;
* [[Swordfish Mk I]] / [[Swordfish Mk II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/888/current|[Ugly Ducklings] Polikarpov U-2/Po-2]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/275626-polikarpov-po-2vs/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Polikarpov_Po-2|[Wikipedia] Polikarpov Po-2]]&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|Obtainable events}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* [[wt:en/news/6920-event-halloween-in-war-thunder-en|Halloween 2020]]&lt;br /&gt;
* [[wt:en/news/6460-event-halloween-in-war-thunder-en|Halloween 2019]]&lt;br /&gt;
* [[wt:en/news/5856-event-halloween-in-war-thunder-en|Halloween 2018]]&lt;br /&gt;
* [[wt:en/news/5062-special-halloween-update-winners-list-en|Halloween 2017]]&lt;br /&gt;
* [[wt:en/news/4305-event-halloween-mischief-updated-01-11-2016-en|Halloween 2016]]&lt;br /&gt;
* [[wt:en/news/3393--en|Halloween 2015]]&lt;br /&gt;
* [[wt:en/news/2595/current|Halloween 2014]]&lt;br /&gt;
* [[wt:en/news/321--en|Halloween 2013]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
[[Category:Hidden vehicles]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=109192</id>
		<title>ZSU-57-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-57-2&amp;diff=109192"/>
				<updated>2021-08-19T18:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_57_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.43]]. Two 57 mm cannons placed in an anti-aircraft format on a T-54 chassis, the ZSU-57-2 has proven to be more of a menace to ground vehicles than aircraft with its high-velocity cannons, but low sustained rate of fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13.5 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 6 mm (73°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (25-64°) ''Gun mantlet'' || 13.5 mm (9-61°) || 13.5 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 13.5 mm thick.&lt;br /&gt;
* A 6 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
* Hatches and air intake are 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|S-68 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the belt is made up of half AP, half HE, meaning it is not efficient when dealing with either planes or tanks. Therefore the best tactic for a fully stock ZSU-57-2 is to shoot the enemies' side up close or to target low-flying helicopters.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APHE) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus, in which case take out its gun barrel) and some tanks' frontal armour. In a flank the ZSU-57-2 can finish off a group of opponents at an unbelievable speed. Two shells will slice through their side armour and explode, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another clip will be loaded, ready to hunt more prey. Be aware that each clip only contains 8 rounds (4 for each of the two cannons), so do not waste your shots.&lt;br /&gt;
&lt;br /&gt;
This shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not killing it instantly. However, unlike its Chinese brother, WZ305, the ZSU-57-2 does not have access to any VT shells so it is always beneficial to lead with extra care and only open fire if the plane is close enough.&lt;br /&gt;
&lt;br /&gt;
The BR-281U belt does not offer any extra penetration and thus should not be used.  Its efficiency decreases as half the belt is made up of HE shells with no anti-armor potential. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[S-68 (57 mm)|57 mm S-68]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 296 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.80 || 73.10 || 88.80 || 98.20 ||104.50|| rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.10 || rowspan=&amp;quot;2&amp;quot; |2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE|High-explosive fragmentation}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - This will be your main anti-tank belt, it is comprised of fully APCBC shells that can penetrate most tanks from the side.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE|High-explosive fragmentation}} - A mix of AP and HE shells, it is not recommended to use this belt as there is no extra penetration  and the mix of AP and HE is extremely detrimental compared to BR-281 belt.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|HE|High-explosive fragmentation}} - Versus planes. One or two hits usually gets the job done. Heavy armoured attackers and bombers may require more though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APCBC || 1,000 || 2.8 || 1.2 || 9.0 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE || 1,000 || 2.8 || 0.4 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''74''' || 74&amp;amp;nbsp;''(+0)'' || 70&amp;amp;nbsp;''(+4)'' || 38&amp;amp;nbsp;''(+36)'' || 32&amp;amp;nbsp;''(+42)'' || 28&amp;amp;nbsp;''(+46)'' || 24&amp;amp;nbsp;''(+50)'' || 18&amp;amp;nbsp;''(+56)'' || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Visual discrepancy: the 8th ammo rack never empties, even with all ammunition spent.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Versatile in the anti-aircraft and anti-tank role this heavily modified [[T-54 (1947)|T-54]] chassis delivers two heavy 57 mm punches. The ZSU-57-2 can be used for two roles.&lt;br /&gt;
&lt;br /&gt;
;Anti-air role&lt;br /&gt;
&lt;br /&gt;
Even though the ZSU-57-2 was designed as an SPAA, it is not very good at destroying planes compared to other SPAA vehicles at similar battle ratings, which often have a significantly higher rate of fire or even radar. However, this is compensated for by its comparatively massive firepower compared to similar SPAA platforms. The large 57mm cannons will often disable, or more likely destroy a plane with its first hit. It is also extremely effective in an anti-helicopter role, as helicopters are much slower than planes. &lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons in an anti-tank role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the sides and rear of any tank (excluding the Maus).  Remember the ZSU-57-2's armour does not compare to other tanks armour so one shot could be the end of the SPAA.  Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the ZSU-57-2, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank. Any shot from the 57 mm cannons into an enemies' ammo load will also instantly kill them. Almost all British tanks have very weak side armour, and your BR-281U ammo will easily rip through even at an angle. Aim for the front portion of their tank, where their driver is. Their ammo rack is located right next to the driver, meaning that you can easily ammo rack them. If you are facing MBTs your light armor can actually be helpful against them as light armor decreases shrapnel from APFSDS. With that said you can kill early MBTs frontally like the leopard 1 which are the only MBTs you will be facing at a br of 7.0. If you do decide to use the ZSU-57-2 in a higher br match you will need to flank enemy MBTs and kill them from their very vulnerable side armor.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective multi-role weaponry (able to fight both planes and tanks)&lt;br /&gt;
* Excellent turret rotation speed&lt;br /&gt;
* 57 mm guns will destroy or cripple aircraft with one hit, and can easily take out tanks from the sides too&lt;br /&gt;
* Very high Penetration for SPAA (approximately 147 mm using default ammunition)&lt;br /&gt;
* Very effective against lightly armoured German vehicles and other similar vehicles in general&lt;br /&gt;
* Can easily kill early MBTs frontally&lt;br /&gt;
* Can easily kill most MBTs from the side&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large vehicle size&lt;br /&gt;
* Very vulnerable turret (ammo on all sides of turret+very thin armour)&lt;br /&gt;
* Crew is very crowded in the turret (1 shot has the potential to knock out 5 crew members with ease)&lt;br /&gt;
* Reverse is only decent&lt;br /&gt;
* Shells have bad accuracy in consecutive shots when &amp;quot;Adjustment of fire&amp;quot; modification is not researched&lt;br /&gt;
* Sub-par anti-air capability due to low rate of fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The course of World War II revealed to the Soviets how dangerous the air power has become to their ground forces. It was determined that the best method of fighting these aircraft was to have ready vehicles in the front-lines with dedicated anti-aircraft roles to take out these assault aircraft. Experiences from other countries, such as the United States with their [[M13 MGMC|M3]] [[M16 MGMC|half-]][[M15A1 CGMC|tracks]] equipped with anti-aircraft armament and Germany with their [[Wirbelwind]] and [[Ostwind|Ostwind]] anti-aircraft vehicles showed that the role of the self-propelled anti-aircraft gun (SPAAG) makes a positive effect on the battlefield for the protection of the ground forces. The Soviet development of SPAAGs came as simple, truck-mounted weapons and armoured variants of SPAAG were scarce to begin. The first put into production was the [[ZSU-37]], which did not see the majority of World War II as it was put into production on February 1945, with production lasted only until 1948 and retired not long after that. The single 37 mm gun on the ZSU-37 was also reported on no longer being efficient against aircraft, so a major development project was initiated for a new SPAAG in Soviet service.&lt;br /&gt;
&lt;br /&gt;
Few projects were started on the SPAAG concept following right after World War II. One was just a BTR-152 armoured personnel carrier armed with two or four 14.5 mm KPV heavy machine guns. About two different vehicle development was made for the SPAAG role, designated the ZTPU-2 and ZTPU-4. Development, while slow at first, took up a large focus after the realization that the Soviet Union's enemy, the United States, posses a large air force power that could take the air supremacy of the battlefield anywhere. This causes the Soviets to begin investing in a SPAAG in order to fight against this. The first of such was in February 1946 where the design bureau at Works No. 174 at Omsk along with Research Institute No. 58 at Kaliningrad submitted their joint design of a SPAAG based off the [[T-34 (1942)|T-34]] chassis. The design had four 37 mm AA guns attached, but the design did not proceed as new tank production at the time had the High Command prioritize on the new tank chassis that was going to be produced.&lt;br /&gt;
&lt;br /&gt;
Research Institute No. 58 during this time developed a twin 57 mm anti-aircraft gun under the guidance of Vasiliy G. Grabin. The 57 mm gun was based off the previous 57 mm S-60 gun from 1947 and the new one was called the S-68, which was ready by 1948. This armament is then chosen to be mounted onto the new SPAAG project currently known as ''Object 500'', but the designation for such vehicle would be called '''ZSU-57-2''' (&amp;quot;57&amp;quot; for the armament calibre and &amp;quot;2&amp;quot; for the twin armament). The project design finished in 1948 with the S-68 gun mounted onto the new [[T-54 (1949)|T-54]] tank chassis. The first prototype was completed in June 1950 and testings for the vehicle lasted from 27 January 1951 to 15 March 1951, which had the vehicle drive 1,500 km and fire 2,000 rounds. More prototypes were built for testings and had improvements built into their design such as more ammunition storage. Service update tests started in 1954 after much delays in deliveries of the S-68 guns and parts for it, but the ZSU-57-2 was finally put into service on 14 February 1955. First vehicles were completed by 1957 and a total of 2,023 ZSU-57-2s were completed by the time production ended at the end of the 1950s.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ZSU-57-2 used a modified T-54 chassis for its basis, the T-54 chassis uses four road wheels per side rather than five and uses thinner armour. However, the interior is nearly the same as the T-54, with more space due to the thinned armour. There are three crew compartments in the tank, the driver in the front, the fighting in the middle, and the engine in the back. The driver's position has been moved slightly forward and to the left and has accommodations for an infrared vision device. The vehicle has a maximum road speed of 50 km/h and is considerably much faster than the T-54 due to the lighter weight while still powered by the same V-54 4-stroke diesel V12 engine.&lt;br /&gt;
&lt;br /&gt;
The fighting compartment uses an open-topped turret that mounted the dual 57 mm S-68 gun. The gun is aimed via a sighting system that is adjusted based on the target's speed, direction, and range by the sight adjuster crew member. While the speed and direction must be estimated, the range can be found via a rangefinder or estimated. Two loaders are needed to load the two gun and a gunner fires using a trigger that fires both barrels or one of the two-foot pedals that fire either barrel independently. The gun is able to reach a firing rate of 240 rounds per minute with, but the practical rate of fire is about 140 rpm to maximize the barrel cooling rate and firing sustainability. Shells available for the gun are fragmentation and armour-piercing tracer, the fragmentation comes with a safety-destructor that causes the shell to explode after a certain amount of time so the rounds do not come back to the surface and do harm. The 57 mm shells were considered to be the most powerful anti-aircraft armament at the time and can very quickly destroy an aircraft if a shell connects.&lt;br /&gt;
&lt;br /&gt;
A huge disadvantage of the ZSU-57-2 was the lack of fire-control radar, so it must rely on optical vision in order to find and eliminate targets. A ZSU-57-2 battery of four vehicles was less effective than a battery of six towed 57 mm S-60 anti-aircraft guns due to the latter having a fire control radar. The reliance on radar has been due to the increased proficiency of jets, which makes an estimation of distance and speed a very difficult process. Other disadvantages were its low firing rate due to the manual loading by loaders per gun, the air-cooled barrels heated up too quickly, and the turret traverse could not keep up with the newer and faster jet aeroplanes as well.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Entering service in 1955, the ZSU-57-2 replaced the older BTR-40As and BTR-152As in 1957 and was revealed to the public in November 1958 during a military parade. The ZSU-57-2 was issued out to tank regiments in one battery, which contained four ZSU-57-2s. This was later changed to two batteries per regiment, increasing the number of SPAAGs available. Some ZSU-57-2s saw service in motor rifle regiments as well as one battery. Despite its superior armament, the ZSU-57-2's performance among the newer aircraft technology along with jets causes the ZSU-57-2 to be considered unsatisfactory and obsolete by early 1960s but stayed until early 1970s as it was replaced by the ZSU-23-4 Shikas, which has radar-guided abilities. The remaining ZSU-57-2s were put into reserves, storage, repurposed into other roles, or scrapped.&lt;br /&gt;
&lt;br /&gt;
Like much of the Soviet hardware, the ZSU-57-2 was also given out to the Soviet allies in the Warsaw Pact. Countries that bought the ZSU-57-2 range from Poland, East Germany, Hungary, Bulgaria, Romania, Cuba, Egypt, Iran, Iraq, Syria, North Korea, and North Vietnam. These countries used the ZSU-57-2 to a greater extent than the Soviets did. East Germany was the first foreign operator to own the ZSU-57-2, who received 129 vehicles. Poland also received 129 units as well. Yugoslavia ordered 100 units, Slovenia owned a few for the 44th Armoured-mechanized battalion, Finland imported 12 unit, and Cuba received 25 units during the missile crisis in 1962. Iraq, Iran, and Egypt ordered 100 units for deliveries, their use in conflicts would also end with the Israelis owning a few as well. North Korea developed its own units by using the Chinese Type 59 (copy of the Soviet T-54) tank chassis and bought the turrets to mount on them, about 250 were made like this. China attempted to make a copy of the ZSU-57-2 for Iraq by their request, which became the Type 80 SPAAG, though China is more well known for modernizing the S-68 ammunition.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 saw use in many Cold-War conflicts in the hands of foreign operators. It saw action in the Vietnam War by the North Vietnamese and was used as air-defence for tank regiments and against ground targets. The ZSU-57-2 also saw conflicts in the Middle East such as in the Six Day War and Yom Kippur War against Israel by Syria and Egypt. These were used to defend the El-Arish airstrip, but they were not very successful and many were captured by the Israelis. Syria also used the vehicle again in the Lebanon War of 1982 against Israel, where they failed against the Israeli air force, but fair much better against ground targets. Iraq and Iran used the ZSU-57-2 against each other in the Iran-Iraq War, though Iraqi forces had access to Chinese copies and the benefit of radio information for their vehicles. Iraqi ZSU-57-2s also saw use in the Gulf War against the United States coalition where it manages to successfully shoot down a Tornado GR1 aircraft by the British, three more were reported to be heavily damaged as well. The Iraqi still used them up until the Second Gulf War. The ZSU-57-2s were used by many factions in the Yugoslav Wars and had air defence roles against the NATO air raids. The most recent usage of the ZSU-57-2 is in the Syrian Civil War, where 10 are still active in the Syrian Army, these are probably used exclusively against ground targets today.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In 1947 at NII-58 research institute plans were made under the direction of B.G. Grabin to pair a 57 mm automatic cannon with a C-68 anti-air cannon on the basis of the C-60. It was intended to be installed on either a track-based chassis or a body with wheels.&lt;br /&gt;
&lt;br /&gt;
The track-based chassis was based on aggregates of the T-54 medium tank. The self-propelled version of the vehicle received the factory designation of Object 500 and the military designation of ZSU-57-2.&lt;br /&gt;
&lt;br /&gt;
The ZSU-57-2 underwent comprehensive testing from 1950-1954. In 1955 the ZSU-57-2 was accepted into the arsenal of the Soviet Army. It was produced at factory #174 in Omsk from 1955 to 1960. A total of 857 ZSU-57-2s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=ussr_zsu_57_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HdY1bQ65ih4|'''SPAA versus TANK. Is there a place for such vehicles in War Thunder at all? {{PAGENAME}}''' - ''HowToPlay1337''|MPhCs636KNE|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[WZ305]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:ZSU-57-2|[Wikipedia] ZSU-57-2]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/coldwar/USSR/ZSU-57-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; ZSU-57-2]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=109187</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=109187"/>
				<updated>2021-08-19T18:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USSR=STRONK&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|The Glorious Soviet Tech Tree}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bt_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_26_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_28_1938}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_60_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_70_1942}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_5_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_gaz_dshk}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_8_24}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_rbt_5}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ba_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m3c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_50}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_34_40_41_group|T-34|&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941_l_11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E_STZ}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_28_t_28e_group|T-28/T-28E|&lt;br /&gt;
  {{Tree-Unit|ussr_t_28}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_28E}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_L_11}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1939}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80}}&lt;br /&gt;
{{Tree-Arrow|6}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_30}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_29k}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_mm_72k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_152a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_126sp}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_zut_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_smk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_13n}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_valentine_mk_9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76d}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7a_f32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_zis_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_57}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_85_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_su_isu_group|SU-152/ISU-152|&lt;br /&gt;
  {{Tree-Unit|ussr_su_152}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_152}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zis_43}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_57_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100Y}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_65_aa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1940}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_220}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_V}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_100}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pt_76b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_asu_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100p}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_isu_122_122s_group|ISU-122/122S|&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122s}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_54_1949}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_54_group|T-54|&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1947}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1951}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122_54}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_268}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_57_2}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_object_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_55a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_62_group|T-62|&lt;br /&gt;
  {{Tree-Unit|ussr_t_62}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_62m1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_72b_group|T-72B|&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b_1989}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64a_1971}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64_b_1984}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_906}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_685}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_it_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_9p149}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_23_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37_2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_55_am}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72av_turms}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmd_4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_90a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72b3_2011}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80bvm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_9p157}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zprk_2s6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|i-15_group|I-15|&lt;br /&gt;
  {{Tree-Unit|i-15_1934}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-15_1935}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-15_1935_moscow}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|i-16_group|I-16|&lt;br /&gt;
  {{Tree-Unit|i-16_type5}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type10}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type18}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type24}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i-15bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i-153_m62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|po-2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Group|su-2_group|Su-2|&lt;br /&gt;
  {{Tree-Unit|bb-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_mv5}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_tss1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_m82}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak_2_kabb}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|sb_group|SB|&lt;br /&gt;
  {{Tree-Unit|sb_2m_100}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103c}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103u_mv3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_105}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103u}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103_mv3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ar_2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|i-153_m62_zhukovskiy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|pby-5a_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hp52_hampden_tbmk1_ussr_utk1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-4}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mbr-2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tb_3_m17_32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tandem_mai}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-23}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i_29}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|yak-9_group|Yak-1|&lt;br /&gt;
  {{Tree-Unit|yak-1_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-1b}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-7b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|yak-9_group|Yak-9|&lt;br /&gt;
  {{Tree-Unit|yak-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-9b}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mig_3_series_group|MiG-3|&lt;br /&gt;
  {{Tree-Unit|mig_3_series_1_15}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig_3_series_1_15_bk_pod}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_3_series_34}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i-16_type27}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|lagg-3_group|LaGG-3 (e)|&lt;br /&gt;
  {{Tree-Unit|lagg-3-8}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|lagg-3-11}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|lagg-3_late_group|LaGG-3 (l)|&lt;br /&gt;
  {{Tree-Unit|lagg-3-35}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|lagg-3-66}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-5_type37_early}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|pe-3_group|Pe-3|&lt;br /&gt;
  {{Tree-Unit|pe-3_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_2_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-2i}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|db_3b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|pe-2_group|Pe-2 (e)|&lt;br /&gt;
  {{Tree-Unit|pe-2-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-31}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-83}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-40e_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hurricanemkii_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i-153p}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i-16_type28}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-39k_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il_2_m82}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-34}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i_180}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-i-301}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-9k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|yak-3_group|Yak-3|&lt;br /&gt;
  {{Tree-Unit|yak-3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-3p}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i_185_m82}}&lt;br /&gt;
{{Tree-Arrow|5}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|la-5_type39}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-5fn}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|pe-3_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|il-2m_group|IL-2M|&lt;br /&gt;
  {{Tree-Unit|il_2_37_1943}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|il_2m_1943}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-2m}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|er-2_group|Yer-2|&lt;br /&gt;
  {{Tree-Unit|er-2_m105_mv3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105r_lu2b}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105_tat}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105r_tat}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|pe-8_m82}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|pe-2_late_group|Pe-2 (l)|&lt;br /&gt;
  {{Tree-Unit|pe-2-110}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-359}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-39n_su}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-39q_15}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-63a-5_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-47d_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|b_25j_30_vvs_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|itp_m1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il-2m_mstitel}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-9m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|pe-2-205}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tu-2_early}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tis_ma}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-3t}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-9u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9p}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-3u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9ut}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i_185_m71_standard}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i_225}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|la-7}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-7b-20}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-9}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-6_am42}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|il-10_group|IL-10|&lt;br /&gt;
  {{Tree-Unit|il-10}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|il-10_1946}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|su-6_m71}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|er-2_ach30b_group|Yer-2 (l)|&lt;br /&gt;
  {{Tree-Unit|er-2_ach30b_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|er-2_ach30b_late}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|tu-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|tu-2_group|Tu-2|&lt;br /&gt;
  {{Tree-Unit|tu-2_postwar}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|tu-2_postwar_late}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|tu_4}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|la-7_dolgushin}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|su_6_single}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|be_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la-11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-3_vk107}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p-63c-5_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-63a-10_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190d-9_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|spitfire_ix_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|yak-15_group|Yak-15/17|&lt;br /&gt;
  {{Tree-Unit|yak-15_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-15}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-17}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-23}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-30d}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mig-9_group|MiG-9|&lt;br /&gt;
  {{Tree-Unit|mig-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig-9_ussr}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|mig-15_group|MiG-15|&lt;br /&gt;
  {{Tree-Unit|mig-15_ns23}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig-15}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-17}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-9}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la_200_toriy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-15}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il_28}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_28sh}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|tu_14t}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|su-11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-15bis_ish}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-17_cuba}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|bi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la_174}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-38m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-19pt}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_f13}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-7b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|su-7bkl}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-28b}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|yak-38}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|su-7bmk}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_pfm}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_smt}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_23m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su_17m2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Start|3}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|style=&amp;quot;width:500px;padding-left:18%;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin:0;margin-top:-7px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_4av}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_24a}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Arrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|94px}}&lt;br /&gt;
{{Tree-Unit-Prem|mi_24d}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:500px;padding-left:18%;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin:0;margin-top:-7px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_24v}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Arrow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_24p}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| &amp;lt;div class=&amp;quot;tree-arrow-right&amp;quot;&amp;gt;https://wiki.warthunder.ru/images/a/a9/Arrow-down-and-right-down.png&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_35m}} || || {{Tree-Unit|ka_29}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Arrow}} || || {{Tree-Arrow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|94px}}&lt;br /&gt;
{{Tree-Unit-Prem|ka_50}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:500px;padding-left:18%;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin:0;margin-top:-7px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Tree-Unit|mi_28n}} || || {{Tree-Unit|ka_52}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Start|5}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_g5_mtb}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mo_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_d3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_od_200}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_g5_mtb_shvak}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_g5_rct}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ya_5m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_163}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_123bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_122a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_1124_art}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_pr_123k_hydrofoils}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_1204}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_122bis}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_1124_rct}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_123k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_1204_late}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_1124_ack}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_191}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_191m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_mbk_161_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_183}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_skr_groza_1943}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mkl_186}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mbk_161_1944}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_mkl_186_mk85}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr50plo_rosomacha}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_206}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_206m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mpk_pr12412}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr50_jenot}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr159}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Start|4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_frunze}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_moskva}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_kerch}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr30bis_bezuprechnyi}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_destroyer_leningrad}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_kirov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_chapayev}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_zheleznyakov}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_voroshilov}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_battleship_poltava}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_battleship_imperatritsa_mariya}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=108985</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=108985"/>
				<updated>2021-08-16T17:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USSR=STRONK&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|The Glorious Soviet Tech Tree}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bt_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_26_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_28_1938}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_60_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_70_1942}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_5_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_gaz_dshk}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_8_24}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_rbt_5}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ba_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m3c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_50}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_34_40_41_group|T-34|&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941_l_11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E_STZ}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_28_t_28e_group|T-28/T-28E|&lt;br /&gt;
  {{Tree-Unit|ussr_t_28}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_28E}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_L_11}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1939}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80}}&lt;br /&gt;
{{Tree-Arrow|6}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_30}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_29k}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_mm_72k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_152a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_126sp}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_zut_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_smk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_13n}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_valentine_mk_9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76d}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7a_f32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_zis_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_57}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_85_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_su_isu_group|SU-152/ISU-152|&lt;br /&gt;
  {{Tree-Unit|ussr_su_152}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_152}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zis_43}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_57_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100Y}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_65_aa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1940}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_220}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_V}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_100}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pt_76b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_asu_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100p}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_isu_122_122s_group|ISU-122/122S|&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122s}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_54_1949}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_54_group|T-54|&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1947}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1951}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122_54}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_268}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_57_2}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_object_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_55a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_62_group|T-62|&lt;br /&gt;
  {{Tree-Unit|ussr_t_62}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_62m1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_72b_group|T-72B|&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b_1989}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64a_1971}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64_b_1984}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_906}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_685}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_it_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_9p149}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_23_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37_2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_55_am}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72av_turms}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bmd_4}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_90a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72b3_2011}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80bvm}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_9p157}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zprk_2s6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:USSR aircraft|Aircraft]]&lt;br /&gt;
|[[:Category:USSR helicopters|Helicopters]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|i-15_group|I-15|&lt;br /&gt;
  {{Tree-Unit|i-15_1934}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-15_1935}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-15_1935_moscow}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|i-16_group|I-16|&lt;br /&gt;
  {{Tree-Unit|i-16_type5}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type10}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type18}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|i-16_type24}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i-15bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i-153_m62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|po-2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Group|su-2_group|Su-2|&lt;br /&gt;
  {{Tree-Unit|bb-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_mv5}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_tss1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|su-2_m82}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak_2_kabb}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|sb_group|SB|&lt;br /&gt;
  {{Tree-Unit|sb_2m_100}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103c}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103u_mv3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_105}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103u}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|sb_2m_103_mv3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ar_2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|i-153_m62_zhukovskiy}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|pby-5a_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hp52_hampden_tbmk1_ussr_utk1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-4}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mbr-2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tb_3_m17_32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tandem_mai}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-23}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i_29}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|yak-9_group|Yak-1|&lt;br /&gt;
  {{Tree-Unit|yak-1_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-1b}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-7b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|yak-9_group|Yak-9|&lt;br /&gt;
  {{Tree-Unit|yak-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-9b}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mig_3_series_group|MiG-3|&lt;br /&gt;
  {{Tree-Unit|mig_3_series_1_15}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig_3_series_1_15_bk_pod}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_3_series_34}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i-16_type27}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|lagg-3_group|LaGG-3 (e)|&lt;br /&gt;
  {{Tree-Unit|lagg-3-8}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|lagg-3-11}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|lagg-3_late_group|LaGG-3 (l)|&lt;br /&gt;
  {{Tree-Unit|lagg-3-35}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|lagg-3-66}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-5_type37_early}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|pe-3_group|Pe-3|&lt;br /&gt;
  {{Tree-Unit|pe-3_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_2_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-2i}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|db_3b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|pe-2_group|Pe-2 (e)|&lt;br /&gt;
  {{Tree-Unit|pe-2-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-31}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-83}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-40e_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|hurricanemkii_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i-153p}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i-16_type28}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-39k_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il_2_m82}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-3-34}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|i_180}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|lagg-i-301}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-9k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9t}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|yak-3_group|Yak-3|&lt;br /&gt;
  {{Tree-Unit|yak-3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-3p}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i_185_m82}}&lt;br /&gt;
{{Tree-Arrow|5}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|la-5_type39}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-5fn}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|pe-3_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|il-2m_group|IL-2M|&lt;br /&gt;
  {{Tree-Unit|il_2_37_1943}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|il_2m_1943}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il-2m}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|er-2_group|Yer-2|&lt;br /&gt;
  {{Tree-Unit|er-2_m105_mv3}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105r_lu2b}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105_tat}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|er-2_m105r_tat}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|pe-8_m82}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|pe-2_late_group|Pe-2 (l)|&lt;br /&gt;
  {{Tree-Unit|pe-2-110}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|pe-2-359}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-39n_su}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-39q_15}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-63a-5_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-47d_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|b_25j_30_vvs_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|itp_m1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il-2m_mstitel}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-9m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|pe-2-205}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tu-2_early}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tis_ma}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-3t}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-9u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9p}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-3u}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-9ut}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|i_185_m71_standard}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|i_225}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|la-7}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-7b-20}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-9}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-6_am42}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|il-10_group|IL-10|&lt;br /&gt;
  {{Tree-Unit|il-10}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|il-10_1946}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|su-6_m71}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|er-2_ach30b_group|Yer-2 (l)|&lt;br /&gt;
  {{Tree-Unit|er-2_ach30b_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|er-2_ach30b_late}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|tu-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|tu-2_group|Tu-2|&lt;br /&gt;
  {{Tree-Unit|tu-2_postwar}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|tu-2_postwar_late}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|tu_4}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|la-7_dolgushin}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|su_6_single}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|be_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la-11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|yak-3_vk107}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|p-63c-5_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-63a-10_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190d-9_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|spitfire_ix_ussr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|yak-15_group|Yak-15/17|&lt;br /&gt;
  {{Tree-Unit|yak-15_early}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-15}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|yak-17}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-23}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|yak-30d}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|mig-9_group|MiG-9|&lt;br /&gt;
  {{Tree-Unit|mig-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig-9_ussr}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|mig-15_group|MiG-15|&lt;br /&gt;
  {{Tree-Unit|mig-15_ns23}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|mig-15}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-17}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-9}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la_200_toriy}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|la-15}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|il_28}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_28sh}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|tu_14t}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|su-11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-15bis_ish}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-17_cuba}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|bi}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la_174}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-38m}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-19pt}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_f13}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su-7b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|su-7bkl}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|yak-28b}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|yak-38}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|su-7bmk}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_pfm}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_smt}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_23m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su_17m2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;tree-select-table&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|[[:Category:Coastal Fleet USSR|Coastal Fleet]]&lt;br /&gt;
|[[:Category:Bluewater Fleet USSR|Bluewater Fleet]]&lt;br /&gt;
|}&lt;br /&gt;
{{Tree-Start|5}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_g5_mtb}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mo_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_d3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_od_200}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_g5_mtb_shvak}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_g5_rct}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ya_5m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_163}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_123bis}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_122a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_1124_art}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_pr_123k_hydrofoils}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_1204}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mpk_122bis}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_1124_rct}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_123k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_1204_late}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_1124_ack}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_191}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_191m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_mbk_161_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmo}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_183}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_skr_groza_1943}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_mkl_186}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mbk_161_1944}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_mkl_186_mk85}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr50plo_rosomacha}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pr_206}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_pr_206m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_mpk_pr12412}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr50_jenot}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr159}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_skr_pr35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BMD-4&amp;diff=108984</id>
		<title>BMD-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BMD-4&amp;diff=108984"/>
				<updated>2021-08-16T17:45:45Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added more specification details to the BMD-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bmd_4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 32 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 10 mm || 10 - 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm ''Turret front'' &amp;lt;br&amp;gt; 40 mm ''Gun mantlet'' || 20 - 40 mm || 20 mm || 10 - 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=697|rbMinHp=398}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A72 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A72 (30 mm)|30 mm 2A72]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (250) || rowspan=&amp;quot;2&amp;quot; | 330 || rowspan=&amp;quot;2&amp;quot; | -6°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | __.__ || rowspan=&amp;quot;2&amp;quot; | __.__ || rowspan=&amp;quot;2&amp;quot; | __.__ || rowspan=&amp;quot;2&amp;quot; | __.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm HE || 65 || 63 || 54 || 44 || 36 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm APT || 65 || 63 || 54 || 44 || 36 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30 mm APDS || 82 || 81 || 79 || 75 || 72 || 69&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A70 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[2A70 (100 mm)|100 mm 2A70]] || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 38 || -6°/+60° || ±180° || Two-plane || 5.00 || 5.00 || 5.00 || 5.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3OF32 || HE || 31 || 31 || 31 || 31 || 31 || 31&lt;br /&gt;
|-&lt;br /&gt;
| 3OF70 || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 9M117M1 || ATGM (tandem) || 750 || 750 || 750 || 750 || 750 || 750&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3OF32 || HE || 250 || 15.6 || 0 || 0.1 || 2,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF70 || HE || 355 || 15.8 || 0 || 0.1 || 3,540 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 9M117 || ATGM || 370 || 18.8 || 0.05 || 0.1 || 4,620 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 9M117M1 || ATGM (tandem) || 370 || 18.8 || 0.4 || 0.1 || 4,620 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || 0&amp;amp;nbsp;''(+38)'' || 4&amp;amp;nbsp;''(+34)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Can carry up to 38 ATGMs&lt;br /&gt;
*Auto loader with 5 second reload for ATGMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Only 3 crew members&lt;br /&gt;
*Low armor protection protection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7262-development-summer-marathon-vehicles-bmd-4-en|[Devblog] Summer marathon vehicles: BMD-4]]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=101833</id>
		<title>KV-2 (1939)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=101833"/>
				<updated>2021-04-28T23:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Changed old information about the KV-2's HE shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_2_1939&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on other Soviet heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a modification of the KV-1 that mounted a [[M-10T (152 mm)|M-10T (152mm) howitzer]] in order to provide support to infantry against fortified positions. The large and extremely heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Its gun is an effective breach weapon, designed against fortifications. Despite this usage, very few were made, with the majority being lost due to breakdowns and not German attackers because none of their tanks at that time could penetrate the thick armor. The KV-2 would have been more effective if the Red Army was attacking and not defending because then they would have needed more bunker destroyers.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a behemoth of a tank, which players feared due to the devastating punch of its 152 mm round and its distinctive and intimidating profile. However, these traits also serve as the tank's weaknesses. The KV-2 can be an effective force on the battlefield, and is well-loved by the community, being christened with numerous nicknames, usually in reference to its abnormally large armament calibre, large profile, or its iconic and legendary status in the Soviet tech tree. The KV-2 has also been given the title '''''&amp;quot;The King Of Derp&amp;quot;''''' by the fanbase.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (15-16°) ''Front turret'' &amp;lt;br /&amp;gt; 90 mm (10-20°) ''Gun mantlet'' 90 mm (1-54°) ''Gun mantlet shield'' || 75 mm || 75 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* With its straight angles the KV-2 can easily be angled in the diamond direction (30°). Improving the line of sight thickness of the chassis to 100mm frontally and 130mm on the side. The turret achieves at 30° up to 90mm of steel, however, the turret ring remains a weak point on all angles. Although since the introduction of volumetric shells this has been made less of a problem&lt;br /&gt;
&lt;br /&gt;
[[File:Armour KV-2 badly angled.png|left|thumbnail|x250px|A surprised and unangled KV-2 with line-of-sight armour thickness. Even in this state the [[KwK 40 (75 mm)|KwK 40]] ([[Pz.IV F2|Panzer 4]]) will have problems penetrating at ranges &amp;gt;500m]]&lt;br /&gt;
&lt;br /&gt;
The normal role of a heavy tank is to bring armour and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of the KV-2 heavy tank and the majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-manoeuvred on and forced to retreat or be violently removed. Additionally, artillery and aircraft will often force the KV-2 out of positions if not outright destroy it due to the KV's abysmal speed and massive size. Lastly, the KV-2 has no machine gun to deal with air or lightly armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle.&lt;br /&gt;
&lt;br /&gt;
The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. The profile makes concealing the tall, heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot has a very high chance of detonating one of these rounds. At its battle rating and rank, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is incredibly sluggish in speed and manoeuvrability. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. Top speed for the vehicle on flat ground is only about 34 km/h, and accelerating is very slow to get the tank up to this speed. Unless moving forwards at a certain gear, the {{PAGENAME}} is also very hard to turn on even ground.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot; should be the first targets for unlocking. While the mobility of the KV-2 is quite bad, the turret traverse and accuracy is worse. Thus &amp;quot;Horizontal Drive&amp;quot;, &amp;quot;Adjustment of Fire&amp;quot; and &amp;quot;Elevation Mechanism&amp;quot; should be prioritized after the first set of upgrades. The &amp;quot;PB-35&amp;quot; shell unlock can be ignored as it is only a marginal upgrade compared with the GF-530 stock shell.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-10T (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 152 mm gun is perhaps the most iconic weapon in the Soviet tree. Shells that penetrate will almost always destroy the enemy and even those that fail to do so will still typically do some damage or even destroy the target thanks to the huge amount of explosives in all 3 available shells. A large calibre gun coupled with the heavy turret sadly produces a slow gun traverse (both horizontally and vertically) to get the gun onto a target and very long reload times. The turret also presents a narrow gun depression and elevation range (-5° and 12° respectively), even though limited depression is something common among soviet tanks and you rarely need more elevation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-10T (152 mm)|152 mm M-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.85 || 6.72 || 8.20 || 9.00 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 43.29 || rowspan=&amp;quot;2&amp;quot; | 38.30 || rowspan=&amp;quot;2&amp;quot; | 35.30 || rowspan=&amp;quot;2&amp;quot; | 33.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''G-530''' (AC)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Anti-Concrete&amp;quot; round has below average but bearable velocity with enough penetration for most tanks up to BR 5.0 ([[Churchill VII]] being one of the few exceptions), but the massive size can struggle to go through small weakspots such as the bow machine gun of the [[M4 (Disambiguation)|M4 Sherman]]. With over 5 kg of TNT equivalent of HE filler, it will one shot enemies whenever it enters the crew compartment of the enemy vehicle. Even when it doesn't penetrate the enemy's armour, it can still send fragments through thin plates nearby and knock out crew/damage components like a large HE shell. Its armour piercing qualities and much lower fuse sensitivity than HE shells sometimes makes it better than HE since it can go through tracks and side skirts then explode closer to the main armour. Shells this heavy can also trigger hull break with a single shot.&lt;br /&gt;
&lt;br /&gt;
* '''OF-530''' (HE)&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;High-explosive&amp;quot; shell that can destroy pretty much any tank in the game if you know where to shoot. The new overpressure mechanic makes it so if you hit any tank (Even Top Tier) in the turret the explosion will kill the crew due to the explosion going through the top plate. The only downside is you have to one shot the enemy due to your super long reload.&lt;br /&gt;
&lt;br /&gt;
* '''PB-35''' (APCBC)&lt;br /&gt;
&lt;br /&gt;
: The APCBC shell has the same penetration as AC shell at point-blank range, but loses less of it over range. It's also less prone to ricochets. These are the only pros it has, further undermined by reduced shell velocity which makes the KV-2 even less suitable for long range engagements (800+ m). At the same time its explosive filler is also less potent than AC shell, which means it's less effective as a do-it-all shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 95 || 94 || 89 || 83 || 78 || 73&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 48 || 48 || 48 || 48 || 48 || 48&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 95 || 94 || 90 || 86 || 81 || 77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 530 || 40.00 || 1.2 || 19.0 || 5,100 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 530 || 40.00 || 0.1 || 0.5 || 5,830 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 436 || 51.06 || 1.2 || 19.0 || 4,850 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-2_(1939).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 27&amp;amp;nbsp;''(+9)'' || 20&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+35)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 27 (+9)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old peek-a-boom tactics, and staying behind others is still the best method for employing this &amp;quot;heavy tank&amp;quot;. Roll forward, take the shot, and then pull back for the over half-minute reload time, and then repeat. Close range brawling is a bad idea due to certain characteristics on the tank. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. It is recommended to have a work with a squad mate or other friendly tanks to cover the KV-2 during the reloading phase.&lt;br /&gt;
&lt;br /&gt;
Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. As such, pretty much all tanks at its battle rating should be taken account of. Rely on always getting the first shot off, else the enemy tank is more than likely to destroy the KV-2. Another type of vehicles to worry about are the very small tanks like the [[M22|M22 ''Locust'']] and the [[ASU-57]] as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In '''Arcade''', the target lead indicator make the slow, but long-range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Always conduct attacks via &amp;quot;Peek-a-boo&amp;quot; tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload.&lt;br /&gt;
&lt;br /&gt;
One must be conscious and use the map terrain to their advantage. On more open maps like [[Karelia]] and [[Carpathians]], the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. However, one could hang back and snipe unsuspecting and immobile targets, while at the range most return fire would more than likely bounce off the armour. However, be wary of more penetrating guns like the 75 mm on the [[Panther D|Panther]] and the 76 mm on the [[M4A3 (76) W|M4 Shermans]] that easily piece the front turret armour.&lt;br /&gt;
&lt;br /&gt;
Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. However, enemy tanks in close-range will also have an easier time penetrating the KV-2 front armour, or flanking around while reloading the gun thanks to engine power increase. In these cases, situational awareness and friendly support is the key to victory and ''survival'' of the KV-2 in the smaller maps.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battle===&lt;br /&gt;
'''Realistic''' and '''Simulator''' modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore.&lt;br /&gt;
&lt;br /&gt;
The most important thing in these game modes, due to the lack of target markers, is the vision. The binoculars are the greatest assets. Keep the turret in a well-angled position while scouting for targets with the binoculars or normal eyesight.&lt;br /&gt;
&lt;br /&gt;
Since the usual fighting ranges exceed 600 m, getting hits without aim assist with the howitzer are rare. Though close-range fighting can fix this, the close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. Due to long reloads, rangefinding should be priority whenever the distance is not clear in order to not waste the first shot. If the target is beyond rangefinding range, a tip is to utilize the OF-530 HE shell in the first shot, with spare G-530 anti-concrete rounds for the follow-up. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. If the enemy tank still remains after the OF-530 shell, the next loading G-530 AC shell can follow through the same ballistic path and destroy the enemy via a penetration.&lt;br /&gt;
&lt;br /&gt;
===Counter-tactics===&lt;br /&gt;
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Of course, after the KV-2 has fired, a window of opportunity and hope will open up. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or the tank will be alerted and counter-attack.&lt;br /&gt;
&lt;br /&gt;
'''Shooting''': Targets should be the gunner (right side) to stop the loading process and the loader to increase loading time to up to one and a half minutes. If shooting APHE shells, two penetrating hits will often take out the gun breech as well, stopping the reload and the ability to return fire entirely. The easiest way of performing these hits is via the turret ring, although a harder task since the implementation of volumetric shells, which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in one-shot destruction. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded.&lt;br /&gt;
&lt;br /&gt;
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge howitzer, dealing high damage with incredible force that will almost always one-shot enemies on a successful penetration&lt;br /&gt;
* Fear factor, the sight and sound of this behemoth and its gun tends to send smaller tanks fleeing in terror&lt;br /&gt;
* Has one of the best HE rounds in the game&lt;br /&gt;
* The new overpressure mechanic has made it so the KV-2 can kill pretty much anything with a turret shot&lt;br /&gt;
* Able to destroy higher rank tanks&lt;br /&gt;
* Has the hull armour of the KV-1 which will stop most Pz.III and Pre-[[T-34-57]] shots&lt;br /&gt;
* Large crew count means it is unlikely to be destroyed in one-shot unless the ammo racks explode&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter&lt;br /&gt;
* Slow rotation speed of the turret means that flank attacks are difficult to respond to&lt;br /&gt;
* If more than 19 rounds loaded, the ammo fills the weak spot ammo racks in the sides of the turret&lt;br /&gt;
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks&lt;br /&gt;
* Tall turret is very vulnerable from the side and difficult to hide&lt;br /&gt;
* Driver's viewport is a juicy weak spot, easily exploitable by experienced players&lt;br /&gt;
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights&lt;br /&gt;
* Large silhouette&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperformed in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76,2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 (ZiS-5)|KV-1]]''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-2===&lt;br /&gt;
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was to turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 feet tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weaponry that could destroy these tanks, aside from 88 mm FlaK guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Division for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed.&lt;br /&gt;
&lt;br /&gt;
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however, 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk. These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July. &amp;lt;ref name=&amp;quot;3rdMechKursk&amp;quot;&amp;gt;[http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 &amp;lt;nowiki&amp;gt;[DTIC.ORG] KURSK OPERATION SIMULATION AND VALIDATION EXERCISE - PHASE II (KOSAVE II) (PDF)&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank came into service in the Red Army in 1940 and was an assault tank intended to be used to overcome long-term defensive positions. The KV-2 was armed with a powerful 152 mm M-10 cannon installed in its tall armoured rotating turret. This weapon was shot with separately loaded shells, so its combat rate of fire was not high. The howitzer had relatively good characteristics. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1500 m at a 60° angle. For firing on concrete fortifications, it possessed a 40 kg concrete-piercing shell with a 530 m/s muzzle velocity. All these vehicles were equipped with a 71-TK-3 radio set. The vehicle was armed with three additional 7.62 mm DT tank machine guns. One was paired with the howitzer, the second mounted in the rear turret wall, and the third mounted as a bow gun in the underturret box's frontal plate to the driver's left.&lt;br /&gt;
&lt;br /&gt;
By 1941, 330 of these tanks had been produced in total, and production ceased at the beginning of the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
In mid-February 1940, several of these heavy tanks were put to the test during the breaking of the Mannerheim Line. They broke through stone fortifications and destroyed pillboxes at close range, allowing infantry divisions to pass through areas previously closed to them. Furthermore, its strong armour could survive heavy fire from the enemy's anti-tank artillery. In the first years of the war, the KV-2 was practically invulnerable to all forms of anti-tank artillery. A number of captured vehicles of this type were used by German troops.&lt;br /&gt;
&lt;br /&gt;
The tank had some serious flaws. Its mobility on the move and in combat was seriously limited by its high weight and issues with its clutch and transmission. When the vehicle was at a slight tilt, the turret became extremely difficult to turn. Its ammunition complement for its main gun amounted to only 38 shells.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_2_1939 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XTSIvLEsV6c|'''The KV Family''' - ''War Thunder Official Channel'' discusses the {{PAGENAME}} at 04:53|Lps-iu_n_8o|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|ezJ7MKKcR3c|'''The Tower of Stalin''' by ''BaronVonGamez''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-2 (Family)]] / [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[Brummbar|Brummbär]]&lt;br /&gt;
* [[Lorraine 155 Mle.50]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank#KV-2|[Wikipedia] Kliment Voroshilov tank - KV-2]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-2]&lt;br /&gt;
* [http://www.militaryfactory.com/armor/detail.asp?armor_id=210 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; KV-2 (Klimenti Voroshilov)]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89310</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89310"/>
				<updated>2021-01-09T21:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as reward for [[wt:en/news/7020-special-twitch-drops-watch-enlisted-streams-and-get-rewards-en|watching Enlisted streams on Twitch.tv]]. The BT-7 TD is identical to the [[BT-7]] in every way except for the exclusive camouflage.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 188 || rowspan=&amp;quot;2&amp;quot; | -6°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.34 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9 || 29.26 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''188''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|QDW3hT8z9t0|Showcase of the BT sires of tanks (Mostly The BT-7 TD)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=89309</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=89309"/>
				<updated>2021-01-09T20:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USSR=STRONK&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|My Premium/Gift Vehichles}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA flag.png|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit|f7f3}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit|us_m4a2_1944_germ}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|bi}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|My Major Contributions To The Wiki}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89226</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89226"/>
				<updated>2021-01-09T00:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to machine gun}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&amp;lt;!-- ''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89225</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89225"/>
				<updated>2021-01-09T00:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to machine gun}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&amp;lt;!-- ''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89224</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89224"/>
				<updated>2021-01-09T00:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bt_7_1937_td&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CANNON PAGE|Cannon Name]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | __ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[CANNON PAGE|Cannon Name]] (x_) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ___ (__) || rowspan=&amp;quot;2&amp;quot; | ___ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || _.__ || __ || _ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''__''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to machine gun}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MACHINE GUN PAGE|Machine Gun Name]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || -__°/+__° || ±__°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&amp;lt;!-- ''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89223</id>
		<title>BT-7 TD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BT-7_TD&amp;diff=89223"/>
				<updated>2021-01-09T00:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Created page with &amp;quot;== Description == &amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the se...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CANNON PAGE|Cannon Name]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | __ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[CANNON PAGE|Cannon Name]] (x_) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ___ (__) || rowspan=&amp;quot;2&amp;quot; | ___ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || _.__ || __ || _ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''__''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to cannon}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CANNON PAGE|Cannon Name]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | __ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[CANNON PAGE|Cannon Name]] (x_) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ___ (__) || rowspan=&amp;quot;2&amp;quot; | ___ || rowspan=&amp;quot;2&amp;quot; | -__°/+__° || rowspan=&amp;quot;2&amp;quot; | ±___° || rowspan=&amp;quot;2&amp;quot; | __ || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || __ || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ || ___ || _.__ || __ || _._ || ___ || __° || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''__''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&amp;lt;!-- {{main|Link to machine gun}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MACHINE GUN PAGE|Machine Gun Name]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| ___ || ___ (___) || ___ || -__°/+__° || ±__°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&amp;lt;!-- ''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''To fill this in, go to the vehicle, press modifications and insert everything that is listed into this table. ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Premium table only: If premium this is to be used, other table to be removed====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=89222</id>
		<title>Category:USSR ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:USSR_ground_vehicles&amp;diff=89222"/>
				<updated>2021-01-09T00:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:USSR ground vehicles}}&lt;br /&gt;
{{Tree-Start|7}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|I Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bt_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_26_4}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_60_1941}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_70_1942}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_5_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_1943}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_gaz_dshk}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_35}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_8_24}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_26E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7_1937_td}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_rbt_5}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_ba_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m3c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|II Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_50}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_t_34_40_41_group|T-34|&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941_l_11}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_34_1941}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1942}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E_STZ}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_28_t_28e_group|T-28/T-28E|&lt;br /&gt;
  {{Tree-Unit|ussr_t_28}}&lt;br /&gt;
  {{Tree-Skip}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_28E}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_L_11}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1939}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1s}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80}}&lt;br /&gt;
{{Tree-Arrow|5}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zis_30}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_57b}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_gaz_mm_72k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_btr_152a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_126sp}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_zut_37}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_smk}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bm_13n}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_valentine_mk_9}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_bt_7a_f32}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|III Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_1941_57}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_1_zis_5}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_1}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_asu_57}}&lt;br /&gt;
{{Tree-Arrow|4}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_85_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ussr_su_isu_group|SU-152/ISU-152|&lt;br /&gt;
  {{Tree-Unit|ussr_su_152}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_152}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_85m}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_29k}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zis_43}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_57_1943}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100Y}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_65_aa}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_1940}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_220}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_kv_2_zis_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_pzkpfw_V}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_100}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1943}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_pt_76b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_asu_85}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100p}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_isu_122_122s_group|ISU-122/122S|&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_isu_122s}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_su_100_1945}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_34_85E}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_su_122P}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_44_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_34_100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_is_6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_type_62}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|ussr_t_54_group|T-54|&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1947}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1949}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_54_1951}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_is_4m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_bmp_1}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_su_122_54}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_268}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_57_2}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_10a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_object_120}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_is_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_55a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_62_group|T-62|&lt;br /&gt;
  {{Tree-Unit|ussr_t_62}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_62m1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|t_72b_group|T-72B|&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ussr_t_72b_1989}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_10m}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64a_1971}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_64_b_1984}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_80b}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_906}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_bmp_3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_object_685}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_it_1}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_9p149}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zsu_23_4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_zsu_37_2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_t_55_am}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72av_turms}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_90a}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ussr_t_72b3_2011}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_t_80u}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_9p157}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|ussr_zprk_2s6}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|ussr_bmp_2m}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|klfkO6hJQGk|'''Climbing the ranks with Soviet tanks'''  - ''War Thunder Official Channel''|z5ZZzHNPYi4|'''Russian ground forces Tier I - Review and Analysis''' - ''Oxy''|TXWa-Nnc6IE|'''Russian ground forces Tier II - Review and Analysis''' - ''Oxy''|MRlEuQRfHdk|'''Russian ground forces Tier III - Review and Analysis''' - ''Oxy''|nw2LFVdhm5s|'''Russian ground forces Tier IV - Review and Analysis''' - ''Oxy''|XtuTkDhE3OQ|'''Russian ground forces Tier V - Review and Analysis''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles by country]]&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=89012</id>
		<title>Object 279</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_279&amp;diff=89012"/>
				<updated>2021-01-06T16:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_279&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=Object 279 (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Getting the exact armour thickness of this tank is quite tricky due to the cast nature of its outer shell. But that won't affect the way one may view its survivability, at the very least the armour thickness of the hull may reach up to 300 mm when faced frontally (excluding the driver's hatch, which is 30 mm flat). The middle of the hull (area below the driver's hatch) is the least angled part of the tank besides the tank's rear, and thus is usually the first spot that is shot at, whereas the sides surrounding this area (left and right parts of the hull when faced front) can reach absurd amounts of thickness, even reaching up to 1000 mm due to extreme angles. However, this will not stop any APFSDS rounds, which are abundant at its BR. Most, if not all tanks at your BR can penetrate you from the front.&lt;br /&gt;
&lt;br /&gt;
The turret is arguably the most armoured part of this tank. Again, getting the exact thickness is difficult but it is guaranteed to be very hard to penetrate, even APFSDS shells will have trouble going through certain spots of this tank. The only prominent weak spot of this turret is the mantlet and machine gun port on the left side of the gun when faced front. Going through the mantlet will more or less only break the gun breech in most cases. One usually shoots the rear side of the turret because that is where the ready rack is located.&lt;br /&gt;
&lt;br /&gt;
It is important to mention the cramped crew spacing. It is like most, if not all, Soviet tank designs where the engineers threw the entire concept of crew comfort out the window. This is important when it comes to the survivability of the crew whenever a shell is able to punch through its stubborn shell. The crew spacing is quite cramped and thus more susceptible to shrapnel damage caused by spalling. On the bright side, most nations have given up on the concept of APHE shell at around this tank's BR so the chances of one-shots are reduced to a degree. Though there are unlucky times when a shell goes through the plate and hit the ready rack behind the gun breech.&lt;br /&gt;
&lt;br /&gt;
Another feature worth mentioning on this vehicle are its self sealing fuel tanks located along the tracks of the tank. To the inexperienced player, these may be an appealing target but that is not recommended unless the intention was to interrupt a repair, most of the time this will only cause a fire and maybe break some tracks (causing a fire is pointless due to the self extinguishing feature). A more recommended target on the side is the bulge made to accommodate the size of the turret (this bulge is also present on the T-62), it is the flattest part of the tank, besides the rear.&lt;br /&gt;
&lt;br /&gt;
All around, this tank is a very hard nut to crack but one should not rely on its armour to stop incoming projectiles. It shares at least some similarities with the T-10M and it has a similar playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,291|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-65 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is a powerful 130 mm gun. It has excellent ballistics and, coupled with the rangefinder, HE filler, and penetration comparable to some APFSDS shells, it is an extremely effective main armament.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-65 (130 mm)|130 mm M-65]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.56 || 20.16 || 24.48 || 27.07 || 28.80 || rowspan=&amp;quot;2&amp;quot; | 11.18 || rowspan=&amp;quot;2&amp;quot; | 9.89 || rowspan=&amp;quot;2&amp;quot; | 9.12 || rowspan=&amp;quot;2&amp;quot; | 8.60&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.71 || 12.60 || 15.30 || 16.92 || 18.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 363 || 359 || 342 || 322 || 303 || 285&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 31 || 31 || 31 || 31 || 31 || 31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-482B || APCBC || 1,000 || 33.3 || 1.2 || 19 || 177.1 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-482M || HE || 900 || 33.7 || 0 || 0 || 2,650 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 31&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 36&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+12)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+16)'' || 17&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 19&amp;amp;nbsp;''(+21)'' || 14&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+39)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Both racks 6 are first stage ammo racks for projectiles and propellant bags. They represent 13 shots and get filled first when loading up the tank.&lt;br /&gt;
* They are also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Object 279 is in a position where its main gun can penetrate most things it faces, and the large HE filler guarantees a one shot. However, the hull is weak, unless you are in a full downtier, it should definitely not be relied on. The turret, on the other hand, is incredibly strong. The Object 279 plays quite well like a TD, using your 1,000 m/s APHE shell and strong turret armour to quickly peek and take pot-shots at enemy positions. This strategy is effective in uptiers. In a full downtier you can use it like a heavy tank, rushing caps and storming enemy positions, but HEATFS is abundant even at 7.7 and will end you fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 130 mm gun; able to one-shot majority of the enemy tanks&lt;br /&gt;
* Main gun has a two-plane stabilizer&lt;br /&gt;
* Great mobility&lt;br /&gt;
* Rangefinder and NVD&lt;br /&gt;
* Coaxial 14.5 mm machine gun is great for dealing with light vehicles and aircraft&lt;br /&gt;
* Fuel-tanks are self-sealing and will extinguish by themselves without incurring damage&lt;br /&gt;
* Extremely angled and thick cast armour&lt;br /&gt;
* Quick reloading speed, first stage ammo consists of a 13 shell auto loader&lt;br /&gt;
* Can survive multiple hits from an ATGM frontally&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate turret traverse speed&lt;br /&gt;
* Inadequate depression angle, a feature shared by all Soviet tanks&lt;br /&gt;
* Very vulnerable to high calibre HE; pylons connecting tank to tracks make for ''very'' appealing targets for such shells&lt;br /&gt;
* Engine fires still require FPE&lt;br /&gt;
* Most tanks at your BR can penetrate you from the front&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Object 279 in the Kubinka Tank Museum.jpg|right|thumb|Object 279 in the Kubinka Tank Museum]]&lt;br /&gt;
The Object 279 Kotin was conceived in 1959. It was supposed to be a breakthrough tank that was also able to withstand a nuclear blast's shockwave. The development of the design started at the Kirov Plant in Leningrad, the head designer was L. Troyanov. The project was started in 1957 under the requirements of 1956. The pre-production Object 279 was completed at the end of 1959.&lt;br /&gt;
&lt;br /&gt;
Although 3 vehicles were built in total, the project was later abandoned in favour of lighter vehicles which ended the Soviet heavy tank programs, due to Soviet leader at the time, Nikita Khrushchev's decision on July 22, 1960, to stop the production of tanks weighing more than 50 metric tons, in favour of smaller and lighter tanks.&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|okTc-87-XvU|Object 279 testing footage}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_object_279 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:GarageImage Object 279 black.jpg|Black camouflage for the Object 279 earned through the Space Race event&lt;br /&gt;
File:Object 279 WTWallpaper 001.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 1:53 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Object_279|[Wikipedia] Object 279]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=74788</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=74788"/>
				<updated>2020-11-06T18:17:21Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: I added the details of every test flight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 793 || 787 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 21.2 || 84.9 || 79.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||800||20.8||21.0||116.4||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.  &lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your preciouses rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so. &lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
&lt;br /&gt;
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down. &lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending from height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time. &lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.    &lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
The BI is similar to the '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely  high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight. &lt;br /&gt;
&lt;br /&gt;
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed &amp;amp; small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements. &lt;br /&gt;
&lt;br /&gt;
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass. &lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====         &lt;br /&gt;
To land the bi, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.  &lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on it's side, use the rudder during the turns to help cause more fiction with the air, which will start reducing it's speed. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down. &lt;br /&gt;
&lt;br /&gt;
Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bonce, it will bonce to 150 meters or more.  Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration.&lt;br /&gt;
* Great roll rate.&lt;br /&gt;
* Excellent  manoeuvrability.&lt;br /&gt;
* Takes off is very fast.&lt;br /&gt;
* Incredible climb rate.&lt;br /&gt;
* Very strong airframe. &lt;br /&gt;
* Very small size, makes successfully engaging it very hard.    &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured or crew protection&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive, due to it's great speed.  &lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds. &lt;br /&gt;
* Limited armament, only two ShVAK cannons with 45 rounds each.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event “Strategist”: Bereznyak-Isayev]]&lt;br /&gt;
* https://en.wikipedia.org/wiki/Bereznyak-Isayev_BI-1&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=74770</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=74770"/>
				<updated>2020-11-06T16:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;USSR=STRONK&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|My Premium/Gift Vehichles}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA_flag.png|link=/p/https://wiki.warthunder.com/Category:USA_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit|f7f3}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|link=/p/https://wiki.warthunder.com/Category:Germany_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit|us_m4a2_1944_germ}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|link=/p/https://wiki.warthunder.com/Category:USSR_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|bi}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=74210</id>
		<title>BI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=74210"/>
				<updated>2020-10-30T17:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added the history of the BI-1 Project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 793 || 787 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 21.2 || 84.9 || 79.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||800||20.8||21.0||116.4||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====How to climb and get best battle endurance with the correct fuel management ====&lt;br /&gt;
Using fuel management will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.  &lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of it's limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your preciouses rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so. &lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight. &lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
&lt;br /&gt;
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down. &lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending from height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time. &lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.    &lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
The BI is similar to the '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely  high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight. &lt;br /&gt;
&lt;br /&gt;
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed &amp;amp; small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements. &lt;br /&gt;
&lt;br /&gt;
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass. &lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====         &lt;br /&gt;
To land the bi, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.  &lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on it's side, use the rudder during the turns to help cause more fiction with the air, which will start reducing it's speed. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down. &lt;br /&gt;
&lt;br /&gt;
Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bonce, it will bonce to 150 meters or more.  Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration.&lt;br /&gt;
* Great roll rate.&lt;br /&gt;
* Excellent  manoeuvrability.&lt;br /&gt;
* Takes off is very fast.&lt;br /&gt;
* Incredible climb rate.&lt;br /&gt;
* Very strong airframe. &lt;br /&gt;
* Very small size, makes successfully engaging it very hard.    &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured or crew protection&lt;br /&gt;
* Only has landing flaps&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line&lt;br /&gt;
* Very hard to pull out of a dive, due to it's great speed.  &lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds. &lt;br /&gt;
* Limited armament, only two ShVAK cannons with 45 rounds each.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The BI was a short range interceptor prototype designed by  A. Ya. Bereznyak and A. M. Isaev. When operation Barbarossa started the project suddenly became very important which led to Bereznyak and Isaev making a more detailed design which the finished in a mere three weeks. On July 9th Bolkhovitinov and his team met with Andrey Kostikov the head of RNII. Dushkin was not happy about the idea of bypassing his fuel pump design, but they backed the plan and cosigned a letter that was eventually shown to Joseph Stalin. After giving a report at the Kremlin, they were ordered to build the aircraft and were given only 35 days to do so. The official order was dated August 1st, but work began in late July. The engineers were given leave to visit their families, and then literally lived at the factory until the aircraft was finished. &lt;br /&gt;
&lt;br /&gt;
The new design was called &amp;quot;BI&amp;quot; for ''Blizhnii Istrebitel'' (close-range fighter), but the letters were also understood by everyone to stand for its inventors: Bereznyak and Isaev. The original plan to include four machine guns was replaced by a design with a pair of 20 mm (0.79 in) ShVAK cannon. The new aircraft was a low-wing monoplane 6.4 m (21 ft) long, with a wingspan of 6.5 m (21 ft) and an estimated take-off mass of 1,650 kg (3,640 lb) (dry mass 805 kg (1,775 lb) and had a maximum propellant load of 705 kg (1,554 lb). The D-1-A-1100 engine was capable of throttling between 400 kg and 1,100 kg and with 705 kg (1,554 lb)) of propellant, the engine could burn for almost two minutes. &lt;br /&gt;
&lt;br /&gt;
Working around the clock, local furniture workers were employed to build the first two prototypes (BI-1 and BI-2). The skin was 2 mm (0.08 in) plywood with a bonded covering of fabric. The ailerons, elevators and rudder were fabric covered, and the flaps were duralumin. In the forward section were 5 compressed air tanks and 2 kerosene tanks. In the aft were 5 compressed air tanks and three nitric acid tanks.&lt;br /&gt;
&lt;br /&gt;
Pressurized to 60 bar (6,000 kPa), the tanks were made from a high-strength chromium-manganese-silicon steel (&amp;quot;Chromansil&amp;quot;) that was not especially resistant to corrosion. Thus, the acid tanks had to be replaced periodically. Compressed air was also used to retract and deploy the landing gear and to power the built-in cannon.&lt;br /&gt;
&lt;br /&gt;
On 1 September 1941 the BI-1 was completed and ready for gliding tests by pilot Boris N. Kudrin as Dushkin's engine was still not ready. A few weeks later, rival aircraft designer A.S. Yakovlev took it upon himself to tow the prototype to TsAGI for windtunnel testing. This alarmed Bolkhovitinov's team, because their patron had a rocky history with Yakovlev, but Alexander Sergeevich and aircraft designer Ilya Florov studied the test results and gave them sound advice for improvements. Yaw instability was corrected by enlarging the rudder and adding two circular plates to the tail horizontal stabilizer.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Bereznyak-Isayev_BI-1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Test Flights ===&lt;br /&gt;
In October, both OKB-293 and RNII were evacuated to the Urals, along with most of Moscow's war industry. Bolkhovitinov's team was stationed in Bilimbay, and Dushkin's team in Sverdlovsk, about 60 km (37 mi) away. A test stand was built on the shore of frozen lake Bilimbay, with a dynamometer cradle to hold the BI-1 during engine testing. A new test pilot, Grigory Yakovlevich Bakhchivandzhi, was assigned to the team. Dushkin was increasingly absorbed by other work, including RNII's own rocket aircraft project, the Kostikov-302. He assigned his engineer Arvid V. Pallo to oversee the installation and testing of the rocket engine.&lt;br /&gt;
&lt;br /&gt;
Nitric acid presented a constant problem, corroding parts and causing skin burns and respiratory irritation. Tanks of sodium carbonate solution were kept around to neutralize acid spills. On 20 February 1942, the engine exploded during a full system test. The nozzle section was blasted into the lake, and the engine head struck the back of the pilot's seat, knocking Bakhchivandzhi against the instrument panel and injuring him slightly. Pressurized nitric acid from a broken propellant line drenched Pallo. Fortunately, quick thinking mechanics dunked him head-first into a tank of soda solution. His face was yellow from the characteristic acid staining, but his glasses saved him from being blinded. To protect the pilot in the future, a 5.5 mm (0.22 in) steel plate was added to the back of the seat.&lt;br /&gt;
&lt;br /&gt;
By April 1942, BI-1 was ready for testing at nearby Koltsove airfield. A test commission was formed, with representatives from OKB-293, RNII and the NII VVS. On 2 May the pilot let the aircraft lift off to 1 m (3 ft 3 in) under low thrust.&lt;br /&gt;
&lt;br /&gt;
On 15 May at 19:02 (UTC), Bakhchivandzhi made the first real flight of BI-1, reaching an altitude of 840 m (2,760 ft) and a maximum speed of 400 km/h (220 kn; 250 mph). The mass of the aircraft had been reduced to 1,300 kg (2,900 lb) (only 240 kg (530 lb) of nitric acid and 60 kg (130 lb) of kerosene loaded), and the engine was de-rated to 4.9 kN (1,100 lbf). The pilot shut the rocket engine off after about one minute, when a light indicated it was overheating. On landing, the aircraft descended too rapidly because of insufficient forward speed, breaking the main-landing-gear on touchdown. The pilot was unhurt and reported that, aside from the rough landing, the aircraft handled well. The flight lasted only 3 minutes and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
In July, Dushkin recalled Pallo to help work on the &amp;quot;302&amp;quot; rocket-aircraft project, meanwhile Bolkovitinov asked Isaev to take over and master the technology of liquid fuel rocket engines. Isaev got permission to visit Valentin Glushko, the leading Soviet expert on rocket engines, who was then working in a special lab for political prisoners. Glushko taught Isaev the complex techniques of chamber-wall heat transfer calculation and engine design, developed by himself and Fridrikh Tsander in the early 1930s. Isaev's propellant feed system was simple, but it produced an uneven fuel pressure that diminished as compressed air was used up. Bolkovitinov and his engineers wrestled with this problem, designing pressure regulators and even a piston fuel pump driven by compressed air, but none of these improvements were realized.&lt;br /&gt;
&lt;br /&gt;
Too damaged by acid to fly safely, BI-1 was retired and the second prototype BI-2 was made ready. Backchivadzhi made the second flight on 10 Jan 1943, reaching 1,100 m (3,600 ft) but with the engine still throttled back for a maximum speed of 400 km/h (220 kn; 250 mph). The first flight had been with landing gear kept down, and some vibration was observed. For the second flight the landing gear was retracted, and no vibration was observed at the same speed.&lt;br /&gt;
&lt;br /&gt;
On 27 March, during a low-altitude test flight, BI-1, piloted by Backchivandzhi, entered a 45-degree dive and crashed into the ground, killing Backchivandzhi. The accident put a halt to flight tests, and a lengthy investigation began. Eventually, after wind tunnel testing, it was determined that BI-1 lost control due to transonic effects on the pitch controls / stabilisers. Estimates of Backchivandzhi's final velocity range from 800 to 900 km/h (430 to 490 kn; 500 to 560 mph), but the recording instruments were too damaged by the crash for a reliable measurement. The 27 March is considered a black day in Soviet aviation history, also being the date that Yuri Gagarin died in a MiG-15UTI crash. In 1973, Backchivadzhi was posthumously elevated to Hero of the Soviet Union.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Bereznyak-Isayev_BI-1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event “Strategist”: Bereznyak-Isayev]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=72078</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=72078"/>
				<updated>2020-09-30T00:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Only Play USSR.&lt;br /&gt;
&lt;br /&gt;
== My Premium/Gift Vehichles ==&lt;br /&gt;
{{Sp-begin|EVERYTHING}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA_flag.png|link=https://wiki.warthunder.com/Category:USA_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|link=https://wiki.warthunder.com/Category:Germany_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|link=https://wiki.warthunder.com/Category:USSR_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Britain_flag.png|link=https://wiki.warthunder.com/Category:Britain_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Japan_flag.png|link=https://wiki.warthunder.com/Category:Japan_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:China_flag.png|link=https://wiki.warthunder.com/Category:China_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Italy_flag.png|link=https://wiki.warthunder.com/Category:Italy_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:France_flag.png|link=https://wiki.warthunder.com/Category:France_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Sweden_flag.png|link=https://wiki.warthunder.com/Category:Sweden_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}   &lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Unit|f7f3}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|bi}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=70893</id>
		<title>KV-2 (1939)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=70893"/>
				<updated>2020-09-16T01:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_kv_2_1939}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_KV-2(1939).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on other Soviet heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a modification of the KV-1 that mounted a [[M-10T (152 mm)|152mm howitzer]] in order to provide support to infantry against fortified positions. The large heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Its gun is an effective breach weapon, designed against fortifications. Despite this usage, very few were made, with the majority being lost due to breakdowns and not German attackers because non of their tanks at that time could get through the armor. The KV-2 would have been more effictive if the Red Army was attacking and not defending because then they would have needed more bunker destroyers.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a behemoth of a tank, which players feared due to the mighty punch of its 152 mm round and its distinctive profile. However, these traits also serve as the tank's weaknesses. While the KV-2 can still be an effective force on the battlefield, it is currently outperformed by nearly all other Soviet vehicles.&lt;br /&gt;
&lt;br /&gt;
This KV-2 is well-loved by the community and has been christened with nicknames, usually in reference to its large armament calibre, large profile, or its iconic status in the Soviet tech tree. The KV-2 has also been given the title '''''&amp;quot;The King Of Derp&amp;quot;''''' by the fanbase.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (15-16°) ''Front turret'' &amp;lt;br /&amp;gt; 90 mm (10-20°) ''Gun mantlet'' 90 mm (1-54°) ''Gun mantlet shield'' || 75 mm || 75 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* With its straight angles the KV-2 can easily be angled in the diamond direction (30°). Improving the line of sight thickness of the chassis to 100mm frontally and 130mm on the side. The turret achieves at 30° up to 90mm of steel, however, the turret ring remains a weak point on all angles.&lt;br /&gt;
&lt;br /&gt;
[[File:Armour KV-2 badly angled.png|left|thumbnail|x250px|A surprised and unangled KV-2 with line-of-sight armour thickness. Even in this state the [[KwK 40 (75 mm)|KwK 40]] ([[Pz.IV F2|Panzer 4]]) will have problems penetrating at ranges &amp;gt;500m]]&lt;br /&gt;
&lt;br /&gt;
The normal role of a heavy tank is to bring armour and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of the KV-2 heavy tank and the majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-manoeuvred on and forced to retreat or be violently removed. Additionally, artillery and aircraft will often force the KV-2 out of positions if not outright destroy it due to the KV's abysmal speed and massive size. Lastly, the KV-2 has no machine gun to deal with air or lightly armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle.&lt;br /&gt;
&lt;br /&gt;
The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. The profile makes concealing the tall, heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot has a very high chance of detonating one of these rounds. At its battle rating and rank, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is incredibly sluggish in speed and manoeuvrability. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. Top speed for the vehicle on flat ground is only about 34 km/h, and accelerating is very slow to get the tank up to this speed. Unless moving forwards at a certain gear, the {{PAGENAME}} is also very hard to turn on even ground.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-10T (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. Coupled with the heavy turret, it produces a slow turret traverse to get the gun onto a target. The turret also presents a narrow gun depression and elevation (-5° and 12° respectively). However, the biggest factors to consider is the ammunition for the 152 mm. Although the vaunted High-Explosive rounds would be the perceived preferred round for the heavy gun, it does not do as well against the typical armour with only 54 mm of shrapnel penetration, requiring a precise hit against the enemy roof or belly armour. Even the other AP rounds, the anti-concrete O-530 and PB-35 APCBC rounds have relatively mediocre penetration for the battle rating. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 meters. After firing, the infamous long reloads occur that can take up to 30 seconds even with an ace crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-10T (152 mm)|152 mm M-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.85 || 6.72 || 8.20 || 9.00 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 43.29 || rowspan=&amp;quot;2&amp;quot; | 38.30 || rowspan=&amp;quot;2&amp;quot; | 35.30 || rowspan=&amp;quot;2&amp;quot; | 33.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''G-530''' (AC)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Anti-Concrete&amp;quot; round has the same speed as the HE shell with a decent amount of penetration for nearly all [[:Category:Third rank ground vehicles|Rank III]] tanks. In ranges greater than 1,000 m, the OF-530 shell should be loaded to effectively deal with any vehicle including heavy tanks. Compared to the PB-35, it has much greater speed, improving long-range accuracy.&lt;br /&gt;
&lt;br /&gt;
* '''OF-530''' (HE)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;High-explosive&amp;quot; shell requires careful aim as, despite its infamous power, a solid hit on the front of an enemy tank would not necessarily defeat the enemy. One must preferably aim beneath tanks or below the gun mantlets to sneak into thinly armoured portions such as the roof or belly armour.&lt;br /&gt;
&lt;br /&gt;
* '''PB-35''' (APCBC)&lt;br /&gt;
&lt;br /&gt;
: The APCBC shell gives the most slope benefit but is the least penetrating and also has the worst accuracy of the shells, given due to its abysmal slow velocity of 436 m/s (975 mph). Thus it is not advised to be used except in close range combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 95 || 94 || 89 || 83 || 78 || 73&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 48 || 48 || 48 || 48 || 48 || 48&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 95 || 94 || 90 || 86 || 81 || 77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 530 || 40.00 || 1.2 || 19.0 || 5,100 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 530 || 40.00 || 0.1 || 0.5 || 5,830 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 436 || 51.06 || 1.2 || 19.0 || 4,850 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-2(1939).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 27&amp;amp;nbsp;''(+9)'' || 20&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+35)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 27 (+9)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old peek-a-boom tactics, and staying behind others is still the best method for employing this &amp;quot;heavy tank&amp;quot;. Roll forward, take the shot, and then pull back for the over half-minute reload time, and then repeat. Close range brawling is a bad idea due to certain characteristics on the tank. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. It is recommended to have a work with a squad mate or other friendly tanks to cover the KV-2 during the reloading phase.&lt;br /&gt;
&lt;br /&gt;
Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. As such, pretty much all tanks at its battle rating should be taken account of. Rely on always getting the first shot off, else the enemy tank is more than likely to destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
Another type of vehicles to worry about are the very small tanks like the [[M22|M22 ''Locust'']] and the [[ASU-57]] as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In '''Arcade''', the target lead indicator make the slow, but long-range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Always conduct attacks via &amp;quot;Peek-a-boo&amp;quot; tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload.&lt;br /&gt;
&lt;br /&gt;
One must be conscious and use the map terrain to their advantage. On more open maps like [[Karelia]] and [[Carpathians]], the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. However, one could hang back and snipe unsuspecting and immobile targets, while at the range most return fire would more than likely bounce off the armour. However, be wary of more penetrating guns like the 75 mm on the [[Panther D|Panther]] and the 76 mm on the [[M4A3 (76) W|M4 Shermans]] that easily piece the front turret armour.&lt;br /&gt;
&lt;br /&gt;
Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. However, enemy tanks in close-range will also have an easier time penetrating the KV-2 front armour, or flanking around while reloading the gun. In these cases, situational awareness and friendly support is the key to victory and ''survival'' of the KV-2 in the smaller maps.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battle===&lt;br /&gt;
'''Realistic''' and '''Simulator''' modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore.&lt;br /&gt;
&lt;br /&gt;
The most important thing in these game modes, due to the lack of target markers, is the vision. The binoculars are the greatest assets. Keep the turret in a well-angled position while scouting for targets with the binoculars or normal eyesight.&lt;br /&gt;
&lt;br /&gt;
Since the usual fighting ranges exceed 600 m, getting hits without aim assist with the howitzer are rare. Though close-range fighting can fix this, the close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 anti-concrete rounds for the follow-up. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. If the enemy tank still remains after the OF-530 shell, the next loading G-530 AC shell can follow through the same ballistic path and destroy the enemy via a penetration.&lt;br /&gt;
&lt;br /&gt;
===Counter-tactics===&lt;br /&gt;
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Of course, after the KV-2 has fired, a window of opportunity and hope will open up. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or the tank will be alerted and counter-attack.&lt;br /&gt;
&lt;br /&gt;
'''Shooting''': Targets should be the gunner (right side) to stop the loading process and the loader to reduce loading time. If shooting APHE shells, two penetrating hits will often take out the gun breech as well, stopping the reload and the ability to return fire entirely. The easiest way of performing these hits is via the turret ring which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in one-shot destruction. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded.&lt;br /&gt;
&lt;br /&gt;
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| PB-35&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot; should be the first target for unlocking. While the mobility of the KV-2 is quite bad, the turret traverse and accuracy is worse. Thus &amp;quot;Horizontal Drive&amp;quot;, &amp;quot;Adjustment of Fire&amp;quot; and &amp;quot;Elevation Mechanism&amp;quot; should be prioritized after the first set of upgrades. The &amp;quot;PB-35&amp;quot; shell unlock can be ignored as it is only a marginal upgrade compared with the GF-530 stock shell.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge howitzer, dealing high damage with incredible force&lt;br /&gt;
* Fear factor, the sight of this behemoth tends to send smaller tanks fleeing in terror&lt;br /&gt;
* Acceptable armour, especially for its rank&lt;br /&gt;
* Able to destroy higher rank tanks&lt;br /&gt;
* Bouncy hull and turret, the chassis may effectively absorb shots as well&lt;br /&gt;
* Many experienced tank drivers would dread  characteristic, map-echoing sound of the 152 mm howitzer being fired&lt;br /&gt;
* As is the case with all Russian 152 mm armed tanks, the KV-2 can one-shot any tank or tank destroyer in the game with a single HE shell to the turret or rear hull&lt;br /&gt;
* Has the armour of the KV-1 which will stop most Pz.III and Pre-[[T-34-57]] shots&lt;br /&gt;
* It is very hard to kill every crew member with one shot because of the space between the drivers and loaders&lt;br /&gt;
* Still a threat to even the most modern tanks&lt;br /&gt;
* Has one of the best HE rounds in the game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter&lt;br /&gt;
* Slow rotation speed of the turret means that flank attacks are difficult to respond to&lt;br /&gt;
* Tall turret is very vulnerable from the side and difficult to hide&lt;br /&gt;
* If more than 19 rounds loaded, the ammo fills the weak spot ammo racks in the sides of the turret&lt;br /&gt;
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks&lt;br /&gt;
* Driver's viewport is a juicy weak spot, easily exploitable by experienced players&lt;br /&gt;
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights&lt;br /&gt;
* Large silhouette&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperformed in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76,2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 (ZiS-5)|KV-1]]''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-2===&lt;br /&gt;
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was to turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 feet tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weaponry that could destroy these tanks, aside from 88 mm FlaK guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Division for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed.&lt;br /&gt;
&lt;br /&gt;
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however, 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk. These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July. &amp;lt;ref name=&amp;quot;3rdMechKursk&amp;quot;&amp;gt;[http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 &amp;lt;nowiki&amp;gt;[DTIC.ORG] KURSK OPERATION SIMULATION AND VALIDATION EXERCISE - PHASE II (KOSAVE II) (PDF)&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank came into service in the Red Army in 1940 and was an assault tank intended to be used to overcome long-term defensive positions. The KV-2 was armed with a powerful 152 mm M-10 cannon installed in its tall armoured rotating turret. This weapon was shot with separately loaded shells, so its combat rate of fire was not high. The howitzer had relatively good characteristics. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1500 m at a 60° angle. For firing on concrete fortifications, it possessed a 40 kg concrete-piercing shell with a 530 m/s muzzle velocity. All these vehicles were equipped with a 71-TK-3 radio set. The vehicle was armed with three additional 7.62 mm DT tank machine guns. One was paired with the howitzer, the second mounted in the rear turret wall, and the third mounted as a bow gun in the underturret box's frontal plate to the driver's left.&lt;br /&gt;
&lt;br /&gt;
By 1941, 330 of these tanks had been produced in total, and production ceased at the beginning of the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
In mid-February 1940, several of these heavy tanks were put to the test during the breaking of the Mannerheim Line. They broke through stone fortifications and destroyed pillboxes at close range, allowing infantry divisions to pass through areas previously closed to them. Furthermore, its strong armour could survive heavy fire from the enemy's anti-tank artillery. In the first years of the war, the KV-2 was practically invulnerable to all forms of anti-tank artillery. A number of captured vehicles of this type were used by German troops.&lt;br /&gt;
&lt;br /&gt;
The tank had some serious flaws. Its mobility on the move and in combat was seriously limited by its high weight and issues with its clutch and transmission. When the vehicle was at a slight tilt, the turret became extremely difficult to turn. Its ammunition complement for its main gun amounted to only 38 shells.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23kv2_1939 Camouflages and skins for the KV-2 from live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/post/144587/ '''&amp;quot;Sticker bomb / Grafitti theme&amp;quot;''' by ''Ayy_Lmao'']&lt;br /&gt;
* [http://live.warthunder.com/post/43080/ '''Pravda school - Girls &amp;amp; Panzers''' by ''Swift_Wind'']&lt;br /&gt;
* [http://live.warthunder.com/post/24027/ '''&amp;quot;captured KV-2 Skin, non historic&amp;quot;''' by ''JoKeR_BvB09'']&lt;br /&gt;
* [https://live.warthunder.com/post/820597/en/ '''&amp;quot;152mm VODKA DISPENSER&amp;quot;''' by ItsRuskiBias]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ezJ7MKKcR3c|Game play: &amp;quot;'''War Thunder - The Tower of Stalin, the Czar of Slaughter...The KV-2 King of Derp!'''&amp;quot; by ''BaronVonGamez''|wR6pH0-4P5U|Kill compilation: &amp;quot;'''KV-2 Master Race'''&amp;quot; by ''The Iron Armenian aka G.I. Haigs''|wbSl8KDsQCo|Trickshot: &amp;quot;'''KV-2 vs. He 51 (War Thunder)'''&amp;quot; by ''Triton Games''|11APENE0NQM|Camo Showcase: &amp;quot;OUR RED refridgerator - War Thunder Bias Montage&amp;quot; by &amp;quot;Ruski9000&amp;quot;|EcmlBxKHBGY|The KV-2 can kill even the most modern tanks.}}&lt;br /&gt;
&lt;br /&gt;
;KV-2 Custom Vehicles&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/751132/en/ '''&amp;quot;KV-2-2-2&amp;quot;''' By _Beckett]&lt;br /&gt;
* [https://live.warthunder.com/post/822304/en/ '''&amp;quot;KV-2000mm&amp;quot;''' By WarDthunder]&lt;br /&gt;
&lt;br /&gt;
;Showcase Videos&lt;br /&gt;
{{Youtube-gallery|RiNEn_wprqw|KV-2-2-2 {{!}} THE ULTIMATE RUSSIAN BIAS MACHINE|CnL1xIreipo|SUPER KV-2 {{!}} 2000mm APHEFSDS &amp;amp; 30mm GAU-8 Avenger Cannon}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-2 (Family)]] / [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[Brummbar|Brummbär]]&lt;br /&gt;
* [[Lorraine 155 Mle.50]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank#KV-2|[Wikipedia] Kliment Voroshilov tank - KV-2]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-2]&lt;br /&gt;
* [http://www.militaryfactory.com/armor/detail.asp?armor_id=210 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; KV-2 (Klimenti Voroshilov)]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=70892</id>
		<title>KV-2 (1939)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(1939)&amp;diff=70892"/>
				<updated>2020-09-16T01:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: Added the fact that the KV-2 can kill modern tanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_kv_2_1939}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_KV-2(1939).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on other Soviet heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a modification of the KV-1 that mounted a [[M-10T (152 mm)|152mm howitzer]] in order to provide support to infantry against fortified positions. The large heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. Its gun is an effective breach weapon, designed against fortifications. Despite this usage, very few were made, with the majority being lost due to breakdowns and not German attackers because non of their tanks at that time could get through the armor. The KV-2 would have been more effictive if the Red Army was attacking and not defending because then they would have needed more bunker destroyers.&lt;br /&gt;
&lt;br /&gt;
The KV-2 is a behemoth of a tank, which players feared due to the mighty punch of its 152 mm round and its distinctive profile. However, these traits also serve as the tank's weaknesses. While the KV-2 can still be an effective force on the battlefield, it is currently outperformed by nearly all other Soviet vehicles.&lt;br /&gt;
&lt;br /&gt;
This KV-2 is well-loved by the community and has been christened with nicknames, usually in reference to its large armament calibre, large profile, or its iconic status in the Soviet tech tree. The KV-2 has also been given the title '''''&amp;quot;The King Of Derp&amp;quot;''''' by the fanbase.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (15-16°) ''Front turret'' &amp;lt;br /&amp;gt; 90 mm (10-20°) ''Gun mantlet'' 90 mm (1-54°) ''Gun mantlet shield'' || 75 mm || 75 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* With its straight angles the KV-2 can easily be angled in the diamond direction (30°). Improving the line of sight thickness of the chassis to 100mm frontally and 130mm on the side. The turret achieves at 30° up to 90mm of steel, however, the turret ring remains a weak point on all angles.&lt;br /&gt;
&lt;br /&gt;
[[File:Armour KV-2 badly angled.png|left|thumbnail|x250px|A surprised and unangled KV-2 with line-of-sight armour thickness. Even in this state the [[KwK 40 (75 mm)|KwK 40]] ([[Pz.IV F2|Panzer 4]]) will have problems penetrating at ranges &amp;gt;500m]]&lt;br /&gt;
&lt;br /&gt;
The normal role of a heavy tank is to bring armour and firepower to support the lighter, faster tanks to hold strategic points they have captured. However, the massive profile of the KV-2 heavy tank and the majority of flat 75 mm armour means that even with proper angling and cover, the KV-2 will be unable to hold points for long. The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-manoeuvred on and forced to retreat or be violently removed. Additionally, artillery and aircraft will often force the KV-2 out of positions if not outright destroy it due to the KV's abysmal speed and massive size. Lastly, the KV-2 has no machine gun to deal with air or lightly armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Couple that with this tank's inability to provide effective long range support and players will have a difficult time finding their niche with this vehicle.&lt;br /&gt;
&lt;br /&gt;
The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. The profile makes concealing the tall, heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot has a very high chance of detonating one of these rounds. At its battle rating and rank, most enemy tanks have the capability of penetrating and eliminating the KV-2 through the turret, not to mention even some of the lower rank ones have powerful enough guns to deal with the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is incredibly sluggish in speed and manoeuvrability. The original KV-1 is already slow as is, but the KV-2 added a huge and heavy turret that increased the total weight from ~46 tons to ~52 tons. Top speed for the vehicle on flat ground is only about 34 km/h, and accelerating is very slow to get the tank up to this speed. Unless moving forwards at a certain gear, the {{PAGENAME}} is also very hard to turn on even ground.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-10T (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. Coupled with the heavy turret, it produces a slow turret traverse to get the gun onto a target. The turret also presents a narrow gun depression and elevation (-5° and 12° respectively). However, the biggest factors to consider is the ammunition for the 152 mm. Although the vaunted High-Explosive rounds would be the perceived preferred round for the heavy gun, it does not do as well against the typical armour with only 54 mm of shrapnel penetration, requiring a precise hit against the enemy roof or belly armour. Even the other AP rounds, the anti-concrete O-530 and PB-35 APCBC rounds have relatively mediocre penetration for the battle rating. Firing at a relatively low velocity of ~500 m/s, the heavy rounds will be hard to lead against targets at ranges up to 500 meters. After firing, the infamous long reloads occur that can take up to 30 seconds even with an ace crew, leaving the KV-2 vulnerable to any attacks that will more than likely cripple or destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-10T (152 mm)|152 mm M-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.85 || 6.72 || 8.20 || 9.00 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 43.29 || rowspan=&amp;quot;2&amp;quot; | 38.30 || rowspan=&amp;quot;2&amp;quot; | 35.30 || rowspan=&amp;quot;2&amp;quot; | 33.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''G-530''' (AC)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Anti-Concrete&amp;quot; round has the same speed as the HE shell with a decent amount of penetration for nearly all [[:Category:Third rank ground vehicles|Rank III]] tanks. In ranges greater than 1,000 m, the OF-530 shell should be loaded to effectively deal with any vehicle including heavy tanks. Compared to the PB-35, it has much greater speed, improving long-range accuracy.&lt;br /&gt;
&lt;br /&gt;
* '''OF-530''' (HE)&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;High-explosive&amp;quot; shell requires careful aim as, despite its infamous power, a solid hit on the front of an enemy tank would not necessarily defeat the enemy. One must preferably aim beneath tanks or below the gun mantlets to sneak into thinly armoured portions such as the roof or belly armour.&lt;br /&gt;
&lt;br /&gt;
* '''PB-35''' (APCBC)&lt;br /&gt;
&lt;br /&gt;
: The APCBC shell gives the most slope benefit but is the least penetrating and also has the worst accuracy of the shells, given due to its abysmal slow velocity of 436 m/s (975 mph). Thus it is not advised to be used except in close range combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 95 || 94 || 89 || 83 || 78 || 73&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 48 || 48 || 48 || 48 || 48 || 48&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 95 || 94 || 90 || 86 || 81 || 77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| G-530 || AC || 530 || 40.00 || 1.2 || 19.0 || 5,100 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| OF-530 || HE || 530 || 40.00 || 0.1 || 0.5 || 5,830 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| PB-35 || APCBC || 436 || 51.06 || 1.2 || 19.0 || 4,850 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-2(1939).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 27&amp;amp;nbsp;''(+9)'' || 20&amp;amp;nbsp;''(+16)'' || 1&amp;amp;nbsp;''(+35)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 27 (+9)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old peek-a-boom tactics, and staying behind others is still the best method for employing this &amp;quot;heavy tank&amp;quot;. Roll forward, take the shot, and then pull back for the over half-minute reload time, and then repeat. Close range brawling is a bad idea due to certain characteristics on the tank. Make sure to plan the route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. It is recommended to have a work with a squad mate or other friendly tanks to cover the KV-2 during the reloading phase.&lt;br /&gt;
&lt;br /&gt;
Most tanks with a high-velocity cannon can cripple the KV-2 through the turret. As such, pretty much all tanks at its battle rating should be taken account of. Rely on always getting the first shot off, else the enemy tank is more than likely to destroy the KV-2.&lt;br /&gt;
&lt;br /&gt;
Another type of vehicles to worry about are the very small tanks like the [[M22|M22 ''Locust'']] and the [[ASU-57]] as these can get right under the tank's gun depression and fire away at weak points with little risk of return fire by the KV-2.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In '''Arcade''', the target lead indicator make the slow, but long-range penetrating PB-35 APCBC a destructive force to be afraid of since ranging is a lot easier for the low-velocity shells. Always conduct attacks via &amp;quot;Peek-a-boo&amp;quot; tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload.&lt;br /&gt;
&lt;br /&gt;
One must be conscious and use the map terrain to their advantage. On more open maps like [[Karelia]] and [[Carpathians]], the KV-2's speed and low velocity will make traversing the battlefield while sniping long-range targets difficult. However, one could hang back and snipe unsuspecting and immobile targets, while at the range most return fire would more than likely bounce off the armour. However, be wary of more penetrating guns like the 75 mm on the [[Panther D|Panther]] and the 76 mm on the [[M4A3 (76) W|M4 Shermans]] that easily piece the front turret armour.&lt;br /&gt;
&lt;br /&gt;
Smaller maps benefit the KV-2 in that the low shell velocities are no longer a big detriment to the combat ability, plus it could make the most of the initial penetration values in close-range battles. However, enemy tanks in close-range will also have an easier time penetrating the KV-2 front armour, or flanking around while reloading the gun. In these cases, situational awareness and friendly support is the key to victory and ''survival'' of the KV-2 in the smaller maps.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battle===&lt;br /&gt;
'''Realistic''' and '''Simulator''' modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore.&lt;br /&gt;
&lt;br /&gt;
The most important thing in these game modes, due to the lack of target markers, is the vision. The binoculars are the greatest assets. Keep the turret in a well-angled position while scouting for targets with the binoculars or normal eyesight.&lt;br /&gt;
&lt;br /&gt;
Since the usual fighting ranges exceed 600 m, getting hits without aim assist with the howitzer are rare. Though close-range fighting can fix this, the close-quarters battle is not a tactic the KV-2 should indulge in alone without supporting teammates to cover for the tank in case of flankers. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 anti-concrete rounds for the follow-up. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. If it lands close to the enemy and hits, chances are it will either destroy it or cripple its mobility, plus the impact of the explosion will alert teammates of the presence of an enemy tank at the area of firing. If the enemy tank still remains after the OF-530 shell, the next loading G-530 AC shell can follow through the same ballistic path and destroy the enemy via a penetration.&lt;br /&gt;
&lt;br /&gt;
===Counter-tactics===&lt;br /&gt;
'''Getting close''': Probably the most difficult part, if spotted a 40 kg shell will soon be on its way to ruin someone's day. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Of course, after the KV-2 has fired, a window of opportunity and hope will open up. With moving up and aiming two shots can be placed on the moving Soviet tower tank. An attack route from the side or rear is preferable, not only is it a blind spot, but the turret traverse is so awful on the KV-2 that it will not have the time to react fast enough. Just make sure to hit, or the tank will be alerted and counter-attack.&lt;br /&gt;
&lt;br /&gt;
'''Shooting''': Targets should be the gunner (right side) to stop the loading process and the loader to reduce loading time. If shooting APHE shells, two penetrating hits will often take out the gun breech as well, stopping the reload and the ability to return fire entirely. The easiest way of performing these hits is via the turret ring which will always not be angled at certain parts from the front. If APHE shells hit below the side hull, it will possibly detonate the main storage of ammunition, resulting in one-shot destruction. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded.&lt;br /&gt;
&lt;br /&gt;
Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. But do not shoot anywhere! The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| PB-35&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot; should be the first target for unlocking. While the mobility of the KV-2 is quite bad, the turret traverse and accuracy is worse. Thus &amp;quot;Horizontal Drive&amp;quot;, &amp;quot;Adjustment of Fire&amp;quot; and &amp;quot;Elevation Mechanism&amp;quot; should be prioritized after the first set of upgrades. The &amp;quot;PB-35&amp;quot; shell unlock can be ignored as it is only a marginal upgrade compared with the GF-530 stock shell.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge howitzer, dealing high damage with incredible force&lt;br /&gt;
* Fear factor, the sight of this behemoth tends to send smaller tanks fleeing in terror&lt;br /&gt;
* Acceptable armour, especially for its rank&lt;br /&gt;
* Able to destroy higher rank tanks&lt;br /&gt;
* Bouncy hull and turret, the chassis may effectively absorb shots as well&lt;br /&gt;
* Many experienced tank drivers would dread the characteristic, map-echoing sound of the 152 mm howitzer being fired&lt;br /&gt;
* As is the case with all Russian 152 mm armed tanks, the KV-2 can one-shot any tank or tank destroyer in the game with a single HE shell to the turret or rear hull&lt;br /&gt;
* Has the armour of the KV-1 which will stop most Pz.III and Pre-[[T-34-57]] shots&lt;br /&gt;
* Still a threat to even the most modern tanks.&lt;br /&gt;
* Has one of the best HE rounds in the game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter&lt;br /&gt;
* Slow rotation speed of the turret means that flank attacks are difficult to respond to&lt;br /&gt;
* Tall turret is very vulnerable from the side and difficult to hide&lt;br /&gt;
* If more than 19 rounds loaded, the ammo fills the weak spot ammo racks in the sides of the turret&lt;br /&gt;
* A characteristic trait of Soviet tanks, the KV-2 has terrible gun depression, worse when compared to other Soviet tanks&lt;br /&gt;
* Driver's viewport is a juicy weak spot, easily exploitable by experienced players&lt;br /&gt;
* Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights&lt;br /&gt;
* Large silhouette&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV-1 tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperformed in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76,2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''[[KV-1 (ZiS-5)|KV-1]]''' model.&lt;br /&gt;
&lt;br /&gt;
===KV-2===&lt;br /&gt;
Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. For this, a request to mount a 152 mm howitzer on the KV-1 was made and resulted in the '''KV-2''' with its extremely large turret and an increased weight of 52 tons. The KV-2 suffered from a very high profile, low speed, and was to turret heavy. Compared to the KV-1 height of about 9 feet, the KV-2 was at 11 feet tall. The increased weight of the tank slowed it down drastically, and the very heavy turret mixed with a low-powered traverse speed meant that the KV-2 can only traverse on level ground, as a slope would cause the turret to start turning with gravity. The combat ineffectiveness and flaws of the KV-2 came to light and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weaponry that could destroy these tanks, aside from 88 mm FlaK guns. The KV-2 served alongside the KV-1 in stalling the German Offensive to Moscow. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Division for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed.&lt;br /&gt;
&lt;br /&gt;
Due to the low quantity of KV-2 produced, they didn't see much service past the opening stages of the war due to loss from attrition or mechanical failures, however, 10 were still in service with the Voronezh Front on 4 July 1943 for the battle of Kursk. These were transferred to the 3rd Mech Corps on 9 July, and by 18 July only 1 was left serviceable - 5 were destroyed on 12 July, and 4 are recorded as being in repair from 13 July. &amp;lt;ref name=&amp;quot;3rdMechKursk&amp;quot;&amp;gt;[http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311 &amp;lt;nowiki&amp;gt;[DTIC.ORG] KURSK OPERATION SIMULATION AND VALIDATION EXERCISE - PHASE II (KOSAVE II) (PDF)&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This tank came into service in the Red Army in 1940 and was an assault tank intended to be used to overcome long-term defensive positions. The KV-2 was armed with a powerful 152 mm M-10 cannon installed in its tall armoured rotating turret. This weapon was shot with separately loaded shells, so its combat rate of fire was not high. The howitzer had relatively good characteristics. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1500 m at a 60° angle. For firing on concrete fortifications, it possessed a 40 kg concrete-piercing shell with a 530 m/s muzzle velocity. All these vehicles were equipped with a 71-TK-3 radio set. The vehicle was armed with three additional 7.62 mm DT tank machine guns. One was paired with the howitzer, the second mounted in the rear turret wall, and the third mounted as a bow gun in the underturret box's frontal plate to the driver's left.&lt;br /&gt;
&lt;br /&gt;
By 1941, 330 of these tanks had been produced in total, and production ceased at the beginning of the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
In mid-February 1940, several of these heavy tanks were put to the test during the breaking of the Mannerheim Line. They broke through stone fortifications and destroyed pillboxes at close range, allowing infantry divisions to pass through areas previously closed to them. Furthermore, its strong armour could survive heavy fire from the enemy's anti-tank artillery. In the first years of the war, the KV-2 was practically invulnerable to all forms of anti-tank artillery. A number of captured vehicles of this type were used by German troops.&lt;br /&gt;
&lt;br /&gt;
The tank had some serious flaws. Its mobility on the move and in combat was seriously limited by its high weight and issues with its clutch and transmission. When the vehicle was at a slight tilt, the turret became extremely difficult to turn. Its ammunition complement for its main gun amounted to only 38 shells.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23kv2_1939 Camouflages and skins for the KV-2 from live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/post/144587/ '''&amp;quot;Sticker bomb / Grafitti theme&amp;quot;''' by ''Ayy_Lmao'']&lt;br /&gt;
* [http://live.warthunder.com/post/43080/ '''Pravda school - Girls &amp;amp; Panzers''' by ''Swift_Wind'']&lt;br /&gt;
* [http://live.warthunder.com/post/24027/ '''&amp;quot;captured KV-2 Skin, non historic&amp;quot;''' by ''JoKeR_BvB09'']&lt;br /&gt;
* [https://live.warthunder.com/post/820597/en/ '''&amp;quot;152mm VODKA DISPENSER&amp;quot;''' by ItsRuskiBias]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ezJ7MKKcR3c|Game play: &amp;quot;'''War Thunder - The Tower of Stalin, the Czar of Slaughter...The KV-2 King of Derp!'''&amp;quot; by ''BaronVonGamez''|wR6pH0-4P5U|Kill compilation: &amp;quot;'''KV-2 Master Race'''&amp;quot; by ''The Iron Armenian aka G.I. Haigs''|wbSl8KDsQCo|Trickshot: &amp;quot;'''KV-2 vs. He 51 (War Thunder)'''&amp;quot; by ''Triton Games''|11APENE0NQM|Camo Showcase: &amp;quot;OUR RED refridgerator - War Thunder Bias Montage&amp;quot; by &amp;quot;Ruski9000&amp;quot;|EcmlBxKHBGY|The KV-2 can kill even the most modern tanks.}}&lt;br /&gt;
&lt;br /&gt;
;KV-2 Custom Vehicles&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/751132/en/ '''&amp;quot;KV-2-2-2&amp;quot;''' By _Beckett]&lt;br /&gt;
* [https://live.warthunder.com/post/822304/en/ '''&amp;quot;KV-2000mm&amp;quot;''' By WarDthunder]&lt;br /&gt;
&lt;br /&gt;
;Showcase Videos&lt;br /&gt;
{{Youtube-gallery|RiNEn_wprqw|KV-2-2-2 {{!}} THE ULTIMATE RUSSIAN BIAS MACHINE|CnL1xIreipo|SUPER KV-2 {{!}} 2000mm APHEFSDS &amp;amp; 30mm GAU-8 Avenger Cannon}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-2 (Family)]] / [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[Brummbar|Brummbär]]&lt;br /&gt;
* [[Lorraine 155 Mle.50]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank#KV-2|[Wikipedia] Kliment Voroshilov tank - KV-2]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-2.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-2]&lt;br /&gt;
* [http://www.militaryfactory.com/armor/detail.asp?armor_id=210 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; KV-2 (Klimenti Voroshilov)]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70297</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70297"/>
				<updated>2020-09-12T02:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Only Play USSR.&lt;br /&gt;
&lt;br /&gt;
== My Premium/Gift Vehichles ==&lt;br /&gt;
{{Sp-begin|EVERYTHING}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA_flag.png|link=https://wiki.warthunder.com/Category:USA_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|link=https://wiki.warthunder.com/Category:Germany_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|link=https://wiki.warthunder.com/Category:USSR_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Britain_flag.png|link=https://wiki.warthunder.com/Category:Britain_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Japan_flag.png|link=https://wiki.warthunder.com/Category:Japan_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:China_flag.png|link=https://wiki.warthunder.com/Category:China_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Italy_flag.png|link=https://wiki.warthunder.com/Category:Italy_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:France_flag.png|link=https://wiki.warthunder.com/Category:France_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Sweden_flag.png|link=https://wiki.warthunder.com/Category:Sweden_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}   &lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Unit|f7f3}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70296</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70296"/>
				<updated>2020-09-12T02:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Only Play USSR.&lt;br /&gt;
&lt;br /&gt;
== My Premium/Gift Vehichles ==&lt;br /&gt;
{{Sp-begin|EVERYTHING}}&lt;br /&gt;
{{Tree-Start|5|without header}}&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA_flag.png|link=https://wiki.warthunder.com/Category:USA_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|link=https://wiki.warthunder.com/Category:Germany_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|link=https://wiki.warthunder.com/Category:USSR_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Britain_flag.png|link=https://wiki.warthunder.com/Category:Britain_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Japan_flag.png|link=https://wiki.warthunder.com/Category:Japan_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:China_flag.png|link=https://wiki.warthunder.com/Category:China_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Italy_flag.png|link=https://wiki.warthunder.com/Category:Italy_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:France_flag.png|link=https://wiki.warthunder.com/Category:France_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Sweden_flag.png|link=https://wiki.warthunder.com/Category:Sweden_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Tree-Skip|10px}}   &lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_1e}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit-Prem|ussr_kv_122}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_object_279}}&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
{{Tree-Unit|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|{{Tree-Skip|5px}}|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|{{Tree-Skip|5px}}|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
{{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70295</id>
		<title>User:U82730941</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U82730941&amp;diff=70295"/>
				<updated>2020-09-12T02:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;U82730941: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I Only Play USSR.&lt;br /&gt;
&lt;br /&gt;
== My Premium/Gift Vehichles ==&lt;br /&gt;
{{Sp-begin|EVERYTHING}} {{Tree-Start|9|without header}} {{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA_flag.png|link=https://wiki.warthunder.com/Category:USA_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany_flag.png|link=https://wiki.warthunder.com/Category:Germany_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR_flag.png|link=https://wiki.warthunder.com/Category:USSR_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Britain_flag.png|link=https://wiki.warthunder.com/Category:Britain_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Japan_flag.png|link=https://wiki.warthunder.com/Category:Japan_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:China_flag.png|link=https://wiki.warthunder.com/Category:China_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Italy_flag.png|link=https://wiki.warthunder.com/Category:Italy_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:France_flag.png|link=https://wiki.warthunder.com/Category:France_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Sweden_flag.png|link=https://wiki.warthunder.com/Category:Sweden_ground_vehicles|70x70px]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}   {{Tree-Line|}}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Skip|5px}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Skip|5px}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Unit-Prem|ussr_t_26_1940_1st_GvTBr}} {{Tree-Skip|5px}} {{Tree-Unit-Prem|ussr_kv_1e}} {{Tree-Skip|5px}} {{Tree-Unit-Prem|ussr_kv_122}} {{Tree-Skip|5px}} {{Tree-Unit|ussr_object_279}} {{Tree-Skip|5px}} {{Tree-Unit|ussr_cruiser_maxim_gorky}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Skip|5px}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Skip|5px}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;| {{Tree-Skip|5px}}  |style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|{{Tree-Skip|5px}}|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|{{Tree-Skip|5px}}|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{{Tree-Skip|5px}}  {{Tree-End}} {{Sp-end}}&lt;/div&gt;</summary>
		<author><name>U82730941</name></author>	</entry>

	</feed>