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		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=106442</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=106442"/>
				<updated>2021-07-04T11:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;U75454858: added how much RP is gained from researching all modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_mf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|MiG-21MF WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It is a single-engine delta-wing supersonic interceptor with conventional tail and fully-moving elevators.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has mediocre flight performance in every aspect among top rank jets. It will get out-accelerated by British Phantoms or MiG-21 bis, outturned by Draken or Mirage, and out-sped by 2nd gen US Phantoms (F-4E/EJ), Starfighters or MiG-21 bis. The delta wing provides great angle-of-attack (AoA) while turning but it also mean the plane loses huge amount of speed doing so. This means that staying behind enemy in 1 vs. 1 is fairly simple, but when there are multiple bandits one might loose all their speed and become an easy missile target if turning too much.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,295 || 2,240 || 32.3 || 33.0 || 192.8 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 524 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br&amp;gt;(0 km/h) || 6,977 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF lacks armour plating. It also has one engine unlike some other planes. This means that the survivability is very low, even among jets. Getting hit is something that should be avoided at all cost, because should the plane survive it, even small wing damage will force the pilot to return to base. The plane has a radar warning receiver (RWR), but lacks flares, making dodging missiles harder compared to other planes at its BR.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your main priority is to get to the R-60s as soon as possible, this will require you to unlock two tier III modifications. Unless you particularly want to research the ground attack ordnance you will be wanting to unlock &amp;quot;Wings repair&amp;quot; and &amp;quot;New 23 mm cannons&amp;quot; at tier III. Therefore you should research &amp;quot;Offensive 23 mm belts&amp;quot; as your first modification at tier I. This will then unlock tier II modifications where you can research &amp;quot;R-3S&amp;quot; and your choice of &amp;quot;New boosters&amp;quot; or &amp;quot;Airframe&amp;quot; (up to you in which order you unlock these), it may be appealing to unlock missiles first to help with the grind but you should keep in mind that the R-3S missiles are slightly worse than the [[AIM-9B]] and can only be fired when pulling less than 2G, which means they cannot be fired in even a gentle turn or climb. Once tier III modifications are accessible, you can unlock &amp;quot;Wings repair&amp;quot; and &amp;quot;New 23 mm cannons&amp;quot; in whichever order you want and then go for the R-60s. Once the R-60s are available you can unlock the remaining modifications in whatever order you see fit, however it is highly recommended to go for G-suit and engine upgrades first. As of Red Skies, the total reward from researching all the modifications is 32,000 RP.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|R-3S|R-60|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has access to ballistic computer for the guns and rockets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the '''{{Specs|name}}''' itself is a pretty mediocre fighter, it has access to 4 deadly R-60 missiles. These missiles work the best when enemy is slow, so the recommended tactic is to wait a bit before engaging into the battle.&lt;br /&gt;
&lt;br /&gt;
Due to the immense speed bleed in turns, it is strongly recommended to keep the speed high near enemies, unless one really wants to closely meet AIM-9J. Dropping below 800 km/h makes it really hard to dodge this missile. When an enemy is spotted, it is recommended to turn roughly into their direction, so when they engage, they'll have to make a 180° turn, which will give time for MiG pilot to disengage without risking getting hit by a missile.&lt;br /&gt;
&lt;br /&gt;
Engaging in 1 v 1 situation can sometimes be done, but unless a faster opponent forces it (which happens rarely, as faster opponents turn worse than the MiG) it is only recommended if there are no other enemies nearby. However, do never turn-fight with Draken or Mirage. A good tactic for defensive dogfights is trying to make enemy overshoot, especially against Phantoms. Keep in mind however that you can outrun F-4C.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&lt;br /&gt;
* MiG-21 bis and MiG-21 SMT, if you play against the Soviets. They are faster and have better acceleration (bis in particular) but are slightly heavier and less agile&lt;br /&gt;
* Mirage IIIC, has very similar acceleration and top speed, but will outturn MiG-21 MF and has great Matra Magic missiles.&lt;br /&gt;
* F-4E/F-4EJ. They are armed with great missiles, fighting them at altitude is not recommended. One the deck they are faster and have better energy retention.&lt;br /&gt;
* J35 Draken, will always outturn you. It is very important to keep an energy advantage when attempting to fight the Draken, turn fighting is the worst thing possible against a Draken and tactics that involve retaining energy is best when attempting to fight the Draken. Forcing the Draken to dump its energy is the best way to fight against it.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The MiG-21MF is equipped with a RP-21 Sapfir search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 m&amp;lt;br&amp;gt;(theoretical) || 20,000 m || ±30.0° || -3.0°/+17.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 m || 300 m || ±30.0° || ±17.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to four R-60 missiles with great tracking and G-tolerance&lt;br /&gt;
* High AoA&lt;br /&gt;
* Good ground attack loadouts&lt;br /&gt;
* Light and agile&lt;br /&gt;
* A small profile which is harder to hit&lt;br /&gt;
* Decent fuel load allows for reheating for the whole match&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Jack of all trades, but a master of none&lt;br /&gt;
* Terrible cannon armament&lt;br /&gt;
* Terrible energy retention&lt;br /&gt;
* No combat flaps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21MF (Germany) is a second-generation variant of the popular MiG-21 'Fishbed'. Operated by the East German Air Force (''Luftstreitkräfte der Nationalen Volksarmee''; '''LSK''') between 1972 and 1990, the aircraft was an export variant of the MiG-21SM, and is highly similar to its counterpart, the [[MiG-21SMT]]. Designated the 'Fishbed-J', the aircraft formed the bulk of the LSK in the late stages of the Cold War. All German MiG-21 aircraft were retired following the German Reunification, though some survive as museum aircraft to this day.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Aviata. (2020)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Museum, D. (2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and procurement ===&lt;br /&gt;
The East German Air Force received many MiG-21 variants due to their ties with the Soviet Bloc. 76 MiG-21F-13 aircraft had been delivered to the East German Air Force in the early 1960s, and they later received 50 MiG-21PF 'Fishbed-D' planes, which were known as the MiG-21PFM in East German service.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; This generated considerable confusion as the German MiG-21PFs had inadvertently been given the same name as the later, Soviet-made, MiG-21PFM 'Fishbed-F'.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; However, in the early 1970s, the LSK received its first 3rd-generation MiG-21s, the MiG-21MF. This aircraft was essentially an export variant of the Soviet MiG-21SM. 50 MiG-21MFs were delivered to the LSK between 1972 and 1974.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF differs from the standard MiG-21SM by having a less powerful engine and simplified radar system, meaning that it accelerates slightly slower than its Soviet counterpart. It could reach a maximum speed of 2,230 km/h, and was flown by a single pilot.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As an interceptor, it carried a 23 mm dual-barreled cannon with 200 rounds in a ventral pack, and was also capable of fitting a variety of munitions including bombs, rockets and missiles.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Service history ===&lt;br /&gt;
The MiG-21MF enjoyed a fairly uneventful service history with the LSK. The aircraft served with ''Jagdgeschwader'' (JG, fighter group) 8 and JG 9. It complemented the earlier MiG-21PFM and MiG-21F-13 aircraft in German service. Later on, it was complemented by the MiG-21bis, the final MiG-21 variant to serve with the German Air Force. At the time of the German reunification, many MiG-21s remained in German service.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As the new combined ''Luftwaffe'' had no plans to continue using the Soviet-era interceptor, all MiG-21 aircraft were retired in late 1990 following the German reunification. Many of those aircraft were reserved as museum pieces, and several survive to this day in museums across the globe.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-21_mf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oMWZhOXmQYg|'''&amp;quot;MiG-21MF - The Orange MiG [Air Forces]''' - ''BaconGaming''|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 4:19 - ''War Thunder Official Channel''|DwixJCfFMU8|'''MiG-21MF''' - ''Napalmratte''|R8lBSC7IFUM|'''Should You Buy The MiG-21MF??''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_f13}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt}}&lt;br /&gt;
* {{Specs-Link|mig-21_bis}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Mikoyan-Gurevich_MiG-21|[Wikipedia] Mikoyan-Gurevich MiG-21]]&lt;br /&gt;
* [http://www.airvectors.net/avmig21_1.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Mikoyan MiG-21 - MiG-21 Single-Seat Variants]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479893-mig-21mf/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
=== Works Cited ===&lt;br /&gt;
&lt;br /&gt;
* Aviata. (2020). German MiG-21. Retrieved November 23, 2020, from &amp;lt;nowiki&amp;gt;https://aviatia.net/german-mig-21/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Museum, D. (2020). Mikojan-Gurewitsch MiG-21 MF. Retrieved November 23, 2020, from &amp;lt;nowiki&amp;gt;https://www.deutsches-museum.de/en/flugwerft/collections/jet-aircraft/mig-21/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U75454858</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=104558</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=104558"/>
				<updated>2021-06-02T23:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;U75454858: /* Survivability and armour */ removed warning related to a lack of RWR, added that the plane has RWR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_mf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|MiG-21MF WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It is a single-engine delta-wing supersonic interceptor with conventional tail and fully-moving elevators.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has mediocre flight performance in every aspect among top rank jets. It will get out-accelerated by British Phantoms or MiG-21 bis, outturned by Draken or Mirage, and out-sped by 2nd gen US Phantoms (F-4E/EJ), Starfighters or MiG-21 bis. The delta wing provides great angle-of-attack (AoA) while turning but it also mean the plane loses huge amount of speed doing so. This means that staying behind enemy in 1 vs. 1 is fairly simple, but when there are multiple bandits one might loose all their speed and become an easy missile target if turning too much.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,295 || 2,240 || 32.3 || 33.0 || 192.8 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 524 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br&amp;gt;(0 km/h) || 6,977 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF lacks armour plating. It also has one engine unlike some other planes. This means that the survivability is very low, even among jets. Getting hit is something that should be avoided at all cost, because should the plane survive it, even small wing damage will force the pilot to return to base. The plane has a radar warning receiver (RWR), but lacks flares, making dodging missiles harder compared to other planes at its BR. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your main priority is to get to the R-60s as soon as possible, this will require you to unlock two tier III modifications. Unless you particularly want to research the ground attack ordnance you will be wanting to unlock &amp;quot;Wings repair&amp;quot; and &amp;quot;New 23 mm cannons&amp;quot; at tier III. Therefore you should research &amp;quot;Offensive 23 mm belts&amp;quot; as your first modification at tier I. This will then unlock tier II modifications where you can research &amp;quot;R-3S&amp;quot; and your choice of &amp;quot;New boosters&amp;quot; or &amp;quot;Airframe&amp;quot; (up to you in which order you unlock these), it may be appealing to unlock missiles first to help with the grind but you should keep in mind that the R-3S missiles are slightly worse than the [[AIM-9B]] and can only be fired when pulling less than 2G, which means they cannot be fired in even a gentle turn or climb. Once tier III modifications are accessible, you can unlock &amp;quot;Wings repair&amp;quot; and &amp;quot;New 23 mm cannons&amp;quot; in whichever order you want and then go for the R-60s. Once the R-60s are available you can unlock the remaining modifications in whatever order you see fit, however it is highly recommended to go for G-suit and engine upgrades first.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|R-3S|R-60|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has access to ballistic computer for the guns and rockets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the '''{{Specs|name}}''' itself is a pretty mediocre fighter, it has access to 4 deadly R-60 missiles. These missiles work the best when enemy is slow, so the recommended tactic is to wait a bit before engaging into the battle.&lt;br /&gt;
&lt;br /&gt;
Due to the immense speed bleed in turns, it is strongly recommended to keep the speed high near enemies, unless one really wants to closely meet AIM-9J. Dropping below 800 km/h makes it really hard to dodge this missile. When an enemy is spotted, it is recommended to turn roughly into their direction, so when they engage, they'll have to make a 180° turn, which will give time for MiG pilot to disengage without risking getting hit by a missile.&lt;br /&gt;
&lt;br /&gt;
Engaging in 1 v 1 situation can sometimes be done, but unless a faster opponent forces it (which happens rarely, as faster opponents turn worse than the MiG) it is only recommended if there are no other enemies nearby. However, do never turn-fight with Draken or Mirage. A good tactic for defensive dogfights is trying to make enemy overshoot, especially against Phantoms. Keep in mind however that you can outrun F-4C.&lt;br /&gt;
&lt;br /&gt;
Final thing to note is that because the plane has no RWR nor radar-guided missiles, it is strongly recommended to stick close to the ground. This will make it unable for enemies to track you on their radar and send a radar-guided missile. This strategy comes with a risk of having to deal with enemies that are higher than you, but without RWR the pilot won't even know if there is a missile coming towards him.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&lt;br /&gt;
* MiG-21 bis and MiG-21 SMT, if you play against the Soviets. They are faster and have better acceleration (bis in particular) but are slightly heavier and less agile&lt;br /&gt;
* Mirage IIIC, has very similar acceleration and top speed, but will outturn MiG-21 MF and has great Matra Magic missiles.&lt;br /&gt;
* F-4E/F-4EJ. They are armed with great missiles, fighting them at altitude is not recommended. One the deck they are faster and have better energy retention.&lt;br /&gt;
* J35 Draken, will always outturn you. It is very important to keep an energy advantage when attempting to fight the Draken, turn fighting is the worst thing possible against a Draken and tactics that involve retaining energy is best when attempting to fight the Draken. Forcing the Draken to dump its energy is the best way to fight against it.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The MiG-21MF is equipped with a RP-21 Sapfir search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 30,000 m&amp;lt;br&amp;gt;(theoretical) || 20,000 m || ±30.0° || -3.0°/+17.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | RP-21 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 m || 300 m || ±30.0° || ±17.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to four R-60 missiles with great tracking and G-tolerance&lt;br /&gt;
* High AoA&lt;br /&gt;
* Good ground attack loadouts&lt;br /&gt;
* Light and agile&lt;br /&gt;
* A small profile which is harder to hit&lt;br /&gt;
* Decent fuel load allows for reheating for the whole match&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Jack of all trades, but a master of none&lt;br /&gt;
* Terrible cannon armament&lt;br /&gt;
* Terrible energy retention&lt;br /&gt;
* No Radar Warning Receiver&lt;br /&gt;
* No combat flaps&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21MF (Germany) is a second-generation variant of the popular MiG-21 'Fishbed'. Operated by the East German Air Force (''Luftstreitkräfte der Nationalen Volksarmee''; '''LSK''') between 1972 and 1990, the aircraft was an export variant of the MiG-21SM, and is highly similar to its counterpart, the [[MiG-21SMT]]. Designated the 'Fishbed-J', the aircraft formed the bulk of the LSK in the late stages of the Cold War. All German MiG-21 aircraft were retired following the German Reunification, though some survive as museum aircraft to this day.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Aviata. (2020)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Museum, D. (2020)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and procurement ===&lt;br /&gt;
The East German Air Force received many MiG-21 variants due to their ties with the Soviet Bloc. 76 MiG-21F-13 aircraft had been delivered to the East German Air Force in the early 1960s, and they later received 50 MiG-21PF 'Fishbed-D' planes, which were known as the MiG-21PFM in East German service.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; This generated considerable confusion as the German MiG-21PFs had inadvertently been given the same name as the later, Soviet-made, MiG-21PFM 'Fishbed-F'.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; However, in the early 1970s, the LSK received its first 3rd-generation MiG-21s, the MiG-21MF. This aircraft was essentially an export variant of the Soviet MiG-21SM. 50 MiG-21MFs were delivered to the LSK between 1972 and 1974.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF differs from the standard MiG-21SM by having a less powerful engine and simplified radar system, meaning that it accelerates slightly slower than its Soviet counterpart. It could reach a maximum speed of 2,230 km/h, and was flown by a single pilot.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As an interceptor, it carried a 23 mm dual-barreled cannon with 200 rounds in a ventral pack, and was also capable of fitting a variety of munitions including bombs, rockets and missiles.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Service history ===&lt;br /&gt;
The MiG-21MF enjoyed a fairly uneventful service history with the LSK. The aircraft served with ''Jagdgeschwader'' (JG, fighter group) 8 and JG 9. It complemented the earlier MiG-21PFM and MiG-21F-13 aircraft in German service. Later on, it was complemented by the MiG-21bis, the final MiG-21 variant to serve with the German Air Force. At the time of the German reunification, many MiG-21s remained in German service.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As the new combined ''Luftwaffe'' had no plans to continue using the Soviet-era interceptor, all MiG-21 aircraft were retired in late 1990 following the German reunification. Many of those aircraft were reserved as museum pieces, and several survive to this day in museums across the globe.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=mig-21_mf Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|oMWZhOXmQYg|'''&amp;quot;MiG-21MF - The Orange MiG [Air Forces]''' - ''BaconGaming''|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 4:19 - ''War Thunder Official Channel''|DwixJCfFMU8|'''MiG-21MF''' - ''Napalmratte''|R8lBSC7IFUM|'''Should You Buy The MiG-21MF??''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_f13}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt}}&lt;br /&gt;
* {{Specs-Link|mig-21_bis}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Mikoyan-Gurevich_MiG-21|[Wikipedia] Mikoyan-Gurevich MiG-21]]&lt;br /&gt;
* [http://www.airvectors.net/avmig21_1.html &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Mikoyan MiG-21 - MiG-21 Single-Seat Variants]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479893-mig-21mf/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
=== Works Cited ===&lt;br /&gt;
&lt;br /&gt;
* Aviata. (2020). German MiG-21. Retrieved November 23, 2020, from &amp;lt;nowiki&amp;gt;https://aviatia.net/german-mig-21/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Museum, D. (2020). Mikojan-Gurewitsch MiG-21 MF. Retrieved November 23, 2020, from &amp;lt;nowiki&amp;gt;https://www.deutsches-museum.de/en/flugwerft/collections/jet-aircraft/mig-21/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U75454858</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matchmaker&amp;diff=104417</id>
		<title>Matchmaker</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matchmaker&amp;diff=104417"/>
				<updated>2021-06-02T23:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;U75454858: /* Matching based on the BR range */ changed EC 7 range to include 11.0 added in Red Skies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The matchmaker''' (balancer) is a server tool that is responsible for creating game sessions in all multiplayer game modes. The opponents you will meet in battle comes from the matchmaker.&lt;br /&gt;
&lt;br /&gt;
== Matchmaker in main game modes ==&lt;br /&gt;
3 main difficulty game modes are represented in War Thunder: Arcade, Realistic and Simulator. They differ from each other by rules on how the vehicles will be used during one battle - whether it’s one single vehicle or even the whole setup of vehicles. Based on these differences the matchmaker works according to different rules guided in most cases only by the Battle Rating of the participating vehicles.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|'''Battle rating (BR)''' — is the index of efficiency of each vehicle in the game for each of the three game modes (difficulty modes). Which opponents the player may meet in battle with this vehicle depends on the BR.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By clicking the “To Battle” button the player enters the queue for the selected game mode. Depending on the rules of the game mode chosen, the matchmaker collects players from the queue to the game session based on the BR of the particular vehicle or the whole vehicle line up which has been selected for the crew slots. In this case matchmaker doesn’t take into account a BR of any vehicle which isn’t suitable for the selected game mode or is broken - such vehicles will be highlighted in gray or red in the crew slots before clicking the “To Battle” button. &lt;br /&gt;
&lt;br /&gt;
=== Matchmaking types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || [[File:Fighters icon.png|link=]]&amp;lt;br&amp;gt;Air battles || [[File:Medium tanks icon.png|link=]]&amp;lt;br&amp;gt;Ground battles || [[File:Destroyers icon.png|link=]]&amp;lt;br&amp;gt;Naval battles&lt;br /&gt;
|-&lt;br /&gt;
| AB || Average BR || Highest BR || Highest BR&lt;br /&gt;
|-&lt;br /&gt;
| RB || Highest BR || Highest BR || Highest BR&lt;br /&gt;
|-&lt;br /&gt;
| SB || BR range || According to the lists || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== General rules of the matchmaking based on BR ==&lt;br /&gt;
The matchmaker selects the game session for the player in which the spread of the opponent’s vehicle BR will not exceed +/- 1.0 BR from the player’s vehicle. This means that the player will not meet a vehicle which exceeds the BR of his key vehicle (the one on which the matchmaker bases its search for a game session) in battle by more than 1 point of the BR.&lt;br /&gt;
&lt;br /&gt;
=== Additional rules ===&lt;br /&gt;
&lt;br /&gt;
* By searching for the team within the maximum spread (+/- 1.0 BR) the number of players in the vehicles with the highest BR in each team will not exceed 4 players.&lt;br /&gt;
* In aircraft RB there is a limit of 5 bombers from the total number of the team.&lt;br /&gt;
&lt;br /&gt;
These are all the rules that the matchmaker uses in random battles. There are no exceptions such as matching by player performance statistics at all.&lt;br /&gt;
&lt;br /&gt;
== Matchmaking based on the average BR ==&lt;br /&gt;
Matchmaking takes 3 vehicles with the highest BR from a players setup (vehicles from the crew slots) and displays the average value.&lt;br /&gt;
&lt;br /&gt;
This method of matchmaking will be used in aircraft AB. It allows you to research more advanced vehicles whilst not refusing the already researched aircraft as a player’s new aircraft can participate in the battles at a slightly lower BR where it is more comfortable to research its modifications.&lt;br /&gt;
&lt;br /&gt;
=== Averaging formula ===&lt;br /&gt;
To get the average BR in such matchmaking only 3 aircraft will be counted with the highest BR from the whole player’s setup (vehicles from crew slots). &lt;br /&gt;
&lt;br /&gt;
It will be calculated with the  following this formula: BR=A/2+B/4+C/4&lt;br /&gt;
&lt;br /&gt;
* A — vehicle with highest BR..&lt;br /&gt;
* B and C — 2 vehicles with bit lower BR.&lt;br /&gt;
&lt;br /&gt;
A final value will be rounded up to the nearest tenth from the list of values 0.3 or 0.7 (steps of BR in the game).&lt;br /&gt;
&lt;br /&gt;
=== Additional rules ===&lt;br /&gt;
&lt;br /&gt;
* If the difference in the BR between the vehicle with highest BR (A) and one of the top vehicles (B or C) is higher than 0.6, so in matchmaking the BR for this top vehicle will be calculated as A-0.6. It means that if A-B(C) &amp;gt; 0.6 so B(C) = A - 0.6.&lt;br /&gt;
* If the difference in the BR between the vehicle with highest BR (A) and one of the top vehicles (B or C) is equal to or higher than 2.0, so in matchmaking the BR of such a top vehicle will be replaced by BR of vehicle A. It means that if A-B(C)  ⩾ 2.0, so B(C) = A.&lt;br /&gt;
* If you want to send less than 3 vehicles into battle (specifically the number of serviceable aircraft in the crew slots is less than 3), so the BR values for the missing aircraft in the formula will be counted as A-0.6.&lt;br /&gt;
&lt;br /&gt;
== Matching based on the highest BR ==&lt;br /&gt;
The matchmaker takes the vehicle with the highest BR from the whole player’s setup or the BR of the single vehicle selected for battle and matches it to a game session based on such a vehicle. &lt;br /&gt;
&lt;br /&gt;
Such a method of selection is optimal for ground vehicles and naval vessels where the differences in the technical characteristics and the battle capabilities play a bigger role than in only aircraft battles.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|For the convenience of participation in different game modes we have a mechanism of “vehicle presets” which allows us to save several variants for vehicle arrangement in the crew slots.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Matching based on the BR range ==&lt;br /&gt;
In this matchmaking mode the rule of BR spread +/- 1.0 isn’t operating. The player will join the game session with fixed BR ranges, from minimum to maximum BR , which can be wider than +/- 1.0.&lt;br /&gt;
&lt;br /&gt;
Determining which range the player enters is based on the rule of “Matching based on the highest BR”. This means with the vehicle with the highest BR from the crew slots.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|Such kind of matchmaking will be used in SB. At the very beginning of the battle the player can only use the vehicle with a minimum BR that is equal to the initial BR in the range. More advanced vehicles will open for Respawn Points which can be earned in the game session.&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BR distribution based on the range looks like the following:&lt;br /&gt;
&lt;br /&gt;
* [1] Enduring Confrontation: 1.0 — 2.0&lt;br /&gt;
* [2] Enduring Confrontation: 2.3 — 3.3&lt;br /&gt;
* [3] Enduring Confrontation: 3.7 — 4.7&lt;br /&gt;
* [4] Enduring Confrontation: 5.0 — 6.3&lt;br /&gt;
* [5] Enduring Confrontation: 6.7 — 7.7&lt;br /&gt;
* [6] Enduring Confrontation: 8.0 — 9.3&lt;br /&gt;
* [7] Enduring Confrontation: 9.7 — 11.0&lt;br /&gt;
&lt;br /&gt;
== Matching according to lists ==&lt;br /&gt;
The matchmaker allows users to join a game session only with vehicles that are specified in the description of the battle. Such a method can be combined with other methods, for example with matching based on the BR ranges for aircraft. &lt;br /&gt;
&lt;br /&gt;
This method will be used in ground SB where the ground vehicles participate in battle together with aircraft. Ground vehicles will be matched in battle using the lists and aircraft using the BR range. Such a method is optimal for creating game sessions with a historical composition of forces. In this case the conditions of the game session allow limiting the maximum number of different vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U75454858</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_UHT&amp;diff=64524</id>
		<title>EC-665 Tiger UHT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=EC-665_Tiger_UHT&amp;diff=64524"/>
				<updated>2020-07-25T12:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;U75454858: Wrote about survivability and armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The armor on this helicopter consists of 20mm of composite AMAP-AIR surrounding the cockpit and protecting the pilot and gunner. Both the pilot and the gunner sit on 5mm thick kevlar seats. Finally, there is an additional 8mm of steel separating the the two engines.&lt;br /&gt;
&lt;br /&gt;
The fuel and transmission sit in the middle of the aircraft, between the gunner and the engine. There is no armor protection for the transmission and fuel, and their placement in the middile of the helicopter make them vulnerable to enemy fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Eurocopter Tiger UHT WTWallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Eurocopter Tiger UHT WTWallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ADl4WeY-R2A|'''The Shooting Range #167''' - ''Metal Beasts'' section at 00:32 discusses the Eurocopter Tiger.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the helicopter;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Eurocopter Tiger: Pouncing on the Prey]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U75454858</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=64015</id>
		<title>MiG-21MF (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21MF_(Germany)&amp;diff=64015"/>
				<updated>2020-07-19T17:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;U75454858: Fixed minor grammar errors and helped with readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-21_mf}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--'Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''{{Specs|name}}'' has good acceleration, and in term of maneuverability, is second only to the J35 Draken. Keep in mind, however, that constant maneuvering will cause it too bleed a lot of speed. Its wings will not rip off from maneuvers. The acceleration is good at speeds under Mach, and once it hits Mach 1, the MiG-21MF can out accelerate everything except for the MiG-21SMT. It is also very easy to overspeed and rip in a dive so players should keep an eye on their speed. In terms of payload the mig can carry 2 types of AAMs; the R-3S and the R-60 and two different kinds of unguided rockets; the S5K and the S24 along with an option of 250KG bombs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,196 || 2,178 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 35.1 || 139.6 || 131.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2295|| 2,240 ||32.3|| 33.0 ||192.8|| 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 550 || 550 || 450 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 780 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,860 kg || colspan=&amp;quot;2&amp;quot; | 355 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,505 kg || 7,455 kg || 8,168 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 29m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 1.00 || 0.87 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br /&amp;gt;(0 kph) || 6,977 kgf&amp;lt;br /&amp;gt;(1,200 kph)&lt;br /&gt;
| 1.07 || 0.94 || 0.85 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF lacks armor plating. There is none around the nose of the aircraft, making head-ons a death sentence. (Though at top rank, they're a bad idea with the 23 mm guns the plane has). The plane also has poor survivability like most jets at 10.3. Two fuel tanks in each wing allows even a stray cannon round to set you ablaze, though the main body of the plane is occasionally able to take a round or two. The wings are susceptible to being sheered off by incoming rounds. In short; getting hit is not something you want to do when playing the MiG-21MF.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|S-24|S-5K|R-3S|R-60}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-60 missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combining an ability to pull high angle-of-attack turns on demand, excellent acceleration, high top speed, and powerful dog-fighting weaponry, the MiG-21MF is a potent air superiority fighter. Good maneuverability allows the pilot to easily establish a tailing flight path on most enemies, and from there, it is very hard for the enemy to shake the MiG-21MF off of their tail. The MiG, for its part, can then utilize its powerful R-60 missiles or 23 mm cannons to destroy the enemy with ease.&lt;br /&gt;
&lt;br /&gt;
Note that when using the Mig-21MF's air-to-air missiles, it is best to fire them at around 1-2 km of range. Any less than that, and the missile might not have enough time to manoeuvre and successfully track the enemy. At ranges above 2 km, the missile may not be able to catch a fast-moving target. As for the 23 mm offensive cannons, be careful to practice trigger discipline. A high rate of fire and a low ammo count means that it is only possible to fire the cannons for a few seconds before they need to be reloaded at the airfield.&lt;br /&gt;
&lt;br /&gt;
As a dogfighter, the MiG-21MF excels due to its powerful weaponry, great acceleration, and a good turn rate. It can easily turn with [[F-4 Phantom II (Family)|F-4 Phantoms]], although the [[J35D]] and [[Mirage IIIC]] both turn better. Against these two planes, it is best to avoid extended turn fights. Instead, gradually bleed their speed - they both have poor maneuvering energy retention. At high altitudes, this plane is not as responsive, due to its high wing load and the low air pressure. This makes it much harder to dodge incoming missiles, so it is especially important to keep a high speed when at high altitude.&lt;br /&gt;
&lt;br /&gt;
The MiG-21MF can also easily engage ground targets. Its cannons can destroy lightly armoured vehicles, and its 4 x S-24 rockets are extremely capable at dealing with even the most advanced MBTs. What's more, this plane has access to a ballistic computer which calculates the impact point of cannon shells, rockets, and bombs, making aiming against ground targets a breeze.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
| FAB-250&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| UB-16&lt;br /&gt;
| R-3S&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
| UB-32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| C-24&lt;br /&gt;
| R-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* R-60 missiles have very good tracking and G-tolerance&lt;br /&gt;
* More agile than many high-tier jets&lt;br /&gt;
* Cannons with a high rate of fire&lt;br /&gt;
* Good ground attack loadouts&lt;br /&gt;
* A small profile which is harder to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammunition count&lt;br /&gt;
* Poor energy retention in extended turning engagements&lt;br /&gt;
* Flaps rip easily&lt;br /&gt;
* Poor maneuverability at low speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:MiG-21MF.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''{{Specs-Link|mig-21_smt}}''&lt;br /&gt;
* ''{{Specs-Link|mig-21_f13}}''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U75454858</name></author>	</entry>

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