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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Begleitpanzer_57&amp;diff=125272</id>
		<title>Begleitpanzer 57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Begleitpanzer_57&amp;diff=125272"/>
				<updated>2022-03-26T14:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;U77774327: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_begleitpanzer_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and the rapid-firing 57 mm autocannon. On the turret is also a TOW launcher with SACLOS guidance, meaning it will automatically align itself with where the crosshair is pointing.&lt;br /&gt;
&lt;br /&gt;
As it shares the same chassis, the Begleitpanzer 57's construction is similar to that of the [[Marder A1-|Marder A1-,]] with light armour all around and sides that heavy machine guns can penetrate. The main cannon's exterior mounting also means it can be disabled by machine guns and shrapnel.&lt;br /&gt;
&lt;br /&gt;
As a light tank, the Begleitpanzer 57 carries great firepower and high mobility. The 57 mm autocannon has a penetration power close to that of the the [[ZSU-57-2]]'s, but the addition of a TOW launcher system makes this vehicle able to engage heavier targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°), 32 mm (32°) ''Front glacis'' &amp;lt;br&amp;gt; 32 mm (31-61°) ''Lower glacis'' || 15 mm (30°) ''Top'' &amp;lt;br&amp;gt; 15 mm || 11 mm (24°) ''Top'' &amp;lt;br&amp;gt; 11 mm (26°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (39°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (0-9°) ''Gun mantlet'' || 15 mm (12-16°) ''Left side'' &amp;lt;br&amp;gt; 15 mm ''Right side'' || 15 mm (39°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 11 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/70 Mk.1 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Bofors L/70 Mk.1 (57 mm)|57 mm Bofors L/70 Mk.1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 96 || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 12.5 || 14.7 || 17.9 || 19.7 || 21.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 AP-T || APCBC || 126 || 122 || 107 || 91 || 77 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 SAP-T || APHEBC || 95 || 92 || 81 || 69 || 58 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 HE-T || HE* || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 HE-VT || HE-VT* || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 AP-T || APCBC || 950 || 2.4 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 SAP-T || APHEBC || 950 || 2.4 || 1.2 || 9 || 127.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 HE-T || HE* || 1,020 || 2.4 || 0 || 0.1 || 765 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 57x438 HE-VT || HE-VT* || 1,020 || 2.4 || 0 || 0.1 || 765 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''96''' || 48&amp;amp;nbsp;''(+48)'' || 24&amp;amp;nbsp;''(+72)'' || 0&amp;amp;nbsp;''(+96)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 2 and 3 are first stage ammo racks. They total 48 shells and get filled first when loading up the tank.&lt;br /&gt;
* As the {{PAGENAME}} is equipped with mechanized magazines, manual reloading of the gun is not possible.&lt;br /&gt;
* Once racks 2 and 3 have been depleted, you can't shoot until the loader has restocked the mechanized magazines. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 into rack 3 then 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* The depletion order at full capacity is: 2 - 3 - 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.0 || X12.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71B TOW|BGM-71C I-TOW}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71B TOW]]/[[BGM-71C I-TOW]] ATGM&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -6°/+20° || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| TOW || ATGM || 430 || 430 || 430 || 430 || 430 || 430&lt;br /&gt;
|-&lt;br /&gt;
| I-TOW || ATGM || 630 || 630 || 630 || 630 || 630 || 630&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| TOW || ATGM || 299 || 3,000 || 18.82 || 0.05 || 0.1 || 3,210 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| I-TOW || ATGM || 296 || 3,750 || 19.05 || 0.05 || 0.1 || 2,720 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
* The missiles are listed from 1 to 6.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Begleitpanzer 57 is a very capable light tank and support vehicle. With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds. However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count. Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges. The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side. For this reason, it is often wise to adopt an ambushing or flanking playstyle. This is helped by the vehicle's small profile and good mobility. It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen. (And since the vehicle has poor armour, avoiding being seen will be very important for survival).&lt;br /&gt;
&lt;br /&gt;
While the cannon shares its calibre with the Soviet [[S-68 (57 mm)|57 mm S-68 cannon]], it is quite different in performance with a slower rate of fire and a lesser accuracy. The penetration power is considerably inferior compared to the APCBC belt of the S-68 at 1 km distance.  The HE round can be completely ignored as it can not reliably go through the side armour of most MBTs it faces. All of this means that long range firepower relies mainly on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged due to its increased penetration.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, the Begleitpanzer can be played as a light tank scout. It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions. Be sure to use the scouting ability to help friendly players locate enemy tanks. During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against tanks and aircraft/helicopters&lt;br /&gt;
* Has ability to utilise scouting mechanic&lt;br /&gt;
* Lethal when shooting enemies from the side&lt;br /&gt;
* 1st generation gunner thermals&lt;br /&gt;
* Proximity HE shells are very good against helicopters (proxy fuse is only active after 500 m)&lt;br /&gt;
* Has access to a laser rangefinder&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low gun elevation (45 degrees) when dealing with enemy planes&lt;br /&gt;
* Cannot destroy many enemies frontally&lt;br /&gt;
* Fairly low ammunition count&lt;br /&gt;
* Gun breech is easily destroyed&lt;br /&gt;
* Must stop to fire AGTMs&lt;br /&gt;
* Loses accuracy when firing continuously&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en|Devblog]] ===&lt;br /&gt;
The armoured fire-support vehicle Begleitpanzer 57 is a combined project from the Thyssen-Henschel and Bofors companies, developed for scouting and destroying lightly armoured Soviet APCs and IFVs without needing tank divisions for support. To achieve this, the engineers chose the chassis of the German Marder infantry fighting vehicle and installed an adapted version of an automatic 57mm ship cannon on it. Moreover, for fighting with enemy tanks, the Begleitpanzer was equipped with American TOW guided anti-tank rockets and a reloading system for the rocket launcher was developed and placed inside the vehicle’s hull. &lt;br /&gt;
&lt;br /&gt;
The result was a fast and light infantry fighting machine capable of destroying enemy tanks and armoured personnel carriers at impressive ranges. At the same time, it could also land a small group of 3 infantry scouts. Sounds like a great idea! But it was the very universality of the Begleitpanzer 57 that prevented the vehicle from going into series production. The Begleitpanzer 57 turned out to be too lightly armoured for an infantry fighting machine, and too heavily armoured for a scout tank, plus it was not adapted for overcoming significant water obstacles. The military commission rejected the experimental prototype and the project was closed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_begleitpanzer_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZQ0XIBPcF4E|'''The Shooting Range #73''' - ''Metal Beasts'' section at 00:30 discusses the Begleitpanzer 57.|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 3:41 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Light tanks based on the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Marder A1-]]&lt;br /&gt;
* [[Marder 1A3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en|[Devblog] Begleitpanzer 57: Bofors/Marder united at last!]]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U77774327</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SA_313B_Alouette_II_(Germany)&amp;diff=116065</id>
		<title>SA 313B Alouette II (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SA_313B_Alouette_II_(Germany)&amp;diff=116065"/>
				<updated>2021-11-19T16:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;U77774327: corrected a few typos and updated pros and cons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Alouette (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sa_313b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. A [[SA.313B Alouette II|French design]], the ''Alouette II'' was in West-German service and could carry a multitude of armaments.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alouette II is a small, nimble utility helicopter capable of maintaining speeds of 225 km/h and is longitudinally stable above 35 km/h.&amp;lt;!-- needs more testing, estimate only --&amp;gt; The Alouette II design is the only helicopter in the game without some form of SAS mode aside from the [[UH-1 (Family)|Huey family]],&amp;lt;!-- needs link --&amp;gt; however since 1.91 the rotorcraft has the option for co-pilot assistance and since 1.89, autopilot assistance while in ATGM binocular view. The Alouette II is unstable with the default trim settings so it is highly recommended to go through test flight to assign the default trim settings.&amp;lt;!-- needs tutorial article because tihs is a special case and almost all joystick pilots never get a single ground kill until after maybe 10 deaths due to the difficulty in learning to fly this especially with the default trim settings. --&amp;gt; The Alouette II has the lowest retreating blade stall speed starting margin of only 185 km/h however retreating blade stalls can easily be recovered from by pitching up and yawing to the right in joystick mode.&amp;lt;!-- TODO: insert example video | trim from https://youtu.be/SSY1tbRruZk?t=194 --&amp;gt;The Alouette also lacks rotor control authority compared to other helicopters and struggles to get into and maintain efficient gliding due to its tendency to yaw and pitch down with the high drag skeleton tail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 168 || 155 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 202 || 185&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Alouette II has no armour. However its small size allows it to easily weave through forests to stay hidden and actively dodge ATGMs. However it is highly prone to rotor linkage, engine and fuel tank damage. The Alouette II does not have infrared imaging devices (but it does have an image intensifier) nor a Radar Warning System.&amp;lt;!-- I haven't confirmed if a dead main pilot and an alive co-pilot will allow the vehicle to live. Afaik it counts as a death. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG3 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm MG3 machine guns (250 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
The four machine guns are arranged with two above each landing skid. Only the default ammo belt is available. Due to their low calibre, they have limited effectiveness against helicopters and planes, and are almost useless against all but the lightest-armoured ground vehicles. However, they have a high rate of fire (1,200 rpm), which aids damage output at the expense of total firing time.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AS.11}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x AS.11 missiles&lt;br /&gt;
&lt;br /&gt;
Although few missiles can be carried, they are able to severely damage and destroy enemy tanks. It is important to note that although AS.11 missiles are usable, they are much worse than many missiles carried by other helicopters, and that the Alouette's anti-tank armament is weak in general.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Alouette doesn't have the power of a conventional helicopter. Being a 1950s helicopter, its engine is very weak compared to its counterparts. Use it at a low altitude and make use of the AS.11 missiles, but beware, the Alouette can only carry 4 of them which is a fairly low amount. Use them wisely. At the start of the battle, just go straight into the air over the ground forces and hunt enemies and pray they don't have SPAA's, or stay low and hidden and snipe enemies. Caution, sometimes there are some other helicopters, but you can solve the problem with AS.11 missiles. Also pray there are no fighters because the Alouette does not have the means to defend itself effectively.&lt;br /&gt;
&lt;br /&gt;
The Alouette's small size makes it highly effective at sneaking zone captures in ground battles. Despite its slow speed, it is still able to get to certain capture zones faster than any ground vehicles in certain domination missions.&amp;lt;!-- domination battles link --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With joystick controls, it is best to fly the helicopter around 40 to 60 knots as it is stable in that region without SAS / autopilot flight assistance modes however do be aware of the helicopter creeping forward too close to the battlefield. The helicopter is highly susceptible to ATGM hits with SAS / autopilot modes, however it is much easier to fly with those modes active.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small airframe&lt;br /&gt;
* Small rotor system&lt;br /&gt;
* Nimble&lt;br /&gt;
* High rate of fire machineguns&lt;br /&gt;
* Very stable at moderate to high speeds&lt;br /&gt;
* Maintains energy well in turns (joystick)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Spalling from a single hit tend to knock out the engine and/or rotor linkage system&lt;br /&gt;
* AS.11 maximum range is 3.5 km&lt;br /&gt;
* Missiles are very slow meaning hitting distant targets (+2 km) can be very hard&lt;br /&gt;
* Can only carry 4 ATGMs limiting anti-tank usability&lt;br /&gt;
* Very low redline speed limit (275 km/h)&lt;br /&gt;
* Very low retreating blade stall mechanic speed limit (starts at 185 km/h and gets difficult to handle above 220 km/h, and is only recoverable with full real joystick controls past 260 km/h)&lt;br /&gt;
* Terrible early modular research progress rate due to lack of modules in Tier II, resulting in a rather costly 65k RP module that cannot be bypassed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The light, multipurpose, single-engined SA.313B Alouette II (French for &amp;quot;Skylark&amp;quot;) helicopter was developed by the French company Sud-Aviation in the 1960s and was widely used both by civilian and military organizations. Many other countries also obtained a license to manufacture these helicopters. In addition to civilian use, this light helicopter has a rich military history. The SA.313B fought wars in Algeria and Rhodesia and took part in several local conflicts. The model's success is demonstrated by the fact that the SA.313B is still being used for civilian purposes and by the militaries of some countries nowadays.&lt;br /&gt;
&lt;br /&gt;
Since the SA.313B was not routinely equipped with weapons, this issue has been resolved directly in the places and countries where the vehicle has been used to fulfil combat objectives. The helicopter's armament has been rather exotic at times, such as when rifles and machine guns have been mounted in the apertures of the glass-enclosed front cabin. For the purposes of the game, we have chosen more well-founded projects for arming the SA.313B implemented by French and German crews. Machine gun installations comprised of four 7.62mm MG3 light machine guns placed in pairs on the skids using special fixtures. As an anti-tank weapon, the helicopter could carry SNEB unguided rockets, as well as SS.11 guided anti-tank missiles that were located on special transverse tube-shaped beams along the sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5808-development-sa-313b-the-first-skylark-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:SA 313B WTWallpaper 001.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 002.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 003.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 004.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 005.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 006.jpg&lt;br /&gt;
File:SA 313B WTWallpaper 007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the helicopter;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5808-development-sa-313b-the-first-skylark-en|[Devblog] SA.313B: The First Skylark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aerospatiale}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U77774327</name></author>	</entry>

	</feed>