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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U75945355</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U75945355"/>
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		<updated>2026-05-10T06:52:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-50_Foch&amp;diff=194470</id>
		<title>AMX-50 Foch</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-50_Foch&amp;diff=194470"/>
				<updated>2024-11-04T10:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX-50 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_50_foch&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The AMX-50 Heavy Tank was quite powerful, but DEFA wanted to procure a heavier 120mm self-propelled gun, however, problems soon started to appear. The weight was the main factor that hampered the development of the vehicle since the speed was deemed too low. In the end, the Canon Automoteur AMX-50 Foch was developed, named after Marshal Ferdinand Foch. Doctrinally, the AMX-50 Foch was supposed to provide long-range support to the regular AMX-50 tanks, there were plans to upgrade the vehicle with a 155mm cannon but the project was never seriously pursued.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]] along with the initial French ground tree. The '''{{Specs|name}}'''  is quite a sturdy tank destroyer, it has enough armour to withstand regular APHE and AP projectiles, except for APCR and HEAT-FS, which start to be more common around its BR. It is not the fastest or most agile tank destroyer in the game, but for its size, is quite agile, but since it uses a fixed gun and not a turret, it is more susceptible to flanking manoeuvres by lighter vehicles armed with autocannons or recoilless rifles. Overall, the tank features a powerful gun capable of dealing with anything at its BR, and has enough armour to deal with late WWII vehicles, although it suffers against early Cold War designs such as the T-54 and the M48.  &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-50 Foch is able to withstand every single round it faces in combat except HEATFS and 105 mm APCR sub-calibre shots frontally. It is often confused with the [[CA Lorraine]] and vice-versa due to its similarities in profile, size and frontal plate. For the same reason, people may think you are fragile yet you are one of the toughest armour to crack at the battle rating. Only the front is the strong section of the tank. Roof, rear and sides are the most vulnerable places of the tank, even for 20 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
Regarding crew compartment, despite being not too tight but not huge either, it has a high survivability specially for the number of crew members and the huge breech of the 120 mm cannon (they will most likely destroy your breech with a side shot but it will stop most of the spalling). The ammunition is located at the rear of the crew compartment (in front of engine deck) an at the hull sides. This makes the Foch one of the easiest tanks to ammo rack at the battle rating. The tank has a crew amount of 5 crewmen: driver, gunner, commander and two loaders, one of them is the machine gunner&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 180mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (60°) ''Lower glacis'' &amp;lt;br&amp;gt; 180-300 (0-72°) + 180 mm ''Gun mantlet'' || 40 mm (15°) ''Top'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm ''Top'' &amp;lt;br&amp;gt; 40 mm (40°) ''Bottom'' || 30 mm ''Fighting compartment'' &amp;lt;br&amp;gt; 20 mm ''Engine deck'' &amp;lt;br&amp;gt; 90 mm ''Gun mantlet''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 200 mm || 30 mm  || 30 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 20 mm thick.&lt;br /&gt;
* Road wheels are interleaved and provide cumulative protection for the lower side hull.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,420|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The AMX-50 Foch is not as fast as compared with other turretless tank destroyers as the [[JPz 4-5]] but not as slow as the [[Jagdtiger]]. Despite being huge, it is absurdly fast and agile for a tank its size due to being mounted on an AMX-50 chassis but with stronger armour than the Jagdtiger. As the rest of the French tanks, it has excellent neutral steering but the reverse speed is horrible. It is compensated with a tremendous horsepower and armour as well as a potent main gun. It should not be played as fast as the JPz 4-5 as well as risky but it should not be fully played as bastion defence.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA46 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AMX-50 Foch can be considered as a hybrid between the [[CA Lorraine]] and the [[AMX-50 Surbaisse]]: it shares the height of the Lorraine but mobility and the firepower of the AMX-50 Surbaisse. The gun has a use and ballistic similar to the Surbaisse (both share the same ammunition).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA46 (120 mm)|120 mm SA46]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -6°/+17° || rowspan=&amp;quot;2&amp;quot; | ±9° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 19.37 || rowspan=&amp;quot;2&amp;quot; | 17.14 || rowspan=&amp;quot;2&amp;quot; | 15.79 || rowspan=&amp;quot;2&amp;quot; | 14.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
''APBC:'' This is the first and only anti-tank ammunition the AMX-50 Foch. Despite having a &amp;quot;low&amp;quot; penetration (compared to other rounds seen at the battle rating) it should not be underestimated. It has the penetration to deal with all heavy tanks frontally (with exception of Maus and E-100) as well as enough spalling to destroy lightly armoured vehicles. This round is a 90% confirmed knock-out with a single shot due to its tremendous mass.&lt;br /&gt;
&lt;br /&gt;
{{:SA46 (120 mm)/Ammunition|120 mm Obus de rupture, 120 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 43&amp;amp;nbsp;''(+5)'' || 31&amp;amp;nbsp;''(+17)'' || 19&amp;amp;nbsp;''(+29)'' || 5&amp;amp;nbsp;''(+43)'' || 1&amp;amp;nbsp;''(+47)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Right side empty: 19&amp;amp;nbsp;(+29) shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (15 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MG151 can be considered as one of the most reliable HMG (Heavy Machine Gun) in game due to multiple factors: ammunition capacity, muzzle velocity and penetration, stopping power and rate of fire. It is a Jack-of-all-trades when it comes to ground battles, it has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 14.5 mm (Russian HMG calibre) machine gun but it overheats really fast. The MG151 is almost exclusive to this specific tank and is able of doing multiple things:&lt;br /&gt;
&lt;br /&gt;
* Immediate ground defence: this machine gun is able to damage and destroyed external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 45 mm), obstruction removal (fences, walls, etc) and spotting.&lt;br /&gt;
* Immediate air defence: due to being roof mounted inside a cupola with a 360° rotation and a 20° elevation, it is able to critically damage low-flying aircraft. This belt has AP-I round which can cause fatal damage on all low flying aircraft (it often lights them on fire or damages their engine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG 151 (15 mm)|15 mm MG 151]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Cupola turret || 500 (500) || 700 || -3°/+20° || -35°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-50 Foch does well in concealment, and so the first thing to do upon spawning onto the battlefield is to find a place where the {{PAGENAME}} can hide while having a good arc of fire against incoming enemies. Do this to minimise the weak points of the vehicle, such as the weak side armour and the long reload time. If the enemy sees only the front armour, it should be fine given the thick, sloped armour available, but do take note on the type of enemy encountered.&lt;br /&gt;
&lt;br /&gt;
If a Leopard I tank or anything else with HEAT shells notice the {{PAGENAME}}'s position, immediately move as these vehicles can very easily penetrate the {{PAGENAME}}'s frontal armour. However, encountering tanks with only standard AP shells like a Tiger II should suffice as they would have a harder time penetrating through the front of the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Being patient is key to the success of the {{PAGENAME}}. Going out and hunting enemies, especially in close-range fights, is not beneficial to a long-term survival strategy in the {{PAGENAME}}, especially with the weak side armour.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great upper glacis armour against kenetic shells&lt;br /&gt;
* Good forward and reverse speed, plus neutral steering&lt;br /&gt;
* 120 mm gun has high penetration and immense spalling&lt;br /&gt;
* Rangefinder logs range very quickly&lt;br /&gt;
* Has a 15 mm MG 151 on the top in its own turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin side armour, vulnerable to flanking&lt;br /&gt;
* Rangefinder and gun mantlet are weak spots, allowing APHE shells to destroy the Foch with a well-placed shot&lt;br /&gt;
* Longer reload than AMX-50 Surbaissé&lt;br /&gt;
* Limited ammo choices&lt;br /&gt;
* AP might have a hard time one-shotting some opponents from the side&lt;br /&gt;
* MG 151 jams quickly, turns slowly and has a very limited firing arc and elevation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the early 1950s, DEFA worked to produce the third version of the AMX-50 heavy tank which featured a 120 mm self-propelled gun, however, during upgrades weight became a factor severely hampering the speed of the vehicle. 1955 saw a team of seventy German engineers brought in to help solve the problem maintaining the 120 mm cannon plus have the necessary armour and maintain a 65 km/h speed. Due to the delays and problems encountered during construction, only five prototypes were constructed and only one was finished which became known as the Canon Automoteur AMX-50 Foch, named after the supreme allied commander during World War I, Marshal Ferdinand Foch, general and military theorist. The main purpose of the AMX-50 &amp;quot;120 mm&amp;quot; was to provide long-range support for the medium AMX-50 &amp;quot;100 mm&amp;quot; tanks. An ambitious task of designing a version with a 155 mm cannon was started, however, this never made it past the drawing stage.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_50_foch Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|b6qqrQqgUZw|'''The Shooting Range #99''' - ''Metal Beasts'' section at 00:38 discusses the {{PAGENAME}}.|B2woWvJK4ew|'''Top 7 most armoured vehicles'''  discusses the {{PAGENAME}} at 3:12  - ''War Thunder Official Channel''|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 6:08 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Object 268]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5292-vehicle-amx-50-foch-racing-tortoise-en|[Vehicle] AMX-50 Foch: Racing Tortoise]]&lt;br /&gt;
* [[Wikipedia:AMX-50#AMX_50_%22120_mm%22|[Wikipedia] AMX 50 &amp;quot;120 mm&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=194469</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=194469"/>
				<updated>2024-11-04T08:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the '''Char 2C bis''' has a playstyle comparable to the Char [[2C]]. However, since it is equipped with a short-barreled 155 mm howitzer, the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it, and as such the 2C bis relies entirely on its huge crew count of 12 and empty hull space to survive. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Though with a careful aim, mastering the howitzer can be very rewarding, especially since it can obliterate even tanks at a much higher rank or BR. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count and empty hull space. Since the tank has 12 crew members that are placed separately at the front and rear of the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the [[Pz.Bef.Wg.VI P]], this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500 m), significantly limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
This cannon is housed inside a front turret that gets obstructed by the commander's position behind, preventing the gun to aim towards the rear. Thus it is important to angle the hull such that the turret's firing arc contains all dangerous directions within.  &lt;br /&gt;
&lt;br /&gt;
On the plus side, with an explosive filler of 11.22 kg TNT equivalent, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks at a much higher BR can still be knocked out by this howitzer with a single hit. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a great -20° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | +20°/-15° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Since each shells are modelled individually, you should only loaded the tank with enough shells that you would realistically need to reduce the ammo rack size. Typically, 10 shells would be enough to deal with enemies in a single sortie.&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Compared to the &amp;quot;normal&amp;quot; counterpart the [[2C]], the 2C's bis powerful yet tricky-to-use 155 mm howitzer offered a much more devastating damage output. While the tank is still vulnerable to airstrike and flankers, it can be effectively used as a much tougher, albeit slower version of the [[Ho-Ro]] or [[15cm sIG 33 B Sfl]]. Because of this, despite its antiquated appearance, the 2C bis can reliably defeat even the much more advanced tanks at higher BR should its gun handling is well understood.&lt;br /&gt;
&lt;br /&gt;
As stated before, angling the hull around 40 degrees at any range can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier.&lt;br /&gt;
&lt;br /&gt;
Despite its massive size, the 2C bis can performs surprisingly well in urban areas, primarily due to the confined, close-ranged combat effectively nullifies the low shell velocity problem of the howitzer. The 2C bis can be used to effectively guard a key chokepoint and obliterate anything that came within its line of fire. The quick reverse acceleration can work in your favour to react to the enemy or retreat for a reload. Because of this, getting &amp;quot;Shadow Strikes&amp;quot; is more than possible. Though, much like in open area, the 2C bis is still vulnerable against flankers, as you would often find yourself being unable to move between certain corridors due to the sheer length of the tank. As such, never drive alone and always have someone to cover your back.&lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[BT-5|BT]]-5/7: those light tanks can be very threatening in the hands of an experienced tanker. They are very fast and agile, so they can show up at any location surprisingly fast. Their cannons are also powerful enough to penetrate the 2C bis' armour at any range, and usually knock out a few crews. Luckily, their armour is poor so a hit anywhere (or sometimes a near miss) can disable them. If the 2C is under their attack, angling the hull can help increase protection: while the effective thickness still won't be enough to stop a 45 mm AP, the 2C's large tracks and wheels can sometimes weaken the shell's kinetic energy. &lt;br /&gt;
* [[15cm sIG 33 B Sfl]], [[Ho-Ro]], [[Spj fm/43-44]]: these tanks are armed with a large caliber howitzer just like the 2C bis, posing a huge threat with HE overpressure. Usually 1-2 shots from them can completely destroy a 2C bis. But they have weak protection, so a direct hit or a near miss (especially close to their open compartment) can wipe them out. If you are aware of their presence, it is best not to engage unless they are reloading or distracted.&lt;br /&gt;
* Any enemy tanks in deliberate uptier ([[KV-1 (Family)|KV-1]], [[M4 Sherman (Family)|M4 Sherman]], [[T-34 (Family)|T-34]], etc.): Unlike many low-tier HE-wielding tanks at low rank, the 2C bis benefits greatly from its huge crew count and empty hull space, which allows the tank to endure several hits from these tanks and capable of firing back, often destroying them in the process. In certain maps (especially maps with corridors or urban maps), the 2C bis can perform surprisingly well against an opponent at a much higher BR, with &amp;quot;Skill Matters&amp;quot; and &amp;quot;Balancer&amp;quot; awards being easily achievable. While the 155 mm is more than capable of taking out these tanks, they either have enough armor thickness or angled armor that allows it to survive some shots at certain places. As such, avoid aiming at their tracks or angled part of their armor if you are aware that these armor are enough to dissipate the explosion damage, and instead aim at certain deflective angles that would cause the pressure to went into the weak turret or hull roof and cause overpressure, such as turret mantlet or side profile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Large gun depression (-15°) allows it to fight among hills easily&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
* Spacious hull and separate crew compartments at the rear, making it very hard to one-shot without hitting ammo racks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* Armour can only stop up to heavy MG&lt;br /&gt;
* Awfully slow top speed, choose your positioning carefully&lt;br /&gt;
* Cramped frontal crew compartments, losing driver and gunner in a single shot is quite common&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=194468</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=194468"/>
				<updated>2024-11-04T08:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the '''Char 2C bis''' has a playstyle comparable to the Char [[2C]]. However, since it is equipped with a short-barreled 155 mm howitzer, the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it, and as such the 2C bis relies entirely on its huge crew count of 12 and empty hull space to survive. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Though with a careful aim, mastering the howitzer can be very rewarding, especially since it can obliterate even tanks at a much higher rank or BR. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count and empty hull space. Since the tank has 12 crew members that are placed separately at the front and rear of the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the [[Pz.Bef.Wg.VI P]], this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500 m), significantly limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
This cannon is housed inside a front turret that gets obstructed by the commander's position behind, preventing the gun to aim towards the rear. Thus it is important to angle the hull such that the turret's firing arc contains all dangerous directions within.  &lt;br /&gt;
&lt;br /&gt;
On the plus side, with an explosive filler of 11.22 kg TNT equivalent, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks at a much higher BR can still be knocked out by this howitzer with a single hit. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a great -20° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | +20°/-15° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Since each shells are modelled individually, you should only loaded the tank with enough shells that you would realistically need to reduce the ammo rack size. Typically, 10 shells would be enough to deal with enemies in a single sortie.&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Compared to the &amp;quot;normal&amp;quot; counterpart the [[2C]], the 2C's bis powerful yet tricky-to-use 155 mm howitzer offered a much more devastating damage output. While the tank is still vulnerable to airstrike and flankers, it can be effectively used as a much tougher, albeit slower version of the [[Ho-Ro]] or [[15cm sIG 33 B Sfl]]. Because of this, despite its antiquated appearance, the 2C bis can reliably defeat even the much more advanced tanks at higher BR should its gun handling is well understood.&lt;br /&gt;
&lt;br /&gt;
As stated before, angling the hull around 40 degrees at any range can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier.&lt;br /&gt;
&lt;br /&gt;
Despite its massive size, the 2C bis can performs surprisingly well in urban areas, primarily due to the confined, close-ranged combat effectively nullifies the low shell velocity problem of the howitzer. The 2C bis can be used to effectively guard a key chokepoint and obliterate anything that came within its line of fire. The quick reverse acceleration can work in your favour to react to the enemy or retreat for a reload. Because of this, getting &amp;quot;Shadow Strikes&amp;quot; is more than possible. Though, much like in open area, the 2C bis is still vulnerable against flankers, as you would often find yourself being unable to move between certain corridors due to the sheer length of the tank. As such, never drive alone and always have someone to cover your back.&lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[BT-5|BT]]-5/7: those light tanks can be very threatening in the hands of an experienced tanker. They are very fast and agile, so they can show up at any location surprisingly fast. Their cannons are also powerful enough to penetrate the 2C bis' armour at any range, and usually knock out a few crews. Luckily, their armour is poor so a hit anywhere (or sometimes a near miss) can disable them. If the 2C is under their attack, angling the hull can help increase protection: while the effective thickness still won't be enough to stop a 45 mm AP, the 2C's large tracks and wheels can sometimes weaken the shell's kinetic energy. &lt;br /&gt;
* [[15cm sIG 33 B Sfl]], [[Ho-Ro]], [[Spj fm/43-44]]: these tanks are armed with a large caliber howitzer just like the 2C bis, posing a huge threat with HE overpressure. Usually 1-2 shots from them can completely destroy a 2C bis. But they have weak protection, so a direct hit or a near miss (especially close to their open compartment) can wipe them out. If you are aware of their presence, it is best not to engage unless they are reloading or distracted.&lt;br /&gt;
* Any enemy tanks in deliberate uptier ([[KV-1 (Family)|KV-1]], [[M4 Sherman (Family)|M4 Sherman]], [[T-34 (Family)|T-34]], etc.): Unlike many low-tier HE-wielding tanks at low rank, the 2C bis benefits greatly from its huge crew count and empty hull space, which allows the tank to endure several hits from these tanks and capable of firing back, often destroying them in the process. In certain maps (especially maps with corridors or urban maps), the 2C bis can perform surprisingly well against an opponent at a much higher BR, with &amp;quot;Skill Matters&amp;quot; and &amp;quot;Balancer&amp;quot; awards being easily achievable. While the 155 mm is more than capable of taking out these tanks, they either have enough armor thickness or angled armor that allows it to survive some shots at certain places. As such, avoid aiming at their tracks or angled part of their armor if you are aware that these armor are enough to dissipate the explosion damage, and instead aim at certain deflective angles that would cause the pressure to went into the weak turret or hull roof and cause overpressure, such as turret mantlet or side profile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* Huge empty hull space and separate crew compartments at the rear, making it very difficult to one-shot without direct hit on ammo racks&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Cramped frontal crew compartments, losing driver and gunner in a single shot is quite common&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1_(ZiS-5)&amp;diff=192576</id>
		<title>KV-1 (ZiS-5)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1_(ZiS-5)&amp;diff=192576"/>
				<updated>2024-09-15T02:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other variants&lt;br /&gt;
|link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1_zis_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. This KV-1 introduces a new armament, the ZiS-5, that has a much stronger punch than the L-11 from its predecessor while retaining the same armour.&lt;br /&gt;
&lt;br /&gt;
This tank is very similar to its predecessors, but mounts the same gun of the [[T-34 (1942)]] sharing its ability to fire APCR shells. The player should feel at home once going through the [[KV-1 (L-11)]], and while not as fast as the [[KV-1S]], it maintains more armour all-around. The gun may be lacking on penetration unless using APCR shells, its velocity is poor (makes it harder to aim in Realistic Battles), but will do plenty of damage once penetrated and reloads quite quickly. The armour is outstanding when angled. With extra 25 mm spaced armour at the front of the hull results in a total of over 100 mm of armour. The tank can take a lot of damage from lower ranks and still survive the battle. The turret remains vulnerable, however, but the turret ring is reinforced, which means that it's harder to jam the turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 70-71 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 + 25 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 90 mm (14-15°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (5-54°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 90 mm (3-77°) ''Gun mantlet'' || 90 mm (14-15°) || 90 mm (16°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:KV-1 ZiS-5 Screenshot 1.jpg|thumb|KV-1 ZiS-5 on [[Kursk (Ground Forces)|Kursk]] ]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick and tracks are 30 mm thick.&lt;br /&gt;
* Lower glacis applique armour do not cover the entire plate.&lt;br /&gt;
* The turret ring is protected by applique armour that are 25 mm thick, the front hull also has the benefit of having top part of the applique armour on the front plate also covering the path to the turret ring.&lt;br /&gt;
* The gun mantlet is extra protected with additional 90 mm plates added on, resulting in a very thick front turret armour. This is added with 45 mm plates on the very top and bottom of the gun shield. The side cheeks of the front armour are still vulnerable due to their small slope angles.&lt;br /&gt;
&lt;br /&gt;
The KV-1 ZiS-5 armour is still relatively strong at the hull, taking the base armour of the original KV-1 L-11 with extra armour added on. While the mobility is subpar and firepower is the same compared to the more ubiquitous Soviet T-34 medium tank, they can still be a threat if ignored.&lt;br /&gt;
&lt;br /&gt;
If facing an un-angled KV-1 face-on, the front hull plate is still a popular place to attack on with a high-velocity anti-tank weapon. The side hull is also an enticing place to hit as not only is it a flat 75 mm armour, the mass of fuel and ammunition are behind there. However, an angled KV-1 ZiS-5 is rather tough for any tank gun, with the tendency to bounce rising. However, the turret armour is still a vulnerable place to hit no matter which way the hull is angled with. Facing from the front, the turret cheeks, front, and the gun mantlet could be penetrated by most guns to either disable the gun or incapacitate the turret crew. An APHE through here could cripple or destroy the entire tank in one go.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:KV-1 ZiS-5 Screenshot 2.jpg|thumb|KV-1 ZiS-5 on [[Kursk (Ground Forces)|Kursk]]]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-5 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-5 (76 mm)|76 mm ZIS-5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 116 || rowspan=&amp;quot;2&amp;quot; | -6°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 8.97 || rowspan=&amp;quot;2&amp;quot; | 7.94 || rowspan=&amp;quot;2&amp;quot; | 7.31 || rowspan=&amp;quot;2&amp;quot; | 6.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.14 || 8.40 || 10.20 || 11.28 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZIS-5 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-354P, BR-350SP, BR-350B (MD-8 fuze), OF-350M, Sh-354T, D-350A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''116''' || 111&amp;amp;nbsp;''(+5)'' || 106&amp;amp;nbsp;''(+10)'' || 28&amp;amp;nbsp;''(+88)'' || 0&amp;amp;nbsp;''(+116)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 2, 3 or 4 shells and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 106&amp;amp;nbsp;''(+10)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,024 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:KV-1 ZiS-5 Screenshot 3.jpg|thumb|KV-1 ZiS-5 on [[Kursk (Ground Forces)|Kursk]]]]&lt;br /&gt;
The KV-1 ZiS-5 plays like a standard heavy tank, with heavy armour able to soak up shells while angled and a decent 76 mm gun to fire back. While mobility is not the greatest, it is sufficient to get up to the front lines in time for the battle. Compared to its predecessors, the KV-1 ZiS-5 serves as a continuation rather than a big improvement, with the ZiS-5 gun the [[KV-1S]] had while sacrificing mobility for more armour.&lt;br /&gt;
&lt;br /&gt;
Careful usage of the KV-1 ZiS-5 is needed due to its matchmaking compared to its predecessor. Its only distinctive perk is the armour, with the 76 mm gun already serving in the T-34 and KV-1S while mobility is only subpar. The matchmaking puts the KV-1 ZiS-5 against more powerful opponents in an up-tier, which one could find themselves unable to penetrate from the front. Enemies at the same time will be able to penetrate the KV-1 easily through common weak points in the last two iterations, flat on the side hull armour or through the turret front.&lt;br /&gt;
&lt;br /&gt;
However, the KV-1 can still be a significant factor in the battlefield if played in the right circumstance. The boxy shape of the overall tank encourages angling, which can make the hull armour nigh-invulnerable by its contemporary guns, so do that. The biggest concern in survivability then will be the turret armour, and so try to minimize the risk of a straight-on hit onto the turret front by any means necessary, like the &amp;quot;turret wobble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a down-tier or fighting its battle rating contemporaries, the KV-1 ZiS-5 can handle its ground. Its armour is sufficient alone, with angling being a bonus, and the 76 mm can be a strong gun with its BR-350A/B APHEBC ammunition. In these situations, the KV-1 can serve as the front-line assault tank. Take the front lines with the teammates and serve as a bullet sponge (while angling). Allow the enemies to be concerned about the KV-1 presence and fire at it while the KV-1 should worry about staying alive. If enemies are not concerned about the KV-1 ZiS-5, then make them concerned with the 76 mm gun. With teammates, the KV-1 ZiS-5 can have enough supporting fire so that enemy tanks do not have an opportunity to outmanoeuvre the KV-1 to hit weak points. Thus, outside of tank destroyers and the typical high-velocity 75 mm guns, the KV-1 can be a menace to the enemy team.&lt;br /&gt;
&lt;br /&gt;
In an up-tier however, as mentioned the KV-1 ZiS-5 will be more easily destroyed by the tougher enemies and guns. In these situations, the tactic of being an assault tank or a bullet sponge will be short-lived as a well-placed round will penetrate through the armour, plus the 76 mm may no longer be sufficient in penetration outside of the APCR ammunition. In this new position, act more as a support tank. Follow behind more capable allied tanks and assist them by bringing another gun into the equation. If they are occupied with one enemy in front, manoeuvre around while that enemy is concentrated on the ally and force them to split their combat vision. If an enemy tank is trying to flank the ally, then fire at them to throw them off their course of action by having to worry about the KV-1 as well.&lt;br /&gt;
&lt;br /&gt;
Another way to use the KV-1 in an up-tier is to cover flanks and set up fire zones. While the KV-1's armour in an up-tier is not sufficient for a straight up fight, move along the flanks to engage on more mobile, but less armoured vehicles like light tanks trying to get around. If in a good position, set up a fire zone to watch for enemy tanks moving carelessly around, unaware of the KV-1 presence. In these cases, wait for the right moment to strike towards their side armour with an APHE round to quickly devastate their interior. Thus, the KV-1 can still be a major player in shutting down enemy movements in the right position, just ensure the lack of gun depression is taken account of in the firing angles.&lt;br /&gt;
&lt;br /&gt;
In short, a more diverse playstyle is needed to accommodate the enemies the KV-1 ZiS-5 can face that its predecessors will not.&lt;br /&gt;
&lt;br /&gt;
Since the KV-1 ZiS-5 armament hasn't drastically improved while the potential opponent pool has, there will be times when the KV-1 ZiS-5 be facing enemies that cannot be penetrated from the front. The poor armour, large profile, and cramped interior mean a penetrating round by any tank could be lethal.&lt;br /&gt;
&lt;br /&gt;
High battle rating vehicles like the [[Tiger H1|Tiger I]] heavy tank have guns able to defeat the KV-1 ZiS-5 with ease, while the 76 mm gun is nigh useless at ranges. However, in close ranges towards flat angled armour, the 76 mm BR-354P APCR ammunition can penetrate through flat armour, especially that of the Tiger I while under 250 m. APCR is discouraged against highly-sloped armour, so facing against even the [[M4A1 (76) W|M4 Shermans]] will have the front armour hard to hit through with the APCR, so the APHEBC rounds should remain the standard round, even if the penetration is not up to par anymore.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[T14]]: this American heavy tank has advantages in speed, firepower, and overall protection. Its 75 mm gun is vertically stabilised and has ~100 mm penetration up close, enough to get a steady aim on the KV-1 ZiS-5's weakspots and penetrate. But in return, the KV-1 cannot reliably penetrate the T14 as its hull front is heavily angled, turret front covered by a thick gun mantlet, and the sides usually exceed the KV-1's penetration. When fighting a T14 frontally, aim for its hull machine gun to get an instant knockout, and/or its gun barrel and tracks; remember to swivle your turret and hull if its aiming at you. When fighting one from the side, do not target its turret or the sideskirt-covered hull, only shoot the upper hull with as little angling as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:KV-1 ZiS-5 screenshot 4.jpg|thumb|KV-1 ZiS-5 on [[Kursk (Ground Forces)|Kursk]]]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good penetration value, especially with APCR shells&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Additional armour plates give this tank very effective hull armour up to 100 mm thick&lt;br /&gt;
* One of the few Soviet tanks with a full 5 man crew&lt;br /&gt;
* Eliminates the turret ring weakness from the previous KV-1 model with additional plates&lt;br /&gt;
* Decently fast for a heavy tank&lt;br /&gt;
* Very hard to knock out in 1 hit&lt;br /&gt;
* Turret shape tends to bounce rounds off&lt;br /&gt;
* Rear mounted transmission prevents front hits from immobilizing via components&lt;br /&gt;
* Able to resist the up-gunned Panzer IVs at ranges &amp;gt;500 m&lt;br /&gt;
* Invulnerable at all angles to 20 and 37 mm autocannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Manoeuvrability and HP ratio are below average, making you vulnerable during displacements&lt;br /&gt;
* Turning will bleed off speed very quickly&lt;br /&gt;
* Reverse speed is inadequate&lt;br /&gt;
* Driver's port is not covered by the additional armour&lt;br /&gt;
* Turret can easily be penetrated from the front with most weapons&lt;br /&gt;
* Relatively cramped interior can cause one penetration to devastate many modules&lt;br /&gt;
* May be unable to compete with standard ammo in up-tiers&lt;br /&gt;
* Sides are weak points with large fuel tanks and ammo stowage, a penetrating round has a high chance of striking one of these&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well, the 76.2 mm cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the '''KV-1''' model. The ZiS-5 model used the newer and improved 76.2 mm F-34 gun instead of the [[KV-1 (L-11)|L-11 that equipped the early models]] or the shorter F-32 as both were deemed insufficient in performance.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
When Germany invaded the Soviet Union in 1941, the Red Army had 508 of the KV tanks. This shocked the German forces as their anti-tank and tank forces had few weapons capable of defeating it, having to rely mostly on the 88 mm Flak guns and the 5 cm Pak 38 with APCR rounds. But by 1942, Germany fielded large amounts of long barreled 50 mm and 75 mm cannons in both tanks and towed format, making the KV lose much of its armour advantage.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most famous moment of glory for the KV-1 was at Krasnogvardeysk near Leningrad on the 19th of August 1941 when 5 KV-1s, led by Lt Zinoviy Kolobanov, ambushed the German 8th Panzer Division (a light panzer division consisting mainly of Panzer II, III and 38(t)). But there are some contradicting stories about what happened, and even if it indeed did happen. One story that supports the claim goes like this: each of the five KV-1s was hiding at different locations, came out one by one to fire at the incoming German tanks, then retreat before the next tank could come out. This boxed an entire tank and ended with 43 tanks destroyed before the KV-1 tanks retreated from running out of ammo, all in a span of about half an hour. During this battle, one of the KV-1 tanks was struck 135 times with no penetration. For their feat, Lt Z. Kolobanov and a few officers were decorated the Order of Lenin and Order of the Red Banner medals.&lt;br /&gt;
&lt;br /&gt;
The KV-1 continued to serve until the end of the war, though in dwindling numbers as they were lost due to mechanical failures, combat, and being superseded by more modern tanks. Some KV-1s built in 1941 still saw service in 1944 at the Leningrad front before being replaced by IS-2 tanks, then they saw service in Manchuria in 1945 before being retired altogether at the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
Many variants of the KV tank would be produced in the span of World War II as the Soviet try to keep it in production as long as possible, the initial version was called the '''KV-1''' and remained most part as the main Soviet heavy tank for the first part of World War II. A bunker-buster variant mounting a 152 mm howitzer after experiences in Finland brought the monster [[KV-2 (1939)|KV-2]] assault tank, which is very turret heavy that it must be on a flat surface to properly rotate. After complaints of its mechanical issues and lack of performance compared to the lighter [[T-34 (1941)|T-34]] medium tank was heard, the factory lightened the tank in 1943 and designated as the [[KV-1S]] which presented some good features into the tank like a commander's cupola. But the KV-1S introduction was a little too late as then the better German tanks such as the [[Panther D|Panther tanks]] could knock them out with ease. An attempt to up-gun the KV-1S was to give it the 85 mm D-5T gun then in use on the [[SU-85]]. This variant was called the [[KV-85]]. Though it was seen favourable for a nice increase in firepower among the armoured forces, soon even the lighter T-34 began mounting the 85 mm gun as the [[T-34-85]]. It was determined that the heavy tank would have a much bigger gun than the medium tanks, but at the time the KVs were falling out of favour in preference to the newer [[IS-1]] and [[IS-2]] heavy tanks coming into service, which were based off the ''KV-13'' prototype tanks developed in 1942 as a medium tank.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Several KV-1s survive after the war, most as monuments or static displays in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In 1941, the KV-1's design underwent a number of changes. In the autumn of 1941, 3-5 additional fuel tanks were installed on the tank's track fenders without a link to the fuel system. The drop-forged tracks were replaced with cast tracks. In December 1941, the tanks were equipped with the 10-R radio set. Some of the vehicles produced by the ChKZ factory were made with cast turrets with a rounded front weapon slot. Its armour thickness was upgraded to 82 mm.&lt;br /&gt;
&lt;br /&gt;
The tank's armament was improved by installing a ZiS-5 cannon with a 41.5 calibre barrel length. This weapon was created based on the F-34, with differently designed cradle and gun mantlet parts. Its armour-piercing round had a 680 m/s muzzle velocity. Its overall ammunition complement was increased to 114 rounds. The hull's frontal projection was strengthened with add-on 25 mm armour plates.&lt;br /&gt;
&lt;br /&gt;
However, the changes listed above did not lead to significant improvements in the KV-1's design. The tank's primary flaws remained uncorrected. It often broke down as a result of its transmission failing and was too slow.&lt;br /&gt;
&lt;br /&gt;
In 1941-1943, KV tanks served in the main battalions of mixed tank brigades and heavy tank assault regiments. They were actively deployed in the Great Patriotic War until mid-1944. Captured tanks of this type were used by Wehrmacht units.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1_zis_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ashPT0NiIN0|'''My New (Invincible) Money Printer: KV-1 (ZiS-5)''' - ''Virus''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[Churchill VII]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187200</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187200"/>
				<updated>2024-06-11T01:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armoured divisions. The French company AMX initially proposed an under-armoured version of the Tiger II tank with 30 mm plates, but after feedback from the army, the armour was enhanced to 80 mm in the front and 40 mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90 mm SA47 gun and was slightly over 50 tons. A second prototype with a 100 mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. &lt;br /&gt;
&lt;br /&gt;
The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it somewhat resilient in frontal engagements. Against WW2 tanks like the T-34-85 and M4A3E8, the AMX M4's frontal armour is quite resilient, being able to take shots confidentally (unless the shot strikes a weakspot on the oscillating turret). It can even bounce shots from a Tiger I if angled properly! However, against its cold war counterparts such as the M41, T29, etc, the armour will get easily penetrated. Morever, the side and rear armour are thin, only being able to shrug off small caliber rounds when angled, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a very similar hull; but they still have above average mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the manoeuvre. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]], allowing the AMX M4 to effortlessly penetrate the front of the toughest nuts around this BR, such as the Tiger II, [[T29]], and even the [[Maus]] at close range! This firepower advantage is further exaggerated by its autoloader, providing a fast reload of 6.7 seconds until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. &lt;br /&gt;
&lt;br /&gt;
The 90 mm only fires solid-shot armour-piercing rounds like most French tanks of this period. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming. It is also recommended to bring a few rounds of high-explosive shells to deal with lightly armoured vehicles (e.g. [[Pbv 501]], [[M53/59]], [[M50]], etc), especially since the autoloader speeds up the ammo-switching process.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good -10° depression angle. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging. Lastly, the fast turret rotation of around 25°/s is great for the AMX M4 to deal with threats from multiple directions with ease.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour might be sufficient to endure close range fights (as long as it is facing the correct enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, sniping: a very good gun, great depression and fire rate make it very deadly. &lt;br /&gt;
&lt;br /&gt;
Beyond its armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses. This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 will not be fit for brawling against more advanced tanks. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[M109 (Family)|M109]]: this is a commonly seen self-propelled howitzer armed with a 155 mm cannon, firing HE shells. This plus its good speed means that it can easily over-pressure the AMX M4 at any distance and angle, making it a huge threat. luckily it has thin armour, so a shot to the hull or turret will be deadly to the M109. &lt;br /&gt;
* [[Maus]]: this moving fortress can seem very formidable. Indeed, one AMX M4 alone usually isn't enough to destroy a Maus, but the player can still utilise its good speed, agility, and penetration to weaken the Maus until reinforcements arrive. Firstly, do not peek out to fire if the Maus is aiming at your general direction. If it's not or it's reloading, target the track first, then the main gun barrel. Then if the turret or hull is at a good flat angle to you, target the flat armour. Try to maintain a rough distance of 150-400m, as too close it would be very easy for the Maus to angle and render the AMX M4's shots useless, and too far the penetration of the 90 mm SA47 gun will drop below the point where it can go through the Maus' frontal turret. Lastly, call an artillry strike on a disabled Maus, and ping it on the minimap for your teammates. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast 51km/h speed and good agility (-20km/h reverse, neutral steering)&lt;br /&gt;
* Frontal armour is tough against WW2 tanks like [[T-34-85]], [[M18 Hellcat (Family)|M18]]&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression and turret rotation, more versatile&lt;br /&gt;
* Fast reload between 7 shots due to autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall thin armour and low survivability against cold war opponents&lt;br /&gt;
* Bad gun elevation angles&lt;br /&gt;
* Long reload time after 7 autoloader shots &lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
* Large hull, hard to hide&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187199</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187199"/>
				<updated>2024-06-11T00:52:52Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armoured divisions. The French company AMX initially proposed an under-armoured version of the Tiger II tank with 30 mm plates, but after feedback from the army, the armour was enhanced to 80 mm in the front and 40 mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90 mm SA47 gun and was slightly over 50 tons. A second prototype with a 100 mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. &lt;br /&gt;
&lt;br /&gt;
The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it somewhat resilient in frontal engagements. Against WW2 tanks like the T-34-85 and M4A3E8, the AMX M4's frontal armour is quite resilient, being able to take shots confidentally (unless the shot strikes a weakspot on the oscillating turret). It can even bounce shots from a Tiger I if angled properly! However, against its cold war counterparts such as the M41, T29, etc, the armour will get easily penetrated. Morever, the side and rear armour are thin, only being able to shrug off small caliber rounds when angled, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a very similar hull; but they still have above average mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the manoeuvre. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]], allowing the AMX M4 to effortlessly penetrate the front of the toughest nuts around this BR, such as the Tiger II, [[T29]], and even the [[Maus]] at close range! This firepower advantage is further exaggerated by its autoloader, providing a fast reload of 6.7 seconds until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. &lt;br /&gt;
&lt;br /&gt;
The 90 mm only fires solid-shot armour-piercing rounds like most French tanks of this period. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming. It is also recommended to bring a few rounds of high-explosive shells to deal with lightly armoured vehicles (e.g. [[Pbv 501]], [[M53/59]], [[M50]], etc), especially since the autoloader speeds up the ammo-switching process.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good -10° depression angle. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging. Lastly, the fast turret rotation of around 25°/s is great for the AMX M4 to deal with threats from multiple directions with ease.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour might be sufficient to endure close range fights (as long as it is facing the correct enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, sniping: a very good gun, great depression and fire rate make it very deadly. &lt;br /&gt;
&lt;br /&gt;
Beyond its armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses. This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 will not be fit for brawling against more advanced tanks. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[M109 (Family)|M109]]: this is a commonly seen self-propelled howitzer armed with a 155 mm cannon, firing HE shells. This plus its good speed means that it can easily over-pressure the AMX M4 at any distance and angle, making it a huge threat. luckily it has thin armour, so a shot to the hull or turret will be deadly to the M109. &lt;br /&gt;
* [[Maus]]: this moving fortress can seem very formidable. Indeed, one AMX M4 alone usually isn't enough to destroy a Maus, but the player can still utilise its good speed, agility, and penetration to weaken the Maus until reinforcements arrive. Firstly, do not peek out to fire if the Maus is aiming at your general direction. If it's not or it's reloading, target the track first, then the main gun barrel. Then if the turret or hull is at a good flat angle to you, target the flat armour. Try to maintain a rough distance of 150-400m, as too close it would be very easy for the Maus to angle and render the AMX M4's shots useless, and too far the penetration of the 90 mm SA47 gun will drop below the point where it can go through the Maus' frontal turret. Lastly, call an artillry strike on a disabled Maus, and ping it on the minimap for your teammates. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast and good manoeuvrability&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Front glacis is 80 mm and is heavily sloped for a high chance of ricochets, similar to the [[Panther D|Panther]]'s&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* Good turret rotation&lt;br /&gt;
* Very good reload rate between 7 shots due to the autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall armour is quite thin against expected opponents&lt;br /&gt;
** Thin side armour&lt;br /&gt;
** Thin UFP &amp;quot;corners&amp;quot; makes angling ineffective&lt;br /&gt;
** Vulnerable to planes (thin top armour)&lt;br /&gt;
* Bad elevation angles&lt;br /&gt;
* Long reload time after 7 shots due to autoloader&lt;br /&gt;
* Only two ammo choice between APC and HE rounds&lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187198</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187198"/>
				<updated>2024-06-11T00:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armoured divisions. The French company AMX initially proposed an under-armoured version of the Tiger II tank with 30 mm plates, but after feedback from the army, the armour was enhanced to 80 mm in the front and 40 mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90 mm SA47 gun and was slightly over 50 tons. A second prototype with a 100 mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. &lt;br /&gt;
&lt;br /&gt;
The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it somewhat resilient in frontal engagements. Against WW2 tanks like the T-34-85 and M4A3E8, the AMX M4's frontal armour is quite resilient, being able to take shots confidentally (unless the shot strikes a weakspot on the oscillating turret). It can even bounce shots from a Tiger I if angled properly! However, against its cold war counterparts such as the M41, T29, etc, the armour will get easily penetrated. Morever, the side and rear armour are thin, only being able to shrug off small caliber rounds when angled, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a very similar hull; but they still have above average mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the manoeuvre. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]], allowing the AMX M4 to effortlessly penetrate the front of the toughest nuts around this BR, such as the Tiger II, [[T29]], and even the [[Maus]] at close range! This firepower advantage is further exaggerated by its autoloader, providing a fast reload of 6.7 seconds until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. &lt;br /&gt;
&lt;br /&gt;
The 90 mm only fires solid-shot armour-piercing rounds like most French tanks of this period. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming. It is also recommended to bring a few rounds of high-explosive shells to deal with lightly armoured vehicles (e.g. [[Pbv 501]], [[M53/59]], [[M50]], etc), especially since the autoloader speeds up the ammo-switching process.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good -10° depression angle. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging. Lastly, the fast turret rotation of around 25°/s is great for the AMX M4 to deal with threats from multiple directions with ease.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour might be sufficient to endure close range fights (as long as it is facing the correct enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, sniping: a very good gun, great depression and fire rate make it very deadly. &lt;br /&gt;
&lt;br /&gt;
Beyond its armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses. This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 will not be fit for brawling against more advanced tanks. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast and good manoeuvrability&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Front glacis is 80 mm and is heavily sloped for a high chance of ricochets, similar to the [[Panther D|Panther]]'s&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* Good turret rotation&lt;br /&gt;
* Very good reload rate between 7 shots due to the autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall armour is quite thin against expected opponents&lt;br /&gt;
** Thin side armour&lt;br /&gt;
** Thin UFP &amp;quot;corners&amp;quot; makes angling ineffective&lt;br /&gt;
** Vulnerable to planes (thin top armour)&lt;br /&gt;
* Bad elevation angles&lt;br /&gt;
* Long reload time after 7 shots due to autoloader&lt;br /&gt;
* Only two ammo choice between APC and HE rounds&lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187197</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187197"/>
				<updated>2024-06-11T00:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armoured divisions. The French company AMX initially proposed an under-armoured version of the Tiger II tank with 30 mm plates, but after feedback from the army, the armour was enhanced to 80 mm in the front and 40 mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90 mm SA47 gun and was slightly over 50 tons. A second prototype with a 100 mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. &lt;br /&gt;
&lt;br /&gt;
The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it somewhat resilient in frontal engagements. Against WW2 tanks like the T-34-85 and M4A3E8, the AMX M4's frontal armour is quite resilient, being able to take shots confidentally (unless the shot strikes a weakspot on the oscillating turret). It can even bounce shots from a Tiger I if angled properly! However, against its cold war counterparts such as the M41, T29, etc, the armour will get easily penetrated. Morever, the side and rear armour are thin, only being able to shrug off small caliber rounds when angled, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Beyond its armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses. This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a very similar hull; but they still have above average mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the manoeuvre. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]], allowing the AMX M4 to effortlessly penetrate the front of the toughest nuts around this BR, such as the Tiger II, [[T29]], and even the [[Maus]] at close range! This firepower advantage is further exaggerated by its autoloader, providing a fast reload of 6.7 seconds until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. &lt;br /&gt;
&lt;br /&gt;
The 90 mm only fires solid-shot armour-piercing rounds like most French tanks of this period. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming. It is also recommended to bring a few rounds of high-explosive shells to deal with lightly armoured vehicles (e.g. [[Pbv 501]], [[M53/59]], [[M50]], etc), especially since the autoloader speeds up the ammo-switching process.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good -10° depression angle. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging. Lastly, the fast turret rotation of around 25°/s is great for the AMX M4 to deal with threats from multiple directions with ease.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour is more than sufficient to endure close range fights (as long as it is facing the enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, sniping: a very good gun, great depression and fire rate make it very deadly, even more so that it can take a few hits. The AMX M4 offers the best survivability of all French rank IV tanks since its BR is low and armour, thick. It is a true &amp;quot;medium tank&amp;quot; capable of all roles, given the good context.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 is not fit for brawling due to the relatively light armour it has. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast and good manoeuvrability&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Front glacis is 80 mm and is heavily sloped for a high chance of ricochets, similar to the [[Panther D|Panther]]'s&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* Good turret rotation&lt;br /&gt;
* Very good reload rate between 7 shots due to the autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall armour is quite thin against expected opponents&lt;br /&gt;
** Thin side armour&lt;br /&gt;
** Thin UFP &amp;quot;corners&amp;quot; makes angling ineffective&lt;br /&gt;
** Vulnerable to planes (thin top armour)&lt;br /&gt;
* Bad elevation angles&lt;br /&gt;
* Long reload time after 7 shots due to autoloader&lt;br /&gt;
* Only two ammo choice between APC and HE rounds&lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187196</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187196"/>
				<updated>2024-06-11T00:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armoured divisions. The French company AMX initially proposed an under-armoured version of the Tiger II tank with 30 mm plates, but after feedback from the army, the armour was enhanced to 80 mm in the front and 40 mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90 mm SA47 gun and was slightly over 50 tons. A second prototype with a 100 mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it highly resilient in frontal engagements effectively protecting for 200 mm penetration. However, it is imperative to recognize that the efficiency of the frontal cheeks diminishes when subjected to direct fire, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Beyond its robust armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses. This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a very similar hull; but they still have above average mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the manoeuvre. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]], allowing the AMX M4 to effortlessly penetrate the front of the toughest nuts around this BR, such as the Tiger II, [[T29]], and even the [[Maus]] at close range! This firepower advantage is further exaggerated by its autoloader, providing a fast reload of 6.7 seconds until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. &lt;br /&gt;
&lt;br /&gt;
The 90 mm only fires solid-shot armour-piercing rounds like most French tanks of this period. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming. It is also recommended to bring a few rounds of high-explosive shells to deal with lightly armoured vehicles (e.g. [[Pbv 501]], [[M53/59]], [[M50]], etc), especially since the autoloader speeds up the ammo-switching process.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good -10° depression angle. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging. Lastly, the fast turret rotation of around 25°/s is great for the AMX M4 to deal with threats from multiple directions with ease.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour is more than sufficient to endure close range fights (as long as it is facing the enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, sniping: a very good gun, great depression and fire rate make it very deadly, even more so that it can take a few hits. The AMX M4 offers the best survivability of all French rank IV tanks since its BR is low and armour, thick. It is a true &amp;quot;medium tank&amp;quot; capable of all roles, given the good context.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 is not fit for brawling due to the relatively light armour it has. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast and good manoeuvrability&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Front glacis is 80 mm and is heavily sloped for a high chance of ricochets, similar to the [[Panther D|Panther]]'s&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* Good turret rotation&lt;br /&gt;
* Very good reload rate between 7 shots due to the autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall armour is quite thin against expected opponents&lt;br /&gt;
** Thin side armour&lt;br /&gt;
** Thin UFP &amp;quot;corners&amp;quot; makes angling ineffective&lt;br /&gt;
** Vulnerable to planes (thin top armour)&lt;br /&gt;
* Bad elevation angles&lt;br /&gt;
* Long reload time after 7 shots due to autoloader&lt;br /&gt;
* Only two ammo choice between APC and HE rounds&lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187183</id>
		<title>AMX M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_M4&amp;diff=187183"/>
				<updated>2024-06-10T03:13:17Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_m4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the late 1940s, the French Army sought to replace its aging medium tanks with a new 50-ton medium tank that would serve as the main asset in armored divisions. The French company AMX initially proposed an under-armored version of the Tiger II tank with 30mm plates, but after feedback from the army, the armor was enhanced to 80mm in the front and 40mm on the sides. Changes were made to reduce weight in other aspects of the tank, such as introducing a new oscillating turret and redesigning the suspension wheels. The first prototype, named M4, featured a 90mm SA47 gun and was slightly over 50 tons. A second prototype with a 100mm SA 47 L/50 gun led to the development of the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It uses an improved 90 mm SA47 cannon over the [[ARL-44]] and has a 7-round autoloader and a better armour lay-out while being more mobile. Marking a new generation of French tanks, the AMX M4 is the prototype of what to expect from French tank development moving forward. The '''{{Specs|name}}''' is the sturdiest representative of French rank IV vehicles, from which it shares some common features: good mobility, an oscillating turret (fitted with an autoloader), sloped armour in front and back, high hull, high gun placement, good gun depression, 4 crew member, a coaxial MAC 31 machine gun and large tracks. What distinguishes the AMX M4 is its [[Panther D|Panther]]-like hull, its efficient 90 mm SA47 gun developed from the [[ARL-44]] and the thickest armour pattern of all French ground forces with 80 mm sloped at ~55° in the frontal area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret rear)&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (38°) ''Front cheeks'' || 60 mm (38°) ''Top - Front cheeks'' &amp;lt;br&amp;gt; 40 mm (24°) ''Top - Centre &amp;amp; rear'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 40 mm (1°) ''Upper plate'' &amp;lt;br&amp;gt; 40 mm (29°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 5 mm ''Radiator vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 85 mm (60°) ''Turret front - Upper glacis'' &amp;lt;br&amp;gt; 40+85 mm (cylindrical) ''Turret front - Base'' &amp;lt;br&amp;gt; 60 mm (56-60°) ''Gun mantlet'' &amp;lt;br&amp;gt; 85+100 mm ''Barrel shroud'' || 60 mm (0-61°) ''Turret'' &amp;lt;br&amp;gt; 40 mm (0-27°) ''Turret base'' || 40 mm (0-60°) ''Turret bustle'' &amp;lt;br&amp;gt; 25 mm (16-25°) ''Pivot ball'' &amp;lt;br&amp;gt; 20 mm ''Turret underside'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 60 mm (spherical) || 60 mm ''Outer ring'' &amp;lt;br&amp;gt; 20 mm ''Centre''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick. Suspension wheels are interleaved and thus overlap in some areas.&lt;br /&gt;
* The turret and the base overlap in some areas, leading to cumulative armour.&lt;br /&gt;
* The internal armour plate separating the crew compartment and the engine bay is 5 mm thick.&lt;br /&gt;
* Floor armour is 20 mm thick, with the underside of the sponsons also being 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The AMX M4, a post-war French tank, is a remarkable fusion of German tank design elements, drawing inspiration from the [[Panther tank (Family)|Panther]] for its robust armour, the [[Tiger (Disambiguation)|Tiger I/II]] for its mobility and firepower, and integrating French innovation with an oscillating turret and autoloader. The armour profile is a notable feature, featuring an 80 mm angled front glacis and 60 mm pre-angled front cheeks, rendering it highly resilient in frontal engagements effectively protecting for 200 mm penetration. However, it is imperative to recognize that the efficiency of the frontal cheeks diminishes when subjected to direct fire, underscoring the significance of strategic positioning during combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Beyond its robust armour head-on, the oscillating turret and autoloader on top of its mobility provide a tactical edge in engagements, ensuring rapid and precise responses.  This technological enhancement transforms the tank into a formidable force during flanking manoeuvres, allowing for a rapid succession of shots followed by a tactical withdrawal. While this dynamic manoeuvre adds a layer of unpredictability to its tactics, it introduces the vulnerability of exposing the tank's comparatively weaker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
Post-war French designs are all very good at moving around: they have good engines, wide tracks and can easily achieve ~40 km/h offroad. The {{PAGENAME}} may be the worst of them all, on par with the [[AMX-50 (TOA100)]] as they share a ''very similar'' hull; but they still have ''above average'' mobility, when compared to other medium tanks at the same BR.&lt;br /&gt;
&lt;br /&gt;
With a speed of 50 km/h and nice acceleration, the AMX M4 can quickly relocate to anywhere on the map, giving it an advantage over most other tanks. The player should favour straight routes and/or minimal uphills when moving, to maximise speed throughout the maneuver. &lt;br /&gt;
&lt;br /&gt;
The reverse speed of -20 km/h is fast enough for short range retreats and relocating, but for long range it is still best to turn the hull around. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 (90 mm)|90 mm SA47]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 6.70 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The gun has exceptionally good armour penetration for its rank, exceeding even that of the [[KwK 43 (88 mm)|8.8 cm KwK 43 L/71 gun]] used on the [[Tiger II (Family)|Tiger II]]. This firepower advantage is further exaggerated by its autoloader, providing a fire rate of 9 rounds a minute until the 7-shot magazine is empty, a very good rate of fire for the BR. All French medium rank IV tanks share this good reload rate, this is their most prominent selling point. Note that like most French tanks of this period, the 90 mm only fires solid-shot armour-piercing rounds. However, the fragmentation effect of these larger shells is much greater than the long 75 mm gun of the [[AMX-13]] and is sufficient for one-shot kills on most enemy vehicles with careful aiming.&lt;br /&gt;
&lt;br /&gt;
The oscillating turret design also allows a high gun placement, which means you can fire over hills by exposing only the strong top portion of your tank, even more so with its good depression angles. When it comes to elevation, there is a problem: this tank can only lift its gun 15°, which makes defending against planes impossible and an uphill battle a bit challenging.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA47 (90 mm)/Ammunition|90 mm Obus de rupture, 90 mm Obus explosif}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 45&amp;amp;nbsp;''(+4)'' || 43&amp;amp;nbsp;''(+6)'' || 36&amp;amp;nbsp;''(+13)'' || 29&amp;amp;nbsp;''(+20)'' || 22&amp;amp;nbsp;''(+27)'' || 15&amp;amp;nbsp;''(+34)'' || 11&amp;amp;nbsp;''(+38)'' || 8&amp;amp;nbsp;''(+41)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 9 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 9 - 1 - 2 up to 8.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,100 (150) || 551 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its BR, 80 mm of sloped frontal armour is more than sufficient to endure close range fights (as long as it is facing the enemy with its frontal armour). But what this tank is really good at is, as any other French rank IV, ''sniping'': a very good gun, great depression and fire rate make it very deadly, even more so that it ''can'' take a few hits. The AMX M4 offers the best survivability of all French rank IV tanks since its BR is low and armour, thick. It is a true &amp;quot;medium tank&amp;quot; capable of all roles, given the good context.&lt;br /&gt;
&lt;br /&gt;
This tank can be used in almost all roles on the battlefield, as long as the context is on its side. Here are some roles this tank is the most efficient at:&lt;br /&gt;
&lt;br /&gt;
'''Sniper:'''&lt;br /&gt;
&lt;br /&gt;
This is clearly this tank's intended role: at all BR placements, it provides the best results for this tank. There is only a few things that can defeat such tactic: drastically better firepower and thick frontal armour faced towards it. This gun's performance is not the best at its rank, in that way, the AMX M4 may have to rely on surprise attacks to its foes' sides in order to disable them. Use this tank's great mobility to get into a good spot and reposition whenever it is needed do not allow approaching targets as they increase their chances to take you out. Plan you escape in advance: your reverse speed won't allow for hasty retreats.&lt;br /&gt;
&lt;br /&gt;
'''Frontline fights:'''&lt;br /&gt;
&lt;br /&gt;
When facing lower BR tanks, the AMX can easily be used in the same role as Panther tanks: breakthrough... but with reserve, your side armour won't allow even the slightest side shot. Use your good reload speed and turret rate to their best: fast reaction times and multi-target engagements are possible.&lt;br /&gt;
&lt;br /&gt;
'''Flanking:'''&lt;br /&gt;
&lt;br /&gt;
Use your speed and firepower to outpace the enemy advance. All considerations from the sniper role can be taken into consideration when flanking, the only difference being a more consistent usage of this tank's mobility.&lt;br /&gt;
&lt;br /&gt;
'''Support:'''&lt;br /&gt;
&lt;br /&gt;
The AMX M4 is not fit for brawling due to the relatively light armour it has. However, there is still a place for it in the Frontline if its commander is ever so daring. The supporting tank follows closely behind the heavy tanks, using them as shields. When an enemy fires at the heavy tank, the support tank should momentarily get out of cover, fire into the soft part of their frontal armour, cannon barrel, and/or the enemy's tracks. The support tank then comes back behind cover, readying itself for attacking again.&lt;br /&gt;
&lt;br /&gt;
The AMX M4 wields this role well, as it has good manoeuvrability, good acceleration, and a quick-firing cannon. It is however, a tall tank, so be wary of seeking cover behind any low-profile heavy tank and it has a below average reverse speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast and good manoeuvrability&lt;br /&gt;
* Decent reverse speed&lt;br /&gt;
* Front glacis is 80 mm and is heavily sloped for a high chance of ricochets, similar to the [[Panther D|Panther]]'s&lt;br /&gt;
* Potent 90 mm gun (same as [[ARL-44]] or [[Char 25t]]: easy learning curve)&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* Good turret rotation&lt;br /&gt;
* Very good reload rate between 7 shots due to the autoloader&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overall armour is quite thin against expected opponents&lt;br /&gt;
** Thin side armour&lt;br /&gt;
** Thin UFP &amp;quot;corners&amp;quot; makes angling ineffective&lt;br /&gt;
** Vulnerable to planes (thin top armour)&lt;br /&gt;
* Bad elevation angles&lt;br /&gt;
* Long reload time after 7 shots due to autoloader&lt;br /&gt;
* Only two ammo choice between APC and HE rounds&lt;br /&gt;
* Ammo always held in reload mechanism makes it easy ammo rack targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. The new tank was to be the future spearhead of French armoured divisions. The French company AMX started working on a proposal which was essentially an improved Tiger II on the drawing board. The project evolved and later resulted in the AMX-50 tank. The AMX M4 present in the game is the first prototype of the project.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In order to save weight from the Tiger II's initial weight of 70 tons, the first AMX proposal was an underarmoured version of the Tiger II with only 30 mm armour plates. The French Army quickly indicated that such a thickness was too weak for the intended purpose. The armour of the hull was increased to 80 mm frontally and 40 mm for the sides and the weight-saving measures were then applied to other components. The original turret was changed for an oscillating turret whose design was already available and the suspension wheels were redesigned to get rid of the interleaving wheels. The new version was approved and a first prototype was produced at the end of 1949. It sported the already available 90 mm SA 45 gun from the ARL 44, whose performance was equal to the 88 mm KwK43 equipping the Tiger II. The first prototype was dubbed M4 and had a weight slightly above 50 tons. The second prototype was produced 1 year later with the 100 mm SA 47 L/50 gun and a slightly modified turret, and resulted in the AMX-50 tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The AMX M4 was the first prototype of what would be the AMX-50 and never saw either service or combat action with the French Army.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_m4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3aCHooDoyCI|'''AMX M4, French, Tier-4, Medium Tank''' - ''Angry Nerd Gaming''|zUDt1Fhrjpk|'''AMX M4 - Last Man Running - Don't Be This Guy!''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5265-vehicle-amx-m4-en|[News] AMX M4]]&lt;br /&gt;
* [[wikipedia:AMX-50|[Wikipedia] AMX-50]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186135</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186135"/>
				<updated>2024-05-10T10:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500m), but it just happens to have very limited elevation angle (+10°), severely limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
This cannon is housed inside a front turret that gets obstructed by the commander's position behind, preventing the gun to aim towards the rear. Thus it is important to angle the hull such that the turret's firing arc contains all dangerous directions within.  &lt;br /&gt;
&lt;br /&gt;
On the plus side, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a good -10° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at any range can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting: ===&lt;br /&gt;
&lt;br /&gt;
* [[BT-5|BT]]-5/7: those light tanks can be very threatening in the hands of an experienced tanker. They are very fast and agile, so they can show up at any location surprisingly fast. Their cannons are also powerful enough to penetrate the 2C bis' armour at any range, and usually knock out a few crews. Luckily, their armour is poor so a hit anywhere (or sometimes a near miss) can disable them. If the 2C is under their attack, angling the hull can help increase protection: while the effective thickness still won't be enough to stop a 45 mm AP, the 2C's large tracks and wheels can sometimes weaken the shell's kenetic energy. &lt;br /&gt;
* [[15cm sIG 33 B Sfl]], [[Ho-Ro]], [[Spj fm/43-44]]: these tanks are armed with a large caliber howitzer just like the 2C bis, posing a huge threat with HE overpressure. Usually 1-2 shots from them can completely destroy a 2C bis. But they have weak protection, so a direct hit or a near miss (especially close to their open compartment) can wipe them out. If you are aware of their presence, it is best not to engage unless they are reloading or distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
* Poor elevation angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186133</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186133"/>
				<updated>2024-05-10T09:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500m), but it just happens to have very limited elevation angle (+10°), severely limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
This cannon is housed inside a front turret that gets obstructed by the commander's position behind, preventing the gun to aim towards the rear. Thus it is important to angle the hull such that the turret's firing arc contains all dangerous directions within.  &lt;br /&gt;
&lt;br /&gt;
On the plus side, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a good -10° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
* Poor elevation angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186132</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186132"/>
				<updated>2024-05-10T09:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500m), but it just happens to have very limited elevation angle (+10°), severely limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
On the plus side, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a good -10° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
* Poor elevation angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186131</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186131"/>
				<updated>2024-05-10T09:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500m), but it just happens to have very limited elevation angle, severely limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
On the plus side, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a good -10° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
* Poor elevation angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182130</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182130"/>
				<updated>2024-02-25T02:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Soutter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep youself at a reasonable distance from danger zone (at least 100m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its limited elevation and depression angles. However, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has long reload time and unfriendly shell trajectory&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
* Poor elevation angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182129</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182129"/>
				<updated>2024-02-25T02:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Soutter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep youself at a reasonable distance from danger zone (at least 100m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its limited elevation and depression angles. However, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, angling the hull around 40 degrees at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400m) encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. &lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has very long reload time and awful shell velocity&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to flanking&lt;br /&gt;
* Poor elevation and depression angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182128</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=182128"/>
				<updated>2024-02-25T02:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Soutter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the Char 2C bis has a playstyle comparable to the Char 2C. However, since the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep youself at a reasonable distance from danger zone (at least 100m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its limited elevation and depression angles. However, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, slight angling at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range. It is actually rather fast in the 2C bis, and a miss will have you waiting a long time to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has very long reload time and awful shell velocity&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to flanking&lt;br /&gt;
* Poor elevation and depression angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179238</id>
		<title>SARC MkIVa</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179238"/>
				<updated>2023-12-22T21:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Marmon-Herrington Armoured Car (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_sarc_mk4_a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SARC MkIVa has poor survivability, with the 12 mm rounds able to penetrate the sides and 20 mm rounds the front. The crew is very tightly packed, meaning that any shot that hits one crew member it likely to knock out at least two. The SARC being open-topped leaves it highly vulnerable to even low calibre HE and aircraft bullets.&lt;br /&gt;
&lt;br /&gt;
The SARC MkIVa's manoeuvrability and good reverse gear should be used to avoid getting hit and ambush the enemy. Vehicles with 20 mm autocannons and enemy SPAAs are very dangerous for the SARC, as they can easily shred its armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The MkIVa does not accelerate quickly. In a city fight or in a sniping match, this is a liability.&lt;br /&gt;
&lt;br /&gt;
This is offset by its very high top speed of 80 km/h, granting it unmatched speed on flat terrain. Combined with its smaller size, this gives the MkIVa the opportunity to sneak into a hidden location and get flanking shots on unsuspecting enemies.&lt;br /&gt;
&lt;br /&gt;
In unflat or offroad conditions, the MkIVa's mobility is greatly reduced. The mediocre 15 hp/t power-to-weight ratio means that the vehicle might not even start on a slope and will slide down uncontrollably. Therefore, either avoid dirving uphills, or gain some speed before reaching the hill. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=147|rbMinHp=84}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The MKIVa depends on mobility. Due to the relatively low chance that the crew will survive getting shot, crew replacement is not an immediate priority. Instead, focus first on spare parts and FPE, then better ammunition, then mobility improvements. The strength of the MKIVa is its speed, so upgrades that facilitate that are important. Ignore brakes for last: you shouldn't need to stop better, you need to get to a hiding spot faster.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The QF 2-Pounder is a solid weapon for its tier. It can frontally penetrate most vehicles at its BR, but excels in flanking shots. The stock Shot MK. 1 AP shell has poor performance, so take effort to phase this out in favour of the better performing Shot MK IX APCBC.&lt;br /&gt;
&lt;br /&gt;
The slow rotation speed of the turret means that the gun should ideally used in an ambush role on the sides of enemy tanks. The relatively high fire rate also allows for consistent fires on enemy targets.&lt;br /&gt;
&lt;br /&gt;
Be advised that the QF 2-pounder loses accuracy over  500 meters, so it is ill advised to use the gun for this purpose: leave the sniping for the tank destroyers and concentrate on ambushing.&lt;br /&gt;
&lt;br /&gt;
The MkIVa doesn't have a vertical stabiliser or more than 5 degrees of gun depression, so it cannot utilise hills to ambush or respond quickly to a close quarter surprise encounter as good as some other vehicles like A13. This limits the opportunities it can maximise its firepower. However, with good situational awareness and map knowledge, this disadvantage can be countered to an extent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 15.6 || 21.6 || 26.2 || 29.0 || 30.9 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.8 || 11.5 || 13.9 || 15.4 || 16.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_SARC MkIVa.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 33&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret empty: 28&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The M1919A4 is a good machine gun, though it is only useful for knocking out lightly-armoured vehicles like trucks or the occasional half-tracks. The high ammo count per belt means that sustained fire can be used to check bushes and smoke for obscured targets.&lt;br /&gt;
&lt;br /&gt;
In an emergency, it can be used as an anti-aircraft weapon, but the poor damage output and turret rotation speed makes this option less advisable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Narrow profile; difficult to hit at range, can navigate tight spaces well&lt;br /&gt;
* High top speed on paved surfaces; comparable to fast foes like [[BT-5]]&lt;br /&gt;
* Quick reload speed&lt;br /&gt;
* Fast acceleration; top speed can be reached fairly quickly&lt;br /&gt;
* Access to smoke grenades&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: poor armor can be easily penetrated by anything&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Difficult to control at high speeds&lt;br /&gt;
* High center of mass, can tip over when operating on uneven ground&lt;br /&gt;
* No gun stabiliser compared to similar vehicles (e.g. [[Daimler Mk II]])&lt;br /&gt;
* Below-average gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The South African Reconnaissance Car (SARC), known in British service as the Marmon-Herrington&amp;lt;ref&amp;gt;David Fletcher, Tank Chat #129, The Tank Museum https://www.youtube.com/watch?v=MQmaXWPouno&amp;lt;/ref&amp;gt;, had a remarkably diverse pedigree, as it combined components made in the United States, Canada, and the United Kingdom, put together in South Africa.  The service record of its variants was similarly far-flung, despite its relatively small production numbers, as it saw service in WW2, Cyprus, across Africa, and even (from captured Japanese stock) Indonesia.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[wikipedia:Marmon-Herrington_Armoured_Car|[Wikipedia] Marmon-Herrington Armoured Car]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This variant, the Mark IV, fitted a 40 mm 2-pdr. gun in an artillery mounting, not the usual tank-style mantlet.  It arrived rather late in WW2, but saw action post-war in Cyprus and with the Arab League.  Earlier versions fought with the 1st King’s Dragoon Guards at the Siege of Tobruk in 1941.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_sarc_mk4_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MQmaXWPouno|'''Tank Chats #129 - Marmon-Herrington Mk. IV''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Marmon-Herrington Armoured Car (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A13_Mk_II&amp;diff=179237</id>
		<title>A13 Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A13_Mk_II&amp;diff=179237"/>
				<updated>2023-12-22T21:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_a_13_mk2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Tank, Cruiser, Mark IVA (A13 Mark II)''' is the late-production second variant of the [[A13 (Family)|A13 cruiser tank family]]. In contrast to the [[A13 Mk II 1939|early-production variant]], which was simply an [[A13 Mk I|A13 Mark I]] with increased turret armour, the A13 Mark II, also known as A13 Mark IIA, was produced with extra hull armour. The tank was utilized in France in 1940 and in the early stages of the war in North Africa before being retired. It was perhaps the greatest light tank Britain had in 1940, as it was a speedy vehicle compared to other British tanks of the early part of the war. There were 955 of these tanks produced in all.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]], the A13 Mark II offers small upgrades over the A13 Mark I, most notably in armour protection. However, the armour modifications in the A13 Mark II still do not provide much protection against anything other than heavy machine gun fire. The 40 mm Ordnance QF 2-pounder tank gun is adequate for its rank, capable of dealing with the majority of the adversaries it would encounter. However, the ammunition lacks the penetrating power and accuracy required to cope with stronger adversaries at long ranges.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm ''Front plate'' &amp;lt;br&amp;gt; 14 mm (62°) ''Upper glacis'' &amp;lt;br&amp;gt; 30 mm ''Front glacis'' &amp;lt;br&amp;gt; 14 mm (64°) ''Lower glacis'' || 7 + 7 mm || 14 mm (0-62°) || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 14 mm (0-15°) ''Turret front'' &amp;lt;br&amp;gt; 14 mm (1-63°) ''Gun mantlet'' || 14 (40°) + 14 mm (21°) || 14 (21-30°) + 14 mm (2°) || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 14 mm || 14 mm || 14 mm || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* There is a 14 mm thick firewall between the engine bay and the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=527|rbMinHp=301}}&lt;br /&gt;
&lt;br /&gt;
Even though the A13 has good mobility, it sometimes feels weird: it loses speed on turns, does not accelerates quite as fast as it's overpowered engine(38.19 HP/ton, stock) should provide it and hill-climbing feels hard. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speed. Knowing that you should always keep an eye on the &amp;quot;gear&amp;quot; counter top-left of your screen (activate it in the options menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly masters these peculiarities.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 87 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since the QF 2-pounder is used on most tanks of Rank I, it's important to know it well. This cannon has a major disadvantage at distances since its rounds lose around 20 mm of penetration for every 500 m it travels, which is a lot. As if this was not enough, it has poor accuracy, even with Adjustment of fire, hence, one should target large components (crewmen, engine, transmission), of the enemy or, as distance increases (500 m or more), the general centre of the foe. Firing it, you will easily notice its last but not least flaw: it does almost no post-penetration damage, which means you will need to snipe crew members, one by one. Combine this difficulty with a bit of distance and this task can prove tricky pretty quick, sometimes leaving the enemy enough time to replenish its crew before you finish it off.&lt;br /&gt;
&lt;br /&gt;
On the other hand, this cannon has 5 major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, LOTS of ammo and awesome gun depression. Its fast reloading speed allows it to compensate its poor accuracy: missed a shot? why not take another even before you can reposition! Close quarter penetration, one of the best at its tier, is also a plus: your enemies will only block you shot if you happen to hit a steep-angled plate of armour. Does this tank have good mobility? nice !, it can fire on the move too, at low speeds and on the relatively flat road though but still, it is much more precise than the comparable [[BT-7]] with its [[20-K (45 mm)|20-K]]. Last but not least, small bullets means more bullets: the A13 can bring up to 87 bullets into the game, much more than you need to knock out 3-4 tanks, which means you can try to suppress an enemy and keep it into cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, peeking only it's a small turret, shooting and disappearing swiftly. Use these features cunningly.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks A13 Mk I.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.77.2.128''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''87''' || 78&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+12)'' || 72&amp;amp;nbsp;''(+15)'' || 69&amp;amp;nbsp;''(+18)'' || 66&amp;amp;nbsp;''(+21)'' || 62&amp;amp;nbsp;''(+25)'' || 60&amp;amp;nbsp;''(+27)'' || 56&amp;amp;nbsp;''(+31)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 16th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 51&amp;amp;nbsp;''(+36)'' || 47&amp;amp;nbsp;''(+40)'' || 43&amp;amp;nbsp;''(+44)'' || 41&amp;amp;nbsp;''(+46)'' || 36&amp;amp;nbsp;''(+51)'' || 31&amp;amp;nbsp;''(+56)'' || 16&amp;amp;nbsp;''(+71)'' || 1&amp;amp;nbsp;''(+86)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Centre hull empty: 41&amp;amp;nbsp;''(+46)'' shells.&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[AMR.35 ZT3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Vickers (7.7 mm)|7.7 mm Vickers]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 390 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A13 Mk II is a Cruiser tank and plays very much like one. The relative lack of armour and high mobility allow the A13 to easily flank the enemy team. While the armour upgrades in the Mk II do not help against much more than heavy machine gun rounds, the A13 still has its speed as its biggest advantage. The 2 pounder main armament is an excellent weapon, and allows the A13 to engage effectively at any range. Generally the Shell Mk.1 AP/T (APHE) round should be used, as it has the largest post-penetration effect, however for tougher foes the solid AP rounds will easily penetrate. A13 commanders should use cover and try to outmanoeuvre opponents, engaging whenever they see fit.&lt;br /&gt;
&lt;br /&gt;
Some notable enemies the A13 might face are German Panzer II tanks. These vehicles have autocannons that will shred through the A13's armour. Commanders should be extra cautious when facing these. Generally it is advisable to try and bait out their volley with a quick push forward and retreat, and then try to take them out while they reload. The A13 is at a disadvantage against these vehicles, its only real advantage being the fact that the 40 mm 2 pounder is shoulder stabilized, meaning it is easier to get the first shot off when slowing down.&lt;br /&gt;
&lt;br /&gt;
Since the addition of smoke in War Thunder, light tanks have it easier. Use your forward-launching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies, when capturing a point, flanking in a street (urban environment),&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent fast-firing gun against common foes like [[Pz.III (Family)|Pz.III]]&lt;br /&gt;
* Fast and agile thanks to good HP/ton ratio&lt;br /&gt;
* Has a shoulder stabilisation; advantage in CQC&lt;br /&gt;
* Add-on armor on turret, effective against small caliber AP shells&lt;br /&gt;
* Has forward-launching smoke launchers&lt;br /&gt;
* -15° gun depression allows it to fight in the most uneven terrains&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour all round, can be penetrated by any cannon&lt;br /&gt;
* Poor reverse speed, can sometimes be fatal&lt;br /&gt;
* Loses speed when traversing the hull&lt;br /&gt;
* Wiggles when trying to turn on 5th gear&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The British development on their cruiser tanks advanced greatly with the implementation of the Christie suspension system, which they acquired from an American firm. The tank underwent a development program under the name ''Cruiser Mk III (A13)'' and the first accepted variant for the military was the ''[[A13 Mk I|A13 Mk.I]]''. The Mk.I featured 15 mm of armour, a 2-pounder cannon, and a Vickers machine gun as its coaxial armament. An order of 65 of these tanks were asked for in 1939 at the Nuffield Mechanization &amp;amp; Auto Limited, but only 30 were made before the a decision was made to upgrade the existing model with more armour and different armament.&lt;br /&gt;
&lt;br /&gt;
The redesigned cruiser tank, the ''' A13 Mk.II, Cruiser Tank Mk IV''', had a new armour thickness of 30 mm and additional sloping armour was put onto the sides and rear of the turret. The Vickers machine gun used as the coaxial armament was also replaced by the BESA machine gun, a licensed Czech ZB-53 machine gun, due to issues with the Vickers gun. Around 225 to 665 A13 Mk.II tanks were produced from 1940 until late 1941.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many trouble during its employment, the crew have little to no training with the new tanks due to their rushed adoption into service, the tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.&lt;br /&gt;
&lt;br /&gt;
After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defense against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until the late 1941 where better armoured [[Pz.III L|Panzer IIIs]] and [[Pz.IV G|Panzer IVs]] began to appear on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured [[Crusader Mk II|A15 Crusader tank]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_a_13_mk2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|mjacUnmi2iY|'''David Fletcher's Tank Chats #1: The A13 Cruiser''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Nuffield}}&lt;br /&gt;
{{Britain light tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tetrarch_I&amp;diff=179236</id>
		<title>Tetrarch I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tetrarch_I&amp;diff=179236"/>
				<updated>2023-12-22T21:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_a17_mk_1_tetrarch&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Development for this tank started in 1937 by Vickers-Armstrongs privately as the '''Light Tank Mk VII''' and nicknamed the ''Purdah''. The trials tested the tank's ability to act as a &amp;quot;light cruiser&amp;quot;, but this failed as the [[A13 Mk I|A13 cruiser]] was much better at the task. Thus, it was suggested that the Mk VII be tested as a light tank instead and production to be started for the trials. The Tetrarch was first issued in November 1940 to the 1st and 6th Armoured Division, the 1st had lost most of their equipment in the Battle of France and the 6th was a newly formed unit. While these units were sent to North Africa, the defects in the engine cooling system forced the Tetrarchs to stay behind, until they were taken out of armoured divisions due to the &amp;quot;light tank&amp;quot; concept becoming obsolete. Most of the Tetrarchs were shipped overseas and the Soviet Union compared their role to that of the T-70 light tank, they were mainly used for reconnaissance and for airborne operations.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]] along with the initial British ground tree. A light tank with a [[Ordnance QF 2-pounder (40 mm)|2-pounder]], it fits the British light line of a fast tank with a powerful gun but weak armour. The Tetrarch plays like any other Rank I vehicle in the game. Zip around with high speed to the destination and get a first shot off on the enemy tank (preferably the gunner). The 2-pounder can penetrate most enemy tanks at close range and the 40 mm shells can cause a decent amount of shrapnel that can damage most of the internals at the area of the penetration. The mobility is great with the adequate horsepower to propel the 7 ton tank around. The armour is barely adequate for Rank I, with its flat surfaces encouraging penetration with the cramped interiors making one-hit destruction a worrying situation for the Tetrarch.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Tetrarch I is of a typical light tank style. Topping at 16 mm on the front of the hull and turret, its frontal armour is insufficient to stop heavy MG bullets. It can only resist rifle-calibre MG bullets or shrapnel, which significantly decreases its protection in any engagements. The side and rear armour is worse, at 14 and 10 mm respectively. This means that even rifle-calibre MG have a chance of penetrating it when close enough. Thus you should avoid absolutely every vehicle, including the seemingly harmless ones like [[GAZ-AAA (4M)]]. The roof thickness of 4 to 7 mm is also not enough to stop aircraft bullets from above. Overall the armour values of the Tetrarch I is very poor and should never be relied upon.&lt;br /&gt;
&lt;br /&gt;
Given the thin armour, any penetrating rounds will easily damage the interior. The 3 crew members of the Tetrarch are very closely packed, and can be knocked out easily by a frontal penetration, regardless of whether the round has explosive fillers. The thin armour also means that the crew is vulnerable to overpressure damage. Vehicles like the Ho-Ro or even the M8 HMC can trigger a devastating overpressure easily.&lt;br /&gt;
&lt;br /&gt;
The Tetrarch I does get 2 smoke grenades which can be used to create chances for escape.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 16 mm (15°) ''Driver's port'' &amp;lt;br&amp;gt; 16 mm (2°) ''Front plate'' &amp;lt;br&amp;gt; 10 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 16 mm (19-43°) ''Lower glacis'' || 14 mm (0-1°) || 10 mm (22-51°) || 7 mm (79-88°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 14 mm (18°) ''Turret front'' &amp;lt;br&amp;gt; 16 mm (10-80°) ''Gun mantlet'' || 14 mm (13-15°) || 10 mm (2°) || 4 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* A little glimpse of the 4 mm roof can be seen from the front. A well placed HE round will penetrate and result in a knock-out.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Tetrarch I makes up for its lack of protection with a wonderful mobility. It is quite a light tank and has a 165 hp engine powering it, giving it a rather high power-to-weight ratio, meaning great acceleration across all types of terrains. It can reach its top speed of ~65 km/h quite quickly on hard surfaces like concrete road or grass plain. The off-road speed is also not disappointing, being around ~40 km/h on mountainous terrains. The brakes are effective too and can stop the vehicle properly at high speed. With this speed, the Tetrarch can get to crucial locations very quickly at the start of the match alongisde other fast vehicles from both teams, which is beneficial to cap a point and/or set up ambushes on a chokepoint.&lt;br /&gt;
&lt;br /&gt;
However, just like most of the WW2 tanks, the Tetrarch suffers from a slow reverse speed of only -7 km/h, which will not be able to reverse you out of danger in time. Its hull traverse also feels &amp;quot;sticky&amp;quot;, both turning on the move and when stationary will be quite slow when comparing to light tanks like the BT-5. This and the slow reverse prevent the Tetrarch I from manoeuvring freely in confined environments like urban maps, limiting its mobility.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=256|rbMinHp=146}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Parts&amp;quot; and &amp;quot;FPE&amp;quot; modifications are important, even if this tank has poor survivability.&lt;br /&gt;
* Since the turret traverse is dangerously slow for a light tank, one might want to research the &amp;quot;Horizontal Drive&amp;quot; first to get that extra few degrees of rotation.&lt;br /&gt;
* Then, unlocking &amp;quot;Tracks&amp;quot; can give you a little bit smoother hull traverse.&lt;br /&gt;
* The rest depends on your choice: if you want a gorilla warfare playstyle and need to constantly be moving, then research the mobility modifications first; if you hate the solid round, research the APHE and maybe the rest of the firepower modifications too. A few good matches should get you enough XP to unlock all modifications.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
The Tetrarch is armed with a 40 mm QF 2pdr cannon. The cannon has a fast reload rate of ~3 seconds thanks to its small calibre, allowing it to quickly fire off follow-up shots to finish an enemy. The vertical gun traverse is excellent: -15° gun depression and +25° elevation, meaning it can fit almost any hilly terrain with ease.&lt;br /&gt;
&lt;br /&gt;
It also has access to a shoulder stabiliser that works when the tank is under ~7 km/h, which can be a huge advantage in allowing the Tetrarch to target and fire first. You can use the &amp;quot;battle&amp;quot; cruise gear to drive at this speed. Although lots of early war tanks also has this device which counters your advantage to some extent, it is still a nice addition to have on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The gunsight zoom of 3.5x is average in this era, so the Tetrarch can only view targets at medium to close ranges clearly. Long range targeting is still doable, though much harder and you usually have to squint.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of the Tetrarch I's firepower is the painful turret traverse. Rotating at ~5°/s, this speed is far from enough to allow the Tetrarch to respond to surprise attacks in time. Usually you will have to traverse the entire tank to compensate for the slow turret rotation, but the hull traverse is also not fantastic. If you know the general directions of enemies, it is better to rotate the turret to those directions before targets even appear, to avoid not having enough time to get your gun on them. The substandard turret rotation also makes engagements with fast vehicles (e.g. [[BT-5]], [[AS 42]], etc) very dangerous as the Tetrarch will almost certainly struggle to keep up with those fast moving targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -15°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Shoulder|up to 10 km/h}} || 6.7 || 9.2 || 11.2 || 12.4 || 13.2 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* The default round is the Shot Mk.1 AP/T. This shell has a maximum penetration of 72 mm which is generally enough to frontally penetrate most if not all tanks at this BR. The trajectory is average. Its post-penetration effect is mediocre since it is a solid round, and it might only knock out tanks that are very cramped with a single shot, like the BT series, the M22, etc. For large targets like the LVT, this shot will struggle a lot. You might even have to target the crew members  one by one.&lt;br /&gt;
* The researchable Shot Mk.IXB APCBC/T has the highest penetration, at a maximum of 89 mm. This makes it useful against heavy opponents like the B1 if you take the Tetrarch to a higher BR. The shell can only penetrate effectively with minimum or no angling from the target armour plate, any slopes tend to result in non-penetrations or ricochets.&lt;br /&gt;
* The researchable Shell Mk.1 AP/T is perhaps the best choice, since it has an explosive filler. Its maximum penetration of 66 mm is adequate to frontally penetrate all light and medium vehicle within common combat range (0-600 m), and the explosive filler can do a great job at knocking out most if not all crew within the enemy vehicle. However against better armoured tanks (e.g. [[Ka-Chi]]) or large tanks (e.g. [[LVT(A)(1)|LVT(A)]]) the shell will start losing effectiveness and will not be able to take them out with a single shot or even effectively penetrate them.&lt;br /&gt;
* The Shot Mk.1 APHV/T is an average ammunition, with alright penetration. Its only advantage is the faster velocity, at 853 m/s. This makes it a little better at shooting moving targets.&lt;br /&gt;
&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 38&amp;amp;nbsp;''(+12)'' || 25&amp;amp;nbsp;''(+25)'' || 13&amp;amp;nbsp;''(+37)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.8 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[AMR.35 ZT3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,025 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This tank is all about mobility: it can nearly go anywhere fast, surprising the enemy. Being one of the smallest vehicles in game, the Tetrarch will be able to roll through the thinnest passages at high speed. Its short hull enables it to cross hilly woods and rocky ground without ditching. On gear 1, it can climb any hill, as long as it sticks to the ground, thus reaching advantageous spots from where it can snipe using its good gun depression, showing only its tiny turret. Although, it is recommended to change position often since anyone knowing where the Tetrarch is can pin it down easily (remember that the Tetrarch only have 3 crew members and thin armour). Consider flanking with this vehicle since it has such a good speed but beware the Tetrarch's slow turret slewing rate, so pre-aim the cannon in the expected direction of the enemy.&lt;br /&gt;
&lt;br /&gt;
Target isolated enemies since the 2-pounder gun does not have significant post-penetration damage. Shoot the gunner first to disable it from returning fire, then, stop it from moving by shooting the driver, engine or transmission. Et voilà ! then, disable every crewmen one by one. Make sure to shoot at the gunner's and driver's position every 3-4 shots since it takes roughly 15 seconds to replace them.&lt;br /&gt;
&lt;br /&gt;
Use the Tetrarch's awesome off-road mobility and climbing to get into an unusual position behind enemy lines, fire a few shot and disappear in the shadows. If the Tetrarch gets spotted before finishing an enemy, flee: staying alive is more important than destroying someone, finish the enemy off later, when they have forgotten about the Tetrarch's presence.&lt;br /&gt;
&lt;br /&gt;
Otherwise, anyone playing the Tetrarch should get back behind friendly lines if two or more enemies are approaching since its cannon can only take down enemies one by one, patiently shooting down each crewman.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting: ===&lt;br /&gt;
As with any tank equipped with the [[Ordnance QF 2-pounder (40 mm)|QF 2-pounder]], little post-penetration damage makes large and crowded tanks a nightmare, thus, [[LVT(A)(1)]], [[T-28]] and the less common [[T-35]] should be avoided, although the Tetrarch's APHE shell can be rather quite effective against these vehicles. The fast rate of fire is also helpful to pinpoint their crew members one by one.&lt;br /&gt;
&lt;br /&gt;
* [[M3 Stuart (Family)|M3]]/[[M5 Stuart (Family)|M5]]: the Stuart series light tank have equally fast top speed both on road and off road, meaning they can rush a cap point or relocate just as swiftly as you can. They also have way faster turret traverse, allowing them to deal with close quarter combat much more efficiently, making them deadlier. Although their gun calibre is smaller at 37 mm, they can still cripple or knock you out with a single shot due to your cramped crew. They have a bouncy upper hull glacis and a sturdy gun mantlet, so avoid shooting there. Your APHE shell can frontally penetrate and cripple or knock them out in return. Try using your stabiliser to shoot first.&lt;br /&gt;
* [[AS 42]]: this is a small and fast Italian SPAA car armed with a 20 mm autocannon. The gun has no problem piercing your thin armour from any angle, and the fast rate of fire means that it can quickly wipe out all your crew. Since it is small and fast, it can be challenging to target it given the Tetrarch I's extremely poor turret rotation. Rotate the hull to aim faster, and spray MG bullets towards it between reloads.&lt;br /&gt;
* [[Ka-Chi]]: this amphibious Japanese tank can be quite strong. It has 50 mm frontal armour which can defeat most of the Tetrarch I's rounds when at a distance and/or angling. It also has spaced armour on the hull sides, and most noticeably the additional floaters at the hull front and back. The floaters will act as very effective spaced armour, absorbing HEAT, HE and even kinetic rounds. The Ka-Chi has 7 crew spread out inside, meaning it is pretty impossible to one-shot it using APHE. It is not advised to engage it from a distance, since the hull is quite thick especially with the floaters. To avoid the large hull and target the weaker turret it is best to get close, preferably within 400 m. The Tetrarch I's APHE can easily take out the Ka-Chi's turret crew. Only shoot when it is distracted or reloading though, as its 47 mm APHE can undoubtedly penetrate and knock out all 3 crew members in the Tetrarch at any range and angle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful gun with piercing shells and fast reload&lt;br /&gt;
* Awesome mobility: high top speed, great acceleration, and good climbing ability&lt;br /&gt;
* Vertical [[Gun stabilizer|stabilizer]] available for the 2-pounder, an advantage in CQC&lt;br /&gt;
* Small profile, is harder to get spotted and hit&lt;br /&gt;
* Large gun depression of -15 degrees&lt;br /&gt;
* 2 smoke grenade launchers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather slow turret traverse&lt;br /&gt;
* High speed often makes the vehicle hard to control&lt;br /&gt;
* Low survivability: incredibly thin armour, low crew count, and is vulnerable to overpressure or even ramming damage&lt;br /&gt;
* Terrible reverse speed&lt;br /&gt;
* High shell dispersion at longer ranges&lt;br /&gt;
* Short hull, has difficulty crossing ditches/trenches&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Development for this tank started in 1937 by Vickers-Armstrongs privately as the '''Light Tank Mk VII''' and nicknamed the ''Purdah''.&amp;lt;ref name=&amp;quot;ImagesOfWarBritishWW2Tanks&amp;quot;&amp;gt;Pat Ware. ''Images Of War: British Tank: The Second World War'' Great Britain: Pen &amp;amp; Sword Military, 2011&amp;lt;/ref&amp;gt;. The intention was for the tank to be sold to either the British Army or foreign countries as the latest light tank of the company. Its predecessor, the ''Mk VIB Light Tank'', was considered insufficient in firepower, armed with only machine guns. The new design would use the new 2-pounder gun along with a coaxial machine gun. The Mk VII design was finished around 1938, and the British War Office (government administrating the British Army) took up the design for trials in May 1938 that lasted until June. The trials tested the Mk VII's ability to act as a &amp;quot;light cruiser&amp;quot;, but this failed as the [[A13 Mk I|A13 cruiser]] was much better at the task. Thus, it was suggested that the Mk VII be tested as a light tank instead and production to be started for the trials. During the trials, the War Office gave the Mk VII the specification number '''A17''' for identification and was put into limited production in November 1938 with a few design changes. It was initially known as the &amp;quot;Purdah&amp;quot; from its standardization date, but in September 22, 1941, the Mk VII Light Tank also received the name '''Tetrarch''' as part of an order to distinguish tanks by chosen names.&lt;br /&gt;
&lt;br /&gt;
Demand for the tank fluctuated depending on the War Office demand for the tank. In July 1938, the first order came for 70 tanks, then 100, then 120 in November, then back to 70 in July 1940. This order then jumped back to 100, then finally settled on 220 after Metropolitan Cammell Carriage and Wagon, a part of Vickers-Armstrong, had enough armour plating to create that many tanks. Production was suppose to start in July 1940, but was delayed due to many factors, especially with World War II now on full swing against Germany. Light tank also soon fell out of War Office use after the poor performance they showed in the Battle of France, so military production was focused on the infantry and cruiser tanks rather than light tanks. Bombing raids by the Luftwaffe in the Blitz also disrupted the production of the tanks when the factories intended for their production were targeted. These delays due to waning military interest, the pressure of war, and enemy attacks caused only a small number of Tetrarch light tanks to be produced, with 177 units produced from 1938 to 1942.&amp;lt;ref name=&amp;quot;ImagesOfWarBritishWW2Tanks&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Tetrarch featured armour only about 16 mm thick and the whole design weighed about 7.6 tonnes. The vehicle moved on a eight road wheel (four on each side) suspension system and there were no other driver or idler wheel present. The engine powering the vehicle was a 165 hp Meadows Type 30 engine that can propel the vehicle up to a speed of 64 km/h. The vehicle functions on a steering mechanism and mechanical system taken from earlier Vickers tanks, the unique steering mechanism allowed for turning by bending the tracks on each side of the tank rather than by braking a set of track, but the latter was still involved when making sharper turns and low speed turns.&amp;lt;ref name=&amp;quot;ImagesOfWarBritishWW2Tanks&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the Tetrarch presented many faults in its design during its time with the British military. The small size of the tank only allowed a crew of three for the tank to operate, making it a very cramped and the crew overworked. Also, the Tetrarch's cooling system was faulty, enough so that the Tetrarch was an unsuitable tank for the North Africa campaign due to the hot climate at the area.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Tetrarch was first issued in November 1940 to the 1st and 6th Armoured Division, the 1st had lost most of their equipment in the Battle of France and the 6th was a newly formed unit. While these units were sent to North Africa, the defects in the engine cooling system forced the Tetrarchs to stay behind, until they were taken out of armoured divisions due to the &amp;quot;light tank&amp;quot; concept becoming obsolete, though they were still used as training vehicles.&lt;br /&gt;
&lt;br /&gt;
The Tetrarchs still saw use overseas as part of the Lend-Lease program, and 20 were supplied to the Soviet Union in 1942 to fight back the invading German Army. In the cold Russian weather, it was noted that the cooling problem was still present and the cold also caused damages to the tank's suspension and tracks. The vehicle was well-liked for its handling, manoeuvrability, and speed, plus was compatible with low-octane fuel the Soviets used in their diesel-powered tanks. The Soviets compared the Tetrarch's capabilities to their [[T-70]] light tank and employed the Tetrarch in the same roles. Some were used for training, other as propaganda purposes, and combat, with a notable event where two were assigned to the 132nd Separated Tank Battalion in September 1943. Both Tetrarchs were destroyed in combat.&lt;br /&gt;
&lt;br /&gt;
Back to the British, in mid-1941, the Tetrarch was still integrated in the Royal Armoured Corps as part of tank squadrons that would be sent to overseas operations. The three Special Service Squadrons exist as &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, and &amp;quot;C&amp;quot;; &amp;quot;A&amp;quot; and &amp;quot;B&amp;quot; were armed with the older Mk VI light tank and the [[Valentine Mk I|Valentine]] tank, but the &amp;quot;C&amp;quot; squadron was equipped with 12 Tetrarchs in its ranks. These squadrons were first used in Freetown, West Africa in order to ensure Spain does not enter the conflict on Germany's side, then the squadrons were withdrawn to Operation Ironclad, the invasion of Madagascar. Six Tetrarchs were deployed alongside Valentines in &amp;quot;B&amp;quot; Special Service Squadron, which took elements of &amp;quot;B&amp;quot; and &amp;quot;C&amp;quot; squadron. The invasion commenced on May 5, 1942 and &amp;quot;B&amp;quot; Squadron encountered difficulty after a Tetrarch became stuck in the beach after coming loose from a landing craft. The Tetrarch and Valentine were still able to assist the infantry after that delay, but the rocky terrain in the region made tank manoeuvring difficult. After two days of combat, the forces on the island formally surrendered, the losses experienced by the squadron were 8 tanks knocked out, with only four tanks (1 Valentine and 3 Tetrarchs) left functional.&lt;br /&gt;
&lt;br /&gt;
After Operation Ironclad, the Tetrarchs were shifted in their roles to become part of the airborne forces after War Office and the Army decided that the light tanks of the day were not capable of competing against other tanks. It was in mid-1941 when the Airborne forces decided to use gliders as part of their landing equipment and the ''General Aircraft Hamilcar'' glider can carry one Tetrarch tank and its crew in the storage compartment. By 1942, the War Office had redesignated the Tetrarch as an &amp;quot;airborne&amp;quot; tank and the essential unit with the Tetrarch on hand was the &amp;quot;C&amp;quot; Squadron, converted into an independent tank unit and brought to the airborne forces in June 1942. Though intentionally in 1st Airborne Division and primed for the invasion of Sicily, not enough gliders for the Tetrarchs were available so they were left behind, the &amp;quot;C&amp;quot; squadron was transferred to 6th Airborne Division in April 1943. The squadron was expanded into a regiment by bringing in more light tanks and other reconnaissance vehicles, the regiment has at least 21 Tetrarchs on hand in its three squadrons in May 1944, some modified with a 76.2 mm howitzer for close support (CS) and others retaining the 2-pounder that has Littlejohn adaptors that increased its penetration capabilities. A consistent problem for the airborne forces was the low number of tanks available to them; with only 50 available Tetrarchs reported in December 1942, the demand could not be met, thus a new airborne tank design must be made to fill this demand, which the specifications was sent to the United States for manufacturing.&lt;br /&gt;
&lt;br /&gt;
The next British operation using the Tetrarch was Operation Tonga, which was an airborne operation that took place alongside D-Day with the objective to capture two bridges over the Caen Canal and Orne River. This began in June 5, 1944 with only parachute brigades landing first to clear anti-glider obstacles on the landing zones, which then allowed the gliders to land on the next day, carrying the tanks with them. As they landed, the tank force of about twenty tanks became depleted by four tanks from glider incidents, the remaining Tetrarchs still operational were ordered to link-up with 8th Parachute Battalion to preform reconnaissance. The general notion with the Tetrarch was for it to avoid any contact with German armour as even the most typical German unit like the [[Pz.III M|Panzer III]] can destroy the Tetrarch, so the tank was relegated to infantry support. By August 1944, the majority of the Tetrarchs in the squadron were replaced with [[Cromwell V|Cromwells]] and only three Tetrarchs remained with the Headquarters troop of the Regiment.&lt;br /&gt;
&lt;br /&gt;
Operation Tonga was the last World War II conflict involving the Tetrarch, and it was replaced by the [[M22|M22 Locust]] in October 1944. Though declared obsolete in January 1946, the Tetrarchs stayed with a few units like the 3rd Hussars until 1949.&amp;lt;ref name=&amp;quot;ImagesOfWarBritishWW2Tanks&amp;quot; /&amp;gt; The Tetrarch in every military branch, even in training exercises, were formally removed from service by 1950.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_a17_mk_1_tetrarch Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YuBjyMQLRy0|'''Airmobile tanks''' discusses the {{PAGENAME}} at 0:31 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M22]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/847/|[Devblog] Tetrarch Mk I]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain light tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Daimler_Mk_II&amp;diff=179235</id>
		<title>Daimler Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Daimler_Mk_II&amp;diff=179235"/>
				<updated>2023-12-22T21:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_daimler_mk_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The excellent performance of the turretless Daimler Scout Car led people to suggest that a larger armoured car version with a turret be built as well. The Daimler was similar in design but also introduced a rear-facing wheel for the commander to use in an emergency. The same turret used for the Tetrarch was employed by the Daimler. Most of their use was during the Africa Campaign, where armoured cars were crucial in the vast distances of the dessert, in situations where mobility was often more important than raw power. The tank was Britain's main reconnaissance vehicle during this time period, while it was also the heaviest of all the armoured cars fitted by the British.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]]. A [[QF 2-pounder (40 mm)|QF 2-pounder]] on 4x4 wheels, this vehicle is made to support infantry in a way similar to the cavalry. It is not made to withstand heavy fire. Notably, its wheeled configuration means the car does not fire well when on the move, and it will turn in an arc. Meanwhile, its good reverse speed could possibly save the car as long as the move happens before the enemy shoots. The Daimler is recognisable from other armoured cars by its hexagonal hull centre and its short length. It has 4 mm boxes scattered across the hull and a spare tire on the left side. Besides the main armament, it is equipped with a coaxial BESA machine gun (same MG as higher rank British vehicles), a decent gun to shower open-topped SPGs with lead.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Daimler's survivability against enemy impacts is very low. The crew is tightly placed inside the vehicle. The armour plates only provide significant cover against machine guns fire. 20 mm calibre or higher will be able to pierce the armoured car. Having both thin armour and a small crew, the Daimler cannot sustain heavy enemy fire. The Daimler might survive if the enemy shell hits lower the combat compartment, often damaging the transmission but keeping the crew unscathed. The angles of the armour plates offer the possibility of ricocheting some shells, but the chances of this occurring are low.&lt;br /&gt;
&lt;br /&gt;
While the armour is weak, drivers can take advantage of the good manoeuvrability and gun to ambush enemies. The enemies to be most wary of in the Daimler is any vehicle with a rapid firing cannon. German vehicles with 20 mm cannons and most enemy AA vehicles are very dangerous for the Daimler, because their rounds will shred its armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 14 mm (1°) ''Front plate'' &amp;lt;br&amp;gt; 14 + 4 mm ''Front glacis'' &amp;lt;br&amp;gt; 14 mm (34°) ''Lower glacis'' &amp;lt;br&amp;gt; 16 mm (1°) ''Driver's port'' || 10 mm (19-34°) ''Top'' &amp;lt;br&amp;gt; 10 mm ''Bottom'' || 14 mm (1°) ''Top'' &amp;lt;br&amp;gt; 14 mm (18-24°) ''Bottom'' || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 16 mm (16°) ''Turret front'' &amp;lt;br&amp;gt; 16 mm (0-79°) ''Gun mantlet'' || 14 mm (16-17°) || 10 + 4 mm || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 7 mm thick.&lt;br /&gt;
* Wheels provide 2 mm thick armour.&lt;br /&gt;
* A 14 mm RHA plate separates the engine compartment from the crew.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=112|rbMinHp=84}}&lt;br /&gt;
&lt;br /&gt;
The Daimler is very similar to other British light tanks at the tier, but with one major difference: it has wheels rather than tracks. This difference allows the Daimler to reach really good high speeds on road. Because of this, Daimler drivers should consider planning their route based on what roads are available on the map, however once engaged with the enemy, it is best to find cover rather than remain exposed on the road.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 40 mm QF (quick-firing) 2-pounder is one of the best guns at the rank, and has a good selection of ammunition. The extremely high rate of fire (2.8s reload) gives the Daimler the ability to dispatch multiple enemies. This means that if the Daimler and the enemy both miss the first shot, the Daimler is likely to get in the second shot before the enemy has reloaded.&lt;br /&gt;
&lt;br /&gt;
The gun penetration is remarkably good even against some rank II vehicles and rank III vehicles' side armour. However, the absence of explosive filler on the highest penetration round (unlike German, Italian, or Swedish counterparts) means the Daimler must fire 2 or more rounds against an enemy tank. Knowing when and where to fire, is vital to exploit the superior reload rate of this cannon. The gun traverse rate is one of the drawbacks to consider. Pretty similar to the previous Tetrarch. The aiming must be aided by smart use of mobility and positioning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52 || rowspan=&amp;quot;2&amp;quot; | -12°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 42.84 || 59.29 || 72.00 || 79.62 || 84.71 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The most beneficial shell due to the proper ballistics and overall better penetration is the '''Shot Mk.IXB APCBC/T'''. The penetration at long-ranges is also superior to all the other shells. Tank commanders are encouraged to use this shell.&lt;br /&gt;
&lt;br /&gt;
The  '''Shot Mk.1 APHV/T''' (Armour piercing High velocity/ tracer) shell offers a higher muzzle velocity. This will help with the shell drop, but significant penetration is lost with distance.&lt;br /&gt;
&lt;br /&gt;
The '''Shell Mk.1 AP/T''' is one of the only shells with armour-piercing and explosive capacities available for the British tanks. It works well during close quarters, but the use at long distances (500+ m) is not advised.&lt;br /&gt;
&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''52''' || 40&amp;amp;nbsp;''(+12)'' || 27&amp;amp;nbsp;''(+25)'' || 14&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+51)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[AMR.35 ZT3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun is present as a secondary role gun. The use of this machine gun limits significantly to vehicles with an exposed crew , like anti-air half-tracks or open trucks, [[Type 94]] for example; or SPGs with exposed rear and top like the [[Panzerjager I]].&lt;br /&gt;
&lt;br /&gt;
Commanders should be ready to fire with the machine gun. Because of the quickfire, the machine gun becomes a more effective way to deal with some vehicles. Whereas the main gun might pierce and cause punctual damage, with the machine gun is possible to spray the fire and finish exposed crews quicker.&lt;br /&gt;
&lt;br /&gt;
Another role of this machine gun is for ''anti-air''. The turret traverse speed limits this use but is an available possibility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 675 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Generally, the best play style for the Daimler is to '''flank''' using a road until near the enemy and then fire from cover against enemy side armour. The Daimler is capable in both short and long-range fights. At long-range make sure to use cover and wait till the enemy looks away before exposing yourself. At close range, you can use your speed to outmanoeuvre the enemy.&lt;br /&gt;
&lt;br /&gt;
Thanks to the good mobility and decent firepower, this light car can be a highly effective flanker. There are also several roles in which the Daimler can effectively perform at:&lt;br /&gt;
&lt;br /&gt;
'''Brawler'''&lt;br /&gt;
&lt;br /&gt;
The urban close maps require a high amount of situational awareness. The Daimler's quick-firing gun allows for this playstyle. Nonetheless, the armour doesn't. Commanders should use the mobility both forwards and backwards to wisely position the Daimler. Consider the Daimler is not a tracked vehicle (cannot turn on the spot), so it must turn in what is known as the three-point turn.&lt;br /&gt;
&lt;br /&gt;
Once a good area is found (one that allows the retreat to a second position) The Daimler can remain settled or roam close the zone, along with the allied vehicles. Use hills and slopes to extend the survivability, the cannon is highly flexible due to a good vertical depression. So the Daimler can be close to combat while remaining partially hidden.&lt;br /&gt;
&lt;br /&gt;
The frontal engagements should be fully avoided. Seek alternative routes or stay behind the allied tanks on the frontline.&lt;br /&gt;
&lt;br /&gt;
'''Supporting light tank'''&lt;br /&gt;
&lt;br /&gt;
The Daimler is capable to provide quick-fire support to friendly tanks in the frontline. If impossible to penetrate an enemy tank frontally, proceed to fire at the gun's barrel, the tracks or the turret cupola. All of this will help allied tanks.&lt;br /&gt;
&lt;br /&gt;
This is not the only useful aspect of this role, but commanders can become &amp;quot;field mechanics&amp;quot; with these light vehicles and help to repair any allied vehicle in the combat; heavy tanks can use this help greatly because they will be constantly shot and damaged. Be aware of where the fighting is and remain close, a message of allied repair request might appear.&lt;br /&gt;
&lt;br /&gt;
Do not forget to employ the artillery strike to tame enemy's advance in nearby areas or cap zones and release the smoke grenades when needed. All of this can be vital to help the team to win.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |With the Daimler consider never exposing yourself to enemy fire; be ready to retreat in reverse and with smoke cover!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast forward and reverse speed, and acceleration&lt;br /&gt;
* Armour is thin enough to avoid detonating some APHE shells; some shells might pass through&lt;br /&gt;
* Decent firepower: fast reload, good penetration and damage, -12° gun depression, stabiliser&lt;br /&gt;
* 2 smoke grenade launchers&lt;br /&gt;
* Many 4 mm boxes scattered on the hull, offering compact ammo rack protection against shrapnel and machine guns&lt;br /&gt;
* Relatively low profile compared to something like [[M3 Stuart (Family)|M3 Stuart]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is lacking overall; only three crewmen means poor survivability&lt;br /&gt;
* Wheels does not turn on point; limits mobility&lt;br /&gt;
* Has difficulty reaching max speed off-road&lt;br /&gt;
* Lacklusture power-to-weight ratio, hinders mobility in rough/uneven terrain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The excellent performance of the turretless Daimler Scout Car led people to suggest that a larger armoured car version with a turret be built as well. The Daimler was similar in design but also introduced a rear-facing wheel for the commander to use in an emergency. It carried the same turret as the Tetrarch light tank, putting it on a par with early-war British tanks.&lt;br /&gt;
&lt;br /&gt;
German bombing raids over England hampered production, however, and the vehicle did not enter combat until mid-1942; 2,694 would be built.&lt;br /&gt;
&lt;br /&gt;
In the Desert Campaign, they were used by the King's Dragoon Guards and the Royal Dragoons, and by the time of the Tunisia campaign, additional armoured car regiments. In the desert, the Daimler was normally the heaviest-armed armoured car, with one in each three-car troop. After the North African campaign, armoured car troops were reorganized into 4-car troops with two Daimlers and two lighter armoured scout cars.&lt;br /&gt;
&lt;br /&gt;
Daimlers were also used by the 11th Cavalry in the Burma campaign. They remained in British service until 1960.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_daimler_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;Vehicles of similar configuration and role:&lt;br /&gt;
&lt;br /&gt;
* [[SARC MkIVa]]&lt;br /&gt;
* [[AMD.35]]&lt;br /&gt;
* [[AEC Mk II]]&lt;br /&gt;
* [[AB 43]]&lt;br /&gt;
&lt;br /&gt;
Vehicles of similar role:&lt;br /&gt;
&lt;br /&gt;
* [[Tetrarch I]]&lt;br /&gt;
* [[SARC MkVI (2pdr)]]&lt;br /&gt;
* [[Sd.Kfz.221 (s.Pz.B.41)]]&lt;br /&gt;
* [[M8 LAC (Family)|M8 LAC]]&lt;br /&gt;
* [[BA-11]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Daimler Company}}&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179234</id>
		<title>SARC MkIVa</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179234"/>
				<updated>2023-12-22T21:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Marmon-Herrington Armoured Car (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_sarc_mk4_a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SARC MkIVa has poor survivability, with the 12 mm rounds able to penetrate the sides and 20 mm rounds the front. The crew is very tightly packed, meaning that any shot that hits one crew member it likely to knock out at least two. The SARC being open-topped leaves it highly vulnerable to even low calibre HE and aircraft bullets.&lt;br /&gt;
&lt;br /&gt;
The SARC MkIVa's manoeuvrability and good reverse gear should be used to avoid getting hit and ambush the enemy. Vehicles with 20 mm autocannons and enemy SPAAs are very dangerous for the SARC, as they can easily shred its armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The MkIVa does not accelerate quickly. In a city fight or in a sniping match, this is a liability.&lt;br /&gt;
&lt;br /&gt;
This is offset by its very high top speed of 80 km/h. This grants it unmatched speed on flat terrain. Combined with its smaller size, this gives the MkIVa the opportunity to sneak into a hidden location and get flanking shots on unsuspecting enemies.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=147|rbMinHp=84}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The MKIVa depends on mobility. Due to the relatively low chance that the crew will survive getting shot, crew replacement is not an immediate priority. Instead, focus first on spare parts and FPE, then better ammunition, then mobility improvements. The strength of the MKIVa is its speed, so upgrades that facilitate that are important. Ignore brakes for last: you shouldn't need to stop better, you need to get to a hiding spot faster.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The QF 2-Pounder is a solid weapon for its tier. It can frontally penetrate most vehicles at its BR, but excels in flanking shots. The stock Shot MK. 1 AP shell has poor performance, so take effort to phase this out in favour of the better performing Shot MK IX APCBC.&lt;br /&gt;
&lt;br /&gt;
The slow rotation speed of the turret means that the gun should ideally used in an ambush role on the sides of enemy tanks. The relatively high fire rate also allows for consistent fires on enemy targets.&lt;br /&gt;
&lt;br /&gt;
Be advised that the QF 2-pounder loses accuracy over  500 meters, so it is ill advised to use the gun for this purpose: leave the sniping for the tank destroyers and concentrate on ambushing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 15.6 || 21.6 || 26.2 || 29.0 || 30.9 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.8 || 11.5 || 13.9 || 15.4 || 16.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_SARC MkIVa.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 33&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret empty: 28&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The M1919A4 is a good machine gun, though it is only useful for knocking out lightly-armoured vehicles like trucks or the occasional half-tracks. The high ammo count per belt means that sustained fire can be used to check bushes and smoke for obscured targets.&lt;br /&gt;
&lt;br /&gt;
In an emergency, it can be used as an anti-aircraft weapon, but the poor damage output and turret rotation speed makes this option less advisable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Narrow profile; difficult to hit at range, can navigate tight spaces well&lt;br /&gt;
* High top speed on paved surfaces; comparable to fast foes like [[BT-5]]&lt;br /&gt;
* Quick reload speed&lt;br /&gt;
* Fast acceleration; top speed can be reached fairly quickly&lt;br /&gt;
* Access to smoke grenades&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: poor armor can be easily penetrated by anything&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Difficult to control at high speeds&lt;br /&gt;
* High center of mass, can tip over when operating on uneven ground&lt;br /&gt;
* No gun stabiliser compared to similar vehicles (e.g. [[Daimler Mk II]])&lt;br /&gt;
* Below-average gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The South African Reconnaissance Car (SARC), known in British service as the Marmon-Herrington&amp;lt;ref&amp;gt;David Fletcher, Tank Chat #129, The Tank Museum https://www.youtube.com/watch?v=MQmaXWPouno&amp;lt;/ref&amp;gt;, had a remarkably diverse pedigree, as it combined components made in the United States, Canada, and the United Kingdom, put together in South Africa.  The service record of its variants was similarly far-flung, despite its relatively small production numbers, as it saw service in WW2, Cyprus, across Africa, and even (from captured Japanese stock) Indonesia.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[wikipedia:Marmon-Herrington_Armoured_Car|[Wikipedia] Marmon-Herrington Armoured Car]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This variant, the Mark IV, fitted a 40 mm 2-pdr. gun in an artillery mounting, not the usual tank-style mantlet.  It arrived rather late in WW2, but saw action post-war in Cyprus and with the Arab League.  Earlier versions fought with the 1st King’s Dragoon Guards at the Siege of Tobruk in 1941.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_sarc_mk4_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MQmaXWPouno|'''Tank Chats #129 - Marmon-Herrington Mk. IV''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Marmon-Herrington Armoured Car (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179233</id>
		<title>SARC MkIVa</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SARC_MkIVa&amp;diff=179233"/>
				<updated>2023-12-22T21:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Marmon-Herrington Armoured Car (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_sarc_mk4_a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SARC MkIVa has poor survivability, with the 12 mm rounds able to penetrate the sides and 20 mm rounds the front. The crew is very tightly packed, meaning that any shot that hits one crew member it likely to knock out at least two. The SARC being open-topped leaves it highly vulnerable to even low calibre HE and aircraft bullets.&lt;br /&gt;
&lt;br /&gt;
The SARC MkIVa's manoeuvrability and good reverse gear should be used to avoid getting hit and ambush the enemy. Vehicles with 20 mm autocannons and enemy SPAAs are very dangerous for the SARC, as they can easily shred its armour.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The MkIVa does not accelerate quickly. In a city fight or in a sniping match, this is a liability.&lt;br /&gt;
&lt;br /&gt;
This is offset by its very high top speed of 80 km/h. This grants it unmatched speed on flat terrain. Combined with its smaller size, this gives the MkIVa the opportunity to sneak into a hidden location and get flanking shots on unsuspecting enemies.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=147|rbMinHp=84}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The MKIVa depends on mobility. Due to the relatively low chance that the crew will survive getting shot, crew replacement is not an immediate priority. Instead, focus first on spare parts and FPE, then better ammunition, then mobility improvements. The strength of the MKIVa is its speed, so upgrades that facilitate that are important. Ignore brakes for last: you shouldn't need to stop better, you need to get to a hiding spot faster.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The QF 2-Pounder is a solid weapon for its tier. It can frontally penetrate most vehicles at its BR, but excels in flanking shots. The stock Shot MK. 1 AP shell has poor performance, so take effort to phase this out in favour of the better performing Shot MK IX APCBC.&lt;br /&gt;
&lt;br /&gt;
The slow rotation speed of the turret means that the gun should ideally used in an ambush role on the sides of enemy tanks. The relatively high fire rate also allows for consistent fires on enemy targets.&lt;br /&gt;
&lt;br /&gt;
Be advised that the QF 2-pounder loses accuracy over  500 meters, so it is ill advised to use the gun for this purpose: leave the sniping for the tank destroyers and concentrate on ambushing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 15.6 || 21.6 || 26.2 || 29.0 || 30.9 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.8 || 11.5 || 13.9 || 15.4 || 16.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF 2-pounder (40 mm)/Ammunition|Shot Mk.1 AP/T, Shot Mk.IXB APCBC/T, Shot Mk.1 APHV/T, Shell Mk.1 AP/T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_SARC MkIVa.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 33&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+36)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret empty: 28&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The M1919A4 is a good machine gun, though it is only useful for knocking out lightly-armoured vehicles like trucks or the occasional half-tracks. The high ammo count per belt means that sustained fire can be used to check bushes and smoke for obscured targets.&lt;br /&gt;
&lt;br /&gt;
In an emergency, it can be used as an anti-aircraft weapon, but the poor damage output and turret rotation speed makes this option less advisable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Narrow profile; difficult to hit at range&lt;br /&gt;
* High top speed on paved surfaces; comparable to fast foes like [[BT-5]]&lt;br /&gt;
* Quick reload speed&lt;br /&gt;
* Fast acceleration; top speed can be reached fairly quickly&lt;br /&gt;
* Access to smoke grenades&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: poor armor can be easily penetrated by anything&lt;br /&gt;
* Off-road mobility is lacklustre&lt;br /&gt;
* Difficult to control at high speeds&lt;br /&gt;
* High center of mass, can tip over when operating on uneven ground&lt;br /&gt;
* Below-average gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The South African Reconnaissance Car (SARC), known in British service as the Marmon-Herrington&amp;lt;ref&amp;gt;David Fletcher, Tank Chat #129, The Tank Museum https://www.youtube.com/watch?v=MQmaXWPouno&amp;lt;/ref&amp;gt;, had a remarkably diverse pedigree, as it combined components made in the United States, Canada, and the United Kingdom, put together in South Africa.  The service record of its variants was similarly far-flung, despite its relatively small production numbers, as it saw service in WW2, Cyprus, across Africa, and even (from captured Japanese stock) Indonesia.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[wikipedia:Marmon-Herrington_Armoured_Car|[Wikipedia] Marmon-Herrington Armoured Car]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This variant, the Mark IV, fitted a 40 mm 2-pdr. gun in an artillery mounting, not the usual tank-style mantlet.  It arrived rather late in WW2, but saw action post-war in Cyprus and with the Arab League.  Earlier versions fought with the 1st King’s Dragoon Guards at the Siege of Tobruk in 1941.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_sarc_mk4_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MQmaXWPouno|'''Tank Chats #129 - Marmon-Herrington Mk. IV''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Marmon-Herrington Armoured Car (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-23-RA_(China)&amp;diff=177667</id>
		<title>P-47D-23-RA (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-23-RA_(China)&amp;diff=177667"/>
				<updated>2023-11-29T05:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */ condensed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d_23_ra_china_rocaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 673 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.2 || 25.0 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 742 || 714 || 21.9 || 23.0 || 18.7 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pilot and fuel tanks have decent armour protection from the front, but the engine is vulnerable from the front. The pilot has no armour protection from the rear, leaving him vulnerable.&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
* 9.5 mm Steel - Below windshield&lt;br /&gt;
* 9.5 mm Steel - Behind engine, in front of fuel tanks and pilot&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;=== Simulator &amp;amp; Enduring Confrontation ===&lt;br /&gt;
In Simulator &amp;amp; Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47D-23. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cals, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal.&lt;br /&gt;
&lt;br /&gt;
The P-47D-23 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as they drop differently and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Don't follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. You can open fire when the bomber fills up around 1/2 of your gunsight. This distance might seem a bit far, but the M2 machine guns have great velocity and flat trajectory, making them excellent at ranged shots. Firing too up close, the gun convergence can be an issue as the P-47's wing guns are very far apart.&lt;br /&gt;
&lt;br /&gt;
For dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to RB. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the [[A6M (Family)|A6M]] or [[Bf 109 E-1|Bf-109 E]], but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 haa no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the P-47D-22 RE can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent high altitude performance&lt;br /&gt;
* Excel at Boom and Zoom tactics&lt;br /&gt;
* 8 beginner-friendly M2 Browning machine guns: accurate, deadly, and have large ammo pool&lt;br /&gt;
* High speed, even while stock&lt;br /&gt;
* Very durable which semi-compensates with its lacklustre turn rate&lt;br /&gt;
* Great multirole aircraft, can carry various bombs and rockets, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* High stall speed leading to poor low-speed performance&lt;br /&gt;
* Mediocre climbrate (side climbing recommended)&lt;br /&gt;
* Larger than average fighters like [[Fw 190 (Family)|Fw-190]], [[Yak-1]]&lt;br /&gt;
* Payloads greatly reduce overall performance&lt;br /&gt;
* Big engine easily hit during a head-on attack&lt;br /&gt;
* Worse cockpit visibility than in the other bubble canopy P-47s&lt;br /&gt;
* No armour protection for pilot from behind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The record for the &amp;quot;Razorback&amp;quot; P-47D series (pre D-25-RA) in Chinese service is rather sparse due to a lack of differentiation of its sub-variants in most sources; the earliest users of these P-47D were by the 14th Air Force, USAAF with their deployment in the CBI Theatre in 1944. The USAF serial number site recorded the earliest variant would be D-15-RA which had a few losses over China skies. In the case of the D-23-RA series, there were only records for 7 of them which were later transferred to the ROCAF in April 1945.&amp;lt;ref&amp;gt;http://cgibin.rcn.com/jeremy.k/cgi-bin/gzUsafSearch.pl?target=&amp;amp;content=P-47D&amp;lt;/ref&amp;gt; These likely served in the ROCAF as the few special ones among all 102 P-47D received by ROCAF, but no further records exist of P-47D-23-RA during the Chinese Civil War about their usage and their fate.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-47d_23_ra_china_rocaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497251-p-47d-22/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China fighters}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-23-RA_(China)&amp;diff=177666</id>
		<title>P-47D-23-RA (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-23-RA_(China)&amp;diff=177666"/>
				<updated>2023-11-29T05:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d_23_ra_china_rocaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 673 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.2 || 25.0 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 742 || 714 || 21.9 || 23.0 || 18.7 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pilot and fuel tanks have decent armour protection from the front, but the engine is vulnerable from the front. The pilot has no armour protection from the rear, leaving him vulnerable.&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
* 9.5 mm Steel - Below windshield&lt;br /&gt;
* 9.5 mm Steel - Behind engine, in front of fuel tanks and pilot&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;=== Simulator &amp;amp; Enduring Confrontation ===&lt;br /&gt;
In Simulator &amp;amp; Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47D-23. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cals, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal.&lt;br /&gt;
&lt;br /&gt;
The P-47D-23 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as they drop differently and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Don't follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. You can open fire when the bomber fills up around 1/2 of your gunsight. This distance might seem a bit far, but the M2 machine guns have great velocity and flat trajectory, making them excellent at ranged shots. Firing too up close, the gun convergence can be an issue as the P-47's wing guns are very far apart.&lt;br /&gt;
&lt;br /&gt;
For dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to RB. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the [[A6M (Family)|A6M]] or [[Bf 109 E-1|Bf-109 E]], but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 haa no altitude advantage.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the P-47D-22 RE can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great bomber destroyer against a lone bomber&lt;br /&gt;
* Excellent high altitude performance&lt;br /&gt;
* If taken care of, can easily fly without half a wing&lt;br /&gt;
* Muscle car with wings, excellent at Boom and Zoom tactics&lt;br /&gt;
* 8 M2 Browning machine guns are accurate at a longer range than most cannons at its BR&lt;br /&gt;
* High speed, even while stock&lt;br /&gt;
* Very durable which semi-compensates with its lacklustre turn rate&lt;br /&gt;
* Plenty of ammo which is forgiving for bad aimers / beginners&lt;br /&gt;
* Can easily escape enemies with its high speed for its rank&lt;br /&gt;
* Great multirole aircraft, can carry various bombs and rockets, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Is a nice platform to get use to the later P-47 with better speed &amp;amp; loadout&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Frontal armour can easily be penetrated by 20 mm rounds&lt;br /&gt;
* Can easily snap a wing when even the slightest gunfire hits it&lt;br /&gt;
* Poor stall characteristics&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Slow and hard to manoeuvre at low altitudes&lt;br /&gt;
* Larger than average fighter&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Big engine easily hit during a head-on attack&lt;br /&gt;
* Worse cockpit visibility than in the other bubble canopy P-47s&lt;br /&gt;
* No armour protection for pilot from behind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The record for the &amp;quot;Razorback&amp;quot; P-47D series (pre D-25-RA) in Chinese service is rather sparse due to a lack of differentiation of its sub-variants in most sources; the earliest users of these P-47D were by the 14th Air Force, USAAF with their deployment in the CBI Theatre in 1944. The USAF serial number site recorded the earliest variant would be D-15-RA which had a few losses over China skies. In the case of the D-23-RA series, there were only records for 7 of them which were later transferred to the ROCAF in April 1945.&amp;lt;ref&amp;gt;http://cgibin.rcn.com/jeremy.k/cgi-bin/gzUsafSearch.pl?target=&amp;amp;content=P-47D&amp;lt;/ref&amp;gt; These likely served in the ROCAF as the few special ones among all 102 P-47D received by ROCAF, but no further records exist of P-47D-23-RA during the Chinese Civil War about their usage and their fate.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-47d_23_ra_china_rocaf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497251-p-47d-22/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China fighters}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pantsir-S1&amp;diff=176079</id>
		<title>Pantsir-S1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pantsir-S1&amp;diff=176079"/>
				<updated>2023-11-02T23:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_pantsyr_s1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Russian SPAA designed with the intent of complementing and enhancing the existing air defence capabilities for military, industrial, and administrative installations. The development of the Pantsir-S1 can be traced back to the early 1990s, when the Russian military realised it needed an adaptable short-to-medium-range air defence system. The Instrument Design Bureau (KPB Tula) and the Ulyanovsk Mechanical Plant worked together to develop the Pantsir-S1. The main objective was to develop a highly adaptable and powerful anti-aircraft system that could take on a variety of aerial threats, such as helicopters, fighter jets, and drones. It features advanced radar systems and a combination of missiles and guns for effective air defence. Additionally, the system is equipped with a high degree of automation, allowing for quick reaction times and efficient target engagement.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]] as a top-tier SPAA vehicle. In terms of gameplay, the Pantsir-S1 excels at engaging aircraft and helicopters at medium to close range. Its combination of missiles and autocannons allows it to deal with various aerial threats effectively. However, its armour is relatively thin, so players need to be cautious about enemy ground units. Nonetheless, the Pantsir-S1's mobility and versatility ensure that it can provide effective air defence support to friendly forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Pantsir-S1 doesn't offer a strong armour of any kind, the strongest part of the vehicle is the 40 mm armoured glass that protects the driver. On the front, sides, and rear there is mostly a 5 to 6 mm structural steel armour and high hardness rolled armour.&lt;br /&gt;
&lt;br /&gt;
The crew placement makes it even more vulnerable, as the 3 crew members are placed near each other, meaning a single shot is lethal for the majority of the time, making this vehicle unsuited for tank-on-tank combat. The best choice is to find natural or artificial cover to avoid being seen or being exposed to enemy fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6 mm || 5 - 6 mm ''Top'' &amp;lt;br&amp;gt; 5 - 6 mm ''Bottom'' || 6 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm ''Turret front'' &amp;lt;br&amp;gt; 5 - 10 ''Gun mantlet'' || 5 - 15 mm || 5 mm || 5 - 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 5 - 15 mm || 5 - 15 mm || 5 mm || 15 - 5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The structural steel located on the bottom of the Pantsir-S1 is 35 mm thick, being on the same level of the upper transmission.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Pantsir-S1 is a wheeled vehicle, making any crossing on mud, snow or ice difficult.&lt;br /&gt;
&lt;br /&gt;
This vehicle moves thanks to the KamAZ 740.632-400, that offers 354 HP at 1,900 RPM. The maximum speed forwards is 70 km/h, while the reverse speed is limited to -10 km/h, making retreats difficult.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A38M (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A38M (30 mm)|30 mm 2A38M]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,404 (351) || rowspan=&amp;quot;2&amp;quot; | 1,250 || rowspan=&amp;quot;2&amp;quot; | -1°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 59.0 || 81.7 || 99.2 || 109.7 || 116.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 39.9 || 46.9 || 57.0 || 63.0 || 67.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HEI:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:2A38M (30 mm)/Ammunition|HEF-I*, AP-T, HEF-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|95Ya6}}&lt;br /&gt;
&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[95Ya6]] missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 12 (12) || 0°/+85° || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:95Ya6/Ammunition|95Ya6}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pantsir-S1 is the final word when it comes to Russian self-propelled anti-air technology, and as such affords the player much more flexibility when it comes to anti-air operations than ever before. The radar can be toggled to scan the skies in varying degrees of elevation and speed; players can choose the 30 degree mode for lower flying targets on the horizon with faster update speeds or the 80 degree mode allowing for unparalleled ability to target high flying targets at a cost of update speed, or a compromise between both with the 60 degree mode. Either way, with skilful toggling, there is little of the sky that the Pantsir-S1 cannot touch thanks to its new 95Ya6 missiles that can fly out to 20 km at nearly 50% faster top speed than the 9M311 missiles on the Tunguska. Complementary to the enhanced radar and missile suite is a very powerful gunner optic that can zoom to 28x, allowing for better target recognition and acquisition on the battlefield.&lt;br /&gt;
&lt;br /&gt;
As much as it is an upgrade over the 2S6 Tunguska in the relevant fields, it does also have reduced tactical mobility owing to its turret being mounted on a truck and not the GM chassis that the Tunguska was built on. As a result, the versatility of the Tunguska that its users have come to be familiar with, are now discarded and will require an extremely cautious and defensive gameplay more so than ever before as you will be a priority target for anyone in the air that can destroy you. Staying behind teammates and utilising low terrain and cover will aid your survival, just like with the previous SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New high performance radar suite that can detect and track targets at ranges beyond 30 km and 18 km, respectively&lt;br /&gt;
* 95Ya6 missile is unparalleled in flight range, with flight performance and overload limit comparable to NATO's top tier missiles like VT1&lt;br /&gt;
* 28x zoom gunner optics combined with 2nd+ gen thermal sight and a longer range IRST tracking, reducing dependence on radar tracking as needed&lt;br /&gt;
* 2A38M autocannons as installed on the Tunguska, allowing Pantsir-S1 some attack capability at close range against both AFVs and planes&lt;br /&gt;
* 50% more missiles than the 2S6 Tunguska (12 vs 8) means that the Pantsir-S1 can shoot down more aircraft before having to reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No neutral steering like its predecessor, Tunguska, owing to the system being a wheeled truck, not tracked chassis&lt;br /&gt;
* No hydropneumatic suspension as used on its predecessor, meaning the Pantsir can't lower its massive profile&lt;br /&gt;
* Very horrible reverse speed on par with the T-72/T-90 series of MBTs, disallowing tactical retreats&lt;br /&gt;
* Basically no depression at all, severely reducing capability should the Pantsir find itself on high ground&lt;br /&gt;
* Like most SPAAs, it has next to no armour. Not getting hit is of utmost importance&lt;br /&gt;
* Has a huge profile that rivals the German FlakRakRad, that can't be reduced whatsoever outside of disabling radar and using IRST over radar tracking&lt;br /&gt;
* Mobility and acceleration is so low, such that it is reminiscent of the ZSU-23-4 Shilka&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 96K6 Pantsir-S1 anti-aircraft missile and artillery system, developed in the mid-1990s, was designed to protect strategically important areas, troops and long-range air defense systems. Due to the economic crisis in Russia, the development of the system was sluggish, but hot boosted in the late 90s, with new tactical requirements appearing for export of the system to the UAE. The modified Pantsir with a long-range radar also began to enter service with the Russian army, primarily in the air defense units. The version on the chassis of the KamAZ 8x8 truck appeared in 2006, and after successfully passing the tests, the Pantsir-S1 modification was put into trial operation, and in 2012 commissioned for service. At the moment, systems of the Pantsir family are in service with the Russian army and are constantly upgraded. The air defense system is intensively exported, the largest foreign operators of the Pantsir systems are Morocco, Syria, Algeria, Iraq and other countries.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8123-development-96k6-pantsir-s1-the-ultimatum-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pantsyr_s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Pantsir-S1 WTWallpaper001.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8123-development-96k6-pantsir-s1-the-ultimatum-en|[Devblog] 96K6 Pantsir-S1: The Ultimatum]]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-10&amp;diff=174581</id>
		<title>Bf 109 G-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-10&amp;diff=174581"/>
				<updated>2023-10-15T22:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* condensed Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109g-10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Not very different from the Bf 109 Fs and other Bf 109 G variants, the G-10 can only be readily identified by its paint scheme. Unfortunately, the other camouflage (I./JG 27) can be mistaken for a Bf 109 G-6 but can be differed from a Bf-109 K-4. Unlike the G-2 and the K-4, the tailwheel is not retractable, however, any resulting drag is negligible.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 662 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.9 || 17.0 || 17.0 || rowspan=&amp;quot;2&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 729 || 692 || 18.2 || 19.0 || 32.6 || 21.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,800 m || 1,265 hp || 1,569 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit&lt;br /&gt;
* 4-8 mm Steel plates on the pilot seat&lt;br /&gt;
* 10 mm Steel plates around pilot's head&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 or 30 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)|Flam C 250 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons, wing-mounted (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 1 x Flam C 250 incendiary bomb&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Cockpit_Bf109g10.jpg|thumbnail|right|The Bf 109 G-10's instrument panel.]]&lt;br /&gt;
The Bf 109 G-10 is a 109 that does not change very much in terms of gameplay. It fits in between the Bf 109 G-14 and K-4. It's a well versed universal fighter being able to perform well both in dogfights and hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
Bf 109 G-10 behaves like most other 109 models, a battle-tested universal fighter, being able to perform most tasks that it will face. The G-10 can take 2 additional 20 mm [[MG 151 (20 mm)|MG 151]] gunpods, or 30 mm MK 108 gunpods, to increase its firepower over fighters, as well as the tougher attackers and bombers. However, equipping these will come at a cost of speed, manoeuvrability and climb ability, they don't affect the plane heavily but can be costly if the 109 G-10 gets into a disadvantageous situation. However, the extra firepower will deal with most enemies swiftly and if properly used, the Bf 109 G-10 can be a dangerous foe.&lt;br /&gt;
&lt;br /&gt;
One of the best tactics is to use the aircraft's decent climb rate to get above most of the enemy team. This could be American fighters, however, Spitfires will be the most likely enemy to outclimb the Bf 109 G-10. The best tactic to attack enemies below is to dive on them (Boom and Zoom), if they turn, pull up immediately to maintain your altitude advantage, and reduce the risk of the enemy getting guns on target. Another good tactic to use would be to fly over an enemy and try bait them to climb up. When they do this, fly away to gain some distance and do a large circle around them. It is crucial that one keeps distance to the target as it could end up with the G-10 being attacked while it is turning and will be easily shot down if it's too close. After a couple of seconds, the enemy aircraft will likely stall from trying to climb, it gives the G-10 an opportunity to shoot the plane down. It is important to avoid using this manoeuvre with Spitfires as they will likely be able to climb up to the G-10's altitude and shoot it down before they stall. If a Spitfire is above the Bf 109 G-10 and tries to dive on the G-10, perform a split S to avoid it, if it follows pull back the throttle and wait for its zoom climb to shoot him down in the back, but it will most likely rip the wings or enter a G-force induced loss of consciousness (G-LOC).&lt;br /&gt;
&lt;br /&gt;
Bf 109 G-10 is not only able to fight for air superiority, it's also able to carry a single [[SC250JA (250 kg)]] to be able to deal with most ground units, being able to drop the bomb swiftly and accurately on its target. Bf 109 G-10s can easily achieve air superiority for the team if properly used in ground battle games, covering the team from enemy fighters and bombers which can change the outcome of the battle. It can also do CAS (Close Air Support) to protect allied vehicles from either a superior enemy or a dug down enemy.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Variable-speed supercharger allows for Bf 109s to maintain maximum engine power at enemy fighter supercharger gear switch altitudes. At these heights, an enemy plane will be either gain no benefit from WEP or be forced to prematurely switch to the next gear, which draws more power from the engine to drive the compressor. Supercharger gear switch varies from plane to plane (as well as with airspeed and temperature), but typically is between 3,500-4,500 m for Spitfires, P-51s, and F4U-4Bs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent acceleration, climb rate, and high top speed, even at extreme altitudes&lt;br /&gt;
* Improved high-altitude performance over earlier Bf 109s, improved supercharger maintains maximum boost with WEP to ~7,000 m&lt;br /&gt;
* Can WEP for 5 minutes non-stop until it reaches ~100°C (212°F). Also cools down quickly at 0% throttle&lt;br /&gt;
* 20 minutes of MW-50 available for WEP&lt;br /&gt;
* Can pull high-G manoeuvres&lt;br /&gt;
* Armament is interchangeable between a heavy 30 mm Mk 108 and a lighter 20 mm MG 151 with more ammunition&lt;br /&gt;
* All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turn radius&lt;br /&gt;
* Tends to be out-climbed/outrun by post-war aircraft, many late/post-war Allied props wholly outperform it at low altitudes&lt;br /&gt;
* Low rip speed — combined with the excellent dive acceleration, this plane can quickly reach unsafe speeds in dives&lt;br /&gt;
* Ammunition can run out really quickly for the Mk 108s&lt;br /&gt;
* Flight performance drastically decreases with under-wing gondola pods&lt;br /&gt;
* Can face F8F Bearcats and Griffon Spitfires, which can be superior in certain situations&lt;br /&gt;
* In Simulator, canopy frames and razorback greatly limit the all-round view; huge engine torque causes severe drifting on takeoff&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Bf 109 G-10 was a variant of the already successful Bf 109 series. The G-10 was the combination of a Bf 109 G airframe with a DB605 D-2 Engine, the aircraft was built in the factories of Erla, WNF, and Messerschmitt Regensburg. Even though being called a G-10, the aircraft was in production after the G-14, the sole purpose was to produce a fighter better than the G-14 until the K-4 could take its place.&lt;br /&gt;
&lt;br /&gt;
'''Variants'''&lt;br /&gt;
&lt;br /&gt;
*G-10 (Light fighter with DB605DM or DB/DC engine)&lt;br /&gt;
*G-10/R2 (Reconnaissance fighter)&lt;br /&gt;
*G-10/R6 (Bad-weather fighter with PKS 12 autopilot)&lt;br /&gt;
*G-10/U4 (As G-10 but with 30 mm/1.18 in MK 108 Motorkanone engine cannon)&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
By early Spring 1944, the Bf 109 G-10 variant had replaced the Bf 109 G-6 in mass-production, being powered by the DB 605D engine with an improved supercharger. Without external pylons, and powered by the DB 605DC, the G-10 was the fastest Bf-109G variant, with a weight of 3,100 kg and top speeds of 550 km/h at sea level and 680 km/h at 7,400 m. It could reach 6,000 m in 5.8 minutes.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Bf 109 G-10 would usually reach the front line with factory-installed Ruestsatz armament kits. For example, the Bf 109 G-10/R1 had an ETC fuselage bomb rack for one 250-kg or 4 x 50-kg bombs, a bomb selector switch and a 5 mm armour plating under the oil tank. The Bf 109 G-10/R2 with DB 605DB was a reconnaissance variant with the 13 mm guns removed and with one Rb 50/30 or 75/30 camera. With a takeoff weight of 3,300 kg (including a 300-litre drop tank) the recon variant could reach 645 km/h at 9,000 m; it had a range of 840 km at a speed of 620 km/h and at an altitude of 8,300 m. The Bf 109 G-10/R14 with DB 605D had a pair of 30 mm MK 108 cannon in underwing gondolas. The Bf 109 G-10/R6 was similar to the R14, but with the gondolas housing 20 mm MG 151s.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Macchi [[C.205N2|C.205]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/100363-messerschmitt-bf-109-g-10/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_K-4&amp;diff=174580</id>
		<title>Bf 109 K-4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_K-4&amp;diff=174580"/>
				<updated>2023-10-15T22:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* condensed Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109k-4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Kurfürst is the pinnacle of the famed [[Bf 109 (Family)|109 series]]. &amp;quot;Kurfürst,&amp;quot; representing the letter &amp;quot;K&amp;quot; in the Wehrmacht phonetic alphabet, translates to &amp;quot;prince-elector&amp;quot;, a reference to the Electors of the Holy Roman Empire. The K-4's frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.&lt;br /&gt;
&lt;br /&gt;
[[File:Bf109 K-4 billythekid 001.png|350px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Use the plane's outstanding climb rate and speed retention. Boom and zoom tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable diving and climbing abilities. If chased, dodge away from the enemy with fancy manoeuvres without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.&lt;br /&gt;
&lt;br /&gt;
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvring combat, rendering any manoeuvrability advantage moot.&lt;br /&gt;
&lt;br /&gt;
The K-4 can outmanoeuvre these planes at medium speeds (&amp;lt;450 km/h IAS): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls, as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Bf109 K-4 call me hyper 001.jpg|300px|thumb|right|]]&lt;br /&gt;
For the pilots who flew the Bf 109, it could be a brutal aircraft, with a cramped cockpit and poorly located controls and levers, the pilot could get a serious workout during a dogfight, but don't think this aircraft is not worth the time as a majority of Germany's top aces flew Bf 109s. The {{PAGENAME}} was the final iteration of the aircraft, there really wasn't much more which could have been designed into it to take it any further. In comparison to the early versions which saw combat in the Spanish Civil War, the K-4 was over 300 km/h faster at 2,000 m higher than the Bf 109A. The aircraft morphed from a two-bladed wooden propeller to a three-bladed metal propeller with 20 mm or 30 mm autocannons and 13 mm heavy machine guns over two paltry 7 mm machine guns.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is meant to dance in the sky with its quick speed, fast rate of climb and excellent energy retention, it can be used to Boom &amp;amp; Zoom in the vertical, unlike many other aircraft which require wide swaths of space to make their attack runs and retreats. The manoeuvrability of the aircraft allows it to make tight turns or quick evasive manoeuvres, especially those which cause a faster and heavier enemy to overshoot and then become the target themselves. To truly compete as a dogfighter and to milk every last bit of speed and manoeuvrability out of the aircraft, the pilot will want to fly it in the clean configuration without the 20 mm gunpods. The gunpods add weight, but for this aircraft, in the worst possible location with one hooked up under each wing, messing with the aircraft's centre of gravity and hampering the manoeuvrability of the aircraft. While it can still fly and fight, the gunpods will make dogfighting a bigger challenge, however, expert pilots may be able to negate some of those factors through sheer skill and luck.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 685 || 665 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.3 || 21.1 || 18.0 || 18.0 || rowspan=&amp;quot;2&amp;quot; | 333&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 759 || 720 || 18.3 || 19.0 || 32.2 || 23.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 6,900 m || 1,250 hp || 1,775 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm bulletproof glass in front and rear of the pilot&lt;br /&gt;
* Fuel tank with 21 mm steel plate behind it, and 4 mm plates surrounding it&lt;br /&gt;
* Pilot's seat has 4 mm steel plates underneath, with 8 mm steel making up the backrest&lt;br /&gt;
* 10 mm steel plates surrounding rear bulletproof glass&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:BF 109 K-4 All armor.png|All the armour plates on the 109 K-4.&lt;br /&gt;
File:Fuel tank 109 K4.png|Picture of the giant fuel tank the pilot is sitting on (self-sealing).&lt;br /&gt;
File:Steel 21.png|Seat armour plates of the K-4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willy Messerschmitt's design of the Bf 109 is known for its very lightweight construction, eliminating any unnecessary devices, parts, and even structural spars to allow for the fastest that this fighter could be and still be a strong fighter. Part of this challenge was ensuring there was enough protection for the pilot and certain critical components without overburdening the aircraft and making it sluggish with the addition of too much armour. For this aircraft, it makes sense that all the armour is centred around the pilot as this serves two purposes, aiding in the protection of the pilot and two, protecting the fuel tank which the pilot literally sits on top of.&lt;br /&gt;
&lt;br /&gt;
The pilot's protection from the front comes mainly from the 60 mm bulletproof glass windscreen, headrest and various plates of armour between 4 and 10 mm in thickness which makes up the seat and headrest. These plates aid in protecting the pilot from both frontal attacks generally associated from attacking bombers with defensive positions, and also from the rear when being chased by an enemy fighter. Though the fuel tank is self-sealing when it has been shot, 4 mm and 20 mm steel plating also surrounds the tank as the first line of defence against enemy machine gun rounds, however, incoming 20 mm rounds may not have any problems getting through.&lt;br /&gt;
&lt;br /&gt;
When attacking a {{PAGENAME}}, unless you can aim autocannon shots to blow off a wing, the best bet will be to aim for the fuselage starting from right behind the pilot all the way to the propeller. Hitting within this range allows you to hit one of the vital components of the aircraft including the fuel tank, the pilot, any of the coolers or the engine itself. The most successful attacks will happen from underneath the aircraft or from the sides, where there is no armour protection. If, however, you find yourself tailing a {{PAGENAME}}, use short bursts to spook the pilot into manoeuvring where they end up exposing the large surface areas of the aircraft and then unload where the rounds will have less chance to ricochet and more chances of taking out this aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 Engine injection modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken. 13 mm belts are helpful for removing tracer rounds. The 20 mm gunpods with belts and the gun upgrade are viable choices, but engine injection remains a priority.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
Typical for Bf 109s was having a Motorkanone mounted to shoot through the propeller hub. Usually, these aircraft were outfitted with a 20 mm autocannon, which pilots of earlier 109s will have already had experience with, however, the {{PAGENAME}} provides the pilot with the option to choose their Motorkanone of choice, either a 20 mm MG 151 or a 30 mm MK 108. In real life, the 30 mm autocannon tended to jam during combat and can do the same in-game, until that is the module is upgraded and jamming frequency will lessen. For the most part, the difference between the 20 and 30 mm autocannons is power vs. ammunition count.&lt;br /&gt;
[[File:Bf109 K-4 bomberpilot1784.png|400px|thumb|right|]]&lt;br /&gt;
The 30 mm round is a slow but deadly round and when fired at close range it can have devastating results on its target. A large disadvantage due to its size and weight, it also only carries 65 rounds, which makes it necessary for the pilot to exercise trigger control and only fire when they are sure the rounds will hit. On the other hand, the 20 mm, though powerful in their own right, will not have the same heavy-hitting power as the 30 mm rounds, however, the {{PAGENAME}} can carry 200 of these rounds which travel faster and can be fired more rapidly. Typically, if the {{PAGENAME}} pilot is going to play the role of a bomber interceptor, the 30 mm round will be the most effective, however, when used as to intercept fighters and attackers, the 20 mm Motorkanone will probably be the best bet.&lt;br /&gt;
&lt;br /&gt;
Regardless of the choice of cannons, the pilot will also have access to two 13 mm heavy machine guns, which are mounted on the top of the fuselage engine cowling. Having 300 rounds per gun will allow the pilot to continue to spew out damage even when the autocannons have run dry. Another option is to separate the firing control for the autocannons and the 13 mm MGs and instead track and fire enemy targets with the machine guns, utilise them as range finders and when the pilot sees they have a good firing solution, they can then employ the autocannons, thereby saving valuable ammunition and ensuring there is enough when it is needed.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC500K (500 kg)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 kg SC500K bomb (500 kg total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, gunpods (wing-mounted) (135 rpg = 270 total)&lt;br /&gt;
&lt;br /&gt;
There are a few aircraft which are featured in War Thunder, which become monster planes when they utilise gunpods to increase their firepower. The {{PAGENAME}} is no exception, especially considering that each pod contains a single 20 mm MG 151 autocannon, each of which holds 135 rounds of ammunition. Attacking enemy aircraft with three autocannons and two machine guns can cause devastating results, however, since the additional guns are wing‑mounted, the pilot will need to calculate for convergence so as not to waste ammunition. While the fuselage weapons fire on the line of sight, the underwing cannons will need additional adjustment to converge at the correct point. A convergence set too far may mean a number of the rounds will easily miss the enemy aircraft, while setting the convergence zone too close will do the same.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
The MK 108 is a double-edged sword: nicknamed by the allies for its characteristic sound, the Jackhammer lives true to its name: It is slow but powerful, with its main purpose being the demolition of heavy objects, such as the [[B-17G-60-VE|B-17G Flying Fortress]]. However, its common purpose in War Thunder remains to hunt fighter planes. The cannon's rate of fire is surprisingly high for its calibre with 660 rpm, meaning that, while deflection shots can be made, absolute trigger discipline must be maintained, since the 65 rounds will last you less than 6 seconds of continuous fire. Furthermore, the Minengeschoß shells are very slow. One must either become very good at leading the shells or close the distance. Kills are generally done from 300 m away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.&lt;br /&gt;
&lt;br /&gt;
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game, meaning Immediate Action Incendiary) as the Tracer belt. Yet, they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles, however, the instructor will dampen any such effects. Here, the damage-based Stealth and Fighter belts fare better.&lt;br /&gt;
&lt;br /&gt;
The plane should equip one of two load-outs: with either the single 30 mm cannon or two 20 mm cannons. The single 30 mm is very capable of taking out two to three bombers, and the low muzzle velocity matters less due to the size of the targets. Starting the battle with three 20 mm cannons makes the plane very capable of taking out fighters due to the high shell density and sheer damage output. A single 20 mm does not deal enough damage, and the 30 mm with gunpods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
One method that can be utilised is the prop pitch technique. Most of the later 109s have this, but it is really effective in the 109 K-4. This technique is using Manual Engine Control (found in sim controls) to set your prop pitch to 100% but throttle to 0%. This will turn your propeller into a giant air brake and is very helpful in forcing overshoots of the enemy aircraft. It can also be very helpful in diving, where you might get dangerously close to your rip speed.&lt;br /&gt;
&lt;br /&gt;
=== Effective Strategies ===&lt;br /&gt;
&lt;br /&gt;
When using the K-4, make sure to always have an altitude advantage. If any enemy is approaching at a higher altitude and/or energy state, the best bet is to dive away. This will usually work, as the enemy will probably lose interest, or be shredded apart in the dive process. Once the plane reaches 450 mph (ca. 724 km/h), hit the brakes and start slowing down so as to not rip the {{PAGENAME}} apart. To retain energy, level off while diving occasionally.&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} is at a higher altitude, smart enemy pilots will try to steer clear. This can be easily countered with a quick boom-and-zoom. The 30 mm cannon will take care of anything it hits, even bombers. The 30 mm cannon is practically useless in head-ons, however, so don't ever get into one. Use the {{PAGENAME}}'s superior turn rate and energy retention to get the enemy into the crosshairs. Fire away at close distances!&lt;br /&gt;
&lt;br /&gt;
The K-4 performs exceptionally well against certain enemy planes. A pilot should remain vigilant for targets that are currently engaged in or have recently concluded a dogfight, as they may have depleted energy levels. Employing the element of surprise can prove highly effective in such situations. Engaging bombers is a viable option, but pilots should employ strategies that mitigate the threat posed by their defensive gunners.&lt;br /&gt;
&lt;br /&gt;
Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[F2G-1]] - Despite being a naval plane that's designed for carrier operations, it will always outperform the K-4 at any altitude. The most viable tactic is to ambush one that is engaged. Deflection shooting and accurate shot placement are required, or else the F2G will climb away and loop behind the K-4. Employing the MK 108 helps to ensure that the enemy is destroyed, since this plane can take a ridiculous amount of damage. Lastly, having a teammate to coordinate with can vastly raise the chances of survival.&lt;br /&gt;
* [[P-51 (Family)|P-51s]] - They will always try to boom-and-zoom the {{PAGENAME}}. Be on constant lookout for enemies coming from behind. If one is chasing and can catch up, pretend to not notice them. When they start shooting, duck and do a loop towards the ground to gain energy. The P-51 will have a lot of speed when it tries to attack, and fortunately, will have its controls locked up. The P-51 will also bleed far too much speed trying to catch up. Head into a 20-degree climb with WEP and then attack them from above.&lt;br /&gt;
* [[Spitfire (Family)|Spitfires]] - They are very tough to deal with, and will always out-turn the {{PAGENAME}}, with engagements ending with the Spitfire firing from behind. Spitfires should be attacked alongside two teammates at once. Make sure that the Spitfire gets overwhelmed, then attack the spitfire from behind. Retain enough energy so the {{PAGENAME}} can climb back up to safety if the Spitfire ends up manoeuvring to the plane's rear. When a Spitfire is on the {{PAGENAME}}'s 6, dive. The Spitfire has a lot of drag with its oddly shaped wings and will not be able to keep up.&lt;br /&gt;
* [[Template:USA bombers|American bombers]] - While other nation's bombers have varying threat levels, all American bombers are bursting with .50 cal machine guns at almost every angle. This is especially the case for the B-17 Flying Fortress and the B-29 Superfortress. As such, the to attack a bomber with numerous defensive armaments, the K-4 pilot should:&lt;br /&gt;
&lt;br /&gt;
# Fly above the bomber at distances where they cannot shoot at the the plane.&lt;br /&gt;
# Make sure the {{PAGENAME}} is approaching at a faster speed than the bomber.&lt;br /&gt;
# Fly directly above the bomber and descend on it.&lt;br /&gt;
# Approach the bomber as fast as possible, and shoot at it when close enough.&lt;br /&gt;
# Turn away, and level out  to keep speed, regardless if the target is destroyed. Re-climb and re-start as needed.&lt;br /&gt;
&lt;br /&gt;
===Simulator mode tips===&lt;br /&gt;
In Simulator, the Bf 109 K is a capable fighter that can perform many tasks. It offers great flight performance with its smooth handling, fast speed, and impressive climb rate. Its nose-mounted armaments do not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose vision. There are also a few bomb options to choose from, which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. The K model has an improved canopy side with fewer frames, and the non-transparent armour headset is replaced by a clear bulletproof glass, allowing some rear views. The metal framing around the glass is also thinner than that of the G models, giving you a better field of view on the tail. Finally, an aspect that is often ignored is that, starting from the G-6 model, the rectangular reflector glass of the gun-sight is replaced by a bigger trapezium glass. It is vertically longer, allowing the pilot to move its head up more and still see the reticle, thus getting even better views over the engine.&lt;br /&gt;
&lt;br /&gt;
Before Take Off:&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. Taking off in a late Bf 109 is harder than in other aircraft, so one should familiarise themselves with the earlier 109s. When taking off, the Bf 109 will shift severely to the left side due to the considerable torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane just lifts off the ground it will automatically roll to the left again due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.&lt;br /&gt;
&lt;br /&gt;
;Fighting in the air&lt;br /&gt;
&lt;br /&gt;
* Dogfighting in SB involves everyday RB tactics and manoeuvres such as the Immelmann, Split-S, scissor, barrel roll, etc. The Bf 109 K handles very sluggishly on the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the Bf 109 K manoeuvre as you wish. If the stick is pulled harshly and suddenly, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting the elevators downward and moving the rudder to the opposite side of which the plane is spinning; then wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
* If you want to engage bombers, consider bringing gunpods to maximise your damage output. Against late-war heavy bombers like the B-17 Flying Fortress, relying solely on the one central cannon might also work, but that requires more professional evading and longer aiming which is considerably more dangerous, as the bombers you see will be better armed. Choosing between the 30 mm and 20 mm gunpods is up to you. The extra two MK 108 will significantly boost your one-second burst mass and damage, which can be used to a very destructive effect for experienced pilots doing deflection shots, however the pathetic 35 rounds per gun will not last long in, for example, a &amp;quot;destroy enemy bombers&amp;quot; mission where there are ~10 aircraft to down. The pair of MG151 is more balanced in terms of ammo and velocity, although they do not pack as much punch in a short firing window. Still, with the powerful mine shells, one to three passes are enough to destroy any aircraft. In fact, gunpods can also be helpful in dogfights against certain fighters, as long as the performance of the enemy aircraft is inferior.&lt;br /&gt;
&lt;br /&gt;
;Landing&lt;br /&gt;
&lt;br /&gt;
Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in this order, fly at ~210 km/h before touchdown. Now note that you must align the plane with the airstrip correctly before touchdown and do not yaw to one side too much when braking, as the undercarriages are so close together that they cannot support such lateral force, causing the plane to wobble on its tyres dangerously or even tilt towards one side, striking a wingtip into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Bf109 K-4 jonigustavo 001.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very powerful engine when using WEP, providing excellent acceleration and climb rate&lt;br /&gt;
* Good performance at medium altitude&lt;br /&gt;
* Can carry additional armament&lt;br /&gt;
* 30 mm cannon will usually destroy anything that it hits&lt;br /&gt;
* Can research a nose-mounted 20 mm MG 151 cannon, making deflection shooting more reliable&lt;br /&gt;
* Exceptional high-speed manoeuvrability&lt;br /&gt;
* All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammunition count for the 30 mm MK 108 and the 13 mm MG 131&lt;br /&gt;
* 30 mm shell has low velocity and high drop, forcing gigantic lead angle on targets&lt;br /&gt;
* Flimsy airframe, prone to react heavily to damage&lt;br /&gt;
* Stock 13 mm machine gun belts consist solely out of tracers which alerts the enemy, makes aiming the 30 mm difficult&lt;br /&gt;
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to shoot down the K-4 when at a low‑energy state&lt;br /&gt;
* Very slow-deploying flaps&lt;br /&gt;
* In Simulator, canopy frames and razorback greatly limit the all-round view; huge engine torque causes severe drifting on takeoff&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Throughout the 1920s and 1930s, the Luftwaffe (German Air Force) moved ahead at break-neck speeds to develop civilian aircraft which secretly doubled as military fighters and bombers, requiring only minor modifications for militarisation. Aircraft designated as transport and airline variants could easily be converted to bombers, and the initial Bf 109 was no different in its purposes. The birth of the Bf 109 started out as a requirement from Hermann Göring, Reichsminister of Aviation, proposed to the newly appointed Theo Croneiß of Bayerische Flugzeugwerke (BFW, Bavarian Aircraft Works). The requirement was for a single-seat high-speed courier plane, obviously, one which could be converted into a fighter when the time required. At the same time this requirement went out, the Reichsluftfahrtministerium's (RLM, Reich Aviation Ministry) Technisches Amt (C-AMT) or technical department was tasked with projecting aircraft requirements for potential future air combat and of the four main types determined to be essential, single-seat fighter requirements were published as L.A. 1432/33.&lt;br /&gt;
[[File:Bf109 K-4 wallysonbf 001.png|thumb|right|300px|]]&lt;br /&gt;
These fighter requirements were as follows:&lt;br /&gt;
&lt;br /&gt;
* Top speed – 400 km/h (250 mph) at 6,000 m (19,690 ft) maintained for 20 minutes&lt;br /&gt;
* Total flight duration – 90 minutes&lt;br /&gt;
* Critical altitude of 4,000 m reached within 17 minutes&lt;br /&gt;
* Operational ceiling – 10,000 m (32,810 ft)&lt;br /&gt;
* Armed with 1 x 20 mm Motorkanone and two 7.92 mm machine guns&lt;br /&gt;
* Rated performance in the order of level speed, rate of climb and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
During the early years of BFW, Willy Messerschmitt designed the transport aircraft the BFW M.20, however due to several high-profile crashes of these transport aircraft, one of which included test pilot Hans Hackmack, a close friend of Erhard Milch (at the time, head of Luft Hansa and the German civil aviation authorities). With Erhard Milch, a lifelong hatred developed when Messerschmitt responded very callously to events about the crash. During this time, BFW went bankrupt and Messerschmitt went to work designing aircraft for a Romanian airline company. At the time requirements for L.A. 1432/33 were published, Messerschmitt was called back to Berlin and basically told his efforts were to be used for the Fatherland. Messerschmitt acquiesced and was given the specifications for the potential fighter, which after review, he proceeded to relate a very unfavourable opinion of the fighter as if built as described, the fighter would be literally obsolete as it rolled off the assembly line and unable to catch up to even medium bombers. After hearing the report and seeing the truth in Messerschmitt's words, the Technisches Amt awarded BFW the contract to build a fighter aircraft and Willy Messerschmitt was given free rein over the design of the aircraft.&lt;br /&gt;
&lt;br /&gt;
Messerschmitt began design of the P.1034 (later known as Bf 109), and much like its older transport sibling the Bf 108, the new fighter was developed based on Messerschmitt's lightweight construction principle, the basis of which was to minimise the number of separate parts used, which would speed up construction and lead to ease of maintenance. For example, many of the main connection points for the airframe, engine frame and wings all had their connecting load points at the firewall. Another example was having the landing gear attached to the fuselage and not the wings, which allowed for removal of the wings without having to support the aircraft on jack-stands and also reduced the stress on the wing roots during takeoff and landing. One tell-tale sign of a Bf 109 is the landing gear slightly splayed outwards, this was to increase the stability of the aircraft while taxiing on the ground by providing a wider track, making it less prone to flipping over.&lt;br /&gt;
&lt;br /&gt;
Forethought was put into the aircraft, especially for mechanics which would service the aircraft on the front-lines of battle. The entire engine cowling, weapon hatches, and other maintenance access panels could be removed, allowing the mechanics full access to service, repair and even replace critical parts on the aircraft with little difficulty. Pipe connections were colour-coded and electrical cabling plugged into junction boxes, this innovative design allowed for the swift replacement of old engines with new ones, a process that typically took only a matter of minutes. This level of efficiency and ease was unparalleled in most military aircraft of the time.&lt;br /&gt;
&lt;br /&gt;
While a high-speed requirement would necessitate a small wing to decrease surface area, Messerschmitt knew this would require a more powerful engine to generate enough lift to maintain flight. The wings of the Bf 109 had several modifications which would compensate for these issues to include high-lift devices such as automatically opening leading edge slats and trailing edge flaps which had a large camber to allow for a significant increase in lift when deployed. To help increase the overall flap effectiveness, the ailerons would also &amp;quot;droop&amp;quot; to aid in the flap's work. The aircraft's weapons were all centrally located in the fuselage, with the large cannons mounted in the propeller hub and the machine guns located in the upper fuselage, leaving the wings to be very thin and light. This allowed for a significant increase in manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
Messerschmitt was ahead of his time, this was noted when the Bf 109 went to trials. Most experienced military pilots were seasoned World War I pilots who spent their time flying biplane fighters such as the He-51, aircraft with two sets of wings, an open cockpit, low wing loading and light g-forces, one look at the new Bf 109 produced sour reactions, especially from stunt and ace pilot Ernst Udet. At first, Udet had serious doubts about the Bf 109 and requested directly from Messerschmitt to remove the canopy to allow the pilot to judge the aircraft's speed through the air stream and to add a second wing with struts and wires; otherwise the aircraft was destined to fail as a fighter. Udet's initial test flight of the Bf 109 drastically changed his opinion of the revolutionary new fighter, forever altering how Germany designed and manufactured their fighters.&lt;br /&gt;
&lt;br /&gt;
Throughout the years, the Bf 109 went through many iterations involving upgrades and fine-tuning. The last of the series was the Bf 109 K series, also known as Kurfürst. Unfortunately for this series, it was a compilation of model upgrades, modification kits and factory conversions which ultimately made both the production and maintenance of this aircraft a literal nightmare in both cost and complication with its maintenance. Due to problems with the series production and the late stage of the war when it entered, the K-4 model was the only version to be mass-produced. External changes included moving the radio equipment hatch, fuselage fuel tank filler point, the direction-finding loop and the addition of a retractable tail-wheel with clam-shell doors. Armament would include a 30 mm Motorkanone and two 13 mm machine guns with options to attach bombs or 20 mm cannon gondola-style pods; however, the suspended armament was rarely utilised. Between November 1944 and March 1945, a total of 1,593 Bf 109 K-4 fighters were produced, one in four Bf 109s listed in front-line fighting units was a Bf 109 K-4. Unfortunately, at this point in the war, the Bf 109 K-4 had two things going against it, first was the appearance of jet fighters which nullified any advantages the K-4 had achieved and secondly, the hastily trained novice pilots at this point of the war could not exploit the K-4's advantages which would eventually come from experience.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Bf 109K &amp;quot;Kurfuerst&amp;quot; was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15 mm or three 30 mm cannon.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109k-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bf109 K-4 speedsteer1944.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Bf109 K-4 *olfie- 001.jpg |thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0I9fzmNuJyE|'''Enjoying The Beast - Bf 109 K-4''' - ''Napalmratte''|xMZo89CWWuA|'''Bf 109 K-4 Propeller Pitch Technique''' - ''JZA80 98' Supra''|Luxss9DRoZU|'''Bf 109 K-4 Vs Spitfires - Techniques and Strategies''' - ''Green Fury''|nYXB_a0RA40|'''War Thunder Realistic: Bf 109 K-4 [High-G Resistant]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* North American [[P-51 (Family)|P-51]] Mustang&lt;br /&gt;
* Yakovlev [[Yak-9]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Fiat [[G.55 serie 1|G.55]]&lt;br /&gt;
* [[IAR-81C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/100367-messerschmitt-bf-109-k-4/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.chuckhawks.com/messerschmitt_Bf109.htm &amp;lt;nowiki&amp;gt;[Chuck Hawks]&amp;lt;/nowiki&amp;gt; The Best Fighter of its Generation (1935-1945): Messerschmitt Bf 109]&lt;br /&gt;
* [https://www.luftkrieg-ueber-europa.de/en/how-good-was-the-messerschmitt-bf-109/ &amp;lt;nowiki&amp;gt;[Luftkrieg über Europa]&amp;lt;/nowiki&amp;gt; How good was the Messerschmitt Bf 109?]&lt;br /&gt;
* [http://kurfurst.org/ &amp;lt;nowiki&amp;gt;[Kurfürst]&amp;lt;/nowiki&amp;gt; The Messerschmitt Bf 109 Performance Resource Site]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-14&amp;diff=174573</id>
		<title>Bf 109 G-14</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-14&amp;diff=174573"/>
				<updated>2023-10-15T21:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* condensed Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109g-14&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Just like its predecessors, the Bf 109 G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While the G-14 is fairly more manoeuvrable than other Bf 109s, its increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 642 || 619 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 22.0 || 16.3 || 16.3 || rowspan=&amp;quot;2&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 712 || 674 || 19.5 || 20.0 || 29.7 || 21.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,800 m || 1,110 hp || 1,536 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.&lt;br /&gt;
&lt;br /&gt;
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.&lt;br /&gt;
&lt;br /&gt;
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)|Flam C 250 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 2 x 30 mm MK 108 cannons, wing-mounted (gunpods) (35 rpg = 70 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)&lt;br /&gt;
* 1 x Flam C 250 incendiary bomb&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Bf 109 G-14 is similar to the other 109s in terms of playstyle, having a few tweaked upgrades making it better than its predecessors and a similar ability like the [[Bf 109 G-10]] to change its 20 mm nose cannon for a 30 mm one makes it have a different range of possibility to use the G-14 compared to the other 109s. The [[Bf 109 (Family)|Bf 109]] are dedicated fighters but can but used in a lot of roles in battles ranging from fighter role to bomber role, even though it got limited options on the latter choice it can be proven useful at them all.&lt;br /&gt;
&lt;br /&gt;
The G-14 can either use a single [[MG 151 (20 mm)]] or [[MK 108 (30 mm)]] option when heading to battle, depending on what target is in mind, also being able to increase its firepower a lot with either 2 x extra 20 mm or 30 mm gun pods. But equipping these pods is trading speed and manoeuvrability for firepower, which can be great in certain situations but its a well paid off trade when doing hit and runs on enemy targets increasing the successfullness of destroying the enemy aircraft. Even though it excelles in a fighter role there is still enemy fighters to be aware of like [[P-51H-5-NA]], [[Spitfire F Mk 22]] and [[I-225]] which can in experienced hands prove lethal to the G-14.&lt;br /&gt;
&lt;br /&gt;
G-14 can also be equipped with a single 250 kg bomb it can with accuracy drop on unsuspecting ground targets with high precision, making 109s efficient at close air support in ground battles. But can also be a huge benefit in destroying AI grounds during air matches in case friendly bombers or attackers are destroyed and there is only medium or heavy targets left which the 30 mm or 20 mm can't make a dent on. This is where the [[SC250JA (250 kg)]] come in handy and with an experienced player can become a deadly dive bomber both in air and ground battles.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstandingly high climb rate and energy retention&lt;br /&gt;
* Great acceleration in a dive and in straight line&lt;br /&gt;
* Powerful and accurate armament of up to 3 x 20/30 mm cannons with mounted gondolas. &lt;br /&gt;
* Nose mounted armament are beginner friendly to aim&lt;br /&gt;
* Additional 20/30 mm cannon gondolas don't impact performance that much&lt;br /&gt;
* In comparison to the G6, improved all around performance due to lighter weight while retaining same engine&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Top speed is rather mediocre, comparing to something like [[Ki-84 ko]]&lt;br /&gt;
* Not very manoeuvrable (compresses at high speeds and relatively high wing-loading hampers low speed manoeuvrability)&lt;br /&gt;
* The stock single 20 mm gun is lacking vs. heavy armoured targets&lt;br /&gt;
* The rip speed of 790 km/h makes power dives impossible&lt;br /&gt;
* Relatively low ammo count&lt;br /&gt;
* In simulator, cockpit visibility (especially backwards) is poor; has severe drifting when taking off&lt;br /&gt;
* Outside of a single 250 kg bomb, the G-14 does not have anything to attack armoured ground targets beyond armoured cars&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.&lt;br /&gt;
&lt;br /&gt;
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6s, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.&lt;br /&gt;
&lt;br /&gt;
In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.&lt;br /&gt;
&lt;br /&gt;
Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less than stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more than a match for the large majority of the Allied aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-14 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Macchi [[C.205 (Family)|C.205]]&lt;br /&gt;
* Fiat [[G.55 (Family)|G.55]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/216830-messerschmitt-bf-109-g-14/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=172583</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=172583"/>
				<updated>2023-09-20T23:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French heavy tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Often called a &amp;quot;super heavy&amp;quot; tank, the 2C bis is a modification of the FCM 2C. It differs from the standard 2C primarily in that it mounts a cast turret housing a 155 mm howitzer. It also lacks the machine gun mounts on the sides of the vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the Pz.Bef.Wg.VI P, this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. In addition, the 2C bis accelerates to its top speed quickly, but this is only 15 km/h. The 2C will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its limited elevation and depression angles. However, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As stated before, slight angling at longer ranges can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range. It is actually rather fast in the 2C bis, and a miss will have you waiting a long time to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles. The quick reverse acceleration can work in your favour in urban environments.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range encounters where tracking targets can be easier. Surprisingly, despite its size, getting &amp;quot;Shadow Strikes&amp;quot; is possible in urban areas. Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* 155 mm howitzer has very long reload time and awful shell velocity&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Limited turret traverse, very prone to flanking&lt;br /&gt;
* Poor elevation and depression angles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Csaba&amp;diff=172582</id>
		<title>Csaba</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Csaba&amp;diff=172582"/>
				<updated>2023-09-20T23:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_39m_csaba&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Solothurn QF.36M (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Solothurn QF.36M (20 mm)|20 mm Solothurn QF.36M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200 (5) || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Solothurn QF.36M (20 mm)/Ammunition|20 mm 36M pancelgranat}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|34/40M (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[34/40M (8 mm)|8 mm 34/40M]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reverse gearbox allows it to retreat from danger or reposition quickly&lt;br /&gt;
* Fast 1-sec reload speed lets it fire rapid follow-up shots&lt;br /&gt;
* Relatively high topspeed especially on paved roads&lt;br /&gt;
* Small profile makes it hard to get spotted and shot at&lt;br /&gt;
* Geometric hull might bounce some bullets with luck&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely low survivability due to thin armor and cramped interior&lt;br /&gt;
* 20 mm shell has limited explosive filler, making spacious tanks (e.g. [[LVT(A)(1)|LVT(A)]], [[Pz.IV C|Pz.IV]]) hard to destroy&lt;br /&gt;
* Cannon has poor penetration (34 mm at most) especially as range increases, restricting its capacity&lt;br /&gt;
* Low weight, easily stopped by obstacles like small trees and fences&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Csaba&amp;diff=172581</id>
		<title>Csaba</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Csaba&amp;diff=172581"/>
				<updated>2023-09-20T23:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_39m_csaba&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Solothurn QF.36M (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Solothurn QF.36M (20 mm)|20 mm Solothurn QF.36M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200 (5) || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Solothurn QF.36M (20 mm)/Ammunition|20 mm 36M pancelgranat}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|34/40M (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[34/40M (8 mm)|8 mm 34/40M]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reverse gearbox allows it to retreat from danger or reposition quickly&lt;br /&gt;
* Fast 1-sec reload speed lets it fire rapid follow-up shots&lt;br /&gt;
* Relatively high topspeed especially on paved roads&lt;br /&gt;
* Small profile makes it hard to get spotted and shot at&lt;br /&gt;
* Geometric hull might bounce some bullets with luck&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely low survivability due to thin armor and cramped interior&lt;br /&gt;
* 20 mm shell has limited explosive filler, making spacious tanks (e.g. [[LVT(A)(1)|LVT(A)]], [[Pz.IV C|Pz.IV]]) hard to destroy&lt;br /&gt;
* cannon has poor penetration especially as range increases, restricting its capacity&lt;br /&gt;
* Low weight, easily stopped by obstacles like small trees and fences&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Turan_I&amp;diff=172576</id>
		<title>Turan I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Turan_I&amp;diff=172576"/>
				<updated>2023-09-20T23:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_40m_turan_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|MAVAG 41.M 40/51 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAVAG 41.M 40/51 (40 mm)|40 mm MAVAG 41.M 40/51]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 101 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Shoulder|up to 10 km/h}} || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:MAVAG 41.M 40/51 (40 mm)/Ammunition|36M, 39M, 43M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''101''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|34/40M (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[34/40M (8 mm)|8 mm 34/40M]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reverse gearbox allows it to retreat from danger quickly, or to reposition itself conveniently&lt;br /&gt;
* Shoulder stabiliser gives it a fair advantage in close quarter combat&lt;br /&gt;
* 50 mm frontal armor is sturdy against tanks using small caliber rounds (e.g. [[M3 Stuart (Family)|M3]]/[[M5 Stuart (Family)|M5]])&lt;br /&gt;
* -10° gun depression makes combat in mountainous terrain easy&lt;br /&gt;
* Spaced skirts on the sides protects the tank from HEAT (to an extent) and HE &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Angling the hull leaves a section almost vertical to the direction of threat, becoming a weakspot&lt;br /&gt;
* Armor can be defeated by tank destroyers like [[ZiS-30]] and [[Marder III|Marder]] III&lt;br /&gt;
* Low power-to-weight ratio of around 13 makes cross country a struggle&lt;br /&gt;
* 40 mm cannon performs poorly in ranged combat, as its penetration drops drastically&lt;br /&gt;
* Lacklustre turret traverse speed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy medium tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165922</id>
		<title>KV-1E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165922"/>
				<updated>2023-06-29T00:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced as a [[wt:en/news/668--en|premiums pack]] in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]] and was removed after the [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|2018 Winter sale]]. The KV-1E has since been made available for purchase in-game for Golden Eagles ({{GE}}) for specific Soviet/Russian mini-events like the &amp;quot;Defender of the Fatherland&amp;quot; and &amp;quot;Tankers' Day&amp;quot; in [[wt:en/news/6048-event-defender-of-the-fatherland-en|2019]], [[wt:en/news/6862-special-happy-tankers-day-en|2020]], [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021]] [[wt:en/news/7333-special-happy-tankers-day-en|(twice)]], [[wt:en/news/7568-special-esport-defender-tournament-and-gaijin-store-sale-en|2022]], and [[wt:en/news/8111-esport-defender-tournament-series-en|2023]].&lt;br /&gt;
&lt;br /&gt;
Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret.&lt;br /&gt;
In the game, this tank possesses great armour and a mostly adequate gun. However, it will sometimes not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 40 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 40-75 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm + 25 mm (26-51°) ''Lower glacis'' || 75 + 25 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 + 30 mm (14°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (0-62°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 75 mm (4-36°) ''Gun mantlet'' || 75 + 30 mm (14-15°) || 75 mm (15-16°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* Roof armour is quite excellent. 30-40 mm is nothing to ignore, even for heavy fighters. Although some aircraft might still pierce it, it will reliably protect from most aircraft cannons. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].&lt;br /&gt;
* The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.&lt;br /&gt;
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.&lt;br /&gt;
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-32 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-32 (76 mm)|76 mm F-32]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 111 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-32 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-350B (MD-8 fuze), OF-350M, Sh-354T, D-350A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-1_(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 (L-11) (identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''111''' || 107&amp;amp;nbsp;''(+4)'' || 102&amp;amp;nbsp;''(+9)'' || 79&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+110)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 5 shells (+ 1 set of 3 &amp;amp; 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 102&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,024 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
=== Combat tactics ===&lt;br /&gt;
&lt;br /&gt;
;Urban environment&lt;br /&gt;
&lt;br /&gt;
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:&lt;br /&gt;
&lt;br /&gt;
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1E to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot&lt;br /&gt;
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.&lt;br /&gt;
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.&lt;br /&gt;
&lt;br /&gt;
;Open country&lt;br /&gt;
&lt;br /&gt;
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1E is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Soviet 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:&lt;br /&gt;
&lt;br /&gt;
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.&lt;br /&gt;
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.&lt;br /&gt;
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.&lt;br /&gt;
&lt;br /&gt;
;Hill country&lt;br /&gt;
&lt;br /&gt;
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:&lt;br /&gt;
&lt;br /&gt;
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.&lt;br /&gt;
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.&lt;br /&gt;
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.&lt;br /&gt;
&lt;br /&gt;
;Long range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.&lt;br /&gt;
&lt;br /&gt;
;Medium range&lt;br /&gt;
&lt;br /&gt;
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.&lt;br /&gt;
&lt;br /&gt;
;Close range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.&lt;br /&gt;
&lt;br /&gt;
* - '''[[Pz.IV F2]] / [[Pz.IV G|G]] / [[Pz.IV H|H]] / [[Pz.IV J|J]]''' - Their long cannons have lethal penetrations at short ranges. Shoot their turret or hull side. Frontal hull is not recommended since they can equip add-on armour and/or spare tracks, increasing the thickness up to 100 mm. &lt;br /&gt;
* - '''[[M4A3E2]] Jumbo / [[M4A3E2 (France)]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.&lt;br /&gt;
* - '''[[T14]]''' - Shoot at the hull MG port, turret ring, or lower side hull. Its 75 mm gun has great depression angles, is vertically stabilised, and has around 100 mm penetration at close range, giving it a fair chance to shoot first and even penetrate the KV-1E's weakspots.&lt;br /&gt;
* - '''[[Churchill III]] / [[Churchill VII]]''' - Target their hull at the MG port, hull sides when facing vertically, or rear. Or you can take your time and destroy their gun barrels and tracks, their cannons can only fire solid shots with relativlely poor pentration, thus they will have a hard time disabling your crew.&lt;br /&gt;
* - '''[[ARL-44 (ACL-1)]]''' - Target their front sprocket wheels when their hull are facing straight at you. The shot will go through the sprocket and penetrate a weakly protected &amp;quot;box&amp;quot; behind it which is connected to the hull, sending its shrapnels to the crew inside the hull. Or, shoot its sides/rear whenver possible. Do not shoot at its upper front plate.&lt;br /&gt;
* - '''Tanks destroyers''' in general - Vehicles like the [[Dicker Max]], [[Sturer Emil]], [[Breda 501]], [[8,8 cm Flak 37 Sfl.|8,8 cm Flak 37 sfl]]., etc all have high penetration and large explosive fillers, allowing them to critically damage the KV-1E at a distance/angle where other tanks cannot. Morever they tend to have other qualities such as great gun depression, high-zoom gunsight, high speed, allowing them to ambush the KV-1E from far away or in an unexpected flank. Thus, if you know the presence of a tank destroyer near by, target them first. If not, be careful and watch out for suspecious bushes and corners.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavily armoured for its battle rating, can easily bounce off shells from common foes like [[M4A1]]&lt;br /&gt;
* Acceleration is good on flat terrain&lt;br /&gt;
* Crew of five brings high survivability, especially against British solid shells&lt;br /&gt;
* Gun does a lot of post penetration damage. Can one shot compact tanks like [[T-34 (Family)|T-34]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Some other tank (destroyer)s are able to easily penetrate its armour, such as [[Dicker Max]]&lt;br /&gt;
* Lacklusture mobility: poor top speed, decreases speed dramatically in a turn or climbing hills&lt;br /&gt;
* Large exposed gun breech, very vulnerable to damage&lt;br /&gt;
* Large fuel tanks lined up on the side&lt;br /&gt;
* The 76 mm F-32 gun struggles against some tanks like the [[M4A2]], [[T-34 (Family)|T-34]]&lt;br /&gt;
* Slow turret traverse: if you need to face another direction quickly you must rotate both the turret and the hull&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by any tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the KV-1 model.&lt;br /&gt;
&lt;br /&gt;
===KV-1E===&lt;br /&gt;
The initial production in 1939 had the KV-1 equipped with an [[KV-1 (L-11)|L-11 cannon]], this was upgraded to the F-32 in 1940. The Model 1940 production was the main KV-1 variant that was available during the German invasion in Operation Barbarossa. During the German invasion, it was found that the KV-1s, while invulnerable to even the German [[Pz.III J|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], was easily taken out by the German 88 mm FlaK cannon used in anti-tank roles. This caused the KV-1 production model to be up-armoured for increased survivability with applique armour bolted onto the tank. Though it varies on how much extra armour is bolted on, some KV-1s have overall armour width of 100 mm thick. These up-armoured Model 1940 KV-1s were called '''KV-1E''', with &amp;quot;E&amp;quot; standing for ''&amp;quot;ekranami &amp;quot;'', which means &amp;quot;with shields&amp;quot;. This up-armouring of the tank caused the weight to be increased from its original 45 tons to 50 tons, further straining the drive system of the tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces against their former users. Nevertheless, the KV-1 continued to serve until the end of the war, though in dwindling numbers as they are lost due to mechanical failures or combat. Some 1941-built KV-1s still saw service in 1944 at the Leningrad front before being replaced by [[IS-2]] tanks, then they saw service in Manchuria in 1945.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.&lt;br /&gt;
&lt;br /&gt;
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.&lt;br /&gt;
&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces.&lt;br /&gt;
The stationary nature of combat encounters did not allow the KV to truly come into its own. Apart from that, tank units constantly complained about the vehicle's high weight, which didn't just lead to technical problems. All it took was a few KV tanks driving along a road to make it difficult to negotiate for other vehicles, even tracked ones. The heavy tank's mobility on loose ground or boggy terrain was unsatisfactory.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage2 KV-1E.png|&amp;lt;small&amp;gt;The KV-1E with battle scars after a combat at [[Abandoned Factory]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|x7lBM-poxh0|'''Should You Buy: KV-1E''' - ''ConeOfArc''|KwF-bx-XDeA|'''EASTERN BLOC - KV-1E in War Thunder''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165921</id>
		<title>KV-1E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165921"/>
				<updated>2023-06-29T00:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced as a [[wt:en/news/668--en|premiums pack]] in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]] and was removed after the [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|2018 Winter sale]]. The KV-1E has since been made available for purchase in-game for Golden Eagles ({{GE}}) for specific Soviet/Russian mini-events like the &amp;quot;Defender of the Fatherland&amp;quot; and &amp;quot;Tankers' Day&amp;quot; in [[wt:en/news/6048-event-defender-of-the-fatherland-en|2019]], [[wt:en/news/6862-special-happy-tankers-day-en|2020]], [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021]] [[wt:en/news/7333-special-happy-tankers-day-en|(twice)]], [[wt:en/news/7568-special-esport-defender-tournament-and-gaijin-store-sale-en|2022]], and [[wt:en/news/8111-esport-defender-tournament-series-en|2023]].&lt;br /&gt;
&lt;br /&gt;
Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret.&lt;br /&gt;
In the game, this tank possesses great armour and a mostly adequate gun. However, it will sometimes not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 40 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 40-75 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm + 25 mm (26-51°) ''Lower glacis'' || 75 + 25 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 + 30 mm (14°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (0-62°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 75 mm (4-36°) ''Gun mantlet'' || 75 + 30 mm (14-15°) || 75 mm (15-16°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* Roof armour is quite excellent. 30-40 mm is nothing to ignore, even for heavy fighters. Although some aircraft might still pierce it, it will reliably protect from most aircraft cannons. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].&lt;br /&gt;
* The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.&lt;br /&gt;
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.&lt;br /&gt;
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-32 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-32 (76 mm)|76 mm F-32]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 111 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-32 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-350B (MD-8 fuze), OF-350M, Sh-354T, D-350A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-1_(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 (L-11) (identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''111''' || 107&amp;amp;nbsp;''(+4)'' || 102&amp;amp;nbsp;''(+9)'' || 79&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+110)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 5 shells (+ 1 set of 3 &amp;amp; 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 102&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,024 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
=== Combat tactics ===&lt;br /&gt;
&lt;br /&gt;
;Urban environment&lt;br /&gt;
&lt;br /&gt;
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:&lt;br /&gt;
&lt;br /&gt;
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1E to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot&lt;br /&gt;
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.&lt;br /&gt;
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.&lt;br /&gt;
&lt;br /&gt;
;Open country&lt;br /&gt;
&lt;br /&gt;
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1E is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Soviet 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:&lt;br /&gt;
&lt;br /&gt;
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.&lt;br /&gt;
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.&lt;br /&gt;
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.&lt;br /&gt;
&lt;br /&gt;
;Hill country&lt;br /&gt;
&lt;br /&gt;
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:&lt;br /&gt;
&lt;br /&gt;
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.&lt;br /&gt;
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.&lt;br /&gt;
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.&lt;br /&gt;
&lt;br /&gt;
;Long range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.&lt;br /&gt;
&lt;br /&gt;
;Medium range&lt;br /&gt;
&lt;br /&gt;
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.&lt;br /&gt;
&lt;br /&gt;
;Close range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.&lt;br /&gt;
&lt;br /&gt;
* - '''[[Pz.IV F2]] / [[Pz.IV G|G]] / [[Pz.IV H|H]] / [[Pz.IV J|J]]''' - Their long cannons have lethal penetrations at short ranges. Shoot their turret or hull side. Frontal hull is not recommended since they can equip add-on armour and/or spare tracks, increasing the thickness up to 100 mm. &lt;br /&gt;
* - '''[[M4A3E2]] Jumbo / [[M4A3E2 (France)]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.&lt;br /&gt;
* - '''[[T14]]''' - Shoot at the hull MG port, turret ring, or lower side hull. Its 75 mm gun has great depression angles, is vertically stabilised, and has around 100 mm penetration at close range, giving it a fair chance to shoot first and even penetrate the KV-1E's weakspots.&lt;br /&gt;
* - '''[[Churchill III]] / [[Churchill VII]]''' - Target their hull at the MG port, hull sides when facing vertically, or rear. Or you can take your time and destroy their gun barrels and tracks, their cannons can only fire solid shots with relativlely poor pentration, thus they will have a hard time disabling your crew.&lt;br /&gt;
* - '''[[ARL-44 (ACL-1)]]''' - Target their front sprocket wheels when their hull are facing straight at you. The shot will go through the sprocket and penetrate a weakly protected &amp;quot;box&amp;quot; behind it which is connected to the hull, sending its shrapnels to the crew inside the hull. Or, shoot its sides/rear whenver possible. Do not shoot at its upper front plate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavily armoured for its battle rating, can easily bounce off shells from common foes like [[M4A1]]&lt;br /&gt;
* Acceleration is good on flat terrain&lt;br /&gt;
* Crew of five brings high survivability, especially against British solid shells&lt;br /&gt;
* Gun does a lot of post penetration damage. Can one shot compact tanks like [[T-34 (Family)|T-34]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Some other tank (destroyer)s are able to easily penetrate its armour, such as [[Dicker Max]]&lt;br /&gt;
* Lacklusture mobility: poor top speed, decreases speed dramatically in a turn or climbing hills&lt;br /&gt;
* Large exposed gun breech, very vulnerable to damage&lt;br /&gt;
* Large fuel tanks lined up on the side&lt;br /&gt;
* The 76 mm F-32 gun struggles against some tanks like the [[M4A2]], [[T-34 (Family)|T-34]]&lt;br /&gt;
* Slow turret traverse: if you need to face another direction quickly you must rotate both the turret and the hull&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by any tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the KV-1 model.&lt;br /&gt;
&lt;br /&gt;
===KV-1E===&lt;br /&gt;
The initial production in 1939 had the KV-1 equipped with an [[KV-1 (L-11)|L-11 cannon]], this was upgraded to the F-32 in 1940. The Model 1940 production was the main KV-1 variant that was available during the German invasion in Operation Barbarossa. During the German invasion, it was found that the KV-1s, while invulnerable to even the German [[Pz.III J|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], was easily taken out by the German 88 mm FlaK cannon used in anti-tank roles. This caused the KV-1 production model to be up-armoured for increased survivability with applique armour bolted onto the tank. Though it varies on how much extra armour is bolted on, some KV-1s have overall armour width of 100 mm thick. These up-armoured Model 1940 KV-1s were called '''KV-1E''', with &amp;quot;E&amp;quot; standing for ''&amp;quot;ekranami &amp;quot;'', which means &amp;quot;with shields&amp;quot;. This up-armouring of the tank caused the weight to be increased from its original 45 tons to 50 tons, further straining the drive system of the tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces against their former users. Nevertheless, the KV-1 continued to serve until the end of the war, though in dwindling numbers as they are lost due to mechanical failures or combat. Some 1941-built KV-1s still saw service in 1944 at the Leningrad front before being replaced by [[IS-2]] tanks, then they saw service in Manchuria in 1945.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.&lt;br /&gt;
&lt;br /&gt;
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.&lt;br /&gt;
&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces.&lt;br /&gt;
The stationary nature of combat encounters did not allow the KV to truly come into its own. Apart from that, tank units constantly complained about the vehicle's high weight, which didn't just lead to technical problems. All it took was a few KV tanks driving along a road to make it difficult to negotiate for other vehicles, even tracked ones. The heavy tank's mobility on loose ground or boggy terrain was unsatisfactory.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage2 KV-1E.png|&amp;lt;small&amp;gt;The KV-1E with battle scars after a combat at [[Abandoned Factory]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|x7lBM-poxh0|'''Should You Buy: KV-1E''' - ''ConeOfArc''|KwF-bx-XDeA|'''EASTERN BLOC - KV-1E in War Thunder''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165920</id>
		<title>KV-1E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-1E&amp;diff=165920"/>
				<updated>2023-06-29T00:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons condensed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_1e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced as a [[wt:en/news/668--en|premiums pack]] in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]] and was removed after the [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|2018 Winter sale]]. The KV-1E has since been made available for purchase in-game for Golden Eagles ({{GE}}) for specific Soviet/Russian mini-events like the &amp;quot;Defender of the Fatherland&amp;quot; and &amp;quot;Tankers' Day&amp;quot; in [[wt:en/news/6048-event-defender-of-the-fatherland-en|2019]], [[wt:en/news/6862-special-happy-tankers-day-en|2020]], [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021]] [[wt:en/news/7333-special-happy-tankers-day-en|(twice)]], [[wt:en/news/7568-special-esport-defender-tournament-and-gaijin-store-sale-en|2022]], and [[wt:en/news/8111-esport-defender-tournament-series-en|2023]].&lt;br /&gt;
&lt;br /&gt;
Its basis is that of the [[KV-1 (L-11)|original KV-1 model]], but up-armoured with bolted appliqué armour on the front and side of the hull and turret.&lt;br /&gt;
In the game, this tank possesses great armour and a mostly adequate gun. However, it will sometimes not be able to destroy an enemy from the front and will require very close distance or a flank shot. The defining characteristic of this tank is its armour and it can be a tough tank to destroy, most of the weak spots from its predecessors have been armoured and the only frontal weak spot is the centre of the upper hull. When using this tank do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your armour. This tank can also be used for long-range support since when the armour is properly angled almost no tank that it faces can pierce it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Barrel shroud)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 40 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 25 + 40-75 mm (7-71°) ''Joint plate'' &amp;lt;br&amp;gt; 75 mm + 25 mm (26-51°) ''Lower glacis'' || 75 + 25 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 + 30 mm (14°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (0-62°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 75 mm (4-36°) ''Gun mantlet'' || 75 + 30 mm (14-15°) || 75 mm (15-16°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* Roof armour is quite excellent. 30-40 mm is nothing to ignore, even for heavy fighters. Although some aircraft might still pierce it, it will reliably protect from most aircraft cannons. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope]].&lt;br /&gt;
* The lower glacis, unlike most other tanks, is not a weak spot! it is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.&lt;br /&gt;
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an extra 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.&lt;br /&gt;
* Extra armour indicated by the addition to the armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-32 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-32 (76 mm)|76 mm F-32]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 111 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.25 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-32 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-350B (MD-8 fuze), OF-350M, Sh-354T, D-350A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-1_(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 (L-11) (identical to {{PAGENAME}}).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''111''' || 107&amp;amp;nbsp;''(+4)'' || 102&amp;amp;nbsp;''(+9)'' || 79&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+110)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 5 shells (+ 1 set of 3 &amp;amp; 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 102&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,024 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
=== Combat tactics ===&lt;br /&gt;
&lt;br /&gt;
;Urban environment&lt;br /&gt;
&lt;br /&gt;
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:&lt;br /&gt;
&lt;br /&gt;
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1E to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot&lt;br /&gt;
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.&lt;br /&gt;
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.&lt;br /&gt;
&lt;br /&gt;
;Open country&lt;br /&gt;
&lt;br /&gt;
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1E is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Soviet 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:&lt;br /&gt;
&lt;br /&gt;
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.&lt;br /&gt;
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.&lt;br /&gt;
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.&lt;br /&gt;
&lt;br /&gt;
;Hill country&lt;br /&gt;
&lt;br /&gt;
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:&lt;br /&gt;
&lt;br /&gt;
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.&lt;br /&gt;
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.&lt;br /&gt;
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.&lt;br /&gt;
&lt;br /&gt;
;Long range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.&lt;br /&gt;
&lt;br /&gt;
;Medium range&lt;br /&gt;
&lt;br /&gt;
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.&lt;br /&gt;
&lt;br /&gt;
;Close range&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
Generally, it is a good idea to avoid engaging the enemy armoured vehicles mentioned below frontally if possible, as they can reliably harm you and vice versa.&lt;br /&gt;
&lt;br /&gt;
* - '''[[Pz.IV F2]] / [[Pz.IV G|G]] / [[Pz.IV H|H]] / [[Pz.IV J|J]]''' - Lethal at short ranges, shoot first.&lt;br /&gt;
* - '''[[M4A3E2]] Jumbo / [[M4A3E2 (France)]]''' - Shoot at sides/rear or the armour weak spot above the gun-mantlet or Hull MG.&lt;br /&gt;
* - '''[[T14]]''' - Shoot at the hull MG port + sides/rear.&lt;br /&gt;
* - '''[[Churchill III]] / [[Churchill VII]]''' - Hull at the MG port + sides/rear.&lt;br /&gt;
* - '''[[ARL-44 (ACL-1)]]''' - Difficult to engage frontally, shoot sides/rear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavily armoured for its battle rating, can easily bounce off shells from common foes like [[M4A1]]&lt;br /&gt;
* Acceleration is good on flat terrain&lt;br /&gt;
* Crew of five brings high survivability, especially against British solid shells&lt;br /&gt;
* Gun does a lot of post penetration damage. Can one shot compact tanks like [[T-34 (Family)|T-34]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Some other tank (destroyer)s are able to easily penetrate its armour, such as [[Dicker Max]]&lt;br /&gt;
* Lacklusture mobility: poor top speed, decreases speed dramatically in a turn or climbing hills&lt;br /&gt;
* Large exposed gun breech, very vulnerable to damage&lt;br /&gt;
* Large fuel tanks lined up on the side&lt;br /&gt;
* The 76 mm F-32 gun struggles against some tanks like the [[M4A2]], [[T-34 (Family)|T-34]]&lt;br /&gt;
* Slow turret traverse: if you need to face another direction quickly you must rotate both the turret and the hull&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]] flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
During the developmental progress, the prototypes of all these heavy tanks were made and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by any tank cannon in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, ergonomics was poor and vision was limited, plus with its 45-ton weight, it was a very heavy tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank really was. The main variant of production before World War II broke out was the KV-1 model.&lt;br /&gt;
&lt;br /&gt;
===KV-1E===&lt;br /&gt;
The initial production in 1939 had the KV-1 equipped with an [[KV-1 (L-11)|L-11 cannon]], this was upgraded to the F-32 in 1940. The Model 1940 production was the main KV-1 variant that was available during the German invasion in Operation Barbarossa. During the German invasion, it was found that the KV-1s, while invulnerable to even the German [[Pz.III J|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], was easily taken out by the German 88 mm FlaK cannon used in anti-tank roles. This caused the KV-1 production model to be up-armoured for increased survivability with applique armour bolted onto the tank. Though it varies on how much extra armour is bolted on, some KV-1s have overall armour width of 100 mm thick. These up-armoured Model 1940 KV-1s were called '''KV-1E''', with &amp;quot;E&amp;quot; standing for ''&amp;quot;ekranami &amp;quot;'', which means &amp;quot;with shields&amp;quot;. This up-armouring of the tank caused the weight to be increased from its original 45 tons to 50 tons, further straining the drive system of the tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces against their former users. Nevertheless, the KV-1 continued to serve until the end of the war, though in dwindling numbers as they are lost due to mechanical failures or combat. Some 1941-built KV-1s still saw service in 1944 at the Leningrad front before being replaced by [[IS-2]] tanks, then they saw service in Manchuria in 1945.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
After receiving the first reports from the front about the heavy tanks' deployment in battle, the LKZ factory began to work on strengthening the KV's armour. The only weapon capable of penetrating the Soviet tank's frontal armour was the 88 mm 8.8 Flak 18 anti-aircraft cannon. Its anti-aircraft rounds, even without an armour-piercing steel core, had an 810 m/s muzzle velocity and could penetrate an 80 mm thick armour plate set at a 30 degree angle from a range of 1,000 metres. As a rule, it disabled the KV-1 with 2-3 hits to its turret and hull.&lt;br /&gt;
&lt;br /&gt;
Specialists at the Leningrad Kirovsk factory developed a simple but effective up-armouring design previously used on the T-28 tank. The tank's turret and hull sides were fitted with 25 mm add-on armour plates, increasing the overall armour width to 100 mm. Furthermore, a small gap was left between the turret and the add-on armour. This improved the tank's defences when under fire from shaped high explosive shells. These modifications increased the tank's combat-loaded weight to 50 tonnes. Tanks modified in such a way could be discerned by the huge heads of the bolts used to attach the add-on armour plates.&lt;br /&gt;
&lt;br /&gt;
The main bulk of these up-armoured tanks was sent to the Northwestern and Leningrad fronts. Some of these tanks were captured intact and used by German forces.&lt;br /&gt;
The stationary nature of combat encounters did not allow the KV to truly come into its own. Apart from that, tank units constantly complained about the vehicle's high weight, which didn't just lead to technical problems. All it took was a few KV tanks driving along a road to make it difficult to negotiate for other vehicles, even tracked ones. The heavy tank's mobility on loose ground or boggy terrain was unsatisfactory.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage2 KV-1E.png|&amp;lt;small&amp;gt;The KV-1E with battle scars after a combat at [[Abandoned Factory]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|x7lBM-poxh0|'''Should You Buy: KV-1E''' - ''ConeOfArc''|KwF-bx-XDeA|'''EASTERN BLOC - KV-1E in War Thunder''' - ''OddBawZ''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-IB_(Germany)&amp;diff=165919</id>
		<title>KV-IB (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-IB_(Germany)&amp;diff=165919"/>
				<updated>2023-06-29T00:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons condensed*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = KV-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_kv_1B_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=KV-1B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was first unveiled in the game in [[Update_1.41#19.06.2014_-_1.41.27.12|Update 1.41.27]]. The KV-IB has been available a handful of times throughout its history, but relatively difficult to attain each time, making it one of the rarer vehicles in-game. It was first obtainable by purchasing select MSI products in Russia. In 2015, an event known as [[wt:en/news/3249/current/|&amp;quot;Summertime Madness&amp;quot;]] had the KV-1B available to be obtained as a prize. The vehicle has since been available to be obtained via events, such as the March 2016 [[wt:en/news/3610-special-team-deathmatch-win-rare-vehicles-en|&amp;quot;War Thunder:100&amp;quot;]] team deathmatch event and the Warbond shop in the [[wt:en/news/4312-shop-how-can-you-get-premium-vehicles-warbonds-en/|4th]], [[wt:en/news/5071-news-how-can-you-get-premium-vehicles-warbonds-en|5th]], and [[wt:en/news/5858-news-how-can-you-get-premium-vehicles-warbonds-en|6th]] War Thunder anniversary. Aside from these events, it is not available in-game or via the gift shop.&lt;br /&gt;
&lt;br /&gt;
Performance wise, the KV-1B is identical to the Soviet [[KV-1E]] with the applique armour. The applique armour is seen on the front hull plate, lower glacis, bits of the sides, and the turret sides.&lt;br /&gt;
&lt;br /&gt;
The KV-1B is unique for the German tree with its three-tone default camouflage of green, white, and brown. This was the Finnish armour camouflage scheme in World War 2, as the KV-1B represents one captured and being used in Finnish service.&lt;br /&gt;
&lt;br /&gt;
The KV-1B is armed with a 76 mm F-32 gun, which is equivalent to the L-11 gun on the [[T-34_(1940)|early T-34]] in-game. This gives the KV-1B a rather poor firepower rating, as a point-blank shot can only penetrate 73 mm. However, the APHEBC rounds with their explosive fillers are more than adequate to cripple enemy tanks should it penetrate. The choice between high-explosive and fragmentation ammunition is also liberty to take against lightly armoured vehicles. Another worry for the firepower department is the turret traverse rate, which is rather slow.&lt;br /&gt;
&lt;br /&gt;
The armour on the KV-1B is brought up to its great amount, especially for its battle rating, thanks to the additional 25 mm plates on the front and sides of the 75 mm hull plates. The turret side armour also experiences the same upgrade. The common weak point on the KV-1 tanks from the front, the turret, also has some 25 mm applique armour covering the flat turret cheeks, reducing the flat 75 mm profile by a large margin. This leaves only the round slope gun mantlet and the minuscule turret cheeks as prominent weak points towards the enemy.&lt;br /&gt;
&lt;br /&gt;
The KV-1B's mobility is a mixed bag due to the heavier weight. It accelerates efficiently on flat grounds going forward, but constant turning will burn off speed rapidly. Going up hills will be problematic if speed is not conserved for the climb. Overall, the KV-1B can be trusted to drive over distance, but any quick changes in a pre-planned path could hinder its overall movement speed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 + 25 mm (30-31°) ''Front plate'' &amp;lt;br&amp;gt; 40 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm + 25 mm (26-51°) ''Lower glacis'' || 75 + 25 mm || 60 mm (13-89°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (14-57°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 + 30 mm (14°) ''Turret front'' &amp;lt;br&amp;gt; 90 mm (1-62°) ''Gun mantlet shield'' &amp;lt;br&amp;gt; 75 mm (4-36°) ''Gun mantlet'' || 75 + 30 mm (14-15°) || 75 mm (15-16°) || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.&lt;br /&gt;
* Roof armour is quite excellent, coming in at 30 - 40 mm. It will reliably protect from most autocannons, though aircraft with good driveability and 30+ mm weaponry may still pierce it. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope|Calliope]].&lt;br /&gt;
*The lower glacis, unlike most other tanks, is not a weak spot! It is significantly better angled than the upper frontal plate. Furthermore, neither the MG port nor the drivers view slit are weak points. Discard them as targets if aiming for them.&lt;br /&gt;
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts having an extra 90 mm added. This results in a spaced and overlapped part with ~150 mm. Only the cheeks left and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.&lt;br /&gt;
* Extra armour is not placed all over the tank, thus revealing some weaker areas on the front hull and sides.&lt;br /&gt;
&lt;br /&gt;
The Finnish KV-1B has excellent protection characteristics. Above from its naturally tough KV-1 body that consists primarily of 75 mm of armour, it has armour screens ranging of 25 and 30 mm thick on the hull and turret respectively. Those who fight the Soviet [[KV-1E]] may understand some weak points, but the KV-1B remains a tough tank. Another part of why the KV-1B is quite a threat is that the tank is overall quite fast once it has accelerated. Coupled with the armour, this tank can be considered quite a swift bruiser.&lt;br /&gt;
&lt;br /&gt;
Among this extra armour, the KV-1B still possesses a few weak points. Starting from the hull front, the driver's hatch and bow machine gun are uncovered by the extra plating. There are some small uncovered areas in the lower glacis as well if it can be targeted. In the hull sides, the 25 mm extra armour is mostly present at the higher part of the side armour behind the suspension, so aim closer towards the wheels, or even between the suspension wheels, to hit the thinner 75 mm side. Hitting the hull sides is a recommended tactic, as behind these are the ammunition and fuel tanks, which can ignite or explode if hit, instantly destroying the KV-1B. If these extra armour platings prove too hindering, rest assured that the rear hull armour is actually unprotected by these extra plates, so the usual thickness of 60-70 mm at the rear can be exploited by fast and flanking vehicles to immobilize the KV-1B through the transmission and engine. However, the strong hull front and sides make an angled KV-1B a dangerous enemy as it will then be very hard to penetrate through there,&lt;br /&gt;
&lt;br /&gt;
The turret is better protected than the hull with 30 mm extra plates, but some weakness can still be found. In the turret front, the extra armour covers the flat side area that would normally be 75 mm thick, preventing easy turret cheek shots. However, the gun mantlet cheeks that are 90 mm and the tiny area under it that is 75 mm are not covered by these extra plates. With a sufficiently powerful weapon, this frontal turret area can be the only area that is easily penetrable when a KV-1B is aiming towards the player. The turret sides are another story. With 30 mm extra armour covering a large portion of it, it might actually be one of the worst areas to shoot the KV-1B at, as the movement from the KV-1B turret, coupled with the armour, can change the shot angle and simply bounce away from the shot. Despite all this, there are still small slivers of weak points in this 30 mm plate. Right around the area that the 30 mm plates seem to intersect, there are two holes present that will reveal the 75 mm armour underneath. This allows a clean shot to the turret side and, if the enemy is carrying lots of ammunition, a chance to strike one of the ammo racks in the turret and destroy the tank. The turret rear, like the hull rear, is not protected by extra armour, so a manoeuvre around the KV-1B to these areas can allow the player to use their weaponry against the more vulnerable hull and turret rear sides.&lt;br /&gt;
&lt;br /&gt;
Though the F-32 gun is at the weaker end of the Soviet 76 mm guns, it is still quite powerful against most vehicles. One firepower trait to exploit on the KV-1B is the rather slow turret traverse rate. The KV-1B will have a hard time keeping its gun on flanking vehicles, especially those that are up close to it on the sides. With allies, a small light tank can get up close and force the KV-1B to try and turn its turret and hull to keep up with the small circling tank, allowing an ally with a powerful gun to hit the KV-1B at weak points when it is concentrating on the more immediate threat of the circling tank. Nevertheless, a small light tank can do plenty of damage itself while outrunning the KV-1B, using the aforementioned armour weak points. The tank is helpless to a quick foe if there are no other enemy players around to assist it.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-32 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-32 (76 mm)|76 mm F-32]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 111 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 8.19 || rowspan=&amp;quot;2&amp;quot; | 7.24 || rowspan=&amp;quot;2&amp;quot; | 6.68 || rowspan=&amp;quot;2&amp;quot; | 6.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The {{PAGENAME}} has the following ammunition available:&lt;br /&gt;
&lt;br /&gt;
* BR-350A: The typical APBC with HE filler. This is the standard round most players will take as the default type. It is able to cause massive post-penetration damage if it does penetrate.&lt;br /&gt;
* BR-350B: The new APHEBC with HE filler, sacrificing some explosive post-penetration damages for raw penetrating power and solid-shot spalling post-penetration damage. Recommended taking this shot as the primary weapon to use the extra penetration values.&lt;br /&gt;
* OF-350M: High-explosive shell. Though it should never be used for the purpose of penetrating an enemy tank, it can be useful for destroying lightly-armoured vehicles with overpressure, such as trucks and the like.&lt;br /&gt;
* Sh-354T: Shrapnel shell. In ways, it is similar to the HE shell, except it has sufficient penetration value to deal with light tanks as well. Its explosion can also create shrapnel that can also be used against lightly armoured vehicles in a manner similar to HE shells.&lt;br /&gt;
&lt;br /&gt;
{{:F-32 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-350B (MD-8 fuze), OF-350M, Sh-354T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_KV-1_(L-11).png|right|thumb|x250px|[[Ammo racks]] of the [[KV-1 (L-11)]] (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.61''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''111''' || 107&amp;amp;nbsp;''(+4)'' || 102&amp;amp;nbsp;''(+9)'' || 79&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+110)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 5 shells (+ 1 set of 3 &amp;amp; 2 sets of 4) and sets disappear from the rack once all shells in the set have been loaded/fired.&lt;br /&gt;
* Turret empty: 102&amp;amp;nbsp;''(+9)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,024 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In game, this tank is possesses great armour and an adequate gun. However, it may not be able to destroy the enemy from the front at times. As such, the tank may require being at a very close distance or a flank shot to disable certain targets. The defining characteristic of this tank is its armour. It can be a tough tank to destroy, given that most of the weak spots from the predecessor have been armoured and, from the front, the only weak spot is the centre of the upper hull. When using this tank, do not be afraid to advance towards the enemy, especially against tanks such as the 75 mm M4s and T-34s since they will find it very difficult to penetrate your thick armour. This tank can also be used for long-range support, since when the armour is properly angled, almost no tank that it faces can pierce its armour.&lt;br /&gt;
&lt;br /&gt;
The typical weapon of choice that would be used against the KV-1B would be the German long 75 mm gun seen on the Panzer IV or tank destroyers. Another weapon to take care of the tank is the Type 5 guns on the Japanese [[Na-To]] tank destroyer and [[Chi-To]] tank. However, if playing in RB/SB, there is no risk of coming up against the long 75 mm on both the German and Japanese tank since the KV-1B is on the axis side.&lt;br /&gt;
&lt;br /&gt;
Against Allies, there are a few guns that have the ability to penetrate the KV-1B. High-velocity guns like the 76 mm, 17-pounder, and 85 mm can cut through the hull at a perpendicular angle or the turret with ease. However, these guns most likely won't be seen except in an up-tier.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
'''''Urban environment'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Urban areas tend to result in very close range engagements. At this range, the armour of this tank can no longer offer the degree of protection that it does at range. With this being said, urban can also present nice medium range opportunities, such as open-air squares and long streets in which this tank can utilise its armour. Urban fighting presents the largest challenge for this tank, as close range flank shots can easily pierce its mighty armour. As such, here are some tactics to use in a city setting:&lt;br /&gt;
&lt;br /&gt;
* Hold down a street - set up in a way that minimizes the chance to be flanked while allowing for the largest angle fire. This will allow the KV-1B to fire at the enemy while minimizing the chance of getting knocked out by a close-range flank shot&lt;br /&gt;
* Move with a group of tanks - try to stay in the middle of a group as this will minimize the chances of a close-range flank shot. At this range, the cannon of the tank can penetrate most tanks and has a decent rate of fire, allowing it to quickly engage multiple targets.&lt;br /&gt;
* Never blindly drive through an intersection - always check both ways before crossing, as this presents the largest opportunity for danger for this tank.&lt;br /&gt;
&lt;br /&gt;
'''Open country'''&lt;br /&gt;
The armour of this tank allows it to engage in the long-range fighting that defines an open country. However, the gun on this tank does not allow it to engage targets at range. This means that in while playing in open country, it is a good idea to get into a good overwatch position or to charge the enemy until the KV-1B is capable of engaging at the optimal range for the 76 mm weapon. While the armour on this tank is among the best for the enemies it faces, there are still certain tanks to worry about. The main tanks to work about are those with the American 76 mm, German 75 mm L/48, Soviet 57 mm and 85 mm, and of course all the large calibre guns such as the KV-2. These weapons are capable of piercing through the KV-1B armour at range, though this requires a lucky hit on an un-angled plate. Here are some tips when fighting in open country:&lt;br /&gt;
&lt;br /&gt;
* Always angle the tank - the unangled armour is good, but it is nearly impossible to pierce when properly angled.&lt;br /&gt;
* Don't be afraid to expose the tank - use the armour to give a degree of freedom in finding the targets.&lt;br /&gt;
* Advance - take the point or lead the charge, the KV-1B has the armour to break through enemy lines.&lt;br /&gt;
&lt;br /&gt;
'''Hill country'''&lt;br /&gt;
&lt;br /&gt;
This is the type of terrain that this tank excels in. The average range of engagements allows for both the armour and gun to shine. This type of terrain also makes flanking hard, since going over a hill exposes a tank to fire from multiple directions. Even with this, don't forget to check your surroundings. Here are some tips and tactics for fighting in this environment:&lt;br /&gt;
&lt;br /&gt;
* Move through the area between hills - this will allow a degree of control on where the enemy will come from and angle the armour in accordance.&lt;br /&gt;
** Going over large hills can be dangerous as it exposes the KV-1B to fire from all directions and also exposes the bottom of the tank to fire.&lt;br /&gt;
* Check your surroundings - while it is dangerous to go over hills, many newer player will attempt to do this and will sometimes manage to flank the tank.&lt;br /&gt;
&lt;br /&gt;
'''Long range'''&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to the low penetration of the gun. However, the armour of this tank makes it almost invulnerable to enemy fire at long ranges. Due to this, it is possible to safely attack enemies with little fear of penetrating return fire. Just remember to properly angle the tank in order to maximize its armour. While long range combat is not the best option for this tank, it can use its armour to sit in positions that no other tank could do safely. When using this tank from long range, the first piece of advice would be to close in on the enemy, though this is sometimes not possible. When one finds that long-range combat is necessary or is a preferred strategy, one can place this tank in a highly visible position to draw enemy fire. This will allow teammates to find the enemy and eliminate them. This will also allow for one to choose their target, since its gun necessitates shooting at weakly armoured targets or the sides and rear of tanks.&lt;br /&gt;
&lt;br /&gt;
'''Medium range'''&lt;br /&gt;
&lt;br /&gt;
This tank excels in medium range combat due to great armour. Many tanks it faces will find penetrating this tank almost impossible even from the side due to the additional armour.&lt;br /&gt;
&lt;br /&gt;
'''Close range'''&lt;br /&gt;
&lt;br /&gt;
This tank does not excel here due to bad mobility, and the greatest strength of this tank, its great armour, is no longer as potent.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing protection and survivability thanks to the add-on armour all around it&lt;br /&gt;
* Features a unique Finnish camouflage&lt;br /&gt;
* Good reload time of around 7 seconds&lt;br /&gt;
* Gun does a lot of damage upon penetration&lt;br /&gt;
* Thick roof armour (30-40 mm) effectively protects it against strafing planes&lt;br /&gt;
* Located on the German lineup, wont face dangerous guns like the KwK 40 in RB or SB.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun has weak penetration, even medium tanks (e.g. [[T-34 (Family)|T-34]]) require you to target weakspots&lt;br /&gt;
* Sluggish mobility: bleeds lots of speed when turning, below-average acceleration, and slow reverse speed&lt;br /&gt;
* No access to APCR shells, heavy tanks like the [[Churchill I]] can be tough to destroy&lt;br /&gt;
* Still has weakspots: driver's port (75 mm) and the frontmost area of the hull sides (75 mm)&lt;br /&gt;
* Appears like a Soviet KV-1 so you may be mistakenly team killed in SB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development of KV-1===&lt;br /&gt;
The development of the KV-1 heavy tank began after the numerous flaws of the [[T-35]] multi-turreted tank came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank as deemed necessary by Soviet combat doctrine. This called for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would become the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.&lt;br /&gt;
&lt;br /&gt;
As the prototypes were being developed and tested, the Winter War with Finland began. The Soviets sent these tanks into Finland for combat testing, and the KV design outperformed its contemporaries in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by most tank cannons in service and most anti-tank guns as well, the 76.2 cannon also gave it a huge firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be difficult to steer, the transmission was unreliable, the ergonomics were poor and vision was limited. At 45-tons, it was also very heavy tank for its time. In truth, while formidable in firepower and protection, it gained a bad reputation among its crews. The main variant of production before World War II broke out was the '''KV-1''' model.&lt;br /&gt;
&lt;br /&gt;
The initial production in 1939 had the KV-1 equipped with an [[KV-1 (L-11)|L-11 cannon]], and later this was upgraded to the F-32 in 1940, then to the [[KV-1 (ZiS-5)|F-34 (or ZiS-5) cannon]] in 1941. The Model 1941 production also had the KV-1 up-armoured for increased survivability. The tank had an additional 25-35 mm of armour added to the turret, hull front and sides. The turret was also now made of cast construction rather than welded. This KV-1 construction was designated the '''KV-1B''' and it served with the Soviet Union as a response to crew complaints about the inadequacy of the KV tanks and while the changes did little to mitigate this criticism, the additional protection was welcomed by its crews. However, the increased armour on the KV-1B caused an increased weight and lowered its top speed. The tank could only do about 19 mph (30 km/h) on roads and went even slower in cross-country. The operational range of the vehicle was only 155 miles (250 kilometres).&lt;br /&gt;
&lt;br /&gt;
===Captured usage===&lt;br /&gt;
Finnish troops captured many Soviet armoured vehicles during the Winter War and Continuation War. Among these were KV-1B's, which the Finnish affectionately nicknamed the &amp;quot;Klimi&amp;quot;. This KV-1B (real model is KV-1E) was captured near Solomennoye, Petrozavodsk at the start of the Continuation War. A second KV-1, a 1942 model was captured around the same time. The KV-1s and other tanks in Finnish service fought off the Soviets when they invaded Finland again in the Continuation War in June 1944. The KV-1B &amp;quot;Klimi&amp;quot; was used in various battles, such as the Battle of Tali-Ihantala, in defence against the Soviets. This conflict ended with the treaty agreement between the Soviet Union and Finland for peace in late August 1944. Both Finnish KV-1's survived the war and can now be found in the tank museum at Parola.&lt;br /&gt;
&lt;br /&gt;
Several KV-1s survived the war, most as monuments, but also in museums, along with several reproductions. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River. One KV-1B can also be found at the Bovington Tank Museum at England.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_kv_1B_finland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TAsKF9jjBSY|'''Tank Review Gameplay - RARE Premium {{PAGENAME}}''' - ''Jim Chamberlin''|SQ1JGMeRYZA|'''Rare Tank - {{PAGENAME}}''' - ''Krebs''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[ARL-44 (ACL-1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/792--en|[Historical] Zinovy Kolobanov's feat of arms]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; KV-1]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=QN506&amp;diff=161147</id>
		<title>QN506</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=QN506&amp;diff=161147"/>
				<updated>2023-04-22T00:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_qn506&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50218_qn506_china&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''QN506''', officially nicknamed the &amp;quot;New King of Land Warfare&amp;quot; (新陆战之王) during the 2018 Zhuhai Airshow, is a defense product based on the [[ZTZ59 (Family)|ZTZ59]]'s chassis with a new 30 mm turret system and missile systems, as well as sporting the latest TVD cameras for the crews of the vehicle. Marketed as a competitor for the Russian BMPT and aimed for urban battles/counter-guerrilla operations, the vehicle has yet to secure orders from overseas customers.&lt;br /&gt;
&lt;br /&gt;
Introduced during [[Update &amp;quot;Sky Guardians&amp;quot;]] as one of the main rewards for the [[wt:en/news/8186-event-repair-factory-en|&amp;quot;Repair Factory&amp;quot; event]], the QN506 is the first to introduce fire-and-forget missiles for ground vehicles. While the protection and mobility are mostly identical to the ZTZ59 which its chassis is based on, the 24 guided munitions and 30 mm cannon can certainly make both aerial and ground targets have a very bad day.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The QN506 is based on the chassis of the [[ZTZ59 (Family)|ZTZ59]] with additional ERA and rubber side skirts. To fit the new combat compartment, the QN506 has a heightened compartment with additional 30 mm plates, as well as sporting a ZPT99G turret in the center of the hull. Unlike what most players would have expected, the combat compartment is isolated from the crew compartment (that is, the turret is unmanned), so any shots on the turret will very likely disable the guns or the turret system altogether but the crew is very likely left unharmed. Since they are now placed at the front in a tandem configuration (with the driver slightly offset from the remaining crew), any shots for the centre mass will likely knock the vehicle out right away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* High hardness rolled armour (additional armour plates, missile racks)&lt;br /&gt;
* ERA (hull front)&lt;br /&gt;
* Rubber-fabric screens (side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 + 10 mm (29°) ''Top'' &amp;lt;br&amp;gt; 100 mm (60°) ''Upper glacis'' &amp;lt;br&amp;gt; 100 mm (48-61°) ''Lower glacis''&lt;br /&gt;
| 30 mm ''Top'' &amp;lt;br&amp;gt; 80 mm ''Bottom'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom''&lt;br /&gt;
| 30 mm ''Front'' &amp;lt;br&amp;gt; 20 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm &amp;lt;br&amp;gt; 25.4 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 + 10 mm (26°) ''Turret ring'' || 25.4 mm &amp;lt;br&amp;gt; 25.4 + 10 mm (26°) ''Turret ring'' || 25.4 mm &amp;lt;br&amp;gt; 25.4 + 10 mm (26°) ''Turret ring'' || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The QN506 retains the 12V150L engine identical to the [[ZTZ59 (Family)|ZTZ59]]s; most tanks at its rank have at least 800 hp which also means QN506 will not be the first one to reach the frontline and makes it challenging to flank enemies effectively.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZPZ02 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
China introduced the 2A72 alongside the turret of the BMP-3 in 1993, and reverse-engineering was completed by tje late 1990s. The standalone gun was named ZPZ02 while the lightweight turret housing this gun is named ZPT99 instead, a special case among PLA naming conventions. Unlike its Russian counterpart, NORINCO developed APFSDS for the gun, giving more options and better odds of penetrating enemy targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ZPZ02 (30 mm)|30 mm ZPZ02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200 (100) || rowspan=&amp;quot;2&amp;quot; | 330 || rowspan=&amp;quot;2&amp;quot; | -5°/+52° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''30 mm APDS-FS:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}{{-}}{{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}{{-}}{{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:ZPZ02 (30 mm)/Ammunition|HEF-I*, APDS, APFSDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|QN201DD}}&lt;br /&gt;
&lt;br /&gt;
The 20 smaller tubes on the launcher are the laser-guided QN201DD missiles; marketed as an &amp;quot;multipurpose economical missile&amp;quot; by Guide Infrared, it might not have the penetration to handle MBTs at its rank with ERA or composite armour, but 20 of them are more than enough to take out light vehicles straight away or MBTs from the side.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[QN201DD]] missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 20 (20) || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QN201DD/Ammunition|QN201DD}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|QN502CDD}}&lt;br /&gt;
&lt;br /&gt;
The 4 larger tubes on the missile launcher box house the fire-and-forget QN502CDD missiles. Not only can their 1,000 mm penetration easily destroy enemy ground vehicles hit behind cover thanks to its unique trajectory, the missile can also lock onto aerial targets from some distance - the missile will very likely take them out if the target is unaware of the missile flying straight to them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[QN502CDD]] missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 4 (4) || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QN502CDD/Ammunition|QN502CDD}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 fire-and-forget IR missiles have high penetration (1000mm) and long range&lt;br /&gt;
* 20 beam-riding missiles for taking out enemy targets from the sides&lt;br /&gt;
* High-definition TVD cameras and retractable CITV&lt;br /&gt;
* Opto-electronic tracker for taking out aerial targets&lt;br /&gt;
* Sufficiently fast turret traverse speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low mobility as a light tank at its tier&lt;br /&gt;
* Insufficient protection against common rounds at its tier&lt;br /&gt;
* Relatively huge as a &amp;quot;light tank&amp;quot;&lt;br /&gt;
* QN201DD has insufficient penetration for targets with composite armour/ERA&lt;br /&gt;
* Low RoF for the autocannon&lt;br /&gt;
* Slow -7km/h reverse speed and poor -5° gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of how an opto-electronical equipment manufacturer entered the arms trade sector (the first listed private-sector company to do so) traces back to Huang Li (黄立), who quit his position from Hubei Electricity Experiment Institute (湖北省电力试验研究所) in 1999 and had established Guide Infrared with his savings less than a year before. His company was quite involved in the SARS pandemic due to the dramatic rise in demand of thermometers: although he found French thermal sensors very effective, US sanctions on such sensors to Mainland China were issued in 2008, so the company invested billions of CNY to develop domestic thermal sensors and the company overcame this challenge by the late-2010s. Meanwhile, Guide Infrared also earned the certificate to research and manufacture ordnance in 2014 and established a missile institute in 2017; they also acquired a factory with non-lethal munition product line and started research on complete weapon systems. &amp;lt;ref&amp;gt;https://user.guancha.cn/main/content?id=834173&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the 2018 Zhuhai Airshow, there was an uncommon product in the Guide Military (subsidy of Wuhan Guide Infrared 武汉高德红外股份有限公司) showroom - a vehicle with 24 visible missiles onboard and sporting a 30 mm autocannon on a ZTZ59 chassis. As the visitors took a closer look to this vehicle, the name &amp;quot;QN506&amp;quot; and &amp;quot;New King of Land Warfare&amp;quot; (新陆战之王) came into the eyes of observers.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8183-development-repair-factory-qn506-en|[Devblog] Repair Factory: QN506]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=158447</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=158447"/>
				<updated>2023-03-11T23:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 100 lb AN-M30A1 bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb AN-M57 bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb AN-M64A1 bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb AN-M65A1 bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! HVAR rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! Tiny Tim rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when maneuvering&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158209</id>
		<title>Sd.Kfz.222 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158209"/>
				<updated>2023-03-11T01:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= SPAA '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the German version&lt;br /&gt;
|link= Sd.Kfz.222&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_sdkfz_222_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.222 is overall a poorly protected vehicle. &lt;br /&gt;
&lt;br /&gt;
The frontal hull consists of 14-30mm armour plates, which can only stop heavy machine gun and, with good angling, non-HVAP autocannon shells. Thus vehicles with heavy machine guns or autocannons are highly dangerous, for example [[M13 MGMC]], [[Pz.II (Family)|Pz.II]], [[Sd.Kfz.234/1]], etc. Any larger projectiles will go through this armour with ease. The rest of the vehicle is covered in 8mm plates, which are barely enough to stop rifle-caliber bullets. At point blank range, even rifle-caliber machine gunss have a good chance of penetrating the Sd.Kfz.222. The thin armour also makes the vehicle highly vulnerable to shrapnel from bombs and near-miss high explosive shells, so stay away from diving planes or artillery strikes. &lt;br /&gt;
&lt;br /&gt;
The post-penetration survivability is low. There are only 3 crews, with 2 sitting closely together in the turret making them easy to be taken out by a single shot. However, the vehicle will sometimes survive a shot or two, but don't count on that. The open-top turret also makes HE, HEAT, bombs, and explosive rockets very lethal due to their overpressure. Thus the Sd.Kfz.222 will die in a single shot from howitzer-equipped vehicles like [[M8 HMC (China)|M8 HMC]], [[Chi-Ha]], [[15cm sIG 33 B Sfl]]. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.222 is a highly mobile vehicle, so the player should utilise this trait and avoid the flaws in protection. &lt;br /&gt;
&lt;br /&gt;
On flat paved road, the vehicle can quickly accelerate to around 60km/h thanks to its 18hp/t power-to-weight ratio. This speed is comparable with famous fast tanks like [[BT-5]]. In offroad conditions, the vehicle can still maintain an average speed of around 50km/h, allowing it to get to any location in a timely manner. &lt;br /&gt;
&lt;br /&gt;
The -16km/h reverse speed seems significantly lower than forward speed, but it is fast enough to pull the vehicle out of danger if it is not far from a cover behind. Other wise, it may be better to turn the vehicle around. &lt;br /&gt;
&lt;br /&gt;
The vehicle's 4 wheels can all steer, making it very agile to navigate through confined environments like a small town, or to quickly change driving directions. &lt;br /&gt;
&lt;br /&gt;
The only flaws in mobility is that, at high speed, it is awkward to precisely control the direction as the vehicle tend to &amp;quot;snake&amp;quot; around when trying to steer. Also, it takes a few seconds to fully come to a hault when breaking at high speed. Lastly, due to the vehicle's light weight (only 5t), it cannot quickly ram over obstacles like metal fences without losing speed, so avoid driving into them. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK30 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK30 (20 mm)|20 mm KwK30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (20) || rowspan=&amp;quot;2&amp;quot; | 280 || rowspan=&amp;quot;2&amp;quot; | -7°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK30 (20 mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG13 Dreyse (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on paved road, comparable with fast foes like [[BT-5]]&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high-speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed, helpful to retreat from danger&lt;br /&gt;
* 20-round magazine is beginner friendly&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HVAP shells unlike the [[Sd.Kfz.222|German version]], cannot penetrate armoured targets like [[H.39]], [[D2]], etc&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 280 rounds/min fire rate is slower than the German version, requiring extra aiming skills to hit planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158208</id>
		<title>Sd.Kfz.222 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158208"/>
				<updated>2023-03-11T01:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= SPAA '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the German version&lt;br /&gt;
|link= Sd.Kfz.222&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_sdkfz_222_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.222 is overall a poorly protected vehicle. &lt;br /&gt;
&lt;br /&gt;
The frontal hull consists of 14-30mm armour plates, which can only stop heavy machine gun and, with good angling, non-HVAP autocannon shells. Thus vehicles with heavy machine guns or autocannons are highly dangerous, for example [[M13 MGMC]], [[Pz.II (Family)|Pz.II]], [[Sd.Kfz.234/1]], etc. Any larger projectiles will go through this armour with ease. The rest of the vehicle is covered in 8mm plates, which are barely enough to stop rifle-caliber bullets. At point blank range, even rifle-caliber machine gunss have a good chance of penetrating the Sd.Kfz.222. The thin armour also makes the vehicle highly vulnerable to shrapnel from bombs and near-miss high explosive shells, so stay away from diving planes or artillery strikes. &lt;br /&gt;
&lt;br /&gt;
The post-penetration survivability is low. There are only 3 crews, with 2 sitting closely together in the turret making them easy to be taken out by a single shot. However, the vehicle will sometimes survive a shot or two, but don't count on that. The open-top turret also makes HE, HEAT, bombs, and explosive rockets very lethal due to their overpressure. Thus the Sd.Kfz.222 will die in a single shot from howitzer-equipped vehicles like [[M8 HMC (China)|M8 HMC]], [[Chi-Ha]], [[15cm sIG 33 B Sfl]]. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK30 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK30 (20 mm)|20 mm KwK30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (20) || rowspan=&amp;quot;2&amp;quot; | 280 || rowspan=&amp;quot;2&amp;quot; | -7°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK30 (20 mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG13 Dreyse (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on paved road, comparable with fast foes like [[BT-5]]&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high-speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed, helpful to retreat from danger&lt;br /&gt;
* 20-round magazine is beginner friendly&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HVAP shells unlike the [[Sd.Kfz.222|German version]], cannot penetrate armoured targets like [[H.39]], [[D2]], etc&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 280 rounds/min fire rate is slower than the German version, requiring extra aiming skills to hit planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158207</id>
		<title>Sd.Kfz.222 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158207"/>
				<updated>2023-03-11T01:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= SPAA '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the German version&lt;br /&gt;
|link= Sd.Kfz.222&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_sdkfz_222_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.222 is overall a poorly protected vehicle. &lt;br /&gt;
&lt;br /&gt;
The frontal hull consists of 14-30mm armour plates, which can only stop heavy machine gun and, with good angling, non-HVAP autocannon shells. Any larger projectiles will go through this armour with ease. The rest of the vehicle is covered in 8mm plates, which are barely enough to stop rifle-caliber bullets. At point blank range, even rifle-caliber machine gunss have a good chance of penetrating the Sd.Kfz.222. The thin armour also makes the vehicle highly vulnerable to shrapnel from bombs and near-miss high explosive shells. &lt;br /&gt;
&lt;br /&gt;
The post-penetration survivability is low. There are only 3 crews, with 2 sitting closely together in the turret making them easy to be taken out by a single shot. The open-top turret also makes HE, HEAT, bombs, and explosive rockets very lethal due to their overpressure. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK30 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK30 (20 mm)|20 mm KwK30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (20) || rowspan=&amp;quot;2&amp;quot; | 280 || rowspan=&amp;quot;2&amp;quot; | -7°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK30 (20 mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG13 Dreyse (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on paved road, comparable with fast foes like [[BT-5]]&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high-speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed, helpful to retreat from danger&lt;br /&gt;
* 20-round magazine is beginner friendly&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HVAP shells unlike the [[Sd.Kfz.222|German version]], cannot penetrate armoured targets like [[H.39]], [[D2]], etc&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 280 rounds/min fire rate is slower than the German version, requiring extra aiming skills to hit planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=158046</id>
		<title>ZTS63</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=158046"/>
				<updated>2023-03-09T22:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_zts_63_1980&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The ZTS63 (Chinese:ZTS63式水陆两栖坦克, industry code WZ211), originally certified in 1963 as the amphibious tank for PLANMC or PLAGF units with the needs to cross waterbodies which were abundant in Asia, has received an upgrade as some of the technologies used on ZTZ59A or ZTQ62 have already been installed successfully by 1980; in ZTS63's case, it received a laser rangefinder and better fire control system for long-range fire support. These tanks have served PLAGF during the Sino-Vietnamese War in early 1980s as a supporter to troops against Vietnamese troops and militia with very few tanks at service, although having non-sufficient protection against cannons and RPGs, these vehicles were kept in service until later ZTS63A and eventually ZLT05 or newer IFVs that replaced its role as amphibious tank, marking the end of the prefix ZTS in PLA service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], players of [[Type 62]] or [[Type 63-I]] will soon find themselves home thanks to its identical handling and overall design, some welcoming upgrades including better FCS and the installation of Type 54 DShK also makes it a more versatile alternative to its predecessors; the introduction of this tank also marked the earliest tank possible to equip with both APFSDS and LRF with automatic ballistic solutions, not only this greatly extent the combat distance of the tank, it also greatly increase its odds to survive as this feature is extremely rare at its tier. However, players would still have to beware of its below-average protection against even HMGs and rather slow turret traverse speed, these could be fatal if players must run into heated fights without the situational awareness needed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
One thing to note is that the name of ZTS63 is interchangeable with Type 63, other than the name change after 1980, HMG on turret and a LRF on the mantle by the centerline, the overall design of these two tanks are totally identical. For the needs of amphibious operations, the protection is reduced to the bare minimum to stop rifle caliber bullets and shrapnel; other than the mantlet at 50 mm, the whole vehicle has only up to 20 mm of armor, enemies' autocannons and HMGs will be very happy to see ZTS63 as they could tear down the vehicle with ease. So it's better to keep the vehicle from the heated battlefield and act as a supporter of the team to deliver possible final blow to enemy vehicles or disabling enemies as much as possible. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (82°) UFP &lt;br /&gt;
15 mm (54°) LFP &lt;br /&gt;
| 10 mm ''Top'' &amp;lt;br&amp;gt; 8 mm ''Bottom'' || 8 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' (Volumetric) &amp;lt;br&amp;gt;50 mm ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; |20 mm (Volumetric) &lt;br /&gt;
| 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 8 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The ZTS63 didn't receive any upgrade in terms of powerplant and transmission, so it shares the same 12150L-2 diesel engine found previously on Type 63-I; the very slight or even no weight change on the tank also means it can retain a sufficiently high power-to-weight ratio at around 20 hp/t. If players ever have the need to flank enemies by taking detours on waterbodies, it could also travel on water at 11 km/h, one of the fastest speed among other amphibious vehicle in game.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 63 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
Still sharing the same gun as on Type 62 and 63, the Type 63 85 mm rifle cannon still handles totally identical to Type 63-I with some changes on the ammunition available; players will find the same exact advantage and flaws from previous users- while the caliber is larger than most light tanks of its tier with variety of ammunition and now APFSDS is among one of them, players need extra situational awareness to use the gun as it has way less reaction time than most light tanks at its tier as well; plan ahead and turn the turret before any close-quarter assaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 63 (85 mm)|85 mm Type 63]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 47 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 63 (85 mm)/Ammunition|Type 1956 HEAT-FS, Type 56 HE, Type 56 AP, DJW85}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''47''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 54 (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The previous Type 63-I has no HMG installed on top; in ZTS63's case, it has a pintle Type 54 DShK installed on the commander side of turret, giving it the chance to unleash 12.7 mm bullets against light targets or aircrafts/helicopters that came too close.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 54 (12.7 mm)|12.7 mm Type 54]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 500 (50) ||600&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5°/+60°&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Coaxial||3,250 (250)&lt;br /&gt;
|600&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amphibious, allowing the use of surprise tactics involving rivers &lt;br /&gt;
* Fast and nimble enough to get into vantage points&lt;br /&gt;
* LRF and automatic ballistic solution for long-range engagement&lt;br /&gt;
* Access to HMG for self-defense against planes&lt;br /&gt;
* APFSDS with ~220mm penetration is effective against weakly armoured tanks like [[Leopard 1 (Family)|Leopard 1]], [[AMX-30]]&lt;br /&gt;
* Varieties of ammunition for different scenario &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: unprotected with its paper-thin armor, and large size&lt;br /&gt;
* Cannon struggles against late war heavy tanks like [[Maus]], [[IS-4M|IS-4]]&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Relatively slow reload speed&lt;br /&gt;
* Still lacks NVD for night battles&lt;br /&gt;
* No smoke grenades&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 63-I]]: the base model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=158045</id>
		<title>ZTS63</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=158045"/>
				<updated>2023-03-09T22:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_zts_63_1980&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The ZTS63 (Chinese:ZTS63式水陆两栖坦克, industry code WZ211), originally certified in 1963 as the amphibious tank for PLANMC or PLAGF units with the needs to cross waterbodies which were abundant in Asia, has received an upgrade as some of the technologies used on ZTZ59A or ZTQ62 have already been installed successfully by 1980; in ZTS63's case, it received a laser rangefinder and better fire control system for long-range fire support. These tanks have served PLAGF during the Sino-Vietnamese War in early 1980s as a supporter to troops against Vietnamese troops and militia with very few tanks at service, although having non-sufficient protection against cannons and RPGs, these vehicles were kept in service until later ZTS63A and eventually ZLT05 or newer IFVs that replaced its role as amphibious tank, marking the end of the prefix ZTS in PLA service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], players of [[Type 62]] or [[Type 63-I]] will soon find themselves home thanks to its identical handling and overall design, some welcoming upgrades including better FCS and the installation of Type 54 DShK also makes it a more versatile alternative to its predecessors; the introduction of this tank also marked the earliest tank possible to equip with both APFSDS and LRF with automatic ballistic solutions, not only this greatly extent the combat distance of the tank, it also greatly increase its odds to survive as this feature is extremely rare at its tier. However, players would still have to beware of its below-average protection against even HMGs and rather slow turret traverse speed, these could be fatal if players must run into heated fights without the situational awareness needed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
One thing to note is that the name of ZTS63 is interchangeable with Type 63, other than the name change after 1980, HMG on turret and a LRF on the mantle by the centerline, the overall design of these two tanks are totally identical. For the needs of amphibious operations, the protection is reduced to the bare minimum to stop rifle caliber bullets and shrapnel; other than the mantlet at 50 mm, the whole vehicle has only up to 20 mm of armor, enemies' autocannons and HMGs will be very happy to see ZTS63 as they could tear down the vehicle with ease. So it's better to keep the vehicle from the heated battlefield and act as a supporter of the team to deliver possible final blow to enemy vehicles or disabling enemies as much as possible. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (82°) UFP &lt;br /&gt;
15 mm (54°) LFP &lt;br /&gt;
| 10 mm ''Top'' &amp;lt;br&amp;gt; 8 mm ''Bottom'' || 8 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' (Volumetric) &amp;lt;br&amp;gt;50 mm ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; |20 mm (Volumetric) &lt;br /&gt;
| 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 8 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The ZTS63 didn't receive any upgrade in terms of powerplant and transmission, so it shares the same 12150L-2 diesel engine found previously on Type 63-I; the very slight or even no weight change on the tank also means it can retain a sufficiently high power-to-weight ratio at around 20 hp/t. If players ever have the need to flank enemies by taking detours on waterbodies, it could also travel on water at 11 km/h, one of the fastest speed among other amphibious vehicle in game.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 63 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
Still sharing the same gun as on Type 62 and 63, the Type 63 85 mm rifle cannon still handles totally identical to Type 63-I with some changes on the ammunition available; players will find the same exact advantage and flaws from previous users- while the caliber is larger than most light tanks of its tier with variety of ammunition and now APFSDS is among one of them, players need extra situational awareness to use the gun as it has way less reaction time than most light tanks at its tier as well; plan ahead and turn the turret before any close-quarter assaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 63 (85 mm)|85 mm Type 63]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 47 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 63 (85 mm)/Ammunition|Type 1956 HEAT-FS, Type 56 HE, Type 56 AP, DJW85}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''47''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 54 (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The previous Type 63-I has no HMG installed on top; in ZTS63's case, it has a pintle Type 54 DShK installed on the commander side of turret, giving it the chance to unleash 12.7 mm bullets against light targets or aircrafts/helicopters that came too close.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 54 (12.7 mm)|12.7 mm Type 54]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 500 (50) ||600&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5°/+60°&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Coaxial||3,250 (250)&lt;br /&gt;
|600&lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amphibious, allowing the use of surprise tactics involving rivers &lt;br /&gt;
* Fast and nimble enough to get into vantage points&lt;br /&gt;
* LRF and automatic ballistic solution for long-range engagement&lt;br /&gt;
* Access to HMG for self-defense against planes&lt;br /&gt;
* The earliest non-premium vehicle to introduce APFSDS&lt;br /&gt;
* Varieties of ammunition for different scenario &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather unprotected with its paper-thin armor&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Relatively slow reload speed&lt;br /&gt;
* Still lacks NVD for night battles&lt;br /&gt;
* No smoke grenades&lt;br /&gt;
* Relatively large size for a light tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 63-I]]: the base model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=158044</id>
		<title>Sd.Kfz.222</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=158044"/>
				<updated>2023-03-09T22:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_222&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK38 (20 mm)|20 mm KwK38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (10) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -7°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK38 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on flat ground, on par with fast tanks like [[BT-5]]&lt;br /&gt;
* HVAP has 48mm maximum penetration, allowing it to deal with armoured foes (e.g. [[D2]]) effectively&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed , helpful to retreat from danger&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 10-round small magazine means every shell must count&lt;br /&gt;
* Open topped turret, worsening its survivability against planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=158043</id>
		<title>Sd.Kfz.222</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=158043"/>
				<updated>2023-03-09T22:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_222&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK38 (20 mm)|20 mm KwK38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (10) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -7°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK38 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on flat ground, on par with fast tanks like [[BT-5]]&lt;br /&gt;
* HVAP has 46mm maximum penetration, allowing it to deal with armoured foes (e.g. [[D2]]) effectively&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed , helpful to retreat from danger&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 10-round small magazine means every shell must count&lt;br /&gt;
* Open topped turret, worsening its survivability against planes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158041</id>
		<title>Sd.Kfz.222 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158041"/>
				<updated>2023-03-09T22:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_sdkfz_222_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK30 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK30 (20 mm)|20 mm KwK30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (20) || rowspan=&amp;quot;2&amp;quot; | 280 || rowspan=&amp;quot;2&amp;quot; | -7°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK30 (20 mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG13 Dreyse (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on paved road, comparable with fast foes like [[BT-5]]&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed , helpful to retreat from danger&lt;br /&gt;
* 20-round magazine is beginner friendly&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HVAP shells unlike the [[Sd.Kfz.222|German version]], cannot kill armoured targets like [[H.39]], [[D2]], etc&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* 280 rounds/min firerate is slower than the German version, requiring extra aiming skills to hit planes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158039</id>
		<title>Sd.Kfz.222 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222_(China)&amp;diff=158039"/>
				<updated>2023-03-09T22:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_sdkfz_222_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK30 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK30 (20 mm)|20 mm KwK30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (20) || rowspan=&amp;quot;2&amp;quot; | 280 || rowspan=&amp;quot;2&amp;quot; | -7°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK30 (20 mm)/Ammunition|HEFI-T*, API-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''9''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG13 Dreyse (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed especially on paved road, comparable with fast foes like [[BT-5]]&lt;br /&gt;
* All-wheel steering, very agile navigating through urban areas&lt;br /&gt;
* Fast turret traverse, can keep up with high speed targets like planes&lt;br /&gt;
* Good -16km/h reverse speed , helpful to retreat from danger&lt;br /&gt;
* 20-round magazine is beginner friendly&lt;br /&gt;
* Very small profile, easy to hide in bushes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No HVAP shells unlike the [[Sd.Kfz.222|German version]], cannot kill armoured targets like [[H.39]], [[D2]], etc&lt;br /&gt;
* Very poorly protected, even a heavy machine gun can frontally penetrate it&lt;br /&gt;
* 7-second reload is quite slow&lt;br /&gt;
* Firerate is slow, requiring extra aiming skills to hit planes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Q-5L&amp;diff=149272</id>
		<title>Q-5L</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Q-5L&amp;diff=149272"/>
				<updated>2023-01-02T00:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Q-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=q_5l&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (NATO: Fantan) is a rank {{Specs|rank}} Chinese strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
One of the latest revisions of the Q-5 series in the PLAAF, the Q-5L will prove deadly to ground targets with its sufficient payload and updates to its avionics and new sensors for ground attacks, as well as new precision bombs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
For players who have flown the Q-5 series, Q-5L still retains the same flight performance - although sharing many parts with the [[J-6A]], due to the lack of weight-reduction measures, Q-5s are in fact structurally overweight; while it has better sustained turn to heavier jets such as Phantoms thanks to its engines, do note that the weight issue still haunts the jet. Beware of any targets that have higher manoeuvrability, although your higher speed might save you from subsonic jets, any supersonic jets will have no problem chasing a Q-5L. Another note is that the Q-5L still retains the same control surface lock-up at transonic speeds (&amp;gt;850 km/h and before hitting Mach 1.0), use the airbrakes according to the situation for both regaining control or &amp;quot;snap-shots&amp;quot; on enemy targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,434 || 1,430 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.4 || 25.7 || 139.4 || 129.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,454 || 1,444 || 24.6 || 25.0 || 186.5 || 162.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 650 || &amp;lt; 350 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-6A-III || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,598 kg || colspan=&amp;quot;3&amp;quot; | 337 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 725 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,446 kg || 8,215 kg || 9,024 kg || 9,425 kg || 12,457 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,650 kgf || 3,713 kgf&lt;br /&gt;
| 1.00 || 0.90 || 0.82 || 0.79 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,677 kgf&amp;lt;br&amp;gt;(1,000 km/h) || 3,789 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 1.02 || 0.92 || 0.84 || 0.80 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel plate behind nose cone&lt;br /&gt;
* 4.5 + 8 mm bulletproof glass in front of the cockpit&lt;br /&gt;
* 8 mm steel plate underneath cockpit&lt;br /&gt;
* 16 mm steel armoured pilot's seat&lt;br /&gt;
* 10 + 25 mm steel armoured pilot's headrest&lt;br /&gt;
* Self-sealing fuel tanks behind cockpit and underneath engines in rear fuselage&lt;br /&gt;
&lt;br /&gt;
The Q-5L shares the same protection as its predecessors. Due to the need for ground attack and some protection for the pilot, the cockpit is enclosed by steel plates and comes with bulletproof glass. While this might not be sufficient against any autocannons at the rank, it could at least make sure the pilot will not be knocked out right away by incoming shots or shrapnel. The engines are still unprotected, but the installation of fire suppression systems allows the Q-5L to have greater odds to survive a fire onboard.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-2K (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 23 mm Type 23-2K cannons, wing-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|250-3 (250 kg)|500-3 (500 kg)|TS250 (260 kg)|LS-500J (570 kg)}}&lt;br /&gt;
{{main|Type 90-1|Type 130-2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 2 x 260 kg TS250 bombs (520 kg total)&lt;br /&gt;
* 2 x 570 kg LS-500J bombs (1,140 kg total)&lt;br /&gt;
* 8 x 250 kg 250-3 bombs (2,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg 250-3 bombs&lt;br /&gt;
| 1 || 1 || || 4 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg 500-3 bombs&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 260 kg TS250 bombs&lt;br /&gt;
| || 1* || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! 570 kg LS-500J bombs&lt;br /&gt;
| || 1* || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 90-1 rockets&lt;br /&gt;
| || 7 || 7 || || 7 || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! Type 130-2 rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! K/PSZ-01&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * The K/PSZ-01 targeting pod must be carried when equipping laser guided bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The good news for players of the Q-5L is that the PLAAF have finally ditched the -2 series bombs for the streamlined -3 series low-drag bombs, in addition to the ability to carry greater payloads. Players can take eight 250-3 bombs which, combined with the ballistic computer, could do extensive damage to multiple targets. While the option for a pair of 500-3 bombs on the wings also exists, in most cases the 250 kg bombs are more than enough to take down tanks of the rank. Both payloads are also now finally sufficient to (barely) destroy a base in air RB.&lt;br /&gt;
&lt;br /&gt;
Thanks to the technological advances of the early 2000s, the Q-5L also receives &amp;quot;smart bombs&amp;quot; in the 250 kg TS250 and 500 kg LS-500J LGBs. Combined with the K/PSZ-01 targeting pod with excellent thermal sights, both of these bombs can make sure the enemies will have a really bad day while you can keep yourself out of trouble by dropping the bombs from higher altitude.&lt;br /&gt;
&lt;br /&gt;
For players that feel that bombs are not their cup of tea, there are still options for 90 mm and 130 mm rockets at their disposal; while both of them can be guided by ballistic computer as well, do note that they don't have as many salvoes as their NATO/Warsaw Pact counterparts, so aim carefully before firing upon light targets or careless MBTs, taking them out using the high penetration HEAT warheads of the 90-1 or the explosive mass of the 130-2 rockets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Q-5L shares many similar features to previous Fantans: the same bulky MiG-19/J-6-based airframe with high acceleration. While there are some changes to the avionics and weapons, in most scenarios Q-5L flies like all the other Fantans.&lt;br /&gt;
&lt;br /&gt;
==== Not-so Fighter ====&lt;br /&gt;
An everlasting flaw of the Q-5s is the overweight airframe due to the limits of materials, this still applies to the Q-5L, though it has some parts of the airframe reinforced with modern materials. In most cases, using the Q-5L as a makeshift fighter is not a great idea as the airframe hinders the overall manoeuvrability; yes, it could still surprise in outturning supersonic jets of its rank or sometimes higher, but do remember that the Q-5 is an attacker and doesn't have the manoeuvrability at high speeds, especially at transonic speeds where the control surfaces lock up and might cause trouble when attempting to level out from a dive. To say the least, if enemy fighters are at lower speeds and lack the acceleration to escape from the Q-5L's pair of WP-6III engines, in most cases a sustained turnfight is enough to take them down with ease, assuming the pilot is used to the subpar ballistic performance of 23-2K cannons onboard. In some cases, even jets with delta wings will fall victim to the Q-5L with its superior manoeuvring energy retention. However, only take on enemies when they are on their own, as a prolonged dogfight means that supersonic enemy backup could quickly arrive and turn the tables.&lt;br /&gt;
&lt;br /&gt;
Since the airframe has been reinforced, the Q-5L can carry up to 2 tons of bombs in a single run: for the more dedicated role of being an attacker, taking eight 250-3 bombs are barely sufficient to take down a base at its rank: although this also means you have to land and rearm often, this at least gives the Q-5L a chance to earn extra research points. While bombing AI targets is still viable, only do it when the skies are clear from enemies as the Q-5L lacks countermeasures against enemy missiles.&lt;br /&gt;
&lt;br /&gt;
==== Payback with Vengeance ====&lt;br /&gt;
While players might not have a good time in aerial combat, the Q-5L brings in a very valuable feature for PLAAF jets: a ballistic computer and guided bombs. To players suffering from enemy jet attackers in ground battles, the Q-5L lets enemies taste their own medicine to some extent. Thanks to the new HUD and sensors onboard, the Q-5L is able to achieve precise strikes with either its bombs or rockets. The new targeting pod onboard provides a thermal vision sight, while the jet itself also has a built-in 1.5x camera for acquisition. For the safest approach against enemy targets, take either the 250/500 kg LGBs (TS250/LS-500J) alongside the targeting pod and climb to at least 6 km before entering the battlefield as this lowers the odds of being pinged by SAM radar and MANPADS of the rank have very little chance of hitting targets at such altitude. Do note that due to the limited view angle of the pod, you might sometimes have to dive in for a better lock, make sure to deploy airbrakes for maximum control.&lt;br /&gt;
&lt;br /&gt;
However, even before any LGBs have been researched, the Q-5L still has a range of unguided ordnance including GP bombs and rocket pods; the ballistic computer onboard can make sure the ordnance lands as close as possible to the designated target. Leave the bombs for (groups of) tanks, and use the rockets against light vehicles or enemy SPAA who aren't aware of your existence.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New HUD with ballistic computer&lt;br /&gt;
* Built-in TVD camera for target acquisition; alternatively equipped with an advanced targeting pod&lt;br /&gt;
* Access to 250/500 kg laser guided bombs&lt;br /&gt;
* Sufficient manoeuvrability at around 700 km/h&lt;br /&gt;
* Great acceleration thanks to the WP-6-IIIA engines&lt;br /&gt;
* Access to RWR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Same bulky airframe as all its predecessors and still locks up at transonic speeds&lt;br /&gt;
* The built-in camera only has 1.5x magnification and limited rotation range&lt;br /&gt;
* Lacks any type of AAM and countermeasures, unlike its technological predecessor [[A-5C]]&lt;br /&gt;
* Type 23-2K cannons needs extra practice against aerial targets&lt;br /&gt;
* Subpar payload to its NATO/Warsaw Pact counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Q-5L variant of the Q-5 family traces back to two other variants, the Q-5E/F, in the late 1990s.&lt;br /&gt;
&lt;br /&gt;
As part of the efforts to develop domestic precision munitions against enemies' infrastructure inspired by the USAF's AGM-62 and GBU-12 bombs in the Vietnam War and Gulf War, the PLAAF accelerated the development of LGBs in December 1996 with a plan for the precision munitions where either a single jet would carry both the targeting pod and the bombs for an attack run, or it would be guided by another Q-5/ground-based designators; both Factory 612 and 613 in Shaanxi started their respective development on an LGB and the targeting pod. A few brand-new Q-5Ds were then modified into Q-5E and Q-5F as the carrier and designator respectively, where Q-5F would guide the bombs dropped from Q-5E onto the target. Although both jets passed for certification in the early 2000s, it was deemed that 2 separated jets for a run wasn't viable and the project was ditched.&lt;br /&gt;
&lt;br /&gt;
In the mid-1990s, after the previous projects of A-5M and A-5K were canceled by the 1989 Crackdown, the PLAAF requested for a domestic digital upgrade for later batches of Q-5III and Q-5D with new HUD and sensors for precision assaults, as well as as the placeholder before the XAC JH-7 Feibao (NATO: Flounder) entered mass-production. Those jets which were modified from the Q-5III were designated Q-5L with new antennas and stabilized opto-electronic camera in the nose for target acquisition, as well as the capability of carrying the targeting pod on its own for attack runs. With the older avionics replaced with more advanced ones, the new jet entered service in 2005 alongside Q-5Ns that were modified from the Q-5D and served as the economical alternatives to new jets before they were eventually replaced by fighters with multirole features such as J-10A, Feibao, and Flankers in 2017. &amp;lt;ref&amp;gt;PP.77-82, ''The Rising East Wind- The Biography of Q-5 Attacker'' by Lao Bi and Liu Ming, NAAS &amp;amp; Inertial Technology, ISSN 1009-5497, 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Gy87KuguGJA|'''The Shooting Range #329''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Q-5 (Family)|Q-5 (NATO: Fantan) Family]]&lt;br /&gt;
&lt;br /&gt;
* [[Q-5 early]]- LRIP of Q-5&lt;br /&gt;
* [[Q-5A]]- Base model of Q-5s&lt;br /&gt;
* [[A-5C]]- Export model of Q-5 and the technological predecessor of Q-5L&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J-7D&amp;diff=148360</id>
		<title>J-7D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J-7D&amp;diff=148360"/>
				<updated>2022-12-21T23:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;U75945355: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j_7d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=11811&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Chinese: 歼-7D, previously J-7IIIA; unified NATO codename: Fishcan) is a premium gift rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The reverse-engineered version of the MiG-21MF from Egypt for all-weather operations, J-7D offers very similar performance to the late MiG-21 series with better engine and higher fuel capacity. While it lacks SARH missiles for head-on/interception missions and large-calibre rockets like S-24s, the overall combat capabilities can be still ensured by its IR AAMs and variety of Chinese ground-attack weaponries.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Taking a look at J-7D, other than its default grey-tone camo and the PLAAF roundel onboard, the jet itself looks extremely similar to the late MiG-21 series with R-13F-300 engines. This is indeed true as J-7III series (C and D) were both based on MiG-21MFs exchanged from Egypt; in short, J-7D flies very similarly to the [[MiG-21MF (Germany)|MiG-21MF]] in LSK (East German) service. The later variants of the Fishbed feature higher fuel capacity (the &amp;quot;spine&amp;quot; is filled with fuel tanks) and higher engine thrust, as well as featuring a new RP-22 radar; the J-7D exhibits all of the aforementioned upgrades. The lighter weight and higher thrust of the WP-13F1 engine also ensures a faster speed even against a [[MiG-21bis]] while having slightly better manoeuvrability as well; do remember that the J-7D is still an interceptor after all, so in most cases utilising its speed is more than enough to take out enemies at its tier. But do beware of light fighters or tailless delta-wing jets in one-on-one dogfights, it's better to quit the fight and wait for better chance to take them down in one pass.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Other than the airframe and aluminium alloy skin, the J-7D has no additional protection; any hits from enemy weapons are very likely to either severely damage the jet or take out the pilot straight away. However, an EFS system and self-sealing tanks are present onboard, giving it some chance to return to the airfield if it survives subsequent assaults from enemies.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-3 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm Type 23-3 cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Better engine thrust than most previous J-7/MiG-21 series thanks to the WP-13F1 engine&lt;br /&gt;
* Access to search radar&lt;br /&gt;
* Relatively better light rocket options than Soviet MiG-21MF/S series&lt;br /&gt;
* Devastating PL-5B or PL-7 missiles at its disposal&lt;br /&gt;
* Built-in countermeasures with 72 salvos, unlike its Soviet cousins&lt;br /&gt;
* Has full ballistic computer for cannon, rockets, and bombs; useful in ground attack&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds energy severely during manoeuvres due to delta wing design&lt;br /&gt;
* Heavier than J-7E&lt;br /&gt;
* Poor radar performance with shorter range than common foes like [[F-14A Early|F-14]], [[F-4E Phantom II|F-4E]]&lt;br /&gt;
* Lacks all-aspect IR missiles and SARH missiles&lt;br /&gt;
* Below average pylon counts for its tier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
By the time the Type 62 and subsequent J-7I/II series went into commission with the PLAAF in the late 1960s, the PLAAF was already seeking a new fighter for all-weather interception and to replace earlier jets in service. Although the J-8 program was also started around the same time, it was only until 1979 when J-7II was finalized and J-8I was passed for certification. This also called for a back-up for the J-8I series. During the late 1970s economy reform and increasing international arms trade with foreign countries, Chinese engineers visited countries with MiG-21MFs in service and took the design for future use; CATIC also exchanged some Soviet equipment from Egypt including MiG-23SM and MiG-21MF as the reverse-engineer subject for new interceptors.&lt;br /&gt;
&lt;br /&gt;
The new J-7III started its development in March 1979 by CAC and after 5 years of repairing MiG-21MFs while building domestic prototypes, the J-7III took its first flight on 26th April 1984 and subsequent flight tests continued until 1988 when the first batches rolled off the production line. The reverse-engineered jet featured a new engine and a domestic JL-7 radar based from Type 317A radar from the failed Q-5 Yi (强-5乙, perhaps the very last torpedo bomber ever developed), but engine production issues hindered the further production of J-7III (now called J-7C under new designation) with only 17 of them built. Meanwhile, as the J-7III continued to be developed, CAC and GAIC worked on new electronics and countermeasure systems as well as a new WP-13F1 engine for the new jet. The new jet, developed in 1988, featured a new JL-7A radar capable of launching the latest PL-8 missiles, reverse-engineered Marconi Type 956 HUD, as well as Type 930-4 countermeasure system. J-7IIIA (now called J-7D) took its first flight in mid-1991 and joined the PLAAF in 1995.&lt;br /&gt;
&lt;br /&gt;
Due to changes in combat doctrine, introduction of more advanced Su-27SK Flanker-B and J-7E, as well as J-8II series becoming combat-capable in 1990s and the successful development of Project No. 10 (J-10), the J-7D was deemed unnecessary and only 39 of them were built by 1999 as the placeholder for new jets; these jets made it into their first and only appearance in the National Day Parade of 1999, alongside with Flankers and air-refuel-capable J-8D.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U75945355</name></author>	</entry>

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