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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U77946707</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-07T16:34:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=96124</id>
		<title>ITP (M-1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ITP_(M-1)&amp;diff=96124"/>
				<updated>2021-03-06T16:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;U77946707: /* Pros and cons */ It is 28 in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=itp_m1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Hot Tracks&amp;quot;]] as a reward for [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 395&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 695 || 676 || 20.2 || 21.0 || 17.8 || 15.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel seat&lt;br /&gt;
* Self-sealing fuel tanks (1 under pilot, 1 under 37 mm cannon breech, 1 in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SH-37 (37 mm)|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm SH-37 cannon, nose-mounted (50 rpg)&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RBS-82|RS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 8 x RS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament, can destroy even the most armoured air targets with just a small burst&lt;br /&gt;
* Quite manoeuvrable&lt;br /&gt;
* As a premium aircraft, has better SL and RP multipliers&lt;br /&gt;
* ShVAKS have a high rate of fire&lt;br /&gt;
* 37 mm cannon has a rather generous amount of ammo (50 rounds)&lt;br /&gt;
* 37 mm cannon can load Armored targets belts, capable of penetrating up to 60 mm of armour&lt;br /&gt;
* In addition to the 37 mm cannon, can carry bombs and rockets, allowing to to be useful in ground battles&lt;br /&gt;
* Minimum fuel load is 28 minutes&lt;br /&gt;
* Great climb rate, can manage 30 degrees with WEP&lt;br /&gt;
* From a distance, can be mistaken for a MiG-3, allowing you to take the upper hand&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Liquid cooling system is located in the wings, allowing it to easily be hit&lt;br /&gt;
* Only one 13 mm steel plate protecting the pilot, can easily be pilot sniped&lt;br /&gt;
* Forward acceleration isn't very good compared to other aircraft of a similar BR&lt;br /&gt;
* Engine overheats at 100% throttle&lt;br /&gt;
* 37 mm cannon is inaccurate, making it hard to use&lt;br /&gt;
* 37 mm cannon overheats after just 6 shots&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7061-development-battle-pass-vehicles-itp-m-1-en|Devblog]] ===&lt;br /&gt;
At the end of 1940, the aircraft designer Nikolai Polikarpov came up with the initiative to create a fundamentally new combat aircraft for Soviet aviation - a fighter with heavy cannon armament, that could fulfill tasks typical for heavy fighters and attack aircraft, while possessing the flight characteristics of a light single-engine monoplane fighter. The military accepted Polikarpov's idea with interest, formulating tasks for the future aircraft, such as effective air combat, including the destruction of bombers, aerial destruction of tanks and armored vehicles, as well as escort missions. The assembly of the first prototype began in May of 1941, however, due to the rapid offensive from the enemy towards Moscow, production had to be evacuated to Novosibirsk, Siberia, where the test unit was completed. &lt;br /&gt;
&lt;br /&gt;
ITP (M-1) (ITP is for “heavy cannon fighter”) was a monoplane fighter with a 1,650 hp M-107P engine, the armament of the aircraft consisted of a 37mm Sh-37 motor-mounted gun and a pair of 20mm ShVAK cannons. Flight tests began in February 1942, but were not fully completed due to engine problems. A little later, versions with the M-107A and the AM-37 engines were tested, on the second prototype, the 37mm cannon was replaced with another ShVAK cannon. Work on the ITP project was interrupted due to the untimely death of the Soviet &amp;quot;king of fighters&amp;quot; in 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:ITP (M-1) WTWallpaper 01.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 02.jpg|&lt;br /&gt;
File:ITP (M-1) WTWallpaper 03.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U77946707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92629</id>
		<title>Kuban</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92629"/>
				<updated>2021-01-31T19:41:37Z</updated>
		
		<summary type="html">&lt;p&gt;U77946707: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kuban (Ground Forces)}}&lt;br /&gt;
&lt;br /&gt;
        [[File:MapIcon Ground Kuban.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground Kuban.jpg|x300px|thumbnail|right|The Kuban Map]]&lt;br /&gt;
'''Kuban''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the ground forces Closed Beta Test (CBT), and being released with the ground forces Open Beta Test (OBT) in Update 1.41; although has been significantly reworked since then. It is the only ground forces map in the game which is available in all five game modes (Battle, Domination, Conquest, Break and Skirmish). The map is set in the Kuban region of Russia, near the town of Krymskaya (now known as Krymsk).&lt;br /&gt;
&lt;br /&gt;
The map is set in a rural area; there is a Prisoner Of War (POW) camp in the southeast of the map, made up of wooden buildings, and surrounded by barbed wire and guard towers. Aside from the camp and the small number of houses next to it, there are very few other buildings in the map; with two small clusters of forestry buildings, surrounded by chopped down trees, in the east and west of the map. The terrain is very uneven with lots of hills and rocky areas throughout the map, providing opportunities for short range brawling, and longer range &amp;quot;sniping&amp;quot; engagements.&lt;br /&gt;
&lt;br /&gt;
The southeastern area of the map is separated from the rest of the map by several rocky hills, with passages between them. A road runs round the outside of the entire map, and another runs across it from the southwest to the northeast. The middle and northwest of the map are both similar, with plenty of hills and uneven terrain. There is a deep lake in the northwest, which if fallen in to is impossible to escape from.&lt;br /&gt;
&lt;br /&gt;
The tank battles map is 1.6km x 1.6km and the air battles map is the same map as the Krymsk air battles map, at 65km x 65km.&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
This map is set in the Kuban region of Southern Russia, surrounding the Kuban River, on the Black Sea. The tank map is a fictional location, inspired by the terrain in the area. The air battles map puts the tank battles map about 6.5km (4 miles) west of the town of Krymskaya (now known as Krymsk) and 25km (15.5 miles) northeast of the Port of Novorossiysk, which also [[Port_Novorossiysk|features as a ground forces map]] in War Thunder.&lt;br /&gt;
&lt;br /&gt;
The Kuban region saw fighting between Soviet and German forces during the Battle of the Caucasus, between 1942 and 1944.&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three Capture Points. Point A will be in the centre of the map (grid zone H7), B is in the north west of the map (grid zone F5), C is just outside the POW camp in the southwest (grid zone L10).&lt;br /&gt;
[[File:MapLayout Domination Kuban.jpg|x300px|thumbnail|none|The Domination configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three configurations of the conquest mode, each with one Capture Point. The point will be in the northwest (grid zone E4), in the southeast of the map near the POW camp (grid zone K10) or along the road running across the map (grid zone I8).&lt;br /&gt;
[[File:MapLayout Conquest1 Kuban.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest2 Kuban.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest3 Kuban.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are two capture points, each owned by one of the teams. The points are among the forestry buildings in the east and west of the map.&lt;br /&gt;
[[File:MapLayout Battle Kuban.jpg|x300px|thumbnail|none|The Battle configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Break'''&amp;lt;br&amp;gt;&lt;br /&gt;
One capture point will be in the northwest of the map (grid zone E4), and another will be near the road, towards the middle of the map (grid zone I8). When captured they will unlock capture points between the two spawns each team has.&lt;br /&gt;
[[File:MapLayout Break Kuban.jpg|x300px|thumbnail|none|The Break configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Skirmish'''&amp;lt;br&amp;gt;&lt;br /&gt;
Kuban is one of only two maps to have access to the Skirmish mode, the other being [[Ash_River|Ash River]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. For the possible locations of the points see the image below.&lt;br /&gt;
[[File:MapLayout Skirmish Kuban.jpg|x300px|thumbnail|none|The possible location of capture points in Skirmish.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
From the 3 points located on the map the A point (furthest left) is the hardest to capture, being located on a hilly surface it typically has many different angles that you are able to be shot from. if your team are able to capture this point early game and then position heavily armoured tanks on the point the enemies will have a hard time being able to get a shot off as they attempt to drive over the hilltops. Assuming that the enemies captured this point before you. you are able to flank them from either side (the side closer to the edge of the map would work better as they are unable to get two separate lines of sights on you, unlike going through the centre of the map, where you can get spotted from a complete 180 degree radius) with some risk.&lt;br /&gt;
&lt;br /&gt;
If you are looking to go for the other objectives teams commonly send light tanks to capture the points and then scout over the objectives to ensure the enemy does not recapture them... common watchman points for C could entail going around the camp's huts and then parking a tank on the slope of the mountain, which is covered in trees and bushes, which although creates low visibility it is rewarded with the factor of 'no enemy would consider looking there'.&lt;br /&gt;
&lt;br /&gt;
In terms of the B (middle) point for both teams it is tricky to capture and tricky to re-obtain, so many different strategies have to be used in order to re-capture it, such as;&lt;br /&gt;
&lt;br /&gt;
Rushing from over a hill and hiding behind the dirt mound to capture it&lt;br /&gt;
&lt;br /&gt;
Getting a teammate to cover you, whilst you take the less risky option of heading through the hills and under the bridge, however this will more times fail rather than succeed, due to snipers camping the road, sniper hill, or even the various different hills located around the C point.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d2J6pMUWVPw|'''Map Analysis - Update 1.69 - {{PAGENAME}}''' - ''TheEuropeanCanadian''}}{{Youtube&lt;br /&gt;
| url = https://www.youtube.com/watch?v=MWq7mX2AvK0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4720-development-a-whole-new-kuban-en|[Devblog] A Whole New Kuban]]&lt;br /&gt;
* [[wt:en/devblog/current/734|[Development] Ground Forces map changes]]&lt;br /&gt;
* [[wt:en/news/19--en|[Development] New Locations Added: Midway and Kuban]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U77946707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92628</id>
		<title>Kuban</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92628"/>
				<updated>2021-01-31T19:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;U77946707: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kuban (Ground Forces)}}&lt;br /&gt;
&lt;br /&gt;
        [[File:MapIcon Ground Kuban.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground Kuban.jpg|x300px|thumbnail|right|The Kuban Map]]&lt;br /&gt;
'''Kuban''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the ground forces Closed Beta Test (CBT), and being released with the ground forces Open Beta Test (OBT) in Update 1.41; although has been significantly reworked since then. It is the only ground forces map in the game which is available in all five game modes (Battle, Domination, Conquest, Break and Skirmish). The map is set in the Kuban region of Russia, near the town of Krymskaya (now known as Krymsk).&lt;br /&gt;
&lt;br /&gt;
The map is set in a rural area; there is a Prisoner Of War (POW) camp in the southeast of the map, made up of wooden buildings, and surrounded by barbed wire and guard towers. Aside from the camp and the small number of houses next to it, there are very few other buildings in the map; with two small clusters of forestry buildings, surrounded by chopped down trees, in the east and west of the map. The terrain is very uneven with lots of hills and rocky areas throughout the map, providing opportunities for short range brawling, and longer range &amp;quot;sniping&amp;quot; engagements.&lt;br /&gt;
&lt;br /&gt;
The southeastern area of the map is separated from the rest of the map by several rocky hills, with passages between them. A road runs round the outside of the entire map, and another runs across it from the southwest to the northeast. The middle and northwest of the map are both similar, with plenty of hills and uneven terrain. There is a deep lake in the northwest, which if fallen in to is impossible to escape from.&lt;br /&gt;
&lt;br /&gt;
The tank battles map is 1.6km x 1.6km and the air battles map is the same map as the Krymsk air battles map, at 65km x 65km.&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
This map is set in the Kuban region of Southern Russia, surrounding the Kuban River, on the Black Sea. The tank map is a fictional location, inspired by the terrain in the area. The air battles map puts the tank battles map about 6.5km (4 miles) west of the town of Krymskaya (now known as Krymsk) and 25km (15.5 miles) northeast of the Port of Novorossiysk, which also [[Port_Novorossiysk|features as a ground forces map]] in War Thunder.&lt;br /&gt;
&lt;br /&gt;
The Kuban region saw fighting between Soviet and German forces during the Battle of the Caucasus, between 1942 and 1944.&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three Capture Points. Point A will be in the centre of the map (grid zone H7), B is in the north west of the map (grid zone F5), C is just outside the POW camp in the southwest (grid zone L10).&lt;br /&gt;
[[File:MapLayout Domination Kuban.jpg|x300px|thumbnail|none|The Domination configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three configurations of the conquest mode, each with one Capture Point. The point will be in the northwest (grid zone E4), in the southeast of the map near the POW camp (grid zone K10) or along the road running across the map (grid zone I8).&lt;br /&gt;
[[File:MapLayout Conquest1 Kuban.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest2 Kuban.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest3 Kuban.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are two capture points, each owned by one of the teams. The points are among the forestry buildings in the east and west of the map.&lt;br /&gt;
[[File:MapLayout Battle Kuban.jpg|x300px|thumbnail|none|The Battle configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Break'''&amp;lt;br&amp;gt;&lt;br /&gt;
One capture point will be in the northwest of the map (grid zone E4), and another will be near the road, towards the middle of the map (grid zone I8). When captured they will unlock capture points between the two spawns each team has.&lt;br /&gt;
[[File:MapLayout Break Kuban.jpg|x300px|thumbnail|none|The Break configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Skirmish'''&amp;lt;br&amp;gt;&lt;br /&gt;
Kuban is one of only two maps to have access to the Skirmish mode, the other being [[Ash_River|Ash River]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. For the possible locations of the points see the image below.&lt;br /&gt;
[[File:MapLayout Skirmish Kuban.jpg|x300px|thumbnail|none|The possible location of capture points in Skirmish.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
From the 3 points located on the map the A point (furthest left) is the hardest to capture, being located on a hilly surface it typically has many different angles that you are able to be shot from. if your team are able to capture this point early game and then position heavily armoured tanks on the point the enemies will have a hard time being able to get a shot off as they attempt to drive over the hilltops. Assuming that the enemies captured this point before you. you are able to flank them from either side (the side closer to the edge of the map would work better as they are unable to get two separate lines of sights on you, unlike going through the centre of the map, where you can get spotted from a complete 180 degree radius) with some risk.&lt;br /&gt;
&lt;br /&gt;
If you are looking to go for the other objectives teams commonly send light tanks to capture the points and then scout over the objectives to ensure the enemy does not recapture them... common watchman points for C could entail going around the camp's huts and then parking a tank on the slope of the mountain, which is covered in trees and bushes, which although creates low visibility it is rewarded with the factor of 'no enemy would consider looking there'.&lt;br /&gt;
&lt;br /&gt;
In terms of the B (middle) point for both teams it is tricky to capture and tricky to re-obtain, so many different strategies have to be used in order to re-capture it, such as;&lt;br /&gt;
&lt;br /&gt;
Rushing from over a hill and hiding behind the dirt mound to capture it&lt;br /&gt;
&lt;br /&gt;
Getting a teammate to cover you, whilst you take the less risky option of heading through the hills and under the bridge, however this will more times fail rather than succeed, due to snipers camping the road, sniper hill, or even the various different hills located around the C point.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d2J6pMUWVPw|'''Map Analysis - Update 1.69 - {{PAGENAME}}''' - ''TheEuropeanCanadian''}}&lt;br /&gt;
&lt;br /&gt;
{{Youtube&lt;br /&gt;
| url = https://www.youtube.com/watch?v=MWq7mX2AvK0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4720-development-a-whole-new-kuban-en|[Devblog] A Whole New Kuban]]&lt;br /&gt;
* [[wt:en/devblog/current/734|[Development] Ground Forces map changes]]&lt;br /&gt;
* [[wt:en/news/19--en|[Development] New Locations Added: Midway and Kuban]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U77946707</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92626</id>
		<title>Kuban</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kuban&amp;diff=92626"/>
				<updated>2021-01-31T19:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;U77946707: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kuban (Ground Forces)}}&lt;br /&gt;
&lt;br /&gt;
        [[File:MapIcon Ground Kuban.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground Kuban.jpg|x300px|thumbnail|right|The Kuban Map]]&lt;br /&gt;
'''Kuban''' is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the ground forces Closed Beta Test (CBT), and being released with the ground forces Open Beta Test (OBT) in Update 1.41; although has been significantly reworked since then. It is the only ground forces map in the game which is available in all five game modes (Battle, Domination, Conquest, Break and Skirmish). The map is set in the Kuban region of Russia, near the town of Krymskaya (now known as Krymsk).&lt;br /&gt;
&lt;br /&gt;
The map is set in a rural area; there is a Prisoner Of War (POW) camp in the southeast of the map, made up of wooden buildings, and surrounded by barbed wire and guard towers. Aside from the camp and the small number of houses next to it, there are very few other buildings in the map; with two small clusters of forestry buildings, surrounded by chopped down trees, in the east and west of the map. The terrain is very uneven with lots of hills and rocky areas throughout the map, providing opportunities for short range brawling, and longer range &amp;quot;sniping&amp;quot; engagements.&lt;br /&gt;
&lt;br /&gt;
The southeastern area of the map is separated from the rest of the map by several rocky hills, with passages between them. A road runs round the outside of the entire map, and another runs across it from the southwest to the northeast. The middle and northwest of the map are both similar, with plenty of hills and uneven terrain. There is a deep lake in the northwest, which if fallen in to is impossible to escape from.&lt;br /&gt;
&lt;br /&gt;
The tank battles map is 1.6km x 1.6km and the air battles map is the same map as the Krymsk air battles map, at 65km x 65km.&lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
This map is set in the Kuban region of Southern Russia, surrounding the Kuban River, on the Black Sea. The tank map is a fictional location, inspired by the terrain in the area. The air battles map puts the tank battles map about 6.5km (4 miles) west of the town of Krymskaya (now known as Krymsk) and 25km (15.5 miles) northeast of the Port of Novorossiysk, which also [[Port_Novorossiysk|features as a ground forces map]] in War Thunder.&lt;br /&gt;
&lt;br /&gt;
The Kuban region saw fighting between Soviet and German forces during the Battle of the Caucasus, between 1942 and 1944.&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three Capture Points. Point A will be in the centre of the map (grid zone H7), B is in the north west of the map (grid zone F5), C is just outside the POW camp in the southwest (grid zone L10).&lt;br /&gt;
[[File:MapLayout Domination Kuban.jpg|x300px|thumbnail|none|The Domination configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are three configurations of the conquest mode, each with one Capture Point. The point will be in the northwest (grid zone E4), in the southeast of the map near the POW camp (grid zone K10) or along the road running across the map (grid zone I8).&lt;br /&gt;
[[File:MapLayout Conquest1 Kuban.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest2 Kuban.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest3 Kuban.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br&amp;gt;&lt;br /&gt;
There are two capture points, each owned by one of the teams. The points are among the forestry buildings in the east and west of the map.&lt;br /&gt;
[[File:MapLayout Battle Kuban.jpg|x300px|thumbnail|none|The Battle configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Break'''&amp;lt;br&amp;gt;&lt;br /&gt;
One capture point will be in the northwest of the map (grid zone E4), and another will be near the road, towards the middle of the map (grid zone I8). When captured they will unlock capture points between the two spawns each team has.&lt;br /&gt;
[[File:MapLayout Break Kuban.jpg|x300px|thumbnail|none|The Break configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Skirmish'''&amp;lt;br&amp;gt;&lt;br /&gt;
Kuban is one of only two maps to have access to the Skirmish mode, the other being [[Ash_River|Ash River]]. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. For the possible locations of the points see the image below.&lt;br /&gt;
[[File:MapLayout Skirmish Kuban.jpg|x300px|thumbnail|none|The possible location of capture points in Skirmish.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
From the 3 points located on the map the A point (furthest left) is the hardest to capture, being located on a hilly surface it typically has many different angles that you are able to be shot from. if your team are able to capture this point early game and then position heavily armoured tanks on the point the enemies will have a hard time being able to get a shot off as they attempt to drive over the hilltops. Assuming that the enemies captured this point before you. you are able to flank them from either side (the side closer to the edge of the map would work better as they are unable to get two separate lines of sights on you, unlike going through the centre of the map, where you can get spotted from a complete 180 degree radius) with some risk.&lt;br /&gt;
&lt;br /&gt;
If you are looking to go for the other objectives teams commonly send light tanks to capture the points and then scout over the objectives to ensure the enemy does not recapture them... common watchman points for C could entail going around the camp's huts and then parking a tank on the slope of the mountain, which is covered in trees and bushes, which although creates low visibility it is rewarded with the factor of 'no enemy would consider looking there'.&lt;br /&gt;
&lt;br /&gt;
In terms of the B (middle) point for both teams it is tricky to capture and tricky to re-obtain, so many different strategies have to be used in order to re-capture it, such as;&lt;br /&gt;
&lt;br /&gt;
Rushing from over a hill and hiding behind the dirt mound to capture it&lt;br /&gt;
&lt;br /&gt;
Getting a teammate to cover you, whilst you take the less risky option of heading through the hills and under the bridge, however this will more times fail rather than succeed, due to snipers camping the road, sniper hill, or even the various different hills located around the C point.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d2J6pMUWVPw|'''Map Analysis - Update 1.69 - {{PAGENAME}}''' - ''TheEuropeanCanadian''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4720-development-a-whole-new-kuban-en|[Devblog] A Whole New Kuban]]&lt;br /&gt;
* [[wt:en/devblog/current/734|[Development] Ground Forces map changes]]&lt;br /&gt;
* [[wt:en/news/19--en|[Development] New Locations Added: Midway and Kuban]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U77946707</name></author>	</entry>

	</feed>