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		<id>https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=176789</id>
		<title>F8U-2</title>
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				<updated>2023-11-13T14:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f8u-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;The Last Gunfighter&amp;quot;, the F8U Crusader is a famous and interesting aircraft with many unique features. The variable-incidence wing can tilt upwards for better low-speed performance during takeoff and landing. It lives up to its nickname with a quartet of nose-mounted 20 mm cannons like the preceding [[F3H-2|F3H-2 Demon]], but it also has access to infrared missiles like the AIM-9D Sidewinder that are mounted on Y-shaped cheek pylons. There is also a belly-mounted tray that can carry 32 FFAR Mighty Mouse rockets internally. Countermeasures are available for better defense against missiles, which are common at its battle rating. As the first supersonic US naval jet available in the tech tree (the [[F11F-1|F11F-1 Tiger]] is an event vehicle), the F8U-2 offers good all-round flight performance and capable armament in a versatile package. Some care should be taken in dogfights due to its fragile wings.&lt;br /&gt;
&lt;br /&gt;
The succeeding [[F-8E]] has access to radar-guided AIM-9C missiles and a much larger array of ground attack options, whereas this model of the aircraft contains an Radar Warning Receiver, and the [[F-8E]] does not&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F8U-2 Wiki Image 1.jpg|thumb|F8U-2 after downing a enemy fighter.]]&lt;br /&gt;
The F8U-2 is a single engine supersonic carrier-based jet fighter, its powerplant is the Pratt &amp;amp; Whitney J57-P-16 engine that can produce 8,000 kgf of thrust. The Crusader is able to reach 1 Mach in level flight at sea level and 1.95 Mach at 10,600 m, that puts it on par with many jet fighters like the MiG-19 or the Su-7B, but it is also slower than any F-104 and MiG-21 at low altitude.&lt;br /&gt;
The structural speed limit is very high: 1,555 km/h IAS, reaching that speed even when the plane is diving is not that easy, so the player does not have to worry about overspeeding. Its thrust to weight ratio while not being close to 1.0 still is good enough to make the plane very good in any longer fight and makes the level acceleration very good.&lt;br /&gt;
The F8U-2 is also decent at climbing, at sea level with full fuel tanks it can reach up to 130 m/s, however other jets like the MiG-19, MiG-21, or Su-7 are better at climbing. With the afterburner on and full fuel tanks it can fly for about 12 minutes at low altitude, flying at higher altitude (5,000 m) increases it to about 16 minutes.&lt;br /&gt;
&lt;br /&gt;
Compared to many other supersonic jet fighters, the Crusader is very good at dogfighting. Although it has quite low G limits (+10G with full fuel tanks) it is capable in both shorter and longer fights because of instantaneous turn rate which can be improved by using slats with the speed limit that is 1,070 km/h IAS (slats which are not automatic are being extended by switching flaps to the combat position, also the flaps itself are being extended after switching them to the landing position) and sustained turn rate, the plane is capable of performing a full horizontal circle at sea level in 22 seconds with 30 minutes of fuel.&lt;br /&gt;
The best sustained turn rate can be achieved by flying at ~650 km/h IAS where it reaches 16.2 deg/s, that makes it better at longer turning than many jet fighters, for example any MiG-21, Mirage, F-4 Phantom or F3H, however it will struggle below 300 km/h against anything because of high wing loading. Due to low G limits the plane is very easy to break in RB with the Mouse Aim controls, in SB it also the case, especially after switching to the damping stability augmentation system (SAS) mode, which overrides high speed locking of the elevator.&lt;br /&gt;
The roll rate performance is above the average compared to other jet fighters, it is ~135 deg/s at 600 km/h IAS and increases further to ~210 deg/s at 1,000 km/h IAS. The airbrake in this plane is located under the fuselage, that means it is not possible to extend it and the landing gear at the same time.&lt;br /&gt;
The most interesting feature about this plane is its variable-incidence wing design which can be pivoted by 7° out of the fuselage during the take-off or landing to make them easier, this functionality can be enabled by lowering flaps to the landing position and the minimum speed is 580 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
With full-real controls the F8U-2 has access to two SAS modes, manual and damping. With the manual mode it is quite challenging to fly, it is very easy to pull too much G or stall it out at lower speed. After switching to the damping mode it gets much more stable, but gets less responsive in roll axis, also makes the plane not lock up at any speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,025 || 2,017 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 29.4 || 113.8 || 104.6 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,054 || 2,038 || 27.6 || 28.0 ||162.5 || 137.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; 1,555 || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-16 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8,339 kg || colspan=&amp;quot;3&amp;quot; | 341 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,531 kg || 9,916 kg || 10,708 kg || 11,925 kg || 12,279 kg || 12,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,003 kgf&lt;br /&gt;
| 0.84 || 0.81 || 0.75 || 0.67 || 0.65 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 8,921 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.94 || 0.90 || 0.83 || 0.75 || 0.73 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 3.jpg|thumb|F8U-2 on the USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only protection that this plane offers is a 25 mm bulletproof glass in front of the cockpit.&lt;br /&gt;
Fuel tanks are located in the center part of the plane: in the fuselage and wings, getting hit there will most likely set the plane on fire.&lt;br /&gt;
Flaps in this plane work also as ailerons, so losing them by overspeeding or being hit will make the plane unable to roll effectively.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The F8U-2's quartet of 20 mm autocannons are shared with the preceding [[F3H-2|F3H-2 Demon]]. Their muzzle velocity and rate of fire are good but damage per round can be inconsistent. Having four of them tightly clustered in the forward fuselage makes them accurate and quite effective overall. Mind the ammunition capacity, as 144 rounds per gun is less than the Demon's 190.&lt;br /&gt;
&lt;br /&gt;
The F8U-2 also is the first US naval fighter with access to countermeasures, which are welcome for spoofing dangerous missiles like the [[R-60]].&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 4.jpg|thumb|F8U-2 firing its 20 mm cannons.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9D Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 32 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 32 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
Although the Crusaders have a reputation as gunfighters, it is very important to bring suspended armaments as well. For air-to-air combat, two variants of the AIM-9 Sidewinder IR missile are available. The AIM-9B is a primitive weapon that will have a hard time hitting maneuvering targets and should only be used during the stock grind. The improved AIM-9D is much better, with an 18G overload and a stronger rocket motor that can hit enemies at longer distances. Up to four Sidewinders can be carried on the cheek pylons.&lt;br /&gt;
&lt;br /&gt;
Unlike the preceding Demon, which was a respectable ground attack platform with a large rocket and bomb capacity, the F8U-2 has no wing pylons and in fact cannot carry bombs at all. It still has several curious options for ground attack. Uniquely for a fighter jet, it has an internal rocket tray mounted in the belly that can carry 32 FFAR Mighty Mouse rockets. They have minimal impact on flight performance and a swarm of FFARs can do considerable damage to lightly armored ground vehicles with their HEAT warheads. Zuni rockets can also be mounted on the cheek pylons: the Zunis are relatively heavy rockets with the same diameter as the Sidewinder missiles and are among the most powerful HEAT rockets in War Thunder with 457 mm of penetration. More importantly, they have 8.91 kg of TNT equivalent, which allows them to destroy targets through overpressure, even on near misses. Unfortunately, the Zunis compete with the Sidewinders for space on the cheek pylons and only 8 can be carried in total. The F8U-2 lacks a ballistic computer, so aiming the limited supply of Zunis and FFARs is a challenge.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 2*, 4 || || 2*, 4&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | * Single missiles can be carried concurrently with dual Zuni rockets on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is recommended to first climb to above 4,000 m in a battle, especially when the enemies do not have any radar-guided missiles. This way, the fragile flight characteristics of the Crusader can be compensated since it is impossible to pull more than 8Gs at such altitude.&lt;br /&gt;
&lt;br /&gt;
When at high altitude, use Boom-and-Zoom tactics and fire your AIM-9Ds at enemies. As it has a maximum overload of 18G , AIM-9Ds should be sufficient for defeating at least two enemy planes in a run. Ideally, the best distance for using these missiles is about 3 km, as it has the longest power stage of all IR missiles in game, and your enemy is less likely to notice the missile at longer ranges. Additionally, if you launch at enemies below you, they will have less chance of noticing the missile.&lt;br /&gt;
&lt;br /&gt;
As the F8U-2 has a great energy retention and good manoeuvring characteristics, it is viable to engage enemies in a dogfight. Just pay attention to the speed, as the F8U-2's wing can be easily ripped when pulling high Gs. When dogfighting, you can avoid extreme overload by either lowering your speed to below 900 km/h or by climb to a higher altitude.&lt;br /&gt;
&lt;br /&gt;
In a dogfight, the F8U-2's instantaneous turn isn't the best, but it has great energy retention and sustained turn rate. This means that the F8U-2 should avoid scissors or any turn radius fight. Its great energy retention in this case will put you at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. Air braking to bleed speed also isn't beneficial as your low-speed manoeuvrability isn't a strong point. Therefore, in the F8U-2, the best way to dogfight is in a rate fight. In these extended, longer-lasting dogfights, the F8U-2's superior energy retention will see that the F8U-2 has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed as the dogfight goes on and therefore won't be able to keep up in a sustained turn. You will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will out-rate them and get guns on them. If you haven't noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.&lt;br /&gt;
&lt;br /&gt;
A major downside to the F8U-2 is its elevator compression at low altitude. After Mach 0.95, the F8U-2's turn capability is diminished due to significant elevator compression. The major problem is that the faster you get after Mach 0.95, the worse this compression gets. This is especially apparent in dives; with your speed constantly increasing, the compression only gets worse, especially after Mach 1, where you will find the aircraft's elevator just barely working (or simply not working at all). Due to this, you must be careful and watch your speed during even very minor dives at low altitude, or else you will find yourself nearing Mach 1, your plane only slowly approaching the ground but with little options to pull out as your elevator is compressing to oblivion. At this point, your best option is to cut the engine, deploy the airbrake, and hope it's enough to stop compressing so you can pull up to safety. Fortunately, this compression only happens at low altitudes, so this isn't a problem above 1,500 meters.&lt;br /&gt;
&lt;br /&gt;
The enemies worth noting are:&lt;br /&gt;
&lt;br /&gt;
* A-5Cs, Jaguar As, French F8Es and Mirages, since R.550 Magic 1s are formidable missiles with good range and manoeuvrability. Most of these aircraft can be beaten in a rate dogfight, while the French F-8E has no flares and will therefore have trouble dodging your AIM-9Ds.&lt;br /&gt;
* MiG-21s, since they are significantly faster than you and can keep up with you in a dogfight if you aren't careful. Forcing them into a rate fight will allow you to eventually out turn them using your superior turn rate and energy retention.&lt;br /&gt;
* J35 Drakens, since they have great manoeuvrability and instantaneous turn rate. It dumps speed in turns, which makes them an ideal victim for a rate right.&lt;br /&gt;
* MiG-19s, as they rate fight even better than you do. Therefore, dogfighting them may not be the best option. Ideally, they can be taken out at range with AIM-9Ds as they lack flares.&lt;br /&gt;
&lt;br /&gt;
'''SB EC'''&lt;br /&gt;
&lt;br /&gt;
The F8U-2 is a great dogfighter, it can deal with almost any fighter in EC7 bracket, its main strengths are very good sustained turn rate, radar with an identification friend or foe feature and quite good missiles: the AIM-9D.&lt;br /&gt;
Before spawning in it is the best to select 30 or 45 minutes of fuel, its consumption is very high in combat and it is very easy to run out of it after fighting multiple enemies.&lt;br /&gt;
Due to the presence of radar guided missiles and the lack of any countermeasures or systems like the RWR it is recommended to not fly too high, flying even at very lot altitude will work because of the excellent turning capabilities of the Crusader.&lt;br /&gt;
&lt;br /&gt;
Compared to the other jet fighters at a similar battle rating, the F8U-2 has similar low-altitude level speed, and planes like the MiG-21, Mirage III, J35, Lightning F.6 or F-104 will easily be able to outclimb or outrun it. However all of them can easily be outturned, any delta wing jet will struggle in sustained turning, even the MiG-21bis with a very high thrust to weight ratio. Since the F8U-2 has quite high wing loading and the fact it is very easy to break wings, going for scissors should be avoided. Flying at low speed (below 400 km/h) also will end up badly.&lt;br /&gt;
&lt;br /&gt;
The best sustained turn rate can be achieved by flying with the speed range: 550 to 740 km/h, its turn rate will be ~16°/s without missiles and 30 min of fuel and 15 deg/s with missiles and the same fuel amount. The most dangerous delta wing plane, the MiG-21bis is worse by 1-2°/s and the other MiGs like the MF and earlier by 3-4°/s. Other planes like the Mirage or J35 are similar to the MiG-21MF, so outturning them should not be a problem, however the Mirage is equipped with the R.550 missile which can be launched from quite high angles and can pull up to 30G, so it is the best to not allow it to get anywhere near the rear of the F8U, the later MiG-21 versions can also carry a similar missile, the R-60M, which is very dangerous at close range within 2,000 m.&lt;br /&gt;
[[File:F8U-2 Wiki Image 2.jpg|thumb|F8U-2 Landing on USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
The most dangerous foes that this plane can meet are the MiG-19 and J32B, both are better at dogfighting and as fast as the Crusader at low altitude, engaging them without the speed and altitude advantage is not recommended, although since they carry very early missiles, the R-3S and AIM-9B, it is possible to just run away from them and easily dodge their missiles, but that will work only above 2,000 m. Both these fighters are better at sustained turning by at least 20%, their wing loading is also lower, so forcing them to one circle fight/scissors might be risky.&lt;br /&gt;
&lt;br /&gt;
The last plane worth mentioning is the Su-17M2, its sustained turn rate is also superior to the F8U, but since its wing loading and stall speed are so much higher it can be forced to low speed or one circle fight, it also does not have any radar except for the rangefinding one for its gun. All weapons used by that plane are very similar to the MiG-21Bis, so running away will not end well, it is also one of the fastest planes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F8U-2 is equipped with an AN/APS-67 search radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons can fire separately to save ammo&lt;br /&gt;
* Good cannons with high velocity and decent fire rate and damage&lt;br /&gt;
* Four AIM-9Ds have long range and good turning capability&lt;br /&gt;
* Superb acceleration&lt;br /&gt;
* Very stable, even at high speed&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Landing flaps provide a lot of lift thanks to the variable-incidence wing design&lt;br /&gt;
* Radar comes with identification friend or foe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* At low altitudes, experiences significant elevator compression after Mach 0.95 (and gets progressively worse at speeds faster than that; after Mach 1, experiences extreme elevator compression that may be fatal in even minor dives).&lt;br /&gt;
* Slower sea level top speed compared to other supersonics; can barely break Mach 1 at sea level&lt;br /&gt;
* Fragile wings, can easily rip at high speeds and hard turns.&lt;br /&gt;
* Very likely to set on fire because of the fuel tank placement&lt;br /&gt;
* Very limited air-to-ground payload options, no ballistic computer either&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1950s, the US Air Force and US Navy both realized that with the arrival of the supersonic age, they both needed to develop new fighters to meet the new challenges in the mid and late 1950s. The US Air Force's answer was the North American Aviation Sabre-45 program, this program would be later developed into the famous F-100 Super Sabre that entered service in 1954. But by contrast with the US Air Force, the birth of the first supersonic fighter of the US Navy was much more complicated.&lt;br /&gt;
&lt;br /&gt;
In July 1952, Chance Vought leadership learned that there would be a competition for a simple, lightweight, low-cost day fighter with a maximum speed of Mach 1.0 (670 mph). During the first week of September 1952, Chance Vought's general manager Detweiler met Captain Russel in the chief of naval operations section and discussed the day fighter specifications. As for the result, Detweiler said that he preferred the twin-engine design and the Bureau of Aeronautics (BuAer) was prepared to go ahead with a lightweight refinement of the Westinghouse J46 engine.&lt;br /&gt;
&lt;br /&gt;
On 16th September 1952, the BuAer invited Chance Vought to submit proposals for a new Navy day fighter with special emphasis placed on simplicity, small size, low cost, and a maximum speed of Mach 1. This request for proposals was based on Outline Specification 130 (OS-130) which has often been regarded as the true beginning of the Chance Vought F8U. In general, the Navy wanted a fighter that could maintain air superiority in daylight and fair weather, both over friendly task forces and hostile areas. OS-130 specified a maximum speed of at least Mach 1 at 35,000 feet in level flight at combat weight, the combat radius was to be not less than 300 nautical miles, an altitude of 52,000 feet was the specified combat ceiling at maximum power with a combat load (fuel and weapons).&lt;br /&gt;
[[File:F8U-1 of VM-235 &amp;quot;Death Angels&amp;quot; squadron.jpg|left|thumb|353x353px|Vought F8U-1 &amp;quot;Crusader&amp;quot; of VMFA-235 Squadron 'Death Angels', MCAS Beaufort, S.C.]]&lt;br /&gt;
At the initial stages, Chance Vought's engineers preferred the twin-engine design, but a single-engine proposal was also put forward as a backup choice, and the powerplant that was chosen was the Wright J65 engine, a license-produced version of the British Armstrong Siddeley Sapphire engine. However, on 31st October 1952, a letter written by Paul Baker to Detweiler suggested that the single J65 engine design couldn't meet the required specification of the OS-130 program, and he recommended the newly developing Pratt Whitney J57 engine for replacement, as well as suggesting a variable-incidence swept wing with a tail configuration. In December 1952, twelve basic configurations was studied by Chance Vought's engineers including six configurations with a variable incidence feature on the wings and six configurations without.&lt;br /&gt;
&lt;br /&gt;
But on 18th November 1952, the BuAer changed some required specifications of the OS-130 day fighter program including the maximum speed, which was increased from Mach 1 to Mach 1.2 at an altitude of 35,000 feet with thrust augmentation, and the Pratt Whitney J57-P-7 engine was chosen to be the only engine that could deliver an airplane to meet or exceed all requirements, the estimated landing speed was 145 to 160 knots depending on the wing area of the design. Also on 29th December 1952, amendment 3 released by the BuAer to the OS-130 program restricted catapulting and arresting accelerations to 5.5G. With the incorporation of these changes and wind tunnel test results, Chance Vought finally had a configuration for their day fighter proposal, the V-380, and the first engineering report of V-380 Navy day fighter was published to the BuAer on 5th September 1953.&lt;br /&gt;
&lt;br /&gt;
To meet the new specification, Chance Vought proposed two aircraft: one maximum performance with the J57 engine and one minimum performance with the J65 engine, both with afterburners, these two proposals were divided from the original V-380 program and were called V-383 and V-384 program. At this stage, the basic weapon configuration for these two programs were sixty 2-inch rockets and three T-160 20 mm cannons, they both had the same variable-incidence wing design. On 19th May 1953, the V-383 proposal was selected by BuAer and a contract was rewarded by Chance Vought for the test of the V-383 proposal, now officially designated XF8U-1.&lt;br /&gt;
&lt;br /&gt;
The first XF8U-1 prototype was delivered to the structures test lab at 7:42 am on 19th February 1955, and during the first flight mission on 25th March 1955, the XF8U-1 prototype with J57-P-11 engine successfully achieved the object of flight speed of Mach 1.1, which was six days ahead of contract schedule and only 22 months from the contract between the US Navy and Chance Vought. After some technical changes of the XF8U-1 prototype, the first production model of F8U-1 began to roll off the Dallas assembly line and successfully completed its first flight mission on 30th September 1955 which was only six months after the first flight of the XF8U-1 prototype.&lt;br /&gt;
&lt;br /&gt;
The first 30 F8U-1s were equipped with a J57-P-12 engine while the later version was equipped with a new J57-P-4 engine which could produce 16,000 lbs of thrust in afterburner mode; the first 30 F8U-1s were retrofitted with new J57-P-4 engines later. The maximum level flight speed of the F8U-1 was nearly Mach 1.5, the basic weapon configuration of F8U-1 was four Colt Mk.12 20 mm cannons with 576 rounds in total and a retractable rocket launcher under the fuselage with twenty-four 2.75 inch Mighty Mouse rockets in total. Apart from that, since the new AIM-9B Sidewinder infrared-guided short-range air-to-air missile was entered into service in 1956, Chance Vought also introduced this new-generation weapon onto F8U-1 which later could carry two Sidewinder missiles in total.&lt;br /&gt;
&lt;br /&gt;
The F8U-1 was equipped with Mk 16 Mod 12 Aircraft Fire Control System including an AN/APG-56 ranging radar (a modified AN/APG-30A ranging radar), this was inferior to the F-100 Super Sabre of USAF in the same period because the US Navy didn't purchase the A-1 or A-4 gun/rocket/bomb calculating gunsight like the USAF, also the only role for the F8U-1 was air superiority missions. The ranging radar system could lock onto any target within range and furnish target information to the fire-control system for gun firing, also the fire control system may be used in conjunction with Sidewinder missile launching. In this case, the missile release indicator displayed optimum missile launching point.&lt;br /&gt;
&lt;br /&gt;
In September 1955, the US Navy decided that all its carrier aircraft needed to be equipped for aerial refuelling. Since the internal space of F8U-1 was already tight with the incorporation of all necessary equipment into the smallest airframe possible for the day competition, Chance Vought decided to install a retractable air-refuelling probe, and the 16th F8U-1 was modified and took place in test program from December 1956 to the end of March 1957. After the test program was finished, since the 50th (another source claim the 66th) production aircraft the In-flight refuel (IFR) ability was added into F8U-1, and the earlier F8U-1s were retrofitted with refuelling probes too. Apart from that, Chance Vought also tested the Boundary Layer Control System (BLC, the first test of BLC system was conducted in the 100th production F9F-4 and was first introduced in F-104A Starfighter) in the sixth F8U-1, and the Boundary Layer Control System was finally introduced into the French Navy F-8E(FN) and American F-8J Crusader (a modernization version of F-8E) in the 1960s.&lt;br /&gt;
&lt;br /&gt;
After the carrier qualifications aboard USS Forrestal in April 1956, the F8U-1s began to come off the assembly line at a rate of eight per month, and VF-32 squadron at NAS Cecil Field became the first combat unit to receive the new F8U-1 in March 1957. It was named Crusader in August 1955 by Detweiler, which was a name that would became a truly nightmare for all MiG pilots. On 21st August 1956, Windsor successfully flew the 15th production F8U-1 Crusader to set a new speed record of 1,015 mph, breaking the previous record of 822 mph held by USAF's F-100C Super Sabre under the name of Project One Grand. This achievement helped him and the Crusader earned the highly prized Thompson trophy. The final F8U-1 came off the production line in 1961 and its name was changed to F-8A in 1962. The total amount of F8U-1 Crusaders to come off the production line was 317.&lt;br /&gt;
&lt;br /&gt;
The second production version of the Crusader which entered into US Navy service was the F8U-1E. The most important change for the F8U-1E compared to the original F8U-1 was the new AN/AWG-3 Fire Control system including AN/APS-67 Search and Range-tracking Radar and a computer group to provide a limited all-weather capability for the Crusader, the computer group used the target range and range rate information from the AN/APS-67 radar to generate a lead angle which was presented to the pilot as gunsight pipper displacement. The prototype of the F8U-1E first flew in 3rd September 1958 and 130 F8U-1Es were produced in total. It was renamed F-8B in 1962.&lt;br /&gt;
&lt;br /&gt;
In the 1960s, the F-8B became the first version of the Crusader family to integrate the new AIM-9D Sidewinder missile which was introduced into service in 1966 (F-8A didn't have provision for the AIM-9D Sidewinder missile). Cooling nitrogen was added to the launcher to permit the use of AIM-9D Sidewinder missile on F-8B Crusader.&lt;br /&gt;
&lt;br /&gt;
On 29th April 1954, a recommendation of BuAer extended the current 5 basic configuration F8U-1 to 75 with an additional 34 being produced out of FY 1956, and an F8U-2 designation would be given to the new version with several new equipment such as Sidewinder missile and in-flight refuel probe etc. Though it was scheduled that 59 F8U-2 would be built from the remaining FY 1956 budget, this decision was be abandoned by BuAer in October 1955.&lt;br /&gt;
[[File:F-8C Crusader of VF-111 at NAS North Island 1968.jpg|thumb|331x331px|A US Navy Vought F-8C ''Crusader'' (BuNo 146991) of Fighter Squadron VF-111 &amp;quot;Sundowners&amp;quot; at Naval Air Station North Island, California, USA.]]&lt;br /&gt;
In the summer of 1957, the new F8U-2 project was born. The most important change for the new F8U-2 was the Pratt Whitney J57-P-16 engine which replaced the J57-P-4 engine used by F8U-1 and F8U-1E, the new engine could produce 16,900 pound thrust in afterburner mode compared to the former's 16,000 pound maximum thrust in afterburner mode, this improvement increased the maximum level flight speed of F8U-2 to Mach 1.95 and the maximum climb rate at sea level to 200 m/s. Other improvements including low aspect ratio ventral stabilizing fins installed on the lower rear fuselage for additional stability in the extended flight boundary region, external cooling air scoops for added cooling for the afterburner section as well as for increase afterburner thrust due to better air flow characteristics were also introduced into F8U-2, also the AN/AWG-3 fire control system was remained in F8U-2 too.&lt;br /&gt;
&lt;br /&gt;
Apart from that, Chance Vought also introduced the new &amp;quot;Y&amp;quot; type missile racks that permitted the installation of four AIM-9 Sidewinder missiles (two on each rack) on F8U-2 Crusader which doubled the firepower. Also in the 1950s, the Swiss Air Force once showed interest on F8U-2 and sent pilots to flew the F8U-2 at the Naval Air Test Center, Patuxent River and the delivery was scheduled in February 1959, but the Swiss changed their mind to purchase French Mirage IIIs in the end. JASDF once reviewed the F8U-2 but they chose the Lockheed F-104 Starfighter in the end too. The Swordsman Squadron (VF-32) become the first navy unit to receive the new Crusader on March 25th, 1957 and they soon joined the USS Saratoga's first Mediterranean cruise. During the carrier's duties in the 1958 Lebanon crisis, the Swordsman's Crusaders provided air cover for the Marine Corps' landing in Beirut. In 1962, the designation of F8U-2 was changed to F-8C Crusader, and during the Vietnam War, F-8C Crusader flew combat missions by both the US Navy and US Marine Corps, where the Navy's F-8C Crusader scored six air-to-air kills including five MiG-17 and one MiG-21. (Another source claimed five air-to-air kills in total including four MiG-17 and one MiG-21).&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|Devblog]] ===&lt;br /&gt;
In 1952, the American Naval command announced requirements for a new supersonic jet carrier-based fighter to protect carrier groups from enemy aircraft and achieve air superiority. Chance Vought Aircraft Inc., which already had considerable experience working with carrier-based aircraft, became one of the participants in the competition. Their candidate differed from the competition by a variable-incidence wing. The wing tilted upward by 5 degrees, which noticeably improved taking off and landings on short decks of aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
Just 20 months after receiving the contract, the first prototype was built for tests. The fighter successfully passed the initial tests, in the very first flight it easily broke the sound barrier, and in a modified form went to the navy for deck tests. The first prototype series was successfully tested on aircraft carriers in the spring of 1956, after which the F8U-1 Crusader entered service with the US Navy. Work on a promising jet fighter did not stop after the start of mass production. The modified aircraft with a new power plant, advanced navigation system, radar, FCS and improved armament received the designation F8U-2.&lt;br /&gt;
&lt;br /&gt;
The Crusader has become a real legend and a symbol of US carrier-based aviation for its excellent flight characteristics, ease of operation, reliability and significant firepower. The fighter received the baptism of fire almost immediately after entering the service, and since then has been actively used in combat and training missions in many parts of the world, including intensive combat service in Vietnam. Even when more advanced aircraft entered service, the naval pilots were reluctant to say goodbye to the Crusaders. &amp;quot;When you're out of F-8's, you're out of fighters&amp;quot; they said.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f8u-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F8U-2 WTWallpaper 01.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 02.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 03.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 04.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 05.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 06.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[T-2]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19 (Family)|MiG-19]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)|MiG-21]]&lt;br /&gt;
* Hawker [[Hunter F.6|Hunter F.6]]&lt;br /&gt;
* Fiat [[G.91 YS|G.91 YS]]&lt;br /&gt;
* Saab [[J32B|J32B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|[Devblog] F8U-2 Crusader: The Last of the Gunfighters]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/521052-f8u-2-crusader/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.aerosociety.com/publications/jah-an-examination-of-the-f-8-crusader-through-archival-sources/ &amp;lt;nowiki&amp;gt;[Royal Aeronautical Society]&amp;lt;/nowiki&amp;gt; An Examination of the F-8 Crusader through Archival Sources]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=176784</id>
		<title>F8U-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=176784"/>
				<updated>2023-11-13T13:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Radars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f8u-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;The Last Gunfighter&amp;quot;, the F8U Crusader is a famous and interesting aircraft with many unique features. The variable-incidence wing can tilt upwards for better low-speed performance during takeoff and landing. It lives up to its nickname with a quartet of nose-mounted 20 mm cannons like the preceding [[F3H-2|F3H-2 Demon]], but it also has access to infrared missiles like the AIM-9D Sidewinder that are mounted on Y-shaped cheek pylons. There is also a belly-mounted tray that can carry 32 FFAR Mighty Mouse rockets internally. Countermeasures are available for better defense against missiles, which are common at its battle rating. As the first supersonic US naval jet available in the tech tree (the [[F11F-1|F11F-1 Tiger]] is an event vehicle), the F8U-2 offers good all-round flight performance and capable armament in a versatile package. Some care should be taken in dogfights due to its fragile wings.&lt;br /&gt;
&lt;br /&gt;
The succeeding [[F-8E]] has access to radar-guided AIM-9C missiles and a much larger array of ground attack options, whereas this model of the aircraft contains an Radar Warning Receiver, and the [[F-8E]] does not&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F8U-2 Wiki Image 1.jpg|thumb|F8U-2 after downing a enemy fighter.]]&lt;br /&gt;
The F8U-2 is a single engine supersonic carrier-based jet fighter, its powerplant is the Pratt &amp;amp; Whitney J57-P-16 engine that can produce 8,000 kgf of thrust. The Crusader is able to reach 1 Mach in level flight at sea level and 1.95 Mach at 10,600 m, that puts it on par with many jet fighters like the MiG-19 or the Su-7B, but it is also slower than any F-104 and MiG-21 at low altitude.&lt;br /&gt;
The structural speed limit is very high: 1,555 km/h IAS, reaching that speed even when the plane is diving is not that easy, so the player does not have to worry about overspeeding. Its thrust to weight ratio while not being close to 1.0 still is good enough to make the plane very good in any longer fight and makes the level acceleration very good.&lt;br /&gt;
The F8U-2 is also decent at climbing, at sea level with full fuel tanks it can reach up to 130 m/s, however other jets like the MiG-19, MiG-21, or Su-7 are better at climbing. With the afterburner on and full fuel tanks it can fly for about 12 minutes at low altitude, flying at higher altitude (5,000 m) increases it to about 16 minutes.&lt;br /&gt;
&lt;br /&gt;
Compared to many other supersonic jet fighters, the Crusader is very good at dogfighting. Although it has quite low G limits (+10G with full fuel tanks) it is capable in both shorter and longer fights because of instantaneous turn rate which can be improved by using slats with the speed limit that is 1,070 km/h IAS (slats which are not automatic are being extended by switching flaps to the combat position, also the flaps itself are being extended after switching them to the landing position) and sustained turn rate, the plane is capable of performing a full horizontal circle at sea level in 22 seconds with 30 minutes of fuel.&lt;br /&gt;
The best sustained turn rate can be achieved by flying at ~650 km/h IAS where it reaches 16.2 deg/s, that makes it better at longer turning than many jet fighters, for example any MiG-21, Mirage, F-4 Phantom or F3H, however it will struggle below 300 km/h against anything because of high wing loading. Due to low G limits the plane is very easy to break in RB with the Mouse Aim controls, in SB it also the case, especially after switching to the damping stability augmentation system (SAS) mode, which overrides high speed locking of the elevator.&lt;br /&gt;
The roll rate performance is above the average compared to other jet fighters, it is ~135 deg/s at 600 km/h IAS and increases further to ~210 deg/s at 1,000 km/h IAS. The airbrake in this plane is located under the fuselage, that means it is not possible to extend it and the landing gear at the same time.&lt;br /&gt;
The most interesting feature about this plane is its variable-incidence wing design which can be pivoted by 7° out of the fuselage during the take-off or landing to make them easier, this functionality can be enabled by lowering flaps to the landing position and the minimum speed is 580 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
With full-real controls the F8U-2 has access to two SAS modes, manual and damping. With the manual mode it is quite challenging to fly, it is very easy to pull too much G or stall it out at lower speed. After switching to the damping mode it gets much more stable, but gets less responsive in roll axis, also makes the plane not lock up at any speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,025 || 2,017 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 29.4 || 113.8 || 104.6 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,054 || 2,038 || 27.6 || 28.0 ||162.5 || 137.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; 1,555 || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-16 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8,339 kg || colspan=&amp;quot;3&amp;quot; | 341 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,531 kg || 9,916 kg || 10,708 kg || 11,925 kg || 12,279 kg || 12,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,003 kgf&lt;br /&gt;
| 0.84 || 0.81 || 0.75 || 0.67 || 0.65 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 8,921 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.94 || 0.90 || 0.83 || 0.75 || 0.73 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 3.jpg|thumb|F8U-2 on the USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only protection that this plane offers is a 25 mm bulletproof glass in front of the cockpit.&lt;br /&gt;
Fuel tanks are located in the center part of the plane: in the fuselage and wings, getting hit there will most likely set the plane on fire.&lt;br /&gt;
Flaps in this plane work also as ailerons, so losing them by overspeeding or being hit will make the plane unable to roll effectively.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The F8U-2's quartet of 20 mm autocannons are shared with the preceding [[F3H-2|F3H-2 Demon]]. Their muzzle velocity and rate of fire are good but damage per round can be inconsistent. Having four of them tightly clustered in the forward fuselage makes them accurate and quite effective overall. Mind the ammunition capacity, as 144 rounds per gun is less than the Demon's 190.&lt;br /&gt;
&lt;br /&gt;
The F8U-2 also is the first US naval fighter with access to countermeasures, which are welcome for spoofing dangerous missiles like the [[R-60]].&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 4.jpg|thumb|F8U-2 firing its 20 mm cannons.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9D Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 32 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 32 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
Although the Crusaders have a reputation as gunfighters, it is very important to bring suspended armaments as well. For air-to-air combat, two variants of the AIM-9 Sidewinder IR missile are available. The AIM-9B is a primitive weapon that will have a hard time hitting maneuvering targets and should only be used during the stock grind. The improved AIM-9D is much better, with an 18G overload and a stronger rocket motor that can hit enemies at longer distances. Up to four Sidewinders can be carried on the cheek pylons.&lt;br /&gt;
&lt;br /&gt;
Unlike the preceding Demon, which was a respectable ground attack platform with a large rocket and bomb capacity, the F8U-2 has no wing pylons and in fact cannot carry bombs at all. It still has several curious options for ground attack. Uniquely for a fighter jet, it has an internal rocket tray mounted in the belly that can carry 32 FFAR Mighty Mouse rockets. They have minimal impact on flight performance and a swarm of FFARs can do considerable damage to lightly armored ground vehicles with their HEAT warheads. Zuni rockets can also be mounted on the cheek pylons: the Zunis are relatively heavy rockets with the same diameter as the Sidewinder missiles and are among the most powerful HEAT rockets in War Thunder with 457 mm of penetration. More importantly, they have 8.91 kg of TNT equivalent, which allows them to destroy targets through overpressure, even on near misses. Unfortunately, the Zunis compete with the Sidewinders for space on the cheek pylons and only 8 can be carried in total. The F8U-2 lacks a ballistic computer, so aiming the limited supply of Zunis and FFARs is a challenge.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 2*, 4 || || 2*, 4&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | * Single missiles can be carried concurrently with dual Zuni rockets on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is recommended to first climb to above 4,000 m in a battle, especially when the enemies do not have any radar-guided missiles. This way, the fragile flight characteristics of the Crusader can be compensated since it is impossible to pull more than 8Gs at such altitude.&lt;br /&gt;
&lt;br /&gt;
When at high altitude, use Boom-and-Zoom tactics and fire your AIM-9Ds at enemies. As it has a maximum overload of 18G , AIM-9Ds should be sufficient for defeating at least two enemy planes in a run. Ideally, the best distance for using these missiles is about 3 km, as it has the longest power stage of all IR missiles in game, and your enemy is less likely to notice the missile at longer ranges. Additionally, if you launch at enemies below you, they will have less chance of noticing the missile.&lt;br /&gt;
&lt;br /&gt;
As the F8U-2 has a great energy retention and good manoeuvring characteristics, it is viable to engage enemies in a dogfight. Just pay attention to the speed, as the F8U-2's wing can be easily ripped when pulling high Gs. When dogfighting, you can avoid extreme overload by either lowering your speed to below 900 km/h or by climb to a higher altitude.&lt;br /&gt;
&lt;br /&gt;
In a dogfight, the F8U-2's instantaneous turn isn't the best, but it has great energy retention and sustained turn rate. This means that the F8U-2 should avoid scissors or any turn radius fight. Its great energy retention in this case will put you at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. Air braking to bleed speed also isn't beneficial as your low-speed manoeuvrability isn't a strong point. Therefore, in the F8U-2, the best way to dogfight is in a rate fight. In these extended, longer-lasting dogfights, the F8U-2's superior energy retention will see that the F8U-2 has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed as the dogfight goes on and therefore won't be able to keep up in a sustained turn. You will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will out-rate them and get guns on them. If you haven't noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.&lt;br /&gt;
&lt;br /&gt;
A major downside to the F8U-2 is its elevator compression at low altitude. After Mach 0.95, the F8U-2's turn capability is diminished due to significant elevator compression. The major problem is that the faster you get after Mach 0.95, the worse this compression gets. This is especially apparent in dives; with your speed constantly increasing, the compression only gets worse, especially after Mach 1, where you will find the aircraft's elevator just barely working (or simply not working at all). Due to this, you must be careful and watch your speed during even very minor dives at low altitude, or else you will find yourself nearing Mach 1, your plane only slowly approaching the ground but with little options to pull out as your elevator is compressing to oblivion. At this point, your best option is to cut the engine, deploy the airbrake, and hope it's enough to stop compressing so you can pull up to safety. Fortunately, this compression only happens at low altitudes, so this isn't a problem above 1,500 meters.&lt;br /&gt;
&lt;br /&gt;
The enemies worth noting are:&lt;br /&gt;
&lt;br /&gt;
* A-5Cs, Jaguar As, French F8Es and Mirages, since R.550 Magic 1s are formidable missiles with good range and manoeuvrability. Most of these aircraft can be beaten in a rate dogfight, while the French F-8E has no flares and will therefore have trouble dodging your AIM-9Ds.&lt;br /&gt;
* MiG-21s, since they are significantly faster than you and can keep up with you in a dogfight if you aren't careful. Forcing them into a rate fight will allow you to eventually out turn them using your superior turn rate and energy retention.&lt;br /&gt;
* J35 Drakens, since they have great manoeuvrability and instantaneous turn rate. It dumps speed in turns, which makes them an ideal victim for a rate right.&lt;br /&gt;
* MiG-19s, as they rate fight even better than you do. Therefore, dogfighting them may not be the best option. Ideally, they can be taken out at range with AIM-9Ds as they lack flares.&lt;br /&gt;
&lt;br /&gt;
'''SB EC'''&lt;br /&gt;
&lt;br /&gt;
The F8U-2 is a great dogfighter, it can deal with almost any fighter in EC7 bracket, its main strengths are very good sustained turn rate, radar with an identification friend or foe feature and quite good missiles: the AIM-9D.&lt;br /&gt;
Before spawning in it is the best to select 30 or 45 minutes of fuel, its consumption is very high in combat and it is very easy to run out of it after fighting multiple enemies.&lt;br /&gt;
Due to the presence of radar guided missiles and the lack of any countermeasures or systems like the RWR it is recommended to not fly too high, flying even at very lot altitude will work because of the excellent turning capabilities of the Crusader.&lt;br /&gt;
&lt;br /&gt;
Compared to the other jet fighters at a similar battle rating, the F8U-2 has similar low-altitude level speed, and planes like the MiG-21, Mirage III, J35, Lightning F.6 or F-104 will easily be able to outclimb or outrun it. However all of them can easily be outturned, any delta wing jet will struggle in sustained turning, even the MiG-21bis with a very high thrust to weight ratio. Since the F8U-2 has quite high wing loading and the fact it is very easy to break wings, going for scissors should be avoided. Flying at low speed (below 400 km/h) also will end up badly.&lt;br /&gt;
&lt;br /&gt;
The best sustained turn rate can be achieved by flying with the speed range: 550 to 740 km/h, its turn rate will be ~16°/s without missiles and 30 min of fuel and 15 deg/s with missiles and the same fuel amount. The most dangerous delta wing plane, the MiG-21bis is worse by 1-2°/s and the other MiGs like the MF and earlier by 3-4°/s. Other planes like the Mirage or J35 are similar to the MiG-21MF, so outturning them should not be a problem, however the Mirage is equipped with the R.550 missile which can be launched from quite high angles and can pull up to 30G, so it is the best to not allow it to get anywhere near the rear of the F8U, the later MiG-21 versions can also carry a similar missile, the R-60M, which is very dangerous at close range within 2,000 m.&lt;br /&gt;
[[File:F8U-2 Wiki Image 2.jpg|thumb|F8U-2 Landing on USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
The most dangerous foes that this plane can meet are the MiG-19 and J32B, both are better at dogfighting and as fast as the Crusader at low altitude, engaging them without the speed and altitude advantage is not recommended, although since they carry very early missiles, the R-3S and AIM-9B, it is possible to just run away from them and easily dodge their missiles, but that will work only above 2,000 m. Both these fighters are better at sustained turning by at least 20%, their wing loading is also lower, so forcing them to one circle fight/scissors might be risky.&lt;br /&gt;
&lt;br /&gt;
The last plane worth mentioning is the Su-17M2, its sustained turn rate is also superior to the F8U, but since its wing loading and stall speed are so much higher it can be forced to low speed or one circle fight, it also does not have any radar except for the rangefinding one for its gun. All weapons used by that plane are very similar to the MiG-21Bis, so running away will not end well, it is also one of the fastest planes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F8U-2 is equipped with an AN/APQ-67 search. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons can fire separately to save ammo&lt;br /&gt;
* Good cannons with high velocity and decent fire rate and damage&lt;br /&gt;
* Four AIM-9Ds have long range and good turning capability&lt;br /&gt;
* Superb acceleration&lt;br /&gt;
* Very stable, even at high speed&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Landing flaps provide a lot of lift thanks to the variable-incidence wing design&lt;br /&gt;
* Radar comes with identification friend or foe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* At low altitudes, experiences significant elevator compression after Mach 0.95 (and gets progressively worse at speeds faster than that; after Mach 1, experiences extreme elevator compression that may be fatal in even minor dives).&lt;br /&gt;
* Slower sea level top speed compared to other supersonics; can barely break Mach 1 at sea level&lt;br /&gt;
* Fragile wings, can easily rip at high speeds and hard turns.&lt;br /&gt;
* Very likely to set on fire because of the fuel tank placement&lt;br /&gt;
* Very limited air-to-ground payload options, no ballistic computer either&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1950s, the US Air Force and US Navy both realized that with the arrival of the supersonic age, they both needed to develop new fighters to meet the new challenges in the mid and late 1950s. The US Air Force's answer was the North American Aviation Sabre-45 program, this program would be later developed into the famous F-100 Super Sabre that entered service in 1954. But by contrast with the US Air Force, the birth of the first supersonic fighter of the US Navy was much more complicated.&lt;br /&gt;
&lt;br /&gt;
In July 1952, Chance Vought leadership learned that there would be a competition for a simple, lightweight, low-cost day fighter with a maximum speed of Mach 1.0 (670 mph). During the first week of September 1952, Chance Vought's general manager Detweiler met Captain Russel in the chief of naval operations section and discussed the day fighter specifications. As for the result, Detweiler said that he preferred the twin-engine design and the Bureau of Aeronautics (BuAer) was prepared to go ahead with a lightweight refinement of the Westinghouse J46 engine.&lt;br /&gt;
&lt;br /&gt;
On 16th September 1952, the BuAer invited Chance Vought to submit proposals for a new Navy day fighter with special emphasis placed on simplicity, small size, low cost, and a maximum speed of Mach 1. This request for proposals was based on Outline Specification 130 (OS-130) which has often been regarded as the true beginning of the Chance Vought F8U. In general, the Navy wanted a fighter that could maintain air superiority in daylight and fair weather, both over friendly task forces and hostile areas. OS-130 specified a maximum speed of at least Mach 1 at 35,000 feet in level flight at combat weight, the combat radius was to be not less than 300 nautical miles, an altitude of 52,000 feet was the specified combat ceiling at maximum power with a combat load (fuel and weapons).&lt;br /&gt;
[[File:F8U-1 of VM-235 &amp;quot;Death Angels&amp;quot; squadron.jpg|left|thumb|353x353px|Vought F8U-1 &amp;quot;Crusader&amp;quot; of VMFA-235 Squadron 'Death Angels', MCAS Beaufort, S.C.]]&lt;br /&gt;
At the initial stages, Chance Vought's engineers preferred the twin-engine design, but a single-engine proposal was also put forward as a backup choice, and the powerplant that was chosen was the Wright J65 engine, a license-produced version of the British Armstrong Siddeley Sapphire engine. However, on 31st October 1952, a letter written by Paul Baker to Detweiler suggested that the single J65 engine design couldn't meet the required specification of the OS-130 program, and he recommended the newly developing Pratt Whitney J57 engine for replacement, as well as suggesting a variable-incidence swept wing with a tail configuration. In December 1952, twelve basic configurations was studied by Chance Vought's engineers including six configurations with a variable incidence feature on the wings and six configurations without.&lt;br /&gt;
&lt;br /&gt;
But on 18th November 1952, the BuAer changed some required specifications of the OS-130 day fighter program including the maximum speed, which was increased from Mach 1 to Mach 1.2 at an altitude of 35,000 feet with thrust augmentation, and the Pratt Whitney J57-P-7 engine was chosen to be the only engine that could deliver an airplane to meet or exceed all requirements, the estimated landing speed was 145 to 160 knots depending on the wing area of the design. Also on 29th December 1952, amendment 3 released by the BuAer to the OS-130 program restricted catapulting and arresting accelerations to 5.5G. With the incorporation of these changes and wind tunnel test results, Chance Vought finally had a configuration for their day fighter proposal, the V-380, and the first engineering report of V-380 Navy day fighter was published to the BuAer on 5th September 1953.&lt;br /&gt;
&lt;br /&gt;
To meet the new specification, Chance Vought proposed two aircraft: one maximum performance with the J57 engine and one minimum performance with the J65 engine, both with afterburners, these two proposals were divided from the original V-380 program and were called V-383 and V-384 program. At this stage, the basic weapon configuration for these two programs were sixty 2-inch rockets and three T-160 20 mm cannons, they both had the same variable-incidence wing design. On 19th May 1953, the V-383 proposal was selected by BuAer and a contract was rewarded by Chance Vought for the test of the V-383 proposal, now officially designated XF8U-1.&lt;br /&gt;
&lt;br /&gt;
The first XF8U-1 prototype was delivered to the structures test lab at 7:42 am on 19th February 1955, and during the first flight mission on 25th March 1955, the XF8U-1 prototype with J57-P-11 engine successfully achieved the object of flight speed of Mach 1.1, which was six days ahead of contract schedule and only 22 months from the contract between the US Navy and Chance Vought. After some technical changes of the XF8U-1 prototype, the first production model of F8U-1 began to roll off the Dallas assembly line and successfully completed its first flight mission on 30th September 1955 which was only six months after the first flight of the XF8U-1 prototype.&lt;br /&gt;
&lt;br /&gt;
The first 30 F8U-1s were equipped with a J57-P-12 engine while the later version was equipped with a new J57-P-4 engine which could produce 16,000 lbs of thrust in afterburner mode; the first 30 F8U-1s were retrofitted with new J57-P-4 engines later. The maximum level flight speed of the F8U-1 was nearly Mach 1.5, the basic weapon configuration of F8U-1 was four Colt Mk.12 20 mm cannons with 576 rounds in total and a retractable rocket launcher under the fuselage with twenty-four 2.75 inch Mighty Mouse rockets in total. Apart from that, since the new AIM-9B Sidewinder infrared-guided short-range air-to-air missile was entered into service in 1956, Chance Vought also introduced this new-generation weapon onto F8U-1 which later could carry two Sidewinder missiles in total.&lt;br /&gt;
&lt;br /&gt;
The F8U-1 was equipped with Mk 16 Mod 12 Aircraft Fire Control System including an AN/APG-56 ranging radar (a modified AN/APG-30A ranging radar), this was inferior to the F-100 Super Sabre of USAF in the same period because the US Navy didn't purchase the A-1 or A-4 gun/rocket/bomb calculating gunsight like the USAF, also the only role for the F8U-1 was air superiority missions. The ranging radar system could lock onto any target within range and furnish target information to the fire-control system for gun firing, also the fire control system may be used in conjunction with Sidewinder missile launching. In this case, the missile release indicator displayed optimum missile launching point.&lt;br /&gt;
&lt;br /&gt;
In September 1955, the US Navy decided that all its carrier aircraft needed to be equipped for aerial refuelling. Since the internal space of F8U-1 was already tight with the incorporation of all necessary equipment into the smallest airframe possible for the day competition, Chance Vought decided to install a retractable air-refuelling probe, and the 16th F8U-1 was modified and took place in test program from December 1956 to the end of March 1957. After the test program was finished, since the 50th (another source claim the 66th) production aircraft the In-flight refuel (IFR) ability was added into F8U-1, and the earlier F8U-1s were retrofitted with refuelling probes too. Apart from that, Chance Vought also tested the Boundary Layer Control System (BLC, the first test of BLC system was conducted in the 100th production F9F-4 and was first introduced in F-104A Starfighter) in the sixth F8U-1, and the Boundary Layer Control System was finally introduced into the French Navy F-8E(FN) and American F-8J Crusader (a modernization version of F-8E) in the 1960s.&lt;br /&gt;
&lt;br /&gt;
After the carrier qualifications aboard USS Forrestal in April 1956, the F8U-1s began to come off the assembly line at a rate of eight per month, and VF-32 squadron at NAS Cecil Field became the first combat unit to receive the new F8U-1 in March 1957. It was named Crusader in August 1955 by Detweiler, which was a name that would became a truly nightmare for all MiG pilots. On 21st August 1956, Windsor successfully flew the 15th production F8U-1 Crusader to set a new speed record of 1,015 mph, breaking the previous record of 822 mph held by USAF's F-100C Super Sabre under the name of Project One Grand. This achievement helped him and the Crusader earned the highly prized Thompson trophy. The final F8U-1 came off the production line in 1961 and its name was changed to F-8A in 1962. The total amount of F8U-1 Crusaders to come off the production line was 317.&lt;br /&gt;
&lt;br /&gt;
The second production version of the Crusader which entered into US Navy service was the F8U-1E. The most important change for the F8U-1E compared to the original F8U-1 was the new AN/AWG-3 Fire Control system including AN/APS-67 Search and Range-tracking Radar and a computer group to provide a limited all-weather capability for the Crusader, the computer group used the target range and range rate information from the AN/APS-67 radar to generate a lead angle which was presented to the pilot as gunsight pipper displacement. The prototype of the F8U-1E first flew in 3rd September 1958 and 130 F8U-1Es were produced in total. It was renamed F-8B in 1962.&lt;br /&gt;
&lt;br /&gt;
In the 1960s, the F-8B became the first version of the Crusader family to integrate the new AIM-9D Sidewinder missile which was introduced into service in 1966 (F-8A didn't have provision for the AIM-9D Sidewinder missile). Cooling nitrogen was added to the launcher to permit the use of AIM-9D Sidewinder missile on F-8B Crusader.&lt;br /&gt;
&lt;br /&gt;
On 29th April 1954, a recommendation of BuAer extended the current 5 basic configuration F8U-1 to 75 with an additional 34 being produced out of FY 1956, and an F8U-2 designation would be given to the new version with several new equipment such as Sidewinder missile and in-flight refuel probe etc. Though it was scheduled that 59 F8U-2 would be built from the remaining FY 1956 budget, this decision was be abandoned by BuAer in October 1955.&lt;br /&gt;
[[File:F-8C Crusader of VF-111 at NAS North Island 1968.jpg|thumb|331x331px|A US Navy Vought F-8C ''Crusader'' (BuNo 146991) of Fighter Squadron VF-111 &amp;quot;Sundowners&amp;quot; at Naval Air Station North Island, California, USA.]]&lt;br /&gt;
In the summer of 1957, the new F8U-2 project was born. The most important change for the new F8U-2 was the Pratt Whitney J57-P-16 engine which replaced the J57-P-4 engine used by F8U-1 and F8U-1E, the new engine could produce 16,900 pound thrust in afterburner mode compared to the former's 16,000 pound maximum thrust in afterburner mode, this improvement increased the maximum level flight speed of F8U-2 to Mach 1.95 and the maximum climb rate at sea level to 200 m/s. Other improvements including low aspect ratio ventral stabilizing fins installed on the lower rear fuselage for additional stability in the extended flight boundary region, external cooling air scoops for added cooling for the afterburner section as well as for increase afterburner thrust due to better air flow characteristics were also introduced into F8U-2, also the AN/AWG-3 fire control system was remained in F8U-2 too.&lt;br /&gt;
&lt;br /&gt;
Apart from that, Chance Vought also introduced the new &amp;quot;Y&amp;quot; type missile racks that permitted the installation of four AIM-9 Sidewinder missiles (two on each rack) on F8U-2 Crusader which doubled the firepower. Also in the 1950s, the Swiss Air Force once showed interest on F8U-2 and sent pilots to flew the F8U-2 at the Naval Air Test Center, Patuxent River and the delivery was scheduled in February 1959, but the Swiss changed their mind to purchase French Mirage IIIs in the end. JASDF once reviewed the F8U-2 but they chose the Lockheed F-104 Starfighter in the end too. The Swordsman Squadron (VF-32) become the first navy unit to receive the new Crusader on March 25th, 1957 and they soon joined the USS Saratoga's first Mediterranean cruise. During the carrier's duties in the 1958 Lebanon crisis, the Swordsman's Crusaders provided air cover for the Marine Corps' landing in Beirut. In 1962, the designation of F8U-2 was changed to F-8C Crusader, and during the Vietnam War, F-8C Crusader flew combat missions by both the US Navy and US Marine Corps, where the Navy's F-8C Crusader scored six air-to-air kills including five MiG-17 and one MiG-21. (Another source claimed five air-to-air kills in total including four MiG-17 and one MiG-21).&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|Devblog]] ===&lt;br /&gt;
In 1952, the American Naval command announced requirements for a new supersonic jet carrier-based fighter to protect carrier groups from enemy aircraft and achieve air superiority. Chance Vought Aircraft Inc., which already had considerable experience working with carrier-based aircraft, became one of the participants in the competition. Their candidate differed from the competition by a variable-incidence wing. The wing tilted upward by 5 degrees, which noticeably improved taking off and landings on short decks of aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
Just 20 months after receiving the contract, the first prototype was built for tests. The fighter successfully passed the initial tests, in the very first flight it easily broke the sound barrier, and in a modified form went to the navy for deck tests. The first prototype series was successfully tested on aircraft carriers in the spring of 1956, after which the F8U-1 Crusader entered service with the US Navy. Work on a promising jet fighter did not stop after the start of mass production. The modified aircraft with a new power plant, advanced navigation system, radar, FCS and improved armament received the designation F8U-2.&lt;br /&gt;
&lt;br /&gt;
The Crusader has become a real legend and a symbol of US carrier-based aviation for its excellent flight characteristics, ease of operation, reliability and significant firepower. The fighter received the baptism of fire almost immediately after entering the service, and since then has been actively used in combat and training missions in many parts of the world, including intensive combat service in Vietnam. Even when more advanced aircraft entered service, the naval pilots were reluctant to say goodbye to the Crusaders. &amp;quot;When you're out of F-8's, you're out of fighters&amp;quot; they said.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f8u-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F8U-2 WTWallpaper 01.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 02.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 03.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 04.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 05.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 06.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[T-2]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19 (Family)|MiG-19]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)|MiG-21]]&lt;br /&gt;
* Hawker [[Hunter F.6|Hunter F.6]]&lt;br /&gt;
* Fiat [[G.91 YS|G.91 YS]]&lt;br /&gt;
* Saab [[J32B|J32B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|[Devblog] F8U-2 Crusader: The Last of the Gunfighters]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/521052-f8u-2-crusader/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.aerosociety.com/publications/jah-an-examination-of-the-f-8-crusader-through-archival-sources/ &amp;lt;nowiki&amp;gt;[Royal Aeronautical Society]&amp;lt;/nowiki&amp;gt; An Examination of the F-8 Crusader through Archival Sources]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=176783</id>
		<title>F8U-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=176783"/>
				<updated>2023-11-13T13:20:51Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Radars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f8u-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;The Last Gunfighter&amp;quot;, the F8U Crusader is a famous and interesting aircraft with many unique features. The variable-incidence wing can tilt upwards for better low-speed performance during takeoff and landing. It lives up to its nickname with a quartet of nose-mounted 20 mm cannons like the preceding [[F3H-2|F3H-2 Demon]], but it also has access to infrared missiles like the AIM-9D Sidewinder that are mounted on Y-shaped cheek pylons. There is also a belly-mounted tray that can carry 32 FFAR Mighty Mouse rockets internally. Countermeasures are available for better defense against missiles, which are common at its battle rating. As the first supersonic US naval jet available in the tech tree (the [[F11F-1|F11F-1 Tiger]] is an event vehicle), the F8U-2 offers good all-round flight performance and capable armament in a versatile package. Some care should be taken in dogfights due to its fragile wings.&lt;br /&gt;
&lt;br /&gt;
The succeeding [[F-8E]] has access to radar-guided AIM-9C missiles and a much larger array of ground attack options, whereas this model of the aircraft contains an Radar Warning Receiver, and the [[F-8E]] does not&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F8U-2 Wiki Image 1.jpg|thumb|F8U-2 after downing a enemy fighter.]]&lt;br /&gt;
The F8U-2 is a single engine supersonic carrier-based jet fighter, its powerplant is the Pratt &amp;amp; Whitney J57-P-16 engine that can produce 8,000 kgf of thrust. The Crusader is able to reach 1 Mach in level flight at sea level and 1.95 Mach at 10,600 m, that puts it on par with many jet fighters like the MiG-19 or the Su-7B, but it is also slower than any F-104 and MiG-21 at low altitude.&lt;br /&gt;
The structural speed limit is very high: 1,555 km/h IAS, reaching that speed even when the plane is diving is not that easy, so the player does not have to worry about overspeeding. Its thrust to weight ratio while not being close to 1.0 still is good enough to make the plane very good in any longer fight and makes the level acceleration very good.&lt;br /&gt;
The F8U-2 is also decent at climbing, at sea level with full fuel tanks it can reach up to 130 m/s, however other jets like the MiG-19, MiG-21, or Su-7 are better at climbing. With the afterburner on and full fuel tanks it can fly for about 12 minutes at low altitude, flying at higher altitude (5,000 m) increases it to about 16 minutes.&lt;br /&gt;
&lt;br /&gt;
Compared to many other supersonic jet fighters, the Crusader is very good at dogfighting. Although it has quite low G limits (+10G with full fuel tanks) it is capable in both shorter and longer fights because of instantaneous turn rate which can be improved by using slats with the speed limit that is 1,070 km/h IAS (slats which are not automatic are being extended by switching flaps to the combat position, also the flaps itself are being extended after switching them to the landing position) and sustained turn rate, the plane is capable of performing a full horizontal circle at sea level in 22 seconds with 30 minutes of fuel.&lt;br /&gt;
The best sustained turn rate can be achieved by flying at ~650 km/h IAS where it reaches 16.2 deg/s, that makes it better at longer turning than many jet fighters, for example any MiG-21, Mirage, F-4 Phantom or F3H, however it will struggle below 300 km/h against anything because of high wing loading. Due to low G limits the plane is very easy to break in RB with the Mouse Aim controls, in SB it also the case, especially after switching to the damping stability augmentation system (SAS) mode, which overrides high speed locking of the elevator.&lt;br /&gt;
The roll rate performance is above the average compared to other jet fighters, it is ~135 deg/s at 600 km/h IAS and increases further to ~210 deg/s at 1,000 km/h IAS. The airbrake in this plane is located under the fuselage, that means it is not possible to extend it and the landing gear at the same time.&lt;br /&gt;
The most interesting feature about this plane is its variable-incidence wing design which can be pivoted by 7° out of the fuselage during the take-off or landing to make them easier, this functionality can be enabled by lowering flaps to the landing position and the minimum speed is 580 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
With full-real controls the F8U-2 has access to two SAS modes, manual and damping. With the manual mode it is quite challenging to fly, it is very easy to pull too much G or stall it out at lower speed. After switching to the damping mode it gets much more stable, but gets less responsive in roll axis, also makes the plane not lock up at any speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,025 || 2,017 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 29.4 || 113.8 || 104.6 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,054 || 2,038 || 27.6 || 28.0 ||162.5 || 137.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; 1,555 || {{Specs|destruction|gear}} || 1,070 || N/A || 583 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-16 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8,339 kg || colspan=&amp;quot;3&amp;quot; | 341 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,531 kg || 9,916 kg || 10,708 kg || 11,925 kg || 12,279 kg || 12,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,003 kgf&lt;br /&gt;
| 0.84 || 0.81 || 0.75 || 0.67 || 0.65 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 8,921 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.94 || 0.90 || 0.83 || 0.75 || 0.73 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 3.jpg|thumb|F8U-2 on the USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only protection that this plane offers is a 25 mm bulletproof glass in front of the cockpit.&lt;br /&gt;
Fuel tanks are located in the center part of the plane: in the fuselage and wings, getting hit there will most likely set the plane on fire.&lt;br /&gt;
Flaps in this plane work also as ailerons, so losing them by overspeeding or being hit will make the plane unable to roll effectively.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The F8U-2's quartet of 20 mm autocannons are shared with the preceding [[F3H-2|F3H-2 Demon]]. Their muzzle velocity and rate of fire are good but damage per round can be inconsistent. Having four of them tightly clustered in the forward fuselage makes them accurate and quite effective overall. Mind the ammunition capacity, as 144 rounds per gun is less than the Demon's 190.&lt;br /&gt;
&lt;br /&gt;
The F8U-2 also is the first US naval fighter with access to countermeasures, which are welcome for spoofing dangerous missiles like the [[R-60]].&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 4.jpg|thumb|F8U-2 firing its 20 mm cannons.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9D Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets + 32 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 32 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
Although the Crusaders have a reputation as gunfighters, it is very important to bring suspended armaments as well. For air-to-air combat, two variants of the AIM-9 Sidewinder IR missile are available. The AIM-9B is a primitive weapon that will have a hard time hitting maneuvering targets and should only be used during the stock grind. The improved AIM-9D is much better, with an 18G overload and a stronger rocket motor that can hit enemies at longer distances. Up to four Sidewinders can be carried on the cheek pylons.&lt;br /&gt;
&lt;br /&gt;
Unlike the preceding Demon, which was a respectable ground attack platform with a large rocket and bomb capacity, the F8U-2 has no wing pylons and in fact cannot carry bombs at all. It still has several curious options for ground attack. Uniquely for a fighter jet, it has an internal rocket tray mounted in the belly that can carry 32 FFAR Mighty Mouse rockets. They have minimal impact on flight performance and a swarm of FFARs can do considerable damage to lightly armored ground vehicles with their HEAT warheads. Zuni rockets can also be mounted on the cheek pylons: the Zunis are relatively heavy rockets with the same diameter as the Sidewinder missiles and are among the most powerful HEAT rockets in War Thunder with 457 mm of penetration. More importantly, they have 8.91 kg of TNT equivalent, which allows them to destroy targets through overpressure, even on near misses. Unfortunately, the Zunis compete with the Sidewinders for space on the cheek pylons and only 8 can be carried in total. The F8U-2 lacks a ballistic computer, so aiming the limited supply of Zunis and FFARs is a challenge.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| 2*, 4 || || 2*, 4&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | * Single missiles can be carried concurrently with dual Zuni rockets on the same hardpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is recommended to first climb to above 4,000 m in a battle, especially when the enemies do not have any radar-guided missiles. This way, the fragile flight characteristics of the Crusader can be compensated since it is impossible to pull more than 8Gs at such altitude.&lt;br /&gt;
&lt;br /&gt;
When at high altitude, use Boom-and-Zoom tactics and fire your AIM-9Ds at enemies. As it has a maximum overload of 18G , AIM-9Ds should be sufficient for defeating at least two enemy planes in a run. Ideally, the best distance for using these missiles is about 3 km, as it has the longest power stage of all IR missiles in game, and your enemy is less likely to notice the missile at longer ranges. Additionally, if you launch at enemies below you, they will have less chance of noticing the missile.&lt;br /&gt;
&lt;br /&gt;
As the F8U-2 has a great energy retention and good manoeuvring characteristics, it is viable to engage enemies in a dogfight. Just pay attention to the speed, as the F8U-2's wing can be easily ripped when pulling high Gs. When dogfighting, you can avoid extreme overload by either lowering your speed to below 900 km/h or by climb to a higher altitude.&lt;br /&gt;
&lt;br /&gt;
In a dogfight, the F8U-2's instantaneous turn isn't the best, but it has great energy retention and sustained turn rate. This means that the F8U-2 should avoid scissors or any turn radius fight. Its great energy retention in this case will put you at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. Air braking to bleed speed also isn't beneficial as your low-speed manoeuvrability isn't a strong point. Therefore, in the F8U-2, the best way to dogfight is in a rate fight. In these extended, longer-lasting dogfights, the F8U-2's superior energy retention will see that the F8U-2 has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed as the dogfight goes on and therefore won't be able to keep up in a sustained turn. You will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will out-rate them and get guns on them. If you haven't noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.&lt;br /&gt;
&lt;br /&gt;
A major downside to the F8U-2 is its elevator compression at low altitude. After Mach 0.95, the F8U-2's turn capability is diminished due to significant elevator compression. The major problem is that the faster you get after Mach 0.95, the worse this compression gets. This is especially apparent in dives; with your speed constantly increasing, the compression only gets worse, especially after Mach 1, where you will find the aircraft's elevator just barely working (or simply not working at all). Due to this, you must be careful and watch your speed during even very minor dives at low altitude, or else you will find yourself nearing Mach 1, your plane only slowly approaching the ground but with little options to pull out as your elevator is compressing to oblivion. At this point, your best option is to cut the engine, deploy the airbrake, and hope it's enough to stop compressing so you can pull up to safety. Fortunately, this compression only happens at low altitudes, so this isn't a problem above 1,500 meters.&lt;br /&gt;
&lt;br /&gt;
The enemies worth noting are:&lt;br /&gt;
&lt;br /&gt;
* A-5Cs, Jaguar As, French F8Es and Mirages, since R.550 Magic 1s are formidable missiles with good range and manoeuvrability. Most of these aircraft can be beaten in a rate dogfight, while the French F-8E has no flares and will therefore have trouble dodging your AIM-9Ds.&lt;br /&gt;
* MiG-21s, since they are significantly faster than you and can keep up with you in a dogfight if you aren't careful. Forcing them into a rate fight will allow you to eventually out turn them using your superior turn rate and energy retention.&lt;br /&gt;
* J35 Drakens, since they have great manoeuvrability and instantaneous turn rate. It dumps speed in turns, which makes them an ideal victim for a rate right.&lt;br /&gt;
* MiG-19s, as they rate fight even better than you do. Therefore, dogfighting them may not be the best option. Ideally, they can be taken out at range with AIM-9Ds as they lack flares.&lt;br /&gt;
&lt;br /&gt;
'''SB EC'''&lt;br /&gt;
&lt;br /&gt;
The F8U-2 is a great dogfighter, it can deal with almost any fighter in EC7 bracket, its main strengths are very good sustained turn rate, radar with an identification friend or foe feature and quite good missiles: the AIM-9D.&lt;br /&gt;
Before spawning in it is the best to select 30 or 45 minutes of fuel, its consumption is very high in combat and it is very easy to run out of it after fighting multiple enemies.&lt;br /&gt;
Due to the presence of radar guided missiles and the lack of any countermeasures or systems like the RWR it is recommended to not fly too high, flying even at very lot altitude will work because of the excellent turning capabilities of the Crusader.&lt;br /&gt;
&lt;br /&gt;
Compared to the other jet fighters at a similar battle rating, the F8U-2 has similar low-altitude level speed, and planes like the MiG-21, Mirage III, J35, Lightning F.6 or F-104 will easily be able to outclimb or outrun it. However all of them can easily be outturned, any delta wing jet will struggle in sustained turning, even the MiG-21bis with a very high thrust to weight ratio. Since the F8U-2 has quite high wing loading and the fact it is very easy to break wings, going for scissors should be avoided. Flying at low speed (below 400 km/h) also will end up badly.&lt;br /&gt;
&lt;br /&gt;
The best sustained turn rate can be achieved by flying with the speed range: 550 to 740 km/h, its turn rate will be ~16°/s without missiles and 30 min of fuel and 15 deg/s with missiles and the same fuel amount. The most dangerous delta wing plane, the MiG-21bis is worse by 1-2°/s and the other MiGs like the MF and earlier by 3-4°/s. Other planes like the Mirage or J35 are similar to the MiG-21MF, so outturning them should not be a problem, however the Mirage is equipped with the R.550 missile which can be launched from quite high angles and can pull up to 30G, so it is the best to not allow it to get anywhere near the rear of the F8U, the later MiG-21 versions can also carry a similar missile, the R-60M, which is very dangerous at close range within 2,000 m.&lt;br /&gt;
[[File:F8U-2 Wiki Image 2.jpg|thumb|F8U-2 Landing on USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
The most dangerous foes that this plane can meet are the MiG-19 and J32B, both are better at dogfighting and as fast as the Crusader at low altitude, engaging them without the speed and altitude advantage is not recommended, although since they carry very early missiles, the R-3S and AIM-9B, it is possible to just run away from them and easily dodge their missiles, but that will work only above 2,000 m. Both these fighters are better at sustained turning by at least 20%, their wing loading is also lower, so forcing them to one circle fight/scissors might be risky.&lt;br /&gt;
&lt;br /&gt;
The last plane worth mentioning is the Su-17M2, its sustained turn rate is also superior to the F8U, but since its wing loading and stall speed are so much higher it can be forced to low speed or one circle fight, it also does not have any radar except for the rangefinding one for its gun. All weapons used by that plane are very similar to the MiG-21Bis, so running away will not end well, it is also one of the fastest planes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F8U-2 is equipped with an AN/APQ-67 search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons can fire separately to save ammo&lt;br /&gt;
* Good cannons with high velocity and decent fire rate and damage&lt;br /&gt;
* Four AIM-9Ds have long range and good turning capability&lt;br /&gt;
* Superb acceleration&lt;br /&gt;
* Very stable, even at high speed&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Landing flaps provide a lot of lift thanks to the variable-incidence wing design&lt;br /&gt;
* Radar comes with identification friend or foe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* At low altitudes, experiences significant elevator compression after Mach 0.95 (and gets progressively worse at speeds faster than that; after Mach 1, experiences extreme elevator compression that may be fatal in even minor dives).&lt;br /&gt;
* Slower sea level top speed compared to other supersonics; can barely break Mach 1 at sea level&lt;br /&gt;
* Fragile wings, can easily rip at high speeds and hard turns.&lt;br /&gt;
* Very likely to set on fire because of the fuel tank placement&lt;br /&gt;
* Very limited air-to-ground payload options, no ballistic computer either&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1950s, the US Air Force and US Navy both realized that with the arrival of the supersonic age, they both needed to develop new fighters to meet the new challenges in the mid and late 1950s. The US Air Force's answer was the North American Aviation Sabre-45 program, this program would be later developed into the famous F-100 Super Sabre that entered service in 1954. But by contrast with the US Air Force, the birth of the first supersonic fighter of the US Navy was much more complicated.&lt;br /&gt;
&lt;br /&gt;
In July 1952, Chance Vought leadership learned that there would be a competition for a simple, lightweight, low-cost day fighter with a maximum speed of Mach 1.0 (670 mph). During the first week of September 1952, Chance Vought's general manager Detweiler met Captain Russel in the chief of naval operations section and discussed the day fighter specifications. As for the result, Detweiler said that he preferred the twin-engine design and the Bureau of Aeronautics (BuAer) was prepared to go ahead with a lightweight refinement of the Westinghouse J46 engine.&lt;br /&gt;
&lt;br /&gt;
On 16th September 1952, the BuAer invited Chance Vought to submit proposals for a new Navy day fighter with special emphasis placed on simplicity, small size, low cost, and a maximum speed of Mach 1. This request for proposals was based on Outline Specification 130 (OS-130) which has often been regarded as the true beginning of the Chance Vought F8U. In general, the Navy wanted a fighter that could maintain air superiority in daylight and fair weather, both over friendly task forces and hostile areas. OS-130 specified a maximum speed of at least Mach 1 at 35,000 feet in level flight at combat weight, the combat radius was to be not less than 300 nautical miles, an altitude of 52,000 feet was the specified combat ceiling at maximum power with a combat load (fuel and weapons).&lt;br /&gt;
[[File:F8U-1 of VM-235 &amp;quot;Death Angels&amp;quot; squadron.jpg|left|thumb|353x353px|Vought F8U-1 &amp;quot;Crusader&amp;quot; of VMFA-235 Squadron 'Death Angels', MCAS Beaufort, S.C.]]&lt;br /&gt;
At the initial stages, Chance Vought's engineers preferred the twin-engine design, but a single-engine proposal was also put forward as a backup choice, and the powerplant that was chosen was the Wright J65 engine, a license-produced version of the British Armstrong Siddeley Sapphire engine. However, on 31st October 1952, a letter written by Paul Baker to Detweiler suggested that the single J65 engine design couldn't meet the required specification of the OS-130 program, and he recommended the newly developing Pratt Whitney J57 engine for replacement, as well as suggesting a variable-incidence swept wing with a tail configuration. In December 1952, twelve basic configurations was studied by Chance Vought's engineers including six configurations with a variable incidence feature on the wings and six configurations without.&lt;br /&gt;
&lt;br /&gt;
But on 18th November 1952, the BuAer changed some required specifications of the OS-130 day fighter program including the maximum speed, which was increased from Mach 1 to Mach 1.2 at an altitude of 35,000 feet with thrust augmentation, and the Pratt Whitney J57-P-7 engine was chosen to be the only engine that could deliver an airplane to meet or exceed all requirements, the estimated landing speed was 145 to 160 knots depending on the wing area of the design. Also on 29th December 1952, amendment 3 released by the BuAer to the OS-130 program restricted catapulting and arresting accelerations to 5.5G. With the incorporation of these changes and wind tunnel test results, Chance Vought finally had a configuration for their day fighter proposal, the V-380, and the first engineering report of V-380 Navy day fighter was published to the BuAer on 5th September 1953.&lt;br /&gt;
&lt;br /&gt;
To meet the new specification, Chance Vought proposed two aircraft: one maximum performance with the J57 engine and one minimum performance with the J65 engine, both with afterburners, these two proposals were divided from the original V-380 program and were called V-383 and V-384 program. At this stage, the basic weapon configuration for these two programs were sixty 2-inch rockets and three T-160 20 mm cannons, they both had the same variable-incidence wing design. On 19th May 1953, the V-383 proposal was selected by BuAer and a contract was rewarded by Chance Vought for the test of the V-383 proposal, now officially designated XF8U-1.&lt;br /&gt;
&lt;br /&gt;
The first XF8U-1 prototype was delivered to the structures test lab at 7:42 am on 19th February 1955, and during the first flight mission on 25th March 1955, the XF8U-1 prototype with J57-P-11 engine successfully achieved the object of flight speed of Mach 1.1, which was six days ahead of contract schedule and only 22 months from the contract between the US Navy and Chance Vought. After some technical changes of the XF8U-1 prototype, the first production model of F8U-1 began to roll off the Dallas assembly line and successfully completed its first flight mission on 30th September 1955 which was only six months after the first flight of the XF8U-1 prototype.&lt;br /&gt;
&lt;br /&gt;
The first 30 F8U-1s were equipped with a J57-P-12 engine while the later version was equipped with a new J57-P-4 engine which could produce 16,000 lbs of thrust in afterburner mode; the first 30 F8U-1s were retrofitted with new J57-P-4 engines later. The maximum level flight speed of the F8U-1 was nearly Mach 1.5, the basic weapon configuration of F8U-1 was four Colt Mk.12 20 mm cannons with 576 rounds in total and a retractable rocket launcher under the fuselage with twenty-four 2.75 inch Mighty Mouse rockets in total. Apart from that, since the new AIM-9B Sidewinder infrared-guided short-range air-to-air missile was entered into service in 1956, Chance Vought also introduced this new-generation weapon onto F8U-1 which later could carry two Sidewinder missiles in total.&lt;br /&gt;
&lt;br /&gt;
The F8U-1 was equipped with Mk 16 Mod 12 Aircraft Fire Control System including an AN/APG-56 ranging radar (a modified AN/APG-30A ranging radar), this was inferior to the F-100 Super Sabre of USAF in the same period because the US Navy didn't purchase the A-1 or A-4 gun/rocket/bomb calculating gunsight like the USAF, also the only role for the F8U-1 was air superiority missions. The ranging radar system could lock onto any target within range and furnish target information to the fire-control system for gun firing, also the fire control system may be used in conjunction with Sidewinder missile launching. In this case, the missile release indicator displayed optimum missile launching point.&lt;br /&gt;
&lt;br /&gt;
In September 1955, the US Navy decided that all its carrier aircraft needed to be equipped for aerial refuelling. Since the internal space of F8U-1 was already tight with the incorporation of all necessary equipment into the smallest airframe possible for the day competition, Chance Vought decided to install a retractable air-refuelling probe, and the 16th F8U-1 was modified and took place in test program from December 1956 to the end of March 1957. After the test program was finished, since the 50th (another source claim the 66th) production aircraft the In-flight refuel (IFR) ability was added into F8U-1, and the earlier F8U-1s were retrofitted with refuelling probes too. Apart from that, Chance Vought also tested the Boundary Layer Control System (BLC, the first test of BLC system was conducted in the 100th production F9F-4 and was first introduced in F-104A Starfighter) in the sixth F8U-1, and the Boundary Layer Control System was finally introduced into the French Navy F-8E(FN) and American F-8J Crusader (a modernization version of F-8E) in the 1960s.&lt;br /&gt;
&lt;br /&gt;
After the carrier qualifications aboard USS Forrestal in April 1956, the F8U-1s began to come off the assembly line at a rate of eight per month, and VF-32 squadron at NAS Cecil Field became the first combat unit to receive the new F8U-1 in March 1957. It was named Crusader in August 1955 by Detweiler, which was a name that would became a truly nightmare for all MiG pilots. On 21st August 1956, Windsor successfully flew the 15th production F8U-1 Crusader to set a new speed record of 1,015 mph, breaking the previous record of 822 mph held by USAF's F-100C Super Sabre under the name of Project One Grand. This achievement helped him and the Crusader earned the highly prized Thompson trophy. The final F8U-1 came off the production line in 1961 and its name was changed to F-8A in 1962. The total amount of F8U-1 Crusaders to come off the production line was 317.&lt;br /&gt;
&lt;br /&gt;
The second production version of the Crusader which entered into US Navy service was the F8U-1E. The most important change for the F8U-1E compared to the original F8U-1 was the new AN/AWG-3 Fire Control system including AN/APS-67 Search and Range-tracking Radar and a computer group to provide a limited all-weather capability for the Crusader, the computer group used the target range and range rate information from the AN/APS-67 radar to generate a lead angle which was presented to the pilot as gunsight pipper displacement. The prototype of the F8U-1E first flew in 3rd September 1958 and 130 F8U-1Es were produced in total. It was renamed F-8B in 1962.&lt;br /&gt;
&lt;br /&gt;
In the 1960s, the F-8B became the first version of the Crusader family to integrate the new AIM-9D Sidewinder missile which was introduced into service in 1966 (F-8A didn't have provision for the AIM-9D Sidewinder missile). Cooling nitrogen was added to the launcher to permit the use of AIM-9D Sidewinder missile on F-8B Crusader.&lt;br /&gt;
&lt;br /&gt;
On 29th April 1954, a recommendation of BuAer extended the current 5 basic configuration F8U-1 to 75 with an additional 34 being produced out of FY 1956, and an F8U-2 designation would be given to the new version with several new equipment such as Sidewinder missile and in-flight refuel probe etc. Though it was scheduled that 59 F8U-2 would be built from the remaining FY 1956 budget, this decision was be abandoned by BuAer in October 1955.&lt;br /&gt;
[[File:F-8C Crusader of VF-111 at NAS North Island 1968.jpg|thumb|331x331px|A US Navy Vought F-8C ''Crusader'' (BuNo 146991) of Fighter Squadron VF-111 &amp;quot;Sundowners&amp;quot; at Naval Air Station North Island, California, USA.]]&lt;br /&gt;
In the summer of 1957, the new F8U-2 project was born. The most important change for the new F8U-2 was the Pratt Whitney J57-P-16 engine which replaced the J57-P-4 engine used by F8U-1 and F8U-1E, the new engine could produce 16,900 pound thrust in afterburner mode compared to the former's 16,000 pound maximum thrust in afterburner mode, this improvement increased the maximum level flight speed of F8U-2 to Mach 1.95 and the maximum climb rate at sea level to 200 m/s. Other improvements including low aspect ratio ventral stabilizing fins installed on the lower rear fuselage for additional stability in the extended flight boundary region, external cooling air scoops for added cooling for the afterburner section as well as for increase afterburner thrust due to better air flow characteristics were also introduced into F8U-2, also the AN/AWG-3 fire control system was remained in F8U-2 too.&lt;br /&gt;
&lt;br /&gt;
Apart from that, Chance Vought also introduced the new &amp;quot;Y&amp;quot; type missile racks that permitted the installation of four AIM-9 Sidewinder missiles (two on each rack) on F8U-2 Crusader which doubled the firepower. Also in the 1950s, the Swiss Air Force once showed interest on F8U-2 and sent pilots to flew the F8U-2 at the Naval Air Test Center, Patuxent River and the delivery was scheduled in February 1959, but the Swiss changed their mind to purchase French Mirage IIIs in the end. JASDF once reviewed the F8U-2 but they chose the Lockheed F-104 Starfighter in the end too. The Swordsman Squadron (VF-32) become the first navy unit to receive the new Crusader on March 25th, 1957 and they soon joined the USS Saratoga's first Mediterranean cruise. During the carrier's duties in the 1958 Lebanon crisis, the Swordsman's Crusaders provided air cover for the Marine Corps' landing in Beirut. In 1962, the designation of F8U-2 was changed to F-8C Crusader, and during the Vietnam War, F-8C Crusader flew combat missions by both the US Navy and US Marine Corps, where the Navy's F-8C Crusader scored six air-to-air kills including five MiG-17 and one MiG-21. (Another source claimed five air-to-air kills in total including four MiG-17 and one MiG-21).&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|Devblog]] ===&lt;br /&gt;
In 1952, the American Naval command announced requirements for a new supersonic jet carrier-based fighter to protect carrier groups from enemy aircraft and achieve air superiority. Chance Vought Aircraft Inc., which already had considerable experience working with carrier-based aircraft, became one of the participants in the competition. Their candidate differed from the competition by a variable-incidence wing. The wing tilted upward by 5 degrees, which noticeably improved taking off and landings on short decks of aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
Just 20 months after receiving the contract, the first prototype was built for tests. The fighter successfully passed the initial tests, in the very first flight it easily broke the sound barrier, and in a modified form went to the navy for deck tests. The first prototype series was successfully tested on aircraft carriers in the spring of 1956, after which the F8U-1 Crusader entered service with the US Navy. Work on a promising jet fighter did not stop after the start of mass production. The modified aircraft with a new power plant, advanced navigation system, radar, FCS and improved armament received the designation F8U-2.&lt;br /&gt;
&lt;br /&gt;
The Crusader has become a real legend and a symbol of US carrier-based aviation for its excellent flight characteristics, ease of operation, reliability and significant firepower. The fighter received the baptism of fire almost immediately after entering the service, and since then has been actively used in combat and training missions in many parts of the world, including intensive combat service in Vietnam. Even when more advanced aircraft entered service, the naval pilots were reluctant to say goodbye to the Crusaders. &amp;quot;When you're out of F-8's, you're out of fighters&amp;quot; they said.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f8u-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F8U-2 WTWallpaper 01.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 02.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 03.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 04.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 05.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 06.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[T-2]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19 (Family)|MiG-19]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)|MiG-21]]&lt;br /&gt;
* Hawker [[Hunter F.6|Hunter F.6]]&lt;br /&gt;
* Fiat [[G.91 YS|G.91 YS]]&lt;br /&gt;
* Saab [[J32B|J32B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|[Devblog] F8U-2 Crusader: The Last of the Gunfighters]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/521052-f8u-2-crusader/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.aerosociety.com/publications/jah-an-examination-of-the-f-8-crusader-through-archival-sources/ &amp;lt;nowiki&amp;gt;[Royal Aeronautical Society]&amp;lt;/nowiki&amp;gt; An Examination of the F-8 Crusader through Archival Sources]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TKX_(P)&amp;diff=176590</id>
		<title>TKX (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TKX_(P)&amp;diff=176590"/>
				<updated>2023-11-09T14:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_10_prototype&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,626|rbMinHp=1,061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TKG (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TKG (120 mm)|120 mm TKG]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 35 || rowspan=&amp;quot;2&amp;quot; | -7°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TKG (120 mm)/Ammunition|JM12A1, JM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -8°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 4 second reload&lt;br /&gt;
* Fast and nimble&lt;br /&gt;
* Hydropneumatic suspension&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armor&lt;br /&gt;
* Gen 2 Thermal oppose to the Gen 3 of the type 10&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=43239</id>
		<title>MTB Vosper(2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=43239"/>
				<updated>2020-02-04T08:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following primary armament:&lt;br /&gt;
&lt;br /&gt;
1 x 20 mm Oerlikon Mk.II autocannon (1,980 RPG)&lt;br /&gt;
&lt;br /&gt;
The Vosper 2 series has a single 20 mm Oerlikon Mk. II turret at the front. The turret can not do a 360° turn. The Oerlikon has a decent rate of fire and no cool down. There is only a limite due of the munitions.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''--&amp;gt;&lt;br /&gt;
{{main|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following secondary armament: &lt;br /&gt;
&lt;br /&gt;
2 x 12.7 mm Vickers Mk.V machine guns (2,600 RPG = 5,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''--&amp;gt;&lt;br /&gt;
{{main|Mark VIII}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following torpedoes:&lt;br /&gt;
&lt;br /&gt;
2 x 533 mm Mk.VIII torpedoes&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''--&amp;gt;&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following special armaments:&lt;br /&gt;
&lt;br /&gt;
4 x Mk.VII depth charges&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main purpose of the {{PAGENAME}} is to use its torpedoes to sink other ships as this is where the most damage will occur. Though outfitted with a 20 mm autocannon and two 12.7 mm machine guns, these weapons are meant to be used as a backup or to finish off an already damaged ship. Attempting to take on a fresh ship with these guns will require the expenditure of most of the ammunition available. The damage difference between available ammunition types is negligible. Best bet is to utilize the 20 mm autocannon at ranges above 1,500 m while the 12.7 mm machine guns are a better fit and hit harder when in at closer ranges.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 20 mm with 40 mm of penetration for the AP round at range (+1,500 m)&lt;br /&gt;
* Good speed &lt;br /&gt;
* The twin turret with 12.7mm is much powerful than the quadra 7.7 mm&lt;br /&gt;
* Generous matchmaking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Only two torpedoes&lt;br /&gt;
* 20 mm cannon less effective at closer range (under 1,500 m)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 1 series]] - Sister ship with equipped only with Lewis machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=43238</id>
		<title>MTB Vosper(2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=43238"/>
				<updated>2020-02-04T08:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following primary armament:&lt;br /&gt;
&lt;br /&gt;
1 x 20 mm Oerlikon Mk.II autocannon (1,980 RPG)&lt;br /&gt;
&lt;br /&gt;
The Oerlikon represent a big step further compare to the small 7.7 mm machine gun. AP belt is more suitable for destroying PT boat.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''--&amp;gt;&lt;br /&gt;
{{main|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following secondary armament: &lt;br /&gt;
&lt;br /&gt;
2 x 12.7 mm Vickers Mk.V machine guns (2,600 RPG = 5,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''--&amp;gt;&lt;br /&gt;
{{main|Mark VIII}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with the following torpedoes:&lt;br /&gt;
&lt;br /&gt;
2 x 533 mm Mk.VIII torpedoes&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''--&amp;gt;&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following special armaments:&lt;br /&gt;
&lt;br /&gt;
4 x Mk.VII depth charges&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main purpose of the {{PAGENAME}} is to use its torpedoes to sink other ships as this is where the most damage will occur. Though outfitted with a 20 mm autocannon and two 12.7 mm machine guns, these weapons are meant to be used as a backup or to finish off an already damaged ship. Attempting to take on a fresh ship with these guns will require the expenditure of most of the ammunition available. The damage difference between available ammunition types is negligible. Best bet is to utilize the 20 mm autocannon at ranges above 1,500 m while the 12.7 mm machine guns are a better fit and hit harder when in at closer ranges.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 20 mm with 40 mm of penetration for the AP round at range (+1,500 m)&lt;br /&gt;
* Good speed &lt;br /&gt;
* The twin turret with 12.7mm is much powerful than the quadra 7.7 mm&lt;br /&gt;
* Generous matchmaking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Only two torpedoes&lt;br /&gt;
* 20 mm cannon less effective at closer range (under 1,500 m)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 1 series]] - Sister ship with equipped only with Lewis machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Liscomb&amp;diff=43225</id>
		<title>HMS Liscomb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Liscomb&amp;diff=43225"/>
				<updated>2020-02-03T17:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_isles_class_trawler}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:X-Ray profile Isles Class T-285.png|thumb|X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed.  Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.&lt;br /&gt;
&lt;br /&gt;
As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
While the T-285 is a large, heavy ship, it maintains a forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). However, these did little to improve the T-285's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4 in QF Mark V (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment  to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Lewis 1916 (7.72 mm)}}&lt;br /&gt;
&lt;br /&gt;
Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire&lt;br /&gt;
&lt;br /&gt;
The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them. One final note about the two Oerlikon guns behind the Mark V cannon is that they have limited negative vertical traverse when pointed towards the bow. As such, when attempting to aim at any close proximity targets in front of you, you will need to turn the ship left or right from the target to give the guns enough depression to aim down at them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Well-armed ship that can tackle most targets&lt;br /&gt;
* Mark V cannon possesses high-velocity ammunition&lt;br /&gt;
* Powerful 20 mm secondary armament can be used for both anti-air and anti-ship purposes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow and difficult to navigate&lt;br /&gt;
* Large profile and size makes it an easy target&lt;br /&gt;
* Prone to catch fire&lt;br /&gt;
* Useless at close range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fairmile_B_(ML345)&amp;diff=43161</id>
		<title>Fairmile B (ML345)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fairmile_B_(ML345)&amp;diff=43161"/>
				<updated>2020-02-02T09:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_fairmile_b_ml345}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor gun boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|3 pdr QF Hotchkiss (47 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|Oerlikon Mark V (20 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|Lewis 1916 (7.72 mm)}}&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 3 pdr is better placed than the Fairmile A&lt;br /&gt;
* Access to  a lot of depth charges&lt;br /&gt;
* 20mm are more powerful than the previous 7,7mm&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The ballistic is still a problem&lt;br /&gt;
* No armor&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Dark_Adventurer&amp;diff=43160</id>
		<title>Dark Adventurer</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Dark_Adventurer&amp;diff=43160"/>
				<updated>2020-02-02T09:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_dark_class}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor gun boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|8cwt QF Mk I (114 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|QF Mark VII (40 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| 40 mm HE clips||||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 40 mm AP clips||Auxiliary Armament Targeting||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| ||&lt;br /&gt;
| Depth Charges||Primary Armament Targeting||Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| ||Artillery Support||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 114mm with high-explosiv shell&lt;br /&gt;
* Easy to one shot PT-boat&lt;br /&gt;
* 40mm is very useful against all targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow rotation for the main armement&lt;br /&gt;
* Slow reload and velocity&lt;br /&gt;
* The balistic is horrible&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dark class (FPB 1102)]] - Sister motor torpedo boat.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Liscomb&amp;diff=43159</id>
		<title>HMS Liscomb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Liscomb&amp;diff=43159"/>
				<updated>2020-02-02T09:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_isles_class_trawler}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:X-Ray profile Isles Class T-285.png|thumb|X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed.  Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.&lt;br /&gt;
&lt;br /&gt;
As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
While the T-285 is a large, heavy ship, it maintains a forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). However, these did little to improve the T-285's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4 in QF Mark V (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment  to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Lewis 1916 (7.72 mm)}}&lt;br /&gt;
&lt;br /&gt;
Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire&lt;br /&gt;
&lt;br /&gt;
The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them. One final note about the two Oerlikon guns behind the Mark V cannon is that they have limited negative vertical traverse when pointed towards the bow. As such, when attempting to aim at any close proximity targets in front of you, you will need to turn the ship left or right from the target to give the guns enough depression to aim down at them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Well-armed ship that can tackle most targets&lt;br /&gt;
* Mark V cannon possesses high-velocity ammunition&lt;br /&gt;
* Powerful 20mm anti-aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow and difficult to navigate&lt;br /&gt;
* Large profile and size makes it an easy target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33452</id>
		<title>MTB Vosper(2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33452"/>
				<updated>2019-10-14T16:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
* 20mm &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 1 series]] - Sister ship with equipped only with Lewis machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33451</id>
		<title>MTB Vosper(2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33451"/>
				<updated>2019-10-14T16:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 1 series]] - Sister ship with equipped only with Lewis machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fairmile_A_(ML100)&amp;diff=33450</id>
		<title>Fairmile A (ML100)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fairmile_A_(ML100)&amp;diff=33450"/>
				<updated>2019-10-14T16:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_fairmile_a_ml100}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British motor gun boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] along with the British fleet.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The Fairmile A has little to no armour, therefore a few good shots to the engine and ammo rack will make quick work of the Fairmile A. The Fairmile A has a crew of 14, which is small compared to the Soviet [[OD-200]] and the German [[R-boot R-41]]. In terms of survivability, it is best to stay at a distance of about 1.40km from the enemy, so you're just out of reach. But you don't want to be too far otherwise you won't be able to hit the target with the 3 pdr armament.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The Fairmile A has a top speed of around 37 km/h. It is fairly slow at turning. Since the Fairmile A has a low top speed, it is hard to catch up to the more agile motor torpedo boats, but you should be able to catch up to similar ships such as the Soviet OD-200.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|3 pdr QF Hotchkiss (47 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary Gun is a 3 pdr QF Hotchkiss cannon. It is very slow at reloading and has a slow firing rate. It cannot fire towards the front of the ship, only from the sides or rear of the ship due to its positioning. However, the 3 pdr is capable of taking out motor torpedo boats and other ships. The 3 pdr has a high explosive (HE) shell, of which a single shot can destroy a motor torpedo boat at close range if you aim for the engine or ammo rack.  &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|Lewis (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
In addition to the 3 pdr QF Hotchkiss cannon, the Fairmile A (ML100) has three turrets with dual-mount 7.72mm Lewis machine guns. They are capable to destroy lightly armoured motor torpedo boats and enemy planes.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
12 x Mk.VII depth charge&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
The best way to use this ship is to take out other slow-moving ships with the 3 pdr gun. The main gun fires very slowly and is slow to reload, so its best to switch to the Lewis guns scattered around the ship to take out any approaching boats. Watch out for other motor torpedo boats that are approaching, as this boat is a bit slow so they will hit you with torpedoes if you don't shoot first.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Good 3pdr gun&lt;br /&gt;
* Three turrets of dual-mounted Lewis guns&lt;br /&gt;
* Access to 12 depth chargers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 3 pdr gun is slow to fire and reload&lt;br /&gt;
* Slow velocity for 3pdr&lt;br /&gt;
* Boat is a bit slow&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''--&amp;gt;&lt;br /&gt;
The Fairmile A was a series of 12 ships designed prior to the start of WWII, with the British Admiralty purchasing all 12 at the start of hostilities. Intended to serve as a light coastal patrol craft the had a unique modular design that could be manufactured by light industry prior to final assembly at a second line port, such as the ones that fabricated pleasure craft.&lt;br /&gt;
&lt;br /&gt;
The ships were originally intended for coastal escort duties, being rigged with sonar and depth charges. However, as the war progressed and due to the lightweight design of the Fairmile A, the ships would see selective service restricted to British coastal waters much more so than the later variations of the same vessel.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on ship encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33449</id>
		<title>MTB Vosper(2)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper(2)&amp;diff=33449"/>
				<updated>2019-10-14T16:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_2series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 20mm with 40mm of pen for the AP round&lt;br /&gt;
* Good speed &lt;br /&gt;
* The twin turret with 12,7mm is much powerful than the quadra 7,7mm&lt;br /&gt;
* Generous B.R.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armor&lt;br /&gt;
* Only two torpedoes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 1 series]] - Sister ship with equipped only with Lewis machine gun armaments.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB-1(1)&amp;diff=33382</id>
		<title>MTB-1(1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB-1(1)&amp;diff=33382"/>
				<updated>2019-10-12T09:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_1series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a reserve Rank {{Specs|rank}} British motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.--&amp;gt;&lt;br /&gt;
[[File:X-RayImage StarboardView MTB-1 1 series.png|thumb|Profile shot of the MTB-1. The engines are located in the aft with ammunition storage at the bow.]]&lt;br /&gt;
&lt;br /&gt;
The MTB-1 has no armour at all, so the motor torpedo boat (MTB) can't take too may hits. MTB-1 has 11 crew members, which is quite numerous compared to the German and Soviet MTB's. In terms of survivability, it is best to keep moving due to the absence of armour on the boat.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--&amp;gt;&lt;br /&gt;
Maximum forward speed has a potential to reach 86 km/h in ~10 seconds with reverse speeds reaching 43 km/h.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|Lewis (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MTB-1 has decent armament for a MTB. There are two turrets, one at the front and one at the stern, both turrets have four 7.72 mm Lewis machine guns. Due to the high firing rate, you can destroy any MBT and most larger ships like the Soviet [[OD-200]] and the German [[R-boot R-41|R-boat]]. It is quite easy to run out of ammo, and the Lewis machine guns are also slow to reload taking about 16.7 seconds leaving it vulnerable to attack. Available ammunition belts to research are the armour piercing (AP) and armour piercing incendiary (API).&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
The MBT-1 has two forward-pointing 18-inch Mk.XII Torpedoes with a range of 3.2 km at a speed of 69 km/h. With the Torpedo Mode module installed the range is reduced to 1.37 km with speeds reaching 74 km/h. As both torpedoes are forward-facing, side-by-side they are accurate and easy to aim.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are launched out of rearward-facing torpedo tubes on the back of the craft (the torpedoes themselves face forwards). This makes them slightly slower to launch than forward-facing torpedo tubes, as the torpedoes enter the water behind the boat and then must overtake it.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.--&amp;gt;&lt;br /&gt;
[[File:DepthCharge OrderOfUse MTB-1 1 series.png|thumb|Overhead shot with depth charges numbered from 1 to 4 showing which order they are dropped in.]]&lt;br /&gt;
The MBT-1 can be equipped with four Mk.VII depth charges with an explosive mass of 130kg each.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
As with any MTB, it is best to keep moving due to the boat having no armour. A few hits from an enemy MTB or ship will easily destroy you. When facing ships such as the Soviet OD-200, it's best not to get to close since they have a powerful cannon. Despite having eight Lewis machine guns, destroying enemy vessels can be difficult due to the lower calibre compared to other MTBs like the Browning .50 Cal or the DShK 12.7mm guns. This results in a shorter range and less damage output especially at longer ranges which is further exacerbated by long reload times.&lt;br /&gt;
&lt;br /&gt;
As such, the MTB-1 fares best in a support role, backing up bigger, allied ships. It can rely on them to distract the enemy whilst the MTB-1 can move in a little closer to deploy its torpedoes whilst compensating the Lewis machine gun's lower calibre and range (preferably within 1 kilometre) with its high rate of fire with both of the turrets placed in the stern and aft of the ship allowing to engage both turrets reliably. Because of its turret placement, the MTB-1 can also be used as close anti-air support as the lower calibre is still rather effective on planes, especially with its HEI rounds. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two turrets of quad-mounted Lewis guns&lt;br /&gt;
* Armament has a high rate of fire&lt;br /&gt;
* Fast and with good mobility&lt;br /&gt;
* Very good for destroying rank I aircraft&lt;br /&gt;
* Good speed &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour, can be easily destroyed&lt;br /&gt;
* Fire is your worst enemy, easily burns, hard to extinguish&lt;br /&gt;
* Small calibre armament means lots of ammo may have to be expended to eliminate an enemy&lt;br /&gt;
* Long reload times&lt;br /&gt;
* Rear turret will sometimes fire even it is not on the target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. --&amp;gt;&lt;br /&gt;
The MTB-1 1 series is a British Power Boat Company 60 ft Motor Torpedo Boat (MTB). The 60 ft MTB was a designed by British Power Boats in 1935. It was developed from the 64 ft Ocean Rescue Launch which the company was making for the RAF at the time, the rescue boat was shortened to 60 ft in length and a series of changes were made to make the design better suited for use as a torpedo boat.&lt;br /&gt;
&lt;br /&gt;
The Navy placed an order for 18 60 ft MTB in 1936, and in 1936 the first flotilla of six boats left the British Power Boat Company factory at Hythe (southeast coast of Britain) under their own power to serve with the Royal Navy in Malta. The 60 ft MTBs in Royal Navy service were designated MTB 01 to MTB 12 and MTB 14 to MTB 19.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB_Vosper&amp;diff=33301</id>
		<title>MTB Vosper</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB_Vosper&amp;diff=33301"/>
				<updated>2019-10-10T17:06:53Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_vosper_1series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being constructed out of wood, the Vosper 1 has no armour and therefore must rely on manoeuvrability to survive. Areas to note is the engines located in the stern and the ammunition storage at the bow which makes it vulnerable to explosions. The crew consists of 10 men.&lt;br /&gt;
[[File:X-RayImage StarboardView Vosper1.png|thumb|none|Profile image of the Vosper 1 with x-ray enabled showing various internals. The engine bay lies in the stern with ammunition storage sitting under the bridge at the bow.]]&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with any MTB the Vosper 1 is a fast craft being able to reach up to speeds at 64 km/h and then up to a further 104 km/h when fully upgraded. The time it takes to reach maximum speed of 104 km/h is 13.74 seconds and the time it takes to come to a complete halt is 15.49 seconds. Reverse speed goes up to 36 km/h once upgraded.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Vosper1 Centre CloseUpImage.png|thumb|x200px|right|Close shot of the Vosper 1 showing the turret placement. Note that the two turrets behind the bridge are offset to prevent obstructing from each another. This shot also shows the two angled torpedo tubes on the hull sides.]]&lt;br /&gt;
Like the MTB-1, the Vosper 1 carries the same primary armament of eight 7.72 Lewis guns. However the largest difference is that is divided among four separate turrets with two guns each. Two turrets sit at the bow and the other two at the centre of the vessel just behind the bridge. With more crew manning the guns reload time takes ~9.5 seconds. The guns ammunition capacity sits at 960 with 7760 in storage.&lt;br /&gt;
&lt;br /&gt;
Being a light machine gun, the 7.7 calibre has relatively low range and power which is compensated by the amount of guns therefore it relies of volume of fire rather than stopping power. The general range that you should engage targets is within 1 km to maximise it's effectiveness and to avoid being out ranged by more powerful machine guns.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torpedo armaments consists of two 533mm Mk.VIII torpedoes with a range of 4.57 km at speed of 84 km/h. Each torpedo sits at bulwarks and are angled slightly so captains would need to rely on manoeuvring to aim them at longer ranges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who have piloted the MTB-1 should utilise the Vosper 1 in the same manner. Despite appearances the Vosper 1 is functionally similar with the only noteworthy differences in that the Vosper 1 has slightly faster torpedoes and shorter reload times for it's primary armaments. With no armour and high speed it is best suited to capturing points and ambushing larger ships with torpedoes or backing allied ships with smokescreen and anti-air cover as the low calibre of 7.72 Lewis guns is still effective on aircraft.&lt;br /&gt;
&lt;br /&gt;
Captains should generally avoid engaging enemy crafts longer than 1.5 km as the 7.7 calibre of the Lewis guns can be out ranged by larger calibres like the American .50 Cal or Russian 12.7 mm. Therefore it is recommended to attack in ranges less than 1 km in order to take advantage of the volume of fire whilst still retaining penetrative power. The torpedoes are also quite fast with good range which is useful against larger, slow moving vessels at distance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast&lt;br /&gt;
* Four turrets give good fire coverage&lt;br /&gt;
* Torpedoes have long range with good speeds of 84 km/h&lt;br /&gt;
* Better reload time than the previous version&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Primary armaments of the 7.7 Lewis guns are rather ineffective at ranges longer than 1.5 km&lt;br /&gt;
* Lack of penetration even with the API-T belt&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Vosper 2 series]] - Sister ship with front pair of Lewis machine gun armaments replaced with a 20 mm autocannon and a 12.7 mm heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MTB-1(1)&amp;diff=33300</id>
		<title>MTB-1(1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MTB-1(1)&amp;diff=33300"/>
				<updated>2019-10-10T17:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;U73721618: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_mtb_1series}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a reserve Rank {{Specs|rank}} British motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.--&amp;gt;&lt;br /&gt;
[[File:X-RayImage StarboardView MTB-1 1 series.png|thumb|Profile shot of the MTB-1. The engines are located in the aft with ammunition storage at the bow.]]&lt;br /&gt;
&lt;br /&gt;
The MTB-1 has no armour at all, so the motor torpedo boat (MTB) can't take too may hits. MTB-1 has 11 crew members, which is quite numerous compared to the German and Soviet MTB's. In terms of survivability, it is best to keep moving due to the absence of armour on the boat.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--&amp;gt;&lt;br /&gt;
Maximum forward speed has a potential to reach 86 km/h in ~10 seconds with reverse speeds reaching 43 km/h.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|Lewis (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MTB-1 has decent armament for a MTB. There are two turrets, one at the front and one at the stern, both turrets have four 7.72 mm Lewis machine guns. Due to the high firing rate, you can destroy any MBT and most larger ships like the Soviet [[OD-200]] and the German [[R-boot R-41|R-boat]]. It is quite easy to run out of ammo, and the Lewis machine guns are also slow to reload taking about 16.7 seconds leaving it vulnerable to attack. Available ammunition belts to research are the armour piercing (AP) and armour piercing incendiary (API).&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
The MBT-1 has two forward pointing 18-inch Mk.XII Torpedoes with a range of 3.2 km at a speed of 69 km/h. With the Torpedo Mode module installed the range is reduced to 1.37 km with speeds reaching 74 km/h. As both torpedoes are forward facing, side-by-side they are accurate and easy to aim.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are launched out of rearward facing torpedo tubes on the back of the craft (the torpedoes themselves face forwards). This makes them slightly slower to launch than forward facing torpedo tubes, as the torpedoes enter the water behind the boat and then must overtake it.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.--&amp;gt;&lt;br /&gt;
[[File:DepthCharge OrderOfUse MTB-1 1 series.png|thumb|Overhead shot with depth charges numbered from 1 to 4 showing which order they are dropped in.]]&lt;br /&gt;
The MBT-1 can be equipped with four Mk.VII depth charges with an explosive mass of 130kg each.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
As with any MTB, it is best to keep moving due to the boat having no armour. A few hits from an enemy MTB or ship will easily destroy you. When facing ships such as the Soviet OD-200, it's best not to get to close since they have a powerful cannon. Despite having eight Lewis machine guns, destroying enemy vessels can be difficult due to the lower calibre compared to other MTBs like the Browning .50 Cal or the DShK 12.7mm guns. This results in a shorter range and less damage output especially at longer ranges which is further exacerbated by long reload times.&lt;br /&gt;
&lt;br /&gt;
As such, the MTB-1 is fares best in a support role, backing up bigger, allied ships. It can rely on them to distract the enemy whilst the MTB-1 can move in a little closer to deploy its torpedoes whilst compensating the Lewis machine gun's lower calibre and range (preferably within 1 kilometre) with its high rate of fire with both of the turrets placed in the stern and aft of the ship allowing to engage both turrets reliably. Because of its turret placement the MTB-1 can also be used as a close anti-air support as the lower calibre is still rather effective on planes, especially with its HEI rounds. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two turrets of quad-mounted Lewis guns&lt;br /&gt;
* Armament has a high rate of fire&lt;br /&gt;
* Fast and with good mobility&lt;br /&gt;
* Very good for destroying tier I aircraft&lt;br /&gt;
* Good speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour, can be easily destroyed&lt;br /&gt;
* Fire is your worst enemy&lt;br /&gt;
* Small calibre armament means lots of ammo may have to be expended to eliminate an enemy&lt;br /&gt;
* Long reload times&lt;br /&gt;
* Rear turret will sometimes fire even it isn't on the target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;, as well as adding them at the end of the article. --&amp;gt;&lt;br /&gt;
The MTB-1 1 series is a British Power Boat Company 60 ft Motor Torpedo Boat (MTB). The 60 ft MTB was a designed by British Power Boats in 1935. It was developed from the 64 ft Ocean Rescue Launch which which the company was making for the RAF at the time, the rescue boat was shortened to 60 ft in length and a series of changes were made to make the design better suited for use as a torpedo boat.&lt;br /&gt;
&lt;br /&gt;
The Navy placed an order for 18 60 ft MTB in 1936, and in 1936 the first flotilla of six boats left the British Power Boat Company factory at Hythe (southeast coast of Britain) under thier own power to serve with the Royal Navy in Malta. The 60 ft MTBs in Royal Navy service were designated MTB 01 to MTB 12 and MTB 14 to MTB 19.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U73721618</name></author>	</entry>

	</feed>