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		<updated>2026-05-11T13:05:03Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=112510</id>
		<title>Hornet Mk.III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=112510"/>
				<updated>2021-09-24T18:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Usage in battles */ talked about how to fly it as a fighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Hornet Mk.I&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hornet_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For pilots who loved the Mosquito, the Hornet is a dream come true.&lt;br /&gt;
&lt;br /&gt;
As a descendant of the [[Mosquito FB Mk VI]], it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, insane climb rate, and excellent manoeuvrability, especially for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents which it faces, namely Bf 109s and most Italian fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 716 || 698 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.8 || 27.5 || 19.2 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|833||787|| 23.9 ||24.0||44.1||30.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 370 || 356 || 287 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
* Two 3 mm Steel boxes behind the pilot in the fuselage&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Lots of fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your intended role of the Hornet decides which upgrades you go for first. When going for a ground attacker, focus the payload modules and cannon upgrades, with survivability modules coming next due to needing to lower the extra weight the payloads add.&lt;br /&gt;
&lt;br /&gt;
When going for any other role, the belts and cannons should come first, followed by the performance upgrades, ultimately leading to Engine Injection and 150 octane fuel, adding a whopping 245 and 288 horsepower respectively.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|AP Mk I|AP Mk II|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x AP Mk II rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk I rockets (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk II rockets (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x RP-3 rockets (1,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x AP Mk I rockets (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x AP Mk II rockets (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a descendant of the legendary [[Mosquito FB Mk VI|Mosquito]], one should expect a similar playstyle with the Hornet. However, due to the vastly improved performance, the aircraft can perform amicably in most situations it is thrown in.&lt;br /&gt;
&lt;br /&gt;
'''Fighter''': The Hornet does very well in a dogfighting situation for a heavy fighter. It can use its powerful quad [[Hispano Mk.V (20 mm)|Hispano Mk.V]]'s to shred any fighter which falls within its gun sights. The incredible top speed and acceleration/climb rate allow it to gain and maintain energy advantages over most of its competition. From there the Hornet can pick and choose when to attack. Since you can not fall back on maneuverability to shake enemy fighters from your six, playing the Hornet requires good situational awareness and a general understanding of the enemies' top speed, climb rate, and energy as you must prevent enemy fighters from catching you if you want to stay alive. Never assume you can outmaneuver an enemy plane, so always rely on speed and altitude to stay alive. While flying the Hornet can often require periods of extending/increasing your energy advantage before re-engaging, it is important to stay aggressive. Support your teammates whenever you can (clearing enemies from their six, dragging enemies away so they can focus on a single enemy, etc.) or you may soon find yourself alone versus multiple enemy fighters, a situation even the powerful Hornet can struggle in. The Hornet's ability to swoop in, make a high-speed guns pass, then extend away safely vs everything with a propeller can make it a valuable addition to any team. Even if it can't get guns on target, the enemy has to dodge the hornet and this provides opportunities for more nimble allies to secure easy kills.&lt;br /&gt;
&lt;br /&gt;
However, one should take note that most single-engined fighters (and medium bombers) will turn circles around the Hornet, so turn-fighting should be avoided whenever possible. Use the Hornet's high speed, climb rate, and energy retention to stay safe from enemy guns until opportunities to attack present themselves, because the Hornet will not be winning many turnfights. Pretty much any plane with forward-facing guns can cut inside the Hornet's turning radius at most speeds, so never enter 1-circle turnfights. The Hornet can however, win prolonged rate fights vs other poor turners with significantly less engine power (such as Do 335s), as the massive amount of power it generates allows it to maintain speed throughout turns even with the combat/takeoff flaps deployed. This is generally not the best way to fly the hornet, even when the rare opportunity to turnfight presents itself, as a low and slow hornet is extremely vulnerable to anything that finds it.&lt;br /&gt;
&lt;br /&gt;
High speed and great climb rate coupled with its amazing armament make the Hornet an extremely potent user of the Boom &amp;amp; Zoom fighting doctrine. Always attempt to maintain an energy and altitude advantage versus the enemy aircraft and avoid tunnel vision which means, be aware of the aircraft around you. Tunnel vision prevents you from seeing an enemy aircraft get the drop on you until its too late and either tracer fire is whizzing past or the Hornet's engine is on fire.&lt;br /&gt;
&lt;br /&gt;
'''Ground Attacker:''' When aced, the Hornet can load 4 AP or RP-3 rockets and two 1,000 lb bombs. This, combined with the performance of the Hornet and power of the Hispano's allow it to be an amazing ground attacker that can shred any ground target in sight. The AP rockets are your best bet when it comes to ground attack, as they are more accurate than the RP-3's, fly faster and due to the higher speed, impact harder and penetrate more armour. However, when destroying light targets, the RP-3's are better due to the increased explosive yield.&lt;br /&gt;
&lt;br /&gt;
'''Bomber Hunter''': Due to its amazing performance, powerful armament and air defence fighter spawn point, the Hornet can make for a powerful interceptor when played carefully. Climb to bomber altitudes (4,000 metres and up) and begin prowling for a target. When attacking bombers, the worst angle of attack is from the rear, typically most bombers have their heaviest armament here, not to mention bullet impact is harder (especially from .50 calibre machine guns and 20 mm cannons) as the aircraft is flying towards a speeding bullet, increasing the damage it will do and the likelihood of being hit.  Notable examples you can encounter at this rank are the [[B-29A-BN]], [[B-17G-60-VE]], [[PB4Y-2]], [[He 177 A-5]], [[G8N1]] and the premium [[Be-6]]. Remember, the body of the aircraft can soak up a lot of damage, instead dive from above or climb from below and aim for the wings, without engines or a wing, the bomber will fall like a rock. Attacking from oblique angles makes it difficult for the bomber gunners to acquire a target solution and causes them to traverse and fire which spreads out their bullet patterns making it more difficult to hit a speeding target.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament, the Hispano Mk. V has a high rate of fire and causes a lot of fragmentation damage&lt;br /&gt;
* Extremely quick, can compete with some of the best single-engined fighters&lt;br /&gt;
* Has excellent payload options, several varieties of rockets and up to 2,000 lb in bombs&lt;br /&gt;
* Good amount of ammo for the cannons&lt;br /&gt;
* One of the fastest props at all altitudes&lt;br /&gt;
* Fantastic climb rate, especially when spaded, can beat the Do 335s to altitude&lt;br /&gt;
* Thin body for a twin-engined fighter&lt;br /&gt;
* Experience with the Mosquito transitions between the planes&lt;br /&gt;
* Control surfaces remain effective even at redline speeds (which is good because speed is necessary to staying alive)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not great at killing heavy bombers like the He 177, susceptible to engine damage or a knocked out pilot&lt;br /&gt;
* Poor roll rate and turn rate&lt;br /&gt;
* Matchmaking will pit you against some serious foes&lt;br /&gt;
* Despite the durable construction, the Hornet is made out of wood, meaning you cannot take much damage and remain in the fight&lt;br /&gt;
* Fires deal serious damage to the wooden airframe&lt;br /&gt;
* Wings are littered with fuel tanks&lt;br /&gt;
* Despite the thin body, it is still a large target&lt;br /&gt;
* Carrying the max payload has a significant effect on flight performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The de Havilland Hornet first started out as a private venture by the de Havilland company. Having built the extremely successful Mosquito multi-role fighter, the company wants to improve on the design to make a faster and longer ranged heavy fighter. The project was soon developed to meet the Air Ministry specification F.12/43, which called for a fast, long-range fighter that operated in the Far East, in fact, the design was drawn around the Hornet. The first prototype was a more streamlined, smaller Mosquito with more powerful Rolls-Royce Merlin engines. The wings were designed for adaptation for naval uses and could fold. Pilot comfort and stability had a very high priority. According to accounts by test pilots, the Hornet is easily capable of taking on single engine fighters. It entered Squadron service in mid-1946. However, it was rarely used as World War Two was drawing to a close. Instead, the plane saw combat operations during the Malayan Emergency and continued to serve the RAF until 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hornet_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SKeFUWKudoY|'''The Shooting Range #63''' - ''Pages of History'' section at 07:39 discusses the Hornet.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mosquito FB Mk VI]]&lt;br /&gt;
* [[Ki-83]]&lt;br /&gt;
* [[He 219 A-7]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4913-development-de-havilland-hornet-deadly-sting-en|[Development] De Havilland Hornet: Deadly Sting!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378375-hornet-mkiii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=112509</id>
		<title>Hornet Mk.III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hornet_Mk.III&amp;diff=112509"/>
				<updated>2021-09-24T17:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Hornet Mk.I&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hornet_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For pilots who loved the Mosquito, the Hornet is a dream come true.&lt;br /&gt;
&lt;br /&gt;
As a descendant of the [[Mosquito FB Mk VI]], it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, insane climb rate, and excellent manoeuvrability, especially for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents which it faces, namely Bf 109s and most Italian fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,791 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 716 || 698 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.8 || 27.5 || 19.2 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|833||787|| 23.9 ||24.0||44.1||30.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 370 || 356 || 287 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
* Two 3 mm Steel boxes behind the pilot in the fuselage&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Lots of fuel tanks in the wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your intended role of the Hornet decides which upgrades you go for first. When going for a ground attacker, focus the payload modules and cannon upgrades, with survivability modules coming next due to needing to lower the extra weight the payloads add.&lt;br /&gt;
&lt;br /&gt;
When going for any other role, the belts and cannons should come first, followed by the performance upgrades, ultimately leading to Engine Injection and 150 octane fuel, adding a whopping 245 and 288 horsepower respectively.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|AP Mk I|AP Mk II|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x AP Mk II rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk I rockets (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk II rockets (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 4 x RP-3 rockets (1,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x AP Mk I rockets (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x AP Mk II rockets (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs + 4 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a descendant of the legendary [[Mosquito FB Mk VI|Mosquito]], one should expect a similar playstyle with the Hornet. However, due to the vastly improved performance, the aircraft can perform amicably in most situations it is thrown in.&lt;br /&gt;
&lt;br /&gt;
'''Fighter''': The Hornet does very well in a dogfighting situation for a heavy fighter. It can use its powerful quad [[Hispano Mk.V (20 mm)|Hispano Mk.V]]'s to shred any fighter which falls within its gun sights. However, one should take note that most single-engined fighters will turn circles around the Hornet, so turn-fighting should be avoided where possible. Naturally, there are some exceptions to this rule such as the [[P-47N-15]], which you cannot match the Hornet's turn time.&lt;br /&gt;
&lt;br /&gt;
High speed and great climb rate coupled with its amazing armament make the Hornet an extremely potent user of the Boom &amp;amp; Zoom fighting doctrine. Always attempt to maintain an energy and altitude advantage versus the enemy aircraft and avoid tunnel vision which means, be aware of the aircraft around you. Tunnel vision prevents you from seeing an enemy aircraft get the drop on you until its too late and either tracer fire is whizzing past or the Hornet's engine is on fire.&lt;br /&gt;
&lt;br /&gt;
'''Ground Attacker:''' When aced, the Hornet can load 4 AP or RP-3 rockets and two 1,000 lb bombs. This, combined with the performance of the Hornet and power of the Hispano's allow it to be an amazing ground attacker that can shred any ground target in sight. The AP rockets are your best bet when it comes to ground attack, as they are more accurate than the RP-3's, fly faster and due to the higher speed, impact harder and penetrate more armour. However, when destroying light targets, the RP-3's are better due to the increased explosive yield.&lt;br /&gt;
&lt;br /&gt;
'''Bomber Hunter''': Due to its amazing performance, powerful armament and air defence fighter spawn point, the Hornet can make for a powerful interceptor when played carefully. Climb to bomber altitudes (4,000 metres and up) and begin prowling for a target. When attacking bombers, the worst angle of attack is from the rear, typically most bombers have their heaviest armament here, not to mention bullet impact is harder (especially from .50 calibre machine guns and 20 mm cannons) as the aircraft is flying towards a speeding bullet, increasing the damage it will do and the likelihood of being hit.  Notable examples you can encounter at this rank are the [[B-29A-BN]], [[B-17G-60-VE]], [[PB4Y-2]], [[He 177 A-5]], [[G8N1]] and the premium [[Be-6]]. Remember, the body of the aircraft can soak up a lot of damage, instead dive from above or climb from below and aim for the wings, without engines or a wing, the bomber will fall like a rock. Attacking from oblique angles makes it difficult for the bomber gunners to acquire a target solution and causes them to traverse and fire which spreads out their bullet patterns making it more difficult to hit a speeding target.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament, the Hispano Mk. V has a high rate of fire and causes a lot of fragmentation damage&lt;br /&gt;
* Extremely quick, can compete with some of the best single-engined fighters&lt;br /&gt;
* Has excellent payload options, several varieties of rockets and up to 2,000 lb in bombs&lt;br /&gt;
* Good amount of ammo for the cannons&lt;br /&gt;
* One of the fastest props at all altitudes&lt;br /&gt;
* Fantastic climb rate, especially when spaded, can beat the Do 335s to altitude&lt;br /&gt;
* Thin body for a twin-engined fighter&lt;br /&gt;
* Experience with the Mosquito transitions between the planes&lt;br /&gt;
* Control surfaces remain effective even at redline speeds (which is good because speed is necessary to staying alive)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not great at killing heavy bombers like the He 177, susceptible to engine damage or a knocked out pilot&lt;br /&gt;
* Poor roll rate and turn rate&lt;br /&gt;
* Matchmaking will pit you against some serious foes&lt;br /&gt;
* Despite the durable construction, the Hornet is made out of wood, meaning you cannot take much damage and remain in the fight&lt;br /&gt;
* Fires deal serious damage to the wooden airframe&lt;br /&gt;
* Wings are littered with fuel tanks&lt;br /&gt;
* Despite the thin body, it is still a large target&lt;br /&gt;
* Carrying the max payload has a significant effect on flight performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The de Havilland Hornet first started out as a private venture by the de Havilland company. Having built the extremely successful Mosquito multi-role fighter, the company wants to improve on the design to make a faster and longer ranged heavy fighter. The project was soon developed to meet the Air Ministry specification F.12/43, which called for a fast, long-range fighter that operated in the Far East, in fact, the design was drawn around the Hornet. The first prototype was a more streamlined, smaller Mosquito with more powerful Rolls-Royce Merlin engines. The wings were designed for adaptation for naval uses and could fold. Pilot comfort and stability had a very high priority. According to accounts by test pilots, the Hornet is easily capable of taking on single engine fighters. It entered Squadron service in mid-1946. However, it was rarely used as World War Two was drawing to a close. Instead, the plane saw combat operations during the Malayan Emergency and continued to serve the RAF until 1956.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hornet_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SKeFUWKudoY|'''The Shooting Range #63''' - ''Pages of History'' section at 07:39 discusses the Hornet.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mosquito FB Mk VI]]&lt;br /&gt;
* [[Ki-83]]&lt;br /&gt;
* [[He 219 A-7]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4913-development-de-havilland-hornet-deadly-sting-en|[Development] De Havilland Hornet: Deadly Sting!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378375-hornet-mkiii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-7&amp;diff=112478</id>
		<title>La-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-7&amp;diff=112478"/>
				<updated>2021-09-23T07:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ talked about the low-alt performance gap the La-7 has over most of its competition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = La-7 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=la-7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The La-7 is an effective mid-low altitude interceptor. It has many unique capabilities that make it an exceptional fighter. As the successor of the [[La-5 (Family)|La-5/F/FN]], it has a more powerful engine and improved aerodynamics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 650 || 627 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.7 || 14.0 || 14.0 || rowspan=&amp;quot;2&amp;quot; | 348&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 714 || 676 || 18.3 || 19.2 || 23.9 || 18.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 504 || 471 || 300 || ~13 || ~13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,550 m || 1,630 hp || 1,920 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,550 m || 1,430 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - Armor plate behind pilot's seat (with upgrade = 10 mm total)&lt;br /&gt;
* 55 mm Bulletproof Glass - Fore canopy&lt;br /&gt;
* 66 mm Bulletproof Glass - Rear canopy/headrest (with upgrade = 75 mm total)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Four upgrades are of importance: ''Offensive 20 mm'', ''Compressor'', ''Engine'' and ''Engine injection''.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (170 rpg = 340 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Cockpit_La-7.jpg|thumbnail|right|The La-7's instrument panel.]]&lt;br /&gt;
The key to staying alive in the La-7 series lies in using evasion and deception to destroy the enemy. Start by flying at around 4.5 km altitude as you present yourself as an easy target for Boom &amp;amp; Zoom aircraft that are flying at higher altitudes. Maintain a high energy level/speed (conserve your energy as well). When you spot someone diving at you, break off and evade his burst, and then chase him and return your own bursts, or, if he turns, engage in turning combat. Watch your opponent, however. [[Spitfire (Family)|Spitfire (Griffons)]] can, for the most part, out-turn a La-7 while other planes such as the [[Fw 190 (Family)|Fw 190 D]] are far inferior at turning. It is possible to force overshoots on Spitfires by going into scissors. Acceleration on this plane is excellent at low-medium altitude (below 3 km where WEP still works). Additionally, the La-7 can be an effective mid-alt Boom and Zoom / energy fighter - when most opponents have been destroyed and the rest are engaging below you, the La-7, with its effective climb rate as well as acceleration/energy retention, can be unstoppable.&lt;br /&gt;
&lt;br /&gt;
One habit you have to take to heart is aiming strategies/skill. The 2 cowling-mounted ShVAKs are quite ineffective in side-on approaches as well as longer range fire due to the fact that there is little spread to the cannons and low damage and hit detection compared to comparable 20 mm cannons such as the Hispano and MG-151. The low spread allows for greater damage upon hitting your opponent - if used correctly, the cannons can be extremely lethal. &lt;br /&gt;
&lt;br /&gt;
Another habit worth developing in the La-7 is ammo conservation, it is crucial to only take shots that you know will hit and aiming them carefully. This way you stand a bigger chance of critically damaging the enemy aeroplane. By following those rules you will soon find yourself researching the final Lavochkin piston fighter - the [[La-9]].&lt;br /&gt;
&lt;br /&gt;
The aircraft is placed quite low in the [[BR|Battle Rating]] spread, which means that you will still engage [[:Category:Third_rank_aircraft|rank III aircraft]]. Do not underestimate them. If flown up to their respective strengths, planes such as the [[Bf 109 G-2]] and [[Spitfire Mk Vc]] are superior to the La-7. The strengths of both La-7 variants lie in very good low altitude performance - ideally, you want to engage your enemies at altitudes lower than 5 km - higher up, the power output of the engine reduces drastically, making you an easy target. Aside from the speed, the La-7 possesses very good turning capabilities - while it is not as good a turner as some British and Japanese designs, it can give many German and US aircraft a run for their money.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent low altitude performance (&amp;lt; 3,000 m / 9,843 ft). The La-7 is able to outperform everything it faces in at least one major area (climb, turn, or speed) below 2000m while outperforming many props in multiple areas. &lt;br /&gt;
* Decent maneuverability&lt;br /&gt;
* Control surfaces remain responsive even as the plane approaches its never-exceed speed&lt;br /&gt;
* Great acceleration and rate of climb, especially at low altitude&lt;br /&gt;
* Fantastic energy retention at lower altitudes&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Center-mounted cannons - can be a blessing or a curse, depending on your aiming ability&lt;br /&gt;
* Fast-firing, accurate cannons mounted in the engine cowling with 170 rounds each&lt;br /&gt;
* Decent cockpit visibility&lt;br /&gt;
* Good speed in level flight, especially at low altitude&lt;br /&gt;
* Pilot armour options&lt;br /&gt;
* Bomb options&lt;br /&gt;
* has less of a stock syndrome than most other tier IV aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor performance at high altitude (&amp;gt; 4,000 m / 13,124 ft)&lt;br /&gt;
* Poor maximum dive speed&lt;br /&gt;
* Fast-firing cannons means you have to be more diligent with ammo conservation&lt;br /&gt;
* Tends to bleed energy in sustained turns&lt;br /&gt;
* Center-mounted cannons can be difficult to master&lt;br /&gt;
* Significant drop in thrust below 200kph, avoid stall climbs&lt;br /&gt;
* Later American Props (F4U-4s, P-51D-10/30) can outrun it at low alt while outperforming it at higher altitudes. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ivan-Kozhedub.jpg|thumbnail|right|Soviet ace pilot Ivan Kozhedub standing in front of his [[La-5FN]] fighter. As the Soviet Unions highest ace, Ivan is three times recipient of the ''Hero of the Soviet Union'' award for shooting down 64 aircraft during the Great Patriotic War.]]&lt;br /&gt;
The concept of a new fighter for the Soviet Air Force was pitched in 1943. While the earlier Lavochkin La-5 proved to be one of the best Soviet fighters produced up to that point, the main designer of the [[La-5FN|La-5]], Semyon Lavochkin, felt that it could be improved even further. Work on a completely new fighter began in the early months of 1944. The new fighter was supposed to be an improved version of the La-5 design. The changes included the incorporation of a lighter and more durable metal airframe in place of the earlier wooden one. Other changes included the mounting of a new gun sight and propeller, as well as the strengthening of the landing gear struts and streamlining of the wings. It was to be armed with three Berezin B-20 20 mm cannons, however, the delay in production meant that most new La-7s were armed with 2 x 20 mm ShVAK cannons, like its predecessor. After more tests, the new fighter was accepted into serial production in late 1944.&lt;br /&gt;
&lt;br /&gt;
In September 1944, the first La-7s found their way onto the front lines with the 63rd Guard Fighter Aviation Corps. The reception of the new fighter was warm - it was faster and more manoeuvrable than the La-5, which meant it could more efficiently tackle the most common German fighter the Soviets faced: the Messerschmitt [[Bf 109 G-6|Bf 109 G]]. In certain circumstances, the speed allowed the Soviet pilots to intercept [[Fw 190 F-8|Fw 190 fighter-bombers]] - a feat impossible to achieve for other Soviet fighters like the [[Yak-3]]. The main critiques of the design were considered to be the engine reliability and armament - the twin 20 mm ShVAK cannons were judged as inadequate in fights against better armoured Fw 190s. Still, the La-7 became one of the most successful Soviet piston fighters of World War II. Soviet ace Ivan Kozhedub scored 17 kills while flying the La-7 - his last one being an [[Me 262 A-1a|Me 262]] jet. After the war, the La-7 was replaced by the La-9 prop fighter, although many were still used by other communist states as both fighters and trainer aircraft.&lt;br /&gt;
&lt;br /&gt;
===In-game description===&lt;br /&gt;
The Lavochkin La-7 was a Soviet single-seat single-engine monoplane fighter. It was a further development of the La-5FN. The first prototype was built in January 1944, making its first flight on 2nd February and entering state trials on 16th February. The aircraft entered serial production in May 1944, designated La-7, and fully replaced the La-5FN on production lines by November 1944.&lt;br /&gt;
&lt;br /&gt;
The La-7 was one of the best serial fighters of WWII, highly maneuverable with advanced performance characteristics and powerful armament. One on one, it was greatly superior to contemporary Axis, British and US fighters at low and medium altitudes. Other features included improved survivability and ease of control. A total of 5,735 La-7s were built before the end of WWII.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Ivan_Kozhedub_2.jpg|thumb|none|200px|link=User:U64962917#Kozhedub,_Ivan_N.|Soviet ace pilot [[User:U64962917#Kozhedub,_Ivan_N.|Ivan Kozhedub]], highest scoring Allied ace of WW II.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=la-7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ScGocqGDQMo|'''Realistic: La-7 [Energy Monster]''' - ''Jengar''|RahK6Ig7xdg|'''La-7 &amp;amp; La-7 B-20S Gameplay &amp;amp; Review''' - ''DigitalDigging''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dolgushin's La-7]] - A premium variant of the vehicle named after Soviet pilot Sergei Dolgushin.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3284/current|[Vehicle Profile] Lavochkin La-7]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109515-lavochkin-la-7/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21PFM&amp;diff=109706</id>
		<title>MiG-21PFM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21PFM&amp;diff=109706"/>
				<updated>2021-08-24T20:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ edited pros and cons. Fantastic flight performance but the weapons aren't great&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_pfm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_MiG-21PFM (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21PFM has the same overall flight performance as other MiG-21s. It has strong acceleration and great climb rate at its BR allowing it to outclimb and outrun almost every aircraft it encounters. The aircraft has slightly upgraded performance over the prior MiG-21F-13 with a better climb rate. However, the aircraft has one major disadvantage: its turning ability. While it can certainly turn, the MiG-21PFM suffers from an absolutely terrible MER (Manoeuvring Energy Retention) that will make it bleed over half of its speed in turns. Thus, extended turn fights are not advised as the MiG-21 will be left slow and vulnerable to a follow-up missile attack.&lt;br /&gt;
&lt;br /&gt;
The MiG-21 has a strong set of control surfaces including an all-moving tail, which keeps the aircraft responsive up to higher speeds (&amp;gt;1,300 km/h). However, be aware that the aircraft has two limiting structural factors - firstly, the aircraft will rip its wings at 1,300 km/h IAS, which it can reach at lower altitudes. Secondly, the aircraft has a 12-G structural limit. Stronger turns should thus be avoided as there is a chance that they will rip the aircraft's wings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,211 || 2,196 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.6 || 38.1 || 123.2 || 115.9 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,280 || 2,240 || 34.8 || 36.0 || 168.6 || 145.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 900 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F2S-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,692 kg || colspan=&amp;quot;3&amp;quot; | 342 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,340 kg || 6,906 kg || 7,513 kg || 7,852 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,536 kgf || 5,304 kgf&lt;br /&gt;
| 0.84 || 0.77 || 0.71 || 0.68 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,536 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,398 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.85 || 0.78 || 0.72 || 0.69 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} does not have more than the basics to ensure its survival.&lt;br /&gt;
&lt;br /&gt;
Armour is paltry for the pilot, with a 60 mm bulletproof glass in their direct front cockpit window, and a 10 mm steel plate behind the pilot's head. The rear armour plate is not in an ideal location either; shots aiming for penetrate that plate from the front will go through the pilot (knocking out the plane instantly). If shots to the plate come from the rear, the tail or fuel tanks are going to be hit first before the pilot, which can cripple the aircraft.&lt;br /&gt;
&lt;br /&gt;
All fuel tanks on the {{PAGENAME}} is self-sealing, which is good news if the aircraft gets grazed by a heavy machine gun bullet. However, the fuel tanks make up a good portion of the aircraft surface area inside the thin fuselage and the wings. A hit by a cannon at any of these locations, if they do not cripple that area of the plane, will certainly light one of the fuel tanks on fire and cause devastating damage that will more likely than not spread and destroy the plane.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} does not have flares neither any radar warning receiver. This means the {{PAGENAME}} has a distinct disadvantage when fighting against enemies with infrared missiles, radar, or radar-guided missiles. A pilot needs to constantly keep an eye out of their rear from any enemy firing an infrared missile, and their direct front/sides for any aircraft firing a SARH missile.&lt;br /&gt;
&lt;br /&gt;
Damages to the engine are also not sustainable, as there will be significant loss in plane control. If a pilot is not flying the {{PAGENAME}} at a high-enough altitude, there's a more than likely chance the plane will descend into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
The 23 mm GSh-23L cannon is attached to the {{PAGENAME}} as a gunpod at the belly, similar to the [[M61 (20 mm)|20 mm M61]] cannon on the [[F-4C Phantom II|F-4C]]. Unlike the F-4C, however, there is no option to remove the gunpod to focus on suspended armaments.&lt;br /&gt;
&lt;br /&gt;
Despite the odd configuration, the armament firepower is not any lacking compared to the other MiG-21 variants, having more ammunition than the [[MiG-21F-13]]'s 30 mm and identical to the [[MiG-21SMT]]'s identical 23 mm in an internal mount. As such, new pilots simply need to compensate the odd firing angle of the belly-mounted gunpod to make the {{PAGENAME}} work in a dogfight.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|Kh-66|R-3S|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 2 x Kh-66 missiles&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-21PFM was designed to be a fighter-interceptor, similar to the earlier F-13, and thus all of its design features shape it into virtually a missile with a cockpit. Thus, it is quite effective in air battles in the interceptor role. However, note that this MiG-21 gets access to the Kh-66 guided air-to-ground missiles making it a viable option for ground battles as well.&lt;br /&gt;
&lt;br /&gt;
In air battles, one good strategy is to utilise its excellent speed and rate of climb and gain altitude and begin to level off when you are either at bomber altitude or just above any enemy fighters flying around. It is here you can use the great [[Boom &amp;amp; Zoom]] qualities of the aircraft and select a target and begin to dive on it. It is during this phase when you can attempt to get a lock with the R-3S air-to-air missiles and launch it or you can strafe any unwary targets with the GSh-23L cannon. Extremely short bursts are a must in order to conserve ammunition as the guns have an absurdly high fire rate. Once shots have been taken, regardless if they hit or missed, engage the afterburner and return to higher altitudes and set up for another Boom &amp;amp; Zoom run. [[Boom &amp;amp; Run]] techniques also work in that you can use the phenomenal speed of the MiG-21PFM to outrun almost every aircraft at its BR.&lt;br /&gt;
&lt;br /&gt;
The MiG-21PFM gets access to several ordnance options such as bombs and rockets, which make it quite viable for ground battles. When attacking ground targets with unguided ordnance, it is best to place the MiG-21 into a relatively shallow dive, it is important to remember to properly line up for the target ahead of time because with the external ordnance fine-tune manoeuvring can be difficult especially when corrections need to be made at the last minute. Lack of a bombsight makes smaller targets a bit more difficult to hit. When flying low to take on ground targets, make sure you leave yourself an out when the situation turns bad. The best practice here is to ensure you keep your speed up, slow enough to hit the target, but fast enough to get away if the situation turns.&lt;br /&gt;
&lt;br /&gt;
However, the MiG-21PFM gets access to one more trick up its sleeve - the Kh-66 guided air-to-ground missiles. Packing an impressive punch, these missiles are mouse-guided, meaning that you can simply point the nose of the aircraft at the tank, launch the missile, and watch it explode. The missile itself is capable of destroying most ground targets at its BR with a single hit. Note that you must keep the aircraft's nose pointed at the target until the missile hits, meaning that you cannot pull out of a dive or other attack run until the missile has reached its target.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The MiG-21PFM is equipped with a RP-21 Sapfir search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 m&amp;lt;br /&amp;gt;(theoretical) || 20,000 m || ±30.0° || -3.0°/+17.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 m || 300 m || ±30.0° || ±17.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good ordnance options including guided air-to-air and air-to-ground weapons&lt;br /&gt;
** Mouse-guided Kh-66 missiles allowing for long distance air-to-ground engagements&lt;br /&gt;
* Very good acceleration, climb rate, and speed for its BR while still having decent maneuverability&lt;br /&gt;
* Good manoeuvrability at high speeds&lt;br /&gt;
* Has a ballistic computer for rockets and bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 2 pylons for suspended weapons limit the total amount of ordnance&lt;br /&gt;
* Compared to the flight performance, air-to-air weapons are underwhelming&lt;br /&gt;
** R-3s are short range and have low G-limits&lt;br /&gt;
** Gsh-23l is mounted beneath the plane and has a low muzzle velocity of 710m/s.&lt;br /&gt;
* Bleeds lots of energy in sharp turns due to its delta wing design&lt;br /&gt;
* Low amount of ammunition&lt;br /&gt;
* No flares or RWR&lt;br /&gt;
* Poor cockpit visibility in Simulator battles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Described as the &amp;quot;AK of airplanes&amp;quot;, the MiG-21 is a robust, reliable, and easy to maintain jet fighter developed during the second generation of jet fighters that has since the 1950s earned a strong place in air forces of the Soviet Union as well as foreign operators such as North Korea, India, and Croatia. With many variants, the aircraft has had many life extensions over this 60+ year period of operation, with some aircraft in air forces having been in service for more than 30 years.&lt;br /&gt;
&lt;br /&gt;
The story begins in 1953, when the Soviet government issued a requirement for a lightweight aircraft capable of Mach 2 for its Frontal Air division of the Soviet Air Force. Having had experience in the field of swept-wing, fast jet fighters Mikoyan-Gurevich felt confidently about their ability to produce such an aircraft. An aircraft such as the MiG-21 was only able to come to fruition after multiple test models and research with various prototypes. Beginning with the Ye-1 the Mikulin AM-11 turbojet was fitted, which in turn created another model called the Ye-50. This second one-off prototype was essentially a Ye-1 with the addition of the AM-9Ye turbojet in place of the AM-11, as well as adding liquid-fuelled rocket boosters for added thrust. After the initial prototypes, the Ye-2 was designed with the idea of using the original AM-11 turbojet, but was left waiting and soon opted to use the AM-9B found on the existing MiG-19 &amp;quot;Farmer&amp;quot; series of aircraft also produced by Mikoyan-Gurevich. This third aircraft was leads ahead of the previous models, having had development so far along that on February 14th, 1955 it took to the skies for the first time. This aircraft had good results, but was also slow as well leaving much to be built upon. With this, a similar aircraft called the Ye-4 was built and flown on June 16th that same year. This aircraft had many design implementations found on the final MiG design, such as the small-area delta wings and conventional tailplane. However, this prototype wouldn't be much of an improvement over the previous prototypes, only proving marginally better in terms of performance. With the first flight of both the Ye-5 and Ye-501 prototypes occurring on January 9th, 1956, Mikoyan-Gurevich was confident production would begin soon and issued two company designations for each model. These being MiG-21 for the delta-wing modification as well as MiG-23 for the swept-wing design, the latter not to be confused with the swing-wing supersonic aircraft also built by MiG.&lt;br /&gt;
&lt;br /&gt;
The western world would finally get a peek at this development on June 24th, 1956 when variants of each design flew over during the Aviation Day celebration at the Moscow Tushino airfield. Taking notice of this, NATO and western observers would quickly take note, leading to NATO giving the codenames &amp;quot;Faceplate&amp;quot; and &amp;quot;Fishbed&amp;quot; to the swept and delta wing designs respectively. Development didn't end there however, as more prototypes were built and flown. Three Ye-6 aircraft were soon seen wearing the tailed-delta wing design seen on the previous Ye-5 but featuring clipped wingtips as well as a redesigned nose cone. With flight testing underway by May 20th, 1958, it was soon brought to a halt when the Ye-6/1 prototype lost its engine during a test flight. An effort was made by the test pilot to get it restarted but was in vain as the aircraft was lost, with the test pilot following shortly after injuries sustaining from the accident. However, with these setbacks testing and development would soon turn into production as the aircraft soon succeeded the requirement set by the Soviet government, hitting a speed of Mach 2.05. Production forms followed, and the western world would get a look in 1961 during a public appearance at the final production version of the MiG-21. The MiG-21 served continuously in the Soviet Air Force, and later the Russian Air Force, for many years following its introduction, orders and deliveries having been placed in 1957 that continued into the next year. While in service, the aircraft would first get the designation MiG-21F in 1959, and the aircraft would have a fruitful career with Russia as well as many foreign operators.&lt;br /&gt;
&lt;br /&gt;
One notable example of the MiG-21, built off of the PFS airframe, was the PFM. This aircraft featured many improvements and reductions from the existing airframe. While retaining its ability for unpaved field operations this design featured the removal of the internal mounted gun under the nose. This variant also featured the addition of an inflated fuselage section behind the new split canopy design allowing for more space for electronics as well as fuel tanks within the fuselage. Stated before, it was designed without and internal gun forcing the aircraft to rely on suspended armaments such as missiles, rockets such as the RP-21M, and a belly-mounted GP-9 gun pod. Seeing production for the Soviet Air Force in Gorki from 1964 to 1965 and foreign production and export in Moscow from 1966 to 1968, the MiG-21PFM saw great success with foreign operators, seeing extended use throughout the years with air forces such as Poland, India, and Egypt in addition to the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6999-development-mig-21-pfm-en|Devblog]] ===&lt;br /&gt;
During the modernization of the second generation of MiG-21 fighters, the Soviet military authorities demanded the design team to modify the aircraft for takeoff and landing from unpaved airfields. As a solution, the engineers proposed equipping the aircraft with a system for blowing the boundary layer from the flaps, and the Tumansky and Metskhvarishvili design bureau began developing a version of the R11F-300 engine with an air stream from the compressor. The boundary layer blowing system significantly improved the take-off and landing characteristics of the aircraft, the takeoff and run lengths were reduced, and the landing speed drastically reduced. Along with other modifications and improvements, the serial modification of the MiG-21 with the boundary layer blowing system began to be produced under the MiG-21 PFS index, later upgraded to the MiG-21 PFM version. Aircraft of this modification were produced in fairly large numbers since 1964, both for domestic use and export. The MiG-21 PFM served in Vietnam and Afghanistan.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-21_pfm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;MiG-21 PFM Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:MiG-21 PFM WTWallpaper 001.jpg|&lt;br /&gt;
File:MiG-21 PFM WTWallpaper 002.jpg|&lt;br /&gt;
File:MiG-21 PFM WTWallpaper 003.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wZYxbo03Qis|'''Should You Grind the MiG-21PFM? - Review/Buyer's Guide''' - ''theScottishKoala''|23btLYsrhPQ|'''The Worst Jet In The Game: MiG 21 PFM Review''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other members of MiG-21 series&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21F-13]]&lt;br /&gt;
* [[MiG-21SMT]]&lt;br /&gt;
* [[MiG-21bis]]&lt;br /&gt;
* [[J-7II]] - Chinese tech tree&lt;br /&gt;
* [[MiG-21MF_(Germany)|▀MiG-21MF]] - German tech tree&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6999-development-mig-21-pfm-en|[Devblog] MiG-21 PFM]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/509731-mig-21pfm/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=68 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Mikoyan-Gurevich MiG-21 &amp;quot;Fishbed&amp;quot;]&lt;br /&gt;
* [https://www.historynet.com/the-iconic-mig-21-fishbed.htm &amp;lt;nowiki&amp;gt;[History Net]&amp;lt;/nowiki&amp;gt; The Iconic MiG-21 &amp;quot;Fishbed&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=106354</id>
		<title>P-47D-30 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=106354"/>
				<updated>2021-06-30T05:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Usage in battles */ Talked about how it can turn decently under the right circumstances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d_30_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 673 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 743 || 714 || 21.9 || 23 || 19.2 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 10 x HVAR rockets + 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to &amp;gt;220 mph it handles like a pig dipped in mud. One great thing about the handling at high speed though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, zoom-climbing and dive acceleration are not the &amp;quot;Jug's&amp;quot; forte. The Bf 109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is '''not a turn-fighter'''. Although it is possible to out-turn a heavy fighter like the Bf 110 C or Do 217, it is not recommended - the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmanns very sluggishly and the roll rate is not magnificent as well.&lt;br /&gt;
&lt;br /&gt;
Durability, as mentioned above, is pretty good. As in World War II itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~676 km/h or so. They also tend to break after a well-placed cannon burst (from planes like the Fw 190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.&lt;br /&gt;
&lt;br /&gt;
The performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70&amp;quot; boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65&amp;quot; of boost.&lt;br /&gt;
&lt;br /&gt;
While turnfighting should almost never be the go-to tactic in any P-47, the immense engine power, decent wing-loading, and good flaps of the D-30 variant can allow it to turn surprisingly well against some of it's opposition, namely German, American, and Soviet props with poor power-to-weight ratios at medium-high altitudes. Speed is required to maintain optimal turn performance, and small disadvantages in pure turning ability can be overcome by the P-47D-30's enormous, turbocharged engine allowing it to maintain speed better while turning.&lt;br /&gt;
&lt;br /&gt;
When used skillfully, the tracer rounds can be used to &amp;quot;scare&amp;quot; the opponent as due to the high calibre (for a machine gun) and fire rate, tracers from the .50 machine guns can be absolutely terrifying to anyone attacked by them. However, besides to the &amp;quot;scare&amp;quot; effect and low takedown capabilities, the tracers have limited practical use.&lt;br /&gt;
&lt;br /&gt;
'''Simulator / EC'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
==== Against the P-47D-28 ====&lt;br /&gt;
'''Turn fighter''': for dedicated turn fighters such as A6M5 and Spitfire, the key is patience. If you are at a higher altitude than the P-47, follow above and/or behind it so it cannot get far away for a climbing session. Then, although you are a turn fighter, perform Boom and Zoom (BnZ) on it, but watch out for your speed as a turn fighter may rip a wing apart or have their control surfaces compressed when diving at high speed. The P-47 cannot really pull any agile defensive manoeuvre due to its weight. If it enters a steep dive in an attempt to get away from your attack, do not follow. The P-47D can accelerate up to ~800 km/h while still being responsive, a speed turn fighters cannot even dream of. Gradually decrease your altitude when the Jug gets out of the dive, then BnZ it again. If the P-47 is higher than you and BnZ you, patience comes into play. Roll and turn under its negative G area to force its shots to miss. If it does not zoom away and instead tries to pull off more shots, use your superior turn rate and get on its tail. If it does zoom away, be prepared for a few more passes. As you dodge, turn towards your teammates as they might be able to help. If your plane performs great at low altitude (eg. La-5), lure it closer and closer to the deck with each dodge.&lt;br /&gt;
&lt;br /&gt;
'''Attacker/bomber''': the bad news is, unless your aircraft is extremely robust, well-armed or fast (eg. BV 238 or Ju 288), there is not much you can do to counter a diving P-47D. Its 8x .50 cals will easily rip your plane apart, and some Jug pilots may open fire from very far away, for example when they are still 900 m away. Their 12.7 mm bullets inflict damage really well even over distance and thus can seriously incapacitate a target regardless of distance. If a P-47 somehow is staying on your tail, do not hesitate to put an accurate burst into its huge radial engine. With engine/cooling systems damaged, most pilots will choose to bank away.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Turbocharged engine, meaning you do not lose any engine power until around 7000m&lt;br /&gt;
* Good power-to-weight ratio (especially considering how big it is)&lt;br /&gt;
** &lt;br /&gt;
* Fantastic gun platform: the 2 &amp;quot;quartets&amp;quot; of M2s are extremely accurate and in many cases as powerful as cannon&lt;br /&gt;
* Impressive payloads, making for fantastic ground attack capability&lt;br /&gt;
* Great engine performance above 6,000 m&lt;br /&gt;
* Great high-speed handling&lt;br /&gt;
* Fantastic top speed in level flight&lt;br /&gt;
* Good scissoring capability&lt;br /&gt;
* Great durability&lt;br /&gt;
* Great cockpit visibility&lt;br /&gt;
* Engine cools rapidly and can WEP for a long duration of time without overheating&lt;br /&gt;
* Has 20 minutes of ADI WEP&lt;br /&gt;
* Currently running 70&amp;quot; of boost, almost as high as P-47M, P-47N&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning radius at low altitude&lt;br /&gt;
* Good climb rate at most altitudes&lt;br /&gt;
* Engine prone to being set on fire&lt;br /&gt;
* Poor low-speed handling&lt;br /&gt;
* Large target&lt;br /&gt;
* Engine can overheat quickly if you constantly use WEP&lt;br /&gt;
* Machine guns are mounted very far apart&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunderbolt pilots flew into battle with the roar of a 2,000-horsepower radial engine and the flash of eight .50 calibre machine guns. This combination of a robust, reliable engine and heavy armament made the P-47 a feared ground-attack aircraft. U.S. Army Air Forces commanders considered it one of the three premier American fighters, along with the P-51 Mustang and P-38 Lightning. The United States built more P-47s than any other fighter airplane.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Chinese Nationalist Air Force received 102 P-47Ds used during the Chinese Civil War. The Chinese Communists captured five P-47Ds from the Chinese Nationalist forces. In 1948, the Chinese Nationalists employed 70 P-47Ds and brought them to Taiwan in 1952. P-47s were used extensively in aerial clashes over the Taiwan Strait between Nationalist and Communist aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=china&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=p-47d_30_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|05gm5vYQczw|'''Death from Above! P-47D-28 Thunderbolt - China'''  - ''Jengar''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''|x7ZqjJx-lyI|'''How to Stock Grind feat. Chinese P-47D-28''' - ''Napalmratte''|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[P-47 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=106353</id>
		<title>P-47D-30 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=106353"/>
				<updated>2021-06-30T05:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ flight performance edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d_30_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 673 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 743 || 714 || 21.9 || 23 || 19.2 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 10 x HVAR rockets + 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Realistic'''&lt;br /&gt;
&lt;br /&gt;
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to &amp;gt;220 mph it handles like a pig dipped in mud. One great thing about the handling at high speed though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, zoom-climbing and dive acceleration are not the &amp;quot;Jug's&amp;quot; forte. The Bf 109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is '''not a turn-fighter'''. Although it is possible to out-turn a heavy fighter like the Bf 110 C or Do 217, it is not recommended - the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmanns very sluggishly and the roll rate is not magnificent as well.&lt;br /&gt;
&lt;br /&gt;
Durability, as mentioned above, is pretty good. As in World War II itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~676 km/h or so. They also tend to break after a well-placed cannon burst (from planes like the Fw 190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.&lt;br /&gt;
&lt;br /&gt;
The performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70&amp;quot; boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65&amp;quot; of boost.&lt;br /&gt;
&lt;br /&gt;
When used skillfully, the tracer rounds can be used to &amp;quot;scare&amp;quot; the opponent as due to the high calibre (for a machine gun) and fire rate, tracers from the .50 machine guns can be absolutely terrifying to anyone attacked by them. However, besides to the &amp;quot;scare&amp;quot; effect and low takedown capabilities, the tracers have limited practical use.&lt;br /&gt;
&lt;br /&gt;
'''Simulator / EC'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.&lt;br /&gt;
&lt;br /&gt;
Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
==== Against the P-47D-28 ====&lt;br /&gt;
'''Turn fighter''': for dedicated turn fighters such as A6M5 and Spitfire, the key is patience. If you are at a higher altitude than the P-47, follow above and/or behind it so it cannot get far away for a climbing session. Then, although you are a turn fighter, perform Boom and Zoom (BnZ) on it, but watch out for your speed as a turn fighter may rip a wing apart or have their control surfaces compressed when diving at high speed. The P-47 cannot really pull any agile defensive manoeuvre due to its weight. If it enters a steep dive in an attempt to get away from your attack, do not follow. The P-47D can accelerate up to ~800 km/h while still being responsive, a speed turn fighters cannot even dream of. Gradually decrease your altitude when the Jug gets out of the dive, then BnZ it again. If the P-47 is higher than you and BnZ you, patience comes into play. Roll and turn under its negative G area to force its shots to miss. If it does not zoom away and instead tries to pull off more shots, use your superior turn rate and get on its tail. If it does zoom away, be prepared for a few more passes. As you dodge, turn towards your teammates as they might be able to help. If your plane performs great at low altitude (eg. La-5), lure it closer and closer to the deck with each dodge.&lt;br /&gt;
&lt;br /&gt;
'''Attacker/bomber''': the bad news is, unless your aircraft is extremely robust, well-armed or fast (eg. BV 238 or Ju 288), there is not much you can do to counter a diving P-47D. Its 8x .50 cals will easily rip your plane apart, and some Jug pilots may open fire from very far away, for example when they are still 900 m away. Their 12.7 mm bullets inflict damage really well even over distance and thus can seriously incapacitate a target regardless of distance. If a P-47 somehow is staying on your tail, do not hesitate to put an accurate burst into its huge radial engine. With engine/cooling systems damaged, most pilots will choose to bank away.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Turbocharged engine, meaning you do not lose any engine power until around 7000m&lt;br /&gt;
* Good power-to-weight ratio (especially considering how big it is)&lt;br /&gt;
** &lt;br /&gt;
* Fantastic gun platform: the 2 &amp;quot;quartets&amp;quot; of M2s are extremely accurate and in many cases as powerful as cannon&lt;br /&gt;
* Impressive payloads, making for fantastic ground attack capability&lt;br /&gt;
* Great engine performance above 6,000 m&lt;br /&gt;
* Great high-speed handling&lt;br /&gt;
* Fantastic top speed in level flight&lt;br /&gt;
* Good scissoring capability&lt;br /&gt;
* Great durability&lt;br /&gt;
* Great cockpit visibility&lt;br /&gt;
* Engine cools rapidly and can WEP for a long duration of time without overheating&lt;br /&gt;
* Has 20 minutes of ADI WEP&lt;br /&gt;
* Currently running 70&amp;quot; of boost, almost as high as P-47M, P-47N&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning radius at low altitude&lt;br /&gt;
* Good climb rate at most altitudes&lt;br /&gt;
* Engine prone to being set on fire&lt;br /&gt;
* Poor low-speed handling&lt;br /&gt;
* Large target&lt;br /&gt;
* Engine can overheat quickly if you constantly use WEP&lt;br /&gt;
* Machine guns are mounted very far apart&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunderbolt pilots flew into battle with the roar of a 2,000-horsepower radial engine and the flash of eight .50 calibre machine guns. This combination of a robust, reliable engine and heavy armament made the P-47 a feared ground-attack aircraft. U.S. Army Air Forces commanders considered it one of the three premier American fighters, along with the P-51 Mustang and P-38 Lightning. The United States built more P-47s than any other fighter airplane.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Chinese Nationalist Air Force received 102 P-47Ds used during the Chinese Civil War. The Chinese Communists captured five P-47Ds from the Chinese Nationalist forces. In 1948, the Chinese Nationalists employed 70 P-47Ds and brought them to Taiwan in 1952. P-47s were used extensively in aerial clashes over the Taiwan Strait between Nationalist and Communist aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=china&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=p-47d_30_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|05gm5vYQczw|'''Death from Above! P-47D-28 Thunderbolt - China'''  - ''Jengar''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''|x7ZqjJx-lyI|'''How to Stock Grind feat. Chinese P-47D-28''' - ''Napalmratte''|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[P-47 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9U&amp;diff=102885</id>
		<title>Yak-9U</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9U&amp;diff=102885"/>
				<updated>2021-05-14T02:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9u&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The [[Yak-9]] was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the [[Yak-1]] and [[Yak-7B]]. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the [[Yak-9]]. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialised equipment.&lt;br /&gt;
&lt;br /&gt;
The Yak-9U is a redesign of the [[Yak-9]]. The Yak-9U entered into service in 1943, less than an year before the [[Yak-3]] (even though the Yak-3 is before the Yak-9U in the Tech Tree) and has the same armament (2 x [[Berezin UB (12.7 mm)|Berezin UB]] 12.7 mm with 170 rounds per gun and 1 x [[ShVAK (20 mm)|ShVAK cannon]] with 120 shells). The Yak-9U is faster and more resilient, but also heavier.&lt;br /&gt;
&lt;br /&gt;
The Yak-9U is an up-engined Yak-9 equipped with the M-107A engine. It sports competitive speed, far above average turning and roll abilities, good acceleration, a high dive limit (by USSR standards), and keeps nice and crisp controls from speeds as low as 250 km/h to 750 km/h. It is arguably the most underestimated vehicle rank-for-rank in the game and is often skipped by players who view it as just another Yak-9.&lt;br /&gt;
&lt;br /&gt;
Unlike previous Yak-9s equipped with the VK-105PF engine, the Yak-9U gets a significant upgrade in the form of its M-107A engine (which also happens to be the engine utilized by the premium [[Yak-3 (VK-107)]] and the later [[Yak-9P]]/[[Yak-9UT|UT]]). As such, the Yak-9U is one of the fastest planes at sea level at 4.3 and retains excellent performance up to ~6 km where it can effectively engage higher-speed American and faster climbing German planes. This, combined with the excellent handling and turn-fighting qualities allow the Yak-9U to effectively dictate any engagement- a pilot can turn-fight Bf 109s and P-47s with ease while having the capability to outrun slower yet more manoeuvrable vehicles such as the Spitfire.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Yak-9U can catch most, if not all, planes at 4.3 BR, including the [[P-47 (Family)|P-47]] and [[P-51 (Family)|P-51D]]. Beware, however, as the Yak airframe isn't particularly durable in a dive and will rip at speeds above 750 kph {{Annotation|IAS|Indicated airspeed}}. Thankfully, forcing an opponent down low effectively seals their fate as you and your team perform optimally at low altitude.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 652 || 634 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.7 || 14.9 || 14.9 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 699 || 677 || 18.6 || 19.1 || 22.9 || 18.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 1,500 hp || 1,590 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass in cockpit front and rear.&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, nose-mounted (120 rpg)&lt;br /&gt;
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (170 rpg = 340 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Yak-9U offers incredible speed, acceleration, climb and maneuverability with the same complementary firepower. Unlike it's VK-105 powered predecessors, which suffered significant power loss above 3500 metres, the VK-107 engine of the Yak-9U retains decent performance up to 5000 metres, allowing you to partake in the initial dogfight of a match without being at a massive disadvantage. Once the air battle has gone down to a lower altitude, your engine performance will go from good to incredible. With a sea level top speed of nearly 600kph there's not many planes that can catch or outrun you. Your acceleration, climb rate and energy retention are superior to most other aircraft as well. The turn rate, while not top notch, is still better than a good portion of your competition.&lt;br /&gt;
&lt;br /&gt;
However, the Yak-9U is not without its flaws. The engine suffers from overheating at lower altitudes, and WEP should be used sparingly. Usage of Manual Engine Controls will slow down the overheating, but not eliminate it. Engine performance above 5000 metres is lacking compared to aircraft of other nations.The armament, while perfectly adequate against fighters, will struggle against heavier targets, and engaging heavy bombers is not recommended unless you're confident in your ability to get a pilot snipe. Due to a somewhat low wing rip speed, most aircraft will outdive you. The acceleration below 200kph IAS is poor compared to most fighters, and stall fighting should be avoided unless you started the fight with an energy advantage.&lt;br /&gt;
&lt;br /&gt;
After takeoff, you should immediately start climbing up to 5000 metres. The optimal climb speed is around 250kph IAS. When initially engaged with the enemy, it's best to start off the fight slowly. Avoid losing altitude immediately. Try to employ hit and run tactics and conserve your ammo. Once all of the enemies in the area start dogfighting and losing altitude, it's time to become more aggressive. With the loss of altitude, you can start to capitalize on you excellent low down engine performance. Stick to boom and zoom tactics if possible, but don't be afraid of engaging in dogfights if necessary. If you find yourself in a bad situation, know that you can outrun and outaccelerate just about any plane that you can meet. Use your superior speed to disengage, and then reengage after you've built up and energy advantage.&lt;br /&gt;
&lt;br /&gt;
==== In ground &amp;amp; naval battles ====&lt;br /&gt;
The Yak-9U offers no bombs, rockets or any secondary payloads, it is an air supremacy fighter armed only with machine guns and cannons. They must be used to defend your ground forces or naval fleets from enemy bombers and fighter bombers. Stay high, use the boom and zoom tactics to your advantage - do not strafe tanks or ships, the 20 mm cannons only offer 120 rounds which will be needed in any air to air combat engagement.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent cockpit visibility&lt;br /&gt;
* Good handling and maneuverability at most speeds&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Excellent acceleration above 150kph IAS&lt;br /&gt;
* Performs identically to the Yak-9P and Yak-9UT while being at a lower BR&lt;br /&gt;
* Nose-mounted weaponry&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively low ammo count, weaponry inadequate against sturdy targets&lt;br /&gt;
* Overheating is a very real issue, MEC will only delay it&lt;br /&gt;
* Lower wing rip speed than most of it's peers&lt;br /&gt;
* Low thrust below 150kph IAS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Historical design and development ===&lt;br /&gt;
During December 1943, the creation of a new airframe (Yak-9U) allowed the installation of the M-107A engine, which was more powerful than the previous VK-105PF. The engine mount was brand new and included individual faired exhaust pipes, wings, and fuselage structure that was made of metal while the whole aircraft received a covering of Bakelite skin. The horizontal tail surfaces were slightly reduced in order to afford the aircraft improved pitch control. The oil cooler intake was re-positioned from beneath the nose to the port wing root as well as an enlarged radiator bath being moved further aft under the fuselage. A supercharger intake was centred on the top decking of the engine cowling. The rear antenna cable was moved inside a lengthened rear canopy which featured a more aerodynamically refined shape with a modified fuselage deck contour. The  The typical armament of the Yak-9U was a 20mm (79 cal) ShVAK cannon with 120 rounds that was fired through the aircraft's hollow propeller shaft, and two 12.7mm (50 cal) Berezin UB machine guns with 340 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakolev Yak-9U Frank.jpg|thumb|Yakolev Yak-9U Frank]]&lt;br /&gt;
January to April 1944 marked the commencement of State trials and revealed that the Yak-9U had a superior top-speed compared to all fighters in service on the Eastern front at 6,000 m (19,685 ft). Unlike the [[I-185 (M-71)|I-185]] the Yak-9U was a much simpler to fly and stable aircraft. Ultimately the M-107A engine inherited all the problems of the VK-105PF engine. The engine was prone to overheating, oil leaks, loss of engine pressure during climbs, spark plugs constantly burning out, and intense vibrations which would fatigue assembly bolts leading to a short engine life. These defects forced the first production batches starting during April 1944  to be powered by the reliable M-105 PF-3 engine. Further changes would include the fuel capacity of the Yak-9U being upgraded to 400L (106 US gal) and in order to re-balance the aircraft, the wings where moved 9.906 centimeters (3.9in) forward and the aircraft's VlSh-107LO propeller being replaced with the older VISH-105S. A total production of 1,134 aircraft where constructed by December 1944.&lt;br /&gt;
&lt;br /&gt;
The model in-game does not sport the production batch's modifications as it is the prototype trial model.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=yak-9u Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aaTEkyzWsL0|'''{{PAGENAME}}  &amp;quot;Aaand he's dead.&amp;quot;''' - ''WeadraPlays''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/109524-yakovlev-yak-9u/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_II&amp;diff=102544</id>
		<title>Tempest Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tempest_Mk_II&amp;diff=102544"/>
				<updated>2021-05-11T04:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tempest (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tempest_mk2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Tempest Mk II is the last propeller-driven aircraft in the Hawker line and is a fitting send-off. With its sleek airframe, extremely powerful Centaurus engine and heavy weight, it holds one of the highest top speeds of any traditional prop aircraft in the game and acceleration to match. However, it only keeps these advantages below 3,000 meters, as above that the engine will asphyxiate and you will notice a drastic decrease in performance.&lt;br /&gt;
&lt;br /&gt;
Boom &amp;amp; Zoom is this aircraft's forté, and is the main way you should fly it. It can easily abuse its brutal speed and acceleration combined with the amazing dive speed and powerful weaponry to blitz any aircraft that it sets its sights on. On the flip side, the heavy weight means it fares very poorly in manoeuvre fights as most propeller aircraft (and some jet-powered ones) will easily turn circles around it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,658 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 668 || 653 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.4 || 23.2 || 17.2 || 17.2 || rowspan=&amp;quot;2&amp;quot; | 452&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 821 || 723 || 20.1 || 21.0 || 36.8 || 23.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 412 || 389 || 270 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 440 || &amp;lt; 430 || &amp;lt; 530 || &amp;gt; 337&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 950 m || 2,300 hp || 2,829 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,330 m || 1,950 hp || 2,398 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 16.9 mm Steel - Armour plate behind pilot's seat and headrest&lt;br /&gt;
* 44.5 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (156 rpg outer + 162 rpg inner = 636 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main tactic for the Tempest II is high-speed combat. With a weight of over 5,000 kg, and a peak WEP power of 2,500 hp it can accelerate very fast in a dive. This means that less altitude is traded for the same gain in speed compared to other props.&lt;br /&gt;
&lt;br /&gt;
The second main benefit from the extra weight is that the plane can hold the speed gained from a dive for a long time. Additionally, the plane has a very sleek airframe, which means that its top speed is one of the highest of any prop in the game. Considering this data, the plane should be flown in high-speed shallow manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Against jets, the tactics are reversed. Jets are faster and heavier, thus shallow angles should be avoided. Steep angle energy fighting and turn fighting should be applied.&lt;br /&gt;
Few exceptions against jets should be made. The Ho 229 will out turn the Tempest II, but upwards spirals at high speed are an effective way to burn away the 229's energy and they are easily trapped.&lt;br /&gt;
&lt;br /&gt;
The second exception is the Meteor F Mk.3. This plane outperforms or is on par in every aspect except for, hilariously enough, top speed on the deck.&lt;br /&gt;
&lt;br /&gt;
The third and last are the Yak-15/17. They turn better, but their diving speed is a lot lower than the Tempest II's.&lt;br /&gt;
&lt;br /&gt;
'''''Versus the Tempest''''':&lt;br /&gt;
&lt;br /&gt;
There's not much one can do while a Tempest II is diving on your aircraft, as it'll blitz you before you know it and will be gone just as fast. Most smart Tempest pilots stay around 2,500-3,500 meters so they can keep their engine performance and have the ability to abuse their dive speed. If you are able to catch a Tempest mid-turn or if it's unaware of your presence, it becomes significantly easier to take down considering most aircraft at the tier can turn circles around it. Try to catch them in a manoeuvre trap and force them to bleed their speed for an easy kill.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong engine providing excellent performance below 3,000 m (9,840 ft)&lt;br /&gt;
* Excellent climb rate and acceleration up to 3,500m&lt;br /&gt;
* Dives very well (low parasitic drag)&lt;br /&gt;
* Excellent acceleration&lt;br /&gt;
* Very high straight-line speed for a propeller-driven aircraft: can maintain speed of 670kph at sea level&lt;br /&gt;
* Solid firepower&lt;br /&gt;
* Very agile at moderate speeds&lt;br /&gt;
* Reasonably decent roll rate&lt;br /&gt;
* Can land on carriers if absolutely necessary&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor performance at high altitudes&lt;br /&gt;
* Often gets matches with early rank 5 aircraft&lt;br /&gt;
* Sub-par turning radius&lt;br /&gt;
* Difficult to aim at high speed&lt;br /&gt;
* Doesn't climb as well as its German or Italian counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The creation of this plane also came with an older counterpart, the Tempest Mk V. The Mk II has a different engine than the Mk V which is why they seem different. The Mk II's were used later in the war than the Mk V's.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Hawker Tempest Mk.II was a single seat fighter powered by a single Bristol Centaurus radial engine. After the Hawker Typhoon had proved unsatisfactory in its originally intended role as an interceptor, Hawker continued their work on viable options for a replacement aircraft.&lt;br /&gt;
&lt;br /&gt;
The Hawker Tornado project had been run with two separate engine options concurrently; after the Tornado was cancelled the idea of trialing two separate engines was applied to Hawker's new venture, then entitled the Typhoon II. After major design changes and with a perceived lack of confidence in the Typhoon name, the aircraft was designated the Tempest. The original prototypes were planned as the Tempest I with the Sabre IV engine and the Tempest V with the Sabre II. Shortly after this, two Tempest Mk.IIs were ordered with the 18 cylinder Bristol Centaurus engine, rated at 2520 hp. An order for 500 Tempest IIs was placed in October 1942, before the prototype had even first taken to the air. The first flight occurred in June 1943 before the Bristol Aeroplane Company began production, completing construction of its first example in October 1944, joining the two prototypes to continue trials. After delays in the Tempest II program the aircraft type was originally intended for use against the Japanese in the Far East but entered service just too late for the operations in the Second World War.&lt;br /&gt;
&lt;br /&gt;
The first two Tempest II squadrons were No.54 and No.247 in autumn 1945. Only two squadrons of Tempest IIs operated from the UK mainland itself. With the war's end the demand for high numbers of Hawker's new fighter no longer remained and aircraft contracts were reduced significantly. Whilst 'Tiger Force' – the planned force for the Far East – had been cancelled, the RAF still opted to deploy 180 Tempest IIs to the Far East between 1946 and 1947. Four squadrons were stood up in India and used in policing actions in the local area before the aircraft were handed over to the Royal Indian Air Force. The Tempest II was also used as part of the British Forces of Occupation in Germany until July 1949. Only 552 Tempest IIs were built, serving with the RAF, India and Pakistan.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|n9KdgbSzla8|'''The Shooting Range #23''' - ''Pages of History'' section at 05:58 discusses the Tempest and its engine.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tempest (Family)]]&lt;br /&gt;
* [[Typhoon (Family)]]: the family of aircraft the Tempest evolved from&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71717</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71717"/>
				<updated>2020-09-25T08:20:49Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and Corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordnance. Although speed at low altitude is great, manoeuvrability is average at best, sustained climb quickly drops off with altitude (though it can zoom climb decently well below 2,000 m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It cannot turn as tightly as Soviet attackers or the Skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers. Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads. When facing other planes, the AU-1's greatest strength is its incredible speed at very low altitudes: at sea level, no axis or Soviet prop can catch an unladen AU-1 travelling at maximum speed in a straight line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 390 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament - as much as a [[B-17 (Family)|B-17]] heavy bomber. In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to be absolutely devastating against enemy ground forces. From carpet bombing, rocket barrages or precision drops, this plane can do it all.&lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too. They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air Realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
As a plane designed to provide close air support, maximum engine performance was not needed at higher altitudes. This leads to significant losses in speed and climb rate as altitude increases. The AU-1 still climbs well and is incredibly fast at the very low altitudes it was optimized for. It is less maneuverable than other Corsairs or single-engine attackers and is extremely sluggish when carrying payloads. If engaging enemy fighters, it is imperative to maintain speed as you can not rely on maneuverability or acceleration to stay alive.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn. However its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn to attack enemy fighters as they climb. If flown as a support fighter, the AU-1 is most effective when flown straight at climbing fighters, then baiting them to low altitude in high speed dives where it has a speed advantage and can perform to the best of its abilities.&lt;br /&gt;
&lt;br /&gt;
In a high-speed dive, the elevator tends to compress worse than other Corsairs, but is still responsive enough&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role. Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB. Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons. But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.I&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Powerful engine at low altitude, can maintain speed gained in dives better than many fighters it faces&lt;br /&gt;
* Can compete with fighters below 1,000m, decent up to altitudes of 4,000m&lt;br /&gt;
* Easy to keep engine cool with manual engine controls&lt;br /&gt;
* Four M3 cannons are very effective against enemy planes.&lt;br /&gt;
* Good flight performance at low altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While flight performance at low altitude is similar to the F4U-4B, it is worse in every aspect (except for a slightly faster top speed at very low altitudes)&lt;br /&gt;
** Worse turn rate, slower acceleration &amp;amp; climb rate, and worse energy retention&lt;br /&gt;
* Very weak high-altitude performance&lt;br /&gt;
* Different supercharger setup from F4U-4B leads to more more rapid power loss as altitude increases&lt;br /&gt;
* Flight performance is significantly hindered by heavier ordinance options, more so than other attackers.&lt;br /&gt;
* Bad maneuverability at both low and very high speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F4U Corsair (History)|l1=F4U Corsair History}}&lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5 series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive.&lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants.&lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft. Its closest relative in-game is the [[F4U-4B]]. Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71716</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71716"/>
				<updated>2020-09-25T08:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and Corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordnance. Although speed at low altitude is great, manoeuvrability is average at best, sustained climb quickly drops off with altitude (though it can zoom climb decently well below 2,000 m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It cannot turn as tightly as Soviet attackers or the Skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers. Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads. When facing other planes, the AU-1's greatest strength is its incredible speed at very low altitudes: at sea level, no axis or Soviet prop can catch an unladen AU-1 travelling at maximum speed in a straight line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 390 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament - as much as a [[B-17 (Family)|B-17]] heavy bomber. In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to be absolutely devastating against enemy ground forces. From carpet bombing, rocket barrages or precision drops, this plane can do it all.&lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too. They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air Realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
Despite the AU-1's incredible ground-attack capabilities, it has poor flight performance. It is less manoeuvrable than other Corsairs and single-engine attackers and is extremely sluggish when carrying payloads. If engaging enemy fighters, it is imperative to maintain speed as you can not rely on manoeuvrability or acceleration to stay alive.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn. However, it climbs poorly above 2,000 meters and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn. If flown as a support fighter, the AU-1 is most effective when flown straight at climbing fighters, then baiting them to low altitude in high speed dives where it has a speed advantage and can perform to the best of its abilities.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts. In a high-speed dive, the elevator tends to compress worse than other Corsairs, but is still responsive enough&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role. Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB. Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons. But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.I&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Powerful engine at low altitude, can maintain speed gained in dives better than many fighters it faces&lt;br /&gt;
* Can compete with fighters below 1,000m, decent up to altitudes of 4,000m&lt;br /&gt;
* Easy to keep engine cool with manual engine controls&lt;br /&gt;
* Four M3 cannons are very effective against enemy planes.&lt;br /&gt;
* Good flight performance at low altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While flight performance at low altitude is similar to the F4U-4B, it is worse in every aspect (except for a slightly faster top speed at very low altitudes)&lt;br /&gt;
** Worse turn rate, slower acceleration &amp;amp; climb rate, and worse energy retention&lt;br /&gt;
* Very weak high-altitude performance&lt;br /&gt;
* Different supercharger setup from F4U-4B leads to more more rapid power loss as altitude increases&lt;br /&gt;
* Flight performance is significantly hindered by heavier ordinance options, more so than other attackers.&lt;br /&gt;
* Bad maneuverability at both low and very high speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F4U Corsair (History)|l1=F4U Corsair History}}&lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5 series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive.&lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants.&lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft. Its closest relative in-game is the [[F4U-4B]]. Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71715</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=71715"/>
				<updated>2020-09-25T07:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ made some modifications related to flight performance. it's gotten better since it was released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and Corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordnance. Although speed at low altitude is great, manoeuvrability is average at best, sustained climb is below average (though it can zoom climb decently well below 2,000 m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It cannot turn as tightly as Soviet attackers or the Skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers. Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads. While the controls stiffen more than other Corsairs at high speeds, the AU-1 can still reliably outrun nearly all axis props it faces if it is able to get up to speed, which it will be able to maintain longer than these opponents after a dive. Jets, La-7s, La-9s, Do 335s, and Yak-3s with upgraded engines can catch the AU-1 at low altitudes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 390 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament - as much as a [[B-17 (Family)|B-17]] heavy bomber. In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to be absolutely devastating against enemy ground forces. From carpet bombing, rocket barrages or precision drops, this plane can do it all.&lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too. They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air Realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
Despite the AU-1's incredible ground-attack capabilities, it has poor flight performance. It is less manoeuvrable than other Corsairs and single-engine attackers and is extremely sluggish when carrying payloads. If engaging enemy fighters, it is imperative to maintain speed as you can not rely on manoeuvrability or acceleration to stay alive.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn. However, it climbs poorly above 2,000 meters and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn. If flown as a support fighter, the AU-1 is most effective when flown straight at climbing fighters, then baiting them to low altitude in high speed dives where it has a speed advantage and can perform to the best of its abilities.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts. In a high-speed dive, the elevator tends to compress worse than other Corsairs, but is still responsive enough&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role. Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB. Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons. But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.I&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Powerful engine at low altitude, can maintain speed gained in dives better than many fighters it faces&lt;br /&gt;
* Can compete with fighters below 1,000m, decent up to altitudes of 4,000m&lt;br /&gt;
* Easy to keep engine cool with manual engine controls&lt;br /&gt;
* Four M3 cannons are very effective against enemy planes.&lt;br /&gt;
* Good flight performance at low altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While flight performance at low altitude is similar to the F4U-4B, it is worse in every aspect (except for a slightly faster top speed at very low altitudes)&lt;br /&gt;
** Worse turn rate, slower acceleration &amp;amp; climb rate, and worse energy retention&lt;br /&gt;
* Very weak high-altitude performance&lt;br /&gt;
* Different supercharger setup from F4U-4B leads to more more rapid power loss as altitude increases&lt;br /&gt;
* Flight performance is significantly hindered by heavier ordinance options, more so than other attackers.&lt;br /&gt;
* Bad maneuverability at both low and very high speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F4U Corsair (History)|l1=F4U Corsair History}}&lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5 series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive.&lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants.&lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft. Its closest relative in-game is the [[F4U-4B]]. Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=63362</id>
		<title>Spitfire F Mk 22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=63362"/>
				<updated>2020-07-11T09:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_f22}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,232 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 706 || 685 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.2 || 18.5 || 18.5 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 784 || 740 || 17.8 || 18.2 || 35.7 || 23.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,360 hp || 1,933? hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured pilot seat&lt;br /&gt;
* 4 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 7 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 3 mm Steel - Armoured boxes around the wing ammunition (each wing)&lt;br /&gt;
* 12.7 mm Steel - Armoured plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel - Armoured plate in front of the liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 6 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]&lt;br /&gt;
The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.&lt;br /&gt;
&lt;br /&gt;
It is very important to avoid hard turning or rolling above 500 km/h IAS, because the plane may lose its wing.&lt;br /&gt;
&lt;br /&gt;
The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom &amp;amp; Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-&amp;gt; Boom &amp;amp; Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, both of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turning below this velocity against planes such as the [[Bf 109 G-14]] is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| HSBC mk.2&lt;br /&gt;
| HSBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
| HMBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| HRC mk.8&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Griffon is Energy fighter/Boom &amp;amp; Zoom plane (suggested upgrade order):&lt;br /&gt;
&lt;br /&gt;
# Fuselage Repair&lt;br /&gt;
# Radiator&lt;br /&gt;
# Compressor&lt;br /&gt;
# Airframe&lt;br /&gt;
# Offensive 20 mm&lt;br /&gt;
# Engine&lt;br /&gt;
# Wings Repair&lt;br /&gt;
# Fuel Injection&lt;br /&gt;
# Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 x cannons with a high rate of fire&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Quite agile at medium and higher speeds&lt;br /&gt;
* Very responsive elevator(starts to lock at speeds above 600 km/h IAS)&lt;br /&gt;
* Greatly improved high-speed handling relative to previous spitfires&lt;br /&gt;
* Wing rip speed is noticeably higher than previous spitfires&lt;br /&gt;
* Brutal acceleration when using WEP&lt;br /&gt;
* Good performance at higher altitudes&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* From time to time, pitted against jets which can be tricky to outmanoeuvre&lt;br /&gt;
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range&lt;br /&gt;
* Easily set on fire due to the location of the fuel tanks&lt;br /&gt;
* Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h&lt;br /&gt;
* Landing flaps also break off at roughly the same speed as the gear&lt;br /&gt;
* Somewhat sluggish without utilizing WEP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.&lt;br /&gt;
&lt;br /&gt;
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.&lt;br /&gt;
&lt;br /&gt;
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk 22.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=63361</id>
		<title>Spitfire F Mk 22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_22&amp;diff=63361"/>
				<updated>2020-07-11T09:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_f22}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,232 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 706 || 685 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.2 || 18.5 || 18.5 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 784 || 740 || 17.8 || 18.2 || 35.7 || 23.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,190 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,360 hp || 1,933? hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured pilot seat&lt;br /&gt;
* 4 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 7 mm Steel - Armour plate behind the pilot seat&lt;br /&gt;
* 3 mm Steel - Armoured boxes around the wing ammunition (each wing)&lt;br /&gt;
* 12.7 mm Steel - Armoured plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel - Armoured plate in front of the liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 6 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]&lt;br /&gt;
The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.&lt;br /&gt;
&lt;br /&gt;
It is very important to avoid hard turning or rolling above 500 km/h IAS, because the plane may lose its wing.&lt;br /&gt;
&lt;br /&gt;
The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom &amp;amp; Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-&amp;gt; Boom &amp;amp; Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, both of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turning below this velocity against planes such as the [[Bf 109 G-14]] is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| HSBC mk.2&lt;br /&gt;
| HSBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
| HMBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| HRC mk.8&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Griffon is Energy fighter/Boom &amp;amp; Zoom plane (suggested upgrade order):&lt;br /&gt;
&lt;br /&gt;
# Fuselage Repair&lt;br /&gt;
# Radiator&lt;br /&gt;
# Compressor&lt;br /&gt;
# Airframe&lt;br /&gt;
# Offensive 20 mm&lt;br /&gt;
# Engine&lt;br /&gt;
# Wings Repair&lt;br /&gt;
# Fuel Injection&lt;br /&gt;
# Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 x cannons with a high rate of fire&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Quite agile at medium and higher speeds&lt;br /&gt;
* Very responsive elevator(starts to lock at speeds above 600 km/h IAS)&lt;br /&gt;
* Greatly improved high-speed handling relative to previous spitfires&lt;br /&gt;
* Brutal acceleration when using WEP&lt;br /&gt;
* Good performance at higher altitudes&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* From time to time, pitted against jets which can be tricky to outmanoeuvre&lt;br /&gt;
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range&lt;br /&gt;
* Easily set on fire due to the location of the fuel tanks&lt;br /&gt;
* Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h&lt;br /&gt;
* Landing flaps also break off at roughly the same speed as the gear&lt;br /&gt;
* Somewhat sluggish without utilizing WEP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.&lt;br /&gt;
&lt;br /&gt;
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.&lt;br /&gt;
&lt;br /&gt;
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk 22.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60731</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60731"/>
				<updated>2020-06-12T01:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordinance.  Although speed at low altitude is great, manoeuvrability is average at best, sustained climb is below average (though it can zoom climb decently well below 2000m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It can not turn as tightly as soviet attackers or the skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers.  Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads than other attackers.  While the controls stiffen more than other corsairs at high speeds, the AU-1 can still reliably outrun nearly all axis props it faces if it is able to get up to speed, which it will be able to maintain longer than these opponents after a dive.  Jets, La-7s, La-9s, Do 335s, and Yak-3s with upgraded engines can catch the AU-1 at low altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has poor flight performance.  It is less maneuverable than other corsairs and single-engine attackers and is extremely sluggish when carrying payloads.  If engaging enemy fighters, it is imperative to maintain speed as you can not rely on maneuverability or acceleration to stay alive.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly above 2000 meters and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  If flown as a support fighter, the AU-1 is most effective when flown straight at climbing fighters, then baiting them to low altitude in high speed dives where it has a speed advantage and can perform to the best of its abilities.  &lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In a high-speed dive, the elevator tends to compress worse than other corsairs, but is still responsive enough&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Powerful engine at low altitude, can maintain speed gained in dives better than many fighters it faces&lt;br /&gt;
* Good speed and energy retention below 2000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
* Four M3 cannons are very effective against enemy planes.&lt;br /&gt;
* Decent flight performance at low altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While flight performance at low altitude is similar to the F4U-4B, it is worse in every aspect&lt;br /&gt;
** Worse turn rate, slower acceleration &amp;amp; climb rate, lower top speed, and worse energy retention&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off more quickly as altitude increases&lt;br /&gt;
* Flight performance is significantly hindered when carrying ordinance, more so than other attackers.&lt;br /&gt;
* Bad maneuverability at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60728</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60728"/>
				<updated>2020-06-11T23:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ changes to pros and cons, seems the flight model got changed recently&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordinance.  Although speed at low altitude is great, manoeuvrability is average at best, sustained climb is below average (though it can zoom climb decently well below 2000m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It can not turn as tightly as soviet attackers or the skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers.  Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads than other attackers.  While the controls stiffen more than other corsairs at high speeds, the AU-1 can still reliably outrun nearly all axis props it faces if it is able to get up to speed, which it will be able to maintain longer than these opponents after a dive.  Jets, La-7s, La-9s, Do 335s, and Yak-3s with upgraded engines can catch the AU-1 at low altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has very poor flight performance.  It is often unresponsive, even without ordnance loaded, and with a full bomb loadout, the plane is about as manoeuvrable as a heavy bomber.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  Very often, teammates and enemy fighters will out-climb this aircraft.  In a dogfight, the aircraft is heavy, sluggish, and generally outmatched.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In low-altitude level flight, the AU-1 is around 40 kph slower than its cousin, the [[F4U-4B]].  In a high-speed dive, the elevator tends to compress making it more difficult to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Powerful engine at low altitude, can maintain speed gained in dives better than many fighters it faces&lt;br /&gt;
* Good speed and energy retention below 2000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
* Four M3 cannons are very effective against enemy planes.&lt;br /&gt;
* Decent flight performance at low altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While flight performance at low altitude is similar to the F4U-4B, it is worse in every aspect&lt;br /&gt;
** Worse turn rate, slower acceleration &amp;amp; climb rate, lower top speed, and worse energy retention&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off more quickly as altitude increases&lt;br /&gt;
* Flight performance is significantly hindered when carrying ordinance, more so than other attackers.&lt;br /&gt;
* Bad maneuverability at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60727</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=60727"/>
				<updated>2020-06-11T23:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Flight performance */ expanded flight performance section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to similarly tiered fighters, the AU-1 has mediocre flight performance, though the powerful engine and corsair airframe allow it to perform decently as a support fighter at low alt when played to its strengths and not carrying ordinance.  Although speed at low altitude is great, manoeuvrability is average at best, sustained climb is below average (though it can zoom climb decently well below 2000m), and high-altitude performance is significantly lacking. Compared to other attackers, the AU-1 has above average speed and roll rate. It can not turn as tightly as soviet attackers or the skyraiders, but it is more effective at boom and zoom tactics than its contemporary attackers.  Compared to other single-engine attack planes, it can carry a larger bomb load, but flight performance is hindered more by payloads than other attackers.  While the controls stiffen more than other corsairs at high speeds, the AU-1 can still reliably outrun nearly all axis props it faces if it is able to get up to speed, which it will be able to maintain longer than these opponents after a dive.  Jets, La-7s, La-9s, Do 335s, and Yak-3s with upgraded engines can catch the AU-1 at low altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has very poor flight performance.  It is often unresponsive, even without ordnance loaded, and with a full bomb loadout, the plane is about as manoeuvrable as a heavy bomber.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  Very often, teammates and enemy fighters will out-climb this aircraft.  In a dogfight, the aircraft is heavy, sluggish, and generally outmatched.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In low-altitude level flight, the AU-1 is around 40 kph slower than its cousin, the [[F4U-4B]].  In a high-speed dive, the elevator tends to compress making it more difficult to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Good speed and energy retention below 1000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor elevator authority&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off quickly above sea level&lt;br /&gt;
* Prone to engine overheating on 2nd supercharger gear (WEP above 2000m and 100% over 3000m)&lt;br /&gt;
* Speed and manoeuvrability reduced compared to other [[F4U (Family)|F4U-4]] fighters as it configured as an attacker&lt;br /&gt;
* Poor maneuvering energy retention, even when unladen with ordnance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=52163</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=52163"/>
				<updated>2020-05-06T21:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 has below-average flight performance.  Although speed is good, manoeuvrability is lacking, as is climbing ability and high-altitude performance. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has very poor flight performance.  It is often unresponsive, even without ordnance loaded, and with a full bomb loadout, the plane is about as manoeuvrable as a heavy bomber.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  Very often, teammates and enemy fighters will out-climb this aircraft.  In a dogfight, the aircraft is heavy, sluggish, and generally outmatched.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In low-altitude level flight, the AU-1 is around 40 kph slower than its cousin, the [[F4U-4B]].  In a high-speed dive, the elevator tends to compress making it more difficult to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Good speed and energy retention below 1000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor elevator authority&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off quickly above sea level&lt;br /&gt;
* Prone to engine overheating on 2nd supercharger gear (WEP above 2000m and 100% over 3000m)&lt;br /&gt;
* Speed and manoeuvrability reduced compared to other [[F4U (Family)|F4U-4]] fighters as it configured as an attacker&lt;br /&gt;
* Poor maneuvering energy retention, even when unladen with ordnance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=52159</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=52159"/>
				<updated>2020-05-06T21:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ bomb drop info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 has below-average flight performance.  Although speed is good, manoeuvrability is lacking, as is climbing ability and high-altitude performance. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has very poor flight performance.  It is often unresponsive, even without ordnance loaded, and with a full bomb loadout, the plane is about as manoeuvrable as a heavy bomber.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  Very often, teammates and enemy fighters will out-climb this aircraft.  In a dogfight, the aircraft is heavy, sluggish, and generally outmatched.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In low-altitude level flight, the AU-1 is around 40 kph slower than its cousin, the [[F4U-4B]].  In a high-speed dive, the elevator tends to compress making it more difficult to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Central bombs/tiny tims can be dropped/fired individually, wing bombs/HVARs dropped/fired in pairs&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Good speed and energy retention below 1000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor elevator authority&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off quickly above sea level&lt;br /&gt;
* Prone to engine overheating on 2nd supercharger gear (WEP above 2000m and 100% over 3000m)&lt;br /&gt;
* Speed and manoeuvrability reduced compared to other [[F4U (Family)|F4U-4]] fighters as it configured as an attacker&lt;br /&gt;
* Horrendous maneuvering energy retention, even when unladen with ordnance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=49796</id>
		<title>F4U-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=49796"/>
				<updated>2020-04-22T19:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-4b&lt;br /&gt;
|cockpit=332619/1102825&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is similar to the [[F4U-4]] which precedes it, mainly in handling, but the main difference and the reason why it sits at a higher BR is the vastly more powerful armament of 4 AN/M3 20 mms and an up-rated engine. This gives it much more flexibility in its play style and makes it easily one of the best 5.7 fighters in all modes when flown properly.&lt;br /&gt;
&lt;br /&gt;
While it retains the standard Corsair traits of excellent performance in the horizontal, namely speed, energy retention, and instantaneous turn, its improved engine allows some fighting to be done in the vertical. This is to an extent of course and you don't want to try and out vertical a Griffon Spitfire or a Bf 109 K-4 unless you absolutely know what you're doing, but you can easily stall out planes like Fw 190 As which don't excel in the vertical. This is also aided by the flaps which are very good; the takeoff and landing flaps lower the stall speed immensely but rip easily above 250 kph (155 mph) IAS, and the combat flaps boosting the turning significantly and can be used up to about 450 kph (279 mph) IAS. Even without flaps, F4U-4B is an impressive turner despite its weight and can turn with many planes at high speeds (above ~500 kph/~300 mph), at least enough to get a shot off. With flaps it can turn with a surprising number of planes at low speeds, although as before this is to an extent. Also, be wary of the rudder which rapidly loses effectiveness above 550 kph (340 mph) and makes shots difficult against evading enemies, although this is alleviated a bit by the powerful armament and fairly good roll rate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 688 || 648 || 11,500 || 21.3 || 21.6 || 12.2 || 14.6 || 200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 732 || 697 || 11,500 || 19.1 || 20.0 || 25.1 || 19.0 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 200 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 2,300 hp || 2,799 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,650 m || 2,000 hp || 2,434 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Upper cowling engine protection plates x 2&lt;br /&gt;
* 8 mm Steel - Pilot's seat back protection plate&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm AN/M3 cannon, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 4 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. You should aim to be around 3-4km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. If you find yourself in a tough situation, don't be afraid to go a bit aggressive because this plane accelerates very well at low altitude and the extremely powerful guns makes it easy to secure kills quickly, but don't stall yourself out at the deck amidst a cloud of enemies since you'll be an easy kill.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
This plane can easily dogfight with Fw 190 Ds/152s, Tempest Mk Vs, Sea Furies, and similar planes, can dogfight with difficulty with Bf 109s and similar, and should avoid dog-fighting unless as an absolute last resort against Spitfires, Ki-84s, A7Ms, N1Ks, and similar. Fortunately, the F4U-4B is usually faster than most planes it can't dogfight. It's far faster than most Japanese and Italian props and all Spitfires up to the Mk 22 at low altitude. In an up-tier against superprops like Tempest IIs, Mk 24s, and P-51Hs and F8Fs if you get a mixed battle, you have to rely on coming in with an advantage as with any other plane in an uptier, though this is made easier with the F4U-4B's excellent top speed.&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is devastating in the right hands, and is one of the best planes the US tech tree has to offer.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
You're best off engaging the F4U-4B at higher altitudes where its performance suffers. You can also try bleeding their energy in hard vertical maneuvers where it struggles, but be careful while doing this especially at low altitude since a potential opponent can still use the Corsair's stall characteristics combined with its engine power to get a shot off, which can be devastating no matter how short a burst.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-Suit&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns with high damage and high muzzle velocity allowing long range snipes&lt;br /&gt;
* Large ammo capacity, nearly 1,000 rounds in total&lt;br /&gt;
* Very good performance at low altitude, acceleration and climb rate are much better than previous corsairs&lt;br /&gt;
* Increased engine power below 2000m improves sustained turn performance; this plane can outmaneuver many German planes it faces, especially if maneuvers begin at medium to high speed &lt;br /&gt;
* Extremely fast at low altitude, no axis prop can outrun it at sea level (only Do 335 B-2 is as fast)&lt;br /&gt;
* Good roll rate at all speeds&lt;br /&gt;
* Fantastic stall characteristics, especially with flaps&lt;br /&gt;
* Very good instantaneous turn at high speeds&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
* Fully-featherable propellor and low stall speed make this plane a competent glider in emergencies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not turn well at lower speeds&lt;br /&gt;
* Rudder loses rudder effectiveness at high speed, making it difficult to hit shots&lt;br /&gt;
* Rapidly loses performance at high altitude, should avoid engagements above 6000m if possible&lt;br /&gt;
* Still fast at higher altitudes, but German planes that are slower at low altitudes can outrun it at high altitude&lt;br /&gt;
* Flaps deploy very quickly, which can lead to them breaking if not careful&lt;br /&gt;
* Stock guns are inaccurate and easily jam&lt;br /&gt;
* Relatively expensive repair cost&lt;br /&gt;
* Engine is very vulnerable to cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]'''''&lt;br /&gt;
&lt;br /&gt;
The F4U-4B was a modification of the F4U-4. The F4U-4 was based on the F4U-1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned. The F4U-4 was armed with six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets.&lt;br /&gt;
&lt;br /&gt;
A variant was to be created for the British Fleet Air Arm of the Royal Navy. It was called the F4U-4C, but none were delivered to the Fleet Air Arm, for whatever reason. The F4U-4C was then redesignated the F4U-4B. The only major difference between the F4U-4 and the F4U-4B was a change of primary armament. The -4B replaced the six .50 in machine guns with four 20 mm cannons. The F4U-4B was used by the US Navy and Marine Corps. Notably, they were used by VMF-214 (Marine Fighter Squadron 214) of the Marine Corps, nicknamed &amp;quot;Blacksheep&amp;quot;. VMF-214 flew F4U-4B strikes off USS ''Sicily'' (CVE-118) between August and November 1950 during the Korean War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Family]]&lt;br /&gt;
* [[F4U Corsair History]]&lt;br /&gt;
* [[F4U-4]]&lt;br /&gt;
* [[F4U-4B VMF-214]]&lt;br /&gt;
* [[F4U-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; F4U Corsair: Sky pirates are back!]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378370-f4u-4b/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Vought F4U-4B Corsair - Aircraft Data Sheets]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-4b-vought-corsair F4U-4B Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-10&amp;diff=49794</id>
		<title>Bf 109 G-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-10&amp;diff=49794"/>
				<updated>2020-04-22T18:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ changes to diving and supercharger information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bf-109g-10}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage Bf109G10.jpg ‎|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
Not very different from the Bf 109 F's and other Bf 109 G's , the G-10 can only be identified by paint scheme. Unfortunately the other camouflage (I./JG 27 ) can be mistaken for a Bf 109 G-6, but can be differed from a Bf-109 K-4. The G-10 does not have a retractable landing gear in the rear while the K-4 does (the Bf 109 K-4 is the only model to have retractable rear landing gear).&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 657 || 644 || 12,500 || 20.4 || 20.9 || 14.3 || 17.0 || 325&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 729 || 692 || 12,500 || 18.2 || 19.0 || 32.6 || 21.8 || 325&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 790 || 450 || 520 || ~18 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,800 m || 1,265 hp || 1,569 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit&lt;br /&gt;
* 4-8 mm Steel plates on the pilot seat&lt;br /&gt;
* 10 mm Steel plates around pilot's head&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MK 108 (30 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-10 is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between a '''''20 mm MG 151''''' or a '''''30 mm MK 108''''':&lt;br /&gt;
** 1 x 20 mm MG 151 cannon (200 rpg = 200 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon (65 rpg = 65 total)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 or 30 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MK 108 (30 mm)|SC250JA (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with external ordinance such as:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg SC250JA bomb &lt;br /&gt;
* 2 x 30 mm MK 108 cannon, wing-mounted (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannon, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:Cockpit_Bf109g10.jpg|thumbnail|right|The Bf 109 G-10's instrument panel.]]&lt;br /&gt;
The Bf 109 G-10 is a 109 that does not change very much. It fits in between the: Bf 109 G-14 and K-4. One of the best tactics is to use your decent climb rate to get above most of the enemy team. This could be American fighters, however, Spitfires will most likely outclimb you. The best tactic to attack enemies below is to Boom and Zoom, if they turn, pull up immediately as you could risk getting shot. Another good tactic would be to fly over an enemy and bait them to climb up. When they do this fly away to gain some distance and do a large circle around them. It is crucial you keep your distance as you will die if you're too close. After a couple of seconds, the enemy aircraft will stall, take this opportunity to kill him. It is important to avoid using this manoeuver with spitfires as they will climb right up to you and obliterate you before they stall. If a Spitfire is above you and tries to Boom and Zoom you, do a '''split S''' to avoid him, if he follows pull back the throttle and wait for his zoom climb to stab him in the back, but it will most likely rip the wings or enter a G-force induced loss of consciousness (G-LOC).&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 13 mm, ETC 500/IXb I&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs, MK 108 Cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm, Offensive 30 mm, R6 Modification&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannon, New 30 mm Cannon, R5 Modification&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* It is recommended to go for the performance upgrades as they will benefit you more than if you chose the weaponry options, gunpods should not be put on the Bf 109 G-10 as they hinder the performance during energy fighting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration&lt;br /&gt;
* Excellent climb rate, even stock&lt;br /&gt;
* Improved high-altitude performance over earlier Bf 109s, improved supercharger can maintain maximum boost with WEP to ~7,000m&lt;br /&gt;
* Variable-speed supercharger eliminates &amp;quot;weak altitudes&amp;quot; between gear changes seen in allied fighters. Engine power is consistent&lt;br /&gt;
* Variable-speed supercharger allows for Bf 109s to maintain maximum engine power at enemy fighter supercharger gear switch altitudes; at these heights an enemy plane will be either gain no benefit from WEP or be forced to prematurely switch to the next gear, which draws more power from the engine to drive the compressor. Supercharger gear switch varies from plane to plane (as well as with airspeed and temperature), but typically is between 3500m-4500m for Spitfires, P-51s, and F4U-4Bs.&lt;br /&gt;
* Can WEP for 5 minutes non-stop until it reaches ~100°C (212°F)\&lt;br /&gt;
* 20 minutes of MW-50 available for WEP&lt;br /&gt;
* WEP fuel load is close to the engine fuel load&lt;br /&gt;
* Engine cools down very quickly at 0% throttle&lt;br /&gt;
* Good dive characteristics&lt;br /&gt;
* Great dive acceleration, better than most opponents it faces&lt;br /&gt;
* Can pull High-G manoeuvres&lt;br /&gt;
* Armament is interchangeable between a heavy 30 mm Mk 108 and a lighter 20 mm Mg 151 with more ammunition&lt;br /&gt;
* 2nd fastest Bf 109, only the K-4 is faster&lt;br /&gt;
* Fastest Bf 109 at extreme altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turn radius.&lt;br /&gt;
* Tends to be out-climbed/outrun by post-war aircraft, many late/post-war allied props wholly outperform it at low altitudes&lt;br /&gt;
* low rip speed — combined with the excellent dive acceleration, this plane can quickly reach unsafe speeds in dive&lt;br /&gt;
* Ammunition can run out really quickly for the Mk 108's.&lt;br /&gt;
* Flight performance drastically decreases with under-wing gondola pods.&lt;br /&gt;
* Requires skill to play efficiently.&lt;br /&gt;
* Can face F8F Bearcats and Griffon Spitfires, which can be superior in certain situations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The Bf 109 G-10 was a variant of the already successful Bf 109 series. The G-10 was the combination of a Bf 109 G airframe with a DB605 D-2 Engine, the aircraft was built in the factories of Erla, WNF, and Messerschmit Regensburg. Even though being called a G-10, the aircraft was in production after the G-14, the sole purpose was to produce a fighter better than the G-14 until the K-4 could take its place.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft. &lt;br /&gt;
&lt;br /&gt;
By early Spring 1944, the Bf 109 G-10 variant had replaced the Bf 109 G-6 in mass-production, being powered by the DB 605D engine with an improved supercharger. Without external pylons, and powered by the DB 605DC, the G-10 was the fastest Bf-109G variant, with a weight of 3,100 kg and top speeds of 550 km/h at sea level and 680 km/h at 7,400 m. It could reach 6,000 m in 5.8 minutes. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Bf 109 G-10 would usually reach the front line with factory-installed Ruestsatz armament kits. For example, the Bf 109 G-10/R1 had an ETC fuselage bomb rack for one 250-kg or 4 x 50-kg bombs, a bomb selector switch and a 5mm armor plating under the oil tank. The Bf 109 G-10/R2 with DB 605DB was a reconnaissance variant with the 13mm guns removed and with one Rb 50/30 or 75/30 camera. With a takeoff weight of 3,300 kg (including a 300-litre drop tank) the recon variant could reach 645 km/h at 9,000 m; it had a range of 840 km at a speed of 620 km/h and at an altitude of 8,300 m. The Bf 109 G-10/R14 with DB 605D had a pair of 30mm MK 108 cannon in underwing gondolas. The Bf 109 G-10/R6 was similar to the R14, but with the gondolas housing 20mm MG 151s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Variants''' &lt;br /&gt;
&lt;br /&gt;
*G-10 (Light fighter with DB605DM or DB/DC engine)&lt;br /&gt;
*G-10/R2 (Reconnaissance fighter)&lt;br /&gt;
*G-10/R6 (Bad-weather fighter with PKS 12 autopilot)&lt;br /&gt;
*G-10/U4 (As G-10 but with 30 mm/1.18 in MK 108 Motorkanone engine cannon)&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]]&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]]&lt;br /&gt;
* Curtiss [[P-40 (Family)|P-40]]&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Grumman [[F6F (Family)|F6F]] Hellcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Heinkel [[He 112 (Family)|He 112]]&lt;br /&gt;
* [[IAR-81C|IAR-81]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Macchi [[C.205 serie 1|C.205]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Morane-Saulnier [[M.S.406C1|MS.406]]&lt;br /&gt;
* Nakajima [[Ki-43 (Family)|Ki-43]]&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Polikarpov [[I-16 (Family)|I-16]]&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
* Yakovlev [[Yak-9]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-14&amp;diff=49789</id>
		<title>Bf 109 G-14</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-14&amp;diff=49789"/>
				<updated>2020-04-22T18:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ few performance modifications, specifically maneuverability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bf-109g-14}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Bf109G14.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Just like its predecessors, the G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, it's increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.&lt;br /&gt;
&lt;br /&gt;
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß,  shells, beyond that it is personal preference since the difference is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt. &lt;br /&gt;
&lt;br /&gt;
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 640 || 621 || {{Specs|ceiling}} || 21.2 || 22.1 || 16.4 || 16.4 || 325&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 693 || 674 || {{Specs|ceiling}} || 19.1 || 20.0 || 20.0 || 20.0 || 325&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 790 || 450 || 520 || ~18 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,800 m || 1,110 hp || 1,536 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MK 108 (30 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-14 is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between a 20 mm MG 151 or a 30 mm MK 108:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following external ordinances:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg SC250JA bombs (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannon, wing-mounted (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannon, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving it's firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better maneuverability than it's predecessors.&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 13 mm, ETC 500/IXb I&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs, MK 108 Cannon&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm, Offensive 30 mm, R6 Modification&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons, New 30 mm Cannons, R5 Modification&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstandingly high climb rate&lt;br /&gt;
* Great dive speed&lt;br /&gt;
* Strong acceleration in straight line using WEP&lt;br /&gt;
* Powerful and accurate armament of up to 3x20/30 mm cannons with mounted gondolas&lt;br /&gt;
* Additional 20/30 mm cannon gondolas don't impact performance that much&lt;br /&gt;
* Fires Minengeschoß shells&lt;br /&gt;
* In comparison to the G6, improved all around performance due to lighter weight while retaining same engine&lt;br /&gt;
* In comparison to the G2 good rear visibility&lt;br /&gt;
* The most manoeuvrable T4 Bf 109 in War Thunder, lower wing-loading&lt;br /&gt;
* Outstanding energy retention&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although plane has good accleration, its top speed is rather mediocre&lt;br /&gt;
* Its performance drops sginificantly when WEP is off&lt;br /&gt;
* Not very manoeuvrable (compresses at high speeds and relatively high wing-loading hampers low speed maneuverability)&lt;br /&gt;
* Very bad compression&lt;br /&gt;
* The standard, single 20 mm armament is lacking vs. heavy armoured targets&lt;br /&gt;
* Belt options for the 20 mm MG151 outside of stealth or air targets serve little purpose&lt;br /&gt;
* 30 mm Mk 108 cannons are ill-suited for anything but attacking bombers&lt;br /&gt;
* The RIP Speed is @ 790 kph which makes power dives impossible&lt;br /&gt;
* Many allied aircraft are faster in a straight line&lt;br /&gt;
* Relatively low ammo count&lt;br /&gt;
* Cockpit visibility by far not as good as in the Fw 190s or most allied fighters&lt;br /&gt;
* Needs all performance upgrades to shine&lt;br /&gt;
* Outside of a single 250kg bomb, the G-14 does not have anything to attack armoured ground targets beyond armoured cars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.&lt;br /&gt;
&lt;br /&gt;
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.&lt;br /&gt;
&lt;br /&gt;
In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.&lt;br /&gt;
&lt;br /&gt;
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less than stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more than a match for the large majority of the Allied aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]]&lt;br /&gt;
* Bell [[P-39 (Family)|P-39]] Airacobra&lt;br /&gt;
* Curtiss [[P-36 (Family)|P-36]]&lt;br /&gt;
* Curtiss [[P-40 (Family)|P-40]]&lt;br /&gt;
* Dewoitine [[D.520]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]&lt;br /&gt;
* Grumman [[F4F (Family)|F4F]] Wildcat&lt;br /&gt;
* Grumman [[F6F (Family)|F6F]] Hellcat&lt;br /&gt;
* Hawker [[Hurricane (Family)|Hurricane]]&lt;br /&gt;
* Heinkel [[He 112 (Family)|He 112]]&lt;br /&gt;
* [[IAR-81C|IAR-81]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]&lt;br /&gt;
* Macchi [[C.202]]&lt;br /&gt;
* Macchi [[C.205 serie 1|C.205]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]&lt;br /&gt;
* Morane-Saulnier [[M.S.406C1|MS.406]]&lt;br /&gt;
* Nakajima [[Ki-43 (Family)|Ki-43]]&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Polikarpov [[I-16 (Family)|I-16]]&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-1]]&lt;br /&gt;
* Yakovlev [[Yak-9]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4&amp;diff=49543</id>
		<title>F4U-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4&amp;diff=49543"/>
				<updated>2020-04-20T19:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-4&lt;br /&gt;
|cockpit=332620/1102826&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The F4U-4 is excellent at Boom &amp;amp; Zoom fighting. Its high energy-retention and acceleration make it the true pinnacle of the Corsairs. Although you don't get an air spawn, the climb rate of the F4U-4 makes up for that. When engaging an enemy, you should try and maintain an altitude advantage while keeping your speed up; speed is life, altitude is life insurance. Once you have attained an altitude advantage, you will want to roll then dive because the R-2800 P&amp;amp;W Double Wasp doesn't have fuel injection so if you bunt over into a dive you will most likely lose power momentarily. The six .50 caliber (12.7 mm) machine guns, while not as destructive as let's say four 20 mm cannons or the eight .50 caliber (12.7 mm) machine guns on the P-47, they will destroy any lighter aircraft with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 681 || 667 || 11,500 || 21.3 || 21.7 || 11.9 || 14.2 || 200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 11,500 || ??.? ||20.0|| ?.? || ?.? || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 450 m || 2,100 hp || 2,450 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,638 m || 1,885 hp || 2,199 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,619 m || 1,710 hp || 1,955 hp &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 3 mm Steel plates on top of fuel tank and in front of cockpit.&lt;br /&gt;
* 12.7 mm and 8 mm Steel plates behind pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance options:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs + 4 x 100 lb AN-M30A1 bombs (1,900 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Being true for the entire Corsair series the most distinctive features of this plane is its huge R-2800-P&amp;amp;W 18 Cylinder Radial engine and its inverted gull wing.&lt;br /&gt;
&lt;br /&gt;
One Advantage of the Inverted gull wing;&lt;br /&gt;
&lt;br /&gt;
:The Wing is impossible to rip in a dive as long as you don't pull a turn greater than 25 G's, which is almost impossible because the aircraft does suffer from compression above 800 kph.&lt;br /&gt;
&lt;br /&gt;
One disadvantage of the aircraft is its high-speed dive characteristics;&lt;br /&gt;
&lt;br /&gt;
:During the dive the aircraft tends to yaw severely to the right making you roll, possibly making the shot you need miss.&lt;br /&gt;
&lt;br /&gt;
The worst enemies for the F4U are the Ki-84, N1K1, A7M's, and some late mark Zeros. Their extreme turning ability would make any of the F4U-4's attempt at turn fighting worthless. In the worst case scenario when these aircraft managed to get an energy advantage over the F4U-4, escape from the encounter with a dive and try to lose the aircraft through the assistance of allied anti-air fire from friendlies or the airfield.&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, the F4U-4 is exceptionally good at dogfighting due to its forgiving flight characteristics and excellent visibility. The six M2 Brownings are also easy to aim and can be sprayed for quite some time. Due to its stable nature you can out-turn pretty much any opposing aircraft if it comes to it, though boom and zoom tactics are what you should be sticking to. Enemies especially worth noting are most Russian and Japanese fighters. Russian fighters can keep up with you in a dogfight quite well and the Japanese' turn rate is something to watch out for. On the other hand, however, both Russian and Japanese fighters get set on fire quite easily, and once you get a good burst in, you have (in most cases) secured the kill.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-Suit&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast at all altitudes (3rd supercharger gear isn't needed until over 6,500 meters altitude). Once it reaches max speed, only Yak-3 (VK-107), Yak-3U, La-9, and Do 335 B-2, can catch it at sea level. This means diving away and extending is a reliable escape tactic.&lt;br /&gt;
* Respectable armament of six .50 Cal machine guns with late war belts&lt;br /&gt;
* Powerful engine, which allows for excellent energy retention&lt;br /&gt;
* Decent secondary weapons for destroying ground targets&lt;br /&gt;
* Excellent roll rate and good elevator authority at all speeds&lt;br /&gt;
* While turnfighting is almost never &amp;quot;plan A&amp;quot; in this plane, turn performance is quite good above 400kph.&lt;br /&gt;
* Longer WEP duration than previous corsairs (approximately 12 minutes total)&lt;br /&gt;
* Landing gear can be deployed at most speeds without breaking, which is immensely helpful when attempting to land at higher speeds (often necessary when damaged)&lt;br /&gt;
* Improved flight performance in all aspects over F4U-1s.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* Armament insufficient for high-speed snapshots, require more time on target than planes with cannons.&lt;br /&gt;
* Engine prone to overheating after prolonged usage of WEP (RB), though this can be mitigated with manual engine control&lt;br /&gt;
* Turn-fighting heavy aircraft at low speeds is not advised, as the engine isn't strong enough to compensate for the speed lost in prolonged turnfights&lt;br /&gt;
* Rudder becomes less responsive in high speed dives&lt;br /&gt;
* Supercharger setup leaves the plane weakest between 1000-2000 meters and 6000-7000 meters — at these altitudes, the previous supercharger gear is no longer able to maintain manifold pressure (plane begins to lose power and WEP does not increase power), yet the power draw from the engine to run the next supercharger gear is too much to make it worthwhile to switch until more altitude is gained.&lt;br /&gt;
* Bleeds speed very quickly in vertical maneuvers.&lt;br /&gt;
* Supercharger setup allows for plane to be fast at high altitudes, but limited power-to-weight ratio on 3rd gear makes climbing or accelerating difficult above 7500m; this forces pilots to spend more time extending away from enemy planes before reengaging.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]'''''&lt;br /&gt;
&lt;br /&gt;
The F4U-4 was based on the -1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned.&lt;br /&gt;
&lt;br /&gt;
The armament of the -4 corsair was six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets. There were multiple variants of the F4U-4. There was the F4U-4B, which had only slight modifications for the Fleet Air Arm of the Royal Navy. They were never actually delivered to the Royal Navy, as the US kept them instead.The F4U-4C was another variant, which had four 20 mm cannons instead of six .50 in machine guns. There were also two night fighter variants, the F4U-4E and the F4U-4N. The -4E had an APS-4 search radar on the starboard wing tip, while the -4N had an APS-6 search radar instead. Both night fighter versions replaced the six .50 in machine guns with four 20 mm cannons. There was also F4U-4K, an experimental drone variant, and the F4U-4P, a photo reconnaissance variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Family]]&lt;br /&gt;
* [[F4U Corsair History]]&lt;br /&gt;
* [[F4U-4B]]&lt;br /&gt;
* [[F4U-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; F4U Corsair: Sky pirates are back!]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-4-vought-corsair F4U-4 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=49538</id>
		<title>F4U-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=49538"/>
				<updated>2020-04-20T19:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ minor changes to pros and cons regarding flight performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-4b&lt;br /&gt;
|cockpit=332619/1102825&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is similar to the [[F4U-4]] which precedes it, mainly in handling, but the main difference and the reason why it sits at a higher BR is the vastly more powerful armament of 4 AN/M3 20 mms and an up-rated engine. This gives it much more flexibility in its play style and makes it easily one of the best 5.7 fighters in all modes when flown properly.&lt;br /&gt;
&lt;br /&gt;
While it retains the standard Corsair traits of excellent performance in the horizontal, namely speed, energy retention, and instantaneous turn, its improved engine allows some fighting to be done in the vertical. This is to an extent of course and you don't want to try and out vertical a Griffon Spitfire or a Bf 109 K-4 unless you absolutely know what you're doing, but you can easily stall out planes like Fw 190 As which don't excel in the vertical. This is also aided by the flaps which are very good; the takeoff and landing flaps lower the stall speed immensely but rip easily above 250 kph (155 mph) IAS, and the combat flaps boosting the turning significantly and can be used up to about 450 kph (279 mph) IAS. Even without flaps, F4U-4B is an impressive turner despite its weight and can turn with many planes at high speeds (above ~500 kph/~300 mph), at least enough to get a shot off. With flaps it can turn with a surprising number of planes at low speeds, although as before this is to an extent. Also, be wary of the rudder which rapidly loses effectiveness above 550 kph (340 mph) and makes shots difficult against evading enemies, although this is alleviated a bit by the powerful armament and fairly good roll rate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 688 || 648 || 11,500 || 21.3 || 21.6 || 12.2 || 14.6 || 200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 732 || 697 || 11,500 || 19.1 || 20.0 || 25.1 || 19.0 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 200 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 m || 2,300 hp || 2,799 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,650 m || 2,000 hp || 2,434 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Upper cowling engine protection plates x 2&lt;br /&gt;
* 8 mm Steel - Pilot's seat back protection plate&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm AN/M3 cannon, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 4 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. You should aim to be around 3-4km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. If you find yourself in a tough situation, don't be afraid to go a bit aggressive because this plane accelerates very well at low altitude and the extremely powerful guns makes it easy to secure kills quickly, but don't stall yourself out at the deck amidst a cloud of enemies since you'll be an easy kill.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
This plane can easily dogfight with Fw 190 Ds/152s, Tempest Mk Vs, Sea Furies, and similar planes, can dogfight with difficulty with Bf 109s and similar, and should avoid dog-fighting unless as an absolute last resort against Spitfires, Ki-84s, A7Ms, N1Ks, and similar. Fortunately, the F4U-4B is usually faster than most planes it can't dogfight. It's far faster than most Japanese and Italian props and all Spitfires up to the Mk 22 at low altitude. In an up-tier against superprops like Tempest IIs, Mk 24s, and P-51Hs and F8Fs if you get a mixed battle, you have to rely on coming in with an advantage as with any other plane in an uptier, though this is made easier with the F4U-4B's excellent top speed.&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is devastating in the right hands, and is one of the best planes the US tech tree has to offer.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
You're best off engaging the F4U-4B at higher altitudes where its performance suffers. You can also try bleeding their energy in hard vertical maneuvers where it struggles, but be careful while doing this especially at low altitude since a potential opponent can still use the Corsair's stall characteristics combined with its engine power to get a shot off, which can be devastating no matter how short a burst.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-Suit&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns with high muzzle velocity allowing long range snipes&lt;br /&gt;
* Large ammo capacity, nearly 1,000 rounds in total&lt;br /&gt;
* Very good performance at low altitude, acceleration and climb rate are much better than previous corsairs&lt;br /&gt;
* Increased engine power below 2000m improves sustained turn performance; this plane can outmaneuver many German planes it faces &lt;br /&gt;
* Extremely fast at low altitude, no axis prop can outrun it at sea level (only Do 335 B-2 is as fast)&lt;br /&gt;
* Good roll rate at all speeds&lt;br /&gt;
* Fantastic stall characteristics, especially with flaps.&lt;br /&gt;
* Very good instantaneous turn at high speeds&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not turn well at lower speeds&lt;br /&gt;
* Rudder loses rudder effectiveness at high speed, making it difficult to hit shots&lt;br /&gt;
* Rapidly loses performance at high altitude, should avoid engagements above 6000m if possible&lt;br /&gt;
* Still fast at higher altitudes, but German planes that are slower at low altitudes can outrun it at high altitude&lt;br /&gt;
* Flaps deploy very quickly, which can lead to them breaking if not careful&lt;br /&gt;
* Stock guns are inaccurate and easily jam&lt;br /&gt;
* Relatively expensive repair cost&lt;br /&gt;
* Engine is very vulnerable to cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]'''''&lt;br /&gt;
&lt;br /&gt;
The F4U-4B was a modification of the F4U-4. The F4U-4 was based on the F4U-1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned. The F4U-4 was armed with six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets.&lt;br /&gt;
&lt;br /&gt;
A variant was to be created for the British Fleet Air Arm of the Royal Navy. It was called the F4U-4C, but none were delivered to the Fleet Air Arm, for whatever reason. The F4U-4C was then redesignated the F4U-4B. The only major difference between the F4U-4 and the F4U-4B was a change of primary armament. The -4B replaced the six .50 in machine guns with four 20 mm cannons. The F4U-4B was used by the US Navy and Marine Corps. Notably, they were used by VMF-214 (Marine Fighter Squadron 214) of the Marine Corps, nicknamed &amp;quot;Blacksheep&amp;quot;. VMF-214 flew F4U-4B strikes off USS ''Sicily'' (CVE-118) between August and November 1950 during the Korean War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Family]]&lt;br /&gt;
* [[F4U Corsair History]]&lt;br /&gt;
* [[F4U-4]]&lt;br /&gt;
* [[F4U-4B VMF-214]]&lt;br /&gt;
* [[F4U-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; F4U Corsair: Sky pirates are back!]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378370-f4u-4b/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Vought F4U-4B Corsair - Aircraft Data Sheets]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-4b-vought-corsair F4U-4B Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=49536</id>
		<title>AU-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AU-1&amp;diff=49536"/>
				<updated>2020-04-20T18:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ energy retention and engine thermodynamics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-6_au-1&lt;br /&gt;
|market=AU-1 Corsair (USA)&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6669-special-space-race-en|&amp;quot;Space Race&amp;quot; event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 has below-average flight performance.  Although speed is good, manoeuvrability is lacking, as is climbing ability and high-altitude performance. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 674 || 638 || 20.9 || 22.0 || 25.4 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 278 || 245 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AU-1 is a more heavily armoured variant of the [[F4U (Family)]], and as such has good survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 6 x 500 lb AN-M64A1 bombs (8,200 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 6 x 500 lb AN-M64A1 bombs (7,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x 250 lb AN-M57 bombs (7,700 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,600 lb AN-Mk 1 bombs + 10 x HVAR rockets (5,200 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (3,000 lb total)&lt;br /&gt;
* 3 x Tiny Tim rockets&lt;br /&gt;
* 3 x Tiny Tim rockets + 10 x HVAR rockets&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs + 3 x Tiny Tim rockets (3,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armament''':&lt;br /&gt;
&lt;br /&gt;
The AU-1's defining characteristic is its ability to carry incredible amounts of suspended armament--as much as a [[B-17 (Family)|B-17]] heavy bomber.  In Air Realistic battles, the AU-1 can destroy two bases (bombing points), and in Ground Realistic battles, the plane has the potential to absolutely devastating against enemy ground forces.  From carpet bombing, rocket barrages or precision drops, this plane can do it all.  &lt;br /&gt;
&lt;br /&gt;
Additionally, the four cannons provide very effective frontal armament (they're some of the best 20 mm cannons in the game) and the high ammunition count is a nice bonus, too.  They wreak havoc on enemy aircraft, deal considerable damage to lightly armoured tanks and wheeled vehicles, and in Air realistic battles can destroy light pillboxes and light tanks.&lt;br /&gt;
&lt;br /&gt;
'''Flight Performance''':&lt;br /&gt;
&lt;br /&gt;
But despite the AU-1's incredible ground-attack capabilities, it has very poor flight performance.  It is often unresponsive, even without ordnance loaded, and with a full bomb loadout, the plane is about as manoeuvrable as a heavy bomber.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic battles, the AU-1 receives an attacker air-spawn.  However, it climbs poorly and its engine is quite weak at high altitudes, so players will be unable to take full advantage of the air-spawn.  Very often, teammates and enemy fighters will out-climb this aircraft.  In a dogfight, the aircraft is heavy, sluggish, and generally outmatched.&lt;br /&gt;
&lt;br /&gt;
As for speed, the aircraft is capable but less so than its counterparts.  In low-altitude level flight, the AU-1 is around 40 kph slower than its cousin, the [[F4U-4B]].  In a high-speed dive, the elevator tends to compress making it more difficult to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
'''Recommended Play-styles''':&lt;br /&gt;
&lt;br /&gt;
Due to its poor flight capabilities, it is not recommended that the AU-1 be used in a fighter role.  Instead, it may be used to destroy ground targets in Air RB or to destroy enemy ground forces in Ground RB.  Remember that this aircraft, if left alone, can deal incredible damage with its bombs, rockets, and cannons.  But, also keep in mind that enemy fighters and SPAA will not struggle to shoot it down.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| AN-Mk 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Many load-out options provide flexibility for any battle situation&lt;br /&gt;
* Strong ground-attack capability; armour plates are located in the underbelly of the plane to protect it from machine gun fire&lt;br /&gt;
* Can achieve missions for attackers while still receiving premium bonus (RP &amp;amp; SL)&lt;br /&gt;
* Premium bonuses (344% RP, 360% SL as basic multipliers)&lt;br /&gt;
* Low repair cost (2,720 SL basic max repair cost)&lt;br /&gt;
* Good speed and energy retention below 1000m&lt;br /&gt;
* Relatively easy to keep engine cool on 1st supercharger gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor elevator authority&lt;br /&gt;
* Weak high-altitude performance&lt;br /&gt;
* Less engine power than F4U-4B and power drops off quickly above sea level&lt;br /&gt;
* Prone to engine overheating on 2nd supercharger gear (WEP above 2000m and 100% over 3000m)&lt;br /&gt;
* Speed and manoeuvrability reduced compared to other [[F4U-4 (Family)|F4U-4]] fighters as it configured as an attacker&lt;br /&gt;
* Horrendous maneuvering energy retention, even when unladen with ordinance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]''''' &lt;br /&gt;
&lt;br /&gt;
The AU-1 stood out from the rest of the Corsair variants, as it was not designed as a fighter, but as a dedicated ground-attack aircraft. The F4U-6 was developed from the F4U-5  series, and as such had similar characteristics. It had the same metal skinned wing panels and blown cockpit design as the F4U-5 series. It was designed as a low altitude ground attack aircraft, and as such had a large number of modifications that other Corsairs did not receive. &lt;br /&gt;
&lt;br /&gt;
The XFU-6 prototype, a modified F4U-5N, first flew on January 31, 1952. It had been renamed the XAU-1. Because the AU-1 was designed for low altitude ground attack, and not high altitude flying, the two-stage, variable-speed supercharger from the F4U-5 was replaced by the R2800-83W engine with a single-stage, manually controlled supercharger. This optimized the plane for low altitude flying. The R2800-83W did not require scoops on the cheeks. Ordinance options were also increased. The wing pylon count was ten, an increase from eight. There were five pylons on each wing. Each wing pylon could carry a 5 in HVAR rocket, a 100 lb bomb, or a 250 lb bomb. To carry 500 lb bombs on the wing pylons, only the outer, middle, and inner pylons could be used, for a total of six 500 lb bombs. The AU-1 also kept the three fuselage pylons, which could carry drop tanks, 1,000 lb bombs, and the centre pylon could hold up to a 2,000 lb bomb. Napalm bombs, Bat glide bombs, and Tiny Tim rockets could also be carried. The primary armament was the same four 20 mm cannons from the F4U-5, with 231 rounds for each gun. These cannons were modified for the AU-1 so that they could be fired in pairs or together. If fired in pairs, the firing time was increased by one hundred percent. Because the AU-1 would be flying low altitude missions, it would require extra armour to protect the pilot, engine, and fuel tank from ground fire. 25 armor pieces were added, and the oil coolers were moved from the nose to the wing roots, protecting them from ground fire towards the front of the plane. The AU-1 was an exceptional ground attack plane, but it had reduced speed and manoeuvrability compared to the other Corsair variants. &lt;br /&gt;
&lt;br /&gt;
111 AU-1 aircraft were produced by Vought, and they were delivered between February 7 and October 10, 1952. They saw service with the US Navy and Marine Corps. They served with Marine squadrons during the second half of the Korean War, and the AU-1 was retired by the Navy reserves in 1956 and the Marine Corps in 1957. During the First Indochina War, 25 Marine AU-1s were given to France, and they were returned to the United States afterwards. Several AU-1s were given to the French Navy, and they served until 1964.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
The AU-1 is part of the [[F4U (Family)|F4U]] family of aircraft.  Its closest relative in-game is the [[F4U-4B]].  Unlike other members of the F4U Corsair family, the AU-1 is primarily a ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA attackers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-6-au-1-vought-corsair F4U-6 / AU-1 Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site''&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4&amp;diff=47741</id>
		<title>F4U-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4&amp;diff=47741"/>
				<updated>2020-03-30T20:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ talked about maneuverability and engine performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f4u-4&lt;br /&gt;
|cockpit=332620/1102826&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The F4U-4 is excellent at Boom &amp;amp; Zoom fighting. Its high energy-retention and acceleration make it the true pinnacle of the Corsairs. Although you don't get an air spawn, the climb rate of the F4U-4 makes up for that. When engaging an enemy, you should try and maintain an altitude advantage while keeping your speed up; speed is life, altitude is life insurance. Once you have attained an altitude advantage, you will want to roll then dive because the R-2800 P&amp;amp;W Double Wasp doesn't have fuel injection so if you bunt over into a dive you will most likely lose power momentarily. The six .50 caliber (12.7 mm) machine guns, while not as destructive as let's say four 20 mm cannons or the eight .50 caliber (12.7 mm) machine guns on the P-47, they will destroy any lighter aircraft with ease.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 681 || 667 || 11,500 || 21.3 || 21.7 || 11.9 || 14.2 || 200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 11,500 || ??.? ||20.0|| ?.? || ?.? || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 450 m || 2,100 hp || 2,450 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,638 m || 1,885 hp || 2,199 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,619 m || 1,710 hp || 1,955 hp &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 3 mm Steel plates on top of fuel tank and in front of cockpit.&lt;br /&gt;
* 12.7 mm and 8 mm Steel plates behind pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance options:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs + 4 x 100 lb AN-M30A1 bombs (1,900 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Being true for the entire Corsair series the most distinctive features of this plane is its huge R-2800-P&amp;amp;W 18 Cylinder Radial engine and its inverted gull wing.&lt;br /&gt;
&lt;br /&gt;
One Advantage of the Inverted gull wing;&lt;br /&gt;
&lt;br /&gt;
:The Wing is impossible to rip in a dive as long as you don't pull a turn greater than 25 G's, which is almost impossible because the aircraft does suffer from compression above 800 kph.&lt;br /&gt;
&lt;br /&gt;
One disadvantage of the aircraft is its high-speed dive characteristics;&lt;br /&gt;
&lt;br /&gt;
:During the dive the aircraft tends to yaw severely to the right making you roll, possibly making the shot you need miss.&lt;br /&gt;
&lt;br /&gt;
The worst enemies for the F4U are the Ki-84, N1K1, A7M's, and some late mark Zeros. Their extreme turning ability would make any of the F4U-4's attempt at turn fighting worthless. In the worst case scenario when these aircraft managed to get an energy advantage over the F4U-4, escape from the encounter with a dive and try to lose the aircraft through the assistance of allied anti-air fire from friendlies or the airfield.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-Suit&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast at all altitudes (3rd supercharger gear isn't needed until over 6,500 meters altitude)&lt;br /&gt;
* Respectable armament of six .50 Cal machine guns with late war belts&lt;br /&gt;
* Powerful engine, which allows for excellent energy retention&lt;br /&gt;
* Decent secondary weapons for destroying ground targets&lt;br /&gt;
* Excellent roll rate and good elevator authority at all speeds&lt;br /&gt;
* Longer WEP duration than previous corsairs (approximately 12 minutes total)&lt;br /&gt;
* Landing gear can be deployed at most speeds without breaking, which is immensely helpful when attempting to land when damaged&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* Engine prone to overheating after prolonged usage of WEP (RB), though this can be mitigated with manual engine control&lt;br /&gt;
* Turn-fighting heavy aircraft at low speeds is not advised, as the engine isn't strong enough to compensate for the speed lost in prolonged turnfights&lt;br /&gt;
* Rudder becomes less responsive in high speed dives&lt;br /&gt;
* Supercharger setup leaves the plane weakest between 1000-2000 meters and 6000-7000 meters — at these altitudes, the previous supercharger gear is no longer able to maintain manifold pressure (plane begins to lose power and WEP does not increase power), yet the power draw from the engine to run the next supercharger gear is too much to make it worthwhile to switch until more altitude is gained.&lt;br /&gt;
* Bleeds speed very quickly in steep vertical maneuvers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[F4U Corsair History]]'''''&lt;br /&gt;
&lt;br /&gt;
The F4U-4 was based on the -1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned.&lt;br /&gt;
&lt;br /&gt;
The armament of the -4 corsair was six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets. There were multiple variants of the F4U-4. There was the F4U-4B, which had only slight modifications for the Fleet Air Arm of the Royal Navy. They were never actually delivered to the Royal Navy, as the US kept them instead.The F4U-4C was another variant, which had four 20 mm cannons instead of six .50 in machine guns. There were also two night fighter variants, the F4U-4E and the F4U-4N. The -4E had an APS-4 search radar on the starboard wing tip, while the -4N had an APS-6 search radar instead. Both night fighter versions replaced the six .50 in machine guns with four 20 mm cannons. There was also F4U-4K, an experimental drone variant, and the F4U-4P, a photo reconnaissance variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Family]]&lt;br /&gt;
* [[F4U Corsair History]]&lt;br /&gt;
* [[F4U-4B]]&lt;br /&gt;
* [[F4U-1A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; F4U Corsair: Sky pirates are back!]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;F4U-4 Corsair&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane sight'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;Types of Plane F4U - Variants&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane sight'', Retrieved on 28 March 2020.&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sea_Fury_FB_11&amp;diff=42241</id>
		<title>Sea Fury FB 11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sea_Fury_FB_11&amp;diff=42241"/>
				<updated>2020-01-20T09:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ made some changes to pros and cons regarding the maneuverability of the Sea Fury.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sea_fury_fb11}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Situated at the end of Rank IV, the aircraft sports a powerful engine, high speeds, good rate of climb, surprising agility as well as a wide track undercarriage for easier carrier recovery by comparison to its Seafire predecessors. Pilots who are familiar with the Hawker Tempest series within the British tree will be able to quickly master the Sea Fury. Indeed it inherits the excellent Bristol Centaurus radial engine as well as the sleek wing shape sporting a hard-hitting cannon arrangement from the Hawker Tempest II. The Sea Fury has 4 x 20 mm Hispano Mk V cannons with a total 580 maximum ammunition capacity. This extremely generous cannon load is further complemented by invested research into the “Offensive 20 mm belts” that offers the “Air Targets” configuration. This is a highly efficient and effective choice for air-to-air engagements and ensures the maximum potential out of your ammunition supply in dogfights. As well as this, the Sea Fury also has a range of external stores available after unlocking the appropriate modifications 250 lb or 500 lb bombs as well as RP-3 rockets which can be mounted on hardpoints under the wing, allowing the aircraft to remain flexible in a variety of situations and fulfil its role as a fighter-bomber.&lt;br /&gt;
[[File:FighterImage_LSO signals Sea Fury on HMAS Sydney (R17) c1951.jpg|thumbnail|right|Sea Fury on finals to HMAS Sydney]]&lt;br /&gt;
&lt;br /&gt;
Much like its other Hawker brethren, the Sea Fury is very dependent on energy, but also still quite manoeuvrable. Most aircraft that it cannot beat in a turn fighting situation, it can simply out-dive and vice versa. This will, of course, require knowledge and understanding of your opponent and constant situational awareness to review the situation and act accordingly. Due to its high performance as one of the final production propeller-driven aircraft, the Sea Fury will often face the very best in piston engine aircraft as well as the early generation of jet aircraft. However, its combined all-around characteristics, particularly when further enhanced with researched upgrades, will be more than sufficient to engage almost any opposition the aircraft will come into contact with.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,096 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 691 || 677 || {{Specs|ceiling}} || 22.6 || 23.0 || 17.9 || 17.9 || 292&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,096 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 760 || 724 || {{Specs|ceiling}} || 19.9 || 21.0 || 27.4 || 22.0 || 292&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 827 || 350 || 350 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 473 || &amp;lt; 500 || &amp;lt; 550 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,023 m || 2,160 hp || 2,484 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,975 hp || 2,226 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44.45 mm Bulletproof glass - Armored windscreen&lt;br /&gt;
* 16.9 mm Steel - Armored plates behind the pilot (seatback and headrest)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (145 rpg = 580 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x G.P. 250 lb Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 12 x RP-3 rockets&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| HSBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| GRC mk.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:FighterImage_Untitled 000041.jpeg|thumbnail|right|Sea Fury on deck and ready for deployment]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament of four x 20 mm Hispano Mk V cannons&lt;br /&gt;
* Excellent dive capability &lt;br /&gt;
* One of the fastest propeller-driven aircraft in the game&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Incredible energy retention&lt;br /&gt;
* Excellent roll rate and rolling characteristics&lt;br /&gt;
* Wide track undercarriage for easier and more stable landings&lt;br /&gt;
* Carrier arrestor hook for extra versatility on RB and SB naval maps&lt;br /&gt;
* Clear visibility cockpit with good all-round vision&lt;br /&gt;
* Control surfaces remain responsive even as the plane approaches the never-exceed speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large engine can hider visibility on taking off and landings for SB pilots&lt;br /&gt;
* Post-war aircraft that can see rank V games&lt;br /&gt;
* Can sometimes be outmanoeuvered in situations against certain American, Russian Japanese aircraft of equal rank&lt;br /&gt;
* Horrible turn rate at most speeds that dogfights take place at; even Fw 190s can out-turn the Sea Fury at most speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
[[File:FighterImage_SeaFury launch.jpg|thumbnail|left|A Sea Fury loaded with rockets gets airborne of the deck of HMS Glory ]]&lt;br /&gt;
&lt;br /&gt;
The Sea Fury was the result of Hawkers development of the original Fury biplane fighter, through to the Hurricane, Typhoon and Tempest finally culminating in the second design to be known as the &amp;quot;Fury&amp;quot;. Experience with the Tempest and also through research of the Fw 190 lead to a lightweight version of the already successful Tempest II fighter. However, in an age when the skies were quickly being filled with Jet powered aircraft, the Royal Air Force turned down the Hawker Fury as they already have surplus Tempests and were beginning to receive their first jet aircraft. The Royal Navy's Fleet Air Arm, however, was much more welcoming of a carrier-borne version of the Fury due to the foreseen complications of operating early jet aircraft from Aircraft Carriers. With some Modification to meet Royal Navy specifications, the last and most powerful in the line of British piston engine aircraft was born.&lt;br /&gt;
[[File:FighterImage_Hawker Sea Fury T20 'VX281 - VL-120' (G-RNHF) (14130541842).jpg|thumbnail|right|Hawker Sea Fury T20 from the Royal Navy Historic Flight]]&lt;br /&gt;
&lt;br /&gt;
Whilst the Sea Fury was too late to see service within the Second World War, it made its impact on the opening stages of the Korean war with great distinction. Initially escorting Fairy Firefly Mk V's and USAF aircraft like the B-29 Superfortress, the Sea Fury soon found its self on secondary roles due to the ever-increasing threat of the MiG-15 now in the hands of Chinese and North Korean pilots. Despite this, on the 9th August 1952, a flight from No.802 Squadron were en route to a ground attack sortie when they were bounced by MiG-15 fighters. Peter Carmichael, flying Hawker Sea Fury WJ232 (Coded 114), damaged one of the Jet fighters in a head-on attack with the first and only Air-to-Air kill for the Sea Fury in the Korean War. The feat showed the remarkable potential of the aircraft, even when faced with vastly superior opposition and secured its place in the rapidly developing history of aviation. &lt;br /&gt;
&lt;br /&gt;
Other nations to operate the Sea Fury include Canada, Pakistan, Cuba, Netherlands, Iraq, Australia, Germany, Burma and Egypt. Whilst the majority built were of the Fighter or Fighter bomber versions, the two seat and two-seat trainer versions were also popular on the export market, with the Hawker Sea Fury T 20 being the best example of the two-seat variant. Even after its operational service ended, the Sea Fury is still a popular racing aircraft among pilots, particularly at the Chino Air Races. Several museums, air forces and private collections house and operate examples of the Sea Fury, with the best example of this being the Royal Navy Historic Flight who have operated multiple Sea Fury's since the type's retirement.  &lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Hawker Sea Fury was the last piston engined fighter in front line service with the Fleet Air Arm and, according to many critics, the greatest piston engined fighter in history. However, as with its contemporary – the Seafire F Mk.47 – it was a fighter out of time; it may have been one of the greatest fighters of its type but it was propeller driven in a jet age, and competition was slim as many air forces had already moved on to jet fighters.&lt;br /&gt;
 &lt;br /&gt;
The Hawker Fury (the second Hawker fighter to be so named) was originally designed as a lighter weight replacement for the superlative Hawker Tempest, although Sydney Camm’s team also began work on a maritime version for the Fleet Air Arm. With the end of the war in sight and a smaller requirement for fighter aircraft for the RAF – coupled with a growing interest in jet aviation – the RAF cancelled its orders for the Fury before they were even in front line service. However, with a long list of complications with operating jets from aircraft carriers still to be overcome, the Fleet Air Arm continued to pursue the naval variant: the Sea Fury.&lt;br /&gt;
&lt;br /&gt;
Powered by a 2480 hp Bristol Centaurus, the Sea Fury was capable of some 460 mph at 18000 feet, a rate of climb of 4600 feet per minute, and possessed an agility and balance of control which made it popular with pilots. After some initial problems with deck landing trials, the Sea Fury Mk.10 entered front line service with 807 Naval Air Squadron at Eglinton in September 1947. Hydraulically folded wings and greater ground attack capabilities were incorporated into the definitive variant – the Sea Fury FB Mk.XI, of which 615 aircraft were produced. &lt;br /&gt;
&lt;br /&gt;
The Sea Fury operated with great success during the Korean War, flying from the carriers HMS Ocean, Theseus, Glory and Sydney. The Sea Fury was mainly employed in ground attack duties, artillery spotting and combat air patrols, but achieved immortality during the conflict when a MiG-15 was shot down by a Sea Fury of 802 Naval Air Squadron in August 1952. The kill is officially credited to the squadron’s Senior Pilot, Lieutenant Peter ‘Hoagy’ Carmichael, although controversy and counter claims exist to this day.&lt;br /&gt;
&lt;br /&gt;
The Sea Fury also served with the militaries of Canada, Australia, Burma, Pakistan, the Netherlands and Cuba. It was Britain’s last piston engine fighter but lives on to this day as an air racer in several guises across the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
[[File:FighterImage_Seafury 1920x1080 logo com.jpg|thumbnail|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:FighterImage_Carmichael's Hawker Sea Fury.jpg|thumbnail|none|[http://live.warthunder.com/post/188932/ Peter &amp;quot;Hoagy&amp;quot; Carmichael's Hawker Sea Fury] Camouflage created by [http://live.warthunder.com/user/printf8via/ printf8via]]]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/126981-aircraft-%E2%80%93-work-in-progress/ First WiP article on the Sea Fury on official WT forum: &amp;quot;Aircraft – work in progress&amp;quot;]&lt;br /&gt;
* [http://warthunder.com/en/devblog/current/770/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Seafire FR.47 &amp;amp; Sea Fury FB 11]&lt;br /&gt;
* [https://warthunder.com/en/news/3176/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Hawker Sea Fury]&lt;br /&gt;
&lt;br /&gt;
'''Trivia''' &lt;br /&gt;
&lt;br /&gt;
* The Hawker Sea Fury FB 11 in game wears the code WJ232, which is the same Sea Fury that Peter Carmichael flew on the 9th August 1952 during the historic engagement with the MiG-15.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=25398</id>
		<title>F8F-1B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8F-1B&amp;diff=25398"/>
				<updated>2019-05-26T08:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Pros and cons */ added rudder compression to cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f8f1b&lt;br /&gt;
|cockpit=369905/1262894&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = F8F-1&lt;br /&gt;
| link-2 = F8F-1B (France)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The F8F-1B is truly a worthy aircraft to end the single engine fighter line of the USN branch. Nimble, fast, and with great acceleration, it is sight of fear for the foe's eye! ''Most'' of its enemies will be jets and they will shiver as the Bearcat faces them with a 2 km altitude  and (sometimes with) speed advantage! With WEP running ('''W'''ar '''E'''mergency '''P'''ower, includes ADI(Water-Methanol Injection) for the big and hungry 2,300 hp Pratt &amp;amp; Whitney R-2800 Double Wasp) and modules maximized, the climb rate is well over 35 m/s. However, its main weakness is the Bearcat's very power source- the hot-running R-2800 Double Wasp.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,268 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 671 || 652 || 10,900 || 20.4 || 20.9 || 15.4 || 18.6 || 220&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,268 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 750 || 708 || 10,900 || 18.4 || 19.0 || 38.9 || 24.8 || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 830 || 300 || 910 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 540 || &amp;lt; 500 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 995 m || 2,120 hp || 2,826 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,090 m || 1,700 hp || 2,244 hp&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm Steel - Under cowling engine armor plate&lt;br /&gt;
* 8.5 mm Steel - Fore cockpit protection plate&lt;br /&gt;
* 9.5 mm Steel - Pilots seat and headrest&lt;br /&gt;
* 60 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm AN/M3 cannon, wing-mounted (188 rpg outer + 225 rpg inner each wing = 826 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Tiny Tim|HVAR|AN-M65A1 (1,000 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 297 mm Tiny Tim rockets&lt;br /&gt;
* 4 x 127 mm HVAR rockets&lt;br /&gt;
* 4 x 127 mm HVAR rockets + 1 x 1,000 lb AN-M65A1 bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 1 x 1,000 lb AN-M65A1 bomb (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 4 x 12.7 mm Browning M2 machine guns, suspended (340 rpg = 1,360 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engine fighter in a climb '''once upgraded'''. Prior to the engine-injection upgrade, the 1B performs very well, but not as sublimely as it does with the latter modification. Thus, climbing and Boom &amp;amp; Zoom match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.&lt;br /&gt;
&lt;br /&gt;
Regarding weaponry, fire in very short bursts with the M3 20 mm because they will jam rather quickly. The most ideal belt is Air Targets, as the belt has - together with the stealth belt, but the Air Targets belt has instead of a practice shell an API-T shell - the most HEF-I shells.&lt;br /&gt;
[[File:FighterImage_F8F1.jpg|thumbnail|left|A Bearcat dives towards a formation of [[Kikka]] fighter-bombers.]]&lt;br /&gt;
In RB, the F8F-1B is a monster. It possesses a fantastic climb rate, roll rate, high-capacity armament, and flight performance. Top speed and level speed are top notch, as is the dive-speed tolerance (~800 kph). Unfortunately, this power comes at a great price. Called the &amp;quot;Ovencat&amp;quot; by some players, the F8F-1B's engine will overheat in less than a minute while utilizing WEP. '''It is not recommended for any pilot to use WEP UNTIL he/she unlocks the &amp;quot;Radiator&amp;quot; modification!'''. Therefore, always side-climb at the beginning of a match as the 1B needs all the energy it can get, especially when facing opponents such as the FW-190 D which can out-climb a F8F-1B in continuous climb due to the lower thermal restraints of its Junkers engine.&lt;br /&gt;
&lt;br /&gt;
The F8F-1B suffers at altitudes over 6,500 m. Below that utilize Boom &amp;amp; Zoom as the main tactic. Acceleration is magnificent as is dive speed. It will be difficult to rip the wings in a dive. Careful not to push the Bearcat too far, though, as rolling maneuvers and fast-paced moves can easily rip its wings.&lt;br /&gt;
&lt;br /&gt;
The AN/M3 20 mm cannons have an extremely fast fire rate and thus may drain the ammunition storage rather quickly. However, the massive 826 round storage should be plenty for quite a lot of battling in the skies!&lt;br /&gt;
&lt;br /&gt;
The F8F-1B can also be used as an effective fighter-bomber. It can carry a large payload of Tiny Tims, bombs, and assorted rockets, making it an effective attacker.&lt;br /&gt;
&lt;br /&gt;
Turning is not recommended in RB due to the 1B's mediocre turn rate.&lt;br /&gt;
&lt;br /&gt;
Do not expect to out-climb every fighter in War Thunder. Expect to engage [[Fw 190 D-9|Fw 190D]] ''as'' the F8F-1B climbs. [[Bf 109 G-10|109G-10]], [[Bf 109 G-14|109G-14]], [[Bf 109 K-4|109K-4]], [[Tempest Mk II|Tempest Mk.II]], [[Spitfire FR Mk XIVe|Spitfire Mk.XIVe]], and [[J2M3|J2M3]] are able to reach the height of the 1B at the same time the 1B is able to.&lt;br /&gt;
&lt;br /&gt;
The F8F-1B will often get matched with jets, however, and this is not a bad thing at all. Most jet pilots tend to overlook the piston-engine Bearcat and remain stuck in with jet-powered teammates - this is a window of opportunity. Gain some altitude and get ready to turn. Deploy flaps at will, since they don't blow off at any speed, and the F8F-1B can easily send a less aware enemy plummeting into the ground with the 20 mm cannons. If with a squad-mate in a jet - preferably something like the F-80 or the F-84, as the matchmaking isn't so different - pretty amazing setups can be created, netting a good amounts of victories. One thing to worry about are [[Ho 229 V3|Ho 229 V3]], as their impressive turning capabilities may catch the player off guard.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
The stock ammo belt for the AN/M3 is great. So don't waste research here. Biggest problem early on is the sluggish behavior and gun jamming. The latter can be resolved with spending crew points in , which by now in Rank 4 should be already at a decent level. If trigger happy, there is bad news: ''New 20 mm cannons'' are a tier 4 upgrade. Instead focus on the engine upgrades. Especially ''Engine Injection'' gives the plane a great boost of performance and turns it into a true bear. The ''New 20 mm cannons'' turn the weapons from a shotgun-like spread to significantly more accurate grouping. It is worthwhile to skip the 20 mm belt upgrade and focus on engine improvements until unlocking the ''New 20 mm cannons'' upgrade, as the default belts are nearly as devastating as stealth ammo, but with a tracer round added into the mix.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| DPG-1&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-Suit&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent dive speed&lt;br /&gt;
* Excellent maneuverability in moderate to high speeds&lt;br /&gt;
* Fast acceleration&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High ammo count&lt;br /&gt;
* Can support high G's in sharp turns and has a G-suit upgrade available&lt;br /&gt;
* Combat Flaps can't break, the wings will break faster&lt;br /&gt;
* Double the burst mass of the first [[F8F-1|F8F-1 Bearcat]] and in general powerful armament&lt;br /&gt;
* Great roll rate compared to planes such as the BF-109&lt;br /&gt;
* Respectable climb rate up to 5 km&lt;br /&gt;
* Excellent bomb capacity&lt;br /&gt;
* Extremely unbelievably low repair cost compared to the ki84 ko Hayate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheats quickly&lt;br /&gt;
* With the unbreakable combat flaps deployed, wings can rip in a high speed turn&lt;br /&gt;
* AN/M3 cannons jam in barely three seconds unless it's modified&lt;br /&gt;
* Not the fastest plane, so a lots of planes can catch up&lt;br /&gt;
* Ground loops if landing with full brakes&lt;br /&gt;
* Sluggish controls at speeds less than 300 km/h&lt;br /&gt;
* Dumps velocity in high-G turns&lt;br /&gt;
* Rudder compresses to the point of uselessness over 600 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The first idea for the creation of the Grumman [[F8F-1|F8F Bearcat]] was pitched after the Battle of Midway. Many pilots who took part in it remarked that one of the most important parts of naval air warfare was an aircraft’s rate of climb. This of course meant that an increase in power was necessary. In 1943 the design work on the new aircraft began. The outline called for a fighter-interceptor, capable of operating even from small escort carriers. While the engine – the Pratt &amp;amp; Whitney R-2800 radial – was the same model used on the earlier [[F6F-5|F6F Hellcat]], the new fighter would be lighter which also meant an increase in speed and climb rate. The concession was limiting the range of the new aircraft. The F8F would also feature a bubble canopy for better all around visibility. The first prototype, the XF8F-1, first took to the skies on the 21st August 1944. Further tests proved the aircraft's reliability and ruggedness, and the F8F was accepted into mass production. The first serial models rolled off the assembly line in February 1945 and were delivered to VF-19 fighter squadron, which began operating flights with the Bearcats in May 1945.&lt;br /&gt;
&lt;br /&gt;
The new fighter, was, however, too late for any combat in World War II. After the war the situation of this propeller aircraft got even more complicated thanks to the introduction of naval jet aircraft. Even though the F8F was one of the fastest propeller-driven aircraft of its time, it was clear that the jet age was dawning. The F8F was replaced in US Navy and USMC service by the F9F Panther and the [[F2H-2|F2H Banshee]] jet aircraft. Some Bearcats saw combat service with the French in French Indochina in 1951, when they were used in the CAS role against the Viet Minh troops. Thailand also received a shipment of Bearcats which were then operated by the Thai Air Force. The F8F found a new life – thanks to its speed and acceleration - it was and still is widely used as a racing aircraft. One of the most famous racing Bearcats is the Rare Bear – a specially modified F8F, which holds many propeller aircraft speed and climb records.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
===War Thunder Live===&lt;br /&gt;
==== Skins ====&lt;br /&gt;
&lt;br /&gt;
*[http://live.warthunder.com/feed/camouflages/?q=%23F8F Skins and camouflages for the F8F from live.warthunder].&lt;br /&gt;
*: All F8F skins are interchangable and can be used on all versions via the following steps:&lt;br /&gt;
*: 1) Duplicate the folder template_f8f1 into the UserSkins folder and rename to template_f8f1b&lt;br /&gt;
*: 2) Rename each file in the template_f8f1b folder from f8f1*.* to f8f1b*.*&lt;br /&gt;
*: 3) edit f8f1b.blk and replace all instances of f8f1 with f8f1b&lt;br /&gt;
**[http://live.warthunder.com/post/16585/ '''&amp;quot;F8F-1B Vietnam Air Force 1964, historical skin&amp;quot;''' by ''_TerremotO_'']&lt;br /&gt;
**[http://live.warthunder.com/post/18620/ ''''The Jolly Rogers' Based/influenced by the 1980 movie ' The Final countdown'.''' by ''H3LLRA1Z3R3'']&lt;br /&gt;
**[http://live.warthunder.com/post/40868/ '''&amp;quot;F8F 1B Bearcat VF-61&amp;quot;''' by ''gudkarma'']&lt;br /&gt;
**[http://live.warthunder.com/post/30878/ '''&amp;quot;F8F-1 'Pussy Cat'&amp;quot;''' by ''Starbuck44'']&lt;br /&gt;
&lt;br /&gt;
==== Pictures &amp;amp; paintings ====&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/post/173370/en/ &amp;quot;Hunting made two cards&amp;quot;: F8F vs. He 162]&lt;br /&gt;
* [http://live.warthunder.com/post/171057/en/ &amp;quot;Never fly alone&amp;quot;]&lt;br /&gt;
* [http://live.warthunder.com/post/134521/en/ &amp;quot;big brother&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-1&amp;diff=25340</id>
		<title>Yak-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-1&amp;diff=25340"/>
				<updated>2019-05-24T04:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Description */ added some info regarding keeping the engine cool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-1_early}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = later versions&lt;br /&gt;
| link-1 = Yak-1B&lt;br /&gt;
| link-2 = Yak-1B (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The Yak-1 is a fairly good turn fighter. Although not as good as [[Spitfire Mk Ia|Spitfires]] around the same BR, it is better than some of the German aircraft. The aircraft has good diving speed and energy retention, however, without slats, it cannot out-turn a [[Bf 109 F-4| 109 F]] in a vertical loop. This aircraft performs best at medium-low altitudes. Due to its small wings and poor rate of climb at higher altitudes, it lacks as a high altitude fighter. The aircraft can be used in horizontal turn fighter, one must be careful to be on the lookout for Boom &amp;amp; Zoomers. If the situation gets worse, a possible escape can be flying low level at high speed or trying an energy-retaining climb. While this aircraft should not be wasted on a ground attack, as last resort it can be used to destroy unarmoured ground targets if the last flying opponent happens to be running away. The aircraft does perform well at lower speeds, yet it becomes most vulnerable to most enemy aircraft including biplanes.&lt;br /&gt;
&lt;br /&gt;
Used well, the Yak-1 can be an unstoppable flying machine. Two of the most important things a Yak-1 pilot should aim for are the opponent's cockpit (pilot sniping) or wings. These are typically the weakest spots of an aircraft where a good shot can knock-out the enemy pilot or snap off a wing with a few well-placed rounds. The ShVAK is a fantastic weapon 20 mm cannon if the pilot's aim is good! This cannon has an excellent rate of fire, unfortunately, it is paired with a barely adequate amount of ammunition which can be used up quickly. Mounted alongside the ShVAK are two 7.62 ShKAS machine guns. Much like the cannon, the machine guns do not have a large ammo pool to draw from. Yak-1 pilots always need to be mindful on how much ammo remains after an encounter or risk being pounced on by more manoeuvrable enemies when out of ammunition (or reloading in AB).&lt;br /&gt;
&lt;br /&gt;
An Achilles Heel of the Yak-1 is that it lacks armour protection. Head-on attacks from an enemy risk the pilot being knocked out by flying rounds or the water coolant radiator being hit. With a leaking water radiator, the Yak-1 will suffer engine failure with in a few minutes (in RB mode). The engine of the Yak-1, like most Russian fighter engines, tends to overheat quickly and stays running hot. One way to combat overheating is to run the engine at 97% of maximum and limiting usage of WEP. Manual engine control (MEC) can be used to keep the Yak's engine running cool at 100% power, though this means that prop pitch, fuel mixture, and supercharger gears must be manually adjusted in addition to the radiators (In realistic mode, you can always use MEC while climbing, then switch back to automatic once you are dogfighting).If the aircraft is damaged, the Yak-1 pilot can check the cockpit’s instrument panel (refer to the instrument panel image above) and observe the oil temperature gauge as this will give a more accurate state of the engine than the water temperature gauge.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 552 || 538 || {{Specs|ceiling}} || 19.3 || 19.6 || 13.1 || 13.1 || 320&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 601 || 577 || {{Specs|ceiling}} || 17.1 || 18.0 || 22.8 || 16.0 || 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 280 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,300 m || 1,081 hp || 1,210 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200 m || 1,015 hp || ?,??? hp&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm ShVAK cannon, nose-mounted (110 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (620 rpg = 1,240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-50 (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg FAB-50 bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg FAB-100 bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to the Yak-1’s manoeuvrability and armament, the main role will be employed as a fighter in the game. The Yak-1 can be used as a turn fighter (see next section for aircraft to avoid while turn fighting), boom &amp;amp; zoom and energy fighting. The Yak-1 performs well in the mid to lower altitudes but loses mobility in the higher altitudes.&lt;br /&gt;
&lt;br /&gt;
* '''Ground attack:''' This should be avoided due to low speeds needed allowing the Yak-1 to become an easy target for enemy aircraft (especially biplanes).&lt;br /&gt;
&lt;br /&gt;
* '''Bomber hunting:''' This is a risky option as bombers typically fly in the higher altitudes where the Yak-1 starts losing its manoeuvrability. The lack of armour on the Yak-1 makes it vulnerable to turret gunners and it is very easy to lose the pilot, engine or a wing to them. When hunting bombers, the Yak-1 can utilize a head-on approach going for the pilots (pilot sniping) or the engines; otherwise employ the speed of the Yak-1 by diving from a higher altitude towards the front of the bomber aiming for the cockpit, engine or wings. If failing to destroy the bomber on the first pass, exercise patience and set up for another diving pass, any other way the Yak-1 risks bleeding crucial speed in making a quick turn in an attempt to finish off the bomber. Here, quick turns will expose the Yak-1 to any turrets on the plane which would otherwise have a very difficult time acquire a firing solution on a zooming fighter which is quickly out of their range.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Spitfires:''' The Spitfire's superior turning ability gives it an edge over the Yak-1's manoeuvrability. Turn fighting against a Spitfire is very difficult in a Yak-1's, usually resulting in the Yak-1 being unable to shake or outrun the Spitfire. Baring any mistakes made by the Spitfire pilot, the Yak-1 will have a very difficult time gaining an advantage or escaping.&lt;br /&gt;
&lt;br /&gt;
* '''A6M Zeroes:''' Much like the Spitfires, the A6M Zeros are superior turn fighters and have the added bonus of being armed with 20 mm auto cannons giving the Japanese fighter a firepower boost against the Yak-1.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;'''When attacking a Yak-1, specific areas to exploit:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* When attacking in a Spitfire or A6M Zero, engage in a turn fight, bait the Yak-1 into tight turns to bleed its speed.&lt;br /&gt;
&lt;br /&gt;
* Bait the Yak-1 to higher altitudes, the higher it goes, the less manoeuvrable it becomes and the more limited their options become.&lt;br /&gt;
&lt;br /&gt;
* The Yak-1 does not have any armour plates in the front and is susceptible to pilot sniping, wing snapping, engine/fuel tank fires and overheating with a few well-placed shots from cannons or machine guns.&lt;br /&gt;
&lt;br /&gt;
* Non-turn fighting aircraft should rely on Boom &amp;amp; Zoom tactics in an attempt to take out a Yak-1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''If there's a Yak-1 on the tail:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A drastic speed reduction and turn in hopes of an overshoot.&lt;br /&gt;
&lt;br /&gt;
* Keep moving around so the Yak-1 cannot get acquire a firing solution with its cannon, causing the Yak-1 to expend all of its rounds (in AB this then gives a ~40-second window to attempt to get away or reverse roles before the Yak-1 cannon has reloaded).&lt;br /&gt;
&lt;br /&gt;
* Drag the Yak-1 back towards teammates and set the Yak-1 up to be an easy target for comrades to take out.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| BI-42&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful cannon with limited ammo/dual machine guns with an adequate amount of ammo.&lt;br /&gt;
* Good low-level acceleration.&lt;br /&gt;
* Good top speed at low altitudes.&lt;br /&gt;
* Even though its frame is constructed of wood, the Yak can take a lot of punishment and still perform well.&lt;br /&gt;
* Highly manoeuvrable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheats quite easily, forcing the pilot to slow down or return to base to allow it to cool (engine is notorious for overheating and ceasing to work in mid-dogfight if run at 100% or WEP). Operating the engine at 97% reduces chances for engine overheating while maintaining very good aircraft performance&lt;br /&gt;
* No armour to protect the pilot from the front, engine or fuel tanks, almost doomed if set on fire.&lt;br /&gt;
* Cannon ammo runs out very quickly if not carefully monitored (in AB, reloading at every opportunity is advised)&lt;br /&gt;
* Single powerful gun requires good aim and knowledge of aircraft weak spots to be used effectively (&amp;quot;spray and pray&amp;quot; causes ammo to deplete very quickly)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1939 the Soviet Command was looking for a replacement for their outdated [[I-153 M-62|I-153 Chaikas]] and [[I-16_type_10|I-16 Ishaks]]. Jakovlev was part of a Soviet delegation on a visit to the German aviation industry in October 1939. His interest was in aerodynamic design and during a visit at Heinkel, their new radiator lacking He 100 fighter was shown to them. Three (''or ten'') vehicles were bought by the CCCP. While the He 100 was producing record level top speeds, the surface cooling technology and other handling characteristics tainted the aircraft with the Soviets and were marked unsuitable, like in Germany.&amp;lt;ref name=&amp;quot;Main Source&amp;quot;&amp;gt;[https://de.wikipedia.org/wiki/Jakowlew_Jak-1#Entwicklung German Wikipedia, figuratively translated], From the German Wikipedia Yak-1 article. The text was figuratively translated.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Already by January 1940 a first prototype was ready for taking off. Baptized I-26 (Istrebitel -&amp;gt; Fighter), the test flights were marked by a horrible accident as Julian I. Piontkowski, a test pilot for every Yakovlev plane, crashed and died. Fortunately for the plane's designers, the aircraft's construction was not found to be the cause of the accident and state supervised tests continued until November 1940. Serial production subsequently started in December 1940 under the new designation &amp;quot;''Yak-1''&amp;quot;.&amp;lt;ref name=&amp;quot;Main Source&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time of the German invasion, all of the new fighters were delegated to the defence of Moscow, as was the [[MiG-3-15|MiG-3]].&amp;lt;ref name=&amp;quot;Main Source&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/176178-in-development-yak-1/ War Thunder Forum Development Announcement: &amp;quot;''[In Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Yak-1''&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.O.8000_Narval&amp;diff=24992</id>
		<title>S.O.8000 Narval</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.O.8000_Narval&amp;diff=24992"/>
				<updated>2019-05-21T23:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code = so_8000_narval&lt;br /&gt;
|store = 5744&lt;br /&gt;
|cockpit=209877/573662&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg ‎|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} French strike fighter {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Narval (Narwhal in French) is designed to be an interceptor and it excels in this role with a good climb rate, interceptor spawn, high speed and 6 powerful cannons.&lt;br /&gt;
&lt;br /&gt;
Underneath the sleek and eye-pleasing design of the Narval lies a monster of a plane when piloted well. It wields an extremely powerful sextet of the previously mentioned cannons, which happen to be the German MG 151's, wielding the dreaded minengeschoß ammunition round which gives ballistics similar to most 37 mm cannons while keeping the various upsides of 20 mm cannons (light weight, high muzzle velocity and universal use) allowing you to shred bombers in a few well aimed bursts. &lt;br /&gt;
&lt;br /&gt;
However, the plane is not without its weaknesses. The rear mounted engine and propeller makes it easy for the engine to get knocked out when being tailed. It also has a particularly poor turn rate, so turning versus most planes is a death sentence, as it will make it easy for an opponent to snipe your pilot.&lt;br /&gt;
Having 6 cannons means that you are completely defenceless after running out of ammo in them, with no extra machine guns to defend yourself with (though with 250 rounds per cannon and 6 cannons you shouldn't run out of ammo).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 698 || 680 || 11,500 || 26.4 || 27.3 || 10.8 || 12.6 || 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 762 || 730 || 11,500 || 23.2 || 25.0 || 23.6 || 16.0 || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate in the nose.&lt;br /&gt;
* 50 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 10 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm MG 151/20 cannons (250 rpg = 1500 total)&lt;br /&gt;
&lt;br /&gt;
The six cannons are arranged in bundles of three each of which is cheek-mounted towards the underside of the fuselage. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|AN-M65A1 Fin M129 (1,000 lb)|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 8 x T10 140 rockets&lt;br /&gt;
* 8 x T10 151 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The Narval has a very distinguished silhouette, almost looking like a cross between a P-38 lightning and a Me 163 Komet. The first thing you will notice is the interestingly designed pair of wings. The inboard leading edge of its wing was sweptback 24 degrees, while the outboard section was sweptback 13.5 degrees and incorporated a dihedral angle. The superb roll rate was achieved with a combination of small ailerons at the tip of the wings and spoilers along with clipped wings which only slightly reduced the plane's turning capability. It also wears large double slotted flaps designed to decrease speed for carrier operations.&lt;br /&gt;
&lt;br /&gt;
The powerful Arsenal 12H (which was a copy of the Junkers Jumo 213) allows the plane to get to a very high top speed at around 8,000 meters and gives it brutal speed in a dive.&lt;br /&gt;
&lt;br /&gt;
The plane is also made entirely out of metal, which allows it to take some punishment from enemy fighters.&lt;br /&gt;
&lt;br /&gt;
The Narval is an exceptional interceptor, however due to its ability to mount either 2 x 1,000 lb bombs or 8 x T10 151 AP rockets, it can also make an effective strike fighter.&lt;br /&gt;
&lt;br /&gt;
If going the interceptor route, you must climb to a high altitude in order to not only attack bombers, but make the most out of the 12H, where it performs the best.&lt;br /&gt;
&lt;br /&gt;
On the flip side, if you are going for the strike fighter role, be weary that mounting rockets and bombs will throw the centre of gravity back, which worsens the already bad turn rate.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| LBC-25&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| &lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| Mantra T10 140&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| Mantra T10 151&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This premium aircraft comes furnished with all modifications unlocked upon purchase.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very strong forward armament (6 x MG 151/20s)&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Very high rip rate for a prop aircraft&lt;br /&gt;
* Solid roll rate&lt;br /&gt;
* 50 mm sloped bulletproof glass&lt;br /&gt;
* The heavy weight gives it brutal acceleration in a dive at altitude and decent energy retention&lt;br /&gt;
* Engine located at the back makes it less likely to be knocked out by bomber/attacker gunners or in a head-on attack&lt;br /&gt;
* Gets an interceptor spawn which allows gives it an opportunity to climb well above its opponents&lt;br /&gt;
* Good visibility in the cockpit&lt;br /&gt;
* All guns are mounted in the aircraft's nose, making them accurate and having little to no convergence&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* During takeoff, pulling on the stick too early will damage the tail&lt;br /&gt;
* Feels sluggish at low speeds due to the massive weight&lt;br /&gt;
* Takes a bit of time to accelerate&lt;br /&gt;
* Climbs rather slowly, even with air spawn, so enemies may still be able to out-climb the Narval&lt;br /&gt;
* Poor turn-rate&lt;br /&gt;
* Rather fragile wings&lt;br /&gt;
* Wing sweep means that when you carry bombs, the centre of mass is thrown way back, affecting the already poor turn-rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The Narval was a prototype twin-boom pusher Naval Fighter prototype created by Sud-Ouest (or SNCASO) during the late 1940's. It was to be powered by an Arsenal 12H02 V-12 which was a French postwar development of the Junkers Jumo 213 that famously powered the FW 190D series. The 12H would make a max 2,250 Hp that would power contra-rotating pusher propellors and could propel the Narval to 730 km/h (454 mp/h) at 8,000 meters. The Narval also would've been armed with 6 x 20 mm cannons mounted vertically on the cheeks, with 3 on each cheek and hard points that could mount 1,000 kg (2,200 lb) of ordinance were placed under the wings. Because the 12H02 was tuned for high altitudes and had a turbo-supercharger, it likely would've been used as a High Altitude Bomber Interceptor, but due to the hard points, it could've also been used as a Strike Fighter, which gives it a similar role to the famed Republic P-47 Thunderbolt; a Strike Fighter/Interceptor.&lt;br /&gt;
&lt;br /&gt;
However, only two prototypes were created, and the development of the Narval was abandoned by 1950 since the design was already obsolescent due to the advancements in jet engine technology. Even if SNASCO had continued development for the Narval, it is likely that it wouldn't have been accepted due to the cost of producing the plane, the massive weight (7 tonnes!) and the unorthodox design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_F-8&amp;diff=22148</id>
		<title>Fw 190 F-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_F-8&amp;diff=22148"/>
				<updated>2019-04-22T20:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;U82557165: added some details to how it is best used, its strengths and weaknesses, and what distinguishes it from other similar fighters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fw-190f-8}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The 190 who thought it's a Stuka. The F-8 version is a peculiar one, designed to replace the the aging Ju 87 series, it could never fully replace it this late into the war (1944). As an attacker this Focke Wulf gains mid-air start on most maps which can either be used to get to ground targets quickly, or get the jump on climbing fighters. Keep in mind though that the very heavy F-8 is not designed for dogfights and will suffer in any fighter engagement. The F-8 is perhaps one of the most versatile Fw-190s in the game, though it tends to be outperformed in most categories by more specialized planes.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|603||583|| {{Specs|ceiling}} ||24.8||25.3||9.3||11.6||453&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||453&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||N/A|| ~19 || ~19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 510 || &amp;lt; 510 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,602 hp || 1,954 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,900 m || 1,478 hp || 1,804 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6 mm Steel - Fore cowl ring&lt;br /&gt;
* 10 mm Steel - Cowl ring&lt;br /&gt;
* 6 mm Steel - Under engine armour&lt;br /&gt;
* 8 mm Steel - Under cockpit/fuel tank armour plate&lt;br /&gt;
* 5 mm Steel - Rear fuel tank armour&lt;br /&gt;
* 8 mm Steel - Pilot's chair armour&lt;br /&gt;
* 6 mm Steel - Pilot's chair armour&lt;br /&gt;
* 12 mm Steel - Headrest armour&lt;br /&gt;
* 57 mm Bulletproof glass - armoured windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with the following:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 13 mm MG 131 machine gun, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|Pb2}}&lt;br /&gt;
{{main|MK 103 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
Payload options for the '''''{{PAGENAME}}''''' include:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs&lt;br /&gt;
* 8 x 50 kg SC50JA bombs&lt;br /&gt;
* 1 x 250 kg SC250JA bomb&lt;br /&gt;
* 4 x 50 kg SC50JA bombs + 1 x 250 kg SC250JA bomb&lt;br /&gt;
* 1 x 500 kg SC500K bomb&lt;br /&gt;
* 4 x 50 kg SC50JA bombs + 1 x 500 kg SC500K bomb&lt;br /&gt;
* 1 x 1000 kg SC1000L2 bomb&lt;br /&gt;
* 4 x 50 kg SC50JA bombs + 1 x 1000 kg SC1000L2 bomb&lt;br /&gt;
* 2 x 30 mm MK 103 cannon, wing-mounted (35 rpg = 70 total)&lt;br /&gt;
* 14 x Pb2 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;The Fw-190 F-8 possesses far below average speed, acceleration and climb ability for it's tier. If you spot a bandit at the same altitude, a recommended tactic is to head-on attack, followed by an evasive maneuver and then extending away to repeat the processes. If a bandit has superior energy/altitude and is trying to attack you, try to drag them to friendlies, but don't sacrifice too much altitude to do so. If you are skilled enough, another tactic would be to initiate a scissors; either rolling or flat, and then break away when he goes to yo-yo to control his overshoot. The scissors is a highly effective maneuver in the 190s. Many good pilots have dismembered many superior aircraft simply because of the roll rate and firepower this plane possesses. If you are ballsy enough to press for a gun solution when scissoring an enemy, you could be greatly rewarded. In summary for the unintended fighter-role, climb to the side or continue climbing when starting mid-air, BnZ like a champion, never get in a sustained turn fight, and use the rate of roll to free yourself when cornered. The F-8 is most likely to be successful in realistic battles when used as a ground-attacker or bomber hunter. B-17s and Halifaxes are unlikely to fly at higher altitudes than the F-8 can perform at, which allows for the F-8s armament (especially with the 30mm gunpods) and decent durability to to be useful while not being held back by its relatively poor dogfighting capability. It is best to make quick, diving attack passes targeting the wings and engines before extending out to avoid return fire from the bomber's defensive guns. Do not turn back until you are at least 1 km away from the bomber to avoid being an easy target. Until the frontal gunpods are unlocked, 2-3 passes may be required to fully destroy a bomber. Frontal attacks can also be effective, with the engines and cockpit both viable targets, but with the trade-off being less time to shoot at the target (this goes both ways, you won't be in range of defensive guns for very long either).&lt;br /&gt;
&lt;br /&gt;
In combined forces battles, the Fw-190 F-8 can carry a wider range of ordinance than most other German fighters, allowing for ground-attack using rockets, gunpods, or bombs.The 1000 kg bomb is unique to F-8 among German fighters; while the Do-335 (A-1 &amp;amp; B-2 variants) and Me-410 (A1 &amp;amp; B1 variants) can carry 1000 kg of bombs, they can only carry 250 kg and 500 kg bombs. The F-8 combines the ability to carry heavy ordinance while still retaining decent fighting capability after dropping said ordinance.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; |Combined|| rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
This attacker &amp;quot;Würger&amp;quot; has such awful responseness from the elevator, that anything which improves turnrate should have the highest priority. Otherwise it will kiss the ground more a lot more than cows do! Don't forget, it needs to dive-bomb to hit anything. And grinding the bombs cannot be forgotten!! This is an attacker, so it needs the payload unlocks, but without performance upgrades it is just pain to fly. A detour to the new belts could be considered, but two 20mm cannons are enough to handle any ground units even with stock ammo. Especially as the other performance upgrades are necessary as well due the F-8's great weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
|Offensive 13 mm&lt;br /&gt;
|ETC 501 I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|New 13 mm MGs&lt;br /&gt;
|ETC 501 + ER 4 I&lt;br /&gt;
|R4/M HL modification&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
|Offensive 20 mm&lt;br /&gt;
|ETC 501 II&lt;br /&gt;
|ETC 502 + ER 4 II&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|New 20 mm cannons&lt;br /&gt;
|R3 Modification&lt;br /&gt;
|Offensive 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Climb rate is consistent until 6000m altitude&lt;br /&gt;
* Can WEP pretty much nonstop&lt;br /&gt;
* The 30mm gunpods (with the glorious minengeschoss shells), steady rate of climb, airspawn, and decent durability combine to make for a potent bomber hunter in realistic battles&lt;br /&gt;
* Only Fw-190 besides Dora series and the A5/U2 that can carry bombs&lt;br /&gt;
* Ability to carry up to 1200 kgs of payload&lt;br /&gt;
* Comes stock with 250 kg and 50 kg bomb options, with 500 kg and 1000 kg available as researchable modifications&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Access to 30mm Mk103 gunpods, Pb2 HEAT rockets, and 1000kg bomb, which aren't available on any other German single-engine fighter&lt;br /&gt;
* Carrying the 30mm cannon pods do not have a significant reduction on flight performance when compared to the bombs&lt;br /&gt;
* Well armoured from the front&lt;br /&gt;
* Excellent tank busting capability&lt;br /&gt;
* Can potentially win a game single-handedly if left unchecked&lt;br /&gt;
* 30mm HVAP rounds can deal with any surface target except Pillboxes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turn rate that many Medium Bombers can beat&lt;br /&gt;
* Elevator has low responsibility &amp;amp; effect on low-medium speeds&lt;br /&gt;
* 30mm cannons are mounted on the wings therefore is innacurate&lt;br /&gt;
* Firing the 30mm cannons creates recoil within the plane&lt;br /&gt;
* Maneuverability at low speeds is bad&lt;br /&gt;
* Generally outclassed by other 190 models when it comes to air to air combat&lt;br /&gt;
* Bad climb rate for a 190 especially with payloads&lt;br /&gt;
* WEP doesn't boost performance significantly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U82557165</name></author>	</entry>

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