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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U745923</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-22T11:00:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176335</id>
		<title>Vijayanta</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176335"/>
				<updated>2023-11-05T05:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Pros and cons */ Added more pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vijayanta&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.3 || 49.0 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.5 || 19.4 || 23.5 || 26.0 || 27.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|M728, Shell L35, M456}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)|L37A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (100) || 650 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 second reload with max crew&lt;br /&gt;
* Two-plane stabilizer&lt;br /&gt;
* 3 machine guns (2x7.62mm &amp;amp; 1x12.7mm) with one on the roof&lt;br /&gt;
&lt;br /&gt;
* An effective HEAT shell with a relatively high muzzle velocity&lt;br /&gt;
* Access to APDS and HESH as well&lt;br /&gt;
&lt;br /&gt;
* Above average reverse speed in comparison to some other British tanks&lt;br /&gt;
* Very mobile due to lighter weight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour all around, front armour is only good against autocannons&lt;br /&gt;
* Only -7° of gun depression compared to the more common -10°&lt;br /&gt;
* The coaxial 12.7mm machine gun is meant for rangefinding and has only 7mm of penetration&lt;br /&gt;
* The roof machine gun is only 7.62mm&lt;br /&gt;
* Ammo rack in the front right next to the driver&lt;br /&gt;
* Slow gun elevation speed affects gun handling&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8301-development-vijayanta-armour-from-india-en|[Devblog] Vijayanta: Armour from India]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176334</id>
		<title>Vijayanta</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176334"/>
				<updated>2023-11-05T05:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vijayanta&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.3 || 49.0 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.5 || 19.4 || 23.5 || 26.0 || 27.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|M728, Shell L35, M456}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)|L37A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (100) || 650 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 second reload with max crew&lt;br /&gt;
* 3 machine guns (2x7.62mm &amp;amp; 1x12.7mm) with one on the roof&lt;br /&gt;
&lt;br /&gt;
* An effective HEAT shell with a relatively high muzzle velocity&lt;br /&gt;
* Access to APDS and HESH as well&lt;br /&gt;
&lt;br /&gt;
* Above average reverse speed in comparison to some other British tanks&lt;br /&gt;
* Very mobile due to lighter weight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour all around, front armour is only good against autocannons&lt;br /&gt;
* Only -7° of gun depression compared to the more common -10°&lt;br /&gt;
* The coaxial 12.7mm machine gun is meant for rangefinding and has only 7mm of penetration&lt;br /&gt;
* The roof machine gun is only 7.62mm&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8301-development-vijayanta-armour-from-india-en|[Devblog] Vijayanta: Armour from India]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176333</id>
		<title>Vijayanta</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176333"/>
				<updated>2023-11-05T05:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vijayanta&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.3 || 49.0 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.5 || 19.4 || 23.5 || 26.0 || 27.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|M728, Shell L35, M456}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)|L37A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (100) || 650 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 second reload with max crew&lt;br /&gt;
* 3 machine guns (2x7.62mm &amp;amp; 1x12.7mm) with one on the roof&lt;br /&gt;
&lt;br /&gt;
* Effective HEAT shell with a relatively high muzzle velocity&lt;br /&gt;
* Access to APDS and HESH as well&lt;br /&gt;
&lt;br /&gt;
* Above average reverse speed in comparison to some other British tanks&lt;br /&gt;
* Very mobile due to lighter weight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour all around, front armour is only good against autocannons&lt;br /&gt;
* Only -7° of gun depression compared to the more common -10°&lt;br /&gt;
* The coaxial 12.7mm machine gun is only for rangefinding and has only 7mm of penetration&lt;br /&gt;
* The roof machine gun is only 7.62mm&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8301-development-vijayanta-armour-from-india-en|[Devblog] Vijayanta: Armour from India]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176332</id>
		<title>Vijayanta</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vijayanta&amp;diff=176332"/>
				<updated>2023-11-05T05:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Pros and cons */ added a preliminary list of pros and cons, feel free to improve it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_vijayanta&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.4 || 36.5 || 44.3 || 49.0 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.5 || 19.4 || 23.5 || 26.0 || 27.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Royal Ordnance L7A1 (105 mm)/Ammunition|M728, Shell L35, M456}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)|L37A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (100) || 650 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 second reload with max crew&lt;br /&gt;
* 3 machine guns (2x7.62mm &amp;amp; 1x12.7mm) with one on the roof&lt;br /&gt;
&lt;br /&gt;
* Effective HEAT shell with a relatively high muzzle velocity&lt;br /&gt;
* Access to APDS and HESH as well&lt;br /&gt;
&lt;br /&gt;
* Above average reverse speed in comparison to some other British tanks&lt;br /&gt;
* Very mobile due to lighter weight&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour all around, front armour is only good against autocannons&lt;br /&gt;
* Only -7° of gun depression compared to the more common -10°&lt;br /&gt;
* The coaxial 12.7mm machine gun is only for rangefinding and has only 7mm of penetration&lt;br /&gt;
* The roof machine gun is only 7.62mm&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8301-development-vijayanta-armour-from-india-en|[Devblog] Vijayanta: Armour from India]]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-3&amp;diff=167083</id>
		<title>IS-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-3&amp;diff=167083"/>
				<updated>2023-07-22T11:43:55Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Main armament */  BR-417B angled pen mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_is_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during the closed beta testing for Ground Forces before [[Update 1.41]]. The IS-3 keeps the same [[D-25T (122 mm)|D-25T]] gun as its predecessor while ''drastically'' upgrading its armour without hindering mobility too much.&lt;br /&gt;
&lt;br /&gt;
Anyone familiar with the [[IS-2]] and [[IS-2 (1944)]] will sit comfortably behind the driver's controls of this behemoth.&lt;br /&gt;
&lt;br /&gt;
As with previous IS models, the IS-3 sports the same D-25T 122 mm cannon, with its awesome destructive potential. Experienced tankers will know which weak points to look for on most targets, although the weapon's effectiveness increases dramatically once the BR-417D ammunition is researched, upgrading its penetration from 207 to 230 mm while retaining most of the HE filler. At its battle rating, the IS-3 will come up against many other heavy tanks with large, slow reloading guns, making the playing field much more even. Despite this, always beware the faster, lightly armoured targets such as the [[Ru 251]], [[Leopard I]], and other vehicles that can essentially ignore the IS-3's armour like the [[FV4005|FV4005]]. As with the IS-2 mod. 1944, the IS-3 has a spindle-mounted Heavy Machine Gun, good for warding off strafing aircraft or deterring light vehicles.&lt;br /&gt;
&lt;br /&gt;
The IS-3 once again demonstrates sub-par mobility, despite being relatively light for a heavy tank. It has an engine that produces a measly 671 horsepower, making the vehicle feel sluggish when attempting to initiate a turn from both standstills and when moving. Its acceleration also leaves much to be desired, however, it does have a reasonably high top speed, and usually will reach it eventually regardless of the surface it is driving on. Fortunately, as with all late Soviet heavy tanks, the reverse speed of the IS-3 is very respectable, often allowing it the time necessary to back out of bad situations to reload or repair. The reverse gears and low forward gears allow the vehicle to climb surprisingly sharp slopes, despite what some might expect from such a large vehicle.&lt;br /&gt;
&lt;br /&gt;
The most obvious changes over the previous IS tanks are of course the redesigned turret and the sharply angled 'pike' nose. The front is not only angled, but the armour is also relatively thick, with 110 mm on both the top and bottom, angled at 54°-56° and 54° respectively. As with previous designs, the IS-3 has somewhat sub-par side and rear armour, and angling should be avoided. The redesigned turret is much more resilient than the older designs, with more angling, a much smaller flat area around the mantlet, and significantly thicker casting. The tank is somewhat vulnerable to trap shots and turret ring penetration - these can be somewhat negated by depressing the gun and blocking the vulnerable areas.&lt;br /&gt;
&lt;br /&gt;
The IS-3 is the definition of a 'breakthrough' tank, which excels at close-range, front-on conflict where the chances of flanking are minimal and drivers can take advantage of the heavy frontal armour and reverse speed. When up-tiered, or against certain enemies with HEAT, HESH or ATGMs, IS-3 drivers should play cautiously as the tank is extremely vulnerable to high-penetration and chemical rounds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:IS-3 Screenshot 1.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 110 mm (54-56°) ''Front glacis'' &amp;lt;br&amp;gt; 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' &amp;lt;br&amp;gt; 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' &amp;lt;br&amp;gt; 60 mm (41-42°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 250 mm (1-78°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' &amp;lt;br&amp;gt; 40 mm ''Center'' &amp;lt;br&amp;gt; 75 mm ''Sides''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* The thickest armour of the tank is at the front – the &amp;quot;beak&amp;quot; at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.&lt;br /&gt;
* The turret front of the IS-3 is an also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.&lt;br /&gt;
* Turret side armour is not equal throughout its length. In the side middle, it is 130 mm, then bordering the rear armour is 150 mm thick.&lt;br /&gt;
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.&lt;br /&gt;
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.&lt;br /&gt;
* Turret ring is 200 mm thick with a 20 mm &amp;quot;collar&amp;quot; covering the front and sides.&lt;br /&gt;
* Upper half of the side armour is at a very steep angle, meaning conventional rounds will simply bounce&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 671|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
The mobility and speed of the IS-3 is decent, and is somewhere between other heavy tanks of the same tier and mediums tanks of the same tier. The IS-3 drives very similar to its predecessors the [[IS-1]] and [[IS-2]]. Whenever the IS-3 turns at all, much of the speed of the tank is instantly lost, making the hull turn rate lacklustre, especially without neutral steering. This is, of course, akin to those previously mentioned predecessors.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
[[File:IS-3 Screenshot 2.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IS-3 carries a heavy 122 mm D-25T cannon, the same weapon mounted on the IS-2 and IS-4M, as well as other variants of the IS-3. This cannon, based on a heavy howitzer, is a highly-effective weapon capable of hitting extremely hard. However, it has an extremely slow reload speed, and rather poor gun depression.&lt;br /&gt;
&lt;br /&gt;
The D-25T cannon fires large 122 mm shells, which are relatively effective against most targets at the IS-3's BR. However, the cannon's effectiveness is hampered by two main drawbacks - relatively bad gun handling (particularly the gun depression and turret rotation speed), and the ridiculously long reload rate. Firstly, the turret has a weak gun depression of just 3 degrees as well as a slow rotation speed, which can hamper the IS-3's ability to get its gun on target quickly and efficiently. Secondly, and more importantly, the IS-3 has a massive gun reload of 20+ seconds. This means that the IS-3 is more suited for a longer-ranged, &amp;quot;heavy fire support&amp;quot; role, as it makes use of the gun's massive punching power without running into situations where the IS-3's gun cannot reload quickly enough to return fire. However, these two drawbacks are compensated for by the IS-3's powerful ammunition, capable of dealing with most targets at its BR. While it retains the 3 shell types found on the previous IS-2, the IS-3's gun also gets access to the BR-471D APCBC shell. This shell gets less TNT filler than the other shells, but gains improved penetration of 230 mm at point-blank range. This shell is capable of frontally-penetrating most tanks at the IS-3's BR. However you should not underestimate the BR417B APHEBC shell either, since it actually has higher angled penetration than the BR-417D.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |  || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.3 || 10.1 || 12.2 || 13.5 || 14.4 || rowspan=&amp;quot;2&amp;quot; | 26.00 || rowspan=&amp;quot;2&amp;quot; | 23.00 || rowspan=&amp;quot;2&amp;quot; | 21.20 || rowspan=&amp;quot;2&amp;quot; | 20.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.4 || 6.3 || 7.7 || 8.4 || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-25T (122 mm)/Ammunition|BR-471, BR-471B, BR-471D, OF-471}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || 23&amp;amp;nbsp;''(+5)'' || 17&amp;amp;nbsp;''(+11)'' || 13&amp;amp;nbsp;''(+15)'' || 10&amp;amp;nbsp;''(+18)'' || 8&amp;amp;nbsp;''(+20)'' || 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The D-25T cannon fires two-piece ammunition that are stored all around the crew compartment. The majority of the projectiles are found lining the sides and rear of the turret while the majority of the propellant found in the hull, with two large piles flanking the driver and a few kept on the hull floor and rear. Next to the cannon breech on the loader's side is a small ready rack containing 5 propellant charges, with the 5 accompanying projectiles found to the loader's right against the turret side. The time it takes the loader to load one round into the ready rack from the stowage racks is about 21 seconds.&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 12, which empty all of the racks but racks 1 and 6.&lt;br /&gt;
* Ammo Rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 6 through 2.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in the ready racks. If all three ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will load ammo from racks 2-6 into rack 1, as long as there is ammo in racks 2-6. Firing will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IS-3 carries two secondary machine guns, being a 12.7 mm DShK machine gun on the turret roof as well as a coaxial 7.62 mm DT machine gun. The DT machine gun is relatively ineffective, as its small calibre prevents it from doing any sort of real damage against targets with any armour. As well, the coaxial mounting prevents the DT from firing at air targets effectively. The DShK, on the other hand, can be a more potent weapon when used against lightly-armoured vehicles or aircraft. The gun can penetrate the sides/back of some IFVs/SPAAs/light-armoured vehicles, and also has good firing angles allowing it to engage enemy aircraft and helicopters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -4°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,016 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IS-3, continuing the tradition of the Soviet IS line of heavy tanks, sports a powerful 122 mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle. The IS-3 also has a rather exposed and exploitable trap-shot directly under the gun barrel when the turret is facing directly forward, which even conventional rounds can use. It is also recommended to make sure that the enemy tank has around the same height advantage as you, as the armour plate on top of the gun breech can be penetrated by enemy shells shot from above, damaging the gun breech and possibly killing your tank.&lt;br /&gt;
&lt;br /&gt;
One important thing to note is that the stock grind of this vehicle is rather bad. When stock, the vehicle is  sluggish, and has a shell that really struggles to penetrate some of the well armoured tanks of its BR bracket, which you will regularly face. This will lead to you being more of a support tank when stock, but as you research more modifications the IS-3 becomes better.&lt;br /&gt;
&lt;br /&gt;
[[File:IS-3 Screenshot 3.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial [[IS-2]] at which is situated at a lower battle rating, so it is understandable that you will struggle to penetrate many heavy enemies frontally now at the higher battle rating, even with the new shell that can go through 230 mm of armour at close range.&lt;br /&gt;
&lt;br /&gt;
In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier, but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.&lt;br /&gt;
&lt;br /&gt;
The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the [[BMP-1]], which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload times make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the driver's position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).&lt;br /&gt;
&lt;br /&gt;
Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually, you're moving in the other direction).&lt;br /&gt;
&lt;br /&gt;
'''General Tips'''&lt;br /&gt;
&lt;br /&gt;
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32]] and [[Caernarvon]].&lt;br /&gt;
&lt;br /&gt;
* It has a reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.&lt;br /&gt;
* When down tiered, the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.&lt;br /&gt;
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.&lt;br /&gt;
* Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.&lt;br /&gt;
* In up tiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.&lt;br /&gt;
&lt;br /&gt;
Play this tank almost any way that is favourable. A few tips to increase this vehicle's performance:&lt;br /&gt;
&lt;br /&gt;
* Always face towards the enemies directly, avoid exposing the weak hull sides.&lt;br /&gt;
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.&lt;br /&gt;
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.&lt;br /&gt;
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.&lt;br /&gt;
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.&lt;br /&gt;
* Avoid fighting tanks with HEAT/HESH/APFSDS.&lt;br /&gt;
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.&lt;br /&gt;
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.&lt;br /&gt;
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).&lt;br /&gt;
&lt;br /&gt;
=== The Stock Grind ===&lt;br /&gt;
This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good frontal armour. Upper and lower plates are basically immune to all conventional shells&lt;br /&gt;
* First Soviet heavy tank that comes with the V-shaped hull and ridiculously strong spaced armour lining the sides&lt;br /&gt;
* Really strong turret. Even the sides of the turret are heavily armoured and angled&lt;br /&gt;
* Very powerful 122 mm gun; top APHE shell has high penetration and very good damage potential&lt;br /&gt;
* Good top speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horrifying reload speed; despite the armour, fighting two tanks at once is ill-advised&lt;br /&gt;
* Armour is still no match for APDS and HEAT&lt;br /&gt;
* Terrible gun depression; finding a good hull-down location to use the gun is difficult&lt;br /&gt;
* Despite the good turret, the left side of the gun mantlet can be penetrated by conventional rounds with good penetration (Like the 88 mm shell found on the Tiger II)&lt;br /&gt;
* Bottom of the gun mantlet is an infamous shot trap&lt;br /&gt;
* While a small target, the entirety of the turret ring is exposed&lt;br /&gt;
* Ammo is strewn throughout the entire crew compartment&lt;br /&gt;
* Roof-mounted 12.7 mm machine gun only has a 50 box magazine before needing to reload&lt;br /&gt;
* Only four crew members in a small crew compartment; any APHE shell that penetrates will likely knock out the entire crew&lt;br /&gt;
* 122 mm gun is the same as the IS-2 with the exception of the new BR-471D shell and will struggle to knock out hull down American mediums and heavies like the M48 Patton and T32&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot;&amp;gt;Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt; Design bureaus at the Chelyabinsk Tractor Plant &amp;quot;Tankograd&amp;quot; (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a &amp;quot;beak&amp;quot;. Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialled and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 was not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fighting, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pillboxes on the Jordan River by the Israelis.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Decline and Discontinuation===&lt;br /&gt;
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components.&lt;br /&gt;
&lt;br /&gt;
The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.&lt;br /&gt;
&lt;br /&gt;
At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.&lt;br /&gt;
&lt;br /&gt;
The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946.&lt;br /&gt;
They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_is_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_-YJo8JRBEM|'''Shooting Range #190''' -  ''Metal Beasts'' section at 1:00 discusses the IS-3.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2948--en|[Vehicle Profile] IS-3]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=116272</id>
		<title>Tiger II (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(P)&amp;diff=116272"/>
				<updated>2021-11-24T09:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Description */ Clarifying the difference in turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIp&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or '''Tiger II (P)''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.&lt;br /&gt;
&lt;br /&gt;
The Tiger II (P) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 m-1,800m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or less engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometer long shots is a must in this tank. At 800m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
'''''Difference between the [[Tiger II (H)|Henschel (H)]] and the [[Tiger II (P)|Porsche (P)]] turrets'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact it was the initial Krupp design for both prototypes.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Porsche&amp;quot; turret was for the Porsche prototype hull, which lost to the Henschel prototype hull. Therefore the Henschel hull became the basis for Tiger II, while no Porsche hulls were manufactured. 50 &amp;quot;Porsche&amp;quot; turrets were ordered from Krupp before the competition was over due to overconfidence on the part of Porsche. Both turrets were supposed to mount the same gun, so the first Tiger II's mounted those &amp;quot;Porsche&amp;quot; turrets, while Krupp built the &amp;quot;Henschel&amp;quot; turrets for the rest of them.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet, Cupola, Turret front)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (49°) ''Front glacis'' &amp;lt;br /&amp;gt; 100 mm (49°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 + 5 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (17-57°) ''Turret front'' &amp;lt;br&amp;gt; 120 mm ''Gun mantlet'' || 82 mm (28-29°) || 80 mm (30°) &amp;lt;br&amp;gt; 25 mm ''Turret underside'' || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 100 mm || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front armour is only 100 mm thick, but it is rounded, with varying angles (between 0-55°). Middle part is unangled and is the weakest part of the turret.&lt;br /&gt;
* Turret has some major flaws, like a shot trap (''As mentioned in the &amp;quot;[[#Pros_and_cons|Pros and cons]]&amp;quot; section''), and exposed, vulnerable turret ring (80-100 mm thick and no angle at all).&lt;br /&gt;
* Commander's cupola on top of the turret is 100 mm thick, but quite well angled.&lt;br /&gt;
* Lower glacis is only 100 mm thick, but it is not a weakspot (over 200 mm effective angled).&lt;br /&gt;
* Machine gun port could be marked as close-range weakspot. Although most of it is still 150 mm thick, the angling is much worse. But targeting the turret is preferable.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619|AoAweight=|abMaxHp=1113}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37&amp;amp;nbsp;''(+33)'' || 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23 to keep the hull empty and both ready racks full.&lt;br /&gt;
* Ammo racks 7 and 8 are ready racks, and takes priority in being filled at the beginning of the battle, then fills 1 through 6 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
* Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready rack and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General play style====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II is best used as a sniper (mainly due to its powerful gun); but when needed it can provide direct support for advancing units.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle e.g.: rotate your tank about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When &amp;quot;sniping&amp;quot; it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmaneouver the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
''Note that you have to find a tactic that suits your play style best; these are simple tips that should help you get started.''&lt;br /&gt;
&lt;br /&gt;
'''''It is not a medium tank nor a tank destroyer:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. Also, soviet 122mm guns don't have the best penetration but if that shell gets into your tank you will not survive, and under 500m, it is going to get in.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''''Know the gun and ammo:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic Battles|realistic]] and [[Simulator Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2800m (2.8km). You just need to follow the formula: ''Target size in meters / mil number x 1000 = target range''&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1000 and you will get the exact distance in meters. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot dead on.&lt;br /&gt;
&lt;br /&gt;
'''''Know your enemy and know yourself:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but '''don't expect miracles''', aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''''Hide your noble parts:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself near indestructible from the front. You can also use some low profile friendly tank destroyers, however having enough clearance to shoot is important, so not all tank destroyers are suitable cover.&lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a dead transmission, a fire and possibly some knocked out crew members, or just destroyed. &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT or HE shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''''Tiger II+long distance =/= immortal:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
An enemy that knows what he's doing will not engage you at distance with regular armour penetrating rounds, high calibre HEAT and HE rounds will very likely end your existence with a big boom if it manages to hit you.&lt;br /&gt;
&lt;br /&gt;
A KV-2 or an ISU-152 shooting a 152mm HE shell will most likely destroy you on the first hit, the sheer size of the shell makes it extremely harmful to your tank at all distances, the vehicles capable of destroying your tank with HE rounds are however, most of the time, not very well armoured; Not armoured enough for your gun, at the very least, so you should be able to take them out at ease if you manage to shoot first. High caliber HEAT ammo is also unaffected by distance and if it penetrates it can cause heavy damage to your tank.&lt;br /&gt;
&lt;br /&gt;
Remember a 122mm HE round hit can also cause you heavy damage or complete destruction.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''''Don't be an easy-going loner, be a paranoid team-player:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Lone heavy tanks are dead heavy tanks, while on a game make sure to have some medium/light tank support to cover your sides and rear, you will be the one absorbing shots they cannot take and they will mop up whatever tries to come from the side (that will be, most of the time, medium or light tanks) and even if they can not take it out, they will warn you about it and you will be able to respond in time. If you can't get medium/light tank support, get yourself another heavy tank to support you, you know what's scarier than a Tiger II? Two of them.&lt;br /&gt;
&lt;br /&gt;
Having support will give you peace of mind while shooting and let you concentrate on your target instead of being looking around you every 5 seconds like a paranoid, but then again, being paranoid is not a bad thing while driving this tank.&lt;br /&gt;
&lt;br /&gt;
If you saw something rolling around and don't know what it is, assume the worst and act accordingly, if it happened to be an A.I T-26 you can laugh about it, but if you ignore it and it happened to be an enemy flanking wave you will regret it, since it will not only cost you your tank, it might cost you the game.&lt;br /&gt;
&lt;br /&gt;
======Close quarter combat======&lt;br /&gt;
'''''While in close range, play it smart and always angle your tank. But not your turret:'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes you have to get in close to the combat zone for many reasons, one of them being Urban combat where the abundance of cover denies you of very long range shooting. If you see yourself forced to close quarters combat (that is under 700m) you need to play smart, be mobile but take your time to wait for the enemy where they might be coming from, communicate enemy positions to your allies and have them communicate any enemy contacts back so you can set up ambushes and flanking maneuvers.&lt;br /&gt;
&lt;br /&gt;
While in urban combat, long straight roads are a bane to the Tiger's health, look both sides before crossing and remember that your tank is capable of being the one delivering a penetrating blow, this allow for some long range shooting at certain locations. You might also find yourself suddenly in front of an enemy tank while turning around a corner, in this case a Tiger I would angle itself to maximize its effective armour thickness since it has flat armour, the Tiger II has the heavy armour of a Tiger I and the sloped armour of a Panther, so '''angling is usually unnecessary, but''' at this close range you will be easily destroyed from the front so you want to angle a bit so you have an increase in your effective armour thickness and this might save you from a shot in the lower frontal hull plate.&lt;br /&gt;
&lt;br /&gt;
'''BUT, whatever you do, DO NOT''' angle your turret, your turret is not specially strong from the front, in fact the front of the turret is an all times favorite target for everyone and you'll get shot there a lot but it is far better to face the enemy directly since the plates on the side of the turret are very thin.&lt;br /&gt;
&lt;br /&gt;
Being a fast and accurate shooter also helps while in close range, at this rank anything hitting you from under 500m will most likely destroy you, but you will also be able to penetrate anything so make sure to be the first one to shoot and make sure it lands where it hurts.&lt;br /&gt;
&lt;br /&gt;
=====The stock Tiger II guide=====&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating... but nothing is worse than the feeling impotence when watching your tank burn away even after defeating the enemy that caused the fire. In general the vehicle will underperform when stock, so don't say &amp;quot;I hate it&amp;quot; before you unlock all the modifications.&lt;br /&gt;
&lt;br /&gt;
Only true effort can unlock the necessary modifications to remedy this or by utilising golden eagles. ''But let's assume you have more important things to buy with your golden eagles.''&lt;br /&gt;
&lt;br /&gt;
Remember three very important points:&lt;br /&gt;
&lt;br /&gt;
#You can not repair anything else than your tracks.&lt;br /&gt;
#Once you catch a fire, it is game over.&lt;br /&gt;
#All your research points should be prioritized into the Parts modifications. This modifications is number one priority.&lt;br /&gt;
&lt;br /&gt;
Before entering the game '''make sure that you are researching parts''' and not Tracks or anything else, the ability to repair in combat is essential and will make your life far easier. But hey, if you don't have that modification yet, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
# Stay in or close by the capture circles.&lt;br /&gt;
#:Did you know that you can repair and replenish your ammo storage at the capture circles? No? Well, now you know it. Use this knowledge to your advantage.&lt;br /&gt;
#:If you get your gunshot, '''you can repair without the Parts modification''' by stopping your tank inside the capture zone. If you get your transmission or engine shot, and somehow you don't catch fire and happen to be near a capture zone, you can ask one of your allies to tow you to the capture zone. '''Remember''' that you must press the acceleration key (default: W) when someone is towing you, you won't move but it will unlock your brakes making you easy to move.&lt;br /&gt;
# Don't catch fire.&lt;br /&gt;
#:Don't, just don't. If you do it is game over, make sure to make as much damage as possible if you happen to catch fire.&lt;br /&gt;
# Sniping will depend largely on luck.&lt;br /&gt;
#:With a stock tank your accuracy will be terrible, so you will be forced to close quarters most of the time. Unlocking the modules that improve your accuracy will allow you to achieve 2000m long shots at ease so they should be your number 3 priority after Parts and FPE.&lt;br /&gt;
# Play smart.&lt;br /&gt;
#:If you use your tank in a smart way, take precautions and take advantage of its capabilities while keeping its limits in mind, you should not need to repair during a game at all&lt;br /&gt;
# Be helpful and merciful to your allies&lt;br /&gt;
#:Saw someone flip their tank? It reminds you of a turtle upside down struggling to set itself right, doesn't it? Funny, huh? Did you know that in nature, If a turtle flips and cannot right itself it dies slowly in desperation, an agony that can take several days? Not so funny anymore, huh?&lt;br /&gt;
#:Laugh out load, if you want when you see it, yes it is funny, but don't abandon the poor turtle to its fate, if you happen to be nearby, by all means please help the person in need for a friendly tow. The lesson here is: if you want help, be helpful.&lt;br /&gt;
#:If you want people to flip you over when you are upside down or pull you out of a trench, or pull your transmission-less self to a capture point so you can repair, do the same for others.&lt;br /&gt;
&lt;br /&gt;
=====Performance in a 0.0 to 10.0 scale:=====&lt;br /&gt;
&lt;br /&gt;
*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40km/h even on a flat road, struggle to achieve 30km/h on flat cross country, struggle to achieve 20km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to a pyrotechnia.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be deathly and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile american medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively low armour; the [[T32]], a heavier version of the Pershing with an impenetrable mantlet and night invulnerable upper glacis, and a far nastier version of that 90mm gun; the premium T28, american tank destroyer with incredibly strong frontal armour and a gun far superior to the Tiger II's (shoot the cupolas), the premium [[M26E1|M26E1]] and the [[M46_&amp;quot;Tiger&amp;quot;|Premium M46 &amp;quot;Tiger&amp;quot;]] American tanks which have very similar guns to the Tiger II.&lt;br /&gt;
&lt;br /&gt;
A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1000m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
&lt;br /&gt;
[[T95|T95]]: Use your ''medium tank'' to either outflank this enemy or put a few well aimed shots into the cupolas. Watch out for its traverse speed, as the ''Doom-turtle'' is shockingly fast to turn on the spot.&lt;br /&gt;
&lt;br /&gt;
[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantle will most likely result in an ammo rack.&lt;br /&gt;
&lt;br /&gt;
===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2_(1944)]] is a Soviet heavy tank with a large 122 mm cannon which you want to avoid. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can be quite trollish, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
&lt;br /&gt;
Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains the excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose you tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
&lt;br /&gt;
[[SU-100]]: Fast, mobile and armed with a gun rivaling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately they have little yet well angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
&lt;br /&gt;
All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
&lt;br /&gt;
[[T-54_(1951)|T-54]] is rare but will still pop up in matches. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
&lt;br /&gt;
===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander, but will struggle to incapacitate the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
&lt;br /&gt;
=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
&lt;br /&gt;
In the literal way, yes, '''your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B.''' They know the tank from the inside out just like you, long range and even taking cover wont help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
&lt;br /&gt;
A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
&lt;br /&gt;
'''The only effective way to face a Tiger II with a Tiger II is to hit first''' and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
&lt;br /&gt;
You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
&lt;br /&gt;
A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions.&lt;br /&gt;
&lt;br /&gt;
The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
&lt;br /&gt;
The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate, if nothing else works try APCR.&lt;br /&gt;
&lt;br /&gt;
Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell, since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
&lt;br /&gt;
The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
&lt;br /&gt;
If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Upper glacis plate is extraordinarily tough, especially at a BR of 6.3. Don't expect anything but APDS or HEAT to get through it&lt;br /&gt;
* With its very high muzzle velocity, accuracy, penetration, post penetration damage, and fire rate, the KwK43 88mm cannon loaded with PzGr 39/43 is arguably the best gun at Rank 4&lt;br /&gt;
* One can argue that the KwK43 is infact a better overall cannon than the 105mm cannon on the the 10.5 Tiger II. While it doesn't have the post penetration damage of the 105, the KwK43 has nearly double the rate of fire, nearly the same penetration, and is still an APHE round&lt;br /&gt;
* PzGr 40/43 shells have extremely high muzzle velocity and armour penetration values at all ranges&lt;br /&gt;
* Turret is highly sloped and can cause some shots to bounce&lt;br /&gt;
* Good tank for one to master the Tiger II(H) while grinding its modules&lt;br /&gt;
* Despite its massive weight of 68 tons, the Tiger II P actually has a high top speed. You'll be right behind the medium tanks when when going into battle&lt;br /&gt;
* Provides a good learning curve for later German heavy tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While being sloped, the turret is this tanks biggest weakness. The armour thickness is underwhelming at best. There are even some Rank 2 tanks whose cannon are powerful enough to go right through the front of the turret face&lt;br /&gt;
* Unlike most tanks in the game, going hull down is not a valid tactic in this tank.&lt;br /&gt;
* If the tank is loaded with anything more than 48 rounds, the back of the turret will have ammunition in it. This can prove to be a fatal mistake&lt;br /&gt;
* Angling the turret doesn't always work&lt;br /&gt;
* This is a massive heavy tank. So unless you're going at the tanks top speed, don't expect to pull of any quick U-turns to deal with an unexpected threat&lt;br /&gt;
* Priority target by planes. Especially when in 6.3 BR games&lt;br /&gt;
* Large fuel tanks can cause frequent fires&lt;br /&gt;
* With the very low damage and penetration of the HEAT shells, they are essentially pointless to ever take into battle&lt;br /&gt;
* Tanks with APDS and HEAT/HEAT-FS, which are becoming increasingly common at its rank, can penetrate the frontal mantlet most of the time, only lower calibre guns can be stopped&lt;br /&gt;
* Rarely, if a shell strikes the lower portion of where the barrel and gun mantlet meet, the shell or shell fragments can ricochet off through the turret ring into the crew compartment, crippling or even destroying the vehicle.&lt;br /&gt;
* Turret cheeks are very weak and will rarely bounce shots.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)|VK 4501 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. The Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the center (akin to the [[Ferdinand|Ferdinand tank destroyer]] layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
&lt;br /&gt;
Henschel, on the other hand, used a more conventional design in their tank layout, but the end result look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the center, and the engine in the rear. The design used many components from the Panther and the [[Panther II|Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new ''Schachtellaufwerk'' design simplified maintenance and increased production by using less wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943 to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassal and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the amount of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick effective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour is still 80 mm, which presents a weaker target, but still very well armoured at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK 43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a &amp;quot;Turmzielfernrohr 9b/1&amp;quot; monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
&lt;br /&gt;
The turret on this Tiger II is the prototype turret model by Krupp, colloquially known as the &amp;quot;Porsche&amp;quot; turret (hence the &amp;quot;P&amp;quot; in the name). This turret model presented some design flaws: the curved front of the turret was not as thick as the rest of the hull and thus was penetrable and the curved form created a shot trap deflecting incoming shells into the hull's roof. The commander's cupola was also protruding.&lt;br /&gt;
&lt;br /&gt;
The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, but this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
&lt;br /&gt;
The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 km/h, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavyweight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements, but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (''Schwere Panzer Abteilungen'') in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd were lost. The 501st Heavy Panzer Battalion had the Tiger II see first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów in August 12, 1944 that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
&lt;br /&gt;
The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stayed in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
&lt;br /&gt;
Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Samur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In August 1942, the companies Nibelungenwerke, led by Ferdinand Porsche, and Henschel &amp;amp; Sohn AG, under the direction of Erwin Aders, received technical specifications for a tank with thicker armor than the Tiger I, placed at the same large angles of inclination as that on the T-34.&lt;br /&gt;
&lt;br /&gt;
After testing, Porsche's prototype was rejected. However, by this point, 50 turrets had already been produced for the model. It was decided that these turrets would be used to equip the first 50 tanks with Henschel's hull design, which had equipment for underwater traversing. Porsche's turrets had a streamlined shape, and the commander's cupola was accommodated by a curved bulge on the turret's side. The turret's frontal armor had a thickness of 107 mm. All Tiger II(P) tanks had anti-magnetic Zimmerit paste applied on their vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
The first set of tanks, new vehicles with the Porsche turrets received on March 14, 1944, became the 316th company of the Panzer Lehr. Five tanks fought with the Panzer Lehr on the Western Front. The remaining tanks were received by the 503rd heavy tank battalion, which fought on the Western Front until 1944. After this, the two still-intact Tiger II(P) tanks fought in the battalion's battles on the Eastern Front during the autumn and winter of 1944–1945.&lt;br /&gt;
&lt;br /&gt;
Thick armor plates, positioned at high angles of inclination, provided the tank very high protection against the majority of the anti-tank weapons of the time. However, the vehicle's high weight and lack of engine power caused the Tiger II to have low ride quality and overall low reliability. A serious drawback of the Porsche turret was its streamlined front, which was prone to making projectiles ricochet into the roof of the tank's hull.&lt;br /&gt;
&lt;br /&gt;
The major opponent of the Tiger II(P) on the Western Front was enemy aircraft. Also, many vehicles were lost as a result of mechanical failure.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
Camouflages and skins for the Tiger B (H) from live.warthunder.com.&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23tiger_b #tiger_b]&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23pzkpfw_vi_ausf_b_tiger_iih #pzkpfw_vi_ausf_b_tiger_iih]&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23tiger_ii #tiger_ii] The entirety fo Tiger B skins, but containing Porsche turret versions too. Lookout for the ''boxy'' turret for the correct camouflage.&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l1DTj5x40CY|'''The Shooting Range #57''' - ''Pages of History'' section at 07:03 discusses the two turrets of the Tiger II.|MOFu6PoiseE|'''Crouching Tiger, Hidden...OH TITS! Fun &amp;amp; Intense Tank Battle!''' - ''BaronVonGamez''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Tiger II (H)]]&lt;br /&gt;
* [[IS-2 (1944)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Text of this page was written for the [https://forum.warthunder.com/index.php?/topic/232511-competition-wt-wiki-combat-training-closed/ Wiki competition &amp;quot;Combat training&amp;quot;] by [https://forum.warthunder.com/index.php?/user/559224-remiak/ Remiak] [https://forum.warthunder.com/index.php?/topic/233326-wikicontest-panzerkampfwagen-tiger-ausf-b/ Link to original contest entry article.]&lt;br /&gt;
*[http://www.tankmuseum.org/museum-online/vehicles/object-e1952-33 Page of the Bovington Tank Museum on the &amp;quot;Sd Kfz 182 Panzerkampfwagen VI Ausf B (E1952.33)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=116271</id>
		<title>Tiger II (H)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=116271"/>
				<updated>2021-11-24T09:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Survivability and armour */ Clarifying the difference in turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Difference between the Henschel (H) and the [[Tiger II (P)|Porsche (P)]] turrets'''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons, the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact, it was the initial Krupp design for both prototypes. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Porsche&amp;quot; turret was for the Porsche prototype hull, which lost to the Henschel prototype hull. Therefore the Henschel hull became the basis for Tiger II, while no Porsche hulls were manufactured. 50 &amp;quot;Porsche&amp;quot; turrets were ordered from Krupp before the competition was over due to overconfidence on the part of Porsche. Both turrets were supposed to mount the same gun, so the first Tiger II's mounted those &amp;quot;Porsche&amp;quot; turrets, while Krupp built the &amp;quot;Henschel&amp;quot; turrets for the rest of them.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (hull, turret)&lt;br /&gt;
*Cast homogeneous armour (gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 150 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 100 mm (50°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 185 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (19°) &amp;lt;br&amp;gt; 30 mm ''Turret ring'' || 44 mm (0-14°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm (conical) || 150 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Suspension wheels and interleaved and overlap.&lt;br /&gt;
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection.&lt;br /&gt;
* A 30 mm turret ring plate is present.&lt;br /&gt;
* Belly armour front part is 40 mm thick while the rest is 25 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating  but nothing is worse than feeling powerless to stop your tank from burning to a crisp, even after defeating the enemy that caused the fire. In general, any vehicle will underperform when stock, so reserve your judgement until you unlock all modifications. All your research points should be prioritized into the Parts and FPE modifications. These two modifications are the number one priority.&lt;br /&gt;
&lt;br /&gt;
Stock tanks lack in all areas, however after Parts and FPE, there are a few upgrades that will noticeably upgrade how your vehicle handles:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Adjustment of Fire&amp;quot; significantly increases the general accuracy of your main weapon. Particularly useful at long range.&lt;br /&gt;
* &amp;quot;Tracks&amp;quot; increase notably the manoeuvrability of your vehicle. Particularly useful in close-range maps.&lt;br /&gt;
&lt;br /&gt;
If you don't have unlocked the Parts modification yet, however, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
* Stay close to your teammates.&lt;br /&gt;
* You can repair at the capture points, make good use of it.&lt;br /&gt;
* Light tanks can help you repair (provided they have unlocked the Parts modification).&lt;br /&gt;
* Avoid exposing anything that might risk fire at all costs. If you are set alight, it's game over.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 - 1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or fewer engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || 0 || 0.3 || 1,100 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0 || 0.1 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 60&amp;amp;nbsp;''(+10)'' || 49&amp;amp;nbsp;''(+21)'' || 42&amp;amp;nbsp;''(+28)'' || 35&amp;amp;nbsp;''(+35)'' || 29&amp;amp;nbsp;''(+41)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23&amp;amp;nbsp;''(+47)'' shells to keep the hull empty and both ready racks full.&lt;br /&gt;
* Racks 7 and 8 are ready racks, and take priority in being filled at the beginning of the battle, then fill 1 through 6 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the first and second ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General play style====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II (H) is best used at mid to long ranges, where its small weak spots are hardest to hit. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle e.g.: rotate your tank about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When sniping, it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
Note that you have to find a tactic that suits your play style best; these are simple tips that should help you get started.&lt;br /&gt;
&lt;br /&gt;
'''It is not a medium tank nor a tank destroyer:'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try to brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. In particular, Soviet 122 mm guns have decent penetration and large amounts of explosive filler, so you are unlikely to survive a hit, especially if shot in the sides.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''Know the gun and ammo:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic_Battles|realistic]] and [[Simulator_Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800 m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2,800 m. You just need to follow the formula: Target size in meters / mil number x 1,000 = target range&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1,000 and you will get the exact distance in meters. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot right on.&lt;br /&gt;
&lt;br /&gt;
'''Know your enemy and know yourself:'''&amp;lt;br&amp;gt;&lt;br /&gt;
This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but don't expect miracles, aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''Hide your notable weak spots:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ensuring sufficient cover is available is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself near indestructible from the front. You can also use some low profile friendly tank destroyers, providing there is suitable clearance to fire over them.&lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a disabled transmission, a fire and possibly some knocked out crew members or just destroyed. &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT or HE shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover.&amp;lt;br&amp;gt;&lt;br /&gt;
Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''Long Range =/= Immortality'''&amp;lt;br&amp;gt;&lt;br /&gt;
Any competent enemy will avoid using regular AP rounds when engaging at long range; HEAT, some APDS, and high-calibre HE rounds are all capable of doing damage even at extreme ranges, though if you quickly reverse back into cover while the shell is traveling (the Tiger II has a surprisingly good reverse speed), you can avoid getting hit. However, this assumes you aren't make a fatal mistake: not finding a reliable or long term place for sniping. A good location for long-range combat should be one that only exposes one side of the Tiger tank, that way the gun only needs to be pointed towards the front and the other exposed side. It would also be ideal to have enough space behind the tank's position in order to enact overextend tactics to pop out of cover and fire at a target before reversing back to cover, or just to withdraw if the tank or the position is in trouble.&lt;br /&gt;
[[File:King Tiger Positioning Example.jpg|left|thumb|350px|An example of good positioning for long-range sniping.]]&lt;br /&gt;
&lt;br /&gt;
Ensure you account for the capabilities of what you're engaging; tank destroyers such as the ISU-152 can easily destroy your vehicle with their extremely high-calibre HE rounds, HESH such as that fired by the FV-4005 can also be deadly, and HEAT rounds, when up-tiered into tanks such as the M46, can effectively penetrate your upper plate even at range. Additionally, well-aimed APDS rounds from British tanks such as the Centurion and Conqueror are capable of penetrating, even at range.&lt;br /&gt;
&lt;br /&gt;
Avoid exposing any more of your vehicle than absolutely necessary; with the impressive gun depression of the Tiger II (H), you should easily be able to make use of any available defilade or ridge that can protect your hull.&lt;br /&gt;
&lt;br /&gt;
======Teamplay======&lt;br /&gt;
'''Be a team player:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lone heavy tanks are vulnerable heavy tanks, so it's always best to ensure you've got some support around when advancing or holding a strategic location. In close-quarters maps, were short to mid range engagements are the best you can hope for, try to be the front-liner, taking the shots you'll survive that your medium tank allies might not. They, in turn, should be able to assist you if enemies attempt to flank. Remember, however, that you're not invulnerable and it's not your job to save teammates that make mistakes. You should assume the worst about anything you encounter, too - tanks such as the T34, IS-2, etc can all easily destroy you at close ranges, so being efficient on your shots is extremely important - avoid panicking and giving tanks that can engage you comfortably a chance to fire back.&lt;br /&gt;
&lt;br /&gt;
======Close-quarters combat======&lt;br /&gt;
'''Expose only what's necessary:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Often, you'll have no choice but to engage in close quarters. It's far from ideal for a Tiger II, but it's still reasonably doable. As mentioned previously, avoid exposing your LFP, make use of any cover available, while maintaining a small amount of angling on your hull to maximise the effectiveness of the UFP. Avoid exposing the sides of your turret at all costs! Do not angle more than a few degrees either side to avoid the thin armour on the sides of the turret being penetrated.&lt;br /&gt;
&lt;br /&gt;
Try to ensure you have some sort of escape route handy if things go sour - something preferably that you can cover with smoke to give you time to repair if necessary.&lt;br /&gt;
&lt;br /&gt;
Attempt to set up ambushes where possible, using choke points and intersections where you will get the first shot reliably and enemies are unlikely to be able to react in time to save themselves.&lt;br /&gt;
&lt;br /&gt;
=====Performance in a 0.0 to 10.0 scale:=====&lt;br /&gt;
&lt;br /&gt;
*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40km/h even on a flat road, struggle to achieve 30km/h on flat cross country, struggle to achieve 20km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
&lt;br /&gt;
*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to pyrotechnics.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be dangerous and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile American medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively thin armour; the [[T32]], a heavier version of the Pershing with an impenetrable mantlet and nigh invulnerable upper glacis, and a far nastier version of that 90 mm gun; the premium T28, American tank destroyer with incredibly strong frontal armour and a gun far superior to the Tiger II's (shoot the cupolas), the premium [[M26E1|M26E1]] and the [[M46_&amp;quot;Tiger&amp;quot;|Premium M46 &amp;quot;Tiger&amp;quot;]] American tanks which have very similar guns to the Tiger II.&lt;br /&gt;
&lt;br /&gt;
A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1,000 m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
&lt;br /&gt;
[[T95|T95]]: Use your medium tank to either outflank this enemy or put a few well-aimed shots into the cupolas. Watch out for its traverse speed, as the Doom turtle is shockingly fast to turn on the spot.&lt;br /&gt;
&lt;br /&gt;
[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantle will most likely result in an ammo rack.&lt;br /&gt;
&lt;br /&gt;
===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2 (1944)]] is a Soviet heavy tank with a large 122 mm cannon that you want to stay away from. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can prove difficult to penetrate reliably, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
&lt;br /&gt;
Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85 mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose your tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
&lt;br /&gt;
[[SU-100]]: Fast, mobile and armed with a gun rivalling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately, they have little yet well-angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
&lt;br /&gt;
All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
&lt;br /&gt;
[[T-54_(1951)|T-54]] is rare but will still pop up in matches. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
&lt;br /&gt;
===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range, even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander but will struggle to knock out the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
&lt;br /&gt;
=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
&lt;br /&gt;
In a literal way, yes, your worst possible enemy is another Panzerkampfwagen Tiger Ausf. B. They know the tank from the inside out just like you, long range and even taking cover wont help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
&lt;br /&gt;
A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
&lt;br /&gt;
The only effective way to face a Tiger II with a Tiger II is to hit first and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front, for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
&lt;br /&gt;
You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
&lt;br /&gt;
A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions (Even in a downtier, you can still face tanks carrying APDS rounds such as the [[Centurion Mk 1]].&lt;br /&gt;
&lt;br /&gt;
The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100 mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
&lt;br /&gt;
The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate if nothing else works try APCR.&lt;br /&gt;
&lt;br /&gt;
Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
&lt;br /&gt;
The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
&lt;br /&gt;
If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* With the turret face being up to 185 mm thick and some tracks lining the sides, the Tiger II (H) has a much better turret than its predecessor.&lt;br /&gt;
* Like all other Tiger II's, the frontal hull armour is still extremely thick. Nearly impossible for anything but APDS and HEAT to punch through the upper glacis plate&lt;br /&gt;
* As will all tanks bearing the name Tiger, side scraping is still a good tactic to use on the battlefield&lt;br /&gt;
* 40 mm roof armour offers decent protection against lower-caliber air attacks and even artillery&lt;br /&gt;
* Even if an enemy shell does go through the lower glacis plate, the Tiger II's transmission sometimes acts as a buffer. This can lead to a completely unharmed crew&lt;br /&gt;
* Even at the Tiger II's BR,the 88 mm KwK43 cannon is still great. It scores high marks in penetration, accuracy, damage, and fire rate.&lt;br /&gt;
* Decent gun depression of -8 degrees can have the tank utilize hull-down tactics to protect lower glacis&lt;br /&gt;
* Stock PzGr 39/43 shells are still the go-to anti-tank round. Great accuracy, penetration, and damage potential&lt;br /&gt;
* Fully upgraded, the Tiger II (H) has a high top speed and quick traversing turret. This will give you a fighting chance against medium and light tanks trying to flank&lt;br /&gt;
* Good reverse speed to withdraw from disadvantageous situations&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite having a better turret than its predecessor, the overall turret armour of the Tiger II (H) is sub-par for the Rank. Nearly every tank the Tiger II can meet in battle can punch right through the turret sides and face&lt;br /&gt;
* This is a really big tank. Difficult to miss, even at long range&lt;br /&gt;
* Long and large gun barrel makes it easy to be spotted and damaged to prevent usage&lt;br /&gt;
* The lower glacis plate is only 100 mm thick. Expect to lose the transmission, driver, and machine gunner every so often&lt;br /&gt;
* With two large ready racks at the back of the turret, any shells penetrating it are extremely dangerous&lt;br /&gt;
* HEAT and HE shells are inadequate to penetrate targets at this BR&lt;br /&gt;
* Even when fully upgraded, the engine power is underwhelming for a tank that weighs 68 tons. This tank takes time to reach its top speed and struggles to climb hills&lt;br /&gt;
* While fast in a straight line, the Tiger II's manoeuvrability at low speeds is poor. Enemy mediums can take advantage of this&lt;br /&gt;
* The turret front has a weak spot of only 153 mm of armour &lt;br /&gt;
* This tank can be matched with tanks that have access to APDS or HEAT shells, easily defeating the Tiger II's armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger_H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche the following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK_45.01_(P)|VK 4501 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the centre (akin to the [[Ferdinand|Ferdinand tank destroyer]] layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
&lt;br /&gt;
Henschel, on the other hand, used a more conventional design in their tank layout, but the end results look no way similar to their previous heavy tank design [[Tiger_E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther_G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the centre, and the engine in the rear. The design used many components from the Panther and the [[Panther_II|Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new Schachtellaufwerk design simplified maintenance and increased production by using fewer wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943, to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassel and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the number of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger|Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick ineffective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour are still 80 mm, which presented a weaker target, but still formidable at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK 43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a Turmzielfernrohr 9d monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
&lt;br /&gt;
The turret on this Tiger II is the production turret model by Krupp, colloquially known as the &amp;quot;Henschel&amp;quot; turret (hence the &amp;quot;H&amp;quot; in the name) despite that the Henschel company had no influence on the Krupp turret design. This turret replaced the flawed prototype [[Tiger II (P)|&amp;quot;Porsche&amp;quot; turret]], also by Krupp. The production model was a simplified turret, using more flat surfaces and a sleeker shape for easier production. The previously curved front of the turret is made into a thickened flat face that presents no shot trap and the protruding commander's cupola was flattened into the design. The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
&lt;br /&gt;
The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 kilometres per hour, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavy weight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (Schwere Panzer Abteilungen) in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd was lost. The 501st Heavy Panzer Battalion had the Tiger II see the first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów on August 12, 1944, that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
&lt;br /&gt;
The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stays in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
&lt;br /&gt;
Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Saumur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This version of the tank was equipped with Erwin Aders' turret model, which had a simpler design than the Porsche turret. This allowed the forward armor to be reinforced up to 180 mm, at an inclination of 10°. The turret's front plate was straightened, which prevented shells from ricocheting into the roof of the tank's hull. The ammunition capacity was increased from 72 to 84 shots. As an additional weapon for protection against enemy infantry, the tank was equipped with a Nähkampfgerät 26 mm mortar, with smoke, fragmentation, and fragmentation-incendiary rounds. The tank's weight was around 68 tons, but due to the design of its chassis, its cross-country ability across rough terrain was satisfactory. The use of wide tank treads reduced the tank's ground pressure, when compared to that of the Tiger I, from 1.09 to 1.06 kg/cm². Until September 1944, Zimmerit anti-magnetic paste was applied to the tank's vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Production of the tanks was always being delayed due to Allied bombing runs or lack of materials. In total, around 490 of the tanks were produced from January 1944 to March 1945. The factories of the Henschel company reached a reasonably high rate of assembly—building a Tiger II, from start to finish, took 15 days.&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. VI Ausf. B was the most powerful tank in production during World War II, as well as the last heavy tank produced by Nazi Germany. Due to its extremely powerful 88 mm 8,8cm KwK 43 L/71 gun, it was able to effectively defeat any of the Allies' tanks.&lt;br /&gt;
&lt;br /&gt;
This combat vehicle had a number of serious shortcomings, such as low operational mobility, high weight, low technical reliability, low maneuverability, and limited fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Jh8NVtN57Jg|'''{{PAGENAME}} - The Old King!''' - ''JustinPlaysYT''|w7FGoGdQZ_M|'''{{PAGENAME}} Revisited Tank Review''' - ''NUSensei''|QuDuBwAhRa4|'''Tank Chats #47 King Tiger''' - ''The Tank Museum''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Tiger_II|[Wikipedia] Tiger II]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-vi_konigstiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen Tiger Ausf.B (Sd.Kfz.182) Tiger II]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2&amp;diff=35682</id>
		<title>Leopard 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2&amp;diff=35682"/>
				<updated>2019-11-02T20:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: Created page with &amp;quot;There are three tanks named Leopard 2 in the game: &amp;lt;br&amp;gt; Leopard 2K at rank VI &amp;lt;br&amp;gt; Leopard 2A4 at rank VI &amp;lt;br&amp;gt; Leopard 2A5 at rank VII&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three tanks named Leopard 2 in the game:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leopard 2K]] at rank VI&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leopard 2A4]] at rank VI&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leopard 2A5]] at rank VII&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10M&amp;diff=34467</id>
		<title>T-10M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10M&amp;diff=34467"/>
				<updated>2019-10-21T19:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Mobility */ added arcade upgraded horsepower and power to weight ratio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_t_10m}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This heavy tank was introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T-10 is a Soviet heavy tank from the Cold War that is the last of the IS series. It was originally named the IS-10, but after Iosif Stalin's death in 1953 and the general sentiment surrounding that event, it was renamed to simply T-10. The T-10 was in production between 1953 and 1966, which allowed the Soviet Union to put out just under 1,500 of them.&lt;br /&gt;
&lt;br /&gt;
The T-10 was better than its predecessors in almost every way: firepower, speed, armour and efficiency. It was a very promising breakthrough, that came too late. In the game, the T-10 plays like a medium tank with just below-average mobility, although it can easily reach speeds of up to 40 km/h. Arguably, its only disadvantage is the sluggish reload speed.&lt;br /&gt;
&lt;br /&gt;
However, in the 1960s, the Soviets have realized that the concept of the main battle tank (MBT), was much more efficient. Guns of similar firepower, as well as reasonable armour,  could be placed on a medium tank, which would be much more mobile than a heavy tank. That suited the Soviets because MBTs could be used in many more types of operations than the T-10, or a similar tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
From being one of the most feared tanks in the game, the T-10M is now very often overlooked. Its armour is called out-of-date, easily over-matched by new APFSDS rounds even when at an angle.&lt;br /&gt;
&lt;br /&gt;
Frontally, the T-10M's armour ranges from 200 mm (LFP) to 250 mm (peak of the pike) to over 300 mm around the turret. That is not bad, especially for hull-down positions where the T-10M can present only its turret. When compared to the Chieftains ([[Chieftain Mk 3|Mk 3]] and [[Chieftain Mk 5|Mk 5]], without [[Chieftain Mk 10|composite armour]]), the T-10M has more hull armour, and even a more evenly protected turret (Chieftains have a weaker side on the left when facing one frontally).&lt;br /&gt;
&lt;br /&gt;
Angling your hull is not effective, it's detrimental. For instance, the stock round on the [[Leopard A1A1]] (DM13, APDS round) cannot penetrate your upper pike or your turret, only the LFP. However, if you present your side, it negated the angling of the pike and allows the Leopard to get through, usually hitting your driver and the ammunition. The story is the same with almost every vehicle - you shouldn't angle.&lt;br /&gt;
&lt;br /&gt;
Lastly, mind that you have 3 crew members sitting in line on your left side when looking from the T-10M, that presents a one-shot opportunity for any opponents that can penetrate your pike. Although, your driver almost always dies, which means that you can't reverse into cover, so try not to get shot.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40,60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br /&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Turret side armour is not equally thick, ranging from 130 mm to 190 mm in some areas.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.--&amp;gt;&lt;br /&gt;
The T-10M is surprisingly agile. Its top speed of 50 km/h is on par with MBTs; however, it is rarely reached. Its acceleration is great, enabling you to reach strategic locations relatively quickly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 53 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|50 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|968&lt;br /&gt;
|1192&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|663&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|19.36&lt;br /&gt;
|23.84&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|13.26&lt;br /&gt;
|15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M-62-T2S (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M-62-T2S (122 mm)|122 mm M-62-T2S]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 30 || -4°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 13.8 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 10.1 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 20.00 || 17.7 || __.__ || 15.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| BR-472 || APCBC || 282 || 276 || 262 || 246 || 230 || 215 &lt;br /&gt;
|-&lt;br /&gt;
| OF-472 || HE || 35 || 35 || 35 || 35 || 35 || 35 &lt;br /&gt;
|- &lt;br /&gt;
| 3BM-11 || APDS || 361 || 360 || 358 || 353 || 338 || 320 &lt;br /&gt;
|- &lt;br /&gt;
| 3BK-9 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-472 || APCBC || 950 || 25 || 1.2 || 19 || 204 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-472 || HE || 865 || 27 || 0.1 || 0.5 || 3,000 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
| 3BM-11 || APDS || 1620 || 7.4 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|- &lt;br /&gt;
| 3BK-9 || HEATFS || 920 || 18 || 0.0 || 0.1 || 2,890 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Ammo&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |8th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |9th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |10th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |11th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |12th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''30''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 27&amp;amp;nbsp;''(+3)''&amp;lt;br /&amp;gt;27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)''&amp;lt;br /&amp;gt;24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)''&amp;lt;br /&amp;gt;20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)''&amp;lt;br /&amp;gt;17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)''&amp;lt;br /&amp;gt;14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)''&amp;lt;br /&amp;gt;11&amp;amp;nbsp;''(+19)'' || 10&amp;amp;nbsp;''(+20)''&amp;lt;br /&amp;gt;10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)''&amp;lt;br /&amp;gt;9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)''&amp;lt;br /&amp;gt;7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)''&amp;lt;br /&amp;gt;5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)''&amp;lt;br /&amp;gt;3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+29)''|| style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 250 (50) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 200 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-10M should be played a MBT; fast and mobile. The armour looks great on paper but going up against APFSDS and ATGMs, it's not able to keep up. Since you will usually be playing against battle rating 8.7 German and Italian tanks (in Realistic Battles), you will be able to penetrate the majority of tanks frontally (for the [[Maus]], aim for the cheeks). Your stock BR-472 round is very capable, and will likely one-shot any tank that it penetrates, which is reassuring since your reload speed is well below average. If you do have trouble penetrating tanks (e.g. you are playing the Chieftains/M60s/etc, or at a range), your next strategy should be to flank. Not a single tank in the game has enough side armour to withstand the BR-472, granting easy one-shot capability.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed for a heavy tank&lt;br /&gt;
* Good reverse speed, as with many late Russian heavy tanks&lt;br /&gt;
* Great stock round&lt;br /&gt;
* 14.5mm machine guns are effective at deterring strafing aircraft and can shred lightly-armored vehicles.&lt;br /&gt;
* Has a two-plane Stabilizer &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has ammunition at the rear of the turret; a shell strike there can end your game if you get flanked&lt;br /&gt;
* Due to the &amp;quot;pike&amp;quot; of the frontal armour, angling is not a good idea, especially against enemies with HEAT or Sabot rounds&lt;br /&gt;
* Armour has a hard time dealing with modern ammo types and ATGMs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
The desire for the successor of the [[IS-3]] heavy tank with a more lenient weight and cost requirement brought forth a start in development in 1948. The tank labelled the ''IS-8'', used many characteristics from the previous experimental heavy tanks, with the engine of the [[IS-4M|IS-4]] and [[IS-6]], road wheels and tracks of the IS-4, the turret traverse mechanism and suspension system from the IS-7. The IS-8 also used an improved 122 mm gun from the IS-2 and IS-3 models. The armour on the IS-8 and IS-3 were quite similar in format but was thickened on the IS-8 for improved protection. The hull was extended to make room for an engine cooling system, necessitating another road wheelset on the suspension. The IS-8 was deemed ready for production between late 1950 to early 1951, with production to begin at the Chelyabinsk Tractor Plant (ChTZ), with reports that some IS-8 tanks were also produced at a tank plant in Omsk as well.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stalin's death in 1953 brought forth a political situation of De-Stalinization to eradicate the influence of the late Soviet leader. Due to this, the IS-8 heavy tanks that take its first two letters from the name of Joseph (Iosef) Stalin was renamed to the '''T-10'''. Production of the tank continued, but with implemented improvements. The ''T-10A'' model introduced a newer 122 mm D-25TS gun with a vertical stabilization system and a bore evacuator, with a rammer implemented inside the tank to ease with the loading process by helping the loaders push the rounds into the breach. The T-10's sole telescopic sight was replaced with two new sights, one periscopic and one telescopic. There was also a night-vision device and gyrocompass installed for the gunner. The next upgrade was the ''T-10B'' in the mid-1950s, which introduced a two-axis stabilization for the gun and new fire control sight inside with little changes outside. The final revision was with the '''T-10M''' in 1957, with the most notable difference being the new M-62-TS gun, which was longer than its previous iterations and presents a very unique multi-slotted muzzle brake and bore evacuator along with having a stabilization system. DShK heavy machine guns were also replaced with the newer KPVT machine guns, which benefited by being similar in ballistic characteristics with the M-62-TS gun to double as a range-finder. Another change in the T-10M was the improved 750 hp engine. The last reported change to the T-10 design was in the 1960s when the tanks went through a rebuild with a new transmission and main clutch.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time the T-10's production ended in 1962, a total of 8,000 of all types of T-10 heavy tanks had been manufactured, making the T-10 the most numerous Soviet heavy tank produced.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The T-10s were organized in heavy tank regiments in the same way as the IS-3s. When first introduced, the Soviet heavy tank regiments were a composite unit organized in 1947 that was made of between 44-46 heavy tanks bolstered by 21 heavy assault guns. In between 1958 and 1959, the heavy tank regiments were reorganized to consist of only heavy tanks, 100 IS-3 or T-10 tanks that made the formation quite powerful. These regiments would help make up heavy tank divisions, which would consist of two heavy tank regiments and one medium tank regiment. These heavy tank divisions, intended to drive an offensive operation, were stationed along the borders of the Soviet Union against the Western forces.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-10, like the IS-3, was a concern to the Western forces whose only response were the heavy [[M103|M103]] and [[Conqueror|Conqueror]] heavy tanks. The T-10 never saw combat against a Western force but was deemed invulnerable in frontal engagements against medium tanks of the time like the [[M48A1|M48 Pattons]], even when they used HEAT rounds. However, in a contest against the heavy tanks, the M103 and Conqueror presented better fire-control systems and range-finders that would benefit a well-trained and emplaced crew against an offensive force. The contest between the two sides with their heavy tanks reached a disparity with the introduction of newer tanks like the [[M60|M60]] and [[Chieftain Mk 3|Chieftain]], both which have guns able to penetrate straight through the T-10's front armour at standard ranges.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Decline and discontinuation===&lt;br /&gt;
Though the T-10 and the Soviet heavy tank family gave a formidable opponent to the Western forces, their fame and glory became short-lived in the 1960s. The new premier of the Soviet Union, Nikita Khrushchev, began cutbacks in the military with a new strategic goal of missiles and nuclear armament rather than with conventional forces. The heavy tanks, considered outdated, was ordered to have their production halted in 1960 by Khrushchev.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union. The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the [[T-64A (1971)|T-64]], which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The T-10M was an upgraded version of the T-10 heavy tank.  The new vehicle’s main distinction was the installation of new weaponry. The new M-62-T2S 122mm cannon was installed on the tank. The new gun was significantly more powerful than the previous one and had greater initial projectile speed and improved armor penetration. The cannon was also equipped with a two-plane stabilizer, which allowed the tank’s crew to fire effectively while it was in motion. &lt;br /&gt;
&lt;br /&gt;
A significant increase in the tank’s combat capabilities was also achieved by installing equipment for firing and driving at night. The field of vision provided by the new T-2S-29-14 periscope sight with two-plane stabilizer allowed the gun to be fired accurately both directly and from cover. &lt;br /&gt;
&lt;br /&gt;
The installed TPN-1 night-vision sight also made it possible to fire accurately at night at a range of up to 1,150 meters (3,773 feet). The testing of the new tank was completed in December, 1956, and in September, 1957 the tank was added to the arsenal. &lt;br /&gt;
&lt;br /&gt;
The tank was produced at the Chelyabinsk Kirov Factory and the Leningrad Kirov Factory until 1965. According to published data, 979 vehicles were produced with this modification.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/801/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Heavy Tank T-10M]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot;&amp;gt;Zaloga, Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33707</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33707"/>
				<updated>2019-10-17T18:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.71 || __.__ || __.__ || 6.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''62''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||NVD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33704</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33704"/>
				<updated>2019-10-17T18:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.71 || __.__ || __.__ || 6.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''62''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||NVD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33703</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33703"/>
				<updated>2019-10-17T18:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.71 || __.__ || __.__ || _6_.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''62''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||NVD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33701</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33701"/>
				<updated>2019-10-17T18:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.70 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''62''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||NVD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33700</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33700"/>
				<updated>2019-10-17T18:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Ammo racks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.70 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''62''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33699</id>
		<title>Merkava Mk.1 (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Merkava_Mk.1_(USA)&amp;diff=33699"/>
				<updated>2019-10-17T18:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;U745923: /* Ammo racks */  removed the mention of autoloader since Merkava has none&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_merkava_mk_1&lt;br /&gt;
|market = Merkava Mk.1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.&lt;br /&gt;
&lt;br /&gt;
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]&lt;br /&gt;
&lt;br /&gt;
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.&lt;br /&gt;
&lt;br /&gt;
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.&lt;br /&gt;
&lt;br /&gt;
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.&lt;br /&gt;
&lt;br /&gt;
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.&lt;br /&gt;
&lt;br /&gt;
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.&lt;br /&gt;
&lt;br /&gt;
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.&lt;br /&gt;
&lt;br /&gt;
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Sharir (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Sharir (105 mm)|105 mm Sharir]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -8°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.70 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|- &lt;br /&gt;
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.&lt;br /&gt;
&lt;br /&gt;
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).&lt;br /&gt;
&lt;br /&gt;
Additionally, the gun can be loaded with:&lt;br /&gt;
&lt;br /&gt;
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot. &lt;br /&gt;
&lt;br /&gt;
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.&lt;br /&gt;
&lt;br /&gt;
* '''Smoke M416''', with 20 m coverage range for 50 SL.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}&lt;br /&gt;
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns. &lt;br /&gt;
&lt;br /&gt;
Their penetration statistics seem to be standard for their calibre.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks||&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive||M156||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension||Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire||||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters||&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism||M416||Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission||Engine&lt;br /&gt;
| &lt;br /&gt;
| Artillery Support||M111||Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is surprisingly effective, due to it being multi-layered&lt;br /&gt;
* Sometimes capable of just driving into the capture point, as if it doesn't care&lt;br /&gt;
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters&lt;br /&gt;
* Different ammunition types are cheap to use&lt;br /&gt;
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDSFS does not care about module-based protection and will go straight through the entire vehicle&lt;br /&gt;
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot&lt;br /&gt;
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges&lt;br /&gt;
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate &lt;br /&gt;
* In up-tier, it's going to be slower than most of the adversaries&lt;br /&gt;
* Can be simply burned, if it cannot be destroyed normally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.&lt;br /&gt;
&lt;br /&gt;
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Merkava Mk.1: Chariot of Fire]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U745923</name></author>	</entry>

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