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		<updated>2026-04-20T23:52:40Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=193822</id>
		<title>Pr.1204 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=193822"/>
				<updated>2024-10-22T07:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Pr.1204&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_1204_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a further development of the Pr.1204. After the first Pr.1204 entered service, the boat's weak armaments became apparent, prompting an upgrade. Eventually, in 1970, later-built boats were equipped with a casemate-mounted [[BP &amp;quot;Plamya&amp;quot; (30 mm)|&amp;quot;Plamya&amp;quot;]] automatic grenade launcher, a [[BM-14-17|140mm BM-14-17]] multiple rocket launcher system, and the replacement of the [[KPV (14.5 mm)|14.5mm KPV]] heavy machine gun with the [[2M-3 (25 mm)|25mm 2M-3]] autocannon. Even with these improvements, the Soviet Navy still felt the boat was underperforming, and nearly all were transferred to the Soviet Border Troops. Today, a small number of these boats remain in service with the Russian Navy and the Ukrainian State Border Guard.&lt;br /&gt;
&lt;br /&gt;
In the game, this boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. The boat performs similarly to its predecessor, the Pr.191 armored boat, but with improved speed, making it easier to navigate the map. Its main cannon, the [[D-56TS (76 mm)|76mm D-56TS]], has both HE and APHE shells, capable of damaging light and heavily armoured targets. The 25mm 2M-3 autocannon can destroy light and medium armoured targets, as well as serve in an anti-aircraft role. It also has the 140mm BM-14-17 MRLS, which is effective at destroying enemy destroyers. Additionally, it carries the same [[YAM-43 mine|YAM-43]] small coastal mine to block enemy paths to strategic points. One unique armament is the 30mm &amp;quot;Plamya&amp;quot; grenade launcher, though it is not very effective beyond 1 km due to its limited range. Even if it hits the target, it does minimal damage due to its small explosive mass.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The turret is the most heavily armoured section of the ship, with 15 mm of RHA, meaning that it cannot be knocked out by HE shells under 100 mm in calibre. In addition, the bridge and Automatic Grenade Launchers are protected by a thin layer of hardened armour, making them more resistant against low-calibre HE. However, this armour is insufficient to stop large-calibre autocannon fire or armour-piercing machine gun rounds.&lt;br /&gt;
&lt;br /&gt;
In addition, there is an armoured compartment protecting the engine. This gives some resistance against engine knockouts, which will help the stock grind (before FPE).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ship has a moderate top speed both forward and reverse, meaning that you will never be the first to capture points. Your stopping time is also somewhat poor, and so to turn round it would be better to do a U-turn in most cases. However, your rudder speed is good, and gets much better with the modification installed, so avoiding torpedoes is not an issue for the Pr. 1204.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament is roughly the same as the Pr. 1124, and offers no new shell types. It is conveniently mounted on the bow of the boat, with a blind spot directly behind the boat. Being moderately armoured, it is rarely knocked out. HE shells are sufficient against most boats, but it is sensible to carry some APHE as well, especially to face some Russian armoured boats, where your 11 mm of penetration with HE rounds won't be enough.&lt;br /&gt;
&lt;br /&gt;
Use HE whenever possible, especially at longer ranges, because the APHE needs a solid hit to damage anything.&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/52 D-56TS (76 mm)/Ammunition|OF-350M, BR-354}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The dual 25 mm turret tears aircraft apart in a few hits, and it can help against very fast PT boats. A small group of these boats together with a destroyer have a decent combined AA.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BP &amp;quot;Plamya&amp;quot; (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;anti-air&amp;quot; armament of 4 x 30 mm grenade launchers is largely ineffective at ranges of over 1 km. It is useful, however, in close quarters fighting (though not recommended), or for fending off patrol boats that get too close, something that is very challenging with only the main gun. This is a major improvement over the Pr. 1124, which had to use its 12.7 mm machine guns for this, leaving it vulnerable to the air.&lt;br /&gt;
&lt;br /&gt;
Note that the grenade launchers are classified as AA, but the true AA is your 25 mm gun, which you can use against pretty much anything.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BM-14-17|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
Like prior Soviet river boats, there is an option to mount a Katyusha rocket launcher on the back. This can be effective against large or static targets, making up for the lack of torpedoes.&lt;br /&gt;
&lt;br /&gt;
Note: this artillery rocket launcher has a larger calibre than others in the tech tree. This allows you to fire up to 17 rockets 3 km away, very effective against destroyers.&lt;br /&gt;
&lt;br /&gt;
You also have the option to carry a few mines. These mines are very small, and were designed to be used in rivers. Using them against destroyers has very little effect, even several of them. These should be used against other PT boats, but are not really worth the trouble.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr. 1204 late is very similar in playstyle to the [[Pr.1124 (1940)]], which you will have played before this boat. Remaining at long range is still important due to your thin armour, however more ships have guns capable of engaging at range at the higher BR. You have better defence against fast and evasive enemies and air power thanks to your 25 mm AA gun and the 30 mm grenade launchers, but these can be easily overwhelmed by large numbers of enemies. You are also still relatively flammable, and going into close-quarters battle is not recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a 30 mm grenade launcher weapon for defence in close quarter battles&lt;br /&gt;
* Effective AA turret&lt;br /&gt;
* Powerful main gun&lt;br /&gt;
* Rocket launcher, highly effective on a hit&lt;br /&gt;
* Moderate armour protects well against small arms fire&lt;br /&gt;
* Good turn rate to avoid torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 30 mm grenade launcher has short range&lt;br /&gt;
* Only one AA turret, easily overwhelmed&lt;br /&gt;
* Only one main gun, unlike Pr. 1124&lt;br /&gt;
* Rocket launcher is very difficult to hit with (similar to [[MO-4]])&lt;br /&gt;
* Armour is insufficient against 20 mm autocannons present on many boats at this BR&lt;br /&gt;
* Low top speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Pr.1204 (or &amp;quot;Shmel&amp;quot;) class of river boats were developed in the mid 1960s as a successor to the USSR's ageing fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or shallow water conditions such as denying waterway passages, protecting harbours supporting troop movements, as well as providing fire support for ship to shore scenarios. As of 2017, several are still in service with the Russian Navy, with at least 4 assigned to the Caspian fleet.&amp;lt;ref&amp;gt;https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_1204_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Shmel (class) / Project 1204 Armored Artillery Gunboat / Patrol Boat]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204&amp;diff=193821</id>
		<title>Pr.1204</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204&amp;diff=193821"/>
				<updated>2024-10-22T06:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Pr.1204 late&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_1204&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Soviet armoured gun boat developed in 1965, intended to replace the outdated [[Pr.191M]]. Initially, the plan was to mount the experimental PT-90 tank turret as the main cannon, but since the tank did not enter production, the boat received a [[D-56TS (76 mm)|76mm D-56TS]] tank gun, the same turret as the [[PT-76B]]. Production of the boat started in 1967, with a [[Pr.1204 late|further upgrade]] beginning in 1970. A total of around 118 Pr.1204s were built between 1967 and 1972. 56 boats were used by the Soviet Navy, while the remaining 62 were deployed by the Soviet Border Troops. Eventually, the Soviet Navy felt the boat was underperforming, and almost all were transferred to the Soviet Border Troops.&lt;br /&gt;
&lt;br /&gt;
In the game, this boat was introduced during [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. The boat performs similarly to its predecessor, the Pr.191 armoured boat, but it has better speed that makes it a little bit easier to move around the map. Its main cannon, the 76mm D-56TS, has both HE and APHE shells that can damage light and heavily armoured targets. It is also equipped with [[KPV (14.5 mm)|14.5mm KPV]] heavy machine guns, capable of destroying enemy boats with a well-placed shot in a short time. Additionally, it carries [[YAM-43 mine|YAM-43]] small coastal mines that can be used to block enemy paths to strategic points.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|76 mm/52 D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:76 mm/52 D-56TS (76 mm)/Ammunition|OF-350M, BR-354}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|KPV (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr.1204 (or &amp;quot;Shmel&amp;quot;) class of river boats were developed in the mid 1960's as a successor to the USSR's aging fleet of WWII era river boats. 118 Shmel class river boats were built between 1967 and 1974. The boats were designed specifically to operate in shallow waters, such as rivers or littoral waters. The Shmel class was designed to support operations in rivers or or shallow water conditions such as denying waterway passages, protecting harbors supporting troop movements, as well as providing fire support form ship to shore scenarios.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union&amp;lt;/ref&amp;gt; As of 2017,several are still in service with the Russian Navy&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;, with at least 4 assigned to the Caspian fleet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_1204 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.militaryfactory.com/ships/detail.asp?ship_id=shmel-class-artillery-gunboat-soviet-union &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Shmel (class) / Project 1204 Armored Artillery Gunboat / Patrol Boat]&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.191M&amp;diff=193069</id>
		<title>Pr.191M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.191M&amp;diff=193069"/>
				<updated>2024-09-27T05:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Pr.191&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_191m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an upgraded, production version of the [[Pr.191]]. It features new M-50 engines, making the boat slightly faster, addressing a key issue with the previous version. It is also equipped with new 14.5 mm [[KPV (14.5 mm)|KPV]] heavy machine guns, replacing the older 12.7 mm model. The boat entered production in 1947, although there were initial issues with the hull's bottom, which were later resolved. A total of 188 Pr.191M units were produced between 1947 and 1954, with most being assigned to the river patrol fleet.&lt;br /&gt;
&lt;br /&gt;
In the game, this boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It retains the same crew count and armour layout as the previous version but has a faster speed. The boat still uses the 85 mm cannon but now comes equipped with a 14.5 mm KPV heavy machine gun that can penetrate up to 40 mm of armor at close range, making it effective at destroying enemy boats and some armoured targets. It also has magnetic mines, though they are not particularly effective at sinking enemy destroyers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Positive aspects:&lt;br /&gt;
&lt;br /&gt;
* The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.&lt;br /&gt;
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.&lt;br /&gt;
&lt;br /&gt;
Negative aspects:&lt;br /&gt;
&lt;br /&gt;
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure&lt;br /&gt;
* Low crew of 14&lt;br /&gt;
* 85 mm ammo isn't protected by any armour plates&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.&lt;br /&gt;
&lt;br /&gt;
{{:85 mm/54.6 ZIS-C-53 (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|KPV (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.&lt;br /&gt;
&lt;br /&gt;
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MIRAB mine}}&lt;br /&gt;
&lt;br /&gt;
The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats&lt;br /&gt;
* Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly&lt;br /&gt;
* Low speed of barely over 30 km/h, making you a great target for canons&lt;br /&gt;
* Lacks any decent medium/long range AA&lt;br /&gt;
* Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_191m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Pr.191]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.191&amp;diff=193068</id>
		<title>Pr.191</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.191&amp;diff=193068"/>
				<updated>2024-09-27T05:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Pr.191M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_191&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Soviet armoured boat developed in 1945 to replace the outdated [[Pr.1124 (Family)|Pr.1124]] armoured boats. The engineers learned from wartime experiences and the predecessor’s design to create a new boat with enhanced armor and anti-air defense, as well as slightly higher speed. The first prototype of the Pr.191 was slower than its predecessor, but it featured new armor and an updated design layout. Although only one prototype was built, the mass-production version, the [[Pr.191M]], was equipped with M-50 engines and more powerful heavy machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
In the game, this boat was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]. It has a crew of 14 and boasts strong armour that protects against heavy machine guns. Its armament includes an 85 mm cannon, capable of firing HE and APHE shells, making it perfect for targeting armoured enemies. It also features two twin 12.7 mm heavy machine guns, effective against lightly armoured targets and for anti-air defense. Additionally, the boat carries magnetic mines, but these are relatively small and require several mines to effectively sink destroyers by flooding.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As an &amp;quot;armoured gun boat&amp;quot;, the Pr.191 has layers of armour around the hull and bridge to help against small-arms fire from the opposition. Almost all the armour on the boat are of the RHA composition, and so their stated thickness are their actual protection values provided for the ship.&lt;br /&gt;
&lt;br /&gt;
The armour covers the bridge and turrets in all angles. However, despite all this armour in the fuselage enveloping the ship's centre and the rear turret's ammo stowage, it does not cover the bow ammo rack carrying the 85 mm rounds for the main armament; nor does it cover the rear fuel tanks, steering gear, and transmission. Because of this, glancing shots towards the bow and stern of the boat may put the ship into a perilous situation.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Hardened armour (Rear and top 12.7 mm DShK turrets)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 7 mm || 7 mm (0-32°) || 7 mm || 10 mm (0-89°)&lt;br /&gt;
|-&lt;br /&gt;
| Bridge || 14 mm || 14 mm || 14 mm || 10 mm (90°)&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Main turret || 30 mm (0-42°) ''Front'' &amp;lt;br&amp;gt; 10 mm (23-47°) ''Gun mantlet'' || 30 mm (9-13°) || 30 mm (17°) || 20 mm (88-90°)&lt;br /&gt;
|-&lt;br /&gt;
| Secondary turrets || 12 mm || 12 mm || 12 mm || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret base have an armour thickness of 10 mm. While the bow 85 mm turret base is made of RHA, the stern turret base is made of hardened armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, the Pr. 191 has pretty bad mobility. The ship has a max speed of 29 km/h spaded in RB, which is slow even for Soviet armoured gun boats. As well, the ship isn't too responsive and doesn't have a great turning circle. All in all, the ship should not rely on its mobility due to its poor turn and speed capabilities.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[85 mm/54.6 ZIS-C-53 (85 mm)|85 mm/54.6 ZIS-C-53]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | -8°/+77°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | ±140°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:85 mm/54.6 ZIS-C-53 (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]] (x4)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Centre turret (x2) || Stern turret (x2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | -5°/+85°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| ±180° || -135°/+145°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 8,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|MIRAB mine}}&lt;br /&gt;
&lt;br /&gt;
This ship comes with 10 MIRAB mines. They are rather small, and should be used only against corvette and smaller sized ships. Several hits may sink a destroyer from flooding. The best use for these mines is to lay them at a capture point and hope that an enemy ship runs over the mine and gets blown up; however, it may be the best option to simply not carry them at all, as they do pose a risk of detonating when hit.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 191 is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
The Pr. 191 can work very well in certain situations, particularly longer-range engagements. This is because of its great weapons load, namely the 85 mm cannon mounted in front of the bridge. Assuming that you have decent accuracy, you can easily sink enemy vessels with a few hits. The Pr. 191 also carries two dual 12.7 mm DShK machine gun turrets, which provide a surprisingly good measure of anti-aircraft and anti-MTB defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats at longer ranges, where the DShKs are less effective.&lt;br /&gt;
&lt;br /&gt;
The Pr. 191 is rather lacking in survivability compared to some of its peers. The ship has a crew of 14 sailors, which isn't particularly impressive for a Soviet armoured gun boat. As well, the Pr. 191 lacks heavy armour, with 30 mm protecting the turret and just 7 mm of hull armour. This means that the ship can, and will, be shredded by any enemy cannon fire. As a result, captains should make use of island cover to maximise survivability. One additional good strategy is to stay bow-in on the enemy at longer ranges. This prevents enemies from hitting all three of the ship's sections at once, which greatly reduces the risk of being shredded.&lt;br /&gt;
&lt;br /&gt;
Finally, the Pr. 191 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 29 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Possesses a powerful 85 mm cannon to pick off targets quickly&lt;br /&gt;
* Decent secondary armament of four (2 x 2) 12.7 mm DShK machine guns in dual mounts&lt;br /&gt;
* Relatively thin profile, presents a rather small target when facing an enemy head-on&lt;br /&gt;
* Can carry naval mines, which could be potentially deadly towards heavier enemies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one main gun which can only fire towards the front and sides - leaves a blind spot in the rear&lt;br /&gt;
* Front ammo rack, rear mobility modules, and fuel tanks are not armoured at all&lt;br /&gt;
** 7 mm hull armour is not enough to protect the ship from cannon fire&lt;br /&gt;
** Small crew complement of 14 crew members, very low among the Soviet armoured gun boats&lt;br /&gt;
* 12.7 mm guns drop off in effectiveness rapidly with range, limiting their usefulness as anti-aircraft weapons&lt;br /&gt;
* Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Following the Soviet's experience with the [[Pr.1124 (1945)|Pr.1124]] and 1125 armoured boats, development for an improved successor came in the immediate post-war period of 1946, assigned to Central Design Bureau №19 (TsKB-19) at Leningrad. The improvements were for more armour, an 85 mm gun, two 12.7 mm machine guns and powered by the T-34 V-12 diesel engine.&amp;lt;ref name=&amp;quot;Navpedia_191M&amp;quot; /&amp;gt; The boat developed as the '''Project 191''' in Shipyard №344 at the city of Molotov (today known as Perm).&amp;lt;ref name=&amp;quot;Navpedia_191&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;RusShip_191&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The single unit produced was designated '''BK-166'''.&amp;lt;ref name=&amp;quot;Navpedia_191&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;RusShip_191&amp;quot; /&amp;gt; From the ship's development, improvements were made with M-50 diesel engines and 14.5 mm machine guns that would be used in succeeding units as the ''[[Pr.191M|Project 191M]]'',&amp;lt;ref name=&amp;quot;Navpedia_191M&amp;quot; /&amp;gt; of which 118 units would be produced.&amp;lt;ref name=&amp;quot;RusShip_191&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_191 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Pr.191M]] - Main production variant of the ship, with the main improvements in machine gun armaments and mobility.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navypedia.org/ships/russia/ru_cf_bk191.htm [Navypedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BK-166 armoured motor gunboat (project 191) (1946)]&lt;br /&gt;
* [http://russianships.info/eng/warfareboats/ [RussianShips.info&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Project 191]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Navpedia_191&amp;quot;&amp;gt;Gogin, Ivan. &amp;quot;BK-166 armoured motor gunboat (project 191) (1946).&amp;quot; Navypedia, [http://www.navypedia.org/ships/russia/ru_cf_bk191.htm Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Navpedia_191M&amp;quot;&amp;gt;Gogin, Ivan. &amp;quot;BK-167 Armoured Motor Gunboats (Project 191M) (1947 - 1953).&amp;quot; Navypedia, [http://www.navypedia.org/ships/russia/ru_cf_bk167.htm Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RusShip_191&amp;quot;&amp;gt;Brichevsky, Andrew and Volkov, Roman. &amp;quot;Gun Boat - Project 191.&amp;quot; RussianShips.info, [http://russianships.info/eng/warfareboats/project_191.htm Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rosomacha&amp;diff=190273</id>
		<title>Rosomacha</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rosomacha&amp;diff=190273"/>
				<updated>2024-07-25T13:55:00Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_skr_pr50plo_rosomacha&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Riga-class frigate built to replace the Kola-class frigate in the early 1950s. The Kola-class was considered too heavy and costly, so the Rosomacha was designed using a similar but smaller and simpler design. SKR Rosomacha was laid down in June 1952, launched in August 1953, and commissioned in April 1954. In the late 1950s, some Riga-class frigates underwent modernization, designated as Pr.50 A. The modernization included replacing the two-tube torpedo launchers with three-tube torpedo launchers capable of launching homing anti-submarine torpedoes and replacing the two MBU-200 rocket launchers with [[RBU-2500]] mortar launchers. The SKR Rosomacha served in the Northern Fleet until 1989 and was later scrapped.&lt;br /&gt;
&lt;br /&gt;
This frigate was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. The SKR Rosomacha has practically no armour, with only 8 mm of armour located on its main gun and bridge, barely withstanding enemy autocannon fire. This frigate was not built to fight enemy destroyers, as its main cannon ammunition consists only of high-explosive shells with a maximum penetration of only 24 mm, which can barely damage enemy destroyers. Instead, this frigate excels at fighting enemy boats, as they are lightly armored, and the main armament has a fast reload rate of 15 rounds per minute. If you have to fight an enemy destroyer, you still have three torpedoes at your disposal. However, with a speed of 63 km/h, it's quite easy for an aware enemy to dodge your torpedoes. You also have 96 RBU-2500 mortars that can deal significant damage to enemy destroyers, but keep in mind the effective range of these mortars is limited to around 1 km. So, make sure the enemy destroyer is less than 1 km away if you want to hit it effectively.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/56 B-34 (100 mm)/Ammunition|100 mm F-56 HE, 100 mm ZS-56 HE, 100 mm ZS-56R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|V-11 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:V-11 (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)|RBU-2500}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_pr50plo_rosomacha Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Pr.50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yantar Baltic Shipyard}}&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1124_late&amp;diff=186530</id>
		<title>Pr.1124 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1124_late&amp;diff=186530"/>
				<updated>2024-05-20T14:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Pr.1124 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_1124_ack&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a further development of the [[Pr.1124 early|Pr.1124]] in 1943-1944, with an improved main turret housing the [[F-34 (76 mm)|76 mm F-34 cannons]], and an additional [[37 mm/67 70-K (37 mm)|37 mm/67 70-K]] autocannon.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. There is no difference in terms of performance compared to the previous model, the [[Pr.1124 early]]. However, the additional autocannon makes this boat more dangerous to lightly armoured targets, as it can easily destroy them with a few good hits.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
As an armoured gun boat, the ship's structure has some considerable armour for the type outside its armament, at least enough to resist against small-arms fire and shrapnel. The hull is armoured with 7-14 mm of anti-fragmentation armour, while the turrets have a significant 53 mm of cast homogeneous armour. The superstructure is armoured with 8-10 mm of anti-fragmentation armour as well. However, note that this armour doesn't provide any measure of protection against fire from larger cannons capable of firing AP ammunition (i.e. 20 mm and above), meaning that the ship's survivability should not be solely relied upon.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
The Pr.1124 late isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and 53 km/h in AB (identical to the previous Pr.1124), which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it faces often. The ship's turning circle is also rather weak, and the rudder isn't very responsive. Overall agility isn't too great, meaning that captains should rely on the ship's other characteristics to win fights against enemy ships.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 late is equipped with two 76 mm F-34 cannons, which are the exact same ones that are fitted on its predecessor, the Pr.1124 early. These are very powerful cannons that can knock out all light torpedo boats with a single shot (notably, the LS 3, most of American tier I boats, and the G-5 in mixed battles). However, the reload time doesn't allow you to rush into the battlefield, like all the torpedo motorboats. At this stage, you should know to target engines or ammunition blocks to increase the chance of knocking out or significantly impairing the enemy. You shouldn't have much trouble aiming, though, because the F-34 cannons shoot rounds at high speeds, unlike the MO-4, for example.&lt;br /&gt;
&lt;br /&gt;
In terms of ammunition, it is advised to carry HE for the majority of encounters, but also take some AP to use against tougher opponents (at battle ratings 3.0 and 3.3, for instance). Don't take full ammunition, because at this battle rating, your opponents should know where to shoot.&lt;br /&gt;
&lt;br /&gt;
{{:F-34 (76 mm)/Ammunition|OF-350M naval, BR-350A naval}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The major difference between the Pr.1124 early and late is the secondary armament. This boat is equipped with a 37 mm 70-K cannon, which should be your weapon of choice for close encounters, because of its fast reload rate and turret rotation speed. It also shines in messy fights, where you have to defend yourself from enemies all around yourself (although, you shouldn't find yourself in such situations often).&lt;br /&gt;
&lt;br /&gt;
In general terms, this 37 mm cannon should be used similarly to the one on the BMO, which you have likely played before this boat. The only difference is that in an up-tier, you have to play much more passive.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The twin 12.7 mm DShK machine guns remain the same as on the Pr.1124 early, but now should be used exclusively for aircraft, because the enemies at this battle rating are likely not going to be susceptible to light machine gun fire. However, one benefit of having these guns placed on top of the bridge is that they are rarely taken out, which allows you to continue fighting back your enemies even when your other armaments are knocked out (it won't be very effective, though).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Pr.1124 late is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 late can work very well in certain situations, particularly longer-range engagements. This is because of its great main weapons, namely two 76 mm cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr.1124's BR with a couple of shots. However, the main upgrade from the previous Pr.1124 is the anti-aircraft armament: the Pr.1124 late gets access to a 37 mm 70-K automatic cannon along with the existing dual 12.7 mm machine gun turret. This combination provides a formidable amount of AA protection and can shred apart most aircraft that the ship commonly faces.&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 late is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.&lt;br /&gt;
&lt;br /&gt;
Finally, the Pr.1124 late suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* T-34 turrets can do serious damage with both HE and APHE&lt;br /&gt;
* 37 mm and twin 12.7 mm guns provide a formidable rear-aspect AA defence&lt;br /&gt;
* 37 mm is capable of shredding apart most ships you will face&lt;br /&gt;
* T-34 turrets are well armoured, making them very difficult to disable&lt;br /&gt;
* Excellent close range burst damage potential&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow, with a top speed of 39 km/h in RB&lt;br /&gt;
* Turrets tend to bounce up and down, making sustained fire difficult&lt;br /&gt;
* Rear 76 mm turret has very limited coverage of the ship's frontal arc&lt;br /&gt;
* 37 mm offers virtually no coverage of the frontal region&lt;br /&gt;
* HMG and autocannon fire can easily result in loss of crew or even ammo rack damage&lt;br /&gt;
* 76 mm shell velocity and reload speed can make long range combat difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_1124_ack Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|abvolluBFeM|'''The Shooting Range #11''' - ''Pages of History'' section at 04:35 discusses the Pr.1124.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=185064</id>
		<title>Pr.1124 early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=185064"/>
				<updated>2024-04-15T05:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Pr.1124 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_1124_art&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a class of River Gun Boats of the Soviet Navy. Development began in 1931 when the Soviet Army needed a new type of armoured vehicle for river patrols armed with 76 mm guns. They demanded a vehicle that could perform multiple tasks such as fire support, combating enemy crossings (of the river), reconnaissance, convoying, landing operations, patrolling, and most importantly, fighting enemy boats. The initial development of the boat was equipped with turrets from the [[T-28 (Family)|T-28 tank]]. However, during the modernization in the 1940s, many parts were changed. Mainly, additional armour was added for the cabin and a tower on top of it with twin 12.7 mm [[DShK (12.7 mm)|DShK]] Heavy Machine Guns. The most noticeable change was the replacement of the turret with a [[T-34 (Family)|T-34 Tank]] Turret.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It is one of the most armoured boats in its BR. Its low silhouette, good armor, and competent crew make this boat hard to destroy. With a top speed of 39 km/h in RB, this boat is relatively fast for its class, but it is still slow compared to MTBs that this boat will most likely encounter. The main selling point of this boat is that it is equipped with the familiar [[F-34 (76 mm)|76 mm F-34]] cannon in the familiar T-34 Turret. This boat has two main turrets and it only has two types of shells, HE and APHE. On the other hand, it is also equipped with twin 12.7 mm [[DShK (12.7 mm)|DShK]] Heavy Machine Guns located on top of the cabin/bridge, which can serve as anti-aircraft if needed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an ''armoured gun boat'', the ship's structure has some considerable armour for the type outside its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is, though, they do cover nearly all critical modules in the ship from stray fire except the transmission and steering gear at the rear.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Hardened armour&lt;br /&gt;
* Antifragmentation armour (Fuselage roof)&lt;br /&gt;
* Cast homogeneous armour (Cannon turrets)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 4 mm || 7-14 mm (0-1°) || 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Bridge || 8 mm || 8 mm || 8 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Main turrets || 45 mm (3-75°) ''Front'' &amp;lt;br&amp;gt; 45 mm (29-77°) ''Gun mantlet'' || 45 mm (24-31°) || 45 mm (30°) || 15 mm (83-90°)&lt;br /&gt;
|-&lt;br /&gt;
| Secondary turret || 10 mm (20-27°) || 10 mm (20°) || 10 mm (20°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 early isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and slightly higher in AB, which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it often faces. The ship's turning circle is also rather weak, and the rudder isn't very responsive.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 early is equipped with two 76 mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage to the opposing ship, and may even cause hull-breaks against smaller ships. HE is the recommended ammo for this gun, as most ships at this BR have low to no armour and are vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[F-34 (76 mm)|76 mm F-34]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || colspan=&amp;quot;2&amp;quot; |Bow turret || colspan=&amp;quot;2&amp;quot; |Stern turret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | -5°/+25°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ±155° || colspan=&amp;quot;2&amp;quot; | ±160°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 384&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-34 (76 mm)/Ammunition|OF-350M naval, BR-350A naval}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 early is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76 mm guns can be a significant challenge, and the long reload times compared to lower-calibre automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA, they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | -5°/+88°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | ±130°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.1124 early is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.&lt;br /&gt;
&lt;br /&gt;
'''Tactics:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 early can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr.1124 early's BR with a couple of shots. The Pr.1124 early also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats.&lt;br /&gt;
&lt;br /&gt;
The Pr.1124 early is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.&lt;br /&gt;
&lt;br /&gt;
Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two 76 mm turrets provide excellent long-range firepower capable of penetrating any vessel at its BR&lt;br /&gt;
* Turret layout allows firing of main guns in a 360° radius around player&lt;br /&gt;
* Turrets rotate surprisingly quickly&lt;br /&gt;
* Gets a pair of 12.7 mm machine guns that can provide some measure of anti-aircraft defence&lt;br /&gt;
* Quite survivable with 20 crew members and a decent amount of armour&lt;br /&gt;
* Small silhouette, making it harder to hit than its contemporaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope&lt;br /&gt;
* Shallow draft makes hitting targets on rough waters nigh-on impossible&lt;br /&gt;
* Not too fast, with a top speed of 39 km/h in RB&lt;br /&gt;
* Guns have limited traverse arcs, meaning only one gun can fire directly forwards or backwards&lt;br /&gt;
** Guns are not well-suited for hitting fast torpedo boats due to their slow reload speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_1124_art Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|abvolluBFeM|'''The Shooting Range #11''' - ''Pages of History'' section at 04:35 discusses the Pr.1124.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=183673</id>
		<title>MPK-163</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK-163&amp;diff=183673"/>
				<updated>2024-03-19T04:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_163&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an improved version of [[MPK pr.122A]], designed in 1945. It features better armour, a larger crew (enhancing survivability), increased speed, and more armaments compared to its predecessor. The MPK-163 served in the Black Sea Fleet from 1956 to 1970, after which it was decommissioned from the Navy and later scrapped.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. The MPK-163 boasts better survivability and speed compared to its predecessor. It can effectively destroy enemy armoured boats thanks to its [[90-K (85 mm)|85 mm 90-K]] cannon and protect itself against enemy aircraft with its [[37 mm/67 70-K (37 mm)|37 mm 70-K]] autocannon and three twin [[DShK (12.7 mm)|12.7 mm DShK]] heavy machine guns. Although there are no submarines in normal matches, you can still utilize its depth charge and mortar to destroy enemy boats if you use them properly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MPK-163 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 8 mm, steel&lt;br /&gt;
* Superstructure: 4 mm, steel&lt;br /&gt;
&lt;br /&gt;
Armour on this ship is largely non-existent. The only armour to be found is on the gun turrets, and maxes out at 12 mm, meaning anything larger than 7.7 mm in calibre will punch through at nearly any range. The crew is thankfully plentiful and well-spaced throughout the ship, meaning you can tank a couple of hits before a total crew loss is observed. Engines are easily damaged and have a tendency to lead to fires aboard the ship. Ammunition stowage is decently protected, though remains vulnerable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Straight-line speed is excellent when spaded; this vessel is capable of reaching 71 km/h in Arcade Battles, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manoeuvrable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
{{main|90-K (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MPK-163 carries a single 85 mm 90-K cannon as its main armament. The 90-K is a decent main weapon with a moderate fire rate of 17 rounds per minute (3.5-second reload). The weapon itself is decent against larger ships, but lacks lethality against faster vessels and aircraft due to its lower fire rate (compared to the ship's 70-K autocannon).&lt;br /&gt;
&lt;br /&gt;
The gun has access to three main shell types - the O-365K high-explosive (HE) shell, the O-365M time-fused (HE-TF) shell, and the BR-365 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuse, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential, only being useful against armoured targets like the soviet armoured boats. For good measure, bring mostly HE shells, and a bit of HE-TF and APHEBC shells just in case the situation arises.&lt;br /&gt;
&lt;br /&gt;
{{:90-K (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365, 85 mm O-365M}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary gun is a 37 mm 70-K gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub-chasers of your size.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section. --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MPK-163 also carries 3 twin DShK machine gun mounts. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. However, at shorter ranges, the weapons can be highly lethal to small vessels or aircraft. The 12.7 mm machine guns do not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BB-1 depth charge|RBM mortar}}&lt;br /&gt;
&lt;br /&gt;
The RBM mortars launch explosive projectiles about 36 m to the side of the ship, perpendicular to the ship's axis. The mortar charges are a proximity weapon and explode on impact. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The MPK-163 is a very versatile large coastal vessel with adequate survivability, mobility, and armament. This ship can be played as a &amp;quot;gunship&amp;quot; utilizing its heavy armament, or alternatively, be used to capture bases relying on its mobility and decent survivability.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 is a very well-armed vessel at its BR, and you should take advantage of this strength. The vessel's strongest armament is the 37 mm 70-K autocannon mounted at the rear of the ship. Therefore, it is advisable to switch to manually control this weapon and use it to shred any coastal vessels that you might face. However, the 37 mm has a very slow traverse speed along with the 85 mm whilst stock, so it is advised to get the traverse upgrades after essential modules have been acquired. When fighting other sub-chasers or large vessels, use the 85 mm cannons, since it takes about 3-4 shot in some cases to destroy them. &lt;br /&gt;
&lt;br /&gt;
In general, the ship can be played using ambush or flanking tactics. Use islands and ground cover to hide your ship from enemy fire, and destroy any ships that sail into your line of fire; alternatively, flank the enemy and mow them down. Try to keep your broadside on the enemy vessels, as you can bring more guns on target. The MPK-163's overwhelming gun armament ensures that you can easily destroy any vessels or aircraft that you see. The 85 mm main gun is less effective against fast targets and should only be used against survivable, large targets such as the American SC-497. The DShKs are effective against ships and aircraft alike, but given that the 37 mm autocannon is more lethal, it is advisable to leave them under AI control.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 has two other favourable characteristics: good mobility and survivability. The ship can reach a top speed of 82 km/h in arcade and 49 km/h in realistic, which means that you can reach capture points quickly. Additionally, the ship has a crew count of 60 men, which means that your ship can take a couple of hits before going down. Utilize the good mobility and survivability to capture bases if your team's MTBs cannot capture them; again, shred any ships that come into your line-of-fire using your main armament. When capturing bases, be aware of enemy torpedoes, as the MPK-163 is a very large target. A single torpedo hit is almost always lethal.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast for a ship of its size&lt;br /&gt;
* Effective cannon&lt;br /&gt;
* Good secondaries and AA guns for its battle rating&lt;br /&gt;
* Lots of spaced-out crew&lt;br /&gt;
* Surprisingly good flanker with its heavy weapons and decent speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Reload on the main cannon is mediocre at best&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor steering&lt;br /&gt;
* Has a habit of igniting easily&lt;br /&gt;
* The RBM mortars have limited firing angles.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Pr.122bis, MPK-163 was a ship of the [[MPK Pr.122bis]] class (NATO designation: Kronshtadt class) with modified main armament. Commissioned in the 1950s, the Kronshtadt class served as border patrol vessels and were also capable of anti-submarine duties. MPK-163 was a unique member of the Pr.122bis class armed with one less 37 mm 70-K autocannon - her counterpart, the Pr.122bis, can be found in the Soviet coastal forces tech tree as a gift premium vessel.&lt;br /&gt;
&lt;br /&gt;
In the late 1940s, the Pr.122bis or Kronshtadt class were developed as a 300-ton displacement small submarine chaser class for the Soviet Union's fleet, though they were substantially larger than wartime ship classes such as the MO-4 and OD-200 classes. The ships displaced 325 tons full load and had a crew of 50, though the MPK-163 had two more crew members and displaced 380 tons full load. Standard vessels were powered by three 1,200 hp diesel engines, though the MPK-163 had the centre diesel engine exchanged for a 1,000 hp gas turbine engine. This addition resulted in the fitting of a second funnel behind the first one, giving the ship its unique appearance compared to other vessels of its class.&lt;br /&gt;
&lt;br /&gt;
The MPK-163 was also equipped with an 85 mm main cannon and three dual DShK heavy machine gun mounts. It also equipped a single 37 mm 70-K anti-aircraft cannon, which differed from the other ships of the class, as the Pr.122bis ships carried two 70-K AA guns. As a submarine chaser, the MPK-163 was capable of fitting depth charges or naval mines. In total, 236 Pr.122bis vessels were produced, though the MPK-163 is a unique vessel among the Pr.122bis class. The MPK-163 entered service in December 1955 as the last ship in the Pr.122 class with hull number 673; after 14 years of service, it was retired in April 1970.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_163 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt-class_submarine_chaser|[Wikipedia] Kronshtadt-class submarine chaser]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Krasny Metallist}}&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Groza&amp;diff=181081</id>
		<title>Groza</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Groza&amp;diff=181081"/>
				<updated>2024-02-01T02:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_skr_groza_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Soviet Guard Ship built in the 1920s and 1930s. Initially assigned to the Baltic Fleet, it was later transferred to the Northern Flotilla. During the Winter War of 1939–1940 against Finland, Groza played a minor role, assisting in troop transport and providing fire support. Throughout World War II, she played a crucial role in Operation Barbarossa, actively supporting Soviet forces and providing escort services to Allied merchant ships from 1942 to 1943. Groza was instrumental in supporting Soviet defenses and fulfilling escort duties, undergoing repairs and modernization from 1943 to 1944. After the war, she was repurposed as a target ship in 1952, later hulked for use as a barracks ship in 1953, and eventually scrapped in the late 1950s.&lt;br /&gt;
&lt;br /&gt;
Groza was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. While not as fast as some other ships and vessels, its speed surpasses that of other armoured gunboats at its BR. Groza features two [[Pattern 1911 (102 mm)]] turrets, housing what is considered one of the best cannons on a coastal vessel. It fires two types of shells, HE and Shrapnel; however, the latter is somewhat limited, penetrating only 5 mm of armor compared to the HE shell, capable of penetrating 50 mm of armor at close range. Additionally, Groza is equipped with three [[37 mm/67 70-K (37 mm)]] autocannons and two [[DShK (12.7 mm)]] heavy machine guns, providing extra firepower against boats, vessels, and aircraft. It also boasts a fully-traversable, triple-tube torpedo launcher with three [[45-36NU (450 mm)]] torpedoes capable of easily destroying enemy destroyers. Furthermore, Groza carries up to 12 [[BB-1 depth charge|BB-1 depth charges]] in case of enemy boats attempting to approach or flank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Groza has a poor survivability. While she sports a large crew size (but average for a gunboat) and her structure has compartments to mitigate incoming damage, she has very little armour and none on her hull. Any larger-calibre cannons, such as those found on other gunboats and the early destroyers, will easily shred her internal compartments and knock out components. The engines are harder to knock out, however, since they are placed inside the hull on a staggered basis, with alternating boiler and engine rooms in pairs. This setup makes it harder for one round to knock out both of her power plants, meaning the Groza usually survives heavy damage with at least partial propulsion remaining. Her crew numbers 114, but many are above deck manning her weapons and are easily whittled down by incoming rounds and any fires that may break out.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The mobility of the Groza leaves much to be desired. She can only manage 21 knots forward and 10 knots in reverse, and the vessel's turn time and rudder shift are very average. The Groza is powered by two three-drum water tube boilers, each driving one propeller shaft. The Groza will never be the first vessel to the battlefield or a capture point, but is still fasther than some heavier armoured gunboats.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Pattern 1911 (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Groza is host to 2 x 102 mm Pattern 1911 naval guns, mounted fore and aft. These are among the best cannons to be found on a coastal vessel. They have decent ballistics and are hard-hitting, even against the US destroyers that are slathered with anti-fragmentation armour. Each has a 160-round ammo supply, which will last for quite a while, even during constant combat. The guns have a very slow horizontal traverse speed, so planning ahead and turning your guns towards a target before coming within line of sight is imperative.&lt;br /&gt;
&lt;br /&gt;
The stock shell, a base-fused High-explosive round, is arguably the best as it features 2.1 kg of explosive mass and 52 mm base penetration. The only other shell available is a shrapnel round with only 218 g of explosive mass. This round can be useful against PT boats, but the improvement is marginal over the HE, and it only has 5 mm of penetration at any angle.&lt;br /&gt;
&lt;br /&gt;
{{:Pattern 1911 (102 mm)/Ammunition|102 mm HE, 102 mm shrapnel}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
This vessel is equipped with 3 x 37 mm/67 70-K autocannons with a base penetration of 79 mm and powerful HE shells. The available belts are the stock belt (Universal) and the researchable AP and HE belts. The Universal belt is usually the best to use, with its good mix of heavy armour-piercing projectiles and powerful high-explosive shells. If you tend to face more PT boats and aircraft, the HE belt will be your go to, with the AP belt being more effective against the rarer armoured gunboats and destroyers.&lt;br /&gt;
One turret is mounted in the front of the ship, between the forward main gun and the bridge. The other two are directly in front of and behind the rear main gun, giving the 37 mm battery complete coverage around the ship. These are your best weapons for combating enemy coastal vessels, given their higher rate of fire and better traverse speed than the 102 mm guns.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
The anti-aircraft armament of the Groza is lacklustre: she employs two [[DShK (12.7 mm)]] heavy machine guns, one on each side of the superstructure. These weapons have a very short engagement range and have relatively small ammo counts, but reload quickly and can be a menace to nearby PT boats.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)|BB-1 depth charge}}&lt;br /&gt;
The Groza has a fully-traversable, triple-tube torpedo launcher at her disposal with 3 x 450 mm 45-36NU torpedoes that can easily cripple destroyers and even cruisers in an uptier with a 284 kg warhead and 41 knots speed. While it is difficult to set up for your own torpedo launches due to her slow speed and the torpedo's limited range, a destroyer or other coastal ship coming around a nearby island or sailing straight is an easy prey.&lt;br /&gt;
&lt;br /&gt;
She is also equipped with 12 x BB-1 depth charges. These are very situational weapons and are only useful if an enemy ship tries to board you. However, on the rare occasion an enemy PT boat tries to hide under your guns, these can come in useful.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Groza is best used as a support vessel for quicker PT boats or better-armoured gunboats. Her 102 mm guns provide excellent ballistics for medium to long range engagements, and the 37 mm battery can effectively combat any coastal vessel she encounters. If she is safe from enemy fire or the enemy is distracted by an ally, the Groza can also be a dangerous threat to any destroyer she faces.&lt;br /&gt;
&lt;br /&gt;
Another method of play is escorting or following allied destroyers. While the Groza cannot keep up with any of them, she can provide far more comprehensive defense against PT boats and aircraft than early destroyers are capable of. This is especially viable when playing in a squad.&lt;br /&gt;
&lt;br /&gt;
The most dangerous vessels the Groza can face are any destroyer, which can usually obliterate her weak hull in one salvo, and any coastal vessel with a large-calibre, fast-firing cannon such as the German 3.7 cm or Allied 40 mm Bofors cannons. These mounts have a sufficient rate of fire to quickly knock out each of the Groza's weapons and compartments, and must be dealt with before they get within effective firing range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 102 mm guns, she can easily cripple/sink destroyers with her main battery&lt;br /&gt;
* Very effective anti-air defence for her size with three large-calibre autocannons and two heavy machine guns&lt;br /&gt;
* Has a fully-traversable torpedo launcher&lt;br /&gt;
* Has access to a rangefinder and fire-control director, which is rare for coastal vessels&lt;br /&gt;
* Rarely loses all propulsion due to unique staggered boiler layout&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow, cannot even keep up with battleships&lt;br /&gt;
* Main battery has extremely slow traverse speed&lt;br /&gt;
* Almost completely unarmoured and a large target, attracts fire easily&lt;br /&gt;
* Weapons are easily knocked out, rapidly depleting crew and self-defence capability&lt;br /&gt;
* Faces early destroyers often&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Uragan Historical Photo.jpg|thumb|right|300px|Groza in her wartime paint scheme]]&lt;br /&gt;
The Uragan class of guard ships were constructed from 1927 until 1938, with the type being in service from 1931 all the way up till 1959. 18 ships were built, with 6 lost in combat, 3 of those sunk later being raised.&lt;br /&gt;
&lt;br /&gt;
The Uragans were assigned to all four Soviet fleets and entered combat in every theater. One of the first actions involved the Metel', carrying wounded soldiers to Vladivostok and escorting three convoys during the Lake Khasan border conflict with Japan. During World War II, the Uragans played an active part in the campaigns around Leningrad by providing fire support to Soviet ground troops. In the Black Sea, they played an active role in escorting convoys and providing fire support to encircled Red Army ports such as Sevastopol. In the final days of the war, two of the vessels also supported amphibious landings in Korea and in Sakhalin Island.&lt;br /&gt;
&lt;br /&gt;
Very little information is available about the class after World War 2. Reportedly, most became training ships and were scrapped during the 1950s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_groza_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Groza Firing.png|&amp;lt;small&amp;gt;Groza firing her main guns at the enemy&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[USS Candid]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.navypedia.org/ships/russia/ru_es_uragan.htm &amp;lt;nowiki&amp;gt;[Navypedia]&amp;lt;/nowiki&amp;gt; Uragan guard ships (projects 2, 4, 39) (1930 - 1938)]&lt;br /&gt;
* [http://wio.ru/fleet/ww2stor.htm &amp;lt;nowiki&amp;gt;[War Is Over]&amp;lt;/nowiki&amp;gt; Soviet WWII guard ships]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Zhdanov Shipyard}}&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=180582</id>
		<title>Pr.183</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=180582"/>
				<updated>2024-01-22T04:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Pr.183 BM-21&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_183&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Soviet Motor Torpedo Boat designed and built after WW2. This MTB was intended to replace the [[Pr.123K|Pr.123 MTB]], which served as the main MTB for the Soviet Navy since WW2. The chief designer drew inspiration from American-built Motor Torpedo Boats received through the Lend-Lease program. In 1952, mass production of Pr.183 began. There were also some modifications for this MTB, such as the Missile boat variant equipped with anti-ship missiles and the Gun boat variant equipped with MRLS.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. With a maximum speed of 81 km/h, it can be used to capture strategic points quickly and flank the enemy when possible. The boat is equipped with two [[2M-3 (25 mm)]] guns, effective against lightly armoured targets and PT boats, and can also serve as anti-aircraft defense. Additionally, it carries two [[53-38 (533 mm)]] torpedoes, which, while slow, compensate with extended range and a substantial explosive payload. Furthermore, it features 12 [[BB-1 depth charge|BB-1 depth charges]], effective for destroying enemy ships and boats when used properly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr.183 hull is entirely constructed from wood. Only its superstructure and both turrets are protected by steel plates. It cannot withstand any fire; even 7.7 mm rounds can penetrate its hull at close range. With a crew of only 14 people, it lacks significant survivability since anything can penetrate its hull to begin with.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Similar to other MTBs, the Pr.183 is also highly agile. Powered by four M-50 diesel engines, it can reach speeds of 81 km/h forward and 33 km/h in reverse (RB/SB). This allows you to take circuitous routes to catch enemy boats and ships by surprise. In times of danger, you can swiftly retreat from the frontline and relocate to a safer position or reposition yourself for your next attack.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a frequently used naval autocannon among Soviet naval ships. It is effective against lightly armoured targets and PT boats, and can also serve as anti-aircraft defense. It only takes a few well-placed hits against enemy boats to incapacitate them. However, it's important to note that aiming can be challenging due to the motion of the waves and the presence of torpedo tubes, which might cause your shots to be less accurate.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The 533 mm 53-38 Torpedo is relatively slow and heavy in comparison to torpedoes used by other nations' MTBs. However, it compensates with extended range and a substantial explosive payload. Effectively employing this torpedo requires getting in very close proximity (approximately 1.5 km) to the enemy ship due to its slower speed.&lt;br /&gt;
&lt;br /&gt;
The BB-1 depth charge is primarily designed for anti-submarine warfare. However, since there is no submarines, it can be repurposed for ship hunting by discreetly approaching enemy vessels and deploying it nearby. Additionally, it can serve in engagements with other boats; releasing the depth charges when pursued from behind can effectively deter chasing enemy boats.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.183 can fulfill roles as a brawler or a flanker, depending on the player's preference. It can engage both boats and ships effectively when utilized correctly.&lt;br /&gt;
&lt;br /&gt;
'''Usage against boats:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 boasts impressive speed, allowing you to flank and catch enemy boats off guard using its 25 mm 2M-3 autocannons. Alternatively, you can capitalize on your speed to secure strategic points swiftly. The boat excels at incapacitating enemy vessels with well-placed shots. While you might encounter challenges against armoured boats, utilizing AP magazines can help overcome them. It's important to note that your wooden hull offers limited protection, making you susceptible to incoming fire. Prioritize target selection and cautious engagement due to your boat's low survivability. It's advisable not to expect prolonged survival in battles, given the vulnerability of the Pr.183.&lt;br /&gt;
&lt;br /&gt;
'''Usage against ships:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 is equipped with 2 torpedoes and 12 depth charges in its arsenal. A precisely aimed torpedo can effectively sink an enemy destroyer or even some light cruisers with just one hit. Alternatively, you can utilize the depth charges to achieve the same goal. However, exercise caution, as dropping them near the enemy ship is crucial for causing damage. Employ a flanking strategy by concealing yourself behind large boulders or small islands and patiently await the passage of the enemy ship. Once they have passed, tail them closely and attempt to approach. Remaining unnoticed, you can position yourself beside the enemy ship and release 4-6 depth charges, usually sufficient to sink the target. In the event the enemy ship detects you, fire your torpedo in their path and swiftly retreat to cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional cannon firepower capable of dispatching most other PT boats with just a short burst&lt;br /&gt;
* Strong mobility&lt;br /&gt;
* Effective at performing AA duties if required&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wooden construction leaves ship as being fragile&lt;br /&gt;
* Torpedo tubes make getting both turrets on target somewhat of a challenge&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1950s, the Soviet Navy recognized the need for a new Motor Torpedo Boat (MTB) to replace its existing Pr.123 MTB. This new vessel had to possess enhanced firepower while retaining the agility of its predecessor. The chief designer drew upon the knowledge gained from operating American-built Vosper, Elco, and Higgins Torpedo Boats received through the Lend-Lease program. This novel MTB was named the Pr.183 Bolshevik (also known as the P 6-class torpedo boat in NATO classification). It featured significantly greater firepower compared to its precursor, attributable to the inclusion of two 25 mm 2M-3 turrets. Despite striving to maintain the agility of its predecessor, certain design compromises, such as employing plywood for the hull, were made to achieve the desired speed.&lt;br /&gt;
&lt;br /&gt;
The production of the Pr.183 Bolshevik started in 1952. The USSR carried out numerous developmental upgrades for the Pr.183. For instance, an improved version of the Pr.183 was equipped with an additional gas turbine engine, and a remote radio-controlled variant of the Pr.183 was developed for target practice. In 1954, the People's Liberation Army Navy (the Chinese Navy) reached an agreement with the USSR to license the production of the Pr.183, naming it the Type 02 torpedo boat. This marked the Chinese Navy's introduction to torpedo boats.&lt;br /&gt;
&lt;br /&gt;
The Pr.183 Bolshevik found service in numerous nations. Prominent among these were the Soviet Navy, the Volksmarine, the People's Liberation Army Navy, and the Egyptian Navy. In particular, the Egyptian Navy acquired the [[Pr.183 BM-21]] Motor Gun Boat variant. In contrast to the standard configuration featuring two torpedo launchers and two 25 mm 2M-3 turrets, the Pr.183 BM-21 was outfitted with a single 25 mm 2M-3 turret and a 122 mm BM-21 Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_183 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 6:16 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.123K&amp;diff=179260</id>
		<title>Pr.123K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.123K&amp;diff=179260"/>
				<updated>2023-12-23T05:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Pr.123-bis&lt;br /&gt;
| link-2 = Pr.123K (A-11)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_123k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''Pr.123K''' represents an upgraded iteration of the [[Pr.123-bis]] MTB. In 1950, the Soviet Navy required reinforcement of the Pr.123-bis hull due to the transition from American Packard petrol engines to domestic M-50 diesel engines. The original hull structure couldn't withstand the demands imposed by these new engines. Moreover, with the discontinuation of the production of the [[DShK (12.7 mm)|DShK]] 1938 heavy machine gun, the designers opted to replace it with twin 14.5 mm [[KPV (14.5 mm)|KPV]] heavy machine guns. Additionally, these upgrades included advancements in electronics, encompassing navigation, target acquisition, and a friend-or-foe identification system.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was introduced into the game. The model was equipped solely with twin 14.5 mm KPV heavy machine guns, contrasting the earlier model's configuration of two twin 12.7 mm DShK heavy machine guns. Despite having half the number of machine guns compared to the previous model, the KPV proved formidable as a heavy machine gun, capable of inflicting significant damage on enemy boats and certain armored vessels due to its API ammunition. Furthermore, it carried two [[45-36NU (450 mm)|45-36NU]] torpedoes, ideal for targeting slower-moving vessels or lower-ranked destroyers and frigates. Additionally, it carried four [[BB-1 depth charge|BB-1]] depth charges, which, if used correctly, could destroy enemy boats and cause massive damage to enemy destroyers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr.123K, like the majority of PT boats, has no armour. As this is a boat of the same class as its predecessor in-game (Pr.123bis), it has the same vulnerabilities - easily destroyed engines and frequent fires.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr.123K has excellent mobility that is very comparable to the reserve G-5 torpedo boat. This ship has an magnificent top speed of 120+ km/h in AB, as well as great acceleration and snappy rudder response. These factors combine with the Pr.123K's small silhouette to make the ship almost impossible to hit at longer ranges - this plays as its biggest advantage, which leads to a sort of &amp;quot;hit and run&amp;quot; playstyle. If you have mastered the playstyle of the G-5 reserve torpedo boat, you will master the Pr.123 easily.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|KPV (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123K has half the number of machine guns of the Pr.123bis, but they have a larger calibre (dual 14.5 mm KPV machine guns). This is generally a disadvantage at this battle rating, because the vast majority of boats you will face will have no armour and so volume of fire is more important than the power of the ammunition.&lt;br /&gt;
&lt;br /&gt;
However, the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers.  Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km.&lt;br /&gt;
&lt;br /&gt;
The guns are mounted in the stern, giving a very wide angle of fire, excluding a relatively small angle either side of straight ahead.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123K is equipped with 2 x 450 mm wet-heating 45-36NU torpedoes, which are placed on the sides of the boat. When released, they are fired forwards already at speed, which allows you to get a jump on any opponents who are in the torpedo range. It is a good idea to rush tougher opponents and fire your torpedoes very close to them to guarantee a hit (use this tactic at higher battle ratings to get rid of the toughest ships).&lt;br /&gt;
&lt;br /&gt;
The Pr.123K can carry 4 BB-1 depth charges, which can be used as time-based mines or as traps for opponents who are circling you. It is advised to read the [[BB-1 depth charge|full BB-1 article]] which covers its uses in more depth.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.123K can seem as a downgrade from the previous Pr.123bis, with two less machine guns placed in a position that forces you to expose your side to shoot. However, the ship does have a more powerful set of guns, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K does best in base-capturing abilities, as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr.123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.&lt;br /&gt;
&lt;br /&gt;
Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds, making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximise your ship's survivability. Against larger destroyers, the Pr.123 gets two large torpedoes which are often enough to knock out anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely mobile with a high top speed and snappy control response&lt;br /&gt;
** Very small silhouette makes this boat extremely difficult to engage at range&lt;br /&gt;
* Two heavy-hitting machine guns capable of shredding through most boats at its BR&lt;br /&gt;
* Gets access to torpedoes which can easily destroy anything up to the size of a destroyer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely no armour and just 7 crew members cause the ship to have terrible survivability&lt;br /&gt;
** The hull is made of wood and can easily be set alight by machine-gun fire&lt;br /&gt;
* Two fewer guns than the preceding Pr.123bis&lt;br /&gt;
* Inability to engage opponents right in-front due to the positioning of the dual machine-gun turret&lt;br /&gt;
* Only two torpedoes which fire forward, compared to four on many comparable MTBs&lt;br /&gt;
* Can't hit anything in wavy waters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
Pr.123K &amp;quot;Komsomolets&amp;quot; was the last variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. The ship differed from previous Pr.123 versions due to the removal of one 12.7 mm DShK machine gun turret, the installation of a heavier 14.5 mm machine gun turret, and the installation of two Identification Friend-or-Foe (IFF) and target search radars. As well, the ship carried a new design of smoke generator designed to operate for longer periods of time. In total, 205 boats were built from 1949 to 1951.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K was the final development of the Pr.123 class, and had improved armament and sensor equipment. Compared to the previous Pr.123bis, several changes were made to the basic ship design. The Pr.123K was built with a new, more spacious open bridge, which housed the steering and control equipment. As well, the Pr.123K lost the forward machine gun turret of the Pr.123bis, while the rear turret was upgraded to a dual KPV machine gun turret. The ship had less powerful engines compared to the Pr.123bis (200 fewer hp per engine), but was capable of a higher top speed thanks to a lighter and more hydrodynamic hull. Finally, the ship gained two new radars - the &amp;quot;Zarnitsa&amp;quot; air-search radar and the &amp;quot;Fakel-M&amp;quot; IFF device. Both were mounted on a dome behind the bridge.&lt;br /&gt;
&lt;br /&gt;
In total, 205 Pr.123K boats were built between 1949 and 1951, several years after their earlier counterparts. Of these, some ships were delivered without the radar installation. Two ships were modified with single and dual hydrofoils (being the A-10 and A-11 models), which were capable of even higher speeds in tests. As well, over 100 Pr.123K MTBs were exported to Warsaw-pact countries. The ships had a long service life, some ships remaining in export service until 1990.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.123-bis&amp;diff=179219</id>
		<title>Pr.123-bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.123-bis&amp;diff=179219"/>
				<updated>2023-12-22T12:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Pr.123K&lt;br /&gt;
| link-2 = Pr.123K (A-11)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_123bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''Pr.123-bis''' is a production variant of the Project 123 Komsomolet-class Torpedo Boat used by the Soviet Navy during World War II. Development of Project 123 originally began in 1939, but the urgent need to replace the previous model due to the unsatisfactory performance of the [[G-5]] motor torpedo boat arose in 1942. In 1943, the navy approved the production model of the project, resulting in the designation Project 123-bis. It was equipped with two twin 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine guns and utilized two American-supplied Packard petrol engines acquired through the Lend-Lease program.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. Its gameplay is similar to many other MTBs in the game, but its superior speed allows it to swiftly capture strategic points and eliminate enemy boats attempting to reach your capture point thanks to its armament who consist of two twin 12.7 mm DShK heavy machine guns. As a torpedo boat, it also carries two [[45-36NU]] torpedoes, useful for targeting slow-moving vessels or lower-ranked destroyers or frigates. Additionally, it can carry [[BM-1 small depth charge|BM-1]] small depth charges, although their explosive power is insufficient to destroy enemy destroyers or frigates outright, they can still damage or destroy enemy boats with one or two depth charges.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Pr123bis.png|thumb|X-Ray view of the Pr.123bis showing key components that are prone to be damaged when taking enemy fire.]]&lt;br /&gt;
The Pr.123bis doesn't have any armour in the game. When under fire, it is almost certain that an opponent will disable your engines and/or set you on fire (see image on the right). However, you will very rarely be destroyed due to an ammunition explosion.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Pr.123bis can reach speeds over 120 km/h in AB and around 90 km/h in RB and SB. Backwards, the Pr.123bis can reach -45 km/h, so there should be no trouble reaching strategic points first or at the same time as the lighter boats. The Pr.123bis turns very quickly, a tactic which should be used to flank opponents and destroy them with machine guns. Lastly, it is unwise to come to a full stop, due to the fact the ship becomes a &amp;quot;sitting duck&amp;quot;, easy to pick off by enemy ships or aircraft.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Primary armament composes of two, dual mounted [[DShK (12.7 mm)|DShK]] heavy machine gun turrets, with one located at the stern and the other at the centre of the vessel just above and behind the bridge. Note that the turret at the stern is obstructed when pointed towards the bow due to the other turret, therefore somewhat restricting fire coverage. The turret just behind the bridge has near 360°, though it is slightly obstructed by the mast when pointing towards the bow.&lt;br /&gt;
&lt;br /&gt;
The DShK 12.7 mm guns provide good firepower and rate of fire against similarly sized ships and somewhat larger ships thanks to its heavy calibre. They have an ammunition capacity of 1,000 rounds, with reloads taking ~4.7 seconds. Available belts to research include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)|BM-1 small depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out already at speed, so you can surprise your opponents with your torpedoes, unlike early American boats, which simply throw the torpedoes to their sides.&lt;br /&gt;
&lt;br /&gt;
''Be careful with your torpedoes!'' Due to torpedoes being fired out of their tubes at an upwards angle, this means that your torpedoes might over-shoot (literally) any boats which are passing right in front of the Pr.123bis.&lt;br /&gt;
&lt;br /&gt;
The Pr.123bis can carry 6 x BM-1 small depth charges, which can be used as timed mines to damage/destroy tougher enemies. You can place depth charges around a capture point if you get there first, or in front of an enemy.&lt;br /&gt;
&lt;br /&gt;
''Remember'' to set your Depth Charge activation time before battle, if you carry depth charges. The default option of 3 seconds is too short to be useful, so it is advised to set it to something between 5-8 seconds to keep your options open.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.123bis is one of the first Soviet boats that get decent firepower, which can destroy its opponents very quickly. Moreover, it gets two torpedoes, which are fired forwards at speed (can be an advantage, but also a disadvantage). All of that weaponry is placed on a motorboat which can reach very high speeds. It's a boat that will help you grind out USSR rank I fleet.&lt;br /&gt;
&lt;br /&gt;
The Pr.123bis strikes a balance between speed and weaponry. At its low battle rating, the two dual 12.7 mm machine guns reliably destroy all light boats, experiencing difficulty only in a full uptier. For the most part, the Pr.123bis should be used as a flanker. Your machine guns destroy compartments with 3-5 bursts, and if you get the first shot on most of your opponents, they are most likely going to die very soon after. However, if you meet tougher opponents, it is viable to simply cross the map around the flank, (ignoring the lighter boats) while the opponents are focused on their front, and fire your torpedoes at their sides (best done when up close and personal).&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, you should never remain stationary. The Pr.123bis doesn't have any armour, and all other boats at its battle rating can kill it, so to make it much more difficult for the opponents, try to stay at your top speed and avoid head-on encounters. Although, you can still handle some threats from the sides because your guns' rotation speeds are very fast.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent firepower with four DShK machine guns, enough to deal with most ships at its BR&lt;br /&gt;
** Good firing angles and turret rotation speeds for the machine guns&lt;br /&gt;
* Extremely good mobility - very high top speed and snappy rudder response&lt;br /&gt;
* Access to torpedoes which fire forwards at speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible survivability even for an MTB, with only seven crew members&lt;br /&gt;
* Only has two torpedoes, which aren't particularly good torpedoes either&lt;br /&gt;
** Torpedo tubes are fixed, only being able to fire forwards&lt;br /&gt;
* Guns tend to bob up and down when travelling at top speed, making aiming extremely difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Pr.123bis was the first variant of the Pr.123 series of motor torpedo boats built by the Soviet navy during and shortly after the Second World War. Originally intended to carry a single machine gun mount, the ship was instead fitted with two 12.7 mm machine gun turrets and two heavy torpedo tubes. As well, the ships were fitted with American Packard-built engines, enabling a higher top speed. The Pr.123bis was produced from 1942 - in total, 118 ships were built before the ship was replaced by the later Pr.123K.&lt;br /&gt;
&lt;br /&gt;
The Pr.123bis was the first major upgrade of the original Pr.123 design. The ship was considerably improved over the original Pr.123 in several ways. The most noticeable addition was the installation of a second dual 12.7 mm DShK machine gun installation on top of the deckhouse, which offered a dramatic increase in firepower compared to the original Pr.123. As well, the ship used lend-lease Packard aircraft engines imported from the United States, each developing 1,200 hp. Despite the heavier engines, the ship was actually slower than the Pr.123, as the added weight of the weapons and equipment weighed the hull down.&lt;br /&gt;
&lt;br /&gt;
The first Pr.123bis was built in 1942, and was accepted for production shortly thereafter. Being constructed by Plant No. 639 in Tyumen, a total of 118 ships were built. The first ship entered service in 1944, while the last boats were accepted in service in 1955. Many Pr.123bis boats were exported to Warsaw pact allies. In service, the Pr.123bis was complemented and succeeded by the more advanced Pr.123K, featuring improved systems and armament. The last Pr.123bis ships were retired in the 1970s and 1980s, replaced by more modern torpedo boats and small ships.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Pr.123K]]&lt;br /&gt;
* [[Pr.123K (A-11)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=179153</id>
		<title>TKA-412</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TKA-412&amp;diff=179153"/>
				<updated>2023-12-21T16:31:00Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_g5_rct&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''TKA-106''' Motor Gun Boat represents the latest model and a heavily modified version of the [[G-5]] Motor Torpedo Boat. Its main differences from other G-5s lie in its inclusion of two 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine guns, instead of the usual one, and an additional rocket launcher capable of firing [[M-8]] rockets. Unlike other G-5 models, it no longer carries torpedoes; its primary purpose now is serving as a motor gun boat, primarily utilized for firepower support during WW2 landing operations.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event. Gameplay-wise, it remains quite similar to other G-5 models in the game. Its superior speed compared to other boats at its BR allows for quick capture of strategic points. Additionally, armed with two 12.7 mm DShK heavy machine guns, it can swiftly handle most boats at its BR. However, the standout feature of the TKA-106 is its M-8 rockets. Capable of carrying 48 of these rockets, it has the potential to obliterate any boats it successfully hits.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour. --&amp;gt;&lt;br /&gt;
As with the regular [[G-5]], the TKA-106 has practically no survivability. The ship has a tiny crew count of just six crew members and no armour, meaning that a couple of machine gun hits can knock the vessel out. The ship's vital components are all clustered close together, making them vulnerable to damage.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed. --&amp;gt;&lt;br /&gt;
The TKA-106 is an extremely mobile vessel. It can reach a top speed of 107 km/h in realistic mode and 138 km/h in arcade, making it one of the fastest vessels in the game, even faster than its predecessor. The TKA-106 also benefits from a fast acceleration to its top speed. The ship's turn time is quite fast, though keep in mind that sustained turns will result in much of the ship's speed being bled away.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose. --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
The TKA-106 carries a pair of DShK machine guns as its main armament. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The DShK isn't a particularly high-damaging weapon and drops off in effectiveness past 1.5 km. However, it is still quite effective when in use against small coastal vessels. The TKA-106 gets access to three ammunition belts: Universal, HE, and AP. Of these belts, the HE belt is most effective against smaller vessels and aircraft.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section. --&amp;gt;&lt;br /&gt;
{{main|M-8}}&lt;br /&gt;
The TKA-106 gets access to 48 M-8 rockets, with 24 mounted in a trainable launcher and 24 more in a quick-reload magazine. The M-8 rocket is quite adequate for damaging larger targets and are quite easy to aim. However, these rockets are less lethal than some comparable munitions, due to their lower calibre and small TNT warhead (0.6 kg). As a result, it is advisable to salvo-fire the M-8s against large targets in order to ensure their destruction quickly and easily.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When playing very vulnerable ships like the TKA-106, you should adopt a hit-and-run tactic. Move towards the enemy while hiding behind cover (islands or obstacles) then strike with speed and retreat back to cover. You can use your 2 x 12.7 mm DShK machine guns against smaller enemies like MTBs and your rockets against bigger enemies like sub-chasers. The hit-and-run tactic works in every game mode. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast (faster than even the previous G-5 versions)&lt;br /&gt;
* 2 gunners instead of 1&lt;br /&gt;
* Superior locations for the weapons (no frontal blind spot)&lt;br /&gt;
* 12.7 mm is enough to damage and destroy other boats and planes at the battle rating&lt;br /&gt;
* Rocket-rack can unleash a deadly barrage, and has reserve to fully reload once&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No torpedoes&lt;br /&gt;
* Rockets are inaccurate and prove difficult to aim on water&lt;br /&gt;
* Few crew members&lt;br /&gt;
* Exposed ammunition boxes increase chance of being ammo-racked&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The G-5 torpedo boats became the most common small vessel of this kind in the Soviet fleet during WWII. At the end of 1942, an experimental series of artillery boats was built, in which torpedo equipment was replaced with rocket launchers. During the tests, the project was recognized as successful and all 6 experimental boats were included in the second brigade of torpedo boats in the Black Sea Fleet.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Event news]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_rct Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[G-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G-5_(ShVAK)&amp;diff=177875</id>
		<title>G-5 (ShVAK)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G-5_(ShVAK)&amp;diff=177875"/>
				<updated>2023-12-05T14:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = G-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_g5_mtb_shvak&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''G-5 (ShVAK)''' was a further attempt to modify the [[G-5]] Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm [[DShK (12.7 mm)|DShK]] machine gun with the 20 mm [[ShVAK (20 mm)|ShVAK]] autocannon, significantly improving its firepower.&lt;br /&gt;
&lt;br /&gt;
This boat was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armored boat with short bursts and even posing a threat to some heavily armored vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]&lt;br /&gt;
&lt;br /&gt;
The G-5 ShVAK has no armour in its overall design, to the point where the only armour is the bulletproof glass on the windows of the bridge, which provides 5 mm of protection! As such, any small arms armament can penetrate and destroy critical modules and knock out crew members. The G-5 carries a crew complement of six, all located around the conning tower of the ship, meaning any well-placed shots with high explosive rounds or concentration of fire on this area can see all the crew members knocked out and the ship destroyed!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the ship can reach its top speed of 132 km/h within 14.9 seconds, and in Realistic &amp;amp; Simulator, it can reach up to 94 km/h within 14.3 seconds. The reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its breakneck speed and manoeuvrability, creates a highly agile ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified &amp;amp; upgraded crew.&lt;br /&gt;
&lt;br /&gt;
The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''20 mm HE belts:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''20 mm AP belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:ShVAK (20 mm)/Ammunition|FI-T naval, AP-I naval, FI naval, API-T naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The G-5 ShaVAK has two [[53-38]] torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed &amp;amp; calculated shots.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic &amp;amp; Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.&lt;br /&gt;
&lt;br /&gt;
When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.&lt;br /&gt;
&lt;br /&gt;
In battle, whether it is Arcade, Realistic or Simulator, the G-5 ShVAK can be compared to a piranha; it's small, highly agile, resilient, and very fast, making it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small, and hard to hit. Using the tremendous high speed and manoeuvrability offered, bring the ship alongside and blast them with the ShVAK 20 mm cannon.&lt;br /&gt;
&lt;br /&gt;
It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.&lt;br /&gt;
&lt;br /&gt;
The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer &amp;amp; fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.&lt;br /&gt;
&lt;br /&gt;
The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun&lt;br /&gt;
* As with all PT boats, wields powerful torpedoes&lt;br /&gt;
* Torpedoes are stored internally, making it difficult to spot a launch&lt;br /&gt;
* Long range torpedoes (10 km)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.&lt;br /&gt;
* Inadequate gun elevation and transverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb_shvak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Ussr g5 mtb shvak.jpg|&amp;lt;small&amp;gt;{{PAGENAME}}'s in-game art&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[G-5 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[G-5]] - tech-tree version of the vessel&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4291-development-g-5-torpedo-boat-the-little-terror-en/|[Development] G-5 torpedo boat: The Little Terror]]&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=177110</id>
		<title>G-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=177110"/>
				<updated>2023-11-20T08:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = G-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_g5_mtb&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''G-5''' Motor Torpedo Boat represented a significant evolution from the Sh-4 MTB both before and during WW2. It underwent numerous variations and modifications, with approximately 300 units produced during the war. Initially armed with a single 7.62 mm machine gun and two torpedoes, it was later upgraded to incorporate a 12.7 mm DShK machine gun in subsequent modifications. Throughout the war, the G-5 underwent extensive alterations. Some of these included configurations with dual 12.7 mm DShK machine guns, a single 20 mm ShVAK autocannon ([[G-5 (ShVAK)]]), or, in certain variations, an 82 mm M-8 Rocket Launcher, often at the expense of the torpedo launcher ([[TKA-106]]).&lt;br /&gt;
&lt;br /&gt;
The boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. Its armament consists of a single 12.7 mm DShK machine gun and two 533 mm 53-38 torpedoes. Like many other reserve MTBs, engagements primarily rely on the gun armament, occasionally utilizing torpedoes for slower, heavier vessels. Being the fastest MTB at its BR, it excels in swiftly capturing strategic points and mounting surprise attacks on the enemy.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]&lt;br /&gt;
The G-5 has no armour in its overall design, to the point where the only armour is the armoured glass, which provides 5 mm of protection located on the windows of the bridge. As such, any small arms armament can penetrate and destroy, critical modules and knock out crew members. The G-5 carries a crew complement of six, which are all located around the conning tower of the ship. Meaning, any well-placed shots with high explosive rounds or concentration of fire on this area, can see all the crew members knocked out and the ship destroyed!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
In Arcade battles the ship can reach its top speed of 132 km/h within 14.9 seconds and in Realistic &amp;amp; Simulator it can reach up to 94 km/h within 14.3 seconds.&lt;br /&gt;
The Reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its very fast speed, manoeuvrability, creates a highly agile ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if you're lucky. Being located in the centre of the vessel, it does have 360 degrees of aiming but is somewhat restricted in depression when pointed towards the bow due to structural designs, meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft, pointing towards the bow, they are accurate and easy to aim with.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic &amp;amp; Simulator Battles. The G-5 also offers excellent manoeuvrability, at high speeds compared to it competitors such as the PT, LS and others. The G-5 is one of the fastest vessels in the game, almost twice as fast as other similar vessels in its class.&lt;br /&gt;
&lt;br /&gt;
As such, it is best utilized to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.&lt;br /&gt;
&lt;br /&gt;
When playing the G-5 in Arcade battles, it is important to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, it is possible when they collide in the heat of battle, that they can flip you over, and you drown.&lt;br /&gt;
&lt;br /&gt;
In battle, the G-5 can be compared to a piranha, its small size, high agility, resilience and being very fast makes it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small and hard to hit. Using the great high speed manoeuvrability offered, bring the ship close, turn broadside and blast them with the 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
It is important to make every shot count, do not aim for open spaces, aim for areas such the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.&lt;br /&gt;
&lt;br /&gt;
Using the G-5 torpedoes, are more suited to bigger, slower and less manoeuvrable ships such as the following the class of ships: [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller &amp;amp; manoeuvrable targets, one of the ways is to out manoeuvre the opponent, and turn into them and launch it allowing the rival to sail into it.&lt;br /&gt;
&lt;br /&gt;
If targeting aircraft: Slow down, get to cover and use the high explosive incendiary (HEI) rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Machine gun can carry a surplus of ammunition&lt;br /&gt;
* Two torpedoes facing forwards, can help lead to incoming enemies&lt;br /&gt;
* Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate&lt;br /&gt;
* Speedy&lt;br /&gt;
* Long range torpedoes (10 km)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Basically no armour&lt;br /&gt;
* Only one gun&lt;br /&gt;
* Armament cannot fire towards the front except at high elevations&lt;br /&gt;
* Machine gun armament has small belt of 50 rounds before reloading&lt;br /&gt;
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination&lt;br /&gt;
* Gunner is somewhat exposed due to the lack of a gun shield.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 motor torpedo boat, produced from 1933 until 1941, was developed from the Sh-4 class of motor torpedo boats. The unarmed prototype model of the G-5, designed in 1932, used imported Italian engines as no satisfactory Soviet engines were yet available. The production model, however, used an adapted Mikulin AM-34 aircraft engine, designated as GAM-34. Its torpedo release system was based off of British WWI-era coastal torpedo boats that were captured during the Russian Civil War. It was also armed with a 7.62 mm machine gun, however, later models were instead fitted with a 12.7 mm machine gun, and it is this iteration of the G-5 that is available as a reserve boat in the USSR naval tech tree. Other variants that were produced included ships that possessed two 12.7 mm machine guns instead of one, and ships that were additionally mounted with ROFS-82 or ROFS-132 rocket launchers. Some even had both (Such as the G-5 TKA 106, available in the USSR's premium naval tech tree). Still others replaced the 12.7 mm machine gun entirely with a 20 mm ShVAK cannon (Such as the premium G-5 (ShVAK), also available in the USSR naval tech tree). Including all variants, an approximate 300 G-5s were built. Despite their classification, they are not known to have been used to torpedo enemy ships very often, instead being relegated for the most part to more standard assignments such as landing units, transports, escorts, and the like. Four were exported to the Spanish Republican Navy for use in the Spanish Civil War, and an additional unknown number to North Korea. They remained in Soviet service until the 1950s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[G-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D-3&amp;diff=177109</id>
		<title>D-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D-3&amp;diff=177109"/>
				<updated>2023-11-20T08:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_d3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''D-3''' Motor Torpedo Boat was developed by the Soviet Navy to replace the [[G-5]] in the middle of WW2. It featured improved endurance and firepower compared to the G-5. The D-3 boasted two 12.7 mm DShK machine guns instead of one, along with the ability to carry depth charges alongside the torpedoes. Some of the D-3 boats were reported to be fitted with lend-lease [[20 mm/70 Oerlikon Mk.II (20 mm)|20 mm Oerlikon]] autocannons. In 1942, the Soviet Navy introduced an improved version of the D-3 hull, with a modified internal layout and additional engines. Subsequently, in November 1942, the sub-chaser variant of the improved D-3 hull, known as the [[OD-200]], entered production and served with the Soviet Navy until the late 1950s.&lt;br /&gt;
&lt;br /&gt;
The boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. Its armament consists of two 12.7 mm DShK machine guns, two 533 mm 53-38 torpedoes, and four BB-1 depth charges. Its gameplay resembles that of other MTBs in this BR, primarily utilizing machine guns to destroy enemy boats and using torpedoes and depth charges only in certain situations. While this boat is not as fast as its predecessor ([[G-5]]), it can break through strategic points thanks to its two heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
[[File:X-RayImage StarboardView D-3.png|thumb|Profile shot of the D-3. Vulnerable areas include the engines located at the centre of the vessel.]]&lt;br /&gt;
&lt;br /&gt;
Armour is practically non-existent, as the D3 is constructed entirely out of wood. All three engines are also located in the centre of the vessel, making it quite easy to knock out. Crew consists of 9 men.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The D-3 can reach speeds over 80 km/h in AB and 59 km/h in RB and SB. It is swift, and also very mobile - you can make very sharp turns, due to the quick rudder re-routing speed. The reverse speeds are not bad, reaching a maximum of -28 km/h. Although, you shouldn't be going backwards, because it usually takes a lot of time just to come to a stop; it's much safer to make a forwards U-turn.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Primary armament consists of two 12.7 mm DShK machine guns with one located at the bow of the ship and the other one at the centre of the ship allowing for engagement in all 360° directions. However, due to structural designs, only one gun can be pointed towards at either the bow or aft of the ship. Reloading the DShK takes about 4.7 seconds and can reliably engage targets up to 1.8 km away. With its 12.7 mm bullets, the D-3 can reliably knock out enemy vessels in the same class and maybe even larger vessels if given enough time. Available ammunition belts include the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The D-3 carries two, front facing, 533 mm 53-38 torpedoes located at the stern of the ship. The torpedoes are rather accurate with a default travel distance of 4 km and a good speed of 82 km.&lt;br /&gt;
&lt;br /&gt;
Once unlocked, the D-3 can carry four BB-1 depth charges located at the stern of the ship, which is also where they are dropped when deployed.&lt;br /&gt;
&lt;br /&gt;
You can set the Depth Charge activation time before spawning in if you are carrying depth charges. You can select activation times from 3 to 10 seconds, but it's recommended to set it to something in the middle (5-8s), to keep your options open.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The D-3 is a very strong beginner torpedo boat for lower rank battles and can compete quite well with other ships at its BR. However, note that the ship itself has some quirks and flaws which should be remedied to succeed in battle. The ship's main armament consists of two single 12.7 mm DShK machine guns, which represent a significant upgrade over the reserve G-5 torpedo boat. As well, the ship can carry two 533 mm torpedoes that can easily shred any ship. The D-3 does have mediocre mobility for a small torpedo boat, but it is certainly enough to get the ship where it needs to go. Finally, the ship's survivability is decidedly terrible (though average for motor torpedo boats at its BR) meaning that you should try to utilize ambush tactics to maximize the ship's survivability.&lt;br /&gt;
&lt;br /&gt;
At the start of each battle, your first priority should be to capture points. However, rushing straight into points isn't the greatest strategy for the D-3. This is because the D-3 has relatively worse agility when compared to faster MTBs such as the G-5, meaning that it cannot reach capture points nearly as quickly. As a result, one good potential strategy is to flank and find island cover, allowing you to use ambush tactics against enemy ships. The D-3 is not survivable and will get ripped to shreds by any gunfire, rifle-calibre and above. Thus, the best strategy is to not get hit, meaning that island cover is critical for preserving your ship's survivability.&lt;br /&gt;
&lt;br /&gt;
Against smaller boats, try to ambush and destroy them as quickly as possible using the DShK machine guns, which can get the job done very quickly. Against larger vessels, the best strategy is to avoid direct engagement, as the D-3 will get ripped apart far quicker than it can destroy larger vessels. Seeking the assistance of teammates is very helpful, as well as a smokescreen which can be used for a fast getaway. The D-3 does carry torpedoes, but these weapons are not efficient against coastal vessels, meaning that it may be more efficient to leave them off the ship ; after all, the torpedoes can be detonated leading to a fiery death.&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret placement allows the D-3 to engage in targets all around itself&lt;br /&gt;
** Two DShK machine guns, which are highly effective against smaller targets&lt;br /&gt;
* Small and decently fast, meaning that it is relatively difficult to kill at longer ranges&lt;br /&gt;
* Gets access to torpedoes, which can be used against targets that the guns cannot knock out&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour at all and just 9 crew members, making it very easy to knock out&lt;br /&gt;
* Vulnerable to aircraft due to no dedicated anti-air and weak vertical guidance on its guns&lt;br /&gt;
* Only one gun can operate on targets right in-front and behind the craft&lt;br /&gt;
* While still good, mobility is relatively mediocre compared to its contemporaries&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The D-3 was a class of Soviet Motor Torpedo Boats (MTBs) built during the Second World War as a replacement to the prior G-5 class. The ship was designed as an incremental improvement to the G-5, featuring improved endurance and main armament. In total, 73 D-3 class torpedo boats were produced, operating during the Second World War alongside its predecessor and successor classes, the G-5s and Pr. 123bis.&lt;br /&gt;
&lt;br /&gt;
The Soviet Navy aimed to resolve several of the G-5's main issues with the D-3 motor torpedo boat. Namely, the G-5 had a small main armament and short range of just 354 km (220 miles). The D-3 was thus much larger than the G-5 and carried reinforced armament. The ships had a significantly longer range of 560 km (350 miles), and featured a second DShK machine gun compared to the G-5's single DShK gun. The ships also carried two 533 mm torpedoes in open mounts, instead of the G-5's rear trough torpedo configuration. Finally, the D-3s were designed to carry eight depth charges for anti-submarine warfare.&lt;br /&gt;
&lt;br /&gt;
However, this came at the expense of speed - the initial production D-3s, powered by three gasoline engines producing 2,550 hp, were only capable of making 32 knots (59 km/h). Later versions of the D-3 remedied this problem by using lend-lease Packard engines developing a total of 3,600 hp, allowing for a top speed of 45 knots. In total, 73 D-3 class torpedo boats were built, of which 26 boats were of the original engine configuration. These ships were built between 1940 and 1941, while the remaining re-engined ships were built between 1943 and 1945. Of the 73 D-3s built, 28 ships were lost in service, the remainder serving with the Soviet navy into the 1950s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_d3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=176802</id>
		<title>G-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G-5&amp;diff=176802"/>
				<updated>2023-11-14T02:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = G-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_g5_mtb&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''G-5''' Motor Torpedo Boat represented a significant evolution from the Sh-4 MTB both before and during WW2. It underwent numerous variations and modifications, with approximately 300 units produced during the war. Initially armed with a single 7.62 mm machine gun and two torpedoes, it was later upgraded to incorporate a 12.7 mm DShK machine gun in subsequent modifications. Throughout the war, the G-5 underwent extensive alterations. Some of these included configurations with dual 12.7 mm DShK machine guns, a single 20 mm ShVAK autocannon ([[G-5 (ShVAK)]]), or, in certain variations, an 82 mm M-8 Rocket Launcher, often at the expense of the torpedo launcher ([[TKA-106]]).&lt;br /&gt;
&lt;br /&gt;
The boat was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. Its armament consists of a single 12.7 mm DShK Machine Gun and two 533 mm 53-58 torpedoes. Like many other reserve MTBs, engagements primarily rely on the gun armament, occasionally utilizing torpedoes for slower, heavier vessels. Being the fastest MTB at BR 1.0, it excels in swiftly capturing strategic points and mounting surprise attacks on the enemy.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]&lt;br /&gt;
The G-5 has no armour in its overall design, to the point where the only armour is the armoured glass, which provides 5 mm of protection located on the windows of the bridge. As such, any small arms armament can penetrate and destroy, critical modules and knock out crew members. The G-5 carries a crew complement of six, which are all located around the conning tower of the ship. Meaning, any well-placed shots with high explosive rounds or concentration of fire on this area, can see all the crew members knocked out and the ship destroyed!&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
In Arcade battles the ship can reach its top speed of 132 km/h within 14.9 seconds and in Realistic &amp;amp; Simulator it can reach up to 94 km/h within 14.3 seconds.&lt;br /&gt;
The Reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its very fast speed, manoeuvrability, creates a highly agile ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if you're lucky. Being located in the centre of the vessel, it does have 360 degrees of aiming but is somewhat restricted in depression when pointed towards the bow due to structural designs, meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft, pointing towards the bow, they are accurate and easy to aim with.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic &amp;amp; Simulator Battles. The G-5 also offers excellent manoeuvrability, at high speeds compared to it competitors such as the PT, LS and others. The G-5 is one of the fastest vessels in the game, almost twice as fast as other similar vessels in its class.&lt;br /&gt;
&lt;br /&gt;
As such, it is best utilized to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.&lt;br /&gt;
&lt;br /&gt;
When playing the G-5 in Arcade battles, it is important to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, it is possible when they collide in the heat of battle, that they can flip you over, and you drown.&lt;br /&gt;
&lt;br /&gt;
In battle, the G-5 can be compared to a piranha, its small size, high agility, resilience and being very fast makes it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small and hard to hit. Using the great high speed manoeuvrability offered, bring the ship close, turn broadside and blast them with the 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
It is important to make every shot count, do not aim for open spaces, aim for areas such the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.&lt;br /&gt;
&lt;br /&gt;
Using the G-5 torpedoes, are more suited to bigger, slower and less manoeuvrable ships such as the following the class of ships: [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller &amp;amp; manoeuvrable targets, one of the ways is to out manoeuvre the opponent, and turn into them and launch it allowing the rival to sail into it.&lt;br /&gt;
&lt;br /&gt;
If targeting aircraft: Slow down, get to cover and use the high explosive incendiary (HEI) rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Machine gun can carry a surplus of ammunition&lt;br /&gt;
* Two torpedoes facing forwards, can help lead to incoming enemies&lt;br /&gt;
* Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate&lt;br /&gt;
* Speedy&lt;br /&gt;
* Long range torpedoes (10 km)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Basically no armour&lt;br /&gt;
* Only one gun&lt;br /&gt;
* Armament cannot fire towards the front except at high elevations&lt;br /&gt;
* Machine gun armament has small belt of 50 rounds before reloading&lt;br /&gt;
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination&lt;br /&gt;
* Gunner is somewhat exposed due to the lack of a gun shield.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The G-5 motor torpedo boat, produced from 1933 until 1941, was developed from the Sh-4 class of motor torpedo boats. The unarmed prototype model of the G-5, designed in 1932, used imported Italian engines as no satisfactory Soviet engines were yet available. The production model, however, used an adapted Mikulin AM-34 aircraft engine, designated as GAM-34. Its torpedo release system was based off of British WWI-era coastal torpedo boats that were captured during the Russian Civil War. It was also armed with a 7.62 mm machine gun, however, later models were instead fitted with a 12.7 mm machine gun, and it is this iteration of the G-5 that is available as a reserve boat in the USSR naval tech tree. Other variants that were produced included ships that possessed two 12.7 mm machine guns instead of one, and ships that were additionally mounted with ROFS-82 or ROFS-132 rocket launchers. Some even had both (Such as the G-5 TKA 106, available in the USSR's premium naval tech tree). Still others replaced the 12.7 mm machine gun entirely with a 20 mm ShVAK cannon (Such as the premium G-5 (ShVAK), also available in the USSR naval tech tree). Including all variants, an approximate 300 G-5s were built. Despite their classification, they are not known to have been used to torpedo enemy ships very often, instead being relegated for the most part to more standard assignments such as landing units, transports, escorts, and the like. Four were exported to the Spanish Republican Navy for use in the Spanish Civil War, and an additional unknown number to North Korea. They remained in Soviet service until the 1950s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[G-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MO-4&amp;diff=175173</id>
		<title>MO-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MO-4&amp;diff=175173"/>
				<updated>2023-10-25T02:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mo_4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''MO-4''' is a small submarine hunter built by the Soviet navy during WW2. It was the fourth development of the MO class, and around 250 vessels were built during the war. The MO-4 saw extensive duty during WW2, performing various roles such as anti-submarine operations, convoy escort, as well as supporting landing operations. The further development of the MO class led to the creation of the [[BMO]] class, with 66 vessels being built in 1945.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. It is equipped with two 45 mm cannons and two 12.7 mm DShK machine guns, which are effective for destroying enemy boats and lightly armored targets. It can also be equipped with 64 M-8 rockets, which are powerful enough to destroy anything at close range, regardless of whether the enemy is armored or not. Additionally, you can equip it with BB-1 depth charges to deter or destroy enemy vessels attempting to approach from behind.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
MO-4 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 38 mm, wood&lt;br /&gt;
* Superstructure: 10 mm, wood&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. Ammo stores lay in the front and rear of the ship, while the fuel tanks are in the centre, meaning that an enemy shot will have a good chance of hitting a critical component. The silver lining of the {{PAGENAME}}'s survivability is that the engines are below the water line, and so they are somewhat harder to hit.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 49&lt;br /&gt;
|SpeedBackStockAB = 19&lt;br /&gt;
|SpeedForwardStockRB = 43&lt;br /&gt;
|SpeedBackStockRB = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The MO-4 is relatively mobile for a ship of its size, with a top speed of 50 km/h in RB and 67 km/h in AB. While this is far slower than the MTBs at the same BR, it is quite adequate for a ship of its size, and is enough to get the MO-4 where it needs to be. Furthermore, the MO-4 is relatively snappy in terms of controls and turns relatively quickly, meaning that it is overall quite nimble.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
This ship has access to two manual 45 mm cannons that can use AP ammo (for use against armoured boats) and three types of HE ammo. The default one and one of the unlockable ones (OR-73A and F-73 respectively) can be used to hit distant targets due to their greater muzzle velocity. The O-240 HE shell has greater explosive filler, but lower muzzle velocity, and so is more effective at closer range.&lt;br /&gt;
&lt;br /&gt;
However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/68 21-KM (45 mm)/Ammunition|45 mm OR-73A HET, 45 mm O-240 HE, 45 mm BR-240, 45 mm F-73}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armaments of the {{PAGENAME}} consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 1.7, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BB-1 depth charge|M-8}}&lt;br /&gt;
&lt;br /&gt;
One big firepower improvement on the {{PAGENAME}} is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away, seeing/hearing them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has dangerous long-range firepower at a very low battle rating, but limited defence against fast and evasive enemies and air power. Accordingly, the MO-4 should fight conservatively at the longest possible range the crew's gunnery skill could reach. At this battle rating, very few opponents will have large-calibre guns that can compete at range, and even fewer players will be able to target them effectively, so use that to the ship's advantage.&lt;br /&gt;
&lt;br /&gt;
The MO-4 has two 45 mm cannons, with one on the bow and one on the stern. These weapons are not fully automatic, but pack a very significant punch for the battle rating. Indeed, they are very capable of ripping apart any vessels at the MO-4's BR, from larger patrol ships to smaller MTBs. Note that these weapons have a longer effective range than most other weapons that the MO-4 commonly faces, meaning that the ship can be used in a &amp;quot;sniper&amp;quot; playstyle. This means that the ship should stay 2-3 km away from any enemies, and snipe enemy light vessels using its powerful armament. This way, the MO-4 can make good use of its powerful armament without being heavily damaged by enemy vessels.&lt;br /&gt;
&lt;br /&gt;
Since the MO-4 does not have good anti-air defence, with only two 12.7 mm DShK machine guns for the job, it should be used as a first spawn ship; otherwise stay close to allies with good anti-air defences to extend its lifespan. The two DShK machine guns aren't good at longer ranges due to their short effective range (~1.5 km) but are highly effective against enemy vessels at short ranges. These weapons can put out a decent amount of damage when used correctly. Finally, note that the MO-4 gets access to M-8 unguided rockets. These weapons aren't effective against fast light vessels, but are highly effective against larger, slower vessels. Feel free to use these weapons when necessary, especially if being overwhelmed at closer ranges. The rockets pack a massive punch and will easily destroy any ships the MO-4 faces.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two large 45 mm cannons on the bow and stern of the ship&lt;br /&gt;
* Two secondary 12.7 mm DShK machine guns possess a good field of range, provide some air cover&lt;br /&gt;
* Four rocket pods on the bow of the ship deal huge damage up close and swivel to allow rockets to be fired in all directions except directly backward&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Primary cannons have a low rate of fire&lt;br /&gt;
* Turrets have low turning speed&lt;br /&gt;
* Crew are incapacitated very easily due to lack of armour&lt;br /&gt;
* Good speed requires the purchase of all sea keeping modules&lt;br /&gt;
* Wooden hull can easily catch on fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MO-4 (Russian: Малый Охотник, Malyj Okhotnik, English: Small Hunter) was a class of small submarine chasers built by the Soviet navy during the Second World War. The ships were designed for anti-submarine warfare as well as coastal patrol, though their duties varied during the course of the Second World War. The MO-4 class was the most numerous variant of the basic MO design, with approximately 250 ships built. The ships were built between 1937 and 1943, and served extensively during the Second World War.&lt;br /&gt;
&lt;br /&gt;
The MO-4 was the 4th development of the MO class of guard ships, following the MO-1, MO-2 and MO-3 classes. However, in terms of production size, it dwarfed the previous classes, with roughly 250 ships produced compared to roughly 40 ships of the previous three classes. The MO-4s sported a main armament of two 45 mm 21-K cannons, one each mounted fore and aft of the bridge. As well, the ship carried two single DShK heavy machine guns. The MO-4 class sub-chasers were not fitted with torpedo armament, but rather, depth charges for it's anti-submarine role.&lt;br /&gt;
&lt;br /&gt;
The MO-4 class of sub chasers saw extensive duty during the Second World War, not only in its anti-submarine role, but in various other roles as well. The ships were designed to be small and versatile, and as such, they were used for a variety of purposes including convoy escort and landing support. Two MO type sub chasers (MO-103 and MO-144) sank one U-Boat each, while other MO-4 boats destroyed small surface ships and aircraft. The MO-4 class would also lend its design to the later BMO (the B standing for &amp;quot;armoured&amp;quot;), of which 66 were produced in 1945.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mo_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty5x8xhle84|'''The Shooting Range #295''' - ''Pages of History'' section at 04:15 discusses SKA-65.|80ajQCMfdto|'''The Shooting Range #112''' - ''Pages of History'' section at 09:36 discusses the MO-4.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:MO-class_small_guard_ship|[Wikipedia] MO-class small guard ship]]&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201M&amp;diff=174219</id>
		<title>MPK Pr.201M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201M&amp;diff=174219"/>
				<updated>2023-10-09T05:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description, General Info, Armament, Usage in Battles, History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201K&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M is a successor to the [[MPK Pr.122bis]] and the most produced model among all the MPK Pr.201 series, with around 200 being built. Although it was constructed in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the [[MPK Pr.204]] in the 1960s. However, it remained in service with the Border Guards until 1991.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during the [[Update &amp;quot;Ground Breaking&amp;quot;]] . Its gameplay remains the same as the previous model, the [[MPK Pr.201K]], utilizing two twin 25 mm autocannons for destroying lightly armored targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M virtually has no armor, only being protected by steel on the hull and the superstructure. The only armor it possesses is located on its two twin 25 mm turrets. It can withstand small arms fire and some heavy machine gun fire, but it is vulnerable to autocannon fire. Despite having only 29 crew members, it surprisingly has good survivability. However, you should be cautious with the front hull because all of the ammo is located there. Conceal the front hull or you risk being destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M is quite fast, boasting a speed of 52 km/h forward and 20 km/h in reverse (RB/SB). This speed allows you to flank the enemy and seek cover to catch other boats by surprise, sometimes even catching unaware PT boats off guard with its two rapid-firing twin 25 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a common naval autocannon found on many Soviet naval ships. It is effective against lightly-armored targets and PT boats and can also serve as anti-aircraft defense. However, it's important to exercise caution because you cannot fire the 25 mm cannon if the enemy is directly in front of your boat, as the bridge and rocket launcher block the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|YAM-43 mine|RBU-1200}}&lt;br /&gt;
&lt;br /&gt;
The MPK Pr.201M is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with 32 kg of explosive material. These depth charges can be launched in a salvo of 20, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, requiring adjustments to the boat's hull to accurately aim the launcher. Additionally, the limited range of approximately 1 km makes it challenging to successfully hit enemy vessels.&lt;br /&gt;
&lt;br /&gt;
The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to obstruct enemy movement into vital areas, such as capture points. Placing these mines along common enemy routes can effectively impede their progress. These mines are particularly effective against enemy destroyers due to their larger size, while smaller boats have a better chance of evading mines if spotted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201M, although designed as a sub-chaser, finds itself in a unique role in War Thunder due to the absence of submarines. Its impressive armament, consisting of two twin 25 mm autocannons, allows it to excel as a Boat Hunter. These autocannons make it well-suited for dismantling enemy PT boats and other lightly armored vessels. The Coastal Mines prove valuable for obstructing enemy movement in key areas, strategically placed where enemy vessels are expected to pass. The depth charges, while suitable for engaging enemy destroyers, pose a challenge due to aiming difficulties and limited launch range.&lt;br /&gt;
&lt;br /&gt;
Given its lack of armor, it's advisable not to rush to the frontline immediately. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your two twin 25 mm armaments can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive autocannon firepower capable of obliterating enemy boats and other lightly armored vessels&lt;br /&gt;
* Decent mobility for a sub-chaser&lt;br /&gt;
* Coastal mines can effectively obstruct enemy pathways to key areas&lt;br /&gt;
* Can perform anti-aircraft duties when enemy aircraft are approaching&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* These autocannons can only be fired sideways&lt;br /&gt;
* The utilization of depth charges presents significant difficulty&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1957-1958, a total of 10 [[MPK Pr.201K]] boats were delivered to the navy for field testing and evaluation. After the navy's assessment, they identified necessary and unnecessary changes that needed adjustment before mass production could begin.&lt;br /&gt;
&lt;br /&gt;
The project's revisions included modifications to the hull, as well as changes to the armament and equipment. To reduce top weight, the decision was made to replace the 45mm SM-21-ZIF mount with the same 25mm 2M-3 mount found on the bow. This not only saved weight but also simplified and standardized the fire control for the ship. This improved version also received more advanced radar, transmission, identification equipment, and sonar.&lt;br /&gt;
&lt;br /&gt;
A total of 160 MPK Pr.201M boats were built and delivered to the navy and the Border Guard between 1958 and 1967, with around 60 more being constructed for export.&lt;br /&gt;
&lt;br /&gt;
In 1964, the Kerch Shipyard tested an improved version of the MPK Pr.201, named Pr.201T. It was equipped with two 400mm torpedo launchers for SET-40 anti-submarine torpedoes. However, it didn't meet the navy's expectations due to its slow speed, which limited the effective use of torpedoes. Post-war submarines had improved to the point where the MPK Pr.201M couldn't effectively intercept them, leading to its gradual replacement by more advanced ships like the [[MPK Pr.204]].&lt;br /&gt;
&lt;br /&gt;
In the end, some MPK Pr.201M boats were sold to other nations, while others remained in service and were transferred to the Border Guards, serving until 1991.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Krasny Metallist}}&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=174215</id>
		<title>MPK Pr.201K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=174215"/>
				<updated>2023-10-09T03:58:06Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50162_mpk_pr_201k_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''MPK Pr.201K''' is a successor of the [[MPK Pr.122bis]]. Although it was built in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the [[MPK Pr.204]] in the 1960s. However, the MPK Pr.201 remained in service with the Border Guards until 1991.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during the [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event. In the game, it acts as firepower support for small boats and PT Boats. With its twin 25 mm autocannons and 45 mm autocannon, it can easily destroy lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201K virtually has no armour, only protected by steel on the hull and the superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but it is are vulnerable to autocannon fire. With only 29 crew, it's surprisingly survivable. Be careful with the front hull because all of the ammo is located at the front of the ship's hull. Hide the front hull or you will be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
For a sub-chaser, the MPK Pr.201K is somewhat quick. With 52 km/h forward and 20 km/h in reverse (RB/SB), you can flank and go behind cover to surprise other boats and sometimes some unaware PT boat with the rapid-firing twin 25 mm and 45 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-21-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 45 mm/89 SM-21-ZIF is a fast-firing high-velocity cannon naval autocannon. Little prone to overheating, it can shred PT boat and lightly-armoured ship pretty quickly. It only has one type of ammo and doesn't have AP rounds, making it harder to fight heavier targets like armoured gun boats and destroyers. The superstructure blocks your firing arc, making the 45 mm useless if the enemy is directly at your boat's front.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-21-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a common naval autocannon among Soviet naval ships. It's good against lightly-armoured target and PT boats. It can also be used as AA defense with the 45 mm as well. You also can't shoot the 25 mm if the enemy is directly in front of your boat because the front hull and mortar block the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-1200|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
The MPK Pr.201K is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with a 32 kg of explosive material. These can be launched in a salvo of 20 depth charges, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, necessitating adjustment of the boat's hull to aim the launcher accurately. Additionally, the limited range of approximately 1km makes it challenging to hit enemy vessels successfully.&lt;br /&gt;
&lt;br /&gt;
The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to impede enemy movement into vital areas, such as capture points. By placing these mines along the common routes that enemies typically take, you can effectively obstruct their progress. These mines are particularly effective against enemy destroyers due to their larger size, as opposed to smaller boats which have a better chance of evading mines if spotted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a sub-chaser in War Thunder can be hit or miss due to the absence of submarines in the game. However, this boat's impressive armament offers the opportunity to adapt its role as a Boat Hunter. With its 45 mm autocannon and twin 25 mm autocannons, it's well-equipped to dismantle enemy PT boats and other lightly armored vessels. The Coastal Mines are valuable for obstructing enemy movement into key areas, strategically placed where enemy vessels are expected to pass. The depth charges are suitable for engaging enemy destroyers, although their effectiveness hinges on hitting the target, which can be challenging due to aiming difficulties and limited launch range.&lt;br /&gt;
&lt;br /&gt;
Given its lack of armor, it's advisable not to immediately rush to the frontline. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your 45 mm and twin 25 mm armament can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive cannon firepower capable of obliterating enemy boats and other lightly armored vessels&lt;br /&gt;
* Decent mobility for a sub-chaser&lt;br /&gt;
* Coastal mines can effectively obstruct enemy pathways to key areas&lt;br /&gt;
* Can perform anti-aircraft duties when enemy aircraft are approaching &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both autocannons can only be fired sideways&lt;br /&gt;
* The utilization of depth charges presents significant difficulty&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After World War II, the [[MPK Pr.122bis|Pr.122]] continued to serve in the role of a sub-chaser. However, over time, complaints arose that the vessel was too sluggish and heavy for this duty, no longer effectively fulfilling its role in detecting and intercepting post-war submarines. In response to these concerns, the development of a new sub-chaser began in 1947. Numerous designs were submitted, and only a handful were selected, most of which were lighter and faster than their predecessor.&lt;br /&gt;
&lt;br /&gt;
In 1955, the first two prototypes, named the Pr.201, were constructed. Initially, these prototypes were equipped with a 45 mm SM-21-ZIF cannon at the front and two 25 mm 2M-3 cannons at the rear. To counter submarines, they were outfitted with a quantity of BM-1 depth charges.&lt;br /&gt;
&lt;br /&gt;
However, during trials, certain flaws with the vessel became evident. One issue was structural instability caused by the unbalanced weight distribution, making the hull susceptible to snapping during rough waves. To address this, the 45 mm SM-21-ZIF cannon was repositioned to the back, leaving only one 25 mm 2M-3 cannon at the front. Subsequent developments involved replacing the five M-50 engines with three 37D diesel engines, equipping the front of the vessel with four RBU-1200 rocket-propelled depth charges instead of the traditional BM-1 depth charges, and adding the capability to carry YAM-43 coastal mines. This evolved version was designated the Pr.201 modification K, or the Pr.201K.&lt;br /&gt;
&lt;br /&gt;
A total of ten Pr.201K vessels were produced between 1957 and 1958. Recognizing that the autocannon wasn't as crucial for anti-submarine tasks, the navy replaced the 45 mm autocannon with another 25 mm 2M-3 autocannon. This modification rendered the vessel slightly lighter and faster, leading to its designation as the [[MPK Pr.201M|Pr.201M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7473-development-winter-marathon-vehicles-project-201k-ussr-en|[Devblog] Winter marathon vehicles: Project 201K (USSR)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=172214</id>
		<title>MPK Pr.201K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=172214"/>
				<updated>2023-09-20T07:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50162_mpk_pr_201k_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''MPK Pr.201K''' is a successor of the [[MPK Pr.122bis]]. Although it was built in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the MPK Pr.204 in the 1960s. However, the MPK Pr.210 remained in service with the Border Guards until 1991.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during the [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event. In the game, it acts as firepower support for small boats and PT Boats. With its twin 25 mm autocannons and 45 mm autocannon, it can easily destroy lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201K virtually has no armour, only protected by steel on the hull and the superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but it is are vulnerable to autocannon fire. With only 29 crew, it's surprisingly survivable. Be careful with the front hull because all of the ammo is located at the front of the ship's hull. Hide the front hull or you will be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
For a sub-chaser, the MPK Pr.201K is somewhat quick. With 52 km/h forward and 20 km/h in reverse (RB/SB), you can flank and go behind cover to surprise other boats and sometimes some unaware PT boat with the rapid-firing twin 25 mm and 45 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-21-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 45 mm/89 SM-21-ZIF is a fast-firing high-velocity cannon naval autocannon. Little prone to overheating, it can shred PT boat and lightly-armoured ship pretty quickly. It only has one type of ammo and doesn't have AP rounds, making it harder to fight heavier targets like armoured gun boats and destroyers. The superstructure blocks your firing arc, making the 45 mm useless if the enemy is directly at your boat's front.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-21-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a common naval autocannon among Soviet naval ships. It's good against lightly-armoured target and PT boats. It can also be used as AA defense with the 45 mm as well. You also can't shoot the 25 mm if the enemy is directly in front of your boat because the front hull and mortar block the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-1200|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
The MPK Pr.201K is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with a 32 kg of explosive material. These can be launched in a salvo of 20 depth charges, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, necessitating adjustment of the boat's hull to aim the launcher accurately. Additionally, the limited range of approximately 1km makes it challenging to hit enemy vessels successfully.&lt;br /&gt;
&lt;br /&gt;
The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to impede enemy movement into vital areas, such as capture points. By placing these mines along the common routes that enemies typically take, you can effectively obstruct their progress. These mines are particularly effective against enemy destroyers due to their larger size, as opposed to smaller boats which have a better chance of evading mines if spotted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a sub-chaser in War Thunder can be hit or miss due to the absence of submarines in the game. However, this boat's impressive armament offers the opportunity to adapt its role as a Boat Hunter. With its 45 mm autocannon and twin 25 mm autocannons, it's well-equipped to dismantle enemy PT boats and other lightly armored vessels. The Coastal Mines are valuable for obstructing enemy movement into key areas, strategically placed where enemy vessels are expected to pass. The depth charges are suitable for engaging enemy destroyers, although their effectiveness hinges on hitting the target, which can be challenging due to aiming difficulties and limited launch range.&lt;br /&gt;
&lt;br /&gt;
Given its lack of armor, it's advisable not to immediately rush to the frontline. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your 45 mm and twin 25 mm armament can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive cannon firepower capable of obliterating enemy boats and other lightly armored vessels&lt;br /&gt;
* Decent mobility for a sub-chaser&lt;br /&gt;
* Coastal mines can effectively obstruct enemy pathways to key areas&lt;br /&gt;
* Can perform anti-aircraft duties when enemy aircraft are approaching &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both autocannons can only be fired sideways&lt;br /&gt;
* The utilization of depth charges presents significant difficulty&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After World War II, the [[MPK Pr.122bis|Pr.122]] continued to serve in the role of a sub-chaser. However, over time, complaints arose that the vessel was too sluggish and heavy for this duty, no longer effectively fulfilling its role in detecting and intercepting post-war submarines. In response to these concerns, the development of a new sub-chaser began in 1947. Numerous designs were submitted, and only a handful were selected, most of which were lighter and faster than their predecessor.&lt;br /&gt;
&lt;br /&gt;
In 1955, the first two prototypes, named the Pr.201, were constructed. Initially, these prototypes were equipped with a 45 mm SM-21-ZIF cannon at the front and two 25 mm 2M-3 cannons at the rear. To counter submarines, they were outfitted with a quantity of BM-1 depth charges.&lt;br /&gt;
&lt;br /&gt;
However, during trials, certain flaws with the vessel became evident. One issue was structural instability caused by the unbalanced weight distribution, making the hull susceptible to snapping during rough waves. To address this, the 45 mm SM-21-ZIF cannon was repositioned to the back, leaving only one 25 mm 2M-3 cannon at the front. Subsequent developments involved replacing the five M-50 engines with three 37D diesel engines, equipping the front of the vessel with four RBU-1200 rocket-propelled depth charges instead of the traditional BM-1 depth charges, and adding the capability to carry YAM-43 coastal mines. This evolved version was designated the Pr.201 modification K, or the Pr.201K.&lt;br /&gt;
&lt;br /&gt;
A total of ten Pr.201K vessels were produced between 1957 and 1958. Recognizing that the autocannon wasn't as crucial for anti-submarine tasks, the navy replaced the 45 mm autocannon with another 25 mm 2M-3 autocannon. This modification rendered the vessel slightly lighter and faster, leading to its designation as the [[MPK Pr.201M|Pr.201M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7473-development-winter-marathon-vehicles-project-201k-ussr-en|[Devblog] Winter marathon vehicles: Project 201K (USSR)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_pr.122A&amp;diff=171874</id>
		<title>MPK pr.122A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_pr.122A&amp;diff=171874"/>
				<updated>2023-09-13T06:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description and History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = MPK Pr.122bis&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_122a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''MPK pr.122A''' is a small anti-submarine ship that was developed in early 1939. The vessel was intended to serve a dual purpose as both a submarine hunter and a maritime border guard. However, the construction of the vessel progressed rather slowly, with only the first vessel completed in 1941 due to the outbreak of the war.&lt;br /&gt;
&lt;br /&gt;
This vessel was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. The MPK pr.122A boasts good survivability thanks to its numerous crew and can effectively destroy enemy boats or lightly armored targets, as well as armored targets, thanks to its 76 mm APHE shell.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role, but it does have some shortcomings to be mindful of.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
Primary armament consists of a single rapid fire 76 mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.&lt;br /&gt;
&lt;br /&gt;
HE is deadly against small and medium-sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.&lt;br /&gt;
&lt;br /&gt;
{{:34-K (76 mm)/Ammunition|76 mm O-361K, 76 mm O-361D, 76 mm BR-361}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Secondary armaments that also double for anti-air duties on the vessel are the three 12.7 mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxiliaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2 km away.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BM-1 small depth charge|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76 mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target, and parking the boat behind cover near a cap allows you to mop up any intruders. Particular enemies to note are:&lt;br /&gt;
&lt;br /&gt;
* Well-armed American PT boats (PT-314, etc.)&lt;br /&gt;
* British and Soviet gunboats (SGB, Fairmile, MPK-163)&lt;br /&gt;
* German barges (SF40's or AF D1's)&lt;br /&gt;
* British Isles/Flower-class boats&lt;br /&gt;
* Also large, tough bombers such as the Catalina or Wellington will break through your air defence, try to keep moving and not make yourself an easy target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-fire cannon, which deals decent damage&lt;br /&gt;
* Self-defence AA is capable of shooting down planes at short range (1 km or closer)&lt;br /&gt;
* Fast in a straight line&lt;br /&gt;
* Good survivability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient&lt;br /&gt;
* Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground&lt;br /&gt;
* Cannon does get knocked out easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 1922, the Soviet Navy recognized the need for an anti-submarine vessel, which was later included in the &amp;quot;Five-Year Plan for the Development of the Red Navy&amp;quot; in March 1925. However, due to difficulties and financial issues, the initial plan was scaled down to two classes of ships: small hunters (such as [[OD-200]]) and large hunters (which were later reclassified as &amp;quot;малые противолодочные корабли&amp;quot; or MPK).&lt;br /&gt;
&lt;br /&gt;
Due to financial constraints, the development did not commence until 1936. The initial vessel design did not meet the expectations of the sailors, prompting the designer to make improvements, leading to the emergence of Project 122.&lt;br /&gt;
&lt;br /&gt;
Project 122's design was approved in 1939 and featured a steel-welded hull, three diesel engines, a top speed of 22 knots, and armaments including an artillery gun and depth charges.&lt;br /&gt;
&lt;br /&gt;
In 1941, the Soviet Navy expressed dissatisfaction with the vessel and requested that the designer upgrade Pr. 122 to enhance its armament, speed, range, and displacement. This led to Project 122a, which included improvements in anti-aircraft capabilities, the addition of a new hydroacoustic system, and the introduction of a new 76 mm artillery gun.&lt;br /&gt;
&lt;br /&gt;
Because of the challenges of WW2, further changes were made to Project 122a. In 1944 the designer proposed an improved version. The vessel's hull was widened, and its anti-aircraft capability was enhanced further by adding more DShK machine guns and two 37 mm autocannons. This led to the designation of [[MPK Pr.122bis|Project 122bis]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_122a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swordfish_Mk_II&amp;diff=170854</id>
		<title>Swordfish Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swordfish_Mk_II&amp;diff=170854"/>
				<updated>2023-09-06T12:39:35Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Swordfish Mk I&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=swordfish_mk2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|2020 &amp;quot;Victory Day&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
The Swordfish Mk II is an improved version of the Fairey Swordfish biplane torpedo bomber. It is equipped with eight underwing pylons that allow it to carry the AP Mk I rocket and the famous RP-3 rocket.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, the Swordfish Mk II can be helpful for inexperienced players who want to learn how to effectively destroy ground targets using bombs and unguided rockets. This is due to its low speed and excellent maneuverability, which make it easier for new players to aim and target ground units accurately.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. Under no circumstances should you attempt a steeply banked turn near the ground as you will lose a lot of altitude in the process. Instead, perform a shallow banked turn with the assistance of the rudder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 247 || 240 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.1 || 17.6 || 1.2 || 1.2 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 285 || 265 || 14.0 || 15.0 || 7.3 || 3.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~6 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 220 || &amp;lt; 260 || &amp;gt; 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers E (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Vickers E machine gun, nose-mounted (600 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|AP Mk I|RP-3|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 6 x 250 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XII torpedo&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Vickers K machine gun, dorsal turret (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers!&lt;br /&gt;
&lt;br /&gt;
In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate keeping an eye on you as you do your duties&lt;br /&gt;
&lt;br /&gt;
In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it easy for the enemy to shoot you down!&lt;br /&gt;
&lt;br /&gt;
In Naval battles, you should only engage naval targets when you think the target is distracted (for example, while they're attacking an allied ship).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Allows the use of WEP, unlike the Mk I, as well as a larger oil cooler&lt;br /&gt;
* Very versatile with multiple payload options&lt;br /&gt;
* Excellent stall speed of 96 km/h&lt;br /&gt;
* Surprisingly good turning radius for a bomber&lt;br /&gt;
* Rockets can be fired off independently, starting on the left wing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine has less horsepower than the Mk I - very slow without WEP!&lt;br /&gt;
* Poorer climb rate than the Mk I&lt;br /&gt;
* Clumsier/bulkier than the Mk I&lt;br /&gt;
* Sharp turns bleeds speed at an alarming rate&lt;br /&gt;
* Inadequate defence weaponry&lt;br /&gt;
* Large minimum fuel load (&amp;gt;40 minutes)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Rocket Swordfish.jpg|thumb|Three rocket-armed Fairey Swordfishes on a training flight, circa 1943.]]&lt;br /&gt;
The Swordfish is the second variant of the legendary Fairey Swordfish, the primary carrier-based torpedo bomber of the Royal Air Force. Despite being extremely obsolete by the outbreak of the Second World war, the Swordfish remained a crucial asset to the Fleet Air Arm. It was involved in many notable engagements, including the hunt for ''Bismarck'' and attack on Taranto. The Mk II variant was introduced in 1943, and featured the ability to mount rockets on underwing brackets.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Navy Wings. (2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Fairey Swordfish was developed as an advanced variant of the earlier Fairey III, with the working name of TSR (Torpedo Spotting Reconnaissance) 1. The TSR-1 model was unsuccessful, and so a second TSR-2 model was developed - this model would eventually enter service as the actual Swordfish.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The aircraft first flew in 1934, and entered service with the Royal Navy in 1936. However, it was already obsolete by the time it entered service, due to its biplane design and slow speed. Despite this, the aircraft still entered service in large numbers.&lt;br /&gt;
&lt;br /&gt;
The aircraft, being designed for operation on aircraft carrier decks, was equipped with folding wings.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It was powered by the Bristol Pegasus, a 9-cylinder radial that was state-of-the-art when the Swordfish entered service. Despite the powerful engine, the Swordfish could only reach 90 knots (166 km/h) unloaded.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The crew of three sat in an open cockpit that provided minimal protection against both flak and weather. The aircraft was armed with two rifle-calibre guns (one firing forward and one firing backwards), and could carry up to 1,500 lbs of bombs, mines, torpedoes or rockets.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
The Swordfish, despite being extremely obsolete by the start of the Second World War, engaged in a multitude of conflicts. The aircraft played a key role in the Attack on Taranto in November of 1940, which crippled the Italian fleet and would later be used by the Japanese as a blueprint for Pearl Harbour.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Swordfishes were also responsible for crippling the battleship ''Bismarck'', which was later sunk by British surface ships. During its time with the Fleet Air Arm, the Swordfish was affectionately nicknamed the 'Stringbag', a reference to the shopping bags used at the time; this referenced the Swordfish's ability to carry almost any ordnance that the FAA could fit on it.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Swordfish Mk II was developed as the second Swordfish iteration and was first introduced in 1943. It was fitted with a new, metal lower wing section, allowing it to carry rockets on underwing racks.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The Swordfish Mk II saw extensive service as a convoy escort, in the Atlantic and in the Arctic. During the course of the Second World War, the Swordfish distinguished itself as a highly reliable reconnaissance and torpedo bomber aircraft. The aircraft sank 21 submarines, numerous surface ships, and was responsible for the highest tonnage of Axis shipping destroyed by a single Allied aircraft type.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Several Swordfishes still exist today, including a flight-capable Swordfish Mk II operated by Navy Wings.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=swordfish_mk2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Navy Wings. (2020, November 05). Swordfish MkII LS326. Retrieved November 28, 2020, from &amp;lt;nowiki&amp;gt;https://navywings.org.uk/portfolio/swordfish-ls326/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairey}}&lt;br /&gt;
{{Britain bombers}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OD-200&amp;diff=170777</id>
		<title>OD-200</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OD-200&amp;diff=170777"/>
				<updated>2023-09-04T16:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_od_200&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
During WW2, the Soviet Navy needed a boat that could fulfill both the roles of a sub-chaser and a torpedo boat with minimal modification. This boat's hull was called the D-200, with the sub-chaser variant designated as the &amp;quot;Охотники&amp;quot; (Hunter) D-200, and the torpedo boat variant designated as the &amp;quot;Торпедо&amp;quot; (Torpedo) D-200. During the war, a total of 88 OD-200 boats were built.&lt;br /&gt;
&lt;br /&gt;
In the game, the OD-200 can obliterate small boats in its battle rating thanks to its quick-firing 37 mm guns and can be equipped with an armor-piercing (AP) belts in case there is an enemy armoured target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
OD-200 has the following structural layout:&lt;br /&gt;
&lt;br /&gt;
* Hull: 40 mm, wood&lt;br /&gt;
* Superstructure: 15 mm, wood&lt;br /&gt;
&lt;br /&gt;
The OD-200 lacks any armour protection other than two 10 mm plates protecting the AA gunners. All critical components are situated in the rear half of the ship. Both fuel tanks and one of the ammo storages are clustered at the very back, with the other ammo storage and both engines located below the secondary armaments. This leaves the front hull empty and as such, hits to it will be rather inconsequential. The crew of 21, grouped mostly in and under the bridge, is in line with the average crew size of similar MGBs; however, it's much more vulnerable in comparison due to the complete absence of armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 51&lt;br /&gt;
|SpeedBackStockAB = 16&lt;br /&gt;
|SpeedForwardStockRB = 44&lt;br /&gt;
|SpeedBackStockRB = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although not terribly slow, the OD-200's speed is nothing to brag about, reaching a maximum of only 52 km/h after upgrades are purchased. The OD-200 has a displacement of 47.5 tons.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 37 mm main armament on the OD-200 is very powerful in the fact that it is rapid fire and can obliterate small boats with its armour piercing belt rounds. The ammo capacity is quite good at 1,000 rounds. You won't be reloading or running out of ammo quickly. The clip reload is unbelievably fast for how much ammo it has, which makes from changing from HE to AP a breeze. It is hard to overheat the weapon, but just keep in mind not to hold down for too long. This weapon can also double as an AA gun with its rate of fire, but it is recommended to only use it manually, as the AI gunners will fire the gun until it overheats if given the opportunity. The stock rotation is not as fast as one would expect, but after upgrades it is snappy and can easily catch speedy patrol boats off guard.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armaments of the OD-200 consist of two 12.7 mm DShK machine guns. These guns should be used primarily against the aircraft, which are relatively easy to take down at this BR, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, meaning that at least one gun can be placed onto an enemy aircraft at all times.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
Once the Depth Charges modification is purchased, the ship can be equipped with twelve 165 kg BB-1 depth charges, which is plenty considering it only takes a few to completely destroy a destroyer. They can get you out of a tough situation if you find yourself in proximity to an enemy ship.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships is not a main line ship and its uses may vary on the map, opponents, and team, but most of the time the roles are flexible.&lt;br /&gt;
&lt;br /&gt;
Always utilize the 37 mm as the primary weapon as it is the most versatile weapon in the ship, the other one being the DShK machine guns which are only capable of crippling light armoured vessels and low flying aircraft. The moderate fire of the 37 mm is capable of crippling most of the vessels it will face with a couple of belts due to the ammunition it uses. Damage to hull may vary by the type of armour it is facing, the type of ammunition and the distance. An AP shell may not have the same crippling power to a lightly armoured vessel compared to HE, but HE might not be able to penetrate a certain vessel due to its armour whereas AP can. For this reason, it is recommended to carry universal belts, as it is a 1:1 ratio between AP and HE.&lt;br /&gt;
&lt;br /&gt;
Despite how good the 37 mm might be compared to the DShKs in crippling power, its placement makes it tricky for the captain to use. It has a 360° traverse, but depression is restricted in a 30° cone, where the gun is not able to point down. This makes the ship only being able to open fire to enemy ships when they are facing them sideways or from behind. The 12.7 mm DShKs, on the other hand, have an unrestricted 360° traverse and elevation. The ship also has access to depth charges for use against submarines, which are not present in-game. Its use against ships is really situational. It is recommended not to carry depth charges as they work as an external ammo rack which can be blown out, causing a hull break, as well as increasing the ship's repair cost. When the situation to use depth charges is there, remember to always set a fuse greater than 3 seconds so that you can drop, move and stay out of the blast zone. Depth charges are dropped in pairs from the aft.&lt;br /&gt;
&lt;br /&gt;
The OD-200 should be used in the following ways to achieve the greatest rewards:&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The ship has enough firepower to cripple most ships at its battle rating. Let heavier armour ships take the damage while you assist them in sinking the enemy.&lt;br /&gt;
&lt;br /&gt;
'''Anti-air:'''&lt;br /&gt;
&lt;br /&gt;
The ship is pretty decent in the anti-aircraft role, mainly due to the semi-rapid fire 37 mm cannon and its 360° traverse. In addition with the 12.7 DShK guns, it is able to fight planes in a short-mid range, using the 37 mm for mid-range and the DShK for short range. HE belts are recommended for this role.&lt;br /&gt;
&lt;br /&gt;
'''Fast attack craft:'''&lt;br /&gt;
&lt;br /&gt;
Due to its speed (53 km/h), it is able to do strike runs when rushing capture points. The DShKs are able to take out light armoured vessels and low flying aircraft. The 37 mm should be used to destroy medium armoured vessels at point-blank when needed or at range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong primary cannon with a high rate of fire and very slow to overheat&lt;br /&gt;
* Primary cannon hits extremely hard and can take down aircraft with a single hit&lt;br /&gt;
* Two powerful secondary machine gun turrets, each protected with 10 mm armour&lt;br /&gt;
* 21 crew members give decent crew survivability for a ship at its BR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very fast for a low rank ship&lt;br /&gt;
* Primary cannon cannot fire forwards except at high elevations&lt;br /&gt;
* Machine guns are mounted on beam mounts, reducing their firing angles&lt;br /&gt;
* Wooden hull can catch fire easily&lt;br /&gt;
* No protection to the ship's vital components&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The OD-200 was a class of small submarine chasers built during the latter part of the Second World War. Built as a replacement for the D-3 and MO-4 class MTBs and submarine chasers, the OD-200 class were built as both submarine chasers (OD-200) and motor torpedo boats (TD-200), the main difference being the fitting of torpedo tubes on the latter variant. As well, ships of the class were built with both wooden and metal hulls, depending on variant. The OD-200 class entered service between 1943 and 1945, supplementing the prior MO-4 class; all vessels were retired by the early 1950s.&lt;br /&gt;
&lt;br /&gt;
As the successor class to the prior MO-4 class of small submarine chasers, the OD-200 class was improved in numerous aspects, notably armament. The ship was fitted with a single 37 mm 70-K autocannon with 500 rounds, instead of the MO-4's two 45 mm cannons. The 37 mm cannon proved more versatile in anti-aircraft duties, making it the preferred main armament. As well, the OD-200 class ships were fitted with two dual 12.7 mm DShK machine gun mounts. Some vessels were fitted with a 25 mm 84-KM autocannon, but this addition is not present on the version in-game. The OD-200 class was also capable of carrying depth charges to fulfill the antisubmarine warfare role.&lt;br /&gt;
&lt;br /&gt;
The OD-200 class was fitted with two lend-lease Packard engines producing 1,200 hp each, allowing for a top speed of 29 knots (54 km/h). The ship was also fitted with two Osko-Ford petrol cruising engines producing 85 hp, allowing for a range of 1,500 nautical miles at a speed of 8 knots. &lt;br /&gt;
&lt;br /&gt;
In total, 80 OD-200 class ships were produced, including 16 OD-200bis class vessels. These ships entered service starting in 1943, supplementing the MO-4 submarine chasers in a variety of duties. In total, over 300 MO-4 and OD-200 class ships were built, serving an important role during the Great Patriotic War as artillery &amp;amp; landing support, anti-aircraft and anti-submarine vessels. The OD-200 class was exported in small numbers to Bulgaria and North Korea, with 10 and 3 units respectively. All ships were retired from Soviet service between 1949-1959.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_od_200 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=170495</id>
		<title>MPK Pr.201K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=170495"/>
				<updated>2023-09-01T04:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Additional Armaments, Usage in Battles, Pros and Cons, and History&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50162_mpk_pr_201k_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The MPK Pr.201K virtually has no armour, only protected by steel on the hull and the superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but it is are vulnerable to autocannon fire. With only 29 crew, it's surprisingly survivable. Be careful with the front hull because all of the ammo is located at the front of the ship's hull. Hide the front hull or you will be destroyed instantly.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
For a sub-chaser, the MPK Pr.201K is somewhat quick. With 52 km/h forward and 20 km/h in reverse (RB/SB), you can flank and go behind cover to surprise other boats and sometimes some unaware PT boat with the rapid-firing twin 25 mm and 45 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-21-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 45 mm/89 SM-21-ZIF is a fast-firing high-velocity cannon naval autocannon. Little prone to overheating, it can shred PT boat and lightly-armoured ship pretty quickly. It only has one type of ammo and doesn't have AP rounds, making it harder to fight heavier targets like armoured gun boats and destroyers. The superstructure blocks your firing arc, making the 45 mm useless if the enemy is directly at your boat's front.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-21-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a common naval autocannon among Soviet naval ships. It's good against lightly-armoured target and PT boats. It can also be used as AA defense with the 45 mm as well. You also can't shoot the 25 mm if the enemy is directly in front of your boat because the front hull and mortar block the cannon's line of sight.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-1200|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
The MPK Pr.201K is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with a 32 kg of explosive material. These can be launched in a salvo of 20 depth charges, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, necessitating adjustment of the boat's hull to aim the launcher accurately. Additionally, the limited range of approximately 1km makes it challenging to hit enemy vessels successfully.&lt;br /&gt;
&lt;br /&gt;
The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to impede enemy movement into vital areas, such as capture points. By placing these mines along the common routes that enemies typically take, you can effectively obstruct their progress. These mines are particularly effective against enemy destroyers due to their larger size, as opposed to smaller boats which have a better chance of evading mines if spotted.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a sub-chaser in War Thunder can be hit or miss due to the absence of submarines in the game. However, this boat's impressive armament offers the opportunity to adapt its role as a Boat Hunter. With its 45 mm autocannon and twin 25 mm autocannons, it's well-equipped to dismantle enemy PT boats and other lightly armored vessels. The Coastal Mines are valuable for obstructing enemy movement into key areas, strategically placed where enemy vessels are expected to pass. The Depth Charges are suitable for engaging enemy destroyers, although their effectiveness hinges on hitting the target, which can be challenging due to aiming difficulties and limited launch range.&lt;br /&gt;
&lt;br /&gt;
Given its lack of armor, it's advisable not to immediately rush to the frontline. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your 45 mm and twin 25 mm armament can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive cannon firepower capable of obliterating enemy boats and other lightly armored vessels&lt;br /&gt;
* Decent mobility for a sub-chaser&lt;br /&gt;
* Coastal mines can effectively obstruct enemy pathways to key areas&lt;br /&gt;
* Can perform anti-aircraft duties when enemy aircraft are approaching &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Both autocannons can only be fired sideways&lt;br /&gt;
* The utilization of depth charges presents significant difficulty&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After World War II, the [[MPK Pr.122bis|Pr.122]] continued to serve in the role of a sub-chaser. However, over time, complaints arose that the vessel was too sluggish and heavy for this duty, no longer effectively fulfilling its role in detecting and intercepting post-war submarines. In response to these concerns, the development of a new sub-chaser began in 1947. Numerous designs were submitted, and only a handful were selected, most of which were lighter and faster than their predecessor.&lt;br /&gt;
&lt;br /&gt;
In 1955, the first two prototypes, named the Pr.201, were constructed. Initially, these prototypes were equipped with a 45 mm SM-21-ZIF cannon at the front and two 25 mm 2M-3 cannons at the rear. To counter submarines, they were outfitted with a quantity of BM-1 depth charges.&lt;br /&gt;
&lt;br /&gt;
However, during trials, certain flaws with the vessel became evident. One issue was structural instability caused by the unbalanced weight distribution, making the hull susceptible to snapping during rough waves. To address this, the 45mm SM-21-ZIF cannon was repositioned to the back, leaving only one 25mm 2M-3 cannon at the front. Subsequent developments involved replacing the five M-50 engines with three 37D diesel engines, equipping the front of the vessel with four RBU-1200 rocket-propelled depth charges instead of the traditional BM-1 depth charges, and adding the capability to carry YAM-43 coastal mines. This evolved version was designated the Pr.201 modification K, or the Pr.201K.&lt;br /&gt;
&lt;br /&gt;
A total of ten Pr.201K vessels were produced between 1957 and 1958. Recognizing that the autocannon wasn't as crucial for anti-submarine tasks, the navy replaced the 45 mm autocannon with another 25 mm 2M-3 autocannon. This modification rendered the vessel slightly lighter and faster, leading to its designation as the [[MPK Pr.201M|Pr.201M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7473-development-winter-marathon-vehicles-project-201k-ussr-en|[Devblog] Winter marathon vehicles: Project 201K (USSR)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=169063</id>
		<title>Pr.183</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=169063"/>
				<updated>2023-08-15T09:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Added History Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Pr.183 BM-21&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_183&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. This is the first Soviet MTB whose design was influenced by Western PT Boats.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr.183 hull is entirely constructed from wood. Only its superstructure and both turrets are protected by steel plates. It cannot withstand any fire; even 7.7 mm rounds can penetrate its hull at close range. With a crew of only 14 people, it lacks significant survivability since anything can penetrate its hull to begin with.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Similar to other MTBs, the Pr.183 is also highly agile. Powered by four M-50 diesel engines, it can reach speeds of 81 km/h forward and 33 km/h in reverse (RB/SB). This allows you to take circuitous routes to catch enemy boats and ships by surprise. In times of danger, you can swiftly retreat from the frontline and relocate to a safer position or reposition yourself for your next attack.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25 mm 2M-3 is a frequently used naval autocannon among Soviet naval ships. It is effective against lightly armoured targets and PT boats, and can also serve as anti-aircraft defense. It only takes a few well-placed hits against enemy boats to incapacitate them. However, it's important to note that aiming can be challenging due to the motion of the waves and the presence of torpedo tubes, which might cause your shots to be less accurate.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The 533 mm 53-58 Torpedo is relatively slow and heavy in comparison to torpedoes used by other nations' MTBs. However, it compensates with extended range and a substantial explosive payload. Effectively employing this torpedo requires getting in very close proximity (approximately 1.5 km) to the enemy ship due to its slower speed.&lt;br /&gt;
&lt;br /&gt;
The BB-1 depth charge is primarily designed for anti-submarine warfare. However, since there is no submarines, it can be repurposed for ship hunting by discreetly approaching enemy vessels and deploying it nearby. Additionally, it can serve in engagements with other boats; releasing the depth charges when pursued from behind can effectively deter chasing enemy boats.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pr.183 can fulfill roles as a brawler or a flanker, depending on the player's preference. It can engage both boats and ships effectively when utilized correctly.&lt;br /&gt;
&lt;br /&gt;
'''Usage against boats:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 boasts impressive speed, allowing you to flank and catch enemy boats off guard using its 25 mm 2M-3 autocannons. Alternatively, you can capitalize on your speed to secure strategic points swiftly. The boat excels at incapacitating enemy vessels with well-placed shots. While you might encounter challenges against armoured boats, utilizing AP magazines can help overcome them. It's important to note that your wooden hull offers limited protection, making you susceptible to incoming fire. Prioritize target selection and cautious engagement due to your boat's low survivability. It's advisable not to expect prolonged survival in battles, given the vulnerability of the Pr.183.&lt;br /&gt;
&lt;br /&gt;
'''Usage against ships:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 is equipped with 2 torpedoes and 12 depth charges in its arsenal. A precisely aimed torpedo can effectively sink an enemy destroyer or even some light cruisers with just one hit. Alternatively, you can utilize the depth charges to achieve the same goal. However, exercise caution, as dropping them near the enemy ship is crucial for causing damage. Employ a flanking strategy by concealing yourself behind large boulders or small islands and patiently await the passage of the enemy ship. Once they have passed, tail them closely and attempt to approach. Remaining unnoticed, you can position yourself beside the enemy ship and release 4-6 depth charges, usually sufficient to sink the target. In the event the enemy ship detects you, fire your torpedo in their path and swiftly retreat to cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional cannon firepower capable of dispatching most other PT boats with just a short burst&lt;br /&gt;
* Strong mobility&lt;br /&gt;
* Effective at performing AA duties if required&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wooden construction leaves ship as being fragile&lt;br /&gt;
* Torpedo tubes make getting both turrets on target somewhat of a challenge&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the early 1950s, the Soviet Navy recognized the need for a new Motor Torpedo Boat (MTB) to replace its existing Pr.123 MTB. This new vessel had to possess enhanced firepower while retaining the agility of its predecessor. The chief designer drew upon the knowledge gained from operating American-built Vosper, Elco, and Higgins Torpedo Boats received through the Lend-Lease program. This novel MTB was named the Pr.183 Bolshevik (also known as the P 6-class torpedo boat in NATO classification). It featured significantly greater firepower compared to its precursor, attributable to the inclusion of two 25 mm 2M-3 turrets. Despite striving to maintain the agility of its predecessor, certain design compromises, such as employing plywood for the hull, were made to achieve the desired speed.&lt;br /&gt;
&lt;br /&gt;
The production of the Pr.183 Bolshevik started in 1952. The USSR carried out numerous developmental upgrades for the Pr.183. For instance, an improved version of the Pr.183 was equipped with an additional gas turbine engine, and a remote radio-controlled variant of the Pr.183 was developed for target practice. In 1954, the People's Liberation Army Navy (the Chinese Navy) reached an agreement with the USSR to license the production of the Pr.183, naming it the Type 02 torpedo boat. This marked the Chinese Navy's introduction to torpedo boats.&lt;br /&gt;
&lt;br /&gt;
The Pr.183 Bolshevik found service in numerous nations. Prominent among these were the Soviet Navy, the Volksmarine, the People's Liberation Army Navy, and the Egyptian Navy. In particular, the Egyptian Navy acquired the [[Pr.183 BM-21]] Motor Gun Boat variant. In contrast to the standard configuration featuring two torpedo launchers and two 25 mm 2M-3 turrets, the Pr.183 BM-21 was outfitted with a single 25 mm 2M-3 turret and a 122 mm BM-21 Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_183 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 6:16 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=168818</id>
		<title>Pr.183</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=168818"/>
				<updated>2023-08-11T07:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: A little addition to description. Add General info, Armament, and Usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Pr.183 BM-21&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_183&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. This is the first Soviet MTB whose design was influenced by Western PT Boats.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
The Pr.183 hull is entirely constructed from wood. Only its superstructure and both turrets are protected by steel plates. It cannot withstand any fire; even 7.7mm rounds can penetrate its hull at close range. With a crew of only 14 people, it lacks significant survivability since anything can penetrate its hull to begin with.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
Similar to other MTBs, the Pr.183 is also highly agile. Powered by 4 M-50 diesel engines, it can reach speeds of 81 km/h forward and 33 km/h in reverse (RB/SB). This allows you to take circuitous routes to catch enemy boats and ships by surprise. In times of danger, you can swiftly retreat from the frontline and relocate to a safer position or reposition yourself for your next attack.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25mm 2M-3 is a frequently used naval autocannon among Soviet naval ships. It is effective against lightly armored targets and PT boats, and can also serve as anti-aircraft defense. It only takes a few well-placed hits against enemy boats to incapacitate them. However, it's important to note that aiming can be challenging due to the motion of the waves and the presence of torpedo tubes, which might cause your shots to be less accurate.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|53-38 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The 533mm 53-58 Torpedo is relatively slow and heavy in comparison to torpedoes used by other nations' MTBs. However, it compensates with extended range and a substantial explosive payload. Effectively employing this torpedo requires getting in very close proximity (approximately 1.5 km) to the enemy ship due to its slower speed.&lt;br /&gt;
&lt;br /&gt;
The BB-1 depth charge is primarily designed for anti-submarine warfare. However, since there is no submarines, it can be repurposed for ship hunting by discreetly approaching enemy vessels and deploying it nearby. Additionally, it can serve in engagements with other boats; releasing the depth charges when pursued from behind can effectively deter chasing enemy boats.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The Pr.183 can fulfill roles as a brawler or a flanker, depending on the player's preference. It can engage both boats and ships effectively when utilized correctly.''&lt;br /&gt;
&lt;br /&gt;
'''Usage against enemy boats:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 boasts impressive speed, allowing you to flank and catch enemy boats off guard using its 25mm 2M-3 autocannons. Alternatively, you can capitalize on your speed to secure strategic points swiftly. The boat excels at incapacitating enemy vessels with well-placed shots. While you might encounter challenges against armored boats, utilizing AP magazines can help overcome them. It's important to note that your wooden hull offers limited protection, making you susceptible to incoming fire. Prioritize target selection and cautious engagement due to your boat's low survivability. It's advisable not to expect prolonged survival in battles, given the vulnerability of the Pr.183.&lt;br /&gt;
&lt;br /&gt;
'''Usage against enemy ships:'''&lt;br /&gt;
&lt;br /&gt;
The Pr.183 is equipped with 2 torpedoes and 12 depth charges in its arsenal. A precisely aimed torpedo can effectively sink an enemy destroyer or even some light cruisers with just one hit. Alternatively, you can utilize the depth charges to achieve the same goal. However, exercise caution, as dropping them near the enemy ship is crucial for causing damage. Employ a flanking strategy by concealing yourself behind large boulders or small islands and patiently await the passage of the enemy ship. Once they have passed, tail them closely and attempt to approach. Remaining unnoticed, you can position yourself beside the enemy ship and release 4-6 depth charges, usually sufficient to sink the target. In the event the enemy ship detects you, fire your torpedo in their path and swiftly retreat to cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional cannon firepower capable of dispatching most other PT boats with just a short burst&lt;br /&gt;
* Strong mobility&lt;br /&gt;
* Effective at performing AA duties if required&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wooden construction leaves ship as being fragile&lt;br /&gt;
* Torpedo tubes make getting both turrets on target somewhat of a challenge&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_183 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 6:16 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=166447</id>
		<title>MPK Pr.201K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.201K&amp;diff=166447"/>
				<updated>2023-07-04T16:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;U76185632: Survivability and Armour, Mobility, and Armament section except the additional armament.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet sub-chaser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MPK Pr.201M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_201k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50162_mpk_pr_201k_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update &amp;quot;Winged Lions&amp;quot;]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''The MPK Pr.201K virtually has no armour, only protected by steel on the hull and superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but you are vurnelable to autocannon fire. With only 29 crew, it's surprisingly survivable. Just be carefull with your front hull because all of it's ammo are located in front of the ship's hull. Try to hide your front hull if you can or you will be destroyed instantly.'' &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''For a Sub-chaser, MPK Pr.201K is somewhat quick. With 52 kph forward and 20 kph reverse in RB and SB, you can flank and go behind cover to suprise other boats and sometimes some unaware PT boat with your rapid firing twin 25mm and 45mm autocannon.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-21-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
''The 45mm/89 SM-21-ZIF is a powerful naval autocannon. With it's fast firing high velocity cannon and somewhat less prone to overheating it can shred PT boad and lighty armored ship pretty quickly. Keep in mind that it only have one type of ammo selection and doesn't have AP round, make it harder to fight heavier target like armored gun boat and destroyer. And also your superstructure blocking your firing arc make it useless if your enemy are directly on your front.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-21-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''The 2M-3 (25 mm) is one of the most common naval autocannon among the Soviet naval ships. It's good against light armored target and PT boats. It can also be your AA defense with the 45mm as well.'' Keep in mind that you also can't shoot your cannon if the enemy directly in front of you because your front hull and mortar block your firing.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-1200|YAM-43 mine}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7473-development-winter-marathon-vehicles-project-201k-ussr-en|[Devblog] Winter marathon vehicles: Project 201K (USSR)]]&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U76185632</name></author>	</entry>

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