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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=192673</id>
		<title>AMX-30 S DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=192673"/>
				<updated>2024-09-17T07:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: /* Radars */ Added max search radar elevation of 45 degrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX-30 Défense Contre Avion (DCA)''' is a self-propelled anti-aircraft modification of the [[AMX-30 (1972)|AMX-30B (Model 1972)]], which is the second variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.&lt;br /&gt;
&lt;br /&gt;
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.&lt;br /&gt;
&lt;br /&gt;
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.&lt;br /&gt;
&lt;br /&gt;
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=923|rbMinHp=575|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HSS 831A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions:&lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)&lt;br /&gt;
* Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.&lt;br /&gt;
* High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS 831A (30 mm)|30 mm HSS 831A]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (300) || rowspan=&amp;quot;2&amp;quot; | 650 || rowspan=&amp;quot;2&amp;quot; | -8°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan=&amp;quot;2&amp;quot; | 39.00 || rowspan=&amp;quot;2&amp;quot; | 34.50 || rowspan=&amp;quot;2&amp;quot; | 31.80 || rowspan=&amp;quot;2&amp;quot; | 30.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || 68.0 || 75.2 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''30x170 HE-I-T:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}&lt;br /&gt;
* '''30x170 APHE-I:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''30x170 APDS-T:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:HSS 831A (30 mm)/Ammunition|SAP-I, HEI-T*, HEI*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.173''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' &amp;lt;br&amp;gt; '''1,200''' || ''Clips'' &amp;lt;br&amp;gt; ''Rounds'' || 0&amp;amp;nbsp;''(+4)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is divided into 4 clips of 300 rounds.&lt;br /&gt;
* The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|DR-VC-1A|Albis}}&lt;br /&gt;
The AMX-30 DCA is equipped with a [[DR-VC-1A]] combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DR-VC-1A]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 1,000 m || 360° || 45° || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Albis]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Note: lead indicator shows up within 4km'''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Anti-Air'''&lt;br /&gt;
&lt;br /&gt;
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.&lt;br /&gt;
&lt;br /&gt;
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.&lt;br /&gt;
&lt;br /&gt;
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank'''&lt;br /&gt;
&lt;br /&gt;
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.&lt;br /&gt;
&lt;br /&gt;
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.&lt;br /&gt;
&lt;br /&gt;
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).&lt;br /&gt;
&lt;br /&gt;
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock&lt;br /&gt;
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA&lt;br /&gt;
* The placement of the three crew members makes taking out the whole crew next to impossible with one shot&lt;br /&gt;
* Hull front of AMX-30 can sometimes block or deflect APHE&lt;br /&gt;
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]&lt;br /&gt;
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA&lt;br /&gt;
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs&lt;br /&gt;
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]&lt;br /&gt;
* Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series&lt;br /&gt;
* Access to smoke grenades and ESS&lt;br /&gt;
* Night vision is available - no thermals however&lt;br /&gt;
* Extremely deadly to enemy ground vehicles in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only take out light and sometimes medium tanks due to the small size of its guns&lt;br /&gt;
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks&lt;br /&gt;
* Gun placement makes firing over ridges and hiding behind cover awkward&lt;br /&gt;
* Slow acceleration (when stock) and lack of neutral steering hinders responsiveness&lt;br /&gt;
* Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the '''AMX-30 {{Annotation|DCA|Défense Contre Avions - Defense Against Aircraft}}''' (also known as the AMX-30{{Annotation|SA|Saudi Arabia}}) began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.&lt;br /&gt;
&lt;br /&gt;
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.&lt;br /&gt;
&lt;br /&gt;
The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_30_dca Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l7JUEQDYf9Q|'''How To Basic SPAA feat. AMX-30 DCA''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-30 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Oerlikon KDA (35 mm)]]&lt;br /&gt;
** [[File:FRG flag.png|30px|link=]] [[Gepard]]&lt;br /&gt;
** [[File:Japan flag.png|30px|link=]] [[Type 87]]&lt;br /&gt;
** [[File:Britain flag.png|30px|link=]] [[Chieftain Marksman]]&lt;br /&gt;
** [[File:Finland flag.png|30px|link=]] [[ItPsV Leopard]]&lt;br /&gt;
** [[File:South Africa flag.png|30px|link=]] [[ZA-35]]&lt;br /&gt;
** [[File:China flag.png|30px|link=]] [[PGZ09]]&lt;br /&gt;
* [[File:Sweden flag.png|30px|link=]] [[VEAK 40]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[ZSU-37-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://weaponsystems.net/system/114-AMX-30+DCA &amp;lt;nowiki&amp;gt;[Weapon Systems]&amp;lt;/nowiki&amp;gt; AMX-30 DCA]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=192672</id>
		<title>AMX-30 S DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=192672"/>
				<updated>2024-09-17T07:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: /* Mobility */ Fixed stock HP values since the HP nerf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX-30 Défense Contre Avion (DCA)''' is a self-propelled anti-aircraft modification of the [[AMX-30 (1972)|AMX-30B (Model 1972)]], which is the second variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.&lt;br /&gt;
&lt;br /&gt;
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.&lt;br /&gt;
&lt;br /&gt;
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.&lt;br /&gt;
&lt;br /&gt;
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=923|rbMinHp=575|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HSS 831A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions:&lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)&lt;br /&gt;
* Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.&lt;br /&gt;
* High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS 831A (30 mm)|30 mm HSS 831A]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (300) || rowspan=&amp;quot;2&amp;quot; | 650 || rowspan=&amp;quot;2&amp;quot; | -8°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan=&amp;quot;2&amp;quot; | 39.00 || rowspan=&amp;quot;2&amp;quot; | 34.50 || rowspan=&amp;quot;2&amp;quot; | 31.80 || rowspan=&amp;quot;2&amp;quot; | 30.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || 68.0 || 75.2 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''30x170 HE-I-T:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}&lt;br /&gt;
* '''30x170 APHE-I:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''30x170 APDS-T:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:HSS 831A (30 mm)/Ammunition|SAP-I, HEI-T*, HEI*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.173''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' &amp;lt;br&amp;gt; '''1,200''' || ''Clips'' &amp;lt;br&amp;gt; ''Rounds'' || 0&amp;amp;nbsp;''(+4)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is divided into 4 clips of 300 rounds.&lt;br /&gt;
* The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|DR-VC-1A|Albis}}&lt;br /&gt;
The AMX-30 DCA is equipped with a [[DR-VC-1A]] combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DR-VC-1A]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 1,000 m || 360° || ??? || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Albis]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Note: lead indicator shows up within 4km'''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Anti-Air'''&lt;br /&gt;
&lt;br /&gt;
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.&lt;br /&gt;
&lt;br /&gt;
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.&lt;br /&gt;
&lt;br /&gt;
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank'''&lt;br /&gt;
&lt;br /&gt;
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.&lt;br /&gt;
&lt;br /&gt;
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.&lt;br /&gt;
&lt;br /&gt;
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).&lt;br /&gt;
&lt;br /&gt;
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock&lt;br /&gt;
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA&lt;br /&gt;
* The placement of the three crew members makes taking out the whole crew next to impossible with one shot&lt;br /&gt;
* Hull front of AMX-30 can sometimes block or deflect APHE&lt;br /&gt;
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]&lt;br /&gt;
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA&lt;br /&gt;
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs&lt;br /&gt;
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]&lt;br /&gt;
* Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series&lt;br /&gt;
* Access to smoke grenades and ESS&lt;br /&gt;
* Night vision is available - no thermals however&lt;br /&gt;
* Extremely deadly to enemy ground vehicles in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only take out light and sometimes medium tanks due to the small size of its guns&lt;br /&gt;
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks&lt;br /&gt;
* Gun placement makes firing over ridges and hiding behind cover awkward&lt;br /&gt;
* Slow acceleration (when stock) and lack of neutral steering hinders responsiveness&lt;br /&gt;
* Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the '''AMX-30 {{Annotation|DCA|Défense Contre Avions - Defense Against Aircraft}}''' (also known as the AMX-30{{Annotation|SA|Saudi Arabia}}) began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.&lt;br /&gt;
&lt;br /&gt;
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.&lt;br /&gt;
&lt;br /&gt;
The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_30_dca Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l7JUEQDYf9Q|'''How To Basic SPAA feat. AMX-30 DCA''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX-30 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Oerlikon KDA (35 mm)]]&lt;br /&gt;
** [[File:FRG flag.png|30px|link=]] [[Gepard]]&lt;br /&gt;
** [[File:Japan flag.png|30px|link=]] [[Type 87]]&lt;br /&gt;
** [[File:Britain flag.png|30px|link=]] [[Chieftain Marksman]]&lt;br /&gt;
** [[File:Finland flag.png|30px|link=]] [[ItPsV Leopard]]&lt;br /&gt;
** [[File:South Africa flag.png|30px|link=]] [[ZA-35]]&lt;br /&gt;
** [[File:China flag.png|30px|link=]] [[PGZ09]]&lt;br /&gt;
* [[File:Sweden flag.png|30px|link=]] [[VEAK 40]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[ZSU-37-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://weaponsystems.net/system/114-AMX-30+DCA &amp;lt;nowiki&amp;gt;[Weapon Systems]&amp;lt;/nowiki&amp;gt; AMX-30 DCA]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Cowell&amp;diff=173875</id>
		<title>USS Cowell</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Cowell&amp;diff=173875"/>
				<updated>2023-10-03T12:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: BTD no longer has 2k lb bomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_fletcher_cowell&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] as a bundle .&lt;br /&gt;
&lt;br /&gt;
The ship was initially purchasable as a [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|pre-order pack]] in the Gaijin store to access the [[wt:en/news/5585-final-fleet-testing-before-beginning-cbt-en|Naval Closed Beta Test]] but was removed in [[wt:en/news/6694-shop-may-sale-in-war-thunder-en|May 2020]]. It was still available on the PlayStation Store until [[wt:/en/news/6907-special-8th-anniversary-of-war-thunder-en|War Thunder's 8th anniversary sale]] when it was removed from sale. The ship was temporarily made available for purchase in-game with GE ({{GE}}) for specific US mini-events like the [[wt:en/news/6894-birthday-of-the-united-states-navy-en|2020]], [[wt:en/news/7372-special-us-navy-day-en|2021]], and [[wt:en/news/7903-special-us-navy-birthday-en|2022]] &amp;quot;US Navy Birthday&amp;quot; events.&lt;br /&gt;
&lt;br /&gt;
A Fletcher-class destroyer in the United States line, the Cowell is in the same class-line as the family ship [[USS Fletcher]]. The first statistical difference between the Fletcher and the Cowell is the armament, with the Cowell having four more turrets of 40 mm Bofors autocannons, and having one more additional turret of 20 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Cowell is very strong and powerful against smaller vessels, however, should you be able to live long enough, a torpedo hitting the ship basically anywhere will guarantee a kill. Try using islands and cover to your advantage when attacking a Cowell using a plane or PT boat to hide from the arcs of the Bofors.&lt;br /&gt;
&lt;br /&gt;
For destroyers, aim underneath the front turret with an AP shell. You will have a chance of detonating the ammunition stowage for the front guns which will normally kill the whole ship.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Antifragmentation armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Hardened armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck&lt;br /&gt;
|-&lt;br /&gt;
| Hull || N/A || 13 mm (0-24°) || N/A || 13 mm (88-89°)&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turrets || 3.2 mm ''Front'' &amp;lt;br&amp;gt; 15 mm ''Gun mantlet'' || 3.2 mm || 3.2 mm || 3.2 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.&lt;br /&gt;
* Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Reaching a flank speed of {{Annotation|35 kn|65 km/h,40 mph}}, USS Cowell  is slower than the [[Porter (Family)|Porter-class]] such as the [[USS Moffett]], placing it slightly above average speed for American destroyers. This speed will allow Cowell to quickly get underway to important locations and USS Cowell takes 34 seconds to halt, and 30 seconds to accelerate to flank speed. She is also responsive to the captain's rudder commands, taking around 2 seconds to come full over. Speed falls to around {{Annotation|24 kn|45 km/h,28 mph}} in a sustained turn, leaving USS Cowell vulnerable to enemy fire and continuous turns are to be avoided.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[5/38 Mark 12 Dual Purpose (127 mm)|127 mm 5/38 Mark 12 Dual Purpose gun]] (x5)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Turret 1 || Turret 2 || Turret 3 || Turret 4 || Turret 5&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| -10°/+85° || -10°/+85° || -10°/+85° || -10°/+85° || -10°/+85°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| ±150° || ±150° || ±143° || ±150° ||  ±150°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 1,800&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Rounds per turret&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 1 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Bofors L/60 Mark 1 (40 mm)|40 mm Bofors L/60 Mark 1]] (x10)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Front port turret (x2) || Front starboard turret (x2) || Middle port turret (x2) || Middle starboard turret (x2) || Rear turret (x2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| -15°/+88° || -15°/+88° || -10°/+88° || -10°/+88° || -15°/+88°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| -150°/+90° || -90°/+150° || -180°/+20° || -20°/+180° ||  ±180°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 20,000&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Rounds per turret&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 4,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ammunition====&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | [[Oerlikon Mk.II (20 mm)|20 mm Oerlikon Mk.II]] (x7)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Front port turret || Middle port turret || Front starboard turret || Middle starboard turret  || Rear port turret || Rear starboard turret || Rear stern turret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| -80°/+65° || ±100° || -65°/+80° || ±100° || colspan=&amp;quot;3&amp;quot; | ±180°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | -4°/+50°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ammo capacity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | 16,800&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Rounds per turret&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | 2,400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.15 (533 mm)|Mk.6 mortar depth charge}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 533 mm steam turbined Mk.15 torpedo&lt;br /&gt;
|-&lt;br /&gt;
! # on ship !! Mass (kg) !! Maximum speed &amp;lt;br&amp;gt; in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming&amp;lt;br&amp;gt;distance (m) !! Explosive type !! Explosive mass (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1,288 || 49 || 13.7 || 0.5 || 15 || TNT || 374&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a destroyer, the Cowell stands above the PT boats in the previous ranks.&lt;br /&gt;
&lt;br /&gt;
The Cowell is a powerful American destroyer that is very versatile. There can be 3 main jobs for the Cowell to do:&lt;br /&gt;
&lt;br /&gt;
*'''1. Gunfighter'''&lt;br /&gt;
&lt;br /&gt;
With its fast firing armament, it is definitely capable of fighting other destroyers. Load APHE for your main guns and you can start firing against enemy ships from mid to long range. Try disabling the enemies' engine room or gun turrets to prevent them from escaping or fighting back effectively. You also have ten torpedoes so you can use them in any tricky situation. Should you be outmatched, try turning away and using a smoke screen to conceal yourself.&lt;br /&gt;
&lt;br /&gt;
*'''2. Anti Air Ship'''&lt;br /&gt;
&lt;br /&gt;
The Cowell has lots of anti-air weaponry. The deadliest will be your ten Bofors and five 127mm cannons. Let your AI gunners shoot from long distance using radio fuse HE shells. Once enemy aircraft come close enough you should either take control of the Bofors or the main guns themselves to deal with enemies. As always, lead your target and take into account your ship's momentum if you need to. The ship can fire all of its anti-aircraft guns when the enemy is directly above the ship. Try turning to the side to allow more guns to fire if the enemy is coming from an angle. The radio-fuse shells will make quick work of any enemy aircraft or at least critically damage them to the point that they will not be able to make their attack run, while the Bofors will chew down many smaller planes.&lt;br /&gt;
&lt;br /&gt;
*'''3. Light Craft Hunter'''&lt;br /&gt;
&lt;br /&gt;
The Bofors also allow the Cowell to hunt PT boats and other small craft very well. From longer distances, use HE or Radio HE shells to try to hit enemy PT boats and deal splash damage to them. Once you move in closer, take command of your Bofors, load their Universal or HE belts, and slice the PT boats to ribbons. For larger gunboats, using your main guns are still an option. Since you are a destroyer, you are armoured enough to be immune to most of their small cannon and machine gun fire. Your main threat at this point is torpedo boats. Try targetting any PT boats that are heading in your direction. PT boats such as the [[LS 3]] and [[G-5]] are dangerous since they are small, fast and can carry 2 torpedoes. Be sure you make your course erratic and hard to hit, and always be ready to change course in the event that you detect an incoming torpedo. Keep in mind, if a torpedo hits: game over.&lt;br /&gt;
&lt;br /&gt;
In terms of opposition:&lt;br /&gt;
&lt;br /&gt;
* [[BTD-1]]: This plane can carry 2 torpedoes which can kill you very quickly, or can attack you from high altitude with a 1,000 lb bomb. Try prioritizing these aircraft to shoot down first.&lt;br /&gt;
* [[SKR-1]]: This patrol ship can shoot very rapidly and deal a lot of damage to your ship. Try engaging it from long range where your shells will have the advantage.&lt;br /&gt;
* Light cruisers: Light cruisers will have better guns that are capable of beating you in a straight up gun duel. Try avoiding them or disabling their vital parts, or requesting help.&lt;br /&gt;
* PT boats: Certain PT boats who penetrate your line of defences might pose a danger by launching off torpedoes. Use your Bofors to try to mow down any PT boat that gets too close and always be manoeuvring to dodge&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Equipped with 5 fast-firing turrets&lt;br /&gt;
*Lots of Bofors to allow you to deal with air and PT boat threats&lt;br /&gt;
*Very effective at anti-air due to radio fuse shells and Bofors&lt;br /&gt;
*Has ten torpedoes&lt;br /&gt;
*Premium economy gain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Very vulnerable ammunition rack beneath the front turrets.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:USS Cowell (DD-547).jpg|thumb|450x450px|USS Cowell underway, 1951.]]&lt;br /&gt;
USS Cowell was a ship of the [[Fletcher (Family)|Fletcher-class]], built for the American navy during the Second World War. Being extremely numerous in number, the Fletcher class served in all theatres of war and contributed vitally to the war effort. Cowell was commissioned in August of 1943 and served in the Pacific theatre, where she would participate in numerous campaigns such as the Marinanas and Okinawa campaigns. She later served in the Korean war, and was eventually sold to the Argentinian navy in the early 1970s. She was eventually scrapped in 1982, after accruing 13 battle stars during her American service.&lt;br /&gt;
&lt;br /&gt;
=== Design and construction ===&lt;br /&gt;
The Fletcher-class destroyers were conceived as a 2,100 ton class destroyer following the Benson and Gleaves class destroyers, which were rather inadequate compared to the destroyers of other nations. As a result, the plans were drawn up for the new class, which would carry an additional 5-inch gun and more torpedoes. The design was approved on 27 January 1940 by the Secretary of the Navy, Charles Edison, with construction plans expanded after the Battle of France in Europe when Congress passed the Two-Ocean Navy Act on July 19th, allowing for the construction of 115 destroyers. The Fletcher-class destroyers began construction in October 1941, with eleven shipyards involved in their production. By the war's end, 175 Fletcher-class destroyers were produced.&lt;br /&gt;
&lt;br /&gt;
The USS Cowell was laid down in September of 1942 and completed by August of 1943, and then commissioned into service with the Pacific fleet. She displaced 2050 tons and had a crew complement of 273 officers and men. The ship carried a main armament of five 5-inch (127 mm) guns in single mounts, along with 10 Bofors guns and 7 Oerlikon autocannons for anti-aircraft defence. The ship carried ten 21-inch (533 mm) torpedoes in two quintuple mounts, as well as anti-submarine equipment. Equipped with engines delivering 60000 shp, the ship was capable of making 35 knots (65 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, USS Cowell was sent to the Pacific theatre where she joined the Fast Carrier Task Force (TF 58) as they launched airstrikes on various targets. In this capacity, she served during the invasions of the Gilbert Islands, Kwajelein, Ebeye, Eniwetok, and Truk. After a brief replenishment at Pearl Harbour, Cowell returned to action and participated in the Battle of the Philippine Sea as well as the Battle of Leyte Gulf. In March of 1945, she participated in the invasion of Okinawa, where she shot down numerous enemy aircraft on the duty that would earn her a Presidential Unit Citation. After the end of hostilities, Cowell returned to the United States and was placed into reserve.&lt;br /&gt;
&lt;br /&gt;
In 1951, the ship was recommissioned to serve in the Korean War, and escorted the Battleship Missouri as she bombarded North Korean positions. After the end of hostilities, she embarked on a long around-the-world cruise, passing through the Indian ocean, Suez Canal and Mediterranean sea before arriving at Norfolk again in 1954. She later participated in fleet exercises in the Pacific, where she escorted aircraft carriers and some of the first new American guided-missile cruisers. She was decommissioned in 1971 and subsequently handed over to Argentina, who operated her as ARA Almirante Storni for another decade until her decommissioning and subsequent scrapping in 1982.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|Devblog]] ===&lt;br /&gt;
The USS Cowell was laid down on 7 September 1942, completed on 18 March and commissioned into service on 23 August 1943. She was the second ship, specifically, the second destroyer in the U.S. Navy to be named after her namesake, John G. Cowell. The individual after she was named after was an officer on board the U.S. sailing frigate USS Essex, that was severely wounded during a battle against a pair of British ships in the South Atlantic during The War of 1812. Despite losing a leg, Cowell refused to be carried to the lower decks for medical treatment, instead choosing to remain on his station and continue to motivate his fellow crewmen throughout the battle. Several weeks after the battle, Cowell died to his wounds and received an honorary burial for his courage in the principal church of Valparaíso, a rare honour for a foreigner. As for the destroyer USS Cowell, she was mostly employed as a carrier screener and anti-aircraft destroyer early on in her service career and later on as a radar picket. She took part in several major operations in the Pacific theatre, most notably on Okinawa, where she distinguished herself by shooting down several japanese regular and kamikaze aircraft and aiding damaged ships by providing covering fire and assisting in damage control. USS Cowell arrived to her homeport of San Diego on 17 November 1945 and was decommissioned from active service on 22 July 1946. Throughout the postwar period until 1951, Cowell was part of the U.S. Navy reserve. She was recommissioned into active service in September 1951 and participated in the Korean War as well as various exercises in the Pacific, Atlantic and Mediterranean.&lt;br /&gt;
&lt;br /&gt;
In August 1971, the ship was ultimately decommissioned from U.S. service and was sold to the Argentinian navy, where she received her new name - Almirante Storni. She served under the Argentinian banner until 1982, when she was finally decommissioned from service for good. Shortly after, she was taken apart for scrap.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_fletcher_cowell Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zCiYZGT9Ipc|'''The Shooting Range #102''' - ''Pages of History'' section at 04:56 discusses the Cowell (DD-547).|xcZUL5_9HhM|'''Premium Destroyer Comparison''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Fletcher (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|[Fleet] USS Cowell (DD-547): Vulture Hunter]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Destroyer History Foundation. (2000). USS Cowell (DD-547), Fletcher-class destroyer in World War II. Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://destroyerhistory.org/fletcherclass/usscowell/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Helgason, G. (1995). USS Cowell. Retrieved January 26, 2021, from &amp;lt;nowiki&amp;gt;https://uboat.net/allies/warships/ship/1917.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bethlehem Steel}}&lt;br /&gt;
{{USA destroyers}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Yubari&amp;diff=167662</id>
		<title>IJN Yubari</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Yubari&amp;diff=167662"/>
				<updated>2023-07-27T08:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Extremely short fuse delay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_yubari&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (夕張, [[Abbreviations#.28JP.29_Naval|namesake]]: Yūbari River) is a premium rank {{Specs|rank}} Japanese light cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was built between 1922 and 1923 as an experimental test bed for various new innovations made by the Imperial Japanese Navy, such as weight-saving design and the then state-of-the-art Kampon boilers. As a result, the Yubari ended up being something between a very heavy destroyer and a very light cruiser.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Yubari is a very small cruiser, being only slightly longer and heavier than the [[IJN Akizuki|Akizuki]] at 138.9 metres in length and 4,450 tons of displacement. When combined with her decent mobility, she can be somewhat harder to hit at range.&lt;br /&gt;
&lt;br /&gt;
Being such a small and very light cruiser also means that the Yubari doesn't have much protection. Her armour profile is roughly the same as the [[IJN Kuma|Kuma]] with smaller shell rooms, which means it's very poorly protected against any other cruisers and even destroyers at closer range. Yubari's fatal weak spot is her rear ammunition storage that sits above the waterline and is very easy to hit and detonate.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Yūbari offers speeds closer to destroyers over light cruisers at the cost of still getting a rather far large fleet spawn. Her speed and small figure allow her to dodge shells with more ease compared to a regular-sized cruiser.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|140 mm/50 3rd Year Type (140 mm)}}&lt;br /&gt;
&lt;br /&gt;
The armament of the Yūbari is rather lacklustre for a cruiser, but it should be kept in mind that she's built as a testbed and plays closer to a destroyer rather than a cruiser with her size, speed and fewer (but larger) guns compared to regular destroyers. Her 4 x 140 mm cannons come in 2 dual-mount turrets in the front and back of the ship, coordinating the [[120 mm/45 10th year type (120 mm)|120 mm/45]] in main and auxiliary calibre shooting with one button allows the captain to output quite the forward firepower, leaving your target size minimal, while still dishing out considerable damage against destroyers and light cruisers.&lt;br /&gt;
&lt;br /&gt;
Broadsiding to use the back turret offers more damage output but makes the ship a larger target so keep that in mind. The armour should suffice against weaker destroyers, but facing heavy-end destroyers and other cruisers, it's ill-advised.&lt;br /&gt;
&lt;br /&gt;
{{:140 mm/50 3rd Year Type (140 mm)/Ammunition|140 mm type 0 HE, 140 mm type 2 SAP, 140 mm type 0 HE-TF, 140 mm mod 1 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 10th year type (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
As mentioned with the primary, the auxiliary calibre should be fired in unison with the primary guns as it doesn't offer too much on its own. The 120 mm is mounted in a single mount turret as the most forward turret 1 level below the forward primary.&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/45 10th year type (120 mm)/Ammunition|120 mm Type 1 HE, 120 mm Type 0 HE}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
Having 25 x 25 mm Type 96s, Yūbari offers a decent amount of close anti-air cover for herself and nearby vessels, causing havoc among small patrol boats and shredding them within ~2 km.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 8 No.2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
Carrying 2 torpedo launchers with 2 tubes each, Yūbari offers 4 torpedoes on the ready with 4 more on reserve ready for reloading. The turrets are a rather old model and are slow to traverse.&lt;br /&gt;
&lt;br /&gt;
The Type 8s aren't the top-of-the-line [[Type 93 Model 3 (610 mm)|Type 93 ''Long Lance'']] torpedoes but still offer the same bang and range without the speed.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small size (comparable to some destroyers) makes her harder to target&lt;br /&gt;
* Sufficient armaments and armour to take on any destroyers at range&lt;br /&gt;
* Good AA armament&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible survivability against other cruisers&lt;br /&gt;
* Only 4 main guns, very poor damage output against cruisers&lt;br /&gt;
* Carries only 8 torpedoes, only 4 can be launched before reloading&lt;br /&gt;
* Average top speed and mobility&lt;br /&gt;
* Rear ammo racks sit above the waterline and are thus prone to detonation&lt;br /&gt;
* Outclassed by almost every cruiser she will face&lt;br /&gt;
* Extremely short SAP fuse delay makes damaging enemy ships' internal modules difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Imperial Japanese Navy authorized the construction of the Yubari class during the First World War as part of the 8-4 Fleet Construction Program.  Due to budgetary constraints, the ship did not start construction until 1922. Like many pre-war Japanese vessels, it sought to put as much weaponry as possible on a limited size hull. It was designed to have the hitting power of a 5,500-ton class cruiser in a 4,500-ton package.  While in many cases, this resulted in overweight, top-heavy and unseaworthy boats, the Yubari class accomplished this using an intelligent application of structural armour. &amp;lt;ref&amp;gt;Stille, M., 2012, Imperial Japanese Navy Light Cruisers 1941-45, Osprey Publishing&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_yubari Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7287-development-ijn-yubari-the-sensei-en|[Devblog] IJN Yubari: The Sensei]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Sasebo Naval Arsenal}}&lt;br /&gt;
{{Japan light cruisers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tashkent&amp;diff=166615</id>
		<title>Tashkent</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tashkent&amp;diff=166615"/>
				<updated>2023-07-08T21:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Fixed errors, Tashkent is not faster than Moskva, and Attilio Regolo is not a destroyer leader.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_pr20_tashkent&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The most powerful Soviet destroyer at the outbreak of the war, Tashkent certainly lives up to its reputation, being larger, faster, and more heavily armed than any preceding ship. It is armed with 6 130 mm guns in 3 twin mounts, giving it a large broadside while also having a decent reload, a good AA suite of automatic 37 mm guns, and 9 fast but short-ranged torpedoes. It's fast, in fact one of the fastest destroyers in-game, allowing it to quickly reposition itself. However, Tashkent is also quite large, having a larger profile than other destroyers, and despite its size, is also unarmoured, allowing HE and small-calibre weapons to damage its modules.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Overall the armour on the Tashkent leaves much to be desired. Ships at its battle rating have the upper hand with regards to the armour. Low calibre weapons (20 mm to 40 mm) will not struggle penetrating the turret and hull, though will cause little damage compared to higher calibres (57 mm and above). Armour is nothing to be relied on and this ship should never be used as a frontline vessel unless it faces patrol crafts and coastal fleet. Even then, some coastal fleet vessels can cause serious damage to this destroyer if not careful enough. The Tashkent also has a rather small crew of only 250 men, meaning that it won't be able to take as much hits to its modules and is more vulnerable to fires.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Tashkent is one of the fastest destroyers in-game, faster than even Cold War era ships like the [[Spokoinyy]]. Compared to the previous destroyers, the Tashkent is like a bullet to an arrow. Taking into consideration the acceleration and mid-combat interferences, the speed can be dropped dramatically. However, this ship will have no problems with catching up that speed again. Manoeuvrability-wise, the Tashkent has much better capabilities compared to previous destroyers, especially rudder performance.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 71&lt;br /&gt;
|SpeedBackStockAB = 29&lt;br /&gt;
|TurnTimeStockAB = 154.333&lt;br /&gt;
|TurnSpeedStockAB = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|B-13 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 6 x 130 mm/58 B-13 semi automatic cannons divided into 3 dual-mount turrets, capable of effectively destroying enemy vessels, including cruisers at the BR range that the Tashkent might face. The 130 mm cannons have access to 3 types of shells, HE, SAPCBC and HE-VT. It is recommended that the captain gets access to the SAPCBC as it has the penetration of an AP shell but the explosive power of an HE shell, and excels at both whittling down enemy crew count and disabling engines and internals. HE-VT shells can provide additional air defence. They will decimate any enemy plane with an airburst but they are only recommended to be used when attacking slow aircraft like bombers at long ranges (past 10 km) as the low fire rate and targeting speed will cause issues engaging faster aircraft (fighters or even attackers).&lt;br /&gt;
&lt;br /&gt;
{{:B-13 (130 mm)/Ammunition|130 mm OF-46 HE, 130 mm PB-46A SAPBC, 130 mm ZS-46R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|39-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with a 76 mm 39-K cannon in a twin mount. They are capable as multipurpose guns but don't excel in any specific use, with a shell type for any enemy, HE against light boats, APHEBC against large ships, and HE-TF against aircraft. This twin turret can be used in an anti-air, though its HE-TF is less reliable than the HE-VT.&lt;br /&gt;
&lt;br /&gt;
{{:39-K (76 mm)/Ammunition|76 mm O-361K, 76 mm O-361D, 76 mm BR-361}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 6 x 37 mm/67 70-K automatic cannons divided into 6 single-mount turrets, capable of shredding anything but destroyers and above. The 37 mm cannons fire the default belt of 1:1 HE and AP. The 37 mm are your main line of defence against light vessels at close range as the fast fire rate (180 RPM) can cause fatal damage with even just one burst. They are also your main line of defence against any aircraft at any range from 0 to 10 km (AI gunners will not engage targets past ~10 km). They will destroy incoming enemy aircraft within seconds. It is recommended to let the AI gunners engage the targets when the threat is closer than 5 km as the captain will be able to focus on more threatening enemies (other vessels or even aircraft). When letting AI gunners engage targets, be aware of which targeting setting is set (airborne and surface, airborne, surface, none) as each turret will only engage one target at a time.&lt;br /&gt;
&lt;br /&gt;
The DShK is nothing we have not seen before, only useful against enemy aircraft and light boats.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-39 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tashkent is armed with 9 torpedoes in 3 triple launchers. These are very effective against heavily armoured threats or when doing attacks at a distance. The torpedo must travel 50 m at minimum to be armed (most of the time &amp;quot;point blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks. Stock, the torpedoes are extremely fast, but have a tiny range of 4 km, with the Torpedo Mode modification, the torpedo range is extended to 10 km, though it loses a bit of its speed. &lt;br /&gt;
&lt;br /&gt;
'''1 meter depth''' - This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo which allows enemies to spot and evade it.&lt;br /&gt;
&lt;br /&gt;
'''4 meter depth''' - This depth is useful when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them and it will not leave any visible water trail compared to the 1 meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Tashkent is quite powerful, but as the armour is lacklustre and firepower is limited compared to cruisers and some destroyers, it is not recommended to be used as a frontline or brawling ship. Thus, it should be used as a support and anti-air ship. The twin 130 mm main guns are capable at combating destroyers and cruisers, particularly if the SAP round is used. The high speed and agility make the Tashkent a decent runner when facing enemy ships and capping points. The torpedo can be formidable if used correctly, as they are able to destroy whatever it hits, but they are harder to aim compared to other torpedoes because of their comparatively short range. Against targets the main guns can't reliably target, it is good to switch to the AA weapons as they are able to decimate light vessels and aircraft. When used in Enduring Confrontation events, is the most reliable and &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game. Not only because it is able to dominate the skies but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.&lt;br /&gt;
&lt;br /&gt;
Against very heavily armoured vessels, like some heavy cruisers or battleships, the 130 mm are not very effective, not being able to penetrate the ship armour. However, they can damage and destroy outer modules like secondary guns or smoke funnels, and can start fires. When facing heavily armoured vessels, torpedoes are your only reliable weapon, but their somewhat short range means the ships has to get closer to them first, which is dangerous, especially in open water. The Tashkent should zig-zag when being fired at as a single salvo is more than enough to instantly destroy you. Zig-zagging reduces the chances the enemy has to hit and due to the long reload, opening a window to close distance and fire torpedoes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Accurate guns with good shell velocity allow for effective long-range sniping&lt;br /&gt;
* Guns have fast reload, comparable to UK and US guns &lt;br /&gt;
* HE-VT ammunition can help with destroying planes&lt;br /&gt;
* SAPBC ammunition has good penetration and explosive mass&lt;br /&gt;
* Great auxiliary armament can eliminate coastal craft and aircraft easily&lt;br /&gt;
* Torpedoes are very fast, making this ship dangerous at close quarters&lt;br /&gt;
* Fantastic speed, one of the fastest destroyers in the game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Torpedoes have a short range of only 4 km and up to 10 km with upgrade&lt;br /&gt;
* Quite large for a destroyer, will draw a lot of attention and enemy fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr.20 Tashkent, nicknamed the &amp;quot;Blue Cruiser&amp;quot; for its colour scheme, was designed for the Soviet Union and built by the Italian Odero-Terni-Orlando company, to succeed the preceding Leningrad-class destroyers leaders. During testing, the Tashkent achieved a remarkable speed of 43.5 knots (80 km/h). Consequently, the Tashkent-class destroyer became one of the most powerful destroyers in the world. Unfortunately its design was incompatible with Soviet shipbuilding techniques, so further ships were cancelled and a smaller derived design, the Project 48 or Kiev-class was ordered instead, though none were completed due to the outbreak of the war. &lt;br /&gt;
&lt;br /&gt;
Assigned to the Black Sea Fleet, it was originally armed with 3 single gun mounts, and was refitted in 1941 with twin turrets and an improved AA battery. It was nearly sunk by air attack in Sevastopol in 1942, where an inventive engineer allowed it to be repaired in a month and a half. During the siege of Sevastopol, it was used as a transport ship and provided shore bombardment support, dodging many attempts by German bombers to destroy it. While at port in Novorossiysk, Tashkent was sunk by air attack. The destroyer was later salvaged in 1944, but the damage was deemed too severe, and was laid out for scrapping. Its salvaged guns were later used on the destroyer [[Ognevoy]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_destroyer_pr20_tashkent Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=166293</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=166293"/>
				<updated>2023-07-02T23:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Added to gif description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_skr_pr35&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light anti-submarine frigate, the Pr. 35 Mirka-class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully, the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvoes. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall, the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock, the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr. 35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can frequently be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 65&lt;br /&gt;
|SpeedBackStockAB = 36&lt;br /&gt;
|SpeedForwardStockRB = 54&lt;br /&gt;
|SpeedBackStockRB = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
[[File:SKR-7 Firing Arcs.gif|thumb|355x355px|Minimum firing elevations of SKR-7's 76 mm turrets (click to view)]]&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr. 35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns, firing a total of 90 rounds per minute. This rate of fire allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This rate of fire comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited, and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 km when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
{{:AK-726 (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
The Mirka rounds off the armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The Pr. 35 has access to search and targeting radar for the [[AK-726 (76 mm)|AK-726]] 76 mm semi-automatic gun turrets, making anti-air capabilities much more advanced than most of the ships it will face at its br. It is equipped with an MR-302 Rubka air/surface search radar and an MR-105 Turel fire control radar, both available in most of the cold war soviet anti submarine frigates. The MR-302 is located on top of the main mast with two Don navigation radar right below it located at port and starboard from the mast. MR-105 is located on top of the bridge (refer to picture). Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier.&lt;br /&gt;
[[File:Radars Pr. 35.png|thumb|300px|Red circle: MR-302 Rubka air/surface search radar &amp;lt;br&amp;gt; Blue circle: MR-102 Turel fire control radar]]&lt;br /&gt;
[[File:Radar interface Pr. 35.png|right|thumb|Mirka's radar display. &amp;lt;br&amp;gt; Dark green: within targeting radar angle &amp;lt;br&amp;gt; Light green: targeting radar dead zone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MR-302 Rubka - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 120,000 || 10,000 m || ±180° || 0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MR-105 Turel - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || 100 m || ±155° || 0°/+80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* Targeting radar can work with search radar down or by locking on target when an aircraft is not shown on radar display.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirka excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the Mirka needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the Mirka should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
[[File:Pr. 35 engaging an aerial target.png|right|thumb|300px|Pr. 35 engaging an air target]]&lt;br /&gt;
Captains of the Mirka should attempt to close the distance on any target and engage with their guns within 5 km for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT, Mirka lacks in anti air capabilities but thanks to targeting radar, Mirka can engage targets with relative ease. The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and better effectiveness against planes. The rocket launcher has no anti-submarine use in game but provides an instant knock-out when fired at a small vessel, it can also be used as rudimentary artillery to fire above obstacles due to the flying arc. They can be used to engage targets at distance but the recommended engagement distance should be at 3km, this is to compensate travelling speed. Torpedoes, while limited firing arc, are your main weapon against heavily armoured vessels like [[HMS Belfast]], two of them will disable the cruiser. Rockets can also be used against them since, thanks to the high explosive power, they can lit on fire all cruisers when fired at engine compartment. They will also cripple or destroy main weaponry that the 76 mm cannons may not penetrate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
* Can use powerful RBU rocket launcher&lt;br /&gt;
* Rockets from fly faster than those equipped by Pr.159, so hitting target is easier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
* Massive air intakes on rear end of the ship causes blind angle for rear turret&lt;br /&gt;
* Has less rockets than Pr.159&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 35, or Mirka-class, was a class of light anti-submarine frigates that were built in the mid 1960s for the Soviet Navy. They were the successor to the Petya-class (Pr. 159) light frigates. The role of this ship was the same as the Petya-class, Anti Submarine Warfare and patrol in shallow waters. It featured the exact same firepower but had a change in ASW armament, like the addition of a towed sonar, and the addition of two new gas turbines.18 Mirka-class frigates were built by Yantar shipyard in Kaliningrad, between 1964 and 1966. All ships were decommissioned between 1989 and 1992. One ship is known to have rammed the USS Caron, a US Spruance-class destroyer, in the Black Sea, on February 12th, 1988. Mirka was not exported to Vietnam, India and Syria unlike the Petya.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_pr35 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Mirka-class_frigate|[Wikipedia] Mirka-class frigate]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yantar Baltic Shipyard}}&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{Squadron ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=166186</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=166186"/>
				<updated>2023-07-01T19:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Added gif showing minimum firing elevations of SKR-7's turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_skr_pr35&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet frigate {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being a light anti-submarine frigate, the Pr. 35 Mirka-class has very little substantial armour, with just 5 mm turret armour and the 15 mm splash guard for the forward turret. While these may minimize damage caused by small calibre HE rounds and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7 mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully, the Mirka has a few aces up its sleeve to counteract these issues. To begin with, the crew are very spaced out in the ship, meaning that you will most likely survive the first few salvoes. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea.&lt;br /&gt;
&lt;br /&gt;
Overall, the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Mobility is a very strong suit of the ship. Starting at 57 km/h stock, the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However, of the Corvette/Frigate class, the Pr. 35 has a distinct advantage, often holding a 10 km/h advantage or more over other ships of its size. These are rarely faced, however, and as such, it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however, the initial snap can be very deceiving when initiating a turn. One major issue when manoeuvring the Mirka is the existence of the hull-mounted Sonar system. This dips far below the keel of the hull and can frequently be caught on rocks. Special attention must be given when manoeuvring around shoals and beaches where the Sonar might holdfast.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 65&lt;br /&gt;
|SpeedBackStockAB = 36&lt;br /&gt;
|SpeedForwardStockRB = 54&lt;br /&gt;
|SpeedBackStockRB = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
[[File:SKR-7 Firing Arcs.gif|thumb|Minimum firing elevations of SKR-7's 76 mm turrets]]&lt;br /&gt;
&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Pr. 35 is where the ship shines. It is armed with a pair of AK-726 76 mm semi-automatic gun turrets. Each of these turrets contains two guns, firing a total of 90 rounds per minute. This rate of fire allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour and can be extremely dangerous should you sneak up on someone. This rate of fire comes at a price, however, and that price is two-fold. Firstly, the guns overheat quickly, barrages tend to be limited, and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 km when shells begin to miss and fire arcs become too great to regularly hit the target.&lt;br /&gt;
&lt;br /&gt;
{{:AK-726 (76 mm)/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SET-40 (400 mm)|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406 mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and five torpedoes are quite reasonable however that is where the praise ends. The torpedoes have only one operational setting, with no option for upgrades and are slow. At 54 km/h a cruiser with keen eyes can outrun these torpedoes and with 8-kilometre range, they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80 kg warhead, which will not destroy ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however, they are unlikely to destroy anything without multiple hits and must be used at a range where they cannot be avoided easily.&lt;br /&gt;
&lt;br /&gt;
The Mirka rounds off the armament with four RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. As being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point-blank range, the barrage of 25 kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
The Pr. 35 has access to search and targeting radar for the [[AK-726 (76 mm)|AK-726]] 76 mm semi-automatic gun turrets, making anti-air capabilities much more advanced than most of the ships it will face at its br. It is equipped with an MR-302 Rubka air/surface search radar and an MR-105 Turel fire control radar, both available in most of the cold war soviet anti submarine frigates. The MR-302 is located on top of the main mast with two Don navigation radar right below it located at port and starboard from the mast. MR-105 is located on top of the bridge (refer to picture). Enemy pilots do not account the existence of this radars as they are uncommon in game, use surprise to your advantage. Targeting radar makes engaging enemy planes an easier task with standard HE ammo. When using HE-VT, AA engagements will be finished in couple seconds. Be aware of the distance as in engagements with planes in distances smaller than 1km, weapons tend to overshoot even when following target indicator. Engage air targets as soon as you see them in a relatively close distance (2-10 km). Proximity shells will make this task easier.&lt;br /&gt;
[[File:Radars Pr. 35.png|thumb|300px|Red circle: MR-302 Rubka air/surface search radar &amp;lt;br&amp;gt; Blue circle: MR-102 Turel fire control radar]]&lt;br /&gt;
[[File:Radar interface Pr. 35.png|right|thumb|Mirka's radar display. &amp;lt;br&amp;gt; Dark green: within targeting radar angle &amp;lt;br&amp;gt; Light green: targeting radar dead zone]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MR-302 Rubka - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 120,000 || 10,000 m || ±180° || 0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MR-105 Turel - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || 100 m || ±155° || 0°/+80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
* Targeting radar can work with search radar down or by locking on target when an aircraft is not shown on radar display.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirka excels in close-quarter brawling with anything its shells can penetrate, especially in dispatching torpedo boats and early destroyers.  This vehicle is heavily reliant on both map and BR; it will crush 3.7 and below within seconds, but against ships of 4.7 and above will struggle heavily even within its gun range.  It is best not to spawn this vehicle on maps consisting of the open ocean unless you are left with no choice; due to its limited range the Mirka needs to exploit cover in order to close the gap without being targeted by guns with over twice the range. Critically, captains should avoid the wide-open ocean, as they will draw fire from targets that they cannot engage themselves.  Because the guns only fire HE, captains of the Mirka should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult even in close quarters.&lt;br /&gt;
[[File:Pr. 35 engaging an aerial target.png|right|thumb|300px|Pr. 35 engaging an air target]]&lt;br /&gt;
Captains of the Mirka should attempt to close the distance on any target and engage with their guns within 5 km for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Prior to unlocking HE-VT, Mirka lacks in anti air capabilities but thanks to targeting radar, Mirka can engage targets with relative ease. The HE-VT once unlocked should be the primary armament, due to a slightly greater explosive mass and better effectiveness against planes. The rocket launcher has no anti-submarine use in game but provides an instant knock-out when fired at a small vessel, it can also be used as rudimentary artillery to fire above obstacles due to the flying arc. They can be used to engage targets at distance but the recommended engagement distance should be at 3km, this is to compensate travelling speed. Torpedoes, while limited firing arc, are your main weapon against heavily armoured vessels like [[HMS Belfast]], two of them will disable the cruiser. Rockets can also be used against them since, thanks to the high explosive power, they can lit on fire all cruisers when fired at engine compartment. They will also cripple or destroy main weaponry that the 76 mm cannons may not penetrate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent manoeuvrability&lt;br /&gt;
* Main armament capable of engaging both surface and air targets&lt;br /&gt;
* Can use powerful RBU rocket launcher&lt;br /&gt;
* Rockets from fly faster than those equipped by Pr.159, so hitting target is easier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly, and accuracy suffers massively as a result&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Two gun turrets are easily knocked out&lt;br /&gt;
* No passive anti-air armament&lt;br /&gt;
* Shells have a maximum range of around 6.5 km&lt;br /&gt;
* Massive air intakes on rear end of the ship causes blind angle for rear turret&lt;br /&gt;
* Has less rockets than Pr.159&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 35, or Mirka-class, was a class of light anti-submarine frigates that were built in the mid 1960s for the Soviet Navy. They were the successor to the Petya-class (Pr. 159) light frigates. The role of this ship was the same as the Petya-class, Anti Submarine Warfare and patrol in shallow waters. It featured the exact same firepower but had a change in ASW armament, like the addition of a towed sonar, and the addition of two new gas turbines.18 Mirka-class frigates were built by Yantar shipyard in Kaliningrad, between 1964 and 1966. All ships were decommissioned between 1989 and 1992. One ship is known to have rammed the USS Caron, a US Spruance-class destroyer, in the Black Sea, on February 12th, 1988. Mirka was not exported to Vietnam, India and Syria unlike the Petya.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_skr_pr35 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|qoZv-sA80aI|'''Squadron Vehicles''' discusses the Pr. 35 at 01:21  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Mirka-class_frigate|[Wikipedia] Mirka-class frigate]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yantar Baltic Shipyard}}&lt;br /&gt;
{{USSR frigates}}&lt;br /&gt;
{{Squadron ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:SKR-7_Firing_Arcs.gif&amp;diff=166185</id>
		<title>File:SKR-7 Firing Arcs.gif</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:SKR-7_Firing_Arcs.gif&amp;diff=166185"/>
				<updated>2023-07-01T19:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minimum firing elevations for SKR-7's primary armament.&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=166065</id>
		<title>Pr. 206</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr._206&amp;diff=166065"/>
				<updated>2023-07-01T01:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Correction of total RPM to 4,000. (1,000 RPM per gun, four total).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other versions&lt;br /&gt;
| link = Pr.206 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_206&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The Pr. 206 has an inexistent armour which barely stops .50 cal. Crew count is not great as well as spacing. Overall, the survivability is really limited and lacklustre. However, the best survivability technique is to not even be fired at. Thanks to the ship's profile, it is able to perform agile manoeuvres and hide in places in which not every ship would look at, specially big ships like destroyers. A single salvo from a destroyer is more than enough to completely destroy the Pr. 206 so do not rely on the armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Overall, the Pr. 206, while being a heavy patrol boat, has decent speed as well as decent agility. While it is not able to perform like other smaller patrol boats, it is able to perform better than any bigger ship, even the coastal frigates and fast attack crafts.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-230 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 2 double-barrel turrets, the AK-230. These weapons have their pros and cons when it comes to facing ships and aircraft. While it is not able to destroy heavily armoured targets, it is able to decimate aircraft and lightly armoured targets within seconds because of their rate of fire. Due to having quadruple AK-230s, while having less rate of fire individually compared to the AK-630 (rate of fire is similar to the [[Falcon]] SPAA), it has a combined RPM of 4,000. Sadly, the only ammunition available is an HE/AP belt with an incendiary variant. As it only has a single AP round every 3 HE rounds, killing armoured targets will be tricky, but this is somewhat compensated by the RPM. The tremendous rotation speed (30°/s) make the turrets able to engage multiple targets one after each other with high speeds, they are also able to track and follow up even the fastest planes.&lt;br /&gt;
&lt;br /&gt;
* '''30 mm HE belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|HEF*|High-explosive fragmentation (self-destroying)}}&lt;br /&gt;
* '''30 mm HE-I belts:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:AK-230 (30 mm)/Ammunition|HEF*, AP-T, HEF-I*}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-56 (533 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 is armed with 4 single-tube torpedo launchers. These are your main weapon against heavily armoured threats or when doing sneak attacks at distance. They have a max range of 8 km (13 km with torpedo mode) and can be used at almost point-blank, the torpedo must travel 50 m at minimum to be armed (most of the time &amp;quot;point-blank&amp;quot; engagements will be between 100-500 m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks. However, the launchers are fixed to the hull, meaning the hull has to be turned in order to launch the torpedoes.&lt;br /&gt;
&lt;br /&gt;
'''1-meter depth''' - This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo, which can make enemy vessels evade or fire at the torpedo.&lt;br /&gt;
&lt;br /&gt;
'''4-meter depth''' - This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4 m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3 m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them, and it will not leave any visible water trail compared to the 1-meter depth torpedo.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 has access to BB-1 depth charges, but these are useless in the current state of the game.&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
[[File:Pr. 206 radars.png|thumb|Red: MR-102 search radarBlue: MR-104 fire control radar]]&lt;br /&gt;
The Pr. 206 has access to the MR-102 air/surface search radar and MR-104 fire control radar (FCR). The MR-102 is located on top of the main mast. MR-104 are located at the back of the ship on top of the superstructure behind the main mast. Enemy pilots are often unaware of the presence of the radar as they are uncommon in-game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness, as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and tracking radar. There are blind spots with the radars which pilots can exploit, but most of them will not do so as radars are uncommon in battles. As previously stated, tracking radar can be used to manually engage targets. It is recommended to use tracking radar when engaging immediate threats and air targets in general, as it has no access to gunners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-102 Baklan - Air/surface Search Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
!{{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
!{{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
!{{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
|50,000 m||10,000 m||±180°||0°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |MR-104 Rys - Fire Control Radar&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
!{{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
!{{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
!{{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
|10,000 m||100 m||±155°||0°/+80°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a patrol boat with heavy firepower, it is able to dominate the steep waters of any match, not only because of the RPM but also because of the radar. However, the Pr. 206 should not be used as a frontline vessel, as every single vessel it will face will have more than enough firepower to destroy it in seconds. The torpedo can be formidable if used correctly, not only for the fact they are able to destroy whatever it hits, but also because they are hard to aim due to the distances the Pr. 206 has to navigate in order to get into a decent launch distance. The 30 mm should be used always to sink everything but heavily armoured ships. They are able to decimate light vessels in seconds, as well as planes. For this same reason, the Pr. 206 should be used as an anti-air flagship, as it is able to detect and engage enemy planes in a range of 130 km. Absolutely no aircraft will surprise it while the search radar is active. The Pr. 206, when used in Enduring Confrontation events, is the most reliable and &amp;quot;Jack-of-All-Trades&amp;quot; ship seen in-game. Not only because it is able to dominate the skies, but also because it is able to decimate enemy convoys within seconds with the firepower and torpedoes, specially if said convoys are unarmed cargo ships.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to radar&lt;br /&gt;
* Good firepower&lt;br /&gt;
* High speed turret rotation&lt;br /&gt;
* Reaches top speed within seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour whatsoever&lt;br /&gt;
* Small crew complement&lt;br /&gt;
* The 30 mm guns are quickly depleted&lt;br /&gt;
* Closed and tightly packed crew compartments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr. 206, NATO reporting name Shershen-Class, was a class of torpedo boats built for the Soviet navy during the 1960s. Designed as a replacement for the Pr. 183 class, the ships were fitted with considerable armament for their size. Many ships of the class were built for both Soviet and foreign service; some vessels remain in service with foreign navies to this day.&lt;br /&gt;
&lt;br /&gt;
The Pr. 206 was designed as a replacement to the previous Pr. 183 &amp;quot;Bolshevik&amp;quot;-class with similar capabilities: the ships were designed to operate in coastal waters close to friendly naval and air units. The ships displaced 172 tons full-load and had a crew of 24; the armament consisted of two AK-230 gun mounts, guided by the ship's &amp;quot;Drum Tilt&amp;quot; radar, along with four 533 mm torpedo tubes capable of firing anti-shipping torpedoes with rudimentary homing ability. The Pr. 206s were usually fitted with a single quadruple 9M32 MANPAD (man-portable) surface-to-air missile mount for short range anti-air defence.&lt;br /&gt;
&lt;br /&gt;
In total, 123 Pr. 206 boats were built, including 87 ships built for the Soviet Navy (between 1960 and 1970 at the Zelenodolsk and Yaroslavl shipyards, the rest being exported). As with many Soviet light vessel designs, the Pr. 206 was widely exported to countries including Angola, Bulgaria, Cambodia, Cape Verde, Congo, Egypt, East Germany, Guinea, Guinea-Bissau, Vietnam, and Yugoslavia. Twelve additional boats of the Pr. 206E subclass, featuring simplified technologies, were exported to foreign navies. The Pr. 206 has now been retired from Russian service. However, some vessels remain in service with the Egyptian, Vietnamese, and North Korean navies.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_206 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MPK_Pr.204&amp;diff=165932</id>
		<title>MPK Pr.204</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MPK_Pr.204&amp;diff=165932"/>
				<updated>2023-06-29T07:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Added pros and cons and image depicting primary armament firing angles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_mpk_204&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
[[File:MPK Pr.204 Firing Arcs.png|thumb|Firing angles and minimum gun elevation of MPK Pr.204's primary armament.]]&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|AK-725 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:AK-725 (57 mm)/Ammunition|OR-281U, BR-281U}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|RBU-6000|SET-40 (400 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful primary armament with high fire rate, good turret traverse speed, and high elevation.&lt;br /&gt;
* Strong AP shells with decent penetration, muzzle velocity, and explosive mass.&lt;br /&gt;
* Has access to RBU-6000 mortars and four torpedoes.&lt;br /&gt;
* Has both search and tracking radars.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor firing angles for the primary armament, especially to the starboard side.&lt;br /&gt;
* Mediocre anti-aircraft abilities due to lack of auxiliary/anti-aircraft guns and no HE-VT.&lt;br /&gt;
* Slow torpedoes with very low explosive mass in fixed torpedo tubes that are unable to traverse.&lt;br /&gt;
* Relatively poor survivability, despite weighing over 500 tons.&lt;br /&gt;
* Exposed ammo racks for both primary armament and rockets.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MPK_Pr.204_Firing_Arcs.png&amp;diff=165931</id>
		<title>File:MPK Pr.204 Firing Arcs.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MPK_Pr.204_Firing_Arcs.png&amp;diff=165931"/>
				<updated>2023-06-29T07:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firing arcs and minimum elevation for MPK Pr.204 primary armament.&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Whitby&amp;diff=165918</id>
		<title>HMS Whitby</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Whitby&amp;diff=165918"/>
				<updated>2023-06-29T00:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Added image to show firing angles and minimum gun elevation of the main battery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_frigate_whitby&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
[[File:Whitby Firing Arcs.png|thumb|Firing angles and minimum gun elevation of HMS Whitby]]&lt;br /&gt;
&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark IV (114 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.5 inch/45 QF Mark IV (114 mm)/Ammunition|4.5 inch HE, 4.5 inch SAP, 4.5 inch HE-TF, 4.5 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:QF STAAG Mark II (40 mm)/Ammunition|HEFI-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Limbo mortar}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain frigates}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Whitby_Firing_Arcs.png&amp;diff=165917</id>
		<title>File:Whitby Firing Arcs.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Whitby_Firing_Arcs.png&amp;diff=165917"/>
				<updated>2023-06-29T00:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firing angles and minimum gun elevation of HMS Whitby&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.123K_(A-10bis)&amp;diff=165236</id>
		<title>Pr.123K (A-10bis)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.123K_(A-10bis)&amp;diff=165236"/>
				<updated>2023-06-21T09:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Fixed error, Pr.123K is not fastest boat in game; VS-10 is significantly faster.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet motor torpedo boat '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Pr.123-bis&lt;br /&gt;
| link-2 = Pr.123K&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pr_123k_hydrofoils&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the fleet release into open beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This boat has no armour, and relies upon small size and fast speed for survival. Turning away after dropping torpedoes and hiding behind smoke should be standard tactics.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Pr.123K (A-11) is one of the fastest boats in the game - reaching up to 135 km/h in arcade battles. This makes it very useful for capturing zones that are some distance from the main battle area.&lt;br /&gt;
&lt;br /&gt;
The vessel loses a lot of speed when making anything more than minimal turns, like all hydrofoils. However, it has very good acceleration, allowing sharp turns to be a normal part of your tactics.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|KPV (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123K has dual [[KPV (14.5 mm)|14.5 mm KPV]] machine guns mounted at the stern, giving a very wide angle of fire, excluding a relatively small angle either side of straight ahead.&lt;br /&gt;
&lt;br /&gt;
However, the KPV is a very powerful gun, and with API ammunition it can do considerable internal and crew damage, destroying any other small boat in the game with 2-3 reloads, and even significantly reducing the crew of much larger vessels such as destroyers. Effective use of the guns requires good understanding of lead and aiming offsets for speed and angle - opponents will often not adequately compensate for your speed, while you can be causing damage at ranges up to 1.5 km.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45-36NU (450 mm)|BB-1 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Pr.123bis carries two 450 mm wet-heating 45-36NU torpedoes. They have a range of 3 km at a speed of 78 km/h or a range of 6 km at 73 km/h with the Torpedo Mode module installed. They are placed at the bow of the boat and fired out at the same speed the boat is already travelling at.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pr.123K (A-11), as a premium variant of the Pr.123K &amp;quot;Komsomolets&amp;quot;, is relatively under-armed with two machine guns placed in a position that forces you to expose your side to shoot. However, this armament is still enough to do plenty of damage, which can be combined with the ship's excellent mobility to make use of ambush / hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K does best in base-capturing abilities, as it can easily reach bases before most other boats. Thus, at the start of each game, you should rush straight for the bases. After the bases are captured, you can move into ambush tactics, as the Pr.123K has relatively weak survivability and will be shredded in any brawls. Thus, you have to play very carefully, and always stay at speed, or you will get picked off very quickly by gun boats with large guns. You should be the person to capture points for your team, and stay a nuisance for the enemies.&lt;br /&gt;
&lt;br /&gt;
Against smaller vessels such as MTBs, the two 14.5 mm machine guns are usually more than enough. However, note that these guns will bob considerably when travelling at high speeds, making aiming extremely difficult. Thus, ambush tactics are important - the boat who shoots first will almost always win the engagement. You should try to ambush other MTBs who are already distracted in order to maximize your ship's survivability. Against larger destroyers, the Pr.123 gets two large torpedoes which are typically enough to knock out anything up to the size of a destroyer - make use of these torpedoes to get rid of larger vessels such as early destroyers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely mobile with a high maximum speed and good mobility&lt;br /&gt;
** Very small silhouette which can be combined with the ship's great mobility to make it almost untouchable at longer ranges&lt;br /&gt;
* Two 14.5 mm machine guns pack more punch than expected&lt;br /&gt;
* Gets access to two torpedoes to destroy ships that the guns cannot take care of&lt;br /&gt;
** Torpedoes fire forward at speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely weak survivability even for a motor torpedo boat, with just seven crew members&lt;br /&gt;
** Hull is made of wood and is extremely prone to fires&lt;br /&gt;
* Only a single machine gun turret, which cannot fire directly forward due to its positioning&lt;br /&gt;
* Only two torpedoes compared to four on many comparable MTBs, which can only fire forward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
'''Pr.123K (A-11)''' is a prototype variant of the Pr.123K, being the last series of Pr.123 motor torpedo boats built by the Soviet navy during and shortly after the Second World War. The ship differed from previous Pr.123 versions due to the removal of one 12.7 mm DShK machine gun turret, the installation of a heavier 14.5 mm machine gun turret, and the installation of two Identification Friend-or-Foe (IFF) and target search radars. The A-11 vessel was a unique Pr.123K prototype fitted with a double hydrofoil, allowing it to attain 56 knots (103 km/h) during testing.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K (A-11) was modified from the Pr.123K subclass of Pr.123 MTBs, and retained the bulk of the Pr.123K's equipment. The ship features an open bridge, similar to the Pr.123K, which housed the steering and control equipment. As well, the Pr.123K (A-11) was fitted with the &amp;quot;Zarnitsa&amp;quot; air-search radar and the &amp;quot;Fakel-M&amp;quot; IFF device, mounted on a dome behind the bridge. The Pr.123K (A-11) was equipped with the same engines as the previous Pr.123K, but was fitted with a dual hydrofoil. This setup enabled the vessel to reach exceptionally-high speeds: 56 knots (103 km/h) during testing.&lt;br /&gt;
&lt;br /&gt;
The Pr.123K (A-11) was built by the Krasnoye Sormovo plant (chief designer RE Alekseev) in 1950. However, despite the higher speed offered by the hydrofoil, the ship was ultimately not accepted into service. Instead, the standard Pr.123K was mass-produced, and served in both domestic and international navies for several decades.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_123k_hydrofoils Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Cyclone&amp;diff=163416</id>
		<title>USS Cyclone</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Cyclone&amp;diff=163416"/>
				<updated>2023-05-28T21:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cyclone_class_cyclone&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|25-mm/87 mk.38 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 25mm/87 Mk.38 is a navalized copy of the ground 25mm M242 cannon (mounted on M3 Bradley) in term of the gun performance and ammo characteristics, though the naval version has its ammo belt slightly re-adjusted with pure HEI-T and APDS belts as researchable modifications. Notice that in naval battles, APDS doesn't create secondary shatters (the spalling in ground battles); it's a pure kinetic-damage ammo. The gun fires at 3 round per second and overheats in 17 seconds. In naval scenarios, APDS is the only option for Cyclone. The self-destroying property of HEI-T renders this type of bullet almost completely useless because boats at this tier and BR often carry punchy 40 mm and above autocannons and fight beyond 2 km.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
* '''25 mm HEIT belts:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''25 mm APDS belts:''' {{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:25-mm/87 mk.38 (25 mm)/Ammunition|HEI-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a pair of 12.7 mm AN-M2 machine guns each mounted on one side of the ship's bridge. Each machine gun only covers a sector less than a quadrant.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}&lt;br /&gt;
* '''.50 AP belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}&lt;br /&gt;
* '''.50 APIT belt:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:AN-M2 (12.7 mm)/Ammunition|AP, I, API-T}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The USS Cyclone is a quick vessel fitted with guns that can do short work of most coastal ships it'll encounter. She must stay in the coastal area hunting for them, using her good top speed to her advantage. However, she must stay away from frigates and destroyers that can be encountered at this BR. The 25 mm guns are indeed, very powerful against patrol boats, but they are lacking punch and can hardly significant damages to bigger targets. In addition, the USS Cyclone can hardly withstand a hit from a high-calibre round. Try to engage big vessels while they are already engaged by somebody else or already heavily damaged without overexposing yourself.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very survivable against low-calibre rounds&lt;br /&gt;
* APDS rounds have enough penetration to damage other armoured boats, such as MPK.161, HMS Peacock, or M-802&lt;br /&gt;
* 25 mm guns are decent against low-flying aircraft&lt;br /&gt;
* Decent top speed and mobility&lt;br /&gt;
* Has access to a radar system&lt;br /&gt;
* APDS rounds have decent velocity and easy to aim even against air targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile&lt;br /&gt;
* Guns overheat quickly&lt;br /&gt;
* Main guns lack punch against frigates and bigger ships&lt;br /&gt;
* High-calibre machine guns have limited fire arc and aren't very effective even against small PT boats&lt;br /&gt;
* Can't sustain hits from high-calibre guns (102 mm and above)&lt;br /&gt;
* Can't track targets with her radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cyclone_class_cyclone Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bollinger Shipyards}}&lt;br /&gt;
{{USA boats}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Blagorodnyy&amp;diff=163314</id>
		<title>Blagorodnyy</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Blagorodnyy&amp;diff=163314"/>
				<updated>2023-05-26T21:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_destroyer_pr56_blagorodny&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (lit. &amp;quot;Noble&amp;quot;) is a premium rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Blagorodnyy belongs to the Project 56 Spokoiny-class destroyer and is upgraded to the PLO version with enhanced anti-submarine weaponry. The 130 mm turrets and quad 45 mm autocannons will make sure it can make short work of enemies PT boats, destroyers or sometimes even light cruisers at lower tier thanks to its devastating firepower.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The design of Project 56 destroyers are identical: in Blagorodnyy's case, it is the &amp;quot;PLO&amp;quot; ASW variant of the family. Both the hull and superstructure are made of steel at 16 mm and 4 mm respectively. While it is sufficient to stop lower calibre autocannons without any AP shell, the secondary cannons of ships at this BR will very like penetrate the hull, even HE shells. Like most destroyers at its rank, the ammo storage is right below the turrets and both 130 mm and 45 mm ammunition stored closely, the abundance of ammo will very likely result in a detonation or total destruction if either one is ignited.&lt;br /&gt;
&lt;br /&gt;
In case of extra protection, parts of the ship are covered mostly by anti-shrapnel armour of 10 mm thickness by the funnel, torpedo control room, face of SM-20-ZIF, etc., with some area at higher or lower thickness. While this is nowhere sufficient from direct hits, it can at least save the ship from shrapnel of near-misses.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Thanks to the 4 GTZA TV-8 steam turbine engines onboard, the Blagorodnyy can push up to 72 km/h (38.9 kn). The speed itself is very sufficient for it to leave the heated combat zone or flanking enemies with relative ease.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|130 mm/58 SM-2-1 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
A common feature of Soviet destroyers is their 130 mm turrets. In Blagorodnyy's case, it is armed with 2 x SM-2-1 130 mm dual mount on the front and rear of the hull. Thanks to the advancement of technology, it has a faster traverse speed than the B-2LM mounts of previous destroyers and let alone the single B-13 mounts. The new SAP and HE-VT shell also prove its capability to take down enemy vessels up to light cruisers given the shots does extensive damage against their internal modules. The 130 mm SM-2-1 turrets are equipped with ZF-42R HE-VT shells, the sheer calibre of the gun is more than enough to scare off enemies' planes even at longer ranges or higher altitude thanks to its anti-aircraft radar onboard with leading indicator. If any aircraft comes within its explosion radius, it is very unlikely that it can survive the salvoes.&lt;br /&gt;
&lt;br /&gt;
{{:130 mm/58 SM-2-1 (130 mm)/Ammunition|130 mm OF-42 HE, 130 mm PB-42 SAP, 130 mm ZS-42R HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|45 mm/89 SM-20-ZIF (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
Most destroyers at this rank have extensive medium calibre anti-aircraft firepower against incoming planes and the Blagorodnyy is among the very last gun destroyers of Soviet Navy. The 4 x quad mount 45 mm SM-20-ZIF mount onboard have an extremely devastating firepower against planes or coastal ships within their range.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:45 mm/89 SM-20-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
Aside from 45 mm quad mount autocannons onboard, the Blagorodnyy also sports 2 x twin mount 2M-3 25 mm autocannons. Like the other type of autocannon onboard, any aircraft and coastal ship will have a very bad day when being strafed a few seconds by it.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|53-57 (533 mm)|RBU-2500|RKU-36U mortar}}&lt;br /&gt;
&lt;br /&gt;
The base model Project 56 didn't have sufficient deterrence against submarines. With the Blagorodnyy's PLO upgrade, a pair of RBU-2500 depth charges respectively at the front and a pair of RBU-36U at the rear were added. While there aren't submarines in-game currently, the explosive content of those rockets can take out PT boats or fast attack boats right away, alternatively set enemy vessels ablaze or knock-out their critical modules. The  range for the bow mount is up to 2,500m and only 250 m for the stern mounts.&lt;br /&gt;
&lt;br /&gt;
The other weaponry on-board are its quintuple 533 mm 53-57 torpedo launchers located by the middle of the ship. They inflict sufficient damage against careless targets, but remember to set torpedo depth for maximum damage. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing 130 mm turrets with 360 degree traverse and HE-VT shells&lt;br /&gt;
* Extensive medium-caliber autocannons onboard for anti-aircraft/coastal ships&lt;br /&gt;
* Anti-submarine rockets can sometimes knock out ships that get too close&lt;br /&gt;
* Fast for its size and tier&lt;br /&gt;
* Search radar for aerial targets&lt;br /&gt;
* Powerful SAP rounds with good explosive filler and penetration, and long fuse delay&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Packs only 5 torpedoes&lt;br /&gt;
* Rather huge size for a destroyer&lt;br /&gt;
* Relatively low turret traverse speed for its main cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer 61 Communards}}&lt;br /&gt;
{{USSR destroyers}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=53-65_(533_mm)&amp;diff=163313</id>
		<title>53-65 (533 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=53-65_(533_mm)&amp;diff=163313"/>
				<updated>2023-05-26T21:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_pr_131}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the torpedo.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of torpedo (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of torpedoes that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this torpedo in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent speed, fastest torpedo in the game&lt;br /&gt;
* Good range&lt;br /&gt;
* Decent explosive mass&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only carried by one boat&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Torpedoes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=149173</id>
		<title>PBM-1 &quot;Mariner&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PBM-1_%22Mariner%22&amp;diff=149173"/>
				<updated>2022-12-31T12:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other gift version&lt;br /&gt;
| link = PBM-3 &amp;quot;Mariner&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=pbm_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].  Overshadowed by the better known [[PBY-5 (Family)|PBY]], the Mariner was still a key part of Americas control of the oceans.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The PBM-1 does not shine in flight performance as it has terrible climb rate and speed. This along with the low wing-loading makes it your average medium bomber without the perks of being able to outrun or out-climb your opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,657 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 330 || 317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.0 || 31.0 || 4.4 || 4.4 || rowspan=&amp;quot;2&amp;quot; | 1,200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|369||346||28.1||29.0||8.1||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~5 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 220 || &amp;lt; 230 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
A robust aircraft and able to take more damage than others of size, compensating for lack of armor and slower speed.  It also has .50 caliber defensive machine guns covering nearly all angles, best angle is on beam where 3 of the mg's can converge. If one cannot fly above enemy fighters, then fly just above the ground where defensive gunners can engage.  A well-timed bomb could also take down a pursuing enemy. It also has advantages in its natural element, naval battles!&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Bomb racks are the priority unlock for this unit, only pick a speed mod if needed to unlock to lower ranks.  After that get the Ammo, Wing, and Engine; the rest is your discretion.&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
It all about big bombs, and lots of them.  The 4 x 1,000 lb AN-M65A1 bombs is ideal, but in some missions carrying 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (also 4,000 lb total) can work better.&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)&lt;br /&gt;
* 6 x 250 lb AN-M57 bombs (1,500 lb total)&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 4 x 500 lb AN-M64A1 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, dorsal turret (400 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (375 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, tail turret (350 rpg)&lt;br /&gt;
&lt;br /&gt;
All the guns cover the upper hemisphere of the PBM, best to fly on deck when enemy is near.  The M2 Browning machine gun is potent at this battle rating, so you have a good chance of shooting down an aircraft.  Remember to select the API-T belt.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PBM-1 should be played like its predecessors. Fly high and bomb bases. The PBM is however fairly slow and has a rather bad climb rate, so it will take time. The PBM can carry up to 4 x 1,000 lb bombs. It is advisable to carry this bombload for bombing bases. Even though you are slow, you are not defenseless. Your .50s will shred everything at your BR. Once your bombs are dropped it is advisable to land, but acting as a &amp;quot;gunship&amp;quot; can also be somewhat successful.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable for a bomber (can outturn many heavy fighters, and some single-engine fighters)&lt;br /&gt;
* Can carry a large payload for its BR (4,000 lbs)&lt;br /&gt;
* If aimed properly, and using the right belts, defensive armament is very deadly&lt;br /&gt;
* Defensive armament has great coverage&lt;br /&gt;
* Using WEP doesn't make engines overheat&lt;br /&gt;
* Large fuselage with lots of non-critical empty space can absorb lots of bullets &lt;br /&gt;
* Self-sealing fuel tanks (4 in lower fuselage, 1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Gunners can easily be taken out, especially the tail gunner (no armour, and no bulletproof glass either)&lt;br /&gt;
* Lacks a belly turret (due to being a boat) and therefore vulnerable to attacks directly from below&lt;br /&gt;
* Very slow aircraft with a poor climb rate&lt;br /&gt;
* Very bright peace-time paint scheme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
During the 1930s the United States had a vibrant seaplane making industry making ever larger flying boat category of seaplanes. Sikorsky, Boeing, Grumman, Consolidated (of [[PBY-5 (Family)|PBY]] fame), and Martin all vied for the lucrative opportunities of an aircraft that could land almost anywhere on earth with little investment in facilities. Advances in technology lead the US Navy created a few new “system designation” in 1935, with “PB” for “Patrol Bomber” being one of them. Glenn L. Martin company leveraged its considerable flying boat and bomber aircraft experience to design a new aircraft for the requirements of long range with considerable offensive ability and bomb load. In many ways similar to the PBY, it was superior in having internal bomb bay, providing a performance advantage when fully loaded (commonly posted stats often do not list fully loaded performance). It was also larger, more complex, and 50% heavier.&lt;br /&gt;
&lt;br /&gt;
After testing with a 3/8 scale flying model (Martin 162A Tadpole Clipper), the XPBM-1 prototype first flew in 18 February 1939 proving a solid design, except for stability issue with the horizontal stabilizer and twin tails. To solve this the production PBM-1's horizontal stabilizer was given a dihedral to match the wing but maintained the 90 degree angle to the vertical stabilizer, resulting in an inward cant of the vertical/rudder tail (unlike nearly any other aircraft, like the Be-6). Like the PBY the wing floats retracted, but not to the tips but instead into the wing (like the [[BV 238]]). Defensive armament was 5 turrets, nose, dorsal, tail, and both waists in unique round windows, each a single .50 cal machine gun, considered very powerful in 1939. The doors under the nacelle and inner wing look like they are for landing gear, but are instead for the internal bomb bay! Able to carry a sizable bombload without the performance drag penalty of external mounts, the PBM-1 had a notable performance advantage over the PBY. Not immediately visible is the triangular shaped doors under the nose, which opened for the bomb sight station. There was also an adapter to carry two torpedoes just below the nacelle (similar to the Martin produced [[B-26B|B-26]]).&lt;br /&gt;
&lt;br /&gt;
Although a sound design, only twenty one of the &amp;quot;-1&amp;quot; was built before the improved &amp;quot;-3&amp;quot; was put into production. Those 21 where heavily used in patrolling coastal North America, at first doing “neutrality patrols” hunting for enemy submarines and raiders in territorial waters and shadow allied convoys. PBM was also the first US Navy aircraft to be equipped with British made AVS surface search radar to improve its mission. Demand for this aircraft was destined to increase.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pbm_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q5kI27xlDFA|'''Boat LiFE Was Never Better! {{PAGENAME}} - USA - Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[PBM-3 &amp;quot;Mariner&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[PBY-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Martin_PBM_Mariner|[Wikipedia] Martin PBM Mariner]]&lt;br /&gt;
* [http://airvectors.net/avmars.html#m2 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Martin Mariner, Mars, &amp;amp; Marlin Flying Boats - Mariner origins: XPBM-1 / PBM-1 / XPBM-2]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-61A-11&amp;diff=146675</id>
		<title>P-61A-11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-61A-11&amp;diff=146675"/>
				<updated>2022-11-26T16:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;U71191782: Edited P-61A-11 no bomb payload to smaller bomb payload than P-61C-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = P-61C-1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-61a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-61a_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]] as an in-game premium vehicle purchasable with Golden Eagles {{ge}} but was removed from in-game sale during the [https://forum.warthunder.com/index.php?/topic/529689-planned-economy-changes-in-july-2021 July 2021 Economy Update]. It has been made available in the store periodically for &amp;quot;Black Friday&amp;quot; sales in [[wt:en/news/5132-shop-take-advantage-of-special-black-friday-en|2017]], [[wt:en/news/6488-shop-black-friday-sale-en|2019]], [[wt:en/news/6957-shop-black-friday-bundle-en|2020]], [[wt:en/news/7431-shop-black-friday-bundle-en|2021]], and [[wt:en/news/7975-shop-black-friday-bundle-en|2022]].&lt;br /&gt;
&lt;br /&gt;
The P-61A-11 is a twin-engine fighter, also known as a strike fighter in-game. It is excellent in bomber hunting and excels when used with Boom &amp;amp; Zoom tactics. Unlike the more advanced [[P-61C-1]] variant, this initial production aircraft does not feature any external suspended payloads.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
While being a large aircraft, it is unable to effectively turn to fight and when doing so, rapidly bleeds any energy and advantages it may have.&lt;br /&gt;
The two engines are Pratt &amp;amp; Whitney R-2800-10s. It will only be able to take off with a speed of around 169 mph (271 km/h) and requires a very long airstrip since it is a very heavy plane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,315 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 561 || 549 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.0 || 32.0 || 9.3 || 9.1 || rowspan=&amp;quot;2&amp;quot; | 457&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 602 || 582 || 29.1 || 30.0 || 13.3 || 11.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 642 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 340 || 337 || 280 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
It also offers very weak crew protection from head-on attacks.&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Nose armour plating (behind radar unit)&lt;br /&gt;
* 60 mm Bulletproof glass - Pilot and gunner armoured windscreens&lt;br /&gt;
* 12.7 mm Steel - Gunner front armour (folds out of the way when not in use)&lt;br /&gt;
* 12.7 mm Steel - Lower gun plate&lt;br /&gt;
* 9.5 mm Steel - Gun turret ammo protection plates&lt;br /&gt;
* 12.7 mm Steel - Turret protection plate&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:P-61_upperturret_cone_of_fire.jpg|250px|thumb|right|The cones of fire for the upper machine gun turret on the {{PAGENAME}}.]]&lt;br /&gt;
{{main|AN/M2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm AN/M2 cannons, chin-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The 20 mm AN/M2 cannons placed under the belly are able to make quick work of any plane which stands in your way.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, dorsal turret (560 rpg = 2,240 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x Browning machine guns are set in a remotely controlled dorsal turret controlled by a gyroscopic fire control computer which was operated by either the gunner or radar operator for both offensive and defensive situations. Turret defensive angles are limited to the upper plane of the aircraft as it can not aim any lower than the elevators. If an enemy plane is in the machine gun dead zone, you will need to change the position of the plane so the guns can acquire a firing solution, this can be accomplished by transitioning into a steep climb or dive. The P-61A-11 does not have defensive armament that provides essential protection from the low rear or belly attacks.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The below tactics can be used in all games modes:&lt;br /&gt;
&lt;br /&gt;
'''How to offensively Engage an enemy aircraft:''' Climb to high altitude and keep on a straight heading once you have seen the enemy. Overshoot the enemy plane, then perform a 180-degree turn. Make sure you stay on his tail and gradually descend. It is recommended to do something similar to a shallow descent, where you can keep speed and height to your advantage in case the enemy aircraft changes course and altitude. Do not perform a dive which requires you to dive straight down since you will rip the wings off and crash. Once you are within firing range, fire a short salvo from your cannons. A couple of bursts from the Black Widow are sufficient to easily rip an enemy plane to shreds.&lt;br /&gt;
&lt;br /&gt;
'''How to perform defensive fighting:''' When you are being engaged by an enemy fighter, make sure you keep descending. Do not allow enemy aircraft to get lower than your elevator on the tail boom. You have no defensive armament to cover the belly or full-rear of the plane; these are your weakest defended parts.&lt;br /&gt;
&lt;br /&gt;
*Tactic one: Descend slowly. Put the plane in a steep dive that does not exceed your structural limit of 399 mph (642 km/h). However, it must be steep enough to provide the turret gunner full visibility of the enemy plane. The four [[Browning M2 (12.7 mm)|Browning]] machine guns will take care of the enemy plane.&lt;br /&gt;
*Tactic Two: Put the plane in a steep climb and make sure you set the throttle to at least 70%. Jump into the gunner turret and operate it. This will be the most accurate and fastest way of shooting down the hostile plane. When you operate the turret, make sure you try and perform defensive manoeuvres when operating it i.e. sharp turns, rapidly decreasing in height as well as gaining height and changing the speed of the plane in an irrational way. This will give you a higher chance of survival against the enemy.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Japanese Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The most dangerous opponents for the P-61A are going to be the Japanese aircraft, due to their incredible manoeuvrability, and their fast climb-rate, which will leave you at a disadvantage in altitude. However, the most notable threat from the Japanese arsenal is probably going to be the J2M Raiden, due to its fast speed and fairly durable armour for a Japanese plane. In addition, any of the later model A6M3 Reisen (Zero) models will give you problems, as they will out-turn you in seconds.&lt;br /&gt;
&lt;br /&gt;
*'''German Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The Germans have the most planes with more dangerous cannons, thanks to their Minengeschoß rounds, which punch through and explode inside an airframe, thus causing maximum damage to control surfaces. At your battle rating, you have the possibility of facing the Bf 109 G-6, which has a fast speed and nose-mounted weaponry that are large enough in calibre to shred your airframe. Perhaps the biggest threat to your plane is the Focke-Wulf Fw 190 A-4, which boasts four 20 mm cannons, which will reduce your plane to a burning wreck. While it is unlikely to see many at high altitude, the Messerschmitt Me 410 A-1 is also a viable threat.&lt;br /&gt;
&lt;br /&gt;
*'''Soviet Aircraft'''&lt;br /&gt;
&lt;br /&gt;
Repeat after the following bold statement: do not head-on an IL-2 of any variant. As sluggish as they seem, the IL-2 will rip your aircraft to shreds due to the fast firing combination of machine gun and auto-cannon fire. The most common adversary that will be faced is any aircraft bearing the prefix &amp;quot;Yak&amp;quot;- most dangerous among them is the Yak-9K, which has a 45 mm cannon that can utterly obliterate your plane, and the Yak-9T, which has a 37 mm cannon that will do the same damage to your aircraft. The La-5FN is probably the biggest threat you will face due to its fast speed, ridiculously strong cockpit armour, climb rate, manoeuvrability and firepower. This is mainly given if a La-5FN pilot is using &amp;quot;Ground Target&amp;quot; ammunition, every third round fired is an Armor-Piercing Fragmentation Incendiary round, and every other round is either a Fragmentation-Incendiary Tracer or an Armor-Piercing Incendiary round. In short, the La-5FN has the biggest threat due to all the API rounds in the ammunition.&lt;br /&gt;
&lt;br /&gt;
*'''British Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The British are among the most manoeuvrable adversary you will face, so with that in mind, do not try and turn-fight any British plane. Also, most British planes have an astonishing climb-rate, which will leave you at an altitude disadvantage. The most common adversary you will face is the Spitfire Mk. IIb, which can turn circles around you and it has two wing-mounted Hispano cannons, which can tear into the P-61's airframe. They may not be too common, but a Boomerang Mk. I or a Boomerang Mk. II will also give you a hard time, given their tighter grouping of shells, and the fact they have the Hispano Mk. II cannons, whose &amp;quot;Air Target&amp;quot; ammunition is practically &amp;quot;Stealth&amp;quot; ammunition. The Beaufighter Mk. VIc, will be the most dangerous threat, given the four Hispano cannons in the belly, which will tear apart the P-61. A Spitfire Mk. V will also give you a run for your money, due to the Hispano Mk. II cannons it wields.&lt;br /&gt;
&lt;br /&gt;
*'''Italian Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The most plausible threat from the Italians will be the C.202EC (Experimental Cannon), which has the manoeuvrability, speed and especially firepower due to the plane boasting German 20 mm cannons which utilise the minengeschoß shells.&lt;br /&gt;
&lt;br /&gt;
*'''American Aircraft'''&lt;br /&gt;
&lt;br /&gt;
In addition, another major threat is the American P-47D Thunderbolt, which has the speed and firepower to out-class the P-61A in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AI Mk. X}}&lt;br /&gt;
[[File:P-61_-_Nose_Radar.jpg|250px|thumb|right|A front view of a {{PAGENAME}}'s [[AI Mk. X]] radar.]]&lt;br /&gt;
The P-61A-11 is equipped with an [[AI Mk. X]] search radar, located in the nose of the aircraft. The radar utilised a 29 in (74 cm) parabolic dish which it rotated at 360 rpm when set to ranges below 100 miles, however, it is slowed down to 100 rpm when set to the 100 miles setting. The scopes could be set to one of four ranges, 1, 10, 20 or 100 miles (1.6, 16, 32 or 160 km). The parabolic dish could be adjusted to different altitude settings which included 0° to 0°, -5° to +5°, +5° to +20°, and +20° to +50°. One of the benefits to the multiple choices in range and altitude settings of the radar was that it provided partial immunity to chaff and other radar interference or countermeasures conducted by the enemy.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AI Mk. X]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 14,000 m || 8,500 m || ±75° || -20°/+40°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:P-61_cockpit_pilots_radar_indicator.png|250px|thumb|right|A view of a {{PAGENAME}} pilot's instrument panel with a BC-1152-A pilots indicator portion of the [[AI Mk. X]] radar. (The BC-1152-A is the square box with the rectangular window just above the control yoke)]]&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The offensive armament is mounted under the belly of the plane, this provides excellent accuracy&lt;br /&gt;
* Powerful offensive armament of 4 x [[AN/M2 (20 mm)|AN/M2]] cannons with a total amount of 800 rounds&lt;br /&gt;
* Powerful defensive armament of 4 x [[Browning M2 (12.7 mm)|Browning MGs]] in a turret with 2,240 rounds that can be used offensively&lt;br /&gt;
* Very stable climb rate&lt;br /&gt;
* Engines are able to cool down very fast&lt;br /&gt;
* Excellent bomber hunter&lt;br /&gt;
* Very strong and rugged airframe; is able to fly with wing tips missing&lt;br /&gt;
* Can keep a lot of momentum from a gradual dive&lt;br /&gt;
* Can do very sharp manoeuvres at high and low speeds due to the flaps&lt;br /&gt;
* Engine can stay very cool at high throttle settings (65-75%)&lt;br /&gt;
* Has access to a target detection radar, with much better range than German radars found around this battle rating&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow acceleration and requires a long airstrip to take off due to weight&lt;br /&gt;
* Slow roll rates&lt;br /&gt;
* No airbrakes installed&lt;br /&gt;
* Not recommended to dive sharply, easy to get structural damage and rip apart at 642 kn/h (399 mph)&lt;br /&gt;
* Unable to put fires out in a dive, due to speed will reach in excess of structural limitations which will rip the wings off&lt;br /&gt;
* Unable to sustain a direct head-on attack against a well-armed, small-profile enemy plane&lt;br /&gt;
* Only one defensive dorsal turret installed, cannot cover the rear of the plane effectively&lt;br /&gt;
* No defence against low-rear and belly attacks&lt;br /&gt;
* Large body airframe, makes dogfighting almost impossible&lt;br /&gt;
* Can not carry additional armament&lt;br /&gt;
* Flaps snap off easily&lt;br /&gt;
* Compared to the [[P-61C-1|main tech tree variant]], worse in every way in terms of manoeuvrability, speed and climb rate&lt;br /&gt;
* Smaller payload than the [[P-61C-1]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1940, the British Purchasing Commission wanted a high-altitude, high-speed interceptor to shoot down Luftwaffe bombers when they raided British cities. This called for a high-endurance heavy fighter with Aerial Interception (AI) radars and specified gun armament mounted in a 360 degrees gun turret. The requirements were sent to many aircraft manufacturers, one of them being Jack Northrop. The USAAC accepted his proposal, resulting in one of the most deadly and large fighters in World War Two. The prototype YP-61, had a long fuselage gondola in between two engine nacelles. The tail was a new radical twin-boom design. Full span flaps were fitted on the wings and it had two Pratt &amp;amp; Whitney R-2800-10 Double Wasp 18-cylinder radials, producing 2,000 horsepower each. The plane was mounted on a tricycle landing gear and had a three-man crew: a radar operator, gunner, and pilot. Armament includes four Browning 12.7 mm heavy machine guns mounted in a four-gun powered turret. The original design also had a ventral turret, but that was replaced by Hispano Mk.II cannons. Some versions also had air brakes so the pilot would not overshoot the target.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-61a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:P-61 frontview.jpg|Front view of the deadly P-61 twin-engine fighter.&lt;br /&gt;
File:P-61 cockpit.jpg|Detailed view of the two-seat cockpit of the P-61.&lt;br /&gt;
File:P-61 radiooperator.jpg|A close-up view of the radio operator position on the P-61.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Pages of History'' section at 04:41 discusses the {{PAGENAME}}.|B_KJXo2w0IQ|'''P-61 Black Widow: America's Night-Interceptor''' - ''jimi daen''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-61C-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/303448-northrop-p-61a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://ia801208.us.archive.org/33/items/PilotTrainingManualForTheBlackWidowP61/PilotTrainingManualForTheBlackWidowP-61.pdf Pilot Training Manual for the P-61 Black Widow - By Headquarters AAF - Office of Flying Safety, 1944]&lt;br /&gt;
* [https://ww2aircraft.net/forum/threads/p-61-pilots-manual.6789/ Northrop P-61 Black Widow Pilot's Flight Operations Instructions - USAAF, July 1945]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U71191782</name></author>	</entry>

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