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		<id>https://old-wiki.warthunder.com/index.php?title=XM1_(GM)&amp;diff=132044</id>
		<title>XM1 (GM)</title>
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				<updated>2022-06-21T22:04:04Z</updated>
		
		<summary type="html">&lt;p&gt;U79466613: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm1_gm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=6226&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM) feels like an [[M1 Abrams]], being a prototype of that very vehicle. However, its specifications encourage anything but an M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a [[Leopard A1A1|Leopard]] or a [[Ru 251]]. Use your speed, mobility, and gun to hit the weak-spots on enemy tanks armour.&lt;br /&gt;
&lt;br /&gt;
One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying, to say the least.&lt;br /&gt;
&lt;br /&gt;
Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown colour. Other distinctive features on the vehicle include the combined Gunner/Commander sight as well as the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a [[hydropneumatic suspension]] and comes with night vision for the commander and driver; and thermal sights for the gunner.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Spaced armour (Hull front)&lt;br /&gt;
* Composite armour (Turret front)&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2* mm (58°), 38.1 mm (83°) ''Upper'' ''Front glacis'' &amp;lt;br&amp;gt; 76.2* mm (47°) ''Lower glacis''  || 19.05 mm ''Sponson'' &amp;lt;br&amp;gt; 31.75 mm ''Front'' &amp;lt;br&amp;gt; 31.75 + 31.75 mm ''Middle'' &amp;lt;br&amp;gt; 31.75 mm ''Rear'' || 31.75 mm (9-62°) || 31.75 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Engine deck'' &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76** mm (48°) &amp;lt;br&amp;gt; 38.1 mm (49-52°) ''Gun mantlet'' &amp;lt;br&amp;gt; 31.75 mm (64-71°) ''Turret underside''  || 38.1 mm (19°) ''Left'' &amp;lt;br&amp;gt; 38.1 mm (21°) ''Right''  || 25.4 mm (0-67°) || 38.1 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 25.4 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Spaced armour* !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis:'''&amp;lt;br&amp;gt;210 mm ''Kinetic'' &amp;lt;br&amp;gt; 310 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower glacis:'''&amp;lt;br&amp;gt; 210 mm ''Kinetic'' &amp;lt;br&amp;gt; 260 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour** !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:'''&amp;lt;br&amp;gt;250 mm ''Kinetic'' &amp;lt;br&amp;gt; 580 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick&lt;br /&gt;
* 6 mm RHA plate separates the fighting compartment from the engine&lt;br /&gt;
* Front composite side skirts are 50.8 mm thick&lt;br /&gt;
* Rear RHA side skirts are 6.35 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,357|rbMinHp=1,345}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68 (105 mm)|105 mm M68]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.78 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.65 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Generally, the ammunition you want to be using is the M735 APFSDS round&lt;br /&gt;
* You can use the M456 HEATFS round as well for certain scenarios&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 44&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+30)'' || 13&amp;amp;nbsp;''(+42)'' || 1&amp;amp;nbsp;''(+54)'' || style=&amp;quot;text-align:left&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Since there are no blowout panels for the first two ammo racks, but there are blowout panels for the last two ammo racks if you carry only 25 rounds a shot that hits ammo will not instantly destroy the tank, but will just set it on fire&lt;br /&gt;
* If you carried more than 25 rounds, there would be more ammo racks (making them an easier target), and if the racks in the hull are hit, you can instantly be destroyed&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M240 (7.62 mm)|M60D (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 626 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,100 (100) || 651 || -5°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 8,900 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This vehicle is best used as a support tank and not as a &amp;quot;brawler&amp;quot;. Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.&lt;br /&gt;
&lt;br /&gt;
A note about the survivability of the XM-1 (GM): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
* [[T-64B|T-64B(V)]]: Aim for the drivers hatch if you are facing it frontally. If possible, get around to its side and hit it directly under the turret, you will detonate its ammo racks this way.&lt;br /&gt;
* [[Leopard 2K]]: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.&lt;br /&gt;
* [[Leopard 2A4]]/[[Type 90]]: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed, manoeuvrability and acceleration&lt;br /&gt;
* Fast turret traverse of 38.08 degrees/second in arcade, and 23.8 degrees/second in realistic mode.&lt;br /&gt;
* The gun with the M735 APFSDS round is sufficient against most targets it will face&lt;br /&gt;
* Has hydropneumatic suspension control&lt;br /&gt;
* Three secondary machine guns&lt;br /&gt;
* Blow out ammo rack in the turret prevents an ammo shot from destroying the tank immediately&lt;br /&gt;
* Driver and commander get IR vision systems, while gunner has a thermal NVD&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has weak armour; it will get penetrated (even through the turret front) by any tank it will face, but can bounce a few shots at long range&lt;br /&gt;
* The M735 APFSDS round (353 mm of penetration point-blank) has trouble penetrating Russian tanks from the front&lt;br /&gt;
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite&lt;br /&gt;
* Has a huge ammo rack in the hull (this can be negated by carrying only 25 rounds or less)&lt;br /&gt;
* Tracks are very noisy (louder than the engine!)&lt;br /&gt;
* Possess two very tall antennas on the back of the turret, which makes a bit easier for the enemy to spot this vehicle even from behind cover.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and &amp;quot;teething problems&amp;quot; arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:XM-1 (GM) and (C) Comparison.jpeg|400px|thumb|none|Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side.]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WAV4oXHb5aY|'''Premium Vehicles: XM-1 GM vs Chrysler''' - ''War Thunder Wiki''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[XM-1 (Chrysler)]] - Xbox One exclusive vehicle featuring the competing XM-1 model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog] XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GM}}&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U79466613</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_K-4&amp;diff=58658</id>
		<title>Bf 109 K-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_K-4&amp;diff=58658"/>
				<updated>2020-05-29T22:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;U79466613: /* Effective Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bf-109k-4}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Bf109K4.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The K-4 is the pinnacle of the famed [[Bf_109_(Family)|109 series]]. The ''''K'''urfürst' frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.&lt;br /&gt;
&lt;br /&gt;
[[File:Bf109 K-4 billythekid 001.png|350px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Use the plane's outstanding climb rate and speed retention. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvres without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.&lt;br /&gt;
&lt;br /&gt;
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvring combat, rendering any manoeuvrability advantage moot.&lt;br /&gt;
&lt;br /&gt;
K-4 can outmanoeuvre these planes at medium speeds (&amp;lt;450 km/h IAS): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the pilots who flew the Bf 109, it could be a brutal aircraft, with a cramped cockpit and poorly located controls and levers, the pilot could get a serious workout during a dogfight, but don’t think this aircraft is not worth the time as a majority of Germany’s top aces flew Bf 109s. The {{PAGENAME}} was the final iteration of the aircraft, there really wasn’t much more which could have been designed into it to take it any further. In comparison to the early versions which saw combat in the Spanish Civil War, the K-4 was over 300 kph faster at 2,000 m higher than the Bf 109A. The aircraft morphed from a two-bladed wooden propeller to a three-bladed metal propeller with 20 mm or 30 mm autocannons and 13 mm heavy machine guns over two paltry 7 mm machine guns.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is meant to dance in the sky with its quick speed, fast rate of climb and excellent energy retention, it can be used to Boom &amp;amp; Zoom in the vertical, unlike many other aircraft which require wide swaths of space to make their attack runs and retreats. The manoeuvrability of the aircraft allows it to make tight turns or quick evasive manoeuvres, especially those which cause a faster and heavier enemy to overshoot and then become the target themselves. To truly compete as a dogfighter and to milk every last bit of speed and manoeuvrability out of the aircraft, the pilot will want to fly it in the clean configuration without the 20 mm gun pods. The gun pods add weight, but for this aircraft, in the worst possible location with one hooked up under each wing. The gun pods mess with the aircraft’s centre of gravity and hamper the manoeuvrability of the aircraft. While it can still fly and fight, the gun pods will make dogfighting a bigger challenge, however, expert pilots may be able to negate some of those factors through sheer skill and luck. &lt;br /&gt;
[[File:Bf109 K-4 call me hyper 001.jpg|450px|thumb|right|]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 685 || 665 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 21.1 || colspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | 333&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 759 || 720 || 18.3 || 19.0 || 32.2 || 23.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ___ || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 6,900 m || 1,250 hp || 1,775 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm bulletproof glass in front and rear of the pilot&lt;br /&gt;
* Fuel tank with 21 mm steel plate behind it, and 4 mm plates surrounding it&lt;br /&gt;
* Pilot's seat has 4 mm steel plates underneath, with 8 mm steel making up the backrest&lt;br /&gt;
* 10 mm steel plates surrounding rear bulletproof glass&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:BF 109 K-4 All armor.png|All the armour plates on the 109 K-4.&lt;br /&gt;
File:Fuel tank 109 K4.png|Picture of the giant fuel tank the pilot is sitting on (self-sealing).&lt;br /&gt;
File:Steel 21.png|Seat armour plates of the K-4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willy Messerschmitt’s design of the Bf 109 is known for its very lightweight construction, eliminating any unnecessary devices, parts and even structural spars to allow for the fastest that this fighter could be and still be a strong fighter. Part of this challenge was ensuring there was enough protection for the pilot and certain critical components without overburdening the aircraft and make it sluggish with the addition of too much armour. For this aircraft, it makes sense that all of the armour is centred around the pilot as this serves two purposes, aid in the protection of the pilot and two, protecting the fuel tank which the pilot literally sat on top of.&lt;br /&gt;
&lt;br /&gt;
The pilot’s protection from the front comes mainly from the 60 mm bulletproof glass windscreen, headrest and various plates of armour between 4 and 10 mm in thickness which makes up the seat and headrest. These plates aid in protecting the pilot from both frontal attacks generally associated from attacking bombers with defensive positions and also from the rear when being chased by an enemy fighter. Though the fuel tank is self-sealing when it has been shot, 4 mm and 20 mm steel plating also surrounds the tank as the first line of defence against enemy machine gun rounds, however, incoming 20 mm rounds may not have any problems getting through.&lt;br /&gt;
 &lt;br /&gt;
When attacking a {{PAGENAME}}, unless you can aim autocannon shots to blow off a wing, the best bet will be to aim for the fuselage starting from right behind the pilot all the way to the propeller. Hitting within this range will allow you to hit one of the vital components of the aircraft to include the fuel tank, the pilot, any of the coolers or the engine itself. The most successful attacks will happen from underneath the aircraft or from the sides where there is no armour protection. If however, you find yourself tailing a {{PAGENAME}}, use short bursts to spook the pilot into manoeuvring where they end up exposing the large surface areas of the aircraft and then unload where the rounds will have less chance to ricochet and more chances of taking out this aircraft.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
As was typical of Bf 109s was having a motorkanone mounted to shoot through the propeller hub. Typically these aircraft were outfitted with a 20 mm autocannon, which pilots of earlier 109s will have already had experience with, however, the {{PAGENAME}}  provides the pilot with the option to choose their motorkanone of choice, either a 20 mm MG 151 or a 30 mm MK 108. In real life, the 30 mm autocannon tended to jam during combat and can do the same in-game, until that is the module is upgraded and jamming frequency will lessen. For the most part, the difference between the 20 and 30 mm autocannons is power vs. ammunition count.&lt;br /&gt;
[[File:Bf109 K-4 bomberpilot1784.png|400px|thumb|right|]] &lt;br /&gt;
The 30 mm round is a slow but deadly round and when fired at close range it can have devastating results on its target. A large disadvantage due to its size and weight only carries 65 rounds which make it necessary for the pilot to exercise disciplinary control and only fire when they are sure the rounds will hit. On the other hand, the 20 mm, though powerful in their own right, will not have the same heavy-hitting power as the 30 mm rounds, however, the {{PAGENAME}} can carry 200 of these rounds and they travel faster and can be fired more rapidly. Typically if the {{PAGENAME}} pilot is going to play the role of a bomber interceptor, the 30 mm round will be most effective, however, if the choice is made to be a fighter/attacker interceptor, then the 20 mm motorkanone will probably be the best bet.&lt;br /&gt;
 &lt;br /&gt;
While a choice is necessary between the two cannons as to which to take, regardless of the choice, the pilot will also have two 13 mm heavy machine guns which are mounted on the top of the fuselage engine cowling. Having 300 rounds per gun will allow the pilot to continue to spew out damage even when the autocannons have run dry. Another option is to separate the firing control for the autocannons and the heavy machine guns and instead track and fire enemy targets with the machine guns, utilize them as range finders and when the pilot sees they have a good firing solution, they can then employ the autocannons, thereby saving valuable ammunition and ensuring there is enough there when it is needed.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
&lt;br /&gt;
There are a few aircraft which are featured in War Thunder which becomes a monster aircraft when they utilise gun pods to increase their firepower. The {{PAGENAME}} is no exception, especially considering that it’s gun pods contain a single 20 mm MK 151 autocannon, each of which holds 135 rounds of ammunition. Attacking enemy aircraft with three autocannons and two machine guns can cause devastating results, however, with these gun pods, the pilot will need to calculate for convergence so as not to waste ammunition. While the fuselage weapons fire straight forward, the underwing cannons will need to be adjusted to converge at the correct point where the pilot typically shoots down enemy fighters. A convergence set too far may mean a number of the rounds will easily miss the enemy aircraft while setting the convergence zone too close will do the same. The gun pods are not required for the pilot to take while leaving them behind at the hanger, the pilot will not have to worry about the decrease in performance with the weight out on the wings and will have increased manoeuvrability that they would have otherwise not had were there gun pods mounted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `''Jackhammer''´ lives true to its name. Slow but powerful. Its '''main purpose''': Demolition of heavy objects, such as the B-17G Flying Fortress. However, its '''common purpose''' in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.&lt;br /&gt;
&lt;br /&gt;
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the ''Tracer belt''. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles, however, the instructor will dampen any such effects. Here, the damage-based ''Stealth'' and ''Fighter'' belts fare better.&lt;br /&gt;
&lt;br /&gt;
The plane should equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gun pods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
One technique you can use is the prop pitch technique. Most of the later 109s have this but it is really effective in the 109 K-4. The prop pitch technique is using Manual Engine Control (found in sim controls) to set your prop pitch to 100% but throttle to 0%. This will make your prop, a giant air brake and is very helpful in forcing overshoots of the enemy aircraft. It can also be very helpful in diving where you might get dangerously close to your rip speed.&lt;br /&gt;
&lt;br /&gt;
=== Effective Strategies ===&lt;br /&gt;
&lt;br /&gt;
When using the K-4, make sure to always have an altitude advantage. If any enemy is approaching at a higher altitude and/or energy state, the best bet is to run away in a dive. This will usually work, as the enemy will probably lose interest, or be shredded apart in the dive process. Once the plane reaches 450 mph (700 kph), hit the brakes and start slowing down so as to not rip the {{PAGENAME}} apart. To retain energy, level off while diving every now and then.&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} is at an altitude advantage, smart pilots will run away from the K-4. This can be easily countered with a quick boom-and-zoom. The 30 mm cannon will take care of anything it hits, even bombers. The 30 mm cannon is practically useless in head-ons, however, so '''don’t ever head on'''. Use the {{PAGENAME}}'s superior turn rate and energy retention to get the enemy into the crosshairs. Fire away at close distances!&lt;br /&gt;
&lt;br /&gt;
Targets to look for. The K-4 excels in tackling targets that:&lt;br /&gt;
&lt;br /&gt;
* Enemies that are chasing others that have a low energy state. (Use a surprise attack.)&lt;br /&gt;
* Enemies that have just finished a dogfight and have low energy states.&lt;br /&gt;
* Bombers (Be wary of their gunners.)&lt;br /&gt;
&lt;br /&gt;
Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* '''P-51s:''' They will always try to boom-and-zoom the {{PAGENAME}}. Be on constant lookout for enemies coming from behind. If one is chasing and can catch up, pretend to not notice them. When they start shooting, duck and do a loop towards the ground to gain energy. The P-51 will have a lot of speed when it tries to attack, and fortunately, will have its controls locked up. The P-51 will also bleed way too much speed trying to catch up. Head into a 20 degree climb with WEP and then jump them from above.&lt;br /&gt;
* '''Spitfires:''' They are very tough to deal with, and will always out-turn the {{PAGENAME}}, with engagements ending with the Spitfire firing from behind. Spitfires should be attacked alongside two teammates at once. Make sure that the Spitfire gets overwhelmed, then attack the spitfire from behind. Retain enough energy so the {{PAGENAME}} can climb back up to safety if the Spitfire ends up manouevring to the {{PAGENAME}}'s rear. When a Spitfire is on the {{PAGENAME}}'s 6, '''dive'''. The Spitfire has a lot of drag with its oddly shaped wings and will not be able to keep up.&lt;br /&gt;
* '''American bombers:''' While other nation's bombers have varying threat levels, all American bombers are bursting with .50 cal machine guns in almost every angles. This is especially the case for the B-17 Flying Fortress and the B-29 Superfortress As such, the best way to attack a bomber with large number of defensive armaments is by:&lt;br /&gt;
** Step 1 - Fly above the bomber at distances where they cannot shoot at the {{PAGENAME}}. &lt;br /&gt;
** Step 2 - Make sure the {{PAGENAME}} is approaching at a faster speed than the bomber.&lt;br /&gt;
** Step 3 - Fly directly above the bomber and descend on it&lt;br /&gt;
** Step 4 - Approach the bomber as fast as possible, and shoot at it when close enough&lt;br /&gt;
** Step 5 - Turn away, and level out maintaining an attitude of 0 degrees to keep speed, regardless if the target is destroyed. Re-climb and re-start as needed.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
| MG.151/20 cannon&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
| R4 modification&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 ''Engine injection'' modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken. 13 mm belts are helpful for removing tracer rounds. The 20 mm gun pods with belts and the gun upgrade are viable choices but engine injection remains a priority.&lt;br /&gt;
[[File:Bf109 K-4 jonigustavo 001.png|thumb|right|300px|]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very powerful engine when using WEP, providing excellent acceleration and climb rate&lt;br /&gt;
* Manual engine control can extend the climb rate and top speed in realistic and simulator battles&lt;br /&gt;
* Nose mounted weaponry&lt;br /&gt;
* Good performance at medium altitude&lt;br /&gt;
* Good firepower for destroying larger attackers and bombers&lt;br /&gt;
* Can carry additional armament&lt;br /&gt;
* Performance on par with Griffon Spitfires (even better when fully upgraded)&lt;br /&gt;
* 30 mm cannon will usually destroy anything that it hits&lt;br /&gt;
* Can research nose-mounted 20 mm MG 151 cannon, which makes deflection shooting much more reliable&lt;br /&gt;
* Exceptional high-speed manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns&lt;br /&gt;
* Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target&lt;br /&gt;
* Flimsy airframe, prone to react heavily to damage&lt;br /&gt;
* When aircraft is stock, very heavy and slow to fly without WEP&lt;br /&gt;
* Stock 13 mm machine gun belts consist solely out of tracers which alerts enemy, makes aiming 30 mm difficult&lt;br /&gt;
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run down the K-4 when at a low energy state&lt;br /&gt;
* Very slow deploying flaps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Throughout the 1920s and 1930s, the Luftwaffe (German Air Force) moved ahead at break-neck speeds to develope civilian aircraft which secretly doubled as military fighters and bombers requiring only minor modifications to become war-fighter operational. Aircraft designated as transport and airline variants could easily be converted to bombers and the initial Bf 109 was no different in its purposes. The birth of the Bf 109 started out as a requirement from Herman Göring, Reichsminister of Aviation proposed to newly appointed Theo Croneiß of Bayerisch Flugzeugwerke (BFW, Bavarian Aircraft Works). The requirement was for a single-seat high-speed courier plane, obviously, one which could be converted into a fighter when the time required. At the same time this requirement went out, the Reichsluftfahrtministerium’s (RLM, Reich Aviation Ministry) Technisches Amt (C-AMT) or technical department was tasked with projecting aircraft requirements for potential future air combat and of the four main types determined to be essential, single-seat fighter requirements were published as L.A. 1432/33.&lt;br /&gt;
[[File:Bf109 K-4 wallysonbf 001.png|thumb|right|300px|]]&lt;br /&gt;
These fighter requirements were as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Top speed – 400 kph (250 mph) at 6,000 m (19,690 ft) maintained for 20 minutes&lt;br /&gt;
  &amp;lt;li&amp;gt;Total flight duration – 90 minutes&lt;br /&gt;
  &amp;lt;li&amp;gt;Critical altitude of 4,000 m reached within 17 minutes&lt;br /&gt;
  &amp;lt;li&amp;gt;Operational ceiling – 10,000 m (32,810 ft)&lt;br /&gt;
  &amp;lt;li&amp;gt;Armed with 1 x 20 mm motorkanone and two 7.92 mm machine guns&lt;br /&gt;
  &amp;lt;li&amp;gt;Rated performance in the order of: level speed, rate of climb and maneuverability&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the early years of BFW, Willy Messerschmitt was the designer of the transport aircraft the BFW M.20, however due to several high-profile crashes of these transport aircraft, one of which included test pilot Hans Hackmack, a close friend of Erhard Milch (at the time, head of Luft Hansa and the German civil aviation authorities). With Erhard Milch, a lifelong hatred developed when Messerschmitt responded very callously to events about the crash. During this time, BFW went bankrupt and Messerschmitt went to work designing aircraft for a Romanian airline company. At the time requirements for L.A. 1432/33 were published, Messerschmitt was called back to Berlin and basically told his efforts were to be used for the Fatherland. Messerschmitt acquiesced and was given the specifications for the potential fighter, which after review, he proceeded to relate a very unfavourable opinion of the fighter as if built as described, the fighter would be literally obsolete as it rolled off the assembly line and unable to catch up to even medium bombers. After hearing the report and seeing the truth in Messerschmitt's words, the Technisches Amt awarded BFW the contract to build a fighter aircraft and Willy Messerschmitt was given free rein over the design of the aircraft.&lt;br /&gt;
&lt;br /&gt;
Messerschmitt began design of the P.1034 (later known as Bf 109), and much like its older transport sibling the Bf 108, the new fighter was developed based on Messerschmitt’s lightweight construction principle, the basis of this principle was to minimize the number of separate parts located on the aircraft, which would speed up construction and add in ease of maintenance. For example, many of the main connection points for the airframe, engine frame and wings all had their connecting load points all at the firewall. Another example was having the landing gear attached to the fuselage and not the wings, which allowed for removal of the wings without having to support the aircraft on jack-stands and also reduced the stress on the wing loads during takeoff and landing. One tell-tale sign of a Bf 109 is the landing gear slightly splayed outwards and this was to increase the stability of the aircraft while taxiing on the ground by providing a wider track, making it less prone to flipping over. &lt;br /&gt;
&lt;br /&gt;
Forethought was put into the aircraft especially for mechanics which would service the aircraft on the front-lines of battle. The entire engine cowling, weapon hatches, and other maintenance access panels could be removed allowing the mechanics full access to service, repair and even replace critical parts on the aircraft with little difficulty. Pipe connections were colour-coded and electrical cabling plugged into junction boxes, typically an old engine could be disconnected, removed, replaced with a new engine and all connections resecured in a matter of minutes, something unheard of in most military aircraft of the time.&lt;br /&gt;
&lt;br /&gt;
While a high-speed requirement would necessitate a small wing to decrease surface area, Messerschmitt knew this would require a more powerful engine to generate enough lift to maintain flight. The wings of the Bf 109 had several modifications which would compensate for these issues to include high-lift devices such as automatically-opening leading edge slats and trailing edge flaps which had a large camber to allow for a significant increase of lift when deployed. To help increase the overall flap effectiveness, the ailerons would also &amp;quot;droop&amp;quot; to aid in the flaps work. The weapons for the aircraft were all centrally located in the fuselage, with the large cannons mounted in the propeller hub and the machine guns located in the upper fuselage. Leaving these out of the wings allowed for significant manoeuvrability with all of the heavy equipment kept along the centerline of the aircraft leaving the wings to be very thin and light. &lt;br /&gt;
&lt;br /&gt;
Messerschmitt was ahead of his time, this was noted when the Bf 109 went to trials. Most experienced military pilots were seasoned World War I pilots who spent their time flying biplane fighters such as the He-51, aircraft with two sets of wings, open cockpit, low wing loading and light g-forces, one look at the new Bf 109 produced sour reactions, especially from stunt and ace pilot Ernst Udet. At first glance, Udet had serious doubts about the Bf 109 and requested directly from Messerschmitt to remove the canopy to allow the pilot to judge the aircraft’s speed through the air stream and to add a second wing with struts and wires, otherwise, the aircraft was destined to fail as a fighter. Udet’s initial test flight of the Bf 109 drastically changed his opinion of the revolutionary new fighter, forever changing how Germany designed and manufactured their fighters. &lt;br /&gt;
&lt;br /&gt;
Throughout the years, the Bf 109 with through many iterations involving upgrades and fine-tuning. The last of the series was the Bf 109 K series, also known as Kurfüst. Unfortunately for this series, it was a compilation of model upgrades, modification kits and factory conversions which ultimately made both the production and maintenance of this aircraft a literal nightmare in both cost and complication with its maintenance. Due to problems with the series production and the lateness of the war when it entered, the K-4 model was the only version to be mass-produced. External changes included movement of the radio equipment hatch, fuselage fuel tank filler point, movement of the direction-finding loop and a retractable tail-wheel with clam-shell doors. Armament would include a 30 mm motorkanon and 2 x 13 mm machineguns with options to attach bombs or 20 mm cannon gondola pods, however, the suspended armament was rarely utilised. Between November 1944 and March 1945, a total of 1,593 Bf 109 K-4 fighters were produced, one in four Bf 109s listed in front line fighting units was the Bf 109 K-4. Unfortunately at this point in the war, the Bf 109 K-4 had two things going against it, first was the appearance of jet fighters which nullified any advantages the K-4 had achieved and secondly, the hastily trained novice pilots at this point of the war could not exploit the K-4’s advantages which would eventually come from experience. &lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Bf 109K &amp;quot;Kurfuerst&amp;quot; was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bf109 K-4 speedsteer1944.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bf109 K-4 *olfie- 001.jpg |thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|xMZo89CWWuA|'''K-4 Propeller Pitch Technique''' - ''JZA80 98' Supra''|Luxss9DRoZU|'''BF109 K4 Vs Spitfires - Techniques and Strategies''' - ''Green Fury''|nYXB_a0RA40|'''War Thunder Realistic: Bf 109 K-4 [High-G Resistant&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[A6M (Family)|A6M]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* [[IAR-81C|IAR-81]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Nakajima [[Ki-43 (Family)|Ki-43]]&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Supermarine [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Yakovlev [[Yak-9]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.chuckhawks.com/messerschmitt_Bf109.htm [Chuckhawks.com website &amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Best Fighter of its Generation (1935-1945): Messerschmitt Bf 109]&lt;br /&gt;
* [https://www.luftkrieg-ueber-europa.de/en/how-good-was-the-messerschmitt-bf-109/ [Luftkrieg-ueber-europa.de website &amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; How good was the Messerschmitt Bf 109?]&lt;br /&gt;
* [http://kurfurst.org/ [Kurfurst.org website &amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kürfurst - The Messerschmitt Bf 109 Performance Resource Site]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U79466613</name></author>	</entry>

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