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		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=160776</id>
		<title>Harrier GR.7</title>
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				<updated>2023-04-17T07:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;U76676254: The harrier GR7 is not a premium british strike aircraft, it is in fact a tech tree british strike aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,198 kgf || 9,945 kgf&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.7 has no armour plates. Additionally, all critical components such as the engine, fuel tanks and pilot are located along the longitudinal axis of the fuselage. A hit in this location will be incredibly damaging, potentially starting multiple fires.&lt;br /&gt;
&lt;br /&gt;
The fuel tanks are self-sealing, and the Harrier has access to an Engine Fire System (EFS) which can be used in the event of a fire to increase survivability.&lt;br /&gt;
&lt;br /&gt;
Any substantial damage to the wings will cause the aircraft to potentially lose control, and the GR.7 is particularly susceptible to drag induced by structural damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Generally, it is best to try and gain access to additional countermeasures and air-to-air missiles as soon as possible. This is particularly the case as 4 x AIM-9L missiles and an astonishing 700 potential countermeasures can allow for practically infinite survivability against missiles and a sufficiently lethal offensive armament to deal with most enemy aircraft with a reasonable degree of lethality.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M2 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|CRV7 M247|SNEB type 23|ADEN 25 (25 mm)}}&lt;br /&gt;
{{main|Mk.13 (546 kg)|GBU-12 Paveway II (277 kg)|GBU-24 Paveway III (2,000 lb)|AGM-65D|AIM-9L Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 25 mm ADEN 25 cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 540 lb Mk.M2 bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb H.E. M.C. Mk.13 bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 277 kg GBU-12 Paveway II bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! 546 kg Mk.13 bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb GBU-24 Paveway III bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! CRV7 M247 rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! SNEB type 23 rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! AGM-65D missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9L Sidewinder missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible wing load: 1,900 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''As a fighter:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have a maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km over someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have decent flare resistance if the enemy still has their afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling 4 x 160 + 60 = 700 countermeasures. It is highly recommended to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile from hitting the plane.&lt;br /&gt;
&lt;br /&gt;
You also receive an RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match, you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. However, this playstyle leaves you open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile, you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity to target vulnerable opponents. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily hit a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is to fly close to the ground, either along hills or other terrain. This allows you to approach from the side and engage from the side aspect, where the AIM-9Ls are less susceptible to flares. Flying close to the ground also leaves you less vulnerable to BVR missiles, although not immune.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on the automatic countermeasure dispenser and focus on the enemies' positions and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 has an excellent selection of air-to-ground munitions available for use for ground attack which can be configured using the Weapon loadout customization menu.&lt;br /&gt;
&lt;br /&gt;
'''TIALD'''&lt;br /&gt;
[[File:Harrier GR.7 TIALD Display.png|thumb|As seen in picture, TIALD shares similarities with the helicopter gunner sights.]]&lt;br /&gt;
The TIALD (Thermal Imaging Airborne Laser Designator) has access to thermal vision making target acquisition an easy task. While in use, it acts very similarly to helicopter gunner sights for modern helicopters, utilizing almost the exact same functions. Range is not displayed in the HUD as seen in helicopters. However, this is not a crucial aspect of accurate bombing as the range is fully dependent on the aircraft's attitude (altitude, speed, angle of attack, etc.). If the user is familiar with helicopter HUD, you will be familiar with the indicators to the left of the reticle.&lt;br /&gt;
[[File:TIALD info.png|left|thumb|TIALD indicators]]&lt;br /&gt;
These indicators signal the following: THR (throttle), IAS (indicated air speed), SPD (speed at sea level), ALT (altitude). These indicators will stay fixed to the sight regardless of the loadout. The lower indicators will vary according to the loadout carried at the time, in this case: GBU ([[GBU-24 Paveway III (2,000 lb)]] guided bombs) FLR (amount of flares remaining) and CHFF (amount of chaff remaining). The TIALD has a double functionality, not only working as the laser designator for GBUs but can work as an additional scouting tool for better situational awareness, both for air-to-ground and air-to-air. Functionalities of the TIALD will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind is that while the TIALD pod can look backwards it cannot look directly downwards, this means that if you have the pod locked to a target and you fly directly over the target, the pod can lose its lock on the target when it hits the downwards limit. If you allow this to happen, it is likely the bomb will miss the target before you are able to get the targeting pod pointed at it again. In order to avoid this, you can fly slightly off to the side of your target (rather than passing straight over it) so that the pod can keep pointed at the target by swivelling sideways, rather than straight down like it would have to if you flew directly over it.&lt;br /&gt;
&lt;br /&gt;
'''AGM-65D'''&lt;br /&gt;
&lt;br /&gt;
The AGM-65D air-to-ground missile, when working in conjunction with the TIALD targeting pod, can be an effective combination for knocking out enemy tanks from far away. It is recommended to also bring a couple of AIM-9L missiles for self-defence against enemy fighters. As the AGM-65D utilises thermal imaging for guidance, you should have no problem spotting enemy vehicles in day or night battles.&lt;br /&gt;
&lt;br /&gt;
To successfully use this weapon in ground battles, you will first need to stay well away from the battlefield and begin climbing in order to bring yourself above the view of enemy SPAA radar. Once an altitude of 5,000 - 6,000 m is reached, begin heading towards the battlefield while maintaining a shallow climb. Once you have positioned yourself near or over the battlefield, you can use your TIALD targeting pod to search for enemy vehicles and watch for friendly scout markers. After acquiring a lock on an enemy position, point the nose of the aircraft roughly in the direction of the enemy vehicle and then press your &amp;quot;fire air-to-ground missile&amp;quot; key once to activate the missile seeker and once more to fire the missile. As the AGM-65D is a fire-and-forget weapon, you do not need to maintain lock for the duration of the missile's flight and can immediately begin searching for new targets. It is advised to try to target enemy SPAA first as even though they cannot see you on radar (provided you are still far above them), they can still manually look up and try to find you once they notice you eliminating their teammates in the battle log.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built-in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser-guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser-guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at destroying SPAAs from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first-generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Harrier_GR.1#History|l1=History of the Harrier GR.1}}&lt;br /&gt;
&lt;br /&gt;
The Hawker Siddeley Harrier was the first V/STOL fixed-wing jet aircraft to enter military service, and it was very successful not only domestically, but in the foreign market, with immense international interest in the project.&lt;br /&gt;
&lt;br /&gt;
One such nation was the United States of America, who bought the rights to domestically manufacture and cooperate on the design of the aircraft. The contract was granted to McDonnell Douglas and British Aerospace (the conglomerate successor to Hawker Siddeley), and eventually developed a successor aircraft, the AV-8B Harrier II. This design proved extremely capable in US tests, and so the British Ministry of Defence sought to adopt an iteration of this redesign.&lt;br /&gt;
&lt;br /&gt;
The contract defaulted on British Aerospace and McDonnell Douglas due to their extensive experience with the programme, and by 1990, it began to enter service with the Royal Air Force and the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
Originally designated &amp;quot;GR.5&amp;quot;, later upgrades led to designations &amp;quot;'''GR.7'''&amp;quot; and &amp;quot;GR.9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas was later merged into Boeing, and British Aerospace was merged with Marconi Electronic Systems to form BAE Systems, who continued to manufacture the Harrier II until it was retired from service in 2011 due to budget constraints. It saw service in the Gulf War, Operation Deliberate Force, Operation Allied Force, the Iraq War (2003-2011) and the War in Afghanistan (2001-2020).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Harrier (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[AV-8C]]&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft&lt;br /&gt;
&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U76676254</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=127863</id>
		<title>Buccaneer S.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.1&amp;diff=127863"/>
				<updated>2022-04-27T10:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;U76676254: i Changed the usage in battle part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Buccaneer S.2&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50146_buccaneer_s_1_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Red Skies&amp;quot;]] as a reward for the [[wt:en/news/7267-event-summer-landing-en|2021 Summer Landing event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,094 || 1,087 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 33.6 || 31.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,115 || 1,105 || 30.2 || 32.0 || 51.2 || 42.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~9 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Gyron Junior DGJ.2 (Mk.101) || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,406 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,451 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,071 kg || 14,490 kg || 15,532 kg || 17,094 kg || 17,955 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,190 kgf || N/A&lt;br /&gt;
| 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,254 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.36 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer S.1 is a large target and does not feature any armour plates or bulletproof glass. All of the aircraft's fuel tanks are mounted down the centre of the aircraft in the upper fuselage (above the bomb bay). The engines are fairly small compared to those on other aircraft but are exposed to enemy fire (they are mounted right at the front near the air intakes).&lt;br /&gt;
&lt;br /&gt;
Much like the Buccaneer S.2 the Buccaneer S.1 uses drooping ailerons (the ailerons deflect downwards with the flaps) to produce additional lift. While offering improved flight performance this has a fairly  major drawback in terms of survivability in some situations. As the ailerons are considered parts of the flaps if you exceed your flaps' rip speed then the ailerons will likely be ripped off as well, this can easily lead to loss of control in the immediate aftermath of losing your flaps and make the aircraft very hard to control afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L.D H.E. M.C. Mk.1 (1,000 lb)|H.E. M.C. Mk.13 (1,000 lb)|AGM-12B Bullpup|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs (4,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 144 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 4 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 2 x AGM-12B Bullpup missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 72 x RN rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 8 x RP-3 rockets (6,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb L.D H.E. M.C. Mk.1 bombs + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 2 x AGM-12B Bullpup missiles (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Close air support (CAS) and Base bombing''.&lt;br /&gt;
&lt;br /&gt;
This is becuse it has good bomb load and no guns &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a maximum payload of 8,000 lb&lt;br /&gt;
* Has a [[Ballistic Computer]] with both CCIP and CCRP&lt;br /&gt;
* CCIP works in level flight unlike on most other aircraft equipped with it&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality&lt;br /&gt;
* Wings are harder to rip than on the [[Buccaneer S.2]]&lt;br /&gt;
* Bullpup AGM weaponry is excellent for ground targets&lt;br /&gt;
* Has a Radar Warning Receiver (RWR)&lt;br /&gt;
* Has the ability to land on and take off from aircraft carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no guns or air-to-air missiles; relies on speed and teammates for survival&lt;br /&gt;
* A large and overall defenceless aircraft; likely to be targeted by enemy aircraft&lt;br /&gt;
* Has no countermeasures; only means of defence is terrain masking and smart manoeuvring&lt;br /&gt;
* Ailerons can be ripped off alongside flaps if you fly too fast&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|Devblog]]===&lt;br /&gt;
The Blackburn Buccaneer was developed in the early stages of the Cold War as a response to new cruisers being built by the Soviet Union at the time. After the first prototype conducted its maiden flight in the late 1950's, it didn't take long for the first production version - the Buccaneer S.1 - to enter service with the Fleet Air Arm in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
In service, the Buccaneer S.1 replaced the outdated Supermarine Scimitar in the naval attack role and served throughout the 1960's. In the early 1970's however, several accidents occurred caused by the Buccaneer S.1's troublesome engines. Following this, all Buccaneer S.1s were grounded and decommissioned, ending their service prematurely. However, the much more reliable Buccaneer S.2 replaced the older variant in service and continued its service for many more years.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.1 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper001.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper002.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper003.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper004.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper005.jpg|&lt;br /&gt;
File:Buccaneer S.1 WTWallpaper006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7263-development-summer-marathon-vehicles-buccaneer-s-1-en|[Development] Summer marathon vehicles: Buccaneer S.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U76676254</name></author>	</entry>

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