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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sea_Hurricane_Mk_IC&amp;diff=140750</id>
		<title>Sea Hurricane Mk IC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sea_Hurricane_Mk_IC&amp;diff=140750"/>
				<updated>2022-10-08T16:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;U81533430: ground targets belt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the other navalised Hurricane&lt;br /&gt;
| link-1 = Sea Hurricane Mk IB&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Hurricane (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hurricane_mk1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval fighter {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Hurricane is not a great climber and its optimal operating altitude is in the medium range. Between 4 and 5 km should suffice most combat situations. As a rule of thumb, it is advisable to gain some altitude in the initial stages of the battle. This will help with cruise speed and give you some altitude to trade in order to pick up additional speed. With the relatively low maximum speed of the Hurricane, extended chases are not practical though a quick dive on a bogey can provide a short-lived closure into firing range.&lt;br /&gt;
&lt;br /&gt;
Offensively, the Hurricane's greatest assets are a very good turn-rate and big firepower. The aircraft's weaknesses are in anything extended, such as a chase or escape manoeuvres. Hurricanes are mostly flown as turn-fighters. Using as many energy conserving manoeuvres as you can, turn-fight opponents to get into position to take quick snapshots at short range with the four Hispanos. This is really effective and it can't be stressed enough that you can take out any plane in the game with only a half second burst. Being slow isn't great because of the defensive liabilities but you should be able to turn with almost anything as speeds bleed off. Don't get overly greedy with chasing people in dives as they tend to lead to more extended chases which won't favour you.&lt;br /&gt;
&lt;br /&gt;
Defensively you don't have that many options and typically you'll end up in a sort of turning defence. You can't really run and diving away isn't going to help you in most cases. Your turn rate can be very high though, placing the enemy in a poor offensive situation. If you are alert, you can basically force your enemy to face a head-on option or break off the attack. It is not a great option though as it basically assures the demise of you both unless one of you is a terrible shot. Junior pilots see this as a prime spot, while veteran pilots will tend to avoid, so it is risky. If you can trick an enemy into slowing down in an inferior turning aircraft though, which are most planes in the game, then you may be able to win angles quite quickly in a sustained turn-fight.&lt;br /&gt;
&lt;br /&gt;
It is most important to consider that the Sea Hurricane Mk.IC suffers much from its high battle-rating in general. The Hurricane seems to be misplaced within War Thunder, as it is ranked equal to the Bristol [[Beaufighter Mk VIc]] in Realistic battles, and is ranked equal to the [[Beaufighter Mk X]] in Arcade battles. In comparison: the Beaufighter Mk X has the same four 20 mm Hispano Mk II cannons, but they are mounted in the centre fuselage, allowing for far better accuracy. Furthermore, the Mk X is armed with six additional .303 (7.7 mm) Browning machine guns - and that does not even consider the better performance of the Beaufighter design. In Realistic battles, the aircraft is an easy target for Boom &amp;amp; Zoom opponents, as you will become visible to the enemy at around 8 km distance. Novice pilots in particular will have a very hard time surviving. In Simulator battles, the aircraft functions better, as most players will be tempted to turn-fight, in which the Sea Hurricane's turn-time and firepower make it a deadly aircraft.&lt;br /&gt;
&lt;br /&gt;
However, as with all machines in War Thunder, even the Hawker Sea Hurricane Mk IC ''can'' become a very deadly tool in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
[[File:FighterImage_Shot_2016.09.28_15.53.28.jpg|x200px|left|thumbnail|Two Hawker Sea Hurricane Mark ICs in formation]]&lt;br /&gt;
The Hawker Sea Hurricane Mk IC is represented in War Thunder in the tech tree of the United Kingdom as a rank II naval fighter aircraft. It has a battle-rating of 4.0 in arcade battles and a battle-rating of 3.0 in [[Realistic Battles|realistic]] and 3.3 in [[Simulator Battles|simulator battles]]. It is thus high ranked compared to the other variants of the Hurricane in War Thunder. As a rank II fighter, it packs a very heavy punch with its four cannons and is able to function as a fighter or attacker - although under-wing armament is not available to this Hurricane model. Being the naval version of the Hurricane, the aircraft is ready for carrier operations - which is recognizable by the tail-hook on the aircraft.&amp;lt;ref name=&amp;quot;note1&amp;quot;&amp;gt;[[wikipedia:Hawker_Hurricane_variants|[Wikipedia] Hawker Hurricane variants]], The Hurricane has known a long line of development during World War II, which has resulted in a great many aircraft designations. The designation Sea Hurricane Mk IC can be confusing, as its cannon-armed land-based relative is the Hurricane Mk IIC. No land-based Mk I series aircraft ever received the four cannon armament. The naval versions thus follow a different line of designation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The four Hispano Mk II cannons give the Sea Hurricane Mk IC massive firepower. A small burst that scores a few hits on a bogey is often enough to shred the enemy in seconds. Granted that the pilot gets into a fairly close distance to their target (200 m - 400 m is optimal) and firing at gun convergence. However, the four cannons can burn through ammo very quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the pilot doesn't manage his fire.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Sea Hurricane Mk IC is not able to carry any under-wing armament. This means that the aircraft does not truly function as a fighter-bomber. The attacker role can be fulfilled, though the ground-attack munitions for the Hispano's do not have enough power to destroy stronger ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Sea Hurricane Mk IC's flight performance is extremely similar to that of the Hurricane Mk I/L. It has rather good manoeuvrability and can win a dogfight or a head-on easily because of its strong structure and its four Hispano Mk.II cannons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 480 || 462 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.1 || 18.9 || 3.5 || 3.5 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 542 || 509 || 16.4 || 17.0 || 14.6 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 268 || 246 || 202 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 250 || &amp;lt; 380 || &amp;gt; 410&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,953 m || 1,030 hp || 1,355 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm Steel - Armour plating in front of cockpit control panel&lt;br /&gt;
* 12.7 mm Steel - Armour plating behind pilot's seat and headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The aircraft can fulfil two roles: it either can take the role of a fighter or an attack aircraft. It excels as an interceptor (or bomber-hunter in War Thunder language).&lt;br /&gt;
&lt;br /&gt;
As a fighter, its flight characteristics and performance are only barely sufficient for the fighter role within its rank. Although the Hurricane IIC's speed and more importantly turn time are considerable lower than the Spitfire and its other Hurricane relatives, it's still slightly more nimble and quicker than the Mark IIB. However, it faces considerable more deadly and able opponents during battles so it lacks somewhat in dogfighting capability. Nonetheless, it remains a forgiving aircraft and retains the friendly characteristics of the Hurricane family. Roll rate is still rather slow. With its forward centre of gravity, the Mark IC is inclined to climb at full power or has a nose-down angle of attack in level flight. The plane is fairly easy to manoeuvre at all speeds, but is less able to out-manoeuvre other planes at its level: the Sea Hurricane Mk IC has considerable tougher enemies to fight.&lt;br /&gt;
&lt;br /&gt;
With its four 20 mm Hispano Mark II cannons, the Sea Hurricane IC is well suited for the fighter role as it packs a tremendous punch at this rank. With four cannons, the Mark IC carries the most powerful armament on a Hurricane in the game, with a hard hitting one-second burst mass of 5.17 kg/s. It is this firepower that makes the Mark IC an aircraft that every opponent should respect, though not typically fear, as it can do a knock-out in an instant but is also hampered by the outclassed design. In the right hands however, it can rip planes apart instantaneously. The Hispanos are deadly at snapshots, deflection shots, tracking shots and head-on shots -given you are able to score some hits, where some are enough to down an opponent. The calibre of the weapons come at a price though: with only 125 rounds per gun, ammunition can be expended rather quickly in realistic battles and simulator battles. Trigger discipline is key here and will benefit both ammunition conservation and fire accuracy. Even with the heavy Hispano cannon armament, the Hurricane remains a very stable gun-platform. The cannons can be loaded with various belts, once researched, with both dedicated ground and air attack compositions. This makes the Hawker Sea Hurricane Mk IC suitable both as a fighter and an attack aircraft. However, as it lacks under-wing armament such as bombs or rockets, it lacks the real ground-pounding power of its War Thunder sibling, the [[Hurricane Mk IIB/Trop]].&lt;br /&gt;
&lt;br /&gt;
The aircraft can fulfil various roles, though it does not particularly excel as a fighter or attack aircraft. What it does excel in, is the role of interceptor or 'bomber-hunter'. The mass of its firepower is well suited to break most enemy bombers. Low and medium altitude bombers are an easy catch. However, high-flying bombers will be tough to catch as the Hurricane generally lacks speed and climbing ability.&lt;br /&gt;
&lt;br /&gt;
However, the disadvantages of the Hurricane design are also present in the Mark IC: the biggest concern being its rather fragile engine and airframe. Its soft skin and little protection means the Mark IIB can't take too much damage before it takes on critical damage. Once the aircraft is damaged, the plane often loses controllability, making survival far harder, as manoeuvrability is key for the British aircraft. [[File:FighterImage_MKICs_launch2.jpg|250px|thumbnail|Two Hawker Sea Hurricane Mk ICs launching from the deck of a carrier during a battle in War Thunder.]] [[File:Swordfish and Sea Hurricane aboard HMS Striker.jpg|250px|thumbnail|A Hawker Sea Hurricane Mk. IC taking off with Fairey Swordfish aircraft alongside during an anti-submarine sweep from on board HMS Striker]]&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
'''Fighters'''&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109s]] &amp;amp; [[Fw 190 (Family)|Fw 190s]] - Although the latter are still not commonly encountered at its BR, both the 109 and the 190 pose a large threat due to the excellent firepower and great boom-and-zoom characteristics. Whilst German pilots that allow themselves to lured in turn fighting can be quickly destroyed, the boom-and-zoom tactics are hard to counter. The Hurricane packs a punch but can still be defeated by the German cannon power in a head-on engagement. It's more advisable to evade a head-on attack and try to engage after a quick turn. The Mark IC pilot should avoid boom and zoom attacks and try to lure the opponent into a turn to follow or a complete turn fight in order to get a gun solution on the target. The Sea Hurricane IC isn't fast enough nor has the high-altitude performance its German opponents have, so don't think about winning such a race in the long run.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110s]] - The Bf 110s are now no longer a big concern. The most dangerous scenarios remain head-on and boom-and-zoom attacks. The Bf 110 packs one of the biggest punches at its rank, though your four Hispanos outclass the German firepower. It is rather slow in turning and is a big target though, so if you do get a angle within convergence range, the Bf 110 can be taken out quite easily.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;amp; [[I-16 type 28]] - Although the Sea Hurricane Mk IC never had to fight Russians in real life, War Thunder does bring this challenge. In general, the Russians have a major advantage here. Being more manoeuvrable and having good firepower available, the I-153 and I-16 can be a tough nut to crack. Avoid turn fights with these aircraft. You have the advantage of speed, but only marginally so. Avoid getting too close, unless you are leading the target. Never engage multiple Russian bogeys when lacking support by other teammates.&lt;br /&gt;
&lt;br /&gt;
* [[Yak-9 (Family)|Yak-9s]]: The Yak-9 sits somewhere between the agile I-153s &amp;amp; I-16s and the more advanced La-5s. The Yaks surpass the Hurricane in turn time and speed. On top of being superior in that field, the Yaks also bring a big punch to the battle. Unless you have a great ambush opportunity in your Sea Hurricane Mk IC, avoid the Yak-9 as an opponent.&lt;br /&gt;
&lt;br /&gt;
* [[La-5 (Family)|La-5s]]: Although the La-5s are a very tough opponent, the La-5s do not match the Hurricane's turn speed. Ergo: turn-fighting is your best option here. Avoid being caught in a boom-and-zoom situation as a target: the La-5 is fast, has great energy conservation and has a deadly punch with its two ShVAK 20 mm cannons. Try to catch the La-5s below you, where you have the advantage of energy. The La-5s do not carry a lot of ammunition, so making them expend their rounds is a good albeit very dangerous tactic.&lt;br /&gt;
&lt;br /&gt;
* American fighters - The US fighter aircraft at this rank are faster than the Sea Hurricane Mk IC - not just a bit, but really fast (the [[P-47 (Family)|P-47]] will do almost 200 km/h more than your Mk IC). These opponents also often approach your aircraft capabilities in terms of firepower. Turn fighting is key here - avoid being caught in boom-and-zoom fights with your speedier American opponents, as they will race past you while they take snapshots with their impressive firepower.&lt;br /&gt;
&lt;br /&gt;
'''Bombers'''&lt;br /&gt;
&lt;br /&gt;
* For all bomber targets you may encounter the tactics are bound by two main considerations: lack of ammunition and vulnerability of the Sea Hurricane IC. Engaging targets with speed advantage and firing within the convergence zone allows you to really do damage. The Mark IC is an excellent interceptor or bomber hunter, though in the hands of a novice pilot this will likely mean many return trips to base to reload those guns. Get accurate and await a powerful shooting solution.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Sea_Hurricane_Mk.IC_2.jpg|250px|thumbnail|A Hawker Sea Hurricane IC firing its four 20 mm Hispano cannons in War Thunder.]]&lt;br /&gt;
[[File:FighterImage_MkIC_sea.jpg|250px|thumbnail|Two Sea Hurricane Mk ICs over the sea, just after launching into battle in War Thunder.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Good handling characteristics / easy to fly&lt;br /&gt;
* Extreme firepower / large calibre armament&lt;br /&gt;
* Ground target Belts will take out most ground tanks at this BR if in down tier then even better&lt;br /&gt;
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view&lt;br /&gt;
* Is a stable gun platform with very smooth handling with simulator controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low structural strength / fragile engine and airframe&lt;br /&gt;
* Low ammunition capacity / 125 rounds per cannon&lt;br /&gt;
* Low maximum speed &amp;amp; acceleration / doesn't intercept or chase well&lt;br /&gt;
* Tough matchmaking at its BR / hard aircraft for novice pilots&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the Fleet Air Arm (FAA) was very slow on developing a modern ship-borne fighter in the interbellum, the Gloster Gladiator was adapted to the role in 1938. However, the situation in Norway in 1940 made it painfully clear that the RAF was not able to support expeditionary operations from bases in the United Kingdom and the Gladiator was very much obsolete. To worsen the crisis, Britain had lost HMS Courageous and Glorious in the failed Norwegian campaign and had no quick way to replace the carriers. During the campaign however, valuable experience was gained with Hurricanes of RAF No. 46 Squadron, as the aircraft proved that using it on a carrier was possible during the Squadrons transfer to Norway. A solution was needed.&amp;lt;ref name=&amp;quot;hh1&amp;quot;&amp;gt;[https://www.amazon.com/Hawker-Hurricane-Comprehensive-Modeller-Modellers/dp/095334651X The Hawker Hurricane: A Comprehensive Guide for the Modeller], Franks (1999), ''&amp;quot;The Hawker Hurricane: A Comprehensive Guide for the Modeller&amp;quot;'', SAM Publications, ISBN10: 095334651X&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FAA had already started adapting ex-RAF Hawker Hurricanes from land use to naval use in 1941, when the first Hawker Sea Hurricane IA's appeared.&amp;lt;ref name=&amp;quot;aas&amp;quot;&amp;gt;[https://www.amazon.com/Hurricane-Foreign-Service-Arco-Aircam-Aviation/dp/0668023163 Hawker Hurricane Mk. I/IV in Royal Air Force &amp;amp; Foreign Service] Shores &amp;amp; Ward (1971), ''&amp;quot;Hawker Hurricane Mk.I/IV in Royal Air Force &amp;amp; Foreign Service&amp;quot;'', P. 11/12, Osprey Publishing, SBN 85045 029 2.&amp;lt;/ref&amp;gt; 50 aircraft were supplied by Fighter Command, another 50 were supplied from Canadian production. With Britain desperately finding means to tip the Battle for the Atlantic in its favour, drastic measures were taken. As land-based maritime patrol and fighter aircraft could not completely cover the Atlantic yet, the Sea Hurricane would provide a temporary solution. The Mark IA's were fitted with catapult spools and could be launched with a rocket-propelled catapult from dedicated vessels. First known as Fighter Catapult ships, operated by the Royal Navy, the ships would be operated by the Merchant Navy from November 1941 and be known as Catapult Aircraft Merchant (CAM) ships. The Hurricanes would become known as &amp;quot;Hurricats&amp;quot; or &amp;quot;Catafighters&amp;quot;. When a convoy was threatened or shadowed by German aircraft, the FAA pilot would launch and engage. Between June and October 1941, ten launches were made whilst escorting Atlantic convoys. The result was one Fw 200 Condor destroyed, two more damaged and others driven away. As the FC ships were replaced by CAM ships, the FAA pilots were swapped with volunteer RAF personnel. Between November 1941 and July 1943, when the CAM operations ceased, six German aircraft were shot down and two were damaged.&amp;lt;ref name=&amp;quot;aas&amp;quot; /&amp;gt; Without an airbase to return to or carriers to recover at, the pilots would ditch the aircraft close to the convoy, to be picked up from the frigid waters. Although these operations clearly involved considerable risk, only two pilots were lost at sea.&amp;lt;ref name=&amp;quot;aofa1&amp;quot;&amp;gt;[https://ospreypublishing.com/hurricane-aces-1941-45 Hurricane Aces 1941–45], Weal &amp;amp; Thomas (2003),''&amp;quot;Aircraft of the Aces 57: Hurricane Aces 1941–45&amp;quot;'', Osprey Publishing, ISBN 9781841766102.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Hawker Sea Hurricane Mark IB, equipped with an arrestor hook, had been produced and entered combat service in July 1941. The Sea Hurricane Mk IC followed in January 1942. Although the FAA got a dedicated maritime Sea Hurricane with the Mark II, at least 185 Sea Hurricanes were navalised RAF Mk IIBs and IICs: called Hooked Hurricanes rather than Sea Hurricanes.&amp;lt;ref name=&amp;quot;aas&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aofa1&amp;quot; /&amp;gt; Now the FAA had aircraft that could be operated from its steadily increasing number of escort and fleet aircraft carriers. The design of the Hurricane suited the harsh naval environment far better than the nimble Spitfire. With its rugged design, wide-track landing gear and docile flight characteristics the aircraft could better handle tough carrier operations.&amp;lt;ref name=&amp;quot;hfm&amp;quot;&amp;gt;[https://www.amazon.co.uk/Hawker-Hurricane-Manual-Restoring-Servicing/dp/1844259552 Hawker Hurricane Owner's Workshop Manual], Blackah &amp;amp; Lowe (2010) ''&amp;quot;Hawker Hurricane Owner's Workshop Manual: An Insight into Owning, Restoring, Servicing and Flying Britain's Classic World War II Fighter&amp;quot;'', JH Haynes &amp;amp; Co Ltd, ISBN-10: 1844259552&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sea Hurricane equipped No. 880 Squadron on HMS Indomitable took part in the Allied invasion of Madagascar in May 1942, though saw little action. Major action with the Sea Hurricane occurred during the convoy escort to Malta in June 1942; where Sea Hurricanes of No. 801 Squadron on HMS Eagle claimed six Italian aircraft during Operation ''Harpoon''. In August of that year, the better-known Operation ''Pedestal'' saw a convoy to Malta fight its way through the Mediterranean, with four Sea Hurricane squadrons taking part in the engagement: No. 800 &amp;amp; No. 880 on HMS Indomitable, No. 801 on HMS Eagle and No. 885 on HMS Victorious. During this confrontation, Lieutenant R. Cork of 880 Squadron shot down five aircraft on the 13th August for a total of six planes in two days. Other pilots claimed 15 more aircraft during the engagement.&amp;lt;ref name=&amp;quot;aofa1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The convoys to Russia also received support from Sea Hurricanes when in September 1941 aircraft from No. 802 and No. 883 Squadrons on HMS Avenger claimed five kills during convoy PQ19 to North Russia. Although four Hurricanes were lost, only one pilot was killed and the convoy suffered little loss.&lt;br /&gt;
&lt;br /&gt;
The last big action for Sea Hurricanes occurred during Operation ''Torch'', the landings in North Africa, on 8 November 1942. Two carrier forces covered the landings at Oran and Algiers: seven carriers took 14 naval fighter squadrons into battle, of which No. 802 and No. 883 Squadrons on HMS Avenger, 804 and 891 on HMS Dasher and 800 on HMS Biter were equipped with Sea Hurricanes. Interestingly, the aircraft wore US star roundels to identify them as American assets. No. 800 Squadron achieved the greatest success of the naval squadrons as it claimed the destruction of several French Dewoitine D.520's at no loss. However, due to the inexperience of many other pilots of the British carrier squadrons, many Sea Hurricanes were lost or damaged at recovery.&amp;lt;ref name=&amp;quot;aas&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After Operation ''Torch'', the front line use of Sea Hurricanes diminished as more potent fighters, such as Seafires, Wildcats and Hellcats became available. Nonetheless the Sea Hurricane continued its service in escort to convoys to Russia and on the Atlantic. On 26 May 1944 No. 835 Squadron claimed the last Sea Hurricane victories: two Junkers Ju 290s destroyed on a convoy run to North Russia. The final sorties were flown by Sea Hurricanes of No. 824 Squadron, before re-equipping with Wildcats during the summer of 1944, thus ending the three-year service of the Sea Hurricane during World War II.&amp;lt;ref name=&amp;quot;aas&amp;quot; /&amp;gt; Although the achievements of the Sea Hurricane were humbler than its land-based Hurricane sibling, the aircraft and its crew provided much needed protection to convoys when no other means were available to protect this lifeline to the British Isles. The aircraft and pilots provided naval air power for Britain in a time when means were limited and German dominance was not yet broken. A job that was crucial, though is often overlooked.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hurricane_mk1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:FighterImage_MKICs_launch.jpeg|&amp;lt;small&amp;gt;Hawker Sea Hurricane ICs ready to launch into battle from a carrier&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|P3_peAERcrQ|'''Sea Hurricane Mk. IC - A Difficult Compromise''' - ''tx141TX''|YcS8kqY7Dds|'''First Impressions: Firefly Mk.I and Sea Hurricane Ic - Realistic Battle''' - ''MagzTV'' (Review starts at 7:30)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U81533430</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Typhoon_Mk_Ia&amp;diff=140749</id>
		<title>Typhoon Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Typhoon_Mk_Ia&amp;diff=140749"/>
				<updated>2022-10-08T16:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;U81533430: added some new pros and cons regarding weapons and speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Typhoon (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=typhoon_mk1a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Typhoon Mk Ia is a great fighter for the rank it is at. The first thing that a pilot will notice with the Typhoon Mk Ia is that it is insanely fast for its battle rating, so diving at a five to ten-degree angle, if the Typhoon is being attacked or if its attack failed, is a solid choice if the plane has the altitude. However, if playing in Arcade battles with this plane, the diving tactic may not work since the Arcade battle maps are quite small.&lt;br /&gt;
&lt;br /&gt;
Despite its thick wings, the Typhoon is surprisingly good at turning. It can reliably out-turn Fw 190s and other boom and zoom oriented fighters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,157 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 612 || 596 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.5 || 14.5 || 14.5 || rowspan=&amp;quot;2&amp;quot; | 580&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 656 || 634 || 20.1 || 21.0 || 20.1 || 17.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 401 || 377 || 250 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 440 || &amp;lt; 480 || &amp;gt; 337&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,447 m || 1,960 hp || 2,077 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,981 m || 1,650 hp || 1,749 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Armoured engine plate&lt;br /&gt;
* 1 mm Steel - Fore cockpit plate&lt;br /&gt;
* 12.7 mm Steel - Armour plate behind pilot's seat&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Of the rank I upgrades, only ''Offensive 7 mm'' is of noticeable effect to allow for belt choice for the 7.7 mm armaments. The next level's ''Compressor'' should be the first choice, with ''Airframe'' and the ''HSBC mk.2'' as unattractive choices. Having the option of a last-ditch ground attack with the bombs may save the occasional game though. For rank III: ''Engine'', ''New 7 mm MGs'' and ''Wings repair'' in that order, just having the ability to perform long, accurate burst fire (against bombers) makes the armament upgrade worthwhile. The last level is ''Engine Injection''. The remaining modules can be chosen for research by personal preference.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 12 x 7.7 mm Browning machine guns, wing-mounted (500 rpg outer x2 + 460 rpg center x2 + 500 rpg inner x2 = 5,840 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} 's signature 12 x 0.303 calibre machine guns means quite a lot of gun for a plane, though the drawback to the gun amount is that they are all rifle-calibre and such the Typhoon's firepower is drawn from the mass amount of bullets that can be laid out. The large amounts of bullet fired works as with the right belt, the Typhoon has a large chance to set fires with the high amount of incendiary in the machine gun belts; for this reason, it is plausible to switch to tracer, as 100% of the tracer belt contains incendiary. Be warned: the tracer rounds are much less powerful than the regular ones, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
This fighter is an excellent bomber hunter due to its armament's high fire chance, aim for the fuel tanks and let the fire do the rest of the work.&lt;br /&gt;
&lt;br /&gt;
Another plausible idea when flying the {{PAGENAME}} is to uninstall the New 7.7 mm machine guns modification once it has been unlocked. This will increase the weapon's spread and turn the plane into a flying shotgun, but also increase the chance of gun jamming. To reduce the risk of this, boom and extend with this plane and keep firing bursts disciplined, only firing once within 500 m with a convergence of 400 m to make the best use of the rather weak 7.7 mm machine guns.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Air Arcade Battles:'''&lt;br /&gt;
&lt;br /&gt;
In regards to air arcade battles, it is advised to use Boom &amp;amp; Zoom tactics, as the aircraft's high power (for battle rating 2.7) and wing loading allows for high speed passes on lower flying planes. With the Typhoon's engine providing 2,000 WEP horsepower, there is a lot of energy for a player to use against their opponents.&lt;br /&gt;
&lt;br /&gt;
When encountering fighters, avoid turn-fights most of the time as this aircraft simply doesn't turn well except against the Fw 190 and most American planes, with the exceptions being the F4F-3, the F4F-4, and the F6F-5. Do rudder turn in 1-v-1s and use the combat flaps; against Arcade players, the Typhoon will win the majority of the time, as Arcade people generally don't know the rudder-turn trick.&lt;br /&gt;
&lt;br /&gt;
The best bet in a bad situation is to either outrun pursuers by engaging WEP and diving, which forces them to break off pursuit, or to just run flat out and hope the magic lead indicator doesn't land them a cockpit shot. Bobbing the plane up and down in the vertical slightly does prevent this.&lt;br /&gt;
&lt;br /&gt;
Set gun convergence at or in excess of 400 m, as 500 m seems to work the best for Boom and Zoom. Do note that due to the fact that in Arcade wing-rip is a non-element, the Typhoon can dive down in excess of 3 km to chew up enemy planes going for ground targets, then climb back to altitude with the remaining prey none the wiser.&lt;br /&gt;
&lt;br /&gt;
Play the Typhoon wisely, as none of these tips will be of any assistance if a pilot persists in flying straight into furballs&lt;br /&gt;
&lt;br /&gt;
'''Air Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
The biggest threat to the Typhoon in a downtier is the [[He 100 D-1]] as it can match the Typhoon for top airspeed in level flight, however, the Typhoon can potentially accelerate and out-turn it, meaning that the Typhoon is not without hope.&lt;br /&gt;
&lt;br /&gt;
In an uptier or midtier match there are many more threats: the Bf 109, which can shred the plane with its cannons, has a better climb rate and turn rate, and generally outperforms the Typhoon in all but speed; the Italian planes, which are generally powerful and require situational counters; and the [[Ki-44-II hei|Ki-44-II]]. The Ki-44-II is arguably the most dangerous of them, as its maximum speed nearly equals that of the Typhoon's at a similar altitude, its turning rate is better and its climbing rate exceeds the Typhoon's by at least one metre per second. Beating the Ki-44 requires discipline and good aim; do not turnfight, as the Typhoon cannot keep up with the lighter Japanese plane. Do note that the Typhoon performs better at high altitudes - in excess of 5,500 m or 18,000 ft. Do not engage in turning engagements except with Fw 190s.&lt;br /&gt;
&lt;br /&gt;
If all else fails, run on the deck: the Typhoon can reach in excess of 550 km/h with WEP at 150 m (500 ft) in RB, 512 km/h without, and outspeeds almost every other plane at its battle rating. The Typhoon's WEP is exceptional and lasts far longer before overheating than most other planes in the game at every altitude. Her rate of cooling also sits in the top half of those planes in War Thunder - especially after the Rank II Spitfires got their engine rework.&lt;br /&gt;
&lt;br /&gt;
Against a skilled pilot, the A6M2 and A6M3 are non-issues; they simply do not have the speed, climb rate, or toughness to compete. Do be aware that if these planes catch a Typhoon at low speed and low altitude, they will very easily destroy the Typhoon. If the Typhoon pilot is fortunate enough to possess some altitude, he will pitch down, run, then climb until the plane has the energy to re-engage.&lt;br /&gt;
&lt;br /&gt;
'''Ground Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
*'''Tank realistic battle: &amp;quot;In fast, target blast, out fast.&amp;quot;''' One of the unique capacities the Typhoon occupies is having the ability to carry two 500 lb bombs which provides ground strike capabilities.&lt;br /&gt;
&lt;br /&gt;
It is important to learn how to use MEC (manual engine controls) as they are crucial for getting the most potential out of this aircraft, given the lack of auto propeller pitch control.&lt;br /&gt;
&lt;br /&gt;
Using MEC, (which should ideally be within reach of the keyboard hand if on PC, such as the number keys above the WASD keys) hold down the button for 100% Propeller Pitch and Mixture, while using the mouse wheel to control the throttle. Use it to get a quick takeoff, and then set it to 90-93% throttle (using whichever key is assigned to engine control toggle 1) and cruise to the battlefield. It is recommended to keep an eye on the map periodically (Default key: M), to indicate potential targets. By the time the Typhoon reaches the Area of Operations, there should be a target in mind. Fly around the far outskirts of the map, to an angle of approach that is believed to be the opposite of where the target is looking. Considering the Typhoon will likely be going over 400 km/h (250 mph), wait until the target is about to be in sight, then toggle engine controls back on, hold the MECs to 100%, dump the throttle, Gear on/Flaps Landing (once below 400 km/h), Gear Off. doing so will effectively perform a hard braking manoeuvre, slowing the plane down enough to accurately place the munitions. Make sure to set the timers on the bombs to at least 3-5 seconds, as the bombs going off too early will likely destroy the piloting aircraft with the shock wave.&lt;br /&gt;
&lt;br /&gt;
Once the bombs have been dropped, raise the flaps, throttle WEP and run out of there as quickly as possible before the enemy SPAA can react.&lt;br /&gt;
&lt;br /&gt;
The biggest advantage to this method is the Typhoon can effectively enter the airspace, and engage targets faster most other aircraft, with as little warning to enemy forces as possible excepting enemy aircraft. At the same time, because of the Typhoon's brutal acceleration, it can engage a target and then use its superior speed (against ground attackers like Stukas, Russian light bombers, Japanese light bombers) to annihilate enemy air forces using the 12 machine guns.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great speed, especially in a dive&lt;br /&gt;
* good frontal armour&lt;br /&gt;
* A lot of guns&lt;br /&gt;
* At closer distances (&amp;lt; 500 m), armament can be surprisingly effective&lt;br /&gt;
* Powerful engine&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Decent climb rate, similar to the [[Bf 109 E-3]]&lt;br /&gt;
* A great fighter in AB and RB, and a good ground-pounder in mixed battles&lt;br /&gt;
* Speeds up extremely fast when going down&lt;br /&gt;
* 12 7.7mm machine guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow roll rate&lt;br /&gt;
* 7 mm machine guns will not do much against anything with armour, and have difficulty destroying targets beyond 500 m in RB&lt;br /&gt;
* because of its BR , it will eat though ammo when killing some targets so trigger discipline is needed. &lt;br /&gt;
* Mediocre turn in RB &lt;br /&gt;
* Speeds up extremely fast when going down&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Hawker Typhoon was a single-seat, all-metal monoplane fighter, first designed as a high speed interceptor.&lt;br /&gt;
&lt;br /&gt;
Even before the new Hurricane fighter was launched into full-scale production, the engineers of Hawker Aircraft Ltd.'s design office, headed by Sir Sydney Camm, embarked on the development of а next-generation interceptor for the RAF. It was proposed that the new aircraft would be equipped with a new engine whose power would surpass that of the Rolls-Royce Merlin.&lt;br /&gt;
&lt;br /&gt;
Hawker Aircraft received a contract to develop two prototypes: one had a Rolls-Royce Vulture liquid-cooled engine (an Х-block); the second had a Napier Sabre engine (an Н-block). Both engines had 24 cylinders and provided about 2,000 hp.&lt;br /&gt;
&lt;br /&gt;
The first prototype was named the Hawker Tornado and featured a ventral radiator in the same position that the Hurricane did. The second prototype, named the Typhoon, was equipped with a distinctive chin-mounted radiator in the forward fuselage.&lt;br /&gt;
&lt;br /&gt;
Since the development of the Rolls-Royce Vulture engine progressed more quickly, the Hawker Tornado was the first to be test flown in October 1939. The first Hawker Typhoon (P5212) prototype made its maiden flight in February 1940.&lt;br /&gt;
&lt;br /&gt;
After delays caused by the Battle of Britain, the full-scale production of Typhoon Mk IA, with a 2,100 hp Napier Sabre Mk.IIA engine and a de Havilland Hydromatic three-bladed propeller, was launched. Work on the Hawker Tornado was ceased due to serious problems with the Rolls-Royce Vulture engine after the first production aircraft was built.&lt;br /&gt;
&lt;br /&gt;
Subsequent to the results found during flight trials, the tail fin of the Typhoon Mk.IA was enlarged to improve longitudinal stability and the aircraft obtained its distinctive rudder with a straight rear edge. The starboard door and the folding part of the canopy were used to enter the fighter's cockpit; in an emergency both doors and the folding part of the canopy could be jettisoned.&lt;br /&gt;
&lt;br /&gt;
The armament provided for the aircraft consisted of wing-mounted machine guns in the &amp;quot;A&amp;quot; type wing (Mk.IA) and cannons in the &amp;quot;B&amp;quot; type wing (Mk.IB). The first 110 fighters built were of the Typhoon Mk.IA version, with 12 wing-mounted 0.303 inch Colt-Browning Mk.II machine guns, because of the shortage of belt-feed mechanisms for the Hispano Mk.II cannons.&lt;br /&gt;
&lt;br /&gt;
The early service life of the Typhoon was less than impressive. With a relatively poor rate of climb and sluggish performance at high altitudes, it was not able to maintain pace with the latest enemy fighters in its planned role as an interceptor. Furthermore, the first RAF squadrons to use the Typhoon found, like the test pilots who had helped to develop the Typhoon, that an alarming number of accidents, sometimes fatal, were attributed to the new fighter. Hawker was able to ascertain that the cause of many accidents was metal fatigue resulting in several cases of the entire tail section detaching in flight. However, even after this issue was resolved, high speed buffeting and an unreliable engine caused the early Typhoons to be less than popular with their crews.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=typhoon_mk1a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Typhoon (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U81533430</name></author>	</entry>

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