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		<updated>2026-04-28T22:25:03Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=144668</id>
		<title>T-2 Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=144668"/>
				<updated>2022-10-31T06:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* See also */ T-2 and F-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=t2_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
|store=11591&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T-2 Early is a prototype model of the tech-tree [[T-2]] supersonic fighter trainer, and is identical to it in all performance aspects.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|T-2 on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|T-2 in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; |  | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|[[T-2]] sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 500 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 500 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|T-2 outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped T-2 hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing, and it has a very limited amount of ammunition&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* [[T-2]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Mikuma&amp;diff=134427</id>
		<title>IJN Mikuma</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Mikuma&amp;diff=134427"/>
				<updated>2022-08-05T22:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: Undo revision 134426 by U72116663 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other Mogami-class cruisers&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_mogami_mikuma&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (三隈, [[Abbreviations#.28JP.29_Naval|namesake]]: Mikuma River) is a premium rank {{Specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] purchasable in-game with Golden Eagles {{ge}}. The IJN Mikuma was included in a [[wt:en/news/7087-shop-new-packs-and-a-unique-bundle-en|premium pack]] in March 2021, but it was removed from the store after the [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|9th Anniversary Sale]].&lt;br /&gt;
&lt;br /&gt;
As a part of the Mogami-class cruisers, the {{PAGENAME}} was designed as a heavy cruiser right from the start, but restrictions from the London Naval Treaty forced the Imperial Japanese Navy to mount smaller but more numerous 155 mm guns and pass it off as a light cruiser instead. As the Mogami-class were built around high top speed and firepower, the Mikuma's lighter armaments result in improved mobility while having the same protection as her heavier-armed sister ship.&lt;br /&gt;
&lt;br /&gt;
Compared to her tech-tree counterpart, the [[IJN Suzuya|Suzuya]], Mikuma's only two difference is that she features slightly more crew (958 vs. 918), and that she carries one less scout plane in her visual model (3 vs 4 on Suzuya), although only two can be launched from both ships.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''--&amp;gt;&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
Being essentially a heavy cruiser with light cruiser guns, the Mikuma is generally well-protected. Mikuma's citadel is protected with ~100 mm of RHA at the belt, 65 mm at the angled top, and 35 mm at the deck, which is strong enough to bounce several shots at longer range especially when angled. Her magazine, which sat on the waterline, is even better-protected with 140 mm at the belt and 40 mm at the deck. While most of her modest 951 crewmembers were packed inside her midship section, angling the ship will mitigate the issue and make them less vulnerable.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the Mikuma was designed with the emphasis on high offensive capabilities and good mobility, some compromises were required to achieve the goal. The Mikuma, as with the other IJN cruisers, has very poor turret and shell elevator protection. With a measly 25 mm of armour plate, Mikuma's guns can be easily disabled even by an average destroyer-caliber guns. Additionally, Mikuma's greatest strength of having numerous Type 93 &amp;quot;Long Lance&amp;quot; torpedoes at her disposal is also her greatest weakness as half of the 24 &amp;quot;Long Lance&amp;quot; are stored just nearby the torpedo tubes, essentially acting as an ammo racks that can be detonated and cause severe damage to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''--&amp;gt;&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
Despite her massive size and displacement, the Mikuma is tied with her sister ship [[IJN Suzuya|Suzuya]] and a smaller [[IJN Isuzu|Isuzu]] as the second fastest cruiser in the game (after a much smaller &amp;quot;scout cruiser&amp;quot; [[RN Attilio Regolo|Attilio Regolo]]) at 78 km/h (AB) or 67 km/h (RB). Owning to powerful 10 Kampon boilers powered four propeller shafts with 152,000 horsepower. With her high top speed, the Mikuma is capable of out-pacing almost every cruisers she will face and is able to closing in the gap at a faster rate.&lt;br /&gt;
&lt;br /&gt;
However, due to the aforementioned large size and displacement, the Mikuma is quite slow to decelerate and is slugglsh to handle at times. This can be detrimental, especially when it comes to dodging torpedoes and mines.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|155 mm/60 3rd Year Type (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma's main armament consists of 15 x 155 mm/60 3rd Year Type cannons mounted in five triple turrets in A-B-Cs-X-Y setup. Due to the gun's setup, the Mikuma is able to deliver a full salvo at a steep 60 degrees angle, thus increasing the ship's protection effectiveness.&lt;br /&gt;
&lt;br /&gt;
The 155 mm guns have only two shell choice; a rudimentary HE shell with 3.39 kg of TNT equivalent, and an APHEBC shell with high penetration (131 mm at 10 km) and a sizeable filler of 1.21 kg of TNT equivalent. As with other similar guns, both shell has a high shell velocity at 920 m/s and thus were reasonably accurate at all ranges.&lt;br /&gt;
&lt;br /&gt;
The guns have a rather medicre rate of fire for its calibre at 6 RPM (10 second reload with ace crew) compared to other 150-155 mm guns with 7-8 RPM as baseline. This is made up with the sheer volume of rounds it can deliver for each salvos, with a well-aimed barrage capable of causing severe damage to the enemy ship.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma features 8 x 127 mm/40 Type 89 dual-purpose guns in four twin turrets placed around the funnel. The guns is reasonably effective against PT boats and destroyers due to fast reload time. As with the main guns,  it has two shell choice of a basic HE shell and a HE-TF shell with slightly higher filler but much better shell velocity (910 m/s).&lt;br /&gt;
&lt;br /&gt;
Since the Mikuma's dedicated anti-air weapons is quite weak, you may want to use the 127 mm as a supplementary flak battery. Due to the HE-TF shell's high velocity, it can be surprisingly effective at longer ranges, though its performance gradually decrease as the enemy gets closer than 2 km.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!--''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma's dedicated anti-air armaments consists of 8 x 25 mm Type 96 autocannons and 4 x 13.2 mm Type 93 machine guns, both placed in a twin mounts around the amidship. These AA armaments are quite light for her size and is largely useless beyond 2.5 km range, though it can works well in tandem with the secondary 127 mm guns, a skilled enemy pilot will be able to slip past the defence and attack the ship. Thus, it is always recommended to man the gun yourselves when the enemy gets too close.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!--''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma features 24 x 610 mm Type 93 Model 1 Mod 2 &amp;quot;Long Lance&amp;quot; torpedoes launched from a pair of triple launchers on each sides of the seaplane catapults. Twelve were pre-loaded inside the launchers, while the other half were stored in ready racks near the launcher. With a large quantities of the dreaded &amp;quot;Long Lance&amp;quot; torpedoes, the Mikuma is capable of sinking several ships at longer ranges (including battleships) and capable of doing so multiple time (especially in Arcade). Although the launchers have a restricted arc and requires showing full broadsides to the enemy, exposing the ship to damage in the process.&lt;br /&gt;
&lt;br /&gt;
However, since the Mikuma is already packed with several heavy weapons, Japanese engineer were unable to put the extra &amp;quot;Long Lance&amp;quot; storages at a safer place. As mentioned in the &amp;quot;Survivability and armour&amp;quot; section, these extra torpedoes is essentially an external ammo racks that can be detonated and is detrimental to Mikuma's survival. Thus, it is recommended to unload these torpedoes when playing in a map where torpedoes are less useful, such as maps with numerous islets and covers.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|E7K2}}&lt;br /&gt;
&lt;br /&gt;
Located amidships are two catapults carrying one E7K2 scout plane each (the E7K2 stored on the trolley is not available) which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) and carries 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With a combination of strong protection, large number of 155 mm guns, high top speed, and large amounts of Long Lance torpedoes, the Mikuma is highly versatile in terms of playstyle. The ship is capable to act as a spearhead by getting close to the enemy using its fast top speed and deal high burst damage to quickly dispatch enemy ship, or staying behind as a support and dealing damage using its guns and large number of torpedoes. However, the Mikuma does still suffer from a common weakness of Japanese cruisers, namely the poorly-protected turrets and lacklustre anti-air defence.&lt;br /&gt;
&lt;br /&gt;
A common mistake made by many &amp;quot;heavy light cruiser&amp;quot; players is to venture too deep into the enemy territory due to their fast speed and heavy protection also applies with the Mikuma. To prevent from overextending and exposing yourself as a target in the process, situational awareness is key. Always look at the minimap to make sure you're not getting to close to the enemy, and make sure to find a way to retreat before others notice you. Knowing the type of enemy ships you face is also beneficial as the Mikuma has a high burst damage potential, and knowing where to shoot can also help destroy the enemy faster.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
* [[USS Brooklyn]] and [[USS Helena]] - While the Brooklyn-class light cruisers are similar to the Mikuma in terms of main armament (15 x 152 mm guns), the Brooklyns are more specialized in gunnery compared to the Mikuma, with them sacrificing speed and torpedoes for absurd rate of fire of up to 10 rounds per minute (with an aced crew). The results of a 1-vs-1 fight between both ships were thus often depending on who managed to deal a crippling damage against the other's main turrets first. Mikuma's paper-thin turrets can be easily disabled by a few accurate salvos, while Brooklyn's has a large magazine sitting way above the waterline that can cause devastating damage if it detonates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed for such a large ship (78 (AB)/67 km/h (RB))&lt;br /&gt;
* Features the same hull as the [[IJN Mogami|Mogami]] heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Numerous powerful 155 mm guns (5 turrets with 3 guns each, 15 in total) with good coverage&lt;br /&gt;
* 24 Long Lance torpedoes which have the capability to heavily damage battleships and wreck everything else&lt;br /&gt;
* Two scout planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Poorly-protected main turrets and elevators, very easy to get disabled&lt;br /&gt;
* Mediocre anti-air defense, especially at closer ranges&lt;br /&gt;
* Wide hull makes evading enemy torpedoes difficult as it takes some time to manoeuvre the ship&lt;br /&gt;
* External Long Lance torpedo storages can be detonated when being hit&lt;br /&gt;
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Mikuma1939.jpg|thumb|450x450px|IJN Mikuma as seen in 1939.]]&lt;br /&gt;
IJN Mikuma was a ship of the Mogami class of light cruisers, built for the Imperial Japanese Navy (IJN) during the interwar period. Designed to be converted into heavy cruisers later on, they were the largest and most heavily-armed cruisers ever built until the introduction of the American Brooklyn-class several years later. Mikuma was commissioned in 1935, and converted into a heavy cruiser just before the outbreak of the Second World War. She saw action during the Battle of Sunda strait as well as the Battle of Midway; she was sunk during the latter battle when attacked by American carrier aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Mikuma was the second of four Mogami-class cruisers. To comply with the Washington Naval Treaty, she was initially classified as a light cruiser with an official displacement of 8,500 tons. However, she was designed from the outset to be refitted with 8-inch (203 mm) guns and made into a heavy cruiser in a later refit. Her main armament consisted of fifteen 6-inch (152 mm) guns in five triple turrets, giving her one of the heaviest broadsides of any Treaty cruiser. She was also fitted with moderate anti-aircraft protection and four triple torpedo tube launchers carrying the deadly Type 93 &amp;quot;Long Lance&amp;quot; torpedoes.&lt;br /&gt;
&lt;br /&gt;
Mikuma's relatively heavy armour and large armament placed extensive strain on the 10000 ton limit that she was built to comply with. In fact, a British Admiral once quipped that &amp;quot;[The Japanese] are either lying to us or building [the Mogamis] out of cardboard.&amp;quot; Indeed, the low displacement gave the Mikuma relatively weak stability, which was improved later on through the addition of large bulges on the sides of the hull. Mikuma was initially launched in 1935, but didn't see active service before the Second World War to enable Japanese engineers to install her bulges and replace her original 6-inch main armament with an improved 6-inch main battery.&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Mikuma was dry docked once again to receive her revised 8-inch main armament; her 6-inch turrets were given to the battleship Yamato. Prior to the start of the Pacific War, Mikuma participated in the occupation of the Indochina area by Japanese forces. Assigned to Cruiser Division 7, she was still in the Southeast Asian theatre at the time of the Pearl Harbour attacks of December 1941.&lt;br /&gt;
[[File:Japanese cruiser Mikuma burning and sinking on 6 June 1942 (80-G-457861).jpg|thumb|450x450px|IJN Mikuma shortly before her sinking. Note how her midsection has been completely destroyed by bombs.]]&lt;br /&gt;
After the Pearl Harbour attacks, Mikuma covered the invasion of British Borneo. There, she encountered an enemy force attacking Japanese landing personnel, composed of the American cruiser USS Houston and Australian cruiser HMAS Perth. Along with her escorting destroyers and sister ship Mogami, the Japanese force was able to destroy both cruisers quickly. Mikuma herself emerged relatively unscathed, and spent the latter part of early 1942 attacking shipping in the Southeast Asian area.&lt;br /&gt;
&lt;br /&gt;
In June of 1942, Mikuma was one of the escort ships tasked with escorting the Japanese Carrier fleet on the attack on Midway Atoll. However, as they had left later than the rest of the fleet, they lagged behind and the order was given for them to slow down and proceed at a leisurely speed. However, the order was received late, and Mikuma, along with her sister ships Suzuya, Kumano and Mogami, was already within 90 kilometres of Midway atoll. They were spotted by an American submarine, and due to some communication errors, she was rammed by the Mogami. The two ships ended up stuck to each other, and the Japanese crews worked frantically to resolve the collision.&lt;br /&gt;
&lt;br /&gt;
During this time, the two cruisers were attacked by a flight of B-17s from Midway that failed to score any hits. Finally, the ships were unstuck, and Mikuma was headed towards Wake Island when the pair of cruisers were attacked by 31 SBD Dauntless dive-bomber aircraft from the USS Enterprise. Mogami was hit by six bombs that caused severe damage, but managed to limp home. Mikuma was less lucky, having been hit extensively on her forecastle and superstructure by 5 American bombs. Eventually, the fires caused by the bombs caused her torpedoes to explode; this doomed the ship. As a result, the Mikuma was abandoned, and eventually capsized and sank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_mogami_mikuma Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Budge, K. (2007). Mogami Class, Japanese Heavy Cruisers. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;http://pwencycl.kgbudge.com/M/o/Mogami_class.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Chen, P. C. (2004). Heavy Cruiser Pensacola. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;https://ww2db.com/ship_spec.php?ship_id=39&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Hackett, B., &amp;amp; Kingsepp, S. (1997). IJN Mikuma: Tabular Record of Movement. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;http://www.combinedfleet.com/mikuma_t.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Mitsubishi Shipbuilding}}&lt;br /&gt;
{{Japan light cruisers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Mikuma&amp;diff=134426</id>
		<title>IJN Mikuma</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Mikuma&amp;diff=134426"/>
				<updated>2022-08-05T22:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Description */ fixed model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Japanese light cruiser '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other Mogami-class cruisers&lt;br /&gt;
| link = Mogami (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_mogami_mikuma&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (三隈, [[Abbreviations#.28JP.29_Naval|namesake]]: Mikuma River) is a premium rank {{Specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] purchasable in-game with Golden Eagles {{ge}}. The IJN Mikuma was included in a [[wt:en/news/7087-shop-new-packs-and-a-unique-bundle-en|premium pack]] in March 2021, but it was removed from the store after the [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|9th Anniversary Sale]].&lt;br /&gt;
&lt;br /&gt;
As a part of the Mogami-class cruisers, the {{PAGENAME}} was designed as a heavy cruiser right from the start, but restrictions from the London Naval Treaty forced the Imperial Japanese Navy to mount smaller but more numerous 155 mm guns and pass it off as a light cruiser instead. As the Mogami-class were built around high top speed and firepower, the Mikuma's lighter armaments result in improved mobility while having the same protection as her heavier-armed sister ship.&lt;br /&gt;
&lt;br /&gt;
Compared to her tech-tree counterpart, the [[IJN Suzuya|Suzuya]], Mikuma's only two difference is that she features slightly more crew (958 vs. 918), and that she carries one more scout plane in her visual model (4 vs 3 on Suzuya), although only two can be launched from both ships.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''--&amp;gt;&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
Being essentially a heavy cruiser with light cruiser guns, the Mikuma is generally well-protected. Mikuma's citadel is protected with ~100 mm of RHA at the belt, 65 mm at the angled top, and 35 mm at the deck, which is strong enough to bounce several shots at longer range especially when angled. Her magazine, which sat on the waterline, is even better-protected with 140 mm at the belt and 40 mm at the deck. While most of her modest 951 crewmembers were packed inside her midship section, angling the ship will mitigate the issue and make them less vulnerable.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the Mikuma was designed with the emphasis on high offensive capabilities and good mobility, some compromises were required to achieve the goal. The Mikuma, as with the other IJN cruisers, has very poor turret and shell elevator protection. With a measly 25 mm of armour plate, Mikuma's guns can be easily disabled even by an average destroyer-caliber guns. Additionally, Mikuma's greatest strength of having numerous Type 93 &amp;quot;Long Lance&amp;quot; torpedoes at her disposal is also her greatest weakness as half of the 24 &amp;quot;Long Lance&amp;quot; are stored just nearby the torpedo tubes, essentially acting as an ammo racks that can be detonated and cause severe damage to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''--&amp;gt;&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
Despite her massive size and displacement, the Mikuma is tied with her sister ship [[IJN Suzuya|Suzuya]] and a smaller [[IJN Isuzu|Isuzu]] as the second fastest cruiser in the game (after a much smaller &amp;quot;scout cruiser&amp;quot; [[RN Attilio Regolo|Attilio Regolo]]) at 78 km/h (AB) or 67 km/h (RB). Owning to powerful 10 Kampon boilers powered four propeller shafts with 152,000 horsepower. With her high top speed, the Mikuma is capable of out-pacing almost every cruisers she will face and is able to closing in the gap at a faster rate.&lt;br /&gt;
&lt;br /&gt;
However, due to the aforementioned large size and displacement, the Mikuma is quite slow to decelerate and is slugglsh to handle at times. This can be detrimental, especially when it comes to dodging torpedoes and mines.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|155 mm/60 3rd Year Type (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma's main armament consists of 15 x 155 mm/60 3rd Year Type cannons mounted in five triple turrets in A-B-Cs-X-Y setup. Due to the gun's setup, the Mikuma is able to deliver a full salvo at a steep 60 degrees angle, thus increasing the ship's protection effectiveness.&lt;br /&gt;
&lt;br /&gt;
The 155 mm guns have only two shell choice; a rudimentary HE shell with 3.39 kg of TNT equivalent, and an APHEBC shell with high penetration (131 mm at 10 km) and a sizeable filler of 1.21 kg of TNT equivalent. As with other similar guns, both shell has a high shell velocity at 920 m/s and thus were reasonably accurate at all ranges.&lt;br /&gt;
&lt;br /&gt;
The guns have a rather medicre rate of fire for its calibre at 6 RPM (10 second reload with ace crew) compared to other 150-155 mm guns with 7-8 RPM as baseline. This is made up with the sheer volume of rounds it can deliver for each salvos, with a well-aimed barrage capable of causing severe damage to the enemy ship.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma features 8 x 127 mm/40 Type 89 dual-purpose guns in four twin turrets placed around the funnel. The guns is reasonably effective against PT boats and destroyers due to fast reload time. As with the main guns,  it has two shell choice of a basic HE shell and a HE-TF shell with slightly higher filler but much better shell velocity (910 m/s).&lt;br /&gt;
&lt;br /&gt;
Since the Mikuma's dedicated anti-air weapons is quite weak, you may want to use the 127 mm as a supplementary flak battery. Due to the HE-TF shell's high velocity, it can be surprisingly effective at longer ranges, though its performance gradually decrease as the enemy gets closer than 2 km.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!--''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma's dedicated anti-air armaments consists of 8 x 25 mm Type 96 autocannons and 4 x 13.2 mm Type 93 machine guns, both placed in a twin mounts around the amidship. These AA armaments are quite light for her size and is largely useless beyond 2.5 km range, though it can works well in tandem with the secondary 127 mm guns, a skilled enemy pilot will be able to slip past the defence and attack the ship. Thus, it is always recommended to man the gun yourselves when the enemy gets too close.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!--''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mikuma features 24 x 610 mm Type 93 Model 1 Mod 2 &amp;quot;Long Lance&amp;quot; torpedoes launched from a pair of triple launchers on each sides of the seaplane catapults. Twelve were pre-loaded inside the launchers, while the other half were stored in ready racks near the launcher. With a large quantities of the dreaded &amp;quot;Long Lance&amp;quot; torpedoes, the Mikuma is capable of sinking several ships at longer ranges (including battleships) and capable of doing so multiple time (especially in Arcade). Although the launchers have a restricted arc and requires showing full broadsides to the enemy, exposing the ship to damage in the process.&lt;br /&gt;
&lt;br /&gt;
However, since the Mikuma is already packed with several heavy weapons, Japanese engineer were unable to put the extra &amp;quot;Long Lance&amp;quot; storages at a safer place. As mentioned in the &amp;quot;Survivability and armour&amp;quot; section, these extra torpedoes is essentially an external ammo racks that can be detonated and is detrimental to Mikuma's survival. Thus, it is recommended to unload these torpedoes when playing in a map where torpedoes are less useful, such as maps with numerous islets and covers.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{main|E7K2}}&lt;br /&gt;
&lt;br /&gt;
Located amidships are two catapults carrying one E7K2 scout plane each (the E7K2 stored on the trolley is not available) which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) and carries 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With a combination of strong protection, large number of 155 mm guns, high top speed, and large amounts of Long Lance torpedoes, the Mikuma is highly versatile in terms of playstyle. The ship is capable to act as a spearhead by getting close to the enemy using its fast top speed and deal high burst damage to quickly dispatch enemy ship, or staying behind as a support and dealing damage using its guns and large number of torpedoes. However, the Mikuma does still suffer from a common weakness of Japanese cruisers, namely the poorly-protected turrets and lacklustre anti-air defence.&lt;br /&gt;
&lt;br /&gt;
A common mistake made by many &amp;quot;heavy light cruiser&amp;quot; players is to venture too deep into the enemy territory due to their fast speed and heavy protection also applies with the Mikuma. To prevent from overextending and exposing yourself as a target in the process, situational awareness is key. Always look at the minimap to make sure you're not getting to close to the enemy, and make sure to find a way to retreat before others notice you. Knowing the type of enemy ships you face is also beneficial as the Mikuma has a high burst damage potential, and knowing where to shoot can also help destroy the enemy faster.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
* [[USS Brooklyn]] and [[USS Helena]] - While the Brooklyn-class light cruisers are similar to the Mikuma in terms of main armament (15 x 152 mm guns), the Brooklyns are more specialized in gunnery compared to the Mikuma, with them sacrificing speed and torpedoes for absurd rate of fire of up to 10 rounds per minute (with an aced crew). The results of a 1-vs-1 fight between both ships were thus often depending on who managed to deal a crippling damage against the other's main turrets first. Mikuma's paper-thin turrets can be easily disabled by a few accurate salvos, while Brooklyn's has a large magazine sitting way above the waterline that can cause devastating damage if it detonates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed for such a large ship (78 (AB)/67 km/h (RB))&lt;br /&gt;
* Features the same hull as the [[IJN Mogami|Mogami]] heavy cruiser; able to withstand a fair amount of enemy fire before sinking&lt;br /&gt;
* Numerous powerful 155 mm guns (5 turrets with 3 guns each, 15 in total) with good coverage&lt;br /&gt;
* 24 Long Lance torpedoes which have the capability to heavily damage battleships and wreck everything else&lt;br /&gt;
* Two scout planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Poorly-protected main turrets and elevators, very easy to get disabled&lt;br /&gt;
* Mediocre anti-air defense, especially at closer ranges&lt;br /&gt;
* Wide hull makes evading enemy torpedoes difficult as it takes some time to manoeuvre the ship&lt;br /&gt;
* External Long Lance torpedo storages can be detonated when being hit&lt;br /&gt;
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Mikuma1939.jpg|thumb|450x450px|IJN Mikuma as seen in 1939.]]&lt;br /&gt;
IJN Mikuma was a ship of the Mogami class of light cruisers, built for the Imperial Japanese Navy (IJN) during the interwar period. Designed to be converted into heavy cruisers later on, they were the largest and most heavily-armed cruisers ever built until the introduction of the American Brooklyn-class several years later. Mikuma was commissioned in 1935, and converted into a heavy cruiser just before the outbreak of the Second World War. She saw action during the Battle of Sunda strait as well as the Battle of Midway; she was sunk during the latter battle when attacked by American carrier aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Mikuma was the second of four Mogami-class cruisers. To comply with the Washington Naval Treaty, she was initially classified as a light cruiser with an official displacement of 8,500 tons. However, she was designed from the outset to be refitted with 8-inch (203 mm) guns and made into a heavy cruiser in a later refit. Her main armament consisted of fifteen 6-inch (152 mm) guns in five triple turrets, giving her one of the heaviest broadsides of any Treaty cruiser. She was also fitted with moderate anti-aircraft protection and four triple torpedo tube launchers carrying the deadly Type 93 &amp;quot;Long Lance&amp;quot; torpedoes.&lt;br /&gt;
&lt;br /&gt;
Mikuma's relatively heavy armour and large armament placed extensive strain on the 10000 ton limit that she was built to comply with. In fact, a British Admiral once quipped that &amp;quot;[The Japanese] are either lying to us or building [the Mogamis] out of cardboard.&amp;quot; Indeed, the low displacement gave the Mikuma relatively weak stability, which was improved later on through the addition of large bulges on the sides of the hull. Mikuma was initially launched in 1935, but didn't see active service before the Second World War to enable Japanese engineers to install her bulges and replace her original 6-inch main armament with an improved 6-inch main battery.&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Mikuma was dry docked once again to receive her revised 8-inch main armament; her 6-inch turrets were given to the battleship Yamato. Prior to the start of the Pacific War, Mikuma participated in the occupation of the Indochina area by Japanese forces. Assigned to Cruiser Division 7, she was still in the Southeast Asian theatre at the time of the Pearl Harbour attacks of December 1941.&lt;br /&gt;
[[File:Japanese cruiser Mikuma burning and sinking on 6 June 1942 (80-G-457861).jpg|thumb|450x450px|IJN Mikuma shortly before her sinking. Note how her midsection has been completely destroyed by bombs.]]&lt;br /&gt;
After the Pearl Harbour attacks, Mikuma covered the invasion of British Borneo. There, she encountered an enemy force attacking Japanese landing personnel, composed of the American cruiser USS Houston and Australian cruiser HMAS Perth. Along with her escorting destroyers and sister ship Mogami, the Japanese force was able to destroy both cruisers quickly. Mikuma herself emerged relatively unscathed, and spent the latter part of early 1942 attacking shipping in the Southeast Asian area.&lt;br /&gt;
&lt;br /&gt;
In June of 1942, Mikuma was one of the escort ships tasked with escorting the Japanese Carrier fleet on the attack on Midway Atoll. However, as they had left later than the rest of the fleet, they lagged behind and the order was given for them to slow down and proceed at a leisurely speed. However, the order was received late, and Mikuma, along with her sister ships Suzuya, Kumano and Mogami, was already within 90 kilometres of Midway atoll. They were spotted by an American submarine, and due to some communication errors, she was rammed by the Mogami. The two ships ended up stuck to each other, and the Japanese crews worked frantically to resolve the collision.&lt;br /&gt;
&lt;br /&gt;
During this time, the two cruisers were attacked by a flight of B-17s from Midway that failed to score any hits. Finally, the ships were unstuck, and Mikuma was headed towards Wake Island when the pair of cruisers were attacked by 31 SBD Dauntless dive-bomber aircraft from the USS Enterprise. Mogami was hit by six bombs that caused severe damage, but managed to limp home. Mikuma was less lucky, having been hit extensively on her forecastle and superstructure by 5 American bombs. Eventually, the fires caused by the bombs caused her torpedoes to explode; this doomed the ship. As a result, the Mikuma was abandoned, and eventually capsized and sank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_mogami_mikuma Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Budge, K. (2007). Mogami Class, Japanese Heavy Cruisers. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;http://pwencycl.kgbudge.com/M/o/Mogami_class.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Chen, P. C. (2004). Heavy Cruiser Pensacola. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;https://ww2db.com/ship_spec.php?ship_id=39&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Hackett, B., &amp;amp; Kingsepp, S. (1997). IJN Mikuma: Tabular Record of Movement. Retrieved January 12, 2021, from &amp;lt;nowiki&amp;gt;http://www.combinedfleet.com/mikuma_t.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Mitsubishi Shipbuilding}}&lt;br /&gt;
{{Japan light cruisers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U72116663&amp;diff=128649</id>
		<title>User:U72116663</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U72116663&amp;diff=128649"/>
				<updated>2022-05-14T04:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: Changed Usernames&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I am _51986628(Formerly RPG2428, NoData_ and RealFreeAbrams)!&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AJ37&amp;diff=121567</id>
		<title>AJ37</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AJ37&amp;diff=121567"/>
				<updated>2022-01-26T22:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Pros and cons */ Fixed missiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 37 Viggen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_aj37&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,869 || 1,825 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 26.3 || 157.1 || 145.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 865 || &amp;lt; 700 || &amp;lt; 520 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM8A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,015 kg || colspan=&amp;quot;3&amp;quot; | 309 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 51m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 12,341 kg || 12,727 kg || 13,583 kg || 14,867 kg || 15,435 kg || 19,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 51m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,386 kgf || 10,520 kgf&lt;br /&gt;
| 0.85 || 0.83 || 0.77 || 0.71 || 0.68 || 0.55&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,386 kgf&amp;lt;br&amp;gt;(0 km/h) || 15,255 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.24 || 1.20 || 1.12 || 1.03 || 0.99 || 0.80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|m/71 (120 kg)|psrak m/70|Akan m/55 (30 mm)}}&lt;br /&gt;
{{main|RB24|RB24J|RB 75|Rb05A}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)&lt;br /&gt;
* 24 x psrak m/70 rockets&lt;br /&gt;
* 12 x psrak m/70 rockets + 48 x countermeasures&lt;br /&gt;
* 2 x Rb05A missiles&lt;br /&gt;
* 2 x Rb05A missiles + 48 x countermeasures&lt;br /&gt;
* 2 x RB 75 missiles&lt;br /&gt;
* 2 x RB 75 missiles + 48 x countermeasures&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 48 x countermeasures&lt;br /&gt;
* 2 x RB24J missiles&lt;br /&gt;
* 2 x RB24J missiles + 48 x countermeasures&lt;br /&gt;
* 16 x 120 kg m/71 bombs (1,920 kg total)&lt;br /&gt;
* 8 x 120 kg m/71 bombs + 48 x countermeasures (960 kg total)&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons + 2 x Rb05A missiles&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons + 2 x RB 75 missiles&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons + 12 x psrak m/70 rockets&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons + 2 x RB24J missiles&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons + 2 x RB24 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 30 mm guns in gun pods&lt;br /&gt;
* Excellent top speed at sea-Level&lt;br /&gt;
* Access to Maverick air-to-ground missiles (RB 75)&lt;br /&gt;
* Access to RB24J (AIM-9P equivalent performance)&lt;br /&gt;
* Has reverse thrust&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* CAS options available do not allow bringing more than one type of missile, rocket, or bomb&lt;br /&gt;
* Bleeds energy quickly with tight turns&lt;br /&gt;
* Countermeasures restrict maximum allowed suspended armaments&lt;br /&gt;
* Bomb payload consists of small individual 120 kg bombs&lt;br /&gt;
* 30 mm Akan gun pods have relatively low fire rate compared to the presence of Vulcan cannons.&lt;br /&gt;
* No radar missiles available&lt;br /&gt;
* Reverse thrust is only usable on ground&lt;br /&gt;
* Afterburner drains fuel quickly (1:10 ratio)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538755-aj-37/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=121565</id>
		<title>JA37C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=121565"/>
				<updated>2022-01-26T22:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Usage in battles */ fixed the fuel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 37 Viggen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_ja37&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,920 || 1,874 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.1 || 26.4 || 169.2 || 158.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,061 || 1,997 || 23.9 || 25.0 || 232.9 || 199.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,536 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 865 || &amp;lt; 700 || &amp;lt; 520 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM8B || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,315 kg || colspan=&amp;quot;3&amp;quot; | 364 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 13,641 kg || 14,080 kg || 14,963 kg || 16,287 kg || 16,735 kg || 19,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,585 kgf || 11,025 kgf&lt;br /&gt;
| 0.81 || 0.78 || 0.74 || 0.68 || 0.66 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,585 kgf&amp;lt;br&amp;gt;(0 km/h) || 15,990 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 1.14 || 1.07 || 0.98 || 0.96 || 0.84&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The JA37C, being primarily a fighter-interceptor, is not equipped with any armour plating. Fuel tanks comprise much of the fuselage and wing area, and a fire will usually mean death. The elevons on the wing handle both elevator pitch and roll, so losing even 1 will make the plane nearly uncontrollable. Avoid damage at all costs, as even a damaged non-critical component will likely cause drag, making flight performance worse. As with most top tier fighters, it becomes much more challenging to fly with even a slight amount of damage compared to lower tier planes.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/75 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon, belly-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon (150 rpg) + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24|RB24J|RB71|psrak m/70}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 6 x RB24 missiles&lt;br /&gt;
* 6 x RB24J missiles&lt;br /&gt;
* 2 x RB71 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24J missiles&lt;br /&gt;
* 24 x psrak m/70 rockets&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24 missiles&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24J missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24 missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24J missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Viggen is a simple and effective plane to use in realistic battles. You will notice on take-off it is a bit sluggish and won't accelerate very well, as it is heavy, but once you're above 700 km/h the thrust and aerodynamics help you accelerate better from here. The Viggen performs better compared to most fighters at lower altitudes (3,000 m and below) in terms of manoeuvrability and top speed. Taking advantage of your top speed, Doppler radar and Skyflash missiles, you can be aggressive and hit the battle early and low level to take out any attackers using your Doppler radar. &lt;br /&gt;
&lt;br /&gt;
If you want to be more conservative, you can hang with your team and go around the side. The Viggen is very hard to rip, getting some altitude and coming into the fight at a supersonic dive can be very effective if you maintain your speed trying to find targets for your Skyflash missiles. If in a head-on, the Skylfash can hit targets about 6 km away at sea level if they don't change direction. It is usually very effective and hard to dodge the agile Skyflash if head to head launched at about 3 km. The motor will still be burning and your missile will maintain energy to the target. The Doppler radar will no longer track a target if it starts to turn at a 90 degree angle (this is called beaming). The radar will lose lock and the missile will be unable to track if this happens. If you have enough time, you can potentially switch to the AIM-9J to try to get a lock behind the target from here. In last resort, you can use the gun, basically an Aden, it hits hard but is hard to target with a slower velocity and is placed underneath the fuselage. It is best to give a lot of lead and aim above the target usually within 300 m it is most effective but can hit targets out to 600 m if you can get the nose in the right position. &lt;br /&gt;
&lt;br /&gt;
Though it is pretty manoeuvrable at all speeds, the Viggen won't do well in any dogfight with sustained turns, it will just bleed too much energy and getting slow is the last place for a Viggen. It is heavy, slow to accelerate and a big target. So get fast, and stay fast. 30 minutes of fuel won't last long either with any afterburner in this thing. There is not much difference taking 47/52min (full tank) when your plan is to maintain a high speed and avoid dogfighting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast at sea level, can accelerate up to Mach 1.21.&lt;br /&gt;
* Good energy retention if not max performing&lt;br /&gt;
* Great agility, responsive elevons and a large rudder at high speeds&lt;br /&gt;
* Low stall speed&lt;br /&gt;
* Strong firepower: 30 mm gun shreds everything it hits&lt;br /&gt;
* Agile RB71 missiles&lt;br /&gt;
* Good air-to-air payload with up to 6 missile pylons&lt;br /&gt;
* Access to countermeasures&lt;br /&gt;
* Easy to land: strong landing gear and access to reverse thrust&lt;br /&gt;
* Strong air-to-air radar with access to pulse Doppler tracking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very high fuel consumption&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Weak airbrakes&lt;br /&gt;
* Very sluggish at lower speeds, poor stall control&lt;br /&gt;
* Low ammo count and lacks access to tracer munitions&lt;br /&gt;
* Unconventional flaps, mostly useful during landings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
During the 1960s, advances in technology occurred rapidly alongside the aviation industry, paving the way for more complex and capable designs. In order to keep up with the rest of the industry, SAAB had to develop aircraft at a constant pace, often coming up with replacements before the predecessor had even entered service. The SAAB Viggen was sought to be the replacement for the A32A and was being considered as early as 1952. The decision of whether to make a fighter or attacker design continued for years. By the end of the '50s, project 1500 started to show potential, with a delta wing design capable of performing multiple roles through different versions. The wing design would allow for short-distance take-off and landings, following the BAS60 roadbase system requirements. These also included all-weather capability and full coverage of the 2,000 km Swedish coastline.&lt;br /&gt;
&lt;br /&gt;
The 37-1 prototype took to the skies in February of 1967. The design still had to go through extensive modifying before the plane could reach the production line. The canards were angled, the wing adjusted, and the fuselage bent slightly. Much of the unorthodox appearance of the Viggen arrived from the extensive testing done on the first prototypes. When finalized, an order of AJ37 Viggens was handed over to F7 Skaraborg, becoming the first division utilizing the aircraft.&lt;br /&gt;
&lt;br /&gt;
'''JA37'''&lt;br /&gt;
[[File:JA37 Prototype.jpg|thumb|333x333px|JA37 Prototype airborne, carrying Rb71 Skyflash missiles.]]&lt;br /&gt;
With the Viggen successfully replacing ageing attack and reconnaissance aircraft, the focus shifted towards the replacement of the J35 Draken. This required extensive modifying of the Viggen as a whole, as the requirements for an interceptor wouldn't be met with the powerplant and avionics used in the already existing variants. The project was extensive, redesigning most areas of the plane to fit these specifications. SAAB had to fit an internal gun, an air-to-air radar, and a new flight computer which allowed a real-time data-feed between ground stations and flight groups. One of the more complicated adjustments was the powerplant, where the engineers had to install an additional fan stage. This helped counteract the compressor stall the RM8 engine often experienced at high angles of attack, allowing the JA37 to dogfight more comfortably. These modifications were expensive, exceeding the set budget several times. But SAAB pressed on with the design until the version was fully developed.&lt;br /&gt;
&lt;br /&gt;
The first completed JA37 flew on November 4th, 1977. The first service variants were delivered to F13 Bråvalla in June of 1980, while F17 Blekinge and F21 Luleå received theirs in 1981 and 1982 respectively. The JA37 would go on to be the most produced variant of the Viggen, with 147 aircraft delivered between eight different divisions. The JA37 was highly appreciated by those who flew it, and saw many modifications that extended its lifespan.&lt;br /&gt;
&lt;br /&gt;
'''JA37C'''&lt;br /&gt;
&lt;br /&gt;
As the 80s came to an end, the Viggen platform began to require an overhaul to bring the capabilities closer to that of other countries. The Gripen project was still years away from being completed, so an upgrade program began that would involve all JA37 in continued service being upgraded to the JA37C standard. This package introduced countermeasures, and a new signal processor, allowing the radar to track more efficiently against enemy jamming. The radar could now follow multiple targets simultaneously and also display virtual targets to enhance pilot training. This variant of the JA37 would see use up until the end of the decade, still being a capable platform for its time.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|Devblog]] ===&lt;br /&gt;
The requirements for a new aircraft with very high performance to replace the SAAB 35 Draken emerged in the early 1960s. In 1962, the design team of the SAAB company prepared a draft design of the SAAB 37 aircraft, built according to an exotic double delta wing. The project seemed interesting for military authorities , and SAAB received funding to fully develop a new fighter in four basic configurations. The last and most advanced version was the SAAB JA37 Jaktviggen fighter-interceptor, the development of which continued until the mid-1970s, which was associated with the improvement of the engine and the development of modern electronic equipment. The first flight of the experimental JA37 interceptor fighter took place in June 1974, and in 1979 the fighter began to be supplied for service. Until 1990, 149 JA37 Jaktviggen units were produced. The specific appearance made the aircraft of the J37 family a &amp;quot;calling card&amp;quot; of the Royal Swedish Air Force for a long time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_ja37 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hi_oRpH0stM|'''The Shooting Range #271''' - ''Metal Beasts'' section at 01:07 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|[Devblog] Perfect interceptor JA37C Jaktviggen and Premium J35A Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534245-viggen-ja-37/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V.G.33C-1&amp;diff=120856</id>
		<title>V.G.33C-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V.G.33C-1&amp;diff=120856"/>
				<updated>2022-01-15T22:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Media */ removing useless content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=vg_33&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_vg_33.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The V.G.33 can adequately deal with planes with similar BR. It is quick, nimble (to an extent), and powerful. Its machine guns and single propeller-mounted 20 mm do a decent amount of damage. However, it lacks armour, so take that into account when engaging other aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 537 || 523 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.7 || 20.5 || 10.4 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 588 || 558 || 18.8 || 19.0 || 20.4 || 13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 430 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 860 hp || 965 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel plate between engine and oil cooling system.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Hispano 404 cannon, nose-mounted (60 rpg)&lt;br /&gt;
* 4 x 7.5 mm MAC 1934 machine guns, wing-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The V.G.33C-1 is a very competitive aircraft at its battle rating, with decent climb rate, good speed and good manoeuvrability. Its biggest weaknesses are its lack of ammunition and lack of armour. To take advantage of this plane, it's best to side climb and exploit any opportunities that will present themselves. Both turnfighting and BnZ tactics work well with this plane but turnfighting is the better of the two due to the lack of ammo, it also allows for, generally speaking, a better and cleaner shot. Trigger control is key when flying this plane. Though not as manoeuvrable as a spitfire, it can sustain a turnfight with an F6F, Yak-7 or Yak-9, but against a fighter like a I-16, you can use your high horsepower engine in a steep climb while dodging out of the way of its guns, to stall it out so you can finish him off with your 7.5 mm MGs.&lt;br /&gt;
&lt;br /&gt;
In mixed ground battles, your anti-tank capabilities are limited as the penetration of your 20 mm Hispano 404 cannon is insufficient. Up close, you can penetrate the roof of the Pz.III, and perhaps the engine deck, depending on angle. Your main target shouldn't be ground vehicles, but strike aircraft and fighters. With your relatively weak armament, bombers will be tough to bring down, and the fragile inline engine cannot take much fire before becoming inoperational.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon is very dangerous, especially with high explosive ammunition&lt;br /&gt;
* Relatively fast&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Impressive efficiency of 4 x 7.5 mm MAC 1934 machine guns&lt;br /&gt;
* Amazing climb rate, about as good as the BF-109s&lt;br /&gt;
* Excellent high altitude performance&lt;br /&gt;
* Amazing energy retention, probably the best for what it faces&lt;br /&gt;
* Lightweight can zoom climb away from most enemies in the middle of a dogfight&lt;br /&gt;
* High energy retention when exiting a dive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon has very small ammo pool&lt;br /&gt;
* 20 mm cannon under-performs until you research new ammunition belts&lt;br /&gt;
* Weak surivivability, especially the fuel tanks and inline engine&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* No combat take-off flaps&lt;br /&gt;
* The engine overheats quickly at low altitude (below 4,000 m / 12,000 ft)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=vg_33 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|eqLe-I0FRwQ|'''The Shooting Range #72''' - ''Pages of History'' section at 08:21 discusses the V.G.33.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5038-development-arsenal-vg-33-air-diver-en|[Devblog] Arsenal VG.33: Air Diver]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385689-vg-33/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Arsenal}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6B&amp;diff=120666</id>
		<title>J6B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6B&amp;diff=120666"/>
				<updated>2022-01-12T05:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Usage in battles */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j6b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_j6b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Designed and manufactured in Sweden during the early 1930's, the {{PAGENAME}} biplane fighter was the last biplane fighter to be designed in Sweden and the last variant of its series to be built. It was manufactured by ASJA (AB Svenska Järnvägsverkstädernas Aeroplanavdelning) from 1933 to 1935 but the core-design was originally constructed by Svenska Aero AB (SA), which was purchased by ASJA in 1932.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} served as a fighter aircraft in the Swedish air force between 1934 to 1938 and as a fighter-trainer from 1938 to 1940. Two {{PAGENAME}}'s were sent to Finland as war aid during the winter war. In Finland they were designated JF and served as trainers until 1945.&lt;br /&gt;
&lt;br /&gt;
Though not a speedy aircraft compared to other reserve aircraft in the game, the {{PAGENAME}} features extremely good manoeuvrability and two nose-mounted 8 mm fast-firing machine guns which makes it extremely deadly in a skilled pilot's hands, but at the same time, also very forgiving to the new player. It has access to several ammunition belts which allow the {{PAGENAME}} to effectively fight both air and ground targets.&lt;br /&gt;
&lt;br /&gt;
While its slower speed will not see it winning any speed competitions, it does however handle well in turning manoeuvres and if enough altitude is gained, is able to quite effectively do Boom &amp;amp; Zoom manoeuvres, which is useful if fighting other turn-fighters. When firing against other aircraft, the 8 mm machine guns, with their high rate of fire, will do quite a bit of damage if fired within 600 metres, but with a skilled player they can effectively be used out to 1,000 metres. Beyond 1,000 metres the bullets lose too much energy and start to tumble.&lt;br /&gt;
&lt;br /&gt;
The aircraft might not look impressive on paper, but any pilot with basic air combat knowledge can easily prove that this biplane fighter is no slouch. The great climb rate and manoeuvrability in combination with some creativity is all you need to perform and exceed in this aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 311 || 298 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.4 || 15.0 || 13.8 || 13.8 || rowspan=&amp;quot;2&amp;quot; | 294&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 343 || 325 || 13.0 || 13.7 || 20.3 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 200 || &amp;lt; 320 || &amp;gt; 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
Like many aircraft just prior to the outbreak of World War II, the {{PAGENAME}} was not outfitted with any armour plating. The {{PAGENAME}} was designed during a time period when armour was not seen as viable due to its added weight. The added weight of armour lowered climb-rate, speed, manoeuvrability, and range greatly due to the low power of most biplanes. Armour first started to appear during the later stages of the 1930's.&lt;br /&gt;
&lt;br /&gt;
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front. Any attacks on this aircraft in this zone risk hitting a critical component, ending the {{PAGENAME}}'s fight in the battle earlier than expected. With an open cockpit, fabric coverings and a mediocre engine, the survivability of this aircraft, for the most part, rests in the pilot's hands and their ability to out-fly the enemy pilots.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ksp m/22 Fh (8 mm)|Ksp m/22 Fv (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 8 mm Ksp m/22 Fh (fixed right) machine gun, nose-mounted (500 rpg)&lt;br /&gt;
* 1 x 8 mm Ksp m/22 Fv (fixed left) machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
The Swedish Air Force chose to outfit the {{PAGENAME}} with license-built copies of the FN Browning M1919 air cooled aircraft machine gun. These were designated kulspruta m/22 (originally flygplankulspruta m/22), or ksp m/22 for short, in Sweden and were originally chambered for the Swedish 6.5x55 m/94 cartridge. But as this cartridge was seen as too weak against aircraft by 1930, a more powerful 8x63 mm cartridge was introduced in 1932. This cartridge, which went under the designation 8 mm sk ptr m/32 (''8 mm skarp patron m/32'' - 8 mm live cartridge m/32), was extremely powerful compared to similar cartridges around the world.&lt;br /&gt;
&lt;br /&gt;
==== Gun placement ====&lt;br /&gt;
Both guns are mounted in the upper cowling and fire synchronized through the propeller arc. This makes it very easy to aim with the {{PAGENAME}} as the bullets always flies in the same line as the aircraft. Aircraft with wing mounted guns are much harder to aim as they have to deal with convergence calculations to hit aircraft. However, bullet drop over distance is still a consideration.&lt;br /&gt;
&lt;br /&gt;
Typically in biplanes, the most effective range for disabling or destroying another aircraft is around 100 to 250 metres, although reliable damage can be sent out to ca. 600 metres or more with a potent pilot. Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition.&lt;br /&gt;
&lt;br /&gt;
===== Effect =====&lt;br /&gt;
The fire-rate of the {{PAGENAME}}'s guns are an above-average 1,200 rounds per minute. This is an ideal fire rate as it is high enough to deal a high amount of damage per minute (DPS) but at the same time allow for longer bursts of fire before overheating. The ammunition amount of 500 rounds per gun is also within the ideal for this fire rate. 1,200 rounds per minute means 20 shots per second which in return means that it takes 25 seconds to fire through a full magazine. 25 seconds is more than enough for 4-5 kills if all shots connect. The average burst time before the guns starts to overheat is about 5-6 seconds which is more than enough time to tear a plane apart.&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
The {{PAGENAME}} has access to 7 belt types. The default belt and ground target belts are effectively the same as they use the same composition of bullets except that the order is different. Due to this there is no reason to use the ground targets belts. The same deal goes for the universal belt and air targets belt. They both share the same composition of bullets except that the order is different.&lt;br /&gt;
&lt;br /&gt;
In any case, there are 4 belts which are of use for the average player.&lt;br /&gt;
&lt;br /&gt;
* '''Tracers''': This belt is very effective against other biplanes, especially those that have fabric coverings and non-self-sealing fuel tanks. Tracer bullets, due to their phosphor tracer load, have a good chance of setting unprotected planes on fire. This is a good combination at rank I as a lot of planes lack self-sealing fuel tanks.&lt;br /&gt;
* '''Air targets/Universal''': These belts contain 1 tracer bullet, one armour-piercing bullet and 2 incendiary bullets. As noted previously the tracer bullets are good at setting biplanes on fire. The incendiary bullets are good at setting full metal monoplanes on fire.&lt;br /&gt;
* '''Stealth''': These belts lack a tracer bullet and only consist of armour-piercing and incendiary. Due to this they are ideal for attacking unsuspecting targets as they cannot see the strings of bullets flying out from your machine guns. On the other hand, neither can you. The way to use stealth is to know the projectile paths by hart so you can calculate the trajectory without tracers. A lot of seasoned players uses stealth belts as they find tracers annoying and misleading.&lt;br /&gt;
* '''Armored targets''': This belt apparently uses tungsten bullets instead of steel. This gives it an impressive penetration of 18 mm at 500 metres. This is enough to penetrate some light tanks from the side or from the top. Although, the bullets do minor damage at best. In any case it is possible to engage light pillboxes and light tanks with this belt unlike the rest.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
J6B is one of Sweden's reserve aircraft, like most other reserve aircraft it lacks speed, armour protection and firepower. J6B is a great introduction to the Swedish aviation tree, being able to compete with the other reserve vehicles the other nations are using. Having high maneuverability like most other biplanes, but the J6B has one strong point compared to the other reserve aircraft, which is its very powerful guns.&lt;br /&gt;
&lt;br /&gt;
J6B can be used like any other biplane that is in the game, being able to compete and fend off most vehicles it can face. It might look like easy prey, but the J6B's Ksps got a nasty bite and can make even 2.0 enemy aircraft become easy prey. But even if the J6B got a nasty bite for its low br. Which is not great because the J6B takes a while to get to the desired speed to be maneuverable enough to repel attackers.&lt;br /&gt;
&lt;br /&gt;
Most notable enemies to be aware of is [[He 100 D-1]], [[I-16 (Family)|I-16]], [[I-153 M-62]], [[H-75A-4]] and [[Ki-43 (Family)|Ki-43]]   &lt;br /&gt;
&lt;br /&gt;
'''Ground Battle'''&lt;br /&gt;
But compared to most 1.0 (Reserve) planes the J6B is effective at ground battles. The 8mm [[Ksp m/22 (8 mm)|Ksp m/22]] pack a hard punch, having a great penetration capability of 18mm at 500m, and 20mm at 100m making it a decent at ground battles being able to keep up with the [[M2 Browning (12.7 mm)|M2 Browning]] in the early tiers in terms of penetrating capabilities. That is useful against enemy tanks that have a low armoured top, making them easy targets for the J6B to attack the tank top armour weak spots. But J6B being relative slow makes it easy prey to low tier SPAA like [[M13 MGMC]], [[P.7.T AA]] and [[Flakpanzer I]].&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great handling characteristics&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Nose mounted armament&lt;br /&gt;
* High rate of fire for main guns&lt;br /&gt;
* Large ammunition amount&lt;br /&gt;
* Large choice of ammunition belts for main guns&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below-average speed near the ground, slow level flight&lt;br /&gt;
* Weak armament against full metal aircraft&lt;br /&gt;
* Unprotected&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a Swedish designed and manufactured biplane fighter from the early 1930's. It was the last biplane fighter to be designed in Sweden and the last version of its aircraft-model to be built. Its designer and manufacturer, AB Svenska Järnvägsverkstädernas Aeroplanavdelning (The Swedish iron-works aeroplane department Ltd)(ASJA for short), acquired the base-model when they bought the company Svenska Aero AB (Swedish Aero Ltd)(SA for short) in 1932. Svenska Aero AB had designed and manufactured 3 previous iterations of the {{PAGENAME}} during a 4-year period prior to their acquisition by ASJA in 1932.&lt;br /&gt;
&lt;br /&gt;
To get a good understanding of the {{PAGENAME}}'s history it is necessary to tell the history of its original designer, Svenska Aero AB as well as its previous iterations.&lt;br /&gt;
&lt;br /&gt;
'''Svenska Aero AB'''&lt;br /&gt;
&lt;br /&gt;
Svenska Aero AB was founded in 1921 as a response to the limitations put on the German aviation industry after WWI. Germany was not allowed to export military aircraft which led to a lot of German aviation companies and engineers to move work abroad. One of these were the German pilot and aviation-enthusiast Carl Clemens Bücker, known today for his popular WWII trainer aircraft such as the Bü 131 och Bü 133.&lt;br /&gt;
&lt;br /&gt;
Carl Clemens Bücker had been a marine pilot in WWI, a time period where he among others had befriended Ernst Heinkel. In 1920 after the war, Bücker moved to Sweden in hope of starting an aviation company. After a year in Sweden, Bücker acquired Swedish citizenship and became a pilot for the Swedish torpedo department of Stockholm, as well as an adviser for the Swedish navy air corps. As a starter to his planned aviation company, Bücker planned to buy a reconnaissance aircraft from German company Caspar-Werke, which would then be smuggled to Sweden in parts. To make the purchase easier, Bücker would first have to found his aviation company, which he did with a bit of help from Ernst Heinkel. Once the company was created Bücker quit his job as an adviser for the Swedish navy to become the CEO and sole manager of the company.&lt;br /&gt;
&lt;br /&gt;
The new company was named Svenska Aero AB and operated from the municipality Lidingö in Stockholm. Svenska Aero AB initially built planes under license from Caspar-Werke and Heinkel but the manufacturing capability of Svenska Aero AB was at the start very limited and the first planes built by the company were in fact fabricated secretly in Germany by Caspar-Werke or Heinkel and later put together by the Swedish torpedo department of Stockholm were Bücker had connections. Eventually though, around 1927, the company instituted their own construction department with the intent to construct in-house designs. A Swedish airplane constructor by the name of Sven Blomberg was hired as chief designer. Blomberg had previously worked for Heinkel Flugzeugwerke in Germany.&lt;br /&gt;
&lt;br /&gt;
'''SA-11 Jaktfalken (J5)'''&lt;br /&gt;
&lt;br /&gt;
Once the construction department was set up the company initiated the construction of 2 aircraft which they intended to propose to the newly formed Swedish air force. One of these was a fighter which they came to name Jaktfalken (the Gyrfalcon).&lt;br /&gt;
&lt;br /&gt;
In 1928, Svenska Aero AB on their own initiative asked the Swedish air force for some preliminary guidelines for a fighter aircraft with the intent that they would develop such an aircraft for the Swedish air force at their own expense. The Swedish air force agreed and gave some basic specifications for what they wanted. Upon receiving these specifications Svenska Aero AB started a private venture to develop this fighter. As the company had deep ties to Heinkel a lot of design elements were taken directly from their aircraft. Svenska Aero also took a lot of inspiration from other fighter aircraft of the era.&lt;br /&gt;
&lt;br /&gt;
The end product became known as SA-11 Jaktfalken (The Gyrfalcon), a conventional biplane fighter based on a mixed construction of fabric covered steel tubes and aluminium plates. The engine was an Armstrong Siddeley Jaguar radial engine with 500 hp. This propelled the SA-11 up to a maximum speed of 285 kph. A prototype was finished in 1929 and was flight ready by fall that year. The Swedish air force was impressed with Svenska Aero AB's fighter aircraft and wanted to test the prototype at the Svea air force wing in Barkarby. The Swedish air force test pilot Nils Söderberg was selected to fly the aircraft during this test. The first flights were problem free and after one of the landings Nils Söderberg commented that it was the best aircraft he had ever flown. Not long after, on the 11th of november 1929, the SA-11 was demonstrated before Swedish authorities and press who all noted how good of an aircraft it was. After this the Swedish air force decided to acquire 3 Jaktfalken-planes, the initial prototype as well as 2 improved ones. These would then be used in trials against 3 Bristol Bulldogs Mk.II's the air force planned to acquire.&lt;br /&gt;
&lt;br /&gt;
On the 9th of February 1930, the SA-11 prototype was purchased by the Swedish air force and given the designation J5, J standing for Jakt (Pursuit) and 5 meaning that it was the fifth registered fighter aircraft of the Swedish air force. ''(A note of interest is that the Swedish air force at this time numbered aircraft types based on their role. For example J1, J2, J3 and B1, B2, B3 etc. This was seen as somewhat problematic when planes changed roles. For example S7 was changed into B4. After 1940 that system was scrapped and numbers were given to each main aircraft type, for example Fpl 20, Fpl 21, Fpl 22, starting from the number 15. This way planes could easily be re-designated in case they had to change role. For example B18 &amp;gt; S18, or J29 &amp;gt; A29.)''&lt;br /&gt;
&lt;br /&gt;
'''SA-14 Jaktfalkten I (J6)'''&lt;br /&gt;
&lt;br /&gt;
By February 1930, the Swedish air force decided that the 2 improved Jaktfalken-planes were to use Bristol Jupiter VI engines which required Svenska Aero AB to modify the design in various ways. These aircraft were named SA-14 Jaktfalken I (The Gyrfalcon 1) internally and received the designation J6 in the Swedish air force. An order for 5 more J6's soon followed for more testing.&lt;br /&gt;
&lt;br /&gt;
Initial tests with the J6 showed complications with vibrations in the tail section. Both Svenska Aero AB and the Swedish air force's own production facilities tried to fix the problem without success. Despite this all aircraft entered service. Once the ordered Bristol Bulldogs had arrived in Sweden it was time for trials between them and the J6. The Bristol Bulldog formally entered service as the J7 in the Swedish air force. Trials between the J6 and J7 showed that the J6 had superior manoeuvrability and was easier to fly compared to the J7. However due to the limited production capacity of Svenska Aero AB the Swedish air force realized that they could never adopt the J6 in sufficient numbers. They tried to buy a license from Svenska Aero AB to produce the J6 in their own facilities but Svenska Aero AB turned it down. Due to this the Swedish air force decided in May 1931 to buy 8 improved Bristol Bulldog Mk.IIA-planes (J7A) to fulfil their needs. This prompted Svenska Aero AB to design an improved SA-14 for the air force to test.&lt;br /&gt;
&lt;br /&gt;
'''SA-14 Jaktfalkten II (J6A &amp;amp; {{PAGENAME}})'''&lt;br /&gt;
&lt;br /&gt;
The improved SA-14 got the name Jaktfalken II and featured a more powerful Jupiter VIIF engine as well an improved fuselage and landing gear. The Swedish air force decided to order 3 copies of Jaktfalken II for trials in late 1931. At this stage Svenska Aero AB was losing money due to the low orders from the Swedish air force. This prompted Bücker to sell the company to ASJA in 1932, after which he returned to Germany where he would found the much more successful Bücker Flugzeugbau aviation company.&lt;br /&gt;
&lt;br /&gt;
The Swedish air force was however not finished with the J6 design. The Bristol Bulldog (J7) had shown itself to be a problematic design and 3 out of 11 aircraft had been destroyed within 2 years of entering service. On top of that the aircraft was prone to failure and almost every J7 in use had crash landed on at least one occasion. (A note of interest is that only two out of the original eleven J7's survived by the end of 1936) The J6's on the other hand had proven themselves as safe aircraft with only 1 destroyed by the summer of 1933. Due to this the Swedish air force ordered 7 improved Jaktfalken II aircraft from ASJA who now owned the design. ASJA further improved on the J6A design by modifying the windscreen and elevator which meant that the aircraft had to be considered a separate variant from the J6A. Due to this the 7 new planes got the designation {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}} service life'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} entered service with the Swedish air force in 1934 with the last aircraft being delivered in 1935. In service the {{PAGENAME}} would serve with the F1 air force wing where it would initially be used as a fighter before being relegated to a fighter-trainer in 1938. By this time the {{PAGENAME}} was hopelessly outdated even as a fighter trainer and by 1940 the planes were put in storage and eventually scrapped in 1941.&lt;br /&gt;
&lt;br /&gt;
However, two {{PAGENAME}}'s and one J6A were donated as war aid to Finland during the winter war. In Finnish service they would be re-designated to JF (for '''J'''akt'''f'''alken) and used as trainers. Finland would continue to use the JF until 1945 when they were all pulled from service and scrapped.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6486-development-j6b-jaktfalken-ii-falcon-from-the-north-en|Devblog]] ===&lt;br /&gt;
Researching any game nation in War Thunder begins with its reserves, and that’s why we’ve chosen this aircraft as today’s guest: the pre-war J6B Jaktfalken II (“gyrfalcon”) biplane fighter from Svenska Aero AB. This aircraft’s story began in 1930, when Swedish company Svenska Aero AB released the J5 Jaktfalken fighter. The J5 was adequate, but nothing special compared to the foreign models being released in Sweden under license. The one thing the world’s air forces truly lacked was training aircraft. Svenska Aero AB rushed to modify the J5 and converted it to a training fighter. The prototype was given the in-house designation SA14 but in the Swedish Air Force it was named the J6 Jaktfalken I, and it entered testing in 1930. A total of seven aircraft were built and joined the F5 lineup.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1931, the Swedish Air Force approved the production of three more Jaktfalken I fighter aircraft. The new vehicles were completely reworked in comparison to the previous model. They were produced in 1932 and put into service under the designation J6A.&lt;br /&gt;
&lt;br /&gt;
The J6B appeared a little later, when the Swedish government ordered seven more aircraft. These in turn also underwent a lot of improvements. The new series was put into service in Sweden in 1935, and all the aircraft were retired by 1941.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Images'''&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J6B WTWallpaper 001.jpg|&lt;br /&gt;
File:J6B WTWallpaper 002.jpg|&lt;br /&gt;
File:J6B WTWallpaper 003.jpg|&lt;br /&gt;
File:J6B WTWallpaper 004.jpg|&lt;br /&gt;
File:J6B WTWallpaper 005.jpg|&lt;br /&gt;
File:J6B WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Hawker [[Nimrod Mk I|Nimrod]]&lt;br /&gt;
* Heinkel [[He 51 (Family)|He 51]]&lt;br /&gt;
* Kawasaki [[Ki-10 (Family)|Ki-10]]&lt;br /&gt;
* Fiat [[CR.32 (Family)|CR.32]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6486-development-j6b-jaktfalken-ii-falcon-from-the-north-en|[Development] J6B Jaktfalken II - Falcon from the North]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474727-j6b/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J29A&amp;diff=120665</id>
		<title>J29A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J29A&amp;diff=120665"/>
				<updated>2022-01-12T05:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Testing and production */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = J29 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j29a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a single-engine jet fighter, that was developed by the Swedish company SAAB in the late 1940s. One of the main design features of this aircraft is its swept-back wings, which was designed after that SAAB had managed to acquire German documents from the war, that proved that swept-back wings were necessary when trying to achieve higher speeds. The {{PAGENAME}} also features a Swedish license-built version of the British de Havilland Ghost engine. The armament consists of four 20 mm akan m/47C, a license built copy of the British Hispano Mk V, but with a lower rate of fire. The first prototype flew in 1948, and the aircraft then proceeded to enter service in the Swedish Air Force, Flygvapnet in 1951. It remained in service until 1962 and never saw any combat use.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J29A has a great top speed, along with an effective rudder and reasonable roll rate. However, it turns poorly at all speeds, and bleeds energy rapidly when forced to do so. It also does not accelerate well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 994 || 962 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 31.2 || 19.6 || 18.4 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,027 || 1,015 || 27.8 || 29.0 || 31.2 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 800 || 575 || 350 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 640 || &amp;lt; 450 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM2 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,087 kg || colspan=&amp;quot;2&amp;quot; | 266 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 6m fuel || 20m fuel || 22m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,150 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 5,435 kg || 6,119 kg || 6,247 kg || 7,080 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 6m fuel || 20m fuel || 22m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,150 kgf || N/A&lt;br /&gt;
| 0.40 || 0.35 || 0.34 || 0.30&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,150 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.40 || 0.35 || 0.34 || 0.30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Armour&lt;br /&gt;
&lt;br /&gt;
* 64 mm bulletproof canopy windscreen&lt;br /&gt;
* 10 mm steel plate behind pilot's seat&lt;br /&gt;
* 10 mm steel plate in the nose, in front of pilot&lt;br /&gt;
&lt;br /&gt;
The stout little J29A is a sneaky little fighter which might be underestimated during a head-on. A 64 mm bulletproof windscreen is in place, which, since it is sloped, provides 165 mm total protection, allowing the pilot to have a greater chance of survival in a head-on. However, unless highly experienced, pilots should avoid head-ons, especially against aircraft such as the [[Super Mystere B2]] and the [[G.91 YS]] which also feature 30 mm DEFA 552 cannons. Make sure to avoid the B2 as well, as the AA.20 air-to-air guided rockets will make the J29A have a hard time standing up to this aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/47C (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm akan m/47C cannons, nose-mounted (180 rpg = 720 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The J29A, also known as the &amp;quot;flying barrel&amp;quot;, is armed with 4 x 20 mm Akan m/47C cannons that perform well, but still lack a bit of a punch for a fighter. The J29A has a good top speed but acceleration is not the quickest. Once it has built up speed it can catch most enemy jets that it will face, but something that will help it greatly in doing so is having an altitude advantage to dive on the target to get that extra acceleration to hunt down targets.&lt;br /&gt;
&lt;br /&gt;
Turning with the J29A is a bad idea since the plane loves to bleed speed when turning, even though the J29A is good at turning, it can only do so for a small amount of time, before losing enough speed to be easy target for incoming enemies. The J29A's strengths are the Hit &amp;amp; Run tactic also known as Boom n Zoom. Should the J29A be uptiered against 8.7, it will struggle to keep up with the enemy jets but that will make the J29A into an excellent support fighter: when allied jets are engaged in combat with the enemy and make that enemy bleed its speed, the J29A can swoop in and help the teammate.&lt;br /&gt;
&lt;br /&gt;
When taking off in RB and Sim modes you must be careful, J29A struggles to get off the runway, spooling, pressuring your front landing gear right before you engage flaps, and using flaps are all essential to a safe takeoff in this plane.&lt;br /&gt;
&lt;br /&gt;
'''Enemies to be aware of:'''&lt;br /&gt;
&lt;br /&gt;
* [[Swift F.1]]/[[Swift F.7|F.7]]&lt;br /&gt;
* [[La-200]]&lt;br /&gt;
* [[F-84F]] (all nations)&lt;br /&gt;
* [[MiG-15bis]]&lt;br /&gt;
* [[F-86 Sabre (Family)|F-86 Sabre]]&lt;br /&gt;
&lt;br /&gt;
When facing these enemies and you see them from distance it's great to take note of any close teammates to help the J29A stand a chance to not be Boom-n-Zoomed, this is why flying with a squadmate that is in a more dogfight-suitable aircraft is highly recommended to make the most out of the J29A, as they will often be able to setup a target for the J29A's Boom-n-Zoom runs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent cannons with plenty of ammunition&lt;br /&gt;
* Can turn well at speed&lt;br /&gt;
* High max speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate versus its opponents at 8.7 which it faces often&lt;br /&gt;
* Very sluggish acceleration&lt;br /&gt;
* Dumps speed in turns&lt;br /&gt;
* Rudder locks up at higher speeds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Initial development ===&lt;br /&gt;
During WWII, Sweden had effectively fallen behind in the development of military aircraft. This was largely due to a severely underdeveloped aircraft engine industry in Sweden which meant that there were no high-end engines available for aircraft production. Thus Sweden was still projecting propeller-driven fighter aircraft in 1945 equivalent to fighters projected by other nations 1-3 years prior. Since it was obvious by 1945 that jet aircraft was the future the Swedish Air Force decided to immediately scrap all propeller-driven fighter projects and instead make the jump to a jet fighter. Sweden's leading aeronautical firm SAAB, who was already actively working with the Swedish Air Force on the previously mentioned propeller fighters, was tasked with projecting this new jet fighter. Several designs were looked at but by mid-1945 it was decided that a mid-high wing aircraft with a central air intake would be the best option. Due to the mid-high wing it was not possible to house the landing gear in the wings. Instead, it was decided to house the landing gear in the fuselage of the aircraft. This concept got the project name R1001, R standing for &amp;quot;reaktionsmotor&amp;quot; (reaction engine), the Swedish military term for jet engines.&lt;br /&gt;
&lt;br /&gt;
The original specifications for the R1001 called for a radar rangefinder, four Bofors 20 mm akan m/45 cannons mounted in the nose with 180 rounds per gun, external fuel tanks and a top speed of 1,000 km/h. The engine was originally supposed to be an indigenous design by the company STAL but by late 1945 Sweden had gotten the green light for acquiring the new state-of-the-art de Havilland Ghost engine. There are several reasons why Sweden was allowed to buy this engine even before it was finished, but the two main factors were the economic state of Britain after the war and Sweden's good relations with the company de Havilland. The engine was however not the only thing which changed at an early stage. Originally the R1001 featured straight wings, as was common at the time. However, by pure luck Sweden was able to acquire some German WWII research papers from a Swiss source regarding swept wings on aircraft and their increased performance at high speeds. Thus it was decided to change the R1001 design to feature swept wings. The first blueprints of the R1001 featuring swept wings were finished by late 1945 and within 3 years a prototype had been constructed and was ready for flight testing. During these 3 years the design would change even further from the original concept. The radar rangefinder was dropped for unknown reasons, and the Bofors cannons were switched for Hispano designs due to delays at Bofors. By 1947 the aircraft had also received the designation J29.&lt;br /&gt;
&lt;br /&gt;
=== Testing and production ===&lt;br /&gt;
The J29 prototype flew for the first time on the 1st of September 1948 and immediately showed incredible performance. The pilot chosen for this flight was SAAB's test pilot at the time, an Englishman by the name Robert A. &amp;quot;Bob&amp;quot; Moore. He was a British squadron leader with previous experience flying jets and was thus suitable for the tests. The test flight lasted for half an hour and after a successful landing, Moore stated that &amp;quot;on the ground, it's an ugly duckling, but in the air it's a swift.&amp;quot; Like many aircraft which pick up a nickname due to a specific feature or shape, the J29 would fairly quickly receive the nickname &amp;quot;Flygande Tunnan&amp;quot; (The Flying Barrel) or just &amp;quot;Tunnan&amp;quot; (The Barrel) for short. Initially thought of as degrading, the nickname Tunnan would not only become the official name for the aircraft but would also start the SAAB tradition of naming their combat aircraft, a tradition which persists to this day.&lt;br /&gt;
&lt;br /&gt;
After correcting a few production errors the prototype would not only achieve the specified top speed of 1,000 km/h but it would even surpass it, achieving a sustainable speed of 1,060 km/h at one point. The design of the J29 showed a lot of promise for the future and talk of future variants would begin even before production had started. In fact, just a month after the prototype had taken to the air, there was talk of implementing attack rockets and deflatable internal fuel tanks.&lt;br /&gt;
&lt;br /&gt;
Production of the first J29 variant, the J29A, would commence in 1950 and deliveries to the air force would start in early 1951. It was quickly realized that the internal fuel capacity of the J29A was too limited and work began on implementing the previously discussed internal deflatable fuel tanks. This would be realized in a new version of the J29, designated [[J/A29B|J29B]], which entered production and service in 1953. The J29B's new internal fuel tanks gave it a 50% increase in fuel capacity compared to the J29A. The J29B would be followed by an unarmed reconnaissance version called the S29C which had been planned at an early stage. The S29C was to be followed by the [[J29D]], featuring increased armament and an afterburner, but due to a variety of reasons, the J29D never entered production. Instead, a modified version of the J29B, called the J29E, would enter service. The E-variant featured a new dog toothed wing which increased maneuverability at high speeds. The J29E was soon followed by the [[J29F]] which was an upgrade-program for 210 J29B and E aircraft, increasing their performance and allowing them to serve throughout the 1960s.&lt;br /&gt;
&lt;br /&gt;
All in all, 661 J29s would be produced for the Swedish Air Force, the largest production run by SAAB ever. The last of these would serve until the late 1970s.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
The J29 was a truly historical wonder for its time. After being stranded for the duration of the war, Sweden managed to not only catch up with modern aircraft development in a short amount of time but it was also able to lead jet fighter development in Europe for the time and arguably even into modern times. The J29 was the first swept-wing jet fighter to be mass-produced in Europe and together with the Soviet [[MiG-15]] and American [[F-86A-5|F-86]] it set the bar for how the next generation of fighter aircraft should be. It was extremely fast for its time and actually managed to take home two closed-circuit world speed records during the mid 1950s.&lt;br /&gt;
&lt;br /&gt;
Besides its international legacy, the J29 was the first Swedish-designed aircraft to see combat. In September 1961, as part of the Congo-crisis, five J29Bs were stationed in the Republic of Congo to contribute to a UN peacekeeping mission (ONUC) in the region. This led to the formation of the air wing F 22 which exclusively served in Congo. F 22 was later reinforced by four more J29Bs and two S29C reconnaissance planes in 1962. F 22 would quickly take air superiority in the area which in turn lead to them primarily performing attack-missions during the conflict. No aircraft were lost during the ONUC despite large amounts of ground fire. When the ONUC was terminated in 1964, the aircraft-type had been decommissioned in Sweden and thus it was decided to only send home a select few J29s to Sweden. The majority of the F 22 J29s were blown up on the spot in Congo when the Swedish left the area.&lt;br /&gt;
&lt;br /&gt;
=== J29A ===&lt;br /&gt;
Between 1950 and 1953 SAAB would produce 224 J29As. These were delivered to the Swedish Air Force between the 10th of May 1951 and the 22nd of April 1953 and would come to serve in the Swedish Air Force until the early 1960s.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously it lacked the internal deflatable fuel tanks that were fitted to the later models and thus had a fairly limited range. It could however equip two underwing drop tanks weighing up to 600 kg each. This increased the range to acceptable levels. Interestingly, the drop tanks could also be armed as incendiary bombs via a switch box in the cockpit. Beyond drop tanks, the aircraft were also capable of carrying a wide variety of rockets for different missions.&lt;br /&gt;
&lt;br /&gt;
The J29A came to serve in the Swedish Air Force until late 1962 when they were taken out of service. Decommissioned J29As were either scrapped or used as shooting targets. One J29A survives to this day and is owned by the Swedish Air Force museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_j29a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Qxlu3ZPSg6c|'''The J29A Fighter''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Comparable aircraft'''&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
* [[Me 262 A-1a]]&lt;br /&gt;
* [[Attacker FB 1]] / [[Attacker FB.2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Saab_29_Tunnan|[Wikipedia] Saab 29 Tunnan]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-22-RE_(France)&amp;diff=120488</id>
		<title>P-47D-22-RE (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-22-RE_(France)&amp;diff=120488"/>
				<updated>2022-01-09T02:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Usage in battles */ Air Realistic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d_22_re_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 665 || 654 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.1 || 6.5 || 6.5 || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 723 || 695 || 23.9 || 25.0 || 14.6 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm steel behind behind oil cooling system behind engine&lt;br /&gt;
* 9.5 mm steel under bulletproof glass&lt;br /&gt;
* 38 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 under pilot, 1 in front of pilot's legs)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
'''Air Realistic'''&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, The best usage of the P-47 is to side climb due to the rather mediocre climb rate. When you are above most fighters, You can pick your targets accordingly. Once you have found your target, You can then proceed to initiate a shallow dive on them and unleash your 8x 12.7mm M2s. If the enemy notices you and attempts to dogfight you, Don't take the bait and fly straight and then climb back up. Rinse and repeat until you defeat the enemy.&lt;br /&gt;
&lt;br /&gt;
'''Simulator / EC'''&lt;br /&gt;
&lt;br /&gt;
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. This plane is a great learning platform for new EC players since in Sim, the P-47 has great control handling, fast speed, and a wide range of additional armaments of bombs, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. However, comparing to the later Jugs with all-clear bubble canopy, the razorback P-47 has worse visibility. The front have quite some frames around the gunsight, but they are thin which is a good news. The sides are overall unaffected. The rear view, however, is greatly obstructed by the razorback, preventing the pilot from seeing what's on the tail which can be fatal sometimes.&lt;br /&gt;
&lt;br /&gt;
The P-47 can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting. Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs and 2 x 1,000 lbs to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but not the most efficient.&lt;br /&gt;
&lt;br /&gt;
For ground pounding, you can choose to take the full bombload if you want. Use the bombs to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.&lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than many would think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. Treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if possible to easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if the P-47 has no altitude advantage.&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and the plane might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and the P-47D-22 RE pilot cannot smooth the aim, just burst anywhere as long as the guns hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the P-47D-22 RE can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the P-47D-22 RE must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great bomber destroyer against a lone bomber&lt;br /&gt;
* Excellent high altitude performance&lt;br /&gt;
* If taken care of, can easily fly with one wing&lt;br /&gt;
* Muscle car with wings, excellent at Boom and Zoom tactics&lt;br /&gt;
* 8 M2 Browning machine guns are accurate at a longer range than most cannons at its BR&lt;br /&gt;
* High speed, even while stock&lt;br /&gt;
* Very durable which semi-compensates with its lacklustre turn rate&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Can easily escape enemies with its high speed for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Frontal armour can easily be penetrated by 20 mm rounds&lt;br /&gt;
* Can easily snap a wing when even the slightest gunfire hits it&lt;br /&gt;
* Poor stall characteristics&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Slow and hard to manoeuvre at low altitudes&lt;br /&gt;
* Larger than average fighter&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Big engine easily hit during a head-on attack&lt;br /&gt;
* Worse cockpit visibility than in the other bubble canopy P-47s&lt;br /&gt;
* No armour protection for pilot from behind&lt;br /&gt;
* Can only carry bombs; cannot carry rockets unlike its [[P-47D-22 RE|American counterpart]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-47d_22_re_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497251-p-47d-22/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{France fighters}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=120166</id>
		<title>JA37C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=120166"/>
				<updated>2022-01-06T01:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 37 Viggen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_ja37&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,920 || 1,874 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.1 || 26.4 || 169.2 || 158.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,061 || 1,997 || 23.9 || 25.0 || 232.9 || 199.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,536 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 865 || &amp;lt; 700 || &amp;lt; 520 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM8B || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,315 kg || colspan=&amp;quot;3&amp;quot; | 364 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 13,641 kg || 14,080 kg || 14,963 kg || 16,287 kg || 16,735 kg || 19,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,585 kgf || 11,025 kgf&lt;br /&gt;
| 0.81 || 0.78 || 0.74 || 0.68 || 0.66 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,585 kgf&amp;lt;br&amp;gt;(0 km/h) || 15,990 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 1.14 || 1.07 || 0.98 || 0.96 || 0.84&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The JA37C, being primarily a fighter-interceptor, is not equipped with any armour plating. Fuel tanks comprise much of the fuselage and wing area, and a fire will usually mean death. The elevons on the wing handle both elevator pitch and roll, so losing even 1 will make the plane nearly uncontrollable. Avoid damage at all costs, as even a damaged non-critical component will likely cause drag, making flight performance worse. As with most top tier fighters, it becomes much more challenging to fly with even a slight amount of damage compared to lower tier planes.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/75 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon, belly-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon (150 rpg) + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24|RB24J|RB71|psrak m/70}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 6 x RB24 missiles&lt;br /&gt;
* 6 x RB24J missiles&lt;br /&gt;
* 2 x RB71 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24J missiles&lt;br /&gt;
* 24 x psrak m/70 rockets&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24 missiles&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24J missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24 missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24J missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Viggen is a simple and effective plane to use in Realistic Battles (for the most part). You will notice on take-off she is a bit sluggish and won't accelerate very well, she is heavy, but once you're above 700km/h the thrust and aerodynamics help you accelerate better from here. The Viggen performs better compared to most fighters at lower altitudes (3000m and below) for manoeuvrability and top speed and this is where you should stay. Taking advantage of your top speed, supersonic and transonic manoeuvrability and Doppler radar and Skyflash combo. Anything coming to you head on is in for a really bad time. You can be aggressive and hit the battle early and low level to take out any attackers using your doppler radar. &lt;br /&gt;
&lt;br /&gt;
If you want to be more conservative you can hang with your team and go around the side. The Viggen is very hard to rip and getting some altitude and coming into the fight at a supersonic dive and maintain your speed trying to find targets for your Skyflash missile can be very effective. If in a head on the Skylfash can hit targets about 6km away at sea level if they don't change direction. It is usually very effective and hard to dodge the agile Skyflash if head to head launched at about 3km. The motor will still be burning and your missle will maintain energy to the target. A weakness of the Doppler radar is if a target starts to turn at a 90 degree angle it will no longer track (this is called beaming). The radar will lose lock and the missile will be unable to track if this happens, if you have enough time you can potentially switch to the Aim-9J to try to get a lock behind the target from here. Last resort is the gun, basically an Aden, it hits hard, but is hard to target with a slower velocity and is placed underneath the fuselage. It is best to give a lot of lead and aim above the target (you have to use the force a little bit without tracers) usually within 300m it is most effective but can hit targets out to 600m if you can get the nose in the right position. &lt;br /&gt;
&lt;br /&gt;
Though you are pretty manoeuvrable at all speeds it won't end well for you in any dogfight with sustained turns, you will just bleed too much energy and getting slow is the last place for a Viggen. You're heavy, slow to accelerate and a big target! Get fast, and stay fast. Make the most of the good radar and two Skyflash missiles. 30min of fuel won't last long either with any Afterburner in this thing. There is not much difference taking 45/47min (full fuel) when all you plan to be is speed and avoid dogfighting anyway! &amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast at sea level, can accelerate up to Mach 1.21.&lt;br /&gt;
* Good energy retention if not max performing&lt;br /&gt;
* Great agility - Responsive elevons and a large rudder at high speeds&lt;br /&gt;
* Low stall-speed&lt;br /&gt;
* Strong firepower - 30 mm gun shreds everything it hits&lt;br /&gt;
* Agile RB71 missiles&lt;br /&gt;
* Good air-to-air payload - Up to 6 missile pylons&lt;br /&gt;
* Access to countermeasures&lt;br /&gt;
* Easy to land - Strong landing gear and access to reverse thrust&lt;br /&gt;
* Strong air-to-air radar with access to pulse doppler tracking&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very high fuel consumption&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Weak air-brakes - Can slow done well pulling G&lt;br /&gt;
* Very Sluggish at lower speeds, poor stall control&lt;br /&gt;
* Low ammo count and lacks access to tracer munitions&lt;br /&gt;
* Unconventional flaps - Mostly useful during landings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
During the 1960s, advances in technology occurred rapidly alongside the aviation industry, paving the way for more complex and capable designs. In order to keep up with the rest of the industry, SAAB had to develop aircraft at a constant pace, often coming up with replacements before the predecessor had even entered service. The SAAB Viggen was sought to be the replacement for the A32A and was being considered as early as 1952. The decision of whether to make a fighter or attacker design continued for years. By the end of the '50s, project 1500 started to show potential, with a delta wing design capable of performing multiple roles through different versions. The wing design would allow for short-distance take-off and landings, following the BAS60 roadbase system requirements. These also included all-weather capability and full coverage of the 2,000 km Swedish coastline.&lt;br /&gt;
&lt;br /&gt;
The 37-1 prototype took to the skies in February of 1967. The design still had to go through extensive modifying before the plane could reach the production line. The canards were angled, the wing adjusted, and the fuselage bent slightly. Much of the unorthodox appearance of the Viggen arrived from the extensive testing done on the first prototypes. When finalized, an order of AJ37 Viggens was handed over to F7 Skaraborg, becoming the first division utilizing the aircraft.&lt;br /&gt;
&lt;br /&gt;
'''JA37'''&lt;br /&gt;
[[File:JA37 Prototype.jpg|thumb|333x333px|JA37 Prototype airborne, carrying Rb71 Skyflash missiles.]]&lt;br /&gt;
With the Viggen successfully replacing ageing attack and reconnaissance aircraft, the focus shifted towards the replacement of the J35 Draken. This required extensive modifying of the Viggen as a whole, as the requirements for an interceptor wouldn't be met with the powerplant and avionics used in the already existing variants. The project was extensive, redesigning most areas of the plane to fit these specifications. SAAB had to fit an internal gun, an air-to-air radar, and a new flight computer which allowed a real-time data-feed between ground stations and flight groups. One of the more complicated adjustments was the powerplant, where the engineers had to install an additional fan stage. This helped counteract the compressor stall the RM8 engine often experienced at high angles of attack, allowing the JA37 to dogfight more comfortably. These modifications were expensive, exceeding the set budget several times. But SAAB pressed on with the design until the version was fully developed.&lt;br /&gt;
&lt;br /&gt;
The first completed JA37 flew on November 4th, 1977. The first service variants were delivered to F13 Bråvalla in June of 1980, while F17 Blekinge and F21 Luleå received theirs in 1981 and 1982 respectively. The JA37 would go on to be the most produced variant of the Viggen, with 147 aircraft delivered between eight different divisions. The JA37 was highly appreciated by those who flew it, and saw many modifications that extended its lifespan.&lt;br /&gt;
&lt;br /&gt;
'''JA37C'''&lt;br /&gt;
&lt;br /&gt;
As the 80s came to an end, the Viggen platform began to require an overhaul to bring the capabilities closer to that of other countries. The Gripen project was still years away from being completed, so an upgrade program began that would involve all JA37 in continued service being upgraded to the JA37C standard. This package introduced countermeasures, and a new signal processor, allowing the radar to track more efficiently against enemy jamming. The radar could now follow multiple targets simultaneously and also display virtual targets to enhance pilot training. This variant of the JA37 would see use up until the end of the decade, still being a capable platform for its time.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|Devblog]] ===&lt;br /&gt;
The requirements for a new aircraft with very high performance to replace the SAAB 35 Draken emerged in the early 1960s. In 1962, the design team of the SAAB company prepared a draft design of the SAAB 37 aircraft, built according to an exotic double delta wing. The project seemed interesting for military authorities , and SAAB received funding to fully develop a new fighter in four basic configurations. The last and most advanced version was the SAAB JA37 Jaktviggen fighter-interceptor, the development of which continued until the mid-1970s, which was associated with the improvement of the engine and the development of modern electronic equipment. The first flight of the experimental JA37 interceptor fighter took place in June 1974, and in 1979 the fighter began to be supplied for service. Until 1990, 149 JA37 Jaktviggen units were produced. The specific appearance made the aircraft of the J37 family a &amp;quot;calling card&amp;quot; of the Royal Swedish Air Force for a long time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_ja37 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hi_oRpH0stM|'''The Shooting Range #271''' - ''Metal Beasts'' section at 01:07 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|[Devblog] Perfect interceptor JA37C Jaktviggen and Premium J35A Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534245-viggen-ja-37/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U72116663&amp;diff=120082</id>
		<title>User:U72116663</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U72116663&amp;diff=120082"/>
				<updated>2022-01-05T07:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: Created page with &amp;quot;Hello! I am NoData_(Formerly RPG2428)!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I am NoData_(Formerly RPG2428)!&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J35A&amp;diff=120072</id>
		<title>J35A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J35A&amp;diff=120072"/>
				<updated>2022-01-05T01:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;U72116663: /* Usage in battles */ Fixing some grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other Draken&lt;br /&gt;
| link = J35D&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_j35a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_001.jpg|StoreImage_{{PAGENAME}}_004.jpg|StoreImage_{{PAGENAME}}_006.jpg}}&lt;br /&gt;
|store=10409&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,141 || 2,084 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.9 || 26.9 || 139.2 || 127.6 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,357 || 2,250 || 24.1 || 25.0 || 194.4 || 165.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM6B || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,605 kg || colspan=&amp;quot;2&amp;quot; | 189 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 6m fuel || 20m fuel || 21m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,124 kg || 9,232 kg || 9,335 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 6m fuel || 20m fuel || 21m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,696 kgf || 6,763 kgf&lt;br /&gt;
| 0.83 || 0.73 || 0.72 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,790 kgf&amp;lt;br&amp;gt;(1,417 km/h) || 9,080 kgf&amp;lt;br&amp;gt;(1,417 km/h)&lt;br /&gt;
| 1.12 || 0.98 || 0.97 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24|m/56D}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 12 x m/56D rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Downtier: In a downtier, the {{PAGENAME}} is one of the best planes in the match. With superior speed, acceleration and manoeuvrability, the {{PAGENAME}} is almost unstoppable. Start off by climbing to around 20,000 ft (~6,000 m) and then levelling off to enter supersonic speeds, here you will have every advantage over your enemies, fire a missile or get close with your high top speed and take them down with your guns.&lt;br /&gt;
&lt;br /&gt;
Uptier: In an uptier, there will be more vehicles that can match your performance with speeds (T-2, MiG-19, F-104, F-105, Lightning) so it will be much harder to get close and fire an unexpected missile. These higher performing planes also make it much harder to get away with a 1-vs-1 turn fight, as seeing a slow Draken will attract almost anyone's attention and you'll find yourself with a missile coming your way. Always try to keep up higher speeds, using the {{PAGENAME}}'s good acceleration to regain the lost speed after a turn.&lt;br /&gt;
&lt;br /&gt;
1-vs-1 situation: In a 1-vs-1 turn fight, the {{PAGENAME}} is one of the best in the game. Its superior turning ability makes it very easy to out-turn the enemy and send a couple 30 mm round their way. Enemies to beware of in a 1-vs-1 are F-5C (very good at turning also and keeps the energy a little bit better than the J35A, in a prolonged dogfight the F-5C can come on top if you get too slow) and MiG-19s/PT (The best rate fighter in the game, if you can drag him into a 1 or 2 circle fight he will be very easy to target, but if the energy/rate fight begins, you may find yourself in a sticky situation)&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superior manoeuvrability at all speeds&lt;br /&gt;
* Good energy retention at higher speeds (above 850 km/h)&lt;br /&gt;
* High top speed at low altitudes&lt;br /&gt;
* Good climb performance&lt;br /&gt;
* Low stall speed&lt;br /&gt;
* Deadly 30 mm cannons&lt;br /&gt;
* Can perform the Cobra manoeuvre&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds energy quickly at lower speeds (below 750 km/h)&lt;br /&gt;
* Relatively low maximum fuel load - Thirsty afterburner&lt;br /&gt;
* Wings will rip with roll and elevator input at transonic speeds&lt;br /&gt;
* Wide gun placement&lt;br /&gt;
* Only has unguided rockets for CAS&lt;br /&gt;
* Lacks countermeasures: no flares or RWR&lt;br /&gt;
* Missiles are easily avoidable by enemies&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|[Development] Perfect interceptor JA37C Jaktviggen and Premium J35A Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534246-j-35a/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U72116663</name></author>	</entry>

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