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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U79485479</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-06-03T13:37:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=145370</id>
		<title>Milan</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Milan&amp;diff=145370"/>
				<updated>2022-11-08T11:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;U79485479: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the ATGM&lt;br /&gt;
| link = MILAN&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_milan&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=10892&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''The mirage milan behave almost like any other mirage 3 in the game, note that while it can be a little faster than other mirage's it's also heavier and harder to turn.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,268 || 2,194 || 25.3 || 27.0 || 195.2 || 160.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,460 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 1,460 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,250 kg || colspan=&amp;quot;2&amp;quot; | 300 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,935 kg || 8,792 kg || 9,533 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,878 kgf || 6,745 kgf&lt;br /&gt;
| 0.86 || 0.77 || 0.71 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,904 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 9,142 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h)&lt;br /&gt;
| 1.16 || 1.05 || 0.97 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''The Milan has little to no survivability, the only asset it has is speed, yet in this br you will face opponents that are faster and have 30G's missiles. The mirage milan only have 2 Aim-9b's,however these missiles are totally useless in 9.7.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons, belly-mounted (125 rpg = 250 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Mk 82 (250 kg)|SAMP Type 21 (400 kg)|SAMP Mk 83 (500 kg)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|SNEB type 23}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 36 x SNEB type 23 rockets&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 10 x 250 kg SAMP Mk 82 bombs (2,500 kg total)&lt;br /&gt;
* 10 x 250 kg SAMP Type 25 bombs (2,500 kg total)&lt;br /&gt;
* 6 x 400 kg SAMP Type 21 bombs (2,400 kg total)&lt;br /&gt;
* 5 x 500 kg SAMP Mk 83 bombs (2,500 kg total)&lt;br /&gt;
* 1 x AS-30 Nord missile&lt;br /&gt;
* 1 x AS-30 Nord missile + 2 x AIM-9B Sidewinder missiles + 4 x 500 kg SAMP Mk 83 bombs (2,000 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 72 x SNEB type 23 rockets + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg SAMP Mk 82 bombs&lt;br /&gt;
| || 4 || 2 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg SAMP Type 25 bombs&lt;br /&gt;
| || 4 || 2 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! 400 kg SAMP Type 21 bombs&lt;br /&gt;
| || 2 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg SAMP Mk 83 bombs&lt;br /&gt;
| || 2 || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| || 18, 36 || || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AS-30 Nord missiles&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Your only chance for getting kills in the mirage milan is to always stay on top of the battlefield and kill enemies from behind, while even the best players cannot have a positive K/D with this jet it can still be considered as a okay bomber for ground rb and will still give you a large amount of sl per match.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
While the mirage milan should not be used in Air battles, it can be considered a okay bomber, having access to CCIP and CCRP you can hunt down any tanks, while the Etendard does an infinitely better job at that, the mirage milan will give you more rewards for a single take-down&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible top speed, can hit 1,100+ km/h on the deck&lt;br /&gt;
* Customizable loadout options with rockets, bombs, and AGMs&lt;br /&gt;
* CCIP/CCRP for bombs, rockets, and guns&lt;br /&gt;
* Decent medium speed handling&lt;br /&gt;
* DEFA cannons will shred whatever they hit&lt;br /&gt;
* Decent cockpit for sim&lt;br /&gt;
* Drop tanks (which must be equipped in order to carry bombs or rockets) can be dropped to increase performance in dogfights&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Awful air-to-air missiles&lt;br /&gt;
* No countermeasures/RWR&lt;br /&gt;
* Horrible energy retention&lt;br /&gt;
* Elevators compress at 950+ km/h&lt;br /&gt;
* DEFA cannons may be hard to aim&lt;br /&gt;
* No radar compared to the other Mirage IIIs in-game&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|Devblog]] ===&lt;br /&gt;
Development of the Milan began in 1968 when Dassault, in cooperation with Swiss engineers, began working on a modification of the Mirage III, which became known as Milan or 'Kite'. Unlike the standard variants of the Mirage, the Milan received a pair of retractable canards on its nose section in order to improve the aircraft's low speed handling characteristics and shorten take-off distances. In addition, the aircraft was fitted with an uprated ATAR 9K-50 turbojet engine as well as a laser rangefinder.&lt;br /&gt;
&lt;br /&gt;
Dassault manufactured a total of three Milans, basing them both on the Mirage III and Mirage 5. Tests of the various prototypes all showed notable improvements in the areas targeted by the aircraft's modifications. However, the canards also caused issues with the normal operation of the air intakes as a result of their turbulence generation.&lt;br /&gt;
&lt;br /&gt;
Regardless, Milan competed in the Swiss tender against both the A-7G as well as the G.91Y, but failed to impress the Swiss Air Force sufficiently to enter service, same as her competitors though. In 1972, Dassault stopped all further work on the Milan project and shifted its attention to the development which resulted in a more advanced version of the Mirage. The Dassault Milan undertook its final flight in March 1976.&lt;br /&gt;
&lt;br /&gt;
The Mirage Milan represented in the game is a Mirage IIIR (reconnaissance variant) modified to carry canards.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|[Devblog] Dassault Milan: The Flying Mustache]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U79485479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leclerc_SXXI&amp;diff=141965</id>
		<title>Leclerc SXXI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leclerc_SXXI&amp;diff=141965"/>
				<updated>2022-10-16T15:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;U79485479: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leclerc (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_leclerc_sxxi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Leclerc SXXI is generally well protected with a well-designed layout resulting in good survivability. It does, however, have a number of prominent weak spots which are not easily hidden - most notable of which is the gun mantlet, which is mostly unprotected and can easily be penetrated to disable the cannon breech and often the tank commander, who sits on the exposed side of the mantlet (right side, looking from the front of the vehicle). The LFP (lower front plate) and UFP (upper front plate) are both weakly protected, with only the central front plate providing sufficient protection against incoming rounds. The Leclerc's turret cheeks are extremely well protected by modular composite armour, combining hard metals, semi-reactive and ceramic layers, protecting against even the most powerful kinetic rounds and most chemical rounds. The SXXI includes the addition of extra armour underneath the gunner's sight as well.&lt;br /&gt;
&lt;br /&gt;
Despite only seating three crew members, the Leclerc's survivability proves to be reasonable, with spaced out crew members, a blow-out compartment for the primary ammunition storage and the turret crew placed as low as feasible. As such, even successful penetration of the Leclerc is unlikely to disable the vehicle immediately - and even a vehicle fire or crew knockout will not stop the vehicle from reloading, ready to fire back. It is possible to destroy the Leclerc with one round by hitting the two crew on the right (viewed from the front).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,285|rbMinHp=1,304}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT CN120-26 F1 (120 mm)}}&lt;br /&gt;
The Leclerc SXXIa mounts a 120 mm GIAT CN120-26/52 smoothbore cannon, fitted with a two-plane stabilizer and an autoloading system. The CN120 is a competitive cannon, displaying excellent performance with the OFL 120 F1 APFSDS round, up to a maximum of 575 mm of penetration at 0°. Combined with the consistent 6-second reload (independent of crew), this 120 mm cannon is more than competitive when compared to the offerings on its contemporaries. However, it's important to note that the OFL 120 F1 round is a tier 4 modification, and as such a stock Leclerc will be required to use the OCC 120 G1 HEAT-FS round - which, while capable, can prove somewhat unreliable when used against late vehicles with ERA and composite armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[GIAT CN120-26 F1 (120 mm)|120 mm GIAT CN120-26 F1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 120 G1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| OFL 120 G1 || APFSDS || 425 || 423 || 417 || 410 || 404 || 396&lt;br /&gt;
|-&lt;br /&gt;
| OFL 120 F1 || APFSDS || 575 || 573 || 565 || 557 || 547 || 537&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 120 G1 || HEATFS || 1,100 || 14.4 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 120 G1 || APFSDS || 1,780 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 120 F1 || APFSDS || 1,790 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 23&amp;amp;nbsp;''(+17)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The ready rack of the SXXI is the same as the other Leclerc, at 22, is quite substantial and does mean that bringing just the ready rack will keep you in the fight for the game.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (200) || 577 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Leclerc mounts a single coaxial 12.7 mm machine gun. While this coaxial mount limits it to +20° of elevation, if it can be placed on target it can prove effective against low-flying aircraft. Besides this, it can be useful for clearing out light obstacles, knocking out crew on open-top vehicles, and marking targets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Leclerc is an extremely capable MBT. It can prove somewhat vulnerable in close-range engagements, where its numerous weak points are easily targeted, and as such it's preferable to make use of its high round velocity to snipe, or its excellent mobility to flank enemies. But all of these are now pointless since the Leclerc has been completely destroyed by Gaijin and nerfed countless times.&lt;br /&gt;
&lt;br /&gt;
'''Rural Combat'''&lt;br /&gt;
&lt;br /&gt;
The Leclerc's OFL 120 F1 round, with its 1,790 m/s muzzle velocity and high penetration values, is a potent sniping round. As such, on open maps (such as [[Kursk (Ground Forces)|Kursk]] or [[Maginot Line (Ground Forces)|Maginot Line]]), it's recommended to operate the Leclerc as a sniper - this allows it to both employ these round characteristics optimally and avoid the Leclerc's large weak spots being easy targets. On maps where flanking is viable, the Leclerc's high power-to-weight ratio can be used to access and push through these routes.&lt;br /&gt;
&lt;br /&gt;
'''Urban Combat'''&lt;br /&gt;
&lt;br /&gt;
The Leclerc is less comfortable in urban combat situations, although still more than capable. On maps such as [[Alaska]], it's preferable to take flanking routes around the edges of urban regions where possible or cap points on the outskirts of the map, avoiding close quarters. In situations where avoiding close quarters is mostly impossible, it's best to play conservatively and maintain full awareness of enemy presence (audio is extremely important information, as you can hear most vehicles). Fortunately the Leclerc has a respectable reverse speed of 38 km/h and providing your engine, transmission, and driver remain intact after a penetration it's more than capable of reversing out of trouble.&lt;br /&gt;
&lt;br /&gt;
'''Notable opponents'''&lt;br /&gt;
&lt;br /&gt;
* [[Challenger 2]] - The CR2's turret cheeks are essentially immune to even OFL 120 F1 - and the Challenger is deadly accurate at long range. As such, sniping matches with the Challenger 2 should be avoided at all costs, instead attempt to flank it where possible. If there is no opportunity to get closer, move around between shots and try to land a shot on the gun mantlet or the UFP/LFP.&lt;br /&gt;
* [[M1A1 Abrams|M1A1]]/[[M1A2 Abrams]] - The Abrams is a deadly opponent, and thanks to the crew and module spacing will often survive multiple shots. In any engagement, first try to disable the cannon breech - this avoids the Abrams firing back and with your quick reload you'll frequently have time to disable its mobility entirely.&lt;br /&gt;
* [[Leopard 2A5]]/[[Leopard 2A6|2A6]] - The Leopard 2A5 and 2A6 is a dangerous opponent, with a small gun mantlet weak spot and impenetrable turret cheeks. Fortunately, the OFL 120 F1 round can punch straight through the hull. If the opportunity for a hull shot does not arise, try to shoot through the gun mantlet or turret ring where possible.&lt;br /&gt;
* [[Ariete (Family)|Ariete]] -Although its armour protection won't stop your APFSDS, almost all the tank is vulnerable to Ariete's firepower, in fact its rounds can easily penetrate most of the frontal section of the Leclerc even at 2,000 m. It is better to disable its gun before trying to destroy the tank, or just shooting at the left turret cheek, killing the gunner and the commander leaving the target harmless.&lt;br /&gt;
* [[Type 10]] / [[Type 90]] - The Type 10 and Type 90 are the only other autoloaded tanks currently in the game that can load faster than you, with reload of 4.0 seconds compared to your 6.0 seconds.  Getting your first shot off and disabling this tank is top priority as they will out load you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to a CITV with 2nd generation thermals&lt;br /&gt;
* Slightly improved armour around the area of the gunner's sight&lt;br /&gt;
* Autoloader allows for consistent reloads&lt;br /&gt;
* Large first-stage ammo stowage&lt;br /&gt;
* Blow-out panel in turret bustle&lt;br /&gt;
* The OFL 120 F1 APFSDS round is effective&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than average turret traverse rate&lt;br /&gt;
* Only three crew members&lt;br /&gt;
* Numerous large vulnerabilities&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Leclerc S2 main battle tanks were produced in France from 1997 to 2003. The vehicles in the second series were distinguished by improved armour in the hull and turret, new air conditioning and anti-nuclear protection systems, a modified transmission, and updated electronic and optical systems. The Leclerc SXXI is the third production series of the modern main battle tank that was produced from 2003 to 2006. The main features of the series were improved turret protection at frontal angles, as well as a new panoramic HL 120 sight for the commander with a thermal imaging channel and a laser rangefinder. All tanks in the SXXI series were later upgraded by the ICONE tactical control system under the 2007 program.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/7440-development-leclerc-sxxi-knight-s-helm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_leclerc_sxxi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7440-development-leclerc-sxxi-knight-s-helm-en|[Devblog] Leclerc SXXI: Knight's Helm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Nexter}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U79485479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_F1C&amp;diff=134978</id>
		<title>Mirage F1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_F1C&amp;diff=134978"/>
				<updated>2022-08-15T00:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;U79485479: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Mirage F1CT&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_f1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,156 || 2,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.8 || 128.6 || 122.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,300 || 2,228 || 26.2 || 27.0 || 183.9 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,351 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 555 || 549 || 416 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 900 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,036 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,058 kg || 9,581 kg || 10,354 kg || 11,443 kg || 15,672 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,878 kgf || 6,745 kgf&lt;br /&gt;
| 0.75 || 0.71 || 0.66 || 0.59 || 0.43&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,904 kgf&amp;lt;br&amp;gt;(1,200 - 1,351 km/h) || 9,142 kgf&amp;lt;br&amp;gt;(1,200 - 1,351 km/h)&lt;br /&gt;
| 1.02 || 0.96 || 0.89 || 0.81 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons + 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Mk 82 (250 kg)|SAMP Type 21 (400 kg)|SAMP Mk 83 (500 kg)|SAMP Mk 84 (1,000 kg)}}&lt;br /&gt;
{{main|Matra R530|Matra R530E|Matra R550 Magic 1|Matra R550 Magic 2|Matra Super 530F}}&lt;br /&gt;
{{main|SNEB type 23|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 553 cannons (180 rpg = 360 total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 bombs (1,250 kg total)&lt;br /&gt;
* 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 3 x 1,000 kg SAMP Mk 84 bombs (3,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra R530E missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets + 1 x 1,000 kg SAMP Mk 84 bomb (1,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles + 1 x Matra R530 missile&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 144 x SNEB type 23 rockets&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 72 x SNEB type 23 rockets + 1 x 1,000 kg SAMP Mk 84 bomb (1,000 kg total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)&lt;br /&gt;
* 5 x 500 kg SAMP Mk 83 bombs (2,500 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 30 mm DEFA 553 cannons (180 rpg)&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg SAMP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg SAMP Type 25 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 400 kg SAMP Type 21 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg SAMP Mk 83 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 kg SAMP Mk 84 bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| || 18, 36 || 18, 36 || || 18, 36 || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! Matra R530 missiles&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Matra R530E missiles&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Matra R550 Magic 1 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Matra R550 Magic 2 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Matra Super 530F missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most effective way of using the Mirage F1C in Air Realistic battles is to play a support role. Try to stay behind your team and target slow and distracted enemies using the powerful air-to-air missiles. Considering the poor top speed and manoeuvrability of the Mirage F1C, it doesn't stand much chance in duels against most enemies, even against uptiered fighters.&lt;br /&gt;
&lt;br /&gt;
The F1C also makes a surprisingly good strike aircraft due to its ability to carry larger bombs compared to its ground-striking peers such as the Mirage 5F or even the Jaguar.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
Every fighter at the BR is a threat for the Mirage F1C because of its slow acceleration and bad elevator and rudder response. Any opposing fighter will outmanoeuvre you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Availability of Matra Super 530F and R550 Magic 2 air-to-air missiles&lt;br /&gt;
* The Cyrano-IV allows low altitude Pulse-Doppler (MTI) and ACM, an upgrade from the previous Mirages (IIIE &amp;amp; IIIC)&lt;br /&gt;
* 120 countermeasures&lt;br /&gt;
* Decent acceleration at higher speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow acceleration with ordnance&lt;br /&gt;
* Poor manoeuvrability at low and high speeds with only &amp;quot;workable&amp;quot; agility at mid speeds&lt;br /&gt;
* Low wing-rip speed compared to other aircraft at the rank&lt;br /&gt;
* The Matra Super 530F missiles are very heavy and strongly impact flight performance&lt;br /&gt;
* 30 mm DEFA cannons are difficult to use, particularly against high-speed targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7610-development-mirage-f1c-a-break-from-tradition-en|Devblog]] ===&lt;br /&gt;
In the early 1960s, Dassault Aviation was conducting intense design studies on the basis of the Mirage, resulting in a number of different variations of the aircraft emerging. Among them, a smaller swept wing design of the Mirage outfitted with the latest and more powerful SNECMA Atar 9K-50 turbojet engine garnered the interest of Dassault engineers as a possible future replacement to the existing Mirage III and Mirage 5 fighters.&lt;br /&gt;
&lt;br /&gt;
Confident in the design, Dassault began conducting further design work under the official name Mirage F1 as part of a private venture. In late 1966, the first prototype conducted its maiden flight and the initial test results proved to be rather positive. In late 1966, the French Air Force also expressed interest in the aircraft and officially adopted the development programme. Subsequently, the Air Force ordered a small batch of pre-production aircraft to be built in April 1967. After Dassault persuaded the Air Force to accept the Mirage F1 into service in order to make the aircraft also marketable to foreign operators, the first production order for the aircraft was issued in 1969.&lt;br /&gt;
&lt;br /&gt;
Entering official service with the French Air Force in March 1974, the Mirage F1 took part in their first combat operations a decade later flying sorties against insurgent forces in Chad. Mirage F1s also took part in French operations during the Gulf War in 1990. In the late 2000s, French Mirage F1s also supported international forces during operations in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
Apart from France, several other nations such as Greece, Spain, South Africa, Qatar, Iraq, Morocco, and many others, operated variants of the Mirage F1.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Mirage_F1C_WTWallpaper001.jpg&lt;br /&gt;
Mirage_F1C_WTWallpaper002.jpg&lt;br /&gt;
Mirage_F1C_WTWallpaper003.jpg&lt;br /&gt;
Mirage_F1C_WTWallpaper004.jpg&lt;br /&gt;
Mirage_F1C_WTWallpaper005.jpg&lt;br /&gt;
Mirage_F1C_WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ru7TKQXZQGs|'''The Shooting Range #297''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Mirage F1CT]]&amp;lt;!-- &lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7610-development-mirage-f1c-a-break-from-tradition-en|[Devblog] Mirage F1C: A Break from Tradition]]&lt;br /&gt;
* [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/mirage-f1/ &amp;lt;nowiki&amp;gt;[Dassault Aviation]&amp;lt;/nowiki&amp;gt; Mirage F1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U79485479</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Maginot_Line_(Ground_Forces)&amp;diff=127617</id>
		<title>Maginot Line (Ground Forces)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Maginot_Line_(Ground_Forces)&amp;diff=127617"/>
				<updated>2022-04-21T14:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;U79485479: /* Notable Landmarks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Maginot Line}}&lt;br /&gt;
&lt;br /&gt;
        [[File:MapIcon Ground MaginotLine.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground MaginotLine.jpg|x300px|thumbnail|right|The Maginot Line map]]&lt;br /&gt;
'''Maginot Line''' sometimes referred to as '''Sector Montmedy''' is a ground forces map available in all modes. It was added in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. The map is based off the area around a section of the Maginot Line; a series of concrete fortifications built by France in the 1930s, along the border between France and Germany, to deter a German invasion.&lt;br /&gt;
&lt;br /&gt;
The north and south areas of the map are open fields with reasonably few trees, however many small hills, and the uneven nature of the terrain break up the map and provide cover from enemy tanks. The Maginot Line fortifications, consisting mostly of concrete pillboxes / bunkers, run west to east across the middle of the map. The clusters of fortifications provide areas for players to fight around and are generally used as capture zones. Battles in the middle and east of the map offer a mix of medium to long range engagements, with players shooting each other from the ridge lines of hills, as well as shorter range combat around the fortification clusters and small towns that litter the area.&lt;br /&gt;
&lt;br /&gt;
The west of the map is radically different, consisting of a large town. The town is a tightly packed network of streets and residential buildings.  There are also open slightly more open areas, in the form of plazas and park like areas. As is to be expected nearly all combat in the town takes place at very short range. The layout of the town allows for plenty of opportunities to get around the side / rear of (and if needed escape from) enemy tanks.&lt;br /&gt;
&lt;br /&gt;
A smaller town is present in the middle of the map, forming part of the fortified line, which crosses the map.&lt;br /&gt;
&lt;br /&gt;
The tank battles map is 4km x 4km (restricted to 3.3km x 3.3km in battle). The air battles map is 64km x 64km.&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
The map is a reasonably accurate representation of the French town of Sedan, part of Fortified Sector of Montmédy, of the Maginot Line (the map is called &amp;quot;Sector Montmedy&amp;quot; in the game files). The flow of the Meuse River, and the Château de Sedan (the large castle overlooking the town) are modeled reasonably accurately; however the exact layout of the town itself, and the surrounding villages, may be off.&lt;br /&gt;
&lt;br /&gt;
French defences in the Sedan sector of the Maginot Line were much weaker than in other areas of the line. The French believed that the terrain in the Ardennes region was impassable for tanks; and so the possibility of a German attack through the region was all but ruled out by the French General Staff in the 1930s; and so during the construction of the line most of the effort was spent fortifying other areas where an attack was deemed more likely. Military exercises in 1938 exposed the weakness of the area with French General André-Gaston Prételat estimating that German forces could break through and cross the Meuse River in less than 60 hours (in reality it took them 57 hours). In late 1939 approval was granted to reinforce the sector, however poor weather conditions slowed work.&lt;br /&gt;
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The Battle of Sedan lasted from the 12th - 15th May 1940. The German Army advanced through southern Belgium on 12 May, reaching Sedan by nightfall. German forces reported no sign of French forces and the town was captured without resistance. In the following days the German forces attacked the French defences surrounding Sedan on the west bank of the Meuse, with the aim of securing the bridges over the river. On 14 May, the Royal Air Force (RAF) and Armée de l'Air (French Air Force) tried to destroy the bridges, and prevent German reinforcements reaching the west bank; however the Luftwaffe prevented them from doing so. In large air battles, the Allies suffered heavy losses. By the 15th May German forces had secured the Bridges, and crossed the river. The French launched a number of counter attacks between the 15th &amp;amp; 17th of May, but they all failed to dislodge the German forces from the bridgeheads. The fall of Sedan allowed German forces to avoid the Maginot Line and encircle allied forces, forcing the famous evacuation at Dunkirk.&lt;br /&gt;
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==Notable Landmarks==&lt;br /&gt;
'''Castle'''&lt;br /&gt;
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The Castle of Sedan located near the city, can be used to watch both the point A and B while being protected by it's walls.&lt;br /&gt;
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'''City'''&lt;br /&gt;
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The city can be used to trick enemies into it's maze like streets, since the city can make a challenge for any enemy trying to search for other players, it should be noted that it is a considerable defense for anti-airs and perfect for ambushes.&lt;br /&gt;
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'''The Meuse (river)'''&lt;br /&gt;
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The Meuse can be used by any amphibian tank to get to the other side and ambush any unsuspecting enemies.&lt;br /&gt;
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==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three Capture Points. In RB (the full map) point A is in the east most fortification cluster, B is in the smaller town, and C is in the west of the main town. In AB point A is in a fortification cluster between the smaller town and where it appears in RB, B is in the same place, and C is in the east of the main town.&lt;br /&gt;
[[File:MapLayout Domination MaginotLine.jpg|x300px|thumbnail|none|The Domination configuration in RB]]&lt;br /&gt;
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'''Conquest'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three configurations of the Conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode.&lt;br /&gt;
[[File:MapLayout Conquest1 MaginotLine.jpg|x300px|thumbnail|none|The Conquest #1 configuration in RB.]]&lt;br /&gt;
[[File:MapLayout Conquest2 MaginotLine.jpg|x300px|thumbnail|none|The Conquest #2 configuration in RB.]]&lt;br /&gt;
[[File:MapLayout Conquest3 MaginotLine.jpg|x300px|thumbnail|none|The Conquest #3 configuration in RB.]]&lt;br /&gt;
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'''Battle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are two capture points, each belonging to a team. The points are located in the west of the town and the east nost fortification cluster (in RB).&lt;br /&gt;
[[File:MapLayout Battle MaginotLine.jpg|x300px|thumbnail|none|The Battle configuration in RB.]]&lt;br /&gt;
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==Strategy==&lt;br /&gt;
''Describe what focus a team should have when spawning into the map''&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
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;Videos&lt;br /&gt;
{{Youtube-gallery|amZQtFjHAn4|'''The Shooting Range #82''' - ''Map Guide'' section at 09:00 discusses the map Maginot Line.}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
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* ''reference to related locations''&lt;br /&gt;
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== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
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* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
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[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U79485479</name></author>	</entry>

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