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		<updated>2026-05-17T03:11:41Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mogador&amp;diff=194056</id>
		<title>Mogador</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mogador&amp;diff=194056"/>
				<updated>2024-10-26T19:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: un-deleted main gun ammo stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_destroyer_mogador_class_mogador&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''Mogador''' was the peak of the French contre-torpilleur destroyer design before the Second World War, featuring an exceptional combination of speed and armament. Launched in June 1937, she reached a record top speed of 43.45 knots during sea trials. In October 1939, Mogador took part in Atlantic operations as part of the ''Force de Raid'', safeguarding against German convoy raiders. On 3 July 1940, while stationed at Mers-el-Kébir, she became a victim during Operation Catapult. After the French refused the ultimatum, the British opened fire and hit Mogador with a 15-inch shell, obliterating her stern. Vichy France undertook extensive repairs and a significant refit, but progress was slowed down by material shortages. Ultimately, to prevent her capture by German forces, Mogador was scuttled at Toulon on 27 November 1942. After eventual refloating, she was scrapped in 1949.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]], '''{{Specs|name}}''' features excellent mobility, main armament and torpedoes, but has very poor anti-air and anti-boat defences for her BR, making her a relatively easy and attractive target for a number of typically unexpected enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
While Mogador is one of the heaviest WWII-era destroyers, she does not possess any more armour than her contemporaries. The hull lacks dedicated armour plates and is only protected by 16 mm of structural steel, while the 136.8 mm main gun turrets are only protected by 10 mm of rolled homogenous armour.&lt;br /&gt;
&lt;br /&gt;
That being said, the Mogador's survivability benefits from the below-waterline main armament ammunition magazines, which decreases the risk of catastrophic ammunition detonation. While the magazines are relatively well-placed, they still remain vulnerable against heavy enemy fire.&lt;br /&gt;
&lt;br /&gt;
Overall, Mogador's survivability is not great, but average among destroyers.&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mogador is one of the fastest destroyers in the game, reaching top speeds of 99 km/h in Arcade Battles and 80 km/h in Realistic and Simulator Battles when upgraded. This excellent speed allows Mogador to quickly reposition and provide fire support across the map, as well as immediately taking advantageous positions as soon as the match starts; only a scant few destroyers have comparable speed to her. Moreover, Mogador has excellent acceleration and deceleration, allowing a range of tactical movement including rapidly accelerating and decelerating at range to dodge enemy fire, and popping in and out of cover.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|138.6 mm/50 model 1934 R1938 (138.6 mm)}}&lt;br /&gt;
Mogador's main battery consists of eight 138.6 mm/50 model 1934 R1938 guns in four twin turrets. These guns provide excellent firepower for a destroyer, with a calibre greater than the typical 127 mm (5 inch) or smaller guns more common on destroyers. The 138.6 mm guns are comparable to Soviet 130 mm guns, though the Mogador has eight guns and the most heavily armed WWII-era Soviet destroyer only has six 130 mm cannons. This results in a superb salvo weight and outstanding burst damage for a destroyer.&lt;br /&gt;
&lt;br /&gt;
The main drawback is the 6.7 second reload time, which is notably slower than many contemporary destroyers. While Mogador has many guns, her total shells-per-minute is significantly lower than any 5&amp;quot;/38-armed destroyer. This requires the player to carefully time and aim their salvos to maximise the ship's firepower, rather than being able to spray enemy ships with sheer volume of fire over time.&lt;br /&gt;
&lt;br /&gt;
Mogador has access to two shell types: OEA Mle 1932 HE, and OPFA Mle 1924 SAPBC. Both shells have a high shell velocity of 800 m/s, which allows for ease of aiming, particularly at range.&lt;br /&gt;
&lt;br /&gt;
* The HE has a good explosive filler of 3.41 kg of TNT equivalency, which, among destroyers, is only outshined by the Soviet 130 mm HE. The HE works supremely well against hull-break-able coastal vessels and can easily punch through destroyer hulls, though the lack of penetration lessens the power of this HE against cruisers or large vessels.&lt;br /&gt;
* The SAPBC similarly has an excellent explosive filler of 2.53 kg of TNT equivalency, but a mediocre penetration of 77 mm. This SAP is very effective against destroyers and unarmoured light cruisers, since it can penetrate hulls and detonate inside a target, damaging internal components like machinery, crew compartments, and ammunition magazines much more easily than the HE. It's recommended to generally rely on SAPBC once available due to this.&lt;br /&gt;
&lt;br /&gt;
The turrets also have good firing angles. Notably, the superfiring aft turret has full 360° rotation, allowing even steep angles to have three out of four turrets on target. Moreover, the 360° rotation allows Mogador to switch sides when firing with only a very small delay. The guns and turrets have good handling as well, with adequate, if not outstanding elevation and traverse rates. The elevation angles of the guns are similarly decent. The main guns cannot elevate high enough for anti-aircraft duty, but this is understandable since there is no anti-aircraft shell available for the 138.6 mm guns.&lt;br /&gt;
&lt;br /&gt;
{{:138.6 mm/50 model 1934 R1938 (138.6 mm)/Ammunition|138.6 mm OEA Mle 1932 HE, 138.6 mm OPFA Mle 1924}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/50 model 1933 (37 mm)}}&lt;br /&gt;
Mogador has a twin 37 mm manually loaded secondary gun. The 37 mm gun can elevate to 80°, though it lacks variable time fuze ammunition; the only ammunition avaliable is an HE shell with 50 grams of TNT. This secondary armament can only discourage torpedo boat attacks, and even if a boat decides to assault Mogador, the 37 mm will take several shots to kill even the smallest boat.&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/50 model 1933 (37 mm)/Ammunition|37 mm OEA Mle 1925}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss (13.2 mm)}}&lt;br /&gt;
Mogador's anti-aircraft armament only consists of two twin 13.2 mm Hotchkiss machine guns. Located in front of the bridge, the 13.2 mm Hotchkiss guns deal very poorly with aircraft since they are so few. Moreover, the bridge masks the 13.2 mms when the target is to the rear of Mogador, and can only protect around 270° in front of Mogador.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1923DT (550 mm)}}&lt;br /&gt;
The Mogador is equipped with 10 x 550 mm model 1923DT torpedoes, split between a triple launcher and a twin launcher on each side of the ship. This provides good firing arcs and the ability to fire a salvo of five torpedoes, then switch broadsides to fire off the other five while reloading the initial side. The torpedoes have a maximum speed of 46 knots and a range of 8 km, as well as a respectable explosive filler of 308 kg of TNT. While not the most powerful torpedoes at this battle rating, they can still inflict significant damage on enemy ships when used effectively.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Mogador's combination of speed, firepower, and flexible turret arrangements make it a potent long-range support destroyer. Her heavy 136.8 mm salvo on the main guns allows her to deal significant damage to unarmored targets.&lt;br /&gt;
&lt;br /&gt;
Mogador's poor armor and lack of effective anti-air defenses mean she is vulnerable to enemy cruisers and aircraft. Therefore, she is best employed in a skirmishing and fire support role, taking advantage of her speed to reposition quickly and ambush targets from unexpected angles. Engaging at longer ranges where the ship's heavier shells and favorable ballistics can overmatch opponents is recommended. Moreover, the superb mobility also allows Mogador to dodge incoming fire at range, as well as capitalize on cover by popping in and out of fire to minimize the amount of incoming fire.&lt;br /&gt;
&lt;br /&gt;
In close-quarters brawls, Mogador may struggle to compete with the rapid-fire gun armaments of some other destroyers. Her large size and vulnerable crew also make her a relatively easy target. While her heavy burst damage can easily ammo rack destroyers, players should carefully pick their engagements and avoid getting caught in slugging matches with similar-tier destroyers.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed, allowing quick redeployment and flanking manoeuvres&lt;br /&gt;
* Powerful main battery with fantastic burst damage&lt;br /&gt;
* Good torpedo armament with flexible launchers&lt;br /&gt;
* Excellent firing arc on the superfiring rear turret&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour protection&lt;br /&gt;
* Slow reload on the main guns compared to other destroyers&lt;br /&gt;
* Weak anti-aircraft armament, leaving the ship exposed to air attacks&lt;br /&gt;
* Large size makes the Mogador an easy target&lt;br /&gt;
* Difficulty reliably penetrating the armour of some cruisers with the SAP shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Mogador was the lead ship of the French Mogador-class contre-torpilleurs, representing the pinnacle of the French &amp;quot;super-destroyer&amp;quot; concept of the late 1930s. Built under the 1932 and 1934 naval programmes, she was designed to outgun and outrun any potential adversary, boasting an unprecedented combination of speed and firepower unmatched by foreign contemporaries. Laid down on 28 October 1935 and launched on 9 June 1937, Mogador was commissioned into the Marine Nationale in 1939. On trials, she achieved a remarkable speed of nearly 44 knots, making her one of the fastest destroyers of her time.&lt;br /&gt;
&lt;br /&gt;
Early in the Second World War, Mogador served with the French ''Force de Raid'', a fast squadron tasked with hunting German commerce raiders and protecting vital Atlantic convoys. Between 21 and 30 October 1939, she participated in operations covering convoy KJ.4 against a possible attack by the German pocket battleship Deutschland. During this mission, the force successfully captured the German blockade-runner Santa Fé on 25 October, showcasing the effectiveness of the French naval forces during this period.&lt;br /&gt;
&lt;br /&gt;
On 3 July 1940, Mogador was stationed at Mers-el-Kébir in Algeria when the British Royal Navy launched Operation Catapult, aiming to neutralise the French fleet to prevent it from falling into German hands. During the surprise attack by Force H, Mogador attempted to sortie but was struck by a 15-inch shell from [[HMS Hood]]. The shell hit her stern, detonating her depth charges and blowing off the aft section of the ship. Despite losing her stern and suffering 42 casualties, the crew managed to prevent her from sinking by running her aground.&lt;br /&gt;
&lt;br /&gt;
Following the attack, Mogador was towed to Toulon for repairs. During the 1940 refit, her destroyed fourth turret was removed, and the third turret was relocated to its position. The vacant space left by the third turret was utilised to enhance her anti-aircraft capabilities with the installation of two twin 37 mm anti-aircraft guns. These modifications reflected the increasing importance of anti-aircraft defence during the war. However, Mogador's service was cut short when she was scuttled at Toulon on 27 November 1942, along with much of the French fleet, to prevent her capture by German forces. She was later refloated by Italians on 5 April 1943, damaged by an Allied bomb on 29 April, then again on 4 May 1944. She was ordered to be beached at Brégaillon and remained there until 1949, when she was refloated for breaking up.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:French destroyer Mogador|[Wikipedia] French destroyer Mogador]]&lt;br /&gt;
* [[wikipedia:Mogador-class destroyer|[Wikipedia] Mogador-class destroyer]]&lt;br /&gt;
* [https://uboat.net/allies/warships/ship/6051.html &amp;lt;nowiki&amp;gt;[uboat.net]&amp;lt;/nowiki&amp;gt; FR Mogador - Large destroyer of the Mogador class]&lt;br /&gt;
* [http://navypedia.org/ships/france/fr_dd_mogador.htm &amp;lt;nowiki&amp;gt;[NAVYPEDIA]&amp;lt;/nowiki&amp;gt; MOGADOR destroyers (1938 - 1939)]&lt;br /&gt;
* John Jordan and Jean Moulin. ''French Destroyers - Torpilleurs d'Escadres and Contre-Torpilleurs, 1922-1956.'' Seaforth Publishing, 2015.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Arsenal de Lorient}}&lt;br /&gt;
{{France destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Voroshilov&amp;diff=193899</id>
		<title>Voroshilov</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Voroshilov&amp;diff=193899"/>
				<updated>2024-10-24T01:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ uhh re-edit and britishization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_cruiser_voroshilov&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was one of the Kirov-class light cruisers, laid down in 1935 and launched in 1937. Voroshilov joined the Soviet Black Sea Fleet as the fleet flagship in 1940. During World War II, the Voroshilov saw extensive combat action, assisting in attacks on Romanian oil facilities and shelling German forces in the Perekop region. Though damaged multiple times by enemy fire and air attacks, Voroshilov remained in service, earning the Order of the Red Banner for her actions. After the war, Voroshilov underwent several modernisation efforts before being decommissioned in 1973 and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
Voroshilov is a gift rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. She was introduced during [[Update &amp;quot;Ixwa Strike&amp;quot;]] as a reward for [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]. Voroshilov posesses a unique blend of heavy cruiser-like firepower and light cruiser-like mobility and survivability. Her nine 180mm main guns pack a potent punch, capable of devastating enemy ships at medium-to-long ranges, though her relatively slow rate of fire means she must make each shot count.  While she lacks thick armour, Voroshilov's large hull can soak up considerable damage. However, she remains vulnerable to high-explosive shells and aerial attacks. Voroshilov's potent anti-air armament, including 13 37mm cannons, makes her an effective escort for friendly ships. Thus Voroshilov offers a unique blend of capabilities, between her good speed and high firepower, allowing her to perform a variety of roles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour scheme:'''&lt;br /&gt;
&lt;br /&gt;
* 150 mm rolled homogeneous armour around the bridge and elevator&lt;br /&gt;
* 50 mm rolled homogeneous armour at the citadel&lt;br /&gt;
* 50 mm rolled homogeneous armour on each main turret&lt;br /&gt;
* 25 mm rolled homogeneous armour around the small command tower at the secondary firing platform&lt;br /&gt;
* 20 mm rolled homogeneous armour around the steering gear&lt;br /&gt;
* 14 mm anti-fragmentation armour on the torpedo tube mounts&lt;br /&gt;
* 8 mm rolled homogeneous armour on the gunshield of 12.7 mm Vickers Mk.V machine guns&lt;br /&gt;
&lt;br /&gt;
As with the other Kirov-class cruisers, the Voroshilov is best described as an oversized light cruiser. She dwarfes most of the other proper light cruisers and rivals the size of a heavy cruiser (just shorter than [[Mogami (Family)|Mogami-class]] heavy cruisers by 13 m). The Voroshilov's size is essentially a double-edged sword: it can be easily targeted at any ranges, yet it's very survivable despite only having a simple 50 mm of citadel armour, this is because most of the Voroshilov's critical components (such as main battery ammo racks and engines) were located inside the citadel sitting just below the waterline. This essentially turned the whole upper hull into a huge bullet sponge that can contain a lot of damage, save for a well-struck shot. Other than the citadel armour, the Voroshilov's main turrets are also covered with 50 mm of armour to protect it from HE shells.&lt;br /&gt;
&lt;br /&gt;
However, as mentioned above, the Voroshilov lacks any substantial anti-fragmentation armour to protect her crew from incoming fire. This is essentially her Achilles' heels as she can be overwhelmed by several enemy ships firing HE shells at her. She is also vulnerable to bombs and torpedoes due to lack of hull armour as well.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov can reach a respectable top speed of 78 km/h in AB (67 km/h in RB). However, she's quite sluggish to move around due to excessive hull length.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|180 mm/57 B-1-P (180 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has 9 x 180 mm/57 (7.1&amp;quot;) B-1-P Pattern 1932 naval cannons for her main armament, arranged in triple turrets mounted A-Bs-X. While each shots is very powerful and accurate, the Voroshilov has a fairly low rate of fire at 5 shots per minute. This mean that she have lesser damage output per minute than its contemporaries at 5.7 BR.&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has an access to a powerful HE shell by default with 7.9 kg of TNT and good fragmentation penetration of 65 mm, which is enough to disable the turrets of most enemy ships at range and depleting the crews of some of less-protected ships. She can unlock an APCBC round with very high penetration but much lower explosive mass and a SAPCBC round with lesser penetration but with almost the same explosive mass as the HE shell (7 kg of TNT). Since every shells has the same muzzle velocity of 920 m/s, it is easy to leading targets and cycles between each shells.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, use HE shell against any soft targets and less-protected ships, SAPCBC against more well-protected cruisers, and APCBC against very heavy targets like dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
{{:180 mm/57 B-1-P (180 mm)/Ammunition|180 mm OF-32, 180 mm B-32, 180 mm PB-32, 180 mm ZS-32}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has 6 x 100 mm/56 B-34 cannons as a secondary armaments, placed around the second funnel of the ship. These guns are quite weak against larger ship and mediocre against fast PT boats. However, they are quite effective as an anti-air weaponry thanks to high-velocity shell (900 m/s) and access to HE-TF and HE-VT shells.&lt;br /&gt;
&lt;br /&gt;
The only problem with the 100 mm guns is that its ammo storage are located just below the firing platform. So, if they're hit, these ammo storage can be detonated and cause significant damage to the ship.&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/56 B-34 (100 mm)/Ammunition|100 mm F-56 HE, 100 mm ZS-56 HE, 100 mm ZS-56R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/46 21-K (45 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The key difference of the Voroshilov compared to her sister ships is her anti-air armament. She is equipped with 13 x 37 mm 70-K anti-air cannons placed all over the ship. These 37 mm guns are very powerful against any aircraft she will face and are capable of shooting down the enemy from up to 3-4 km away. As a bonus, she also have seven Vickers machine guns and four DShK machine guns to serve as a deterrent at close range.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov can be equipped with six 533 mm 53-39 torpedoes, launched from a triple launcher placed on each side of the ship. These torpedoes are quite fast (93 km/h without torpedo modification) and pack a good amount of explosive of 300 kg. However, without torpedo modification, these torpedoes has a very poor range at only 4 km. It is advised not to load them before getting a torpedo modification, as it will serve merely as an external ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one Beriev Be-2 (aka KOR-1) scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Voroshilov is a rather odd mix between faster light cruiser and slower heavy cruiser. She has the powerful guns and the hull size of a heavy cruiser, and the speed and (lack of) armour of a light cruiser. This made her very versatile and can be used to fulfill multiple roles.&lt;br /&gt;
&lt;br /&gt;
The Voroshilov featured nine slow-firing yet powerful 180 mm guns as her main armament. These guns are quite effective at all ranges, but it is especially effective at medium-to-long ranges (~7 - 12 km) due to accuracy and high muzzle velocity. However, make sure to make every shot count, as the Voroshilov carries somewhat limited ammunition (900 shells) and most of the enemy cruisers reload faster than you and will retaliates as soon as they saw you.&lt;br /&gt;
&lt;br /&gt;
Protection-wise, the Voroshilov is fairly survivable ship. While she lacks any substantial armour plates except 50 mm of RHA on her citadel and turrets, she can soak up a considerable amount of hits (especially AP rounds) and still remains afloat. However, due to her massive size and lack of armour (especially for a light cruiser), she is quite easy to hit if you did not exploit her A-Bs-X turret arrangements and her mobility, and she is quite prone to any kinds of explosive damages (HE shells, bombs, torpedoes, etc.)&lt;br /&gt;
&lt;br /&gt;
While she is able to hold on her own for awhile, the Voroshilov is best used with any allied ships nearby. Stick together with your teammates, strike hard at long distance, and provide anti-air support is a key of success of playing this ship.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Nine powerful 180 mm guns, housed inside a well-protected turrets with good firing angle&lt;br /&gt;
* Surprisingly survivable, rivaling to that of some heavy cruisers&lt;br /&gt;
* Can take a lot of punishments when angled&lt;br /&gt;
* Decent top speed&lt;br /&gt;
* Very potent anti-air coverage&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long hull, can be easily targeted&lt;br /&gt;
* Lack of anti-fragmentation armour made her prone to damage from HE shells, especially when fighting several opponents alone&lt;br /&gt;
* Will be regularly facing battleships that can decimating it in a few salvoes&lt;br /&gt;
* Rather mediocre protection against torpedoes and bombs&lt;br /&gt;
* Poor turn speed, especially when stock&lt;br /&gt;
* Somewhat limited main ammunition stock (900 rounds)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7146-development-battle-pass-vehicles-voroshilov-light-cruiser-en|Devblog]] ===&lt;br /&gt;
The light cruiser Voroshilov is one of the cruisers of the Project 26 (Kirov class), was laid down in 1935, launched in 1937, and in 1940 joined the Soviet Black Sea Fleet as flagship. Like other cruisers from the project, it was a deep modernization of the Italian cruiser [[RN Eugenio di Savoia|Eugenio di Savoia]], with significantly better firepower and hull strength. Voroshilov saw combat literally in the first days of the Nazi invasion of the USSR, assisting the attack on the oil silos of the Constanta, Romania in June 1941. Later that year she shelled the accumulations of German military vehicles and personnel in the Perekop region. During WWII, Voroshilov took an active part in combat throughout the Black Sea, and was several times damaged by shelling and enemy aircraft. For her courage, the cruiser was awarded the Order of the Red Banner. After the war, Voroshilov continued to serve in the Black Sea Fleet of the Soviet Navy, going through several stages of modernization. The cruiser was decommissioned in 1973 and later scrapped for metal.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_voroshilov Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EY-xuYT0xi8|'''Battle Pass: Strength Athletics''' discusses the {{PAGENAME}} at 01:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Kirov (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7146-development-battle-pass-vehicles-voroshilov-light-cruiser-en|[Devblog] Battle Pass vehicles: Voroshilov light cruiser]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Black Sea Shipyard}}&lt;br /&gt;
{{USSR light cruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mogador&amp;diff=193898</id>
		<title>Mogador</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mogador&amp;diff=193898"/>
				<updated>2024-10-24T01:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Survivability and armour */ but like everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_destroyer_mogador_class_mogador&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''Mogador''' was the peak of the French contre-torpilleur destroyer design before the Second World War, featuring an exceptional combination of speed and armament. Launched in June 1937, she reached a record top speed of 43.45 knots during sea trials. In October 1939, Mogador took part in Atlantic operations as part of the ''Force de Raid'', safeguarding against German convoy raiders. On 3 July 1940, while stationed at Mers-el-Kébir, she became a victim during Operation Catapult. After the French refused the ultimatum, the British opened fire and hit Mogador with a 15-inch shell, obliterating her stern. Vichy France undertook extensive repairs and a significant refit, but progress was slowed down by material shortages. Ultimately, to prevent her capture by German forces, Mogador was scuttled at Toulon on 27 November 1942. After eventual refloating, she was scrapped in 1949.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]], '''{{Specs|name}}''' features excellent mobility, main armament and torpedoes, but has very poor anti-air and anti-boat defences for her BR, making her a relatively easy and attractive target for a number of typically unexpected enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
While Mogador is one of the heaviest WWII-era destroyers, she does not possess any more armour than her contemporaries. The hull lacks dedicated armour plates and is only protected by 16 mm of structural steel, while the 136.8 mm main gun turrets are only protected by 10 mm of rolled homogenous armour.&lt;br /&gt;
&lt;br /&gt;
That being said, the Mogador's survivability benefits from the below-waterline main armament ammunition magazines, which decreases the risk of catastrophic ammunition detonation. While the magazines are relatively well-placed, they still remain vulnerable against heavy enemy fire.&lt;br /&gt;
&lt;br /&gt;
Overall, Mogador's survivability is not great, but average among destroyers.&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mogador is one of the fastest destroyers in the game, reaching top speeds of 99 km/h in Arcade Battles and 80 km/h in Realistic and Simulator Battles when upgraded. This excellent speed allows Mogador to quickly reposition and provide fire support across the map, as well as immediately taking advantageous positions as soon as the match starts; only a scant few destroyers have comparable speed to her. Moreover, Mogador has excellent acceleration and deceleration, allowing a range of tactical movement including rapidly accelerating and decelerating at range to dodge enemy fire, and popping in and out of cover.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|138.6 mm/50 model 1934 R1938 (138.6 mm)}}&lt;br /&gt;
Mogador's main battery consists of eight 138.6 mm/50 model 1934 R1938 guns in four twin turrets. These guns provide excellent firepower for a destroyer, with a calibre greater than the typical 127 mm (5 inch) or smaller guns more common on destroyers. The 138.6 mm guns are comparable to Soviet 130 mm guns, though the Mogador has eight guns and the most heavily armed WWII-era Soviet destroyer only has six 130 mm cannons. This results in a superb salvo weight and outstanding burst damage for a destroyer.&lt;br /&gt;
&lt;br /&gt;
The main drawback is the 6.7 second reload time, which is notably slower than many contemporary destroyers. While Mogador has many guns, her total shells-per-minute is significantly lower than any 5&amp;quot;/38-armed destroyer. This requires the player to carefully time and aim their salvos to maximise the ship's firepower, rather than being able to spray enemy ships with sheer volume of fire over time.&lt;br /&gt;
&lt;br /&gt;
Mogador has access to two shell types: OEA Mle 1932 HE, and OPFA Mle 1924 SAPBC. Both shells have a high shell velocity of 800 m/s, which allows for ease of aiming, particularly at range.&lt;br /&gt;
&lt;br /&gt;
* The HE has a good explosive filler of 3.41 kg of TNT equivalency, which, among destroyers, is only outshined by the Soviet 130 mm HE. The HE works supremely well against hull-break-able coastal vessels and can easily punch through destroyer hulls, though the lack of penetration lessens the power of this HE against cruisers or large vessels.&lt;br /&gt;
* The SAPBC similarly has an excellent explosive filler of 2.53 kg of TNT equivalency, but a mediocre penetration of 77 mm. This SAP is very effective against destroyers and unarmoured light cruisers, since it can penetrate hulls and detonate inside a target, damaging internal components like machinery, crew compartments, and ammunition magazines much more easily than the HE. It's recommended to generally rely on SAPBC once available due to this.&lt;br /&gt;
&lt;br /&gt;
The turrets also have good firing angles. Notably, the superfiring aft turret has full 360° rotation, allowing even steep angles to have three out of four turrets on target. Moreover, the 360° rotation allows Mogador to switch sides when firing with only a very small delay. The guns and turrets have good handling as well, with adequate, if not outstanding elevation and traverse rates. The elevation angles of the guns are similarly decent. The main guns cannot elevate high enough for anti-aircraft duty, but this is understandable since there is no anti-aircraft shell available for the 138.6 mm guns.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/50 model 1933 (37 mm)}}&lt;br /&gt;
Mogador has a twin 37 mm manually loaded secondary gun. The 37 mm gun can elevate to 80°, though it lacks variable time fuze ammunition; the only ammunition avaliable is an HE shell with 50 grams of TNT. This secondary armament can only discourage torpedo boat attacks, and even if a boat decides to assault Mogador, the 37 mm will take several shots to kill even the smallest boat.&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/50 model 1933 (37 mm)/Ammunition|37 mm OEA Mle 1925}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss (13.2 mm)}}&lt;br /&gt;
Mogador's anti-aircraft armament only consists of two twin 13.2 mm Hotchkiss machine guns. Located in front of the bridge, the 13.2 mm Hotchkiss guns deal very poorly with aircraft since they are so few. Moreover, the bridge masks the 13.2 mms when the target is to the rear of Mogador, and can only protect around 270° in front of Mogador.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Model 1923DT (550 mm)}}&lt;br /&gt;
The Mogador is equipped with 10 x 550 mm model 1923DT torpedoes, split between a triple launcher and a twin launcher on each side of the ship. This provides good firing arcs and the ability to fire a salvo of five torpedoes, then switch broadsides to fire off the other five while reloading the initial side. The torpedoes have a maximum speed of 46 knots and a range of 8 km, as well as a respectable explosive filler of 308 kg of TNT. While not the most powerful torpedoes at this battle rating, they can still inflict significant damage on enemy ships when used effectively.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Mogador's combination of speed, firepower, and flexible turret arrangements make it a potent long-range support destroyer. Her heavy 136.8 mm salvo on the main guns allows her to deal significant damage to unarmored targets.&lt;br /&gt;
&lt;br /&gt;
Mogador's poor armor and lack of effective anti-air defenses mean she is vulnerable to enemy cruisers and aircraft. Therefore, she is best employed in a skirmishing and fire support role, taking advantage of her speed to reposition quickly and ambush targets from unexpected angles. Engaging at longer ranges where the ship's heavier shells and favorable ballistics can overmatch opponents is recommended. Moreover, the superb mobility also allows Mogador to dodge incoming fire at range, as well as capitalize on cover by popping in and out of fire to minimize the amount of incoming fire.&lt;br /&gt;
&lt;br /&gt;
In close-quarters brawls, Mogador may struggle to compete with the rapid-fire gun armaments of some other destroyers. Her large size and vulnerable crew also make her a relatively easy target. While her heavy burst damage can easily ammo rack destroyers, players should carefully pick their engagements and avoid getting caught in slugging matches with similar-tier destroyers.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed, allowing quick redeployment and flanking manoeuvres&lt;br /&gt;
* Powerful main battery with fantastic burst damage&lt;br /&gt;
* Good torpedo armament with flexible launchers&lt;br /&gt;
* Excellent firing arc on the superfiring rear turret&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour protection&lt;br /&gt;
* Slow reload on the main guns compared to other destroyers&lt;br /&gt;
* Weak anti-aircraft armament, leaving the ship exposed to air attacks&lt;br /&gt;
* Large size makes the Mogador an easy target&lt;br /&gt;
* Difficulty reliably penetrating the armour of some cruisers with the SAP shells&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Mogador was the lead ship of the French Mogador-class contre-torpilleurs, representing the pinnacle of the French &amp;quot;super-destroyer&amp;quot; concept of the late 1930s. Built under the 1932 and 1934 naval programmes, she was designed to outgun and outrun any potential adversary, boasting an unprecedented combination of speed and firepower unmatched by foreign contemporaries. Laid down on 28 October 1935 and launched on 9 June 1937, Mogador was commissioned into the Marine Nationale in 1939. On trials, she achieved a remarkable speed of nearly 44 knots, making her one of the fastest destroyers of her time.&lt;br /&gt;
&lt;br /&gt;
Early in the Second World War, Mogador served with the French ''Force de Raid'', a fast squadron tasked with hunting German commerce raiders and protecting vital Atlantic convoys. Between 21 and 30 October 1939, she participated in operations covering convoy KJ.4 against a possible attack by the German pocket battleship Deutschland. During this mission, the force successfully captured the German blockade-runner Santa Fé on 25 October, showcasing the effectiveness of the French naval forces during this period.&lt;br /&gt;
&lt;br /&gt;
On 3 July 1940, Mogador was stationed at Mers-el-Kébir in Algeria when the British Royal Navy launched Operation Catapult, aiming to neutralise the French fleet to prevent it from falling into German hands. During the surprise attack by Force H, Mogador attempted to sortie but was struck by a 15-inch shell from [[HMS Hood]]. The shell hit her stern, detonating her depth charges and blowing off the aft section of the ship. Despite losing her stern and suffering 42 casualties, the crew managed to prevent her from sinking by running her aground.&lt;br /&gt;
&lt;br /&gt;
Following the attack, Mogador was towed to Toulon for repairs. During the 1940 refit, her destroyed fourth turret was removed, and the third turret was relocated to its position. The vacant space left by the third turret was utilised to enhance her anti-aircraft capabilities with the installation of two twin 37 mm anti-aircraft guns. These modifications reflected the increasing importance of anti-aircraft defence during the war. However, Mogador's service was cut short when she was scuttled at Toulon on 27 November 1942, along with much of the French fleet, to prevent her capture by German forces. She was later refloated by Italians on 5 April 1943, damaged by an Allied bomb on 29 April, then again on 4 May 1944. She was ordered to be beached at Brégaillon and remained there until 1949, when she was refloated for breaking up.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:French destroyer Mogador|[Wikipedia] French destroyer Mogador]]&lt;br /&gt;
* [[wikipedia:Mogador-class destroyer|[Wikipedia] Mogador-class destroyer]]&lt;br /&gt;
* [https://uboat.net/allies/warships/ship/6051.html &amp;lt;nowiki&amp;gt;[uboat.net]&amp;lt;/nowiki&amp;gt; FR Mogador - Large destroyer of the Mogador class]&lt;br /&gt;
* [http://navypedia.org/ships/france/fr_dd_mogador.htm &amp;lt;nowiki&amp;gt;[NAVYPEDIA]&amp;lt;/nowiki&amp;gt; MOGADOR destroyers (1938 - 1939)]&lt;br /&gt;
* John Jordan and Jean Moulin. ''French Destroyers - Torpilleurs d'Escadres and Contre-Torpilleurs, 1922-1956.'' Seaforth Publishing, 2015.&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Arsenal de Lorient}}&lt;br /&gt;
{{France destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RN_Conte_di_Cavour&amp;diff=193897</id>
		<title>RN Conte di Cavour</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RN_Conte_di_Cavour&amp;diff=193897"/>
				<updated>2024-10-24T00:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_battleship_conte_di_cavour&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''RN Conte di Cavour''', lead ship of the [[Conte di Cavour (Family)|Conte di Cavour-class battleships]], was laid down on 10 August 1910, launched on 10 August 1911, and completed and delivered to the Regia Marina on 1 April 1915. On 24 May 1915, she became the flagship of Vice-Admiral Luigi Amedeo di Savoia-Aosta. During WWI, she did not participate in active missions, due to the passive policy adopted by the Italian and Austrian navies, spending 966 hours in exercises and only 40 hours in three bloodless war actions. From 1933 to 1937, she was modernised by the CRDA shipyards in Trieste, retaining only 40% of the original construction; in particular, the amidships turret was removed, while the remaining 305 mm cannons were increased to 320 mm. Additionally, engine power was increased to 93,000 hp.&lt;br /&gt;
&lt;br /&gt;
She re-entered service on 1 June 1937 and was deployed to Taranto where she was at the outbreak of WW2. On 9 July 1940, she took part in the Battle of Punta Stilo, the first battleship engagement between the Regia Marina and the British Mediterranean Fleet. She was partially sunk by a torpedo dropped from a British torpedo bomber during the attack on the naval base of Taranto on the night of 11-12 November 1940. The salvage work lasted until the end of 1941 when she was towed to Trieste for restoration work, but she never returned to service and on 8 September 1943 was abandoned in the port of Trieste. On 10 September 1943, she was captured by the Germans but was abandoned by them and sunk during the bombardment of Trieste on 15 February 1945 by the Allies. She was finally struck off the state naval register on 27 February 1947.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]] in her uncompleted 1943-1944 refit, the main armament of '''{{Specs|1=name}}''' is quite good, able to inflict damage effectively with her SAP shells. When using the AP, remember to target weak points to maximize damage. The secondary armament is also not bad, as the 135 mm cannons can damage battleships and cruisers, and can be effective in sinking destroyers. The anti-aircraft armament consists of 65 mm and 20 mm cannons, perfect for medium and long range targets. Conte di Cavour's survivability and manoeuvrability are both good, for a battleship of her size.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Conte di Cavour has a distributed armor scheme, where the maximum armor thickness is unimpressive but there is armor protecting the entire length of the ship. This distributed armor is quite effective against cruiser-caliber fire, though there are significantly more factors to take into account when fighting other capital ships.&lt;br /&gt;
&lt;br /&gt;
Conte di Cavour’s belt armor has a maximal thickness of 350 mm, though this thickness is unfortunately found under the waterline and thus can only protect against underwater shots. Moreover, the 350 mm belt does extend far enough to cover any of the bow-most ammunition magazines; the belt tapers to 80 mm at the stern and 100 mm in the bow, connecting to a 30 mm icebreaker. Above the lowest strip of belt armor, a 220 mm situated at the waterline protects the midship including the barbette areas, then tapers down to the same armor values as the lower belt. Moving up to the deck, the upper belt decreases to 130 mm, then finally a 110 mm layer of armor. All of this armor is effective against cruisers, but is not immediately capable of stopping battleship-caliber rounds.&lt;br /&gt;
&lt;br /&gt;
While the belt armor is mediocre compared to other battleships, Cavour does have good internal armor which increases her survivability. Cavour has a 45 mm turtleback armor layer protecting the entire citadel, including the engines and main gun magazines. Directly above the turtleback, there is also a flat 72 mm strip that further protects the midship from gunfire. Cavour’s internal armor allows her to take a beating from her contemporaries (though this should not be mistaken for invincibility, particularly when facing 15-inch (381 mm) and 16-inch (406 mm) guns).&lt;br /&gt;
&lt;br /&gt;
Cavour has a relatively thin 130 mm layer of armor protecting the fore and aft transverse bulkheads. That being said, when the Cavour is angled, the transverse bulkhead armor can stop some shells in conjunction with the icebreaker and stern armor.&lt;br /&gt;
&lt;br /&gt;
While Cavour lacks innate torpedo protection (which would be listed on the stat card), Cavour includes the infamous Pugliese torpedo defense system, modeled as internal fuel tanks in War Thunder. These fuel tanks offer some protection against torpedoes, though repeated impacts or high powered torpedoes like the Japanese Type 93 will penetrate the Cavour’s defense.&lt;br /&gt;
&lt;br /&gt;
The vertical protection of the Cavour is good, with deck armor of above 40 mm and a second, lower deck layer of 80 and 100 mm armor above the engines and main gun magazines, respectively. Cavour’s vertical armor is thus generally effective against aerial attacks, though powerful bombs can still punch through her deck armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|320 mm/44 OTO model 1934 (320 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:320 mm/44 OTO model 1934 (320 mm)/Ammunition|320 mm Granata Perforante, 320 mm APHEBC Palla}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|135 mm/45 O.T.O. Mod. 1937 (135 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:135 mm/45 O.T.O. Mod. 1937 (135 mm)/Ammunition|135 mm HE Dirompente, 135 mm APHEBC Perforante, 135 mm HE-TF Contro-aerea}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)|20 mm/65 Breda (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Devblog History ===&lt;br /&gt;
After the London Naval Treaty, Italy decided to strengthen its battle fleet. For external and internal reasons, the creation of a new class was abandoned in favor of the decision to comprehensively modify two existing ships — battleships Conte di Cavour and Giulio Cesare. The Conte di Cavour — the lead ship of the series built in 1911 — was redesigned by 60-70%, with work on the ship completed in 1937. With the outbreak of hostilities of World War II, she took part in the Battle of Calabria. In November she was attacked by Swordfish torpedo aircraft in the port of Taranto and went down from a direct hit from a torpedo to the side. She was raised in July 1941 and after being towed to Trieste, she was not put into service and did not take part in any further battles. In 1943 she was captured by the Germans, and in February 1945 was lost to Allied bombing.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_battleship_conte_di_cavour Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8560-development-rn-conte-di-cavour-a-challenge-for-the-bravest-en|[Devblog] RN Conte di Cavour: A Challenge For The Bravest]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer La Spezia}}&lt;br /&gt;
{{Italy battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Voroshilov&amp;diff=193676</id>
		<title>Voroshilov</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Voroshilov&amp;diff=193676"/>
				<updated>2024-10-19T19:46:59Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_cruiser_voroshilov&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was one of the Kirov-class light cruisers, laid down in 1935 and launched in 1937. Voroshilov joined the Soviet Black Sea Fleet as the fleet flagship in 1940. During World War II, the Voroshilov saw extensive combat action, assisting in attacks on Romanian oil facilities and shelling German forces in the Perekop region. Though damaged multiple times by enemy fire and air attacks, Voroshilov remained in service, earning the Order of the Red Banner for her actions. After the war, Voroshilov underwent several modernization efforts before being decommissioned in 1973 and eventually scrapped.&lt;br /&gt;
&lt;br /&gt;
'''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light cruiser {{Battle-rating}}. She was introduced during [[Update &amp;quot;Ixwa Strike&amp;quot;]] as a reward for [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]. Voroshilov brings a unique blend of heavy cruiser-like firepower and light cruiser-like mobility and survivability. Her nine 180mm main guns pack a potent punch, capable of devastating enemy ships at medium-to-long ranges, though her relatively slow rate of fire means she must make each shot count.  While lacking thick armor, Voroshilov's large hull can soak up considerable damage. However, she remains vulnerable to high-explosive shells and aerial attacks. Voroshilov's potent anti-air armament, including 13 37mm cannons, makes her an effective escort for friendly ships. Voroshilov offers a unique blend of capabilities, between her good speed and high firepower, allowing her to perform a variety of roles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour scheme:'''&lt;br /&gt;
&lt;br /&gt;
* 150 mm rolled homogeneous armour around the bridge and elevator&lt;br /&gt;
* 50 mm rolled homogeneous armour at the citadel&lt;br /&gt;
* 50 mm rolled homogeneous armour on each main turret&lt;br /&gt;
* 25 mm rolled homogeneous armour around the small command tower at the secondary firing platform&lt;br /&gt;
* 20 mm rolled homogeneous armour around the steering gear&lt;br /&gt;
* 14 mm anti-fragmentation armour on the torpedo tube mounts&lt;br /&gt;
* 8 mm rolled homogeneous armour on the gunshield of 12.7 mm Vickers Mk.V machine guns&lt;br /&gt;
&lt;br /&gt;
As with the other Kirov-class cruisers, the Voroshilov is best described as an oversized light cruiser. She dwarfes most of the other proper light cruisers and rivals the size of a heavy cruiser (just shorter than [[Mogami (Family)|Mogami-class]] heavy cruisers by 13 m). The Voroshilov's size is essentially a double-edged sword: it can be easily targeted at any ranges, yet it's very survivable despite only having a simple 50 mm of citadel armour, this is because most of the Voroshilov's critical components (such as main battery ammo racks and engines) were located inside the citadel sitting just below the waterline. This essentially turned the whole upper hull into a huge bullet sponge that can contain a lot of damage, save for a well-struck shot. Other than the citadel armour, the Voroshilov's main turrets are also covered with 50 mm of armour to protect it from HE shells.&lt;br /&gt;
&lt;br /&gt;
However, as mentioned above, the Voroshilov lacks any substantial anti-fragmentation armour to protect her crew from incoming fire. This is essentially her Achilles' heels as she can be overwhelmed by several enemy ships firing HE shells at her. She is also vulnerable to bombs and torpedoes due to lack of hull armour as well.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov can reach a respectable top speed of 78 km/h in AB (67 km/h in RB). However, she's quite sluggish to move around due to excessive hull length.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|180 mm/57 B-1-P (180 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has 9 x 180 mm/57 (7.1&amp;quot;) B-1-P Pattern 1932 naval cannons for her main armament, arranged in triple turrets mounted A-Bs-X. While each shots is very powerful and accurate, the Voroshilov has a fairly low rate of fire at 5 shots per minute. This mean that she have lesser damage output per minute than its contemporaries at 5.7 BR.&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has an access to a powerful HE shell by default with 7.9 kg of TNT and good fragmentation penetration of 65 mm, which is enough to disable the turrets of most enemy ships at range and depleting the crews of some of less-protected ships. She can unlock an APCBC round with very high penetration but much lower explosive mass and a SAPCBC round with lesser penetration but with almost the same explosive mass as the HE shell (7 kg of TNT). Since every shells has the same muzzle velocity of 920 m/s, it is easy to leading targets and cycles between each shells.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, use HE shell against any soft targets and less-protected ships, SAPCBC against more well-protected cruisers, and APCBC against very heavy targets like dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
{{:180 mm/57 B-1-P (180 mm)/Ammunition|180 mm OF-32, 180 mm B-32, 180 mm PB-32, 180 mm ZS-32}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov has 6 x 100 mm/56 B-34 cannons as a secondary armaments, placed around the second funnel of the ship. These guns are quite weak against larger ship and mediocre against fast PT boats. However, they are quite effective as an anti-air weaponry thanks to high-velocity shell (900 m/s) and access to HE-TF and HE-VT shells.&lt;br /&gt;
&lt;br /&gt;
The only problem with the 100 mm guns is that its ammo storage are located just below the firing platform. So, if they're hit, these ammo storage can be detonated and cause significant damage to the ship.&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/56 B-34 (100 mm)/Ammunition|100 mm F-56 HE, 100 mm ZS-56 HE, 100 mm ZS-56R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/46 21-K (45 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The key difference of the Voroshilov compared to her sister ships is her anti-air armament. She is equipped with 13 x 37 mm 70-K anti-air cannons placed all over the ship. These 37 mm guns are very powerful against any aircraft she will face and are capable of shooting down the enemy from up to 3-4 km away. As a bonus, she also have seven Vickers machine guns and four DShK machine guns to serve as a deterrent at close range.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Voroshilov can be equipped with six 533 mm 53-39 torpedoes, launched from a triple launcher placed on each side of the ship. These torpedoes are quite fast (93 km/h without torpedo modification) and pack a good amount of explosive of 300 kg. However, without torpedo modification, these torpedoes has a very poor range at only 4 km. It is advised not to load them before getting a torpedo modification, as it will serve merely as an external ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a catapult with one Beriev Be-2 (aka KOR-1) scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Voroshilov is a rather odd mix between faster light cruiser and slower heavy cruiser. She has the powerful guns and the hull size of a heavy cruiser, and the speed and (lack of) armour of a light cruiser. This made her very versatile and can be used to fulfill multiple roles.&lt;br /&gt;
&lt;br /&gt;
The Voroshilov featured nine slow-firing yet powerful 180 mm guns as her main armament. These guns are quite effective at all ranges, but it is especially effective at medium-to-long ranges (~7 - 12 km) due to accuracy and high muzzle velocity. However, make sure to make every shot count, as the Voroshilov carries somewhat limited ammunition (900 shells) and most of the enemy cruisers reload faster than you and will retaliates as soon as they saw you.&lt;br /&gt;
&lt;br /&gt;
Protection-wise, the Voroshilov is fairly survivable ship. While she lacks any substantial armour plates except 50 mm of RHA on her citadel and turrets, she can soak up a considerable amount of hits (especially AP rounds) and still remains afloat. However, due to her massive size and lack of armour (especially for a light cruiser), she is quite easy to hit if you did not exploit her A-Bs-X turret arrangements and her mobility, and she is quite prone to any kinds of explosive damages (HE shells, bombs, torpedoes, etc.)&lt;br /&gt;
&lt;br /&gt;
While she is able to hold on her own for awhile, the Voroshilov is best used with any allied ships nearby. Stick together with your teammates, strike hard at long distance, and provide anti-air support is a key of success of playing this ship.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Nine powerful 180 mm guns, housed inside a well-protected turrets with good firing angle&lt;br /&gt;
* Surprisingly survivable, rivaling to that of some heavy cruisers&lt;br /&gt;
* Can take a lot of punishments when angled&lt;br /&gt;
* Decent top speed&lt;br /&gt;
* Very potent anti-air coverage&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long hull, can be easily targeted&lt;br /&gt;
* Lack of anti-fragmentation armour made her prone to damage from HE shells, especially when fighting several opponents alone&lt;br /&gt;
* Will be regularly facing battleships that can decimating it in a few salvoes&lt;br /&gt;
* Rather mediocre protection against torpedoes and bombs&lt;br /&gt;
* Poor turn speed, especially when stock&lt;br /&gt;
* Somewhat limited main ammunition stock (900 rounds)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7146-development-battle-pass-vehicles-voroshilov-light-cruiser-en|Devblog]] ===&lt;br /&gt;
The light cruiser Voroshilov is one of the cruisers of the Project 26 (Kirov class), was laid down in 1935, launched in 1937, and in 1940 joined the Soviet Black Sea Fleet as flagship. Like other cruisers from the project, it was a deep modernization of the Italian cruiser [[RN Eugenio di Savoia|Eugenio di Savoia]], with significantly better firepower and hull strength. Voroshilov saw combat literally in the first days of the Nazi invasion of the USSR, assisting the attack on the oil silos of the Constanta, Romania in June 1941. Later that year she shelled the accumulations of German military vehicles and personnel in the Perekop region. During WWII, Voroshilov took an active part in combat throughout the Black Sea, and was several times damaged by shelling and enemy aircraft. For her courage, the cruiser was awarded the Order of the Red Banner. After the war, Voroshilov continued to serve in the Black Sea Fleet of the Soviet Navy, going through several stages of modernization. The cruiser was decommissioned in 1973 and later scrapped for metal.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_voroshilov Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EY-xuYT0xi8|'''Battle Pass: Strength Athletics''' discusses the {{PAGENAME}} at 01:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Kirov (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7146-development-battle-pass-vehicles-voroshilov-light-cruiser-en|[Devblog] Battle Pass vehicles: Voroshilov light cruiser]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Black Sea Shipyard}}&lt;br /&gt;
{{USSR light cruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Parizhskaya_Kommuna&amp;diff=193109</id>
		<title>Parizhskaya Kommuna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Parizhskaya_Kommuna&amp;diff=193109"/>
				<updated>2024-09-28T06:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ description and secondary armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battleship_parizhskaya_kommuna&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The Parizhskaya Kommuna was the lead ship of the Sevastopol-class (also known as Gangut-class) battleships of the Imperial Russian Navy. The ship was commissioned in 1911 under the name Sevastopol, but would later be renamed Parizhskaya Kommuna by the new Soviet government. Over the 1920s, Parizhskaya Kommuna underwent a major modernisation, including a new flared bow, upgraded armament, armour, and machinery. In 1929, the ship was transferred to the Soviet Black Sea Fleet, where she served as the fleet flagship through the 1930s. During World War II, Parizhskaya Kommuna provided artillery support to Soviet forces defending Sevastopol and survived several German air raids, though she was eventually evacuated to Poti on the Black Sea coast. Over the next year, Parizhskaya Kommuna participated in bombardment missions against German forces in Crimea, including the Kerch-Feodosia Amphibious Operation. In 1943, the ship was renamed back to Sevastopol and served in a support role for the rest of the war.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' (or &amp;quot;Paris Commune&amp;quot;) is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}, introduced in [[Update &amp;quot;Direct Hit&amp;quot;]]. s a World War II refit, the Parizhskaya Kommuna features enhanced survivability compared to her World War I-era predecessor, the Poltava, particularly with regards to vertical protection. A vastly increased anti-aircraft armament acts as an excellent deterrent to aerial threats, while increased turret roof as well as deck armour improves survivability even if the Parizhskaya Kommuna is hit from above. Moreover, the main armament of 12 x 305 mm guns has an increased rate of fire while retaining the powerful shells of previous Russian dreadnoughts. That being said, the weight gain due to modernisation negatively impacts her mobility, and modernised armour does not improve her belt nor torpedo protection.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the first battleship in the game with World War II refit, the {{PAGENAME}} has an exceptional survivability compared to other World War I dreadnoughts. While most of {{PAGENAME}}'s armour profile remains the same from her sister ship, the [[Poltava]], there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. The citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking a hit through the armour belt. The vessel is also equipped with torpedo bulges which can protect the sides of the ship from torpedo warheads up to 250 kg of TNT.&lt;br /&gt;
&lt;br /&gt;
The modernisation of the ship increased the displacement of the ship by some 7,000 tons, compared to the WW1-era Poltava, making the Parizhskaya Kommuna sit rather low in the water. While in real life this may be undesirable due to seakeeping issues, this can be a huge benefit to your survivability in War Thunder. Much of the vital components of the ship (such as magazines and engines) are well below the waterline, the ships low profile making them difficult to hit. On the other hand, the low buoyancy of the {{PAGENAME}} also causes her to be highly vulnerable to flooding damage. As the ship will quickly ingest water into the hull once it has been breached either by large torpedoes or a shot below the waterline, her internal modules are at risk of being disabled before the breach has been contained. This, combined with her poor mobility, also makes the {{PAGENAME}} extremely vulnerable to torpedoes, as multiple hits can cause the ship to be quickly flood and sink before the damage can be contained.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a high crew count, this allows her to tank more hits than any other dreadnoughts before going down.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As expected from a battleship, the {{PAGENAME}} is a slow ship. Although its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the {{PAGENAME}} is decreased only a bit thanks to more efficient oil-powered engines.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/52 pattern 1907 (305 mm)}}&lt;br /&gt;
The ship is armed with the same set of 305 mm guns as the Imperatritsa Mariya and Poltava, and has access to the same devastating shells. The modernisation of the Parizhskaya Kommuna included an increase to the rate of fire of the main cannons, which have a minimum reload time of 27 seconds. This makes a small but noticeable upgrade to the firepower, as it is able to sling substantially more shells downrange during the course of a regular battle.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch HE patt.1911''' - The stock HE shells have just over 47 kg of TNT filler and are capable of wrecking even the most heavily armoured cruisers. However, it is fairly ineffective at dealing direct damage against most battleships due to the weak armour penetration. Though it can destroy battleships by causing fires, flooding and knocking out the crew, it can take a while to do significant damage and it is usually better to target enemy cruisers when using this shell.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch AP patt.1911''' - The armour-piercing shells have a sizeable level of filler, at 13 kg of TNT, which is roughly equal to or better than most shells of other nations. They maintain good levels of penetration at long distances, letting you penetrate most capital ships with ease. However, though this is a powerful shell by armour-piercing standards, it simply falls short when it comes to dealing damage inside enemy vessels, due to the relatively low filler compared to the SAP shell, which remains the most reliable choice against all surface targets. Only on the rare occasions where you can't get through enemy armour with SAP shells are your AP shells a viable choice.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch SAP patt.1911''' - The SAP is the most devastating shell, with 55 kg of explosive filler and good penetration. At 10 km distance, the shells still retain enough penetration power to enable you to effectively combat practically any ship at any reasonable distance.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch HE patt.1928''' - The Parizhskaya Kommuna also has access to an upgraded HE shell with a much higher muzzle velocity and an increased explosive power with 55 kg of explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/52 pattern 1907 (305 mm)/Ammunition|12-inch HE patt.1911, 12-inch AP patt.1911, 12-inch SAP patt.1911, 12-inch HE patt.1928}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 pattern 1905 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
Parizhskaya Kommuna's secondary armament consists of 16 casemate 120 mm/50 guns, which results in a modest broadside of eight 120 mm guns in practice. Both of the 120 mm shells that are avaliable have quite good explosive filler, though this is counterbalanced by a slow rate of fire. The traversal rates of the casemate guns are adequate for combating other bluewater ships, but may not cope as well with agile torpedo boats at close range. Since the SAP has a greater explosive filler than the HE, as well as penetrative capabilities against destroyers and light cruisers, SAP is the generally better ammunition choice.&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/50 pattern 1905 (120 mm)/Ammunition|120 mm patt.1911 HE, 120 mm patt.1911 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Parizhskaya Kommuna is armed with a competent anti-air suite, composed of 6 x 76 mm cannons, 16 x 37 mm autocannons and 12 x 12.7 mm machine guns. All MGs and autocannons are in unprotected single mounts, meaning that they're easily disabled by enemy gunfire or bombs. It's advisable to not bother repairing them while duelling with enemy vessels as you'll be essentially feeding crew out of the armoured citadel and into unprotected mounts that can be taken out by even destroyer-calibre HE.&lt;br /&gt;
&lt;br /&gt;
The 76 mm cannons form your long-range defence, with their timed fuse shells. The filler of the shells is 200 g, but you have 6 of these cannons and the reload isn't terrible, so can keep up a steady stream of flak to keep inbound aircraft dodging, lest they be hit by fragments.&lt;br /&gt;
&lt;br /&gt;
For closer range defence, you have the 37 mm autocannons. The mounts have a decent traverse speed, but the guns themselves are not outstanding, with relatively average accuracy, range and rate of fire, a couple of hits or less can delete enemy fighters. Bombers may take more hits though. &lt;br /&gt;
&lt;br /&gt;
To top it off, the 12.7 mm MGs are basically there to supplement the 37 mm guns. They're not exactly long range and don't do a lot of damage, their rate of fire being the only thing going for them, but they increase the volume of fire being spewed at enemy planes, which is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
All in all, the Parizhskaya Kommuna can sustain an AA field roughly equivalent to many cruisers. While not in any way exceptional, it is still more than capable of defending against aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main guns and has access to improved HE shells&lt;br /&gt;
* Main guns can all be fired from the broadside&lt;br /&gt;
* Extremely well-protected&lt;br /&gt;
** Main turrets are very hard to disable&lt;br /&gt;
** Increased citadel thickness compared to the [[Poltava]]&lt;br /&gt;
* Huge crew count of 1,730 sailors&lt;br /&gt;
* As a WW2 refit, she had a good anti-air defenses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor mobility&lt;br /&gt;
* Prone to flood damage, can cause the ship to be immobilized if left unchecked&lt;br /&gt;
* Extremely vulnerable to torpedoes due to the poor watertight capabilities&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Parizhskaya Kommuna was the first battleship of the Sevastopol class (also known as Gangut class). Parizhskaya Kommuna completed construction under the name Sevastopol in 1911 under the Imperial Russian Navy, and served in the Baltic Fleet. Sevastopol was largely unaffected by the tumultuous Russian Revolution in 1917 and the Civil War that followed, but suffered significant damage from a fire in 1919. With a reduced crew, Sevastopol was laid up and used as a source of spare parts for her sister ships.&lt;br /&gt;
&lt;br /&gt;
In 1921, the ship was renamed Parizhskaya Kommuna by the new Soviet government. Over the 1920s, Parizhskaya Kommuna underwent a major rebuilding and modernisation at the Baltiysky Zavod shipyard in Leningrad. This included installation of a new flared bow to address her poor seakeeping, as well as upgrades to her armament (particularly bolstering her anti-aircraft armament), armour, and machinery. In 1929, Parizhskaya Kommuna was transferred to the Black Sea Fleet, where she would serve as the fleet flagship through the 1930s.&lt;br /&gt;
&lt;br /&gt;
Following the induction of the Soviet Union into the Second World War in 1941, Parizhskaya Kommuna provided artillery support to Soviet forces defending Sevastopol. The ship survived several German air raids on its moorings in Sevastopol, but was eventually evacuated to Poti on the Black Sea coast as the city fell. Over the next year, Parizhskaya Kommuna participated in several bombardment missions against German forces in Crimea, including the Kerch-Feodosia Amphibious Operation. However, battle damage sustained throughout the campaign would force the ship to undergo periodic repairs. &lt;br /&gt;
&lt;br /&gt;
In 1943, the ship was renamed back to its original name of Sevastopol and would serve out the rest of the war in a support role, not participating in any major naval action past that point. After the war, the ageing dreadnought was decommissioned in 1956 and subsequently scrapped.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battleship_parizhskaya_kommuna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6kUe7pdqCC0|'''Best Battleships''' discusses the {{PAGENAME}} at 03:21 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Baltic Shipyard}}&lt;br /&gt;
{{USSR battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Parizhskaya_Kommuna&amp;diff=193107</id>
		<title>Parizhskaya Kommuna</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Parizhskaya_Kommuna&amp;diff=193107"/>
				<updated>2024-09-28T05:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */ history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battleship_parizhskaya_kommuna&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or &amp;quot;Paris Commune&amp;quot;) is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the first battleship in the game with World War II refit, the {{PAGENAME}} has an exceptional survivability compared to other World War I dreadnoughts. While most of {{PAGENAME}}'s armour profile remains the same from her sister ship, the [[Poltava]], there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. The citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking a hit through the armour belt. The vessel is also equipped with torpedo bulges which can protect the sides of the ship from torpedo warheads up to 250 kg of TNT.&lt;br /&gt;
&lt;br /&gt;
The modernisation of the ship increased the displacement of the ship by some 7,000 tons, compared to the WW1-era Poltava, making the Parizhskaya Kommuna sit rather low in the water. While in real life this may be undesirable due to seakeeping issues, this can be a huge benefit to your survivability in War Thunder. Much of the vital components of the ship (such as magazines and engines) are well below the waterline, the ships low profile making them difficult to hit. On the other hand, the low buoyancy of the {{PAGENAME}} also causes her to be highly vulnerable to flooding damage. As the ship will quickly ingest water into the hull once it has been breached either by large torpedoes or a shot below the waterline, her internal modules are at risk of being disabled before the breach has been contained. This, combined with her poor mobility, also makes the {{PAGENAME}} extremely vulnerable to torpedoes, as multiple hits can cause the ship to be quickly flood and sink before the damage can be contained.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a high crew count, this allows her to tank more hits than any other dreadnoughts before going down.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As expected from a battleship, the {{PAGENAME}} is a slow ship. Although its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the {{PAGENAME}} is decreased only a bit thanks to more efficient oil-powered engines.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/52 pattern 1907 (305 mm)}}&lt;br /&gt;
The ship is armed with the same set of 305 mm guns as the Imperatritsa Mariya and Poltava, and has access to the same devastating shells. The modernisation of the Parizhskaya Kommuna included an increase to the rate of fire of the main cannons, which have a minimum reload time of 27 seconds. This makes a small but noticeable upgrade to the firepower, as it is able to sling substantially more shells downrange during the course of a regular battle.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch HE patt.1911''' - The stock HE shells have just over 47 kg of TNT filler and are capable of wrecking even the most heavily armoured cruisers. However, it is fairly ineffective at dealing direct damage against most battleships due to the weak armour penetration. Though it can destroy battleships by causing fires, flooding and knocking out the crew, it can take a while to do significant damage and it is usually better to target enemy cruisers when using this shell.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch AP patt.1911''' - The armour-piercing shells have a sizeable level of filler, at 13 kg of TNT, which is roughly equal to or better than most shells of other nations. They maintain good levels of penetration at long distances, letting you penetrate most capital ships with ease. However, though this is a powerful shell by armour-piercing standards, it simply falls short when it comes to dealing damage inside enemy vessels, due to the relatively low filler compared to the SAP shell, which remains the most reliable choice against all surface targets. Only on the rare occasions where you can't get through enemy armour with SAP shells are your AP shells a viable choice.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch SAP patt.1911''' - The SAP is the most devastating shell, with 55 kg of explosive filler and good penetration. At 10 km distance, the shells still retain enough penetration power to enable you to effectively combat practically any ship at any reasonable distance.&lt;br /&gt;
&lt;br /&gt;
* '''12-inch HE patt.1928''' - The Parizhskaya Kommuna also has access to an upgraded HE shell with a much higher muzzle velocity and an increased explosive power with 55 kg of explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/52 pattern 1907 (305 mm)/Ammunition|12-inch HE patt.1911, 12-inch AP patt.1911, 12-inch SAP patt.1911, 12-inch HE patt.1928}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 pattern 1905 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/50 pattern 1905 (120 mm)/Ammunition|120 mm patt.1911 HE, 120 mm patt.1911 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Parizhskaya Kommuna is armed with a competent anti-air suite, composed of 6 x 76 mm cannons, 16 x 37 mm autocannons and 12 x 12.7 mm machine guns. All MGs and autocannons are in unprotected single mounts, meaning that they're easily disabled by enemy gunfire or bombs. It's advisable to not bother repairing them while duelling with enemy vessels as you'll be essentially feeding crew out of the armoured citadel and into unprotected mounts that can be taken out by even destroyer-calibre HE.&lt;br /&gt;
&lt;br /&gt;
The 76 mm cannons form your long-range defence, with their timed fuse shells. The filler of the shells is 200 g, but you have 6 of these cannons and the reload isn't terrible, so can keep up a steady stream of flak to keep inbound aircraft dodging, lest they be hit by fragments.&lt;br /&gt;
&lt;br /&gt;
For closer range defence, you have the 37 mm autocannons. The mounts have a decent traverse speed, but the guns themselves are not outstanding, with relatively average accuracy, range and rate of fire, a couple of hits or less can delete enemy fighters. Bombers may take more hits though.&lt;br /&gt;
&lt;br /&gt;
To top it off, the 12.7 mm MGs are basically there to supplement the 37 mm guns. They're not exactly long range and don't do a lot of damage, their rate of fire being the only thing going for them, but they increase the volume of fire being spewed at enemy planes, which is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
All in all, the Parizhskaya Kommuna can sustain an AA field roughly equivalent to many cruisers. While not in any way exceptional, it is still more than capable of defending against aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main guns and has access to improved HE shells&lt;br /&gt;
* Main guns can all be fired from the broadside&lt;br /&gt;
* Extremely well-protected&lt;br /&gt;
** Main turrets are very hard to disable&lt;br /&gt;
** Increased citadel thickness compared to the [[Poltava]]&lt;br /&gt;
* Huge crew count of 1,730 sailors&lt;br /&gt;
* As a WW2 refit, she had a good anti-air defenses&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor mobility&lt;br /&gt;
* Prone to flood damage, can cause the ship to be immobilized if left unchecked&lt;br /&gt;
* Extremely vulnerable to torpedoes due to the poor watertight capabilities&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Parizhskaya Kommuna was the first battleship of the Sevastopol class (also known as Gangut class). Parizhskaya Kommuna completed construction under the name Sevastopol in 1911 under the Imperial Russian Navy, and served in the Baltic Fleet. Sevastopol was largely unaffected by the tumultuous Russian Revolution in 1917 and the Civil War that followed, but suffered significant damage from a fire in 1919. With a reduced crew, Sevastopol was laid up and used as a source of spare parts for her sister ships.&lt;br /&gt;
&lt;br /&gt;
In 1921, the ship was renamed Parizhskaya Kommuna by the new Soviet government. Over the 1920s, Parizhskaya Kommuna underwent a major rebuilding and modernisation at the Baltiysky Zavod shipyard in Leningrad. This included installation of a new flared bow to address her poor seakeeping, as well as upgrades to her armament (particularly bolstering her anti-aircraft armament), armour, and machinery. In 1929, Parizhskaya Kommuna was transferred to the Black Sea Fleet, where she would serve as the fleet flagship through the 1930s.&lt;br /&gt;
&lt;br /&gt;
Following the induction of the Soviet Union into the Second World War in 1941, Parizhskaya Kommuna provided artillery support to Soviet forces defending Sevastopol. The ship survived several German air raids on its moorings in Sevastopol, but was eventually evacuated to Poti on the Black Sea coast as the city fell. Over the next year, Parizhskaya Kommuna participated in several bombardment missions against German forces in Crimea, including the Kerch-Feodosia Amphibious Operation. However, battle damage sustained throughout the campaign would force the ship to undergo periodic repairs. &lt;br /&gt;
&lt;br /&gt;
In 1943, the ship was renamed back to its original name of Sevastopol and would serve out the rest of the war in a support role, not participating in any major naval action past that point. After the war, the ageing dreadnought was decommissioned in 1956 and subsequently scrapped.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battleship_parizhskaya_kommuna Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|6kUe7pdqCC0|'''Best Battleships''' discusses the {{PAGENAME}} at 03:21 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Baltic Shipyard}}&lt;br /&gt;
{{USSR battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Class_3_(P)&amp;diff=185387</id>
		<title>Class 3 (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Class_3_(P)&amp;diff=185387"/>
				<updated>2024-04-20T06:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_th_800_bismark&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_Class 3 (P) (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|pseudonym}}''', also known as the '''{{Specs|name}}''', was a heavily armored wheeled combat vehicle developed in the early 1980s by Henschel Wehrtechnik, competing for a South African Army competition that called for a new wheeled AFV. The TH800 was the heaviest of the TH series prototypes, weighing a considerable 41 tons, and was intended to be used as a multi-purpose platform that could carry an anti-tank gun, AA cannons, SAMs, or even a 155 mm howitzer. The Class 3 prototype would ultimately lose to the lighter Rooikat, and would not be accepted into South African service. The massive Class 3 (P) was later exhibited at the Bloemfontein War Museum.&lt;br /&gt;
&lt;br /&gt;
The Class 3 (P) was introduced in Update &amp;quot;Hot Tracks&amp;quot; as a gift vehicle rewarded during the 2020 Operation W.I.N.T.E.R. event. The most notable aspect of the Class 3 (P) is its outstanding size, as well as the similarly exceptional armor (and therefore weight) for a wheeled vehicle. These two traits give the Class 3 (P) good survivability against autocannons and even poorly aimed tank rounds, though the size of the vehicle precludes a stealthy playstyle. Despite its enormous size and weight, the Class 3 (P) is surprisingly mobile, with a top speed of 86 km/h in RB. The Class 3 (P)'s main armament is a fully stabilized 105 mm GT-3 cannon, providing it with sufficient firepower to engage most enemy vehicles it will face.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Class 3 inner spall shields.png|thumb|350x350px|As seen here, the frontal plate has double spall shields divided by a 200 mm air spacing.]]&lt;br /&gt;
[[File:Class 3 inner turret spall shields.png|thumb|As seen here, the turret mantlet, front and sides all have double spall shields separated by an 80 mm air spacing]]&lt;br /&gt;
Due to the massive size of the Class 3, it is able to withstand high calibre ammunition due to the poor armour as it will not create enough spalling when penetrated. The crew spacing as well as the interior spacing makes it one of the hardest wheeled vehicles to destroy in the game with only kinetic energy (KE) penetrators (APDS, APFSDS, etc etc). Centre of mass shots from the front with KE shells will often take the driver and set the engine on fire, but due to the turret crew being elevated, they are most likely to survive, meaning the turret is operational ready to engage any enemy threats. Chemical energy (CE) penetrators are a tricky topic when it comes to the frontal armour. Depending on the ammunition used on certain impact angles, the Class 3 might be able to withstand the impact. CE rounds are most likely to penetrate and be partially or fully stopped thanks to the inner spall shields at a perpendicular angle but will knock out the driver and disable or damage engine as well as igniting the ammo rack. This changes when ATGMs take a play in engagements, they will often create much more spalling than tank-fired HEAT rounds as the calibre is higher (meaning a greater explosive mass) and will cause destruction by overpressure if hit from the sides or if the ATGM spall goes all the way from the front to the back while penetrating the sides. For this same reason it is recommended to only carry ~24-26 rounds in the vehicle as it will empty most of the hull ammo racks but still keep the ready racks full in the turret. The armour is not to be relied on unless there are specific enemies (T-54's for example) as most of them will always penetrate your hull. The Class 3 is immune to autocannon fire from the front and hull upper half sides and turret sides due to the spaced armour. This is an advantage compared to the rest of wheeled light armoured vehicles in which 20 mm and 30 mm autocannons often penetrate and knock out crew and inner components.&lt;br /&gt;
&lt;br /&gt;
Having spall shields bring multiple benefits against both CE and KE.&lt;br /&gt;
&lt;br /&gt;
''Against KE:''&lt;br /&gt;
&lt;br /&gt;
The air gap between plates not only reduces and scatters the shrapnel in a flatter surface so that the penetrating remains are less but they also reduce the speed and penetration of small calibre fire (below 40 mm), meaning they will not penetrate the second plate (below 30 mm) or will reduce the amount of shrapnel generated (above 30 mm). They also prematurely detonate APCBC shells and reduce the shrapnel generated. Due to this, all APCBC and APHE fuses will be activated which can be lethal in calibres higher than 76 mm even with the spall shields depending on where the round hits at.&lt;br /&gt;
&lt;br /&gt;
''Against CE:''&lt;br /&gt;
&lt;br /&gt;
When a round is fired at the centre of mass frontally, the double plate armour will not only reduce the shrapnel but it is able to fully stop it, specially if said threat has a relative low explosive mass despite the armour penetration (PG-9 for example found on the [[BMP-1 (Family)|BMP-1]]). When fired at the turret it may vary as it totally depends on the firing angle. A perpendicular hit to the turret will be lethal but an angled hit will often deviate the shrapnel which may damage or destroy modules but will keep the vehicle operational. Due to its huge height, the enemies that fire at turret will have a more angled hit, meaning that most of the shrapnel will be launched towards the roof and not to the crew compartment, this can take one or two crew members depending on the hit.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* High hardness rolled armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (76°) ''Glacis'' &amp;lt;br&amp;gt; 29 mm (20°) ''Lower frontal plate'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38 mm ''Turret front'' &amp;lt;br&amp;gt; 80 mm ''Gun mantlet'' || 16 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension is 10 mm thick&lt;br /&gt;
* Wheels are 10 mm thick&lt;br /&gt;
* There are internal spall shields inside the vehicle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Internal armour !! Front (Slope angle) !! Sides !! Rear&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 200 mm (20°) ''Air'' &amp;lt;br&amp;gt; 38 mm (20°) ''Second lower frontal plate'' || 10 mm ''Air'' &amp;lt;br&amp;gt; 30 mm ''Upper half plate'' || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 84 mm ''Turret front first plate'' &amp;lt;br&amp;gt; 80 mm ''Air'' &amp;lt;br&amp;gt; 38 mm ''Turret front second plat''e &amp;lt;br&amp;gt; 80 mm ''Gun mantlet'' || 30 mm ''Turret side first plate'' &amp;lt;br&amp;gt; 120 mm ''Air'' &amp;lt;br&amp;gt; 16 mm ''Turret side second plate''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Despite the tremendous size and mass, the Class 3 is almost as fast as the [[Radkampfwagen 90|Radkampfwagen]]. The 8 wheels give it an almost perfect cross-country capability with exception of mud, snow and deep sand. Acceleration wise, it takes time to make the Class 3 move if on a non urban environment or at an angle due to the mass. It has traction on the 8 wheels, meaning it is able to move even if only a pairs of wheels are touching the ground. As expected, due to the length, the turn radius is huge and it requires a big surface to be abe to make a 180° turn. Besides the length and height, the Class 3 is tremendously fast for a vehicle its size, specially if it is on urban environment. It is able to reach speeds of 80 km/h even on dirt. This not only makes the Class 3 a fearful tough to crack behemoth but also a flanking and &amp;quot;Hit N' Run&amp;quot; behemoth. Thanks to the stabilizer, the Class 3 is able to fire at enemy targets while on top speed, this requires practice but a handled commander will be able to achieve so.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,218|rbMinHp=695}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GT-3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Class 3 has a GT-3 105 mm rifled bore main gun, it shares the same ballistics as the L7A3 the [[Leopard 1 (Family)|Leopard]] family share with the exact same ammunition. Thus, there should be no hard enough threat to kill, specially if DM33 is being used with its potent 408 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[GT-3 (105 mm)|105 mm GT-3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:GT-3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''54''' || 48&amp;amp;nbsp;''(+6)''  || 32&amp;amp;nbsp;''(+22)'' || 16&amp;amp;nbsp;''(+38)'' || 5&amp;amp;nbsp;''(+49)'' || 1&amp;amp;nbsp;''(+53)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 4 &amp;amp; 5 are first stage ammo racks. They total 15 shells and gets filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-38 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Browning MG4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 500 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Class 3 is considered like a bigger Radkampfwagen. Due to its speed, it may be used in a flanking manner, being able to go around the enemy and surprise them where they do not expect. When flanking, it is recommended to use roads if possible, as the Class 3 is a wheeled vehicle, and rough terrain will slow it down. However, even off-road, the vehicle is still capable of speeds that are much higher than many other contemporary MBTs.&lt;br /&gt;
&lt;br /&gt;
It may also be used in a playstyle of a fast MBT. While the hull of the Class 3 is weak and vulnerable to overpressure, the whole front of the vehicle has multiple well angled and very bouncy plates, both interior and exterior, which allows the turret and hull to sometimes take hits without damage, or even ricochet some shells. However, it is important to note that even though enemy shells have a chance of bouncing, it is best not to rely on this, and to use the vehicle's stabilizer and situational awareness to get the first shot off.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed and good acceleration&lt;br /&gt;
* Lots of empty space, difficult to one shot without ammo racking&lt;br /&gt;
* Good gun, can deal with most enemies easily&lt;br /&gt;
* Good hull armour for a light tank, can frontally withstand most SPAA cannons as well as the guns of M3 Bradley and the BMP-2&lt;br /&gt;
* Turret is immune to every IFV and SPAA autocannon&lt;br /&gt;
* The length of the vehicle can cause APFSDS shrapnel created at the front of the tank to dissipate before it is able to reach the rear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely gigantic, size is on par with the Maus&lt;br /&gt;
* Because of its size it may have difficult traversing certain areas of maps, especially urban maps with lots of tight corners&lt;br /&gt;
* Mediocre gun depression of -8°&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Henschel Wehrtechnik TH200, TH600 and TH800 were a series of armoured vehicles developed in Germany in the early '80s as test vehicles that could undertake a wide variety of combat roles. These vehicles have a hull of welded steel armour that provides guaranteed protection to low and high-calibre machine gun fire but lacks protection against anti-tank weaponry. A series of 3 versions were done: The TH200 4x4, the TH600 6x6 and TH800 8x8. Each one of the variants had their own combat roles.&lt;br /&gt;
&lt;br /&gt;
'''TH200'''&lt;br /&gt;
&lt;br /&gt;
The smallest version of the platform, it was meant to be used as a reconnaissance vehicle as well as a mobile support vehicle, armoured personal carrier and weapon carrier. It could utilize a 90 mm Cockerill gun and turret. The combat weight was around 9,250 kg making it capable of being transported by heavy air lifters and also give it amphibious capabilities.&lt;br /&gt;
&lt;br /&gt;
'''TH400'''&lt;br /&gt;
&lt;br /&gt;
It was a test bed for a mobile gun system with a 105 mm cannon in a three man turret. A Rh L/44 120 mm cannon could also be added. The combat weight of this vehicle was augmented to 24,500 kg, making it loose considerably the options for air lifters as well as losing completely the amphibious capabilities.&lt;br /&gt;
&lt;br /&gt;
'''TH800'''&lt;br /&gt;
&lt;br /&gt;
This version had a weight of 35,000 kg and could carry weapon systems with weight up to 13,000 kg, making it capable of carrying a heavier turret for both 105 mm and 120 mm cannons, anti-air systems for both 35 mm Oerlikon KDA autocannons and Surface-to-Air Missiles and 155 mm howitzers.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7001-development-class-3-en|Devblog]] ===&lt;br /&gt;
Class 3 was the third and heaviest wheeled combat vehicle prototype to compete for the South African Army. When developing a heavy version of a wheeled tank, the designers were not limited by limits of weight or dimensions, therefore, in terms of weight, firepower and level of security, the Class 3 is a true wheeled tank. The competition commission opted for a lighter prototype, which later became the Rooikat 76 tank destroyer. The Class 3 prototype was exhibited at the Bloemfontein War Museum with a different turret.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_th_800_bismark Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Class 3(P) Explosion (1).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Class 3 (P) Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Class 3 WTWallpaper 001.jpg&lt;br /&gt;
File:Class 3 WTWallpaper 002.jpg&lt;br /&gt;
File:Class 3 WTWallpaper 003.jpg&lt;br /&gt;
File:Class 3 WTWallpaper 004.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|chjZ6Hra--c|'''Best wheeled tanks''' discusses the {{PAGENAME}} at 04:14 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Rooikat 105]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7001-development-class-3-en|[Devblog] Class 3]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
{{Winter Event}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-55AMD-1&amp;diff=184040</id>
		<title>T-55AMD-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-55AMD-1&amp;diff=184040"/>
				<updated>2024-03-25T04:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ new description, fixed some discrepancies elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_55_amd_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a further development of the ubiquitous T-55 main battle tank, outfitted with the Drozd hard-kill active protection system (APS) as a countermeasure against anti-tank guided missiles (ATGMs). Originally, the Drozd APS was developed by the Soviet military in the late 1970s to provide protection for their T-55 and T-62 tanks against the growing threat of portable ATGMs and handheld unguided anti-tank rocket launchers. Around 250 T-55A tanks were subsequently converted to the T-55AD standard, with the Drozd APS installed.&lt;br /&gt;
&lt;br /&gt;
Introduced in Update &amp;quot;Wind of Change&amp;quot; as a rank VI Soviet medium tank, the T-55AMD-1 is essentially a side-grade of the premium [[T-55AM-1]]. It has the same upgrades to the firepower, fire control system, engine, and hull armour made on the [[T-55A]] to bring it up to the T-55AM-1 standard, but the T-55AMD-1 trades the add-on &amp;quot;brow&amp;quot; composite armour for the Drozd APS, which can effectively intercept incoming ATGMs within a 80° frontal arc. This makes the T-55AMD-1 better equipped to deal with ATGM-equipped IFVs, tank destroyers, and helicopters than the T-55AM-1, though the turret armour cannot reliably resist penetration from contemporary tank guns. The T-55AMD-1 retains the potent 100mm D-10T2S cannon with access to various ammunition types, including APFSDS, APHE, and ATGMs. Its mobility, while not exceptional, is adequate for its role. The combination of the versatile D-10T2S gun with competent mobility allows the T-55AMD-1 to perform well, even in situations where the Drozd APS is irrelevant.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (59°) ''Upper''&amp;lt;br&amp;gt;100 mm (56°) ''Lower'' || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 45 mm (16°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 200 - 350 mm ''Turret front'' (Variable) &amp;lt;br&amp;gt;200 - 250 mm ''Gun mantlet'' (Variable) || 170 - 200 mm || 60 - 80 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 100 mm (cylindrical) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis:'''&amp;lt;br&amp;gt; 300 - 360 mm ''Kinetic'' / 400 - 450 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheels are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
The armour of the T-55AMD-1 is not infallible, and will rarely block fatal shots. However, the armour scheme is comprehensive and lacks serious weak spots. While vulnerable in tank-on-tank engagements, the T-55AMD-1 can typically take a frontal beating from larger autocannons without being penetrated or losing critical components.&lt;br /&gt;
&lt;br /&gt;
The turret armour is unimpressive, as the composite armour on the [[T-55AM-1]]'s turret has been completely removed to make room for the 'Drozd' hard-kill Active Protection System. APDS, APFSDS, and HEAT rounds found around the T-55AM-1's battle rating have no difficulty penetrating the turret from the front if shots are aimed around the gun, though exceptionally poorly-aimed shots can still bounce off the rounded sides and roof of the turret. The mantlet has 110-160 mm of protection which, while impotent against tank rounds, will stop autocannon fire easily.&lt;br /&gt;
&lt;br /&gt;
The frontal hull protection consists of two 100 mm plates; an upper front plate sloped at 59°, and a lower front plate sloped at 56 degrees. The UFP is additionally protected by add-on composite armour composed of 30 mm of RHA sandwiching a 120 mm metal-polymer block against the basic 100 mm of the UFP. The add-on composite armour offers good protection against chemical energy penetrators such as HEATFS, ATGMs and anti-tank grenades, with a protection of roughly 400 mm. This allows the tank to resist hits of almost all HEATFS of the BR (most of them penetrate between 320 mm to 430 mm) and even some ATGMs (between 400 mm to 650 mm). The hull can be angled to increase the effectiveness of the frontal protection, which can increase the effective armour up to 703 mm against CE penetrators. Moreover, the good 80 mm side armour allows angling to be performed without excessive fear of side penetration.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is a fuel tank in the front of the tank that protects some stowed ammunition, and sometimes penetrating rounds will just set the fuel tank on fire instead of detonating the ammunition. Unfortunately, this rack is the first-stage rack, so there is no way to empty it to increase survivability. This is one of the main problems of post-war era Soviet MBTs. &lt;br /&gt;
&lt;br /&gt;
=== 'Drozd' Active Protection System ===&lt;br /&gt;
[[File:Druzd block 1.png|thumb|417x417px|T-55AMD-1 neutralizing missile from Type 60 ATM]]&lt;br /&gt;
The T-55AMD-1 has access to a [[Active protection systems|hard-kill protection system]], the Drozd APS. It is a constantly active APS which provides protection against a wide variety of threats. It is composed of three major pieces: a Doppler radar array for target detection, eight launchers (four per side) on the sides of the turret, and an electronics piece on the turret's rear. It detects targets inside a 80° frontal arc and engages them inside a 7 m distance. The main disadvantage of this system is that it follows the direction of the turret, meaning it can only successfully destroy targets that are in the line of sight.&lt;br /&gt;
&lt;br /&gt;
Drozd can be used while on the move (although the turret still must be facing the target). While on the move (especially horizontally), the detected ATGM has a risk of escaping the activation range of the Drozd. When moving towards an enemy that fired an ATGM, it will be affected by the APS but the ATGM can still damage the T-55 when destroyed due to momentum. Moreover, exceptionally high-penetrating ATGMs like the HJ-9 can still penetrate the tank even if intercepted by Drozd. The T-55AMD-1 has no access to a Laser Warning Receiver (LWR), so the player must rely on visual contact with the ATGM and the launcher (no LWR makes the helicopter lock-on invisible). Thankfully, the usual attack angle of enemy projectiles are inside the protection arc when in LOS.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,069|rbMinHp=610}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T2S (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T2S (100 mm)|100 mm D-10T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -5°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-10T2S (100 mm)/Ammunition|3BM-8, 3D3, BR-412D, 3BM25, 3BK17M, OF-412, 9M117}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_T-55AM-1.png|right|thumb|x200px|[[Ammo racks]] of the T-55AM-1 (identical)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 41&amp;amp;nbsp;''(+1)'' || 37&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+9)'' || 21&amp;amp;nbsp;''(+21)'' || 19&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 19&amp;amp;nbsp;''(+24)'' shells, it will fill only the frontal wet stowage ready rack.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 18 shells and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Do not be afraid to trust your armour, particularly when hull-down or against autocannons. However, avoid straying from your allies, as your slow reload can mean that a missed or poor shot is fatal. Do not count on knocking out crew to cripple opponents as your reload is long enough for knocked out members to be replaced. If you are reloading while under fire, remember to keep your gun moving to evade shots at it. The combination of APS and reliable armour means that IFVs such as the Begleitpanzer, Bradley, and Marder can do little to you without catching you off guard or getting a luck shot on your gun.&lt;br /&gt;
&lt;br /&gt;
'''Notable opponents'''&lt;br /&gt;
&lt;br /&gt;
* [[PUMA]] - This enemy is nearly harmless as it lacks missiles and cannot reliably penetrate your UFP and turret, but it is very difficult to knock out with one shot, frequently requiring two or three. When facing it frontally or angled, aim for the driver on the right side, as he has another crew member sitting behind him. APFSDS will penetrate the engine if necessary. When side-on, always shoot in front of the turret base, as the area under and behind it is an infantry seating area and will do no damage. If your main cannon is knocked out, it is possible to detonate the turret ammo with the roof mounted machine gun which will at least set a fire. It is dangerous sheerly due to the amount of time that it takes to knock out. If it gets your gun, or delays you until its friends arrive, you will probably be the one knocked out instead.&lt;br /&gt;
&lt;br /&gt;
* [[TAM]] - Be careful with this enemy. It will rarely fail to penetrate your armour and will show up in unexpected places on account of its mobility. Do not rush shots at it and do not shoot at its hull frontally. You will usually destroy the engine but leave it otherwise unharmed. The turret front can also be difficult to penetrate effectively, so aim for the turret ring or barrel. If you must shoot the hull, aim for the right side which houses the driver and an ammo rack behind.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Consistent armour&lt;br /&gt;
* Very resistant to autocannons&lt;br /&gt;
* Drozd APS to block missiles&lt;br /&gt;
* APS has several charges&lt;br /&gt;
* Adequate penetration on APDS and APFSDS rounds&lt;br /&gt;
* Access to APHE with fantastic post-penetration damage&lt;br /&gt;
* Decent mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average reload time &lt;br /&gt;
* Low APFSDS post-penetration damage&lt;br /&gt;
* Slow gun and turret traverse&lt;br /&gt;
* Disappointing gun depression&lt;br /&gt;
* APS only protects 40 degrees to each side of the gun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As one of the top-secret projects of the Soviet Army, the Kompleks 1030M-01 &amp;quot;Drozd&amp;quot; was the very first operational active protection system (APS), developed by Vasily Ivanovich Bakalov of the KPB Design Bureau as a counter to the abundance of RPGs and ATGMs. This project was first started by the Army but was dropped due to budget constraints; the Marines later completed the project as a cheaper alternative to ERA or new T-72 tanks to replace their T-55As. Around 250 of their T-55As were then converted to the AD standard by 1983. The version of T-55AMD-1 in-game was based on the enhanced T-55AM-1 with better engine (V-46-5M at 691hp), and new radio and fire control systems.&lt;br /&gt;
&lt;br /&gt;
According to combat records during the Soviet-Afghan War, the system's interception rate was at around 80%; but the system itself also has some drawbacks such as being lethal to unarmoured friendlies in its frontal firing arc (later models installed a warning buzzer), and a very long reload time at around 15 minutes.&lt;br /&gt;
&lt;br /&gt;
After the dissolution of the Soviet Union, some of these T-55ADs were in the hands of Ukraine and the system was reinstalled onto other tanks, while the remaining ones in Russia were stored elsewhere as reserve forces.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_55_amd_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;br /&gt;
[[Category:Ground vehicles with active protection system]]&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BMO&amp;diff=184006</id>
		<title>BMO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BMO&amp;diff=184006"/>
				<updated>2024-03-24T20:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ new description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bmo&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (бронированный Mалый Охотник, or &amp;quot;Small Armoured Hunter&amp;quot; in English) was a class of Soviet armoured gun boats produced from 1943-1945 in Leningrad. Originally designed for anti-submarine operations, the BMO and earlier MO-class ships also took on a variety of other roles such as mine warfare, convoy escort, and amphibious support. The BMO featured improved armour compared to earlier models, as well as the replacement of one of the 45 mm guns with a faster-firing 37 mm cannon to better engage aircraft. A total of 66 BMO boats were produced by the end of World War II.&lt;br /&gt;
&lt;br /&gt;
The BMO was introduced in Update 1.79 &amp;quot;Project X&amp;quot; as a rank IV Soviet armoured gun boat with a battle rating of 3.0. Its primary strengths lie in its armament; the BMO features a 37 mm main gun, a secondary 45 mm gun, and numerous heavy machine guns for anti aircraft defence, enabling it to engage various targets ranging from small enemy boats to aircraft. However, the BMOs armour is relatively thin, rendering it susceptible to incoming fire. Its mobility, though satisfactory, is not outstanding. Therefore it is most effective for the BMO to be utilised in a capacity leveraging its firepower to aid allies from range, rather than attempting to act as a spearhead in an offencive manoeuvre.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mid-section of the hull and the bridge are the most well armoured places on the BMO, with maximum thickness of 12 mm around the bridge.&lt;br /&gt;
&lt;br /&gt;
The main 37 mm has a 10 mm thick shield protecting it from light enemy fire, whereas the 45 mm can be knocked out very easily, especially by planes. Fires are frequent, but that is due to the nature of early-tier boats, not to any major flaws of the boat.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BMO can reach 43 km/h in AB and 37 km/h in RB and SB (without Depth Charges). The acceleration is decent, but lighter boats will easily overtake you, so you will rarely reach strategic points first. The BMO can reach reverse speeds of up to -24 km/h (AB).&lt;br /&gt;
&lt;br /&gt;
It turns very well, retaining its mobility even at lower speeds, that is because its rudder reroutes very quickly, comparable to the lightest of boats, such as the G-5. Overall, the BMO is very mobile, but not very fast.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 37 mm main armament on the BMO is very powerful in the fact that it is rapid fire and can obliterate small boats with its armour piercing belt rounds. However, anything larger than a submarine-chaser won't take much damage from your calibre of fire, and it is recommended to steer clear or switch to the larger calibre secondary. The ammo capacity is quite unusually large at 500 per belt, with a capacity of 2 belts. You won't be reloading or running out of ammo quickly. The clip reload is unbelievably fast for how much ammo it has, which makes from changing from HE to AP a breeze. It is hard to overheat the weapon, but just keep in mind not to hold down for too long. This weapon can also double as an AA gun with its rate of fire, and manual aim instead of AI would be better, as the AI can overheat the weapon and don't stop when the weapon is overheated or near overheating. The rotation is not as fast as one would expect, but after upgrades, it is snappy and can easily catch speedy patrol boats off guard.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:37 mm/67 70-K (37 mm)/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 45 mm secondary armament on the BMO is slightly more powerful than the primary 37 mm, although it should only be used against the toughest opponents, hence its secondary nature. The rate of fire is slow, so it is advised to use this weapon at longer ranges. However, that also means that you shouldn't worry about ammo running out, and you can keep holding down the fire button, as the weapon doesn't overheat.&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/68 21-KM (45 mm)/Ammunition|45 mm OR-73A HET, 45 mm O-240 HE, 45 mm BR-240, 45 mm F-73}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-air armaments consist of a total of four 12.7 mm machine guns (2 x AN-M2; 2 x DShK). These guns should be primarily against the aircraft, but they can also be used against the lightly armoured boats. The guns are positioned in the middle section of the ship, on top of the bridge and on the stern, which should pose no problems against aircraft, because you will be able to get at least 2 guns onto the enemy, but it can be hard to attack boats directly in front of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|BB-1 depth charge|KB-3 pattern 1940 mine}}&lt;br /&gt;
&lt;br /&gt;
The BMO has the option to carry 8 x BB-1 depth charges. They can be used to surprise flanking opponents or to sink tougher enemies by dropping charges in their path.&lt;br /&gt;
&lt;br /&gt;
''Remember'' that you can set the Depth Charge activation time before spawning in if you carry Depth Charges. You can select to delay the activation time from 3s to 10s. You should find the optimal activation time for yourself, but it is advised to use something in the middle (5-8 s), so that you have a wider range of options when using your depth charges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BMO is one of the first Soviet boats that has a large variety of armament. At this stage, you may need to assign new buttons to be able to select your primary/secondary/anti-aircraft armaments, because the BMO works best when all of its weapons are used. Generally, the BMO should be played like a slower Motor Torpedo Boat that can stand its own ground. For example, at the beginning of a match, it can rush a cap point and decimate the oncoming light boats with its 37 mm primary (which is comfortably positioned in the bow). When the cap is clear, the BMO can take on a defensive role behind some cover.&lt;br /&gt;
&lt;br /&gt;
The 45 mm secondary armament should mostly be used against the larger American and German ships (PT-103 / S-100), but you still need to be careful, because those ships can easily take out your guns, and the BMO itself. If you're unsure whether it's best to use the 45 mm or the 37 mm, always go with the 37 mm, because it is much more forgiving.&lt;br /&gt;
&lt;br /&gt;
As for the playstyle, simply use your 37 mm to obliterate any threats coming from the front, and if you're flanked or in a messy fight, switch to your anti-air armaments and continue obliterating everything. The AI gunners can be set to both surface and air threats, but if you are more experienced, you can change them based on the situation (more planes - focus on air threats; in a messy fight - focus on surface threats).&lt;br /&gt;
&lt;br /&gt;
You need to play safer. Don't rush for caps alone, because ships of higher BR can easily sink you. You should flank your enemies where possible and unload your 37 mm (or even the 45 mm) into the exposed sides. The anti-air weaponry will be mostly useless against ships at this BR, so you can just set your AI gunners to air threats and focus on the ships.&lt;br /&gt;
&lt;br /&gt;
Your greatest enemy in this BR is large sub chasers (SC-497) and other BMOs. When facing these, take out the primary armaments with your 37 mm, as this is the effective, more than forgiving weapon to do so and then start shooting the ammo racks or critical modules and try to have a teammate with larger guns than you (a Soviet armoured gunboat is a perfect companion to pair up with as both have very similar speeds) to take the compartments, as you don't have the time to take on all compartments with such a small calibre gun. It is recommended to load AP clips, as these are very suitable for turret busting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great variety of armaments, which should be used interchangeably to increase your chances of escaping difficult situations&lt;br /&gt;
* A lot of ammunition&lt;br /&gt;
* Decent speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Negligible armour on the armaments, making them very easy to knock out&lt;br /&gt;
* No torpedoes&lt;br /&gt;
* The 37 mm primary armament can overheat (and the AI gunners always overheat the weapon when the player is using another one)&lt;br /&gt;
* 45 mm O-240 HE shells are very slow (only 343 m/s) compared to the up to 835 m/s of other shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BMO, produced from 1943-45 in Leningrad, was the final and most advanced iteration of the MO class of ships. Originally designed for anti-sub operations, the MO series also filled a multitude of roles including mine laying and sweeping, escorting convoys, and supporting amphibious landings. The BMO was the most versatile of the line due to the addition of armour as well as the replacement of one of the 45 mm guns with a much faster firing 37 mm gun to better deal with aircraft. A total of 66 BMOs were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bmo Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Krasny_Kavkaz&amp;diff=184002</id>
		<title>Krasny Kavkaz</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Krasny_Kavkaz&amp;diff=184002"/>
				<updated>2024-03-24T20:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */ new description&lt;/p&gt;
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&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_cruiser_krasnyi_kavkaz&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', originally named Admiral Lazarev, was a Svetlana-class light cruiser laid down in 1913 for the Imperial Russian Navy. Construction was interrupted by the Russian Revolution in 1917, leaving the ship partially complete. After the Soviets captured the unfinished vessel, they decided to complete it to a modernised design and rename her Krasny Kavkaz in 1926. The ship was finally commissioned into service with the Soviet Navy in 1932, becoming one of the most advanced cruisers in their fleet at the time. During World War II, the Krasny Kavkaz saw extensive action in the Black Sea, participating in operations around cities like Odessa, Sevastopol, and Novorossiysk. The ship conducted a variety of missions, including convoy escorts, troop transport, and shore bombardment. However, in 1943, Stalin prohibited the use of large naval vessels without his personal consent, effectively ending the Krasny Kavkaz's wartime service. After the war, the ship was converted into a training vessel and later used as a target before being sunk by a missile in 1952.&lt;br /&gt;
&lt;br /&gt;
the Krasny Kavkaz was introduced in Update 1.79 &amp;quot;Project X&amp;quot; as a rank III Soviet light cruiser with a battle rating of 5.0. She features a unique configuration with four single 180 mm guns as its main armament, supplemented by a large secondary battery of 100 mm, 76 mm, and 45 mm guns. Her gameplay is unique, characterised by potentially powerful yet inconsistent main gun performance due to dispersion, as well as a strong and consistent secondary armament that compensates for main battery inaccuracy. Several torpedo tubes supplement her cannon armament, and while the Krasny Kavkaz's torpedoes have a limited range, they can still serve as a last-ditch defence against approaching targets. The Krasny Kavkaz's relatively thin armour makes it vulnerable to cruiser-calibre guns, but her large crew complement helps mitigate crew attrition.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Originally designed as a light cruiser, Krasny Kavkaz has relatively thin armour, capable of keeping out destroyer guns but not much more. The lower 75 mm main belt extends along the length of the entire ship at the waterline. The upper belt is only 25 mm thick, as is the protection of the main gun turrets and their barbettes.&lt;br /&gt;
&lt;br /&gt;
The main armoured deck consists of only 20 mm of anti-fragmentation armour. There is a second upper 25 mm anti-fragmentation deck armour plate over the machinery space, as well as some 20 mm armour protecting the base of the funnels. Finally, another 20 mm anti-fragmentation plate divides the machinery space lengthwise, which helps prevent both sides of the machinery space from being disabled at the same time.&lt;br /&gt;
&lt;br /&gt;
The bridge is fairly well-protected by 125 mm of vertical armour and 75 mm on the roof and floor. The secondary 100 mm guns and anti-aircraft machine guns have 8 mm anti-fragmentation protection but are not fully enclosed.&lt;br /&gt;
&lt;br /&gt;
The main gun magazines are located at the waterline directly underneath the turrets. Combined with the thin deck protection and unimpressive lower belt thickness, these are vulnerable to penetrations by cruiser main guns.&lt;br /&gt;
&lt;br /&gt;
Krasny Kavkaz has a large crew complement of 878, which makes her relatively resilient to crew attrition.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Krasny Kavkaz has relatively mediocre mobility for a cruiser. Her acceleration and turning are fairly sluggish, but her top speed is about average.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As with the other bluewater ships, researching Tool Set and Fire Protection System should be your first priority to help the ship survive much longer. After that, researching the 180 mm SAP shell is recommended as this shell has a very high damage potential compared to the APCBC shell. Then you can choose to either go for mobility or survivability upgrades depending on your preference. The time-fused shells should be your last modification as the ship already has a great suite of anti-air cover.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|180 mm/60 B-1-K (180 mm)}}&lt;br /&gt;
&lt;br /&gt;
Krasny Kavkaz's main armament consists of four 180 mm B-1-K guns in four single turrets. They have a maximum rate of fire of 4 rounds/minute, which is faster than the heavier 203 mm/8-inch guns found on most contemporary heavy cruisers but slower than almost all light cruisers. While quite powerful thanks to their high muzzle velocity and potent shells, the relatively slow reload and small number of guns mean that the results of each broadside are heavily affected by the guns' dispersion, especially at longer ranges. They also mean that her damage output using only the main guns is quite underwhelming.&lt;br /&gt;
&lt;br /&gt;
The 180 mm guns have four available shell types: OF-32 (HE), PB-32 (SAP), B-32 (AP), and ZS-32R (HE-TF). Furthermore, the SAP contains 7 kg TNT, its penetration is also more than enough against most contemporary cruisers the Krasny Kavkaz will face. The AP shell has considerably more penetration, but only a 2.49 kg TNT equivalent filler. The HE-TF shell has slightly less filler than the basic HE shell. Given the low rate of fire, using the main guns in the anti-aircraft role is questionable at best.&lt;br /&gt;
&lt;br /&gt;
{{:180 mm/60 B-1-K (180 mm)/Ammunition|180 mm OF-32, 180 mm B-32, 180 mm PB-32, 180 mm ZS-32}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Minizini (100 mm)|34-K (76 mm)|45 mm/46 21-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament consists of six twin 100 mm &amp;quot;Minizini&amp;quot; gun turrets, three on each side of the ship, two single 76 mm 34-K guns, one on each side of the ship at the stern, and two single 45 mm 21-K guns either side of the aft fire director tower. The 100 mm &amp;quot;Minizini&amp;quot; guns have only two choices of shell: HE and HE-TF (AAC). The HE-TF shell has slightly more TNT equivalent (2.06 kg) than the basic HE shell (1.24 kg). They have a maximum rate of fire of 12 rounds/minute. Given the low damage output of the main guns, these guns can be very useful in supplementing the main guns, especially against destroyers. They are also the primary long-range anti-aircraft armament.&lt;br /&gt;
&lt;br /&gt;
The 76 mm 34-K and 45 mm 21-K guns have maximum rates-of-fire of 27 and 30 rounds/minute respectively, and do not get any choice of shell. They are therefore relatively limited in use, though can be useful against patrol boats that get too close.&lt;br /&gt;
&lt;br /&gt;
{{:Minizini (100 mm)/Ammunition|100 mm HE, 100 mm anti-air HE}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Krasny Kavkaz has a rather diverse mix of anti-aircraft armament, consisting of ten 37 mm 70-K automatic guns, two quadruple .50-inch Vickers heavy machine guns, and two 12.7 mm DShK heavy machine guns. Of these, the 37 mm guns are the most effective against aircraft, as the heavy machine guns are only really effective at close range. Collectively, they can also be quite dangerous against coastal boats that dare to approach too closely, however.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Krasny Kavkaz has four triple torpedo tubes, two on each side of the ship. These fire the 45-36NU torpedo. Despite its small diameter (450 mm), it carries a much larger warhead than typical at 284 kg. It has a base range of only 3 km and a base speed of 76 km/h. With the torpedo mode installed, the range is extended to 6 km at the cost of the speed being reduced to only 59 km/h.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Krasny Kavkaz plays like no other cruiser in the game. Due to the low number of main gun barrels, the main gun battery is quite unreliable and inconsistent because of the inherent dispersion of the guns. Her numerous fast-firing secondary guns are very helpful in improving her damage output. It is highly recommended to enable the &amp;quot;Main and auxiliary caliber shooting with one button&amp;quot; option in the Controls menu for the Krasny Kavkaz, thus eliminating the need to switch between the main and secondary guns while the main guns are reloading. Due to the very different ballistics of the main and secondary guns, it can be very difficult to hit moving targets consistently with both batteries at long range, although this can be negated by closing the distance.&lt;br /&gt;
&lt;br /&gt;
The Krasny Kavkaz has relatively good anti-aircraft armament, although it requires manually aiming the guns in order to be most effective, especially the 37 mm guns.&lt;br /&gt;
&lt;br /&gt;
Her armour protection is relatively decent against destroyer fire, but is not sufficient against even light cruiser AP shells due to the thin deck and belt armour. Her main gun magazines are fairly large and situated close to the waterline, and are therefore vulnerable to even moderately plunging fire. The main gun turrets are only thinly protected, and multiple unenclosed secondary guns can be disabled with even a single HE shell due to their placement. She has a very large crew complement relative to her contemporaries, but due to the poor protection she suffers a lot of crew attrition.&lt;br /&gt;
&lt;br /&gt;
The torpedoes are too short-ranged and the ship is too cumbersome for them to be a viable offensive weapon. However, they can be used as a last ditch defence, though it is always important to keep in mind that torpedo tubes can detonate when hit if they are not empty, which causes a considerable amount of damage to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Above average main gun muzzle velocity&lt;br /&gt;
* Main gun HE and SAP shells have more explosive filler than those of larger 203 mm guns&lt;br /&gt;
* Large secondary gun battery&lt;br /&gt;
* Large anti-aircraft battery&lt;br /&gt;
* Heavily armoured bridge&lt;br /&gt;
* Above average crew complement&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average main gun damage output due to small broadside and long reload&lt;br /&gt;
* Below average manoeuvrability&lt;br /&gt;
* Below average torpedo range and speed&lt;br /&gt;
* Vulnerable main gun magazine placement&lt;br /&gt;
* Vulnerable to crew attrition from HE shells disabling unenclosed secondary and anti-aircraft guns&lt;br /&gt;
* Secondary guns do not have AP or SAP ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Krasny Kavkaz or as it was initially named, the Admiral Lazarev, was a ship of the Svetlana-class light cruisers, laid down in 1913 for the Imperial Russian Navy at the Russud dockyard. The ship's construction went according to plan through the duration of The Great War(WW1) until the outbreak of the October Revolution in Russia in late 1917 caused construction to cease, with the ship being just above halfway completed.&lt;br /&gt;
&lt;br /&gt;
After capturing the mostly intact ship, the Soviets decided to complete its construction and renamed it to Krasny Kavkaz in late 1926. The ship was completed to a modernized design, changing its initial layout and armaments significantly, in order to meet modern requirements. After more than two decades, the Krasny Kavkaz was finally commissioned into service with the Navy in January 1932 as the most advanced Soviet cruiser of the time.&lt;br /&gt;
&lt;br /&gt;
The ship's career was already off to a bad start however, as only months after leaving the drydock, she suffered severe damages to the bow after colliding with another light cruiser. After her bow was extensively rebuilt, she made several visits to ports in Greece, Turkey and Italy in 1933. Prior to the German invasion of the USSR, she underwent one more retrofit, which greatly increased her anti-aircraft armament.&lt;br /&gt;
&lt;br /&gt;
The service life of the Krasny Kavkaz during WW2 was defined by her involvements in numerous Black Sea operations, most notably around the coastal cities of Odessa, Sevastopol, Novorossiysk and the Kerch peninsula. However, she also took part in various other missions, including convoy escorts, troop transport, fire support and many more. After Stalin forbade the use of large naval vessels without his personal consent in 1943, Krasny Kavkaz saw no further action, marking the end of her wartime service.&lt;br /&gt;
&lt;br /&gt;
After WW2, Krasny Kavkaz was converted to a training ship in 1947 and was later used as a target ship in 1952, before being sunk by an anti-ship cruise missile.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_krasnyi_kavkaz Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5685-fleet-development-krasny-kavkaz-the-guardian-of-the-black-sea-en|[Devblog] Krasny Kavkaz: The Guardian of The Black Sea]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer 61 Communards}}&lt;br /&gt;
{{USSR light cruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=183075</id>
		<title>SMS Bayern</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=183075"/>
				<updated>2024-03-13T21:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: usage section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_bayern&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships ([[SMS Sachsen|Sachsen]] and Württemberg) were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
The Bayern was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. She boasts powerful 38 cm guns paired with an only 26-second reload which is faster than most dreadnoughts with smaller calibre guns. The ship itself is very well-protected, though caution is advised when the armour plates covering the magazines at the waterline are destroyed as this can lead to fatal magazine explosion. The coal bunkers behind the armour belt also further enhance the magazine protection. As the Bayern is a WWI-era ship, she is vulnerable to air attacks as she possesses very limited anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Bayern has a traditional distributed armour scheme, with armour plating protecting nearly the entirety of the ship. Even the layer which houses the secondary 150 mm cannons in casemate mounts has satisfactory horizontal protection against destroyer and light cruiser fire, being covered in 170 mm of rolled cemented armour. Moreover, critical areas of the Bayern such as turret faces, barbettes, and the bridge are all protected by 350 mm of armour.&lt;br /&gt;
&lt;br /&gt;
The most important part of Bayern's horizontal protection is her main belt, which has a maximal thickness of 350 mm and extends both above and below the waterline. The armoured citadel is additionally protected by more than 3 m of coal (effectively above 85 mm of RHA equivalency) and a turtleback of 30 mm. Bayern's side protection is superior to nearly all her tier peers; only her sisters of the Bayern class and the Scharnhorst have equivalent or better side protection, and the belt armour of the Bayern class is the thickest of any 7.0 battleship. That being said, Bayern's side armour can still be penetrated when unangled and/or at close range by other battleships and battlecruisers. Notably, the quite thin turtleback armour is overmatched by any shells exceeding 210 mm in calibre, and therefore does not provide effective protection against any battleship-calibre rounds.&lt;br /&gt;
&lt;br /&gt;
When facing an enemy at an angle, Bayern benefits from her distributed armour scheme, which includes an extended belt of 200 mm of rolled cemented armour, which tapers to 170 mm at the stern and connects to a 30 mm icebreaker at the bow. This complete longitudinal protection ensures that Bayern is fully protected against cruiser fire across the waterline of her entire hull, and her extended belt armour and icebreaker can prematurely fuze incoming battleship-calibre AP rounds when at an angle. Additionally, Bayern's transverse bulkhead armour is competent, with a maximal thickness of 300 mm around the centreline, though the transverse bulkhead armour decreases to a minimum of 170 mm as you move away from the centreline of the ship. In addition to the primary transverse bulkhead armour, there is an additional transverse armour plate of 140 mm at the point where the extended bow belt armour meets the icebreaker that further protects the Bayern from bow-on fire. The horizontal protection of the stern is also capped off by a 170 mm armour plate, though incoming fire directly hitting the stern from the rear is more unusual than bow-on fire.&lt;br /&gt;
&lt;br /&gt;
The vertical protection of the Bayern is significantly worse than her horizontal protection, as her design was created in an era before attack aircraft or plunging fire was a possible military threat. Her deck armour is only 40 mm of RHA around her smokestacks and superstructure, and the rest of her deck armour is even worse, at only 30 mm. The roof of the armoured citadel similarly is only protected by 30 mm. The lack of vertical protection means Bayern cannot resist any aerial attack, particularly if bombs are dropped. Even explosions from high-powered HE rounds, such as those found on British battleships like the Marlborough, can hit the Bayern's superstructure and splash downward, damaging internal components while bypassing the side armour that would otherwise stop those HE shells.&lt;br /&gt;
&lt;br /&gt;
In contrast with her side protection, Bayern's main turret protection is unimpressive compared to peer battleships. The turret face armour of 350 mm, while effective against cruiser-calibre fire, is definitively penetrated by battleships at ranges less than 10 km. This means that it's quite common for turrets to get disabled when combating other battleships unless a long range is maintained. The sides and backs of her turrets are even less protected at 250 mm and 290 mm respectively, though this armour remains solid against light cruisers until they are at point-blank range, and against more powerful heavy cruisers Bayern's side turret armour is effective until 5 km.&lt;br /&gt;
&lt;br /&gt;
A similar pitfall of Bayern's protection is her internal component locations; her 380 mm shell magazines end exactly at the waterline. This unfortunate placement, in addition to the massive size of her magazines, makes ammunition excessively susceptible to detonation by any penetrating shells. Bayern's boilers and transmissions are also located at the waterline and are therefore also very susceptible to damage. Bayern's propulsion system does have a theoretical merit in that it has three propellers and therefore increased redundancy, though in battle it's unlikely that penetrating hits will only damage one of the propeller systems without damaging any adjacent transmissions or ammunition magazines.&lt;br /&gt;
&lt;br /&gt;
Compounding on the magazine issue, Bayern lacks dedicated torpedo protection, and is therefore exceedingly susceptible to any underwater damage. While there is minor protection of underwater portions by more than a metre of coal and 50 mm plating, the enormous size of the magazines and the consequent proximity to the ship's sides means that torpedo hits near her ammunition stowages will likely cause catastrophic ammunition detonation. The Japanese Type 93 Model 3 torpedoes are a particular danger for the Bayern, given the torpedoes' great range and their nearly one ton of explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Bayern's mobility is generally unimpressive, as is typical for (super-)dreadnoughts. Bayern's top speed of 41 km/h (48 km/h in arcade) isn't great, though it does compare at least somewhat favourably to other nations' battleships; the Bayern is slightly faster than the American Standard-type battleships, the Russian dreadnoughts (and their Soviet modernisations), British battleships, and French dreadnoughts, though in all these cases the speed difference is near 1 km/h. To complete the national comparison, Japanese super-dreadnoughts and Italian battleships are faster than Bayern.&lt;br /&gt;
&lt;br /&gt;
Similarly to her moderate top speed, Bayern has a mediocre turning ability, reducing her ability to dodge incoming fire or torpedoes. Manoeuvres that involve quickly changing course or navigating obstacles are hindered by her slow turn rate, and therefore must be planned out in advance. That being said, Bayern does have good acceleration and deceleration for her displacement, allowing for some amount of evasive manoeuvring. Quickly changing speeds may throw off the enemy’s aim, and obfuscate attempts to torpedo the Bayern.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|SK L/45 (380 mm)}}&lt;br /&gt;
Bayern's main armament consists of eight powerful 38 cm/45 SK L/45 cannons in four twin turrets. The 380 mm (roughly 15 inch) guns have several merits against other battleship-calibre guns at the Bayern's battle rating, though there are also significant issues with the guns when considering battleship-on-battleship combat. &lt;br /&gt;
&lt;br /&gt;
One advantage the 38 cm/45 guns have above-average is their rates of fire: 2.3 rounds per minute, or roughly a 26 second reload. This rate of fire is the highest of any 14 inch (356 mm) or 15 inch (381 mm) guns currently in-game. This also gives the eight guns a collective rate of fire similar to a nine-gun battleship with a rate of fire of 2 rounds per minute, though it should be noted that most 14 inch-armed battleships have more than nine guns.&lt;br /&gt;
&lt;br /&gt;
The shells available for Bayern’s 380 mm guns also carry significant explosive charges. There are two shells available for the 38 cm/45 guns; 38 cm Sprenggranate L/4,1 mit Bodenzünder (Spgr. L/4,1 m BdZ) SAP and 38 cm Panzersprenggranate L/3,5 (Psgr. L/3,5) APCBC. Both rounds have a good muzzle velocity of 800 m/s, and therefore also have favourable ballistics for ease of aiming.&lt;br /&gt;
&lt;br /&gt;
The SAP has an excellent explosive filler of 67.1 kg of TNT and a decent penetration above 450 mm at point blank, though the penetration drops to 221 mm at a distance of 10 km. Therefore the 380 mm SAP is very effective against light and heavy cruisers at any range, and can even be used against unangled battleships at close range (⪅2 km for battleships, ⪅4 km for battlecruisers and Russian dreadnoughts) for great effect, though pursuing close range engagements will come at the expense of the Bayern’s survivability.&lt;br /&gt;
&lt;br /&gt;
The APCBC has a good explosive filler of 25 kg of TNT and a penetration of 595 mm at point blank. The penetration is unfortunately unimpressive; it’s largely comparable to the British 13.5 inch (343 mm) APC, which is not a compliment to the 15 inch Psgr. L/3,5. Even at 10 km, the APCBC may fail to penetrate other battleships’ belt armour, even if they are flat broadside. If enemy battleships are angling at range, the APCBC cannot penetrate their hulls. Similarly to the SAP, at long ranges it becomes necessary for the Bayern to close the gap in order to damage the enemy, but this also increases the Bayern’s vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
In another issue alongside the poor penetration, the turrets that the 38 cm/45 guns are mounted in are not outstanding; the turrets have slow traverse rates, though the rotation speed of 4.2 degrees per second is at least average among its contemporary battleships. The firing angles of the turrets are similarly average, allowing for effective but not extreme angling while maximising damage output. Additionally, the protection of the four turrets, while competent against cruiser fire, is not as effective against other battleship-calibre rounds.{{:SK L/45 (380 mm)/Ammunition|380 mm Spr.gr. L/4.1 Bdz., 380 mm Psgr. L/3.5 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|150 mm/45 SK L/45 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
Bayern's secondary armament consists of 16 casemate-mounted single 150 mm/45 SK L/45 cannons, distributed along the side of the ship’s hull. This is a relatively substantial casemate array when purely considering the number of guns, though the practical performance of the 150 mm guns limits the secondary armament’s effectiveness.&lt;br /&gt;
&lt;br /&gt;
The traverse rates of the casemate mounts are as poor as the rates of the main guns, and therefore cannot perform well against fast or manoeuvring targets. Moreover, the rate of fire for the 150 mm guns is only 7 rounds per minute, which restricts their damage output.&lt;br /&gt;
&lt;br /&gt;
The 150 mm/45 SK L/45 guns have access to three types of ammunition: HE, SAP, and APCBC. All three shell types have a good muzzle velocity of 835 m/s.&lt;br /&gt;
&lt;br /&gt;
The HE has a mediocre explosive filler of 1.6 kg of TNT. While this HE can hull-break light coastal vessels, the awful traverse speed of the casemates limits the effectiveness of the guns in this anti-coastal role. Moreover, the explosive filler is poorer than the filler of 5 inch HE shells found on destroyers, and is even less powerful than the Italian 120 mm HE. &lt;br /&gt;
&lt;br /&gt;
The SAP has an even worse explosive filler (1.05 kg of TNT) than the HE, and only has a penetration of 95 mm at point blank. This can penetrate unarmoured destroyers, but that is the extent of the SAP’s capabilities.&lt;br /&gt;
&lt;br /&gt;
The AP has an explosive mass of 990 g of TNT, and can penetrate 238 mm at point blank. Since AP is only 15 g of TNT less powerful than the SAP and has significantly more penetration, the 150 mm AP is better able to damage light cruisers while maintaining a similar performance against destroyers. However, it should be noted that the fuze delay on the AP is longer than the SAP, so the AP may overpenetrate destroyers if empty areas are hit.{{:150 mm/45 SK L/45 (150 mm)/Ammunition|150 mm Sprgr. L/4.1 Kz, 150 mm Sprgr. L/4.1 Bdz, 150 mm Psgr. L/3.7}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 AA SK L/45 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like many other WWI-era battleships, the anti-aircraft suite on the Bayern is particularly lacking. With only 2 x 88 mm cannons, one on the starboard and port side located near her aft-most funnel, Bayern will struggle to defend herself from enemy aircraft. The reload on these weapons is somewhat decent at 15 rounds per minute, though this is largely insufficient for AA duty. If a shot lands on an enemy aircraft, the 88 mm shell will almost always take it out of the sky, though this is a particularly rare situation given the mediocre traverse rates of the mount.&lt;br /&gt;
&lt;br /&gt;
With such a small amount of anti-aircraft weapons, their effectiveness against enemy ships is also negligible. It is not recommended to repair these if they are damaged while fighting other ships due to their minimal firepower and lack of AA ability.&lt;br /&gt;
&lt;br /&gt;
Overall, the anti-aircraft armament on the Bayern is mediocre and matches the poor effectiveness of most other WWI-era battleships.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|H/8 (600 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bayern has access to nine underwater torpedo tubes and 20 600 mm H/8 torpedoes. There are four torpedo tubes pointing out of both of the Bayern's sides, split in two forward of the first main gun, and two aft of the aft-most main gun. There is an additional torpedo tube pointing directly forward, located in the bow of the Bayern.&lt;br /&gt;
&lt;br /&gt;
These torpedoes have a satisfactory top speed of 67 km/h (without the torpedo mode modification) and an explosive filler of 268.8 kg of TNT (which can penetrate the typical 250 kg torpedo protection found on battleships), making them viable for use against cruisers and larger ships, though the lack of turning ability limits the use of torpedoes. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bayern is best suited to engage enemies at medium to long ranges, taking advantage of her heavy firepower while maximising the effectiveness of her armour scheme. Her eight 380mm guns with their high rate of fire can inflict serious damage on both capital ships and cruisers, and the high explosive filler of both Bayern’s SAP and AP shells ensures that penetrating hits deal significant damage. However, their penetration falls off significantly at longer ranges, which limits Bayern’s anti-battleship performance at long ranges.&lt;br /&gt;
&lt;br /&gt;
While Bayern's armour is thick enough to withstand most cruiser fire even at close ranges, her magazines and internal components are at risk against other capital ships; she should avoid closing to brawling distances with enemy dreadnoughts and battlecruisers if possible. Given her magazine placement near the waterline, close-quarters combat against enemy capital ships is extremely risky, as a single penetrating salvo could prove catastrophic and instantly destroy the Bayern. Therefore the Bayern must balance firing from a distance to preserve her survivability with closing to engage more effectively with her own main guns.&lt;br /&gt;
&lt;br /&gt;
Mobility is less of a defining trait for the Bayern, particularly when compared to battlecruisers and fast battleships, given the generally low manoeuvrability of dreadnoughts. Her good acceleration allows for some evasive manoeuvres if targeted by torpedoes, but while reasonably manoeuvrable for her size, her top speed is not exceptional. Thus the Bayern player must carefully position themselves based on the map and matchup, staying with allied ships while engaging enemies from a distance.&lt;br /&gt;
&lt;br /&gt;
It is advantageous, if possible, for the Bayern to operate near ships that possess strong anti-aircraft armaments, such as cruisers, modern battlecruisers, and modernised American battleships. While the Bayern has very little AA defence of its own, being accompanied by allied ships with heavy calibre AA guns allows their collective fire to keep enemy aircraft at bay and shield the Bayern from air attacks. These allied ships can also help screen for torpedo boats and other small, fast coastal vessels that could sneak up unnoticed and capitalise on the Bayern's weak anti-torpedo defences.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong belt armour&lt;br /&gt;
* Manoeuvrable: good acceleration and deceleration&lt;br /&gt;
* Excellent main gun damage due to high explosive filler for both SAP and AP rounds&lt;br /&gt;
* Above-average rate of fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak deck armour, only two layers of 30 mm armour plate&lt;br /&gt;
* Mediocre main gun penetration: SAP loses penetration over distance drastically, and APC has less than 600 mm penetration&lt;br /&gt;
* Main gun ammunition is stored together with auxiliary gun ammunition; they are prone to fire hazard and chain detonation&lt;br /&gt;
* Crew compartments and boilers/transmission are not separated by internal structural armour. Fire will spread and cause severe damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
SMS Bayern was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_battleship_bayern Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7699-development-sms-bayern-a-state-at-war-en|[Devblog] SMS Bayern - A State at War]]&lt;br /&gt;
* [[wikipedia:SMS Bayern|[Wikipedia] SMS Bayern]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182754</id>
		<title>SMS Bayern</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182754"/>
				<updated>2024-03-12T22:46:46Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Mobility */ everything but the &amp;quot;usage in battles&amp;quot; + britishization of english&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_bayern&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships ([[SMS Sachsen|Sachsen]] and Württemberg) were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
The Bayern was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. She boasts powerful 38 cm guns paired with an only 26-second reload which is faster than most dreadnoughts with smaller calibre guns. The ship itself is very well-protected, though caution is advised when the armour plates covering the magazines at the waterline are destroyed as this can lead to fatal magazine explosion. The coal bunkers behind the armour belt also further enhance the magazine protection. As the Bayern is a WWI-era ship, she is vulnerable to air attacks as she possesses very limited anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Bayern has a traditional distributed armour scheme, with armour plating protecting nearly the entirety of the ship. Even the layer which houses the secondary 150 mm cannons in casemate mounts has satisfactory horizontal protection against destroyer and light cruiser fire, being covered in 170 mm of rolled cemented armour. Moreover, critical areas of the Bayern such as turret faces, barbettes, and the bridge are all protected by 350 mm of armour.&lt;br /&gt;
&lt;br /&gt;
The most important part of Bayern's horizontal protection is her main belt, which has a maximal thickness of 350 mm and extends both above and below the waterline. The armoured citadel is additionally protected by more than 3 m of coal (effectively above 85 mm of RHA equivalency) and a turtleback of 30 mm. Bayern's side protection is superior to nearly all her tier peers; only her sisters of the Bayern class and the Scharnhorst have equivalent or better side protection, and the belt armour of the Bayern class is the thickest of any 7.0 battleship. That being said, Bayern's side armour can still be penetrated when unangled and/or at close range by other battleships and battlecruisers. Notably, the quite thin turtleback armour is overmatched by any shells exceeding 210 mm in calibre, and therefore does not provide effective protection against any battleship-calibre rounds.&lt;br /&gt;
&lt;br /&gt;
When facing an enemy at an angle, Bayern benefits from her distributed armour scheme, which includes an extended belt of 200 mm of rolled cemented armour, which tapers to 170 mm at the stern and connects to a 30 mm icebreaker at the bow. This complete longitudinal protection ensures that Bayern is fully protected against cruiser fire across the waterline of her entire hull, and her extended belt armour and icebreaker can prematurely fuze incoming battleship-calibre AP rounds when at an angle. Additionally, Bayern's transverse bulkhead armour is competent, with a maximal thickness of 300 mm around the centreline, though the transverse bulkhead armour decreases to a minimum of 170 mm as you move away from the centreline of the ship. In addition to the primary transverse bulkhead armour, there is an additional transverse armour plate of 140 mm at the point where the extended bow belt armour meets the icebreaker that further protects the Bayern from bow-on fire. The horizontal protection of the stern is also capped off by a 170 mm armour plate, though incoming fire directly hitting the stern from the rear is more unusual than bow-on fire.&lt;br /&gt;
&lt;br /&gt;
The vertical protection of the Bayern is significantly worse than her horizontal protection, as her design was created in an era before attack aircraft or plunging fire was a possible military threat. Her deck armour is only 40 mm of RHA around her smokestacks and superstructure, and the rest of her deck armour is even worse, at only 30 mm. The roof of the armoured citadel similarly is only protected by 30 mm. The lack of vertical protection means Bayern cannot resist any aerial attack, particularly if bombs are dropped. Even explosions from high-powered HE rounds, such as those found on British battleships like the Marlborough, can hit the Bayern's superstructure and splash downward, damaging internal components while bypassing the side armour that would otherwise stop those HE shells.&lt;br /&gt;
&lt;br /&gt;
In contrast with her side protection, Bayern's main turret protection is unimpressive compared to peer battleships. The turret face armour of 350 mm, while effective against cruiser-calibre fire, is definitively penetrated by battleships at ranges less than 10 km. This means that it's quite common for turrets to get disabled when combating other battleships unless a long range is maintained. The sides and backs of her turrets are even less protected at 250 mm and 290 mm respectively, though this armour remains solid against light cruisers until they are at point-blank range, and against more powerful heavy cruisers Bayern's side turret armour is effective until 5 km.&lt;br /&gt;
&lt;br /&gt;
A similar pitfall of Bayern's protection is her internal component locations; her 380 mm shell magazines end exactly at the waterline. This unfortunate placement, in addition to the massive size of her magazines, makes ammunition excessively susceptible to detonation by any penetrating shells. Bayern's boilers and transmissions are also located at the waterline and are therefore also very susceptible to damage. Bayern's propulsion system does have a theoretical merit in that it has three propellers and therefore increased redundancy, though in battle it's unlikely that penetrating hits will only damage one of the propeller systems without damaging any adjacent transmissions or ammunition magazines.&lt;br /&gt;
&lt;br /&gt;
Compounding on the magazine issue, Bayern lacks dedicated torpedo protection, and is therefore exceedingly susceptible to any underwater damage. While there is minor protection of underwater portions by more than a metre of coal and 50 mm plating, the enormous size of the magazines and the consequent proximity to the ship's sides means that torpedo hits near her ammunition stowages will likely cause catastrophic ammunition detonation. The Japanese Type 93 Model 3 torpedoes are a particular danger for the Bayern, given the torpedoes' great range and their nearly one ton of explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Bayern's mobility is generally unimpressive, as is typical for (super-)dreadnoughts. Bayern's top speed of 41 km/h (48 km/h in arcade) isn't great, though it does compare at least somewhat favourably to other nations' battleships; the Bayern is slightly faster than the American Standard-type battleships, the Russian dreadnoughts (and their Soviet modernisations), British battleships, and French dreadnoughts, though in all these cases the speed difference is near 1 km/h. To complete the national comparison, Japanese super-dreadnoughts and Italian battleships are faster than Bayern.&lt;br /&gt;
&lt;br /&gt;
Similarly to her moderate top speed, Bayern has a mediocre turning ability, reducing her ability to dodge incoming fire or torpedoes. Manoeuvres that involve quickly changing course or navigating obstacles are hindered by her slow turn rate, and therefore must be planned out in advance. That being said, Bayern does have good acceleration and deceleration for her displacement, allowing for some amount of evasive manoeuvring. Quickly changing speeds may throw off the enemy’s aim, and obfuscate attempts to torpedo the Bayern.{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|SK L/45 (380 mm)}}Bayern's main armament consists of eight powerful 38 cm/45 SK L/45 cannons in four twin turrets. The 380 mm (roughly 15 inch) guns have several merits against other battleship-calibre guns at the Bayern's battle rating, though there are also significant issues with the guns when considering battleship-on-battleship combat. &lt;br /&gt;
&lt;br /&gt;
One advantage the 38 cm/45 guns have above-average is their rates of fire: 2.3 rounds per minute, or roughly a 26 second reload. This rate of fire is the highest of any 14 inch (356 mm) or 15 inch (381 mm) guns currently in-game. This also gives the eight guns a collective rate of fire similar to a nine-gun battleship with a rate of fire of 2 rounds per minute, though it should be noted that most 14 inch-armed battleships have more than nine guns.&lt;br /&gt;
&lt;br /&gt;
The shells available for Bayern’s 380 mm guns also carry significant explosive charges. There are two shells available for the 38 cm/45 guns; 38 cm Sprenggranate L/4,1 mit Bodenzünder (Spgr. L/4,1 m BdZ) SAP and 38 cm Panzersprenggranate L/3,5 (Psgr. L/3,5) APCBC. Both rounds have a good muzzle velocity of 800 m/s, and therefore also have favourable ballistics for ease of aiming.&lt;br /&gt;
&lt;br /&gt;
The SAP has an excellent explosive filler of 67.1 kg of TNT and a decent penetration above 450 mm at point blank, though the penetration drops to 221 mm at a distance of 10 km. Therefore the 380 mm SAP is very effective against light and heavy cruisers at any range, and can even be used against unangled battleships at close range (⪅2 km for battleships, ⪅4 km for battlecruisers and Russian dreadnoughts) for great effect, though pursuing close range engagements will come at the expense of the Bayern’s survivability.&lt;br /&gt;
&lt;br /&gt;
The APCBC has a good explosive filler of 25 kg of TNT and a penetration of 595 mm at point blank. The penetration is unfortunately unimpressive; it’s largely comparable to the British 13.5 inch (343 mm) APC, which is not a compliment to the 15 inch Psgr. L/3,5. Even at 10 km, the APCBC may fail to penetrate other battleships’ belt armour, even if they are flat broadside. If enemy battleships are angling at range, the APCBC cannot penetrate their hulls. Similarly to the SAP, at long ranges it becomes necessary for the Bayern to close the gap in order to damage the enemy, but this also increases the Bayern’s vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
In another issue alongside the poor penetration, the turrets that the 38 cm/45 guns are mounted in are not outstanding; the turrets have slow traverse rates, though the rotation speed of 4.2 degrees per second is at least average among its contemporary battleships. The firing angles of the turrets are similarly average, allowing for effective but not extreme angling while maximising damage output. Additionally, the protection of the four turrets, while competent against cruiser fire, is not as effective against other battleship-calibre rounds.{{:SK L/45 (380 mm)/Ammunition|380 mm Spr.gr. L/4.1 Bdz., 380 mm Psgr. L/3.5 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|150 mm/45 SK L/45 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
Bayern's secondary armament consists of 16 casemate-mounted single 150 mm/45 SK L/45 cannons, distributed along the side of the ship’s hull. This is a relatively substantial casemate array when purely considering the number of guns, though the practical performance of the 150 mm guns limits the secondary armament’s effectiveness.&lt;br /&gt;
&lt;br /&gt;
The traverse rates of the casemate mounts are as poor as the rates of the main guns, and therefore cannot perform well against fast or manoeuvring targets. Moreover, the rate of fire for the 150 mm guns is only 7 rounds per minute, which restricts their damage output.&lt;br /&gt;
&lt;br /&gt;
The 150 mm/45 SK L/45 guns have access to three types of ammunition: HE, SAP, and APCBC. All three shell types have a good muzzle velocity of 835 m/s.&lt;br /&gt;
&lt;br /&gt;
The HE has a mediocre explosive filler of 1.6 kg of TNT. While this HE can hull-break light coastal vessels, the awful traverse speed of the casemates limits the effectiveness of the guns in this anti-coastal role. Moreover, the explosive filler is poorer than the filler of 5 inch HE shells found on destroyers, and is even less powerful than the Italian 120 mm HE. &lt;br /&gt;
&lt;br /&gt;
The SAP has an even worse explosive filler (1.05 kg of TNT) than the HE, and only has a penetration of 95 mm at point blank. This can penetrate unarmoured destroyers, but that is the extent of the SAP’s capabilities.&lt;br /&gt;
&lt;br /&gt;
The AP has an explosive mass of 990 g of TNT, and can penetrate 238 mm at point blank. Since AP is only 15 g of TNT less powerful than the SAP and has significantly more penetration, the 150 mm AP is better able to damage light cruisers while maintaining a similar performance against destroyers. However, it should be noted that the fuze delay on the AP is longer than the SAP, so the AP may overpenetrate destroyers if empty areas are hit.{{:150 mm/45 SK L/45 (150 mm)/Ammunition|150 mm Sprgr. L/4.1 Kz, 150 mm Sprgr. L/4.1 Bdz, 150 mm Psgr. L/3.7}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 AA SK L/45 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like many other WWI-era battleships, the anti-aircraft suite on the Bayern is particularly lacking. With only 2 x 88 mm cannons, one on the starboard and port side located near her aft-most funnel, Bayern will struggle to defend herself from enemy aircraft. The reload on these weapons is somewhat decent at 15 rounds per minute, though this is largely insufficient for AA duty. If a shot lands on an enemy aircraft, the 88 mm shell will almost always take it out of the sky, though this is a particularly rare situation given the mediocre traverse rates of the mount.&lt;br /&gt;
&lt;br /&gt;
With such a small amount of anti-aircraft weapons, their effectiveness against enemy ships is also negligible. It is not recommended to repair these if they are damaged while fighting other ships due to their minimal firepower and lack of AA ability.&lt;br /&gt;
&lt;br /&gt;
Overall, the anti-aircraft armament on the Bayern is mediocre and matches the poor effectiveness of most other WWI-era battleships.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|H/8 (600 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bayern has access to nine underwater torpedo tubes and 20 600 mm H/8 torpedoes. There are four torpedo tubes pointing out of both of the Bayern's sides, split in two forward of the first main gun, and two aft of the aft-most main gun. There is an additional torpedo tube pointing directly forward, located in the bow of the Bayern.&lt;br /&gt;
&lt;br /&gt;
These torpedoes have a satisfactory top speed of 67 km/h (without the torpedo mode modification) and an explosive filler of 268.8 kg of TNT (which can penetrate the typical 250 kg torpedo protection found on battleships), making them viable for use against cruisers and larger ships, though the lack of turning ability limits the use of torpedoes. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong belt armour&lt;br /&gt;
* Manoeuvrable: good acceleration and deceleration&lt;br /&gt;
* Excellent main gun damage due to high explosive filler for both SAP and AP rounds&lt;br /&gt;
* Above-average rate of fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak deck armour, only two layers of 30 mm armour plate&lt;br /&gt;
* Mediocre main gun penetration: SAP loses penetration over distance drastically, and APC has less than 600 mm penetration&lt;br /&gt;
* Main gun ammunition is stored together with auxiliary gun ammunition; they are prone to fire hazard and chain detonation&lt;br /&gt;
* Crew compartments and boilers/transmission are not separated by internal structural armour. Fire will spread and cause severe damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
SMS Bayern was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_battleship_bayern Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7699-development-sms-bayern-a-state-at-war-en|[Devblog] SMS Bayern - A State at War]]&lt;br /&gt;
* [[wikipedia:SMS Bayern|[Wikipedia] SMS Bayern]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182694</id>
		<title>SMS Bayern</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182694"/>
				<updated>2024-03-10T05:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: revised usage of the definite article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_bayern&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships ([[SMS Sachsen|Sachsen]] and Württemberg) were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
The Bayern was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. She boasts powerful 38 cm guns paired with an only 26-second reload which is faster than most dreadnoughts with smaller calibre guns. The ship itself is very well-protected, though caution is advised when the armour plates covering the magazines at the waterline are destroyed as this can lead to fatal magazine explosion. The coal bunkers behind the armour belt also further enhance the magazine protection. As the Bayern is a WWI-era ship, she is vulnerable to air attacks as she possesses very limited anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Bayern has a traditional distributed armor scheme, with armor plating protecting nearly the entirety of the ship. Even the layer which houses the secondary 150 mm cannons in casemate mounts has satisfactory horizontal protection against destroyer and light cruiser fire, being covered in 170 mm of rolled cemented armor. Moreover, critical areas of the Bayern such as turret faces, barbettes, and the bridge are all protected by 350 mm of armor.&lt;br /&gt;
&lt;br /&gt;
The most important part of Bayern's horizontal protection is her main belt, which has a maximal thickness of 350 mm and extends both above and below the waterline. The armored citadel is additionally protected by more than 3 m of coal (effectively above 85 mm of RHA equivalency) and a turtleback of 30 mm. Bayern's side protection is superior to nearly all her tier peers; only her sisters of the Bayern class and the Scharnhorst have equivalent or better side protection, and the belt armor of the Bayern class is the thickest of any 7.0 battleship. That being said, Bayern's side armor can still be penetrated when unangled and/or at close range by other battleships and battlecruisers. Notably, the quite thin turtleback armor is overmatched by any shells exceeding 210 mm in caliber, and therefore does not provide effective protection against any battleship-caliber rounds.&lt;br /&gt;
&lt;br /&gt;
When facing an enemy at an angle, Bayern benefits from her distributed armor scheme, which includes an extended belt of 200 mm of rolled cemented armor, which tapers to 170 mm at the stern and connects to a 30 mm icebreaker at the bow. This complete longitudinal protection ensures that Bayern is fully protected against cruiser fire across the waterline of her entire hull, and her extended belt armor and icebreaker can prematurely fuze incoming battleship-caliber AP rounds when at an angle. Additionally, Bayern's transverse bulkhead armor is competent, with a maximal thickness of 300 mm around the centerline, though the transverse bulkhead armor decreases to a minimum of 170 mm as you move away from the centerline of the ship. In addition to the primary transverse bulkhead armor, there is an additional transverse armor plate of 140 mm at the point where the extended bow belt armor meets the icebreaker that further protects the Bayern from bow-on fire. The horizontal protection of the stern is also capped off by a 170 mm armor plate, though incoming fire directly hitting the stern from the rear is more unusual than bow-on fire.&lt;br /&gt;
&lt;br /&gt;
The vertical protection of the Bayern is significantly worse than her horizontal protection, as her design was created in an era before attack aircraft or plunging fire was a possible military threat. Her deck armor is only 40 mm of RHA around her smokestacks and superstructure, and the rest of her deck armor is even worse, at only 30 mm. The roof of the armored citadel similarly is only protected by 30 mm. The lack of vertical protection means Bayern cannot resist any aerial attack, particularly if bombs are dropped. Even explosions from high-powered HE rounds, such as those found on British battleships like the Marlborough, can hit the Bayern's superstructure and splash downward, damaging internal components while bypassing the side armor that would otherwise stop those HE shells.&lt;br /&gt;
&lt;br /&gt;
In contrast with her side protection, Bayern's main turret protection is unimpressive compared to peer battleships. The turret face armor of 350 mm, while effective against cruiser-caliber fire, is definitively penetrated by battleships at ranges less than 10 km. This means that it's quite common for turrets to get disabled when combating other battleships unless a long range is maintained. The sides and backs of her turrets are even less protected at 250 mm and 290 mm respectively, though this armor remains solid against light cruisers until they are at point-blank range, and against more powerful heavy cruisers Bayern's side turret armor is effective until 5 km. &lt;br /&gt;
&lt;br /&gt;
A similar pitfall of Bayern's protection is her internal component locations; her 380 mm shell magazines end exactly at the waterline. This unfortunate placement, in addition to the massive size of her magazines, makes ammunition excessively susceptible to detonation by any penetrating shells. Bayern's boilers and transmissions are also located at the waterline and are therefore also very susceptible to damage. Bayern's propulsion system does have a theoretical merit in that it has three propellers and therefore increased redundancy, though in battle it's unlikely that penetrating hits will only damage one of the propeller systems without damaging any adjacent transmissions or ammunition magazines. &lt;br /&gt;
&lt;br /&gt;
Compounding on the magazine issue, Bayern lacks dedicated torpedo protection, and is therefore exceedingly susceptible to any underwater damage. While there is minor protection of underwater portions by more than a meter of coal and 50 mm plating, the enormous size of the magazines and the consequent proximity to the ship's sides means that torpedo hits near her ammunition stowages will likely cause catastrophic ammunition detonation. The Japanese Type 93 Model 3 torpedoes are a particular danger for the Bayern, given the torpedoes' great range and their nearly one ton of explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Bayern's mobility is generally unimpressive, as is typical for (super-)dreadnoughts. Bayern's top speed of 41 km/h (48 km/h in arcade) isn't great, though it does compare at least somewhat favorably to other nations' battleships; the Bayern is slightly faster than the American Standard-type battleships, the Russian dreadnoughts (and their Soviet modernizations), British battleships, and French dreadnoughts, though in all these cases the speed difference is near 1 km/h. To complete the national comparison, Japanese super-dreadnoughts and Italian battleships are faster than Bayern.&lt;br /&gt;
&lt;br /&gt;
Similarly to her moderate top speed, Bayern has a poor turning ability, reducing her ability to dodge incoming fire or torpedoes. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|SK L/45 (380 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:SK L/45 (380 mm)/Ammunition|380 mm Spr.gr. L/4.1 Bdz., 380 mm Psgr. L/3.5 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|150 mm/45 SK L/45 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:150 mm/45 SK L/45 (150 mm)/Ammunition|150 mm Sprgr. L/4.1 Kz, 150 mm Sprgr. L/4.1 Bdz, 150 mm Psgr. L/3.7}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 AA SK L/45 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like many other WWI-era battleships the anti-aircraft suite on the Bayern is very lacking. With only 2 x 88 mm cannons, one on the right and left side located near the centre of the ship, the Bayern will struggle to defend itself from enemy aircraft. The reload on these weapons in somewhat decent allowing for a semi-sustained rate of fire. If a shot lands on an enemy aircraft, the 88 mm shell will almost always take it out of the sky.&lt;br /&gt;
&lt;br /&gt;
With such a small amount of anti-aircraft weapons, their effectiveness against enemy ships will be negligible. It is not recommended to repair these while fighting other ships if they are damaged due to their minimal firepower.&lt;br /&gt;
&lt;br /&gt;
Overall, the anti-aircraft armament on the Bayern is mediocre and matches the poor effectiveness of most other WWI-era battleships.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|H/8 (600 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong belt armour&lt;br /&gt;
* Manoeuvrable: good acceleration and deceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak deck armour, only two layers of 30 mm armour plate&lt;br /&gt;
* Mediocre main gun: SAP loses penetration over distance drastically, and APC has less than 600 mm penetration&lt;br /&gt;
* Main gun ammunition is stored together with auxiliary gun ammunition; they are prone to fire hazard and chain detonation&lt;br /&gt;
* Crew compartments and boilers/transmission are not separated by internal structural armour. Fire will spread and cause severe damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
SMS Bayern was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_battleship_bayern Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7699-development-sms-bayern-a-state-at-war-en|[Devblog] SMS Bayern - A State at War]]&lt;br /&gt;
* [[wikipedia:SMS Bayern|[Wikipedia] SMS Bayern]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182690</id>
		<title>SMS Bayern</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SMS_Bayern&amp;diff=182690"/>
				<updated>2024-03-10T05:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Survivability and armour */ and mobility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_bayern&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships ([[SMS Sachsen|Sachsen]] and Württemberg) were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
The Bayern was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. She boasts powerful 38 cm guns paired with an only 26-second reload which is faster than most dreadnoughts with smaller calibre guns. The ship itself is very well-protected, though caution is advised when the armour plates covering the magazines at the waterline are destroyed as this can lead to fatal magazine explosion. The coal bunkers behind the armour belt also further enhance the magazine protection. As the Bayern is a WWI-era ship, she is vulnerable to air attacks as she possesses very limited anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Bayern has a traditional distributed armor scheme, with armor plating protecting nearly the entirety of the ship. Even the layer which houses the secondary 150 mm cannons in casemate mounts has satisfactory horizontal protection against destroyer and light cruiser fire, being covered in 170 mm of rolled cemented armor. Moreover, critical areas of the Bayern such as turret faces, barbettes, and the bridge are all protected by 350 mm of armor.&lt;br /&gt;
&lt;br /&gt;
The most important part of the Bayern's horizontal protection is her main belt, which has a maximal thickness of 350 mm and extends both above and below the waterline. The armored citadel is additionally protected by more than 3 m of coal (effectively above 85 mm of RHA equivalency) and a turtleback of 30 mm. The Bayern's side protection is superior to nearly all her tier peers; only her sisters of the Bayern class and the Scharnhorst have equivalent or better side protection, and the belt armor of the Bayern class is the thickest of any 7.0 battleship. That being said, the Bayern's side armor can still be penetrated when unangled and/or at close range by other battleships and battlecruisers. Notably, the quite thin turtleback armor is overmatched by any shells exceeding 210 mm in caliber, and therefore does not provide effective protection against any battleship-caliber rounds.&lt;br /&gt;
&lt;br /&gt;
When facing an enemy at an angle, the Bayern benefits from her distributed armor scheme, which includes an extended belt of 200 mm of rolled cemented armor, which tapers to 170 mm at the stern and connects to a 30 mm icebreaker at the bow. This complete longitudinal protection ensures that the Bayern is fully protected against cruiser fire across the waterline of her entire hull, and her extended belt armor and icebreaker can prematurely fuze incoming battleship-caliber AP rounds when at an angle. Additionally, the Bayern's transverse bulkhead armor is competent, with a maximal thickness of 300 mm around the centerline, though the transverse bulkhead armor decreases to a minimum of 170 mm as you move away from the centerline of the ship. In addition to the primary transverse bulkhead armor, there is an additional transverse armor plate of 140 mm at the point where the extended bow belt armor meets the icebreaker that further protects the Bayern from bow-on fire. The horizontal protection of the stern is also capped off by a 170 mm armor plate, though incoming fire directly hitting the stern from the rear is more unusual than bow-on fire.&lt;br /&gt;
&lt;br /&gt;
The vertical protection of the Bayern is significantly worse than her horizontal protection, as her design was created in an era before attack aircraft or plunging fire was a possible military threat. Her deck armor is only 40 mm of RHA around her smokestacks and superstructure, and the rest of her deck armor is even worse, at only 30 mm. The roof of the armored citadel similarly is only protected by 30 mm. The lack of vertical protection means the Bayern cannot resist any aerial attack, particularly if bombs are dropped. Even explosions from high-powered HE rounds, such as those found on British battleships like the Marlborough, can hit the Bayern's superstructure and splash downward, damaging internal components while bypassing the side armor that would otherwise stop those HE shells.&lt;br /&gt;
&lt;br /&gt;
In contrast with her side protection, the Bayern's main turret protection is unimpressive compared to peer battleships. The turret face armor of 350 mm, while effective against cruiser-caliber fire, is definitively penetrated by battleships at ranges less than 10 km. This means that it's quite common for turrets to get disabled when combating other battleships unless a long range is maintained. The sides and backs of her turrets are even less protected at 250 mm and 290 mm respectively, though this armor remains solid against light cruisers until they are at point-blank range, and against more powerful heavy cruisers the Bayern's side turret armor is effective until 5 km. &lt;br /&gt;
&lt;br /&gt;
A similar pitfall of the Bayern's protection is her internal component locations; her 380 mm shell magazines end exactly at the waterline. This unfortunate placement, in addition to the massive size of her magazines, makes ammunition excessively susceptible to detonation by any penetrating shells. The Bayern's boilers and transmissions are also located at the waterline and are therefore also very susceptible to damage. The propulsion system of the Bayern does have a theoretical merit in that it has three propellers and therefore increased redundancy, though in battle it's unlikely that penetrating hits will only damage one of the propeller systems without damaging any adjacent transmissions or ammunition magazines. &lt;br /&gt;
&lt;br /&gt;
Compounding on the magazine issue, the Bayern lacks dedicated torpedo protection, and is therefore exceedingly susceptible to any underwater damage. While there is minor protection of underwater portions by more than a meter of coal and 50 mm plating, the enormous size of the magazines and the consequent proximity to the ship's sides means that torpedo hits near her ammunition stowages will likely cause catastrophic ammunition detonation. The Japanese Type 93 Model 3 torpedoes are a particular danger for the Bayern, given the torpedoes' great range and their nearly one ton of explosive filler.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Bayern's mobility is generally unimpressive, as is typical for (super-)dreadnoughts. The Bayern's top speed of 41 km/h (48 km/h in arcade) isn't great, though it does compare at least somewhat favorably to other nations' battleships; the Bayern is slightly faster than the American Standard-type battleships, the Russian dreadnoughts (and their Soviet modernizations), British battleships, and French dreadnoughts, though in all these cases the speed difference is near 1 km/h. To complete the national comparison, Japanese super-dreadnoughts and Italian battleships are faster than the Bayern.&lt;br /&gt;
&lt;br /&gt;
Similarly to her moderate top speed, the Bayern has a poor turning ability, reducing her ability to dodge incoming fire or torpedoes. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|SK L/45 (380 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:SK L/45 (380 mm)/Ammunition|380 mm Spr.gr. L/4.1 Bdz., 380 mm Psgr. L/3.5 APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|150 mm/45 SK L/45 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:150 mm/45 SK L/45 (150 mm)/Ammunition|150 mm Sprgr. L/4.1 Kz, 150 mm Sprgr. L/4.1 Bdz, 150 mm Psgr. L/3.7}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|88 mm/45 AA SK L/45 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like many other WWI-era battleships the anti-aircraft suite on the Bayern is very lacking. With only 2 x 88 mm cannons, one on the right and left side located near the centre of the ship, the Bayern will struggle to defend itself from enemy aircraft. The reload on these weapons in somewhat decent allowing for a semi-sustained rate of fire. If a shot lands on an enemy aircraft, the 88 mm shell will almost always take it out of the sky.&lt;br /&gt;
&lt;br /&gt;
With such a small amount of anti-aircraft weapons, their effectiveness against enemy ships will be negligible. It is not recommended to repair these while fighting other ships if they are damaged due to their minimal firepower.&lt;br /&gt;
&lt;br /&gt;
Overall, the anti-aircraft armament on the Bayern is mediocre and matches the poor effectiveness of most other WWI-era battleships.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|H/8 (600 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong belt armour&lt;br /&gt;
* Manoeuvrable: good acceleration and deceleration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak deck armour, only two layers of 30 mm armour plate&lt;br /&gt;
* Mediocre main gun: SAP loses penetration over distance drastically, and APC has less than 600 mm penetration&lt;br /&gt;
* Main gun ammunition is stored together with auxiliary gun ammunition; they are prone to fire hazard and chain detonation&lt;br /&gt;
* Crew compartments and boilers/transmission are not separated by internal structural armour. Fire will spread and cause severe damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
SMS Bayern was the lead ship of the Bayern-class dreadnoughts of the Kaiserliche Marine. She had one sister, Baden, while the other two ordered ships were cancelled. She was laid down on 22nd December 1913 and commissioned on 15th July 1916. She saw very limited service during her career. Her most notable action was in September 1917 during Operation Albion where she, together with four König- and five Kaiser-class battleships, participated in seizing the Baltic island of Ösel (Saaremaa). During the operation, Bayern struck a mine and had to withdraw to Kiel to undergo repairs. Meanwhile, König and Kronprinz engaged the Russian pre-dreadnought battleship Slava and sunk it. After the German surrender, Bayern was to be handed over to the British. She was scuttled by her crew and sunk at Scapa Flow together with the majority of the German High Seas Fleet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_battleship_bayern Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7699-development-sms-bayern-a-state-at-war-en|[Devblog] SMS Bayern - A State at War]]&lt;br /&gt;
* [[wikipedia:SMS Bayern|[Wikipedia] SMS Bayern]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Howaldtswerke-Deutsche Werft}}&lt;br /&gt;
{{Germany battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182516</id>
		<title>Kronshtadt</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182516"/>
				<updated>2024-03-07T03:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: &lt;/p&gt;
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&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battlecruiser_kronshtadt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an incomplete Soviet battlecruiser (officially designated a &amp;quot;heavy cruiser&amp;quot;) built under the Soviet Navy's Project 69. The first iterations of the Project 69 design were drafted in the mid-1930s in the form of a heavy cruiser intended to defeat treaty cruisers of other naval powers. Over several years, the project evolved and grew in size and displacement, ultimately resulting in a 41,540-ton battlecruiser configuration. Kronshtadt's construction began in 1939, but soon after the German invasion of the Soviet Union permanently halted construction of the Project 69 ships. After the conclusion of the Second World War, the Project 69 design was ultimately considered obsolete as well as economically infeasible, and the Kronshtadt was subsequently scrapped. &lt;br /&gt;
&lt;br /&gt;
The Kronshtadt was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]] and is a unique battlecruiser in the Soviet tech tree. She stands out from other Russian and Soviet capital ships with her high speed and fast reload, making her very well-suited to hunting down cruisers. In addition, the main 305 mm guns of the Kronshtadt also have exceptionally good muzzle velocities, and therefore the AP shells have good penetration at close range. The Kronshtadt also has a significantly better AA suite compared to the Sevastopol and Imperatritsa Mariya class dreadnoughts, though her protection isn't increased compared to the aforementioned dreadnoughts; while the armour is largely resistant to cruiser-calibre gunfire, it does not fare as well against other capital ships. That being said, the hull of the Kronshtadt is spacious and provides decent survivability despite the relatively middling armour plating of the ship. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Firstly, the Kronshtadt uses an all or nothing armour scheme, wherein the vast majority of the armour is focused on the vital sections (the citadel) whilst the areas of lesser importance have little to no armour (the fore and aft). The main armour belt of the Kronshtadt is a respectable 230 mm of RCA (rolled cemented armour), covering most of the side of the hull above the waterline and extending a decent way under the waterline as well. [[File:Kronshtadt armour layout.png|thumb|Kronshtadt's 230 mm armour plate]]The bow of the ship features a 20 mm icebreaker, which can fuse penetrating shells before they hit the bulkhead, though it's only half the height of the armour belt, leaving an unprotected gap between the icebreaker and the deck. The forward bulkhead is quite thick, 330 mm of RCA. The aft bulkhead is a lesser 275 mm RCA, though still capable of protecting the internals. &lt;br /&gt;
&lt;br /&gt;
The deck of the citadel has three layers of armour, the first is only 14 mm, intended to fuse shells and bombs prematurely. Under this is the main armour deck, 90 mm of RHA (rolled homogeneous armour). The final layer is a 30 mm splinter deck, which tapers to 15 mm over the torpedo bulges. The deck of the fore and aft of the ship have only a single 10 mm layer.&lt;br /&gt;
&lt;br /&gt;
The main turrets have sloped turret faces with 305 mm of RCA, the turret sides and roof are a uniform 125 mm RCA, the rear has the same 305 mm as the turret face, meanwhile the more vulnerable gunshields only have 152 mm of RHA. The barbettes are angular with 9 sides and have 330 mm of RCA, however once under the main armour deck the barbettes thin all the way down to 30 mm of RHA. Lastly, the turret rangefinders are covered in 30 mm splinter protection. &lt;br /&gt;
&lt;br /&gt;
The bridge of the vessel is fully protected by RCA, with 330 mm and 275 mm armour plates on the front and back respectively, with 260 mm on the sides and a 125 mm roof, while the radio room below the bridge is completely enclosed in 50 mm RHA. The fire control room at the top of the superstructure also has 50 mm all around. &lt;br /&gt;
&lt;br /&gt;
The secondary 152 mm turrets have 100 mm faces, 50 mm sides and roofs, and 110 mm rears, with 75 mm barbettes. The 100 mm turrets are 50 mm all around with 40 mm barbettes. The 37 mm turrets have 14 mm all around with 20 mm barbettes. &lt;br /&gt;
&lt;br /&gt;
The funnels and fire directors are protected by 20 mm and 14 mm splinter protection respectively. All of the auxiliary turret and superstructure protection is made of rolled homogeneous armour (RHA). &lt;br /&gt;
&lt;br /&gt;
In terms of underwater protection, the ship uses American-style torpedo bulges with 4 longitudinal bulkheads, rated to be able to absorb 250 kg of explosive weight, though the original design specifies that it should be able to withstand 500 kg. The bulges cover 61% of the ships length and have a maximum depth of 6 m, tapering to 4 m fore and aft. &lt;br /&gt;
[[File:Kronshtadt &amp;amp; Nevada.png|thumb|The sheer size of the Kronshtadt compared to the 356mm armed USS Nevada.]]&lt;br /&gt;
Something that may be important in terms of survivability is the sheer size of the vessel. At 41kt, the Kronshtadt is the second heaviest playable vehicle in the entire game, second only to HMS Hood. Combined with being a battlecruiser built for high speeds, it has a very long hull that makes for a huge target. The ship can be more easily targeted and may end up being hit by more shells in any given salvo than a smaller vessel would have been hit by. That being said, the size does help when combatting aircraft as the more spread out internals and modules can result in bomb hits destroying comparatively less of the vital parts of the ship than if they had all been clustered up within a smaller hull.  &lt;br /&gt;
&lt;br /&gt;
As a side note, the main armour belt curves with the hull of the ship, resulting in the foremost and rearmost (but mostly the foremost, and conveniently right in front of the turrets) armour plates having a noticeable degree of incline outwards rather than standing vertically, which can substantially increase the effective thickness against shells hitting those particular areas, especially if the ship is already angled.   &lt;br /&gt;
&lt;br /&gt;
Lastly, the ship has a hefty crew complement of 1,406. Though not the most by capital ship standards, this is still a more than respectable number. &lt;br /&gt;
&lt;br /&gt;
Overall, the Kronshtadt is a surprisingly damage resistant ship for a battlecruiser. Though only 230 mm, the main belt can still block high calibre AP shells when angled and the belt being relatively tall and lengthy makes it excellent for blocking HE fragments and catching shells that would have otherwise plunged into the upper decks. The layered armoured deck is great at resisting some of the smaller bombs and can shrug off any armour piercing shells in game except possibly at extremely long range. The turrets are reasonably sturdy, though can occasionally be knocked out by armour piercing shells hitting the relatively thin sides, however the ships ammunition doesn't tend to explode very often and if it does, the vessel can even survive one or two of the main magazines detonating, provided the payer keeps on top of damage control. The ship in general is very HE-resistant, due to a number of factors, but mainly thanks to how the ship has a relatively small number of AA guns, which are all safe within fully enclosed turrets and covered in anti-fragmentation armour rather than being in open mounts spread across the deck.  In most circumstances, the ship can practically ignore cruiser fire (at least, from a single ship) at anything other than short ranges and thanks to the torpedo protection, the ship is nearly immune to torpedoes which aren't strong enough to overpower your defences. &lt;br /&gt;
&lt;br /&gt;
The ship is still vulnerable to other capital ships when not angled. If you're in a duel with another battleship or battlecruiser, point the bow as much as you can toward them while being able to fire all main turrets, though if you've taken major damage you may opt to angle even further at the expense of not being able to fire your aft turret. Take care when fighting heavy cruisers at close range, such as the Prinz Eugen, Admiral Hipper, or Des Moines, as they can punch through your belt armour at close range with ease, creating significant risk of ammunition detonation. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Kronshtadt at high speed.png|thumb|Kronshtadt at full speed]] &lt;br /&gt;
The Kronshtadt uses 3 propeller shafts, powered by Brown Boveri steam turbines and 12 x 7u-bis water-tube boilers contained in 3 engine blocks, which are ducted into two funnels, propelling the ship to an impressive maximum speed of 61 km/h (71 km/h in arcade), faster than HMS Hood or IJN Haruna (57 km/h) and slightly faster than the battleship Scharnhorst (59 km/h). &lt;br /&gt;
&lt;br /&gt;
Though the vessel is extremely large, the acceleration and deceleration of the vessel is decently quick enough that you can still utilise it to dodge fire from other capital ships. &lt;br /&gt;
&lt;br /&gt;
Being a long and heavy ship, the 41,000 t Kronshtadt has a large turning circle and manoeuvres like a brick when stock, though the ship becomes noticeably more responsive and agile with all the mobility upgrades. The ship also tends to keel to the side somewhat when making high speed turns, especially when fully upgraded, which can thoroughly interrupt your aiming and make it physically impossible to aim at closer range targets on the side you're turning towards until you've stopped turning and recovered from the list. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|305 mm/54 B-50 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kronshtadt is armed with a total of 9 x electrically-powered 305 mm 54-calibre B-50 cannons, arranged in 3 x large triple turrets, two superfiring fore and one aft. The ship carries 100 shells per gun, 900 in total. 100 main battery shells per gun mean only 100 full broadsides, little more than half an hour's worth of continuous firing. You may run out of main battery shells after extended engagements, such as in EC.&lt;br /&gt;
&lt;br /&gt;
The cannons can be depressed to -3° and elevated to +45° with an elevation rate of 10°/s, while the turrets can traverse at an impressive 5°/s, giving you relatively good gun handling for turrets of this size. The cannons have an average level of dispersion, not too accurate, not too spaced out. &lt;br /&gt;
&lt;br /&gt;
The turrets have a stock reload of 26 seconds, but can drop to 20 seconds with a max crew, which is considerably faster firing than most other ships armed with this calibre, though not quite as fast firing as the Scharnhorst with its 283 mm guns. &lt;br /&gt;
&lt;br /&gt;
Unlike other Soviet capital ships, the Kronshtadt does not have any SAP ammunition for the main turrets, having only access to HE and AP shells. &lt;br /&gt;
[[File:Kronshtadt broadside.png|thumb|Kronshtadt firing a full broadside of AP shells.]]&lt;br /&gt;
The high-explosive shell weighs 314 kg and has a high filler mass, 55.41 kg of TNT with 72 mm of explosive penetration at any angle. The muzzle velocity of the shell is 1,000 m/s, the highest of any battleship calibre shell in game, making long range aiming much easier at the expense of not being able to arc shots over the tops of islands quite as well. The HE shell is great for destroying any targets, from patrol boats up to some of the more heavily armoured cruisers and some capital ships. When fighting capital ships, the shell is very handy for knocking out unprotected crew, setting devastating fires and creating holes for flooding, which can occasionally sink enemy vessels if they don't keep on top of repairing leaks. Plus, if you strike your enemies turrets with this shell then there's a high chance you will destroy their gun barrels and cripple their firepower until they're repaired. &lt;br /&gt;
&lt;br /&gt;
The armour-piercing shell weighs 470.9 kg and has a bursting charge of 12.2 kg of A-IX-2, equivalent to 18.79 kg of TNT, which is a brilliant level of filler for an AP shell. For comparison, the USS Arizona (356 mm guns) has 14 kg in its AP shells and the Scharnhorst (283 mm guns) has only 7 kg. The armour penetration statistics are just as impressive, with the shell cleaving through 677 mm of armour at 1 km away and still being capable of punching past 333 mm at 15 km away. This is a comparable level of penetration to 380 mm cannons. With a fuse delay of 0.05 seconds, the shell can often pass right through soft targets like boats and destroyers, dealing little damage other than flooding, though is still useful against cruisers that have a lot of armour or that are angled toward you. The shell also has a muzzle velocity of 900 m/s which, while lower than the HE shell due to being much heavier, is still fairly fast and still allows for relatively easy aiming at long range.&lt;br /&gt;
&lt;br /&gt;
Both of these shells are of exceptional quality and together give you the capability to defeat any vessel in the game.&lt;br /&gt;
&lt;br /&gt;
{{:305 mm/54 B-50 (305 mm)/Ammunition|12 inch HE patt. 1928, 12 inch APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|152 mm/57 B-38 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kronshtadt consists of 8 x 152 mm 57-calibre B-38 cannons, arranged in 4 x twin turrets near the front of the superstructure, two on the starboard side, two on the port side, with the foremost turrets inboard and on raised barbettes, giving them good arcs of fire. They carry 150 shells per gun, 300 per turret, 1,200 in total. &lt;br /&gt;
&lt;br /&gt;
These turrets carry the same cannons that can be found in the main armament of the [[Chapayev]]- and [[Sverdlov]]-class light cruisers, renowned for their excellent guns. You have decent gun handling with these turrets, with elevation limits at -5° to +45°, an elevation rate of 13°/s and a traversal rate of 7.2°/s. Your turrets have a 10-second reload, 8 with a max crew. &lt;br /&gt;
&lt;br /&gt;
You have four shell types to choose from : &lt;br /&gt;
&lt;br /&gt;
* HE - 55 kg mass, 950 m/s muzzle velocity, 6 kg of TNT filler with 0.1 mm fuse sensitivity and 50 mm of explosive penetration at any angle. &lt;br /&gt;
* SAPBC - 55 kg mass, 950 m/s muzzle velocity, a filler of 5.9 kg of TNTeq with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 172 mm at 1 km, 74 mm at 10 km and 52 mm at 15 km.  &lt;br /&gt;
* APCBC - 55 kg mass, 950 m/s muzzle velocity, 1.69 kg of TNTeq for filler with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 333 mm at 1 km, 143 mm at 10 km and 100 mm at 15 km.  &lt;br /&gt;
* HE-TF - 54.23 kg mass, 950 m/s muzzle velocity, 10.1 kg of TNTeq with 0.01 mm fuse sensitivity and 62 mm of explosive penetration at any angle, equipped with a timed fuse for use against aircraft. &lt;br /&gt;
&lt;br /&gt;
[[File:Kronshtadt 152mm.png|thumb|The two starboard 152 mm turrets of the Kronshtadt]]&lt;br /&gt;
Now whilst these are good guns in cruiser terms, they're not all that much for a battlecruiser like the Kronshtadt. You only have a maximum broadside of 4 guns and the reload isn't exactly the fastest. They're not of much use against small boats because your anti-aircraft suite can take care of them much more effectively. While you can do some damage to cruisers and capital ships with the 152 mm cannons, they really don't add much to the damage output of the main 305 mm cannons. The main guns can fire almost as fast as some heavy cruisers and deal overwhelming damage in comparison to the 152 mm, meaning that using the secondary guns against major ships won't make a noticeable difference. It's therefore recommended to load the guns with the HE-TF shells so they can be of use against aircraft by acting as heavy AA batteries. With over 6 kg of filler, the shells can be very effective if they detonate in the vicinity of an inbound aircraft and have more range than anything in your dedicated AA suite. As before, the slow reload rate is not ideal in this role, but they have more use against aircraft than warships and might just save you when conventional AA fails. Plus, the high explosive filler means they can still be of occasional use against soft surface targets.&lt;br /&gt;
&lt;br /&gt;
{{:152 mm/57 B-38 (152 mm)/Ammunition|152 mm OF-35 HE, 152 mm B-35 AP, 152 mm PB-35 SAP, 152 mm ZS-35 AA}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
[[File:Kronshtadt 37mm turrets.png|thumb|All of the anti-air autocannons are concentrated into a small number of quad turrets like this.]]&lt;br /&gt;
The main anti-air armament of the Kronshtadt is made up of 28 x 37 mm 67-calibre water-cooled 70-K autocannons. What's unique about the AA on the Kronshtadt is that all the anti-air guns are are grouped into a handful of miniature turrets, whereas pretty much every other vessel in game has at least some of its anti-air guns as open air gun mounts, which are highly vulnerable to explosive damage. The vessel has seven quad turrets in total with three positioned on the fore of the superstructure and four on the aft. This is complemented by 8 x 100 mm 56-calibre B-34 dual purpose cannons arranged in four twin turrets, all of which are grouped on the rear of the superstructure. The 37 mm guns each carry 2,000 rounds of ammunition each, 8,000 per turret, 56,000 in total, while the 100 mm turrets carry 300 rounds per gun, 600 per turret and 2,400 in total. &lt;br /&gt;
The 37 mm turrets have elevation limits of -10° to +85°, enabling them to fire in nearly any direction, whilst they can traverse at 20°/s and elevate at 15°/s. The guns fire a 732 g shell at a muzzle velocity of 880 m/s. With a reload speed of 0.4 seconds, each gun has a rate of fire of 126 RPM, giving each turret a rate of fire of 504 RPM. With an average of 5 turrets on a broadside target, that lets you fire at an inbound target with a potential of at least 2,500 RPM. &lt;br /&gt;
&lt;br /&gt;
The 100 mm turrets have almost identical elevation limits of -8° to +85°, though the targeting speed is lesser, at 12°/s traverse and 10°/s elevation. They fire a 15.6 kg HE-TF shell at a muzzle velocity of 900 m/s every 4 seconds for a rate of fire of 30 RPM per turret, 60 RPM on a broadside. [[File:Kronshtadt AA fire.png|thumb|Anti-air fire from the aft turrets of the Kronshtadt]]Overall, and despite having relatively few anti-air turrets, the Kronshtadt has a decent level of AA capability that wouldn't be out of place on your average cruiser. Now, the 37 mm turrets fire all the guns on the turret simultaneously, so there's a noticeable gap between each shot as they reload, but you can occasionally get circumstances where, due to overheating and such, the turrets end up staggering the fire of their 4 guns, giving a much more useful density of fire. Unfortunately, there is no option or button to allow for staggered fire at all times. The turrets are not bad when it comes to accuracy as well, often striking aircraft at medium range and nailing aircraft that get too close, though as always, this can heavily depend on the aircraft in question and who is flying it. The 37 mm cannons don't usually need many hits to bring a plane down. Unfortunately though, due to all being in entire turrets, the guns aren't the fastest to respond to aircraft that appear from nowhere or that get close enough to outrun the rate the turrets can traverse. The 100 mm cannons can create a reasonably dense flak field that can reach out much further than the 37 mm guns, though the relatively low calibre of the cannons and only having timed fuses instead of proximity fuses means that it's not uncommon for aircraft to just fly through the flak while taking little to no damage unless a lucky shell detonates right next to the plane. &lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly effective main calibre shells&lt;br /&gt;
* Fast reload for the main turrets&lt;br /&gt;
* Effective armour layout&lt;br /&gt;
* Large crew count&lt;br /&gt;
* Generally resistant to HE fragmentation and bombs&lt;br /&gt;
* Surprisingly capable AA&lt;br /&gt;
* High top speed, great for EC battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main belt can easily be penetrated when not angled&lt;br /&gt;
* Huge and easily recognisable target&lt;br /&gt;
* Wide turn radius, plus a tendency to lean too much to the side in a turn&lt;br /&gt;
* No proximity fuse AA shells, only time-fused shells&lt;br /&gt;
* Secondary battery with a low damage output&lt;br /&gt;
* Limited ammunition count for the main guns if you play Enduring Confrontation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|Devblog]] ===&lt;br /&gt;
During the 1930s Soviet shipbuilders were intensely working on designing new warships for the Soviet Navy. Among the top priorities was the development of a new cruiser design that could counter 10,000-ton cruisers of other nations. Several design proposals were submitted by 1935, of which none passed initial approval. The navy requested a new design, but the signing of a naval agreement with Great Britain in 1937 caused the requirements to collide with another similar project, ultimately resulting in this effort to also be canceled shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Navy still sought to construct a fast and strong counter to other nations' cruisers, resulting in the development of the Project 69 battlecruiser. However, the already modified requirements for a 26,200-ton vessel proved to be insufficient after the Soviet Navy found out about the specifications of the German Scharnhost class of battleships. This led to yet another update to the requirements in July 1938, now calling for an upgunned and up-armored 31,000-ton battlecruiser (or &amp;quot;heavy cruiser&amp;quot;). After another series of revisions, the design was finally approved for construction in Summer 1939, with two ships being ordered for completion by 1943.&lt;br /&gt;
&lt;br /&gt;
One of the ordered ships - Kronshtadt - was laid down in Leningrad on 30th November, 1939. However, due to severe production delays, the warship was only deemed 10% completed by the time the German army launched its offensive on the USSR in June 1941. Following the invasion, all further construction work was suspended with some part of Kronshtadt being later used for fortifications around Leningrad. After the war, plans were formulated to convert the Kronshtadt into an aircraft carrier, but the design was already seen as outdated leading to the proposal being rejected. In 1947, the ultimate decision was made to dismantle and scrap the partially built hull.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battlecruiser_kronshtadt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kronshtadt: Shattered Dream]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182515</id>
		<title>Kronshtadt</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182515"/>
				<updated>2024-03-07T03:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: I mistakenly originally said that the Kronshtadt's armor was worse than Russian dreadnoughts; in reality the Kronshtadt has thicker armor plates, but lacks the coal bunker protection of the dreadnoughts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battlecruiser_kronshtadt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an incomplete Soviet battlecruiser (officially designated a &amp;quot;heavy cruiser&amp;quot;) built under the Soviet Navy's Project 69. The first iterations of the Project 69 design were drafted in the mid-1930s in the form of a heavy cruiser intended to defeat treaty cruisers of other naval powers. Over several years, the project evolved and grew in size and displacement, ultimately resulting in a 41,540-ton battlecruiser configuration. Kronshtadt's construction began in 1939, but soon after the German invasion of the Soviet Union permanently halted construction of the Project 69 ships. After the conclusion of the Second World War, the Project 69 design was ultimately considered obsolete as well as economically infeasible, and the Kronshtadt was subsequently scrapped. &lt;br /&gt;
&lt;br /&gt;
The Kronshtadt was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]] and is a unique battlecruiser in the Soviet tech tree. She stands out from other Russian and Soviet capital ships with her high speed and fast reload, making her very well-suited to hunting down cruisers. In addition, the main 305 mm guns of the Kronshtadt also have exceptionally good muzzle velocities, and therefore the AP shells have good penetration at close range. The Kronshtadt also has a significantly better AA suite compared to the Sevastopol and Imperatritsa Mariya class dreadnoughts, though her protection isn't superior to the aforementioned dreadnoughts; while the armour is largely resistant to cruiser-calibre gunfire, it does not fare as well against other capital ships. That being said, the hull of the Kronshtadt is spacious and provides decent survivability despite the relatively middling armour plating of the ship. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Firstly, the Kronshtadt uses an all or nothing armour scheme, wherein the vast majority of the armour is focused on the vital sections (the citadel) whilst the areas of lesser importance have little to no armour (the fore and aft). The main armour belt of the Kronshtadt is a respectable 230 mm of RCA (rolled cemented armour), covering most of the side of the hull above the waterline and extending a decent way under the waterline as well. [[File:Kronshtadt armour layout.png|thumb|Kronshtadt's 230 mm armour plate]]The bow of the ship features a 20 mm icebreaker, which can fuse penetrating shells before they hit the bulkhead, though it's only half the height of the armour belt, leaving an unprotected gap between the icebreaker and the deck. The forward bulkhead is quite thick, 330 mm of RCA. The aft bulkhead is a lesser 275 mm RCA, though still capable of protecting the internals. &lt;br /&gt;
&lt;br /&gt;
The deck of the citadel has three layers of armour, the first is only 14 mm, intended to fuse shells and bombs prematurely. Under this is the main armour deck, 90 mm of RHA (rolled homogeneous armour). The final layer is a 30 mm splinter deck, which tapers to 15 mm over the torpedo bulges. The deck of the fore and aft of the ship have only a single 10 mm layer.&lt;br /&gt;
&lt;br /&gt;
The main turrets have sloped turret faces with 305 mm of RCA, the turret sides and roof are a uniform 125 mm RCA, the rear has the same 305 mm as the turret face, meanwhile the more vulnerable gunshields only have 152 mm of RHA. The barbettes are angular with 9 sides and have 330 mm of RCA, however once under the main armour deck the barbettes thin all the way down to 30 mm of RHA. Lastly, the turret rangefinders are covered in 30 mm splinter protection. &lt;br /&gt;
&lt;br /&gt;
The bridge of the vessel is fully protected by RCA, with 330 mm and 275 mm armour plates on the front and back respectively, with 260 mm on the sides and a 125 mm roof, while the radio room below the bridge is completely enclosed in 50 mm RHA. The fire control room at the top of the superstructure also has 50 mm all around. &lt;br /&gt;
&lt;br /&gt;
The secondary 152 mm turrets have 100 mm faces, 50 mm sides and roofs, and 110 mm rears, with 75 mm barbettes. The 100 mm turrets are 50 mm all around with 40 mm barbettes. The 37 mm turrets have 14 mm all around with 20 mm barbettes. &lt;br /&gt;
&lt;br /&gt;
The funnels and fire directors are protected by 20 mm and 14 mm splinter protection respectively. All of the auxiliary turret and superstructure protection is made of rolled homogeneous armour (RHA). &lt;br /&gt;
&lt;br /&gt;
In terms of underwater protection, the ship uses American-style torpedo bulges with 4 longitudinal bulkheads, rated to be able to absorb 250 kg of explosive weight, though the original design specifies that it should be able to withstand 500 kg. The bulges cover 61% of the ships length and have a maximum depth of 6 m, tapering to 4 m fore and aft. &lt;br /&gt;
[[File:Kronshtadt &amp;amp; Nevada.png|thumb|The sheer size of the Kronshtadt compared to the 356mm armed USS Nevada.]]&lt;br /&gt;
Something that may be important in terms of survivability is the sheer size of the vessel. At 41kt, the Kronshtadt is the second heaviest playable vehicle in the entire game, second only to HMS Hood. Combined with being a battlecruiser built for high speeds, it has a very long hull that makes for a huge target. The ship can be more easily targeted and may end up being hit by more shells in any given salvo than a smaller vessel would have been hit by. That being said, the size does help when combatting aircraft as the more spread out internals and modules can result in bomb hits destroying comparatively less of the vital parts of the ship than if they had all been clustered up within a smaller hull.  &lt;br /&gt;
&lt;br /&gt;
As a side note, the main armour belt curves with the hull of the ship, resulting in the foremost and rearmost (but mostly the foremost, and conveniently right in front of the turrets) armour plates having a noticeable degree of incline outwards rather than standing vertically, which can substantially increase the effective thickness against shells hitting those particular areas, especially if the ship is already angled.   &lt;br /&gt;
&lt;br /&gt;
Lastly, the ship has a hefty crew complement of 1,406. Though not the most by capital ship standards, this is still a more than respectable number. &lt;br /&gt;
&lt;br /&gt;
Overall, the Kronshtadt is a surprisingly damage resistant ship for a battlecruiser. Though only 230 mm, the main belt can still block high calibre AP shells when angled and the belt being relatively tall and lengthy makes it excellent for blocking HE fragments and catching shells that would have otherwise plunged into the upper decks. The layered armoured deck is great at resisting some of the smaller bombs and can shrug off any armour piercing shells in game except possibly at extremely long range. The turrets are reasonably sturdy, though can occasionally be knocked out by armour piercing shells hitting the relatively thin sides, however the ships ammunition doesn't tend to explode very often and if it does, the vessel can even survive one or two of the main magazines detonating, provided the payer keeps on top of damage control. The ship in general is very HE-resistant, due to a number of factors, but mainly thanks to how the ship has a relatively small number of AA guns, which are all safe within fully enclosed turrets and covered in anti-fragmentation armour rather than being in open mounts spread across the deck.  In most circumstances, the ship can practically ignore cruiser fire (at least, from a single ship) at anything other than short ranges and thanks to the torpedo protection, the ship is nearly immune to torpedoes which aren't strong enough to overpower your defences. &lt;br /&gt;
&lt;br /&gt;
The ship is still vulnerable to other capital ships when not angled. If you're in a duel with another battleship or battlecruiser, point the bow as much as you can toward them while being able to fire all main turrets, though if you've taken major damage you may opt to angle even further at the expense of not being able to fire your aft turret. Take care when fighting heavy cruisers at close range, such as the Prinz Eugen, Admiral Hipper, or Des Moines, as they can punch through your belt armour at close range with ease, creating significant risk of ammunition detonation. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Kronshtadt at high speed.png|thumb|Kronshtadt at full speed]] &lt;br /&gt;
The Kronshtadt uses 3 propeller shafts, powered by Brown Boveri steam turbines and 12 x 7u-bis water-tube boilers contained in 3 engine blocks, which are ducted into two funnels, propelling the ship to an impressive maximum speed of 61 km/h (71 km/h in arcade), faster than HMS Hood or IJN Haruna (57 km/h) and slightly faster than the battleship Scharnhorst (59 km/h). &lt;br /&gt;
&lt;br /&gt;
Though the vessel is extremely large, the acceleration and deceleration of the vessel is decently quick enough that you can still utilise it to dodge fire from other capital ships. &lt;br /&gt;
&lt;br /&gt;
Being a long and heavy ship, the 41,000 t Kronshtadt has a large turning circle and manoeuvres like a brick when stock, though the ship becomes noticeably more responsive and agile with all the mobility upgrades. The ship also tends to keel to the side somewhat when making high speed turns, especially when fully upgraded, which can thoroughly interrupt your aiming and make it physically impossible to aim at closer range targets on the side you're turning towards until you've stopped turning and recovered from the list. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|305 mm/54 B-50 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kronshtadt is armed with a total of 9 x electrically-powered 305 mm 54-calibre B-50 cannons, arranged in 3 x large triple turrets, two superfiring fore and one aft. The ship carries 100 shells per gun, 900 in total. 100 main battery shells per gun mean only 100 full broadsides, little more than half an hour's worth of continuous firing. You may run out of main battery shells after extended engagements, such as in EC.&lt;br /&gt;
&lt;br /&gt;
The cannons can be depressed to -3° and elevated to +45° with an elevation rate of 10°/s, while the turrets can traverse at an impressive 5°/s, giving you relatively good gun handling for turrets of this size. The cannons have an average level of dispersion, not too accurate, not too spaced out. &lt;br /&gt;
&lt;br /&gt;
The turrets have a stock reload of 26 seconds, but can drop to 20 seconds with a max crew, which is considerably faster firing than most other ships armed with this calibre, though not quite as fast firing as the Scharnhorst with its 283 mm guns. &lt;br /&gt;
&lt;br /&gt;
Unlike other Soviet capital ships, the Kronshtadt does not have any SAP ammunition for the main turrets, having only access to HE and AP shells. &lt;br /&gt;
[[File:Kronshtadt broadside.png|thumb|Kronshtadt firing a full broadside of AP shells.]]&lt;br /&gt;
The high-explosive shell weighs 314 kg and has a high filler mass, 55.41 kg of TNT with 72 mm of explosive penetration at any angle. The muzzle velocity of the shell is 1,000 m/s, the highest of any battleship calibre shell in game, making long range aiming much easier at the expense of not being able to arc shots over the tops of islands quite as well. The HE shell is great for destroying any targets, from patrol boats up to some of the more heavily armoured cruisers and some capital ships. When fighting capital ships, the shell is very handy for knocking out unprotected crew, setting devastating fires and creating holes for flooding, which can occasionally sink enemy vessels if they don't keep on top of repairing leaks. Plus, if you strike your enemies turrets with this shell then there's a high chance you will destroy their gun barrels and cripple their firepower until they're repaired. &lt;br /&gt;
&lt;br /&gt;
The armour-piercing shell weighs 470.9 kg and has a bursting charge of 12.2 kg of A-IX-2, equivalent to 18.79 kg of TNT, which is a brilliant level of filler for an AP shell. For comparison, the USS Arizona (356 mm guns) has 14 kg in its AP shells and the Scharnhorst (283 mm guns) has only 7 kg. The armour penetration statistics are just as impressive, with the shell cleaving through 677 mm of armour at 1 km away and still being capable of punching past 333 mm at 15 km away. This is a comparable level of penetration to 380 mm cannons. With a fuse delay of 0.05 seconds, the shell can often pass right through soft targets like boats and destroyers, dealing little damage other than flooding, though is still useful against cruisers that have a lot of armour or that are angled toward you. The shell also has a muzzle velocity of 900 m/s which, while lower than the HE shell due to being much heavier, is still fairly fast and still allows for relatively easy aiming at long range.&lt;br /&gt;
&lt;br /&gt;
Both of these shells are of exceptional quality and together give you the capability to defeat any vessel in the game.&lt;br /&gt;
&lt;br /&gt;
{{:305 mm/54 B-50 (305 mm)/Ammunition|12 inch HE patt. 1928, 12 inch APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|152 mm/57 B-38 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kronshtadt consists of 8 x 152 mm 57-calibre B-38 cannons, arranged in 4 x twin turrets near the front of the superstructure, two on the starboard side, two on the port side, with the foremost turrets inboard and on raised barbettes, giving them good arcs of fire. They carry 150 shells per gun, 300 per turret, 1,200 in total. &lt;br /&gt;
&lt;br /&gt;
These turrets carry the same cannons that can be found in the main armament of the [[Chapayev]]- and [[Sverdlov]]-class light cruisers, renowned for their excellent guns. You have decent gun handling with these turrets, with elevation limits at -5° to +45°, an elevation rate of 13°/s and a traversal rate of 7.2°/s. Your turrets have a 10-second reload, 8 with a max crew. &lt;br /&gt;
&lt;br /&gt;
You have four shell types to choose from : &lt;br /&gt;
&lt;br /&gt;
* HE - 55 kg mass, 950 m/s muzzle velocity, 6 kg of TNT filler with 0.1 mm fuse sensitivity and 50 mm of explosive penetration at any angle. &lt;br /&gt;
* SAPBC - 55 kg mass, 950 m/s muzzle velocity, a filler of 5.9 kg of TNTeq with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 172 mm at 1 km, 74 mm at 10 km and 52 mm at 15 km.  &lt;br /&gt;
* APCBC - 55 kg mass, 950 m/s muzzle velocity, 1.69 kg of TNTeq for filler with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 333 mm at 1 km, 143 mm at 10 km and 100 mm at 15 km.  &lt;br /&gt;
* HE-TF - 54.23 kg mass, 950 m/s muzzle velocity, 10.1 kg of TNTeq with 0.01 mm fuse sensitivity and 62 mm of explosive penetration at any angle, equipped with a timed fuse for use against aircraft. &lt;br /&gt;
&lt;br /&gt;
[[File:Kronshtadt 152mm.png|thumb|The two starboard 152 mm turrets of the Kronshtadt]]&lt;br /&gt;
Now whilst these are good guns in cruiser terms, they're not all that much for a battlecruiser like the Kronshtadt. You only have a maximum broadside of 4 guns and the reload isn't exactly the fastest. They're not of much use against small boats because your anti-aircraft suite can take care of them much more effectively. While you can do some damage to cruisers and capital ships with the 152 mm cannons, they really don't add much to the damage output of the main 305 mm cannons. The main guns can fire almost as fast as some heavy cruisers and deal overwhelming damage in comparison to the 152 mm, meaning that using the secondary guns against major ships won't make a noticeable difference. It's therefore recommended to load the guns with the HE-TF shells so they can be of use against aircraft by acting as heavy AA batteries. With over 6 kg of filler, the shells can be very effective if they detonate in the vicinity of an inbound aircraft and have more range than anything in your dedicated AA suite. As before, the slow reload rate is not ideal in this role, but they have more use against aircraft than warships and might just save you when conventional AA fails. Plus, the high explosive filler means they can still be of occasional use against soft surface targets.&lt;br /&gt;
&lt;br /&gt;
{{:152 mm/57 B-38 (152 mm)/Ammunition|152 mm OF-35 HE, 152 mm B-35 AP, 152 mm PB-35 SAP, 152 mm ZS-35 AA}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
[[File:Kronshtadt 37mm turrets.png|thumb|All of the anti-air autocannons are concentrated into a small number of quad turrets like this.]]&lt;br /&gt;
The main anti-air armament of the Kronshtadt is made up of 28 x 37 mm 67-calibre water-cooled 70-K autocannons. What's unique about the AA on the Kronshtadt is that all the anti-air guns are are grouped into a handful of miniature turrets, whereas pretty much every other vessel in game has at least some of its anti-air guns as open air gun mounts, which are highly vulnerable to explosive damage. The vessel has seven quad turrets in total with three positioned on the fore of the superstructure and four on the aft. This is complemented by 8 x 100 mm 56-calibre B-34 dual purpose cannons arranged in four twin turrets, all of which are grouped on the rear of the superstructure. The 37 mm guns each carry 2,000 rounds of ammunition each, 8,000 per turret, 56,000 in total, while the 100 mm turrets carry 300 rounds per gun, 600 per turret and 2,400 in total. &lt;br /&gt;
The 37 mm turrets have elevation limits of -10° to +85°, enabling them to fire in nearly any direction, whilst they can traverse at 20°/s and elevate at 15°/s. The guns fire a 732 g shell at a muzzle velocity of 880 m/s. With a reload speed of 0.4 seconds, each gun has a rate of fire of 126 RPM, giving each turret a rate of fire of 504 RPM. With an average of 5 turrets on a broadside target, that lets you fire at an inbound target with a potential of at least 2,500 RPM. &lt;br /&gt;
&lt;br /&gt;
The 100 mm turrets have almost identical elevation limits of -8° to +85°, though the targeting speed is lesser, at 12°/s traverse and 10°/s elevation. They fire a 15.6 kg HE-TF shell at a muzzle velocity of 900 m/s every 4 seconds for a rate of fire of 30 RPM per turret, 60 RPM on a broadside. [[File:Kronshtadt AA fire.png|thumb|Anti-air fire from the aft turrets of the Kronshtadt]]Overall, and despite having relatively few anti-air turrets, the Kronshtadt has a decent level of AA capability that wouldn't be out of place on your average cruiser. Now, the 37 mm turrets fire all the guns on the turret simultaneously, so there's a noticeable gap between each shot as they reload, but you can occasionally get circumstances where, due to overheating and such, the turrets end up staggering the fire of their 4 guns, giving a much more useful density of fire. Unfortunately, there is no option or button to allow for staggered fire at all times. The turrets are not bad when it comes to accuracy as well, often striking aircraft at medium range and nailing aircraft that get too close, though as always, this can heavily depend on the aircraft in question and who is flying it. The 37 mm cannons don't usually need many hits to bring a plane down. Unfortunately though, due to all being in entire turrets, the guns aren't the fastest to respond to aircraft that appear from nowhere or that get close enough to outrun the rate the turrets can traverse. The 100 mm cannons can create a reasonably dense flak field that can reach out much further than the 37 mm guns, though the relatively low calibre of the cannons and only having timed fuses instead of proximity fuses means that it's not uncommon for aircraft to just fly through the flak while taking little to no damage unless a lucky shell detonates right next to the plane. &lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly effective main calibre shells&lt;br /&gt;
* Fast reload for the main turrets&lt;br /&gt;
* Effective armour layout&lt;br /&gt;
* Large crew count&lt;br /&gt;
* Generally resistant to HE fragmentation and bombs&lt;br /&gt;
* Surprisingly capable AA&lt;br /&gt;
* High top speed, great for EC battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main belt can easily be penetrated when not angled&lt;br /&gt;
* Huge and easily recognisable target&lt;br /&gt;
* Wide turn radius, plus a tendency to lean too much to the side in a turn&lt;br /&gt;
* No proximity fuse AA shells, only time-fused shells&lt;br /&gt;
* Secondary battery with a low damage output&lt;br /&gt;
* Limited ammunition count for the main guns if you play Enduring Confrontation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|Devblog]] ===&lt;br /&gt;
During the 1930s Soviet shipbuilders were intensely working on designing new warships for the Soviet Navy. Among the top priorities was the development of a new cruiser design that could counter 10,000-ton cruisers of other nations. Several design proposals were submitted by 1935, of which none passed initial approval. The navy requested a new design, but the signing of a naval agreement with Great Britain in 1937 caused the requirements to collide with another similar project, ultimately resulting in this effort to also be canceled shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Navy still sought to construct a fast and strong counter to other nations' cruisers, resulting in the development of the Project 69 battlecruiser. However, the already modified requirements for a 26,200-ton vessel proved to be insufficient after the Soviet Navy found out about the specifications of the German Scharnhost class of battleships. This led to yet another update to the requirements in July 1938, now calling for an upgunned and up-armored 31,000-ton battlecruiser (or &amp;quot;heavy cruiser&amp;quot;). After another series of revisions, the design was finally approved for construction in Summer 1939, with two ships being ordered for completion by 1943.&lt;br /&gt;
&lt;br /&gt;
One of the ordered ships - Kronshtadt - was laid down in Leningrad on 30th November, 1939. However, due to severe production delays, the warship was only deemed 10% completed by the time the German army launched its offensive on the USSR in June 1941. Following the invasion, all further construction work was suspended with some part of Kronshtadt being later used for fortifications around Leningrad. After the war, plans were formulated to convert the Kronshtadt into an aircraft carrier, but the design was already seen as outdated leading to the proposal being rejected. In 1947, the ultimate decision was made to dismantle and scrap the partially built hull.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battlecruiser_kronshtadt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kronshtadt: Shattered Dream]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182441</id>
		<title>Kronshtadt</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=182441"/>
				<updated>2024-03-04T20:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */&lt;/p&gt;
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&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battlecruiser_kronshtadt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an incomplete Soviet battlecruiser (officially designated a &amp;quot;heavy cruiser&amp;quot;) built under the Soviet Navy's Project 69. The first iterations of the Project 69 design were drafted in the mid-1930s in the form of a heavy cruiser intended to defeat treaty cruisers of other naval powers. Over several years, the project evolved and grew in size and displacement, ultimately resulting in a 41540 ton battlecruiser configuration. Kronshtadt's construction began in 1939, but soon after the German invasion of the Soviet Union permanently halted construction of the Project 69 ships. After the conclusion of the Second World War, the Project 69 design was ultimately considered obsolete as well as economically infeasible, and the Kronshtadt was subsequently scrapped. &lt;br /&gt;
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The Kronshtadt was introduced in Update &amp;quot;Danger Zone&amp;quot; and is a unique battlecruiser in the Soviet tech tree. The Kronshtadt stands out from other Russian and Soviet capital ships with her high speed and fast reload, making her very well suited to hunt down cruisers. In addition, the main 305mm guns of the Kronshtadt also have exceptionally good muzzle velocities, and therefore the AP shells have good penetration at close range. The Kronshtadt also has a significantly better AA suite compared to the Sevastopol and Imperatritsa Mariya class dreadnoughts, though the armor of the Kronshtadt is reduced compared to the aforementioned dreadnoughts; while the armor is largely resistant to cruiser-caliber gunfire, it does not fare as well against other capital ships. That being said, the hull of the Kronshtadt is spacious and provides decent survivability despite the relatively middling armor plating of the ship. &lt;br /&gt;
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== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Firstly, the Kronshtadt uses an all or nothing armour scheme, wherein the vast majority of the armour is focused on the vital sections (the citadel) whilst the areas of lesser importance have little to no armour (the fore and aft). The main armour belt of the Kronshtadt is a respectable 230 mm of RCA (rolled cemented armour), covering most of the side of the hull above the waterline and extending a decent way under the waterline as well. [[File:Kronshtadt armour layout.png|thumb|Kronshtadt's 230 mm armour plate]]The bow of the ship features a 20 mm icebreaker, which can fuse penetrating shells before they hit the bulkhead, though it's only half the height of the armour belt, leaving an unprotected gap between the icebreaker and the deck. The forward bulkhead is quite thick, 330 mm of RCA. The aft bulkhead is a lesser 275 mm RCA, though still capable of protecting the internals. &lt;br /&gt;
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The deck of the citadel has three layers of armour, the first is only 14 mm, intended to fuse shells and bombs prematurely. Under this is the main armour deck, 90 mm of RHA (rolled homogeneous armour). The final layer is a 30 mm splinter deck, which tapers to 15 mm over the torpedo bulges. The deck of the fore and aft of the ship have only a single 10 mm layer.&lt;br /&gt;
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The main turrets have sloped turret faces with 305 mm of RCA, the turret sides and roof are a uniform 125 mm RCA, the rear has the same 305 mm as the turret face, meanwhile the more vulnerable gunshields only have 152 mm of RHA. The barbettes are angular with 9 sides and have 330 mm of RCA, however once under the main armour deck the barbettes thin all the way down to 30 mm of RHA. Lastly, the turret rangefinders are covered in 30 mm splinter protection. &lt;br /&gt;
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The bridge of the vessel is fully protected by RCA, with 330 mm and 275 mm armour plates on the front and back respectively, with 260 mm on the sides and a 125 mm roof, while the radio room below the bridge is completely enclosed in 50 mm RHA. The fire control room at the top of the superstructure also has 50 mm all around. &lt;br /&gt;
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The secondary 152 mm turrets have 100 mm faces, 50 mm sides and roofs, and 110 mm rears, with 75 mm barbettes. The 100 mm turrets are 50 mm all around with 40 mm barbettes. The 37 mm turrets have 14 mm all around with 20 mm barbettes. &lt;br /&gt;
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The funnels and fire directors are protected by 20 mm and 14 mm splinter protection respectively. All of the auxiliary turret and superstructure protection is made of rolled homogeneous armour (RHA). &lt;br /&gt;
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In terms of underwater protection, the ship uses American-style torpedo bulges with 4 longitudinal bulkheads, rated to be able to absorb 250 kg of explosive weight, though the original design specifies that it should be able to withstand 500 kg. The bulges cover 61% of the ships length and have a maximum depth of 6 m, tapering to 4 m fore and aft. &lt;br /&gt;
[[File:Kronshtadt &amp;amp; Nevada.png|thumb|The sheer size of the Kronshtadt compared to the 356mm armed USS Nevada.]]&lt;br /&gt;
Something that may be important in terms of survivability is the sheer size of the vessel. At 41kt, the Kronshtadt is the second heaviest playable vehicle in the entire game, second only to HMS Hood. Combined with being a battlecruiser built for high speeds, it has a very long hull that makes for a huge target. The ship can be more easily targeted and may end up being hit by more shells in any given salvo than a smaller vessel would have been hit by. That being said, the size does help when combatting aircraft as the more spread out internals and modules can result in bomb hits destroying comparatively less of the vital parts of the ship than if they had all been clustered up within a smaller hull.  &lt;br /&gt;
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As a side note, the main armour belt curves with the hull of the ship, resulting in the foremost and rearmost (but mostly the foremost, and conveniently right in front of the turrets) armour plates having a noticeable degree of incline outwards rather than standing vertically, which can substantially increase the effective thickness against shells hitting those particular areas, especially if the ship is already angled.   &lt;br /&gt;
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Lastly, the ship has a hefty crew complement of 1,406. Though not the most by capital ship standards, this is still a more than respectable number. &lt;br /&gt;
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Overall, the Kronshtadt is a surprisingly damage resistant ship for a battlecruiser. Though only 230 mm, the main belt can still block high calibre AP shells when angled and the belt being relatively tall and lengthy makes it excellent for blocking HE fragments and catching shells that would have otherwise plunged into the upper decks. The layered armoured deck is great at resisting some of the smaller bombs and can shrug off any armour piercing shells in game except possibly at extremely long range. The turrets are reasonably sturdy, though can occasionally be knocked out by armour piercing shells hitting the relatively thin sides, however the ships ammunition doesn't tend to explode very often and if it does, the vessel can even survive one or two of the main magazines detonating, provided the payer keeps on top of damage control. The ship in general is very HE-resistant, due to a number of factors, but mainly thanks to how the ship has a relatively small number of AA guns, which are all safe within fully enclosed turrets and covered in anti-fragmentation armour rather than being in open mounts spread across the deck.  In most circumstances, the ship can practically ignore cruiser fire (at least, from a single ship) at anything other than short ranges and thanks to the torpedo protection, the ship is nearly immune to torpedoes which aren't strong enough to overpower your defences. &lt;br /&gt;
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The ship is still vulnerable to other capital ships when not angled. If you're in a duel with another battleship or battlecruiser, point the bow as much as you can toward them while being able to fire all main turrets, though if you've taken major damage you may opt to angle even further at the expense of not being able to fire your aft turret. Take care when fighting heavy cruisers at close range, such as the Prinz Eugen, Admiral Hipper, or Des Moines, as they can punch through your belt armour at close range with ease, creating significant risk of ammunition detonation. &lt;br /&gt;
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=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Kronshtadt at high speed.png|thumb|Kronshtadt at full speed]] &lt;br /&gt;
The Kronshtadt uses 3 propeller shafts, powered by Brown Boveri steam turbines and 12 x 7u-bis water-tube boilers contained in 3 engine blocks, which are ducted into two funnels, propelling the ship to an impressive maximum speed of 61 km/h (71 km/h in arcade), faster than HMS Hood or IJN Haruna (57 km/h) and slightly faster than the battleship Scharnhorst (59 km/h). &lt;br /&gt;
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Though the vessel is extremely large, the acceleration and deceleration of the vessel is decently quick enough that you can still utilise it to dodge fire from other capital ships. &lt;br /&gt;
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Being a long and heavy ship, the 41,000 t Kronshtadt has a large turning circle and manoeuvres like a brick when stock, though the ship becomes noticeably more responsive and agile with all the mobility upgrades. The ship also tends to keel to the side somewhat when making high speed turns, especially when fully upgraded, which can thoroughly interrupt your aiming and make it physically impossible to aim at closer range targets on the side you're turning towards until you've stopped turning and recovered from the list. &lt;br /&gt;
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{{NavalMobility}}&lt;br /&gt;
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=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
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== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|305 mm/54 B-50 (305 mm)}}&lt;br /&gt;
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The Kronshtadt is armed with a total of 9 x electrically-powered 305 mm 54-calibre B-50 cannons, arranged in 3 x large triple turrets, two superfiring fore and one aft. The ship carries 100 shells per gun, 900 in total. 100 main battery shells per gun mean only 100 full broadsides, little more than half an hour's worth of continuous firing. You may run out of main battery shells after extended engagements, such as in EC.&lt;br /&gt;
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The cannons can be depressed to -3° and elevated to +45° with an elevation rate of 10°/s, while the turrets can traverse at an impressive 5°/s, giving you relatively good gun handling for turrets of this size. The cannons have an average level of dispersion, not too accurate, not too spaced out. &lt;br /&gt;
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The turrets have a stock reload of 26 seconds, but can drop to 20 seconds with a max crew, which is considerably faster firing than most other ships armed with this calibre, though not quite as fast firing as the Scharnhorst with its 283 mm guns. &lt;br /&gt;
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Unlike other Soviet capital ships, the Kronshtadt does not have any SAP ammunition for the main turrets, having only access to HE and AP shells. &lt;br /&gt;
[[File:Kronshtadt broadside.png|thumb|Kronshtadt firing a full broadside of AP shells.]]&lt;br /&gt;
The high-explosive shell weighs 314 kg and has a high filler mass, 55.41 kg of TNT with 72 mm of explosive penetration at any angle. The muzzle velocity of the shell is 1,000 m/s, the highest of any battleship calibre shell in game, making long range aiming much easier at the expense of not being able to arc shots over the tops of islands quite as well. The HE shell is great for destroying any targets, from patrol boats up to some of the more heavily armoured cruisers and some capital ships. When fighting capital ships, the shell is very handy for knocking out unprotected crew, setting devastating fires and creating holes for flooding, which can occasionally sink enemy vessels if they don't keep on top of repairing leaks. Plus, if you strike your enemies turrets with this shell then there's a high chance you will destroy their gun barrels and cripple their firepower until they're repaired. &lt;br /&gt;
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The armour-piercing shell weighs 470.9 kg and has a bursting charge of 12.2 kg of A-IX-2, equivalent to 18.79 kg of TNT, which is a brilliant level of filler for an AP shell. For comparison, the USS Arizona (356 mm guns) has 14 kg in its AP shells and the Scharnhorst (283 mm guns) has only 7 kg. The armour penetration statistics are just as impressive, with the shell cleaving through 677 mm of armour at 1 km away and still being capable of punching past 333 mm at 15 km away. This is a comparable level of penetration to 380 mm cannons. With a fuse delay of 0.05 seconds, the shell can often pass right through soft targets like boats and destroyers, dealing little damage other than flooding, though is still useful against cruisers that have a lot of armour or that are angled toward you. The shell also has a muzzle velocity of 900 m/s which, while lower than the HE shell due to being much heavier, is still fairly fast and still allows for relatively easy aiming at long range.&lt;br /&gt;
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Both of these shells are of exceptional quality and together give you the capability to defeat any vessel in the game.&lt;br /&gt;
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{{:305 mm/54 B-50 (305 mm)/Ammunition|12 inch HE patt. 1928, 12 inch APCBC}}&lt;br /&gt;
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=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|152 mm/57 B-38 (152 mm)}}&lt;br /&gt;
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The secondary armament of the Kronshtadt consists of 8 x 152 mm 57-calibre B-38 cannons, arranged in 4 x twin turrets near the front of the superstructure, two on the starboard side, two on the port side, with the foremost turrets inboard and on raised barbettes, giving them good arcs of fire. They carry 150 shells per gun, 300 per turret, 1,200 in total. &lt;br /&gt;
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These turrets carry the same cannons that can be found in the main armament of the [[Chapayev]]- and [[Sverdlov]]-class light cruisers, renowned for their excellent guns. You have decent gun handling with these turrets, with elevation limits at -5° to +45°, an elevation rate of 13°/s and a traversal rate of 7.2°/s. Your turrets have a 10-second reload, 8 with a max crew. &lt;br /&gt;
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You have four shell types to choose from : &lt;br /&gt;
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* HE - 55 kg mass, 950 m/s muzzle velocity, 6 kg of TNT filler with 0.1 mm fuse sensitivity and 50 mm of explosive penetration at any angle. &lt;br /&gt;
* SAPBC - 55 kg mass, 950 m/s muzzle velocity, a filler of 5.9 kg of TNTeq with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 172 mm at 1 km, 74 mm at 10 km and 52 mm at 15 km.  &lt;br /&gt;
* APCBC - 55 kg mass, 950 m/s muzzle velocity, 1.69 kg of TNTeq for filler with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 333 mm at 1 km, 143 mm at 10 km and 100 mm at 15 km.  &lt;br /&gt;
* HE-TF - 54.23 kg mass, 950 m/s muzzle velocity, 10.1 kg of TNTeq with 0.01 mm fuse sensitivity and 62 mm of explosive penetration at any angle, equipped with a timed fuse for use against aircraft. &lt;br /&gt;
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[[File:Kronshtadt 152mm.png|thumb|The two starboard 152 mm turrets of the Kronshtadt]]&lt;br /&gt;
Now whilst these are good guns in cruiser terms, they're not all that much for a battlecruiser like the Kronshtadt. You only have a maximum broadside of 4 guns and the reload isn't exactly the fastest. They're not of much use against small boats because your anti-aircraft suite can take care of them much more effectively. While you can do some damage to cruisers and capital ships with the 152 mm cannons, they really don't add much to the damage output of the main 305 mm cannons. The main guns can fire almost as fast as some heavy cruisers and deal overwhelming damage in comparison to the 152 mm, meaning that using the secondary guns against major ships won't make a noticeable difference. It's therefore recommended to load the guns with the HE-TF shells so they can be of use against aircraft by acting as heavy AA batteries. With over 6 kg of filler, the shells can be very effective if they detonate in the vicinity of an inbound aircraft and have more range than anything in your dedicated AA suite. As before, the slow reload rate is not ideal in this role, but they have more use against aircraft than warships and might just save you when conventional AA fails. Plus, the high explosive filler means they can still be of occasional use against soft surface targets.&lt;br /&gt;
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{{:152 mm/57 B-38 (152 mm)/Ammunition|152 mm OF-35 HE, 152 mm B-35 AP, 152 mm PB-35 SAP, 152 mm ZS-35 AA}}&lt;br /&gt;
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=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
[[File:Kronshtadt 37mm turrets.png|thumb|All of the anti-air autocannons are concentrated into a small number of quad turrets like this.]]&lt;br /&gt;
The main anti-air armament of the Kronshtadt is made up of 28 x 37 mm 67-calibre water-cooled 70-K autocannons. What's unique about the AA on the Kronshtadt is that all the anti-air guns are are grouped into a handful of miniature turrets, whereas pretty much every other vessel in game has at least some of its anti-air guns as open air gun mounts, which are highly vulnerable to explosive damage. The vessel has seven quad turrets in total with three positioned on the fore of the superstructure and four on the aft. This is complemented by 8 x 100 mm 56-calibre B-34 dual purpose cannons arranged in four twin turrets, all of which are grouped on the rear of the superstructure. The 37 mm guns each carry 2,000 rounds of ammunition each, 8,000 per turret, 56,000 in total, while the 100 mm turrets carry 300 rounds per gun, 600 per turret and 2,400 in total. &lt;br /&gt;
The 37 mm turrets have elevation limits of -10° to +85°, enabling them to fire in nearly any direction, whilst they can traverse at 20°/s and elevate at 15°/s. The guns fire a 732 g shell at a muzzle velocity of 880 m/s. With a reload speed of 0.4 seconds, each gun has a rate of fire of 126 RPM, giving each turret a rate of fire of 504 RPM. With an average of 5 turrets on a broadside target, that lets you fire at an inbound target with a potential of at least 2,500 RPM. &lt;br /&gt;
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The 100 mm turrets have almost identical elevation limits of -8° to +85°, though the targeting speed is lesser, at 12°/s traverse and 10°/s elevation. They fire a 15.6 kg HE-TF shell at a muzzle velocity of 900 m/s every 4 seconds for a rate of fire of 30 RPM per turret, 60 RPM on a broadside. [[File:Kronshtadt AA fire.png|thumb|Anti-air fire from the aft turrets of the Kronshtadt]]Overall, and despite having relatively few anti-air turrets, the Kronshtadt has a decent level of AA capability that wouldn't be out of place on your average cruiser. Now, the 37 mm turrets fire all the guns on the turret simultaneously, so there's a noticeable gap between each shot as they reload, but you can occasionally get circumstances where, due to overheating and such, the turrets end up staggering the fire of their 4 guns, giving a much more useful density of fire. Unfortunately, there is no option or button to allow for staggered fire at all times. The turrets are not bad when it comes to accuracy as well, often striking aircraft at medium range and nailing aircraft that get too close, though as always, this can heavily depend on the aircraft in question and who is flying it. The 37 mm cannons don't usually need many hits to bring a plane down. Unfortunately though, due to all being in entire turrets, the guns aren't the fastest to respond to aircraft that appear from nowhere or that get close enough to outrun the rate the turrets can traverse. The 100 mm cannons can create a reasonably dense flak field that can reach out much further than the 37 mm guns, though the relatively low calibre of the cannons and only having timed fuses instead of proximity fuses means that it's not uncommon for aircraft to just fly through the flak while taking little to no damage unless a lucky shell detonates right next to the plane. &lt;br /&gt;
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=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* Highly effective main calibre shells&lt;br /&gt;
* Fast reload for the main turrets&lt;br /&gt;
* Effective armour layout&lt;br /&gt;
* Large crew count&lt;br /&gt;
* Generally resistant to HE fragmentation and bombs&lt;br /&gt;
* Surprisingly capable AA&lt;br /&gt;
* High top speed, great for EC battles&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Main belt can easily be penetrated when not angled&lt;br /&gt;
* Huge and easily recognisable target&lt;br /&gt;
* Wide turn radius, plus a tendency to lean too much to the side in a turn&lt;br /&gt;
* No proximity fuse AA shells, only time-fused shells&lt;br /&gt;
* Secondary battery with a low damage output&lt;br /&gt;
* Limited ammunition count for the main guns if you play Enduring Confrontation&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
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=== [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|Devblog]] ===&lt;br /&gt;
During the 1930s Soviet shipbuilders were intensely working on designing new warships for the Soviet Navy. Among the top priorities was the development of a new cruiser design that could counter 10,000-ton cruisers of other nations. Several design proposals were submitted by 1935, of which none passed initial approval. The navy requested a new design, but the signing of a naval agreement with Great Britain in 1937 caused the requirements to collide with another similar project, ultimately resulting in this effort to also be canceled shortly afterwards.&lt;br /&gt;
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Nonetheless, the Navy still sought to construct a fast and strong counter to other nations' cruisers, resulting in the development of the Project 69 battlecruiser. However, the already modified requirements for a 26,200-ton vessel proved to be insufficient after the Soviet Navy found out about the specifications of the German Scharnhost class of battleships. This led to yet another update to the requirements in July 1938, now calling for an upgunned and up-armored 31,000-ton battlecruiser (or &amp;quot;heavy cruiser&amp;quot;). After another series of revisions, the design was finally approved for construction in Summer 1939, with two ships being ordered for completion by 1943.&lt;br /&gt;
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One of the ordered ships - Kronshtadt - was laid down in Leningrad on 30th November, 1939. However, due to severe production delays, the warship was only deemed 10% completed by the time the German army launched its offensive on the USSR in June 1941. Following the invasion, all further construction work was suspended with some part of Kronshtadt being later used for fortifications around Leningrad. After the war, plans were formulated to convert the Kronshtadt into an aircraft carrier, but the design was already seen as outdated leading to the proposal being rejected. In 1947, the ultimate decision was made to dismantle and scrap the partially built hull.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
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;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battlecruiser_kronshtadt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kronshtadt: Shattered Dream]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=182065</id>
		<title>Z43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=182065"/>
				<updated>2024-02-24T07:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Armament */ and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1936b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Z43 has very little armour on top of its 8 mm and 16 mm of structural steel on the superstructure and hull, respectively. This is typical of destroyers of all nations, save for certain American destroyers with additional hull antifragmentation plating. The gunshields for the main armament of 12.8 cm cannons as well as for the 2cm anti-aircraft autocannons are 8 mm. This gun armour is only capable of stopping .50 cal/12.7 mm AP rounds, or up to 30 mm HE rounds. However, against other destroyers there is effectively no armour protection on the Z43 that can stop incoming fire; common destroyer shells like 127 mm HE are capable of penetrating hull armor and damaging internal components, and SAP shells face no resistance from the 16 mm of structural steel.&lt;br /&gt;
&lt;br /&gt;
Overall, the survivability of the Z43 is moderate, though there are some particularly worrisome areas. The boilers and propulsion stretches the entirety of the midships, and enemy fire that strikes this wide area will quickly reduce the Z43's crew count as well as slow the ship down. Additionally, most of the ammunition stowage is nominally under the waterline, but the farthest forward magazine does protrude above the waterline. This makes the fore of the Z43 more vulnerable to ammunition detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 62&lt;br /&gt;
|SpeedBackStockAB = 23&lt;br /&gt;
|TurnTimeStockAB = 135.9&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|12.8 cm/45 SK C/34 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Z43's primary armament consists of five 12.8 cm SK C/34 cannons in an identical configuration to the preceeding Z22 Anton Schmitt (as well as Z12 Erich Giese). These 12.8 cm guns have a fire rate of 18 rounds per minute while drawing from the first-stage ammunition racks, but quickly slow to 16 rounds per minute once the 10 ready rack shells have been depleted. The rotation speeds of the turrets aren't particularly quick, at 6.8 degrees per second for horizontal and vertical traverse, and the maximum elevation angle of 30 degrees limits the ability of the Z43 to combat aerial threats with its main armament. That being said, the gun angles when engaging surface targets aren't comprimised, and the Z43 only requires moderate angle to bring all five guns to bear on an enemy ship.&lt;br /&gt;
&lt;br /&gt;
The Z43 has access to three types of ammunition for its 128 mm SK C/34 guns, similarly to all other German destroyers with those guns. The first shell is the Sprgr. Kpf.Z high explosive shell. The shell has 1.905 kg of TNT equivalent and a muzzle velocity of 830 m/s; while the explosive filler of this HE is less than other nations' equivalent HE shells (such as the American and Japanese 5&amp;quot;), the muzzle velocity of the Sprgr. Kpf.Z is decent and makes aiming easier than slower shells. It is most effective against small motor boats rather than destroyers, as it can hull-break coastal vessels and instantly sink boats. The second shell is the Sprgr. Bd.Z, which has a base-fuze and increased penetration at the expense of the shell's explosive mass, which decreases to 1.4 kg of TNT equivalent. That being said, the ability to penetrate lightly-armored targets and deal internal damage makes the Sprgr. Bd.Z better suited to deal with destroyers than the basic HE shell. The last shell is the Sprgr. Zt.Z, which is identical to the basic HE shell except for a time fuze. The time fuze would theoretically allow the Z43 to better combat planes, but the traverse limits and speeds reduce this capability to the point where it can reasonably be ignored.&lt;br /&gt;
&lt;br /&gt;
{{:12.8 cm/45 SK C/34 (128 mm)/Ammunition|12.8 cm Sprgr. L/4.4 Kpf.Z, 12.8 cm Sprgr. L/4.4 Bd.Z, 12.8 cm Sprgr. L/4.4 Zt.Z}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Z43 consists of two dual 3.7 cm SK C/30 cannons, to the port and starboard sides of the aft-most funnel. These guns are manually loaded, and suffer from an anaemic fire rate of 30 rounds per minute. This, in addition to a lack of timed-fuze ammunition and unimpressive traverse speed, makes the 37 mm guns unable to reliably combat air targets. Though these guns fare marginally better against surface targets, the 37 mm shells are still largely impotent against destroyers or even large coastal vessels.&lt;br /&gt;
&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The dedicated anti-aircraft suite of the Z43 consists of a total of fourteen 20 mm/65 automatic cannons, divided into three quadruple mounts and two single mounts. This armament is somewhat impacted by the placement of the quadruple mounts, which generally only allow two out of three mounts to fire at a single target at a time, though the armament is still generally sufficient to deter unmanoeuvrable aircraft. More agile aircraft or high-altitude bombers will be able to avoid this relatively low-calibre air defense, though, and pose a greater threat to the Z43.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Z43 is capable of carrying eight G7a torpedoes and four WBG depth charges launched out of a bomb mortar. The G7a torpedoes are satisfactory, with a good explosive filler of more than 350 kg of TNT equivalent, as well as a good top speed of 80 km/h and manageable range of 6 km without the &amp;quot;Torpedo Mode&amp;quot; modification. These torpedoes are most effective against other destroyers in their base form, as longer range but slower torpedoes are more unwieldy against destroyers. That being said, the range of 6 km is not particularly impressive, so the G7a torpedoes should be treated as a close-range weapon rather than long-range screening tools in order to get the most out of their characteristics.&lt;br /&gt;
&lt;br /&gt;
The WBG depth charges are less impressive, with an explosive filler of 100 kg of TNT equivalency and practically zero range. Against surface targets, these depth charges will be ineffective since it is exceedingly unlikely for any engagement to get close enough to be able to use the depth charges.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Z43 works best as a mid-range engagement destroyer. Its main battery of five 12.8 cm guns are effective at engaging enemy ships from 4 to 6 kilometers away, as their quick reload and decent muzzle velocity allow for accurate fire at these distances. In battle, the Z43 captain can use the ship's competent top speed to engage enemies, softening them up with accurate main battery salvos while closing the distance. Once within effective torpedo range of 6km, deadly spreads from its eight 53.3cm torpedoes can be launched to quickly finish off damaged foes. However, its light armor and lack of mid-range AA means that solo brawler gameplay should be avoided if possible, as its relatively light shells may not be able to defeat opposing destroyers before receiving damaging blows in return, and being seperated from the team's AA screen makes the Z43 much more vulnerable to air assaults.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Competent main battery can cripple enemies from medium ranges&lt;br /&gt;
* Good torpedo explosive filler and speed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre turret traverse hinders defense against nimble targets&lt;br /&gt;
* Light AA is ineffective against determined bomber attacks at altitude&lt;br /&gt;
* Torpedo usage limited to either close quarters combat or long range zoning, but not both&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Z43 was a Type 1936B destroyer built for the Kriegsmarine during World War 2. As a Type 1936B, Z43 possessed specifications commonly seen in German destroyers of her class from this period, including an armament of five 12.8 cm main guns supported by lighter anti-aircraft weapons. She was completed in mid-1944 at the AG Weser shipyard in Bremen. During the war, Z43 spent her time operating in the Baltic Sea. Her duties included escorting German ships, laying defensive minefields, and providing artillery support by shelling Soviet forces ashore. In December 1944, Z43 participated in a minelaying operation with her sister ships Z35 and Z36. This mission resulted in a disaster when Z35 and Z36 accidentally sailed into a German minefield and were both sunk.&lt;br /&gt;
&lt;br /&gt;
Z43 suffered damage herself on April 10, 1945 when she struck a mine, which blasted a large hole in her hull. Despite temporary repairs, she was deemed beyond saving. On May 3rd, with Allied forces closing in, Z43 was scuttled near Flensburg to prevent her from being seized by the advancing Allies. In her final months, Z43 provided fire support during evacuations from coastal cities like Kolberg and Danzig Bay. Badly damaged by the mine hit in April, Z43 expended her last ammunition before scuttling to avoid capture just two weeks later, bringing her war service to an end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1936b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Type 1936 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer DeSchiMAG}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=176946</id>
		<title>Z43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=176946"/>
				<updated>2023-11-18T23:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Survivability and armour */ as well as secondary armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1936b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
The Z43 has very little armor on top of its 8mm and 16mm of structural steel on the superstructure and hull, respectively. This is typical of destroyers of all nations, save for certain American destroyers with additional hull antifragmentation plating. The gunshields for the main armament of 12.8cm cannons as well as for the 2cm anti-aircraft autocannons are 8mm. This gun armor is only capable of stopping .50 caliber/12.7mm AP rounds, or up to 30mm HE rounds. However, against other destroyers there is effectively no armor protection on the Z43 that can stop incoming fire.&lt;br /&gt;
&lt;br /&gt;
Overall, the survivability of the Z43 is moderate, though there are some particularly worrisome areas. The boilers and propulsion stretches the entirety of the midships, and enemy fire that strikes this wide area will easily reduce the Z43's crew count as well as slow the ship down. Additionally, most of the ammunition stowage is nominally under the waterline, but the farthest forward magazine does protrude above the waterline. This makes the fore of the Z43 more vulnerable to ammunition detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 62&lt;br /&gt;
|SpeedBackStockAB = 23&lt;br /&gt;
|TurnTimeStockAB = 135.9&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|12.8 cm/45 SK C/34 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:12.8 cm/45 SK C/34 (128 mm)/Ammunition|12.8 cm Sprgr. L/4.4 Kpf.Z, 12.8 cm Sprgr. L/4.4 Bd.Z, 12.8 cm Sprgr. L/4.4 Zt.Z}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Z43 consists of two dual 3.7cm SK C/30 cannons, to the port and starboard sides of the aft-most funnel. These guns are manually loaded, and suffer from an anemic firerate of 30 rounds per minute. This, in addition to a lack of timed-fuze ammunition and unimpressive traverse speed, makes the 37mm guns unable to reliably combat air targets. Though these guns fare marginally better against surface targets, the 37mm shells are still largely impotent against destroyers or even large coastal vessels.&lt;br /&gt;
&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The dedicated anti-aircraft suite of the Z43 consists of 14 total 20mm/65 automatic cannons, divided into three quadruple mounts and two single mounts. This armament is somewhat impacted by the placement of the quadruple mounts, which generally only allow two out of three mounts to fire at a single target at a time, though the armament is still generally sufficient to deter unmaneuverable aircraft. More agile aircraft or high-altitude bombers will be able to avoid this relatively low caliber air defense, though, and pose a greater threat to the Z43.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Z43 is capable of carrying eight G7a torpedoes and four WBG depth charges launched out of a bomb mortar. The G7a torpedoes are satisfactory, with a good explosive filler of more than 350kg of TNT equivalent, as well as a good top speed of 80km/h and manageable range of 6km without the &amp;quot;Torpedo Mode&amp;quot; modification. These torpedoes are most effective against other destroyers in their base form, as longer range but slower torpedoes are more unwieldy against destroyers. That being said, the range of 6km is not particularly impressive, so the G7a torpedoes should be treated as a close-range weapon rather than anything else in order to get the most out of their characteristics. &lt;br /&gt;
&lt;br /&gt;
The WBG depth charges are less impressive, with an explosive filler of 100kg of TNT equivalency and practically zero range. Against surface targets, these depth charges will be ineffective since it is exceedingly unlikely for any engagement to get close enough to be able to use the depth charges. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Z43 was a Type 1936B destroyer built for Nazi Germany's Kriegsmarine during World War 2. As a Type 1936B, Z43 possessed specifications commonly seen in German destroyers of her class from this period, including an armament of five 12.8cm main guns supported by lighter anti-aircraft weapons. She was completed in mid-1944 at the AG Weser shipyard in Bremen. During the war, Z43 spent her time operating in the Baltic Sea. Her duties included escorting German ships, laying defensive minefields, and providing artillery support by shelling Soviet forces ashore. In December 1944, Z43 participated in a minelaying operation with her sister ships Z35 and Z36. This mission resulted in a disaster when Z35 and Z36 accidentally sailed into a German minefield and were both sunk.&lt;br /&gt;
&lt;br /&gt;
Z43 suffered damage herself on April 10, 1945 when she struck a mine, which blasted a large hole in her hull. Despite temporary repairs, she was deemed beyond saving. On May 3rd, with Allied forces closing in, Z43 was scuttled near Flensburg to prevent her from being seized by the advancing Allies. In her final months, Z43 provided fire support during evacuations from coastal cities like Kolberg and Danzig Bay. Badly damaged by the mine hit in April, Z43 expended her last ammunition before scuttling to avoid capture just two weeks later, bringing her war service to an end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1936b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Type 1936 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer DeSchiMAG}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=176945</id>
		<title>Z43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z43&amp;diff=176945"/>
				<updated>2023-11-18T22:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */ pretty condensed history added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1936b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 62&lt;br /&gt;
|SpeedBackStockAB = 23&lt;br /&gt;
|TurnTimeStockAB = 135.9&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|12.8 cm/45 SK C/34 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:12.8 cm/45 SK C/34 (128 mm)/Ammunition|12.8 cm Sprgr. L/4.4 Kpf.Z, 12.8 cm Sprgr. L/4.4 Bd.Z, 12.8 cm Sprgr. L/4.4 Zt.Z}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:SK C/30 (37 mm)/Ammunition|37 mm Spgr L/4.1 Lh 37, 37 mm Psgr L'spur Zerl}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Z43 was a Type 1936B destroyer built for Nazi Germany's Kriegsmarine during World War 2. As a Type 1936B, Z43 possessed specifications commonly seen in German destroyers of her class from this period, including an armament of five 12.7cm main guns supported by lighter anti-aircraft weapons. She was completed in mid-1944 at the AG Weser shipyard in Bremen. During the war, Z43 spent her time operating in the Baltic Sea. Her duties included escorting German ships, laying defensive minefields, and providing artillery support by shelling Soviet forces ashore. In December 1944, Z43 participated in a minelaying operation with her sister ships Z35 and Z36. This mission resulted in a disaster when Z35 and Z36 accidentally sailed into a German minefield and were both sunk.&lt;br /&gt;
&lt;br /&gt;
Z43 suffered damage herself on April 10, 1945 when she struck a mine, which blasted a large hole in her hull. Despite temporary repairs, she was deemed beyond saving. On May 3rd, with Allied forces closing in, Z43 was scuttled near Flensburg to prevent her from being seized by the advancing Allies. In her final months, Z43 provided fire support during evacuations from coastal cities like Kolberg and Danzig Bay. Badly damaged by the mine hit in April, Z43 expended her last ammunition before scuttling to avoid capture just two weeks later, bringing her war service to an end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1936b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Type 1936 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer DeSchiMAG}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Poltava&amp;diff=173237</id>
		<title>Poltava</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Poltava&amp;diff=173237"/>
				<updated>2023-09-24T21:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: fixed accidental de-formatting of history heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battleship_poltava&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. It was the second ship of the Sevastopol-class dreadnoughts. Unlike her sister ship [[Parizhskaya kommuna]], she did not undergo refit and did not serve in World War II.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Poltava's main armour belt is 225 mm thick and protects the ship along the entire length between turret n°1 and n°4 and also part of the ship under the waterline. Casemates are protected by 125 mm of armour, although these are vulnerable to overpressure and cause significant crew loss when damaged. The deck is 38 mm thick and vulnerable against long range fire from certain ships such as Helena or Brooklyn due to their high angle of fire. Another layer of protection that protects machinery and magazines of turret n°2 and 3 consist of coal bunkers that add another significant protection. The other two magazines are protected by being very low under the waterline, making them very hard to hit and explode. Crew complement consists of 1,125 sailors, which is on par with contemporary battleships and less than more modern heavy cruisers, battlecruisers and battleships.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Poltava, just like her contemporary Imperatritsa Mariya, is powered by coal-fueled engines which unfortunately do not produce enough power for the ship to be somewhat manoeuvrable. It takes a lot of time to reach top speed, rudder takes time to change direction of the ship aswell, but after reaching full tilt, the ship itself manoeuvres well. The maximum reverse speed of 22 km/h can be reached in approximately 25 seconds, while forward maximum speed of 43 km/h can be reached in approximately 40 seconds. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As with all ships, it is recommended to prioritize the research of Tool Set, Fire Protection System, and SAP and AP shells for main guns, and then SAP shell for secondaries.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/52 pattern 1907 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Poltava is equipped with twelve 12-inch/52 pattern 1907 cannons in four turrets in triple mounts. The Poltava's rate of fire is slightly worse at 1.8 rounds per minute, compared to 2.2 rounds per minute found on the [[Parizhskaya kommuna]]. The cannons can use three types of shells: HE, APCBC and SAPCBC. Unlike the Parizhskaya kommuna, the Poltava does not have access to the better Pattern 1928 HE shell.&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/52 pattern 1907 (305 mm)/Ammunition|12-inch HE patt.1911, 12-inch AP patt.1911, 12-inch SAP patt.1911}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 pattern 1905 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
Poltava's secondary armament suite consist of sixteen 120 mm guns in casemates with eight on each side of the hull. These guns are good as a filler of gunfire between reloads of main guns, although due to even lower muzzle velocity than the 305 mm guns, these are slightly harder to hit with at distance. The SAP shell is also quite weak, so it is advised to use HE to cause fire on the enemy ship.&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/50 pattern 1905 (120 mm)/Ammunition|120 mm patt.1911 HE, 120 mm patt.1911 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|75 mm/50 Canet patt.1892 (75 mm)|3 pdr QF Hotchkiss (47 mm)}}&lt;br /&gt;
&lt;br /&gt;
Poltava comes equipped with 3 anti-aircraft cannons, namely two 75 mm Canet pattern 1892 guns mounted on roof of turret n°4 while single 3-pounder Hotchkiss gun is mounted on the roof of turret n°1. As these guns are very obsolete, their rate of fire is extremely low and they also are low in number, making them extremely ineffective as protection against any aerial threat. Relying on other ships with much stronger AA suite is advised.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Pattern 1912 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Poltava has access to twelve Pattern 1912 torpedoes. Unfortunately their range without torpedo mode installed is only 2 km so their usage is limited. With a base speed of 80 km/h and small warhead of 100 kg TNTe, they are not very impressive. Installing torpedo mode extends their range to 6 km but decreases their speed in return to 52 km/h. It is advised to remove the torpedoes as they are very weak and dangerous since the torpedo tube can be hit and torpedo explode.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Poltava excels at long range engagements where its 305 mm guns can be utilized to their full potential while still being at a distance so its armour will still matter. Poltava's SAP shell is one of the most potent rounds at top tier so it should be the main round you use. One of the flaws that does not allow for quick switching of targets is the long reload time and the slow turret traverse speed forcing sometimes the player to move the entire ship to aim faster. It is also advised to stay within range of your team's light and heavy cruisers to gain protection from enemy planes as Poltava does not posses adequate AA protection. Captain of Poltava should prioritize engaging USS 6-inch gun equipped cruisers as their high rate of fire allows for constant rain of shells causing fire and inability to repair your vessel. Battleships should be next top priority afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main guns with potent SAP shell&lt;br /&gt;
* Overall sufficient protection without any major flaw like unprotected magazines&lt;br /&gt;
* Quite high crew complement&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate anti-aircraft protection&lt;br /&gt;
* Casemates vulnerable to overpressure&lt;br /&gt;
* Long reload paired with slow turret traverse speed&lt;br /&gt;
* Subpar mobility&lt;br /&gt;
&lt;br /&gt;
== '''History''' ==&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poltava was the second Sevastopol-class (alternatively referred to as &amp;quot;Gangut-class&amp;quot;) dreadnought battleship to be built for the Imperial Russian Navy prior to the First World War. Poltava was laid down on June 16, 1909 at the Admiralty Shipyard in Saint Petersburg simultaneously with her sister ship Gangut. She launched on June 27, 1911, and entered service on December 4, 1914. &lt;br /&gt;
&lt;br /&gt;
The design of the Sevastopol-class battleships came after the Russians faced a withering defeat in the Russo-Japanese War, where it became immediately evident that the Russian navy was incapable and required newer and more effective vessels. The Russian Naval Ministry decided that new battleships should be built with greater above-the-waterline protection, as well as have more numerous and more powerful main guns. Thus the Sevastopol-class was designed with full side armor to protect against HE shells, as well as 12 52 caliber main guns. That being said, the Sevastopol class lacked some features that contemporary battleships had, such as reinforced underwater protection against torpedoes and mines, as well as superfiring turrets. Additionally, the ships sat low on the water and thus had poor sea-keeping; ocean water would frequently interfere with the optics and operation of guns on the deck of the ships.&lt;br /&gt;
&lt;br /&gt;
The Poltava was built at the Admiralty Shipyard in Saint Petersburg, beginning construction in 1909 and launching in 1911. She had an uneventful start to her career, playing a passive role in World War I by preventing German access to the Gulf of Finland. In the turmoil following the Russian Revolution, Poltava was placed in long-term storage in 1918 due to crew shortages. A fire in 1919 gutted her interior, after which she was used as a source of spare parts for other battleships. Several plans were made in the 1920s to reconstruct Poltava, including a reconstruction as a aircraft carrier, but ultimately funding ran out and work ceased in 1935. Her scrapped hull was used as a floating battery during the Siege of Leningrad in World War II. After the war, some of her gun turrets were installed in coastal batteries that remained in service into the 1990s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battleship_poltava Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Poltava&amp;diff=173236</id>
		<title>Poltava</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Poltava&amp;diff=173236"/>
				<updated>2023-09-24T21:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battleship_poltava&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. It was the second ship of the Sevastopol-class dreadnoughts. Unlike her sister ship [[Parizhskaya kommuna]], she did not undergo refit and did not serve in World War II.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Poltava's main armour belt is 225 mm thick and protects the ship along the entire length between turret n°1 and n°4 and also part of the ship under the waterline. Casemates are protected by 125 mm of armour, although these are vulnerable to overpressure and cause significant crew loss when damaged. The deck is 38 mm thick and vulnerable against long range fire from certain ships such as Helena or Brooklyn due to their high angle of fire. Another layer of protection that protects machinery and magazines of turret n°2 and 3 consist of coal bunkers that add another significant protection. The other two magazines are protected by being very low under the waterline, making them very hard to hit and explode. Crew complement consists of 1,125 sailors, which is on par with contemporary battleships and less than more modern heavy cruisers, battlecruisers and battleships.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Poltava, just like her contemporary Imperatritsa Mariya, is powered by coal-fueled engines which unfortunately do not produce enough power for the ship to be somewhat manoeuvrable. It takes a lot of time to reach top speed, rudder takes time to change direction of the ship aswell, but after reaching full tilt, the ship itself manoeuvres well. The maximum reverse speed of 22 km/h can be reached in approximately 25 seconds, while forward maximum speed of 43 km/h can be reached in approximately 40 seconds. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As with all ships, it is recommended to prioritize the research of Tool Set, Fire Protection System, and SAP and AP shells for main guns, and then SAP shell for secondaries.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/52 pattern 1907 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Poltava is equipped with twelve 12-inch/52 pattern 1907 cannons in four turrets in triple mounts. The Poltava's rate of fire is slightly worse at 1.8 rounds per minute, compared to 2.2 rounds per minute found on the [[Parizhskaya kommuna]]. The cannons can use three types of shells: HE, APCBC and SAPCBC. Unlike the Parizhskaya kommuna, the Poltava does not have access to the better Pattern 1928 HE shell.&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/52 pattern 1907 (305 mm)/Ammunition|12-inch HE patt.1911, 12-inch AP patt.1911, 12-inch SAP patt.1911}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 pattern 1905 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
Poltava's secondary armament suite consist of sixteen 120 mm guns in casemates with eight on each side of the hull. These guns are good as a filler of gunfire between reloads of main guns, although due to even lower muzzle velocity than the 305 mm guns, these are slightly harder to hit with at distance. The SAP shell is also quite weak, so it is advised to use HE to cause fire on the enemy ship.&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/50 pattern 1905 (120 mm)/Ammunition|120 mm patt.1911 HE, 120 mm patt.1911 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|75 mm/50 Canet patt.1892 (75 mm)|3 pdr QF Hotchkiss (47 mm)}}&lt;br /&gt;
&lt;br /&gt;
Poltava comes equipped with 3 anti-aircraft cannons, namely two 75 mm Canet pattern 1892 guns mounted on roof of turret n°4 while single 3-pounder Hotchkiss gun is mounted on the roof of turret n°1. As these guns are very obsolete, their rate of fire is extremely low and they also are low in number, making them extremely ineffective as protection against any aerial threat. Relying on other ships with much stronger AA suite is advised.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Pattern 1912 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Poltava has access to twelve Pattern 1912 torpedoes. Unfortunately their range without torpedo mode installed is only 2 km so their usage is limited. With a base speed of 80 km/h and small warhead of 100 kg TNTe, they are not very impressive. Installing torpedo mode extends their range to 6 km but decreases their speed in return to 52 km/h. It is advised to remove the torpedoes as they are very weak and dangerous since the torpedo tube can be hit and torpedo explode.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Poltava excels at long range engagements where its 305 mm guns can be utilized to their full potential while still being at a distance so its armour will still matter. Poltava's SAP shell is one of the most potent rounds at top tier so it should be the main round you use. One of the flaws that does not allow for quick switching of targets is the long reload time and the slow turret traverse speed forcing sometimes the player to move the entire ship to aim faster. It is also advised to stay within range of your team's light and heavy cruisers to gain protection from enemy planes as Poltava does not posses adequate AA protection. Captain of Poltava should prioritize engaging USS 6-inch gun equipped cruisers as their high rate of fire allows for constant rain of shells causing fire and inability to repair your vessel. Battleships should be next top priority afterwards.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main guns with potent SAP shell&lt;br /&gt;
* Overall sufficient protection without any major flaw like unprotected magazines&lt;br /&gt;
* Quite high crew complement&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate anti-aircraft protection&lt;br /&gt;
* Casemates vulnerable to overpressure&lt;br /&gt;
* Long reload paired with slow turret traverse speed&lt;br /&gt;
* Subpar mobility&lt;br /&gt;
&lt;br /&gt;
History&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Poltava was the second Sevastopol-class (alternatively referred to as &amp;quot;Gangut-class&amp;quot;) dreadnought battleship to be built for the Imperial Russian Navy prior to the First World War. Poltava was laid down on June 16, 1909 at the Admiralty Shipyard in Saint Petersburg simultaneously with her sister ship Gangut. She launched on June 27, 1911, and entered service on December 4, 1914. &lt;br /&gt;
&lt;br /&gt;
The design of the Sevastopol-class battleships came after the Russians faced a withering defeat in the Russo-Japanese War, where it became immediately evident that the Russian navy was incapable and required newer and more effective vessels. The Russian Naval Ministry decided that new battleships should be built with greater above-the-waterline protection, as well as have more numerous and more powerful main guns. Thus the Sevastopol-class was designed with full side armor to protect against HE shells, as well as 12 52 caliber main guns. That being said, the Sevastopol class lacked some features that contemporary battleships had, such as reinforced underwater protection against torpedoes and mines, as well as superfiring turrets. Additionally, the ships sat low on the water and thus had poor sea-keeping; ocean water would frequently interfere with the optics and operation of guns on the deck of the ships.&lt;br /&gt;
&lt;br /&gt;
The Poltava was built at the Admiralty Shipyard in Saint Petersburg, beginning construction in 1909 and launching in 1911. She had an uneventful start to her career, playing a passive role in World War I by preventing German access to the Gulf of Finland. In the turmoil following the Russian Revolution, Poltava was placed in long-term storage in 1918 due to crew shortages. A fire in 1919 gutted her interior, after which she was used as a source of spare parts for other battleships. Several plans were made in the 1920s to reconstruct Poltava, including a reconstruction as a aircraft carrier, but ultimately funding ran out and work ceased in 1935. Her scrapped hull was used as a floating battery during the Siege of Leningrad in World War II. After the war, some of her gun turrets were installed in coastal batteries that remained in service into the 1990s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battleship_poltava Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battleships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=168652</id>
		<title>Besposhchadny</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=168652"/>
				<updated>2023-08-09T05:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */ Filled out service history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_7_besposhchadny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Project 7 Gnevny-class destroyer, the Besposhchadny was ordered under the Second Five-Year Plan and designed with assistance from Italian shipbuilders as a smaller and more affordable alternative to the contemporary Leningrad-class destroyer leaders of the Soviet navy. The Gnevny-class design was based off of the Italian Folgore-class destroyers, and inherited the stability issues of the Italian design as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny has very little armour, as is typical for destroyers—the only armoured areas of the ship are the 13 mm and 8 mm gun shields of the 130 mm and 76 mm guns respectively. HE shells will have no difficulty destroying the guns and anti-aircraft cannons scattered about the deck of the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The crew count of the ship, at 271, is above average for her low displacement (2,400 tons) but is otherwise unimpressive when compared with other destroyers. For comparison, the USS Aylwin at a displacement of 2,307 tons has a crew of 160 and the HMS Eskimo at a displacement of 2,519 tons has a crew of 260.&lt;br /&gt;
&lt;br /&gt;
While there are fuel tanks lining the bottom of her hull, those fuel tanks are below the waterline and thus will not protect against the vast majority of enemy fire. In addition to this, the majority of the Besposhchadny's internal components including her engine, funnels, and transmissions, are above the waterline and are thus exposed to penetrating shells. More significantly, both the shell rooms and magazines of the main armament extend above the waterline and are therefore dangerously vulnerable to enemy fire and detonation. This is most conspicuous at the aft of the ship, where ammunition storage is over half above the waterline.&lt;br /&gt;
&lt;br /&gt;
In short, the Besposhchadny is very poorly protected, even for destroyer standards, and is very vulnerable to ammunition storage detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny's mobility is unexceptional with respect to contemporary destroyers, but nevertheless is an upgrade over the mobility of the preceding Frunze. This is most evident in a maximum speed increase, although overall the Besposhchadny's mobility provides no distinct advantages nor disadvantages over similar ships.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 62&lt;br /&gt;
|SpeedBackStockAB = 29&lt;br /&gt;
|TurnTimeStockAB = 125.75&lt;br /&gt;
|TurnSpeedStockAB = 43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Besposhchadny comes in the form of four single-mount 130 mm B-13 guns, with two guns fore of the superstructure and two guns in the aft of the ship, an armament quite similar to most Soviet destroyers built before the conclusion of the Second World War. These guns are an upgrade over the 102 mm Pattern 1911 guns of the Frunze and Fidonisy-class Kerch, although it is worth keeping in mind that not every statistic of the 130 mm guns is superior to that of the 102 mms.&lt;br /&gt;
&lt;br /&gt;
The main advantage of the 130 mm B-13 guns over similar weapons is their ammunition. While the calibre of the guns is slightly larger than 127 mm, the most common calibre of destroyer main armaments, the explosive filler and thus damage of the 130 mm B-13 far exceeds contemporary rounds. In addition to this, the shells fired by the B-13 guns have quite good ballistic properties thanks to their weight and high muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
The B-13 has access to three types of shells: OF-46 HE, PB-46A SAPBC, and ZS-46R HE-VT.&lt;br /&gt;
&lt;br /&gt;
The HE carries an explosive charge of 3.58 kg of TNT, and is more than competent at disabling external and unarmoured components of other destroyers as well as dealing massive structural damage to coastal vessels. The shell compares favourably to the HE found on the vaunted American 5&amp;quot;/38 gun, which has an explosive equivalency of 3.22 kg of TNT in a 127 mm calibre shell. This high filler is not exceeded by any other destroyer-calibre HE shells at a similar battle rating, although the OF-46 HE is still not massively better than competing HE shells of other guns and nations.&lt;br /&gt;
&lt;br /&gt;
The more distinctly powerful shell is the SAPBC of the B-13, which has an explosive charge of 2.35 kg of TNT. This is more than twice the explosive filler of the analogous and very competent 5&amp;quot; Common Mk.32 shell of the 5&amp;quot;/38. The explosive filler of the SAP shells allows the Besposhchadny to deal massive damage to internal components and crew compartments with each salvo. On top of that, the 130 mm PB-46A has a greater penetration than the SP Common shell of the 5&amp;quot;/38 gun, which enables the combating of even cruisers and their additional armour.&lt;br /&gt;
&lt;br /&gt;
To round the shell choices off, the HE-VT shell provides a semblance of air defense capability through the B-13, although this role isn't very well filled by the Besposhchadny due to limitations of the single mounts installed.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantage of the B-13 guns on the Besposhchadny is their handling. The single gun mounts have a modest elevation limit with a maximum elevation of 45° and depression of 5° but are severely limited in rotation speed. In both horizontal and vertical targeting speeds, the mount rotates at less than 5°/s. This limits the ability of the Besposhchadny to react in combat, and nearly rules out the possibility of aiming at fast-moving aerial targets. Another disadvantage of the B-13 guns on the Besposhchadny is their relatively slow rate of fire. 10 rounds per minute does not allow for timely retargeting of components or vessels, and hampers the damage per minute of the Besposhchadny. While this lengthy reload may be somewhat mitigated by the power of the individual shells, it still is a tactical disadvantage that must be taken into account when utilizing the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
{{:B-13 (130 mm)/Ammunition|130 mm OF-46 HE, 130 mm PB-46A SAPBC, 130 mm ZS-46R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are two 76 mm 39-K guns in single mounts on the Besposhchadny on a pedestal between the torpedo launchers of the ship. Although there are some angles that allow the two 76 mm guns to fire at a single target, most typically only one gun will be able to fire at a target. Similarly to the main armament, the 76 mm guns have poor rotation speeds, although the maximum elevation is increased to 85°. Their performance is mediocre against surface targets due to low number of guns as well as the small calibre, which inhibits the damage potential of the shells fired. That being said, the 39-K guns do have a good rate of fire at 27 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
There are three shell types available for the 76 mm 39-K guns: O-361K HE, O-361D HE-TF, and BR-361 APHEBC.&lt;br /&gt;
&lt;br /&gt;
The HE is competent at dealing with coastal vessels and damaging unarmoured components of bluewater vessels; an explosive filler of 483 grams of TNT provides satisfactory damage for the relatively small shell. In spite of this, the HE will still struggle against larger and more armoured targets.&lt;br /&gt;
&lt;br /&gt;
While the HE-TF may appear attractive as an anti-aircraft shell in conjunction with the high elevation angle of the mount, the HE-TF shell carries significantly less explosive filler than the HE and is thus less useful even with the more versatile fuze installed.&lt;br /&gt;
&lt;br /&gt;
The final shell choice is the APHEBC which may penetrate targets to deal internal damage. While the APHEBC has good penetration for its calibre, the light explosive filler limits the capability of the shell.&lt;br /&gt;
&lt;br /&gt;
{{:34-K (76 mm)/Ammunition|76 mm O-361K, 76 mm O-361D, 76 mm BR-361}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Besposhchadny possesses an anti-aircraft suite of five 37 mm 70-K automatic cannons as well as four 12.7 mm machine guns. All anti-aircraft guns have a significantly faster rotation speed than the main and secondary armament of the Besposhchadny and have generally favourable firing angles against aircraft. The 37 mm 70-K cannons represent the majority of the anti-aircraft capability of the Besposhchadny and are quite good at dealing with aircraft and coastal vessels due to their potent shells and fair rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a total of six 533 mm 53-38 torpedoes on the Besposhchadny, split between two triple torpedo launcher mounts. While not exceptional, these torpedoes are competent with a punchy filler of 300 kilograms of TNT and modest speed of 82 km/h; the 53-38 torpedoes are an explicit upgrade from the 45-36NU torpedoes of the Frunze.&lt;br /&gt;
&lt;br /&gt;
One thing to bear in mind is the short range of the torpedoes—a base 4 kilometre range limits the 53-38 torpedoes to very close range brawls. This can be mitigated by the unlockable torpedo mode modification, which significantly increases the range of the torpedoes to 10 kilometres in exchange for reducing the speed of the torpedo by 25 kilometres per hour. While the speed price of the torpedo mode is steep, it allows the 53-38 torpedoes to be used at more comfortable ranges and opens up the possibilities for tactical torpedoing that would not be possible with a maximum range of 4 kilometres.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the characteristics of the Besposhchadny in mind, the ship is best kept to a backline role in which the Besposhchadny maintains distance from the opponent in order to mitigate damage to the delicate ship. Playing as a brawler and getting up close to enemy destroyers allows the opposition to easily incapacitate and destroy the Besposhchadny thanks to its exposed ammunition racks and lack of armour. At range this disadvantage is still present, but range will make it more difficult to hit the ammo racks of the Besposhchadny. Moreover, the slow traverse speeds and slow reload of the anti-surface guns of the Besposhchadny limits the ability of the ship to deal with close targets and especially nimble and sneaky coastal vessels that may attempt to prey on the unwieldy destroyer.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the main armament of the ship allows for medium-to-long range combat with its good ballistic properties and punchy explosive filler. The B-13 guns of the Besposhchadny are more than capable of whittling down destroyers at range, and may even cause ammunition stowage detonations if properly aimed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HE and SAP shells with good explosive filler&lt;br /&gt;
* High muzzle velocity allows for easier aiming&lt;br /&gt;
* Effective anti-aircraft and PT boat protection in the form of 70-K guns&lt;br /&gt;
* Moderately high crew count for displacement&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed ammo racks&lt;br /&gt;
* Poor main armament traverse speeds&lt;br /&gt;
* Low torpedo range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Besposhchadny was a destroyer of the Project 7, Gnevny-class, commissioned on the 2nd of October 1939. The Project 7 destroyers were intended to function as cheaper and more numerous traditional destroyers that were led by the larger and more expensive Project 1, Leningrad-class destroyer leaders. This plan was inhibited by the lack of experience that the Soviet Navy had with designing and building modern (for the time) destroyers. Cognizant of this limitation, the Soviet Navy consulted more experienced Italian shipbuilders in order to overcome their inexperience. The Soviets purchased plans for the Italian Folgore-class destroyers as a base for what would become the Gnevny-class.&lt;br /&gt;
&lt;br /&gt;
The design for the Gnevny-class had a length of 112.8 meters, a beam of 10.2 meters, and draft of 4.8 meters. They had a crew of 197 to 236, during peacetime and wartime, respectively. The ships were powered by two geared steam turbines with a rating of 48,000 shaft horsepower and a speed of 37 knots. The Gnevny-class had 4 single-mounted 130mm guns, 2 76.2mm AA guns, 2 45mm AA guns, 2 12.7mm machine guns, 6 533mm torpedo tubes, and a capacity for 60 to 95 mines and 25 depth charges. The ships were also equipped with anti-submarine equipment including Mars hydrophones, K-1 paravanes, and depth-charge throwers.&lt;br /&gt;
&lt;br /&gt;
Built at Nikolayev's Shipyard No. 198, Besposhchadny was laid down on 15 May 1936 and completed on 22 August 1939. She was commissioned into the Black Sea Fleet on 2 October 1939. When Germany invaded the Soviet Union on 22 June 1941, Besposhchadny was part of the 2nd Destroyer Division of the Black Sea Fleet. It laid defensive mines off Sevastopol, attempted to interdict Axis shipping near Fidonisi, and provided escort and support duties. The ship received the Order of the Red Banner for her contribution to the defense of the Ukrainian Soviet Socialist Republic. It participated in fire support and amphibious operations until she was sunk by German air attacks on 6 October 1943.&lt;br /&gt;
&lt;br /&gt;
In July 1941, Besposhchadny ran aground and sustained propeller damage, but it was repaired and continued escorting cargo ships, providing gunfire support, and evacuating ships from shipyards. During an amphibious landing at Grigorievka in September 1941, the destroyer was attacked by Junkers Ju 87 Stuka dive bombers, severely damaging it. After emergency repairs, it was towed to Sevastopol and further repaired using parts from a sunken sister ship. While the Besposhchadny was being repaired, she was awarded the Order of the Red Banner for her contribution to the defense of the Ukrainian Soviet Socialist Republic.&lt;br /&gt;
&lt;br /&gt;
On the night of 5/6 October 1943, Besposhchadny, along with other destroyers, attempted to intercept German evacuation convoys off the Crimean coast. Attacked by German reconnaissance aircraft and Junkers Ju 87 Stukas, Besposhchadny was damaged and eventually sunk.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_7_besposhchadny Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149896</id>
		<title>Besposhchadny</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149896"/>
				<updated>2023-01-09T03:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: some history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_7_besposhchadny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Project 7 Gnevny-class destroyer, the Besposhchadny was ordered under the Second Five-Year Plan and designed with assistance from Italian shipbuilders as a smaller and more affordable alternative to the contemporary Leningrad-class destroyer leaders of the Soviet navy. The Gnevny-class design was based off of the Italian Folgore-class destroyers, and inherited the stability issues of the Italian design as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny has very little armour, as is typical for destroyers—the only armoured areas of the ship are the 13 mm and 8 mm gun shields of the 130 mm and 76 mm guns respectively. HE shells will have no difficulty destroying the guns and anti-aircraft cannons scattered about the deck of the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The crew count of the ship, at 271, is above average for her low displacement (2,400 tons) but is otherwise unimpressive when compared with other destroyers. For comparison, the USS Aylwin at a displacement of 2,307 tons has a crew of 160 and the HMS Eskimo at a displacement of 2,519 tons has a crew of 260.&lt;br /&gt;
&lt;br /&gt;
While there are fuel tanks lining the bottom of her hull, those fuel tanks are below the waterline and thus will not protect against the vast majority of enemy fire. In addition to this, the majority of the Besposhchadny's internal components including her engine, funnels, and transmissions, are above the waterline and are thus exposed to penetrating shells. More significantly, both the shell rooms and magazines of the main armament extend above the waterline and are therefore dangerously vulnerable to enemy fire and detonation. This is most conspicuous at the aft of the ship, where ammunition storage is over half above the waterline.&lt;br /&gt;
&lt;br /&gt;
In short, the Besposhchadny is very poorly protected, even for destroyer standards, and is very vulnerable to ammunition storage detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny's mobility is unexceptional with respect to contemporary destroyers, but nevertheless is an upgrade over the mobility of the preceding Frunze. This is most evident in a maximum speed increase, although overall the Besposhchadny's mobility provides no distinct advantages nor disadvantages over similar ships.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Besposhchadny comes in the form of four single-mount 130 mm B-13 guns, with two guns fore of the superstructure and two guns in the aft of the ship, an armament quite similar to most Soviet destroyers built before the conclusion of the Second World War. These guns are an upgrade over the 102 mm Pattern 1911 guns of the Frunze and Fidonisy-class Kerch, although it is worth keeping in mind that not every statistic of the 130 mm guns is superior to that of the 102 mms.&lt;br /&gt;
&lt;br /&gt;
The main advantage of the 130 mm B-13 guns over similar weapons is their ammunition. While the calibre of the guns is slightly larger than 127 mm, the most common calibre of destroyer main armaments, the explosive filler and thus damage of the 130 mm B-13 far exceeds contemporary rounds. In addition to this, the shells fired by the B-13 guns have quite good ballistic properties thanks to their weight and high muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
The B-13 has access to three types of shells: OF-46 HE, PB-46A SAPBC, and ZS-46R HE-VT.&lt;br /&gt;
&lt;br /&gt;
The HE carries an explosive charge of 3.58 kg of TNT, and is more than competent at disabling external and unarmoured components of other destroyers as well as dealing massive structural damage to coastal vessels. The shell compares favourably to the HE found on the vaunted American 5&amp;quot;/38 gun, which has an explosive equivalency of 3.22 kg of TNT in a 127 mm calibre shell. This high filler is not exceeded by any other destroyer-calibre HE shells at a similar battle rating, although the OF-46 HE is still not massively better than competing HE shells of other guns and nations.&lt;br /&gt;
&lt;br /&gt;
The more distinctly powerful shell is the SAPBC of the B-13, which has an explosive charge of 2.35 kg of TNT. This is more than twice the explosive filler of the analogous and very competent 5&amp;quot; Common Mk.32 shell of the 5&amp;quot;/38. The explosive filler of the SAP shells allows the Besposhchadny to deal massive damage to internal components and crew compartments with each salvo. On top of that, the 130 mm PB-46A has a greater penetration than the SP Common shell of the 5&amp;quot;/38 gun, which enables the combating of even cruisers and their additional armour.&lt;br /&gt;
&lt;br /&gt;
To round the shell choices off, the HE-VT shell provides a semblance of air defense capability through the B-13, although this role isn't very well filled by the Besposhchadny due to limitations of the single mounts installed.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantage of the B-13 guns on the Besposhchadny is their handling. The single gun mounts have a modest elevation limit with a maximum elevation of 45° and depression of 5° but are severely limited in rotation speed. In both horizontal and vertical targeting speeds, the mount rotates at less than 5°/s. This limits the ability of the Besposhchadny to react in combat, and nearly rules out the possibility of aiming at fast-moving aerial targets. Another disadvantage of the B-13 guns on the Besposhchadny is their relatively slow rate of fire. 10 rounds per minute does not allow for timely retargeting of components or vessels, and hampers the damage per minute of the Besposhchadny. While this lengthy reload may be somewhat mitigated by the power of the individual shells, it still is a tactical disadvantage that must be taken into account when utilizing the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are two 76 mm 39-K guns in single mounts on the Besposhchadny on a pedestal between the torpedo launchers of the ship. Although there are some angles that allow the two 76 mm guns to fire at a single target, most typically only one gun will be able to fire at a target. Similarly to the main armament, the 76 mm guns have poor rotation speeds, although the maximum elevation is increased to 85°. Their performance is mediocre against surface targets due to low number of guns as well as the small calibre, which inhibits the damage potential of the shells fired. That being said, the 39-K guns do have a good rate of fire at 27 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
There are three shell types available for the 76 mm 39-K guns: O-361K HE, O-361D HE-TF, and BR-361 APHEBC.&lt;br /&gt;
&lt;br /&gt;
The HE is competent at dealing with coastal vessels and damaging unarmoured components of bluewater vessels; an explosive filler of 483 grams of TNT provides satisfactory damage for the relatively small shell. In spite of this, the HE will still struggle against larger and more armoured targets.&lt;br /&gt;
&lt;br /&gt;
While the HE-TF may appear attractive as an anti-aircraft shell in conjunction with the high elevation angle of the mount, the HE-TF shell carries significantly less explosive filler than the HE and is thus less useful even with the more versatile fuze installed.&lt;br /&gt;
&lt;br /&gt;
The final shell choice is the APHEBC which may penetrate targets to deal internal damage. While the APHEBC has good penetration for its calibre, the light explosive filler limits the capability of the shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 121 || 100 || 81 || 65 || 53 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 845 || 6.95 || 0 || 0.1 || 483 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 810 || 6.61 || 0 || 0.1 || 182 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 816 || 6.5 || 1.6 || 4 || 119 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Besposhchadny possesses an anti-aircraft suite of five 37 mm 70-K automatic cannons as well as four 12.7 mm machine guns. All anti-aircraft guns have a significantly faster rotation speed than the main and secondary armament of the Besposhchadny and have generally favourable firing angles against aircraft. The 37 mm 70-K cannons represent the majority of the anti-aircraft capability of the Besposhchadny and are quite good at dealing with aircraft and coastal vessels due to their potent shells and fair rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a total of six 533 mm 53-38 torpedoes on the Besposhchadny, split between two triple torpedo launcher mounts. While not exceptional, these torpedoes are competent with a punchy filler of 300 kilograms of TNT and modest speed of 82 km/h; the 53-38 torpedoes are an explicit upgrade from the 45-36NU torpedoes of the Frunze.&lt;br /&gt;
&lt;br /&gt;
One thing to bear in mind is the short range of the torpedoes—a base 4 kilometre range limits the 53-38 torpedoes to very close range brawls. This can be mitigated by the unlockable torpedo mode modification, which significantly increases the range of the torpedoes to 10 kilometres in exchange for reducing the speed of the torpedo by 25 kilometres per hour. While the speed price of the torpedo mode is steep, it allows the 53-38 torpedoes to be used at more comfortable ranges and opens up the possibilities for tactical torpedoing that would not be possible with a maximum range of 4 kilometres.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the characteristics of the Besposhchadny in mind, the ship is best kept to a backline role in which the Besposhchadny maintains distance from the opponent in order to mitigate damage to the delicate ship. Playing as a brawler and getting up close to enemy destroyers allows the opposition to easily incapacitate and destroy the Besposhchadny thanks to its exposed ammunition racks and lack of armour. At range this disadvantage is still present, but range will make it more difficult to hit the ammo racks of the Besposhchadny. Moreover, the slow traverse speeds and slow reload of the anti-surface guns of the Besposhchadny limits the ability of the ship to deal with close targets and especially nimble and sneaky coastal vessels that may attempt to prey on the unwieldy destroyer.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the main armament of the ship allows for medium-to-long range combat with its good ballistic properties and punchy explosive filler. The B-13 guns of the Besposhchadny are more than capable of whittling down destroyers at range, and may even cause ammunition stowage detonations if properly aimed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HE and SAP shells with good explosive filler&lt;br /&gt;
* High muzzle velocity allows for easier aiming&lt;br /&gt;
* Effective anti-aircraft and PT boat protection in the form of 70-K guns&lt;br /&gt;
* Moderately high crew count for displacement&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed ammo racks&lt;br /&gt;
* Poor main armament traverse speeds&lt;br /&gt;
* Low torpedo range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Besposhchadny was a destroyer of the Project 7, Gnevny-class, commissioned on the 2nd of October 1939. The Project 7 destroyers were intended to function as cheaper and more numerous traditional destroyers that were led by the larger and more expensive Project 1, Leningrad-class destroyer leaders. This plan was inhibited by the lack of experience that the Soviet Navy had with designing and building modern (for the time) destroyers. Cognizant of this limitation, the Soviet Navy consulted more experienced Italian shipbuilders in order to overcome their inexperience. The Soviets purchased plans for the Italian Folgore-class destroyers as a base for what would become the Gnevny-class.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149221</id>
		<title>Besposhchadny</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149221"/>
				<updated>2023-01-01T07:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_7_besposhchadny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Gnevny-class destroyer, the Besposhchadny was ordered under the Second Five-Year Plan and designed with assistance from Italian shipbuilders as a smaller and more affordable alternative to the contemporary Leningrad-class destroyer leaders of the Soviet navy. The Project 7 Gnevny-class design was based off of the Italian Folgore-class destroyers, and inherited the stability issues of the Italian design as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny has very little armour, as is typical for destroyers—the only armoured areas of the ship are the 13 mm and 8 mm gun shields of the 130 mm and 76 mm guns respectively. HE shells will have no difficulty destroying the guns and anti-aircraft cannons scattered about the deck of the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The crew count of the ship, at 271, is above average for her low displacement (2,400 tons) but is otherwise unimpressive when compared with other destroyers. For comparison, the USS Aylwin at a displacement of 2,307 tons has a crew of 160 and the HMS Eskimo at a displacement of 2,519 tons has a crew of 260.&lt;br /&gt;
&lt;br /&gt;
While there are fuel tanks lining the bottom of her hull, those fuel tanks are below the waterline and thus will not protect against the vast majority of enemy fire. In addition to this, the majority of the Besposhchadny's internal components including her engine, funnels, and transmissions, are above the waterline and are thus exposed to penetrating shells. More significantly, both the shell rooms and magazines of the main armament extend above the waterline and thus are dangerously vulnerable to enemy fire and detonation. This is most conspicuous at the aft of the ship, where ammunition storage is over half above the waterline.&lt;br /&gt;
&lt;br /&gt;
In short the Besposhchadny is very poorly protected, even for destroyer standards, and is very vulnerable to ammunition storage detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny's mobility is nothing special with respect to contemporary destroyers, but nevertheless is an upgrade over the mobility of the preceding Frunze. This is most evident in a maximum speed increase, although overall the Besposhchadny's mobility provides no distinct advantages nor disadvantages over similar ships.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Besposhchadny comes in the form of four single-mount 130 mm B-13 guns with two guns fore of the superstructure and two guns in the aft of the ship, an armament quite similar to most Soviet destroyers built before the conclusion of the Second World War. These guns are an upgrade over the 102 mm Pattern 1911 guns of the Frunze and Fidonisy-class Kerch, although it is worth keeping in mind that not every statistic of the 130 mm guns is superior to that of the 102 mms.&lt;br /&gt;
&lt;br /&gt;
The main advantage of the 130 mm B-13 guns over similar weapons is their ammunition. While the calibre of the guns is slightly larger than 127 mm, the most common calibre of destroyer main armaments, the explosive filler and thus damage of the 130 mm B-13 far exceeds contemporary rounds. In addition to this, the shells fired by the B-13 guns have quite good ballistic properties thanks to their weight and high muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
The B-13 has access to three types of shells: OF-46 HE, PB-46A SAPBC, and ZS-46R HE-VT. &lt;br /&gt;
&lt;br /&gt;
The HE carries an explosive charge of 3.58 kg of TNT, and is more than competent at disabling external and unarmoured components of other destroyers as well as dealing massive structural damage to coastal vessels. The shell compares favourably to the HE found on the vaunted American 5&amp;quot;/38 gun, which has an explosive equivalency of 3.22 kg of TNT in a 127 mm calibre shell. This high filler is not exceeded by any other destroyer-caliber HE shells at a similar battle rating, although the OF-46 HE is still not massively better than competing HE shells of other guns and nations. &lt;br /&gt;
&lt;br /&gt;
The more distinctly powerful shell is the SAPBC of the B-13, which has an explosive charge of 2.35 kg of TNT. This is more than twice the explosive filler of the analogous and very competent 5&amp;quot; Common Mk.32 shell of the 5&amp;quot;/38. The explosive filler of the SAP shells allows the Besposhchadny to deal massive damage to internal components and crew compartments with each salvo. On top of that, the 130 mm PB-46A has a greater penetration than the SP Common shell of the 5&amp;quot;/38 gun, which enables the combating of even cruisers and their additional armour. &lt;br /&gt;
&lt;br /&gt;
To round the shell choices off, the HE-VT shell provides a semblance of air defense capability through the B-13, although this role isn't very well filled by the Besposhchadny due to limitations of the single mounts installed.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantage of the B-13 guns on the Besposhchadny is their handling. The single gun mounts have a modest elevation limit with a maximum elevation of 45° and depression of 5° but are severely limited in rotation speed. In both horizontal and vertical targeting speeds, the mount rotates at less than 5°/s. This limits the ability of the Besposhchadny to react in combat, and nearly rules out the possibility of aiming at fast-moving aerial targets. Another disadvantage of the B-13 guns on the Besposhchadny is their relatively slow rate of fire. 10 rounds per minute does not allow for timely retargeting of components or vessels, and hampers the damage per minute of the Besposhchadny. While this lengthy reload may be somewhat mitigated by the power of the individual shells, it still is a tactical disadvantage that must be taken into account when utilizing the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are two 76 mm 39-K guns in single mounts on the Besposhchadny on a pedestal between the torpedo launchers of the ship. Although there are some angles that allow the two 76 mm guns to fire at a single target, most typically only one gun will be able to fire at a target. Similarly to the main armament, the 76 mm guns have poor rotation speeds, although the maximum elevation is increased to 85°. Their performance is mediocre against surface targets due to low number of guns as well as the small calibre, which inhibits the damage potential of the shells fired. That being said, the 39-K guns do have a good rate of fire at 27 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
There are three shell types available for the 76 mm 39-K guns: O-361K HE, O-361D HE-TF, and BR-361 APHEBC. &lt;br /&gt;
&lt;br /&gt;
The HE is competent at dealing with coastal vessels and damaging unarmored components of bluewater vessels; an explosive filler of 483 grams of TNT provides satisfactory damage for the relatively small shell. In spite of this, the HE will still struggle against larger and more armored targets. &lt;br /&gt;
&lt;br /&gt;
While the HE-TF may appear attractive as an anti-aircraft shell in conjunction with the high elevation angle of the mount, the HE-TF shell carries significantly less explosive filler than the HE and is thus less useful even with the more versatile fuze installed. &lt;br /&gt;
&lt;br /&gt;
The final shell choice is the APHEBC which may penetrate targets to deal internal damage. While the APHEBC has good penetration for its caliber, the explosive filler of the shell limits the capability of the shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 121 || 100 || 81 || 65 || 53 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 845 || 6.95 || 0 || 0.1 || 483 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 810 || 6.61 || 0 || 0.1 || 182 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 816 || 6.5 || 1.6 || 4 || 119 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Besposhchadny possesses an anti-aircraft suite of five 37 mm 70-K automatic cannons as well as four 12.7 mm caliber machine guns. All anti-aircraft guns have a significantly faster rotation speed than the main and secondary armament of the Besposhchadny and have generally favorable firing angles against aircraft. The 37 mm 70-K cannons represent the majority of the anti-aircraft capability of the Besposhchadny and are quite good at dealing with aircraft and coastal vessels due to their potent shells and fair rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a total of six 533 mm 53-38 torpedoes on the Besposhchadny, split between two triple torpedo launcher mounts. While not exceptional, these torpedoes are competent with a punchy filler of 300 kilograms of TNT and modest speed of 82 km/h; the 53-38 torpedoes are an explicit upgrade from the 45-36NU torpedoes of the Frunze. &lt;br /&gt;
&lt;br /&gt;
One thing to bear in mind is the short range of the torpedoes—a base 4 kilometer range limits the 53-38 torpedoes to very close range brawls. This can be mitigated by the unlockable torpedo mode modification, which significantly increases the range of the torpedoes to 10 kilometers in exchange for reducing the speed of the torpedo by 25 kilometers per hour. While the speed price of the torpedo mode is steep, it allows the 53-38 torpedoes to be used at more comfortable ranges and opens up the possibilities for tactical torpedoing that would not be possible with a maximum range of 4 kilometers.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the characteristics of the Besposhchadny in mind, the ship is best kept to a backline role in which the Besposhchadny maintains distance from the opponent in order to mitigate damage to the delicate ship. Playing as a brawler and getting up close to enemy destroyers allows the opposition to easily incapacitate and destroy the Besposhchadny thanks to its exposed ammunition racks and lack of armor. At range this disadvantage is still present, but range will make it more difficult to his the ammo racks of the Besposhchadny. Moreover, the slow traverse speeds and slow reload of the anti-surface guns of the Besposhchadny limits the ability of the ship to deal with close targets and especially nimble and sneaky coastal vessels that may attempt to prey on the unwieldy destroyer.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the main armament of the ship allows for medium-to-long range combat with its good ballistic properties and punchy explosive filler. The B-13 guns of the Besposhchadny are more than capable of whittling down destroyers at range, and may even cause ammunition stowage detonations if properly aimed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HE and SAP shells with good explosive filler &lt;br /&gt;
* High muzzle velocity allows for easier aiming&lt;br /&gt;
* Effective anti-aircraft and PT boat protection in the form of 70-K guns&lt;br /&gt;
* Moderately high crew count for displacement&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exposed ammo racks&lt;br /&gt;
* Poor main armament traverse speeds&lt;br /&gt;
* Low torpedo range&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149220</id>
		<title>Besposhchadny</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149220"/>
				<updated>2023-01-01T07:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: most of it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_7_besposhchadny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Gnevny-class destroyer, the Besposhchadny was ordered under the Second Five-Year Plan and designed with assistance from Italian shipbuilders as a smaller and more affordable alternative to the contemporary Leningrad-class destroyer leaders of the Soviet navy. The Project 7 Gnevny-class design was based off of the Italian Folgore-class destroyers, and inherited the stability issues of the Italian design as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny has very little armour, as is typical for destroyers—the only armoured areas of the ship are the 13 mm and 8 mm gun shields of the 130 mm and 76 mm guns respectively. HE shells will have no difficulty destroying the guns and anti-aircraft cannons scattered about the deck of the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The crew count of the ship, at 271, is above average for her low displacement (2,400 tons) but is otherwise unimpressive when compared with other destroyers. For comparison, the USS Aylwin at a displacement of 2,307 tons has a crew of 160 and the HMS Eskimo at a displacement of 2,519 tons has a crew of 260.&lt;br /&gt;
&lt;br /&gt;
While there are fuel tanks lining the bottom of her hull, those fuel tanks are below the waterline and thus will not protect against the vast majority of enemy fire. In addition to this, the majority of the Besposhchadny's internal components including her engine, funnels, and transmissions, are above the waterline and are thus exposed to penetrating shells. More significantly, both the shell rooms and magazines of the main armament extend above the waterline and thus are dangerously vulnerable to enemy fire and detonation. This is most conspicuous at the aft of the ship, where ammunition storage is over half above the waterline.&lt;br /&gt;
&lt;br /&gt;
In short the Besposhchadny is very poorly protected, even for destroyer standards, and is very vulnerable to ammunition storage detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny's mobility is nothing special with respect to contemporary destroyers, but nevertheless is an upgrade over the mobility of the preceding Frunze. This is most evident in a maximum speed increase, although overall the Besposhchadny's mobility provides no distinct advantages nor disadvantages over similar ships.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Besposhchadny comes in the form of four single-mount 130 mm B-13 guns with two guns fore of the superstructure and two guns in the aft of the ship, an armament quite similar to most Soviet destroyers built before the conclusion of the Second World War. These guns are an upgrade over the 102 mm Pattern 1911 guns of the Frunze and Fidonisy-class Kerch, although it is worth keeping in mind that not every statistic of the 130 mm guns is superior to that of the 102 mms.&lt;br /&gt;
&lt;br /&gt;
The main advantage of the 130 mm B-13 guns over similar weapons is their ammunition. While the calibre of the guns is slightly larger than 127 mm, the most common calibre of destroyer main armaments, the explosive filler and thus damage of the 130 mm B-13 far exceeds contemporary rounds. In addition to this, the shells fired by the B-13 guns have quite good ballistic properties thanks to their weight and high muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
The B-13 has access to three types of shells: OF-46 HE, PB-46A SAPBC, and ZS-46R HE-VT. &lt;br /&gt;
&lt;br /&gt;
The HE carries an explosive charge of 3.58 kg of TNT, and is more than competent at disabling external and unarmoured components of other destroyers as well as dealing massive structural damage to coastal vessels. The shell compares favourably to the HE found on the vaunted American 5&amp;quot;/38 gun, which has an explosive equivalency of 3.22 kg of TNT in a 127 mm calibre shell. This high filler is not exceeded by any other destroyer-caliber HE shells at a similar battle rating, although the OF-46 HE is still not massively better than competing HE shells of other guns and nations. &lt;br /&gt;
&lt;br /&gt;
The more distinctly powerful shell is the SAPBC of the B-13, which has an explosive charge of 2.35 kg of TNT. This is more than twice the explosive filler of the analogous and very competent 5&amp;quot; Common Mk.32 shell of the 5&amp;quot;/38. The explosive filler of the SAP shells allows the Besposhchadny to deal massive damage to internal components and crew compartments with each salvo. On top of that, the 130 mm PB-46A has a greater penetration than the SP Common shell of the 5&amp;quot;/38 gun, which enables the combating of even cruisers and their additional armour. &lt;br /&gt;
&lt;br /&gt;
To round the shell choices off, the HE-VT shell provides a semblance of air defense capability through the B-13, although this role isn't very well filled by the Besposhchadny due to limitations of the single mounts installed.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantage of the B-13 guns on the Besposhchadny is their handling. The single gun mounts have a modest elevation limit with a maximum elevation of 45° and depression of 5° but are severely limited in rotation speed. In both horizontal and vertical targeting speeds, the mount rotates at less than 5°/s. This limits the ability of the Besposhchadny to react in combat, and nearly rules out the possibility of aiming at fast-moving aerial targets. Another disadvantage of the B-13 guns on the Besposhchadny is their relatively slow rate of fire. 10 rounds per minute does not allow for timely retargeting of components or vessels, and hampers the damage per minute of the Besposhchadny. While this lengthy reload may be somewhat mitigated by the power of the individual shells, it still is a tactical disadvantage that must be taken into account when utilizing the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are two 76 mm 39-K guns in single mounts on the Besposhchadny on a pedestal between the torpedo launchers of the ship. Although there are some angles that allow the two 76 mm guns to fire at a single target, most typically only one gun will be able to fire at a target. Similarly to the main armament, the 76 mm guns have poor rotation speeds, although the maximum elevation is increased to 85°. Their performance is mediocre against surface targets due to low number of guns as well as the small calibre, which inhibits the damage potential of the shells fired. That being said, the 39-K guns do have a good rate of fire at 27 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
There are three shell types available for the 76 mm 39-K guns: O-361K HE, O-361D HE-TF, and BR-361 APHEBC. &lt;br /&gt;
&lt;br /&gt;
The HE is competent at dealing with coastal vessels and damaging unarmored components of bluewater vessels; an explosive filler of 483 grams of TNT provides satisfactory damage for the relatively small shell. In spite of this, the HE will still struggle against larger and more armored targets. &lt;br /&gt;
&lt;br /&gt;
While the HE-TF may appear attractive as an anti-aircraft shell in conjunction with the high elevation angle of the mount, the HE-TF shell carries significantly less explosive filler than the HE and is thus less useful even with the more versatile fuze installed. &lt;br /&gt;
&lt;br /&gt;
The final shell choice is the APHEBC which may penetrate targets to deal internal damage. While the APHEBC has good penetration for its caliber, the explosive filler of the shell limits the capability of the shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 121 || 100 || 81 || 65 || 53 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 845 || 6.95 || 0 || 0.1 || 483 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 810 || 6.61 || 0 || 0.1 || 182 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 816 || 6.5 || 1.6 || 4 || 119 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Besposhchadny possesses an anti-aircraft suite of five 37 mm 70-K automatic cannons as well as four 12.7 mm caliber machine guns. All anti-aircraft guns have a significantly faster rotation speed than the main and secondary armament of the Besposhchadny and have generally favorable firing angles against aircraft. The 37 mm 70-K cannons represent the majority of the anti-aircraft capability of the Besposhchadny and are quite good at dealing with aircraft and coastal vessels due to their potent shells and fair rate of fire.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a total of six 533 mm 53-38 torpedoes on the Besposhchadny, split between two triple torpedo launcher mounts. While not exceptional, these torpedoes are competent with a punchy filler of 300 kilograms of TNT and modest speed of 82 km/h; the 53-38 torpedoes are an explicit upgrade from the 45-36NU torpedoes of the Frunze. &lt;br /&gt;
&lt;br /&gt;
One thing to bear in mind is the short range of the torpedoes—a base 4 kilometer range limits the 53-38 torpedoes to very close range brawls. This can be mitigated by the unlockable torpedo mode modification, which significantly increases the range of the torpedoes to 10 kilometers in exchange for reducing the speed of the torpedo by 25 kilometers per hour. While the speed price of the torpedo mode is steep, it allows the 53-38 torpedoes to be used at more comfortable ranges and opens up the possibilities for tactical torpedoing that would not be possible with a maximum range of 4 kilometers.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the characteristics of the Besposhchadny in mind, the ship is best kept to a backline role in which the Besposhchadny maintains distance from the opponent in order to mitigate damage to the delicate ship. Playing as a brawler and getting up close to enemy destroyers allows the opposition to easily incapacitate and destroy the Besposhchadny thanks to its exposed ammunition racks and lack of armor. At range this disadvantage is still present, but range will make it more difficult to his the ammo racks of the Besposhchadny. Moreover, the slow traverse speeds and slow reload of the anti-surface guns of the Besposhchadny limits the ability of the ship to deal with close targets and especially nimble and sneaky coastal vessels that may attempt to prey on the unwieldy destroyer.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the main armament of the ship allows for medium-to-long range combat with its good ballistic properties and punchy explosive filler. The B-13 guns of the Besposhchadny are more than capable of whittling down destroyers at range, and may even cause ammunition stowage detonations if properly aimed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HE and SAP shells with good explosive fille&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149158</id>
		<title>Besposhchadny</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Besposhchadny&amp;diff=149158"/>
				<updated>2022-12-31T07:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: description, survivability, main and secondary armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_7_besposhchadny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Gnevny-class destroyer, the Besposhchadny was ordered under the Second Five-Year Plan and designed with assistance from Italian shipbuilders as a smaller and more affordable alternative to the contemporary Leningrad- class destroyer leaders of the Soviet navy. The Project 7 Gnevny-class design was based off of the Italian Folgore-class destroyers, and inherited the stability issues of the Italian design as well. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Besposhchadny has very little armor, as is typical for destroyers; the only armored areas of the ship are the 13 mm and 8 mm gun shields of the 130 mm and 76 mm guns, respectively. HE shells will have no difficulty destroying the guns and anti-aircraft cannons scattered about the deck of the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The crew count of the ship, at 271, is above average for her low displacement (2400 tons) but is otherwise unimpressive when compared with other destroyers. For a comparison, the USS Aylwin at a displacement of 2307 tons has a crew of 160 and the HMS Eskimo at a displacement of 2519 tons has a crew of 260. &lt;br /&gt;
&lt;br /&gt;
While there are fuel tanks lining the bottom of her hull, those fuel tanks are below the waterline and thus will not protect against the vast majority of enemy fire. In addition to this, the majority of the Besposhchadny's internal components including her engine, funnels, and transmissions, are above the waterline and are thus exposed to penetrating shells. More significantly, both the shell rooms and magazines of the main armament extend above the waterline and thus are dangerously vulnerable to enemy fire and detonation. This is most conspicuous at the aft of the ship, where ammunition storage is over half above the waterline.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Besposhchadny comes in the form of four single-mount 130 mm B-13 guns, an armament quite similar to most Soviet destroyers built before the conclusion of the Second World War. These guns are an upgrade over the 102 mm Pattern 1911 guns of the Frunze and Fidonisy-class Kerch, although it is worth keeping in mind that not every statistic of the 130 mm guns is superior to that of the 102 mms. &lt;br /&gt;
&lt;br /&gt;
The main advantage of the 130 mm B-13 guns over similar weapons is their ammunition. While the caliber of the guns is slightly larger than 127 mm, the most common caliber of destroyer main armaments, the explosive filler and thus damage of the 130 mm B-13 far exceeds contemporary rounds. The B-13 has access to three types of shells: OF-46 HE, PB-46A SAPBC, and ZS-46R HE-VT. The HE carries an explosive charge of 3.58 kg of TNT, and is more than competent at disabling external and unarmored components of other destroyers as well as dealing massive structural damage to coastal vessels. The shell compares favorably to the HE found on the vaunted American 5&amp;quot;/38 gun, which has an explosive equivalency of 3.22 kg of TNT in a 127 mm caliber shell, but is not massively better. The more distinctly powerful shell is the SAPBC of the B-13, which has an explosive charge of 2.35 kg of TNT. This is more than twice the explosive filler of the analogous and very competent 5&amp;quot; Common Mk.32 shell of the 5&amp;quot;/38. The explosive filler of the SAP shells allows the Besposhchadny to deal massive damage to internal components and crew compartments with each salvo. On top of that, the 130 mm PB-46A has a greater penetration than the SP Common shell of the 5&amp;quot;/38 gun, which enables the combating of even cruisers and their additional armor. To round the shell choices off, the HE-VT shell provides a semblance of air defense capability through the B-13, although this role isn't very well filled by the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantage of the B-13 guns on the Besposhchadny is their handling. The single gun mounts have a modest elevation limit with a maximum elevation of 45° and depression of 5° but are severely limited in rotation speed. In both horizontal and vertical targeting speeds, the mount rotates at less than 5°/s. This limits the ability of the Besposhchadny to react in combat, and nearly rules out the possibility of aiming at aerial targets. Another disadvantage of the B-13 guns on the Besposhchadny is their relatively slow rate of fire. 10 rounds per minute does not allow for rapid retargeting of components or vessels, and hampers the damage per minute of the Besposhchadny. While this lengthy reload may be somewhat mitigated by the power of the individual shells, it still is a tactical disadvantage that must be taken into account when utilizing the Besposhchadny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}There are two 76 mm 39-K guns in single mounts on the Besposhchadny on a pedestal between the torpedo launchers of the ship. Although there are some angles that allow the two 76 mm guns to fire at a single target, most typically only one gun will be able to fire at a target. Similarly to the main armament, the 76 mm guns have poor rotation speeds, although the maximum elevation is increased to 85°. Their performance is mediocre against surface targets due to low number of guns as well as the small caliber, which inhibits the damage potential of the shells fired. That being said, the 39-K guns do have a good rate of fire at 27 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 121 || 100 || 81 || 65 || 53 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 845 || 6.95 || 0 || 0.1 || 483 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 810 || 6.61|| 0 || 0.1 || 182 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 816 || 6.5 || 1.6 || 4 || 119 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=146956</id>
		<title>Leningrad</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leningrad&amp;diff=146956"/>
				<updated>2022-12-01T07:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_leningrad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=Leader Leningrad (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as part of the 2019 [[wt:en/news/6037-event-sea-voyage-en|Sea Voyage]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Leningrad has good survivability for a destroyer. First, it has a very high crew count of 344 crew members. Second, the ship's vital components are primarily located under the waterline making them harder to hit. However, the engine blocks are partially exposed, meaning that this ship can have its engines knocked out quite easily. Each of the five main cannons also have a ready-rack of 20 shells located beside the gun, which can be detonated with accurate fire. As with most destroyers, the Leningrad lacks armour on the hull, the only armour being thin anti-fragmentation armour on the gun turrets.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As with the [[Moskva]], its sister-ship, the Leningrad is extremely mobile. The main highlight of the Leningrad's mobility is its top speed: 80 km/h (43 kn) in realistic and 107 km/h in arcade. This destroyer is among the fastest in the game, and can rush to bases faster than any other destroyer. However, Leningrad's acceleration, turning circle and rudder shift are pretty mediocre among ships of its class.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries five 130 mm (5.1 inch) B-13 guns in single open mountings. Two of the mountings are mounted fore of the superstructure, two are mounted aft, and one is mounted in a rather inconvenient position behind the bridge that only allows it to fire on broadsides.&lt;br /&gt;
&lt;br /&gt;
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is its absolutely horrid turret rotation speed of 4.2 degrees/second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5&amp;quot;/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5&amp;quot;/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5&amp;quot; guns, which have a similar fire rate.&lt;br /&gt;
&lt;br /&gt;
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fused (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kg of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 181 || 156 || 122 || 96 || 77 || 56&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 26 || 26 || 26 || 26 || 26 || 26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm OF-46 HE || HE || 870 || 33.4 || 0 || 0.1 || 3.58 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm PB-46A SAPBC || SAPCBC || 870 || 33.5 || 0.01 || 6 || 2.35 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 130 mm ZS-46R HE-VT || HE-VT || 870 || 33.8 || 0 || 0.1 || 240 || 16 || 2.06 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad carries a secondary armament of four 76 mm (3 inch) 34-K guns in two single mountings and one dual mounting, all placed at the very rear of the vessel. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.&lt;br /&gt;
&lt;br /&gt;
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fused (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuse, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 121 || 100 || 81 || 65 || 53 || 43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361K || HE || 845 || 6.95 || 0 || 0.1 || 483 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm O-361D || HE-TF || 810 || 6.61|| 0 || 0.1 || 182 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm BR-361 || APHEBC || 816 || 6.5 || 1.6 || 4 || 119 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad's six 37 mm 70-Ks serve as the main component of its anti-aircraft armament. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.&lt;br /&gt;
&lt;br /&gt;
The Leningrad also carries six DShK guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The Leningrad does not get access to any ammunition belt upgrades - the default one is the only belt available.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leningrad gets access to two 53-38 quad launchers allowing a total of up to eight torpedoes in one salvo. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is its range - without the &amp;quot;torpedo mode&amp;quot; modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the &amp;quot;torpedo mode&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequate survivability for a destroyer with a high crew count&lt;br /&gt;
** Most vital components, except the engines and ready-racks, are located below the waterline&lt;br /&gt;
* Very high top speed of 80 km/h in RB and 107 km/h in AB&lt;br /&gt;
* Main cannons are quite accurate and have a high muzzle velocity (870 m/s)&lt;br /&gt;
* Powerful secondary &amp;amp; anti-aircraft weapons suite&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engines and ready-racks can be easily damaged by accurate enemy fire&lt;br /&gt;
* Rudder shift, acceleration and turning time are mediocre&lt;br /&gt;
* Main cannons have a slow traverse and reload time&lt;br /&gt;
** Firing angles are non-ideal, as the only time all 5 guns can fire together is in a complete broadside&lt;br /&gt;
* Mediocre torpedoes with a range of 4 km without the torpedo mode modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Leningrad was the lead ship of her class, the Project 1 and Project 38 destroyer leaders. The ships of the Project 1 class were built in the 1930s and were modeled after the successful French large destroyer designs of the era. Leningrad class destroyer leaders were built in two batches of three ships; the Project 1s, of which Leningrad was part of, and the slightly larger Project 38s.''&lt;br /&gt;
&lt;br /&gt;
''In the spirit of the French conte-torpilleurs Leningrad was ten knots faster than previous Soviet and Russian destroyer designs and significantly larger. She carried five newly developed 130 mm B-13 naval guns, which proved to be quite effective. However, Leningrad’s large superstructure resulted in a top-heavy design that had poor seaworthiness and reduced the ability of the fore turrets to remain dry. Moreover, the construction of the ship was poor in quality so only four guns could be fired at a time due to the vibrations caused by the guns.''&lt;br /&gt;
&lt;br /&gt;
''Leningrad’s service history begins with the Winter War, during which Leningrad and her sister ship Minsk shelled Finnish coastal emplacements in the Red Banner Baltic Fleet. While bombarding, Leningrad got damaged by the ice and spent a period of time repairing until 31 May 1941.''&lt;br /&gt;
&lt;br /&gt;
''After Nazi Germany declared war on the Soviet Union, Leningrad was reassigned to the 4th Destroyer Division and covered minelaying operations in the Gulf of Finland. Later, Leningrad would provide fire support at Tallinn and around  Kronstadt. Ultimately, Leningrad would not be significantly damaged by enemy fire during the Second World War.''&lt;br /&gt;
&lt;br /&gt;
''Postwar, Leningrad was modernized, although soon after in 1958 Leningrad would be taken out of service and was converted into a target ship. Two P-35 anti-ship missiles from the guided missile cruiser Groznyy were tested on Leningrad, and soon after she sank.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_leningrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Leningrad WTWallpaper001.jpg&lt;br /&gt;
File:Leningrad WTWallpaper002.jpg&lt;br /&gt;
File:Leningrad WTWallpaper003.jpg&lt;br /&gt;
File:Leningrad WTWallpaper004.jpg&lt;br /&gt;
File:Leningrad WTWallpaper005.jpg&lt;br /&gt;
File:Leningrad WTWallpaper006.jpg&lt;br /&gt;
File:Leningrad WTWallpaper007.jpg&lt;br /&gt;
File:Leningrad WTWallpaper008.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6041-development-leningrad-from-the-ashes-en|[Devblog] Leningrad: From The Ashes]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Zhdanov Shipyard}}&lt;br /&gt;
{{USSR destroyers}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T22&amp;diff=146084</id>
		<title>T22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T22&amp;diff=146084"/>
				<updated>2022-11-19T09:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Finished service history of the ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1939_t22&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test. It is a big improvement from the first German destroyer [[Leopard]] in every major way.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The T22 does not possess any armour except its 16 mm steel hull protecting it from small calibre machine gun fire. The main gun mounts are protected from the front, top, and sides by 8 mm thick anti-fragmentation armour shields protecting them from shrapnel. All the ship ammo magazines are located above waterline, making the ship vulnerable to magazine detonations. The machinery is protected by fuel tanks, which can absorb some fragments, but leave the ship vulnerable to fire. The crew complement consists of 206 sailors, which is more than any contemporary destroyer at its BR.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The T22 is a quite manoeuvrable ship, having great rudder change authority while also being a fast destroyer at its BR, with a top speed of 61 km/h when fully upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/32 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 10.5 cm cannons perform effectively in spite of a slower calibre than German destroyers at the same BR. They offer a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Kpf.Z || HE || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Bd.Z || HE || 42 || 34 || 25 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Zt.Z || HE-TF || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Kpf.Z || HE || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Bd.Z || HE || 785 || 15.1 || 0.015 || 5 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Zt.Z || HE-TF || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Equipped with five single-mounted 2 cm/65 C/38 automatic cannons and a single 2 cm/65 Flakvierling 38 automatic cannons in a quadruple mount. The T22 boasts a formidable short range anti-aircraft and anti-shipping capabilities, being able to fire a rain of devastating bullets onto incoming enemies. The Flakvierling is located behind the second funnel on a platform above the deck while one of the single mounts is located at the beam of the ship, and the rest on the sides and on top of the bridge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF-T || HEF-T || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP || AP || 36 || 35 || 27 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP-T || AP-T || 36 || 35 || 27 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF || HEF || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF-T || HEF-T || 835 || 0.12 || 0 || 0.1 || 10.54 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP || AP || 785 || 0.15 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP-T || AP-T || 785 || 0.15 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF || HEF || 835 || 0.12 || 0 || 0.1 || 10.54 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3.7 cm SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft armament consists of a two dual-mounted 3.7 cm SK C/30 cannons with a very low fire rate of only 30 rounds per minute, which makes them very hard to use in their intended role of engaging enemy aircraft. These cannons are located directly behind the second funnel. Thanks to their high muzzle velocity and armour-piercing rounds, they can be used instead to engage coastal vessels at longer distances before they get to range of your 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
The T22 comes equipped with two triple torpedo launchers located amidship, with the first between the funnels and the second behind the second funnel at the stern of the ship. The torpedo used is the 533 mm G7a, which is used on most of German bluewater ships. With a base speed of 81 km/h, a range of 6 km and a payload of 358.4 kg TNTeq,  these are the third most powerful torpedoes in terms of explosive mass. When upgraded with a torpedo mode, the speed decreases to 56 km/h while boosting the range to 14 km.&lt;br /&gt;
&lt;br /&gt;
The T22 can also be equipped with 14, or 2+6 x torpedoes WBG depth charges, with the projectors located directly on each side of the hull around the second funnel. These cannot be aimed precisely, so their usage is niche.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T22 is a really capable destroyer with effective anti-ship capabilities due to its high calibre guns, and is best used supporting allied ships and destroying light vessels or lightly-armoured destroyers. The T22 has good manoeuvrability, but it suffers from unprotected ammo racks, leading often to detonation and instant death while utilizing a full broadside. Zigzagging while engaging is advised to evade at least some incoming damage. Its anti-air suite is very good for its BR, making enemy planes hard to get close enough for an attack. Torpedoes can either be launched with torpedo mode towards the enemy across the map right after battle start or without torpedo mode on a closing enemy vessel due to their fast speed, making them hard to evade at close distances.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great reload speed&lt;br /&gt;
* Doesn't catch on fire very easily&lt;br /&gt;
* Its fast-firing weapons are easy to aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* Vulnerable magazines&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T22, commissioned on February 28, 1942, belonged to the Type 39 torpedo boat class of the Kriegsmarine. Despite the classification as &amp;quot;destroyer&amp;quot; in War Thunder, the Type 1939 class were considered torpedo boats as opposed to destroyers at the time of the class' inception; the class was designed as an enlarged evolution of the prior Type 1937 torpedo boat class rather than a progression of a destroyer class. However, with a displacement and armament comparable to more typical destroyers, the Type 1939 class could reasonably be considered small destroyers rather than torpedo boats; some later German literature would come to refer to the Type 1939 torpedo boat class as the Schichau destroyer class. This classification as Schichau, alongside the Allied classification of the Type 1939 torpedo boat class as the Elbing class, was derived from the shipyard and city, respectively, at which all ships of the Type 1939 class were built.&lt;br /&gt;
&lt;br /&gt;
Preceding classes of torpedo boats prior to the Type 1939 class were relatively small ships in the bluewater fleet context, at around 800 tons standard displacement and 85 metres long. Those torpedo boats were moderately fast and carried torpedoes as the primary armament, and gun firepower was negligible on these ships. In the intended role of escorting larger ships, an 800-ton torpedo boat would prove to be insufficient; the slim hull of a torpedo boat restricted the ability to install boilers and engines with enough power, and the lack of firepower and reliance on torpedoes reduced the ability of those torpedo boats to fight off a threat. To remedy this, the larger Type 1939 class was designed.&lt;br /&gt;
&lt;br /&gt;
The class had an increased displacement of 1,200 tons standard displacement and increased hull size as well. The gun count was increased to four 105 mm guns in dual-purpose mounts, while the torpedo count remained the same as previous torpedo boat designs. Up to 60 mines could also be carried, although doing so made the ship dangerously top-heavy. In a distinction from destroyers of the time, the Type 1939 class had a large separation between its two engines and smokestacks, allowing a 105 mm gun and torpedo tube to be fitted in between them and increased the ability of damage control to be done in the case of engine damage. However, the boilers and turbines themselves were the same as prior torpedo boats, and therefore the speed of the Type 1939 class was subpar with a 31-knot top speed and 28-knot operational speed.&lt;br /&gt;
&lt;br /&gt;
The operational history of the T22 was not particularly glamorous, and would end unfavourably for the ship. After a period of training through exercises in the Baltic Sea, the T22 was stationed in France. The first mission for the T22 was to escort the Italian cargo ship SS Cortellazzo on a blockade running mission from Bordeaux through the Bay of Biscay on November 29, 1942, accompanied by three other torpedo boats. Although that first mission proceeded without incident, the T22's second mission as an escort to Italian blockade runner Himalaya was called off after British aircraft assaulted the group. Later the T22 would accompany U-boats as part of the 4th Torpedo Boat Flotilla, which consisted of T22, T24, and T25.&lt;br /&gt;
&lt;br /&gt;
T22's first significant battle was on the 22nd of October 1943 off the French coast near Sept-Îles. The 4th Torpedo Boat Flotilla as well as six minesweepers and two patrol boats were on a mission to ambush British naval forces under the guise of escorting German blockade runner Münsterland, which had no cargo and acted purely as bait. British intel on Münsterland that indicated the ship was transporting valuable goods and deployed the Dido-class light cruiser HMS Charybdis and six destroyers: H-class HMS Grenville, R-class HMS Rocket, and Hunt-classes HMS Limbourne, HMS Wensleydale, HMS Talybont and HMS Stevenstone. At midnight the British group performed a radar sweep that was detected by the German ships; similarly the British ships detected communications between the Germans upon noticing the British. The Münsterland was ordered to retreat to safety, and after the 4th Torpedo Boat Flotilla had visual contact with the British force the ships were ordered to fire all torpedoes and retreat; in total 24 torpedoes were launched from German ships. Due to poor weather conditions the British ships were unable to spot the German force, and only saw the trails of the German torpedoes after they were too close to evade. HMS Charybdis was hit by two torpedoes and sank. A torpedo launched from T22 hit HMS Limbourne and detonated her forward ammunition storage, completely blowing the bow of the ship off. HMS Limbourne was later scuttled due to the catastrophic damage. The remaining destroyers retreated, and the Battle of Sept-Îles would become the last naval victory the Kriegsmarine would hold over the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The T22's second and last significant battle was the Battle of the Bay of Biscay, in late December 1943. German blockade runners Osorno and Alsterufer, transporting important Japanese goods, were escorted by a German force consisting of Type 1936A-class destroyers Z24, Z37, Z32, and Z27 of the 8th Destroyer Flotilla, the 4th Torpedo Boat Flotilla, and two unassociated torpedo boats. The British knew about the mission, having broken the German code, and deployed light cruisers Town-class HMS Glasgow and Emerald-class HMS Enterprise to intercept the German force. By that time blockade runner Alsterufer had been spotted and sunk by several RAF Consolidated B-24 Liberator bombers, and as a result the German escort force attempted to retreat back to friendly bays. At the same time, the two British light cruisers had reached a distance where they could fire on the fleeing German force, and opened up on the group at a range of 19.6 kilometers, using their radars for rangefinding. The German force retaliated with their guns and torpedoes and split into two groups after deploying smoke. HMS Glasgow and HMS Enterprise also split up, with HMS Glasgow attacking the group with T22. Glasgow focused her fire on T25 and scored several hits on the torpedo boat, severely damaging T25. T22 approached T25 in an attempt to rescue the crew on the crippled ship and simultaneously attempted to engage both British light cruisers, launching a spread of all her torpedoes and opening fire with all her guns. No torpedoes hit, and T22 was forced to disengage from the rescue of T25 and instead deploy a smokescreen and break off from the group. Later T22 would meet up with Z23 and fall back to the bay of Saint-Jean-de-Luz.&lt;br /&gt;
&lt;br /&gt;
T22 underwent a refit in Elbing from February 1944 to April, then was reassigned to the 6th Torpedo Boat Flotilla in the Baltic. T22's final mission was to lay a minefield in Narva Bay in August, which proved to be a disastrous incident for the flotilla. Upon beginning to lay mines the torpedo boats of the flotilla struck many mines; T30 hit two mines and broke in half and T32 hit one mine, blowing off her bow and disabling her engines. T22 attempted to approach T32 but herself struck a mine, exploding and sinking T22.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1939_t22 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- 'Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T31]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Type_39_torpedo_boat|[Wikipedia] Type 39 torpedo boat]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Schichau-Werke}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T22&amp;diff=145402</id>
		<title>T22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T22&amp;diff=145402"/>
				<updated>2022-11-09T01:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* History */ described nomenclature and design of ship class, started describing ship operational history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1939_t22&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test. It is a big improvement from the first German destroyer [[Leopard]] in every major way.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The T22 does not possess any armour except its 16 mm steel hull protecting it from small calibre machine gun fire. The main gun mounts are protected from the front, top, and sides by 8 mm thick anti-fragmentation armour shields protecting them from shrapnels. All the ship ammo magazines are located above waterline, making the ship vulnerable to magazine detonations. The machinery is protected by fuel tanks, which can absorb some fragments, but leave the ship vulnerable to fire. The crew complement consists of 206 sailors, which is more than any contemporary destroyer at its BR. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The T22 is a quite manoeuvrable ship, having great rudder change authority while also being a fast destroyer at its BR, with a top speed of 61 km/h when fully upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|10.5 cm SK C/32 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 10.5 cm cannons perform effectively in spite of a slower calibre than German destroyers at the same BR. They offer a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Kpf.Z || HE || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Bd.Z || HE || 42 || 34 || 25 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Zt.Z || HE-TF || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (kg)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Kpf.Z || HE || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Bd.Z || HE || 785 || 15.1 || 0.015 || 5 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. L/4.4 Zt.Z || HE-TF || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/38 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Equipped with five single-mounted 2 cm/65 C/38 automatic cannons and a single 2 cm/65 Flakvierling 38 automatic cannons in a quadruple mount. The T22 boasts a formidable short range anti-aircraft and anti-shipping capabilities, being able to fire a rain of devastating bullets onto incoming enemies. The Flakvierling is located behind the second funnel on a platform above the deck while one of the single mounts is located at the beam of the ship, and the rest on the sides and on top of the bridge.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF-T || HEF-T || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP || AP || 36 || 35 || 27 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP-T || AP-T || 36 || 35 || 27 || 20 || 15 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF || HEF || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF-T || HEF-T || 835 || 0.12 || 0 || 0.1 || 10.54 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP || AP || 785 || 0.15 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm AP-T || AP-T || 785 || 0.15 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 20 mm HEF || HEF || 835 || 0.12 || 0 || 0.1 || 10.54 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3.7 cm SK C/30 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft armament consists of a two dual-mounted 3.7 cm SK C/30 cannons with a very low fire rate of only 30 rounds per minute, which makes them very hard to use in their intended role of engaging enemy aircraft. These cannons are located directly behind the second funnel. Thanks to their high muzzle velocity and armour-piercing rounds, they can be used instead to engage coastal vessels at longer distances before they get to range of your 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
The T22 comes equipped with two triple torpedo launchers located amidship, with the first between the funnels and the second behind the second funnel at the stern of the ship. The torpedo used is the 533 mm G7a, which is used on most of German bluewater ships. With a base speed of 81 km/h, a range of 6 km and a payload of 358.4 kg TNTeq,  these are the third most powerful torpedoes in terms of explosive mass. When upgraded with a torpedo mode, the speed decreases to 56 km/h while boosting the range to 14 km. &lt;br /&gt;
&lt;br /&gt;
The T22 can also be equipped with 14, or 2+6 x torpedoes WBG depth charges, with the projectors located directly on each side of the hull around the second funnel. These cannot be aimed precisely, so their usage is niche.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T22 is a really capable destroyer with effective anti-ship capabilities due to its high calibre guns, and is best used supporting allied ships and destroying light vessels or lightly-armoured destroyers. The T22 has good manoeuvrability, but it suffers from unprotected ammo racks, leading often to detonation and instant death while utilizing a full broadside. Zigzagging while engaging is advised to evade at least some incoming damage. Its anti-air suite is very good for its BR, making enemy planes hard to get close enough for an attack. Torpedoes can either be launched with torpedo mode towards the enemy across the map right after battle start or without torpedo mode on a closing enemy vessel due to their fast speed, making them hard to evade at close distances.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great reload speed&lt;br /&gt;
* Doesn't catch on fire very easily&lt;br /&gt;
* Its fast-firing weapons are easy to aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* Vulnerable magazines&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T22, commissioned the February 28, 1942, belongs to the Type 39 torpedo boat class of the Kriegsmarine. Despite the classification as &amp;quot;destroyer&amp;quot; in War Thunder, the Type 1939 class were considered torpedo boats as opposed to destroyers at the time of the class' inception; the class was designed as an enlarged evolution of the prior Type 1937 torpedo boat class rather than a progression of a destroyer class. However, with a displacement and armament comparable to more typical destroyers, the Type 1939 class could reasonably be considered small destroyers rather than torpedo boats; some later German literature would come to refer to the Type 1939 torpedo boat class as the Schichau destroyer class. This classification as Schichau, alongside the Allied classification of the Type 1939 torpedo boat class as the Elbing class, was derived from the shipyard and city, respectively, at which all ships of the Type 1939 class were built.&lt;br /&gt;
&lt;br /&gt;
Preceding classes of torpedo boats prior to the Type 1939 class were relatively small ships in the bluewater fleet context, at around 800 tons standard displacement and 85 metres long. Those torpedo boats were moderately fast and carried torpedoes as the primary armament, and gun firepower was negligible on these ships. In the intended role of escorting larger ships a 800 tons torpedo boat would prove to be insufficient; the slim hull of a torpedo boat restricted the ability to install boilers and engines with enough power, and the lack of firepower and reliance on torpedoes reduced the ability of those torpedo boats to fight off a threat. To remedy this inability of torpedo boats, the larger Type 1939 class was designed. &lt;br /&gt;
&lt;br /&gt;
The class had an increased displacement of 1200 tons standard displacement and increased hull size as well. The gun count was increased to four 105 mm guns in dual-purpose mounts, while the torpedo count remained the same as previous torpedo boat designs. Up to 60 mines could also be carried, although doing so made the ship dangerously top-heavy. In a distinction from destroyers of the time, the Type 1939 class had a large seperation between its two engines and smokestacks, allowing a 105 mm gun and torpedo tube to be fitted in between them and increased the ability of damage control to be done in the case of engine damage. However, the boilers and turbines themselves were the same as prior torpedo boats, and therefore the speed of the Type 1939 class was subpar with a 31 knot top speed and 28 knot operational speed. &lt;br /&gt;
&lt;br /&gt;
The operational history of the T22 was not particularly glamourous, and would end unfavorably for the ship. After a period of training through exercises in the Baltic, the T22 was stationed in Vichy France. The first mission for the T22 was to escort the Italian cargo ship SS Cortellazzo on a blockade running mission from Bordeaux through the Bay of Biscay on the 29th of November, 1942, accompanied by three other torpedo boats. While the T22's first mission would proceed without incident, the second mission was not as uneventful.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1939_t22 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- 'Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''	&lt;br /&gt;
* ''reference to the series of the ship;''	&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T31]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''	&lt;br /&gt;
* ''topic on the official game forum;''	&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Type_39_torpedo_boat|[Wikipedia] Type 39 torpedo boat]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Schichau-Werke}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=143331</id>
		<title>USS Wilkinson</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=143331"/>
				<updated>2022-10-26T02:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Fixed a single erroneous reference to the USS Mitscher when referring to the USS Wilkinson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_mitscher_wilkinson&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A sister ship of [[USS Mitscher]], USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.&lt;br /&gt;
&lt;br /&gt;
The Wilkinson also benefits from Cold War-era electronics in the form of an anti-aircraft radar and very fast fire control adjustment. The radar allows the Wilkinson to maximise the AA power of the dual-purpose automatic 127 mm cannons, which can compensate for the otherwise very low number of anti-aircraft mounts on the vessel. The fire control assists fighting surface combatants, with a low computation time of 8 seconds and 4 seconds to update. This will allow the Wilkinson to better aim at longer distances, and provides a valuable tool for newer players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As a Cold War &amp;quot;Destroyer Leader&amp;quot;, the Wilkinson is significantly larger than other destroyers, and additionally has a very high crew count, even higher than the tech tree equivalent of the USS Mitscher; it's more fair to compare the Wilkinson with early light cruisers than it is to compare with conventional destroyers in terms of pure size and crew count. &lt;br /&gt;
&lt;br /&gt;
However, the Wilkinson lacks any hull armour and has unprotected internal components, making the Wilkinson have less survivability than a light cruiser. Particularly in a gun duel, the Wilkinson can be sunk as quickly as any other destroyer if the internals and weapons are targeted by the opponent. On top of that, the two main turrets are easily destroyed by HE fire due to the very low amount of armour protecting the mounts, making the Wilkinson both easily disabled and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
However, the large crew and spacious design of the Wilkinson uniquely affects interaction with torpedoes; typically a single torpedo will not instantly destroy the Wilkinson, and may not necessarily cause complete incapacitation either. When facing a torpedo salvo, if it is impossible to completely dodge the torpedoes, it is recommended to only let the torpedoes hit the very front or very end of the ship to minimise internal damage. This will only result in flooding, a much smaller issue than instant destruction or complete incapacitation.&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The mobility of the Wilkinson is sufficient, with a respectable top speed, but has somewhat limited manoeuvrability compared to other destroyers due to the Wilkinson's large size. Dodging incoming fire and torpedoes will be difficult for the Wilkinson, but this is somewhat offset by the high crew count of the ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/54 Mark 18 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson is armed with two single-mount 127 mm/54 Mark 18 cannons, positioned with one turret at the front of the ship, and one at the back of the ship. While the number of guns on the Wilkinson is significantly limited, the performance and damage output of these cannons compensates for the low number of guns; these cannons have a number of advantages over other destroyer-calibre guns. These guns have an exceedingly high fire rate, at 40 shells per minute. This is nearly twice as much as an American [[5 inch/38 Mk.12 (127 mm)|5&amp;quot;/38 gun]], for comparison. &lt;br /&gt;
&lt;br /&gt;
The turrets are fully traversable over 360 degrees and have a high maximum elevation of 85 degrees, allowing for efficient targeting of surface vessels as well as good tracking of air targets as well. However, the 127 mm/54 cannons do not have particularly good ballistics nor accuracy, so precise aiming and long range sniping is somewhat difficult despite the excellent traverse and fire rate of the guns.&lt;br /&gt;
&lt;br /&gt;
These cannons have a shell choice of HE, SP Common, and HE-VT shells. Individually, these munitions are heavier than other 127 mm guns and pack a bigger punch. The SP Common is the most notable shell type available, possessing both an adequate explosive filler of 970 g and a stellar penetration of 206 mm at 1,000 m. Also worth mentioning is the HE-VT shell, which has very good explosive filler and works very nicely with the rest of the Wilkinson's kit, including the high fire rate of the guns, the superb targeting angles of the turrets, and the anti-air radar.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch HC Mk.41 || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch SP Common Mk.42 || SP Common || 204 || 177 || 140 || 112 || 92 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch Mk.41 HC-VT || HE-VT || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch HC Mk.41 || HE || 810 || 31.75 || 0 || 0.1 || 3,440 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch SP Common Mk.42 || SP Common || 810 || 31.75 || 0.01 || 6 || 970 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 inch Mk.41 HC-VT || HE-VT || 810 || 31.75 || 0 || 0.1 || 457 || 23 || 3,440 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/70 Mk.37 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Wilkinson consists of two twin-mounted 3&amp;quot;/70 Mark 37 cannons. These guns are fully automatic and do not overheat nor require a burst reload; they will fire at an astounding 100 shells per minute until the ready-rack of 144 shells is depleted. Additionally, the dispersion and accuracy of these cannons is quite good when player-controlled. Performance against air targets and costal vessels is sublime, with the 3&amp;quot;/70 guns excelling at destroying light and fast targets. The secondary armament can also be used quite well to disable external components of destroyers, although these cannons lack armour penetrating ammunition and therefore cannot damage destroyer internals.&lt;br /&gt;
&lt;br /&gt;
The shell choice on the 3&amp;quot;/70 guns is straightforward, with a potential choice between HE and HE-VT shells. Both shells have the same explosive filler of 480 g of TNT, so these isn't any disadvantage for only choosing HE-VT over HE. Compared to similar post-WW2 76 mm cannons, these shells have relatively poor filler, with stiff competition with the 668 g of the [[76 mm/62 OTO-Melara Compact (76 mm)|OTO-Melara]] and 739 g of the [[AK-726 (76 mm)|AK-726]], but are still more than sufficient at their role.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 100 m !! 1,000 m !! 2,000 m !! 3,000 m !! 4,000 m !! 5,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm Mk.34 HE || HE || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm Mk.34 HE-VT || HE-VT || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm Mk.34 HE || HE || 1,036 || 6.8 || 0 || 0.1 || 480 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Proximity-fused shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 76 mm Mk.34 HE-VT || HE-VT || 1,036 || 6.8 || 0 || 0.1 || 270 || 10 || 480 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Wilkinson's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers.&lt;br /&gt;
&lt;br /&gt;
In addition, the Wilkinson has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 m. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Wilkinson when detonated. However, the relatively high crew count and large size of the Wilkinson means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Wilkinson can be a very capable vessel, if its strengths are capitalised on. The high crew count and rapid-firing main armament lends itself to a close-ranged brawler playstyle. At close distance, the poor accuracy of the main guns is negated and the high fire rate can be used to efficiently disable or destroy enemy vessels. A prime strategy is to target the ammunition storages of destroyers and cruisers at mid- to close-range, which can be easily detonated thanks to the substantial penetration and explosive filler of the 5&amp;quot; main guns.&lt;br /&gt;
&lt;br /&gt;
Another role that the Wilkinson excels at is anti-aircraft. Although the secondary armament may be limited, and the tertiary armament non-existent, the few guns on the Wilkinson are very powerful against air targets, especially against bombers or strike aircraft. HE-VT rounds in conjunction with an anti-aircraft radar ensures that the Wilkinson is capable of detecting, engaging, and eliminating aerial threats if the need arises. The only issue with this playstyle is that there are no low-calibre anti-aircraft weapons on the Wilkinson, so passive destruction of faster aircraft is less of a possibility than on other ships.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 127 mm autocannons capable of delivering continuous damage&lt;br /&gt;
* Main turrets have good coverage and are fully traversable&lt;br /&gt;
* 76 mm autocannons are very effective at destroying boats or aircraft&lt;br /&gt;
* Rockets can be devastating at close range&lt;br /&gt;
* Has access to AA radar and very fast fire control system&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive size, is easily targeted&lt;br /&gt;
* Virtually no armour, HE shells can penetrate the hull&lt;br /&gt;
* Only two main guns, its effectiveness is significantly decreased when one is disabled&lt;br /&gt;
* Very poor burst damage&lt;br /&gt;
* Rocket ammo racks can be easily detonated&lt;br /&gt;
* Fixed torpedoes require ship to be almost perpendicular to its target to launch&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_mitscher_wilkinson Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bethlehem Steel}}&lt;br /&gt;
{{USA destroyers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Moffett&amp;diff=121005</id>
		<title>USS Moffett</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Moffett&amp;diff=121005"/>
				<updated>2022-01-18T19:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: added to armament and some general description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_porter_1942&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Moffett is equipped with anti-fragmentation armour, but this only helps against HE and is useless against shells from most cruisers. That being said, given its reasonable crew size (for a destroyer) and anti-frag protection, Moffett can serve as a destroyer leader and (briefly) tank shells whilst the rest of its team follows up behind. Moffett's turrets are somewhat protected from HMG and autocannon fire but are also large and prone to being disabled by dedicated artillery pieces above 76 mm, though you do have eight of them. The ship also has a row of torpedo tubes which can act as an easy ammo rack to detonate if torpedoes are loaded.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The ability to steam above 60 km/h makes Moffett a swift vessel, at the cost of some turning time.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Moffett is equipped with 8 x 5 inch/38 (127 mm) SP gun mounts. All are built in a dual mount setup, allowing for more guns on target than single mounts. When using her first stage ammo storage, she can fire at a very fast 22 rounds per minute, decreasing to 15 rpm once the first stage storage is empty. This fire rate is among the highest of any destroyer-calibre gun of any nation, and even the second stage ammunition reload is competitive. Each first stage ready rack can hold up to 40 rounds in total.&lt;br /&gt;
&lt;br /&gt;
Turret turning speed is 15 degrees per second, and gun elevation speed is 12 degrees per second. Both forward and rear turret groups have a 150-degree turning radius and can elevate 35 degrees and depress a total of 10 degrees. The range of fire and rotation speed for the turrets on the Moffett is not exceptional, but the high number of guns ensures that a fair amount of firepower is available in any direction. That being said, the level of AA that these guns can provide is limited by the elevation of 35 degrees; planes directly above the Moffett cannot be targeted.&lt;br /&gt;
&lt;br /&gt;
The 5&amp;quot;/38 guns on the Moffett have access to a range of shell options, including HE, Common, SP Common, and HE-VT. These munitions are competent, being on par with foreign 127 mm guns. The HE and HE-VT shells have 3.220 kg of TNT filler and are excellent at disabling destroyer turrets and armament. The very high fire rate allows for rapid retargeting once a module has been disabled, further contributing to the incapacitating power of the 5&amp;quot;/38. Because HE provides no advantage over the HE-VT, it is recommended to choose HE-VT over HE. Although HE is quite good at targeting ship exteriors, the Common shell type will provide much more internal damage and is much better at sinking ships quickly. There is a tradeoff between Common and SP Common, with Common having more filler but less penetrative power, and vice versa for the SP Common. While both shells will work, the Common shell will deal more damage as there is a lack of armour at the BR that the Moffett sits at.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|1.1 inch/75 Mk.1 (28 mm)}}&lt;br /&gt;
&lt;br /&gt;
Moffett has only two 1.1&amp;quot;/75 &amp;quot;Chicago Piano&amp;quot; AA guns. They are slow to traverse and slow to fire, and as such the passive AA capacity of these guns are very low. Still, they do serve as a deterrent and are capable of destroying PT boats if the main armament is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Instead of using the M2 Browning MG like [[Porter_(DD-356)|its tech tree counterpart]], Moffett features five Oerlikon autocannons, which is a beefy upgrade compared to the Porter. Along with Chicago Piano secondary, Moffett has a competent level of AA, and can take down planes with an average level of consistency.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.15 (533 mm)|Mk.6 mortar depth charge}}&lt;br /&gt;
&lt;br /&gt;
Moffett is equipped with 8 x 21 inch (533 mm) torpedo tubes, positioned into twin mounts, one placed just behind the rear smokestack and the other between the two smokestacks. While it is not the most powerful in-game torpedo, it can still do its job well.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Similarly to [[Porter (DD-356)|her sister ship]], the Moffett excels at hunting other destroyers with its eight 127 mm guns and anti-fragmentation armour. The high number of guns and great quality of the main armament allows the Moffett to gun down nearly any other destroyer faster than some early light cruisers. Even at the relatively high BR for a destroyer at 5.0, the Moffett is capable of maintaining a damage output that is competitive, if not top of the class, at a BR range where cruisers begin to enter the fray. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* Twin quadruple torpedo tube mounts (totalling 8 tubes)&lt;br /&gt;
* Beefy AA armament&lt;br /&gt;
* Top speed of 37 knots (69 km/h)&lt;br /&gt;
* Utilizes anti-fragmentation armour to protect the crew and internal components&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability against larger ships&lt;br /&gt;
* Shorter torpedo distance compared to its comtemporaries&lt;br /&gt;
* Low crew count of 194&lt;br /&gt;
* Carries only 8 torpedoes instead of 16 of its tech tree counterpart&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:1439px-USS Moffett (DD-362) underway on 26 March 1944 (80-G-233588).jpg|thumb|USS Moffett (DD-362) underway on March 26th 1944. Note that she retained her original armament throughout the course of the war, while her sister ships typically had a turret removed to counter their top-heaviness.]]&lt;br /&gt;
USS Moffett was the fourth destroyer of the [[Porter (Family)|Porter]] class to be commissioned and the third to be launched. She was an inter-war destroyer design built for the US Navy. Commissioned in late 1936, the Moffett was immediately put to service as a peacekeeper in the South American theatre. She escorted President Franklin D. Roosevelt to the Atlantic Charter Conference with Winston Churchill and saw active service as a convoy escort in the Atlantic theatre. During her time as a submarine escort, she contributed to the sinking of two U-boats. Moffett was decommissioned after the end of the war and scrapped in 1947.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Willishaw, F. (1996)&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;The Tin Can Sailors. (1996)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The USS Moffett received her namesake from the &amp;quot;Air Admiral&amp;quot; or &amp;quot;Architect of Naval Aviation&amp;quot;, William Adger Moffett, and was sponsored by the late Admiral's daughter Beverly Moffett. W. Moffett is most noted for his in-depth involvement in American naval aviation tactics, supporting the Navy in building the USS Langley, USS Lexington, and USS Saratoga, and his advocacy of the development of lighter-than-air crafts (dirigibles) prior to his death on the USS Akron. &amp;lt;ref&amp;gt;Moffett, William Adger; The National Aviation Hall of Fame; https://www.nationalaviation.org/our-enshrinees/moffett-william-adger/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No other US Naval ship has since borne the name Moffett.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Moffett was a member of the Porter class, a class of eight American destroyers intended to replace the preceding [[Farragut (DD-355)|Farragut]] class. Despite being initially designed in 1916, the ships were not built until the early 1930s. Intended to fit within the 1,850-ton displacement limit of the London Naval Treaty, Moffett ended up displacing almost 2,700 tons full as the design was improved.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; She was 116 metres long, and with 50,000 shaft horsepower, could make 37 knots (69 km/h).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her main armament consisted of eight 5-inch (127 mm) single-purpose guns in four double mounts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; She also carried various anti-aircraft defences and eight torpedo tubes in two quadruple mounts.&lt;br /&gt;
&lt;br /&gt;
Moffett was laid down in 1934 by the Bethlehem Steel Shipyard and was launched in December of 1935.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; After being completed, she was formally commissioned on August 28th, 1936.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
After her commissioning, the Moffett was immediately put to use in peacekeeping operations. She sailed as part of the Southern Atlantic Neutrality Patrol in 1941, which was responsible for maintaining peace off Brazil's coast. During this time, she also escorted President Franklin D. Roosevelt to his conference with British Prime Minister Winston Churchill in Labrador, Canada.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the American entry into World War II, Moffett served as a convoy escort in the Atlantic ocean.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was during this time that she achieved her first submarine kill; this occurred when the Moffett sighted a U-boat that had been previously attacked by allied PBM Mariners. Along with the destroyer USS Jouett (DD-396), she successfully sank the submarine using gunfire.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Just three months later, Moffett was escorting another allied convoy when she encountered another submarine, U-604. Following a chase that lasted an entire week, the Moffett managed to severely damage the submarine using depth charges, which led to its scuttling.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moffett spent the remainder of the war as a convoy escort, defending allied convoys travelling from the Caribbean to Europe. She returned to the US in 1945 to receive a refit, but the war ended while she was still in the drydock. As a result, Moffett was decommissioned and scrapped in 1947.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; She received two stars for her service during the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_porter_1942 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:USS Moffett (DD-362) 002.jpg|&lt;br /&gt;
File:USS Moffett (DD-362).jpg|&lt;br /&gt;
File:USS Moffett Bow.jpg|&lt;br /&gt;
File:USS Moffett Bow at Sea.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Porter (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Willishaw, F. (1996). USS Moffett (DD-362). Retrieved November 29, 2020, from &amp;lt;nowiki&amp;gt;http://www.navsource.org/archives/05/362.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* The Tin Can Sailors. (1996). USS Moffett. Retrieved November 29, 2020, from &amp;lt;nowiki&amp;gt;http://www.destroyers.org/histories/h-dd-362.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bethlehem Steel}}&lt;br /&gt;
{{USA destroyers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=5_inch/38_Mk.12_(127_mm)&amp;diff=120745</id>
		<title>5 inch/38 Mk.12 (127 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=5_inch/38_Mk.12_(127_mm)&amp;diff=120745"/>
				<updated>2022-01-13T21:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The 5&amp;quot;/38 Mk.12 is a dual-purpose 127 mm cannon, developed and used prolifically on American vessels. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Destroyers'''}}{{Specs-Link|us_destroyer_farragut_1942}}{{-}}{{Specs-Link|us_destroyer_fletcher}}{{-}}{{Specs-Link|us_destroyer_fletcher_bennion}}{{-}}{{Specs-Link|us_destroyer_fletcher_cowell}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|us_destroyer_porter_1941}}{{-}}{{Specs-Link|us_destroyer_porter_1942}}{{-}}{{Specs-Link|us_destroyer_porter_1944}}{{-}}{{Specs-Link|us_destroyer_somers}}{{-}}{{Specs-Link|us_destroyer_sumner}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|jp_destroyer_harukaze}}{{-}}{{Specs-Link|jp_destroyer_yugure}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Light cruisers'''}}{{Specs-Link|us_cruiser_atlanta_class_atlanta}}{{-}}{{Specs-Link|us_cruiser_cleveland_class_cleveland}}{{-}}{{Specs-Link|us_cruiser_brooklyn_class_helena}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Heavy cruisers'''}}{{Specs-Link|us_cruiser_baltimore_class}}{{-}}{{Specs-Link|us_cruiser_baltimore_class_pittsburgh}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The 5&amp;quot;/38 is notable for having the highest fire rate of any WWII-era 127 mm gun out of any nation in the game. This stellar rate of fire results in a very high damage output, placing ships equipped with the 5&amp;quot;/38 very high with regards to gun firepower. The destructive capabilities of the shells are also quite high, with competitive penetration and explosive filler. The only limitations on the use of the 5&amp;quot;/38 are the relatively poor ballistics and accuracy at range, which are partially compensated for by the high fire rate of the cannon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| AAC Mk.34 || HE || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Common Mk.32 || Common || 125 || 109 || 90 || 79 || 71 || 62&lt;br /&gt;
|-&lt;br /&gt;
| SP Common Mk.46 || SP Common || 152 || 132 || 110 || 96 || 86 || 75&lt;br /&gt;
|-&lt;br /&gt;
| AAVT Mk.31 || HE-VT || 36 || 36 || 36 || 36 || 36 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| AAC Mk.34 || HE || 792 || 25 || 0 || 0.1 || 3,220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Common Mk.32 || Common || 792 || 24.49 || 0 || 5 || 1,150 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| SP Common Mk.46 || SP Common || 792 || 25 || 0 || 5 || 906.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| AAVT Mk.31 || HE-VT || 792 || 25 || 0 || 0.1 || 3,220 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:5%22/38_caliber_gun|[Wikipedia] 5&amp;quot;/38 caliber gun]]&lt;br /&gt;
&lt;br /&gt;
{{USA naval cannons}}&lt;br /&gt;
{{Japan naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=120744</id>
		<title>USS Wilkinson</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=120744"/>
				<updated>2022-01-13T21:04:43Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: added some stuff and edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_mitscher_wilkinson&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A sister ship of [[USS Mitscher]], USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.&lt;br /&gt;
&lt;br /&gt;
The Wilkinson also benefits from Cold War-era electronics in the form of an anti-aircraft radar and very fast fire control adjustment. The radar allows the Wilkinson to maximise the AA power of the dual-purpose automatic 127 mm cannons, which can compensate for the otherwise very low number of anti-aircraft mounts on the vessel. The fire control assists fighting surface combatants, with a low computation time of 8 seconds and 4 seconds to update. This will allow the Wilkinson to better aim at longer distances, and provides a valuable tool for newer players.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As a Cold War &amp;quot;Destroyer Leader&amp;quot;, the Wilkinson is significantly larger than other destroyers, and additionally has a very high crew count, even higher than the tech tree equivalent of the USS Mitscher; it's more fair to compare the Wilkinson with early light cruisers than it is to compare with conventional destroyers in terms of pure size and crew count. &lt;br /&gt;
&lt;br /&gt;
However, the Wilkinson lacks any hull armour and has unprotected internal components, making the Wilkinson have less survivability than a light cruiser. Particularly in a gun duel, the Wilkinson can be sunk as quickly as any other destroyer if the internals and weapons are targeted by the opponent. On top of that, the two main turrets are easily destroyed by HE fire due to the very low amount of armour protecting the mounts, making the Wilkinson both easily disabled and easily destroyed.&lt;br /&gt;
&lt;br /&gt;
However, the large crew and spacious design of the Wilkinson uniquely affects interaction with torpedoes; typically a single torpedo will not instantly destroy the Wilkinson, and may not necessarily cause complete incapacitation either. When facing a torpedo salvo, if it is impossible to completely dodge the torpedoes, it is recommended to only let the torpedoes hit the very front or very end of the ship to minimise internal damage. This will only result in flooding, a much smaller issue than instant destruction or complete incapacitation.&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The mobility of the Wilkinson is sufficient, with a respectable top speed, but has somewhat limited maneuverability compared to other destroyers due to the Wilkinson's large size. Dodging incoming fire and torpedoes will be difficult for the Wilkinson, but this is somewhat offset by the high crew count of the ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/54 Mark 18 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson is armed with two single-mount 127 mm/54 Mark 18 cannons, positioned with one turret at the front of the ship, and one at the back of the ship. While the number of guns on the Wilkinson is significantly limited, the performance and damage output of these cannons compensates for the low number of guns; these cannons have a number of advantages over other destroyer-calibre guns. These guns have an exceedingly high fire rate, at 40 shells per minute. This is nearly twice as much as an American [[5 inch/38 Mk.12 (127 mm)|5&amp;quot;/38 gun]], for comparison. &lt;br /&gt;
&lt;br /&gt;
The turrets are fully traversable over 360 degrees and have a high maximum elevation of 85 degrees, allowing for efficient targeting of surface vessels as well as good tracking of air targets as well. However, the 127 mm/54 cannons do not have particularly good ballistics nor accuracy, so precise aiming and long range sniping is somewhat difficult despite the excellent traverse and fire rate of the guns.&lt;br /&gt;
&lt;br /&gt;
These cannons have a shell choice of HE, SP Common, and HE-VT shells. Individually, these munitions are heavier than other 127mm guns and pack a bigger punch. The SP Common is the most notable shell type available, possessing both an adequate explosive filler of 970 grams and a stellar penetration of 206 mm at 1000 m. Also worth mentioning is the HE-VT shell, which has very good explosive filler and works very nicely with the rest of the Wilkinson's kit, including the high fire rate of the guns, the superb targeting angles of the turrets, and the anti-air radar.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/70 Mk.37 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Wilkinson consists of two twin-mounted 3&amp;quot;/70 Mark 37 cannons. These guns are fully automatic and do not overheat nor require a burst reload; they will fire at an astounding 100 shells per minute until the ready-rack of 144 shells is depleted. Additionally, the dispersion and accuracy of these cannons is quite good when player-controlled. Performance against air targets and costal vessels is sublime, with the 3&amp;quot;/70 guns excelling at destroying light and fast targets. The secondary armament can also be used quite well to disable external components of destroyers, although these cannons lack armour penetrating ammunition and therefore cannot damage destroyer internals.&lt;br /&gt;
&lt;br /&gt;
The shell choice on the 3&amp;quot;/70 guns is straightforward, with a potential choice between HE and HE-VT shells. Both shells have the same explosive filler of 480 g of TNT, so these isn't any disadvantage for only choosing HE-VT over HE. Compared to similar post-WW2 76 mm cannons, these shells have relatively poor filler, with stiff competition with the 668 g of the [[76 mm/62 OTO-Melara Compact (76 mm)|OTO-Melara]] and 739 g of the [[AK-726 (76 mm)|AK-726]], but are still more than sufficient at their role.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Wilkinson's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers.&lt;br /&gt;
&lt;br /&gt;
In addition, the Wilkinson has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Wilksinson means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Wilkinson can be a very capable vessel, if its strengths are capitalised on. The high crew count and rapid-firing main armament lends itself to a close-ranged brawler playstyle. At close distance, the poor accuracy of the main guns is negated and the high fire rate can be used to efficiently disable or destroy enemy vessels. A prime strategy is to target the ammunition storages of destroyers and cruisers at mid- to close-range, which can be easily detonated thanks to the substantial penetration and explosive filler of the 5&amp;quot; main guns.&lt;br /&gt;
&lt;br /&gt;
Another role that the Wilkinson excels at is anti-aircraft. Although the secondary armament may be limited, and the tertiary armament non-existent, the few guns on the Wilkinson are very powerful against air targets, especially against bombers or strike aircraft. HE-VT rounds in conjunction with an anti-aircraft radar ensures that the Wilkinson is capable of detecting, engaging, and eliminating aerial threats if the need arises. The only issue with this playstyle is that there are no low-calibre anti-aircraft weapons on the Wilkinson, so passive destruction of faster aircraft is less of a possibility than on other ships.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 127 mm autocannons capable of delivering continuous damage&lt;br /&gt;
* Main turrets have good coverage and are fully traversable&lt;br /&gt;
* 76 mm autocannons are very effective at destroying boats or aircraft&lt;br /&gt;
* Rockets can be devastating at close range&lt;br /&gt;
* Has access to AA radar and very fast fire control system&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive size, is easily targeted&lt;br /&gt;
* Virtually no armour, HE shells can penetrate the hull&lt;br /&gt;
* Only two main guns, its effectiveness is significantly decreased when one is disabled&lt;br /&gt;
* Very poor burst damage&lt;br /&gt;
* Rocket ammo racks can be easily detonated&lt;br /&gt;
* Fixed torpedoes require ship to be almost perpendicular to its target to launch&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bethlehem Steel}}&lt;br /&gt;
{{USA destroyers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Vega&amp;diff=119812</id>
		<title>HMS Vega</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Vega&amp;diff=119812"/>
				<updated>2022-01-01T21:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: filled out page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_v_class_vega&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]] as a replacement for the [[HMS Churchill]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Vega lacks survivability, but not necessarily to a crippling degree. There is no additional armor beyond the structural steel used in the Vega, and any ammunition can penetrate the Vega. This is a vulnerability shared by all destroyers save for some American destroyers with minor anti-fragmentation hull armor. This flaw applies to all external components of the Vega as well, so primary weaponry and anti-aircraft mounts will be disabled frequently, even by machine gun fire. In addition to this, the size and crew count of the Vega is quite small, so the Vega will be destroyed quite easily. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Both the top speed and maneuverability are good on the Vega; the small size of the ship allows for very tight turning circles and effective evasive maneuvers. Mobility is a significant advantage of the Vega and should be used to both obtain and hold strategic positions and out-maneuver enemy fire.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
Two twin 4&amp;quot;/45 Mark XVI turrets provide the primary armament of the Vega, and they are powerful compared to other destroyers at a similar BR range. The rate of fire on these turrets is unparalleled among the starter destroyers of any nation, with 20 rounds per minute nearly doubling other nation's fire rates. The ammunition fired is also competitive among the starter destroyers, with the 4&amp;quot; shells of the Vega being more powerful than both the American and Soviet 4&amp;quot; shells. The German 12.7 cm, the Japanese 120 mm, and the Italian 120 mm are more destructive shell-for-shell than the smaller 4&amp;quot;/45 Mark XVI, but the Vega still maintains the significant rate of fire advantage over those guns.&lt;br /&gt;
&lt;br /&gt;
Also notable is the very good front firing angles of the guns. Both turrets are fully traversable around 360°, and the rear turret has no obstructions near it so it only has a very small blind area at the very front of the ship. Even a slight angling of the Vega will allow 100% of the ship's main armament to be brought upon a target. In addition to this, the turrets have a very good maximum elevation of 80°, allowing for potential combating of air targets. However, the turrets on the Vega do suffer from some significant weaknesses; the rotation speed is painfully slow, even with the appropriate Primary Armament Targeting modification researched. Moreover, the guns are elevated so close range combat with costal vessels can potentially be impaired by a lack of gun depression. These issues are particularly impactful at the BR of the Vega due to the prevalence of fast and nimble vessels.&lt;br /&gt;
&lt;br /&gt;
The twin 4&amp;quot;/45 Mark XVI turrets on the Vega have access to HE, SAP, HE-TF, and HE-VT shells. The HE shells can be used to target coastal vessels and destroyers to an extent, but internal damage and turret damage is limited by a relatively small explosive mass of 1.55 kg of TNT. More recommendable in destroyer-to-destroyer combat is the SAP shell, capable of penetrating enemy armor and exploding internally to disable engines, detonate ammo racks, and more quickly reduce enemy crew counts. SAP, in conjunction with the high rate of fire, is competent against coastal vessels as well, although the hull-break provided by HE ammunition is more reliable. HE-TF and HE-VT are valid choices for combating air targets, with the high elevation of the guns, and HE-VT is more reliable than the HE-TF if given a choice between the two.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
Four single-mount 20 mm/70 Oerlikon Mk.II autocannons make up the secondary armament of the Vega. These are good at combating air targets and costal vessels due to their high rate of fire and adequate overall damage output. These guns are only limited by the rather small number of them available on the Vega, and thus can't be completely relied upon as a complete defense against fast targets.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Vega does not have access to torpedoes, and can only equip depth charges. The depth charges have an explosive mass of 130 kg of TNT and are effective at delivering close range damage, although the range of these significantly limit their impact on larger battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Vega is a unique starter destroyer, completely focused on gunnery and lacking any torpedo armament. Close range combat is dangerous for the Vega, as other ships with torpedoes may easily dispatch the Vega, or fast enemies could outrun the very slow rotation rate of the Vega's turrets. It's therefore more recommendable to favor mid-range engagements, where the superb gunnery and great maneuverability of the Vega can shine. The high rate of fire and adequate explosive filler of the 4&amp;quot; guns will make targeting evasive coastal vessels and destroyer components much easier than any other destroyer at the Vega's battle rating.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic rate of fire with effective shell choice&lt;br /&gt;
* Nearly perfect firing angles for both turrets&lt;br /&gt;
* Dual-purpose main armament capable of targeting planes&lt;br /&gt;
* Very maneuverable &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No torpedoes&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Very poor turret rotation&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The V-class of destroyers were built and initially deployed during the First World War, and were some of the most advanced vessels of their type. Notable improvements in engine technology allowed for more efficient engines to be fit in smaller spaces, and resulted in a more compact and powerful destroyers. The Vega was part of the Admiralty V subclass, which were intended to combat newly designed German destroyers. The V-class destroyers also served in WW2, after refits, as escorts. The Vega specifically underwent the WAIR refit, which focused more on anti-aircraft capability.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer William Doxford and Sons}}&lt;br /&gt;
{{Britain destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ognevoy&amp;diff=119769</id>
		<title>Ognevoy</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ognevoy&amp;diff=119769"/>
				<updated>2022-01-01T09:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Redid armament description; described shell choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Pr.30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_pr30_ognevoy&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The hull of the ship is made of 11 mm of steel plates, while the turrets are protected by thinner 8 mm steel. The superstructure is protected by 11 mm steel. Due to the Pr. 30 Ognevoy being a destroyer, this ship is lacking in armour in favour for more speed. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Although the Pr. 30 may be a bit slower than Frunze (38 kts vs 48 kts), you will notice better rudder performance.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} introduces the famous Soviet 130 mm B-13 mount naval guns, found on all other Soviet destroyers up until the Spokoinyy. These 130 mm guns are a significant upgrade from the 102 mm cannons that the starter Frunze is equipped with, featuring a greater caliber and larger shells. Heavier shells also means that the ballistic performance of the 130 mm guns are superior to the 102 mm guns, and are easier to aim over longer distances. This is a consistent advantage that the Soviet 130 mm guns have over other smaller calibers such as 127 mm and 120 mm. Moreover, the caliber of these guns allows for much greater destructive capability, and these guns retain a solid fire rate of 12 rounds per minute. &lt;br /&gt;
&lt;br /&gt;
While having four guns in two twin mounts is a space-efficient way of getting good firepower, this also results in a distinct vulnerability. Disabling one turret results in a loss of 50% of total firepower, and therefore the firepower of the Ognevoy is in practice inconsistent. The B-13 mounts have very little armour, and do not have exceptional rotation speed.&lt;br /&gt;
&lt;br /&gt;
Three types of shells are available: HE, SAP, and HE-VT. The HE has a satisfactory filler of 3.58 kg of TNT, and compares favorably to other destroyer-caliber guns. HE is good at disabling other destroyer's guns and exposed weaponry, as well as hull-breaking smaller costal vessels, but does not have enough power to effectively damage internals components. Moreover, HE deals quite poorly with cruisers, so SAP is recommended in most cases. The SAP shell has a good penetration of 183 mm at 1000 m and a very good explosive mass of 2.35 g of TNT. SAP is adept at destroying internal components such as engines and even ammo racks, and is the quickest way to reduce crew count of an enemy vessel. Moreover, the good penetration of the 130 mm SAP allows the Ognevoy to combat light cruisers if the Ognevoy is placed in an up-tier. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|39-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
There is only one twin 76 mm 39-K turret, located behind the second rangefinder. Performance is mediocre against surface targets due to a lack of guns. However, the mount has good elevation and can supplement the 37 mm autocannons in anti-aircraft fire. Therefore, the HE-TF shell is recommended over other shell types.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft armament are the largest improvement over the Frunze. These 37 mm/67 70-K automatic guns can engage air and smaller coastal vessels with a fair amount of effectiveness. While the 37 mm 70-K guns may not compare quite as favorably to the formidable 40 mm Bofors cannon, the 70-K is still a very good weapon against light and fast targets.&lt;br /&gt;
&lt;br /&gt;
The Ognevoy also has two DShK 12.7 mm machine guns, but these guns have heavily limited fire angles and are therefore quite difficult to use.&lt;br /&gt;
&lt;br /&gt;
37 mm gets a full HE-belt.&lt;br /&gt;
&lt;br /&gt;
12.7 mm gets AP-belt most of the time.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Ognevoy has access to six 533 mm 53-39 torpedoes in two triple mounts, and these torpedoes will kill any ship or boat that is hit by it at the BR range of the Ognevoy. The speed and explosive mass of these torpedoes are average.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This is a good all-around destroyer. Good guns, good anti-aircraft weapons, and decent torpedoes. Although it may be a bit slow, this weakness is well compensated by the numerous strengths. If a player is in the division, it is a good escort ship.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent AA defense thanks to 37 mm cannons&lt;br /&gt;
* Can easily destroy PT boats with 37 mm cannons&lt;br /&gt;
* Fairly good speed and rudder handling&lt;br /&gt;
* Relatively powerful main battery for tier&lt;br /&gt;
* Low repair costs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main battery is disabled semi frequently, costing you a significant portion of your firepower&lt;br /&gt;
* Stock torpedoes have a range of just 4 km&lt;br /&gt;
* First stage ammo storage is easily depleted in sustained combat&lt;br /&gt;
* Fires tend to lead to rapid detonations while in near stock configuration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Interestingly enough, there is not that much known about this ship. This class of ships was intended to be an improvement over the Project 7 and Project 7U destroyers. Ognevoy guns came straight out of the Tashkent Destroyer when the ship was salvaged. Only two ships were constructed before and during WW2, while the rest was were completed following the war. The Pr. 30 Ognevoy made the way for the Skoryy-class of destroyers. The combat record of Ognevoy itself is unknown, but some sources indicate that it served to its full potential.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|xs_3wLqHmgE|Pr.30 Ognevoy - In the sweetspot}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Ognevoy-class_destroyer|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ognevoy-class destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer 61 Communards}}&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=119768</id>
		<title>USS Wilkinson</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Wilkinson&amp;diff=119768"/>
				<updated>2022-01-01T08:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Filled out survivability/mobility and armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_mitscher_wilkinson&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A sister ship of [[USS Mitscher]], USS Wilkinson has more modern 76 mm guns with double the rate of fire, no 20 mm cannons, and a larger crew. It is otherwise identical to its sister. As a destroyer leader, it is a massive ship, rivalling some cruisers, but not having anywhere near the firepower, with only 2 fast-firing 127 mm guns and 2 automatic dual 76 mm cannons. The large size makes it harder to hide behind small islands, and is easier for enemy ships to hit. The firepower may seem underwhelming, having a total of only 2 main guns, but their high rate of fire allows for continuous fire, allowing an accurate player to disable enemy ships before they can reload.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
As a Cold War &amp;quot;Destroyer Leader&amp;quot;, the Wilkinson is significantly larger than other destroyers, and additionally has a very high crew count, even higher than the tech tree equivalent of the USS Mitscher; it's more fair to compare the Wilkinson with early light cruisers than it is to compare with conventional destroyers in terms of pure size and crew count. &lt;br /&gt;
&lt;br /&gt;
However, the Wilkinson lacks any hull armour and has unprotected internal components, making the Wilkinson have less survivability than a light cruiser. Particularly in a gun duel, the Wilkinson can be destroyed as quickly as any other destroyer if the internals and weapons are targeted by the opponent. However, the large size and crew of the Wilkinson uniquely affects interaction with torpedoes; typically a single torpedo will not instantly destroy the Wilkinson, and may not necessarily cause complete incapacitation either. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The mobility of the Wilkinson is sufficient, with a respectable top speed, but has somewhat limited maneuverability compared to other destroyers due to the Wilkinson's large size. Dodging incoming fire and torpedoes will be difficult for the Wilkinson, but this is somewhat offset by the high crew count of the ship.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}As a premium vessel, the Wilkinson enjoys increased SL and RP gains compared to tech tree ships, as well as a reduced repair cost. In addition to this, all modifications are automatically unlocked.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/54 Mark 18 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson is armed with two single-mount 127 mm/54 Mark 18 cannons, positioned with one turret at the front of the ship, and one at the back of the ship. While the number of guns on the Wilkinson is significantly limited, the performance and damage output of these cannons compensates for the low number of guns; these cannons have a number of advantages over other destroyer-caliber guns. These guns have an exceedingly high fire rate, at 40 shells per minute. This is nearly twice as much as an American 5&amp;quot;/38 gun, for comparison. &lt;br /&gt;
&lt;br /&gt;
The turrets are fully traversable over 360 degrees and have a high maximum elevation of 85 degrees, allowing for efficient targeting of surface vessels as well as good tracking of air targets as well. However, the 127 mm/54 cannons do not have particularly good ballistics nor accuracy, so precise aiming and long range sniping is somewhat difficult despite the excellent traverse and fire rate of the guns.&lt;br /&gt;
&lt;br /&gt;
These cannons have a shell choice of HE, SP Common, and HE-VT shells. Individually, these munitions are heavier than other 127mm guns and pack a bigger punch. The SP Common is the most notable shell type available, possessing both an adequate explosive filler of 970 grams and a stellar penetration of 206 mm at 1000 m. Also worth mentioning is the HE-VT shell, which has very good explosive filler and works very nicely with the rest of the Wilkinson's kit, including the high fire rate of the guns, the superb targeting angles of the turrets, and the anti-air radar.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/70 Mk.37 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Wilkinson consists of two twin-mounted 3&amp;quot;/70 Mark 37 cannons. These guns are fully automatic and do not overheat nor require a burst reload; they will fire at an astounding 100 shells per minute until the ready-rack of 144 shells is depleted. Additionally, the dispersion and accuracy of these cannons is quite good when player-controlled. Performance against air targets and costal vessels is sublime, with the 3&amp;quot;/70 guns excelling at destroying light and fast targets. The secondary armament can also be used quite well to disable external components of destroyers, although these cannons lack armour penetrating ammunition and therefore cannot damage destroyer internals.&lt;br /&gt;
&lt;br /&gt;
The shell choice on the 3&amp;quot;/70 guns is straightforward, with a potential choice between HE and HE-VT shells. Both shells have the same explosive filler of 480 g of TNT, so these isn't any disadvantage for only choosing HE-VT over HE. Compared to similar post-WW2 76 mm cannons, these shells have relatively poor filler, with stiff competition with the 668 g of the OTO-Melara and 739 g of the AK-726, but are still more than sufficient at their role.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 35 (533 mm)|Mark 108 Weapon alfa}}&lt;br /&gt;
&lt;br /&gt;
The Wilkinson can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Wilkinson's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers.&lt;br /&gt;
&lt;br /&gt;
In addition, the Wilkinson has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Wilksinson means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 127 mm autocannons capable of delivering continuous damage&lt;br /&gt;
* Main turrets have good coverage and are fully traversable&lt;br /&gt;
* 76 mm autocannons are very effective at destroying boats or aircraft&lt;br /&gt;
* Rockets can be devastating at close range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive size, is easily targeted&lt;br /&gt;
* Virtually no armour, HE shells can penetrate the hull&lt;br /&gt;
* Only two main guns, its effectiveness is significantly decreased when one is disabled&lt;br /&gt;
* Very poor burst damage&lt;br /&gt;
* Rocket ammo racks can be easily detonated&lt;br /&gt;
* Fixed torpedoes require ship to be almost perpendicular to its target to launch&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bethlehem Steel}}&lt;br /&gt;
{{USA destroyers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Mitscher&amp;diff=119764</id>
		<title>USS Mitscher</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Mitscher&amp;diff=119764"/>
				<updated>2022-01-01T07:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Added a description of the torpedoes and rockets equippable, and minorly modified other portions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_mitscher&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Built during the early Cold War to serve as a &amp;quot;Destroyer leader&amp;quot; to be armed with various armaments for different targets, the Mitscher is unusually large. At a whopping 150 m in length and over 4,800 tons of displacement, she even dwarfs the Japanese experimental cruiser [[IJN Yubari|Yubari]] and has a size closer to that of light cruisers.&lt;br /&gt;
&lt;br /&gt;
The Mitscher is barely armoured. The ship only has thin armour to protect the two cannon turrets and a gun shield for Oerlikon autocannons, the ship will attract incoming fire from all gun calibres and take full damage. Her internal modules are unprotected and can be easily damaged, especially her rocket ammo racks that can be easily detonated due to lack of protection.&lt;br /&gt;
&lt;br /&gt;
However,&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Being a destroyer, the Mitscher is reasonably fast and manoverable, though her large displacement for her class and long length limit her acceleration and agility.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/54 Mark 18 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament for the Mitscher is two 127 mm/54 Mark 18 autocannons mounted in a single turret at the bow and stern. The main turrets can be fully traversed over 360 degrees and consequently have very good coverage. While there are only two main guns for the ship, which severely limits its burst damage, and has notably worse accuracy compared with other 127 mm guns, these weaknesses are compensated by an extremely rate of fire of 40 shells per minute, and thus allows the Mischer to deal a similar continuous damage output as other destroyers at her BR range. Moreover, the shells fired by the Mitscher are heavier and more powerful than WW2-era 127 mm shells in terms of both penetration and explosive filler.&lt;br /&gt;
&lt;br /&gt;
The Mitscher has three type of shells; an HE shell with similar damage output to other American destroyers, an SAP shell with very good penetration of 156 mm at 5,000 m that is capable of damaging enemy cruisers, and an HE-VT shell that is very useful for engaging aircraft thanks to the gun's wide coverage and fast reload, especially when used with the anti-air radar that the Mitscher is equipped with.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch Mk.34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{Specs-Fleet-Special}}&lt;br /&gt;
&amp;lt;!-- ''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 108 Weapon alfa}}&lt;br /&gt;
&lt;br /&gt;
The Mitscher has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Mitscher means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 35 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mitscher can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Mitscher's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 127 mm autocannons capable of delivering continuous damage&lt;br /&gt;
* Main turrets have good coverage and is fully traversable&lt;br /&gt;
* Wide range of autocannons to deal against surface and aerial targets&lt;br /&gt;
* Rockets can prove devastating at close range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The largest destroyer in the game with the size of a light cruiser, can be easily targeted&lt;br /&gt;
* Only two main guns, its effectiveness is significantly decreased when one or both is disabled&lt;br /&gt;
* Very poor burst damage&lt;br /&gt;
* Rocket ammo racks can be easily detonated&lt;br /&gt;
* Fixed torpedoes mean ship has to be manoeuvred to aim&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7385-development-uss-mitscher-dl-2-new-standards-en|[Devblog] USS Mitscher (DL-2): New Standards]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bath Iron Works}}&lt;br /&gt;
{{USA destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tashkent&amp;diff=119763</id>
		<title>Tashkent</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tashkent&amp;diff=119763"/>
				<updated>2022-01-01T06:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Reworded some hyperbolic segments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_pr20_tashkent&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. This is a final Soviet Destroyer, which is a pinnacle of the line, both historically and in the game as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Overall the armour on the Tashkent leaves much to be desired. Ships at its battle rating have the upper hand with regards to the armour. Low calibre firearms (20 mm to 40 mm) will not struggle penetrating the turret and hull, though will cause little to no damage compared to higher calibres (57 mm and up). However, as with many Soviet destroyers (especially one with this firepower), the lack of armour can be compensated with a really fast firing rate which can suppress the enemy or destroy their offensive capabilities. Armour is nothing to be relied on and this ship should never be used as a breaching vessel unless it faces patrol crafts and coastal fleet. Even then, some coastal fleet vessels can cause serious damage to this destroyer if not careful enough.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Tashkent is the first destroyer in the line to be close to a Cold War-era destroyer (more specifically to the [[Pr. 56 Spokoinyy]]). Compared to the previous destroyers, the Tashkent is a bullet against arrows. The max speed, while higher than the Pr. 56 (~79 km/h vs ~71 km/h), is not something that will be achieved all the times. Taking into consideration the acceleration and mid-combat interferences, the speed can be dropped dramatically. However, this ship will have no problems with catching up that speed again. Manoeuvrability-wise, the Tashkent has much better capabilities compared to previous destroyers, especially rudder performance.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 6 x 130 mm/58 B-13 semi automatic cannons divided into 2 dual-mount turrets, capable of effectively destroying enemy vessels, including cruisers at the BR range that the Tashkent might face. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. It is recommended that the captain gets access to the SAPCBC as it has the penetration of an APCBC shell but the explosive power of an HE shell, and excels at both whittling down enemy crew count and disabling engines and internals. HE-VT shells can provide additional air defence. They will decimate any enemy plane with an airbust but they are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (past 10 km) as the low fire rate and targeting speed will cause issues engaging faster aircraft (fighters or even attackers).&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|39-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 2 x 76 mm 39-K cannons divided into 2 turrets, capable guns as multipurpose guns but lack armour piercing capabilities. This twin turret is often used as heavy anti-air weaponry or against really lightly armoured targets.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 6 x 37 mm/67 70-K automatic cannons divided into 6 single-mount turrets, capable of shredding anything but destroyers and above. The 37 mm cannons have access to HE and AP, meaning they will do little to no damage to heavily armoured targets even at point blank range. The 37 mm are your main line of defence against light and medium armoured vessels as the fast firing rate (180 RPM) will cause fatal damage with even just one burst. They are also your main line of defence against any aircraft at any range from 0 to 10 km (AI gunners will not engage targets past ~10 km). They will destroy incoming enemy aircraft within seconds. It is recommended to let the AI gunners engage the targets when the threat is closer than 5 km as the captain will be able to focus on more threatening enemies (other vessels or even aircraft). When letting AI gunners engage targets, be aware of which targeting setting is set (airborne and surface, airborne, surface, none) as each turret will only engage one target at a time.&lt;br /&gt;
&lt;br /&gt;
The DShK is nothing we have not seen before, useful against enemy aircraft and really lightly armoured patrol boats. Apart from that, they are useless.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 9 torpedo launchers. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. The torpedo must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks.&lt;br /&gt;
&lt;br /&gt;
'''''1 meter depth:'''''&lt;br /&gt;
&lt;br /&gt;
This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''''4 meter depth:'''''&lt;br /&gt;
&lt;br /&gt;
This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them and it will not leave any visible water trail compared to the 1 meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Tashkent is a pre Cold War destroyer and thus, it should not be used a WW2 destroyer as the armour is lacklustre and firepower is limited compared to some cruisers and destroyers. Thus, it should be used as a support and anti-air ship. The twin 130 mm main guns are capable at combating destroyers and even cruisers, particularly if the SAP round is used. The high speed and agility make the Tashkent a decent runner when facing enemy ships and capping points. The torpedo can be formidable if used correctly, not only for the fact they are able to destroy whatever it hits but also because they are hard to aim due to the distances that have to be navigated in order to get into a decent launch distance. The 76 mm should be used as secondary weapons for everything but sinking heavily armoured ships. They are able to decimate light vessels in seconds as well as planes. The Tashkent, when used in Enduring Confrontation events, is the most reliable and &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.&lt;br /&gt;
&lt;br /&gt;
Absolutely '''NO''' battleship should be engaged with the 130 mm as they are mediocre and most of the time useless. However, they can damage and destroy outer modules like turrets, bridge, and smoke funnels, and can start fires. When facing heavily armoured vessels, torpedoes are a '''MUST''' as they will be your only reliable weapon against them. The Tashkent should zig-zag when being fired at as a single salvo is more than enough to instantly destroy you. Zig-zagging reduces the chances the enemy has to hit and due to the long reload,  opening a window to close distance and fire torpedoes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great AA and auxiliary armament can eliminate coastal craft and aircraft easily&lt;br /&gt;
* Fantastic speed, one of the fastest destroyers in the game&lt;br /&gt;
* Accurate guns with good shell velocity allow for effective long-range sniping&lt;br /&gt;
* Torpedoes are very fast, making this ship dangerous at close quarters&lt;br /&gt;
* HE-VT ammunition can help with destroying planes&lt;br /&gt;
* SAPBC ammunition has good penetration and explosive mass&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Torpedoes have a range of only 4 km and up to 10 km with upgrade&lt;br /&gt;
* Quite large for a destroyer, will draw a lot of attention and enemy fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tashkent, also known as the &amp;quot;Blue Cruiser&amp;quot;, was designed for the Soviets, with the help of Italian shipbuilders, to succeed over the failings of the preceding Leningrad-class destroyers. Consequently, the Tashkent-class destroyer became one of the most powerful destroyers in the world, fighting with the Black Sea Fleet and was sunk in Sevastopol in 1942. Guns from the destroyer were used on the succeeding [[Pr. 30 Ognevoy|Ognevoy]] destroyer after the Tashkent was salvaged.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U72092444&amp;diff=23492</id>
		<title>User:U72092444</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U72092444&amp;diff=23492"/>
				<updated>2019-05-07T04:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Created page with &amp;quot;Hello there.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there.&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Frunze&amp;diff=21877</id>
		<title>Frunze</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Frunze&amp;diff=21877"/>
				<updated>2019-04-18T21:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Added information about the weaponry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_destroyer_frunze}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet destroyer {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
The Frunze has 4 x 102mm cannons as it’s main weapon. These guns have decent firepower and firerate, but are far from the best brawling weapons. These gun’s greatest advantage is it’s high accuracy. As such, the Frunze should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations, and can be used to shell enemies from far range with impunity from more inaccurate enemy fire. &lt;br /&gt;
&lt;br /&gt;
Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
In addition to the 102mm cannons, the Frunze has a 76mm and a 45mm cannon. These guns fire HE shells and are essentially the only defence the ship has against aircraft, and even in doing so are sub-par. They aren’t particularly good at tackling small and maneuverable patrol boats either.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
Simply put, the Frunze is a sitting duck for any planes with any kind of bomb or torpedo. There are two superflous DShKs on each side of the bridge, but the firing arc of these guns make them unusable in almost all concivable situations. The main weapons that are used as anti-aircraft are the 76mm and 45mm guns on the back of the Frunze, and unfortunately these guns are sub-par at tackling mobile targets. &lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
The Frunze has 3 x 3 450mm torpedo tubes. They can only attack when pointed at the sides, and cannot fire direcly forward.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
The Novik-class series, which includes the Frunze, comprised of the most modernized destroyers among their class in the Imperial Russian Navy. This combat ship was laid down in Kherson in 1913 and received the designation “Bystry.” Following six months of construction, the destroyer was finally launched and soon allotted to the Black Sea Fleet. In 1918, the destroyer was captured during the German occupation and later, passed into the hands of the Anglo-French interventionists. She was then taken out of commission during a retreat and was only able to join the armed forces ranks under the soviet flag in 1927. The destroyer joined the Second World war under the designation “Frunze.” In the war’s summer of 1941, the ship was tasked with setting up minefields in the Black Sea and escorting convoys of transport ships. She also defended Odessa during its siege. On September 21st, the Frunze was attacked by the seasoned I Group pilots of the StG 77 wing during her attempt to rescue the Krasnaya Armenia gunboat bombed by Junkers aircraft. The Stukas performed numerous group raids on the destroyer, which resulted in the ship getting hit by several 250 kg bombs and consequently sinking.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5701-fleet-development-frunze-destroyer-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5701-fleet-development-frunze-destroyer-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Frunze Destroyer]&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=21876</id>
		<title>MBK pr.186</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=21876"/>
				<updated>2019-04-18T20:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Reworded some phrases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_mkl_186}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes death by machine gun fire much less likely, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship. Additionally, this ship is a sitting duck and a juicy target for motor torpedo boats, as evading torpedoes is quite the task in the MBK pr. 186.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has two T-34-85 turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this BR. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. However, at this BR you will fight destroyers, which have a fair amount of armor and may require APHE shells to fight. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''--&amp;gt;&lt;br /&gt;
In addition to the two 85mm cannons, there is a 37mm autocannon, the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets. &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has two twin-mount 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As mentioned above, the MBK pr. 186 has decent armor but terrible mobility. This means it is not optimized for quick attacks or ambushes, but must rather be used for tactical attacks, as it is difficult to escape from an engagement once it is made. Additionally, this boat has an inordinately large repair cost, sometimes in excess of 20,000 SL, so this boat must be played very, very carefully in order to maintain a desirable outcome. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=18892</id>
		<title>MBK pr.186</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=18892"/>
				<updated>2019-03-20T20:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Mentioned high repair price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_mkl_186}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes death by machine gun fire much less likely, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship. Additionally, this ship is a sitting duck and a juicy target for motor torpedo boats, as evading torpedoes is quite the task in the MBK pr. 186.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has two T-34-85 turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this BR. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. However, at this BR you will fight destroyers, which have a fair amount of armor and will require APHE shells to fight. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''--&amp;gt;&lt;br /&gt;
In addition to the two 85mm cannons, there is a 37mm autocannon, the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets. &lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''--&amp;gt;&lt;br /&gt;
The MBK pr. 186 has two twin-mount 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As mentioned above, the MBK pr. 186 has decent armor but terrible mobility. This means it is not optimized for quick attacks or ambushes, but must rather be used for tactical attacks, as it is difficult to escape from an engagement once it is made. Additionally, this boat has an inordinately large repair cost, sometimes in excess of 12,500 SL, so this boat must be played very, very carefully in order to maintain a desirable outcome. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=16521</id>
		<title>MBK pr.186</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK_pr.186&amp;diff=16521"/>
				<updated>2019-03-02T23:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Filled out some sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_mkl_186}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The MBK pr. 186 has signifigantly more armor than it’s predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogenous armor, while the front and back have protection of 8-12mm. This defence makes death by machine gun fire much less likely, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship. Additionally, this ship is a sitting duck and a juicy target for motor torpedo boats, as evading torpedoes is quite the task in the MBK pr. 186.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
The MBK pr. 186 has 2 T-34-85 turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull break small ships, although small enough ships are seldomly encountered at this BR. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. However, at this BR you will fight destroyers, which have a fair amount of armor and will require APHE shells to fight. &lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
In addition to the 2 85mm cannons, there is a 37mm autocannon, the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
The MBK pr. 186 has 2 twin 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable postioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As mentioned above, the MBK pr. 186 has decent armor but terrible mobility. This means it is not optimized for quick attacks or ambushes, but must rather be used for tactical attacks, as it is difficult to escape from an engagement once it is made. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=14989</id>
		<title>Pr.1124 early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=14989"/>
				<updated>2019-02-12T17:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: /* Primary armament */  fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_1124_art}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.''&lt;br /&gt;
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
The Pr.1124 is equipped with two 76mm T-34&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;turrets, essentially the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibers. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on ship encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=14988</id>
		<title>Pr.1124 early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1124_early&amp;diff=14988"/>
				<updated>2019-02-12T17:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;U72092444: Described the guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_1124_art}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle’s armor. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and maneuverability. Evaluate the survivability of the primary and secondary armament separately. Don’t forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the “Use in battle” section.''&lt;br /&gt;
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
The Pr.1124 is equipped with two 76mm &amp;lt;nowiki&amp;gt;{{main|T-34 (1941)}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;turrets, essentially the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibers. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Talk about the history of the creation and military application of the ship in greater detail than in the introduction. If there turns out to be too much historical information, put it in a separate article, taking the link to the vehicle article and adding the “/historical” block to it (e.g. https://wiki.warthunder.ru/Vehicle-name/historical) and add a link to it here using the main template. Links to sources must be provided at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on ship encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U72092444</name></author>	</entry>

	</feed>