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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U76568542</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-30T12:02:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=72642</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=72642"/>
				<updated>2020-10-11T02:25:29Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: Fixed issue where history was not visible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_skr_pr35}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light Anti-submarine Frigate, the Pr.35 '''''Mirka''''' class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvos. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr.35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can often be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr.35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns firing a total of 90 rounds per minute. This firing rate allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This firing rate comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 kilometres when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Mirkas round off their armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Mirka'' excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the ''Mirka'' needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the ''Mirka'' should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
&lt;br /&gt;
Captains of the ''Mirka'' should attempt to close the distance on any target and engage with their guns within 5 kilometres for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT the ''Mirka'' has no air defence, and staying in the open also invites bombers to exploit this.  The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and decent effectiveness against planes.  The rocket launcher is useful only at extremely close range and the torpedo battery is small, limited in firing arc and weak.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 76 mm HE ZS-62||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.35, or Mirka class, was a class of light anti-submarine frigates that were built in the mid 1960's for the Soviet Navy. They were the successor to the Petya class (Pr. 159) Light frigates. 18 Mirka class frigates were built by Yantar shipyard in Kaliningrad, between 1964 and 1966. All ships were decommissioned between 1989 and 1992. One ship is known to have rammed the USS Caron, a US Spruance-class destroyer, in the black sea, on February 12th, 1988.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Mirka-class_frigate|[Wikipedia] Mirka-class frigate]]&lt;br /&gt;
&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{USSR squadron ships}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=71882</id>
		<title>Pr.1204 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=71882"/>
				<updated>2020-09-27T21:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: Grammar issues fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_1204_late}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It bears strong resemblance to the [[Pr.1124 (1940)]], and inherits its main gun and its tactics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some of the APHE as well for larger boats such as the [[Flower class (K-218)|Flower]], [[Isles class (T-285)|Isles]] and any destroyers in an up-tier.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Overall, this armament should generally only be used against aircraft. It is sufficient for dealing with one aircraft at a time, as its rate of fire and damage per shot are good. Having only one turret however leaves it vulnerable to attacks by two or more aircraft, or having the gun knocked out. It is highly capable against boats, but should be used with caution, as this leaves you vulnerable to aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BP &amp;quot;Plamya&amp;quot; (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;anti-air&amp;quot; armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable from the air.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|BM-14-17|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr. 1204 late is very similar in playstyle to the [[Pr.1124 (1940)]], which you will have played before this boat. Remaining at long range is still important due to your high repair cost and thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 25 mm HE magazines&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 25 mm AP magazines&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
| 53-BR-354&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
|Mines&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a 30 mm grenade launcher weapon for defence in close quarter battles&lt;br /&gt;
* Effective AA turret&lt;br /&gt;
* Powerful main gun&lt;br /&gt;
* Rocket launcher highly effective on a hit&lt;br /&gt;
* Moderate armour protects well against small arms fire&lt;br /&gt;
* Good turn rate to avoid torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 30 mm grenade launcher has short range&lt;br /&gt;
* Only one AA turret easily overwhelmed&lt;br /&gt;
* Only one main gun, unlike Pr. 1124.&lt;br /&gt;
* Rocket launcher is very difficult to hit with (similar to [[MO-4]])&lt;br /&gt;
* Armour is insufficient against 20 mm auto cannons present on many boats at this BR.&lt;br /&gt;
* Low top speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.1204 (Or Shmel) class of river boats were developed in the mid 1960's as a successor to the USSR's aging fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbors supporting troop movements, as well as providing fire support form ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.&amp;lt;ref&amp;gt;https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=71881</id>
		<title>Pr.1204 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=71881"/>
				<updated>2020-09-27T21:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: Added history to Make Pr.1204 as well as source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_1204_late}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It bears strong resemblance to the [[Pr.1124 (1940)]], and inherits its main gun and its tactics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some of the APHE as well for larger boats such as the [[Flower class (K-218)|Flower]], [[Isles class (T-285)|Isles]] and any destroyers in an up-tier.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Overall, this armament should generally only be used against aircraft. It is sufficient for dealing with one aircraft at a time, as its rate of fire and damage per shot are good. Having only one turret however leaves it vulnerable to attacks by two or more aircraft, or having the gun knocked out. It is highly capable against boats, but should be used with caution, as this leaves you vulnerable to aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BP &amp;quot;Plamya&amp;quot; (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;anti-air&amp;quot; armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable from the air.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|BM-14-17|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr. 1204 late is very similar in playstyle to the [[Pr.1124 (1940)]], which you will have played before this boat. Remaining at long range is still important due to your high repair cost and thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 25 mm HE magazines&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 25 mm AP magazines&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
| 53-BR-354&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
|Mines&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a 30 mm grenade launcher weapon for defence in close quarter battles&lt;br /&gt;
* Effective AA turret&lt;br /&gt;
* Powerful main gun&lt;br /&gt;
* Rocket launcher highly effective on a hit&lt;br /&gt;
* Moderate armour protects well against small arms fire&lt;br /&gt;
* Good turn rate to avoid torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 30 mm grenade launcher has short range&lt;br /&gt;
* Only one AA turret easily overwhelmed&lt;br /&gt;
* Only one main gun, unlike Pr. 1124.&lt;br /&gt;
* Rocket launcher is very difficult to hit with (similar to [[MO-4]])&lt;br /&gt;
* Armour is insufficient against 20 mm auto cannons present on many boats at this BR.&lt;br /&gt;
* Low top speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.1204 (Or Shmel) class of river boats were developed in the mid 1960's as a successor to the USSR's aging fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbors supporting troop movements, as well as providing fire support form ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.&amp;lt;ref&amp;gt;https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204&amp;diff=71880</id>
		<title>Pr.1204</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204&amp;diff=71880"/>
				<updated>2020-09-27T21:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: Added history as well as link to source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_1204}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Russian armoured gun boat {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{main|Weapon name (calibre)}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| IAI&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| API-T&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
| 53-BR-354&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|Mines&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.1204 (Or Shmel) class of river boats were developed in the mid 1960's as a successor to the USSR's aging fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or or shallow water conditions such as denying waterway passages, protecting harbors supporting troop movements, as well as providing fire support form ship to shore scenarios.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&amp;lt;/ref&amp;gt; As of 2017,several are still in service with the Russian Navy&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;, with at least 4 assigned to the Caspian fleet. &lt;br /&gt;
&lt;br /&gt;
== [[Media]] ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71879</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71879"/>
				<updated>2020-09-27T20:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: Added Wikipedia as a Source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_skr_pr35}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light Anti-submarine Frigate, the Pr.35 '''''Mirka''''' class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvos. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr.35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can often be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr.35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns firing a total of 90 rounds per minute. This firing rate allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This firing rate comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 kilometres when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Mirkas round off their armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Mirka'' excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the ''Mirka'' needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the ''Mirka'' should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
&lt;br /&gt;
Captains of the ''Mirka'' should attempt to close the distance on any target and engage with their guns within 5 kilometres for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT the ''Mirka'' has no air defence, and staying in the open also invites bombers to exploit this.  The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and decent effectiveness against planes.  The rocket launcher is useful only at extremely close range and the torpedo battery is small, limited in firing arc and weak.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 76 mm HE ZS-62||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* https://en.wikipedia.org/wiki/Mirka-class_frigate&lt;br /&gt;
&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{USSR squadron ships}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71878</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71878"/>
				<updated>2020-09-27T20:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_skr_pr35}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light Anti-submarine Frigate, the Pr.35 '''''Mirka''''' class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvos. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr.35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can often be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr.35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns firing a total of 90 rounds per minute. This firing rate allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This firing rate comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 kilometres when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Mirkas round off their armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Mirka'' excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the ''Mirka'' needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the ''Mirka'' should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
&lt;br /&gt;
Captains of the ''Mirka'' should attempt to close the distance on any target and engage with their guns within 5 kilometres for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT the ''Mirka'' has no air defence, and staying in the open also invites bombers to exploit this.  The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and decent effectiveness against planes.  The rocket launcher is useful only at extremely close range and the torpedo battery is small, limited in firing arc and weak.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 76 mm HE ZS-62||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.35, or Mirka class, was a class of light anti-submarine frigates that were built in the mid 1960's for the Soviet Navy.  They were the successor to the Petya class (Pr. 159) Light frigates. 18 Mirka class frigates were built by Yantar shipyard in Kaliningrad, between 1964 and 1966. All ships were decommissioned between 1989 and 1992.  One ship is known to have rammed the USS Caron, a US Spruance-class destroyer, in the black sea, on February 12th, 1988.&lt;br /&gt;
 &lt;br /&gt;
https://en.wikipedia.org/wiki/Mirka-class_frigate&lt;br /&gt;
https://en.wikipedia.org/wiki/USS_Caron&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{USSR squadron ships}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71877</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=71877"/>
				<updated>2020-09-27T20:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;U76568542: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_skr_pr35}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light Anti-submarine Frigate, the Pr.35 '''''Mirka''''' class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvos. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr.35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can often be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr.35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns firing a total of 90 rounds per minute. This firing rate allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This firing rate comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 kilometres when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Mirkas round off their armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Mirka'' excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the ''Mirka'' needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the ''Mirka'' should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
&lt;br /&gt;
Captains of the ''Mirka'' should attempt to close the distance on any target and engage with their guns within 5 kilometres for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT the ''Mirka'' has no air defence, and staying in the open also invites bombers to exploit this.  The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and decent effectiveness against planes.  The rocket launcher is useful only at extremely close range and the torpedo battery is small, limited in firing arc and weak.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 76 mm HE ZS-62||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection||&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting||Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| ||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Pr.35, or Mirka class, was a class of light anti-submarine frigates that were built in the mid 1960's for the Soviet Navy.  They were the successor to the Petya class (Pr. 159) Light frigates. 18 Mirka class frigates were built by Yantar shipyard in Kaliningrad, between 1964 and 1966. All ships were decommissioned between 1989 and 1992.  One ship is known to have rammed the USS Caron, a US Spruance-class destroyer, in the black sea, on February 12th, 1988. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{USSR squadron ships}}&lt;/div&gt;</summary>
		<author><name>U76568542</name></author>	</entry>

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